Continue haut-reve stuff
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@ -16,7 +16,7 @@ export class RdDTMRDialog extends Dialog {
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{
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rollButton:
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{
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label: "Lancer",
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label: "Fermer",
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callback: html => this.performRoll(html)
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}
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},
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@ -25,78 +25,194 @@ export class RdDTMRDialog extends Dialog {
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let dialogOptions = { classes: [ "tmrdialog"] }
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dialogConf.title = "Terres Médianes de Rêve",
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dialogOptions.width = 740;
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dialogOptions.width = 920;
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dialogOptions.height = 960;
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super(dialogConf, dialogOptions);
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this.col1_y = 30;
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this.col2_y = 55;
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this.cellh = 55;
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this.cellw = 55;
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this.sort = sort;
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this.actor = actor;
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this.TMRimg = new Image();
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}
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this.actor = actor;
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this.sort = sort;
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this.pixiApp = new PIXI.Application( {width: 720, height: 860 } );
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}
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/* -------------------------------------------- */
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async derober(data) {
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await this.maximize();
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console.log("-> derober", this.currentRencontre)
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}
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/* -------------------------------------------- */
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async refouler(data) {
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await this.maximize();
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console.log("-> refouler", this.currentRencontre)
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}
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/* -------------------------------------------- */
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async matriser(data) {
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await this.maximize();
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console.log("-> matriser", this.currentRencontre)
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}
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/* -------------------------------------------- */
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async manageRencontre(coordTMR, cellDescr)
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{
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// Roll until diffent than '8'
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this.currentRencontre = undefined;
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let rencontre
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let val = 8;
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while (val == 8) {
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let myroll = new Roll("d7");
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myroll.roll();
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val = myroll.total;
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if ( val == 7 ) {
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rencontre = RdDUtility.rencontreTMRRoll(coordTMR, cellDescr);
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}
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}
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if (rencontre) { // Manages it
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this.currentRencontre = rencontre;
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let myroll = new Roll(rencontre.data.force);
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myroll.roll();
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await this.minimize();
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console.log("Dialog !!!!");
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let diag = new Dialog( { title: "Rencontre en TMR!",
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content: "Vous recontrez un " + rencontre.name + " de force " + myroll.total + "<br>",
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buttons: {
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derober: {
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icon: '<i class="fas fa-check"></i>',
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label: "Se dérober",
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callback: () => this.derober()
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},
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refouler: {
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icon: '<i class="fas fa-check"></i>',
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label: "Refouler",
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callback: () => this.refouler()
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},
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maitiser: {
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icon: '<i class="fas fa-check"></i>',
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label: "Maîtriser",
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callback: () => this.matriser()
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}
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}
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} );
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diag.render(true);
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}
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}
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/* -------------------------------------------- */
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performRoll (html) {
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this.actor.performRoll( this.rollData );
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}
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/* -------------------------------------------- */
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updateTMR( myself ) {
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function rads(x) { return Math.PI*x/180; }
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console.log("IMG", this, this.TMRimg);
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let canvas = document.getElementById('canvas_tmr');
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let ctx = canvas.getContext('2d');
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ctx.drawImage(myself.TMRimg, 0, 0, 720, 860);
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// Draw current position
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updateSprites( myself )
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{
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let coordTMR = myself.actor.data.data.reve.tmrpos.coord;
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console.log("TMR coord", coordTMR);
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let coordXY = RdDUtility.convertToCellCoord( coordTMR );
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let basey = (coordXY.x % 2 == 0) ? this.col1_y : this.col2_y;
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ctx.globalAlpha = 0.3;
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ctx.beginPath();
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ctx.arc(28+(coordXY.x * this.cellw), basey+28+(coordXY.y * this.cellh), 15, 0, rads(360), false);
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ctx.fill();
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ctx.closePath();
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ctx.stroke();
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ctx.globalAlpha = 1;
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let basey = (coordXY.x % 2 == 0) ? myself.col1_y : myself.col2_y;
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let myx = 28+(coordXY.x * myself.cellw);
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let myy = basey+28+(coordXY.y * myself.cellh);
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setTimeout(myself.updateTMR, 500, myself);
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myself.circle.x = myx;
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myself.circle.y = myy;
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}
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/* -------------------------------------------- */
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getCursorPosition(event) {
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let canvasRect = event.currentTarget.getBoundingClientRect();
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let x = event.clientX - canvasRect.left;
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let y = event.clientY - canvasRect.top;
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async getCursorPosition(event) {
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let origEvent = event.data.originalEvent;
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let myself = event.target.tmrObject;
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let cellx = Math.floor( x / this.cellw);// [From 0 -> 12]
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//console.log("EVENT:", event);
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let canvasRect = origEvent.target.getBoundingClientRect();
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let x = origEvent.clientX - canvasRect.left;
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let y = origEvent.clientY - canvasRect.top;
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//console.log(">>>>", x, y );
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let cellx = Math.floor( x / myself.cellw);// [From 0 -> 12]
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if (cellx % 2 == 0)
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y -= this.col1_y;
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y -= myself.col1_y;
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else
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y -= this.col2_y;
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let celly = Math.floor( y / this.cellh);// [From 0 -> 14]
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y -= myself.col2_y;
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let celly = Math.floor( y / myself.cellh);// [From 0 -> 14]
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let coordTMR = RdDUtility.convertToTMRCoord(cellx, celly);
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let cellDescr = RdDUtility.getTMRDescription( coordTMR );
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this.actor.data.data.reve.tmrpos.coord = coordTMR;
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console.log("TMR column is", coordTMR, cellx, celly, cellDescr);
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let currentPos = RdDUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
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if ( Math.abs(cellx - currentPos.x) > 1 || Math.abs(celly - currentPos.y) > 1 ) { // Check if the coord is reachable !
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ui.notifications.error( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position" );
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} else {
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let coordTMR = RdDUtility.convertToTMRCoord(cellx, celly);
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let cellDescr = RdDUtility.getTMRDescription( coordTMR );
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console.log("TMR column is", coordTMR, cellx, celly, cellDescr, this);
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let tmrPos = duplicate(myself.actor.data.data.reve.tmrpos);
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tmrPos.coord = coordTMR;
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await myself.actor.update( { "data.reve.tmrpos": tmrPos } );
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myself.updateSprites(myself);
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myself.actor.santeIncDec("fatigue", 1); // moving 1 cell costs 1 fatigue
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let fatigueItem = document.getElementById("fatigue-table");
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fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( myself.actor.data.data.sante.fatigue.value, myself.actor.data.data.sante.endurance.max ).html() + "</table>";
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myself.manageRencontre(coordTMR, cellDescr);
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if ( cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" ) {
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let draconic = myself.actor.getBestDraconic();
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let carac = myself.actor.getCurrentReve();
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let level = draconic.data.niveau - 7;
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let scoreDef = CONFIG.RDD.resolutionTable[carac][draconic.niveau+10];
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let myroll = new Roll("d100");
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myroll.roll();
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let humideDiag = new Dialog( {title: "Case humide",
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content: "Vous êtes entré sur une case humide, et vous avez tenté une matrise ("+ draconic.name +") :" + carac + " / " + level + " -> " + myroll.total,
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buttons: {
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choice: { icon: '<i class="fas fa-check"></i>',
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label: "Fermer",
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callback: () => myself.maximize()
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}
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}
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}
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);
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await myself.minimize();
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humideDiag.render(true);
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}
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}
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}
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/* -------------------------------------------- */
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async activateListeners(html) {
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super.activateListeners(html);
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var row = document.getElementById("tmrrow1");
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var cell1 = row.insertCell(1);
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cell1.append( this.pixiApp.view );
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this.TMRimg.onload = this.updateTMR(this);
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this.TMRimg.src = "systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp";
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html.find('#canvas_tmr').click(event => {
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this.getCursorPosition(event);
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// load the texture we need
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this.pixiApp.loader.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp').load((loader, resources) => {
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// This creates a texture from a 'bunny.png' image
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const mytmr = new PIXI.Sprite(resources.tmr.texture);
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// Setup the position of the bunny
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mytmr.x = 0;
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mytmr.y = 0;
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mytmr.width = 720;
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mytmr.height = 860;
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// Rotate around the center
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mytmr.anchor.x = 0;
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mytmr.anchor.y = 0;
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mytmr.interactive = true;
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mytmr.buttonMode = true;
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mytmr.tmrObject = this;
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mytmr.on('pointerdown', this.getCursorPosition);
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this.circle = new PIXI.Graphics();
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this.circle.beginFill(0x9966FF, 0.6);
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this.circle.drawCircle(0, 0, 15);
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this.circle.endFill();
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this.updateSprites( this );
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// Add the bunny to the scene we are building
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this.pixiApp.stage.addChild(mytmr);
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this.pixiApp.stage.addChild(this.circle);
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//this.updateSprites();
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} );
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}
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}
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