Support de plusieurs actors
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149
module/actor/base-actor.js
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149
module/actor/base-actor.js
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@ -0,0 +1,149 @@
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import { SYSTEM_SOCKET_ID } from "../constants.js";
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import { Monnaie } from "../item-monnaie.js";
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import { Misc } from "../misc.js";
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import { SystemCompendiums } from "../settings/system-compendiums.js";
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export class RdDBaseActor extends Actor {
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static getDefaultImg(itemType) {
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return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
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}
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/* -------------------------------------------- */
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static init() {
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Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
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Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id));
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Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id));
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Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
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}
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static onSocketMessage(sockmsg) {
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switch (sockmsg.msg) {
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case "msg_remote_actor_call":
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return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
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case "msg_reset_nombre_astral":
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console.log("RESET ASTRAL", game.user.character);
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game.user.character.resetNombreAstral();
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return;
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}
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}
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static remoteActorCall(callData, userId = undefined) {
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userId = userId ?? Misc.firstConnectedGMId();
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if (userId == game.user.id) {
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RdDBaseActor.onRemoteActorCall(callData, userId);
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return false;
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}
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else {
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game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
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return true;
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}
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}
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static onRemoteActorCall(callData, userId) {
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if (userId == game.user.id) {
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const actor = game.actors.get(callData?.actorId);
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
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const args = callData.args;
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console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
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actor[callData.method](...args);
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}
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}
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}
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static getParentActor(document) {
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return document?.parent instanceof Actor ? document.parent : undefined
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}
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/**
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* Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut:
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* compétences et monnaies.
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*
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* @param {Object} actorData template d'acteur auquel ajouter des informations.
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* @param {Object} options optionspour customiser la création
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*/
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static async create(actorData, options) {
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// import depuis un compendium
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if (actorData instanceof Array) {
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return super.create(actorData, options);
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}
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// Création d'un acteur avec des items (uniquement en cas de duplication): pas besoin d'ajouter d'items
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if (actorData.items) {
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return await super.create(actorData, options);
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}
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if (actorData.type == "personnage") {
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const competences = await SystemCompendiums.getCompetences(actorData.type);
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actorData.items = competences.map(i => i.toObject())
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.concat(Monnaie.monnaiesStandard());
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}
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else {
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actorData.items = [];
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}
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return super.create(actorData, options);
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}
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constructor(docData, context = {}) {
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if (!context.rdd?.ready) {
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mergeObject(context, { rdd: { ready: true } });
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const ActorConstructor = game.system.rdd.actorClasses[docData.type];
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if (ActorConstructor) {
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if (!docData.img) {
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docData.img = ActorConstructor.defaultIcon;
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}
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return new ActorConstructor(docData, context);
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}
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}
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super(docData, context);
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}
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isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; }
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isCreature() { return this.type == 'creature'; }
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isEntite() { return this.type == 'entite'; }
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isPersonnage() { return this.type == 'personnage'; }
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isVehicule() { return this.type == 'vehicule'; }
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getItem(id, type = undefined) {
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const item = this.items.get(id);
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if (type == undefined || (item?.type == type)) {
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return item;
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}
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return undefined;
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}
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listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
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filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
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findItemLike(idOrName, type) {
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return this.getItem(idOrName, type)
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?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
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}
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recompute() { }
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/* -------------------------------------------- */
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async onPreUpdateItem(item, change, options, id) { }
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async onCreateItem(item, options, id) { }
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async onDeleteItem(item, options, id) { }
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async onUpdateActor(update, options, actorId) { }
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getFortune() {
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return Monnaie.getFortune(this.itemTypes['monnaie']);
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}
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async createItem(type, name = undefined) {
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if (!name) {
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name = 'Nouveau ' + Misc.typeName('Item', type);
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}
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await this.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
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}
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canReceive(item) {
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return false;
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}
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}
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