Files
bol/module/applications/sheets/vehicle-sheet.mjs

71 lines
2.0 KiB
JavaScript

import BoLBaseActorSheet from "./base-actor-sheet.mjs"
/**
* Actor Sheet for BoL vehicles using AppV2
*/
export default class BoLVehicleSheet extends BoLBaseActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
actions: {
...super.DEFAULT_OPTIONS.actions,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/bol/templates/actor/vehicle-sheet.hbs",
},
}
/** @override */
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
context.weapons = actor.vehicleWeapons
context.options = this.options
context.editScore = this.options.editScore
context.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
actor.system.description || "", { async: true }
)
console.log("VEHICLE (AppV2)", context) // TODO: remove before release
return context
}
/** @override */
_activateListeners() {
super._activateListeners()
if (!this.isEditable) return
// Item create via header dataset
this.element.querySelectorAll(".item-create").forEach((el) => {
el.addEventListener("click", (ev) => {
ev.preventDefault()
const header = ev.currentTarget
const type = header.dataset.type
const data = foundry.utils.duplicate(header.dataset)
delete data.type
this.actor.createEmbeddedDocuments("Item", [{ name: `New ${type}`, type, data }])
})
})
// Create vehicle weapon
this.element.querySelectorAll(".vehicle-weapon-add").forEach((el) => {
el.addEventListener("click", () => {
this.actor.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("BOL.ui.newEquipment"),
type: "item",
system: { category: "vehicleweapon" },
}], { renderSheet: true })
})
})
}
}