foundryvtt-reve-de-dragon/module/rdd-main.js

284 lines
10 KiB
JavaScript
Raw Normal View History

2020-06-07 23:16:50 +02:00
/**
* RdD system
* Author: LeRatierBretonnien
* Software License: GNU GPLv3
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { RdDActor } from "./actor.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDActorSheet } from "./actor-sheet.js";
2020-09-20 17:38:21 +02:00
import { RdDActorCreatureSheet } from "./actor-creature-sheet.js";
2020-12-16 22:06:03 +01:00
//import { RdDActorHumanoideSheet } from "./actor-humanoide-sheet.js";
2020-11-14 23:24:01 +01:00
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
2020-06-07 23:16:50 +02:00
import { RdDUtility } from "./rdd-utility.js";
2020-11-17 16:30:03 +01:00
import { TMRUtility } from "./tmr-utility.js";
2020-09-20 16:36:39 +02:00
import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
2020-12-05 00:04:40 +01:00
import { RdDTokenHud } from "./rdd-token-hud.js";
2020-12-29 00:11:58 +01:00
import { RdDCommands } from "./rdd-commands.js";
import { RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
2020-06-07 23:16:50 +02:00
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
2020-09-02 22:00:35 +02:00
/************************************************************************************/
const _patch_initiative = () => {
Combat.prototype.rollInitiative = async function (
ids,
formula = undefined,
2020-09-02 22:00:35 +02:00
messageOptions = {}
) {
console.log(
`${game.data.system.data.title} | Combat.rollInitiative()`,
ids,
formula,
messageOptions
);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for ( let cId = 0; cId < ids.length; cId++) {
const c = this.getCombatant( ids[cId] );
//if (!c) return results;
let rollFormula = formula; // Init per default
if ( !rollFormula ) {
let armeCombat, competence;
if ( c.actor.data.type == 'creature' || c.actor.data.type == 'entite') {
for (const competenceItem of c.actor.data.items) {
if ( competenceItem.data.iscombat) {
competence = duplicate(competenceItem);
}
}
rollFormula = RdDUtility.calculInitiative(competence.data.niveau, competence.data.carac_value);
} else {
for (const item of c.actor.data.items) {
if (item.type == "arme" && item.data.equipe) {
armeCombat = duplicate(item);
}
}
let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDUtility.findCompetence( c.actor.data.items, compName );
rollFormula = RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
}
2020-09-02 22:00:35 +02:00
}
//console.log("Combatat", c);
const roll = this._getInitiativeRoll(c, rollFormula);
2020-12-05 00:04:40 +01:00
if ( roll.total <= 0 ) roll.total = 1;
//console.log("Compute init for", armeCombat, competence, rollFormula, roll.total);
2020-09-02 22:00:35 +02:00
await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
// Send a chat message
2020-12-05 00:04:40 +01:00
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
2020-09-02 22:00:35 +02:00
let messageData = mergeObject(
{
speaker: {
scene: canvas.scene._id,
actor: c.actor ? c.actor._id : null,
token: c.token._id,
alias: c.token.name,
sound: CONFIG.sounds.dice,
},
flavor: `${c.token.name} a fait son jet d'Initiative`,
2020-09-02 22:00:35 +02:00
},
messageOptions
);
roll.toMessage(messageData, { rollMode, create: true });
}
return this;
};
}
/************************************************************************************/
2020-06-07 23:16:50 +02:00
Hooks.once("init", async function() {
console.log(`Initializing Reve de Dragon System`);
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates();
2020-11-12 23:50:37 +01:00
// Create useful storage space
game.system.rdd = {
rollDataHandler: {
attaques: {},
defenses: {}
},
2020-11-17 16:30:03 +01:00
TMRUtility: TMRUtility
}
2020-12-08 21:40:41 +01:00
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
name: "Accorder le rêve aux entités",
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
scope: "world",
config: true,
type: String,
choices: { // If choices are defined, the resulting setting will be a select menu
"avant-attaque": "Avant l'attaque",
"avant-defense": "Avant la défense",
"avant-encaissement": "Avant l'encaissement",
},
default: "avant-encaissement"
});
2020-12-08 21:40:41 +01:00
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "calendrier", {
name: "calendrier",
scope: "world",
config: false,
type: Object
});
2020-12-08 21:40:41 +01:00
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "liste-nombre-astral", {
name: "liste-nombre-astral",
scope: "world",
config: false,
type: Object
});
/* -------------------------------------------- */
2020-12-08 21:40:41 +01:00
game.settings.register("foundryvtt-reve-de-dragon", "calendrier-pos", {
name: "calendrierPos",
scope: "world",
config: false,
type: Object
});
/* -------------------------------------------- */
2020-11-17 11:35:05 +01:00
game.settings.register("foundryvtt-reve-de-dragon", "dice-so-nice", {
name: "Montrer les dés pour toutes les jets",
hint: "Utilise Dice So Nice pour tous les jets de dés possibles. Décocher pour limiter à la table de résolution",
scope: "client",
config: true,
default: false,
type: Boolean
});
2020-08-13 22:28:56 +02:00
//game.settings.get("<systemName>","<settingName>") to retrieve it and game.settings.set("<systemName>","<settingName>", <newValue>)
2020-12-08 21:40:41 +01:00
/* -------------------------------------------- */
// Set an initiative formula for the system
2020-06-07 23:16:50 +02:00
CONFIG.Combat.initiative = {
formula: "1d20",
decimals: 2
};
2020-06-17 20:31:43 +02:00
2020-12-08 21:40:41 +01:00
/* -------------------------------------------- */
2020-06-17 20:31:43 +02:00
game.socket.on("system.foundryvtt-reve-de-dragon", data => {
RdDUtility.performSocketMesssage( data );
});
2020-06-07 23:16:50 +02:00
2020-12-08 21:40:41 +01:00
/* -------------------------------------------- */
2020-06-07 23:16:50 +02:00
// Define custom Entity classes
CONFIG.Actor.entityClass = RdDActor;
CONFIG.RDD = {
resolutionTable : RdDResolutionTable.resolutionTable,
level_category : RdDUtility.getLevelCategory(),
carac_array : RdDUtility.getCaracArray(),
ajustementsConditions : RdDUtility.getAjustementsConditions(),
difficultesLibres : RdDUtility.getDifficultesLibres()
}
2020-06-07 23:16:50 +02:00
2020-12-08 21:40:41 +01:00
/* -------------------------------------------- */
2020-06-07 23:16:50 +02:00
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
2020-09-20 17:38:21 +02:00
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
types: ["personnage"],
makeDefault: true }
);
2020-11-14 23:24:01 +01:00
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, {
2020-09-20 17:38:21 +02:00
types: ["creature"],
makeDefault: true
});
2020-12-16 22:06:03 +01:00
/*Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorHumanoideSheet, {
2020-11-04 16:29:10 +01:00
types: ["humanoide"],
makeDefault: true
2020-12-16 22:06:03 +01:00
});*/
2020-11-14 23:24:01 +01:00
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
types: ["entite"],
makeDefault: true
});
2020-06-07 23:16:50 +02:00
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, {makeDefault: true});
2020-09-02 22:00:35 +02:00
2020-11-12 14:43:08 +01:00
// Handlebar function pour container
Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
2020-09-02 22:00:35 +02:00
// Patch the initiative formula
_patch_initiative();
2020-07-21 23:51:24 +02:00
});
/* -------------------------------------------- */
2020-11-23 19:51:34 +01:00
function messageDeBienvenue(){
ChatUtility.removeMyChatMessageContaining('<div id="message-bienvenue-rdd">');
2020-11-23 19:51:34 +01:00
ChatMessage.create( {
user: game.user._id,
whisper: [game.user._id],
2020-12-29 00:11:58 +01:00
content : `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span>
<br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs}
<br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div>
` });
2020-11-23 19:51:34 +01:00
}
2020-12-05 00:04:40 +01:00
/* -------------------------------------------- */
Hooks.once("renderApplication", () => {
messageDeBienvenue();
});
2020-07-24 10:51:11 +02:00
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function() {
2020-12-08 21:40:41 +01:00
2020-12-29 00:11:58 +01:00
// préparation des lignes de commandes
RdDCommands.init();
2020-12-08 21:40:41 +01:00
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier();
calendrier.initCalendrier();
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
2020-09-20 16:36:39 +02:00
calendrier.render(true);
2020-12-08 21:40:41 +01:00
} );
game.system.rdd.calendrier = calendrier; // Reference;
// Avertissement si joueur sans personnage
if ( !game.user.isGM && game.user.character == undefined) {
ui.notifications.info( "Attention ! Vous n'êtes connecté à aucun personnage !" );
ChatMessage.create( { content:"<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !",
user: game.user._id } );
//whisper: [ ChatMessage.getWhisperRecipients("GM") ] } );
}
2020-12-05 00:04:40 +01:00
// Integration du TokenHUD
2020-12-20 21:54:09 +01:00
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
Hooks.on("updateCombat", (combat, data) => { RdDCombat.updateCombatRound(combat, data) } );
2020-09-20 16:36:39 +02:00
});
2020-07-24 10:51:11 +02:00
2020-07-21 23:51:24 +02:00
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
2020-12-29 00:11:58 +01:00
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.toLowerCase().match(regExp);
if (game.system.rdd.commands.processChatCommand(commands, content, msg)){
return false;
}
}
return true;
});
2020-11-24 16:41:15 +01:00
/* -------------------------------------------- */
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
RdDUtility.pushInitiativeOptions( html, options );
})