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bol-v10.5.
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bol-v10.5.
Author | SHA1 | Date | |
---|---|---|---|
75d562f922 | |||
ba7e25e8c7 | |||
83d3f17dd0 | |||
0c502a2188 |
109
.gitignore
vendored
109
.gitignore
vendored
@ -1,108 +1 @@
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
lerna-debug.log*
|
||||
package-lock.json
|
||||
|
||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
lib-cov
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||
.grunt
|
||||
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
bower_components
|
||||
|
||||
# node-waf configuration
|
||||
.lock-wscript
|
||||
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
build/Release
|
||||
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
jspm_packages/
|
||||
|
||||
# TypeScript v1 declaration files
|
||||
typings/
|
||||
|
||||
# TypeScript cache
|
||||
*.tsbuildinfo
|
||||
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Microbundle cache
|
||||
.rpt2_cache/
|
||||
.rts2_cache_cjs/
|
||||
.rts2_cache_es/
|
||||
.rts2_cache_umd/
|
||||
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# dotenv environment variables file
|
||||
.env
|
||||
.env.test
|
||||
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
.cache
|
||||
|
||||
# Next.js build output
|
||||
.next
|
||||
|
||||
# Nuxt.js build / generate output
|
||||
.nuxt
|
||||
dist
|
||||
|
||||
# Gatsby files
|
||||
.cache/
|
||||
# Comment in the public line in if your project uses Gatsby and *not* Next.js
|
||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||
# public
|
||||
|
||||
# vuepress build output
|
||||
.vuepress/dist
|
||||
|
||||
# Serverless directories
|
||||
.serverless/
|
||||
|
||||
# FuseBox cache
|
||||
.fusebox/
|
||||
|
||||
# DynamoDB Local files
|
||||
.dynamodb/
|
||||
|
||||
# TernJS port file
|
||||
.tern-port
|
||||
|
||||
# BOL Data
|
||||
#/data/
|
||||
.history/
|
||||
|
@ -535,6 +535,10 @@
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||||
"BOL.chat.criticalinfo": "C'est un succès Héroïque ou Légendaire ! Choisissez vos options et effets !",
|
||||
"BOL.chat.criticalbuttonjournal": "Succès Héroïque/Légendaire",
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||||
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||||
"BOL.chat.losshp": "{name}} a perdu {lossHP} points de Vitalité. Si il se repose quelques minutes, il peut récupérer {recupHP} points de Vitalité.",
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||||
"BOL.chat.applyrecup": "Récupérer pendant quelques minutes (+{recupHP} Vitalité)",
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||||
"BOL.chat.inforecup": "{name} vient de récupérer {recupHP} points de Vitalité après quelques minutes de repos.",
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||||
|
||||
"BOL.dialog.soeasy": "Inmanquable (+4)",
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||||
"BOL.dialog.veryeasy": "Trés Facile (+2)",
|
||||
"BOL.dialog.easy": "Facile (+1)",
|
||||
@ -573,6 +577,6 @@
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"BOL.chat.welcome3": "Les cartes intégrées au système le sont grace à l'aimable autorisation de leur auteur Guillaume Tavernier et des éditions Ludospherik. Merci à eux !.",
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||||
"BOL.chat.welcome4": "Tout le support et le suivi de ce système est disponible via le <a href='https://discord.gg/pPSDNJk'>Discord Foundry FR</a>.",
|
||||
"BOL.chat.welcome5": "Consulter l'aide en ligne pour plus d'informations : @UUID[Compendium.bol.aides-de-jeu.97rugQOtiwt8zPfQ]{Aide du Jeu}.",
|
||||
"BOL.chat.welcome6": "Bon jeu en Lemurie !"
|
||||
|
||||
"BOL.chat.welcome6": "Bon jeu en Lemurie !",
|
||||
"BOL.chat.nodamage": "Ne pas appliquer les dommages"
|
||||
}
|
@ -60,6 +60,12 @@ export class BoLActorSheet extends ActorSheet {
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||||
const li = $(ev.currentTarget).parents(".item");
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||||
this.actor.spendAlchemyPoint(li.data("itemId"), 1)
|
||||
})
|
||||
html.find(".inc-dec-btns-resource").click((ev) => {
|
||||
const dataset = ev.currentTarget.dataset;
|
||||
const target = dataset.target
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||||
const incr = parseInt(dataset.incr)
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||||
this.actor.incDecResources(target, incr)
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||||
})
|
||||
|
||||
// Incr./Decr. career ranks
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||||
html.find(".inc-dec-btns").click((ev) => {
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||||
|
@ -40,10 +40,10 @@ export class BoLActor extends Actor {
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||||
|
||||
/* -------------------------------------------- */
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||||
getBougette() {
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||||
if ( this.type == "character") {
|
||||
if (this.type == "character") {
|
||||
let b = duplicate(this.system.bougette)
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||||
b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
|
||||
b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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||||
b.label = game.i18n.localize(game.bol.config.bougetteState[String(this.system.bougette.value)])
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||||
b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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||||
return b
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||||
}
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||||
return undefined
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||||
@ -51,9 +51,9 @@ export class BoLActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollBougette() {
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||||
if ( this.type == "character") {
|
||||
if (this.type == "character") {
|
||||
let attribute = duplicate(this.system.attributes.vigor)
|
||||
let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
|
||||
let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined)
|
||||
rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
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||||
let r = new BoLDefaultRoll(rollData)
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||||
r.roll()
|
||||
@ -62,13 +62,13 @@ export class BoLActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
decBougette() {
|
||||
if ( this.type == "character") {
|
||||
let bougette = duplicate(this.system.bougette)
|
||||
bougette.value = Math.max( Number(bougette.value) - 1, 0)
|
||||
this.update( { 'system.bougette': bougette } )
|
||||
if (this.type == "character") {
|
||||
let bougette = duplicate(this.system.bougette)
|
||||
bougette.value = Math.max(Number(bougette.value) - 1, 0)
|
||||
this.update({ 'system.bougette': bougette })
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateResourcesData() {
|
||||
if (this.type == 'character') {
|
||||
@ -137,7 +137,7 @@ export class BoLActor extends Actor {
|
||||
}
|
||||
// Apply defense effects
|
||||
for (let i of this.items) {
|
||||
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("aptitudes.def") ) {
|
||||
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("aptitudes.def")) {
|
||||
defMod += Number(i.system.properties.modifier)
|
||||
}
|
||||
}
|
||||
@ -389,7 +389,7 @@ export class BoLActor extends Actor {
|
||||
}
|
||||
// Apply vigor effects
|
||||
for (let i of this.items) {
|
||||
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("vigor") ) {
|
||||
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("vigor")) {
|
||||
attrDamageValue += Number(i.system.properties.modifier)
|
||||
}
|
||||
}
|
||||
@ -432,25 +432,25 @@ export class BoLActor extends Actor {
|
||||
this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': 0 }])
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*-------------------------------------------- */
|
||||
spentAstrologyPoints(points) {
|
||||
let astrology = duplicate(this.system.resources.astrologypoints)
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||||
astrology.value -= points
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||||
astrology.value = Math.max(astrology.value,0)
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||||
this.update( { 'system.resources.astrologypoints': astrology} )
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||||
astrology.value = Math.max(astrology.value, 0)
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||||
this.update({ 'system.resources.astrologypoints': astrology })
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||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
getHoroscopesBonus() {
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||||
let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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||||
&& it.system.properties.horoscopeanswer == "favorable")
|
||||
let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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||||
&& it.system.properties.horoscopeanswer == "favorable")
|
||||
return astro
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
getHoroscopesMalus() {
|
||||
let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
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||||
&& it.system.properties.horoscopeanswer == "unfavorable")
|
||||
let astro = this.items.filter(it => it.type == "feature" && it.system.subtype == "horoscope" && !it.system.properties.ishoroscopemajor
|
||||
&& it.system.properties.horoscopeanswer == "unfavorable")
|
||||
return astro
|
||||
}
|
||||
|
||||
@ -458,26 +458,28 @@ export class BoLActor extends Actor {
|
||||
manageHoroscope(rollData) {
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||||
//Spent points
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||||
this.spentAstrologyPoints(rollData.astrologyPointsCost)
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||||
if ( rollData.horoscopeType == "minor") {
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||||
let horoscope = { name: "SITUATION A SPECIFIER", type :"feature",
|
||||
if (rollData.horoscopeType == "minor") {
|
||||
let horoscope = {
|
||||
name: "SITUATION A SPECIFIER", type: "feature",
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||||
img: "icons/magic/perception/eye-ringed-glow-angry-large-red.webp",
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||||
system :{subtype: "horoscope", properties: {
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||||
ishoroscopemajor: false,
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||||
horoscopeanswer: (rollData.isSuccess) ? "favorable": "unfavorable",
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||||
rank: rollData.careerBonus
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||||
}
|
||||
system: {
|
||||
subtype: "horoscope", properties: {
|
||||
ishoroscopemajor: false,
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||||
horoscopeanswer: (rollData.isSuccess) ? "favorable" : "unfavorable",
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||||
rank: rollData.careerBonus
|
||||
}
|
||||
}
|
||||
}
|
||||
this.createEmbeddedDocuments('Item', [horoscope])
|
||||
}
|
||||
if ( rollData.horoscopeType == "major" ) {
|
||||
if ( rollData.isSuccess) {
|
||||
if (rollData.horoscopeType == "major") {
|
||||
if (rollData.isSuccess) {
|
||||
this.subHeroPoints(1)
|
||||
} else {
|
||||
this.addHeroPoints(1)
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( rollData.horoscopeType == "majorgroup" ) {
|
||||
if (rollData.horoscopeType == "majorgroup") {
|
||||
let rID = randomID(16)
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||||
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
||||
horoscopes[rID] = {
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||||
@ -485,7 +487,7 @@ export class BoLActor extends Actor {
|
||||
name: game.i18n.localize("BOL.ui.groupHoroscope") + this.name,
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maxDice: rollData.careerBonus,
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availableDice: rollData.careerBonus,
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||||
type: (rollData.isSuccess) ? "bonus": "malus"
|
||||
type: (rollData.isSuccess) ? "bonus" : "malus"
|
||||
}
|
||||
game.settings.set("bol", "horoscope-group", horoscopes)
|
||||
}
|
||||
@ -497,10 +499,10 @@ export class BoLActor extends Actor {
|
||||
return this.system.resources.astrologypoints.value
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
removeHoroscopeMinor( rollData) {
|
||||
removeHoroscopeMinor(rollData) {
|
||||
let toDel = []
|
||||
for(let horo of rollData.selectedHoroscope) {
|
||||
toDel.push( horo._id )
|
||||
for (let horo of rollData.selectedHoroscope) {
|
||||
toDel.push(horo._id)
|
||||
}
|
||||
if (toDel.length > 0) {
|
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this.deleteEmbeddedDocuments('Item', toDel)
|
||||
@ -519,7 +521,7 @@ export class BoLActor extends Actor {
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||||
newPC = alchemy.system.properties.pccurrent + pcCost
|
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await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': newPC }])
|
||||
} else {
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.nomorealchemypoints") )
|
||||
ui.notifications.warn(game.i18n.localize("BOL.ui.nomorealchemypoints"))
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -716,17 +718,17 @@ export class BoLActor extends Actor {
|
||||
let lastHP = await this.getFlag("world", hpID)
|
||||
if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
|
||||
await this.setFlag("world", hpID, this.system.resources.hp.value)
|
||||
let prone = this.effects.find( ef => ef.label == "EFFECT.StatusProne")
|
||||
let dead = this.effects.find( ef => ef.label == "EFFECT.StatusDead")
|
||||
let prone = this.effects.find(ef => ef.label == "EFFECT.StatusProne")
|
||||
let dead = this.effects.find(ef => ef.label == "EFFECT.StatusDead")
|
||||
if (this.system.resources.hp.value <= 0) {
|
||||
if ( !prone) {
|
||||
if (!prone) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||
{label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg', flags: { core: { statusId: 'prone' } } }
|
||||
{ label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg', flags: { core: { statusId: 'prone' } } }
|
||||
])
|
||||
}
|
||||
if ( this.system.resources.hp.value < -5 && !dead) {
|
||||
if (this.system.resources.hp.value < -5 && !dead) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||
{label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg', flags: { core: { statusId: 'dead' } } }
|
||||
{ label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg', flags: { core: { statusId: 'dead' } } }
|
||||
])
|
||||
}
|
||||
ChatMessage.create({
|
||||
@ -735,11 +737,11 @@ export class BoLActor extends Actor {
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
|
||||
})
|
||||
} else {
|
||||
if ( prone ) {
|
||||
await this.deleteEmbeddedDocuments("ActiveEffect", [ prone.id ] )
|
||||
if (prone) {
|
||||
await this.deleteEmbeddedDocuments("ActiveEffect", [prone.id])
|
||||
}
|
||||
if ( dead ) {
|
||||
await this.deleteEmbeddedDocuments("ActiveEffect", [ dead.id ] )
|
||||
if (dead) {
|
||||
await this.deleteEmbeddedDocuments("ActiveEffect", [dead.id])
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -751,9 +753,45 @@ export class BoLActor extends Actor {
|
||||
await this.setFlag("world", "last-initiative", rollData)
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
storeVitaliteCombat() {
|
||||
this.setFlag("world", "vitalite-before-combat", duplicate(this.system.resources.hp))
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
async displayRecuperation() {
|
||||
let previousHP = this.getFlag("world", "vitalite-before-combat")
|
||||
let lossHP = previousHP.value - this.system.resources.hp.value
|
||||
//console.log(">>>>> RECUP INFO", previousHP, this.system.resources.hp.value)
|
||||
if (previousHP && lossHP > 0 && this.system.resources.hp.value > 0) {
|
||||
let msg = await ChatMessage.create({
|
||||
alias: this.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: await renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
|
||||
name: this.name,
|
||||
actorId: this.id,
|
||||
lossHP: lossHP,
|
||||
recupHP: Math.ceil(lossHP / 2)
|
||||
})
|
||||
})
|
||||
}
|
||||
this.unsetFlag("world", "vitalite-before-combat")
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
async applyRecuperation(recupHP) {
|
||||
let hp = duplicate(this.system.resources.hp)
|
||||
hp.value += recupHP
|
||||
hp.value = Math.min(hp.value, hp.max)
|
||||
this.update({ 'system.resources.hp': hp })
|
||||
let msg = await ChatMessage.create({
|
||||
alias: this.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: game.i18n.format( "BOL.chat.inforecup", {name: this.name, recupHP: recupHP} )
|
||||
})
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
clearInitiative() {
|
||||
this.unsetFlag("world", "last-initiative" )
|
||||
this.unsetFlag("world", "last-initiative")
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
@ -765,50 +803,51 @@ export class BoLActor extends Actor {
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
getInitiativeRank(rollData = undefined, isCombat = false) {
|
||||
if (!rollData) {
|
||||
rollData = this.getFlag("world", "last-initiative")
|
||||
getInitiativeRank(rollData = undefined, isCombat = false, combatData) {
|
||||
if (!rollData) {
|
||||
rollData = this.getFlag("world", "last-initiative")
|
||||
}
|
||||
let fvttInit = 4 // Pietaille par defaut
|
||||
if (this.type == 'character' ) {
|
||||
if (this.type == 'character') {
|
||||
fvttInit = 5
|
||||
if (!rollData) {
|
||||
if (!rollData) {
|
||||
fvttInit = -1
|
||||
if ( isCombat ) {
|
||||
ui.notifications.warn(game.i18n.localize("BOL.ui.warninitiative"))
|
||||
if (isCombat) {
|
||||
ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
|
||||
BoLRoll.aptitudeCheck(this, "init", undefined, combatData)
|
||||
}
|
||||
} else {
|
||||
if (rollData.isLegendary) {
|
||||
fvttInit = 10
|
||||
} else if (rollData.isCritical) {
|
||||
fvttInit = 9
|
||||
} else if (rollData.isSuccess ) {
|
||||
} else if (rollData.isSuccess) {
|
||||
fvttInit = 8
|
||||
} else if (rollData.isFumble) {
|
||||
fvttInit = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( this.getCharType() == 'adversary') {
|
||||
if (this.getCharType() == 'adversary') {
|
||||
fvttInit = 7
|
||||
}
|
||||
if ( this.getCharType() == 'tough') {
|
||||
}
|
||||
if (this.getCharType() == 'tough') {
|
||||
fvttInit = 6
|
||||
}
|
||||
if ( this.getCharType() == 'creature') {
|
||||
if (this.getCharType() == 'creature') {
|
||||
let mySize = this.getSize()
|
||||
let sizeSmall = game.bol.config.creatureSize["small"].order
|
||||
let sizeMedium = game.bol.config.creatureSize["medium"].order
|
||||
if ( mySize >= sizeSmall && mySize <= sizeMedium) {
|
||||
if (mySize >= sizeSmall && mySize <= sizeMedium) {
|
||||
fvttInit = 6
|
||||
}
|
||||
if ( mySize > sizeMedium) {
|
||||
if (mySize > sizeMedium) {
|
||||
fvttInit = 7
|
||||
}
|
||||
}
|
||||
return fvttInit
|
||||
}
|
||||
|
||||
|
||||
/*-------------------------------------------- */
|
||||
async subHeroPoints(nb) {
|
||||
let newHeroP = this.system.resources.hero.value - nb;
|
||||
@ -822,6 +861,11 @@ export class BoLActor extends Actor {
|
||||
await this.update({ 'system.resources.hero.value': newHeroP });
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
incDecResources(target, value) {
|
||||
let newValue = this.system.resources[target].value + value
|
||||
this.update({ [`system.resources.${target}.value`]: newValue })
|
||||
}
|
||||
/*-------------------------------------------- */
|
||||
async sufferDamage(damage) {
|
||||
let newHP = this.system.resources.hp.value - damage
|
||||
@ -838,13 +882,13 @@ export class BoLActor extends Actor {
|
||||
} else if (protect.system.subtype == 'armor') {
|
||||
if (BoLUtility.getRollArmor()) {
|
||||
if (!protect.system.properties.soak.formula || protect.system.properties.soak.formula == "") {
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
|
||||
ui.notifications.warn(game.i18n.localize("BOL.ui.armornoformula", protect.name))
|
||||
} else {
|
||||
formula += "+" + " max(" + protect.system.properties.soak.formula + ",0)"
|
||||
}
|
||||
} else {
|
||||
if (protect.system.properties.soak.value == undefined) {
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
|
||||
ui.notifications.warn(game.i18n.localize("BOL.ui.armornoformula", protect.name))
|
||||
} else {
|
||||
formula += "+ " + protect.system.properties.soak.value
|
||||
}
|
||||
|
@ -33,11 +33,11 @@ export class BoLRoll {
|
||||
/* -------------------------------------------- */
|
||||
static buildHoroscopeGroupList() {
|
||||
let horoscopes = game.settings.get("bol", "horoscope-group")
|
||||
let horoList = [ { id: -1, name: "Aucun", type: "malus", nbDice: 0 }]
|
||||
let horoList = [{ id: -1, name: "Aucun", type: "malus", nbDice: 0 }]
|
||||
for (let id in horoscopes) {
|
||||
let horo = horoscopes[id]
|
||||
for (let i=0; i<horo.availableDice; i++) {
|
||||
horoList.push( { id: id, name: horo.name, type: horo.type, nbDice: i+1})
|
||||
for (let i = 0; i < horo.availableDice; i++) {
|
||||
horoList.push({ id: id, name: horo.name, type: horo.type, nbDice: i + 1 })
|
||||
}
|
||||
}
|
||||
return horoList
|
||||
@ -78,7 +78,7 @@ export class BoLRoll {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static attributeCheck(actor, key) {
|
||||
static attributeCheck(actor, key, event, combatData) {
|
||||
|
||||
let attribute = eval(`actor.system.attributes.${key}`)
|
||||
|
||||
@ -91,7 +91,7 @@ export class BoLRoll {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static aptitudeCheck(actor, key) {
|
||||
static aptitudeCheck(actor, key, event, combatData) {
|
||||
|
||||
let aptitude = eval(`actor.system.aptitudes.${key}`)
|
||||
let attrKey = this.getDefaultAttribute(key)
|
||||
@ -101,6 +101,7 @@ export class BoLRoll {
|
||||
|
||||
rollData.label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null
|
||||
rollData.description = game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label)
|
||||
rollData.combatData = combatData // For initiative mainly
|
||||
|
||||
return this.displayRollDialog(rollData)
|
||||
}
|
||||
@ -219,8 +220,8 @@ export class BoLRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static horoscopeCheck(actor, event, horoscopeType) {
|
||||
let cost = (horoscopeType == "minor") ? 1 : 2
|
||||
if (cost > actor.getAstrologyPoints() ) {
|
||||
let cost = (horoscopeType == "minor") ? 1 : 2
|
||||
if (cost > actor.getAstrologyPoints()) {
|
||||
ui.notifications.warn(game.i18n.localize("BOL.ui.astrologyNoPoints"))
|
||||
return
|
||||
}
|
||||
@ -228,7 +229,7 @@ export class BoLRoll {
|
||||
|
||||
rollData.careerBonus = actor.getAstrologerBonus()
|
||||
rollData.horoscopeType = horoscopeType
|
||||
rollData.horoscopeTypeLabel = "BOL.ui."+horoscopeType
|
||||
rollData.horoscopeTypeLabel = "BOL.ui." + horoscopeType
|
||||
rollData.astrologyPointsCost = cost
|
||||
rollData.label = game.i18n.localize('BOL.ui.makeHoroscope')
|
||||
rollData.description = game.i18n.localize('BOL.ui.makeHoroscope') + " " + game.i18n.localize(rollData.horoscopeTypeLabel)
|
||||
@ -295,7 +296,7 @@ export class BoLRoll {
|
||||
}
|
||||
this.rollData.bmDice += this.rollData.horoscopeBonus
|
||||
this.rollData.bmDice -= this.rollData.horoscopeMalus
|
||||
if ( this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) {
|
||||
if (this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) {
|
||||
let horo = this.rollData.horoscopeGroupList[this.rollData.selectedGroupHoroscopeIndex]
|
||||
this.rollData.bmDice += (horo.type == "malus") ? -horo.nbDice : horo.nbDice;
|
||||
}
|
||||
@ -449,8 +450,8 @@ export class BoLRoll {
|
||||
html.find('#horoscope-bonus-applied').change((event) => {
|
||||
this.rollData.selectedHoroscope = []
|
||||
for (let option of event.currentTarget.selectedOptions) {
|
||||
this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
|
||||
}
|
||||
this.rollData.selectedHoroscope.push(duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
|
||||
}
|
||||
let horoscopes = $('#horoscope-bonus-applied').val()
|
||||
this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||
this.updateTotalDice()
|
||||
@ -459,8 +460,8 @@ export class BoLRoll {
|
||||
html.find('#horoscope-malus-applied').change((event) => {
|
||||
this.rollData.selectedHoroscope = []
|
||||
for (let option of event.currentTarget.selectedOptions) {
|
||||
this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
|
||||
}
|
||||
this.rollData.selectedHoroscope.push(duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
|
||||
}
|
||||
let horoscopes = $('#horoscope-malus-applied').val()
|
||||
this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
|
||||
this.updateTotalDice()
|
||||
@ -469,7 +470,7 @@ export class BoLRoll {
|
||||
this.rollData.selectedGroupHoroscopeIndex = event.currentTarget.value
|
||||
this.updateTotalDice()
|
||||
})
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -577,7 +578,7 @@ export class BoLRoll {
|
||||
rollbase = 0
|
||||
}
|
||||
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier
|
||||
const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
|
||||
rollData.formula = formula
|
||||
@ -624,7 +625,7 @@ export class BoLDefaultRoll {
|
||||
await r.roll({ "async": false })
|
||||
|
||||
let diceData = BoLUtility.getDiceData()
|
||||
console.log("DICEDATA", diceData)
|
||||
//console.log("DICEDATA", diceData)
|
||||
const activeDice = r.terms[0].results.filter(r => r.active)
|
||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
|
||||
this.rollData.roll = r
|
||||
@ -643,6 +644,10 @@ export class BoLDefaultRoll {
|
||||
if (this.rollData.registerInit) {
|
||||
actor.registerInit(this.rollData)
|
||||
this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
|
||||
if (this.rollData.combatData) { // If combatData present
|
||||
let combat = game.combats.get(this.rollData.combatData.combatId)
|
||||
combat.setInitiative(this.rollData.combatData.combatantId, this.rollData.initiativeRank)
|
||||
}
|
||||
}
|
||||
if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
|
||||
this.rollData.remainingPP = actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
|
||||
@ -761,13 +766,13 @@ export class BoLDefaultRoll {
|
||||
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.system, this.rollData.fightOption)
|
||||
|
||||
let damageFormula = weaponFormula + "+" + bonusDmg + "+" + attrDamageValue
|
||||
console.log("DAMAGE !!!", damageFormula, attrDamageValue, this.rollData)
|
||||
|
||||
//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
|
||||
this.rollData.damageFormula = damageFormula
|
||||
this.rollData.damageRoll = new Roll(damageFormula)
|
||||
await this.rollData.damageRoll.roll({ "async": false })
|
||||
this.rollData.damageTotal = this.rollData.damageRoll.total
|
||||
console.log("DAMAGE !!!", damageFormula, attrDamageValue, this.rollData)
|
||||
}
|
||||
BoLUtility.cleanupButtons(this.rollData.optionsId)
|
||||
this.sendDamageMessage()
|
||||
|
@ -25,7 +25,7 @@ export class BoLCombatManager extends Combat {
|
||||
// calculate initiative
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const combatant = this.combatants.get(ids[cId])
|
||||
let fvttInit = combatant.actor.getInitiativeRank(false, true)
|
||||
let fvttInit = combatant.actor.getInitiativeRank(false, true, {combatId: this.id, combatantId: combatant.id } )
|
||||
fvttInit += (cId / 100)
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
|
||||
}
|
||||
@ -40,6 +40,16 @@ export class BoLCombatManager extends Combat {
|
||||
}
|
||||
super.nextRound()
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
startCombat() {
|
||||
let combatants = this.combatants.contents
|
||||
for (let c of combatants) {
|
||||
let actor = game.actors.get( c.actorId )
|
||||
actor.storeVitaliteCombat()
|
||||
}
|
||||
return super.startCombat()
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
_onDelete() {
|
||||
@ -47,6 +57,7 @@ export class BoLCombatManager extends Combat {
|
||||
for (let c of combatants) {
|
||||
let actor = game.actors.get(c.actorId)
|
||||
actor.clearInitiative()
|
||||
actor.displayRecuperation()
|
||||
}
|
||||
super._onDelete()
|
||||
}
|
||||
|
@ -8,8 +8,6 @@ export class BoLUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static init() {
|
||||
this.attackStore = {}
|
||||
|
||||
game.settings.register("bol", "rollArmor", {
|
||||
name: "Effectuer des jets pour les armures",
|
||||
hint: "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
|
||||
@ -298,13 +296,13 @@ export class BoLUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static sendAttackSuccess(attackDef) {
|
||||
if (attackDef.targetId) {
|
||||
static sendAttackSuccess(rollData) {
|
||||
if (rollData.targetId) {
|
||||
// Broadcast to GM or process it directly in case of GM defense
|
||||
if (!game.user.isGM) {
|
||||
game.socket.emit("system.bol", { name: "msg_attack_success", data: duplicate(attackDef) })
|
||||
game.socket.emit("system.bol", { name: "msg_attack_success", data: duplicate(rollData) })
|
||||
} else {
|
||||
BoLUtility.processAttackSuccess(attackDef)
|
||||
BoLUtility.processAttackSuccess(rollData)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -397,6 +395,19 @@ export class BoLUtility {
|
||||
game.socket.emit("system.bol", { name: "msg_damage_handling", data: { msgId: msgId, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId } })
|
||||
}
|
||||
})
|
||||
|
||||
html.on("click", '.recup-vitalite', event => {
|
||||
event.preventDefault()
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value
|
||||
let recupHP = event.currentTarget.attributes['data-recup-hp'].value
|
||||
let actor = game.actors.get(actorId)
|
||||
|
||||
let messageId = BoLUtility.findChatMessageId(event.currentTarget)
|
||||
BoLUtility.removeChatMessageId(messageId)
|
||||
|
||||
actor.applyRecuperation(recupHP)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -404,48 +415,50 @@ export class BoLUtility {
|
||||
if (!game.user.isGM) {
|
||||
return
|
||||
}
|
||||
let message = game.messages.get(msgId)
|
||||
let rollData = message.getFlag("world", "bol-roll-data")
|
||||
BoLUtility.removeChatMessageId(msgId)
|
||||
|
||||
console.log("Damage Handling", attackId, defenseMode, weaponId)
|
||||
// Only GM process this
|
||||
let attackDef = this.attackStore[attackId]
|
||||
if (attackDef && attackDef.defenderId) {
|
||||
if (attackDef.defenseDone) {
|
||||
if (rollData && rollData.defenderId) {
|
||||
if (rollData.defenseDone || defenseMode == 'damage-not-applied') {
|
||||
return
|
||||
} // ?? Why ???
|
||||
attackDef.defenseDone = true
|
||||
attackDef.defenseMode = defenseMode
|
||||
let token = game.scenes.current.tokens.get(attackDef.targetId)
|
||||
rollData.defenseDone = true
|
||||
rollData.defenseMode = defenseMode
|
||||
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||
let defender = token.actor
|
||||
|
||||
|
||||
if (defenseMode == 'damage-with-armor') {
|
||||
let armorFormula = defender.getArmorFormula()
|
||||
attackDef.rollArmor = new Roll(armorFormula)
|
||||
attackDef.rollArmor.roll({ async: false })
|
||||
attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total
|
||||
attackDef.finalDamage = attackDef.damageTotal - attackDef.armorProtect
|
||||
attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage
|
||||
defender.sufferDamage(attackDef.finalDamage)
|
||||
console.log("Armor roll -> result ", attackDef)
|
||||
rollData.rollArmor = new Roll(armorFormula)
|
||||
rollData.rollArmor.roll({ async: false })
|
||||
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
|
||||
rollData.finalDamage = rollData.damageTotal - rollData.armorProtect
|
||||
rollData.finalDamage = (rollData.finalDamage < 0) ? 0 : rollData.finalDamage
|
||||
defender.sufferDamage(rollData.finalDamage)
|
||||
console.log("Armor roll -> result ", rollData)
|
||||
}
|
||||
if (defenseMode == 'damage-without-armor') {
|
||||
attackDef.finalDamage = attackDef.damageTotal
|
||||
defender.sufferDamage(attackDef.finalDamage)
|
||||
rollData.finalDamage = atrollDatatackDef.damageTotal
|
||||
defender.sufferDamage(rollData.finalDamage)
|
||||
}
|
||||
if (defenseMode == 'hero-reduce-damage') {
|
||||
let armorFormula = defender.getArmorFormula()
|
||||
attackDef.rollArmor = new Roll(armorFormula)
|
||||
attackDef.rollArmor.roll({ async: false })
|
||||
attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total
|
||||
attackDef.rollHero = new Roll("1d6")
|
||||
attackDef.rollHero.roll({ async: false })
|
||||
attackDef.finalDamage = attackDef.damageTotal - attackDef.rollHero.total - attackDef.armorProtect
|
||||
attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage
|
||||
defender.sufferDamage(attackDef.finalDamage)
|
||||
rollData.rollArmor = new Roll(armorFormula)
|
||||
rollData.rollArmor.roll({ async: false })
|
||||
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
|
||||
rollData.rollHero = new Roll("1d6")
|
||||
rollData.rollHero.roll({ async: false })
|
||||
rollData.finalDamage = rollData.damageTotal - rollData.rollHero.total - rollData.armorProtect
|
||||
rollData.finalDamage = (rollData.finalDamage < 0) ? 0 : rollData.finalDamage
|
||||
defender.sufferDamage(rollData.finalDamage)
|
||||
defender.subHeroPoints(1)
|
||||
}
|
||||
if (defenseMode == 'hero-in-extremis') {
|
||||
attackDef.finalDamage = 0;
|
||||
attackDef.weaponHero = defender.weapons.find(item => item._id == weaponId);
|
||||
rollData.finalDamage = 0;
|
||||
rollData.weaponHero = defender.weapons.find(item => item._id == weaponId);
|
||||
defender.deleteEmbeddedDocuments("Item", [weaponId]);
|
||||
}
|
||||
|
||||
@ -456,16 +469,16 @@ export class BoLUtility {
|
||||
}
|
||||
}
|
||||
let damageResults = {
|
||||
attackId: attackDef.id,
|
||||
attacker: attackDef.attacker,
|
||||
rollArmor: attackDef.rollArmor,
|
||||
rollHero: attackDef.rollHero,
|
||||
weaponHero: attackDef.weaponHero,
|
||||
armorProtect: attackDef.armorProtect,
|
||||
attackId: rollData.id,
|
||||
attacker: rollData.attacker,
|
||||
rollArmor: rollData.rollArmor,
|
||||
rollHero: rollData.rollHero,
|
||||
weaponHero: rollData.weaponHero,
|
||||
armorProtect: rollData.armorProtect,
|
||||
name: defender.name,
|
||||
defender: defender,
|
||||
defenseMode: attackDef.defenseMode,
|
||||
finalDamage: attackDef.finalDamage
|
||||
defenseMode: rollData.defenseMode,
|
||||
finalDamage: rollData.finalDamage
|
||||
}
|
||||
ChatMessage.create({
|
||||
alias: defender.name,
|
||||
@ -552,28 +565,28 @@ export class BoLUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processAttackSuccess(attackDef) {
|
||||
console.log("Attack success processing", attackDef)
|
||||
if (!game.user.isGM || !attackDef.defenderId) { // Only GM process this
|
||||
static async processAttackSuccess(rollData) {
|
||||
console.log("Attack success processing", rollData)
|
||||
if (!game.user.isGM || !rollData.defenderId) { // Only GM process this
|
||||
return
|
||||
}
|
||||
// Build and send the defense message to the relevant people (ie GM + defender)
|
||||
let defender = game.actors.get(attackDef.defenderId)
|
||||
console.log("DEF WEP", attackDef, defender)
|
||||
let defender = game.actors.get(rollData.defenderId)
|
||||
let defenderWeapons = defender.weapons || []
|
||||
this.attackStore[attackDef.id] = attackDef // Store !
|
||||
ChatMessage.create({
|
||||
let msg = await ChatMessage.create({
|
||||
alias: defender.name,
|
||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
||||
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
|
||||
attackId: attackDef.id,
|
||||
attacker: attackDef.attacker,
|
||||
attackId: rollData.id,
|
||||
attacker: rollData.attacker,
|
||||
defender: defender,
|
||||
defenderWeapons: defenderWeapons,
|
||||
damageTotal: attackDef.damageRoll.total,
|
||||
damagesIgnoresArmor: attackDef.damagesIgnoresArmor,
|
||||
damageTotal: rollData.damageTotal,
|
||||
damagesIgnoresArmor: rollData.damagesIgnoresArmor,
|
||||
})
|
||||
})
|
||||
msg.setFlag("world", "bol-roll-data", rollData)
|
||||
console.log("DEF WEP", rollData, defender)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -14,7 +14,7 @@
|
||||
],
|
||||
"url": "https://www.uberwald.me/gitea/public/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"version": "10.5.7",
|
||||
"version": "10.5.11",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10"
|
||||
@ -202,7 +202,7 @@
|
||||
],
|
||||
"socket": true,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.7.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.11.zip",
|
||||
"background": "systems/bol/ui/page_accueil.webp",
|
||||
"gridDistance": 1.5,
|
||||
"gridUnits": "m",
|
||||
|
@ -50,6 +50,10 @@
|
||||
<div class="resource stat flex1 flex-group-center">
|
||||
<label class="stat-label">{{localize label}}</label><br/>
|
||||
<input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/>
|
||||
|
||||
<a class="inc-dec-btns-resource" data-target="{{key}}" data-incr="-1"><i class="fas fa-minus-square"></i></a>
|
||||
<a class="inc-dec-btns-resource" data-target="{{key}}" data-incr="1"><i class="fas fa-plus-square"></i></a>
|
||||
|
||||
{{#if (eq @root.charType 'player')}}
|
||||
{{#if (exists bonus)}}
|
||||
<span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span>
|
||||
|
12
templates/chat/chat-recup-information.hbs
Normal file
12
templates/chat/chat-recup-information.hbs
Normal file
@ -0,0 +1,12 @@
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{name}}"/>
|
||||
<h2 class="bad"><strong>{{name}}</strong></h2>
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
{{localize "BOL.chat.losshp" lossHP=lossHP recupHP=recupHP}}
|
||||
<button class="recup-vitalite" data-actor-id="{{actorId}}" data-recup-hp="{{recupHP}}">{{localize "BOL.chat.applyrecup" recupHP=recupHP}}</button>
|
||||
|
||||
</div>
|
||||
|
@ -6,7 +6,7 @@
|
||||
{{/if}}
|
||||
|
||||
<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.witharmor"}}</button>
|
||||
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack-id="{{attackId}}">{{localize "BOL.chat.withoutarmor"}}</button>
|
||||
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack--id="{{attackId}}">{{localize "BOL.chat.withoutarmor"}}</button>
|
||||
|
||||
{{#if defender.system.resources.hero.value}}
|
||||
<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">{{localize "BOL.chat.shakeoff"}}</button>
|
||||
@ -15,4 +15,6 @@
|
||||
<button class="damage-handling" data-defense-mode="hero-in-extremis" data-attack-id="{{@root.attackId}}" data-weapon-id="{{weapon._id}}">{{localize "BOL.chat.splinteredshield" name=weapon.name}}</button>
|
||||
{{/each}}
|
||||
|
||||
<button class="damage-handling" data-defense-mode="damage-not-applied" data-attack-id="{{attackId}}">{{localize "BOL.chat.nodamage"}}</button>
|
||||
|
||||
{{/if}}
|
Reference in New Issue
Block a user