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# Migration AppV2 - Item Sheets
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## Vue d'ensemble
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Migration des feuilles d'items de BoL vers l'architecture **ApplicationV2** de Foundry VTT v12+.
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## Fichiers créés
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### Classes AppV2 (module/applications/sheets/)
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1. **base-item-sheet.mjs** - Classe de base pour tous les item sheets
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- Hérite de `foundry.applications.sheets.ItemSheetV2`
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- Utilise `HandlebarsApplicationMixin`
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- Gère les tabs, drag & drop, actions communes
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- 272 lignes de code
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2. **item-sheet.mjs** - Sheet pour le type "item"
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- Équipements, armes, protections, sorts, etc.
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- Hérite de `BoLBaseItemSheet`
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- Contexte spécifique aux items
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3. **feature-sheet.mjs** - Sheet pour le type "feature"
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- Boons, flaws, careers, origins, races, etc.
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- Hérite de `BoLBaseItemSheet`
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- Contexte spécifique aux features
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4. **_module.mjs** - Export des sheets
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### Templates (templates/item/)
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1. **item-sheet.hbs** - Template pour les items
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2. **feature-sheet.hbs** - Template pour les features
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3. **parts/item-header.hbs** - Header mis à jour pour AppV2
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### Backups
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- `templates/item.backup/` - Backup des templates originaux
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- `module/item.backup/` - Backup de l'ancienne classe ItemSheet
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- `templates/item/parts/item-header.hbs.backup` - Backup du header
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## Architecture AppV2
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### Différences avec AppV1
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| Aspect | AppV1 (avant) | AppV2 (après) |
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|--------|---------------|---------------|
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| Classe de base | `ItemSheet` | `ItemSheetV2` |
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| Options | `static get defaultOptions()` | `static DEFAULT_OPTIONS` |
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| getData | `async getData()` | `async _prepareContext()` |
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| Template | Unique | Peut utiliser PARTS |
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| Tabs | Automatiques | Gestion manuelle |
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| Actions | Event listeners | `actions:` dans OPTIONS |
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| Render | `activateListeners()` | `_onRender()` |
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### Structure de BoLBaseItemSheet
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```javascript
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class BoLBaseItemSheet extends ItemSheetV2 {
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// Options statiques
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static DEFAULT_OPTIONS = {
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classes, position, form, window,
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actions, dragDrop, tabs
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}
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// State
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tabGroups = { primary: "description" }
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// Méthodes principales
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async _prepareContext() // Prépare les données
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_onRender() // Après le render
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_activateTabs() // Active les tabs
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_activateListeners() // Event listeners
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// Actions
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static #onEditImage() // data-action="editImage"
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static #onPostItem() // data-action="postItem"
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// Drag & Drop
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#createDragDropHandlers()
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_canDragStart()
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_onDragStart()
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}
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```
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## Fonctionnalités migrées
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### ✅ Depuis l'ancien BoLItemSheet
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1. **getData** → **_prepareContext**
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- Enrichissement de la description
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- Configuration des données dynamiques
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- Gestion des catégories
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- Propriétés des items
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- Careers depuis l'actor
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2. **Tabs**
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- Navigation entre Description et Properties
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- State persistant avec `tabGroups`
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- Activation manuelle des tabs
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3. **Actions**
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- Edit Image (FilePicker)
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- Post Item (chat)
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4. **Listeners spécifiques**
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- Armor quality → soak formula
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5. **Dynamic defaults**
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- Category par défaut
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- Spell conditions (mandatory/optional)
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- Equipment slots
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## Utilisation dans les templates
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### Actions (data-action)
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```handlebars
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{{!-- Éditer l'image --}}
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<img data-action="editImage" src="{{item.img}}" />
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{{!-- Poster au chat --}}
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<button data-action="postItem">
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<i class="fas fa-comment"></i>
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</button>
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```
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### Tabs
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```handlebars
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{{!-- Navigation --}}
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<nav class="tabs" data-group="primary">
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{{#each tabs}}
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<a data-tab="{{this.id}}" class="{{#if (eq ../activeTab this.id)}}active{{/if}}">
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{{localize this.label}}
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</a>
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{{/each}}
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</nav>
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{{!-- Contenu --}}
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<div class="tab {{#if (eq activeTab 'description')}}active{{/if}}"
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data-tab="description">
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...
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</div>
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```
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### Editor
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```handlebars
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{{!-- AppV2 avec ProseMirror --}}
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{{editor enrichedDescription
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target="system.description"
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button=true
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editable=isEditable
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engine="prosemirror"}}
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```
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## Context disponible dans les templates
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```javascript
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{
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// Document & system
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fields: schema.fields,
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systemFields: system.schema.fields,
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item: document,
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system: document.system,
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source: document.toObject(),
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// Content
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enrichedDescription: "HTML enrichi",
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category: "equipment|weapon|spell|...",
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itemProperties: ["prop1", "prop2"],
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// Config
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config: game.bol.config,
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isGM: boolean,
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isEditable: boolean,
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// Tabs
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tabs: [{id, label, icon}],
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activeTab: "description|properties",
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// Type-specific (item-sheet.mjs)
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isItem: true,
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isEquipment: boolean,
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isWeapon: boolean,
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isProtection: boolean,
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isSpell: boolean,
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// Type-specific (feature-sheet.mjs)
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isFeature: true,
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isBoon: boolean,
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isFlaw: boolean,
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isCareer: boolean,
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isOrigin: boolean,
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isRace: boolean,
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// Optional
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careers: actor.careers // Si item sur actor
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}
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```
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## Configuration dans bol.js
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```javascript
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// Import
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import * as sheets from "./applications/sheets/_module.mjs"
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// Enregistrement
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foundry.documents.collections.Items.unregisterSheet("core", ...)
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foundry.documents.collections.Items.registerSheet("bol",
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sheets.BoLItemSheet,
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{ types: ["item"], makeDefault: true }
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)
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foundry.documents.collections.Items.registerSheet("bol",
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sheets.BoLFeatureSheet,
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{ types: ["feature"], makeDefault: true }
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)
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```
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## Avantages de AppV2
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1. **Performance** : Meilleur rendu et gestion des updates
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2. **Structure** : Code plus organisé et maintenable
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3. **Actions** : Système d'actions déclaratif
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4. **Context** : Préparation des données séparée du template
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5. **Standard** : Aligné sur Foundry VTT v12+
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6. **Future-proof** : Architecture pérenne
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## Points d'attention
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### Compatibilité
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- Les données restent 100% compatibles
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- Seule l'interface de sheet change
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- Pas de migration de données nécessaire
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### Tabs
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Les tabs ne sont plus automatiques dans AppV2 :
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- Navigation manuelle avec `_activateTabs()`
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- State persistant avec `tabGroups`
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- CSS `.active` géré manuellement
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### Editor
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ProseMirror est maintenant le moteur par défaut :
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```handlebars
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{{editor content engine="prosemirror"}}
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```
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### Actions
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Système déclaratif :
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```javascript
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actions: {
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myAction: ClassName.#onMyAction
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}
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```
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Dans le template :
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```handlebars
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<button data-action="myAction">Click</button>
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```
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## Prochaines étapes
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### Court terme
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1. Tester les sheets dans Foundry
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2. Vérifier toutes les fonctionnalités
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3. Ajuster les CSS si nécessaire
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### Moyen terme
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4. Migrer les actor sheets vers AppV2
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5. Ajouter des features AppV2 (parts, etc.)
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6. Optimiser les templates
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### Long terme
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7. Utiliser PARTS pour modularité
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8. Ajouter des actions avancées
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9. Améliorer la UX
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## Références
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- [Foundry AppV2 Documentation](https://foundryvtt.com/api/classes/foundry.applications.api.ApplicationV2.html)
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- [ItemSheetV2 API](https://foundryvtt.com/api/classes/foundry.applications.sheets.ItemSheetV2.html)
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- Exemples : fvtt-cthulhu-eternal, fvtt-mournblade
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BIN
assets/pages/help-en-attribute-dialog.png
Normal file
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After Width: | Height: | Size: 84 KiB |
BIN
assets/pages/help-en-command.png
Normal file
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After Width: | Height: | Size: 151 KiB |
BIN
assets/pages/help-en-compendium.png
Normal file
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After Width: | Height: | Size: 517 KiB |
BIN
assets/pages/help-en-effect-sheet.png
Normal file
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After Width: | Height: | Size: 109 KiB |
BIN
assets/pages/help-en-initiative-dialog.png
Normal file
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After Width: | Height: | Size: 96 KiB |
BIN
assets/pages/help-en-sheet-actions.png
Normal file
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After Width: | Height: | Size: 272 KiB |
BIN
assets/pages/help-en-sheet-attributes.png
Normal file
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After Width: | Height: | Size: 275 KiB |
BIN
assets/pages/help-en-sheet-description.png
Normal file
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After Width: | Height: | Size: 247 KiB |
BIN
assets/pages/help-en-sheet-equipment.png
Normal file
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After Width: | Height: | Size: 248 KiB |
BIN
assets/pages/help-en-sheet-spells.png
Normal file
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After Width: | Height: | Size: 242 KiB |
BIN
assets/pages/help-en-sheet-traits.png
Normal file
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After Width: | Height: | Size: 274 KiB |
BIN
assets/pages/help-en-weapon-dialog.png
Normal file
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After Width: | Height: | Size: 102 KiB |
63
compendiums/en/bol.aides-de-jeu.json
Normal file
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{
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"label": "Game Aid",
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"mapping": {
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"name": "name",
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"description": "content",
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"categories": {
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"path": "categories",
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"converter": "nameCollection"
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},
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"pages": {
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"path": "pages",
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"converter": "pages"
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}
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},
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"entries": {
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"Aide du Jeu": "Game Aid",
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"8ihDiCxC47fcdKVA": {
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"name": "Game Aid",
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"pages": {
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"8agBoLYo99u530d1": {
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"name": "Credits",
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"text": "<p>This system was started by Zigmund, then taken over, completed and maintained by LeRatierBretonnien.</p><p>You can contact me on the French Foundry Discord: LeRatierBretonnien#2065</p><p>The git repository is available here: <a href=\"https://www.uberwald.me/gitea/public/bol\">https://www.uberwald.me/gitea/public/bol</a></p><p>Barbarians of Lemuria is a game by Simon Washbourne (Beyond Belief Games), translated into French by Ludospherik.</p><p>The full range is available on this page: <a href=\"http://www.ludospherik.fr/content/14-barbarians-of-lemuria\">http://www.ludospherik.fr/content/14-barbarians-of-lemuria</a></p><img src=\"systems/bol/assets/pages/b9BjVFaWB6uyyKsD-pages-8agBoLYo99u530d1-image-Rg2nVaMlglfJ6Qcm.png\" />"
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},
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"NAcpMm6NlyhwvWRA": {
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"name": "Features",
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"text": "<p>The BoL system under Foundry allows you to:</p><ul><li><p>create characters and NPCs (minions, toughs, rivals),</p></li><li><p>create creatures,</p></li><li><p>make dice rolls for attributes, aptitudes, and careers,</p></li><li><p>make dice rolls for combat attacks,</p></li><li><p>manage initiative,</p></li><li><p>make dice rolls to cast spells or perform alchemical recipes,</p></li><li><p>manage damage and lifeblood loss,</p></li><li><p>display and manage automations in chat windows, with assistance for the use of Hero Points and critical successes.</p></li></ul>"
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},
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"hdQixhZGfAytdbSg": {
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"name": "Compendiums",
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"text": "<p>The system comes with a series of compendiums providing quick access to careers, boons, and equipment.</p><p>The official cards are available, with the kind permission of Ludospherik.</p><p>To use content from a compendium, simply drag and drop the item into the world. For example: open the armours compendium, select <em>Light Armour</em>, and drag it onto a character sheet.</p><img src=\"systems/bol/assets/pages/help-en-compendium.png\" />"
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},
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"UfvTY80U49k6YFwe": {
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"name": "Dice Rolls (Attributes/Aptitudes)",
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"text": "<p>When a player clicks an attribute or aptitude, the following window appears:</p><img src=\"systems/bol/assets/pages/help-en-attribute-dialog.png\" /><ol><li><p>Attribute the player clicked on. It can be changed with this drop-down menu.</p></li><li><p>Career to apply if needed. Left-click to select, CTRL+left-click to deselect. When selected, the career rank is applied.</p></li><li><p>Available boons (i.e. those that grant a bonus die). Selection mode is identical to careers. When selected, the bonus die is applied to the roll.</p></li><li><p>Available flaws (i.e. those that impose a penalty die). Selection mode is identical to careers. When selected, the penalty die is applied to the roll.</p></li><li><p>Effects. Effects are permanent modifiers that affect certain rolls. See the corresponding chapter.</p></li><li><p>Manual addition of penalty or bonus dice.</p></li><li><p>Manual modifiers, according to the GM's ruling.</p></li><li><p>Reminder of the number of dice, based on the choices made in the dialog.</p></li><li><p>Complete list of modifiers applied to the roll.</p></li></ol>"
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},
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"4CLyyt3dtpG6YNMi": {
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"name": "Dice Rolls (Weapon)",
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"text": "<p>To make an attack with a weapon, go to the <strong>Actions</strong> tab and click the weapon's name. Targeting an opponent is recommended in order to take advantage of the system automations.</p><img src=\"systems/bol/assets/pages/help-en-weapon-dialog.png\" /><ol><li><p>Default weapon attribute. It can be changed with this drop-down menu.</p></li><li><p>Default weapon aptitude. It can be changed with this drop-down menu.</p></li><li><p>Possible weapon bonus on the attack roll.</p></li><li><p>Target defence, when an opponent is targeted.</p></li><li><p>Career to apply if needed. Left-click to select, CTRL+left-click to deselect. When selected, the career rank is applied.</p></li><li><p>Available boons (i.e. those that grant a bonus die). Selection mode is identical to careers. When selected, the bonus die is applied to the roll.</p></li><li><p>Available flaws (i.e. those that impose a penalty die). Selection mode is identical to careers. When selected, the penalty die is applied to the roll.</p></li><li><p>Effects. Effects are permanent modifiers that affect certain rolls. See the corresponding chapter.</p></li><li><p>Manual addition of penalty or bonus dice.</p></li><li><p>Information area if the weapon has the <em>Bonus Die</em> option enabled.</p></li><li><p>Agility penalty from armour and shield.</p></li><li><p>Manual modifiers, according to the GM's ruling.</p></li><li><p>Reminder of the number of dice, based on the choices made in the dialog.</p></li><li><p>Complete list of modifiers applied to the roll.</p></li></ol>"
|
||||
},
|
||||
"r003R5yIaiKxThOc": {
|
||||
"name": "Character Sheet",
|
||||
"text": "<h2>Attributes</h2><img src=\"systems/bol/assets/pages/help-en-sheet-attributes.png\" /><ol><li><p>Name + Experience area.</p></li><li><p>Tab bar for moving between sections.</p></li><li><p>Attributes area. Clicking a name opens the roll dialog, clicking a number allows editing.</p></li><li><p>Aptitudes area, same idea as attributes.</p></li><li><p>Counters area. The red value is the current one, the black value underneath is the maximum.</p></li></ol><h2>Actions</h2><img src=\"systems/bol/assets/pages/help-en-sheet-actions.png\" /><ol><li><p>Weapons. Clicking the name opens the attack dialog for that weapon.</p></li><li><p>Damage. Clicking the damage formula rolls it.</p></li><li><p>List of protections.</p></li><li><p>Clicking the protection formula rolls it.</p></li><li><p>List of shields.</p></li><li><p>Combat options the character knows. Once activated, they appear in the weapon attack dialog.</p></li></ol><h2>Traits</h2><img src=\"systems/bol/assets/pages/help-en-sheet-traits.png\" /><ol><li><p>List of careers. Left-click a career for details.</p></li><li><p>Career rank helper.</p></li><li><p>List of origins. Left-click for details.</p></li><li><p>List of boons. Left-click for details.</p></li><li><p>List of flaws. Left-click for details.</p></li><li><p>List of spoken languages. Left-click for details.</p></li><li><p>List of known combat options. Left-click for details.</p></li><li><p>List of beliefs. Left-click for details.</p></li><li><p>List of active effects. Left-click for details.</p></li></ol><h2>Equipment</h2><img src=\"systems/bol/assets/pages/help-en-sheet-equipment.png\" /><ol><li><p>Quick equipment creation controls.</p></li><li><p>Purse state (optional rule, system setting).</p></li><li><p>Weapons, with quantity management.</p></li><li><p>Shield equip / unequip control.</p></li><li><p>List of protections.</p></li><li><p>Armour equip / unequip control.</p></li></ol><h2>Spells & Alchemy</h2><p>This tab is only available if the character has the Alchemist or Sorcerer career.</p><img src=\"systems/bol/assets/pages/help-en-sheet-spells.png\" /><ol><li><p>List of spells. Left-click the name to open the dedicated roll dialog.</p></li><li><p>Reminder of circle and difficulty.</p></li><li><p>The square button opens the spell details.</p></li><li><p>List of known alchemical preparations.</p></li><li><p>Crafting progress management.</p></li><li><p>The square button opens the preparation details.</p></li></ol><h2>Description</h2><img src=\"systems/bol/assets/pages/help-en-sheet-description.png\" /><p>The description area contains free-form fields for customising the character.</p>"
|
||||
},
|
||||
"eRbEqbCW4AhU0cpm": {
|
||||
"name": "Effects",
|
||||
"text": "<p>Effects allow permanent modifiers to be applied as long as they are present on the character sheet.</p><p><span style=\"text-decoration:underline\"><span style=\"text-decoration:underline\">Example</span></span>: a character is poisoned, and the poison causes mental fatigue. In game terms, they suffer a -2 penalty to all Mind rolls. To represent this, create an <em>Effect</em> like this:</p><img src=\"systems/bol/assets/pages/help-en-effect-sheet.png\" /><ol><li><p>Create a <em>Trait</em>, and in the <em>Details</em> tab select the subtype <em>Effect</em>.</p></li><li><p>Select <em>Mind</em>.</p></li><li><p>Set a -2 modifier.</p></li></ol><p>Once placed on a character, the penalty is automatically applied whenever a Mind roll is requested. Remove the effect from the character sheet (<em>Traits</em> tab) to remove both the effect and its penalty.<br />A compendium of basic effects is available in the system.</p>"
|
||||
},
|
||||
"QmNF6p0lJf3pJoAy": {
|
||||
"name": "Commands",
|
||||
"text": "<p>The system provides commands (currently just one) for a few automated tasks.</p><p><strong><span style=\"text-decoration:underline\">This command is only available if the BoL-rulebook module is installed.</span></strong></p><h3>/adventure command</h3><img src=\"systems/bol/assets/pages/help-en-command.png\" /><ol><li><p>Type <code>/adventure</code> in the chat input area (or trigger it from a macro).</p></li><li><p>The system generates an adventure from the core rulebook tables and posts the result in chat.</p></li></ol>"
|
||||
},
|
||||
"MOWru5Dbvs4iozXm": {
|
||||
"name": "Macros",
|
||||
"text": "<p>The system exposes macros through <code>game.bol.macros</code>. They provide quick access to the most common rolls from a Foundry macro.</p><p><strong>Automatic actor selection:</strong></p><ul><li><p>if exactly one token is selected, the macro uses it;</p></li><li><p>if several tokens are selected, the macro shows a warning;</p></li><li><p>if no token is selected, a GM must select one; a player automatically falls back to their assigned character.</p></li></ul><p><strong>Available rolls</strong></p><p>Attributes (internal keys):</p><pre><code>game.bol.macros.rollAttribute(\"vigor\")\ngame.bol.macros.rollAttribute(\"agility\")\ngame.bol.macros.rollAttribute(\"mind\")\ngame.bol.macros.rollAttribute(\"appeal\")</code></pre><p>Aptitudes:</p><pre><code>game.bol.macros.rollAptitude(\"init\")\ngame.bol.macros.rollAptitude(\"melee\")\ngame.bol.macros.rollAptitude(\"ranged\")\ngame.bol.macros.rollAptitude(\"def\")</code></pre><p>Weapons, spells, and alchemy:</p><pre><code>game.bol.macros.rollWeapon(\"Spear\")\ngame.bol.macros.rollWeapon(0)\n\ngame.bol.macros.rollSpell(\"Javelin\")\ngame.bol.macros.rollSpell(0)\n\ngame.bol.macros.rollAlchemy(\"Fire\")\ngame.bol.macros.rollAlchemy(0)</code></pre><p>For weapons, spells, and alchemical preparations, name lookup is <strong>partial</strong> and <strong>case-insensitive</strong>. You may also use a numeric index.</p><p>Horoscope:</p><pre><code>game.bol.macros.rollHoroscope(\"minor\")\ngame.bol.macros.rollHoroscope(\"major\")</code></pre><p><strong>Generic macro</strong></p><pre><code>game.bol.macros.roll(\"attribute\", \"vigor\")\ngame.bol.macros.roll(\"aptitude\", \"melee\")\ngame.bol.macros.roll(\"weapon\", \"Spear\")\ngame.bol.macros.roll(\"spell\", \"Javelin\")\ngame.bol.macros.roll(\"alchemy\", 0)\ngame.bol.macros.roll(\"horoscope\", \"minor\")</code></pre><p><strong>Compatibility</strong></p><p>The legacy entry point <code>game.bol.macros.rollMacro(type, key)</code> is still available for existing macros.</p>"
|
||||
},
|
||||
"rERizrPxSAsvsZY2": {
|
||||
"name": "Initiative",
|
||||
"text": "<p>In BoL, initiative is rolled once at the start of combat.</p><p>You can request it automatically through the Combat Tracker, or roll Initiative manually and tick the corresponding box in the dialog:</p><img src=\"systems/bol/assets/pages/help-en-initiative-dialog.png\" /><p>According to the roll result, an initiative rank from 10 to 3 is assigned as follows:</p><p><strong>10</strong> - PC: Legendary Success<br /><strong>9</strong> - PC: Heroic Success<br /><strong>8</strong> - PC: Normal Success<br /><strong>7</strong> - NPC: Opponents or creatures larger than medium size<br /><strong>6</strong> - NPC: Toughs or creatures of medium size or smaller<br /><strong>5</strong> - PC: Normal Failure<br /><strong>4</strong> - NPC: Minions<br /><strong>3</strong> - PC: Critical Failure</p>"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"label": "Boons",
|
||||
"mapping": {
|
||||
"description": "system.description"
|
||||
"description": "system.description"
|
||||
},
|
||||
"entries": {
|
||||
"Agilité de l’homme-oiseau": {
|
||||
@@ -96,6 +96,10 @@
|
||||
"name": "Plains-Born",
|
||||
"description": "<h1>Plains-Born</h1><p>You grew up on the plains. When tracking, trapping, hunting, or carrying out other similar activities (not fighting) in a plains environment, you receive a bonus die.</p>"
|
||||
},
|
||||
"Envoûtant": {
|
||||
"name": "Beguiling",
|
||||
"description": "<h1>Beguiling</h1><p> Your looks and bearing are such that people who might be attracted to your type are enchanted by you. Once per day you may suggest a course of action to a number of rabble equal to appeal + d6, who will do their best to please you, even if it potentially puts them in danger.</p><p>You must have the temptress career to take this boon.</p>"
|
||||
},
|
||||
"Fortuné": {
|
||||
"name": "Great Wealth",
|
||||
"description": "<h1>Great Wealth</h1><p>You have a source of income or an inheritance. Roll a bonus die on any attempt to obtain any goods, services, or other items you need whilst in your home city.</p>"
|
||||
|
||||
@@ -1,10 +1,34 @@
|
||||
{
|
||||
"label": "Weapons",
|
||||
"mapping": {
|
||||
"description": "system.description"
|
||||
"description": "system.description"
|
||||
},
|
||||
|
||||
"entries": {
|
||||
"Arc de guerre de Tyrus": {
|
||||
"name": "Tyrus Warbow",
|
||||
"description": "<h1>Tyrus Warbow</h1><p> The archers of Tyrus train from a very young age in the use of this powerful bow. Tyrus archers have fun with other warriors by lending their bows to them and then watching them struggle to aim at the proverbial “barn door”.</p>"
|
||||
},
|
||||
"Épée Valgardienne (1 Main)": {
|
||||
"name": "Valgardian Blade (1H)",
|
||||
"description": "<h1>Valgardian Blade (1H)</h1><p>Around 3’-4’ in length, the Valgardian blade is used either in one hand or in both. The Valgardian bladesmiths guard the secret of their work closely, although many have tried to copy it. It is rumoured that the strength of the blades due mainly to the quality of the iron mined locally.</p>"
|
||||
},
|
||||
"Épée Valgardienne (2 mains)": {
|
||||
"name": "Valgardian Blade (2H)",
|
||||
"description": "<h1>Valgardian Blade (2H)</h1><p>Around 3’-4’ in length, the Valgardian blade is used either in one hand or in both. The Valgardian bladesmiths guard the secret of their work closely, although many have tried to copy it. It is rumoured that the strength of the blades due mainly to the quality of the iron mined locally.</p>"
|
||||
},
|
||||
"Fronde de l’Axos": {
|
||||
"name": "Axish Sling",
|
||||
"description": "<h1>Axish Sling</h1><p>Sling: The sling is inexpensive and easy to build. It is a simple leather thong whirled around the head to cast small stones or cast lead bullets with some force, at 30’ range increments. Two-handed versions are fitted onto a staff and are called staff-slings. This imparts a greater range, making the increments 60’. The Axish sling is actually little different to any other common sling; it’s just that the people of the Axos mountains are particularly proficient with them. They have however played up the idea that there is some special plant fibre that the thongs are made from that gives them their extra range.</p>"
|
||||
},
|
||||
"Hache d’abordage de Parsool (1 main)": {
|
||||
"name": "Parsool Sea Axe (1H)",
|
||||
"description": "<h1>Parsool Sea Axe (1H)</h1><p>A boarding axe used by Parsool seamen which can be used one or two-handed.</p>"
|
||||
},
|
||||
"Hache d’abordage de Parsool (2 mains)": {
|
||||
"name": "Parsool Sea Axe (2H)",
|
||||
"description": "<h1>Parsool Sea Axe (2H)</h1><p>A boarding axe used by Parsool seamen which can be used one or two-handed.</p>"
|
||||
},
|
||||
"Arbalète": {
|
||||
"name": "Crossbow",
|
||||
"description": "<h1>Crossbow</h1><p>A crossbow is a simple device for firing a short bolt or quarrel with some force and little training. They take a round to load (ready to fire on the second round).</p>"
|
||||
|
||||
@@ -191,6 +191,11 @@ export class BoLRoll {
|
||||
return;
|
||||
}
|
||||
alchemy = foundry.utils.duplicate(alchemy)
|
||||
return this.alchemyCheckWithItem(actor, alchemy)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static alchemyCheckWithItem(actor, alchemy) {
|
||||
let alchemyData = alchemy.system
|
||||
if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
|
||||
ui.notifications.warn("Pas assez de Points de Création investis dans la Préparation !")
|
||||
|
||||
@@ -1,119 +0,0 @@
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class BoLItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["bol", "sheet", "item"],
|
||||
template: "systems/bol/templates/item/item-sheet.hbs",
|
||||
width: 650,
|
||||
height: 780,
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async getData(options) {
|
||||
const data = super.getData(options)
|
||||
let itemData = foundry.utils.duplicate(data.document)
|
||||
data.config = game.bol.config
|
||||
data.item = itemData
|
||||
data.category = itemData.system.category
|
||||
data.isGM = game.user.isGM;
|
||||
data.itemProperties = this.item.itemProperties;
|
||||
data.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true })
|
||||
if (data.document.actor) {
|
||||
data.careers = data.document.actor.careers
|
||||
}
|
||||
// Dynamic default data fix/adapt
|
||||
if (itemData.type == "item") {
|
||||
if (!itemData.system.category) {
|
||||
itemData.system.category = "equipment"
|
||||
}
|
||||
if (itemData.system.category == "equipment" && itemData.system.properties.equipable) {
|
||||
if (!itemData.system.properties.slot) {
|
||||
itemData.system.properties.slot = "-"
|
||||
}
|
||||
}
|
||||
if (itemData.system.category == 'spell') {
|
||||
if (!itemData.system.properties.mandatoryconditions) {
|
||||
itemData.system.properties.mandatoryconditions = []
|
||||
}
|
||||
if (!itemData.system.properties.optionnalconditions) {
|
||||
itemData.system.properties.optionnalconditions = []
|
||||
}
|
||||
for (let i = 0; i < 4; i++) {
|
||||
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
|
||||
}
|
||||
for (let i = 0; i < 8; i++) {
|
||||
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!itemData.system.subtype) {
|
||||
itemData.system.category = "origin"
|
||||
}
|
||||
}
|
||||
|
||||
console.log("ITEMDATA", data);
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons.unshift({
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => this.postItem()
|
||||
});
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = foundry.utils.duplicate(this.item)
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
BoLUtility.postItem(chatData);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
// Roll handlers, click handlers, etc. would go here.
|
||||
|
||||
html.find('.armorQuality').change(ev => {
|
||||
const li = $(ev.currentTarget);
|
||||
console.log(game.bol.config.soakFormulas[li.val()]);
|
||||
$('.soakFormula').val(game.bol.config.soakFormulas[li.val()]);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,119 +0,0 @@
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class BoLItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ["bol", "sheet", "item"],
|
||||
template: "systems/bol/templates/item/item-sheet.hbs",
|
||||
width: 650,
|
||||
height: 780,
|
||||
dragDrop: [{ dragSelector: null, dropSelector: null }],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async getData(options) {
|
||||
const data = super.getData(options)
|
||||
let itemData = foundry.utils.duplicate(data.document)
|
||||
data.config = game.bol.config
|
||||
data.item = itemData
|
||||
data.category = itemData.system.category
|
||||
data.isGM = game.user.isGM;
|
||||
data.itemProperties = this.item.itemProperties;
|
||||
data.description = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.description, { async: true })
|
||||
if (data.document.actor) {
|
||||
data.careers = data.document.actor.careers
|
||||
}
|
||||
// Dynamic default data fix/adapt
|
||||
if (itemData.type == "item") {
|
||||
if (!itemData.system.category) {
|
||||
itemData.system.category = "equipment"
|
||||
}
|
||||
if (itemData.system.category == "equipment" && itemData.system.properties.equipable) {
|
||||
if (!itemData.system.properties.slot) {
|
||||
itemData.system.properties.slot = "-"
|
||||
}
|
||||
}
|
||||
if (itemData.system.category == 'spell') {
|
||||
if (!itemData.system.properties.mandatoryconditions) {
|
||||
itemData.system.properties.mandatoryconditions = []
|
||||
}
|
||||
if (!itemData.system.properties.optionnalconditions) {
|
||||
itemData.system.properties.optionnalconditions = []
|
||||
}
|
||||
for (let i = 0; i < 4; i++) {
|
||||
itemData.system.properties.mandatoryconditions[i] = itemData.system.properties.mandatoryconditions[i] ?? ""
|
||||
}
|
||||
for (let i = 0; i < 8; i++) {
|
||||
itemData.system.properties.optionnalconditions[i] = itemData.system.properties.optionnalconditions[i] ?? ""
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!itemData.system.subtype) {
|
||||
itemData.system.category = "origin"
|
||||
}
|
||||
}
|
||||
|
||||
console.log("ITEMDATA", data);
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons.unshift({
|
||||
class: "post",
|
||||
icon: "fas fa-comment",
|
||||
onclick: ev => this.postItem()
|
||||
});
|
||||
return buttons
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
postItem() {
|
||||
let chatData = foundry.utils.duplicate(this.item)
|
||||
if (this.actor) {
|
||||
chatData.actor = { id: this.actor.id };
|
||||
}
|
||||
BoLUtility.postItem(chatData);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
const position = super.setPosition(options);
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - 192;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
// Roll handlers, click handlers, etc. would go here.
|
||||
|
||||
html.find('.armorQuality').change(ev => {
|
||||
const li = $(ev.currentTarget);
|
||||
console.log(game.bol.config.soakFormulas[li.val()]);
|
||||
$('.soakFormula').val(game.bol.config.soakFormulas[li.val()]);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
/**
|
||||
* Extend the basic Item with some very simple modifications.
|
||||
* @extends {Item}
|
||||
*/
|
||||
export class BoLItem extends Item {
|
||||
/**
|
||||
* Augment the basic Item data model with additional dynamic data.
|
||||
*/
|
||||
prepareData() {
|
||||
super.prepareData()
|
||||
|
||||
const actorData = this.actor ? this.actor.system : {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get properties() {
|
||||
return this.system.properties
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Get the Array of item properties which are used in the small sidebar of the description tab
|
||||
* @return {Array}
|
||||
* @private
|
||||
*/
|
||||
get itemProperties() {
|
||||
const props = [];
|
||||
if ( this.type === "item" ) {
|
||||
const entries = Object.entries(this.system.properties)
|
||||
props.push(...entries.filter(e => e[1] === true).map(e => { return game.bol.config.itemProperties2[e[0]] }))
|
||||
}
|
||||
return props.filter(p => !!p)
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
# BoL DataModels
|
||||
|
||||
Ce dossier contient les DataModels pour le système Barbarians of Lemuria (BoL).
|
||||
|
||||
## Structure
|
||||
|
||||
### Actors DataModels
|
||||
|
||||
- **character.mjs** : Personnages joueurs
|
||||
- Attributs (Vigor, Agility, Mind, Appeal)
|
||||
- Aptitudes (Initiative, Mêlée, Distance, Défense)
|
||||
- Ressources (HP, Hero Points, Faith, Power, Alchemy, Astrology)
|
||||
- XP et création
|
||||
- Bougette (argent)
|
||||
|
||||
- **encounter.mjs** : PNJ et créatures
|
||||
- Mêmes attributs que character
|
||||
- Champs spécifiques : chartype (tough/villain), isundead, size, environment
|
||||
|
||||
- **horde.mjs** : Hordes de créatures
|
||||
- Mêmes attributs de base
|
||||
- Champs spécifiques : hordesize, hordebasehp, hasdamagerule, damagerule
|
||||
|
||||
- **vehicle.mjs** : Véhicules (navires, chars, etc.)
|
||||
- Attributs véhicules : hull, crew, resources
|
||||
- Champs spécifiques : vehicletype, row, spur, status
|
||||
|
||||
### Items DataModels
|
||||
|
||||
- **item.mjs** : Équipements et objets
|
||||
- Propriétés (weapon, armor, magical, etc.)
|
||||
- Équipement (quantity, weight, price, worn)
|
||||
- Category et subtype
|
||||
|
||||
- **feature.mjs** : Capacités, traits, sorts
|
||||
- Rank (niveau/rang)
|
||||
- Description
|
||||
- Category et subtype
|
||||
|
||||
## Architecture
|
||||
|
||||
Tous les DataModels héritent de `foundry.abstract.TypeDataModel` et définissent leur schéma via `defineSchema()`.
|
||||
|
||||
Exemple de structure :
|
||||
|
||||
```javascript
|
||||
export default class BoLCharacterDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const requiredInteger = { required: true, nullable: false, integer: true };
|
||||
|
||||
return {
|
||||
// Définition des champs
|
||||
};
|
||||
}
|
||||
|
||||
static LOCALIZATION_PREFIXES = ["BOL.Character"];
|
||||
|
||||
// Méthodes personnalisées (à ajouter)
|
||||
}
|
||||
```
|
||||
|
||||
## Types de champs utilisés
|
||||
|
||||
- `StringField` : Chaînes de caractères
|
||||
- `NumberField` : Nombres (avec option `integer: true` pour entiers)
|
||||
- `BooleanField` : Booléens
|
||||
- `HTMLField` : HTML enrichi (descriptions, biographies)
|
||||
- `ArrayField` : Tableaux
|
||||
- `SchemaField` : Objets imbriqués
|
||||
|
||||
## Export
|
||||
|
||||
Le fichier `_module.mjs` exporte tous les DataModels :
|
||||
|
||||
```javascript
|
||||
export { default as BoLCharacter } from "./character.mjs"
|
||||
export { default as BoLEncounter } from "./encounter.mjs"
|
||||
export { default as BoLHorde } from "./horde.mjs"
|
||||
export { default as BoLVehicle } from "./vehicle.mjs"
|
||||
export { default as BoLItem } from "./item.mjs"
|
||||
export { default as BoLFeature } from "./feature.mjs"
|
||||
```
|
||||
|
||||
## Configuration dans bol.js
|
||||
|
||||
Les DataModels sont enregistrés dans `CONFIG` :
|
||||
|
||||
```javascript
|
||||
CONFIG.Actor.dataModels = {
|
||||
character: models.BoLCharacter,
|
||||
encounter: models.BoLEncounter,
|
||||
horde: models.BoLHorde,
|
||||
vehicle: models.BoLVehicle
|
||||
}
|
||||
|
||||
CONFIG.Item.dataModels = {
|
||||
item: models.BoLItem,
|
||||
feature: models.BoLFeature
|
||||
}
|
||||
```
|
||||
|
||||
## Compatibilité
|
||||
|
||||
Les DataModels sont compatibles avec le `template.json` existant. La migration est transparente pour les données existantes.
|
||||
|
||||
## Prochaines étapes
|
||||
|
||||
1. Ajouter `prepareDerivedData()` pour les calculs automatiques
|
||||
2. Migrer la logique métier depuis actor.js
|
||||
3. Ajouter des validations personnalisées
|
||||
4. Documenter avec JSDoc
|
||||
@@ -1,52 +1,228 @@
|
||||
import {BoLRoll} from "../controllers/bol-rolls.js";
|
||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
/**
|
||||
* BoL Macro API — accessible via game.bol.macros
|
||||
*
|
||||
* Usage examples (in a Foundry macro):
|
||||
*
|
||||
* game.bol.macros.rollAttribute("vigor")
|
||||
* game.bol.macros.rollAttribute("mind")
|
||||
*
|
||||
* game.bol.macros.rollAptitude("melee")
|
||||
* game.bol.macros.rollAptitude("ranged")
|
||||
* game.bol.macros.rollAptitude("def")
|
||||
* game.bol.macros.rollAptitude("init")
|
||||
*
|
||||
* game.bol.macros.rollWeapon("Épée courte") // by name (partial match)
|
||||
* game.bol.macros.rollWeapon(0) // by index (first weapon)
|
||||
*
|
||||
* game.bol.macros.rollSpell("Boule de feu") // by name (partial match)
|
||||
* game.bol.macros.rollSpell(0) // by index
|
||||
*
|
||||
* game.bol.macros.rollAlchemy("Potion de soin") // by name (partial match)
|
||||
* game.bol.macros.rollAlchemy(0) // by index
|
||||
*
|
||||
* game.bol.macros.rollHoroscope("minor")
|
||||
* game.bol.macros.rollHoroscope("major")
|
||||
*
|
||||
* // Generic dispatcher:
|
||||
* game.bol.macros.roll("attribute", "vigor")
|
||||
* game.bol.macros.roll("aptitude", "melee")
|
||||
* game.bol.macros.roll("weapon", "Épée courte")
|
||||
* game.bol.macros.roll("spell", "Boule de feu")
|
||||
* game.bol.macros.roll("alchemy", 0)
|
||||
* game.bol.macros.roll("horoscope", "minor")
|
||||
*/
|
||||
export class Macros {
|
||||
/**
|
||||
* @name getSpeakersActor
|
||||
* @description
|
||||
*
|
||||
* @returns
|
||||
*/
|
||||
static getSpeakersActor = function(){
|
||||
// Vérifie qu'un seul token est sélectionné
|
||||
const tokens = canvas.tokens.controlled;
|
||||
if (tokens.length > 1) {
|
||||
ui.notifications.warn(game.i18n.localize('BOL.notification.MacroMultipleTokensSelected'));
|
||||
return null;
|
||||
}
|
||||
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
// Si un token est sélectionné, le prendre comme acteur cible
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
// Sinon prendre l'acteur par défaut pour l'utilisateur courrant
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
return actor;
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Resolves the actor for macro use:
|
||||
* - If multiple tokens are selected → error (always)
|
||||
* - If exactly one token is selected → use it (GM or player)
|
||||
* - If no token selected and user is GM → error (GM must select a token)
|
||||
* - If no token selected and user is a player → use their assigned character
|
||||
* @returns {Actor|null}
|
||||
*/
|
||||
static getSpeakersActor() {
|
||||
const tokens = canvas.tokens?.controlled ?? []
|
||||
|
||||
if (tokens.length > 1) {
|
||||
ui.notifications.warn(game.i18n.localize('BOL.notification.MacroMultipleTokensSelected'))
|
||||
return null
|
||||
}
|
||||
|
||||
static rollMacro = async function (rollType, key, adv, mod){
|
||||
const actor = this.getSpeakersActor();
|
||||
// Several tokens selected
|
||||
if (actor === null) return;
|
||||
// No token selected
|
||||
if (actor === undefined) return ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"));
|
||||
|
||||
const actorData = {};
|
||||
actorData.data = {
|
||||
features : actor.buildFeatures()
|
||||
};
|
||||
|
||||
if(rollType === "attribute") {
|
||||
let attribute = eval(`actor.system.attributes.${key}`);
|
||||
let rollLabel = (attribute.label) ? game.i18n.localize(attribute.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label) ;
|
||||
BoLRoll.attributeRollDialog(actor, actorData, attribute, rollLabel, description, adv, mod);
|
||||
}
|
||||
else if(rollType === "aptitude") {
|
||||
let aptitude = eval(`actor.system.aptitudes.${key}`);
|
||||
let rollLabel = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label) ;
|
||||
BoLRoll.aptitudeRollDialog(actor, actorData, aptitude, rollLabel, description, adv, mod);
|
||||
}
|
||||
if (tokens.length === 1) {
|
||||
return tokens[0].actor ?? null
|
||||
}
|
||||
|
||||
// No token selected
|
||||
if (game.user.isGM) {
|
||||
ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"))
|
||||
return null
|
||||
}
|
||||
|
||||
// Player: fall back to their assigned character
|
||||
const actor = game.user.character
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"))
|
||||
return null
|
||||
}
|
||||
return actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Finds an item on an actor by name (partial, case-insensitive) or index.
|
||||
* @param {Actor} actor
|
||||
* @param {string} type - item type: "weapon", "spell", "alchemy"
|
||||
* @param {string|number} nameOrIndex
|
||||
* @returns {object|undefined}
|
||||
*/
|
||||
static _findItem(actor, type, nameOrIndex) {
|
||||
const items = actor.items.filter(i => i.type === type)
|
||||
if (items.length === 0) {
|
||||
ui.notifications.warn(`${actor.name} : aucun(e) ${type} trouvé(e).`)
|
||||
return undefined
|
||||
}
|
||||
if (nameOrIndex === undefined || nameOrIndex === null) {
|
||||
if (items.length === 1) return foundry.utils.duplicate(items[0])
|
||||
const names = items.map((it, i) => `[${i}] ${it.name}`).join(', ')
|
||||
ui.notifications.warn(`Précisez le nom ou l'index : ${names}`)
|
||||
return undefined
|
||||
}
|
||||
if (typeof nameOrIndex === "number") {
|
||||
const item = items[nameOrIndex]
|
||||
if (!item) {
|
||||
ui.notifications.warn(`${actor.name} : index ${nameOrIndex} invalide pour ${type}.`)
|
||||
return undefined
|
||||
}
|
||||
return foundry.utils.duplicate(item)
|
||||
}
|
||||
const lower = String(nameOrIndex).toLowerCase()
|
||||
const found = items.find(i => i.name.toLowerCase().includes(lower))
|
||||
if (!found) {
|
||||
ui.notifications.warn(`${actor.name} : ${type} "${nameOrIndex}" introuvable.`)
|
||||
return undefined
|
||||
}
|
||||
return foundry.utils.duplicate(found)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll an attribute check.
|
||||
* @param {string} key - "vigor" | "agility" | "mind" | "appeal"
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollAttribute(key = "vigor", actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
if (!actor.system.attributes[key]) {
|
||||
ui.notifications.warn(`Attribut inconnu : "${key}". Valeurs : vigor, agility, mind, appeal`)
|
||||
return
|
||||
}
|
||||
return BoLRoll.attributeCheck(actor, key)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll an aptitude check.
|
||||
* @param {string} key - "init" | "melee" | "ranged" | "def"
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollAptitude(key = "melee", actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
if (!actor.system.aptitudes[key]) {
|
||||
ui.notifications.warn(`Aptitude inconnue : "${key}". Valeurs : init, melee, ranged, def`)
|
||||
return
|
||||
}
|
||||
return BoLRoll.aptitudeCheck(actor, key)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a weapon attack.
|
||||
* @param {string|number} [nameOrIndex] - weapon name (partial) or index. Defaults to first weapon if only one.
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollWeapon(nameOrIndex = undefined, actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
const weapon = this._findItem(actor, "weapon", nameOrIndex)
|
||||
if (!weapon) return
|
||||
return BoLRoll.weaponCheckWithWeapon(actor, weapon)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a spell check.
|
||||
* @param {string|number} [nameOrIndex] - spell name (partial) or index
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollSpell(nameOrIndex = undefined, actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
if ((actor.system.resources.power?.value ?? 1) <= 0) {
|
||||
ui.notifications.warn("Plus assez de points de Pouvoir !")
|
||||
return
|
||||
}
|
||||
const spell = this._findItem(actor, "spell", nameOrIndex)
|
||||
if (!spell) return
|
||||
return BoLRoll.spellCheckWithSpell(actor, spell)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll an alchemy check.
|
||||
* @param {string|number} [nameOrIndex] - alchemy item name (partial) or index
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollAlchemy(nameOrIndex = undefined, actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
const alchemy = this._findItem(actor, "alchemy", nameOrIndex)
|
||||
if (!alchemy) return
|
||||
return BoLRoll.alchemyCheckWithItem(actor, alchemy)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a horoscope check.
|
||||
* @param {"minor"|"major"} [type="minor"]
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static rollHoroscope(type = "minor", actor = undefined) {
|
||||
actor = actor ?? this.getSpeakersActor()
|
||||
if (!actor) return
|
||||
return BoLRoll.horoscopeCheck(actor, undefined, type)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Generic roll dispatcher.
|
||||
* @param {"attribute"|"aptitude"|"weapon"|"spell"|"alchemy"|"horoscope"} type
|
||||
* @param {string|number} [key] - attribute/aptitude key, item name/index, or horoscope type
|
||||
* @param {Actor} [actor] - optional, defaults to selected/owned token
|
||||
*/
|
||||
static roll(type, key = undefined, actor = undefined) {
|
||||
switch (type) {
|
||||
case "attribute": return this.rollAttribute(key ?? "vigor", actor)
|
||||
case "aptitude": return this.rollAptitude(key ?? "melee", actor)
|
||||
case "weapon": return this.rollWeapon(key, actor)
|
||||
case "spell": return this.rollSpell(key, actor)
|
||||
case "alchemy": return this.rollAlchemy(key, actor)
|
||||
case "horoscope": return this.rollHoroscope(key ?? "minor", actor)
|
||||
default:
|
||||
ui.notifications.warn(`Type de jet inconnu : "${type}". Types valides : attribute, aptitude, weapon, spell, alchemy, horoscope`)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Kept for backward-compat (previously called by old macros)
|
||||
static rollMacro = async function (rollType, key) {
|
||||
const actor = Macros.getSpeakersActor()
|
||||
if (!actor) return
|
||||
return Macros.roll(rollType, key, actor)
|
||||
}
|
||||
}
|
||||
|
||||
BIN
packs/aides-de-jeu/001137.ldb
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001084
|
||||
MANIFEST-001170
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:09.197185 7f766a3fe6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.421989 7f7668bfb6c0 Level-0 table #1087: started
|
||||
2026/03/16-20:16:08.422032 7f7668bfb6c0 Level-0 table #1087: 0 bytes OK
|
||||
2026/03/16-20:16:08.428629 7f7668bfb6c0 Delete type=0 #1085
|
||||
2026/03/16-20:16:08.454903 7f7668bfb6c0 Manual compaction at level-0 from '!journal!3xJg1rCxnWvEmoxS' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 283 : 1
|
||||
2026/03/16-20:16:08.454928 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.459641 7f7668bfb6c0 Generated table #1088@0: 24 keys, 28007 bytes
|
||||
2026/03/16-20:16:08.459663 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 28007 bytes
|
||||
2026/03/16-20:16:08.466040 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.466219 7f7668bfb6c0 Delete type=2 #774
|
||||
2026/03/16-20:16:08.488702 7f7668bfb6c0 Manual compaction at level-0 from '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 283 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.625593 7f421a7fc6c0 Recovering log #1168
|
||||
2026/04/18-12:41:58.643479 7f421a7fc6c0 Delete type=3 #1166
|
||||
2026/04/18-12:41:58.643667 7f421a7fc6c0 Delete type=0 #1168
|
||||
2026/04/18-12:51:29.111368 7f4219ffb6c0 Level-0 table #1173: started
|
||||
2026/04/18-12:51:29.111416 7f4219ffb6c0 Level-0 table #1173: 0 bytes OK
|
||||
2026/04/18-12:51:29.117812 7f4219ffb6c0 Delete type=0 #1171
|
||||
2026/04/18-12:51:29.125558 7f4219ffb6c0 Manual compaction at level-0 from '!journal!6cCdSvQgEHJ1bvX4' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:09.175786 7f766a3fe6c0 Log #1082: 0 ops saved to Table #1083 OK
|
||||
2026/03/16-19:46:09.176080 7f766a3fe6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/aides-de-jeu/001082.log: OK
|
||||
2026/03/16-19:46:09.177100 7f766a3fe6c0 Table #774: 24 entries OK
|
||||
2026/03/16-19:46:09.180960 7f766a3fe6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/aides-de-jeu; recovered 1 files; 28007 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.577548 7f2689bfd6c0 Recovering log #1164
|
||||
2026/04/15-15:16:22.587344 7f2689bfd6c0 Delete type=3 #1162
|
||||
2026/04/15-15:16:22.587417 7f2689bfd6c0 Delete type=0 #1164
|
||||
2026/04/16-18:58:25.396434 7f2688bfb6c0 Level-0 table #1169: started
|
||||
2026/04/16-18:58:25.396459 7f2688bfb6c0 Level-0 table #1169: 0 bytes OK
|
||||
2026/04/16-18:58:25.402613 7f2688bfb6c0 Delete type=0 #1167
|
||||
2026/04/16-18:58:25.408920 7f2688bfb6c0 Manual compaction at level-0 from '!journal!6cCdSvQgEHJ1bvX4' @ 72057594037927935 : 1 .. '!journal.pages!veAAxCtCKcFIsnln.0kUgZspxXO7VS8bd' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs/aides-de-jeu/MANIFEST-001170
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000989
|
||||
MANIFEST-001071
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:09.143692 7f7669bfd6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.436084 7f7668bfb6c0 Level-0 table #992: started
|
||||
2026/03/16-20:16:08.436127 7f7668bfb6c0 Level-0 table #992: 0 bytes OK
|
||||
2026/03/16-20:16:08.443698 7f7668bfb6c0 Delete type=0 #990
|
||||
2026/03/16-20:16:08.477884 7f7668bfb6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at '!items!xhEcsi3WHjbt2ro9' @ 42 : 1
|
||||
2026/03/16-20:16:08.477902 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.481701 7f7668bfb6c0 Generated table #993@0: 6 keys, 5424 bytes
|
||||
2026/03/16-20:16:08.481748 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 5424 bytes
|
||||
2026/03/16-20:16:08.488315 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.488463 7f7668bfb6c0 Delete type=2 #679
|
||||
2026/03/16-20:16:08.488751 7f7668bfb6c0 Manual compaction at level-0 from '!items!xhEcsi3WHjbt2ro9' @ 42 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.594299 7f421a7fc6c0 Recovering log #1069
|
||||
2026/04/18-12:41:58.606998 7f421a7fc6c0 Delete type=3 #1067
|
||||
2026/04/18-12:41:58.607187 7f421a7fc6c0 Delete type=0 #1069
|
||||
2026/04/18-12:51:29.097029 7f4219ffb6c0 Level-0 table #1074: started
|
||||
2026/04/18-12:51:29.097052 7f4219ffb6c0 Level-0 table #1074: 0 bytes OK
|
||||
2026/04/18-12:51:29.104587 7f4219ffb6c0 Delete type=0 #1072
|
||||
2026/04/18-12:51:29.125521 7f4219ffb6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:09.120613 7f7669bfd6c0 Log #987: 0 ops saved to Table #988 OK
|
||||
2026/03/16-19:46:09.120850 7f7669bfd6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/armors/000987.log: OK
|
||||
2026/03/16-19:46:09.121424 7f7669bfd6c0 Table #679: 6 entries OK
|
||||
2026/03/16-19:46:09.125224 7f7669bfd6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/armors; recovered 1 files; 5424 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.553524 7f2689bfd6c0 Recovering log #1065
|
||||
2026/04/15-15:16:22.563786 7f2689bfd6c0 Delete type=3 #1063
|
||||
2026/04/15-15:16:22.563854 7f2689bfd6c0 Delete type=0 #1065
|
||||
2026/04/16-18:58:25.384570 7f2688bfb6c0 Level-0 table #1070: started
|
||||
2026/04/16-18:58:25.384597 7f2688bfb6c0 Level-0 table #1070: 0 bytes OK
|
||||
2026/04/16-18:58:25.390459 7f2688bfb6c0 Delete type=0 #1068
|
||||
2026/04/16-18:58:25.408906 7f2688bfb6c0 Manual compaction at level-0 from '!items!G3dZTHIabA3LA1hY' @ 72057594037927935 : 1 .. '!items!xhEcsi3WHjbt2ro9' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs/armors/MANIFEST-001071
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001083
|
||||
MANIFEST-001165
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:08.857890 7f766abff6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.265157 7f7668bfb6c0 Level-0 table #1086: started
|
||||
2026/03/16-20:16:08.265207 7f7668bfb6c0 Level-0 table #1086: 0 bytes OK
|
||||
2026/03/16-20:16:08.272133 7f7668bfb6c0 Delete type=0 #1084
|
||||
2026/03/16-20:16:08.299945 7f7668bfb6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at '!items!zgspy1QKaxdEetEw' @ 533 : 1
|
||||
2026/03/16-20:16:08.299966 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.305068 7f7668bfb6c0 Generated table #1087@0: 61 keys, 20970 bytes
|
||||
2026/03/16-20:16:08.305111 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 20970 bytes
|
||||
2026/03/16-20:16:08.311829 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.312005 7f7668bfb6c0 Delete type=2 #843
|
||||
2026/03/16-20:16:08.335606 7f7668bfb6c0 Manual compaction at level-0 from '!items!zgspy1QKaxdEetEw' @ 533 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.467876 7f421a7fc6c0 Recovering log #1163
|
||||
2026/04/18-12:41:58.480087 7f421a7fc6c0 Delete type=3 #1161
|
||||
2026/04/18-12:41:58.480227 7f421a7fc6c0 Delete type=0 #1163
|
||||
2026/04/18-12:51:29.064204 7f4219ffb6c0 Level-0 table #1168: started
|
||||
2026/04/18-12:51:29.064237 7f4219ffb6c0 Level-0 table #1168: 0 bytes OK
|
||||
2026/04/18-12:51:29.070331 7f4219ffb6c0 Delete type=0 #1166
|
||||
2026/04/18-12:51:29.070529 7f4219ffb6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:08.539383 7f766abff6c0 Log #1081: 0 ops saved to Table #1082 OK
|
||||
2026/03/16-19:46:08.539570 7f766abff6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/boons/001081.log: OK
|
||||
2026/03/16-19:46:08.540406 7f766abff6c0 Table #843: 61 entries OK
|
||||
2026/03/16-19:46:08.544540 7f766abff6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/boons; recovered 1 files; 20970 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.453383 7f268a3fe6c0 Recovering log #1159
|
||||
2026/04/15-15:16:22.464015 7f268a3fe6c0 Delete type=3 #1157
|
||||
2026/04/15-15:16:22.464074 7f268a3fe6c0 Delete type=0 #1159
|
||||
2026/04/16-18:58:25.339542 7f2688bfb6c0 Level-0 table #1164: started
|
||||
2026/04/16-18:58:25.339565 7f2688bfb6c0 Level-0 table #1164: 0 bytes OK
|
||||
2026/04/16-18:58:25.345394 7f2688bfb6c0 Delete type=0 #1162
|
||||
2026/04/16-18:58:25.358898 7f2688bfb6c0 Manual compaction at level-0 from '!items!039ZF3E3MtAGwbiX' @ 72057594037927935 : 1 .. '!items!zgspy1QKaxdEetEw' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs/boons/MANIFEST-001165
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001082
|
||||
MANIFEST-001164
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:08.909016 7f76693fc6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.272330 7f7668bfb6c0 Level-0 table #1085: started
|
||||
2026/03/16-20:16:08.272372 7f7668bfb6c0 Level-0 table #1085: 0 bytes OK
|
||||
2026/03/16-20:16:08.279546 7f7668bfb6c0 Delete type=0 #1083
|
||||
2026/03/16-20:16:08.312273 7f7668bfb6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at '!items!yofwG0YrsL902G77' @ 64 : 1
|
||||
2026/03/16-20:16:08.312291 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.316030 7f7668bfb6c0 Generated table #1086@0: 8 keys, 2453 bytes
|
||||
2026/03/16-20:16:08.316070 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 2453 bytes
|
||||
2026/03/16-20:16:08.323057 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.323234 7f7668bfb6c0 Delete type=2 #772
|
||||
2026/03/16-20:16:08.335626 7f7668bfb6c0 Manual compaction at level-0 from '!items!yofwG0YrsL902G77' @ 64 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.484621 7f421b7fe6c0 Recovering log #1162
|
||||
2026/04/18-12:41:58.495420 7f421b7fe6c0 Delete type=3 #1160
|
||||
2026/04/18-12:41:58.495553 7f421b7fe6c0 Delete type=0 #1162
|
||||
2026/04/18-12:51:29.050477 7f4219ffb6c0 Level-0 table #1167: started
|
||||
2026/04/18-12:51:29.050497 7f4219ffb6c0 Level-0 table #1167: 0 bytes OK
|
||||
2026/04/18-12:51:29.057500 7f4219ffb6c0 Delete type=0 #1165
|
||||
2026/04/18-12:51:29.070504 7f4219ffb6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:08.865328 7f76693fc6c0 Log #1080: 0 ops saved to Table #1081 OK
|
||||
2026/03/16-19:46:08.865565 7f76693fc6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/boonsflawscreatures/001080.log: OK
|
||||
2026/03/16-19:46:08.865990 7f76693fc6c0 Table #772: 8 entries OK
|
||||
2026/03/16-19:46:08.869744 7f76693fc6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/boonsflawscreatures; recovered 1 files; 2453 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.466221 7f268abff6c0 Recovering log #1158
|
||||
2026/04/15-15:16:22.475960 7f268abff6c0 Delete type=3 #1156
|
||||
2026/04/15-15:16:22.476018 7f268abff6c0 Delete type=0 #1158
|
||||
2026/04/16-18:58:25.345509 7f2688bfb6c0 Level-0 table #1163: started
|
||||
2026/04/16-18:58:25.345540 7f2688bfb6c0 Level-0 table #1163: 0 bytes OK
|
||||
2026/04/16-18:58:25.351392 7f2688bfb6c0 Delete type=0 #1161
|
||||
2026/04/16-18:58:25.358907 7f2688bfb6c0 Manual compaction at level-0 from '!items!CoqlfsDV1gL5swbK' @ 72057594037927935 : 1 .. '!items!yofwG0YrsL902G77' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs/boonsflawscreatures/MANIFEST-001164
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001082
|
||||
MANIFEST-001164
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:09.002243 7f76693fc6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.279807 7f7668bfb6c0 Level-0 table #1085: started
|
||||
2026/03/16-20:16:08.279852 7f7668bfb6c0 Level-0 table #1085: 0 bytes OK
|
||||
2026/03/16-20:16:08.287482 7f7668bfb6c0 Delete type=0 #1083
|
||||
2026/03/16-20:16:08.323479 7f7668bfb6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at '!items!zxY3sW0iCJBvwjOS' @ 215 : 1
|
||||
2026/03/16-20:16:08.323495 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.328403 7f7668bfb6c0 Generated table #1086@0: 27 keys, 42639 bytes
|
||||
2026/03/16-20:16:08.328434 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 42639 bytes
|
||||
2026/03/16-20:16:08.335062 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.335267 7f7668bfb6c0 Delete type=2 #772
|
||||
2026/03/16-20:16:08.335642 7f7668bfb6c0 Manual compaction at level-0 from '!items!zxY3sW0iCJBvwjOS' @ 215 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.515857 7f421affd6c0 Recovering log #1162
|
||||
2026/04/18-12:41:58.526774 7f421affd6c0 Delete type=3 #1160
|
||||
2026/04/18-12:41:58.526909 7f421affd6c0 Delete type=0 #1162
|
||||
2026/04/18-12:51:29.043791 7f4219ffb6c0 Level-0 table #1167: started
|
||||
2026/04/18-12:51:29.043833 7f4219ffb6c0 Level-0 table #1167: 0 bytes OK
|
||||
2026/04/18-12:51:29.050399 7f4219ffb6c0 Delete type=0 #1165
|
||||
2026/04/18-12:51:29.070487 7f4219ffb6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:08.971933 7f76693fc6c0 Log #1080: 0 ops saved to Table #1081 OK
|
||||
2026/03/16-19:46:08.972193 7f76693fc6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/careers/001080.log: OK
|
||||
2026/03/16-19:46:08.973605 7f76693fc6c0 Table #772: 27 entries OK
|
||||
2026/03/16-19:46:08.977409 7f76693fc6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/careers; recovered 1 files; 42639 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.491753 7f268abff6c0 Recovering log #1158
|
||||
2026/04/15-15:16:22.502125 7f268abff6c0 Delete type=3 #1156
|
||||
2026/04/15-15:16:22.502198 7f268abff6c0 Delete type=0 #1158
|
||||
2026/04/16-18:58:25.351494 7f2688bfb6c0 Level-0 table #1163: started
|
||||
2026/04/16-18:58:25.351525 7f2688bfb6c0 Level-0 table #1163: 0 bytes OK
|
||||
2026/04/16-18:58:25.358768 7f2688bfb6c0 Delete type=0 #1161
|
||||
2026/04/16-18:58:25.358916 7f2688bfb6c0 Manual compaction at level-0 from '!items!4S4xAfMXGnuU0O1a' @ 72057594037927935 : 1 .. '!items!zxY3sW0iCJBvwjOS' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs/careers/MANIFEST-001164
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001080
|
||||
MANIFEST-001162
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:09.384452 7f766abff6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.596026 7f7668bfb6c0 Level-0 table #1083: started
|
||||
2026/03/16-20:16:08.596072 7f7668bfb6c0 Level-0 table #1083: 0 bytes OK
|
||||
2026/03/16-20:16:08.604284 7f7668bfb6c0 Delete type=0 #1081
|
||||
2026/03/16-20:16:08.616512 7f7668bfb6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at '!items!zwSNMO9HpiqUCMt8' @ 24 : 1
|
||||
2026/03/16-20:16:08.616529 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.620595 7f7668bfb6c0 Generated table #1084@0: 4 keys, 990 bytes
|
||||
2026/03/16-20:16:08.620628 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 990 bytes
|
||||
2026/03/16-20:16:08.627657 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.627801 7f7668bfb6c0 Delete type=2 #770
|
||||
2026/03/16-20:16:08.667532 7f7668bfb6c0 Manual compaction at level-0 from '!items!zwSNMO9HpiqUCMt8' @ 24 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.742695 7f421affd6c0 Recovering log #1160
|
||||
2026/04/18-12:41:58.754264 7f421affd6c0 Delete type=3 #1158
|
||||
2026/04/18-12:41:58.754458 7f421affd6c0 Delete type=0 #1160
|
||||
2026/04/18-12:51:29.159760 7f4219ffb6c0 Level-0 table #1165: started
|
||||
2026/04/18-12:51:29.159794 7f4219ffb6c0 Level-0 table #1165: 0 bytes OK
|
||||
2026/04/18-12:51:29.166069 7f4219ffb6c0 Delete type=0 #1163
|
||||
2026/04/18-12:51:29.180793 7f4219ffb6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:09.364109 7f766abff6c0 Log #1078: 0 ops saved to Table #1079 OK
|
||||
2026/03/16-19:46:09.364398 7f766abff6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/effets-exemples/001078.log: OK
|
||||
2026/03/16-19:46:09.364562 7f766abff6c0 Table #770: 4 entries OK
|
||||
2026/03/16-19:46:09.368408 7f766abff6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/effets-exemples; recovered 1 files; 990 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.662031 7f268abff6c0 Recovering log #1156
|
||||
2026/04/15-15:16:22.672181 7f268abff6c0 Delete type=3 #1154
|
||||
2026/04/15-15:16:22.672239 7f268abff6c0 Delete type=0 #1156
|
||||
2026/04/16-18:58:25.414877 7f2688bfb6c0 Level-0 table #1161: started
|
||||
2026/04/16-18:58:25.414902 7f2688bfb6c0 Level-0 table #1161: 0 bytes OK
|
||||
2026/04/16-18:58:25.420767 7f2688bfb6c0 Delete type=0 #1159
|
||||
2026/04/16-18:58:25.434013 7f2688bfb6c0 Manual compaction at level-0 from '!items!6fTZ6hOKR4pWbWOe' @ 72057594037927935 : 1 .. '!items!zwSNMO9HpiqUCMt8' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs/effets-exemples/MANIFEST-001162
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001083
|
||||
MANIFEST-001165
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:09.085657 7f766abff6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.351512 7f7668bfb6c0 Level-0 table #1086: started
|
||||
2026/03/16-20:16:08.351558 7f7668bfb6c0 Level-0 table #1086: 0 bytes OK
|
||||
2026/03/16-20:16:08.358533 7f7668bfb6c0 Delete type=0 #1084
|
||||
2026/03/16-20:16:08.390133 7f7668bfb6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at '!items!yE8UH6YAgNGjKDEu' @ 499 : 1
|
||||
2026/03/16-20:16:08.390150 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.394184 7f7668bfb6c0 Generated table #1087@0: 43 keys, 9886 bytes
|
||||
2026/03/16-20:16:08.394206 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 9886 bytes
|
||||
2026/03/16-20:16:08.401465 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.401654 7f7668bfb6c0 Delete type=2 #773
|
||||
2026/03/16-20:16:08.413820 7f7668bfb6c0 Manual compaction at level-0 from '!items!yE8UH6YAgNGjKDEu' @ 499 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.562774 7f421a7fc6c0 Recovering log #1163
|
||||
2026/04/18-12:41:58.573652 7f421a7fc6c0 Delete type=3 #1161
|
||||
2026/04/18-12:41:58.573800 7f421a7fc6c0 Delete type=0 #1163
|
||||
2026/04/18-12:51:29.084486 7f4219ffb6c0 Level-0 table #1168: started
|
||||
2026/04/18-12:51:29.084510 7f4219ffb6c0 Level-0 table #1168: 0 bytes OK
|
||||
2026/04/18-12:51:29.090608 7f4219ffb6c0 Delete type=0 #1166
|
||||
2026/04/18-12:51:29.096960 7f4219ffb6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:09.065759 7f766abff6c0 Log #1081: 0 ops saved to Table #1082 OK
|
||||
2026/03/16-19:46:09.065989 7f766abff6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/equipment/001081.log: OK
|
||||
2026/03/16-19:46:09.066756 7f766abff6c0 Table #773: 43 entries OK
|
||||
2026/03/16-19:46:09.070319 7f766abff6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/equipment; recovered 1 files; 9886 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.529214 7f2689bfd6c0 Recovering log #1159
|
||||
2026/04/15-15:16:22.539425 7f2689bfd6c0 Delete type=3 #1157
|
||||
2026/04/15-15:16:22.539500 7f2689bfd6c0 Delete type=0 #1159
|
||||
2026/04/16-18:58:25.365459 7f2688bfb6c0 Level-0 table #1164: started
|
||||
2026/04/16-18:58:25.365488 7f2688bfb6c0 Level-0 table #1164: 0 bytes OK
|
||||
2026/04/16-18:58:25.371259 7f2688bfb6c0 Delete type=0 #1162
|
||||
2026/04/16-18:58:25.384444 7f2688bfb6c0 Manual compaction at level-0 from '!items!0ErhyqifZLDCmMfT' @ 72057594037927935 : 1 .. '!items!yE8UH6YAgNGjKDEu' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs/equipment/MANIFEST-001165
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001082
|
||||
MANIFEST-001164
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:09.274487 7f766abff6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.497329 7f7668bfb6c0 Level-0 table #1085: started
|
||||
2026/03/16-20:16:08.497368 7f7668bfb6c0 Level-0 table #1085: 0 bytes OK
|
||||
2026/03/16-20:16:08.504561 7f7668bfb6c0 Delete type=0 #1083
|
||||
2026/03/16-20:16:08.531656 7f7668bfb6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at '!items!vGydqADwTsHZ9B3j' @ 189 : 1
|
||||
2026/03/16-20:16:08.531672 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.535598 7f7668bfb6c0 Generated table #1086@0: 8 keys, 3773 bytes
|
||||
2026/03/16-20:16:08.535643 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 3773 bytes
|
||||
2026/03/16-20:16:08.542636 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.542859 7f7668bfb6c0 Delete type=2 #772
|
||||
2026/03/16-20:16:08.567841 7f7668bfb6c0 Manual compaction at level-0 from '!items!vGydqADwTsHZ9B3j' @ 189 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.679668 7f421affd6c0 Recovering log #1162
|
||||
2026/04/18-12:41:58.690539 7f421affd6c0 Delete type=3 #1160
|
||||
2026/04/18-12:41:58.690711 7f421affd6c0 Delete type=0 #1162
|
||||
2026/04/18-12:51:29.146181 7f4219ffb6c0 Level-0 table #1167: started
|
||||
2026/04/18-12:51:29.146206 7f4219ffb6c0 Level-0 table #1167: 0 bytes OK
|
||||
2026/04/18-12:51:29.152607 7f4219ffb6c0 Delete type=0 #1165
|
||||
2026/04/18-12:51:29.152803 7f4219ffb6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:09.255299 7f766abff6c0 Log #1080: 0 ops saved to Table #1081 OK
|
||||
2026/03/16-19:46:09.255545 7f766abff6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/fightoptions/001080.log: OK
|
||||
2026/03/16-19:46:09.255893 7f766abff6c0 Table #772: 8 entries OK
|
||||
2026/03/16-19:46:09.259507 7f766abff6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/fightoptions; recovered 1 files; 3773 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.612700 7f268abff6c0 Recovering log #1158
|
||||
2026/04/15-15:16:22.623314 7f268abff6c0 Delete type=3 #1156
|
||||
2026/04/15-15:16:22.623363 7f268abff6c0 Delete type=0 #1158
|
||||
2026/04/16-18:58:25.402687 7f2688bfb6c0 Level-0 table #1163: started
|
||||
2026/04/16-18:58:25.402711 7f2688bfb6c0 Level-0 table #1163: 0 bytes OK
|
||||
2026/04/16-18:58:25.408855 7f2688bfb6c0 Delete type=0 #1161
|
||||
2026/04/16-18:58:25.408963 7f2688bfb6c0 Manual compaction at level-0 from '!items!AoT2c0af4lY6aBsx' @ 72057594037927935 : 1 .. '!items!vGydqADwTsHZ9B3j' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs/fightoptions/MANIFEST-001164
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000565
|
||||
MANIFEST-000647
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:09.300193 7f766abff6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.488964 7f7668bfb6c0 Level-0 table #568: started
|
||||
2026/03/16-20:16:08.489008 7f7668bfb6c0 Level-0 table #568: 0 bytes OK
|
||||
2026/03/16-20:16:08.497158 7f7668bfb6c0 Delete type=0 #566
|
||||
2026/03/16-20:16:08.519485 7f7668bfb6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at '!items!wYEpnhbyYaMkaNdL' @ 150 : 1
|
||||
2026/03/16-20:16:08.519501 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.523489 7f7668bfb6c0 Generated table #569@0: 22 keys, 11387 bytes
|
||||
2026/03/16-20:16:08.523515 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 11387 bytes
|
||||
2026/03/16-20:16:08.531272 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.531422 7f7668bfb6c0 Delete type=2 #255
|
||||
2026/03/16-20:16:08.567803 7f7668bfb6c0 Manual compaction at level-0 from '!items!wYEpnhbyYaMkaNdL' @ 150 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.694405 7f421b7fe6c0 Recovering log #645
|
||||
2026/04/18-12:41:58.706703 7f421b7fe6c0 Delete type=3 #643
|
||||
2026/04/18-12:41:58.706857 7f421b7fe6c0 Delete type=0 #645
|
||||
2026/04/18-12:51:29.125711 7f4219ffb6c0 Level-0 table #650: started
|
||||
2026/04/18-12:51:29.125752 7f4219ffb6c0 Level-0 table #650: 0 bytes OK
|
||||
2026/04/18-12:51:29.132047 7f4219ffb6c0 Delete type=0 #648
|
||||
2026/04/18-12:51:29.152761 7f4219ffb6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:09.280219 7f766abff6c0 Log #563: 0 ops saved to Table #564 OK
|
||||
2026/03/16-19:46:09.280428 7f766abff6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/fightoptionsfanmade/000563.log: OK
|
||||
2026/03/16-19:46:09.281032 7f766abff6c0 Table #255: 22 entries OK
|
||||
2026/03/16-19:46:09.284890 7f766abff6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/fightoptionsfanmade; recovered 1 files; 11387 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.625600 7f26893fc6c0 Recovering log #641
|
||||
2026/04/15-15:16:22.635406 7f26893fc6c0 Delete type=3 #639
|
||||
2026/04/15-15:16:22.635464 7f26893fc6c0 Delete type=0 #641
|
||||
2026/04/16-18:58:25.483026 7f2688bfb6c0 Level-0 table #646: started
|
||||
2026/04/16-18:58:25.483062 7f2688bfb6c0 Level-0 table #646: 0 bytes OK
|
||||
2026/04/16-18:58:25.489090 7f2688bfb6c0 Delete type=0 #644
|
||||
2026/04/16-18:58:25.495672 7f2688bfb6c0 Manual compaction at level-0 from '!items!CLRp0k5qV8mD03pW' @ 72057594037927935 : 1 .. '!items!wYEpnhbyYaMkaNdL' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
packs/fightoptionsfanmade/MANIFEST-000647
Normal file
0
packs/flaws/001167.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-001083
|
||||
MANIFEST-001165
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
2026/03/16-19:46:08.965448 7f76693fc6c0 Delete type=3 #1
|
||||
2026/03/16-20:16:08.257326 7f7668bfb6c0 Level-0 table #1086: started
|
||||
2026/03/16-20:16:08.257444 7f7668bfb6c0 Level-0 table #1086: 0 bytes OK
|
||||
2026/03/16-20:16:08.264900 7f7668bfb6c0 Delete type=0 #1084
|
||||
2026/03/16-20:16:08.287786 7f7668bfb6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at '!items!znd0K3b7HzYpdehs' @ 389 : 1
|
||||
2026/03/16-20:16:08.287804 7f7668bfb6c0 Compacting 1@0 + 0@1 files
|
||||
2026/03/16-20:16:08.292298 7f7668bfb6c0 Generated table #1087@0: 44 keys, 16594 bytes
|
||||
2026/03/16-20:16:08.292330 7f7668bfb6c0 Compacted 1@0 + 0@1 files => 16594 bytes
|
||||
2026/03/16-20:16:08.299319 7f7668bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||
2026/03/16-20:16:08.299541 7f7668bfb6c0 Delete type=2 #843
|
||||
2026/03/16-20:16:08.335584 7f7668bfb6c0 Manual compaction at level-0 from '!items!znd0K3b7HzYpdehs' @ 389 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end)
|
||||
2026/04/18-12:41:58.499510 7f421bfff6c0 Recovering log #1163
|
||||
2026/04/18-12:41:58.511396 7f421bfff6c0 Delete type=3 #1161
|
||||
2026/04/18-12:41:58.511530 7f421bfff6c0 Delete type=0 #1163
|
||||
2026/04/18-12:51:29.057755 7f4219ffb6c0 Level-0 table #1168: started
|
||||
2026/04/18-12:51:29.057790 7f4219ffb6c0 Level-0 table #1168: 0 bytes OK
|
||||
2026/04/18-12:51:29.064101 7f4219ffb6c0 Delete type=0 #1166
|
||||
2026/04/18-12:51:29.070517 7f4219ffb6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
2026/03/16-19:46:08.915033 7f76693fc6c0 Log #1081: 0 ops saved to Table #1082 OK
|
||||
2026/03/16-19:46:08.915328 7f76693fc6c0 Archiving /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/flaws/001081.log: OK
|
||||
2026/03/16-19:46:08.916460 7f76693fc6c0 Table #843: 44 entries OK
|
||||
2026/03/16-19:46:08.920158 7f76693fc6c0 **** Repaired leveldb /home/morr/foundry/foundrydata-v13/Data/systems/bol/packs/flaws; recovered 1 files; 16594 bytes. Some data may have been lost. ****
|
||||
2026/04/15-15:16:22.478415 7f2689bfd6c0 Recovering log #1159
|
||||
2026/04/15-15:16:22.488840 7f2689bfd6c0 Delete type=3 #1157
|
||||
2026/04/15-15:16:22.488880 7f2689bfd6c0 Delete type=0 #1159
|
||||
2026/04/16-18:58:25.332241 7f2688bfb6c0 Level-0 table #1164: started
|
||||
2026/04/16-18:58:25.332319 7f2688bfb6c0 Level-0 table #1164: 0 bytes OK
|
||||
2026/04/16-18:58:25.339468 7f2688bfb6c0 Delete type=0 #1162
|
||||
2026/04/16-18:58:25.358886 7f2688bfb6c0 Manual compaction at level-0 from '!items!0wCqg1UpGd50uJrS' @ 72057594037927935 : 1 .. '!items!znd0K3b7HzYpdehs' @ 0 : 0; will stop at (end)
|
||||
|
||||