Nouveau roll-dialog: mode attaque / defense
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@@ -1,6 +1,6 @@
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<div>
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{{#if effects}}
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{{#each effects as |effect key|}}
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{{#each effects as |effect|}}
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<span class="active-effect" data-effect="{{effect.id}}">
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<img class="button-effect-img {{#if @root.options.isGM}}delete-active-effect{{/if}}" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" width="24" height="24" />
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</span>
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@@ -22,19 +22,34 @@
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{{#if (eq defender.type 'personnage')}}
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<a class='chat-card-button appel-chance-defense'
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data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'>
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Faire appel à la chance</a>
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Faire appel à la chance
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</a>
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<br>
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{{/if}}
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{{#if (and (eq defender.type 'personnage') (gt defender.system.compteurs.destinee.value 0))}}
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<a class='chat-card-button appel-destinee-defense'
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data-attackerId='{{attackerId}}' data-attackerTokenId='{{attackerToken.id}}' data-defenderTokenId='{{defenderToken.id}}'>
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Utiliser la destinée</a>
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Utiliser la destinée
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</a>
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<br>
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{{/if}}
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{{/unless}}
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{{else}}
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{{#if (settings-get 'rdd-advanced-roll-dialog-v2')}}
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<a class='chat-card-button defense-button'
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data-attackerId='{{attackerId}}'
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data-attackerTokenId='{{attackerToken.id}}'
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data-defenderTokenId='{{defenderToken.id}}'
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>
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Se défendre
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{{#if (or (eq attaqueCategorie 'tir') (eq attaqueCategorie 'lancer'))}}
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(difficulté à déterminer)
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{{else}}
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à {{diffLibre }}
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{{/if}}
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</a>
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<br>
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{{/if}}
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{{#each armes as |arme key|}}
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<a class='chat-card-button parer-button'
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data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderToken.id}}' data-attackerTokenId='{{../attackerToken.id}}'
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@@ -53,9 +68,9 @@
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{{/each}}
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{{#if mainsNues}}
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<a class='chat-card-button parer-button'
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data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'
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data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
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Parer à mains nues à {{diffLibre}}{{#if arme.nbUsage}} (Utilisations : {{arme.nbUsage}}){{/if}}
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data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderToken.id}}' data-attackerTokenId='{{attackerToken.id}}'
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data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
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Parer à mains nues à {{diffLibre}}{{#if arme.nbUsage}} (Utilisations : {{arme.nbUsage}}){{/if}}
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</a>
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<br>
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{{/if}}
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@@ -2,13 +2,13 @@
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<span {{#if ajustements}}class="tooltip-overflow tooltip-dotted" {{/if}}>
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<span>
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<span>{{rolled.caracValue}} à {{plusMoins rolled.finalLevel}}</span>
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{{#if ajustements}}
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{{/if}}
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{{log this}}
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{{#if rolled.factorHtml}}<span class="rdd-diviseur">×{{{rolled.factorHtml}}}</span>{{/if}}
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{{log rolled}}
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{{#if (and rolled.factorHtml (gt rolled.factorHtml 1))}}
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<span class="rdd-diviseur">×{{{rolled.factorHtml}}}</span>
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<span>= {{rolled.score}}%</span>
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<span class="rdd-diviseur">×{{{rolled.factorHtml}}}</span>
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{{else}}
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<span>= {{rolled.score}}%</span>
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{{#if rolled.factorHtml}}
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<span class="rdd-diviseur">×{{{rolled.factorHtml}}}</span>
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{{/if}}
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</span>
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<div class="tooltiptext ttt-ajustements">
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@@ -1,6 +1,6 @@
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<div class="table-ajustement">
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<span class="tooltip tooltip-dotted">
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<span class="roll-part-resolution">Ajustements: {{rollData.current.carac.value}} à {{plusMoins rollData.current.totaldiff}}</span>
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<span class="roll-part-resolution">Jet: {{rollData.current.carac.value}} à {{plusMoins rollData.current.totaldiff}}</span>
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<div class="tooltiptext ttt-ajustements">
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{{#each rollData.ajustements as |ajust|}}
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{{#if ajust}}
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@@ -1,14 +1,56 @@
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{{log 'roll-part-attaque.current' current}}
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{{log 'roll-part-attaque.refs' refs}}
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<subline>
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<select name="select-attaque" {{#if rollData.mode.retry}}disabled{{/if}}>
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{{selectOptions refs.attaques selected=current.key valueAttr="key" labelAttr="label"}}
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</select>
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</subline>
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<roll-part-img>
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{{#if current.attaque}}
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{{#if current.attaque.arme}}
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<img src="{{current.attaque.arme.img}}" data-tooltip="{{current.attaque.arme.name}}" />
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{{/if}}
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</roll-part-img>
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<roll-part-detail>
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<subline>
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<select name="select-attaque" {{#if rollData.mode.retry}}disabled{{/if}}>
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{{selectOptions refs.attaques selected=current.key valueAttr="key" labelAttr="label"}}
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<label for="select-tactique">Tactique:</label>
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<select name="select-tactique" {{#if rollData.mode.retry}}disabled{{/if}}>
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{{selectOptions refs.tactiques selected=current.tactique.key valueAttr="key" labelAttr="label"}}
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</select>
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</subline>
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<subline>
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{{#if (eq current.attaque.arme.system.mortalite 'empoignade')}}
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Empoignade, pas de dommages directs
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{{else}}
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{{#if (and (ne current.attaque.arme.system.mortalite 'non-mortel') (eq current.dmg.penetration 0))}}
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<input name="check-mortalite" type="checkbox" {{#if (eq current.dmg.mortalite 'mortel')}}checked{{/if}} />
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{{/if}}
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<label for="check-mortalite">
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Dommages: {{plusMoins current.dmg.total}} ({{current.dmg.mortalite}})
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{{~#if current.dmg.penetration}}, pénétration {{current.dmg.penetration}}{{/if}}
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</label>
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{{/if}}
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</subline>
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{{#if current.attaquant.effets}}
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<subline>
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<span class="status-surprise">
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Attaquant en <strong>{{lowerFirst current.attaquant.surprise.label}}</strong>:
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{{#each current.attaquant.effets as |effect|}}
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{{localize effect.name}}
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<img class="button-effect-img" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" data-effect="{{effect.id}}"/>
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{{/each}}
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</span>
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</subline>
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{{/if}}
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{{#if current.defenseur.surprise}}
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<subline>
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<span class="status-surprise">
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Defenseur en <strong>{{lowerFirst current.defenseur.surprise.label}}</strong>:
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{{#each current.defenseur.effets as |effect|}}
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{{localize effect.name}}
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<img class="button-effect-img" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" data-effect="{{effect.id}}"/>
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{{/each}}
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</span>
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</subline>
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{{/if}}
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<subline>
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</subline>
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</roll-part-detail>
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@@ -1,3 +1,3 @@
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<input name="{{code}}" type="checkbox" {{#if current.checked}}checked{{/if}}/>
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{{#if current.icon}}{{{current.icon}}}{{/if}}
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<label for="{{code}}">{{current.label}} : {{plusMoins current.value}}</label>
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<label for="{{code}}">{{either current.label refs.label}} : {{plusMoins current.value}}</label>
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@@ -1,12 +1,21 @@
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<roll-part-img>
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{{#if current.defense}}
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<img src="{{current.defense.arme.img}}" data-tooltip="{{current.defense.arme.name}}" />
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{{/if}}
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<img src="{{current.img}}" data-tooltip="{{current.name}}" />
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</roll-part-img>
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<roll-part-detail>
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<subline>
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<select name="select-arme" {{#if rollData.mode.retry}}disabled{{/if}}>
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<select name="select-defense" {{#if rollData.mode.retry}}disabled{{/if}}>
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{{selectOptions refs.defenses selected=current.key valueAttr="key" labelAttr="label"}}
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</select>
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</subline>
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{{#if current.defenseur.effets}}
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<subline>
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<span class="status-surprise">
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Defense en <strong>{{lowerFirst current.defenseur.surprise.label}}</strong>:
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{{#each current.defenseur.effets as |effect|}}
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{{localize effect.name}}
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<img class="button-effect-img" src="{{effect.img}}" data-tooltip="{{localize effect.name}}" data-effect="{{effect.id}}"/>
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{{/each}}
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</span>
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</subline>
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{{/if}}
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</roll-part-detail>
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