Nouveau roll-dialog: mode attaque / defense
This commit is contained in:
@@ -1,12 +1,16 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { RdDBonus } from "../rdd-bonus.js"
|
||||
import { StatusEffects } from "../settings/status-effects.js"
|
||||
import { ROLL_MODE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION, RollPart } from "./roll-part.mjs"
|
||||
import { PART_SIGN } from "./roll-part-sign.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
export const PART_ATTAQUE = 'attaque'
|
||||
|
||||
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
|
||||
|
||||
export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
get code() { return PART_ATTAQUE }
|
||||
@@ -18,29 +22,71 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaques = rollData.active.actor.listAttaques()
|
||||
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
if (refs.attaques.length>0){
|
||||
refs.tactiques = TACTIQUES
|
||||
if (refs.attaques.length > 0) {
|
||||
this.$selectAttaque(rollData)
|
||||
}
|
||||
}
|
||||
|
||||
choices(refs) { return refs.attaques }
|
||||
|
||||
static $extractAttaque(action, actor) {
|
||||
static $extractAttaque(attaque, actor) {
|
||||
return {
|
||||
key: `${action.action}::${action.arme.id}::${action.comp.id}`,
|
||||
label: action.name,
|
||||
action: action,
|
||||
arme: action.arme,
|
||||
comp: action.comp,
|
||||
key: `${attaque.action}::${attaque.name}`,
|
||||
label: attaque.name,
|
||||
attaque: attaque,
|
||||
tactique: TACTIQUES[0],
|
||||
}
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.defenseur = StatusEffects.getActorEffetSurprise(rollData.opponent?.actor, 0)
|
||||
current.attaquant = StatusEffects.getActorEffetSurprise(rollData.active.actor, current.attaque.forceRequise)
|
||||
current.dmg = this.$dmgRollV2(rollData, current)
|
||||
}
|
||||
|
||||
$dmgRollV2(rollData, current) {
|
||||
const actor = rollData.active.actor
|
||||
const defender = rollData.opponent?.actor
|
||||
const dmgArme = RdDBonus.dmgArme(current.attaque.arme, current.attaque.dommagesArme)
|
||||
const dmg = {
|
||||
total: 0,
|
||||
dmgArme: dmgArme,
|
||||
penetration: current.attaque.arme.penetration(),
|
||||
dmgTactique: current.tactique?.dmg ?? 0,
|
||||
dmgParticuliere: 0, // TODO RdDBonus._dmgParticuliere(rollData),
|
||||
dmgSurprise: current.surpriseDefenseur?.dmg ?? 0,
|
||||
mortalite: RdDBonus.mortalite(current.dmg?.mortalite, current.attaque.arme.system.mortalite, defender?.isEntite()),
|
||||
dmgActor: RdDBonus.bonusDmg(actor, current.attaque.carac.key, dmgArme, current.attaque.forceRequise),
|
||||
dmgForceInsuffisante: Math.min(0, actor.getForce() - current.attaque.forceRequise)
|
||||
}
|
||||
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante
|
||||
return dmg
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const ajustements = []
|
||||
if (current.tactique) {
|
||||
ajustements.push({ label: current.tactique.label, diff: current.tactique.attaque })
|
||||
}
|
||||
if (current.surpriseDefenseur) {
|
||||
ajustements.push({ label: current.surpriseDefenseur.label, diff: current.surpriseDefenseur.attaque })
|
||||
}
|
||||
return ajustements
|
||||
}
|
||||
|
||||
|
||||
$selectAttaque(rollData, key) {
|
||||
this.selectByKey(rollData, key, 0)
|
||||
this.selectByKey(rollData, key)
|
||||
}
|
||||
|
||||
async _onRender(rollDialog, context, options) {
|
||||
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
|
||||
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
|
||||
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
|
||||
selectAttaque.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
@@ -49,18 +95,29 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
rollDialog.setModeTitle()
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
selectTactique.addEventListener("change", e => {
|
||||
const selectOptions = e.currentTarget.options
|
||||
const index = selectOptions.selectedIndex
|
||||
current.tactique = RdDBonus.find(selectOptions[index]?.value)
|
||||
rollDialog.render()
|
||||
})
|
||||
|
||||
checkMortalite?.addEventListener("change", e => {
|
||||
current.dmg.mortalite = (e.currentTarget.checked ? 'mortel' : 'non-mortel')
|
||||
rollDialog.render()
|
||||
})
|
||||
}
|
||||
|
||||
getExternalPartsFilter(partCode, rollData) {
|
||||
impactOtherPart(part, rollData) {
|
||||
if (this.visible(rollData)) {
|
||||
const current = this.getCurrent(rollData)
|
||||
switch (partCode) {
|
||||
case PART_CARAC: return p => Grammar.equalsInsensitive(current.action.carac.key, p.key)
|
||||
case PART_COMP: return p => p.label == current.comp?.name
|
||||
switch (part.code) {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.attaque.carac.key])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.attaque.comp?.name])
|
||||
case PART_SIGN: return part.setArme(rollData, current.attaque.forceRequise, false)
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user