Empoignade V2
This commit is contained in:
@@ -185,7 +185,7 @@ export class RdDActor extends RdDBaseActorSang {
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const actions = []
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const uniques = []
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const addAttaque = (arme, main = undefined, action = 'attaque') => {
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const addAttaque = (arme, main = undefined) => {
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const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
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const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
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const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
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@@ -229,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang {
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})
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addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
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addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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return actions
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}
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@@ -204,6 +204,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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getPossession(possessionId) {
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return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
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}
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getEmpoignades() {
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return this.itemTypes[ITEM_TYPES.empoignade];
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}
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@@ -60,7 +60,7 @@ export const RDD_CONFIG = {
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icons: {
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armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
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demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
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empoignade: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp',
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empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
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forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
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},
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encaissement: {
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@@ -58,6 +58,7 @@ export class RdDInitiative {
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return {
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roll: roll,
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value: value,
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rang: formule.phase.rang,
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init: formule.phase.rang + value / 100,
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label: formule.phase.label
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}
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@@ -27,6 +27,7 @@ export const ATTAQUE_TYPE = {
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TIR: '(tir)',
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LANCER: '(lancer)'
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}
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export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS]
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export const CORPS_A_CORPS = 'Corps à corps'
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export const PUGILAT = 'pugilat'
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@@ -254,6 +255,14 @@ export class RdDItemArme extends RdDItem {
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return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
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}
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isEmpoignade() {
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return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
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}
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isUtilisableEmpoigne() {
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return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
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}
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static pugilat(actor) {
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return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
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}
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@@ -56,6 +56,12 @@ export class RdDCombatManager extends Combat {
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}
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}
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static getCombatant(actorId, tokenId) {
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return game.combat.combatants.find(it => it.actor.id == actorId &&
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it.token.id == tokenId
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);
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}
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/* -------------------------------------------- */
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async nextRound() {
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await this.finDeRound();
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@@ -4,6 +4,8 @@ import { ChatUtility } from "./chat-utility.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
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import { MAP_PHASE } from "./initiative.mjs";
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import { RdDCombatManager } from "./rdd-combat.js";
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/* -------------------------------------------- */
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export class RdDEmpoignade {
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@@ -12,6 +14,40 @@ export class RdDEmpoignade {
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static init() {
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}
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/* -------------------------------------------- */
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static isCombatantEmpoignade(actorId, tokenId) {
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const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
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return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
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}
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static async ajustementEmpoignade(attacker, defender, adjust = 1) {
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const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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if (empoignade) {
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if (empoignade.system.empoigneurid == defender.id) {
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adjust = - adjust
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}
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empoignade.system.pointsemp += adjust
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RdDEmpoignade.$updateEtatEmpoignade(empoignade)
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}
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else {
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RdDEmpoignade.$createEtatEmpoignade( {
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name: `Empoignade de ${attacker.name} sur ${defender.name}`,
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type: ITEM_TYPES.empoignade,
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system: {
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description: "",
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empoignadeid: foundry.utils.randomID(16),
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empoigneurid: attacker.id,
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empoigneid: defender.id,
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pointsemp: adjust,
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empoigneurname: attacker.name,
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empoignename: defender.name
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}
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}
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)
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}
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}
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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$(html).on("click", '.defense-empoignade-cac', event => {
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@@ -237,10 +273,7 @@ export class RdDEmpoignade {
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if (rollData.rolled.isSuccess && isNouvelle) {
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const objectEmpoignade = rollData.empoignade.toObject();
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// Creer l'empoignade sur attaquant/defenseur
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attacker.creerObjetParMJ(objectEmpoignade);
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defender.creerObjetParMJ(objectEmpoignade);
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RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
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}
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rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
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@@ -259,7 +292,7 @@ export class RdDEmpoignade {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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if (!empoignade) {
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ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
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@@ -316,6 +349,18 @@ export class RdDEmpoignade {
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}
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}
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/* -------------------------------------------- */
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static async $createEtatEmpoignade(empoignade) {
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console.log("CREATE Empoignade", empoignade)
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let defender = game.actors.get(empoignade.system.empoigneid)
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let attacker = game.actors.get(empoignade.system.empoigneurid)
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// Creer l'empoignade sur attaquant/defenseur
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await attacker.creerObjetParMJ(empoignade)
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await defender.creerObjetParMJ(empoignade)
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}
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/* -------------------------------------------- */
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static async $updateEtatEmpoignade(empoignade) {
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console.log("UPDATE Empoignade", empoignade)
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@@ -347,7 +392,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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empoignade.system.ausol = true
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await this.$updateEtatEmpoignade(empoignade)
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@@ -366,7 +411,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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await defender.setEffect(STATUSES.StatusProne, true);
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await this.$deleteEmpoignade(empoignade)
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@@ -382,7 +427,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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//console.log("Perte d'endurance :!!!", perteMode)
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let endValue = defender.system.sante.endurance.value
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@@ -423,9 +468,17 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static async createEmpoignade(attacker, defender) {
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return await Item.create({
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name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
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type: 'empoignade',
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system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
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name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
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type: ITEM_TYPES.empoignade,
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system: {
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description: "",
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empoignadeid: foundry.utils.randomID(16),
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empoigneurid: attacker.id,
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empoigneid: defender.id,
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pointsemp: 0,
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empoigneurname: attacker.name,
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empoignename: defender.name
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}
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},
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{
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temporary: true
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@@ -12,6 +12,7 @@ import { RollTypeMeditation } from "./roll-type-meditation.mjs"
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import { PART_DEFENSE } from "./roll-part-defense.mjs"
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import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
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import { RdDRollTables } from "../rdd-rolltables.js"
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import { RdDEmpoignade } from "../rdd-empoignade.js"
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export default class ChatRollResult {
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static init() {
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@@ -133,6 +134,7 @@ export default class ChatRollResult {
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$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
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$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
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$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
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$(html).on("click", '.point-empoignade', event => this.onClickMarquerEmpoignade(event))
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$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
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$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
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$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
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@@ -233,6 +235,15 @@ export default class ChatRollResult {
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await this.updateChatMessage(chatMessage, savedRoll)
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}
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async onClickMarquerEmpoignade(event) {
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const chatMessage = ChatUtility.getChatMessage(event)
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const savedRoll = this.loadChatMessageRoll(chatMessage)
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const attaque = savedRoll.attackerRoll
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const attackerToken = attaque.ids.actorTokenId ? canvas.tokens.get(attaque.ids.actorTokenId) : undefined
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const defenderToken = attaque.ids.opponentTokenId ? canvas.tokens.get(attaque.ids.opponentTokenId) : undefined
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RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
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}
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async onClickRecul(event) {
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const chatMessage = ChatUtility.getChatMessage(event)
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const savedRoll = this.loadChatMessageRoll(chatMessage)
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@@ -124,7 +124,7 @@ export class RollDialogAdapter {
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const attaque = rollData.current.attaque;
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const choix = []
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const isEmpoignade = attaque.dmg.mortalite == 'empoignade';
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const isEmpoignade = attaque.dmg.mortalite == RDD_CONFIG.encaissement.empoignade
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const isCharge = attaque.tactique == 'charge'
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/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
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const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
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@@ -44,6 +44,7 @@ import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
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import { RollPartCuisine } from "./roll-part-cuisine.mjs";
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import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
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import { ActorImpacts } from "../technical/actor-impacts.mjs";
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import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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@@ -85,6 +86,7 @@ const ROLL_PARTS = [
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new RollPartConditions(),
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new RollPartEthylisme(),
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new RollPartMalusArmure(),
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new RollPartEmpoignade(),
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new RollPartEncTotal(),
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new RollPartSurEnc(),
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new RollPartAppelMoral(),
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@@ -1,6 +1,10 @@
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import { RDD_CONFIG } from "../constants.js"
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import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
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import { RdDBonus } from "../rdd-bonus.js"
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import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
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import { CARACS } from "../rdd-carac.js"
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import { RdDEmpoignade } from "../rdd-empoignade.js"
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import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
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import RollDialog from "./roll-dialog.mjs"
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import { PART_CARAC } from "./roll-part-carac.mjs"
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import { PART_COMP } from "./roll-part-comp.mjs"
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import { PART_DIFF } from "./roll-part-diff.mjs"
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@@ -12,6 +16,10 @@ export const PART_ATTAQUE = 'attaque'
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const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
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const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
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const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
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const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
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export class RollPartAttaque extends RollPartSelect {
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get code() { return PART_ATTAQUE }
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@@ -22,7 +30,8 @@ export class RollPartAttaque extends RollPartSelect {
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loadRefs(rollData) {
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const refs = this.getRefs(rollData)
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const attaques = rollData.active.actor.listAttaques()
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refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
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refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
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this.filterAttaquesEmpoignade(rollData)
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refs.tactiques = TACTIQUES
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if (refs.attaques.length > 0) {
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const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
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@@ -30,6 +39,10 @@ export class RollPartAttaque extends RollPartSelect {
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}
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}
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isAttaqueEmpoignade(it) {
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return it.arme.isEmpoignade()
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}
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store(rollData, targetData) {
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super.store(rollData, targetData)
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this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
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@@ -59,10 +72,23 @@ export class RollPartAttaque extends RollPartSelect {
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}
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prepareContext(rollData) {
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this.filterAttaquesEmpoignade(rollData)
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const current = this.getCurrent(rollData)
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current.dmg = RdDBonus.dmgRollV2(rollData, current)
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}
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filterAttaquesEmpoignade(rollData) {
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const refs = this.getRefs(rollData)
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const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
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refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
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const filterAttaques = isEmpoignade ?
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FILTER_ATTAQUE_EMPOIGNADE
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: refs.isEmpoignadeEnCours
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? FILTER_ATTAQUE_EMPOIGNE
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: FILTER_ATTAQUE_NON_EMPOIGNADE
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refs.attaques = refs.all.filter(filterAttaques)
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}
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getAjustements(rollData) {
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const current = this.getCurrent(rollData)
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const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : []
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@@ -79,6 +105,7 @@ export class RollPartAttaque extends RollPartSelect {
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const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
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const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
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const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
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const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
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const current = this.getCurrent(rollDialog.rollData)
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selectAttaque.addEventListener("change", e => {
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@@ -99,6 +126,23 @@ export class RollPartAttaque extends RollPartSelect {
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current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel)
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rollDialog.render()
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})
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utiliserDagueEmpoignade?.addEventListener("click", e => {
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e.preventDefault()
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const rollData = rollDialog.rollData
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this.utiliserDagueEmpoignade(rollData)
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})
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}
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utiliserDagueEmpoignade(rollData) {
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RollDialog.create({
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ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId },
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type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
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selected: {
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carac: { key: CARACS.DEXTERITE, forced: true },
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comp: { key: 'Dague', forced: true },
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diff: { type: DIFF.IMPOSEE, value: -4 }
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}
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})
|
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}
|
||||
|
||||
impactOtherPart(part, rollData) {
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
@@ -12,8 +13,14 @@ export class RollPartCarac extends RollPartSelect {
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
const actor = rollData.active.actor
|
||||
refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)]
|
||||
.filter(c => !selected.forced ||
|
||||
(selected.key ?
|
||||
Grammar.includesLowerCaseNoAccent(c.label, selected.key)
|
||||
: c.key == '')
|
||||
)
|
||||
refs.caracs = refs.all
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
||||
@@ -18,12 +18,16 @@ export class RollPartComp extends RollPartSelect {
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
refs.all = this.$getActorComps(rollData)
|
||||
.filter(comp => !selected.forced ||
|
||||
(selected.key ?
|
||||
Grammar.includesLowerCaseNoAccent(comp.name, selected.key)
|
||||
: comp.key == '')
|
||||
)
|
||||
const all = this.$getActorComps(rollData)
|
||||
if (selected.forced) {
|
||||
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
|
||||
if (refs.all.length == 0) {
|
||||
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
|
||||
}
|
||||
}
|
||||
else {
|
||||
refs.all = all
|
||||
}
|
||||
refs.comps = refs.all
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
|
||||
31
module/roll/roll-part-empoignade.mjs
Normal file
31
module/roll/roll-part-empoignade.mjs
Normal file
@@ -0,0 +1,31 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const EMPOIGNADE = "empoignade"
|
||||
|
||||
export class RollPartEmpoignade extends RollPartCheckbox {
|
||||
|
||||
get code() { return EMPOIGNADE }
|
||||
|
||||
isValid(rollData) {
|
||||
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
|
||||
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
return rollData.type.current == ROLL_TYPE_ATTAQUE &&
|
||||
ATTAQUE_TYPE_MELEE.includes(rollData.current[PART_ATTAQUE].main) &&
|
||||
RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
|
||||
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId) &&
|
||||
!RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
|
||||
}
|
||||
|
||||
|
||||
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
|
||||
getCheckboxLabel(rollData) { return "vs. empoigneur" }
|
||||
getCheckboxValue(rollData) { return 4 }
|
||||
}
|
||||
@@ -47,6 +47,7 @@ export class RollType {
|
||||
}
|
||||
|
||||
setDiffType(rollData, type) {
|
||||
type = rollData.selected[PART_DIFF].type ?? type
|
||||
rollData.current[PART_DIFF].type = type
|
||||
this.setRollDataType(rollData)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user