Nouveau roll-dialog: mode attaque / defense

This commit is contained in:
2025-09-21 00:15:21 +02:00
parent 607eedc6d2
commit 0730bdf240
52 changed files with 940 additions and 415 deletions

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@@ -121,7 +121,7 @@ export const referenceAjustements = {
},
tactique: {
isUsed: (rollData, actor) => rollData.tactique,
getLabel: (rollData, actor) => RdDBonus.find(rollData.tactique).descr,
getLabel: (rollData, actor) => RdDBonus.find(rollData.tactique).label,
getValue: (rollData, actor) => RdDBonus.find(rollData.tactique).attaque,
},
finesse: {
@@ -130,11 +130,11 @@ export const referenceAjustements = {
},
surprise: {
isUsed: (rollData, actor) => actor.getSurprise(rollData.passeArme),
getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).descr
getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).label
},
attaqueDefenseurSurpris: {
isUsed: (rollData, actor) => rollData.surpriseDefenseur,
getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).descr + (rollData.attackerRoll ? '' : ' défenseur'),
getLabel: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).label + (rollData.attackerRoll ? '' : ' défenseur'),
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
},
armeParade: {