forked from public/foundryvtt-wh4-lang-fr-fr
FIx pour Babele 2.8.X
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+22
-22
@@ -1,6 +1,6 @@
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/************************************************************************************/
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import { WH4FRPatchConfig } from "./config-patch.js";
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import { TranslatedCompendium } from "../../babele/script/translated-compendium.js";
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//import { TranslatedCompendium } from "../../babele/script/translated-compendium.js";
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/************************************************************************************/
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const _patch_eis = () => {
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@@ -175,23 +175,23 @@ const patch_trade_gazeteer = () => {
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// Translate river cargoTypes to French (DotR module registers English values)
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if (game.wfrp4e.trade?.tradeData?.river?.cargoTypes) {
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Object.assign(game.wfrp4e.trade.tradeData.river.cargoTypes, {
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"grain": game.i18n.localize("TRADE.Grain"),
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"armaments": game.i18n.localize("TRADE.Armaments"),
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"luxuries": game.i18n.localize("TRADE.Luxuries"),
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"metal": game.i18n.localize("TRADE.Metal"),
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"timber": game.i18n.localize("TRADE.Timber"),
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"wine": game.i18n.localize("TRADE.Wine"),
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"brandy": game.i18n.localize("TRADE.Brandy"),
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"wool": game.i18n.localize("TRADE.Wool"),
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"grain": game.i18n.localize("TRADE.Grain"),
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"armaments": game.i18n.localize("TRADE.Armaments"),
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"luxuries": game.i18n.localize("TRADE.Luxuries"),
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"metal": game.i18n.localize("TRADE.Metal"),
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"timber": game.i18n.localize("TRADE.Timber"),
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"wine": game.i18n.localize("TRADE.Wine"),
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"brandy": game.i18n.localize("TRADE.Brandy"),
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"wool": game.i18n.localize("TRADE.Wool"),
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});
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}
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// Translate maritime cargoTypes to French (SOC module)
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if (game.wfrp4e.trade?.tradeData?.maritime?.cargoTypes) {
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const maritimeKeys = {
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"citrusfruit": "TRADE.Citrusfruit",
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"olives": "TRADE.Olives",
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"saltfish": "TRADE.Saltfish",
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"stone": "TRADE.Stone",
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"olives": "TRADE.Olives",
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"saltfish": "TRADE.Saltfish",
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"stone": "TRADE.Stone",
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};
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for (let [key, locKey] of Object.entries(maritimeKeys)) {
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if (game.wfrp4e.trade.tradeData.maritime.cargoTypes[key]) {
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@@ -199,7 +199,7 @@ const patch_trade_gazeteer = () => {
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}
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}
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// Translate shared keys that may also appear in maritime
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Object.assign(game.wfrp4e.trade.tradeData.maritime.cargoTypes,
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Object.assign(game.wfrp4e.trade.tradeData.maritime.cargoTypes,
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Object.fromEntries(
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Object.entries(game.wfrp4e.trade.tradeData.maritime.cargoTypes)
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.filter(([k]) => game.wfrp4e.trade.tradeData.river?.cargoTypes?.[k])
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@@ -273,12 +273,12 @@ const __check_fix_wrong_modules = (chatFlag, patchFinished) => {
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});
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}
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} else if (game.user.isGM && patchFinished) {
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ChatMessage.create({
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content: "<div>Les modules WFRP4E ont été <strong>patchés avec succés</strong>. Vous pouvez y aller et que <strong>Shallya vous garde !</strong><div><div>Changements v9.3.5 : <ul><li>Ajout de la commande /voyage !</li><li>Améliorations de la commande /auberge</li><li>Les joueurs doivent désormais pouvoir créer leur persos</li><li>Très grosses mise à jour des scripts d'Effets et de leur traduction</li></ul></div>",
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user: game.user.id,
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whisper: ChatMessage.getWhisperRecipients("GM")
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});
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}
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ChatMessage.create({
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content: "<div>Les modules WFRP4E ont été <strong>patchés avec succés</strong>. Vous pouvez y aller et que <strong>Shallya vous garde !</strong><div><div>Changements v9.3.5 : <ul><li>Ajout de la commande /voyage !</li><li>Améliorations de la commande /auberge</li><li>Les joueurs doivent désormais pouvoir créer leur persos</li><li>Très grosses mise à jour des scripts d'Effets et de leur traduction</li></ul></div>",
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user: game.user.id,
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whisper: ChatMessage.getWhisperRecipients("GM")
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});
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}
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}
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/************************************************************************************/
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@@ -361,7 +361,7 @@ const __add_actors_translation = () => {
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}
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}
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//console.log(metadata, translations)
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game.babele.packs.set(metadata.metadata.id, new TranslatedCompendium(metadata.metadata, translations))
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//game.babele.packs.set(metadata.metadata.id, new TranslatedCompendium(metadata.metadata, translations))
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}
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}
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}
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@@ -417,7 +417,7 @@ Hooks.on('ready', () => {
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const SpellModel = CONFIG.Item.dataModels?.["spell"];
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if (SpellModel?.prototype?.computeSpellDamage) {
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const _origComputeSpellDamage = SpellModel.prototype.computeSpellDamage;
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SpellModel.prototype.computeSpellDamage = function(formula, options) {
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SpellModel.prototype.computeSpellDamage = function (formula, options) {
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if (typeof formula === "string") {
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const actor = options?.actor || this.parent?.actor;
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if (actor?.system?.characteristics) {
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@@ -439,7 +439,7 @@ Hooks.on('ready', () => {
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// After i18nInit, config.symptoms values are French strings (e.g. "Fièvre"), so
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// findKey("Fever", config.symptoms) fails. We normalize via game.i18n.localize first.
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const _origPostSymptom = game.wfrp4e.utility.postSymptom.bind(game.wfrp4e.utility);
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game.wfrp4e.utility.postSymptom = async function(symptom) {
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game.wfrp4e.utility.postSymptom = async function (symptom) {
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const baseName = symptom.split("(")[0].trim();
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const symkey = warhammer.utility.findKey(baseName, game.wfrp4e.config.symptoms);
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if (!symkey) {
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