Initiative et competences créatures
Fix de l'initiative des compétences de créatures * armes naturelles en général * lancer pour les pierres lancées des Glous et Mariols La catégorie de parade: remplace l'utilisation de "isparade" Migration autoimatique des items du monde Modification des compendiums
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@ -197,6 +197,11 @@ export class RdDCombatManager extends Combat {
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return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
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}
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static listActionsCreature(competences) {
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return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
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.map(it => RdDItemCompetenceCreature.toActionArme(it));
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}
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static listActionsPossessions(actor) {
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return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
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{
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@ -218,17 +223,15 @@ export class RdDCombatManager extends Combat {
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if (actions.length>0) {
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return actions;
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}
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let items = actor.items;
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if (actor.isCreature()) {
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actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
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.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
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actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
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} else {
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// Recupération des items 'arme'
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let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
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const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
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//.concat(RdDItemArme.empoignade())
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.concat(RdDItemArme.mainsNues());
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let competences = items.filter(it => it.type == 'competence');
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const competences = actor.itemTypes['competence'];
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actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
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if (actor.system.attributs.hautrevant.value) {
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@ -330,20 +333,14 @@ export class RdDCombatManager extends Combat {
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} else {
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compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
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compNiveau = compData.system.niveau;
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initInfo = action.name + " / " + action.system.competence;
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if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
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caracForInit = compData.system.carac_value;
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if (compData.system.categorie == "lancer") {
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initOffset = 7;
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}
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else {
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initOffset = 5;
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}
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} else {
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caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
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initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
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initInfo = action.name + " / " + action.system.competence;
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if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
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caracForInit = compData.system.carac_value;
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} else {
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caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
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}
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initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
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}
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let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
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@ -361,10 +358,12 @@ export class RdDCombatManager extends Combat {
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if (categorie == "lancer") { // Offset de principe pour les armes de jet
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return 7;
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}
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// Offset de principe pour les armes de jet
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switch (arme.system.cac) {
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case "empoignade": return 3;
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case "pugilat": return 4;
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case "empoignade":
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return 3;
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case "pugilat":
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case "naturelle":
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return 4;
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}
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return 5;
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}
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