Rename data to formData
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@ -32,113 +32,114 @@ export class RdDActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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if (data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
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let formData = super.getData();
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data.data.editCaracComp = this.options.editCaracComp;
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data.data.showCompNiveauBase = this.options.showCompNiveauBase;
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data.data.montrerArchetype = this.options.montrerArchetype;
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if (formData.actor.type == 'creature' || formData.actor.type == 'humanoide') return formData; // Shortcut
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data.itemsByType = Misc.classify(data.items);
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formData.data.editCaracComp = this.options.editCaracComp;
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formData.data.showCompNiveauBase = this.options.showCompNiveauBase;
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formData.data.montrerArchetype = this.options.montrerArchetype;
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formData.itemsByType = Misc.classify(formData.items);
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// Competence per category
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data.data.comptageArchetype = RdDUtility.getLimitesArchetypes();
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data.data.competenceXPTotal = 0;
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data.competenceByCategory = Misc.classify(
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data.itemsByType.competence,
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formData.data.comptageArchetype = RdDUtility.getLimitesArchetypes();
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formData.data.competenceXPTotal = 0;
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formData.competenceByCategory = Misc.classify(
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formData.itemsByType.competence,
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item => item.data.categorie,
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item => {
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let archetypeKey = (item.data.niveau_archetype < 0) ? 0 : item.data.niveau_archetype;
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if (data.data.comptageArchetype[archetypeKey] == undefined) {
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data.data.comptageArchetype[archetypeKey] = { "niveau": archetypeKey, "nombreMax": 0, "nombre": 0 };
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if (formData.data.comptageArchetype[archetypeKey] == undefined) {
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formData.data.comptageArchetype[archetypeKey] = { "niveau": archetypeKey, "nombreMax": 0, "nombre": 0 };
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}
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data.data.comptageArchetype[archetypeKey].nombre = (data.data.comptageArchetype[archetypeKey]?.nombre ?? 0) + 1; //Comptage archetype
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formData.data.comptageArchetype[archetypeKey].nombre = (formData.data.comptageArchetype[archetypeKey]?.nombre ?? 0) + 1; //Comptage archetype
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item.data.xpNext = RdDItemCompetence.getCompetenceNextXp(item.data.niveau);
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item.data.isLevelUp = item.data.xp >= item.data.xpNext; // Flag de niveau à MAJ
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//this.actor.checkCompetenceXP(item.name); // Petite vérification experience
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item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDItemCompetence.getLevelCategory(item.data.categorie)));
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item.data.showCompetence = !formData.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDItemCompetence.getLevelCategory(item.data.categorie)));
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// Ignorer les compétences 'troncs' à ce stade
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data.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item);
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formData.data.competenceXPTotal += RdDItemCompetence.computeCompetenceXPCost(item);
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return item;
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});
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data.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(data.itemsByType.competence);
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formData.data.competenceXPTotal -= RdDItemCompetence.computeEconomieCompetenceTroncXP(formData.itemsByType.competence);
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// Compute current carac sum
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let sum = 0;
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for (let caracName in data.data.carac) {
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let currentCarac = data.data.carac[caracName];
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for (let caracName in formData.data.carac) {
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let currentCarac = formData.data.carac[caracName];
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if (!currentCarac.derivee) {
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sum += parseInt(currentCarac.value);
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}
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currentCarac.xpNext = RdDUtility.getCaracNextXp(currentCarac.value);
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currentCarac.isLevelUp = (currentCarac.xp >= currentCarac.xpNext);
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}
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sum += (data.data.beaute >= 0) ? (data.data.beaute - 10) : 0;
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data.data.caracSum = sum;
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sum += (formData.data.beaute >= 0) ? (formData.data.beaute - 10) : 0;
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formData.data.caracSum = sum;
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// Force empty arme, at least for Esquive
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if (data.itemsByType.arme == undefined) data.itemsByType.arme = [];
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for (const arme of data.itemsByType.arme) {
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if (formData.itemsByType.arme == undefined) formData.itemsByType.arme = [];
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for (const arme of formData.itemsByType.arme) {
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arme.data.niveau = 0; // Per default, TODO to be fixed
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for (const melee of data.competenceByCategory.melee) {
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for (const melee of formData.competenceByCategory.melee) {
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if (melee.name == arme.data.competence)
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arme.data.niveau = melee.data.niveau
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}
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for (const tir of data.competenceByCategory.tir) {
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for (const tir of formData.competenceByCategory.tir) {
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if (tir.name == arme.data.competence)
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arme.data.niveau = tir.data.niveau
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}
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for (const lancer of data.competenceByCategory.lancer) {
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for (const lancer of formData.competenceByCategory.lancer) {
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if (lancer.name == arme.data.competence)
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arme.data.niveau = lancer.data.niveau
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}
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}
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// To avoid armour and so on...
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data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme']));
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data.data.combat = RdDCombatManager.finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac);
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formData.data.combat = duplicate(RdDUtility.checkNull(formData.itemsByType['arme']));
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formData.data.combat = RdDCombatManager.finalizeArmeList(formData.data.combat, formData.itemsByType.competence, formData.data.carac);
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data.esquive = { name: "Esquive", niveau: data.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6 };
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let corpsACorps = data.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
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formData.esquive = { name: "Esquive", niveau: formData.competenceByCategory?.melee.find(it => it.name == 'Esquive')?.data.niveau ?? -6 };
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let corpsACorps = formData.competenceByCategory?.melee.find(it => it.name == 'Corps à corps');
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if (corpsACorps) {
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let cc_init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, data.data.carac['melee'].value);
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data.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
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let cc_init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, formData.data.carac['melee'].value);
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formData.data.combat.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: cc_init }));
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}
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this.armesList = duplicate(data.data.combat);
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this.armesList = duplicate(formData.data.combat);
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.compteurs.chance.isChance = true;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
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formData.data.carac.taille.isTaille = true; // To avoid button link;
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formData.data.compteurs.chance.isChance = true;
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formData.data.blessures.resume = this.actor.computeResumeBlessure(formData.data.blessures);
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// Mise à jour de l'encombrement total et du prix de l'équipement
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this.actor.computeEncombrementTotalEtMalusArmure();
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this.actor.computePrixTotalEquipement();
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// Common data
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data.data.competenceByCategory = data.competenceByCategory;
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data.data.encTotal = this.actor.encTotal;
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data.data.prixTotalEquipement = this.actor.prixTotalEquipement;
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data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr;
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data.data.isGM = game.user.isGM;
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data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
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data.difficultesLibres = CONFIG.RDD.difficultesLibres;
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formData.data.competenceByCategory = formData.competenceByCategory;
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formData.data.encTotal = this.actor.encTotal;
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formData.data.prixTotalEquipement = this.actor.prixTotalEquipement;
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formData.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr;
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formData.data.isGM = game.user.isGM;
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formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
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formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
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// low is normal, this the base used to compute the grid.
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data.data.fatigue = {
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malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "</table>"
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formData.data.fatigue = {
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malus: RdDUtility.calculMalusFatigue(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
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html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(formData.data.sante.fatigue.value, formData.data.sante.endurance.max).html() + "</table>"
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}
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RdDUtility.filterItemsPerTypeForSheet(data);
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data.data.sortReserve = data.data.reve.reserve.list;
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data.data.rencontres = duplicate(data.data.reve.rencontre.list);
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data.data.caseSpeciales = data.itemsByType['casetmr'];
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RdDUtility.buildArbreDeConteneur(this, data);
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data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
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data.data.vehiculesList = this.actor.buildVehiculesList();
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data.data.monturesList = this.actor.buildMonturesList();
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data.data.suivantsList = this.actor.buildSuivantsList();
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return data;
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RdDUtility.filterItemsPerTypeForSheet(formData);
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formData.data.sortReserve = formData.data.reve.reserve.list;
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formData.data.rencontres = duplicate(formData.data.reve.rencontre.list);
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formData.data.caseSpeciales = formData.itemsByType['casetmr'];
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RdDUtility.buildArbreDeConteneur(this, formData);
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formData.data.surEncombrementMessage = (formData.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
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formData.data.vehiculesList = this.actor.buildVehiculesList();
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formData.data.monturesList = this.actor.buildMonturesList();
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formData.data.suivantsList = this.actor.buildSuivantsList();
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return formData;
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}
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/* -------------------------------------------- */
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