Utiliser EmbeddedDocuments
les méthodes Entity son deprecated/à ne plus utiliser
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@ -104,7 +104,7 @@ export class RdDCombatManager extends Combat {
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const roll = super._getInitiativeRoll(c, rollFormula);
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if (roll.total <= 0) roll.total = 0.00;
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console.log("Compute init for", rollFormula, roll.total);
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await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
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await this.updateEmbeddedDocuments("Combatant", { _id: c._id, initiative: roll.total });
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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@ -1130,7 +1130,7 @@ export class RdDCombat {
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resistance -= perteResistance;
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defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
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defenderRoll.show.perteResistance = perteResistance;
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this.defender.updateEmbeddedEntity("OwnedItem", { _id: defenderRoll.arme._id, 'data.resistance': resistance });
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this.defender.updateEmbeddedDocuments("OwnedItem", { _id: defenderRoll.arme._id, 'data.resistance': resistance });
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}
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}
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} else {
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@ -1147,7 +1147,7 @@ export class RdDCombat {
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resistance -= dmg;
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defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
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defenderRoll.show.perteResistance = dmg;
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this.defender.updateEmbeddedEntity("OwnedItem", { _id: defenderRoll.arme._id, 'data.resistance': resistance });
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this.defender.updateEmbeddedDocuments("OwnedItem", { _id: defenderRoll.arme._id, 'data.resistance': resistance });
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}
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}
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// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
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