Review combat mode
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@ -114,29 +114,41 @@ export class BoLUtility {
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} else {
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BoLUtility.processAttackSuccess(attackDef);
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}
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}
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}
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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// Damage handling
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html.on("click", '.damage-increase', event => {
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event.preventDefault();
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let attackId = event.currentTarget.attributes['data-attack-id'].value;
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let damageMode = event.currentTarget.attributes['data-damage-mode'].value;
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if ( game.user.isGM) {
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BoLUtility.processDamageIncrease(event, attackId, damageMode)
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} else {
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game.socket.emit("system.bol", { msg: "msg_damage_increase", data: {event: event, attackId: attackId, damageMode: damageMode} });
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}
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html.on("click", '.chat-damage-apply', event => {
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let rollData = BoLUtility.getLastRoll()
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$(`#${rollData.applyId}`).hide()
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BoLUtility.sendAttackSuccess(rollData)
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});
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html.on("click", '.hero-reroll', event => {
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html.on("click", '.chat-damage-roll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getLastRoll()
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rollData.damageMode = event.currentTarget.attributes['data-damage-mode'].value;
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let bolRoll = new BoLDefaultRoll(rollData)
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bolRoll.rollDamage()
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});
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html.on("click", '.transform-heroic-roll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getLastRoll()
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rollData.actor.subHeroPoints(1)
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let r = new BoLDefaultRoll( rollData )
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r.upgradeToCritical();
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} );
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html.on("click", '.hero-reroll', event => {
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event.preventDefault();
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let rollData = BoLUtility.getLastRoll()
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rollData.actor.subHeroPoints(1)
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rollData.reroll = false // Disable reroll option for second roll
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let r = new BoLDefaultRoll( rollData )
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r.roll();
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} );
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@ -145,7 +157,6 @@ export class BoLUtility {
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let attackId = event.currentTarget.attributes['data-attack-id'].value;
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
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let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
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console.log("DEFENSE1", event.currentTarget, attackId, defenseMode, weaponId);
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if ( game.user.isGM) {
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BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
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} else {
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@ -154,31 +165,6 @@ export class BoLUtility {
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});
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}
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/* -------------------------------------------- */
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static async processDamageIncrease(event, attackId, damageMode ) {
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if ( !game.user.isGM) {
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return;
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}
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BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget));
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// Only GM process this
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let attackDef = this.attackStore[attackId];
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if (attackDef) {
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attackDef.damageMode = damageMode;
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if (defenseMode == 'damage-plus-6') {
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attackDef.damageRoll.total += 6;
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}
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if (defenseMode == 'damage-plus-12') {
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attackDef.damageRoll.total += 12;
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attackDef.defender.subHeroPoints(1);
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}
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if (defenseMode == 'damage-normal') {
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// Do nothing !
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}
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BoLUtility.sendAttackSuccess( this.attackDef);
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}
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}
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/* -------------------------------------------- */
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static async processDamageHandling(event, attackId, defenseMode, weaponId=-1) {
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if ( !game.user.isGM) {
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@ -188,7 +174,7 @@ export class BoLUtility {
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//console.log("Damage Handling", event, attackId, defenseMode, weaponId)
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// Only GM process this
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let attackDef = this.attackStore[attackId];
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let attackDef = this.attackStore[attackId]
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if (attackDef) {
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if (attackDef.defenseDone) return; // ?? Why ???
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attackDef.defenseDone = true
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@ -389,9 +375,6 @@ export class BoLUtility {
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if (sockmsg.name == "msg_damage_handling") {
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BoLUtility.processDamageHandling(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.defenseMode)
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}
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if (sockmsg.name == "msg_damage_increase") {
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BoLUtility.processDamageIncrease(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.damageMode)
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}
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}
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/* -------------------------------------------- */
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