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		| @@ -126,7 +126,9 @@ export class RdDActor extends Actor { | ||||
|     //rolled.isPart = true; // Pour tester le particulières | ||||
|     rollData.rolled = rolled; //  garder le résultat | ||||
|     console.log("performRoll", rollData, rolled) | ||||
|     this.currentRollData = rollData; | ||||
|     if ( !rollData.attackerRoll) // Store in the registry if not a defense roll | ||||
|       game.system.rdd.rollDataHandler[this.data._id] = rollData;  | ||||
|  | ||||
|     if (rolled.isPart && rollData.arme && !rollData.attackerRoll) { // Réussite particulière avec attaque -> choix ! | ||||
|       let message = "<strong>Réussite particulière en attaque</strong>"; | ||||
|       message = message + "<br><a class='chat-card-button' id='particuliere-attaque' data-mode='force' data-attackerid='" + this.data._id + "'>Attaquer en Force</a>"; | ||||
| @@ -230,6 +232,9 @@ export class RdDActor extends Actor { | ||||
|     } | ||||
|     ChatMessage.create(chatOptions); | ||||
|  | ||||
|     if ( !rollData.attackerRoll) // Store it again the registry if not a defense roll | ||||
|       game.system.rdd.rollDataHandler[this.data._id] = rollData;  | ||||
|  | ||||
|     // This an attack, generate the defense message | ||||
|     if (defenseMsg) { | ||||
|       defenseMsg.rollData = duplicate(rollData); | ||||
| @@ -238,6 +243,9 @@ export class RdDActor extends Actor { | ||||
|           msg: "msg_defense", | ||||
|           data: defenseMsg | ||||
|         }); | ||||
|         if ( game.user.isGM ) {  // Always push the message to the MJ | ||||
|           ChatMessage.create(defenseMsg); | ||||
|         } | ||||
|       } else { | ||||
|         defenseMsg.whisper = [game.user]; | ||||
|         ChatMessage.create(defenseMsg); | ||||
|   | ||||
| @@ -511,7 +511,7 @@ export class RdDUtility  { | ||||
|       if ( defenderActor ) { | ||||
|         if ( (game.user.isGM && !defenderActor.hasPlayerOwner) || (defenderActor.hasPlayerOwner && (game.user.character.id == defenderActor.id) ) ) { | ||||
|           console.log("User is pushing message...", game.user.name); | ||||
|           defenderActor.currentRollData = duplicate(sockmsg.data.rollData); | ||||
|           game.system.rdd.rollDataHandler[sockmsg.data.attackerid] = duplicate(sockmsg.data.rollData); | ||||
|           sockmsg.data.whisper = [ game.user ]; | ||||
|           sockmsg.data.blind   = true; | ||||
|           sockmsg.data.rollMode = "blindroll"; | ||||
| @@ -544,24 +544,27 @@ export class RdDUtility  { | ||||
|      | ||||
|     html.on("click", '#parer-button', event => { | ||||
|       event.preventDefault(); | ||||
|       let attackerid = event.currentTarget.attributes['data-attackerid'].value; | ||||
|       let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value ); | ||||
|       let armeId = event.currentTarget.attributes['data-armeid'].value; | ||||
|       let rollData = defenderActor.currentRollData; | ||||
|       let rollData = game.system.rdd.rollDataHandler[attackerid]; | ||||
|       defenderActor.parerAttaque( rollData, armeId ); | ||||
|     });  | ||||
|  | ||||
|     html.on("click", '#esquiver-button', event => { | ||||
|       event.preventDefault(); | ||||
|       let attackerid = event.currentTarget.attributes['data-attackerid'].value; | ||||
|       let defenderActor = game.actors.get(event.currentTarget.attributes['data-defenderid'].value ); | ||||
|       let rollData = defenderActor.currentRollData; | ||||
|       let rollData = game.system.rdd.rollDataHandler[attackerid]; | ||||
|       //console.log("Esquive !", rollData, defenderActor); | ||||
|       defenderActor.esquiverAttaque( rollData ); | ||||
|     });  | ||||
|  | ||||
|     html.on("click", '#particuliere-attaque', event => { | ||||
|       event.preventDefault(); | ||||
|       let attackerid = event.currentTarget.attributes['data-attackerid'].value; | ||||
|       let attackerActor = game.actors.get(event.currentTarget.attributes['data-attackerid'].value ); | ||||
|       let rollData = attackerActor.currentRollData; | ||||
|       let rollData = game.system.rdd.rollDataHandler[attackerid]; | ||||
|       rollData.particuliereAttaque = game.actors.get(event.currentTarget.attributes['data-mode'].value ); | ||||
|       //console.log("Particulère !", rollData); | ||||
|       attackerActor.continueRoll( rollData ); | ||||
|   | ||||
| @@ -2,7 +2,7 @@ | ||||
|   "name": "foundryvtt-reve-de-dragon", | ||||
|   "title": "Rêve de Dragon", | ||||
|   "description": "Rêve de Dragon RPG for FoundryVTT", | ||||
|   "version": "0.9.51", | ||||
|   "version": "0.9.52", | ||||
|   "minimumCoreVersion": "0.7.5", | ||||
|   "compatibleCoreVersion": "0.7.6", | ||||
|   "templateVersion": 46, | ||||
|   | ||||
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