Ajout item Blessure
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22
templates/actor/blessure.hbs
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22
templates/actor/blessure.hbs
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<li class="item flexrow list-item blessure-active-{{system.gravite}}" data-item-id="{{_id}}">
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<span class="blessure-control" title="{{name}}">
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<i class="fas fa-skull-crossbones" name="blessure-{{_id}}-bones"></i>
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{{name}}
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</span>
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<span class="blessure-soins flexrow">
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<input type="checkbox" class="blessure-premierssoins-done" name="{{_id}}.system.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
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<input type="text" class="blessure-premierssoins-bonus" name="{{_id}}.system.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
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</span>
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<span class="blessure-soins flexrow">
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<input type="checkbox" class="blessure-soinscomplets-done" name="{{_id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
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<input type="text" class="blessure-soinscomplets-bonus" name="{{_id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
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</span>
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<input type="text" class="blessure-jours" name="{{_id}}.system.jours" name="jours" data-dtype="number" value="{{system.jours}}"/>
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<input type="text" class="blessure-localisation" name="{{_id}}.system.localisation" data-dtype="String" value="{{system.localisation}}"/>
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<span class="item-controls">
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<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
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</span>
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</li>
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@ -5,6 +5,8 @@
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<span>Soins complets</span>
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<span>Age (jours)</span>
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<span>Localisation</span>
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<span>Actions</span>
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</li>
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{{#each system.blessures.legeres.liste as |blessure key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
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@ -15,4 +17,7 @@
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{{#each system.blessures.critiques.liste as |blessure key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
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{{/each}}
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{{#each blessures as |blessure|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs" blessure}}
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{{/each}}
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</ul>
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43
templates/item-blessure-sheet.html
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43
templates/item-blessure-sheet.html
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<form class="{{cssClass}}" autocomplete="off">
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{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
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<section class="sheet-body">
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<div class="form-group">
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<label for="system.gravite">Gravité</label>
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<select name="system.gravite" class="gravite" data-dtype="Number">
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{{#select system.gravite}}
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<option value="0">Contusion / Eraflure</option>
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<option value="2">Légère</option>
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<option value="4">Grave</option>
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<option value="6">Critique</option>
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{{/select}}
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</select>
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</div>
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<div class="form-group">
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<label for="system.localisation">Localisation</label>
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<input class="attribute-value" type="text" name="system.localisation" value="{{system.localisation}}" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.premierssoins.done">Premiers soins
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<input class="attribute-value" type="checkbox" name="system.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
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</label>
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{{#if system.premierssoins.done}}
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<input class="attribute-value" type="text" name="system.premierssoins.bonus" value="{{system.premierssoins.bonus}}" data-dtype="Number"/>
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{{/if}}
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</div>
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<div class="form-group">
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<label for="system.soinscomplets.done">Soins complets
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<input class="attribute-value" type="checkbox" name="system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
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</label>
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{{#if system.soinscomplets.done}}
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<input class="attribute-value" type="text" name="system.soinscomplets.bonus" value="{{system.soinscomplets.bonus}}" data-dtype="Number"/>
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{{/if}}
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</div>
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{{#if options.isOwned}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Obtenue" labelfin="Prochain jet"}}
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{{/if}}
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</section>
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</form>
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