Fix: reset des utilisations d'items
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@ -78,8 +78,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
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}
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async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
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isDead() { return false }
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isSonne() { return false }
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blessuresASoigner() { return [] }
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getEtatGeneral(options = { ethylisme: false }) { return 0 }
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isActorCombat() { return true }
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async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
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async remiseANeuf() { }
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@ -405,12 +407,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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return RdDItemArme.getCompetenceArme(arme, competenceName)
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}
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verifierForceMin(item) {
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}
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/* -------------------------------------------- */
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async resetItemUse() { }
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async incDecItemUse(itemId, inc = 1) { }
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getItemUse(itemId) { return 0; }
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verifierForceMin(item) { }
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/* -------------------------------------------- */
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async encaisser() { await RdDEncaisser.encaisser(this) }
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