foundryvtt-reve-de-dragon/module/dialog-fabriquer-potion.js

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import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static async create(actor, item, dialogConfig) {
let potionData = DialogFabriquerPotion.prepareData(actor, item);
let conf = {
title: `Fabriquer une potion de ${potionData.data.categorie}`,
content: await renderTemplate(dialogConfig.html, potionData),
default: potionData.buttonName,
};
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
const dialog = new DialogFabriquerPotion(actor, potionData, conf, options);
dialog.render(true);
return dialog;
}
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = duplicate(Misc.data(item));
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potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.data.quantite);
potionData.nbBrins = Math.min(potionData.data.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
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potionData.buttonName = "Fabriquer";
return potionData;
}
/* -------------------------------------------- */
constructor(actor, potionData, conf, options) {
conf.buttons = {
[potionData.buttonName]: {
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label: potionData.buttonName, callback: it => this.onFabriquer(it)
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}
};
super(conf, options);
this.actor = actor;
this.potionData = potionData;
}
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static getNombreBrinOptimal(herbeData) {
switch (herbeData.data.categorie ?? '') {
case "Soin": return 12 - herbeData.data.niveau;
case "Repos": return 7 - herbeData.data.niveau;
}
return 1;
}
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/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find("#nbBrins").change(event => {
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this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
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});
}
/* -------------------------------------------- */
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async onFabriquer(it) {
await $("#nbBrins").change();
this.actor.fabriquerPotion(this.potionData);
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this.close();
}
}