Empoignade V2

This commit is contained in:
2025-10-21 02:26:44 +02:00
parent 147e49f2cb
commit 0f3d1e708d
23 changed files with 250 additions and 37 deletions

View File

@@ -185,7 +185,7 @@ export class RdDActor extends RdDBaseActorSang {
const actions = []
const uniques = []
const addAttaque = (arme, main = undefined, action = 'attaque') => {
const addAttaque = (arme, main = undefined) => {
const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
@@ -229,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang {
})
addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
return actions
}

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@@ -204,6 +204,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
}
getEmpoignades() {
return this.itemTypes[ITEM_TYPES.empoignade];
}

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@@ -60,7 +60,7 @@ export const RDD_CONFIG = {
icons: {
armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
empoignade: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp',
empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
},
encaissement: {

View File

@@ -58,6 +58,7 @@ export class RdDInitiative {
return {
roll: roll,
value: value,
rang: formule.phase.rang,
init: formule.phase.rang + value / 100,
label: formule.phase.label
}

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@@ -27,6 +27,7 @@ export const ATTAQUE_TYPE = {
TIR: '(tir)',
LANCER: '(lancer)'
}
export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS]
export const CORPS_A_CORPS = 'Corps à corps'
export const PUGILAT = 'pugilat'
@@ -254,6 +255,14 @@ export class RdDItemArme extends RdDItem {
return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
}
isEmpoignade() {
return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
}
isUtilisableEmpoigne() {
return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
}
static pugilat(actor) {
return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
}

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@@ -56,6 +56,12 @@ export class RdDCombatManager extends Combat {
}
}
static getCombatant(actorId, tokenId) {
return game.combat.combatants.find(it => it.actor.id == actorId &&
it.token.id == tokenId
);
}
/* -------------------------------------------- */
async nextRound() {
await this.finDeRound();

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@@ -4,6 +4,8 @@ import { ChatUtility } from "./chat-utility.js";
import { RdDRollResult } from "./rdd-roll-result.js";
import { RdDRoll } from "./rdd-roll.js";
import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
import { MAP_PHASE } from "./initiative.mjs";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */
export class RdDEmpoignade {
@@ -12,6 +14,40 @@ export class RdDEmpoignade {
static init() {
}
/* -------------------------------------------- */
static isCombatantEmpoignade(actorId, tokenId) {
const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
}
static async ajustementEmpoignade(attacker, defender, adjust = 1) {
const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
if (empoignade) {
if (empoignade.system.empoigneurid == defender.id) {
adjust = - adjust
}
empoignade.system.pointsemp += adjust
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
}
else {
RdDEmpoignade.$createEtatEmpoignade( {
name: `Empoignade de ${attacker.name} sur ${defender.name}`,
type: ITEM_TYPES.empoignade,
system: {
description: "",
empoignadeid: foundry.utils.randomID(16),
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: adjust,
empoigneurname: attacker.name,
empoignename: defender.name
}
}
)
}
}
/* -------------------------------------------- */
static registerChatCallbacks(html) {
$(html).on("click", '.defense-empoignade-cac', event => {
@@ -237,10 +273,7 @@ export class RdDEmpoignade {
if (rollData.rolled.isSuccess && isNouvelle) {
const objectEmpoignade = rollData.empoignade.toObject();
// Creer l'empoignade sur attaquant/defenseur
attacker.creerObjetParMJ(objectEmpoignade);
defender.creerObjetParMJ(objectEmpoignade);
RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
}
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
@@ -259,7 +292,7 @@ export class RdDEmpoignade {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
if (!empoignade) {
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
@@ -316,6 +349,18 @@ export class RdDEmpoignade {
}
}
/* -------------------------------------------- */
static async $createEtatEmpoignade(empoignade) {
console.log("CREATE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let attacker = game.actors.get(empoignade.system.empoigneurid)
// Creer l'empoignade sur attaquant/defenseur
await attacker.creerObjetParMJ(empoignade)
await defender.creerObjetParMJ(empoignade)
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade) {
console.log("UPDATE Empoignade", empoignade)
@@ -347,7 +392,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
empoignade.system.ausol = true
await this.$updateEtatEmpoignade(empoignade)
@@ -366,7 +411,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
await defender.setEffect(STATUSES.StatusProne, true);
await this.$deleteEmpoignade(empoignade)
@@ -382,7 +427,7 @@ export class RdDEmpoignade {
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
return
}
let empoignade = this.getEmpoignade(attacker, defender)
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
//console.log("Perte d'endurance :!!!", perteMode)
let endValue = defender.system.sante.endurance.value
@@ -423,9 +468,17 @@ export class RdDEmpoignade {
/* -------------------------------------------- */
static async createEmpoignade(attacker, defender) {
return await Item.create({
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
type: 'empoignade',
system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
type: ITEM_TYPES.empoignade,
system: {
description: "",
empoignadeid: foundry.utils.randomID(16),
empoigneurid: attacker.id,
empoigneid: defender.id,
pointsemp: 0,
empoigneurname: attacker.name,
empoignename: defender.name
}
},
{
temporary: true

View File

@@ -12,6 +12,7 @@ import { RollTypeMeditation } from "./roll-type-meditation.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RdDRollTables } from "../rdd-rolltables.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
export default class ChatRollResult {
static init() {
@@ -133,6 +134,7 @@ export default class ChatRollResult {
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
$(html).on("click", '.point-empoignade', event => this.onClickMarquerEmpoignade(event))
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
$(html).on("click", '.faire-gouter', event => this.onClickFaireGouter(event))
@@ -233,6 +235,15 @@ export default class ChatRollResult {
await this.updateChatMessage(chatMessage, savedRoll)
}
async onClickMarquerEmpoignade(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attaque = savedRoll.attackerRoll
const attackerToken = attaque.ids.actorTokenId ? canvas.tokens.get(attaque.ids.actorTokenId) : undefined
const defenderToken = attaque.ids.opponentTokenId ? canvas.tokens.get(attaque.ids.opponentTokenId) : undefined
RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
}
async onClickRecul(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)

View File

@@ -124,7 +124,7 @@ export class RollDialogAdapter {
const attaque = rollData.current.attaque;
const choix = []
const isEmpoignade = attaque.dmg.mortalite == 'empoignade';
const isEmpoignade = attaque.dmg.mortalite == RDD_CONFIG.encaissement.empoignade
const isCharge = attaque.tactique == 'charge'
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)

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@@ -44,6 +44,7 @@ import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
import { ActorImpacts } from "../technical/actor-impacts.mjs";
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
@@ -85,6 +86,7 @@ const ROLL_PARTS = [
new RollPartConditions(),
new RollPartEthylisme(),
new RollPartMalusArmure(),
new RollPartEmpoignade(),
new RollPartEncTotal(),
new RollPartSurEnc(),
new RollPartAppelMoral(),

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@@ -1,6 +1,10 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDBonus } from "../rdd-bonus.js"
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { CARACS } from "../rdd-carac.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
import RollDialog from "./roll-dialog.mjs"
import { PART_CARAC } from "./roll-part-carac.mjs"
import { PART_COMP } from "./roll-part-comp.mjs"
import { PART_DIFF } from "./roll-part-diff.mjs"
@@ -12,6 +16,10 @@ export const PART_ATTAQUE = 'attaque'
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
export class RollPartAttaque extends RollPartSelect {
get code() { return PART_ATTAQUE }
@@ -22,7 +30,8 @@ export class RollPartAttaque extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const attaques = rollData.active.actor.listAttaques()
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
this.filterAttaquesEmpoignade(rollData)
refs.tactiques = TACTIQUES
if (refs.attaques.length > 0) {
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
@@ -30,6 +39,10 @@ export class RollPartAttaque extends RollPartSelect {
}
}
isAttaqueEmpoignade(it) {
return it.arme.isEmpoignade()
}
store(rollData, targetData) {
super.store(rollData, targetData)
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
@@ -59,10 +72,23 @@ export class RollPartAttaque extends RollPartSelect {
}
prepareContext(rollData) {
this.filterAttaquesEmpoignade(rollData)
const current = this.getCurrent(rollData)
current.dmg = RdDBonus.dmgRollV2(rollData, current)
}
filterAttaquesEmpoignade(rollData) {
const refs = this.getRefs(rollData)
const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
const filterAttaques = isEmpoignade ?
FILTER_ATTAQUE_EMPOIGNADE
: refs.isEmpoignadeEnCours
? FILTER_ATTAQUE_EMPOIGNE
: FILTER_ATTAQUE_NON_EMPOIGNADE
refs.attaques = refs.all.filter(filterAttaques)
}
getAjustements(rollData) {
const current = this.getCurrent(rollData)
const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : []
@@ -79,6 +105,7 @@ export class RollPartAttaque extends RollPartSelect {
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
const current = this.getCurrent(rollDialog.rollData)
selectAttaque.addEventListener("change", e => {
@@ -99,6 +126,23 @@ export class RollPartAttaque extends RollPartSelect {
current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel)
rollDialog.render()
})
utiliserDagueEmpoignade?.addEventListener("click", e => {
e.preventDefault()
const rollData = rollDialog.rollData
this.utiliserDagueEmpoignade(rollData)
})
}
utiliserDagueEmpoignade(rollData) {
RollDialog.create({
ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId },
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
selected: {
carac: { key: CARACS.DEXTERITE, forced: true },
comp: { key: 'Dague', forced: true },
diff: { type: DIFF.IMPOSEE, value: -4 }
}
})
}
impactOtherPart(part, rollData) {

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@@ -1,3 +1,4 @@
import { Grammar } from "../grammar.js"
import { RollPartSelect } from "./roll-part-select.mjs"
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
@@ -12,8 +13,14 @@ export class RollPartCarac extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData)
const actor = rollData.active.actor
refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)]
.filter(c => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(c.label, selected.key)
: c.key == '')
)
refs.caracs = refs.all
this.$selectCarac(rollData)
}

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@@ -18,12 +18,16 @@ export class RollPartComp extends RollPartSelect {
loadRefs(rollData) {
const refs = this.getRefs(rollData)
const selected = this.getSelected(rollData)
refs.all = this.$getActorComps(rollData)
.filter(comp => !selected.forced ||
(selected.key ?
Grammar.includesLowerCaseNoAccent(comp.name, selected.key)
: comp.key == '')
)
const all = this.$getActorComps(rollData)
if (selected.forced) {
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
if (refs.all.length == 0) {
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
}
}
else {
refs.all = all
}
refs.comps = refs.all
this.$selectComp(rollData)
}

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@@ -0,0 +1,31 @@
import { RDD_CONFIG } from "../constants.js"
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
const EMPOIGNADE = "empoignade"
export class RollPartEmpoignade extends RollPartCheckbox {
get code() { return EMPOIGNADE }
isValid(rollData) {
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
}
visible(rollData) {
return rollData.type.current == ROLL_TYPE_ATTAQUE &&
ATTAQUE_TYPE_MELEE.includes(rollData.current[PART_ATTAQUE].main) &&
RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId) &&
!RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
}
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
getCheckboxLabel(rollData) { return "vs. empoigneur" }
getCheckboxValue(rollData) { return 4 }
}

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@@ -47,6 +47,7 @@ export class RollType {
}
setDiffType(rollData, type) {
type = rollData.selected[PART_DIFF].type ?? type
rollData.current[PART_DIFF].type = type
this.setRollDataType(rollData)
}