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bol-v11.0.
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bol-v11.0.
Author | SHA1 | Date | |
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34924b07c0 | |||
66bf299ea4 | |||
37ab0d01dc | |||
2e3a97de04 | |||
01dbe76f59 | |||
ca33defd75 |
54
.gitea/workflows/main.yml
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54
.gitea/workflows/main.yml
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@ -0,0 +1,54 @@
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name: Release Creation
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on:
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release:
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types: [published]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
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#- uses: actions/checkout@v3
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- uses: RouxAntoine/checkout@v3.5.4
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with:
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ref: 'v10'
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# get part of the tag after the `v`
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- name: Extract tag version number
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id: get_version
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uses: battila7/get-version-action@v2
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# Substitute the Manifest and Download URLs in the module.json
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- name: Substitute Manifest and Download Links For Versioned Ones
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id: sub_manifest_link_version
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uses: microsoft/variable-substitution@v1
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with:
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files: 'system.json'
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/public/bol
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manifest: https://www.uberwald.me/gitea/public/bol/releases/latest/module.json
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download: https://www.uberwald.me/gitea/public/bol/releases/download/${{github.event.release.tag_name}}/bol.zip
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# Create a zip file with all files required by the module to add to the release
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- run: |
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apt update -y
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apt install -y zip
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- run: zip -r ./fvtt-ecryme.zip system.json template.json README.md LICENSE.txt fonts/ images/ lang/ modules/ packs/ styles/ templates/ translated/
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- name: setup go
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uses: https://github.com/actions/setup-go@v4
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with:
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go-version: '>=1.20.1'
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- name: Use Go Action
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id: use-go-action
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uses: https://gitea.com/actions/release-action@main
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with:
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files: |-
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./fvtt-ecryme.zip
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system.json
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api_key: '${{secrets.RELEASE_TOKEN_UBERWALD}}'
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15
.gitignore
vendored
15
.gitignore
vendored
@ -1 +1,14 @@
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.history/
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.vscode/settings.json
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.idea
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.history
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todo.md
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/.vscode
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/ignored/
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/node_modules/
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/jsconfig.json
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/package.json
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/package-lock.json
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/packs/*/
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/packs/*/CURRENT
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/packs/*/LOG
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/packs/*/LOCK
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@ -1,3 +1,7 @@
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# v11.0.8
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- Correction sur les malus de bouclier (blocage)
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- Corrrection sur le malus d'init des boucliers qui était mal affiché dans la fiche d'item
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# v10.4.0
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- Ajout de la gestion d'effets
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13
css/bol.css
13
css/bol.css
@ -1044,9 +1044,18 @@ body.system-bol img#logo {
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justify-content: flex-start;
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flex-direction: column;
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position: absolute;
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top: 2.75rem;
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/*transform: translate(0, -30%);*/
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top: -4rem;
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max-width: 250px;
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left: 4rem;
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}
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.tokenhudext.right2 {
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justify-content: flex-start;
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flex-direction: column;
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position: absolute;
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top: -4rem;
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left: 12rem;
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}
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.control-icon.tokenhudicon {
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width: fit-content;
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height: fit-content;
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@ -1063,7 +1072,7 @@ body.system-bol img#logo {
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z-index: 2;
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}
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.bol-hud-menu label {
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font-size: 0.75rem;
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font-size: 0.6rem;
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}
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.bol-margin-tb-2 {
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margin-top: 2px;
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10
lang/de.json
10
lang/de.json
@ -355,6 +355,16 @@
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"BOL.vehicleCategory.boat" : "Schiff",
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"BOL.vehicleCategory.other" : "Anderes",
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"BOL.ui.astrologerPoints": "Points d'Astrologie",
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"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
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"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
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"BOL.ui.answer": "Réponse",
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"BOL.ui.horoscopefavorable": "Favorable (1dB)",
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"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
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"BOL.ui.horoscopes": "Horoscopes",
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"BOL.ui.horoscopesBonus": "Horoscopes (Bonus)",
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"BOL.ui.horoscopesMalus": "Horoscopes (Malus)",
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"BOL.ui.groupHoroscope": "Horoscrope de Groupe de ",
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"BOL.range.PointBlank": "Direkt",
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"BOL.range.Short": "Kurz",
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11
lang/en.json
11
lang/en.json
@ -35,6 +35,17 @@
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"BOL.ui.tab.spellalchemy": "Spells & Alchemy",
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"BOL.ui.tab.astrologer": "Astrologer",
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"BOL.ui.astrologerPoints": "Points d'Astrologie",
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"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
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"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
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"BOL.ui.answer": "Réponse",
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"BOL.ui.horoscopefavorable": "Favorable (1dB)",
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"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
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"BOL.ui.horoscopes": "Horoscopes",
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"BOL.ui.horoscopesBonus": "Horoscopes (Bonus)",
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"BOL.ui.horoscopesMalus": "Horoscopes (Malus)",
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"BOL.ui.groupHoroscope": "Horoscrope de Groupe de ",
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"BOL.ui.properties": "Properties",
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"BOL.ui.description": "Description",
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"BOL.ui.actions": "Actions",
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@ -21,6 +21,18 @@ export class BoLActor extends Actor {
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super.prepareData()
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}
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/* -------------------------------------------- */
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user);
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// Configure prototype token settings
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const prototypeToken = {};
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if (this.type === "character") Object.assign(prototypeToken, {
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sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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});
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this.updateSource({ prototypeToken });
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}
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/* -------------------------------------------- */
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isHeroAdversary() {
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if (this.type === 'character') {
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@ -424,6 +424,7 @@ export class BoLRoll {
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} else {
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this.rollData.shieldMalus = 0
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}
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this.updateTotalDice()
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})
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html.find('#career').change((event) => {
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@ -492,10 +493,10 @@ export class BoLRoll {
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rollData.armorMalus = defender.armorMalusValue
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rollData.shieldBlock = 'none'
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let shields = defender.shields
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//console.log("Defender stats", defender)
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for (let shield of shields) {
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rollData.shieldBlock = (shield.system.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
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rollData.shieldAttackMalus = (shield.system.properties.blocking.malus) ? shield.system.properties.blocking.malus : 1;
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rollData.applyShieldMalus = false
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}
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}
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}
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@ -528,11 +529,6 @@ export class BoLRoll {
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rollData.nbFlaws = 0
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rollData.nbDice = 0
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rollData.isHeroAdversary = actor.isHeroAdversary()
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if (rollData.shieldBlock == 'blockall') {
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rollData.shieldMalus = rollData.shieldAttackMalus;
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} else {
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rollData.shieldMalus = 0
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}
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rollData.careerBonus = rollData.careerBonus ?? 0
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rollData.modRanged = rollData.modRanged ?? 0
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rollData.mod = rollData.mod ?? 0
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@ -545,6 +541,12 @@ export class BoLRoll {
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this.preProcessFightOption(rollData)
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this.updateArmorMalus(rollData)
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this.updatePPCost(rollData)
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// Prepare blocking case
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if (rollData.shieldBlock == 'blockall') {
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rollData.shieldMalus = rollData.shieldAttackMalus;
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} else {
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rollData.shieldMalus = 0
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}
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// Save
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this.rollData = rollData
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console.log("ROLLDATA", rollData)
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@ -571,24 +573,21 @@ export class BoLRoll {
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ui.notifications.warn("Pas assez de Points de Pouvoir !")
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return
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}
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//console.log("ROLLMALUS", rollData)
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rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ? $('#register-init').is(":checked") : false;
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const isMalus = (rollData.bmDice < 0)
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//rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
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let rollbase = rollData.attrValue + rollData.aptValue
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if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
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rollbase = 0
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}
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let diceData = BoLUtility.getDiceData()
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let malusInit = rollData.combatData?.malusInit || 0
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const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier - malusInit
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const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
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rollData.formula = formula
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rollData.modifiers = modifiers
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console.log("Rolldata before", rollData)
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let r = new BoLDefaultRoll(rollData);
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r.roll();
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@ -658,7 +658,7 @@ export class BoLUtility {
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let formula = damageString
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if (damageString.includes("d") || damageString.includes("D")) {
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var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g')
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let myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g')
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let res = myReg.exec(damageString)
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let nbDice = parseInt(res[1])
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let postForm = 'kh' + nbDice
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@ -14,11 +14,10 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "11.0.6",
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"version": "11.0.7",
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"compatibility": {
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"minimum": "10",
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"maximum": "11",
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"verified": "11"
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"maximum": "11"
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},
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"esmodules": [
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"module/bol.js"
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@ -203,7 +202,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.6.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.7.zip",
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"background": "systems/bol/ui/page_accueil.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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@ -76,7 +76,7 @@
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<div class="form-group">
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<label class="property-label">{{localize "BOL.itemModifiers.init"}}</label>
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<div class="form-fields">
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<input class="field-value" type="text" name="system.properties.modifiers.init" value="{{item.system.properties.modifiers.c}}" data-dtype="Number"/>
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<input class="field-value" type="text" name="system.properties.modifiers.init" value="{{item.system.properties.modifiers.init}}" data-dtype="Number"/>
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</div>
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</div>
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<div class="form-group">
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@ -2,9 +2,20 @@
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<img class="bol-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Action" />
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<div class="bol-hud-list tokenhudext right">
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{{#each actionsList as |action key|}}
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{{#if (eq system.subtype "weapon")}}
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<div class="control-icon tokenhudicon bol-hud-menu" data-action-index="{{key}}" title="{{action.name}}">
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<label>{{action.name}}</label>
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</div>
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{{/if}}
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{{/each}}
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</div>
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</div>
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<div class="bol-hud-list tokenhudext right2">
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{{#each actionsList as |action key|}}
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{{#if (eq system.subtype "fightoption")}}
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<div class="control-icon tokenhudicon bol-hud-menu" data-action-index="{{key}}" title="{{action.name}}">
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<label>{{action.name}}</label>
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</div>
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{{/if}}
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{{/each}}
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</div>
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</div>
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Reference in New Issue
Block a user