diff --git a/css/bol.css b/css/bol.css
index fd34d57..740771e 100644
--- a/css/bol.css
+++ b/css/bol.css
@@ -267,6 +267,10 @@ a:hover {
.bol button {
background: rgba(0, 0, 0, 0.1);
}
+.chat-button {
+ font-size: 0.8rem;
+}
+
.bol select {
box-shadow: none;
font-size: 14px;
diff --git a/module/controllers/bol-rolls.js b/module/controllers/bol-rolls.js
index 384d3b5..cdbe917 100644
--- a/module/controllers/bol-rolls.js
+++ b/module/controllers/bol-rolls.js
@@ -1,18 +1,18 @@
import { BoLUtility } from "../system/bol-utility.js";
-const __adv2dice = { ["1B"]: 3, ["2B"]: 4, ["2"]: 2, ["1M"]: 3, ["2M"]: 4}
-const _apt2attr = {init: "mind", melee: "agility", ranged: "agility", def: "vigor"}
+const __adv2dice = { ["1B"]: 3, ["2B"]: 4, ["2"]: 2, ["1M"]: 3, ["2M"]: 4 }
+const _apt2attr = { init: "mind", melee: "agility", ranged: "agility", def: "vigor" }
export class BoLRoll {
static options() {
return { classes: ["bol", "dialog"] };
}
- static convertToAdv( adv) {
+ static convertToAdv(adv) {
if (adv == 0) return "2"
- return Math.abs(adv) + (adv < 0)?'M':'B';
+ return Math.abs(adv) + (adv < 0) ? 'M' : 'B';
}
- static getDefaultAttribute( key ) {
+ static getDefaultAttribute(key) {
return _apt2attr[key]
}
static attributeCheck(actor, actorData, dataset, event) {
@@ -25,7 +25,7 @@ export class BoLRoll {
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label);
return this.displayRollDialog(
{
- mode: "attribute",
+ mode: "attribute",
actor: actor,
actorData: actorData,
attribute: attribute,
@@ -50,7 +50,7 @@ export class BoLRoll {
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
return this.displayRollDialog(
{
- mode: "aptitude",
+ mode: "aptitude",
actor: actor,
actorData: actorData,
attribute: attribute,
@@ -108,7 +108,7 @@ export class BoLRoll {
if (rollData.mode == "weapon") {
if (rollData.defender) { // If target is selected
rollData.defence = rollData.defender.defenseValue,
- rollData.shieldBlock = 'none'
+ rollData.shieldBlock = 'none'
let shields = rollData.defender.shields
for (let shield of shields) {
rollData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
@@ -143,10 +143,10 @@ export class BoLRoll {
rollData.mod = html.find('#mod').val() || 0;
let careers = html.find('#career').val();
rollData.career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
- rollData.registerInit = (rollData.aptKey == 'init') ? $('#register-init').is(":checked") : false;
-
+ rollData.registerInit = (rollData.aptKey == 'init') ? $('#register-init').is(":checked") : false;
+
let shieldMalus = 0;
- if ( rollData.mode == "weapon") {
+ if (rollData.mode == "weapon") {
const applyShieldMalus = html.find('#applyShieldMalus').val() || false;
if (applyShieldMalus || rollData.shieldBlock == 'blockall') {
shieldMalus = rollData.shieldAttackMalus;
@@ -158,10 +158,11 @@ export class BoLRoll {
//// const dicePool = (isMalus) ? 2 - parseInt(rollData.adv) : 2 + parseInt(rollData.adv);
const attrValue = (rollData.attrKey) && eval(`rollData.actor.data.data.attributes.${rollData.attrKey}.value`) || 0;
const aptValue = (rollData.aptKey) && eval(`rollData.actor.data.data.aptitudes.${rollData.aptKey}.value`) || 0
-
+
const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(rollData.mod) + parseInt(rollData.career) - rollData.defence - shieldMalus;
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
rollData.formula = formula;
+ rollData.modifiers = modifiers
let r = new BoLDefaultRoll(rollData);
r.roll();
@@ -177,84 +178,115 @@ export class BoLRoll {
export class BoLDefaultRoll {
constructor(rollData) {
- BoLUtility.storeRoll(rollData);
+ BoLUtility.storeRoll(rollData)
this.rollData = rollData
- this.rollData.isSuccess = false;
- this.rollData.isCritical = false;
- this.rollData.isFumble = false;
+ if ( this.rollData.isSuccess == undefined ) { // First init
+ this.rollData.isSuccess = false;
+ this.rollData.isCritical = false;
+ this.rollData.isFumble = false;
+ }
+ if ( this.rollData.optionsId) {
+ $(`#${this.rollData.optionsId}`).hide() // Hide the options roll buttons
+ }
+ if ( this.rollData.applyId) {
+ $(`#${this.rollData.applyId}`).hide() // Hide the options roll buttons
+ }
+ this.rollData.optionsId = randomID(16)
+ this.rollData.applyId = randomID(16)
}
async roll() {
- console.log("ROLL", this.rollData)
const r = new Roll(this.rollData.formula);
await r.roll({ "async": false });
- //await BoLUtility.showDiceSoNice(r);
const activeDice = r.terms[0].results.filter(r => r.active);
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
+ this.rollData.roll = r
this.rollData.isSuccess = (r.total >= 9);
- this.rollData.isCritical = (diceTotal === 12);
+ this.rollData.isCritical = (diceTotal === 12)
+ this.rollData.isRealCritical = (diceTotal === 12)
this.rollData.isFumble = (diceTotal === 2);
this.rollData.isFailure = !this.rollData.isSuccess
- this.rollData.reroll = this.rollData.actor.heroReroll()
-
- if (this.rollData.registerInit) {
- this.rollData.actor.registerInit( r.total, this.rollData.isCritical);
+ if (this.rollData.reroll == undefined) {
+ this.rollData.reroll = this.rollData.actor.heroReroll()
}
+ if (this.rollData.registerInit) {
+ this.rollData.actor.registerInit(r.total, this.rollData.isCritical);
+ }
+
+ console.log("ROLL", this.rollData)
+ await this.sendChatMessage()
+
+ }
+
+ async sendChatMessage() {
this._buildChatMessage(this.rollData).then(msgFlavor => {
- r.toMessage({
+ this.rollData.roll.toMessage({
user: game.user.id,
flavor: msgFlavor,
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
flags: { msgType: "default" }
- }).then(this.processResult());
+ })
});
}
- async processDefense() {
- if (this.rollData.isCritical) {
- ChatMessage.create({
- alias: this.rollData.actor.name,
- whisper: BoLUtility.getWhisperRecipientsAndGMs(this.rollData.actor.name),
- content: await renderTemplate('systems/bol/templates/chat/rolls/attack-heroic-card.hbs', this.rollData )
- })
- } else {
- BoLUtility.sendAttackSuccess(this.rollData);
- }
+ upgradeToCritical() {
+ // Force to Critical roll
+ this.rollData.isCritical = true
+ this.rollData.isRealCritical = false
+ this.rollData.isSuccess = true
+ this.rollData.isFailure = false
+ this.rollData.reroll = false
+ this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
+ this.rollData.reroll = false
+ this.sendChatMessage()
}
-
- setSuccess( flag) {
+
+ setSuccess(flag) {
this.rollData.isSuccess = flag
}
- async processResult() {
- if ( this.rollData.mode != "weapon") { // Only specific process in Weapon mode
+ async sendDamageMessage() {
+ this._buildDamageChatMessage(this.rollData).then(msgFlavor => {
+ this.rollData.damageRoll.toMessage({
+ user: game.user.id,
+ flavor: msgFlavor,
+ speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
+ flags: { msgType: "default" }
+ })
+ });
+ }
+
+ async rollDamage() {
+ if (this.rollData.mode != "weapon") { // Only specific process in Weapon mode
return;
}
if (this.rollData.isSuccess) {
- let attrDamage = this.rollData.weapon.data.data.properties.damageAttribute;
- let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data.data.properties.damage,
- this.rollData.weapon.data.data.properties.damageModifiers,
- this.rollData.weapon.data.data.properties.damageMultiplier)
- let damageFormula = weaponFormula + ((attrDamage) ? "+" + this.rollData.actor.data.data.attributes[attrDamage].value : "+0");
+ if ( !this.rollData.damageRoll) {
+ let bonusDmg = 0
+ if ( this.rollData.damageMode == 'damage-plus-6') {
+ bonusDmg = 6
+ }
+ if ( this.rollData.damageMode == 'damage-plus-12') {
+ bonusDmg = 12
+ }
+ console.log("DAMAGE !!!")
+ let attrDamage = this.rollData.weapon.data.data.properties.damageAttribute;
+ let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data.data.properties.damage,
+ this.rollData.weapon.data.data.properties.damageModifiers,
+ this.rollData.weapon.data.data.properties.damageMultiplier)
+ let damageFormula = weaponFormula + "+" + bonusDmg + ((attrDamage) ? "+" + this.rollData.actor.data.data.attributes[attrDamage].value : "+0");
- //console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
- this.rollData.damageRoll = new Roll(damageFormula);
- await this.rollData.damageRoll.roll({ "async": false });
- await BoLUtility.showDiceSoNice(this.rollData.damageRoll);
- // Update rollData object
- this.rollData.damageFormula = damageFormula;
-
- this._buildDamageChatMessage( this.rollData ).then(msgFlavor => {
- this.rollData.damageRoll.toMessage({
- user: game.user.id,
- flavor: msgFlavor,
- speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
- flags: { msgType: "default" }
- }).then(this.processDefense());
- });
+ //console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
+ this.rollData.damageFormula = damageFormula
+ this.rollData.damageRoll = new Roll(damageFormula)
+ this.rollData.damageTotal = this.rollData.damageRoll.total
+ await this.rollData.damageRoll.roll({ "async": false })
+ }
+ $(`#${this.rollData.optionsId}`).hide() // Hide the options roll buttons
+ this.sendDamageMessage()
}
}
diff --git a/module/system/bol-utility.js b/module/system/bol-utility.js
index 3932411..f847c9c 100644
--- a/module/system/bol-utility.js
+++ b/module/system/bol-utility.js
@@ -114,29 +114,41 @@ export class BoLUtility {
} else {
BoLUtility.processAttackSuccess(attackDef);
}
- }
+ }
}
-
+
/* -------------------------------------------- */
static async chatListeners(html) {
+
// Damage handling
- html.on("click", '.damage-increase', event => {
- event.preventDefault();
- let attackId = event.currentTarget.attributes['data-attack-id'].value;
- let damageMode = event.currentTarget.attributes['data-damage-mode'].value;
- if ( game.user.isGM) {
- BoLUtility.processDamageIncrease(event, attackId, damageMode)
- } else {
- game.socket.emit("system.bol", { msg: "msg_damage_increase", data: {event: event, attackId: attackId, damageMode: damageMode} });
- }
+ html.on("click", '.chat-damage-apply', event => {
+ let rollData = BoLUtility.getLastRoll()
+ $(`#${rollData.applyId}`).hide()
+ BoLUtility.sendAttackSuccess(rollData)
});
- html.on("click", '.hero-reroll', event => {
+ html.on("click", '.chat-damage-roll', event => {
+ event.preventDefault();
+ let rollData = BoLUtility.getLastRoll()
+ rollData.damageMode = event.currentTarget.attributes['data-damage-mode'].value;
+ let bolRoll = new BoLDefaultRoll(rollData)
+ bolRoll.rollDamage()
+ });
+
+ html.on("click", '.transform-heroic-roll', event => {
event.preventDefault();
-
let rollData = BoLUtility.getLastRoll()
rollData.actor.subHeroPoints(1)
let r = new BoLDefaultRoll( rollData )
+ r.upgradeToCritical();
+ } );
+
+ html.on("click", '.hero-reroll', event => {
+ event.preventDefault();
+ let rollData = BoLUtility.getLastRoll()
+ rollData.actor.subHeroPoints(1)
+ rollData.reroll = false // Disable reroll option for second roll
+ let r = new BoLDefaultRoll( rollData )
r.roll();
} );
@@ -145,7 +157,6 @@ export class BoLUtility {
let attackId = event.currentTarget.attributes['data-attack-id'].value;
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
- console.log("DEFENSE1", event.currentTarget, attackId, defenseMode, weaponId);
if ( game.user.isGM) {
BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
} else {
@@ -154,31 +165,6 @@ export class BoLUtility {
});
}
- /* -------------------------------------------- */
- static async processDamageIncrease(event, attackId, damageMode ) {
- if ( !game.user.isGM) {
- return;
- }
- BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget));
-
- // Only GM process this
- let attackDef = this.attackStore[attackId];
- if (attackDef) {
- attackDef.damageMode = damageMode;
- if (defenseMode == 'damage-plus-6') {
- attackDef.damageRoll.total += 6;
- }
- if (defenseMode == 'damage-plus-12') {
- attackDef.damageRoll.total += 12;
- attackDef.defender.subHeroPoints(1);
- }
- if (defenseMode == 'damage-normal') {
- // Do nothing !
- }
- BoLUtility.sendAttackSuccess( this.attackDef);
- }
- }
-
/* -------------------------------------------- */
static async processDamageHandling(event, attackId, defenseMode, weaponId=-1) {
if ( !game.user.isGM) {
@@ -188,7 +174,7 @@ export class BoLUtility {
//console.log("Damage Handling", event, attackId, defenseMode, weaponId)
// Only GM process this
- let attackDef = this.attackStore[attackId];
+ let attackDef = this.attackStore[attackId]
if (attackDef) {
if (attackDef.defenseDone) return; // ?? Why ???
attackDef.defenseDone = true
@@ -389,9 +375,6 @@ export class BoLUtility {
if (sockmsg.name == "msg_damage_handling") {
BoLUtility.processDamageHandling(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.defenseMode)
}
- if (sockmsg.name == "msg_damage_increase") {
- BoLUtility.processDamageIncrease(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.damageMode)
- }
}
/* -------------------------------------------- */
diff --git a/module/system/templates.js b/module/system/templates.js
index afea3a2..58872c9 100644
--- a/module/system/templates.js
+++ b/module/system/templates.js
@@ -32,6 +32,7 @@ export const preloadHandlebarsTemplates = async function () {
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
// DIALOGS
+ "systems/bol/templates/chat/rolls/attack-damage-card.hbs",
"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs",
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
diff --git a/system.json b/system.json
index c1b135e..622872a 100644
--- a/system.json
+++ b/system.json
@@ -7,7 +7,7 @@
"url": "https://github.com/ZigmundKreud/bol",
"license": "LICENSE.txt",
"flags": {},
- "version": "0.8.9.9",
+ "version": "0.9.0.0",
"templateVersion": 16,
"minimumCoreVersion": "0.8.6",
"compatibleCoreVersion": "9",
diff --git a/templates/chat/rolls/attack-damage-card.hbs b/templates/chat/rolls/attack-damage-card.hbs
new file mode 100644
index 0000000..280e2ad
--- /dev/null
+++ b/templates/chat/rolls/attack-damage-card.hbs
@@ -0,0 +1,7 @@
+
+
+
+ {{#if isCritical}}
+
+
+ {{/if}}
diff --git a/templates/chat/rolls/attack-heroic-card.hbs b/templates/chat/rolls/attack-heroic-card.hbs
deleted file mode 100644
index a950afc..0000000
--- a/templates/chat/rolls/attack-heroic-card.hbs
+++ /dev/null
@@ -1,6 +0,0 @@
-
-Jet Héroïque !
-
-
-
-
diff --git a/templates/chat/rolls/damage-roll-card.hbs b/templates/chat/rolls/damage-roll-card.hbs
index 4d6cb4c..66a90a2 100644
--- a/templates/chat/rolls/damage-roll-card.hbs
+++ b/templates/chat/rolls/damage-roll-card.hbs
@@ -1,7 +1,8 @@
-