Files
bol/module/applications/sheets/actor-sheet.mjs

145 lines
5.2 KiB
JavaScript

import BoLBaseActorSheet from "./base-actor-sheet.mjs"
import { BoLUtility } from "../../system/bol-utility.js"
/**
* Actor Sheet for BoL characters and encounters using AppV2
*/
export default class BoLActorSheet extends BoLBaseActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
actions: {
...super.DEFAULT_OPTIONS.actions,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/bol/templates/actor/actor-sheet.hbs",
},
}
/** @override */
tabGroups = { primary: "stats" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
context.data = actor.toObject()
context.details = actor.details
context.attributes = actor.attributes
context.aptitudes = actor.aptitudes
context.resources = actor.getResourcesFromType()
context.xp = actor.system.xp
context.equipment = actor.equipment
context.equipmentCreature = actor.equipmentCreature
context.weapons = actor.weapons
context.protections = actor.protections
context.spells = actor.spells
context.alchemy = actor.alchemy
context.containers = actor.containers
context.treasure = actor.treasure
context.boleffects = actor.boleffects
context.alchemyrecipe = actor.alchemyrecipe
context.horoscopes = actor.horoscopes
context.vehicles = actor.vehicles
context.fightoptions = actor.fightoptions
context.ammos = actor.ammos
context.misc = actor.misc
context.xplog = actor.xplog
context.combat = actor.buildCombat()
context.initiativeRank = actor.getInitiativeRank()
context.features = actor.buildFeatures()
context.options = this.options
context.editScore = this.options.editScore
context.useBougette = (actor.type === "character" && BoLUtility.getUseBougette()) || false
context.bougette = actor.getBougette()
context.charType = actor.getCharType()
context.villainy = actor.getVillainy()
context.isUndead = actor.isUndead()
context.biography = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
actor.system.details?.biography || "", { async: true }
)
context.notes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
actor.system.details?.notes || "", { async: true }
)
context.isSorcerer = actor.isSorcerer()
context.isAlchemist = actor.isAlchemist()
context.isAstrologer = actor.isAstrologer()
context.isMysteries = context.isSorcerer || context.isAlchemist || context.isAstrologer
context.isPriest = actor.isPriest()
context.horoscopeGroupList = game.settings.get("bol", "horoscope-group")
console.log("ACTORDATA (AppV2)", context)
return context
}
/** @override */
_activateListeners() {
super._activateListeners()
if (!this.isEditable) return
// Create generic item
this.element.querySelectorAll(".create-item").forEach((el) => {
el.addEventListener("click", () => {
this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newEquipment"), type: "item" }], { renderSheet: true })
})
})
// Create natural weapon
this.element.querySelectorAll(".create-natural-weapon").forEach((el) => {
el.addEventListener("click", () => {
const system = foundry.utils.duplicate(game.bol.config.defaultNaturalWeapon)
this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalWeapon"), type: "item", system }], { renderSheet: true })
})
})
// Create natural protection
this.element.querySelectorAll(".create-natural-protection").forEach((el) => {
el.addEventListener("click", () => {
const system = foundry.utils.duplicate(game.bol.config.defaultNaturalProtection)
this.actor.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("BOL.ui.newNaturalProtection"), type: "item", system }], { renderSheet: true })
})
})
// Item create via header dataset (type-based creation)
this.element.querySelectorAll(".item-create").forEach((el) => {
el.addEventListener("click", (ev) => {
ev.preventDefault()
const header = ev.currentTarget
const type = header.dataset.type
const data = foundry.utils.duplicate(header.dataset)
const name = `New ${type}`
delete data.type
this.actor.createEmbeddedDocuments("Item", [{ name, type, data }])
})
})
// Add XP Log entry
this.element.querySelectorAll(".xplog-add").forEach((el) => {
el.addEventListener("click", (ev) => {
ev.preventDefault()
this.actor.addXPLog("other", "Nouveau", 0, 0)
})
})
// Add item by category/subtype (equipment tab headers)
this.element.querySelectorAll(".item-add").forEach((el) => {
el.addEventListener("click", (ev) => {
ev.preventDefault()
const { itemType, category, subtype } = ev.currentTarget.dataset
const system = { category, subtype }
this.actor.createEmbeddedDocuments("Item", [{
name: game.i18n.localize("BOL.ui.newEquipment"),
type: itemType || "item",
system,
}], { renderSheet: true })
})
})
}
}