Utilisation de constant pour le systeme
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@ -1,4 +1,5 @@
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import { ChatUtility } from "./chat-utility.js";
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import { SYSTEM_RDD } from "./constants.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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@ -686,7 +687,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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removeChatMessageActionsPasseArme(passeArme) {
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if (game.settings.get("foundryvtt-reve-de-dragon", "supprimer-dialogues-combat-chat")) {
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if (game.settings.get(SYSTEM_RDD, "supprimer-dialogues-combat-chat")) {
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ChatUtility.removeChatMessageContaining(`<div data-passearme="${passeArme}">`);
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}
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}
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@ -1298,7 +1299,7 @@ export class RdDCombat {
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/* -------------------------------------------- */
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/* retourne true si on peut continuer, false si on ne peut pas continuer */
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async accorderEntite(when = 'avant-encaissement') {
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if (when != game.settings.get("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar")
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if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
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|| this.defender == undefined
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|| !this.defender.isEntiteCauchemar()
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|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
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