Avancement messages défense & oeuvres
This commit is contained in:
@@ -1,31 +1,52 @@
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<h4>
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{{log this}}
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<img class="chat-icon" src="{{competence.img}}" data-tooltip="{{competence.name}}" />
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{{alias}} esquive une attaque à {{diffLibre}}</h4>
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<p>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</p>
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
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<hr>
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<p>
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{{#if rolled.isSuccess}}
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<span>Attaque esquivée!</span>
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{{#if rolled.isPart}}
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<!-- TODO: cas de parade à mains nues, texte à modifier -->
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<span><strong>{{alias}} peut faire une deuxième esquive!</strong></span>
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{{/if}}
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{{else}}
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<span>L'esquive de {{alias}} a échoué!</span>
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{{/if}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.hbs"}}
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</p>
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{{log this}}
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<div class="roll-chat">
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<div class="chat-img">
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<img src="{{active.img}}" data-tooltip="{{active.name}}" />
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<img src="{{competence.img}}" data-tooltip="{{competence.name}}" />
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</div>
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{{#if attackerRoll.tactique}}
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<p>
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{{#if (eq attackerRoll.tactique 'charge')}}
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<img class="chat-icon" src="icons/svg/thrust.svg" data-tooltip="charge" height="32" width="32" />
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C'était une charge, les parades de l'adversaire de {{alias}} auront un -4 et il ne pourra pas esquiver!
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{{ else if (eq attackerRoll.tactique 'feinte')}}
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<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" data-tooltip="feinte" height="32" width="32" />
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C'était une feinte!
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{{/if}}
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</p>
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{{/if}}
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<div class="chat-header">
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{{active.name}} {{#if current.defense.isEsquive}}esquive{{else}}pare{{/if}} une attaque {{grammar-apostrophe 'de' opponent.name}}
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</div>
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<div class="chat-resume">
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{{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}}
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<br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
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</div>
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<div class="chat-details">
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<hr>
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{{#if rolled.isSuccess}}
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<p>
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Attaque {{#if current.defense.isEsquive}}esquivée{{else}}parée{{/if}}
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{{#if rolled.isPart}}, {{active.name}} peut
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<strong>{{#if current.defense.isEsquive}}faire une deuxième esquive{{else}}réutiliser son arme{{/if}}</strong>
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{{/if}}
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</p>
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{{else}}
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<p>{{#if current.defense.isEsquive}}Esquive{{else}}parade{{/if}} échouée!</p>
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{{/if}}
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{{!-- {{else}}
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<!-- TODO: cas de parade à mains nues, texte à modifier -->
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{{/if}} --}}
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{{#if attackerRoll.tactique}}
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<p>
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{{#if (eq attackerRoll.tactique.key 'charge')}}
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<img class="chat-icon" src="icons/svg/thrust.svg" data-tooltip="charge" height="32" width="32" />
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C'était une charge, les parades de {{opponent.name}} auront un -4 et il ne pourra pas esquiver!
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{{else if (eq attackerRoll.tactique.key 'feinte')}}
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<img class="chat-icon" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" data-tooltip="feinte" height="32" width="32" />
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C'était une feinte!
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{{/if}}
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</p>
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{{/if}}
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{{> 'partial-info-appel-moral'}}
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</div>
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<div class="chat-actions">
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{{> 'partial-recul-choc'}}
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{{> 'partial-encaissement'}}
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</div>
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<div class="chat-buttons">
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{{> 'partial-appel-chance'}}
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</div>
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</div>
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@@ -0,0 +1,30 @@
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{{log this}}
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<div class="roll-chat">
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<div class="chat-img">
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<img src="{{active.img}}" data-tooltip="{{active.name}}" />
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<img src="{{competence.img}}" data-tooltip="{{competence.name}}" />
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</div>
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<div class="chat-header">
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{{active.name}} {{current.oeuvre.art.action}}: {{current.oeuvre.label}} (de niveau {{current.oeuvre.oeuvre.system.niveau}})
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</div>
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<div class="chat-resume">
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{{current.carac.label}} / {{current.comp.label}} à {{current.diff.value}}
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<br>{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.hbs"}}
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</div>
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<div class="chat-details">
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<p>
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{{active.name}}
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{{#if rolled.isSuccess}}réussit son interprétation avec
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{{else}}manque d'inspiration, son interprétation a
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{{/if}}
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une qualité de {{result.qualite}}.
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</p>
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{{> 'partial-info-appel-moral'}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.hbs" current.oeuvre.oeuvre.system}}
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</div>
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<div class="chat-buttons">
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{{> 'partial-appel-chance'}}
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</div>
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</div>
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22
templates/roll/result/partial-appel-chance.hbs
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22
templates/roll/result/partial-appel-chance.hbs
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{{#unless type.retry}}
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{{#if show.chance}}
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<a class='appel-chance'
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data-actorId='{{ids.actorId}}'
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data-actorTokenId='{{ids.actorTokenId}}'
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data-opponentId='{{ids.opponentId}}'
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data-opponentTokenId='{{ids.opponentTokenId}}'
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data-tooltip="Appel à la chance">
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<img src="systems/foundryvtt-reve-de-dragon/assets/ui/chance.svg"/>
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</a>
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{{#if (gt active.actor.system.compteurs.destinee.value 0)}}
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<a class='appel-destinee'
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data-actorId='{{ids.actorId}}'
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data-actorTokenId='{{ids.actorTokenId}}'
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data-opponentId='{{ids.opponentId}}'
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data-opponentTokenId='{{ids.opponentTokenId}}'
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data-tooltip="Utiliser la destinée">
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<img src="systems/foundryvtt-reve-de-dragon/assets/ui/destinee.svg"/>
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</a>
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{{/if}}
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{{/if}}
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{{/unless}}
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12
templates/roll/result/partial-encaissement.hbs
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12
templates/roll/result/partial-encaissement.hbs
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{{#if show.encaissement}}
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<a class='chat-card-button encaisser-button'
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data-actorId='{{ids.actorId}}'
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data-actorTokenId='{{ids.actorTokenId}}'
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data-opponentId='{{ids.opponentId}}'
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data-opponentTokenId='{{ids.opponentTokenId}}'
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data-tooltip="Encaisser à {{plusMoins attackerRoll.dmg.total}} {{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}"
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>
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<img src="systems/foundryvtt-reve-de-dragon/assets/ui/encaisser.svg"/> Encaisser à {{plusMoins attackerRoll.dmg.total}}
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{{#if (eq attackerRoll.dmg.mortalite 'non-mortel')~}}(non-mortel){{/if}}
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</a>
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{{/if}}
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15
templates/roll/result/partial-info-appel-moral.hbs
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15
templates/roll/result/partial-info-appel-moral.hbs
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{{#if current.appelmoral.checked}}
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<div>
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{{{current.appelmoral.icon}}}
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Vous avez fait appel {{#if (gt refs.appelmoral.moral 0)}}au moral{{else}}à l'énergie du désespoir{{/if}}
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{{#if rolled.isSuccess}}
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et réussi, votre moral reste de {{refs.appelmoral.moral}}.
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{{else}}
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et échoué,
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{{#if (eq refs.appelmoral.moral -3)}}
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vous marquez un point de dissolution!
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{{else}}votre moral baisse de 1.
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{{/if}}
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{{/if}}
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<div>
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{{/if}}
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11
templates/roll/result/partial-recul-choc.hbs
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11
templates/roll/result/partial-recul-choc.hbs
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{{#if show.recul}}
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<a class='chat-card-button resister-recul-button'
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data-actorId='{{ids.actorId}}'
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data-actorTokenId='{{ids.actorTokenId}}'
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data-opponentId='{{ids.opponentId}}'
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data-opponentTokenId='{{ids.opponentTokenId}}'
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data-tooltip="Résister au recul"
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>
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<img src="systems/foundryvtt-reve-de-dragon/assets/ui/recul.svg"/> Résister au recul
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</a>
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{{/if}}
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@@ -6,7 +6,6 @@
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<roll-comp>{{#each templates as |template|}}{{> 'roll-section' rollData=@root.rollData currentsection='comp'}}{{/each}}</roll-comp>
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<roll-choix>{{#each templates as |template|}}{{> 'roll-section' rollData=@root.rollData currentsection='choix'}}{{/each}}</roll-choix>
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<roll-conditions>{{#each templates as |template|}}{{> 'roll-section' rollData=@root.rollData currentsection='conditions'}}{{/each}}</roll-conditions>
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{{log rollData.current rollData.current.carac rollData.current.totaldiff}}</roll-table>
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<roll-table>{{> 'roll-table' carac=rollData.current.carac.value diff=rollData.current.totaldiff}}</roll-table>
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<roll-chances>{{> 'roll-chances' carac=rollData.current.carac.value diff=rollData.current.totaldiff}}</roll-chances>
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<roll-resume>{{> 'roll-ajustements' }}
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@@ -1,4 +1,3 @@
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{{log 'roll-table' carac diff this}}
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<table class='table-resolution'>
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<tr>
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<th></th>
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