Files
bol/module/bol.js

191 lines
6.0 KiB
JavaScript

/* -------------------------------------------- */
// Import Modules
import { BoLActor } from "./actor/actor.js"
// AppV1 actor sheets kept for reference only (AppV2 used via sheets.* below)
import { BoLItem } from "./item/item.js"
// Note: Old BoLItemSheet (AppV1) is now replaced by AppV2 sheets
import { System, BOL } from "./system/config.js"
import { preloadHandlebarsTemplates } from "./system/templates.js"
import { registerHandlebarsHelpers } from "./system/helpers.js"
import registerHooks from "./system/hooks.js"
import { Macros } from "./system/macros.js"
import { BoLUtility } from "./system/bol-utility.js"
import { BoLCombatManager } from "./system/bol-combat.js"
import { BoLTokenHud } from "./system/bol-action-hud.js"
import { BoLHotbar } from "./system/bol-hotbar.js"
import { BoLCommands } from "./system/bol-commands.js"
import { BoLRoll } from "./controllers/bol-rolls.js"
// Import DataModels
import * as models from "./models/_module.mjs"
// Import AppV2 Sheets
import * as sheets from "./applications/sheets/_module.mjs"
/* -------------------------------------------- */
Hooks.once('init', async function () {
game.bol = {
BoLActor,
BoLItem,
BoLHotbar,
BoLRoll,
BoLUtility,
macros: Macros,
config: BOL,
models,
sheets
};
// Game socket
game.socket.on("system.bol", sockmsg => {
BoLUtility.onSocketMessage(sockmsg);
})
/**
* Set an initiative formula for the system
* @type {String}
*/
CONFIG.Combat.initiative = {
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
decimals: 2
};
// Define custom Entity classes
CONFIG.Actor.documentClass = BoLActor;
CONFIG.Actor.dataModels = {
character: models.BoLCharacter,
encounter: models.BoLEncounter,
horde: models.BoLHorde,
vehicle: models.BoLVehicle
}
CONFIG.Item.documentClass = BoLItem;
CONFIG.Item.dataModels = {
item: models.BoLItem,
feature: models.BoLFeature
}
CONFIG.Combat.documentClass = BoLCombatManager;
// Register sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("bol", sheets.BoLHordeSheet, { types: ["horde"], makeDefault: true })
// Register AppV2 Item Sheets
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLItemSheet, { types: ["item"], makeDefault: true });
foundry.documents.collections.Items.registerSheet("bol", sheets.BoLFeatureSheet, { types: ["feature"], makeDefault: true });
// Debug: Verify AppV2 sheets are loaded
console.log("BoL Item Sheets registered:", {
BoLItemSheet: sheets.BoLItemSheet.name,
BoLFeatureSheet: sheets.BoLFeatureSheet.name,
extendsApplicationV2: sheets.BoLItemSheet.prototype instanceof foundry.applications.api.ApplicationV2
});
// Inot useful stuff
BoLUtility.init()
BoLTokenHud.init()
BoLHotbar.init()
BoLCommands.init()
// Preload Handlebars Templates
await preloadHandlebarsTemplates();
// Register Handlebars helpers
registerHandlebarsHelpers();
// Register hooks
registerHooks()
if (typeof Babele !== 'undefined') {
Babele.get().setSystemTranslationsDir("compendiums");
}
});
/* -------------------------------------------- */
async function welcomeMessage() {
const noRulebook = !game.modules.find(m => m.id === "bol-rulebook")
const content = await foundry.applications.handlebars.renderTemplate(
"systems/bol/templates/chat/chat-welcome.hbs",
{ noRulebook }
)
ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content })
if (game.user.isGM && game.i18n.lang == 'en' && !game.modules.find(m => m.id == "babele")) {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div class="bol-welcome-card"><div class="welcome-body"><p class="welcome-warning">⚠ WARNING ! English language selected, but Babele module is not installed !<br>Please install babele from the module tab in Foundry interface.</p></div></div>`
})
ui.notifications.warn("WARNING ! English language selected, but babele module is not installed !<br>Please install babele from the module tab in Foundry interface.")
}
}
/* -------------------------------------------- */
Hooks.once('ready', async function () {
BoLUtility.ready()
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err =>
console.log("No stats available, giving up.")
)
welcomeMessage()
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info(game.i18n.localize("BOL.chat.pcwarning"));
ChatMessage.create({
content: game.i18n.localize("BOL.chat.pcwarningmsg") + game.user.name,
user: game.user._id
});
}
if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
ui.notifications.info(game.i18n.localize("BOL.chat.pcnotlinked"));
ChatMessage.create({
content: game.i18n.localize("BOL.chat.pcnotlinkedmsg") + game.user.name,
user: game.user._id
});
}
const damageFR = {
"0": "0",
"1": "1",
"2": "2",
"3": "3",
"d3": "d3",
"d6M": "d6M (Malus)",
"d6": "d6",
"d6B": "d6B (Bonus)",
"d6BB": "d6B + dé bonus",
}
const damageEN = {
"0": "0",
"1": "1",
"2": "2",
"3": "3",
"d3": "d3",
"d6M": "d6L (Penalty)",
"d6": "d6",
"d6B": "d6H (Bonus)",
"d6BB": "d6H + Bonus die",
}
if (game.i18n.lang === "fr") {
game.bol.config.damageValues = damageFR;
} else {
game.bol.config.damageValues = damageEN;
}
})