Ajout des blessures sur encaissement
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@ -1295,13 +1295,8 @@ export class RdDCombat {
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blessuresStatus: actor.computeResumeBlessure(),
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SConst: actor.getSConst(),
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actorId: actor.id,
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isGrave: false,
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isCritique: false
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}
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if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
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formData.isCritique = true;
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} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
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formData.isGrave = true;
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isGrave: actor.countBlessures(it => it.isGraves()) > 0,
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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}
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ChatUtility.createChatWithRollMode(actor.name, {
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