Empoignade V2

This commit is contained in:
2025-10-21 02:26:44 +02:00
parent c47fc4f5b6
commit 02cea84ebb
29 changed files with 423 additions and 122 deletions

View File

@@ -56,6 +56,12 @@ export class RdDCombatManager extends Combat {
}
}
static getCombatant(actorId, tokenId) {
return game.combat.combatants.find(it => it.actor.id == actorId &&
it.token.id == tokenId
);
}
/* -------------------------------------------- */
async nextRound() {
await this.finDeRound();
@@ -402,7 +408,6 @@ export class RdDCombat {
/* -------------------------------------------- */
static registerChatCallbacks(html) {
for (let button of [
'.button-defense',
'.button-parade',
'.button-esquive',
'.button-encaisser',
@@ -474,8 +479,6 @@ export class RdDCombat {
switch (button) {
case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
case '.button-defense': return this.defenseV2(attackerRoll);
case '.button-parade': return this.parade(attackerRoll, armeParadeId);
case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
@@ -725,24 +728,24 @@ export class RdDCombat {
async _chatMessageDefenseV2(paramDemandeDefense) {
const attackerRoll = paramDemandeDefense.attackerRoll;
RollBasicParts.loadSurprises(attackerRoll)
attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
const attaque = RollDialog.saveParts(attackerRoll)
const defense = {
attackerRoll: attaque,
ids: RollBasicParts.reverseIds(attaque),
passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
}
const defenseData = RollBasicParts.prepareDefense(attackerRoll)
const choixDefense = await ChatMessage.create({
// message privé: du défenseur à lui même (et aux GMs)
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
alias: this.attacker?.getAlias(),
whisper: ChatUtility.getOwners(this.defender),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
});
// flag pour garder les jets d'attaque/defense
ChatUtility.setMessageData(choixDefense, 'rollData', defense)
ChatUtility.setMessageData(choixDefense, 'demande-defense', true)
ChatUtility.setMessageData(choixDefense, 'rollData', {
ids: defenseData.ids,
attackerRoll: RollDialog.saveParts(attackerRoll),
passeArme: defenseData.passeArme
})
}
/* -------------------------------------------- */
@@ -1052,7 +1055,7 @@ export class RdDCombat {
dialog.render(true);
}
async defenseV2(attackerRoll) {
async defenseV2(attackerRoll, callbacks = []) {
// this._prepareParade(attackerRoll, arme, competence);
RollDialog.loadRollData(attackerRoll)
await this.doRollDefense({
@@ -1065,7 +1068,7 @@ export class RdDCombat {
type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
attackerRoll: attackerRoll,
passeArme: attackerRoll.passeArme,
})
}, callbacks)
}
async doRollDefense(rollData, callbacks = []) {