Empoignade V2
This commit is contained in:
@@ -185,7 +185,7 @@ export class RdDActor extends RdDBaseActorSang {
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const actions = []
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const uniques = []
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const addAttaque = (arme, main = undefined, action = 'attaque') => {
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const addAttaque = (arme, main = undefined) => {
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const dommages = RdDItemArme.valeurMain(arme.system.dommages, main)
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const forceRequise = RdDItemArme.valeurMain(arme.system.force ?? 0, main)
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const ecaillesEfficacite = arme.system.magique ? arme.system.ecaille_efficacite : 0;
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@@ -218,6 +218,7 @@ export class RdDActor extends RdDBaseActorSang {
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})
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}
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addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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this.itemTypes[ITEM_TYPES.arme]
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.filter(it => it.isAttaque())
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.sort(Misc.ascending(it => it.name))
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@@ -227,9 +228,7 @@ export class RdDActor extends RdDBaseActorSang {
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if (arme.system.lancer && arme.system.resistance > 0) { addAttaque(arme, ATTAQUE_TYPE.LANCER) }
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if (arme.system.tir) { addAttaque(arme, ATTAQUE_TYPE.TIR) }
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})
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addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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addAttaque(RdDItemArme.empoignade(this), ATTAQUE_TYPE.CORPS_A_CORPS, 'empoignade')
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addAttaque(RdDItemArme.pugilat(this), ATTAQUE_TYPE.CORPS_A_CORPS)
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return actions
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}
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@@ -3040,6 +3039,8 @@ export class RdDActor extends RdDBaseActorSang {
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await this.onDeleteOwnedCaseTmr(item, options, id)
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break
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case ITEM_TYPES.empoignade:
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await this.setEffect(STATUSES.StatusGrappled, false)
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await this.setEffect(STATUSES.StatusGrappling, false)
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await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
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break
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}
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@@ -126,6 +126,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
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async remiseANeuf() { }
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
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computeResumeBlessure() {}
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countBlessures(filter = it => !it.isContusion()) { return 0 }
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async santeIncDec(name, inc, isCritique = false) { }
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async finDeRound(options = { terminer: false }) {
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@@ -204,6 +206,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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getPossession(possessionId) {
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return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
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}
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getEmpoignades() {
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return this.itemTypes[ITEM_TYPES.empoignade];
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}
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@@ -245,7 +248,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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async setEffect(statusId, status) {
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if (this.isEffectAllowed(statusId)) {
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const effect = this.getEffectByStatus(statusId);
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const effect = this.getEffectByStatus(statusId)
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if (!status && effect) {
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await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id], { render: true })
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}
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@@ -60,7 +60,7 @@ export const RDD_CONFIG = {
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icons: {
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armesDisparates: 'systems/foundryvtt-reve-de-dragon/assets/actions/armes-disparates.svg',
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demiReve: 'systems/foundryvtt-reve-de-dragon/assets/actions/sort.svg',
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empoignade: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp',
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empoignade: 'systems/foundryvtt-reve-de-dragon/assets/actions/empoignade.svg',
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forceWeak: 'systems/foundryvtt-reve-de-dragon/assets/actions/weak.svg',
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},
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encaissement: {
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@@ -58,6 +58,7 @@ export class RdDInitiative {
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return {
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roll: roll,
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value: value,
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rang: formule.phase.rang,
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init: formule.phase.rang + value / 100,
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label: formule.phase.label
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}
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@@ -27,6 +27,7 @@ export const ATTAQUE_TYPE = {
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TIR: '(tir)',
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LANCER: '(lancer)'
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}
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export const ATTAQUE_TYPE_MELEE = [ATTAQUE_TYPE.UNE_MAIN, ATTAQUE_TYPE.DEUX_MAINS, ATTAQUE_TYPE.CORPS_A_CORPS]
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export const CORPS_A_CORPS = 'Corps à corps'
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export const PUGILAT = 'pugilat'
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@@ -254,6 +255,14 @@ export class RdDItemArme extends RdDItem {
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return this.system.resistance > 0 || (this.system.tir != '' && this.system.portee_courte > 0)
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}
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isEmpoignade() {
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return this.system.mortalite == RDD_CONFIG.encaissement.empoignade
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}
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isUtilisableEmpoigne() {
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return this.system.baseInit == 3 || this.system.baseInit == 4 || this.system.competence == "Dague"
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}
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static pugilat(actor) {
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return RdDItemArme.$corpsACorps(actor, 'Pugilat', PUGILAT)
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}
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@@ -74,6 +74,7 @@ export class RdDBonus {
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dmgForceInsuffisante: Math.min(0, actor.getForce() - (attaque.forceRequise ?? 0)),
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dmgDiffLibre: ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(attaque.diff ?? 0) : 0
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}
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dmg.isEmpoignade = dmg.mortalite == RDD_CONFIG.encaissement.empoignade
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dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere + dmg.dmgForceInsuffisante + dmg.dmgDiffLibre
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return dmg
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}
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@@ -56,6 +56,12 @@ export class RdDCombatManager extends Combat {
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}
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}
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static getCombatant(actorId, tokenId) {
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return game.combat.combatants.find(it => it.actor.id == actorId &&
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it.token.id == tokenId
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);
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}
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/* -------------------------------------------- */
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async nextRound() {
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await this.finDeRound();
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@@ -402,7 +408,6 @@ export class RdDCombat {
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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for (let button of [
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'.button-defense',
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'.button-parade',
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'.button-esquive',
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'.button-encaisser',
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@@ -474,8 +479,6 @@ export class RdDCombat {
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switch (button) {
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case '.particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
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case '.button-defense': return this.defenseV2(attackerRoll);
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case '.button-parade': return this.parade(attackerRoll, armeParadeId);
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case '.button-esquive': return this.esquive(attackerRoll, compId, competence);
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case '.button-encaisser': return this.encaisser(attackerRoll, defenderRoll);
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@@ -725,24 +728,24 @@ export class RdDCombat {
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async _chatMessageDefenseV2(paramDemandeDefense) {
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const attackerRoll = paramDemandeDefense.attackerRoll;
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RollBasicParts.loadSurprises(attackerRoll)
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attackerRoll.passeArme = attackerRoll.passeArme ?? foundry.utils.randomID(16)
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attackerRoll.dmg = RdDBonus.dmgRollV2(attackerRoll, attackerRoll.current.attaque)
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const attaque = RollDialog.saveParts(attackerRoll)
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const defense = {
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attackerRoll: attaque,
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ids: RollBasicParts.reverseIds(attaque),
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passeArme: attaque.passeArme ?? foundry.utils.randomID(16)
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}
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const defenseData = RollBasicParts.prepareDefense(attackerRoll)
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const choixDefense = await ChatMessage.create({
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// message privé: du défenseur à lui même (et aux GMs)
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speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
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alias: this.attacker?.getAlias(),
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whisper: ChatUtility.getOwners(this.defender),
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', attackerRoll)
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content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.hbs', defenseData)
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});
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// flag pour garder les jets d'attaque/defense
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ChatUtility.setMessageData(choixDefense, 'rollData', defense)
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ChatUtility.setMessageData(choixDefense, 'demande-defense', true)
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ChatUtility.setMessageData(choixDefense, 'rollData', {
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ids: defenseData.ids,
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attackerRoll: RollDialog.saveParts(attackerRoll),
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passeArme: defenseData.passeArme
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})
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}
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/* -------------------------------------------- */
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@@ -1052,7 +1055,7 @@ export class RdDCombat {
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dialog.render(true);
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}
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async defenseV2(attackerRoll) {
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async defenseV2(attackerRoll, callbacks = []) {
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// this._prepareParade(attackerRoll, arme, competence);
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RollDialog.loadRollData(attackerRoll)
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await this.doRollDefense({
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@@ -1065,7 +1068,7 @@ export class RdDCombat {
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type: { allowed: [ROLL_TYPE_DEFENSE], current: ROLL_TYPE_DEFENSE },
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attackerRoll: attackerRoll,
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passeArme: attackerRoll.passeArme,
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})
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}, callbacks)
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}
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async doRollDefense(rollData, callbacks = []) {
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@@ -4,6 +4,8 @@ import { ChatUtility } from "./chat-utility.js";
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import { RdDRollResult } from "./rdd-roll-result.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { MappingCreatureArme } from "./item/mapping-creature-arme.mjs";
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import { MAP_PHASE } from "./initiative.mjs";
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import { RdDCombatManager } from "./rdd-combat.js";
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/* -------------------------------------------- */
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export class RdDEmpoignade {
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@@ -12,6 +14,49 @@ export class RdDEmpoignade {
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static init() {
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}
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/* -------------------------------------------- */
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static isCombatantEmpoignade(actorId, tokenId) {
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const combatant = RdDCombatManager.getCombatant(actorId, tokenId)
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return MAP_PHASE.empoignade.rang == combatant?.system.init.rang
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}
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static async ajustementEmpoignade(attacker, defender, adjust = 1) {
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const empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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const empId = empoignade?.system.empoignadeid ?? foundry.utils.randomID(16)
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if (empoignade) {
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if (empoignade.system.empoigneurid == defender.id) {
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adjust = - adjust
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}
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empoignade.system.pointsemp += adjust
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await RdDEmpoignade.$updateEtatEmpoignade(empoignade, attacker, defender)
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}
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else {
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await RdDEmpoignade.$createEtatEmpoignade({
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name: `Empoignade de ${attacker.name} sur ${defender.name}`,
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type: ITEM_TYPES.empoignade,
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system: {
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description: "",
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empoignadeid: empId,
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empoigneurid: attacker.id,
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empoigneid: defender.id,
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pointsemp: adjust,
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empoigneurname: attacker.name,
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empoignename: defender.name
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}
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}, attacker, defender)
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}
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const result = RdDEmpoignade.getEmpoignadeById(defender, empId);
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const defGrappled = result.system.pointsemp == (result.system.empoigneid == defender.id ? 2 : -2)
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const attGrappled = result.system.pointsemp == (result.system.empoigneurid == attacker.id ? -2 : 2)
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const grappling = Math.abs(result.system.pointsemp) > 0
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await defender.setEffect(STATUSES.StatusGrappling, grappling && !defGrappled)
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await attacker.setEffect(STATUSES.StatusGrappling, grappling && !attGrappled)
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await defender.setEffect(STATUSES.StatusGrappled, defGrappled)
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await attacker.setEffect(STATUSES.StatusGrappled, attGrappled)
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return result
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}
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/* -------------------------------------------- */
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static registerChatCallbacks(html) {
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$(html).on("click", '.defense-empoignade-cac', event => {
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@@ -237,10 +282,7 @@ export class RdDEmpoignade {
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if (rollData.rolled.isSuccess && isNouvelle) {
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const objectEmpoignade = rollData.empoignade.toObject();
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// Creer l'empoignade sur attaquant/defenseur
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attacker.creerObjetParMJ(objectEmpoignade);
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defender.creerObjetParMJ(objectEmpoignade);
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RdDEmpoignade.$createEtatEmpoignade(rollData.empoignade)
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}
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rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
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@@ -259,7 +301,7 @@ export class RdDEmpoignade {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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if (!empoignade) {
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ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
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@@ -317,18 +359,33 @@ export class RdDEmpoignade {
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}
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/* -------------------------------------------- */
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static async $updateEtatEmpoignade(empoignade) {
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console.log("UPDATE Empoignade", empoignade)
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static async $createEtatEmpoignade(empoignade) {
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console.log("CREATE Empoignade", empoignade)
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let defender = game.actors.get(empoignade.system.empoigneid)
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let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
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let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
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await defender.updateEmbeddedDocuments('Item', [update])
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let attacker = game.actors.get(empoignade.system.empoigneurid)
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emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
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update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
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await attacker.updateEmbeddedDocuments('Item', [update])
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// Creer l'empoignade sur attaquant/defenseur
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await attacker.creerObjetParMJ(empoignade)
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await defender.creerObjetParMJ(empoignade)
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}
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/* -------------------------------------------- */
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static async $updateEtatEmpoignade(empoignade, attacker, defender) {
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console.log("UPDATE Empoignade", empoignade)
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const belligerants = [
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attacker ?? game.actors.get(empoignade.system.empoigneurid),
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defender ?? game.actors.get(empoignade.system.empoigneid)]
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await Promise.all(
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belligerants.map(async belligerant => {
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const emp = RdDEmpoignade.getEmpoignadeById(belligerant, empoignade.system.empoignadeid)
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return await belligerant.updateEmbeddedDocuments('Item', [{
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_id: emp._id,
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"system.pointsemp": empoignade.system.pointsemp,
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"system.ausol": empoignade.system.ausol
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}])
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}))
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}
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/* -------------------------------------------- */
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@@ -347,7 +404,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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empoignade.system.ausol = true
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await this.$updateEtatEmpoignade(empoignade)
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@@ -366,7 +423,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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await defender.setEffect(STATUSES.StatusProne, true);
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await this.$deleteEmpoignade(empoignade)
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@@ -382,7 +439,7 @@ export class RdDEmpoignade {
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if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
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return
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}
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let empoignade = this.getEmpoignade(attacker, defender)
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let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
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//console.log("Perte d'endurance :!!!", perteMode)
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let endValue = defender.system.sante.endurance.value
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@@ -423,9 +480,17 @@ export class RdDEmpoignade {
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/* -------------------------------------------- */
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static async createEmpoignade(attacker, defender) {
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return await Item.create({
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name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
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type: 'empoignade',
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system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
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name: "Empoignade de " + attacker.name + ' sur ' + defender.name,
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type: ITEM_TYPES.empoignade,
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system: {
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description: "",
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empoignadeid: foundry.utils.randomID(16),
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empoigneurid: attacker.id,
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empoigneid: defender.id,
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pointsemp: 0,
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empoigneurname: attacker.name,
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empoignename: defender.name
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}
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},
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{
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temporary: true
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@@ -334,7 +334,7 @@ export class RdDRoll extends Dialog {
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// Mise à jour valeurs
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this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
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this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == RDD_CONFIG.encaissement.nonmortel);
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this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == EMPOIGNADE ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
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this.html.find("label.dmg-arme-actor").text(rollData.dmg.isEmpoignade ? EMPOIGNADE : Misc.toSignedString(rollData.dmg.total));
|
||||
this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite);
|
||||
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
||||
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
||||
|
||||
@@ -5,13 +5,13 @@ import { RdDCombat } from "../rdd-combat.js"
|
||||
import { ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
import { RdDResolutionTable } from "../rdd-resolution-table.js"
|
||||
import { RDD_CONFIG, renderTemplate } from "../constants.js"
|
||||
import { EMPOIGNADE } from "../item/arme.js"
|
||||
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"
|
||||
import { RollTypeCuisine } from "./roll-type-cuisine.mjs"
|
||||
import { RollTypeMeditation } from "./roll-type-meditation.mjs"
|
||||
import { PART_DEFENSE } from "./roll-part-defense.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RdDRollTables } from "../rdd-rolltables.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
|
||||
export default class ChatRollResult {
|
||||
static init() {
|
||||
@@ -67,7 +67,7 @@ export default class ChatRollResult {
|
||||
isShowEncaissement(roll) {
|
||||
switch (roll.type.current) {
|
||||
case ROLL_TYPE_DEFENSE:
|
||||
return roll.rolled.isEchec && roll.attackerRoll?.dmg.mortalite != EMPOIGNADE
|
||||
return roll.rolled.isEchec
|
||||
}
|
||||
return false
|
||||
}
|
||||
@@ -132,6 +132,7 @@ export default class ChatRollResult {
|
||||
async chatListeners(html) {
|
||||
$(html).on("click", '.appel-chance', event => this.onClickAppelChance(event))
|
||||
$(html).on("click", '.appel-destinee', event => this.onClickAppelDestinee(event))
|
||||
$(html).on("click", '.button-defense', event => this.onClickDefense(event))
|
||||
$(html).on("click", '.encaissement', event => this.onClickEncaissement(event))
|
||||
$(html).on("click", '.resister-recul', event => this.onClickRecul(event))
|
||||
$(html).on("click", '.choix-particuliere', event => this.onClickChoixParticuliere(event))
|
||||
@@ -219,18 +220,41 @@ export default class ChatRollResult {
|
||||
})
|
||||
}
|
||||
|
||||
async onClickEncaissement(event) {
|
||||
async onClickDefense(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const attackerRoll = savedRoll.attackerRoll
|
||||
this.getCombat(attackerRoll)?.defenseV2(attackerRoll,
|
||||
[roll => { ChatUtility.removeChatMessageId(chatMessage.id) }]
|
||||
)
|
||||
}
|
||||
|
||||
async onClickEncaissement(event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event)
|
||||
const isMessageDemande = ChatUtility.getMessageData(chatMessage, 'demande-defense')
|
||||
const savedRoll = this.loadChatMessageRoll(chatMessage)
|
||||
const attaque = savedRoll.attackerRoll
|
||||
const defender = game.actors.get(savedRoll.ids.actorId)
|
||||
const attacker = game.actors.get(savedRoll.ids.opponentId)
|
||||
const defenderToken = savedRoll.ids.actorTokenId ? canvas.tokens.get(savedRoll.ids.actorTokenId) : undefined
|
||||
const attackerToken = savedRoll.ids.opponentTokenId ? canvas.tokens.get(savedRoll.ids.opponentTokenId) : undefined
|
||||
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
|
||||
|
||||
savedRoll.done.encaissement = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
switch (attaque.dmg.mortalite) {
|
||||
case RDD_CONFIG.encaissement.empoignade:
|
||||
savedRoll.done = savedRoll.done ?? {}
|
||||
savedRoll.done.empoignade = await RdDEmpoignade.ajustementEmpoignade(attackerToken.actor, defenderToken.actor)
|
||||
break
|
||||
case RDD_CONFIG.encaissement.entiteincarnee:
|
||||
case RDD_CONFIG.encaissement.nonmortel:
|
||||
case RDD_CONFIG.encaissement.mortel:
|
||||
const defender = defenderToken?.actor ?? game.actors.get(savedRoll.ids.actorId)
|
||||
const attacker = attackerToken?.actor ?? game.actors.get(savedRoll.ids.opponentId)
|
||||
await defender?.encaisserDommages(attaque.dmg, attacker, undefined, attackerToken, defenderToken)
|
||||
break
|
||||
}
|
||||
if (isMessageDemande) {
|
||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||
} else {
|
||||
savedRoll.done.encaissement = true
|
||||
await this.updateChatMessage(chatMessage, savedRoll)
|
||||
}
|
||||
}
|
||||
|
||||
async onClickRecul(event) {
|
||||
|
||||
@@ -54,13 +54,27 @@ export class RollBasicParts {
|
||||
}
|
||||
}
|
||||
|
||||
static prepareDefense(attackerRoll) {
|
||||
if (!attackerRoll.passeArme) {
|
||||
attackerRoll.passeArme = foundry.utils.randomID(16);
|
||||
}
|
||||
return {
|
||||
ids: RollBasicParts.reverseIds(attackerRoll),
|
||||
active: attackerRoll.opponent,
|
||||
opponent: attackerRoll.active,
|
||||
attackerRoll: attackerRoll,
|
||||
passeArme: attackerRoll.passeArme,
|
||||
show: { encaissement: true }
|
||||
}
|
||||
}
|
||||
|
||||
static reverseIds(rollData) {
|
||||
return {
|
||||
sceneId: rollData.ids.sceneId,
|
||||
actorId: rollData.ids.opponentId,
|
||||
actorTokenId: rollData.ids.opponentTokenId,
|
||||
opponentId: rollData.ids.actorId,
|
||||
opponentTokenId: rollData.actorTokenId
|
||||
opponentTokenId: rollData.ids.actorTokenId
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@ export class RollDialogAdapter {
|
||||
|
||||
const attaque = rollData.current.attaque;
|
||||
const choix = []
|
||||
const isEmpoignade = attaque.dmg.mortalite == 'empoignade';
|
||||
const isEmpoignade = attaque.dmg.isEmpoignade
|
||||
const isCharge = attaque.tactique == 'charge'
|
||||
/* TODO: cas de créatures faisant des lancers, Glou, Glipzouk */
|
||||
const isMeleeDiffNegative = (attaque.comp.type == ITEM_TYPES.competencecreature || rollData.current.carac.key == CARACS.MELEE)
|
||||
|
||||
@@ -44,6 +44,8 @@ import { RollTypeCuisine } from "./roll-type-cuisine.mjs";
|
||||
import { RollPartCuisine } from "./roll-part-cuisine.mjs";
|
||||
import { OptionsAvancees, ROLL_DIALOG_V2_TEST } from "../settings/options-avancees.js";
|
||||
import { ActorImpacts } from "../technical/actor-impacts.mjs";
|
||||
import { RollPartEmpoignade } from "./roll-part-empoignade.mjs";
|
||||
import { RollPartEmpoignadeTaille } from "./roll-part-empoignade-taille.mjs";
|
||||
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
|
||||
@@ -85,6 +87,8 @@ const ROLL_PARTS = [
|
||||
new RollPartConditions(),
|
||||
new RollPartEthylisme(),
|
||||
new RollPartMalusArmure(),
|
||||
new RollPartEmpoignadeTaille(),
|
||||
new RollPartEmpoignade(),
|
||||
new RollPartEncTotal(),
|
||||
new RollPartSurEnc(),
|
||||
new RollPartAppelMoral(),
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { RdDBonus } from "../rdd-bonus.js"
|
||||
import { DIFF, ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { DIFF, ROLL_TYPE_ATTAQUE, ROLL_TYPE_COMP } from "./roll-constants.mjs"
|
||||
import RollDialog from "./roll-dialog.mjs"
|
||||
import { PART_CARAC } from "./roll-part-carac.mjs"
|
||||
import { PART_COMP } from "./roll-part-comp.mjs"
|
||||
import { PART_DIFF } from "./roll-part-diff.mjs"
|
||||
@@ -12,6 +16,10 @@ export const PART_ATTAQUE = 'attaque'
|
||||
|
||||
const TACTIQUES = RdDBonus.tactiques.filter(it => it.isTactique)
|
||||
|
||||
const FILTER_ATTAQUE_EMPOIGNADE = attaque => attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_NON_EMPOIGNADE = attaque => !attaque.arme.isEmpoignade()
|
||||
const FILTER_ATTAQUE_EMPOIGNE = attaque => attaque.arme.isUtilisableEmpoigne() && ATTAQUE_TYPE_MELEE.includes(attaque.main)
|
||||
|
||||
export class RollPartAttaque extends RollPartSelect {
|
||||
|
||||
get code() { return PART_ATTAQUE }
|
||||
@@ -22,7 +30,8 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const attaques = rollData.active.actor.listAttaques()
|
||||
refs.attaques = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
refs.all = attaques.map(it => RollPartAttaque.$extractAttaque(it, rollData.active.actor))
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
refs.tactiques = TACTIQUES
|
||||
if (refs.attaques.length > 0) {
|
||||
const attaque = this.findAttaque(refs.attaques, this.getSaved(rollData))
|
||||
@@ -30,6 +39,10 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
}
|
||||
}
|
||||
|
||||
isAttaqueEmpoignade(it) {
|
||||
return it.arme.isEmpoignade()
|
||||
}
|
||||
|
||||
store(rollData, targetData) {
|
||||
super.store(rollData, targetData)
|
||||
this.getSaved(targetData).dmg = this.getCurrent(rollData).dmg
|
||||
@@ -59,10 +72,23 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
this.filterAttaquesEmpoignade(rollData)
|
||||
const current = this.getCurrent(rollData)
|
||||
current.dmg = RdDBonus.dmgRollV2(rollData, current)
|
||||
}
|
||||
|
||||
filterAttaquesEmpoignade(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const isEmpoignade = RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
refs.isEmpoignadeEnCours = RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
|
||||
const filterAttaques = isEmpoignade ?
|
||||
FILTER_ATTAQUE_EMPOIGNADE
|
||||
: refs.isEmpoignadeEnCours
|
||||
? FILTER_ATTAQUE_EMPOIGNE
|
||||
: FILTER_ATTAQUE_NON_EMPOIGNADE
|
||||
refs.attaques = refs.all.filter(filterAttaques)
|
||||
}
|
||||
|
||||
getAjustements(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
const tactique = current.tactique ? [{ label: current.tactique.label, value: current.tactique.attaque }] : []
|
||||
@@ -79,6 +105,7 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
const selectAttaque = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-attaque"]`)
|
||||
const selectTactique = rollDialog.element.querySelector(`roll-section[name="${this.code}"] select[name="select-tactique"]`)
|
||||
const checkMortalite = rollDialog.element.querySelector(`roll-section[name="${this.code}"] input[name="check-mortalite"]`)
|
||||
const utiliserDagueEmpoignade = rollDialog.element.querySelector(`roll-section[name="${this.code}"] a.utiliser-dague-empoignade`)
|
||||
const current = this.getCurrent(rollDialog.rollData)
|
||||
|
||||
selectAttaque.addEventListener("change", e => {
|
||||
@@ -99,6 +126,23 @@ export class RollPartAttaque extends RollPartSelect {
|
||||
current.dmg.mortalite = (e.currentTarget.checked ? RDD_CONFIG.encaissement.mortel : RDD_CONFIG.encaissement.nonmortel)
|
||||
rollDialog.render()
|
||||
})
|
||||
utiliserDagueEmpoignade?.addEventListener("click", e => {
|
||||
e.preventDefault()
|
||||
const rollData = rollDialog.rollData
|
||||
this.utiliserDagueEmpoignade(rollData)
|
||||
})
|
||||
}
|
||||
|
||||
utiliserDagueEmpoignade(rollData) {
|
||||
RollDialog.create({
|
||||
ids: { actorId: rollData.ids.actorId, actorTokenId: rollData.ids.actorTokenId },
|
||||
type: { allowed: [ROLL_TYPE_COMP], current: ROLL_TYPE_COMP },
|
||||
selected: {
|
||||
carac: { key: CARACS.DEXTERITE, forced: true },
|
||||
comp: { key: 'Dague', forced: true },
|
||||
diff: { type: DIFF.IMPOSEE, value: -4 }
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
impactOtherPart(part, rollData) {
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { Grammar } from "../grammar.js"
|
||||
import { RollPartSelect } from "./roll-part-select.mjs"
|
||||
import { ROLLDIALOG_SECTION } from "./roll-part.mjs"
|
||||
|
||||
@@ -12,8 +13,14 @@ export class RollPartCarac extends RollPartSelect {
|
||||
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
const actor = rollData.active.actor
|
||||
refs.all = [...this.$getActorCaracs(actor), ...this.$getCaracCompetenceCreature(actor)]
|
||||
.filter(c => !selected.forced ||
|
||||
(selected.key ?
|
||||
Grammar.includesLowerCaseNoAccent(c.label, selected.key)
|
||||
: c.key == '')
|
||||
)
|
||||
refs.caracs = refs.all
|
||||
this.$selectCarac(rollData)
|
||||
}
|
||||
|
||||
@@ -18,12 +18,16 @@ export class RollPartComp extends RollPartSelect {
|
||||
loadRefs(rollData) {
|
||||
const refs = this.getRefs(rollData)
|
||||
const selected = this.getSelected(rollData)
|
||||
refs.all = this.$getActorComps(rollData)
|
||||
.filter(comp => !selected.forced ||
|
||||
(selected.key ?
|
||||
Grammar.includesLowerCaseNoAccent(comp.name, selected.key)
|
||||
: comp.key == '')
|
||||
)
|
||||
const all = this.$getActorComps(rollData)
|
||||
if (selected.forced) {
|
||||
refs.all = all.filter(comp => Grammar.equalsInsensitive(comp.label, selected.key))
|
||||
if (refs.all.length == 0) {
|
||||
refs.all = all.filter(comp => Grammar.includesLowerCaseNoAccent(comp.label, selected.key))
|
||||
}
|
||||
}
|
||||
else {
|
||||
refs.all = all
|
||||
}
|
||||
refs.comps = refs.all
|
||||
this.$selectComp(rollData)
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { ITEM_TYPES } from "../constants.js"
|
||||
import { ITEM_TYPES, RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE, RdDItemArme } from "../item/arme.js"
|
||||
import { CARACS } from "../rdd-carac.js"
|
||||
import { DIFF, ROLL_TYPE_DEFENSE } from "./roll-constants.mjs"
|
||||
@@ -15,6 +15,8 @@ export class RollPartDefense extends RollPartSelect {
|
||||
|
||||
get code() { return PART_DEFENSE }
|
||||
get section() { return ROLLDIALOG_SECTION.CHOIX }
|
||||
|
||||
isValid(rollData) { return rollData.attackerRoll != undefined }
|
||||
visible(rollData) { return this.isRollType(rollData, ROLL_TYPE_DEFENSE) }
|
||||
|
||||
static getDiffAttaque(attackerRoll) {
|
||||
@@ -27,13 +29,22 @@ export class RollPartDefense extends RollPartSelect {
|
||||
const attackerRoll = rollData.attackerRoll
|
||||
const defenseur = rollData.active.actor
|
||||
refs.isDistance = [ATTAQUE_TYPE.TIR, ATTAQUE_TYPE.LANCER].find(it => it == attackerRoll?.main)
|
||||
const esquives = refs.isDistance == ATTAQUE_TYPE.TIR ? [] : defenseur.getCompetencesEsquive()
|
||||
.map(it => RollPartDefense.$extractEsquive(it, defenseur))
|
||||
const isEmpoignade = attackerRoll.dmg.isEmpoignade
|
||||
const isEmpoignadeEnCours = isEmpoignade && defenseur.itemTypes[ITEM_TYPES.empoignade].find(it =>
|
||||
[it.system.empoigneurid, it.system.empoigneid].includes(rollData.ids.opponentId) &&
|
||||
it.system.pointsemp != 0)
|
||||
|
||||
const parades = defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
|
||||
.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
|
||||
const esquives = (refs.isDistance == ATTAQUE_TYPE.TIR || isEmpoignadeEnCours)
|
||||
? []
|
||||
: defenseur.getCompetencesEsquive()
|
||||
const parades = isEmpoignade
|
||||
? [RdDItemArme.empoignade(defenseur)]
|
||||
: defenseur.items.filter(it => it.isParade() && (!refs.isDistance || it.isBouclier()))
|
||||
|
||||
refs.defenses = [...esquives, ...parades].filter(it => it != undefined)
|
||||
refs.defenses = [
|
||||
...esquives.map(it => RollPartDefense.$extractEsquive(it, defenseur)),
|
||||
...parades.map(it => RollPartDefense.$extractParade(it, attackerRoll?.arme, defenseur))
|
||||
]
|
||||
this.$selectDefense(rollData)
|
||||
}
|
||||
|
||||
|
||||
40
module/roll/roll-part-empoignade-taille.mjs
Normal file
40
module/roll/roll-part-empoignade-taille.mjs
Normal file
@@ -0,0 +1,40 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { COMBAT_ROLL_TYPES } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const EMPOIGNADE_TAILLE = "empoignade-taille"
|
||||
|
||||
export class RollPartEmpoignadeTaille extends RollPartCheckbox {
|
||||
|
||||
get code() { return EMPOIGNADE_TAILLE }
|
||||
|
||||
isValid(rollData) {
|
||||
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
return COMBAT_ROLL_TYPES.includes(rollData.type.current) &&
|
||||
RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor) &&
|
||||
this.getTailleDiff(rollData) != 0
|
||||
}
|
||||
|
||||
getTailleDiff(rollData) {
|
||||
const taille = rollData.active.actor.getTaille()
|
||||
const tailleOpponent = rollData.opponent.actor.getTaille()
|
||||
const diff = taille - tailleOpponent
|
||||
const diffTailleAbs = Math.max(0, Math.abs(diff) - 1)
|
||||
const signDiff = Math.sign(diff)
|
||||
return signDiff * diffTailleAbs
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
|
||||
getCheckboxLabel(rollData) {
|
||||
return `Taille ${rollData.active.actor.getTaille()} vs ${rollData.opponent.actor.getTaille()} `
|
||||
}
|
||||
getCheckboxValue(rollData) {
|
||||
return this.getTailleDiff(rollData)
|
||||
}
|
||||
}
|
||||
30
module/roll/roll-part-empoignade.mjs
Normal file
30
module/roll/roll-part-empoignade.mjs
Normal file
@@ -0,0 +1,30 @@
|
||||
import { RDD_CONFIG } from "../constants.js"
|
||||
import { ATTAQUE_TYPE_MELEE } from "../item/arme.js"
|
||||
import { RdDEmpoignade } from "../rdd-empoignade.js"
|
||||
import { ROLL_TYPE_ATTAQUE } from "./roll-constants.mjs"
|
||||
import { PART_ATTAQUE } from "./roll-part-attaque.mjs"
|
||||
import { RollPartCheckbox } from "./roll-part-checkbox.mjs"
|
||||
|
||||
const EMPOIGNADE = "empoignade"
|
||||
|
||||
export class RollPartEmpoignade extends RollPartCheckbox {
|
||||
|
||||
get code() { return EMPOIGNADE }
|
||||
|
||||
isValid(rollData) {
|
||||
return RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
|
||||
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId)
|
||||
}
|
||||
|
||||
visible(rollData) {
|
||||
return rollData.type.current == ROLL_TYPE_ATTAQUE &&
|
||||
ATTAQUE_TYPE_MELEE.includes(rollData.current[PART_ATTAQUE].main) &&
|
||||
RdDEmpoignade.isCombatantEmpoignade(rollData.ids.opponentId, rollData.ids.opponentTokenId) &&
|
||||
!RdDEmpoignade.isCombatantEmpoignade(rollData.ids.actorId, rollData.ids.actorTokenId) &&
|
||||
!RdDEmpoignade.isEmpoignadeEnCours(rollData.active.actor)
|
||||
}
|
||||
|
||||
getCheckboxIcon(rollData) { return `<img src="${RDD_CONFIG.icons.empoignade}">` }
|
||||
getCheckboxLabel(rollData) { return "vs. empoigneur" }
|
||||
getCheckboxValue(rollData) { return 4 }
|
||||
}
|
||||
@@ -47,6 +47,7 @@ export class RollType {
|
||||
}
|
||||
|
||||
setDiffType(rollData, type) {
|
||||
type = rollData.selected[PART_DIFF].type ?? type
|
||||
rollData.current[PART_DIFF].type = type
|
||||
this.setRollDataType(rollData)
|
||||
}
|
||||
|
||||
@@ -22,8 +22,8 @@ export const demiReveStatusEffect = {
|
||||
rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: RDD_CONFIG.icons.demiReve
|
||||
};
|
||||
const rddStatusEffects = [
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: RDD_CONFIG.icons.empoignade },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: RDD_CONFIG.icons.empoignade },
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, name: 'EFFECT.StatusGrappling', img: RDD_CONFIG.icons.empoignade },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#d5633d', name: 'EFFECT.StatusGrappled', img: RDD_CONFIG.icons.empoignade },
|
||||
|
||||
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
@@ -45,8 +45,9 @@ const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.Statu
|
||||
export class StatusEffects extends FormApplication {
|
||||
|
||||
static onReady() {
|
||||
const rddEffectIds = rddStatusEffects.map(it => it.id);
|
||||
const rddEffectIds = rddStatusEffects.map(it => it.id)
|
||||
rddStatusEffects.forEach(it => {
|
||||
it.name = game.i18n.localize(it.name)
|
||||
it.statuses = new Set([it.id])
|
||||
})
|
||||
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
|
||||
|
||||
Reference in New Issue
Block a user