Afficher le nom du token au lieu du nom d'Acteur
Dans les messages d'automatisation de combat, le nom des tokens est utilisé au lieu d'utiliser le nom de l'acteur. Ceci permet de ne pas dévoiler un nom générique (Villageois) si le token a un nom personnalisé.
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@ -457,7 +457,7 @@ export class RdDCombat {
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if (Misc.isFirstConnectedGM()) {
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let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
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if (turn?.actor) {
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RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
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RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
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// TODO Playaudio for player??
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}
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}
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@ -469,30 +469,29 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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static rddCombatTarget(target, attacker) {
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const defender = target?.actor;
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const defenderTokenId = target?.id;
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return new RdDCombat(attacker, defender, defenderTokenId, target)
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static rddCombatTarget(target, attacker, attackerToken) {
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return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
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}
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/* -------------------------------------------- */
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static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
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const attacker = game.actors.get(attackerId);
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let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
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static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
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const attacker = game.actors.get(attackerId)
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const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
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let defender = defenderToken?.actor;
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let target = undefined
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if (!defenderTokenId || !defender) {
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console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
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target = Targets.getTarget()
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if (!target) {
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return;
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return
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}
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defenderTokenId = target.id;
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defender = target.actor;
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if (!defenderTokenId || !defender) {
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return;
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return
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}
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}
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return new RdDCombat(attacker, defender, defenderTokenId, target)
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return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
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}
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/* -------------------------------------------- */
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@ -503,7 +502,7 @@ export class RdDCombat {
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let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
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defender.encaisserDommages(attackerRoll, attacker);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerTokenId, msg.defenderTokenId);
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rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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}
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}
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@ -512,7 +511,7 @@ export class RdDCombat {
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static onMsgDefense(msg) {
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let defenderToken = canvas.tokens.get(msg.defenderTokenId);
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if (defenderToken && Misc.isFirstConnectedGM()) {
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerTokenId, msg.defenderTokenId);
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rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
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rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
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}
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@ -545,6 +544,7 @@ export class RdDCombat {
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html.on("click", button, event => {
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
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event.currentTarget.attributes['data-attackerId']?.value,
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event.currentTarget.attributes['data-attackerTokenId']?.value,
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event.currentTarget.attributes['data-defenderTokenId']?.value);
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if (rddCombat) {
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rddCombat.onEvent(button, event);
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@ -560,15 +560,30 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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constructor(attacker, defender, defenderTokenId, target) {
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constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
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this.attacker = attacker
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this.defender = defender
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this.target = target
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this.attackerId = this.attacker.id
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this.defenderId = this.defender.id
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this.attackerTokenId = attackerTokenId
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this.defenderTokenId = defenderTokenId
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}
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_extractDefenderTokenData() {
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if (this.target) {
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return Targets.extractTokenData(this.target)
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}
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const token = canvas.tokens.get(this.defenderTokenId);
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return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(this.defenderTokenId, this.defender)
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}
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_extractAttackerTokenData(){
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const token = canvas.tokens.get(this.attackerTokenId);
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return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(this.attackerTokenId, this.attacker)
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}
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/* -------------------------------------------- */
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async onEvent(button, event) {
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const chatMessage = ChatUtility.getChatMessage(event);
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@ -769,7 +784,7 @@ export class RdDCombat {
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}
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RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
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let rollData = this._prepareAttaque(competence, arme);
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let rollData = this._prepareAttaque(competence, arme)
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console.log("RdDCombat.attaque >>>", rollData);
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if (arme) {
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this.attacker.verifierForceMin(arme);
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@ -795,18 +810,22 @@ export class RdDCombat {
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dialog.render(true);
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}
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/* -------------------------------------------- */
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_prepareAttaque(competence, arme) {
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const sourceToken = this._extractAttackerTokenData();
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let rollData = {
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alias: sourceToken.name,
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passeArme: foundry.utils.randomID(16),
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mortalite: arme?.system.mortalite,
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competence: competence,
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surprise: this.attacker.getSurprise(true),
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surpriseDefenseur: this.defender.getSurprise(true),
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targetToken: Targets.extractTokenData(this.target),
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sourceToken: sourceToken,
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targetToken: this._extractDefenderTokenData(),
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essais: {}
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};
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if (this.attacker.isCreatureEntite()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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@ -850,7 +869,8 @@ export class RdDCombat {
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
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alias: this.attacker.name,
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attackerId: this.attackerId,
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defenderTokenId: this.defenderTokenId,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: this._extractDefenderTokenData(),
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isForce: isForce,
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isFinesse: isFinesse,
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isRapide: isRapide,
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@ -900,6 +920,7 @@ export class RdDCombat {
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const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
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esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
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const paramChatDefense = {
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passeArme: attackerRoll.passeArme,
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essais: attackerRoll.essais,
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@ -908,7 +929,8 @@ export class RdDCombat {
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attacker: this.attacker,
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attackerId: this.attackerId,
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esquives: esquives,
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defenderTokenId: this.defenderTokenId,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: this._extractDefenderTokenData(),
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mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
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armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
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diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
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@ -946,6 +968,7 @@ export class RdDCombat {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_defense", data: {
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attackerId: this.attacker?.id,
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attackerTokenId: this.attackerTokenId,
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defenderId: this.defender?.id,
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defenderTokenId: this.defenderTokenId,
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defenderRoll: defenderRoll,
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@ -980,7 +1003,8 @@ export class RdDCombat {
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
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attackerId: this.attackerId,
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attacker: this.attacker,
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defenderTokenId: this.defenderTokenId,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: this._extractDefenderTokenData(),
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essais: attackerRoll.essais
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})
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});
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@ -1051,9 +1075,13 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_prepareParade(attackerRoll, armeParade, competenceParade) {
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const defenderToken = this._extractDefenderTokenData()
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let defenderRoll = {
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alias: defenderToken?.name,
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passeArme: attackerRoll.passeArme,
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diffLibre: attackerRoll.diffLibre,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: defenderToken,
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attackerRoll: attackerRoll,
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competence: this.defender.getCompetence(competenceParade),
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arme: armeParade,
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@ -1132,9 +1160,13 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_prepareEsquive(attackerRoll, competence) {
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const defenderToken= this._extractDefenderTokenData()
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let rollData = {
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alias: defenderToken?.name,
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passeArme: attackerRoll.passeArme,
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diffLibre: attackerRoll.diffLibre,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: defenderToken,
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attackerRoll: attackerRoll,
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competence: competence,
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surprise: this.defender.getSurprise(true),
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@ -1296,6 +1328,7 @@ export class RdDCombat {
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msg: "msg_encaisser",
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data: {
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attackerId: this.attackerId,
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attackerTokenId: this.attackerTokenId,
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defenderTokenId: defenderTokenId,
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attackerRoll: attackerRoll
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}
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@ -1305,17 +1338,17 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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static async displayActorCombatStatus(combat, actor, tokenId) {
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static async displayActorCombatStatus(combat, actor, token) {
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let formData = {
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combatId: combat._id,
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alias: actor.name,
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alias: token.name ?? actor.name,
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etatGeneral: actor.getEtatGeneral(),
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isSonne: actor.getSonne(),
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blessuresStatus: actor.computeResumeBlessure(),
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SConst: actor.getSConst(),
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actorId: actor.id,
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actor: actor,
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tokenId: tokenId,
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tokenId: token.id,
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isGrave: actor.countBlessures(it => it.isGrave()) > 0,
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isCritique: actor.countBlessures(it => it.isCritique()) > 0
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}
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