foundryvtt-reve-de-dragon/module/rdd-dice.js

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import { ChatUtility } from "./chat-utility.js";
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export class RdDDice {
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/* -------------------------------------------- */
static async deDraconique(rollMode="selfroll") {
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let roll = new Roll("1d8x8").evaluate();
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await this.show(roll, rollMode);
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return roll.total - Math.ceil(roll.total / 8);
}
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/* -------------------------------------------- */
static async show(roll, rollMode = undefined) {
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if (roll.showDice || game.settings.get("foundryvtt-reve-de-dragon", "dice-so-nice") == true) {
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await this.showDiceSoNice(roll, rollMode);
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}
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return roll;
}
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/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode = undefined) {
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if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
let whisper = null;
let blind = false;
rollMode = rollMode == undefined ? game.settings.get("core", "rollMode") : rollMode;
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switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = ChatUtility.getUsersIds(user => user.isGM);
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break;
case "roll": //everybody
whisper = ChatUtility.getUsersIds(user => user.active);
break;
case "selfroll":
whisper = [game.user._id];
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break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
}
}