Nouveau roll-dialog: mode attaque / defense

This commit is contained in:
2025-09-21 00:15:21 +02:00
parent 607eedc6d2
commit 0730bdf240
52 changed files with 940 additions and 415 deletions

View File

@@ -15,6 +15,10 @@ import { RdDItemArme } from "./item/arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDInitiative } from "./initiative.mjs";
import RollDialog from "./roll/roll-dialog.mjs";
import { PART_DEFENSE } from "./roll/roll-part-defense.mjs";
import { PART_ATTAQUE } from "./roll/roll-part-attaque.mjs";
import { RollDialogAdapter } from "./roll/roll-dialog-adapter.mjs";
/* -------------------------------------------- */
const premierRoundInit = [
@@ -398,6 +402,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static registerChatCallbacks(html) {
for (let button of [
'.defense-button',
'.parer-button',
'.esquiver-button',
'.particuliere-attaque',
@@ -466,6 +471,8 @@ export class RdDCombat {
switch (button) {
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
case '.defense-button': return this.defenseV2(attackerRoll);
case '.parer-button': return this.parade(attackerRoll, armeParadeId);
case '.esquiver-button': return this.esquive(attackerRoll, compId, competence);
case '.encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
@@ -713,9 +720,6 @@ export class RdDCombat {
if (RdDCombat.isReussite(attackerRoll)) {
return await this._onAttaqueNormale(attackerRoll)
}
// if (RdDCombat.isParticuliere(attackerRoll) && attackerRoll.particuliere == undefined) {
// return
// }
if (RdDCombat.isEchecTotal(attackerRoll)) {
return await this._onAttaqueEchecTotal(attackerRoll)
}
@@ -857,7 +861,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_filterArmesParade(defender, competence, armeAttaque) {
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
let defenses = defender.items.filter(it => it.isParade())
defenses = foundry.utils.duplicate(defenses)
defenses.forEach(armeDefense => {
// Ajout du # d'utilisation ce round
@@ -946,6 +950,41 @@ export class RdDCombat {
dialog.render(true);
}
async defenseV2(attackerRoll) {
// this._prepareParade(attackerRoll, arme, competence);
const rollData =
{
ids: {
actorId: this.defender.id,
actorTokenId: this.defenderTokenId,
opponentTokenId: this.attackerTokenId,
opponentId: this.attackerId,
},
mode: {
allowed: ['defense'],
current: 'defense'
},
attaque: RollDialogAdapter.mapActionAttaque(attackerRoll),
passeArme: attackerRoll.passeArme,
}
await RollDialog.create(rollData, {
onRoll: (dialog) => {
this._onCloseRollDialog(),
dialog.close()
},
customChatMessage: true,
callbacks: [async (actor, rd) => {
this.removeChatMessageActionsPasseArme(rd.passeArme)
// defense: esquive / arme de parade / competence de défense
await rd.active.actor.incDecItemUse(rd.current[PART_DEFENSE].defense?.id, !RdDCombat.isParticuliere(rd))
await this._onDefenseV2(rd)
}]
})
}
/* -------------------------------------------- */
_prepareParade(attackerRoll, armeParade, competenceParade) {
let defenderRoll = {
@@ -971,7 +1010,6 @@ export class RdDCombat {
return defenderRoll;
}
async _onParade(defenderRoll) {
if (RdDCombat.isReussite(defenderRoll)) {
await this._onParadeNormale(defenderRoll)
@@ -982,6 +1020,16 @@ export class RdDCombat {
}
await this._onParadeEchec(defenderRoll)
}
async _onDefenseV2(defenderRoll) {
if (RdDCombat.isReussite(defenderRoll)) {
await this._onParadeNormale(defenderRoll)
if (RdDCombat.isParticuliere(defenderRoll)) {
await this._onParadeParticuliere(defenderRoll)
}
return
}
await this._onParadeEchec(defenderRoll)
}
/* -------------------------------------------- */
async _onParadeParticuliere(defenderRoll) {
@@ -1255,4 +1303,8 @@ export class RdDCombat {
alias: alias
})
}
}
}
function newFunction(attackerRoll) {
return attackerRoll.diffLibre;
}