Compare commits
8 Commits
bol-v11.0.
...
bol-v11.0.
Author | SHA1 | Date | |
---|---|---|---|
37ab0d01dc | |||
2e3a97de04 | |||
01dbe76f59 | |||
ca33defd75 | |||
2e616e3e31 | |||
3be7f4bf9f | |||
1b8e0840b0 | |||
2cdd096c98 |
54
.gitea/workflows/main.yml
Normal file
54
.gitea/workflows/main.yml
Normal file
@ -0,0 +1,54 @@
|
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name: Release Creation
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||||
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on:
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release:
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types: [published]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
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#- uses: actions/checkout@v3
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- uses: RouxAntoine/checkout@v3.5.4
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with:
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ref: 'master'
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# get part of the tag after the `v`
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- name: Extract tag version number
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id: get_version
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uses: battila7/get-version-action@v2
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# Substitute the Manifest and Download URLs in the module.json
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- name: Substitute Manifest and Download Links For Versioned Ones
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id: sub_manifest_link_version
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uses: microsoft/variable-substitution@v1
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with:
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files: 'system.json'
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env:
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/public/bol
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manifest: https://www.uberwald.me/gitea/public/bol/releases/latest/module.json
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download: https://www.uberwald.me/gitea/public/bol/releases/download/${{github.event.release.tag_name}}/bol.zip
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# Create a zip file with all files required by the module to add to the release
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- run: |
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apt update -y
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apt install -y zip
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- run: zip -r ./fvtt-ecryme.zip system.json template.json README.md LICENSE.txt fonts/ images/ lang/ modules/ packs/ styles/ templates/ translated/
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- name: setup go
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uses: https://github.com/actions/setup-go@v4
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with:
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go-version: '>=1.20.1'
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- name: Use Go Action
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id: use-go-action
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uses: https://gitea.com/actions/release-action@main
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with:
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files: |-
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./fvtt-ecryme.zip
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system.json
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api_key: '${{secrets.RELEASE_TOKEN_UBERWALD}}'
|
15
.gitignore
vendored
15
.gitignore
vendored
@ -1 +1,14 @@
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.history/
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.vscode/settings.json
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.idea
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.history
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todo.md
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/.vscode
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/ignored/
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/node_modules/
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/jsconfig.json
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/package.json
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/package-lock.json
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/packs/*/
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/packs/*/CURRENT
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/packs/*/LOG
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/packs/*/LOCK
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|
13
css/bol.css
13
css/bol.css
@ -1044,9 +1044,18 @@ body.system-bol img#logo {
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justify-content: flex-start;
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flex-direction: column;
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position: absolute;
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top: 2.75rem;
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/*transform: translate(0, -30%);*/
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top: -4rem;
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max-width: 250px;
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left: 4rem;
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}
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.tokenhudext.right2 {
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justify-content: flex-start;
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flex-direction: column;
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position: absolute;
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top: -4rem;
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left: 12rem;
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}
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.control-icon.tokenhudicon {
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width: fit-content;
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height: fit-content;
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@ -1063,7 +1072,7 @@ body.system-bol img#logo {
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z-index: 2;
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}
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.bol-hud-menu label {
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font-size: 0.75rem;
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font-size: 0.6rem;
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}
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.bol-margin-tb-2 {
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margin-top: 2px;
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|
10
lang/de.json
10
lang/de.json
@ -355,6 +355,16 @@
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"BOL.vehicleCategory.boat" : "Schiff",
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"BOL.vehicleCategory.other" : "Anderes",
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"BOL.ui.astrologerPoints": "Points d'Astrologie",
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"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
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"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
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"BOL.ui.answer": "Réponse",
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"BOL.ui.horoscopefavorable": "Favorable (1dB)",
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"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
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"BOL.ui.horoscopes": "Horoscopes",
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"BOL.ui.horoscopesBonus": "Horoscopes (Bonus)",
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"BOL.ui.horoscopesMalus": "Horoscopes (Malus)",
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"BOL.ui.groupHoroscope": "Horoscrope de Groupe de ",
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"BOL.range.PointBlank": "Direkt",
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"BOL.range.Short": "Kurz",
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|
11
lang/en.json
11
lang/en.json
@ -35,6 +35,17 @@
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"BOL.ui.tab.spellalchemy": "Spells & Alchemy",
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"BOL.ui.tab.astrologer": "Astrologer",
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"BOL.ui.astrologerPoints": "Points d'Astrologie",
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"BOL.ui.astrologerPointsLabel": "Points d'Astrologie actuels",
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"BOL.ui.ishoroscopemajor": "Horoscope Majeur (ie de groupe) ?",
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"BOL.ui.answer": "Réponse",
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"BOL.ui.horoscopefavorable": "Favorable (1dB)",
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"BOL.ui.horoscopeunfavorable": "Défavorable (1dM)",
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"BOL.ui.horoscopes": "Horoscopes",
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"BOL.ui.horoscopesBonus": "Horoscopes (Bonus)",
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"BOL.ui.horoscopesMalus": "Horoscopes (Malus)",
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"BOL.ui.groupHoroscope": "Horoscrope de Groupe de ",
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"BOL.ui.properties": "Properties",
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"BOL.ui.description": "Description",
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"BOL.ui.actions": "Actions",
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|
@ -1,6 +1,5 @@
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import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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import { BoLDefaultRoll, BoLRoll } from "../controllers/bol-rolls.js";
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import { BoLUtility } from "../system/bol-utility.js";
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import { BoLRoll } from "../controllers/bol-rolls.js";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -22,6 +21,18 @@ export class BoLActor extends Actor {
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super.prepareData()
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}
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/* -------------------------------------------- */
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user);
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// Configure prototype token settings
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const prototypeToken = {};
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if (this.type === "character") Object.assign(prototypeToken, {
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sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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});
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this.updateSource({ prototypeToken });
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}
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/* -------------------------------------------- */
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isHeroAdversary() {
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if (this.type === 'character') {
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@ -753,7 +764,7 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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buildListeActions() {
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return this.melee.concat(this.ranged).concat(this.natural)
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return this.melee.concat(this.ranged).concat(this.natural).concat(this.fightoptions)
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}
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/*-------------------------------------------- */
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|
@ -424,6 +424,7 @@ export class BoLRoll {
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} else {
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this.rollData.shieldMalus = 0
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}
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this.updateTotalDice()
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})
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html.find('#career').change((event) => {
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@ -492,10 +493,10 @@ export class BoLRoll {
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rollData.armorMalus = defender.armorMalusValue
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rollData.shieldBlock = 'none'
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let shields = defender.shields
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//console.log("Defender stats", defender)
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for (let shield of shields) {
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rollData.shieldBlock = (shield.system.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
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rollData.shieldAttackMalus = (shield.system.properties.blocking.malus) ? shield.system.properties.blocking.malus : 1;
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rollData.applyShieldMalus = false
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}
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}
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}
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@ -528,11 +529,6 @@ export class BoLRoll {
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rollData.nbFlaws = 0
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rollData.nbDice = 0
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rollData.isHeroAdversary = actor.isHeroAdversary()
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if (rollData.shieldBlock == 'blockall') {
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rollData.shieldMalus = rollData.shieldAttackMalus;
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} else {
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rollData.shieldMalus = 0
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}
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rollData.careerBonus = rollData.careerBonus ?? 0
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rollData.modRanged = rollData.modRanged ?? 0
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rollData.mod = rollData.mod ?? 0
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@ -545,6 +541,12 @@ export class BoLRoll {
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this.preProcessFightOption(rollData)
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this.updateArmorMalus(rollData)
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this.updatePPCost(rollData)
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// Prepare blocking case
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if (rollData.shieldBlock == 'blockall') {
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rollData.shieldMalus = rollData.shieldAttackMalus;
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} else {
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rollData.shieldMalus = 0
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}
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// Save
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this.rollData = rollData
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console.log("ROLLDATA", rollData)
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@ -571,24 +573,21 @@ export class BoLRoll {
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ui.notifications.warn("Pas assez de Points de Pouvoir !")
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return
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}
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//console.log("ROLLMALUS", rollData)
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rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ? $('#register-init').is(":checked") : false;
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const isMalus = (rollData.bmDice < 0)
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//rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
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let rollbase = rollData.attrValue + rollData.aptValue
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if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
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rollbase = 0
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}
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let diceData = BoLUtility.getDiceData()
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let malusInit = rollData.combatData?.malusInit || 0
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const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier - malusInit
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const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
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rollData.formula = formula
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rollData.modifiers = modifiers
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console.log("Rolldata before", rollData)
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|
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let r = new BoLDefaultRoll(rollData);
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r.roll();
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|
@ -27,23 +27,23 @@ export class BoLItemSheet extends ItemSheet {
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data.category = itemData.system.category
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data.isGM = game.user.isGM;
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data.itemProperties = this.item.itemProperties;
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data.description = await TextEditor.enrichHTML(this.object.system.description, {async: true})
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data.description = await TextEditor.enrichHTML(this.object.system.description, { async: true })
|
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|
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// Dynamic default data fix/adapt
|
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if (itemData.type == "item") {
|
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if (!itemData.system.category) {
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itemData.system.category = "equipment"
|
||||
}
|
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if ( itemData.system.category == "equipment" && itemData.system.properties.equipable) {
|
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if (itemData.system.category == "equipment" && itemData.system.properties.equipable) {
|
||||
if (!itemData.system.properties.slot) {
|
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itemData.system.properties.slot = "-"
|
||||
}
|
||||
}
|
||||
if (itemData.system.category == 'spell') {
|
||||
if(!itemData.system.properties.mandatoryconditions) {
|
||||
if (!itemData.system.properties.mandatoryconditions) {
|
||||
itemData.system.properties.mandatoryconditions = []
|
||||
}
|
||||
if(!itemData.system.properties.optionnalconditions) {
|
||||
if (!itemData.system.properties.optionnalconditions) {
|
||||
itemData.system.properties.optionnalconditions = []
|
||||
}
|
||||
for (let i = 0; i < 4; i++) {
|
||||
@ -64,7 +64,27 @@ export class BoLItemSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons.unshift({
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => this.postItem()
|
||||
});
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
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let chatData = duplicate(this.item)
|
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if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
BoLUtility.postItem(chatData);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
|
@ -1,5 +1,6 @@
|
||||
/* -------------------------------------------- */
|
||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class BoLTokenHud {
|
||||
@ -30,10 +31,17 @@ export class BoLTokenHud {
|
||||
(event) => {
|
||||
let actionIndex = Number(event.currentTarget.attributes['data-action-index'].value)
|
||||
let action = hudData.actionsList[actionIndex]
|
||||
const weapon = actor.items.get( action._id )
|
||||
BoLRoll.weaponCheckWithWeapon(hudData.actor, duplicate(weapon))
|
||||
//console.log("Clicked", action)
|
||||
} )
|
||||
const actionItem = actor.items.get(action._id)
|
||||
if (actionItem.system.subtype == "weapon") {
|
||||
BoLRoll.weaponCheckWithWeapon(hudData.actor, duplicate(actionItem))
|
||||
} else if (actionItem.system.subtype == "fightoption") {
|
||||
let chatData = duplicate(actionItem)
|
||||
if (actionItem.actor) {
|
||||
chatData.actor = { id: actionItem.actor._id };
|
||||
}
|
||||
BoLUtility.postItem(chatData);
|
||||
}
|
||||
})
|
||||
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
// att+apt+career
|
||||
@ -41,18 +49,18 @@ export class BoLTokenHud {
|
||||
(event) => {
|
||||
let rollIndex = Number(event.currentTarget.attributes['data-roll-index'].value)
|
||||
let roll = hudData.rollsList[rollIndex]
|
||||
if ( roll.type == "aptitude") {
|
||||
BoLRoll.aptitudeCheck(actor, roll.key )
|
||||
} else if ( roll.type == "attribute") {
|
||||
BoLRoll.attributeCheck(actor, roll.key )
|
||||
if (roll.type == "aptitude") {
|
||||
BoLRoll.aptitudeCheck(actor, roll.key)
|
||||
} else if (roll.type == "attribute") {
|
||||
BoLRoll.attributeCheck(actor, roll.key)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]')
|
||||
if (controlIconCombat.length>0 ) {
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]')
|
||||
if (controlIconCombat.length > 0) {
|
||||
BoLTokenHud.addExtensionHud(app, html, tokenId);
|
||||
}
|
||||
}
|
||||
@ -61,9 +69,9 @@ export class BoLTokenHud {
|
||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||
const hud = $(await renderTemplate(template, hudData))
|
||||
const list = hud.find('div.bol-hud-list')
|
||||
|
||||
|
||||
BoLTokenHud._toggleHudListActive(hud, list);
|
||||
|
||||
|
||||
hud.find('img.bol-hud-togglebutton').click(event => BoLTokenHud._toggleHudListActive(hud, list));
|
||||
list.find('.bol-hud-menu').click(onMenuItem);
|
||||
|
||||
|
@ -2,7 +2,7 @@ import { BoLRoll, BoLDefaultRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
// Spell circle to min PP cost
|
||||
const __circle2minpp = { 0: 0, 1: 2, 2: 6, 3: 11 }
|
||||
const __validDices = {"6": 1, "8": 1, "10": 1, "12": 1}
|
||||
const __validDices = { "6": 1, "8": 1, "10": 1, "12": 1 }
|
||||
export class BoLUtility {
|
||||
|
||||
|
||||
@ -41,8 +41,8 @@ export class BoLUtility {
|
||||
config: true,
|
||||
default: "6",
|
||||
type: String,
|
||||
choices: { "6": "2d6", "8":"2d8", "10":"2d10", "12":"2d12", "20":"2d20"},
|
||||
onChange: value => {
|
||||
choices: { "6": "2d6", "8": "2d8", "10": "2d10", "12": "2d12", "20": "2d20" },
|
||||
onChange: value => {
|
||||
BoLUtility.setDiceFormula(value)
|
||||
}
|
||||
})
|
||||
@ -58,7 +58,7 @@ export class BoLUtility {
|
||||
step: 1
|
||||
},
|
||||
type: Number,
|
||||
onChange: value => {
|
||||
onChange: value => {
|
||||
BoLUtility.setSuccessValue(value)
|
||||
}
|
||||
})
|
||||
@ -74,7 +74,7 @@ export class BoLUtility {
|
||||
step: 1
|
||||
},
|
||||
type: Number,
|
||||
onChange: value => {
|
||||
onChange: value => {
|
||||
BoLUtility.setCriticalSuccessValue(value)
|
||||
}
|
||||
})
|
||||
@ -90,7 +90,7 @@ export class BoLUtility {
|
||||
step: 1
|
||||
},
|
||||
type: Number,
|
||||
onChange: value => {
|
||||
onChange: value => {
|
||||
BoLUtility.setCriticalFailureValue(value)
|
||||
}
|
||||
})
|
||||
@ -153,12 +153,12 @@ export class BoLUtility {
|
||||
}
|
||||
static getDiceData() {
|
||||
let df = this.diceFormula
|
||||
if ( !__validDices[String(this.diceFormula)]) {
|
||||
if (!__validDices[String(this.diceFormula)]) {
|
||||
df = "6"
|
||||
}
|
||||
return {
|
||||
diceFormula: df,
|
||||
successValue : this.successValue,
|
||||
successValue: this.successValue,
|
||||
criticalSuccessValue: this.criticalSuccessValue,
|
||||
criticalFailureValue: this.criticalFailureValue
|
||||
}
|
||||
@ -199,6 +199,44 @@ export class BoLUtility {
|
||||
CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
|
||||
let chatData = {
|
||||
user: game.user.id,
|
||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||
content: content
|
||||
};
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
||||
|
||||
if (forceWhisper) { // Final force !
|
||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
}
|
||||
|
||||
return chatData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static postItem(chatData) {
|
||||
// Don't post any image for the item (which would leave a large gap) if the default image is used
|
||||
if (chatData.img.includes("/blank.png")) {
|
||||
chatData.img = null;
|
||||
}
|
||||
// JSON object for easy creation
|
||||
chatData.jsondata = JSON.stringify(
|
||||
{
|
||||
compendium: "postedItem",
|
||||
payload: chatData,
|
||||
});
|
||||
|
||||
renderTemplate('systems/bol/templates/item/post-item.hbs', chatData).then(html => {
|
||||
let chatOptions = BoLUtility.chatDataSetup(html);
|
||||
ChatMessage.create(chatOptions, "selfroll")
|
||||
});
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static createDirectOptionList(min, max) {
|
||||
let options = {};
|
||||
@ -314,11 +352,11 @@ export class BoLUtility {
|
||||
return message.getFlag("world", "bol-roll-data")
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static requestInitRoll(actorId, combatData ) {
|
||||
let actor = game.actors.get( actorId )
|
||||
static requestInitRoll(actorId, combatData) {
|
||||
let actor = game.actors.get(actorId)
|
||||
if (actor && actor.isOwner) {
|
||||
ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
|
||||
BoLRoll.aptitudeCheck(actor, "init", undefined, combatData)
|
||||
BoLRoll.aptitudeCheck(actor, "init", undefined, combatData)
|
||||
}
|
||||
}
|
||||
|
||||
@ -390,7 +428,7 @@ export class BoLUtility {
|
||||
})
|
||||
|
||||
html.on("click", '.recup-vitalite', event => {
|
||||
event.preventDefault()
|
||||
event.preventDefault()
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value
|
||||
let recupHP = event.currentTarget.attributes['data-recup-hp'].value
|
||||
let actor = game.actors.get(actorId)
|
||||
@ -422,7 +460,7 @@ export class BoLUtility {
|
||||
rollData.defenseMode = defenseMode
|
||||
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||
let defender = token.actor
|
||||
|
||||
|
||||
if (defenseMode == 'damage-with-armor') {
|
||||
let armorFormula = defender.getArmorFormula()
|
||||
rollData.rollArmor = new Roll(armorFormula)
|
||||
@ -591,7 +629,7 @@ export class BoLUtility {
|
||||
$(`#${sockmsg.data.id}`).hide() // Hide the options roll buttons
|
||||
}
|
||||
if (sockmsg.name == "msg_request_init_roll") {
|
||||
this.requestInitRoll( sockmsg.data.actorId, sockmsg.data.combatData)
|
||||
this.requestInitRoll(sockmsg.data.actorId, sockmsg.data.combatData)
|
||||
}
|
||||
if (sockmsg.name == "msg_damage_handling") {
|
||||
BoLUtility.processDamageHandling(sockmsg.data.attackId, sockmsg.data.defenseMode, sockmsg.data.weaponId, sockmsg.data.msgId)
|
||||
@ -620,7 +658,7 @@ export class BoLUtility {
|
||||
|
||||
let formula = damageString
|
||||
if (damageString.includes("d") || damageString.includes("D")) {
|
||||
var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g')
|
||||
let myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g')
|
||||
let res = myReg.exec(damageString)
|
||||
let nbDice = parseInt(res[1])
|
||||
let postForm = 'kh' + nbDice
|
||||
|
@ -11,6 +11,7 @@
|
||||
{"name":"Le Coup du Soldat (Désarmer)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous ne pouvez utiliser que des armes légères ou moyennes. Vous visez l’arme de votre adversaire<br>pour la faire tomber.</p>\n<p>Vous portez une attaque sur l’arme, avec pour malus l’Agilité+Mêlée de votre adversaire. En cas de réussite, l’arme visée tombe au sol à 1d6-2 mètres de votre opposant.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942165,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"EN3xW64gAAj6GxZs","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||
{"name":"La Main d’Afyra (Se Reposer)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous restez au contact de votre adversaire, mais vous vous concentrez sur vous-même. Vous<br>ne pouvez pas attaquer ce round.</p>\n<p>Si vous réussissez un jet de Vigueur, vous récupérez 2 Points de Vitalité, 4 sur un succès Héroïque. Ces points ne peuvent être récupérés que si ils ont été perdus lors du combat en cours.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942166,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"EvADUhFjuz7G7ts9","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||
{"name":"Le Doigt de Karyzon (Tir x2)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous enchaînez 2 tirs au lieu d’un, sans précision. Uniquement avec armes de jet et arcs.</p>\n<p>Vous tirez (ou lancer) très rapidement, sans précision, sur la même cible. Chaque tir/lancer souffre d’un malus de -2.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457965168,"lastModifiedBy":"kQghu0tL1dft5xLu"},"folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3},"_id":"FMJGgMYdXztCBTtc"}
|
||||
{"name":"La Rage du Barbare (Posture Offensive)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.BF7F5WvL1pbWVHNq"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous vous concentrez sur l’attaque, au détriment de votre défense. Cette option vous confère un bonus de +1 au jet d’attaque, mais vous subissez un malus de -1 en défense.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"attack","activated":false},"rank":0,"fightoptiontype":"attack"},"ownership":{"default":0,"kQghu0tL1dft5xLu":3},"_stats":{"systemId":"bol","systemVersion":"11.0.2","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687467695919,"lastModifiedBy":"kQghu0tL1dft5xLu"},"folder":null,"sort":0,"_id":"MMcnWBowztvbmXgN"}
|
||||
{"name":"La Passe de l’Assassin (Avantage)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous vous placez de manière à obtenir une position plus avantageuse pour portez vos attaques.</p>\n<p>En plus de votre attaque normale, vous devez réussir un jet de Réaction (Esprit+Initiative). Sur une<br>réussite, vous bénéficiez d’un dé bonus pour votre prochaine attaque. Si vous renoncez à votre attaque, vous bénéficiez d’un bonus de +2 pour le jet de Réaction. Sur un échec, c’est votre adversaire qui bénéficie d’un dé bonus pour sa prochaine attaque.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942165,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"PCa0SQruR9VZUbPh","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||
{"name":"La Folie de Dyr (Occuper)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous faites tournoyer votre arme dans tout les sens, pour faire reculer votre adversaire.</p>\n<p>Votre attaque reçoit un malus supplémentaire de -1 et n’occasionne pas de dégâts. En cas<br>de succès, votre adversaire ne peut pas attaquer ce round. Uniquement sur des adversaires au maximum de de taille supérieure d’un cran à la vôtre.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942168,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"PENp7jlG0DirTQeo","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||
{"name":"Le Dit de Iondal (Moquer)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous moquez votre adversaire avec une phrase bien sentie.</p>\n<p>Si vous réussissez un test d’Esprit+Carrière appropriée, avec l’Esprit de votre cible en malus, elle<br>subit un malus de -2 en défense pour le reste du round.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687457942166,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"VSOjm28jhFhyWk6b","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
|
||||
@ -27,4 +28,3 @@
|
||||
{"name":"L’Oeil du Chasseur (Viser)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Armes de jet ou de tir uniquement. Vous passez le round à viser. Vous bénéficiez d’un bonus de +2 à votre prochain jet de tir ou de lancer.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"other","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.2","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687458793253,"lastModifiedBy":"kQghu0tL1dft5xLu"},"folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3},"_id":"leslYWbb3hfGHPlX"}
|
||||
{"name":"La Danseuse (Combat à Deux Armes - Défensif)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.lyMbLMPnFk0oXaSr"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous ne pouvez utiliser que des armes légères ou moyennes.</p>\n<p>Vous attaquez avec une arme et parez avec l’autre. Vous considérez l’arme de parade comme l’équivalent d’un petit bouclier (+1 en défense contre une attaque), mais vous subissez un malus de -1 sur votre jet d’attaque avec votre autre arme.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"twoweaponsdef","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"twoweapons"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310229,"modifiedTime":1687457965157,"lastModifiedBy":"kQghu0tL1dft5xLu"},"folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3},"_id":"uRuOskeAALWwxDEM"}
|
||||
{"name":"La Parade de l’Erudit (Défense Totale)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.t8v7isBpnFzAbmUI"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous consacrez votre round à esquiver, parer et vous protéger des coups. Vous n’ effectuez pas d’attaque durant le round, mais bénéficiez d’un bonus de +2 en défense, qui s’ajoute éventuellement à celui que pourrait vous apporter un bouclier ou une arme secondaire de parade.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"fulldefense","isspecial":false,"activated":false},"rank":0,"fightoptiontype":"fulldefense"},"_stats":{"systemId":"bol","systemVersion":"11.0.0","coreVersion":"10.291","createdTime":1687456310229,"modifiedTime":1687457965159,"lastModifiedBy":"kQghu0tL1dft5xLu"},"folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3},"_id":"vGydqADwTsHZ9B3j"}
|
||||
{"name":"La Rage du Barbare (Posture Offensive)","type":"feature","img":"icons/skills/melee/weapons-crossed-poleaxes-white.webp","effects":[],"flags":{"core":{"sourceId":"Item.BF7F5WvL1pbWVHNq"}},"system":{"category":null,"subtype":"fightoption","description":"<p>Vous vous concentrez sur l’attaque, au détriment de votre défense. Cette option vous confère un bonus de +1 au jet d’attaque, mais vous subissez un malus de -1 en défense.</p>","properties":{"ismalusdice":false,"isbonusdice":false,"fightoptiontype":"attack","activated":false},"rank":0,"fightoptiontype":"attack"},"ownership":{"default":0,"kQghu0tL1dft5xLu":3},"_stats":{"systemId":"bol","systemVersion":"11.0.2","coreVersion":"10.291","createdTime":1687456310231,"modifiedTime":1687467695919,"lastModifiedBy":"kQghu0tL1dft5xLu"},"folder":null,"sort":0,"_id":"MMcnWBowztvbmXgN"}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{
|
||||
"id": "bol",
|
||||
"title": "Barbarians of Lemuria",
|
||||
"description": "The Barbarians of Lemuria system for FoundryVTT!",
|
||||
"description": "The Barbarians of Lemuria system for FoundryVTT !",
|
||||
"authors": [
|
||||
{
|
||||
"name": "LeRatierBretonnien",
|
||||
@ -14,11 +14,10 @@
|
||||
],
|
||||
"url": "https://www.uberwald.me/gitea/public/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"version": "11.0.4",
|
||||
"version": "11.0.7",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"maximum": "11",
|
||||
"verified": "11"
|
||||
"maximum": "11"
|
||||
},
|
||||
"esmodules": [
|
||||
"module/bol.js"
|
||||
@ -203,7 +202,7 @@
|
||||
],
|
||||
"socket": true,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.4.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v11.0.7.zip",
|
||||
"background": "systems/bol/ui/page_accueil.webp",
|
||||
"gridDistance": 1.5,
|
||||
"gridUnits": "m",
|
||||
|
@ -76,7 +76,7 @@
|
||||
<div class="form-group">
|
||||
<label class="property-label">{{localize "BOL.itemModifiers.init"}}</label>
|
||||
<div class="form-fields">
|
||||
<input class="field-value" type="text" name="system.properties.modifiers.init" value="{{item.system.properties.modifiers.c}}" data-dtype="Number"/>
|
||||
<input class="field-value" type="text" name="system.properties.modifiers.init" value="{{item.system.properties.modifiers.init}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
|
8
templates/item/post-item.hbs
Normal file
8
templates/item/post-item.hbs
Normal file
@ -0,0 +1,8 @@
|
||||
<div class="post-item" data-transfer="{{transfer}}">
|
||||
<h3><b>{{name}}</b></h3>
|
||||
{{#if img}}
|
||||
<img class="chat-icon" src="{{img}}" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h4><b>Description : </b></h4>
|
||||
<p class="card-content">{{{system.description}}}</p>
|
||||
</div>
|
@ -2,9 +2,20 @@
|
||||
<img class="bol-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Action" />
|
||||
<div class="bol-hud-list tokenhudext right">
|
||||
{{#each actionsList as |action key|}}
|
||||
{{#if (eq system.subtype "weapon")}}
|
||||
<div class="control-icon tokenhudicon bol-hud-menu" data-action-index="{{key}}" title="{{action.name}}">
|
||||
<label>{{action.name}}</label>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="bol-hud-list tokenhudext right2">
|
||||
{{#each actionsList as |action key|}}
|
||||
{{#if (eq system.subtype "fightoption")}}
|
||||
<div class="control-icon tokenhudicon bol-hud-menu" data-action-index="{{key}}" title="{{action.name}}">
|
||||
<label>{{action.name}}</label>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
Reference in New Issue
Block a user