Localisation des blessures en regle optionnelle
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@ -496,24 +496,24 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static onMsgEncaisser(msg) {
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let defender = canvas.tokens.get(msg.defenderTokenId).actor;
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if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
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let attackerRoll = msg.attackerRoll;
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let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
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let defender = canvas.tokens.get(msg.defenderToken.id).actor;
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defender.encaisserDommages(attackerRoll, attacker);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerTokenId, msg.defenderTokenId);
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defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
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rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
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}
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}
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/* -------------------------------------------- */
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static onMsgDefense(msg) {
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let defenderToken = canvas.tokens.get(msg.defenderTokenId);
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let defenderToken = canvas.tokens.get(msg.defenderToken.id)
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if (defenderToken && Misc.isFirstConnectedGM()) {
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerTokenId, msg.defenderTokenId);
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rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
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rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
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const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
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rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
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rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
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}
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}
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@ -568,19 +568,21 @@ export class RdDCombat {
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this.defenderId = this.defender.id
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this.attackerTokenId = attackerTokenId
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this.defenderTokenId = defenderTokenId
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this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
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this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
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}
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_extractDefenderTokenData() {
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if (this.target) {
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return Targets.extractTokenData(this.target)
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static $extractAttackerTokenData(attacker, attackerTokenId) {
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const token = canvas.tokens.get(attackerTokenId);
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return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
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}
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static $extractDefenderTokenData(defender, defenderTokenId, target) {
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if (target) {
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return Targets.extractTokenData(target)
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}
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const token = canvas.tokens.get(this.defenderTokenId);
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return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(this.defenderTokenId, this.defender)
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}
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_extractAttackerTokenData(){
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const token = canvas.tokens.get(this.attackerTokenId);
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return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(this.attackerTokenId, this.attacker)
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const token = canvas.tokens.get(defenderTokenId);
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return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
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}
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@ -590,7 +592,6 @@ export class RdDCombat {
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const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
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const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
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console.log('RdDCombat', attackerRoll, defenderRoll);
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const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
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const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
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const competence = event.currentTarget.attributes['data-competence']?.value;
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@ -600,7 +601,7 @@ export class RdDCombat {
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case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
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case '#parer-button': return this.parade(attackerRoll, armeParadeId);
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case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
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case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
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case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
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case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
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case '#appel-chance-attaque': return this.attacker.rollAppelChance(
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@ -717,7 +718,7 @@ export class RdDCombat {
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})
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}
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else {
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const defenderToken = canvas.tokens.get(this.defenderTokenId);
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const defenderToken = canvas.tokens.get(this.defenderTokenId)
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const dist = this.distance(_token, defenderToken)
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const isVisible = this.isVisible(_token, defenderToken)
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const portee = this._ajustementPortee(dist, rollData.arme)
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@ -813,16 +814,15 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_prepareAttaque(competence, arme) {
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const sourceToken = this._extractAttackerTokenData();
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let rollData = {
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alias: sourceToken.name,
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alias: this.attackerToken.name,
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passeArme: foundry.utils.randomID(16),
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mortalite: arme?.system.mortalite,
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competence: competence,
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surprise: this.attacker.getSurprise(true),
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surpriseDefenseur: this.defender.getSurprise(true),
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sourceToken: sourceToken,
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targetToken: this._extractDefenderTokenData(),
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sourceToken: this.attackerToken,
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targetToken: this.defenderToken,
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essais: {}
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};
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@ -867,10 +867,10 @@ export class RdDCombat {
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alias: this.attacker.name,
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whisper: ChatUtility.getOwners(this.attacker),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
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alias: this.attacker.name,
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alias: this.attackerToken.name,
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attackerId: this.attackerId,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: this._extractDefenderTokenData(),
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attackerToken: this.attackerToken,
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defenderToken: this.defenderToken,
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isForce: isForce,
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isFinesse: isFinesse,
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isRapide: isRapide,
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@ -920,7 +920,6 @@ export class RdDCombat {
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const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
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esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
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const paramChatDefense = {
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passeArme: attackerRoll.passeArme,
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essais: attackerRoll.essais,
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@ -929,8 +928,8 @@ export class RdDCombat {
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attacker: this.attacker,
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attackerId: this.attackerId,
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esquives: esquives,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: this._extractDefenderTokenData(),
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attackerToken: this.attackerToken,
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defenderToken: this.defenderToken,
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mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
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armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
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diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
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@ -954,7 +953,7 @@ export class RdDCombat {
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const choixDefense = await ChatMessage.create({
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// message privé: du défenseur à lui même (et aux GMs)
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speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
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alias: this.attacker.name,
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alias: this.attackerToken.name,
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whisper: ChatUtility.getOwners(this.defender),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
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});
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@ -968,9 +967,9 @@ export class RdDCombat {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_defense", data: {
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attackerId: this.attacker?.id,
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attackerTokenId: this.attackerTokenId,
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attackerToken: this.attackerToken,
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defenderId: this.defender?.id,
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defenderTokenId: this.defenderTokenId,
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defenderToken: this.defenderToken,
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defenderRoll: defenderRoll,
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paramChatDefense: paramChatDefense,
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rollMode: true
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@ -1003,8 +1002,8 @@ export class RdDCombat {
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
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attackerId: this.attackerId,
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attacker: this.attacker,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: this._extractDefenderTokenData(),
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attackerToken: this.attackerToken,
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defenderToken: this.defenderToken,
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essais: attackerRoll.essais
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})
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});
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@ -1075,13 +1074,12 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_prepareParade(attackerRoll, armeParade, competenceParade) {
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const defenderToken = this._extractDefenderTokenData()
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let defenderRoll = {
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alias: defenderToken?.name,
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alias: this.defenderToken?.name,
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passeArme: attackerRoll.passeArme,
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diffLibre: attackerRoll.diffLibre,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: defenderToken,
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attackerToken: this.attackerToken,
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defenderToken: this.defenderToken,
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attackerRoll: attackerRoll,
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competence: this.defender.getCompetence(competenceParade),
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arme: armeParade,
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@ -1160,13 +1158,12 @@ export class RdDCombat {
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/* -------------------------------------------- */
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_prepareEsquive(attackerRoll, competence) {
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const defenderToken= this._extractDefenderTokenData()
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let rollData = {
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alias: defenderToken?.name,
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alias: this.defenderToken?.name,
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passeArme: attackerRoll.passeArme,
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diffLibre: attackerRoll.diffLibre,
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attackerToken: this._extractAttackerTokenData(),
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defenderToken: defenderToken,
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attackerToken: this.attackerToken,
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defenderToken: this.defenderToken,
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attackerRoll: attackerRoll,
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competence: competence,
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surprise: this.defender.getSurprise(true),
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@ -1308,9 +1305,8 @@ export class RdDCombat {
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}
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/* -------------------------------------------- */
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async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
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defenderTokenId = defenderTokenId || this.defenderTokenId;
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console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
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async encaisser(attackerRoll, defenderRoll) {
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console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
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if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
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this._onEchecTotal(defenderRoll);
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@ -1318,19 +1314,19 @@ export class RdDCombat {
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
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attackerRoll.attackerId = this.attackerId;
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attackerRoll.defenderTokenId = defenderTokenId;
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attackerRoll.defenderTokenId = this.defenderToken.id;
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await this.computeRecul(defenderRoll);
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await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
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await this.defender.encaisserDommages(attackerRoll, this.attacker, this.attackerToken, defenderRoll?.show);
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}
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else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_encaisser",
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data: {
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attackerId: this.attackerId,
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attackerTokenId: this.attackerTokenId,
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defenderTokenId: defenderTokenId,
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attackerRoll: attackerRoll
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attackerRoll: attackerRoll,
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attackerToken: this.attackerToken,
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defenderToken: this.defenderToken
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}
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});
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}
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@ -1354,12 +1350,12 @@ export class RdDCombat {
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}
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await ChatMessage.create({
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
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alias: actor.name
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alias: token.name ?? actor.name
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})
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await ChatMessage.create({
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
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whisper: ChatUtility.getOwners(actor),
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alias: actor.name
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alias: token.name ?? actor.name
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});
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}
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}
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