Empoignade V2

This commit is contained in:
2025-10-21 02:26:44 +02:00
parent c47fc4f5b6
commit 02cea84ebb
29 changed files with 423 additions and 122 deletions

View File

@@ -5,13 +5,13 @@ import { RdDCombat } from "../rdd-combat.js"
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
import { RdDResolutionTable } from "../rdd-resolution-table.js"
import { RDD_CONFIG, renderTemplate } from "../constants.js"
import { EMPOIGNADE } from "../item/arme.js"
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
import { RollTypeMeditation } from "./roll-type-meditation.mjs"
import { PART_DEFENSE } from "./roll-part-defense.mjs"
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
import { RdDRollTables } from "../rdd-rolltables.js"
import { RdDEmpoignade } from "../rdd-empoignade.js"
export default class ChatRollResult {
static init() {
@@ -67,7 +67,7 @@ export default class ChatRollResult {
isShowEncaissement(roll) {
switch (roll.type.current) {
case ROLL_TYPE_DEFENSE:
return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE
return roll.rolled.isEchec
}
return false
}
@@ -132,6 +132,7 @@ export default class ChatRollResult {
async chatListeners(html) {
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
$(html).on("click", '.button-defense', event => this.onClickDefense(event))
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
@@ -219,18 +220,41 @@ export default class ChatRollResult {
})
}
async onClickEncaissement(event) {
async onClickDefense(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attackerRoll = savedRoll.attackerRoll
this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
[roll => { ChatUtility.removeChatMessageId(chatMessage.id) }]
)
}
async onClickEncaissement(event) {
const chatMessage = ChatUtility.getChatMessage(event)
const isMessageDemande = ChatUtility.getMessageData(chatMessage, 'demande-defense')
const savedRoll = this.loadChatMessageRoll(chatMessage)
const attaque = savedRoll.attackerRoll
const defender = game.actors.get(savedRoll.ids.actorId)
const attacker = game.actors.get(savedRoll.ids.opponentId)
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll)
switch (attaque.dmg.mortalite) {
case RDD_CONFIG.encaissement.empoignade:
savedRoll.done = savedRoll.done ?? {}
savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
break
case RDD_CONFIG.encaissement.entiteincarnee:
case RDD_CONFIG.encaissement.nonmortel:
case RDD_CONFIG.encaissement.mortel:
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
break
}
if (isMessageDemande) {
ChatUtility.removeChatMessageId(chatMessage.id)
} else {
savedRoll.done.encaissement = true
await this.updateChatMessage(chatMessage, savedRoll)
}
}
async onClickRecul(event) {