Combat séparé par actions
la classe RdDCombat a pour vocation de gérer les interactions entre attaques, défenses, ... Séparation de: - attaque - parades - esquive - encaisser gestion des résultats de dés par actions - _onAttaqueParticuliere - _onAttaqueNormale - _onAttaqueEchec - _onAttaqueEchecTotal - _onParadeParticuliere - _onParadeNormale - _onParadeEchec - _onParadeEchecTotal - _onEsquiveParticuliere - _onEsquiveNormale - _onEsquiveEchec - _onEsquiveEchecTotal Séparation de demiSurprise et de needSignificative les callbacks des boutons dans le chat sont enregistrés cette classe Par ailleurs: - Fix mortel/non-mortel (coche puis décoche restait non-mortel) - création de classes pour les armes, les compétences - fix du recul (ne pouvait pas marcher)
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@ -123,25 +123,41 @@ Hooks.once("init", async function() {
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "calendrier", {
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name: "calendrier",
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scope: "world",
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config: false,
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type: Object
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});
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name: "calendrier",
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scope: "world",
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config: false,
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type: Object
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "liste-nombre-astral", {
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name: "liste-nombre-astral",
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scope: "world",
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config: false,
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type: Object
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});
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "calendrier-pos", {
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name: "calendrierPos",
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scope: "world",
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config: false,
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type: Object
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});
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "moteur-combat", {
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name: "Utiliser le moteur de combat",
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scope: "world",
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config: true,
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type: String,
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choices: { // If choices are defined, the resulting setting will be a select menu
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"standard": "Standard",
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"experimental": "Expérimental"
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},
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default: "standard"
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});
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/* -------------------------------------------- */
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game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", {
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name: "Montrer les dés pour toutes les jets",
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@ -151,6 +167,7 @@ Hooks.once("init", async function() {
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default: false,
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type: Boolean
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});
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//game.settings.get("<systemName>","<settingName>") to retrieve it and game.settings.set("<systemName>","<settingName>", <newValue>)
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/* -------------------------------------------- */
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