foundryvtt-reve-de-dragon/module/actor-creature-sheet.js

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/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { HtmlUtility } from "./html-utility.js";
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import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
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/* -------------------------------------------- */
export class RdDActorCreatureSheet extends RdDActorSheet {
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/** @override */
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static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
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width: 640,
height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
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});
}
/* -------------------------------------------- */
getData() {
let data = super.getData();
console.log("Creature : ", data);
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data.itemsByType = {};
for (const item of data.items) {
let list = data.itemsByType[item.type];
if (!list) {
list = [];
data.itemsByType[item.type] = list;
}
list.push(item);
}
// Compute current carac sum
let sum = 0;
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Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } });
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data.data.caracSum = sum;
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data.data.carac.taille.isTaille = true; // To avoid button link;
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data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
data.data.isGM = game.user.isGM;
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data.data.competencecreature = data.itemsByType["competencecreature"];
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this.actor.computeEncombrementTotalEtMalusArmure();
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RdDUtility.filterItemsPerTypeForSheet(data);
RdDUtility.buildArbreDeConteneur(this, data);
data.data.encTotal = this.actor.encTotal;
data.data.isGM = game.user.isGM;
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console.log("Creature : ", this.objetVersConteneur, data);
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return data;
}
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/* -------------------------------------------- */
/** @override */
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activateListeners(html) {
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super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// On competence change
html.find('.creature-carac').change((event) => {
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let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
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});
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html.find('.creature-niveau').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
});
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html.find('.creature-dommages').change((event) => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
}
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/* -------------------------------------------- */
/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}