#11 gestion encombrement et malus associé

This commit is contained in:
2020-11-12 15:06:25 +01:00
parent 3b82817d91
commit 2f438ccd10
4 changed files with 12 additions and 13 deletions

View File

@ -86,15 +86,15 @@ export class RdDActorSheet extends ActorSheet {
}
// To avoid armour and so on...
data.data.armes_seules = duplicate( this._checkNull(data.itemsByType['arme']));
data.data.combat = duplicate( this._checkNull(data.itemsByType['arme']));
if (data.competenceByCategory && data.competenceByCategory.melee) {
//Specific case for Esquive and Corps à Corps
for ( const melee of data.competenceByCategory.melee ) {
if (melee.name == "Esquive")
data.itemsByType.arme.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } );
data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Esquive", dommages: 0} } );
if (melee.name == "Corps à corps")
data.itemsByType.arme.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
data.data.combat.push( { name: "Corps à corps", data: { niveau: melee.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: data.data.attributs.plusdom.value } } );
}
}

View File

@ -164,10 +164,11 @@ export class RdDUtility {
}
/* -------------------------------------------- */
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
*
*/
static buildConteneur( objet, niveau ) {
if (!niveau) niveau = 1;
let prefix = "";
for (let i = 0; i < niveau; i++) prefix += "&nbsp;";
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']( { item: objet} );
if (objet.type == 'conteneur') {
str = str + "<ol class='item-list'>";