Fix weapon in the HUD
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@ -427,7 +427,7 @@ export class RdDEmpoignade {
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name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
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type: 'empoignade',
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img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
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system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
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system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
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},
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{
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temporary: true
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@ -230,7 +230,7 @@ export class RdDPossession {
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system: {
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description: "", typepossession: attacker.name,
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possede: false,
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possessionid: randomID(16),
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possessionid: foundry.utils.randomID(16),
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entite: { actorid: attacker.id },
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victime: { actorid: defender.id },
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compteur: 0
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@ -769,7 +769,7 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static createMonnaie(name, cout, img = "", enc = 0.01) {
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let piece = {
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name: name, type: 'monnaie', img: img, _id: randomID(16),
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name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16),
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dasystemta: {
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quantite: 0,
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cout: cout,
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