Files
foundryvtt-reve-de-dragon/module/roll/roll-constants.mjs

37 lines
1.5 KiB
JavaScript

export const ROLL_TYPE_ATTAQUE = 'attaque'
export const ROLL_TYPE_COMP = 'comp'
export const ROLL_TYPE_CUISINE = 'cuisine'
export const ROLL_TYPE_DEFENSE = 'defense'
export const ROLL_TYPE_JEU = 'jeu'
export const ROLL_TYPE_MEDITATION = 'meditation'
export const ROLL_TYPE_OEUVRE = 'oeuvre'
export const ROLL_TYPE_SORT = 'sort'
export const ROLL_TYPE_TACHE = 'tache'
export const ATTAQUE_ROLL_TYPES = [ROLL_TYPE_ATTAQUE]
export const COMBAT_ROLL_TYPES = [ROLL_TYPE_ATTAQUE, ROLL_TYPE_DEFENSE]
export const DEMIREVE_ROLL_TYPES = [ROLL_TYPE_SORT]
export const DEFAULT_ROLL_TYPES = [ROLL_TYPE_COMP, ROLL_TYPE_TACHE, ROLL_TYPE_MEDITATION, ROLL_TYPE_CUISINE, ROLL_TYPE_OEUVRE, ROLL_TYPE_JEU]
export const ALL_ROLL_TYPES = [...DEFAULT_ROLL_TYPES, ...COMBAT_ROLL_TYPES, ...DEMIREVE_ROLL_TYPES]
export const DIFF = {
LIBRE: 'libre',
ATTAQUE: 'attaque',
IMPOSEE: 'imposee',
DEFENSE: 'defense',
DEFAUT: 'defaut',
AUCUN: 'aucun'
}
export const DIFFS = {
[DIFF.LIBRE]: { key: DIFF.LIBRE, label: "Difficulté libre", libre: true, visible: true, max: 0 },
[DIFF.ATTAQUE]: { key: DIFF.ATTAQUE, label: "Difficulté d'attaque", libre: true, visible: true, max: 0 },
[DIFF.IMPOSEE]: { key: DIFF.IMPOSEE, label: "Diffficulté imposée", libre: false, visible: true, max: 0 },
[DIFF.DEFENSE]: { key: DIFF.DEFENSE, label: "Diffficulté défense", libre: false, visible: true, max: 0 },
[DIFF.DEFAUT]: { key: DIFF.DEFAUT, label: "Difficulté", libre: true, visible: true, max: 5 },
[DIFF.AUCUN]: { key: DIFF.AUCUN, label: "", libre: false, visible: false, max: 0 },
}