#5 Encaissement des dommages libre

This commit is contained in:
2020-11-10 13:53:51 +01:00
parent 2ba20aa615
commit 397f140cb3
9 changed files with 53 additions and 25 deletions

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@ -4,6 +4,7 @@
*/
import { RdDUtility } from "./rdd-utility.js";
import { RdDEncaisser } from "./rdd-roll-encaisser.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
@ -123,7 +124,13 @@ export class RdDActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
async displayDialogEncaisser( ) {
let data = { bonusmalusTable: CONFIG.RDD.bonusmalus };
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html', data );
new RdDEncaisser(html, this.actor ).render(true);
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
@ -148,9 +155,7 @@ export class RdDActorSheet extends ActorSheet {
// Update Inventory Item
html.find('.encaisser-direct').click(ev => {
let result = new Roll("2d10").roll().result;
const item = this.actor.encaisserDommagesHorsCombat(result);
console.log("ENCAISSER:", result);
this.displayDialogEncaisser()
});
// Blessure control

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@ -842,7 +842,7 @@ export class RdDActor extends Actor {
encaisserDommagesHorsCombat( degats )
{
let degatsReel = degats - this.computeArmure("Corps", 0);
console.log("Enciasser dommages", degatsReel);
console.log("Enciasser dommages", degatsReel, this.computeArmure("Corps", 0), degats);
let result = RdDUtility.computeBlessuresSante(degatsReel);
this.santeIncDec("vie", result.vie);

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@ -6,7 +6,7 @@
export class RdDEncaisser extends Dialog {
/* -------------------------------------------- */
constructor(mode, html, rollData, actor) {
constructor(html, actor) {
let myButtons = { rollButton: {
label: "Lancer",
callback: html => this.performEncaisser(html, false)
@ -21,23 +21,35 @@ export class RdDEncaisser extends Dialog {
// Select proper roll dialog template and stuff
dialogConf.title = "Jet d'Encaissement",
dialogOptions.width = 600;
dialogOptions.height = 360;
dialogOptions.width = 320;
dialogOptions.height = 160;
super(dialogConf, dialogOptions);
this.mode = mode;
this.rollData = rollData;
this.actor = actor;
this.modifier = 0;
}
/* -------------------------------------------- */
performEncaisser (html, isReserve=false) {
//console.log("On va encaisser !!", this.modifier);
let result = Number(new Roll("2d10").roll().result);
result += Number(this.modifier);
this.actor.encaisserDommagesHorsCombat(result);
//console.log("ENCAISSER:", result);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
// Setup everything onload
$(function() {
$("#modificateurDegats").val( "0" );
});
html.find('#modificateurDegats').click((event) => {
this.modifier = event.currentTarget.value; // Update the selected bonus/malus
});
}
}

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@ -107,7 +107,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-rentontresTMR-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
@ -126,6 +126,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
// Calendrier
'systems/foundryvtt-reve-de-dragon/templates/calendar_template.html'

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@ -370,7 +370,8 @@ export class TMRUtility {
await pack.getIndex();
let entry = pack.index.find(e => e.name === tableName);
let rollQueues = await pack.getEntity(entry._id);
let result = rollQueues.draw( { displayChat: toChat } );
let result = await rollQueues.draw( { displayChat: toChat } );
console.log("CAT", result);
return result;
}