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			foundryvtt
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			12.0.26
		
	
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						| @@ -0,0 +1,74 @@ | |||||||
|  | name: Release Creation | ||||||
|  |  | ||||||
|  | on:  | ||||||
|  |   release: | ||||||
|  |     types: [published] | ||||||
|  |  | ||||||
|  | jobs: | ||||||
|  |   build: | ||||||
|  |     runs-on: ubuntu-latest | ||||||
|  |     steps: | ||||||
|  |     - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." | ||||||
|  |      | ||||||
|  |     #- uses: actions/checkout@v3 | ||||||
|  |     - uses: RouxAntoine/checkout@v3.5.4 | ||||||
|  |  | ||||||
|  |     # get part of the tag after the `v` | ||||||
|  |     - name: Extract tag version number | ||||||
|  |       id: get_version | ||||||
|  |       uses: battila7/get-version-action@v2 | ||||||
|  |  | ||||||
|  |     # Substitute the Manifest and Download URLs in the module.json | ||||||
|  |     - name: Substitute Manifest and Download Links For Versioned Ones | ||||||
|  |       id: sub_manifest_link_version | ||||||
|  |       uses: microsoft/variable-substitution@v1 | ||||||
|  |       with: | ||||||
|  |         files: 'system.json' | ||||||
|  |       env: | ||||||
|  |         version: ${{steps.get_version.outputs.version-without-v}} | ||||||
|  |         url: https://www.uberwald.me/gitea/${{gitea.repository}} | ||||||
|  |         manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json | ||||||
|  |         download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip | ||||||
|  |      | ||||||
|  |     - name: Set up Node.js | ||||||
|  |       uses: actions/setup-node@v2 | ||||||
|  |       with: | ||||||
|  |         node-version: '18'  # Use the node version your project requires | ||||||
|  |  | ||||||
|  |     - name: Install dependencies | ||||||
|  |       run: npm install | ||||||
|  |        | ||||||
|  |     - name: Build the compendiums | ||||||
|  |       run: node ./tools/packCompendiumsToDist.mjs | ||||||
|  |  | ||||||
|  |     # Create a zip file with all files required by the module to add to the release | ||||||
|  |     - run: | | ||||||
|  |          apt update -y | ||||||
|  |          apt install -y zip | ||||||
|  |  | ||||||
|  |     - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/  | ||||||
|  |      | ||||||
|  |     - name: setup go | ||||||
|  |       uses: actions/setup-go@v3 | ||||||
|  |       with: | ||||||
|  |         go-version: '>=1.20.1' | ||||||
|  |      | ||||||
|  |     - name: Use Go Action   | ||||||
|  |       id: use-go-action | ||||||
|  |       uses: https://gitea.com/actions/release-action@main | ||||||
|  |       with: | ||||||
|  |         files: |- | ||||||
|  |           ./rddsystem.zip   | ||||||
|  |           system.json | ||||||
|  |         api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' | ||||||
|  |  | ||||||
|  |     - name: Publish to Foundry server   | ||||||
|  |       uses: djlechuck/foundryvtt-publish-package-action@v1 | ||||||
|  |       with: | ||||||
|  |         token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }} | ||||||
|  |         id: 'foundryvtt-reve-de-dragon' | ||||||
|  |         version: ${{github.event.release.tag_name}} | ||||||
|  |         manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json' | ||||||
|  |         notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md' | ||||||
|  |         compatibility-minimum: '12' | ||||||
|  |         compatibility-verified: '12' | ||||||
							
								
								
									
										
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| # v11.2 | # 12.0 | ||||||
| ## v11.2.2 - Les tendres moments d'Akarlikarlikar | ## 12.0.26 - Astrobazzarh le Haut-rêvant | ||||||
| - On peut maintenant avoir des points de cœur pour des suivants/compagnons | - bouton pour le don de haut-rêve en un clic | ||||||
|  | - les compétences de draconic ne sont plus précédées de "Voie de" | ||||||
|  |   - migration des compétences & compendiums | ||||||
|  | - Correction feuille simplifiée qui ne s'affichait pas en ccas de sort variable | ||||||
|  |  | ||||||
|  | ## 12.0.24 - Les ajustements d'Astrobazzarh | ||||||
|  | - amélioration | ||||||
|  |   - meilleure gestion des noms des voies de draconic | ||||||
|  |   - affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût | ||||||
|  | - corrections | ||||||
|  |   - les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable | ||||||
|  |   - les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare) | ||||||
|  |   - on peut maintenant saisir et supprimer les bonus de cases de manière intuitive | ||||||
|  |    | ||||||
|  | ## 12.0.23 - La bibliothèque d'Astrobazzarh | ||||||
|  | - corrections mineures | ||||||
|  |   - meilleure gestion de la parade des armes naturelles | ||||||
|  |   - cas de "User lacks permission to update" pour les blessures et les StatusEffects | ||||||
|  |   - risque de message d'encaissement non affiché | ||||||
|  |   - support de sorts à voies multiples | ||||||
|  | - correction de compendiums | ||||||
|  |   - résistance des armes mise à jour | ||||||
|  |   - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie | ||||||
|  | - améliorations "Scriptarium" | ||||||
|  |   - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium) | ||||||
|  |   - affichage r1+ des sorts à coût variable dans la feuille simplifiée | ||||||
|  |   - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée | ||||||
|  |   - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué. | ||||||
|  |  | ||||||
|  | ## 12.0.21 - La nomination d'Astrobazzarh | ||||||
|  | - Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||||
|  | - Fix: le choix des effets dans les options s'affiche correctement | ||||||
|  |  | ||||||
|  | ## 12.0.20 - Le tableau d'Astrobazzarh | ||||||
|  | - Ecran d'accueil officiel Scriptarium | ||||||
|  |  | ||||||
|  | ## 12.0.19 - La témérité d'Astrobazzarh | ||||||
|  | - Fix | ||||||
|  |   - les défenses des créatures sont correctement filtrées | ||||||
|  |   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||||
|  |   - les lieux et commerces n'ont pas d'initiative | ||||||
|  |  | ||||||
|  | ## 12.0.18 - A la barbe d'Astrobazzarh | ||||||
|  | - Améliorations sur la feuille de PNJ simplifiée | ||||||
|  |   - Ajout du portrait | ||||||
|  |   - Ajout du corps à corps | ||||||
|  |   - Affichage du niveau d'esquive | ||||||
|  |   - Un clic sur l'initiative permet de lancer l'initiative | ||||||
|  |   - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale | ||||||
|  |   - un clic sur l'endurance effectue un jet d'endurance | ||||||
|  | - Fix | ||||||
|  |   - les achats des commerces sont de nouveau possibles | ||||||
|  |   - la commande /astro fonctionne de nouveau | ||||||
|  |   - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat | ||||||
|  |   - la difficulté de parade pour les armes à distances n'est plus indiquée | ||||||
|  |   - les propositions d'armes de parade sont corrigées | ||||||
|  | - Ajout d'un indicateur pour les armes de parade nécessitant une significative | ||||||
|  |  | ||||||
|  | ## 12.0.16 - Le secret d'Astrobazzarh | ||||||
|  | - Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués) | ||||||
|  | - Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||||
|  | - Ajout d'une option pour la localisation des blessures | ||||||
|  |  | ||||||
|  | ## 12.0.15 - Le messager d'Astrobazzarh | ||||||
|  | - Correction des faces de dés personalisés dice-so-nice | ||||||
|  | - Les messages de maladies ne sont plus publics | ||||||
|  | - Les messages privés dans les TMR sont aussi envoyés au GM | ||||||
|  | - Les informations de compétences pouvant augmenter s'affichent comme tooltips | ||||||
|  | - Amélioration du rendu des tables de compendiums (commande /table) | ||||||
|  |  | ||||||
|  | ## 12.0.14 - Les légions d'Astrobazzarh | ||||||
|  | - Feuille de PNJ: | ||||||
|  |   - boutons standard (encaissement, ...) | ||||||
|  |   - boutons pour ajuster les compteurs | ||||||
|  |   - visualisation des blessures | ||||||
|  |   - click sur blessure pour ajouter/enlever | ||||||
|  |   - gestion des armes | ||||||
|  |  | ||||||
|  | ## 12.0.13 - La Chance d'Astrobazzarh | ||||||
|  | - Fix: jets de caractéristiques | ||||||
|  |  | ||||||
|  | ## 12.0.12 - L'étalage d'Astrobazzarh | ||||||
|  | - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||||
|  | - Début de Feuille PNJ au format des encarts Scriptarium | ||||||
|  |   - support des jets de caractéristiques | ||||||
|  |   - support des jets de compétences | ||||||
|  |  | ||||||
|  | ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||||
|  | - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||||
|  | - ajout du logo en background dans la liste des systèmes Foundry | ||||||
|  | - ajout d'un champ pour le métier | ||||||
|  | - export scriptarium | ||||||
|  |   - encodage de l'export en windows-1252 | ||||||
|  |   - export de l'esquive avec armure et sans armure | ||||||
|  |  | ||||||
|  | ## 12.0.10 - Le scriptorium d'Astrobazzarh | ||||||
|  | - corrections de l'export scriptarium | ||||||
|  |  | ||||||
|  | ## 12.0.9 - Le scriptorium d'Astrobazzarh | ||||||
|  | - ajout d'une fonction avancée pour exporter les personnages dans un format csv | ||||||
|  |  | ||||||
|  | ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||||
|  | - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||||
|  | - Ecaille d'efficacité | ||||||
|  |   - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat | ||||||
|  |   - l'écaille d'efficacité est prise en compte pour l'initiative | ||||||
|  | - Corrections | ||||||
|  |   - l'état général est pris en compte pour les initiatives | ||||||
|  |   - le tooltip de l'initiative affiche correctement l'initiative | ||||||
|  |  | ||||||
|  | ## 12.0.7 - La propriété d'Astrobazzarh | ||||||
|  | - correction des opérations faites à la création d'un Item: | ||||||
|  |   - la durée des queues/rencontres/souffles | ||||||
|  |   - les effets draconiques d'un souffle/queue | ||||||
|  |   - mise à jour des points de tâche des blessures lors des soins | ||||||
|  | - pas d'expérience sur les particulières quand aucun MJ n'est connecté | ||||||
|  | - Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche | ||||||
|  |   d'une entité incarnée permet d'accorder le personnage | ||||||
|  | - Les messages pour résister aux possessions/conjuration sont envoyées | ||||||
|  |   au défenseur | ||||||
|  | - Les messages pour résister aux empoignades sont envoyées au défenseur | ||||||
|  | - la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur | ||||||
|  | - la commande /voyage affiche maintenant les compétences liées au terrain | ||||||
|  |  | ||||||
|  | ## 12.0.6 - Le bazar d'Astrobazzarh | ||||||
|  | - Corrections de l'inventaire en bazar: | ||||||
|  |   - un problème pouvait survenir en déplaçant les objets  | ||||||
|  |     l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son | ||||||
|  |     propre contenu, ce qui empêche d'ouvrir la feuille d'acteur. | ||||||
|  |   - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu | ||||||
|  |   - un objet pouvait être considéré comme contenu, sans être présent dans un | ||||||
|  |     conteneur (et donc non affiché) | ||||||
|  |   - vider les conteneurs supprime correctement toutes les informations liées | ||||||
|  |     aux conteneurs/contenus | ||||||
|  | - Les messages pour les tirages dans le compendium utilisent le "roll mode"  | ||||||
|  |   courant pour leur visibilité | ||||||
|  | - Fix: restaurer la compatibilité Foundry 11 | ||||||
|  |  | ||||||
|  | ## 12.0.5 - Les mauvais jours d'Astrobazzarh | ||||||
|  | - Fix: on peut de nouveau ouvrir l'édition de calendrier | ||||||
|  | - Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort | ||||||
|  | - Fix: Failed to execute 'getComputedStyle' on 'Window' | ||||||
|  |  | ||||||
|  | ## 12.0.4 - La plaie d'Astrobazzarh | ||||||
|  | - **Support V12** | ||||||
|  |   - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau | ||||||
|  |   - Fix warnings sur "Die" et AudioHelper | ||||||
|  |  | ||||||
|  | ## 12.0.3 - L'hémorragie d'Astrobazzarh | ||||||
|  | - **Support V12** | ||||||
|  |   - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde | ||||||
|  |   - On peut de nouveau ouvrir les Items avec une rareté par environnement | ||||||
|  |   - Le choix de ne plus afficher les demandes de suppression est bien pris en compte | ||||||
|  |  | ||||||
|  | ## 12.0.2 - Les pluies d'Astrobazzarh | ||||||
|  | - **Support V12** | ||||||
|  |   - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres) | ||||||
|  |   - la fenêtre de calendrier s'ouvre correctement | ||||||
|  |   - les dés draconiques peuvent de nouveau faire plus que 0 | ||||||
|  |   - adaptation de la fenêtre de recherche | ||||||
|  |   - correction des comparaisons de version pour les migrations automatiques | ||||||
|  |   - correction des roll.eveluate: l'option async est maintenant standard | ||||||
|  |   - correction des templates liés aux selections | ||||||
|  |   - correction de l'ajustement de luminosité de la scène selon l'heure | ||||||
|  |   - correction des images d'effets sur les tokens | ||||||
|  |   - correction de la vente par le tchat: seul le premier acheteur pouvait acheter | ||||||
|  |   - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||||
|  |  | ||||||
|  | # 11.2 | ||||||
|  | ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||||
|  | - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||||
|  | - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||||
|  | - Les effets s'appliquent correctement sur les créatures | ||||||
|  | - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||||
|  |  | ||||||
|  | ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||||
|  | - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||||
|  | - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||||
|  | - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||||
|  | - Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement | ||||||
|  | - Les tooltips de Foundry sont lisibles | ||||||
|  | - On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements | ||||||
|  | - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||||
|  |  | ||||||
|  | ## 11.2.19 - Les hémorroïdes d'Akarlikarlikar | ||||||
|  | - La validation des jets d'encaissement par le Gardien fonctionne de nouveau | ||||||
|  |  | ||||||
|  | ## 11.2.18 - Le bourrichon d'Akarlikarlikar | ||||||
|  | - Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat | ||||||
|  |  | ||||||
|  | ## 11.2.17 - Le cache-oeil d'Akarlikarlikar | ||||||
|  | - Le titre des fenêtre d'objet affiche de nouveau le type traduit | ||||||
|  | - Les tooltips des boutons edit/delete sont maintenant en Français | ||||||
|  | - La case à cocher "Cacher les points de tâches" fonctionne de nouveau | ||||||
|  | - Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue | ||||||
|  | - L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre | ||||||
|  | - La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte. | ||||||
|  |  | ||||||
|  | ## 11.2.16 - Le Tri d'Akarlikarlikar | ||||||
|  | - Tri alphabétique des items dans la fenêtre de création | ||||||
|  | - Mise à jour comptage de monde | ||||||
|  |  | ||||||
|  | ## 11.2.15 - La Table d'Akarlikarlikar | ||||||
|  | - Tirage automatique de la foce d'une rencontre (via la commande /tmrr) | ||||||
|  | - Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie) | ||||||
|  |  | ||||||
|  | ## 11.2.14 - Les petits pas d'Akarlikarlikar | ||||||
|  | - Correction sur la gestion de la surprise | ||||||
|  | - Ordre des messages sur les cases humides | ||||||
|  |  | ||||||
|  | ## 11.2.13 - Les cent pas d'Akarlikarlikar | ||||||
|  | - Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs | ||||||
|  |  | ||||||
|  | ## 11.2.12 - Le somnifère  d'Akarlikarlikar | ||||||
|  | - Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant | ||||||
|  |  | ||||||
|  | ## 11.2.11 - Le miroir d'Akarlikarlikar | ||||||
|  | - Changement des images de compétence de créatures morsure/pinces pour être dans le thème | ||||||
|  | - Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond | ||||||
|  | - Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec | ||||||
|  |  | ||||||
|  | ## 11.2.10 - Les expériences d'Akarlikarlikar | ||||||
|  | - En cas d'expérience des caractéristiques dérivées, | ||||||
|  |   - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur | ||||||
|  |   - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement | ||||||
|  | - Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience | ||||||
|  |  | ||||||
|  | ## 11.2.9 - La barbe d'Akarlikarlikar | ||||||
|  | - Amélioration des textes de tooltips | ||||||
|  | - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon  | ||||||
|  | - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||||
|  | - Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux | ||||||
|  | - Suppression de message de log inutile sur chaque point de coeur | ||||||
|  | - On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR | ||||||
|  | - Fix: suppression du warning de depréciation effects flags.core.statusId | ||||||
|  | - Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve | ||||||
|  | - Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état | ||||||
|  |  | ||||||
|  | ## 11.2.8 - L'éclairage d'Akarlikarlikar | ||||||
|  | - l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre) | ||||||
|  | - les nouveaux tooltips ne masquent plus l'information d'expérience | ||||||
|  | - les jets de dés pour maîtriser les rencontres fonctionnent de nouveau | ||||||
|  |  | ||||||
|  | ## 11.2.7 - Les explications d'Akarlikarlikar | ||||||
|  | - Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ... | ||||||
|  | - Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur | ||||||
|  |  | ||||||
|  | ## 11.2.6 - Les réveils difficiles d'Akarlikarlikar | ||||||
|  | - Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant | ||||||
|  | - Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...) | ||||||
|  |  | ||||||
|  | ## 11.2.2 - Les tendres moments d'Akarlikarlikar | ||||||
|  | - On peut maintenant avoir des points de Cœur pour des suivants/compagnons | ||||||
|   - diminuer les points de coeurs fait perdre du moral |   - diminuer les points de coeurs fait perdre du moral | ||||||
|   - on peut proposer un tendre moment |   - on peut proposer un tendre moment | ||||||
|   - les jets de volonté peuvent être ajustés selon les points de cœur |   - les jets de volonté peuvent être ajustés selon les points de Cœur | ||||||
| - Fixes | - Fixes | ||||||
|   - La résistance est de 1 par défaut pour les équipements |   - La résistance est de 1 par défaut pour les équipements | ||||||
|   - Les armes de créatures sont de nouveau utilisables depuis les tokens |   - Les armes de créatures sont de nouveau utilisables depuis les tokens | ||||||
|   | |||||||
							
								
								
									
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| # Actor notes |  | ||||||
|  |  | ||||||
| > The Actor#getData default implementation gives you the following for use in sheet rendering: |  | ||||||
|  |  | ||||||
| ``` |  | ||||||
|   actor -> the Actor instance |  | ||||||
|   data -> a cloned copy of Actor#data |  | ||||||
|   items -> a cloned copy of Actor#data#items |  | ||||||
|   effects -> a cloned copy of Actor#data#effects |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| > if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet |  | ||||||
| ```js |  | ||||||
| getData(options) { |  | ||||||
|   return { |  | ||||||
|     data: foundry.utils.deepClone(this.object.data) |  | ||||||
|   } |  | ||||||
| } |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster: |  | ||||||
| ```js |  | ||||||
| getData(options) { |  | ||||||
|   return { |  | ||||||
|     data: this.object.data |  | ||||||
|   } |  | ||||||
| } |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| Atropos19/02/2021 |  | ||||||
| There are two recommended ways to create owned items in 0.8.0: |  | ||||||
| ```js |  | ||||||
| await Item.create(itemData, {parent: actor}); |  | ||||||
| await actor.createEmbeddedDocuments("Item", itemDataArray); |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| You can update an embedded item in one of two ways: |  | ||||||
| ```js |  | ||||||
| //Method 1: |  | ||||||
|  |  | ||||||
| const item = actor.items.get(itemId); |  | ||||||
| item.update(data); |  | ||||||
|  |  | ||||||
| //Method 2: |  | ||||||
| actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]); |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
|  |  | ||||||
| I noticed adding an ActiveEffect to an actor in code using |  | ||||||
|  |  | ||||||
| ```js |  | ||||||
| this.createEmbeddedDocuments('ActiveEffect', [effet], options); |  | ||||||
| this.applyActiveEffects(); |  | ||||||
| ``` |  | ||||||
|  |  | ||||||
| Atropos — Aujourd’hui à 14:42 |  | ||||||
| Two notes on this: |  | ||||||
| 1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted |  | ||||||
| 2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object |  | ||||||
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|  | [Dolphin] | ||||||
|  | Timestamp=2024,5,29,20,57,41.954 | ||||||
|  | Version=4 | ||||||
|  | VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails | ||||||
							
								
								
									
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						| @@ -1,55 +1,56 @@ | |||||||
| { | { | ||||||
|   "TYPES": { |   "TYPES": { | ||||||
|     "Actor": {  |     "Actor": {  | ||||||
|       "Personnage": "Personnage", |       "personnage": "Personnage", | ||||||
|       "Creature": "Créature", |       "creature": "Créature", | ||||||
|       "Entite": "Entité de cauchemar", |       "entite": "Entité de cauchemar", | ||||||
|       "Commerce": "Commerce", |       "commerce": "Commerce", | ||||||
|       "Vehicule": "Véhicule" |       "vehicule": "Véhicule" | ||||||
|     }, |     }, | ||||||
|     "Item": { |     "Item": { | ||||||
|       "Arme": "Arme", |       "arme": "Arme", | ||||||
|       "Armure": "Armure", |       "armure": "Armure", | ||||||
|       "Blessure": "Blessure", |       "blessure": "Blessure", | ||||||
|       "Casetmr": "TMR spéciale", |       "casetmr": "Case TMR spéciale", | ||||||
|       "Chant": "Chant", |       "chant": "Chant", | ||||||
|       "Competence": "Compétence", |       "competence": "Compétence", | ||||||
|       "Competencecreature": "Compétence de créature", |       "competencecreature": "Compétence de créature", | ||||||
|       "Conteneur": "Conteneur", |       "conteneur": "Conteneur", | ||||||
|       "Danse": "Danse", |       "danse": "Danse", | ||||||
|       "Extraitpoetique": "Extrait poetique", |       "empoignade": "Empoignade", | ||||||
|       "Faune": "Faune", |       "extraitpoetique": "Extrait poetique", | ||||||
|       "Gemme": "Gemme", |       "faune": "Faune", | ||||||
|       "Herbe": "Herbe", |       "gemme": "Gemme", | ||||||
|       "Ingredient": "Ingrédient", |       "herbe": "Herbe", | ||||||
|       "Jeu": "Jeu", |       "ingredient": "Ingrédient", | ||||||
|       "Livre": "Livre", |       "jeu": "Jeu", | ||||||
|       "Maladie": "Maladie", |       "livre": "Livre", | ||||||
|       "Meditation": "Méditation", |       "maladie": "Maladie", | ||||||
|       "Monnaie": "Monnaie", |       "meditation": "Méditation", | ||||||
|       "Munition": "Munition", |       "monnaie": "Monnaie", | ||||||
|       "Musique": "Musique", |       "munition": "Munition", | ||||||
|       "Nombreastral": "Nombre astral", |       "musique": "Musique", | ||||||
|       "Nourritureboisson": "Nourriture & boisson", |       "nombreastral": "Nombre astral", | ||||||
|       "Objet": "Objet", |       "nourritureboisson": "Nourriture & boisson", | ||||||
|       "Oeuvre": "Oeuvre", |       "objet": "Objet", | ||||||
|       "Ombre": "Ombre de Thanatos", |       "oeuvre": "Oeuvre", | ||||||
|       "Plante": "Plante", |       "ombre": "Ombre de Thanatos", | ||||||
|       "Poison": "Poison", |       "plante": "Plante", | ||||||
|       "Possession": "Possession", |       "poison": "Poison", | ||||||
|       "Potion": "Potion", |       "possession": "Possession", | ||||||
|       "Queue": "Queue de Dragon", |       "potion": "Potion", | ||||||
|       "Recettealchimique": "Recette alchimique", |       "queue": "Queue de Dragon", | ||||||
|       "Recettecuisine": "Recette de cuisine", |       "recettealchimique": "Recette alchimique", | ||||||
|       "Rencontre": "Rencontre TMR", |       "recettecuisine": "Recette de cuisine", | ||||||
|       "Service": "Service", |       "rencontre": "Rencontre TMR", | ||||||
|       "Signedraconique": "Signe draconique", |       "service": "Service", | ||||||
|       "Sort": "Sort", |       "signedraconique": "Signe draconique", | ||||||
|       "Sortreserve": "Sort en réserve", |       "sort": "Sort", | ||||||
|       "Souffle": "Souffle de Dragon", |       "sortreserve": "Sort en réserve", | ||||||
|       "Tache": "Tâche", |       "souffle": "Souffle de Dragon", | ||||||
|       "Tarot": "Carte de tarot", |       "tache": "Tâche", | ||||||
|       "Tete": "Tête de Dragon" |       "tarot": "Carte de tarot", | ||||||
|  |       "tete": "Tête de Dragon" | ||||||
|     } |     } | ||||||
|   }, |   }, | ||||||
|   "EFFECT": { |   "EFFECT": { | ||||||
|   | |||||||
							
								
								
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,65 @@ | |||||||
|  | import { SYSTEM_RDD } from "../constants.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  |  | ||||||
|  | const DETAIL_VENTE = 'detailVente'; | ||||||
|  | const NB_LOTS = 'nbLotss'; | ||||||
|  |  | ||||||
|  | export class ChatVente { | ||||||
|  |  | ||||||
|  |   static getDetailVente(chatMessageId) { | ||||||
|  |     const chatMessage = game.messages.get(chatMessageId) | ||||||
|  |     if (!chatMessage) { | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |     const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS) | ||||||
|  |     const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE)) | ||||||
|  |     if (!detail.item) { | ||||||
|  |       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined; | ||||||
|  |     return foundry.utils.mergeObject(detail, | ||||||
|  |       { | ||||||
|  |         alias: vendeur?.name ?? game.user.name, | ||||||
|  |         vendeur, | ||||||
|  |         nbLots: nbLots, | ||||||
|  |         chatMessageIdVente: chatMessageId | ||||||
|  |       }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getDetailAchatVente(chatMessageId) { | ||||||
|  |     const acheteur = RdDUtility.getSelectedActor() | ||||||
|  |     const detail = ChatVente.getDetailVente(chatMessageId) | ||||||
|  |     if (!acheteur && !detail.vendeur) { | ||||||
|  |       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||||
|  |       return undefined; | ||||||
|  |     } | ||||||
|  |     return foundry.utils.mergeObject(detail, { acheteur }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async diminuerQuantiteAchatVente(chatMessageId, quantite) { | ||||||
|  |     const chatMessage = game.messages.get(chatMessageId) | ||||||
|  |     const vente = ChatVente.getDetailVente(chatMessageId) | ||||||
|  |     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||||
|  |     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||||
|  |  | ||||||
|  |     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||||
|  |     chatMessage.update({ content: html }); | ||||||
|  |     chatMessage.render(true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async displayAchatVente(vente) { | ||||||
|  |     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||||
|  |     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||||
|  |     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||||
|  |     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||||
|  |       item: vente.item, | ||||||
|  |       properties: vente.item.getProprietes(), | ||||||
|  |       vendeurId: vente.vendeurId, | ||||||
|  |       tailleLot: vente.tailleLot, | ||||||
|  |       quantiteIllimite: vente.quantiteIllimite, | ||||||
|  |       prixLot: vente.prixLot | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  | } | ||||||
| @@ -1,35 +1,13 @@ | |||||||
| import { Misc } from "./misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ChatVente } from "./chat-vente.js"; | ||||||
| 
 | 
 | ||||||
| export class DialogItemAchat extends Dialog { | export class DialogItemAchat extends Dialog { | ||||||
| 
 | 
 | ||||||
|   static preparerAchat(chatButton) { |   static preparerAchat(chatButton) { | ||||||
|     const vendeurId = chatButton.attributes['data-vendeurId']?.value; |     return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton)) | ||||||
|     const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined; |  | ||||||
|     const acheteur = RdDUtility.getSelectedActor(); |  | ||||||
|     const json = chatButton.attributes['data-jsondata']?.value; |  | ||||||
|     if (!acheteur && !vendeur) { |  | ||||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); |  | ||||||
|       return undefined; |  | ||||||
|     } |  | ||||||
|     if (!json) { |  | ||||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") |  | ||||||
|       return undefined; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return { |  | ||||||
|       item: JSON.parse(json), |  | ||||||
|       vendeur, |  | ||||||
|       acheteur, |  | ||||||
|       nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value), |  | ||||||
|       tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1), |  | ||||||
|       prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0), |  | ||||||
|       quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true', |  | ||||||
|       chatMessageIdVente: RdDUtility.findChatMessageId(chatButton), |  | ||||||
|     }; |  | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { |   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { | ||||||
|     const venteData = { |     const venteData = { | ||||||
|       item, |       item, | ||||||
| @@ -38,17 +16,21 @@ export class DialogItemAchat extends Dialog { | |||||||
|       acheteur, |       acheteur, | ||||||
|       tailleLot, |       tailleLot, | ||||||
|       quantiteIllimite, |       quantiteIllimite, | ||||||
|       quantiteNbLots: nbLots, |       nbLots, | ||||||
|       choix: { seForcer: false, supprimerSiZero: true }, |       choix: { seForcer: false, supprimerSiZero: true }, | ||||||
|       prixLot, |       prixLot, | ||||||
|       isVente: prixLot > 0, |       isVente: prixLot > 0, | ||||||
|       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), |       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), | ||||||
|       chatMessageIdVente |       chatMessageIdVente | ||||||
|     }; |     } | ||||||
|  |     if (venteData.vendeur?.id == venteData.acheteur?.id) { | ||||||
|  |       ui.notifications.info("Inutile de se vendre à soi-même") | ||||||
|  |       return | ||||||
|  |     } | ||||||
| 
 | 
 | ||||||
|     DialogItemAchat.changeNombreLots(venteData, 1); |     DialogItemAchat.changeNombreLots(venteData, 1) | ||||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData); |     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData) | ||||||
|     new DialogItemAchat(html, venteData).render(true); |     new DialogItemAchat(html, venteData).render(true) | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   static changeNombreLots(venteData, nombreLots) { |   static changeNombreLots(venteData, nombreLots) { | ||||||
| @@ -116,18 +98,18 @@ export class DialogItemAchat extends Dialog { | |||||||
|     this.venteData.choix.seForcer = event.currentTarget.checked; |     this.venteData.choix.seForcer = event.currentTarget.checked; | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   setNombreLots(nombreLots) { |   setNombreLots(nbLots) { | ||||||
| 
 | 
 | ||||||
|     if (!this.venteData.quantiteIllimite) { |     if (!this.venteData.quantiteIllimite) { | ||||||
|       if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) { |       if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) { | ||||||
|         ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`) |         ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`) | ||||||
|       } |       } | ||||||
|       nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots); |       nbLots = Math.min(nbLots, this.venteData.nbLots); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     DialogItemAchat.changeNombreLots(this.venteData, nombreLots); |     DialogItemAchat.changeNombreLots(this.venteData, nbLots); | ||||||
| 
 | 
 | ||||||
|     this.html.find(".nombreLots").val(nombreLots); |     this.html.find(".nombreLots").val(nbLots); | ||||||
|     this.html.find(".prixTotal").text(this.venteData.prixTotal); |     this.html.find(".prixTotal").text(this.venteData.prixTotal); | ||||||
|     this.html.find("span.total-sust").text(this.venteData.totalSust); |     this.html.find("span.total-sust").text(this.venteData.totalSust); | ||||||
|     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); |     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); | ||||||
| @@ -1,10 +1,11 @@ | |||||||
| import { HtmlUtility } from "./html-utility.js"; | import { HtmlUtility } from "../html-utility.js"; | ||||||
|  | import { RdDUtility } from "../rdd-utility.js"; | ||||||
|  | import { ChatVente } from "./chat-vente.js"; | ||||||
| 
 | 
 | ||||||
| export class DialogItemVente extends Dialog { | export class DialogItemVente extends Dialog { | ||||||
| 
 | 
 | ||||||
|   static async display({ item, callback, quantiteMax = undefined }) { |   static async display({ item, quantiteMax = undefined }) { | ||||||
|     const quantite = quantiteMax ?? item.getQuantite() ?? 1; |     const quantite = quantiteMax ?? item.getQuantite() ?? 1; | ||||||
|     const isOwned = item.parent; |  | ||||||
|     const venteData = { |     const venteData = { | ||||||
|       item: item, |       item: item, | ||||||
|       alias: item.actor?.name ?? game.user.name, |       alias: item.actor?.name ?? game.user.name, | ||||||
| @@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog { | |||||||
|       prixUnitaire: item.calculerPrixCommercant(), |       prixUnitaire: item.calculerPrixCommercant(), | ||||||
|       prixLot: item.calculerPrixCommercant(), |       prixLot: item.calculerPrixCommercant(), | ||||||
|       tailleLot: 1, |       tailleLot: 1, | ||||||
|       quantiteNbLots: quantite, |       nbLots: quantite, | ||||||
|       quantiteMaxLots: quantite, |       maxLots: quantite, | ||||||
|       quantiteMax: quantite, |       quantiteMax: quantite, | ||||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned, |       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||||
|       isOwned: isOwned, |       isOwned:  item.parent, | ||||||
|     }; |     } | ||||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); |     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); | ||||||
|     return new DialogItemVente(venteData, html, callback).render(true); |     return new DialogItemVente(venteData, html).render(true); | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   constructor(venteData, html, callback) { |   constructor(venteData, html) { | ||||||
|     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; |     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||||
| 
 | 
 | ||||||
|     let conf = { |     let conf = { | ||||||
| @@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog { | |||||||
|     }; |     }; | ||||||
| 
 | 
 | ||||||
|     super(conf, options); |     super(conf, options); | ||||||
|     this.callback = callback; |  | ||||||
|     this.venteData = venteData; |     this.venteData = venteData; | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
| @@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog { | |||||||
| 
 | 
 | ||||||
|     this.html = html; |     this.html = html; | ||||||
|     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); |     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); | ||||||
|     this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); |     this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||||
|     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); |     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); | ||||||
|     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); |     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); | ||||||
| 
 | 
 | ||||||
| @@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog { | |||||||
| 
 | 
 | ||||||
|   async onProposer(it) { |   async onProposer(it) { | ||||||
|     this.updateVente(this.getChoixVente()); |     this.updateVente(this.getChoixVente()); | ||||||
|     this.callback(this.venteData); | 
 | ||||||
|  |     this.venteData["properties"] = this.venteData.item.getProprietes(); | ||||||
|  |     if (this.venteData.isOwned) { | ||||||
|  |       if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) { | ||||||
|  |         ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`) | ||||||
|  |         return; | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     await ChatVente.displayAchatVente(this.venteData) | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   updateVente(update) { |   updateVente(update) { | ||||||
|     mergeObject(this.venteData, update); |     foundry.utils.mergeObject(this.venteData, update); | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   getChoixVente() { |   getChoixVente() { | ||||||
|     return { |     return { | ||||||
|       quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()), |       nbLots: Number(this.html.find(".nbLots").val()), | ||||||
|       tailleLot: Number(this.html.find(".tailleLot").val()), |       tailleLot: Number(this.html.find(".tailleLot").val()), | ||||||
|       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), |       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), | ||||||
|       prixLot: Number(this.html.find(".prixLot").val()) |       prixLot: Number(this.html.find(".prixLot").val()) | ||||||
| @@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog { | |||||||
|     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); |     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); | ||||||
|     this.updateVente({ |     this.updateVente({ | ||||||
|       tailleLot, |       tailleLot, | ||||||
|       quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots), |       nbLots: Math.min(maxLots, this.venteData.nbLots), | ||||||
|       quantiteMaxLots: maxLots, |       maxLots: maxLots, | ||||||
|       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) |       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) | ||||||
|     }); |     }); | ||||||
| 
 | 
 | ||||||
|     this.html.find(".prixLot").val(this.venteData.prixLot); |     this.html.find(".prixLot").val(this.venteData.prixLot); | ||||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); |     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||||
|     this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots) |     this.html.find(".nbLots").attr("max", this.venteData.maxLots) | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   setNbLots(nbLots) { |   setNbLots(nbLots) { | ||||||
|     this.updateVente({ |     this.updateVente({ | ||||||
|       quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots |       nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots | ||||||
|     }) |     }) | ||||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); |     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||||
|   } |   } | ||||||
| 
 | 
 | ||||||
|   setQuantiteIllimite(checked) { |   setQuantiteIllimite(checked) { | ||||||
|     this.updateVente({ quantiteIllimite: checked }) |     this.updateVente({ quantiteIllimite: checked }) | ||||||
|     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); |     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite) |     HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite) | ||||||
|   } |   } | ||||||
| } | } | ||||||
| @@ -16,39 +16,38 @@ import { RdDItem } from "./item.js"; | |||||||
| import { RdDItemBlessure } from "./item/blessure.js"; | import { RdDItemBlessure } from "./item/blessure.js"; | ||||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||||
| import { ChatUtility } from "./chat-utility.js"; |  | ||||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||||
|  | import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| /** | /** | ||||||
|  * Extend the basic ActorSheet with some very simple modifications |  * Extend the basic ActorSheet with some very simple modifications | ||||||
|  * @extends {ActorSheet} |  * @extends {ActorSheet} | ||||||
|  */ |  */ | ||||||
|  | export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(RdDBaseActorReveSheet.defaultOptions, { |     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||||
|       width: 550, |       width: 550, | ||||||
|       showCompNiveauBase: false, |       showCompNiveauBase: false, | ||||||
|       vueArchetype: false, |       vueArchetype: false, | ||||||
|     }); |     }, { inplace: false }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async getData() { |   async getData() { | ||||||
|     let formData = await super.getData(); |     let formData = await super.getData(); | ||||||
|     mergeObject(formData, |     foundry.utils.mergeObject(formData, { | ||||||
|       { |       editable: this.isEditable, | ||||||
|         editable: this.isEditable, |       cssClass: this.isEditable ? "editable" : "locked", | ||||||
|         cssClass: this.isEditable ? "editable" : "locked", |       limited: this.actor.limited, | ||||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), |       owner: this.actor.isOwner, | ||||||
|         limited: this.actor.limited, |       biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||||
|         owner: this.actor.isOwner, |       notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), | ||||||
|         biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), |     }); | ||||||
|         notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), |     foundry.utils.mergeObject(formData.calc, { | ||||||
|       }); |  | ||||||
|     mergeObject(formData.calc, { |  | ||||||
|       surenc: this.actor.computeMalusSurEncombrement(), |       surenc: this.actor.computeMalusSurEncombrement(), | ||||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, |       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||||
|       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), |       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), | ||||||
| @@ -79,9 +78,9 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js"; | |||||||
|  |  | ||||||
|       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) |       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||||
|       const actor = this.actor; |       const actor = this.actor; | ||||||
|       formData.combat = duplicate(formData.armes); |       formData.combat = foundry.utils.duplicate(formData.armes); | ||||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); |       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||||
|       formData.combat.push(RdDItemArme.mainsNues(actor)); |       formData.combat.push(RdDItemArme.corpsACorps(actor)); | ||||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); |       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||||
|  |  | ||||||
|       formData.esquives = this.actor.getCompetences("Esquive"); |       formData.esquives = this.actor.getCompetences("Esquive"); | ||||||
| @@ -119,6 +118,18 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js"; | |||||||
|  |  | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); |     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||||
|  |  | ||||||
|  |     this.html.find('.subacteur-open').click(async event => { | ||||||
|  |       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); | ||||||
|  |       this.openSubActeur(subActorId); | ||||||
|  |     }) | ||||||
|  |  | ||||||
|  |     this.html.find('.show-hide-competences').click(async event => { | ||||||
|  |       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||||
|  |       this.render(true); | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |     this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu")) | ||||||
|  |  | ||||||
|     // Everything below here is only needed if the sheet is editable |     // Everything below here is only needed if the sheet is editable | ||||||
|     if (!this.options.editable) return; |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
| @@ -129,32 +140,18 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js"; | |||||||
|  |  | ||||||
|     this.html.find('.subacteur-coeur-toggle a').click(async event => { |     this.html.find('.subacteur-coeur-toggle a').click(async event => { | ||||||
|       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') |       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||||
|       const coeurNombre = $(event.currentTarget).data('coeur-nombre') |       const coeurNombre = $(event.currentTarget).data('numero-coeur') | ||||||
|       RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) |       RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||||
|     }) |     }) | ||||||
|     this.html.find('.subacteur-tendre-moment').click(async event => { |     this.html.find('.subacteur-tendre-moment').click(async event => { | ||||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') |       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||||
|       RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) |       RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||||
|     }) |     }) | ||||||
|     this.html.find('.subacteur-open').click(async event => { |  | ||||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); |  | ||||||
|       this.openSubActeur(subActorId); |  | ||||||
|     }) |  | ||||||
|     this.html.find('.subacteur-delete').click(async event => { |     this.html.find('.subacteur-delete').click(async event => { | ||||||
|       const li = RdDSheetUtility.getEventElement(event); |       const li = RdDSheetUtility.getEventElement(event); | ||||||
|       const subActorId = li.data("subactor-id"); |       const subActorId = li.data("subactor-id"); | ||||||
|       this.deleteSubActeur(subActorId, li); |       this.deleteSubActeur(subActorId, li); | ||||||
|     }) |     }) | ||||||
|     this.html.find('.experiencelog-delete').click(async event => { |  | ||||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); |  | ||||||
|       const key = Number(li.data("key") ?? -1); |  | ||||||
|       await this.actor.deleteExperienceLog(key, 1); |  | ||||||
|     }); |  | ||||||
|     this.html.find('.experiencelog-delete-previous').click(async event => { |  | ||||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); |  | ||||||
|       const key = Number(li.data("key") ?? -1); |  | ||||||
|       await this.actor.deleteExperienceLog(0, key + 1); |  | ||||||
|     }); |  | ||||||
|     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { |     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { | ||||||
|       this.actor.updateCompteurValue("stress", parseInt(event.target.value)); |       this.actor.updateCompteurValue("stress", parseInt(event.target.value)); | ||||||
|     }); |     }); | ||||||
| @@ -189,7 +186,7 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js"; | |||||||
|     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) |     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||||
|     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) |     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||||
|  |  | ||||||
|     this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance()) |     this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance()) | ||||||
|  |  | ||||||
|     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) |     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||||
|     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) |     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||||
| @@ -202,34 +199,47 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js"; | |||||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) |     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) |     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||||
|  |  | ||||||
|  |     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|  |       // experience log | ||||||
|  |       this.html.find('.experiencelog-delete').click(async event => { | ||||||
|  |         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||||
|  |         const key = Number(li.data("key") ?? -1); | ||||||
|  |         await this.actor.deleteExperienceLog(key, 1); | ||||||
|  |       }); | ||||||
|  |       this.html.find('.experiencelog-delete-previous').click(async event => { | ||||||
|  |         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||||
|  |         const key = Number(li.data("key") ?? -1); | ||||||
|  |         await this.actor.deleteExperienceLog(0, key + 1); | ||||||
|  |       }); | ||||||
|       // Boutons spéciaux MJs |       // Boutons spéciaux MJs | ||||||
|       this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) |       this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) | ||||||
|  |       this.html.find('.don-de-haut-reve').click(async event => this.actor.addDonDeHautReve()) | ||||||
|  |        | ||||||
|       this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) |       this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     // Points de reve actuel |     // Points de reve actuel | ||||||
|     this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true)) |     this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) |     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||||
|     this.html.find('.arme-label a').click(async event => this.actor.rollArme(duplicate(this._getEventArmeCombat(event)))) |  | ||||||
|  |     this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||||
|  |  | ||||||
|     // Initiative pour l'arme |     // Initiative pour l'arme | ||||||
|     this.html.find('.arme-initiative a').click(async event => { |     this.html.find('.roll-init-arme').click(async event => { | ||||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); |       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||||
|       if (combatant) { |       if (combatant) { | ||||||
|         let action = this._getEventArmeCombat(event); |         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); |  | ||||||
|       } else { |       } else { | ||||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); |         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|     // Display TMR |     // Display TMR | ||||||
|  |  | ||||||
|     this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu")) |     this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal")) | ||||||
|     this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal")) |     this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||||
|     this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) |  | ||||||
|  |  | ||||||
|     this.html.find('.repos').click(async event => await this.actor.repos()) |     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||||
|  |  | ||||||
|     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) |     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||||
|     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) |     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||||
| @@ -263,12 +273,6 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js"; | |||||||
|       this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation()) |       this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation()) | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|     this.html.find('.show-hide-competences').click(async event => { |  | ||||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; |  | ||||||
|       this.render(true); |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     // On pts de reve change |     // On pts de reve change | ||||||
|     this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) |     this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||||
|     this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value)) |     this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||||
| @@ -277,7 +281,7 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js"; | |||||||
|     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) |     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||||
|     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) |     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||||
|     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) |     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||||
|     this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme()) |     this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme()) | ||||||
|  |  | ||||||
|     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) |     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||||
|     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) |     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||||
| @@ -385,7 +389,7 @@ import { RdDCoeur } from "./coeur/rdd-coeur.js"; | |||||||
|   async _onSplitItem(item, split) { |   async _onSplitItem(item, split) { | ||||||
|     if (split >= 1 && split < item.system.quantite) { |     if (split >= 1 && split < item.system.quantite) { | ||||||
|       await item.diminuerQuantite(split); |       await item.diminuerQuantite(split); | ||||||
|       const splitItem = duplicate(item); |       const splitItem = foundry.utils.duplicate(item); | ||||||
|       splitItem.system.quantite = split; |       splitItem.system.quantite = split; | ||||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) |       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||||
|     } |     } | ||||||
|   | |||||||
							
								
								
									
										573
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						| @@ -11,7 +11,7 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(RdDBaseActorSheet.defaultOptions, { |     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||||
|       width: 550 |       width: 550 | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| @@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | |||||||
|     // Everything below here is only needed if the sheet is editable |     // Everything below here is only needed if the sheet is editable | ||||||
|     if (!this.options.editable) return; |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|     this.html.find('.encaisser-direct').click(async event => this.actor.encaisser()) |     this.html.find('.button-encaissement').click(async event => this.actor.encaisser()) | ||||||
|     this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value))); |     this.html.find('.roll-carac').click(async event => { | ||||||
|     this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); |       this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))}); | ||||||
|  |     this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); |     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); |     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||||
|  |  | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|       this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf()) |       this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||||
|       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); |       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); |       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -12,13 +12,14 @@ import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | |||||||
| import { RdDBaseActor } from "./base-actor.js"; | import { RdDBaseActor } from "./base-actor.js"; | ||||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||||
| import { StatusEffects } from "../settings/status-effects.js"; | import { StatusEffects } from "../settings/status-effects.js"; | ||||||
| import { TYPES } from "../item.js"; | import { ITEM_TYPES } from "../item.js"; | ||||||
| import { Targets } from "../targets.js"; | import { Targets } from "../targets.js"; | ||||||
| import { RdDPossession } from "../rdd-possession.js"; | import { RdDPossession } from "../rdd-possession.js"; | ||||||
| import { RdDCombat } from "../rdd-combat.js"; | import { RdDCombat, RdDCombatManager } from "../rdd-combat.js"; | ||||||
| import { RdDConfirm } from "../rdd-confirm.js"; | import { RdDConfirm } from "../rdd-confirm.js"; | ||||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||||
| import { RdDItemArme } from "../item-arme.js"; | import { RdDItemArme } from "../item-arme.js"; | ||||||
|  | import { RdDCarac } from "../rdd-carac.js"; | ||||||
|  |  | ||||||
| const POSSESSION_SANS_DRACONIC = { | const POSSESSION_SANS_DRACONIC = { | ||||||
|   img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', |   img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', | ||||||
| @@ -36,6 +37,13 @@ const POSSESSION_SANS_DRACONIC = { | |||||||
|  */ |  */ | ||||||
| export class RdDBaseActorReve extends RdDBaseActor { | export class RdDBaseActorReve extends RdDBaseActor { | ||||||
|  |  | ||||||
|  |   prepareActorData() { | ||||||
|  |     super.prepareActorData() | ||||||
|  |     this.system.attributs.plusdom.value = this.getBonusDegat() | ||||||
|  |     this.system.sante.endurance.max = this.getEnduranceMax() | ||||||
|  |     this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   getCaracChanceActuelle() { |   getCaracChanceActuelle() { | ||||||
|     return { |     return { | ||||||
|       label: 'Chance actuelle', |       label: 'Chance actuelle', | ||||||
| @@ -52,21 +60,26 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|     }; |     }; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   getTaille() { return Misc.toInt(this.system.carac.taille?.value) } | ||||||
|  |   getConstitution() { return this.getReve() } | ||||||
|  |   getForce() { return this.getReve() } | ||||||
|  |   getAgilite() { return this.getForce() } | ||||||
|  |   getReve() { return Misc.toInt(this.system.carac.reve?.value) } | ||||||
|  |   getChance() { return this.getReve() } | ||||||
|  |  | ||||||
|   getReveActuel() { return this.getReve() } |   getReveActuel() { return this.getReve() } | ||||||
|   getChanceActuel() { return this.getChance() } |   getChanceActuel() { return this.getChance() } | ||||||
|  |  | ||||||
|   getReve() { return Number(this.system.carac.reve?.value ?? 0) } |   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||||
|   getForce() { return this.getReve() } |   getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 } | ||||||
|   getTaille() { return Number(this.system.carac.taille?.value ?? 0) } |   getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom } | ||||||
|   getAgilite() { return this.getForce() } |  | ||||||
|   getChance() { return this.getReve() } |  | ||||||
|   getMoralTotal() { return 0 } |   getMoralTotal() { return 0 } | ||||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } |  | ||||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } |   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||||
|   getSConst() { return 0 } |   getSConst() { return 0 } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   getEncombrementMax() { return 0 } |  | ||||||
|   isSurenc() { return false } |   isSurenc() { return false } | ||||||
|   computeMalusSurEncombrement() { return 0 } |   computeMalusSurEncombrement() { return 0 } | ||||||
|  |  | ||||||
| @@ -78,8 +91,27 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|   } |   } | ||||||
|   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } |   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||||
|   isDead() { return false } |   isDead() { return false } | ||||||
|  |   isSonne() { return false } | ||||||
|   blessuresASoigner() { return [] } |   blessuresASoigner() { return [] } | ||||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } |   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||||
|  |   isActorCombat() { return true } | ||||||
|  |  | ||||||
|  |   getCaracInit(competence) { | ||||||
|  |     if (!competence) { | ||||||
|  |       return 0 | ||||||
|  |     } | ||||||
|  |     if (competence.type == ITEM_TYPES.competencecreature) { | ||||||
|  |       return competence.system.carac_value | ||||||
|  |     } | ||||||
|  |     return this.system.carac[competence.system.defaut_carac].value; | ||||||
|  |   } | ||||||
|  |   listActionsCombat() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||||
|  |       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||||
|  |       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||||
|  |       .filter(it => it != undefined); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } |   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||||
|   async remiseANeuf() { } |   async remiseANeuf() { } | ||||||
| @@ -98,7 +130,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|     for (let effect of this.getEffects()) { |     for (let effect of this.getEffects()) { | ||||||
|       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { |       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||||
|         await effect.delete(); |         await effect.delete(); | ||||||
|         ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); |         ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -108,14 +140,14 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|  |  | ||||||
|   async $finDeRoundSupprimerObsoletes() { |   async $finDeRoundSupprimerObsoletes() { | ||||||
|     const obsoletes = [] |     const obsoletes = [] | ||||||
|       .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) |       .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||||
|       .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) |       .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||||
|       .map(it => it.id); |       .map(it => it.id); | ||||||
|     await this.deleteEmbeddedDocuments('Item', obsoletes); |     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async $finDeRoundEmpoignade() { |   async $finDeRoundEmpoignade() { | ||||||
|     const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); |     const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||||
|     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, |     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||||
|       game.actors.get(emp.system.empoigneid), |       game.actors.get(emp.system.empoigneid), | ||||||
|       emp |       emp | ||||||
| @@ -151,13 +183,10 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   getPossession(possessionId) { |   getPossession(possessionId) { | ||||||
|     return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId); |     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||||
|   } |  | ||||||
|   getPossessions() { |  | ||||||
|     return this.itemTypes[TYPES.possession]; |  | ||||||
|   } |   } | ||||||
|   getEmpoignades() { |   getEmpoignades() { | ||||||
|     return this.itemTypes[TYPES.empoignade]; |     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -180,32 +209,32 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   isEffectAllowed(statusId) { return true } |   isEffectAllowed(effectId) { return false } | ||||||
|  |  | ||||||
|   getEffects(filter = e => true) { |   getEffects(filter = e => true) { | ||||||
|     return this.getEmbeddedCollection("ActiveEffect").filter(filter); |     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getEffect(statusId) { |   getEffect(effectId) { | ||||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId); |     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async setEffect(statusId, status) { |   async setEffect(effectId, status) { | ||||||
|     if (this.isEffectAllowed(statusId)) { |     if (this.isEffectAllowed(effectId)) { | ||||||
|       const effect = this.getEffect(statusId); |       const effect = this.getEffect(effectId); | ||||||
|       if (!status && effect) { |       if (!status && effect) { | ||||||
|         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); |         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||||
|       } |       } | ||||||
|       if (status && !effect) { |       if (status && !effect) { | ||||||
|         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]); |         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async removeEffect(statusId) { |   async removeEffect(id) { | ||||||
|     const effect = this.getEffect(statusId); |     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||||
|     if (effect) { |     if (effect) { | ||||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); |       await this.deleteEmbeddedDocuments('ActiveEffect', [id]); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -272,7 +301,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|  |  | ||||||
|     await this.openRollDialog({ |     await this.openRollDialog({ | ||||||
|       name: `jet-${this.id}`, |       name: `jet-${this.id}`, | ||||||
|       label: `Jet de ${this.name}`, |       label: `Jet de ${this.getAlias()}`, | ||||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', |       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', | ||||||
|       rollData: { |       rollData: { | ||||||
|         carac: carac, |         carac: carac, | ||||||
| @@ -286,18 +315,22 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|  |  | ||||||
|   getCarac() { |   getCarac() { | ||||||
|     // TODO: le niveau d'une entité de cauchemar devrait être exclu... |     // TODO: le niveau d'une entité de cauchemar devrait être exclu... | ||||||
|     const carac = mergeObject(duplicate(this.system.carac), |     return foundry.utils.mergeObject(this.system.carac, | ||||||
|       { |       { | ||||||
|         'reve-actuel': this.getCaracReveActuel(), |         'reve-actuel': this.getCaracReveActuel(), | ||||||
|         'chance-actuelle': this.getCaracChanceActuelle() |         'chance-actuelle': this.getCaracChanceActuelle() | ||||||
|       }); |       }, | ||||||
|     return carac; |       { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async rollCarac(caracName, jetResistance = undefined) { |   async rollCarac(caracName, jetResistance = undefined) { | ||||||
|  |     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|     let selectedCarac = this.getCaracByName(caracName) |     let selectedCarac = this.getCaracByName(caracName) | ||||||
|  |     console.log("selectedCarac", selectedCarac) | ||||||
|     await this.openRollDialog({ |     await this.openRollDialog({ | ||||||
|       name: 'jet-' + caracName, |       name: 'jet-' + caracName, | ||||||
|       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), |       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||||
| @@ -318,19 +351,20 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async rollCompetence(idOrName, options = { tryTarget: true }) { |   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) |     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||||
|     const competence = this.getCompetence(idOrName); |     const competence = this.getCompetence(idOrName); | ||||||
|     let rollData = { carac: this.system.carac, competence: competence } |     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } | ||||||
|     if (competence.type == TYPES.competencecreature) { |     if (competence.type == ITEM_TYPES.competencecreature) { | ||||||
|  |       const token = RdDUtility.getSelectedToken(this) | ||||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) |       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { |       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||||
|         Targets.selectOneToken(target => { |         Targets.selectOneTargetToken(target => { | ||||||
|           if (arme.action == "possession") { |           if (arme.action == "possession") { | ||||||
|             RdDPossession.onAttaquePossession(target, this, competence) |             RdDPossession.onAttaquePossession(target, this, competence) | ||||||
|           } |           } | ||||||
|           else { |           else { | ||||||
|             RdDCombat.rddCombatTarget(target, this).attaque(competence, arme) |             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||||
|           } |           } | ||||||
|         }); |         }); | ||||||
|         return; |         return; | ||||||
| @@ -360,9 +394,10 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession |    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||||
|    * @returns  |    * @returns  | ||||||
|    */ |    */ | ||||||
|   rollArme(arme, categorieArme = "competence") { |   rollArme(arme, categorieArme, token) { | ||||||
|     let compToUse = this.$getCompetenceArme(arme, categorieArme) |     token = token ?? RdDUtility.getSelectedToken(this) | ||||||
|     if (!RdDItemArme.isArmeUtilisable(arme)) { |     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||||
|  |     if (!RdDItemArme.isUtilisable(arme)) { | ||||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) |       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
| @@ -375,13 +410,13 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|         title: 'Ne pas utiliser les automatisation de combat', |         title: 'Ne pas utiliser les automatisation de combat', | ||||||
|         buttonLabel: "Pas d'automatisation", |         buttonLabel: "Pas d'automatisation", | ||||||
|         onAction: async () => { |         onAction: async () => { | ||||||
|           this.rollCompetence(compToUse, { tryTarget: false }) |           this.rollCompetence(compToUse, { tryTarget: false, arme: arme }) | ||||||
|         } |         } | ||||||
|       }); |       }); | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     Targets.selectOneToken(target => { |     Targets.selectOneTargetToken(target => { | ||||||
|       if (Targets.isTargetEntite(target)) { |       if (Targets.isTargetEntite(target)) { | ||||||
|         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); |         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||||
|         return |         return | ||||||
| @@ -391,86 +426,73 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|       if (competence.isCompetencePossession()) { |       if (competence.isCompetencePossession()) { | ||||||
|         return RdDPossession.onAttaquePossession(target, this, competence); |         return RdDPossession.onAttaquePossession(target, this, competence); | ||||||
|       } |       } | ||||||
|       RdDCombat.rddCombatTarget(target, this).attaque(competence, arme); |       RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme); | ||||||
|     }) |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   $getCompetenceArme(arme, competenceName) { |   $getCompetenceArme(arme, competenceName) { | ||||||
|     switch (arme.type) { |     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||||
|       case TYPES.competencecreature: |  | ||||||
|         return arme.name |  | ||||||
|       case TYPES.arme: |  | ||||||
|         switch (competenceName) { |  | ||||||
|           case 'competence': return arme.system.competence; |  | ||||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); |  | ||||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); |  | ||||||
|           case 'tir': return arme.system.tir; |  | ||||||
|           case 'lancer': return arme.system.lancer; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|     return undefined |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   verifierForceMin(item) { |   verifierForceMin(item) { } | ||||||
|   } |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   async resetItemUse() { } |  | ||||||
|   async incDecItemUse(itemId, inc = 1) { } |  | ||||||
|   getItemUse(itemId) { return 0; } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } |   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||||
|  |  | ||||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined) { |   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { |     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     const attackerId = attacker?.id; |     const armure = await this.computeArmure(rollData); | ||||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) { |     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||||
|  |       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||||
|  |       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||||
|  |     if (!game.user.isGM) { | ||||||
|       RdDBaseActor.remoteActorCall({ |       RdDBaseActor.remoteActorCall({ | ||||||
|         tokenId: this.token?.id, |         tokenId: this.token?.id, | ||||||
|         actorId: this.id, |         actorId: this.id, | ||||||
|         method: 'encaisserDommages', |         method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken] | ||||||
|         args: [rollData, show, attackerId] |       }) | ||||||
|       }); |     } else { | ||||||
|       return; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     const armure = await this.computeArmure(rollData); |  | ||||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { |  | ||||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, |       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||||
|         jet => this.$onEncaissement(jet, show, attacker)); |         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||||
|     } |  | ||||||
|     else { |  | ||||||
|       const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); |  | ||||||
|       await this.$onEncaissement(jet, show, attacker); |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async $onEncaissement(jet, show, attacker) { |   async $onEncaissement(jet, show, attackerToken, defenderToken) { | ||||||
|     await this.onAppliquerJetEncaissement(jet, attacker); |     await this.onAppliquerJetEncaissement(jet, attackerToken); | ||||||
|     await this.$afficherEncaissement(jet, show); |     await this.$afficherEncaissement(jet, show, defenderToken); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { } |   async onAppliquerJetEncaissement(encaissement, attackerToken) { } | ||||||
|  |  | ||||||
|   async $afficherEncaissement(encaissement, show) { |   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||||
|     mergeObject(encaissement, { |     foundry.utils.mergeObject(encaissement, { | ||||||
|       alias: this.name, |       alias: defenderToken?.name ?? this.getAlias(), | ||||||
|       hasPlayerOwner: this.hasPlayerOwner, |       hasPlayerOwner: this.hasPlayerOwner, | ||||||
|       show: show ?? {} |       show: show ?? {} | ||||||
|     }); |     }, { overwrite: false }); | ||||||
|  |  | ||||||
|     await ChatUtility.createChatWithRollMode(this.name, { |     await ChatUtility.createChatWithRollMode( | ||||||
|       roll: encaissement.roll, |       { | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) |         roll: encaissement.roll, | ||||||
|     }); |         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||||
|  |       }, | ||||||
|  |       this | ||||||
|  |     ) | ||||||
|  |  | ||||||
|     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { |     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||||
|       encaissement = duplicate(encaissement); |       encaissement = foundry.utils.duplicate(encaissement) | ||||||
|       encaissement.isGM = true; |       encaissement.isGM = true | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatMessage.getWhisperRecipients("GM"), |         whisper: ChatUtility.getGMs(), | ||||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) |         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
| @@ -486,7 +508,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|     } |     } | ||||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); |     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); | ||||||
|     const rollData = { |     const rollData = { | ||||||
|       alias: this.name, |       alias: this.getAlias(), | ||||||
|       rolled: rolled, |       rolled: rolled, | ||||||
|       entite: entite.name, |       entite: entite.name, | ||||||
|       selectedCarac: this.system.carac.reve |       selectedCarac: this.system.carac.reve | ||||||
| @@ -505,8 +527,8 @@ export class RdDBaseActorReve extends RdDBaseActor { | |||||||
|  |  | ||||||
|   isEntiteAccordee(attacker) { return true } |   isEntiteAccordee(attacker) { return true } | ||||||
|  |  | ||||||
|   async setEntiteReveAccordee(attacker) { |   async setEntiteReveAccordee(actor) { | ||||||
|     ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve"); |     ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée"); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | |||||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); |     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); |     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||||
|  |  | ||||||
|  |     this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||||
|  |     this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||||
|  |     this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||||
|  |     this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||||
|  |  | ||||||
|     this.html.find('.jet-vie').click(async event => this.actor.jetDeVie()) |     this.html.find('.jet-vie').click(async event => this.actor.jetDeVie()) | ||||||
|     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) |     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) | ||||||
|  |  | ||||||
| @@ -34,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | |||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} |       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, |         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name) |       whisper: ChatUtility.getOwners(this.actor) | ||||||
|     }); |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,10 +1,12 @@ | |||||||
| import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | ||||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||||
| import { STATUSES } from "../settings/status-effects.js"; | import { STATUSES } from "../settings/status-effects.js"; | ||||||
| import { TYPES } from "../item.js"; | import { ITEM_TYPES } from "../item.js"; | ||||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||||
| import { RdDDice } from "../rdd-dice.js"; | import { RdDDice } from "../rdd-dice.js"; | ||||||
| import { RdDItemBlessure } from "../item/blessure.js"; | import { RdDItemBlessure } from "../item/blessure.js"; | ||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Classe de base pour les acteurs qui peuvent subir des blessures |  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||||
| @@ -13,25 +15,32 @@ import { RdDItemBlessure } from "../item/blessure.js"; | |||||||
|  */ |  */ | ||||||
| export class RdDBaseActorSang extends RdDBaseActorReve { | export class RdDBaseActorSang extends RdDBaseActorReve { | ||||||
|  |  | ||||||
|  |   prepareActorData() { | ||||||
|  |     this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2) | ||||||
|  |     this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max) | ||||||
|  |     super.prepareActorData() | ||||||
|  |     this.system.attributs.encombrement.value = this.getEncombrementMax() | ||||||
|  |   } | ||||||
|  |  | ||||||
|   getForce() { return Number(this.system.carac.force?.value ?? 0) } |   getForce() { return Misc.toInt(this.system.carac.force?.value) } | ||||||
|  |   getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) } | ||||||
|  |   getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) } | ||||||
|  |  | ||||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } |   getVieMax() { return Misc.toInt(this.system.sante.vie?.max) } | ||||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } |   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||||
|   getSConst() { return 0 } |   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||||
|  |  | ||||||
|   getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) } |   getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) } | ||||||
|  |  | ||||||
|   getFatigueActuelle() { |   getFatigueActuelle() { | ||||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { |     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
|       return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0)); |       return Math.max(0, Math.min(this.getFatigueMax(),  Misc.toInt(this.system.sante.fatigue?.value))) | ||||||
|     } |     } | ||||||
|     return 0; |     return 0; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } |   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||||
|   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } |   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } |  | ||||||
|  |  | ||||||
|   malusFatigue() { |   malusFatigue() { | ||||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { |     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
| @@ -41,7 +50,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) } |  | ||||||
|   isSurenc() { return this.computeMalusSurEncombrement() < 0 } |   isSurenc() { return this.computeMalusSurEncombrement() < 0 } | ||||||
|  |  | ||||||
|   computeMalusSurEncombrement() { |   computeMalusSurEncombrement() { | ||||||
| @@ -50,9 +58,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|  |  | ||||||
|   isDead() { return this.system.sante.vie.value < -this.getSConst() } |   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||||
|  |  | ||||||
|   nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length } |   nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length } | ||||||
|   nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length } |   nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length } | ||||||
|   nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length } |   nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   computeResumeBlessure() { |   computeResumeBlessure() { | ||||||
| @@ -88,13 +96,13 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|  |  | ||||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { |   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||||
|     const santeOrig = duplicate(this.system.sante); |     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||||
|     const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table |     const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table | ||||||
|     const perteVie = await this.santeIncDec("vie", -encaissement.vie); |     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); |     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||||
|  |  | ||||||
|     mergeObject(encaissement, { |     foundry.utils.mergeObject(encaissement, { | ||||||
|       resteEndurance: perteEndurance.newValue, |       resteEndurance: perteEndurance.newValue, | ||||||
|       sonne: perteEndurance.sonne, |       sonne: perteEndurance.sonne, | ||||||
|       jetEndurance: perteEndurance.jetEndurance, |       jetEndurance: perteEndurance.jetEndurance, | ||||||
| @@ -108,7 +116,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { |     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     const sante = duplicate(this.system.sante) |     const sante = foundry.utils.duplicate(this.system.sante) | ||||||
|     let compteur = sante[name]; |     let compteur = sante[name]; | ||||||
|     if (!compteur) { |     if (!compteur) { | ||||||
|       return; |       return; | ||||||
| @@ -135,7 +143,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|       result.perte = perte; |       result.perte = perte; | ||||||
|       if (perte > 1) { |       if (perte > 1) { | ||||||
|         // Peut-être sonné si 2 points d'endurance perdus d'un coup |         // Peut-être sonné si 2 points d'endurance perdus d'un coup | ||||||
|         mergeObject(result, await this.jetEndurance(result.newValue)); |         foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue)); | ||||||
|       } else if (inc > 0) { |       } else if (inc > 0) { | ||||||
|         await this.setSonne(false); |         await this.setSonne(false); | ||||||
|       } |       } | ||||||
| @@ -168,7 +176,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async ajouterBlessure(encaissement, attacker = undefined) { |   async ajouterBlessure(encaissement, attackerToken = undefined) { | ||||||
|     if (encaissement.gravite < 0) return; |     if (encaissement.gravite < 0) return; | ||||||
|     if (encaissement.gravite > 0) { |     if (encaissement.gravite > 0) { | ||||||
|       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { |       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||||
| @@ -180,7 +188,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     const endActuelle = this.getEnduranceActuelle(); |     const endActuelle = this.getEnduranceActuelle(); | ||||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker); |     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||||
|     if (blessure.isCritique()) { |     if (blessure.isCritique()) { | ||||||
|       encaissement.endurance = endActuelle; |       encaissement.endurance = endActuelle; | ||||||
|     } |     } | ||||||
| @@ -189,27 +197,37 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|       this.setEffect(STATUSES.StatusComma, true); |       this.setEffect(STATUSES.StatusComma, true); | ||||||
|       encaissement.mort = true; |       encaissement.mort = true; | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" /> |         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||||
|         <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` |         <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|     return blessure; |     return blessure; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   async supprimerBlessure({ gravite }) { | ||||||
|  |     const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id | ||||||
|  |     if (toDelete) { | ||||||
|  |       await this.deleteEmbeddedDocuments('Item', [toDelete]); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async supprimerBlessures(filterToDelete) { |   async supprimerBlessures(filterToDelete) { | ||||||
|     const toDelete = this.filterItems(filterToDelete, TYPES.blessure) |     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||||
|       .map(it => it.id); |       .map(it => it.id); | ||||||
|     await this.deleteEmbeddedDocuments('Item', toDelete); |     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   countBlessures(filter = it => !it.isContusion()) { |   countBlessures(filter = it => !it.isContusion()) { | ||||||
|     return this.filterItems(filter, 'blessure').length |     return this.filterItems(filter, ITEM_TYPES.blessure).length | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async jetDeVie() { |   async jetDeVie() { | ||||||
|     if (this.isDead()) { |     if (this.isDead()) { | ||||||
|       ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) }); |       ChatMessage.create({ | ||||||
|  |         content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||||
|  |         whisper: ChatUtility.getOwners(this) | ||||||
|  |       }) | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     const jetDeVie = await RdDDice.roll("1d20"); |     const jetDeVie = await RdDDice.roll("1d20"); | ||||||
| @@ -231,12 +249,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|       await this.santeIncDec("vie", -perte); |       await this.santeIncDec("vie", -perte); | ||||||
|     } |     } | ||||||
|     if (this.isDead()) { |     if (this.isDead()) { | ||||||
|       msgText += `<br><strong>${this.name} est mort !!!!</strong>`; |       msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`; | ||||||
|     } |     } | ||||||
|     else if (prochainJet > 0) { |     else if (prochainJet > 0) { | ||||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` |       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||||
|     } |     } | ||||||
|     ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) }); |     ChatMessage.create({ | ||||||
|  |       content: msgText, | ||||||
|  |       whisper: ChatUtility.getOwners(this) | ||||||
|  |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -259,16 +280,18 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | |||||||
|  |  | ||||||
|   async setSonne(sonne = true) { |   async setSonne(sonne = true) { | ||||||
|     if (!game.combat && sonne) { |     if (!game.combat && sonne) { | ||||||
|       ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); |       ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     await this.setEffect(STATUSES.StatusStunned, sonne); |     await this.setEffect(STATUSES.StatusStunned, sonne) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getSonne() { |   isSonne() { | ||||||
|     return this.getEffect(STATUSES.StatusStunned); |     return this.getEffect(STATUSES.StatusStunned) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   isEffectAllowed(effectId) { return true } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } |   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } | ||||||
|   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } |   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ import { Misc } from "../misc.js"; | |||||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | import { DialogSplitItem } from "../dialog-split-item.js"; | ||||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||||
| import { Monnaie } from "../item-monnaie.js"; | import { Monnaie } from "../item-monnaie.js"; | ||||||
| import { RdDItem, TYPES } from "../item.js"; | import { RdDItem, ITEM_TYPES } from "../item.js"; | ||||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| @@ -15,12 +15,12 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(ActorSheet.defaultOptions, { |     return foundry.utils.mergeObject(ActorSheet.defaultOptions, { | ||||||
|       classes: ["rdd", "sheet", "actor"], |       classes: ["rdd", "sheet", "actor"], | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], |       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], |       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||||
|       vueDetaillee: false |       vueDetaillee: false | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -37,7 +37,8 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|       system: this.actor.system, |       system: this.actor.system, | ||||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), |       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), |       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable) |       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||||
|  |       effects: this.actor.effects | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); |     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||||
| @@ -50,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); |     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); |     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); |     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||||
|     formData.competences.filter(it => it.type == TYPES.competencecreature) |     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) |       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
| @@ -131,20 +132,14 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|     super.activateListeners(html); |     super.activateListeners(html); | ||||||
|     this.html = html; |     this.html = html; | ||||||
|  |  | ||||||
|     if (!this.options.editable) return; |  | ||||||
|  |  | ||||||
|     this.html.find('.item-action').click(async event => { |  | ||||||
|       const item = RdDSheetUtility.getItem(event, this.actor); |  | ||||||
|       item?.actionPrincipale(this.actor, async () => this.render()) |  | ||||||
|     }); |  | ||||||
|  |  | ||||||
|     this.html.find('.conteneur-name a').click(async event => { |     this.html.find('.conteneur-name a').click(async event => { | ||||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)); |       RdDUtility.toggleAfficheContenu(this.getItemId(event)); | ||||||
|       this.render(true); |       this.render(true); | ||||||
|     }); |     }); | ||||||
|  |     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||||
|     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) |     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) | ||||||
|     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); |     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); | ||||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); |  | ||||||
|     this.html.find('.recherche') |     this.html.find('.recherche') | ||||||
|       .each((index, field) => { |       .each((index, field) => { | ||||||
|         this._rechercheSelectArea(field); |         this._rechercheSelectArea(field); | ||||||
| @@ -152,9 +147,16 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|       .keyup(async event => this._rechercherKeyup(event)) |       .keyup(async event => this._rechercherKeyup(event)) | ||||||
|       .change(async event => this._rechercherKeyup(event)); |       .change(async event => this._rechercherKeyup(event)); | ||||||
|     this.html.find('.recherche').prop("disabled", false); |     this.html.find('.recherche').prop("disabled", false); | ||||||
|  |  | ||||||
|     // Everything below here is only needed if the sheet is editable |     // Everything below here is only needed if the sheet is editable | ||||||
|     if (!this.options.editable) return; |     if (!this.options.editable) return; | ||||||
|  |  | ||||||
|  |     this.html.find('.item-action').click(async event => { | ||||||
|  |       const item = RdDSheetUtility.getItem(event, this.actor); | ||||||
|  |       item?.actionPrincipale(this.actor, async () => this.render()) | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |  | ||||||
|     this.html.find('.item-split').click(async event => { |     this.html.find('.item-split').click(async event => { | ||||||
|       const item = this.getItem(event); |       const item = this.getItem(event); | ||||||
|       RdDSheetUtility.splitItem(item, this.actor); |       RdDSheetUtility.splitItem(item, this.actor); | ||||||
| @@ -311,7 +313,7 @@ export class RdDBaseActorSheet extends ActorSheet { | |||||||
|   async _onSplitItem(item, split) { |   async _onSplitItem(item, split) { | ||||||
|     if (split >= 1 && split < item.system.quantite) { |     if (split >= 1 && split < item.system.quantite) { | ||||||
|       await item.diminuerQuantite(split); |       await item.diminuerQuantite(split); | ||||||
|       const splitItem = duplicate(item); |       const splitItem = foundry.utils.duplicate(item); | ||||||
|       splitItem.system.quantite = split; |       splitItem.system.quantite = split; | ||||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) |       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -1,26 +1,25 @@ | |||||||
|  | import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||||
| import { ChatUtility } from "../chat-utility.js"; | import { ChatUtility } from "../chat-utility.js"; | ||||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||||
| import { Grammar } from "../grammar.js"; | import { Grammar } from "../grammar.js"; | ||||||
| import { Monnaie } from "../item-monnaie.js"; | import { Monnaie } from "../item-monnaie.js"; | ||||||
| import { TYPES } from "../item.js"; | import { ITEM_TYPES } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDAudio } from "../rdd-audio.js"; | import { RdDAudio } from "../rdd-audio.js"; | ||||||
| import { RdDConfirm } from "../rdd-confirm.js"; | import { RdDConfirm } from "../rdd-confirm.js"; | ||||||
| import { RdDUtility } from "../rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||||
| import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js"; |  | ||||||
|  |  | ||||||
| export class RdDBaseActor extends Actor { | export class RdDBaseActor extends Actor { | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static _findCaracByName(carac, name) { |  | ||||||
|     name = Grammar.toLowerCaseNoAccent(name); |  | ||||||
|     switch (name) { |  | ||||||
|       case 'reve-actuel': case 'reve actuel': |  | ||||||
|         return carac.reve; |  | ||||||
|       case 'chance-actuelle': case 'chance actuelle': |  | ||||||
|         return carac.chance; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|  |   static _findCaracNode(carac, name) { | ||||||
|  |     return Object.entries(carac) | ||||||
|  |       .filter(it => Grammar.equalsInsensitive(it[1].label, name)) | ||||||
|  |       .map(it => it[0]) | ||||||
|  |       .find(it => it) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static $findCaracByName(carac, name) { | ||||||
|     const caracList = Object.entries(carac); |     const caracList = Object.entries(carac); | ||||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); |     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); | ||||||
|     if (!entry || entry.length == 0) { |     if (!entry || entry.length == 0) { | ||||||
| @@ -28,55 +27,61 @@ export class RdDBaseActor extends Actor { | |||||||
|     } |     } | ||||||
|     return entry && entry.length > 0 ? carac[entry[0]] : undefined; |     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||||
|   } |   } | ||||||
|  |   static getDefaultValue(actorType, path) { | ||||||
|  |     if (path.includes('.')) { | ||||||
|  |       path = path.split('.') | ||||||
|  |     } | ||||||
|  |     let obj = game.model.Actor[actorType] | ||||||
|  |     for (let p of path) { | ||||||
|  |       obj = obj ? obj[p] : undefined | ||||||
|  |     } | ||||||
|  |     return obj | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static getDefaultImg(itemType) { |   static getDefaultImg(itemType) { | ||||||
|     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; |     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static init() { |   static init() { | ||||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); |     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||||
|     Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id)); |     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||||
|     Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id)); |     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId)); |     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static onSocketMessage(sockmsg) { |   static onSocketMessage(sockmsg) { | ||||||
|     switch (sockmsg.msg) { |     switch (sockmsg.msg) { | ||||||
|       case "msg_remote_actor_call": |       case "msg_remote_actor_call": | ||||||
|         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); |         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); | ||||||
|       case "msg_reset_nombre_astral": |  | ||||||
|         game.user.character.resetNombresAstraux(); |  | ||||||
|         game.system.rdd.calendrier.notifyChangeNombresAstraux(); |  | ||||||
|         return; |  | ||||||
|       case "msg_refresh_nombre_astral": |  | ||||||
|         Hooks.callAll(APP_ASTROLOGIE_REFRESH); |  | ||||||
|         return; |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static remoteActorCall(callData, userId = undefined) { |   static remoteActorCall(callData) { | ||||||
|     userId = userId ?? Misc.firstConnectedGMId(); |     if (game.user.isGM) { | ||||||
|     if (userId == game.user.id) { |       RdDBaseActor.onRemoteActorCall(callData, game.user.id) | ||||||
|       RdDBaseActor.onRemoteActorCall(callData, userId); |       return false | ||||||
|       return false; |  | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId }); |       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
|       return true; |         msg: "msg_remote_actor_call", | ||||||
|  |         data: callData, | ||||||
|  |         userId: Misc.firstConnectedGMId() | ||||||
|  |       }) | ||||||
|  |       return true | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static onRemoteActorCall(callData, userId) { |   static onRemoteActorCall(callData, userId) { | ||||||
|  |     const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||||
|     if (userId == game.user.id) { |     if (userId == game.user.id) { | ||||||
|       const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); |       // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||||
|       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon |       const args = callData.args; | ||||||
|         const args = callData.args; |       console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||||
|         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); |       actor[callData.method](...args); | ||||||
|         actor[callData.method](...args); |  | ||||||
|       } |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   static getRealActor(actorId, tokenId) { |   static getRealActor(actorId, tokenId) { | ||||||
|     if (tokenId) { |     if (tokenId) { | ||||||
|       let token = canvas.tokens.get(tokenId) |       let token = canvas.tokens.get(tokenId) | ||||||
| @@ -87,12 +92,17 @@ export class RdDBaseActor extends Actor { | |||||||
|     return game.actors.get(actorId) |     return game.actors.get(actorId) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; |   getAlias() { | ||||||
|  |     if (this.token?.name != null && this.token != this.prototypeToken) { | ||||||
|   static getParentActor(document) { |       return this.token.name | ||||||
|     return document?.parent instanceof Actor ? document.parent : undefined |     } | ||||||
|  |     return this.name | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   isPersonnageJoueur() { return false } | ||||||
|  |  | ||||||
|  |   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||||
|  |  | ||||||
|   /** |   /** | ||||||
|    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: |    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||||
|    * compétences et monnaies. |    * compétences et monnaies. | ||||||
| @@ -123,7 +133,7 @@ export class RdDBaseActor extends Actor { | |||||||
|  |  | ||||||
|   constructor(docData, context = {}) { |   constructor(docData, context = {}) { | ||||||
|     if (!context.rdd?.ready) { |     if (!context.rdd?.ready) { | ||||||
|       mergeObject(context, { rdd: { ready: true } }); |       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||||
|       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; |       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; | ||||||
|       if (ActorConstructor) { |       if (ActorConstructor) { | ||||||
|         if (!docData.img) { |         if (!docData.img) { | ||||||
| @@ -132,9 +142,25 @@ export class RdDBaseActor extends Actor { | |||||||
|         return new ActorConstructor(docData, context); |         return new ActorConstructor(docData, context); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|  |     context.rdd = undefined | ||||||
|     super(docData, context); |     super(docData, context); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   findCaracByName(name) { | ||||||
|  |     name = Grammar.toLowerCaseNoAccent(name) | ||||||
|  |     switch (name) { | ||||||
|  |       case 'reve-actuel': case 'reve actuel': | ||||||
|  |         return this.system.carac.reve | ||||||
|  |       case 'chance-actuelle': case 'chance actuelle': | ||||||
|  |         return this.system.carac.chance | ||||||
|  |       case 'vie': | ||||||
|  |         return this.system.sante.vie | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const carac = this.system.carac; | ||||||
|  |     return RdDBaseActor.$findCaracByName(carac, name); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   getCaracByName(name) { |   getCaracByName(name) { | ||||||
|     switch (Grammar.toLowerCaseNoAccent(name)) { |     switch (Grammar.toLowerCaseNoAccent(name)) { | ||||||
|       case 'reve-actuel': case 'reve actuel': |       case 'reve-actuel': case 'reve actuel': | ||||||
| @@ -142,7 +168,7 @@ export class RdDBaseActor extends Actor { | |||||||
|       case 'chance-actuelle': case 'chance-actuelle': |       case 'chance-actuelle': case 'chance-actuelle': | ||||||
|         return this.getCaracChanceActuelle(); |         return this.getCaracChanceActuelle(); | ||||||
|     } |     } | ||||||
|     return RdDBaseActor._findCaracByName(this.system.carac, name); |     return this.findCaracByName(name); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -166,7 +192,8 @@ export class RdDBaseActor extends Actor { | |||||||
|     this.computeEncTotal() |     this.computeEncTotal() | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async prepareActorData() { } |   prepareActorData() { } | ||||||
|  |  | ||||||
|   async computeEtatGeneral() { } |   async computeEtatGeneral() { } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   findPlayer() { |   findPlayer() { | ||||||
| @@ -187,7 +214,7 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   listeSuivants(filter = suivant => true) { return [] } |   listeSuivants(filter = suivant => true) { return [] } | ||||||
|   listeSuivants(filter = suivant =>true) { return [] } |   listeSuivants(filter = suivant => true) { return [] } | ||||||
|   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } |   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } | ||||||
|   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } |   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } | ||||||
|   findItemLike(idOrName, type) { |   findItemLike(idOrName, type) { | ||||||
| @@ -198,14 +225,26 @@ export class RdDBaseActor extends Actor { | |||||||
|   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } |   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||||
|   getEncombrementMax() { return 0 } |   getEncombrementMax() { return 0 } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   async updateCarac(caracName, to) { | ||||||
|  |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onPreUpdateItem(item, change, options, id) { } |   async onPreUpdateItem(item, change, options, id) { } | ||||||
|  |  | ||||||
|   async onCreateItem(item, options, id) { } |   async onCreateItem(item, options, id) { } | ||||||
|  |  | ||||||
|   async onDeleteItem(item, options, id) { } |  | ||||||
|  |  | ||||||
|   async onUpdateActor(update, options, actorId) { } |   async onUpdateActor(update, options, actorId) { } | ||||||
|  |   async onDeleteItem(item, options, id) { | ||||||
|  |     if (item.isInventaire()) { | ||||||
|  |       this._removeItemFromConteneur(item) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   _removeItemFromConteneur(item) { | ||||||
|  |     this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id)) | ||||||
|  |       .forEach(conteneur => { | ||||||
|  |         const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id); | ||||||
|  |         conteneur.update({ 'system.contenu': nouveauContenu }); | ||||||
|  |       }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async onTimeChanging(oldTimestamp, newTimestamp) { |   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||||
|     this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp)) |     this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp)) | ||||||
| @@ -213,25 +252,26 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async creerObjetParMJ(object) { |   async creerObjetParMJ(object) { | ||||||
|     if (!Misc.isUniqueConnectedGM()) { |     if (this.isOwner) { | ||||||
|       RdDBaseActor.remoteActorCall({ |       await this.createEmbeddedDocuments('Item', [object]) | ||||||
|         tokenId: this.token?.id, |       return | ||||||
|         actorId: this.id, |  | ||||||
|         method: 'creerObjetParMJ', |  | ||||||
|         args: [object] |  | ||||||
|       }); |  | ||||||
|       return; |  | ||||||
|     } |     } | ||||||
|     await this.createEmbeddedDocuments('Item', [object]) |     RdDBaseActor.remoteActorCall({ | ||||||
|  |       tokenId: this.token?.id, | ||||||
|  |       actorId: this.id, | ||||||
|  |       method: 'creerObjetParMJ', args: [object] | ||||||
|  |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async cleanupConteneurs() { |   async cleanupConteneurs() { | ||||||
|     let updates = this.itemTypes['conteneur'] |     if (Misc.isOwnerPlayer(this)) { | ||||||
|       .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) |       let updates = this.itemTypes['conteneur'] | ||||||
|       .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); |         .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||||
|     if (updates.length > 0) { |         .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||||
|       await this.updateEmbeddedDocuments("Item", updates) |       if (updates.length > 0) { | ||||||
|  |         await this.updateEmbeddedDocuments("Item", updates) | ||||||
|  |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -263,6 +303,7 @@ export class RdDBaseActor extends Actor { | |||||||
|     } |     } | ||||||
|     let fortune = this.getFortune(); |     let fortune = this.getFortune(); | ||||||
|     console.log("payer", game.user.character, depense, fortune); |     console.log("payer", game.user.character, depense, fortune); | ||||||
|  |     // TODO: passer en handlebars | ||||||
|     let msg = ""; |     let msg = ""; | ||||||
|     if (fortune >= depense) { |     if (fortune >= depense) { | ||||||
|       await Monnaie.optimiserFortune(this, fortune - depense); |       await Monnaie.optimiserFortune(this, fortune - depense); | ||||||
| @@ -272,11 +313,10 @@ export class RdDBaseActor extends Actor { | |||||||
|       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; |       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let message = { |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: msg |       content: msg | ||||||
|     }; |     }) | ||||||
|     ChatMessage.create(message); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async depenserSols(sols) { |   async depenserSols(sols) { | ||||||
| @@ -296,7 +336,7 @@ export class RdDBaseActor extends Actor { | |||||||
|       ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); |       ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     if (fromActorId && !game.user.isGM) { |     if (fromActorId && !this.isOwner) { | ||||||
|       RdDBaseActor.remoteActorCall({ |       RdDBaseActor.remoteActorCall({ | ||||||
|         userId: Misc.connectedGMOrUser(), |         userId: Misc.connectedGMOrUser(), | ||||||
|         tokenId: this.token?.id, |         tokenId: this.token?.id, | ||||||
| @@ -310,7 +350,7 @@ export class RdDBaseActor extends Actor { | |||||||
|  |  | ||||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son |       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |         whisper: ChatUtility.getOwners(this), | ||||||
|         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` |         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
| @@ -328,13 +368,12 @@ export class RdDBaseActor extends Actor { | |||||||
|       ui.notifications.info("Inutile de se vendre à soi-même"); |       ui.notifications.info("Inutile de se vendre à soi-même"); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     if (!Misc.isUniqueConnectedGM()) { |     if (!Misc.isFirstConnectedGM()) { | ||||||
|       RdDBaseActor.remoteActorCall({ |       RdDBaseActor.remoteActorCall({ | ||||||
|         actorId: achat.vendeurId ?? achat.acheteurId, |         actorId: achat.vendeurId ?? achat.acheteurId, | ||||||
|         method: 'achatVente', |         method: 'achatVente', args: [achat] | ||||||
|         args: [achat] |  | ||||||
|       }); |       }); | ||||||
|       return; |       return | ||||||
|     } |     } | ||||||
|     const cout = Number(achat.prixTotal ?? 0); |     const cout = Number(achat.prixTotal ?? 0); | ||||||
|     const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined; |     const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined; | ||||||
| @@ -353,43 +392,42 @@ export class RdDBaseActor extends Actor { | |||||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); |       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     await this.decrementerVente(vendeur, itemVendu, quantite, cout); |     await vendeur?.vendre(itemVendu, quantite, cout); | ||||||
|     if (acheteur) { |     await acheteur?.acheter(itemVendu, quantite, cout, achat) | ||||||
|       await acheteur.depenserSols(cout); |  | ||||||
|       const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite); |  | ||||||
|       await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId); |  | ||||||
|     } |  | ||||||
|     if (cout > 0) { |     if (cout > 0) { | ||||||
|       RdDAudio.PlayContextAudio("argent"); |       RdDAudio.PlayContextAudio("argent"); | ||||||
|     } |     } | ||||||
|     const chatAchatItem = duplicate(achat.vente); |     const chatAchatItem = foundry.utils.duplicate(achat.vente); | ||||||
|     chatAchatItem.quantiteTotal = quantite; |     chatAchatItem.quantiteTotal = quantite; | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       user: achat.userId, |       user: achat.userId, | ||||||
|       speaker: { alias: (acheteur ?? vendeur).name }, |       speaker: { alias: (acheteur ?? vendeur).getAlias() }, | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), |       whisper: ChatUtility.getOwners(this), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
|     if (!achat.vente.quantiteIllimite) { |     if (!achat.vente.quantiteIllimite) { | ||||||
|       if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) { |       if (achat.vente.nbLots <= achat.choix.nombreLots) { | ||||||
|         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); |         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); | ||||||
|       } |       } | ||||||
|       else if (achat.chatMessageIdVente) { |       else if (achat.chatMessageIdVente) { | ||||||
|         achat.vente.properties = itemVendu.getProprietes(); |         await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots) | ||||||
|         achat.vente.quantiteNbLots -= achat.choix.nombreLots; |  | ||||||
|         achat.vente.jsondata = JSON.stringify(achat.vente.item); |  | ||||||
|         const messageVente = game.messages.get(achat.chatMessageIdVente); |  | ||||||
|         messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) }); |  | ||||||
|         messageVente.render(true); |  | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async decrementerVente(vendeur, itemVendu, quantite, cout) { |   async vendre(item, quantite, cout) { | ||||||
|     if (vendeur) { |     await this.ajouterSols(cout); | ||||||
|       await vendeur.ajouterSols(cout); |     await this.decrementerQuantiteItem(item, quantite); | ||||||
|       await vendeur.decrementerQuantiteItem(itemVendu, quantite); |   } | ||||||
|  |  | ||||||
|  |   async acheter(item, quantite, cout, achat) { | ||||||
|  |     await this.depenserSols(cout) | ||||||
|  |     const createdItemId = await this.creerQuantiteItem(item, quantite) | ||||||
|  |     if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||||
|  |       achat.choix.doses = achat.choix.nombreLots; | ||||||
|  |       await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -402,31 +440,28 @@ export class RdDBaseActor extends Actor { | |||||||
|     return disponible == undefined || disponible >= quantiteDemande; |     return disponible == undefined || disponible >= quantiteDemande; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { |   async consommerNourritureboisson(itemId, choix, userId) { } | ||||||
|     if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) { |  | ||||||
|       achat.choix.doses = achat.choix.nombreLots; |  | ||||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|  |  | ||||||
|   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { |   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { | ||||||
|     if (item.isService()) { |     if (item.isService()) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|  |     const itemId = item.id; | ||||||
|     let resteQuantite = (item.system.quantite ?? 1) - quantite; |     let resteQuantite = (item.system.quantite ?? 1) - quantite; | ||||||
|     if (resteQuantite <= 0) { |     if (resteQuantite <= 0) { | ||||||
|       if (options.supprimerSiZero) { |       if (options.supprimerSiZero) { | ||||||
|         await this.deleteEmbeddedDocuments("Item", [item.id]); |         await this.deleteEmbeddedDocuments("Item", [item.id]); | ||||||
|       } |       } | ||||||
|       else { |       else { | ||||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]); |         await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); | ||||||
|       } |       } | ||||||
|       if (resteQuantite < 0) { |       if (resteQuantite < 0) { | ||||||
|         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) |         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     else if (resteQuantite > 0) { |     else if (resteQuantite > 0) { | ||||||
|  |       const realItem = this.getItem(item.id) | ||||||
|  |       realItem.update({ 'system.quantite': resteQuantite }); | ||||||
|       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); |       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -438,7 +473,7 @@ export class RdDBaseActor extends Actor { | |||||||
|         type: item.type, |         type: item.type, | ||||||
|         img: item.img, |         img: item.img, | ||||||
|         name: item.name, |         name: item.name, | ||||||
|         system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }) |         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false }) | ||||||
|       }; |       }; | ||||||
|       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); |       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); | ||||||
|       const items = await this.createEmbeddedDocuments("Item", newItems); |       const items = await this.createEmbeddedDocuments("Item", newItems); | ||||||
| @@ -539,7 +574,7 @@ export class RdDBaseActor extends Actor { | |||||||
|     // Calculer le total actuel des contenus |     // Calculer le total actuel des contenus | ||||||
|     const encContenu = dest.getEncContenu(); |     const encContenu = dest.getEncContenu(); | ||||||
|     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet |     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||||
|     const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4) |     const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||||
|  |  | ||||||
|     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet |     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||||
|     if (placeDisponible < 0) { |     if (placeDisponible < 0) { | ||||||
| @@ -554,15 +589,15 @@ export class RdDBaseActor extends Actor { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ |   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ | ||||||
|   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { |   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { | ||||||
|     if (!conteneur) { |     if (conteneur?.isConteneur()) { | ||||||
|       // TODO: afficher |  | ||||||
|       item.estContenu = false; |  | ||||||
|     } |  | ||||||
|     else if (conteneur.isConteneur()) { |  | ||||||
|       item.estContenu = true; |       item.estContenu = true; | ||||||
|       const nouveauContenu = [...conteneur.system.contenu, item.id]; |       const nouveauContenu = [...conteneur.system.contenu, item.id]; | ||||||
|       await conteneur.update({ 'system.contenu': nouveauContenu }); |       await conteneur.update({ 'system.contenu': nouveauContenu }); | ||||||
|       onAjouterDansConteneur(item.id, conteneur.id); |       onAjouterDansConteneur(item.id, conteneur.id) | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       item.estContenu = false; | ||||||
|  |       await conteneur?.update({ 'system.-=contenu': undefined }) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -580,8 +615,13 @@ export class RdDBaseActor extends Actor { | |||||||
|           if (item.estContenu) { |           if (item.estContenu) { | ||||||
|             item.estContenu = undefined; |             item.estContenu = undefined; | ||||||
|           } |           } | ||||||
|           if (item.type == 'conteneur' && item.system.contenu.length > 0) { |           if (item.system.contenu != undefined) { | ||||||
|             corrections.push({ _id: item.id, 'system.contenu': [] }); |             if (item.type == 'conteneur') { | ||||||
|  |               corrections.push({ _id: item.id, 'system.contenu': [] }); | ||||||
|  |             } | ||||||
|  |             else { | ||||||
|  |               corrections.push({ _id: item.id, 'system.-=contenu': undefined }); | ||||||
|  |             } | ||||||
|           } |           } | ||||||
|         } |         } | ||||||
|         if (corrections.length > 0) { |         if (corrections.length > 0) { | ||||||
| @@ -616,15 +656,21 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   /** Supprime un item d'un conteneur, sur la base |   /** | ||||||
|    * de leurs ID */ |    * Supprime un item d'un conteneur, sur la base de leurs ID | ||||||
|  |    */ | ||||||
|   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { |   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { | ||||||
|     if (conteneur?.isConteneur()) { |     if (conteneur) { | ||||||
|       item.estContenu = false; |       if (conteneur.isConteneur()) { | ||||||
|       const contenu = conteneur.system.contenu.filter(id => id != item.id); |         const contenu = conteneur.system.contenu.filter(id => id != item.id); | ||||||
|       await conteneur.update({ 'system.contenu': contenu }); |         await conteneur.update({ 'system.contenu': contenu }); | ||||||
|       onEnleverDeConteneur(); |         onEnleverDeConteneur(); | ||||||
|  |       } | ||||||
|  |       else { | ||||||
|  |         await conteneur.update({ 'system.-=contenu': undefined }) | ||||||
|  |       } | ||||||
|     } |     } | ||||||
|  |     item.estContenu = false; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -634,7 +680,7 @@ export class RdDBaseActor extends Actor { | |||||||
|     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list |     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list | ||||||
|  |  | ||||||
|     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) |     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) | ||||||
|       .map(it => duplicate(it)) |       .map(it => foundry.utils.duplicate(it)) | ||||||
|       .map(it => { it.system.contenu = []; return it; }); |       .map(it => { it.system.contenu = []; return it; }); | ||||||
|     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); |     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); | ||||||
|  |  | ||||||
| @@ -672,7 +718,7 @@ export class RdDBaseActor extends Actor { | |||||||
|       type: this.type, |       type: this.type, | ||||||
|       img: this.img, |       img: this.img, | ||||||
|       pack: this.pack, |       pack: this.pack, | ||||||
|       name: this.name, |       name: this.getAlias(), | ||||||
|       system: { description: this.system.description } |       system: { description: this.system.description } | ||||||
|     } |     } | ||||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) |     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) | ||||||
| @@ -680,19 +726,38 @@ export class RdDBaseActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   actionImpossible(action) { |   actionImpossible(action) { | ||||||
|     ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`) |     ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) | ||||||
|  |  | ||||||
|   } |   } | ||||||
|   async roll() { this.actionImpossible("jet de caractéristiques") } |  | ||||||
|   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } |   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||||
|   async rollAppelChance() { this.actionImpossible("appel à la chance") } |   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||||
|   async jetDeMoral() { this.actionImpossible("jet de moral") } |   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||||
|  |  | ||||||
|   async actionPrincipale(item, onActionItem = async () => { }) { |   async actionPrincipale(item, onActionItem = async () => { }) { | ||||||
|     switch (item.type) { |     switch (item.type) { | ||||||
|       case TYPES.conteneur: return await item.sheet.render(true); |       case ITEM_TYPES.conteneur: return await item.sheet.render(true); | ||||||
|     } |     } | ||||||
|     return undefined |     return undefined | ||||||
|   } |   } | ||||||
|  |   async resetItemUse() { } | ||||||
|  |   async incDecItemUse(itemId, inc = 1) { } | ||||||
|  |   getItemUse(itemId) { return 0; } | ||||||
|  |   async finDeRound(options = { terminer: false }) { } | ||||||
|  |   isActorCombat() { return false } | ||||||
|  |   getCaracInit(competence) { return 0 } | ||||||
|  |   listActionsCombat() { return [] } | ||||||
|  |   listActionsPossessions() { | ||||||
|  |     return this.itemTypes[ITEM_TYPES.possession] | ||||||
|  |       .map(p => { | ||||||
|  |         return { | ||||||
|  |           name: p.name, | ||||||
|  |           action: 'possession', | ||||||
|  |           system: { | ||||||
|  |             competence: p.name, | ||||||
|  |             possessionid: p.system.possessionid, | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |       }) | ||||||
|  |   } | ||||||
| } | } | ||||||
| @@ -1,4 +1,4 @@ | |||||||
| import { DialogItemAchat } from "../dialog-item-achat.js"; | import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
| import { RdDUtility } from "../rdd-utility.js"; | import { RdDUtility } from "../rdd-utility.js"; | ||||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||||
| @@ -11,11 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", | ||||||
|       width: 600, height: 720, |       width: 600, height: 720, | ||||||
|       tabs: [] |       tabs: [] | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|   get title() { |   get title() { | ||||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { |     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||||
| @@ -27,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | |||||||
|   async getData() { |   async getData() { | ||||||
|     const formData = await super.getData(); |     const formData = await super.getData(); | ||||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { |     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||||
|       mergeObject(formData, |       foundry.utils.mergeObject(formData, | ||||||
|         { |         { | ||||||
|           title: this.actor.token.name, |           title: this.actor.token.name, | ||||||
|           token: { |           token: { | ||||||
| @@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | |||||||
|     } |     } | ||||||
|     const disponible = this.actor.getQuantiteDisponible(item) |     const disponible = this.actor.getQuantiteDisponible(item) | ||||||
|     if (disponible == 0) { |     if (disponible == 0) { | ||||||
|       ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); |       ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -26,10 +26,6 @@ export class RdDCommerce extends RdDBaseActor { | |||||||
|     await super.depenserSols(cout) |     await super.depenserSols(cout) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { |  | ||||||
|     // ne pas consommer pour un commerce |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   async decrementerQuantiteItem(item, quantite) { |   async decrementerQuantiteItem(item, quantite) { | ||||||
|     if (this.system.illimite) { |     if (this.system.illimite) { | ||||||
|       return; |       return; | ||||||
|   | |||||||
| @@ -9,10 +9,10 @@ export class RdDCreatureSheet extends RdDBaseActorSangSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(RdDBaseActorSangSheet.defaultOptions, { |     return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, { | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", | ||||||
|       width: 640, height: 720 |       width: 640, height: 720 | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -1,6 +1,4 @@ | |||||||
| import { ENTITE_INCARNE } from "../constants.js"; | import { ITEM_TYPES } from "../item.js"; | ||||||
| import { TYPES } from "../item.js"; |  | ||||||
| import { STATUSES } from "../settings/status-effects.js"; |  | ||||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||||
|  |  | ||||||
| export class RdDCreature extends RdDBaseActorSang { | export class RdDCreature extends RdDBaseActorSang { | ||||||
| @@ -9,10 +7,11 @@ export class RdDCreature extends RdDBaseActorSang { | |||||||
|     return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; |     return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   getEnduranceMax() { return Math.max(1, this.getVieMax() + this.getConstitution()) } | ||||||
|   isCreature() { return true } |   isCreature() { return true } | ||||||
|  |  | ||||||
|   canReceive(item) { |   canReceive(item) { | ||||||
|     return item.type == TYPES.competencecreature || item.isInventaire(); |     return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async remiseANeuf() { |   async remiseANeuf() { | ||||||
| @@ -33,31 +32,4 @@ export class RdDCreature extends RdDBaseActorSang { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isEffectAllowed(statusId) { |  | ||||||
|     return [STATUSES.StatusComma].includes(statusId); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   isEntiteAccordee(attacker) { |  | ||||||
|     if (this.isEntite([ENTITE_INCARNE])) { |  | ||||||
|       let resonnance = this.system.sante.resonnance |  | ||||||
|       return (resonnance.actors.find(it => it == attacker.id)) |  | ||||||
|     } |  | ||||||
|     return true |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   async setEntiteReveAccordee(attacker) { |  | ||||||
|     if (this.isEntite([ENTITE_INCARNE])) { |  | ||||||
|       let resonnance = duplicate(this.system.sante.resonnance); |  | ||||||
|       if (resonnance.actors.find(it => it == attacker.id)) { |  | ||||||
|         // déjà accordé |  | ||||||
|         return; |  | ||||||
|       } |  | ||||||
|       await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] }); |  | ||||||
|     } |  | ||||||
|     else { |  | ||||||
|       super.setEntiteReveAccordee(attacker) |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -6,10 +6,10 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(RdDBaseActorReveSheet.defaultOptions, { |     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||||
|       width: 640, height: 720, |       width: 640, height: 720, | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async getData() { |   async getData() { | ||||||
| @@ -54,6 +54,12 @@ export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | |||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   async _onDropActor(event, dragData) { | ||||||
|  |     const dropActor = fromUuidSync(dragData.uuid) | ||||||
|  |     await this.actor.setEntiteReveAccordee(dropActor) | ||||||
|  |     super._onDropActor(event, dragData) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async deleteSubActeur(actorId) { |   async deleteSubActeur(actorId) { | ||||||
|     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); |     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); |     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||||
|   | |||||||
| @@ -1,5 +1,5 @@ | |||||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||||
| import { TYPES } from "../item.js"; | import { ITEM_TYPES } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||||
| import { STATUSES } from "../settings/status-effects.js"; | import { STATUSES } from "../settings/status-effects.js"; | ||||||
| @@ -12,7 +12,7 @@ export class RdDEntite extends RdDBaseActorReve { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   canReceive(item) { |   canReceive(item) { | ||||||
|     return item.type == TYPES.competencecreature |     return item.type == ITEM_TYPES.competencecreature | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isEntite(typeentite = []) { |   isEntite(typeentite = []) { | ||||||
| @@ -27,9 +27,10 @@ export class RdDEntite extends RdDBaseActorReve { | |||||||
|   getForce() { return this.getReve() } |   getForce() { return this.getReve() } | ||||||
|   getAgilite() { return this.getReve() } |   getAgilite() { return this.getReve() } | ||||||
|   getChance() { return this.getReve() } |   getChance() { return this.getReve() } | ||||||
|  |   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getReve()) } | ||||||
|  |  | ||||||
|   getDraconicOuPossession() { |   getDraconicOuPossession() { | ||||||
|     return this.itemTypes[TYPES.competencecreature] |     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||||
|       .filter(it => it.system.categorie == 'possession') |       .filter(it => it.system.categorie == 'possession') | ||||||
|       .sort(Misc.descending(it => it.system.niveau)) |       .sort(Misc.descending(it => it.system.niveau)) | ||||||
|       .find(it => true); |       .find(it => true); | ||||||
| @@ -67,16 +68,16 @@ export class RdDEntite extends RdDBaseActorReve { | |||||||
|     if (this.isNonIncarnee()) { |     if (this.isNonIncarnee()) { | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     await RdDEncaisser.encaisser(this)  |     await RdDEncaisser.encaisser(this) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isEffectAllowed(statusId) { |   isEffectAllowed(effectId) { | ||||||
|     return [STATUSES.StatusComma].includes(statusId); |     return [STATUSES.StatusComma].includes(effectId); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { |   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); |     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||||
|     mergeObject(encaissement, { |     foundry.utils.mergeObject(encaissement, { | ||||||
|       resteEndurance: perteEndurance.newValue, |       resteEndurance: perteEndurance.newValue, | ||||||
|       endurance: perteEndurance.perte |       endurance: perteEndurance.perte | ||||||
|     }); |     }); | ||||||
| @@ -91,20 +92,16 @@ export class RdDEntite extends RdDBaseActorReve { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async setEntiteReveAccordee(attacker) { |   async setEntiteReveAccordee(actor) { | ||||||
|     if (this.isEntite([ENTITE_INCARNE])) { |     if (this.isEntite([ENTITE_INCARNE])) { | ||||||
|       let resonnance = duplicate(this.system.sante.resonnance); |       if (this.system.sante.resonnance.actors.find(it => it == actor.id)) { | ||||||
|       if (resonnance.actors.find(it => it == attacker.id)) { |  | ||||||
|         // déjà accordé |         // déjà accordé | ||||||
|         return; |         return | ||||||
|       } |       } | ||||||
|       resonnance.actors.push(attacker.id); |       await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] }) | ||||||
|       await this.update({ "system.sante.resonnance": resonnance }); |  | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
|       super.setEntiteReveAccordee(attacker) |       super.setEntiteReveAccordee(actor) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -12,7 +12,7 @@ export const XP_TOPIC = { | |||||||
| export class ExperienceLog { | export class ExperienceLog { | ||||||
|  |  | ||||||
|   static async add(actor, topic, from, to, raison, manuel = false) { |   static async add(actor, topic, from, to, raison, manuel = false) { | ||||||
|     if (!actor.hasPlayerOwner || !actor.isPersonnage()) { |     if (!actor.isPersonnageJoueur()) { | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     if (from == to) { |     if (from == to) { | ||||||
|   | |||||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,115 @@ | |||||||
|  | import { RdDActorSheet } from "../../actor-sheet.js" | ||||||
|  | import { SYSTEM_RDD } from "../../constants.js"; | ||||||
|  | import { Misc } from "../../misc.js"; | ||||||
|  | import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||||
|  | import { ExportScriptarium } from "./export-scriptarium.js"; | ||||||
|  | import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||||
|  |  | ||||||
|  | export class RdDActorExportSheet extends RdDActorSheet { | ||||||
|  |   static async init() { | ||||||
|  |     await loadTemplates([ | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||||
|  |       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||||
|  |     ]) | ||||||
|  |     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" }) | ||||||
|  |   } | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||||
|  |       width: 550, | ||||||
|  |       showCompNiveauBase: false, | ||||||
|  |       vueArchetype: false, | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(actor, options) { | ||||||
|  |     super(actor, options) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async getData() { | ||||||
|  |     const formData = await super.getData() | ||||||
|  |     // Add any structured, precomputed list of data | ||||||
|  |     formData.context = Mapping.prepareContext(this.actor) | ||||||
|  |     formData.export = this.getMappingValues(formData.context, this.actor) | ||||||
|  |     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||||
|  |     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||||
|  |     const legeres = this.actor.nbBlessuresLegeres() | ||||||
|  |     const graves = this.actor.nbBlessuresGraves() | ||||||
|  |     const critiques = this.actor.nbBlessuresCritiques() | ||||||
|  |     formData.etat = { | ||||||
|  |       surenc: this.actor.computeMalusSurEncombrement(), | ||||||
|  |       fatigue: { | ||||||
|  |         value: this.actor.getFatigueActuelle(), | ||||||
|  |         max: this.actor.getFatigueMax(), | ||||||
|  |         malus: this.actor.malusFatigue() | ||||||
|  |       }, | ||||||
|  |       blessures: legeres + graves + critiques, | ||||||
|  |       blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0], | ||||||
|  |     } | ||||||
|  |     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||||
|  |     return formData | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getMappingValues(context, actor) { | ||||||
|  |     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||||
|  |       colName: it.colName ?? it.column, | ||||||
|  |       column: it.column, | ||||||
|  |       rollClass: it.rollClass, | ||||||
|  |       value: String(it.getter(actor, context)) | ||||||
|  |     }])) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getCompetences(categories) { | ||||||
|  |     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||||
|  |     if (competences.length == 0) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||||
|  |     const listByCategories = Object.values(byCategories) | ||||||
|  |       .map(it => it.competencesParNiveau) | ||||||
|  |       .map(byNiveau => { | ||||||
|  |         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||||
|  |         if (niveaux.length == 0) { | ||||||
|  |           return undefined | ||||||
|  |         } | ||||||
|  |         const listCategorieByNiveau = niveaux.map(niveau => { | ||||||
|  |           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||||
|  |           return { niveau, list } | ||||||
|  |         }) | ||||||
|  |         return Misc.concat(listCategorieByNiveau) | ||||||
|  |       }).filter(it => it != undefined) | ||||||
|  |  | ||||||
|  |     return Misc.concat(listByCategories) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html); | ||||||
|  |  | ||||||
|  |     this.html.find('.click-blessure-remove').click(async event => | ||||||
|  |       await this.actor.supprimerBlessure({ | ||||||
|  |         gravite: this.html.find(event.currentTarget).data('gravite') | ||||||
|  |       }) | ||||||
|  |     ) | ||||||
|  |     this.html.find('.click-blessure-add').click(async event => | ||||||
|  |       await this.actor.ajouterBlessure({ | ||||||
|  |         gravite: this.html.find(event.currentTarget).data('gravite') | ||||||
|  |         // event.currentTarget.attributes['data-gravite'].value | ||||||
|  |       }) | ||||||
|  |     ) | ||||||
|  |     this.html.find('.button-export').click(async event => { | ||||||
|  |       ExportScriptarium.INSTANCE.exportActors([this.actor], | ||||||
|  |         `${this.actor.uuid}-${this.actor.name}` | ||||||
|  |       ) | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | |||||||
|  | import { ACTOR_TYPES } from "../../item.js" | ||||||
|  | import { Misc } from "../../misc.js" | ||||||
|  | import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js" | ||||||
|  | import { Mapping } from "./mapping.js" | ||||||
|  |  | ||||||
|  | const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">' | ||||||
|  |  | ||||||
|  | export class ExportScriptarium { | ||||||
|  |  | ||||||
|  |   static init() { | ||||||
|  |     ExportScriptarium.INSTANCE = new ExportScriptarium() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor() { | ||||||
|  |     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||||
|  |     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   onActorDirectoryMenu(actorDirectory, menus) { | ||||||
|  |     menus.push({ | ||||||
|  |       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||||
|  |       icon: IMG_SCRIPTARIUM, | ||||||
|  |       condition: (target) => game.user.isGM && | ||||||
|  |         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||||
|  |         this.$getActors(actorDirectory, target).length > 0, | ||||||
|  |       callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target)) | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $getTargetName(actorDirectory, target) { | ||||||
|  |     const li = target.closest(".directory-item") | ||||||
|  |     const folderId = li.data("folderId") | ||||||
|  |     const actorId = li.data("documentId") | ||||||
|  |     return actorId | ||||||
|  |       ? game.actors.get(actorId).name | ||||||
|  |       : actorDirectory.folders.find(it => it.id == folderId).name | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $getActors(actorDirectory, target) { | ||||||
|  |     const li = target.closest(".directory-item") | ||||||
|  |     const folderId = li.data("folderId") | ||||||
|  |     const actorId = li.data("documentId") | ||||||
|  |     const actors = actorId | ||||||
|  |       ? [game.actors.get(actorId)] | ||||||
|  |       : folderId | ||||||
|  |         ? actorDirectory.folders.find(it => it.id == folderId).contents | ||||||
|  |         : [] | ||||||
|  |     return actors.filter(it => it.type == ACTOR_TYPES.personnage) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   exportActors(actors, targetName) { | ||||||
|  |     const eol = '\n\r' | ||||||
|  |     const header = Misc.join(this.getHeaderLine(), ';') | ||||||
|  |     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||||
|  |     const data = Misc.join([header, ...actorLines], eol) | ||||||
|  |     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||||
|  |     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getHeaderLine() { | ||||||
|  |     return Mapping.getColumns() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getActorLine(actor) { | ||||||
|  |     const values = Mapping.getValues(actor) | ||||||
|  |     return values | ||||||
|  |       .map(it => this.$escapeQuotes(it)) | ||||||
|  |       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   $escapeQuotes(it) { | ||||||
|  |     it = '' + it | ||||||
|  |     if (it.includes('"') || it.includes(';')) { | ||||||
|  |       return `"${it.replaceAll('"', '\\"')}"` | ||||||
|  |     } | ||||||
|  |     return it | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
										380
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,380 @@ | |||||||
|  | import { Grammar } from "../../grammar.js" | ||||||
|  | import { RdDItemArme } from "../../item-arme.js" | ||||||
|  | import { RdDItemCompetence } from "../../item-competence.js" | ||||||
|  | import { RdDItemSort } from "../../item-sort.js" | ||||||
|  | import { ITEM_TYPES } from "../../item.js" | ||||||
|  | import { Misc } from "../../misc.js" | ||||||
|  | import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||||
|  | import { RdDBonus } from "../../rdd-bonus.js" | ||||||
|  | import { TMRType } from "../../tmr-utility.js" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | export const CATEGORIES_COMPETENCES = [ | ||||||
|  |   "generale", | ||||||
|  |   "particuliere", | ||||||
|  |   "specialisee", | ||||||
|  |   "connaissance", | ||||||
|  | ] | ||||||
|  | export const CATEGORIES_DRACONIC = [ | ||||||
|  |   "draconic", | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | const CATEGORIES_COMBAT = [ | ||||||
|  |   "melee", | ||||||
|  |   "tir", | ||||||
|  |   "lancer" | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | const NIVEAU_BASE = { | ||||||
|  |   "generale": -4, | ||||||
|  |   "particuliere": -8, | ||||||
|  |   "specialisee": -11, | ||||||
|  |   "connaissance": -11, | ||||||
|  |   "draconic": -11, | ||||||
|  |   "melee": -6, | ||||||
|  |   "tir": -8, | ||||||
|  |   "lancer": -8, | ||||||
|  | } | ||||||
|  |  | ||||||
|  | class ColumnMappingFactory { | ||||||
|  |   static createMappingArme(part, i) { | ||||||
|  |     return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static createMappingSort(part, i) { | ||||||
|  |     return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | const NB_ARMES = 10 | ||||||
|  | const NB_SORTS = 20 | ||||||
|  | const TABLEAU_ARMES = [...Array(NB_ARMES).keys()] | ||||||
|  | const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | ||||||
|  |  | ||||||
|  | const MAPPING_BASE = [ | ||||||
|  |   { column: "ID", colName: 'ID', getter: (actor, context) => actor.id }, | ||||||
|  |   { column: "name", getter: (actor, context) => actor.name }, | ||||||
|  |   { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, | ||||||
|  |   { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, | ||||||
|  |   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, | ||||||
|  |   { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value }, | ||||||
|  |   { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value }, | ||||||
|  |   { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value }, | ||||||
|  |   { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, | ||||||
|  |   { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, | ||||||
|  |   { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value }, | ||||||
|  |   { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, | ||||||
|  |   { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, | ||||||
|  |   { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, | ||||||
|  |   { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value }, | ||||||
|  |   { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value }, | ||||||
|  |   { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, | ||||||
|  |   { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value }, | ||||||
|  |   { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, | ||||||
|  |   { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value }, | ||||||
|  |   { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value }, | ||||||
|  |   { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, | ||||||
|  |   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, | ||||||
|  |   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, | ||||||
|  |   { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.getBonusDegat() }, | ||||||
|  |   { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' }, | ||||||
|  |   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, | ||||||
|  |   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, | ||||||
|  |   { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, | ||||||
|  |   { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, | ||||||
|  |   { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value }, | ||||||
|  |   { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value }, | ||||||
|  |   { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||||
|  |   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||||
|  |   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||||
|  |   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||||
|  |   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i)) | ||||||
|  |   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i))) | ||||||
|  |   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i))) | ||||||
|  |   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i))) | ||||||
|  | const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i)) | ||||||
|  |   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i))) | ||||||
|  |   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i))) | ||||||
|  | const MAPPING = MAPPING_BASE | ||||||
|  |   .concat(MAPPING_ARMES) | ||||||
|  |   .concat(MAPPING_SORTS) | ||||||
|  |  | ||||||
|  | export class Mapping { | ||||||
|  |  | ||||||
|  |   static getMapping() { | ||||||
|  |     return MAPPING | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getColumns() { | ||||||
|  |     return MAPPING.map(it => it.column) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getValues(actor) { | ||||||
|  |     const context = Mapping.prepareContext(actor) | ||||||
|  |     return MAPPING.map(it => it.getter(actor, context)) | ||||||
|  |   } | ||||||
|  |   static getAsObject(actor) { | ||||||
|  |     const context = Mapping.prepareContext(actor) | ||||||
|  |     return Object.fromEntries(MAPPING.map(it => [it.column, { | ||||||
|  |       colName: it.colName ?? it.column, | ||||||
|  |       value: it.getter(actor, context) | ||||||
|  |     }])) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getValues(actor) { | ||||||
|  |     const context = Mapping.prepareContext(actor) | ||||||
|  |     return MAPPING.map(it => it.getter(actor, context)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareContext(actor) { | ||||||
|  |     return { | ||||||
|  |       armes: Mapping.prepareArmes(actor), | ||||||
|  |       armure: Mapping.prepareArmure(actor), | ||||||
|  |       esquive: Mapping.prepareEsquive(actor), | ||||||
|  |       sorts: Mapping.prepareSorts(actor) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareArmes(actor) { | ||||||
|  |     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||||
|  |     armes.push(RdDItemArme.corpsACorps(actor)); | ||||||
|  |     armes.push(RdDItemArme.empoignade(actor)); | ||||||
|  |     return armes.map(arme => [ | ||||||
|  |       arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||||
|  |       arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||||
|  |       !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined, | ||||||
|  |       arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||||
|  |       arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined] | ||||||
|  |       .filter(it => it != undefined)) | ||||||
|  |       .reduce((a, b) => a.concat(b), []) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareArme(actor, arme, maniement) { | ||||||
|  |     const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement) | ||||||
|  |     const competence = actor.getCompetence(nameCompetenceArme) | ||||||
|  |     if (RdDItemCompetence.isNiveauBase(competence)) { | ||||||
|  |       return undefined | ||||||
|  |     } | ||||||
|  |     const categorie = Mapping.complementCategorie(arme, maniement) | ||||||
|  |     const dommages = Mapping.dommagesArme(actor, arme, maniement) | ||||||
|  |     return { | ||||||
|  |       name: arme.name + categorie, | ||||||
|  |       niveau: Misc.toSignedString(competence.system.niveau), | ||||||
|  |       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, | ||||||
|  |       dommages: dommages, | ||||||
|  |       competence: competence, | ||||||
|  |       arme: arme | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |   static dommagesArme(actor, arme, maniement) { | ||||||
|  |     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||||
|  |     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) | ||||||
|  |     switch (arme.system.mortalite) { | ||||||
|  |       case 'non-mortel': return `(${dommages})` | ||||||
|  |       case 'empoignade': return '-' | ||||||
|  |     } | ||||||
|  |     return dommages | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static complementCategorie(arme, maniement) { | ||||||
|  |     switch (maniement) { | ||||||
|  |       case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||||
|  |       case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||||
|  |       case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : '' | ||||||
|  |       case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : '' | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static calculBaseInit(actor, categorie) { | ||||||
|  |     const mapping = MAPPING_BASE.find(it => it.column == categorie) | ||||||
|  |     if (mapping) { | ||||||
|  |       switch (categorie) { | ||||||
|  |         case 'melee': | ||||||
|  |         case 'tir': | ||||||
|  |         case 'lancer': | ||||||
|  |           const caracteristique = Number(actor.system.carac[categorie].value) | ||||||
|  |           return Math.floor(caracteristique / 2) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return 0 | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareArmure(actor) { | ||||||
|  |     const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||||
|  |     if (armures.length > 1) { | ||||||
|  |       console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`) | ||||||
|  |     } | ||||||
|  |     if (armures.length > 0) { | ||||||
|  |       const armure = armures[0] | ||||||
|  |       return { | ||||||
|  |         name: armure.name, | ||||||
|  |         protection: armure.system.protection, | ||||||
|  |         malus: armure.system.malus ?? 0 | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return { | ||||||
|  |       name: '', | ||||||
|  |       protection: actor.system.attributs.protection.value, | ||||||
|  |       malus: 0 | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareEsquive(actor) { | ||||||
|  |     const esquives = actor.getCompetences("Esquive") | ||||||
|  |     if (esquives.length > 0) { | ||||||
|  |       const esquive = esquives[0] | ||||||
|  |       return { | ||||||
|  |         name: esquive.name, | ||||||
|  |         niveau: esquive.system.niveau, | ||||||
|  |         competence: esquive | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareSorts(actor) { | ||||||
|  |     const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) | ||||||
|  |       .map(it => RdDItemSort.getCodeVoie(it.name)) | ||||||
|  |  | ||||||
|  |     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) | ||||||
|  |       .sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static prepareSort(sort, voies) { | ||||||
|  |     return { | ||||||
|  |       voie: RdDItemSort.getCode(sort, voies), | ||||||
|  |       description: Mapping.descriptionSort(sort), | ||||||
|  |       bonus: Mapping.bonusCase(sort) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static descriptionSort(sort) { | ||||||
|  |     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||||
|  |     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||||
|  |     const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve) | ||||||
|  |     const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte) | ||||||
|  |     return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}` | ||||||
|  |   } | ||||||
|  |   static toVar(caseSpeciale) { | ||||||
|  |     return Grammar.toLowerCaseNoAccent(caseSpeciale).startsWith('var') ? 'var' : caseSpeciale | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static bonusCase(sort) { | ||||||
|  |     const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus)) | ||||||
|  |     if (list.length > 0) { | ||||||
|  |       const bonus = list[0] | ||||||
|  |       return `+${bonus.bonus}% en ${bonus.case}` | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getDescription(actor) { | ||||||
|  |     const sexe = actor.system.sexe | ||||||
|  |     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' | ||||||
|  |     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||||
|  |     const heure = actor.system.heure | ||||||
|  |     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||||
|  |     const age = actor.system.age ? `${actor.system.age} ans` : undefined | ||||||
|  |     const taille = actor.system.taille | ||||||
|  |     const poids = actor.system.poids | ||||||
|  |     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined | ||||||
|  |     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined | ||||||
|  |     const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined | ||||||
|  |     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] | ||||||
|  |     return Misc.join(list.filter(it => it), ', ') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getArmure(actor, context) { | ||||||
|  |     return context.armure?.name ?? '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getProtectionArmure(actor, context) { | ||||||
|  |     const naturelle = Number(actor.system.attributs.protection.value) | ||||||
|  |     if (context?.armure?.protection == undefined) { | ||||||
|  |       return naturelle | ||||||
|  |     } | ||||||
|  |     if (Number.isNumeric(context?.armure?.protection)) { | ||||||
|  |       return Number(context?.armure?.protection ?? 0) + naturelle | ||||||
|  |     } | ||||||
|  |     return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getMalusArmure(actor, context) { | ||||||
|  |     return context?.armure?.malus ?? 0 | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getEsquive(context) { | ||||||
|  |     if (context.esquive) { | ||||||
|  |       return Misc.toSignedString(context.esquive.niveau) | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |   static getEsquiveArmure(context) { | ||||||
|  |     if (context.esquive) { | ||||||
|  |       const niveau = context.esquive.niveau + context.armure.malus | ||||||
|  |       return Misc.toSignedString(niveau) | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCompetences(actor, categories) { | ||||||
|  |     const competences = Mapping.getCompetencesCategorie(actor, categories) | ||||||
|  |     if (competences.length == 0) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||||
|  |     const txtByCategories = Object.values(byCategories) | ||||||
|  |       .map(it => it.competencesParNiveau) | ||||||
|  |       .map(byNiveau => { | ||||||
|  |         const niveaux = Object.keys(byNiveau) | ||||||
|  |           .map(it => Number(it)).sort(Misc.ascending()) | ||||||
|  |         if (niveaux.length == 0) { | ||||||
|  |           return '' | ||||||
|  |         } | ||||||
|  |         const txtCategorieByNiveau = niveaux.map(niveau => { | ||||||
|  |           const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ') | ||||||
|  |           return names + ' ' + Misc.toSignedString(niveau) | ||||||
|  |         }) | ||||||
|  |         const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ') | ||||||
|  |         return txtCategorie | ||||||
|  |       }).filter(it => it != '') | ||||||
|  |  | ||||||
|  |     return Misc.join(txtByCategories, ' / ') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static competencesByCategoriesByNiveau(competences, categories) { | ||||||
|  |     return categories.map(c => { | ||||||
|  |       return { | ||||||
|  |         categorie: c, | ||||||
|  |         competencesParNiveau: Misc.classify( | ||||||
|  |           competences.filter(comp => comp.system.categorie == c), | ||||||
|  |           comp => comp.system.niveau) | ||||||
|  |       } | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getArme(actor, context, part, numero) { | ||||||
|  |     if (numero < context.armes.length) { | ||||||
|  |       return context.armes[numero][part] ?? '' | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCompetencesCategorie(actor, categories) { | ||||||
|  |     return actor.itemTypes[ITEM_TYPES.competence] | ||||||
|  |       .filter(it => categories.includes(it.system.categorie)) | ||||||
|  |       .filter(it => !RdDItemCompetence.isNiveauBase(it)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getSort(actor, context, part, numero) { | ||||||
|  |     if (numero < context.sorts.length) { | ||||||
|  |       return context.sorts[numero][part] | ||||||
|  |     } | ||||||
|  |     return '' | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,188 @@ | |||||||
|  | import { SHOW_DICE } from "../../constants.js"; | ||||||
|  | import { Misc } from "../../misc.js"; | ||||||
|  | import { RdDCarac } from "../../rdd-carac.js"; | ||||||
|  | import { RdDDice } from "../../rdd-dice.js"; | ||||||
|  | import { RdDNameGen } from "../../rdd-namegen.js"; | ||||||
|  | import { RdDTimestamp } from "../../time/rdd-timestamp.js"; | ||||||
|  |  | ||||||
|  | const PATHS = [ | ||||||
|  |   'name', | ||||||
|  |   'system.sexe', | ||||||
|  |   'system.age', | ||||||
|  |   'system.taille', | ||||||
|  |   'system.poids', | ||||||
|  |   'system.main', | ||||||
|  |   'system.heure', | ||||||
|  |   'system.cheveux', | ||||||
|  |   'system.yeux' | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | const RANDOM_VALUES = { | ||||||
|  |   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||||
|  |   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 }, | ||||||
|  |   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||||
|  |   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||||
|  | } | ||||||
|  |  | ||||||
|  | export class AppPersonnageAleatoire extends FormApplication { | ||||||
|  |   static preloadHandlebars() { | ||||||
|  |     loadTemplates([ | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||||
|  |     ]) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs", | ||||||
|  |       title: "Génération aléatoire", | ||||||
|  |       width: 'fit-content', | ||||||
|  |       height: 'fit-content', | ||||||
|  |       classes: ['app-personnage-aleatoire'], | ||||||
|  |       popOut: true, | ||||||
|  |       resizable: true | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(actor) { | ||||||
|  |     super({}) | ||||||
|  |     this.actor = actor | ||||||
|  |     this.current = foundry.utils.duplicate(actor) | ||||||
|  |     this.checked = { | ||||||
|  |       'name': false, | ||||||
|  |       'system.sexe': true, | ||||||
|  |       'system.age': true, | ||||||
|  |       'system.taille': true, | ||||||
|  |       'system.poids': true, | ||||||
|  |       'system.main': true, | ||||||
|  |       'system.heure': true, | ||||||
|  |       'system.cheveux': true, | ||||||
|  |       'system.yeux': true | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async getData(options) { | ||||||
|  |     return foundry.utils.mergeObject(await super.getData(options), { | ||||||
|  |       actor: this.actor, | ||||||
|  |       current: this.current, | ||||||
|  |       checked: this.checked, | ||||||
|  |       options: { isGM: game.user.isGM } | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     super.activateListeners(html) | ||||||
|  |     this.html = html | ||||||
|  |     this.html.find("button.button-cancel").click(async event => await this.close()) | ||||||
|  |     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||||
|  |     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||||
|  |     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||||
|  |     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||||
|  |     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||||
|  |     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||||
|  |     this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event)) | ||||||
|  |   } | ||||||
|  |   async _updateObject(event, formData) { } | ||||||
|  |  | ||||||
|  |   async onApply() { | ||||||
|  |     const updates = Object.fromEntries( | ||||||
|  |       PATHS.filter(path => game.user.isGM || path != 'name') | ||||||
|  |         .map(path => [path, this.current[path]]) | ||||||
|  |     ) | ||||||
|  |     await this.actor.update(updates) | ||||||
|  |     await this.close() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getPath(selector) { | ||||||
|  |     const fields = this.html.find(selector).parents("div.random-field:first") | ||||||
|  |     return fields[0].attributes['data-path'].value | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onChange(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     this.current[path] = event.currentTarget.value | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onRandom(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     await this.setRandom(path); | ||||||
|  |     this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onReset(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     this.current[path] = this.actor[path] | ||||||
|  |     await this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onCheckForRandom(event) { | ||||||
|  |     const path = this.getPath(event.currentTarget) | ||||||
|  |     this.checked[path] = event.currentTarget.checked | ||||||
|  |     this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async onRandomizeSelected() { | ||||||
|  |     const paths = this.html.find("input.check-for-random:checked") | ||||||
|  |       .parents("div.random-field") | ||||||
|  |       .toArray() | ||||||
|  |       .map(it => it.attributes['data-path'].value) | ||||||
|  |     await Promise.all(paths.map(path => this.setRandom(path))) | ||||||
|  |     this.render() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setRandom(path) { | ||||||
|  |     this.current[path] = await this.random(path); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async random(path) { | ||||||
|  |     switch (path) { | ||||||
|  |       case 'name': | ||||||
|  |         return await RdDNameGen.generate() | ||||||
|  |       case 'system.sexe': | ||||||
|  |       case 'system.main': | ||||||
|  |       case 'system.cheveux': | ||||||
|  |       case 'system.yeux': | ||||||
|  |         return await this.randomFromMap(RANDOM_VALUES[path]) | ||||||
|  |       case 'system.poids': | ||||||
|  |         return await this.randomPoids() | ||||||
|  |       case 'system.taille': | ||||||
|  |         return await this.randomTaille() | ||||||
|  |       case 'system.age': | ||||||
|  |         return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') | ||||||
|  |       case 'system.heure': | ||||||
|  |         return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key | ||||||
|  |     } | ||||||
|  |     return 'unknown' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async randomFromMap(valuesMap) { | ||||||
|  |     const max = Object.values(valuesMap).reduce(Misc.sum(), 0) | ||||||
|  |     const total = await RdDDice.rollTotal(`1d${max}`) | ||||||
|  |     let sum = 0 | ||||||
|  |     for (let entry of Object.entries(valuesMap)) { | ||||||
|  |       sum = sum + entry[1] | ||||||
|  |       if (sum >= total) { | ||||||
|  |         return entry[0] | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return Object.keys(valuesMap)[0] | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async randomPoids() { | ||||||
|  |     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||||
|  |     const range = caracTaille.poidsMax - caracTaille.poidsMin + 1 | ||||||
|  |     const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`) | ||||||
|  |     return total + ' kg' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async randomTaille() { | ||||||
|  |     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||||
|  |     const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin | ||||||
|  |     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||||
|  |     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||||
|  |     const cm = total % 100 | ||||||
|  |     const m = (total - cm) / 100 | ||||||
|  |     return `${m}m${cm}` | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
| @@ -6,16 +6,16 @@ export class RdDActorVehiculeSheet extends RdDBaseActorSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(RdDBaseActorSheet.defaultOptions, { |     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", | ||||||
|       width: 640, height: 720, |       width: 640, height: 720, | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async getData() { |   async getData() { | ||||||
|     let formData = await super.getData(); |     let formData = await super.getData(); | ||||||
|     mergeObject(formData, |     foundry.utils.mergeObject(formData, | ||||||
|       { |       { | ||||||
|         editable: this.isEditable, |         editable: this.isEditable, | ||||||
|         cssClass: this.isEditable ? "editable" : "locked", |         cssClass: this.isEditable ? "editable" : "locked", | ||||||
|   | |||||||
							
								
								
									
										587
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,587 @@ | |||||||
|  | /************************************************************************************/ | ||||||
|  | import "./xregexp-all.js"; | ||||||
|  | import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||||
|  | import { RdDBaseActorReve } from "../actor/base-actor-reve.js"; | ||||||
|  | import { Grammar } from "../grammar.js"; | ||||||
|  | import { Misc } from "../misc.js"; | ||||||
|  | import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||||
|  | import { RdDItemTete } from "../item/tete.js"; | ||||||
|  |  | ||||||
|  | const WHITESPACES = "\\s+" | ||||||
|  | const NUMERIC = "[\\+\\-]?\\d+" | ||||||
|  | const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")" | ||||||
|  |  | ||||||
|  | const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)" | ||||||
|  |   + WHITESPACES + NUMERIC_VALUE | ||||||
|  |   + "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?" | ||||||
|  |  | ||||||
|  | // Skill parser depending on the type of actor | ||||||
|  | const compParser = { | ||||||
|  |   personnage: "(\\D+)*" + WHITESPACES + NUMERIC_VALUE, | ||||||
|  |   creature: XREGEXP_COMP_CREATURE, | ||||||
|  |   entite: XREGEXP_COMP_CREATURE | ||||||
|  | } | ||||||
|  |  | ||||||
|  | const XREGEXP_SORT_VOIE = "(?<voies>[OHNT](\\/[OHNT])*)" | ||||||
|  | const XREGEXP_SORT_NAME = "(?<name>[^\\(]+)" | ||||||
|  | const XREGEXP_SORT_CASE = "\\((?<case>([A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+|[A-M]\\d{1,2})+)\\)"; | ||||||
|  |  | ||||||
|  | const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE | ||||||
|  |   + WHITESPACES + XREGEXP_SORT_NAME | ||||||
|  |   + WHITESPACES + XREGEXP_SORT_CASE | ||||||
|  |   + WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))" | ||||||
|  |   + WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))" | ||||||
|  |   + "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?" | ||||||
|  |   + ")" | ||||||
|  |  | ||||||
|  |  | ||||||
|  | // Main class for parsing a stat block | ||||||
|  | export class RdDStatBlockParser { | ||||||
|  |  | ||||||
|  |   static openInputDialog() { | ||||||
|  |     let dialog = new Dialog({ | ||||||
|  |       title: "Import de stats de PNJ/Créatures", | ||||||
|  |       content: ` | ||||||
|  |         <div> | ||||||
|  |           <p>Coller le texte de la stat ici</p> | ||||||
|  |           <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea> | ||||||
|  |         </div> | ||||||
|  |       `, | ||||||
|  |       buttons: { | ||||||
|  |         ok: { | ||||||
|  |           label: "OK", | ||||||
|  |           callback: async (html) => { | ||||||
|  |             let statBlock = html.find("#statBlock")[0].value; | ||||||
|  |             await RdDStatBlockParser.parseStatBlock(statBlock); | ||||||
|  |             dialog.close(); | ||||||
|  |           } | ||||||
|  |         }, | ||||||
|  |         cancel: { | ||||||
|  |           label: "Cancel" | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     }); | ||||||
|  |     dialog.render(true); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static fixWeirdPDF(statString) { | ||||||
|  |     // Split the statString into lines | ||||||
|  |     let lines = statString.split("\n"); | ||||||
|  |     let newLines = []; | ||||||
|  |     let index = 0; | ||||||
|  |     let nextType = "string"; | ||||||
|  |     // Loop through each line | ||||||
|  |     for (let i = 0; i < lines.length; i++) { | ||||||
|  |       // remove trailing spaces | ||||||
|  |       lines[i] = lines[i].trim(); | ||||||
|  |       // Is it text ?       | ||||||
|  |       if (lines[i].match(/^[a-zA-Zéêè\s]+/)) { | ||||||
|  |         if (nextType == "string") { | ||||||
|  |           newLines[index] = lines[i]; | ||||||
|  |           nextType = "number"; | ||||||
|  |         } else { | ||||||
|  |           console.log("Wrong sequence string detected...", lines[i], nextType); | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |       // Is it a number ? | ||||||
|  |       if (lines[i].match(/^[\d\s]+/)) { | ||||||
|  |         if (nextType == "number") { | ||||||
|  |           newLines[index] = newLines[index] + lines[i]; | ||||||
|  |           nextType = "string"; | ||||||
|  |           index++; | ||||||
|  |         } else { | ||||||
|  |           console.log("Wrong sequence number detected...", lines[i], nextType); | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getHeureKey(heure) { | ||||||
|  |     for (let h of game.system.rdd.config.heuresRdD) { | ||||||
|  |       if (h.label.toLowerCase() == heure.toLowerCase()) { | ||||||
|  |         return h.value; | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return "vaisseau"; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async parseStatBlock(statString) { | ||||||
|  |  | ||||||
|  |     //statString = statBlock03; | ||||||
|  |     if (!statString) { | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Special function to fix strange/weird copy/paste from PDF readers | ||||||
|  |     // Unused up to now : this.fixWeirdPDF(statString); | ||||||
|  |  | ||||||
|  |     // Replace all endline by space in the statString | ||||||
|  |     statString = statString.replace(/\n/g, " "); | ||||||
|  |     // Remove all multiple spaces | ||||||
|  |     statString = statString.replace(/\s{2,}/g, " "); | ||||||
|  |     // Remove all leading and trailing spaces | ||||||
|  |     statString = statString.trim(); | ||||||
|  |  | ||||||
|  |     // TODO: check for entite | ||||||
|  |     let type = RdDStatBlockParser.parseActorType(statString); | ||||||
|  |  | ||||||
|  |     // Now start carac  | ||||||
|  |     let actorData = foundry.utils.deepClone(game.model.Actor[type]); | ||||||
|  |     for (let key in actorData.carac) { | ||||||
|  |       let caracDef = actorData.carac[key]; | ||||||
|  |       // Parse the stat string for each caracteristic | ||||||
|  |       let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu')); | ||||||
|  |       if (carac?.value) { | ||||||
|  |         actorData.carac[key].value = Number(carac.value); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // If creature we need to setup additionnal fields  | ||||||
|  |     switch (type) { | ||||||
|  |       case "creature": | ||||||
|  |         RdDStatBlockParser.parseCreature(statString, actorData) | ||||||
|  |         break | ||||||
|  |       case "entite": | ||||||
|  |         RdDStatBlockParser.parseEntite(statString, actorData) | ||||||
|  |         break | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     let items = []; | ||||||
|  |     // Get skills from compendium  | ||||||
|  |     const competences = await SystemCompendiums.getCompetences(type); | ||||||
|  |     //console.log("Competences : ", competences); | ||||||
|  |     for (let comp of competences) { | ||||||
|  |       let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[type], 'giu')); | ||||||
|  |       if (compMatch) { | ||||||
|  |         comp = comp.toObject() | ||||||
|  |         comp.system.niveau = Number(compMatch.value); | ||||||
|  |         if (type == "creature" || type == "entite") { | ||||||
|  |           comp.system.carac_value = Number(compMatch.carac); | ||||||
|  |           if (compMatch.dommages != undefined) { | ||||||
|  |             comp.system.dommages = Number(compMatch.dommages); | ||||||
|  |             comp.system.iscombat = true; | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         items.push(comp) | ||||||
|  |       } | ||||||
|  |       else if (type == "personnage") { | ||||||
|  |         comp = comp.toObject() | ||||||
|  |         items.push(comp) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Now process weapons | ||||||
|  |     const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement") | ||||||
|  |     //console.log("Equipement : ", equipment); | ||||||
|  |     // TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante | ||||||
|  |     // TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là? | ||||||
|  |     for (let weapon of weapons) { | ||||||
|  |       let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name + "\\s+(?<value>\\+\\d+)", 'giu')); | ||||||
|  |       if (weapMatch) { | ||||||
|  |         weapon = weapon.toObject() | ||||||
|  |         weapon.system.equipe = 'true' | ||||||
|  |         items.push(weapon) | ||||||
|  |         // now process the skill | ||||||
|  |         if (weapon.system?.competence != "") { | ||||||
|  |           let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.competence)) | ||||||
|  |           if (wComp) { | ||||||
|  |             wComp.system.niveau = Number(weapMatch.value); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         if (weapon.system?.tir != "") { | ||||||
|  |           let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.tir)) | ||||||
|  |           if (wComp) { | ||||||
|  |             wComp.system.niveau = Number(weapMatch.value); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |         if (weapon.system?.lancer != "") { | ||||||
|  |           let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.lancer)) | ||||||
|  |           if (wComp) { | ||||||
|  |             wComp.system.niveau = Number(weapMatch.value); | ||||||
|  |           } | ||||||
|  |         } | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Now process armors | ||||||
|  |     const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement") | ||||||
|  |     for (let armor of armors) { | ||||||
|  |       let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu')); | ||||||
|  |       if (matchArmor) { | ||||||
|  |         armor = armor.toObject() | ||||||
|  |         armor.system.equipe = true | ||||||
|  |         items.push(armor); | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     if (type == "personnage") { | ||||||
|  |       await RdDStatBlockParser.parseHautReve(statString, actorData, items); | ||||||
|  |       RdDStatBlockParser.parsePersonnage(statString, actorData); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     let name = RdDStatBlockParser.extractName(type, statString); | ||||||
|  |  | ||||||
|  |     let newActor = await RdDBaseActorReve.create({ name, type: type, system: actorData, items }); | ||||||
|  |     await newActor.remiseANeuf() | ||||||
|  |     await RdDStatBlockParser.setValActuelle(newActor, statString) | ||||||
|  |     // DUmp.... | ||||||
|  |     console.log(actorData); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async setValActuelle(newActor, statString) { | ||||||
|  |     const updates = { | ||||||
|  |     } | ||||||
|  |     const endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu')); | ||||||
|  |     if (endurance?.value) { | ||||||
|  |       if (newActor.getEnduranceMax() != endurance.value) { | ||||||
|  |         ui.notifications.warn(`Vérifier le calcul de l'endurance, calcul: ${newActor.getEnduranceMax()} / import: ${endurance.value}`) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     if (endurance?.actuelle) { | ||||||
|  |       updates['system.sante.endurance.value'] = Number(endurance?.actuelle) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)\\s+(\\(actuelle\\s*:\\s+(?<actuelle>\\d+)\\))?", 'giu')); | ||||||
|  |     if (vie?.value) { | ||||||
|  |       if (newActor.getVieMax() != vie.value) { | ||||||
|  |         ui.notifications.warn(`Vérifier le calcul de la vie, calcul: ${newActor.getVieMax()} / import: ${vie.value}`) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     if (vie?.actuelle) { | ||||||
|  |       updates['system.sante.vie.value'] = Number(vie?.actuelle) | ||||||
|  |     } | ||||||
|  |     await newActor.update(updates) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async parseHautReve(statString, actorData, items) { | ||||||
|  |     let hautRevant = false; | ||||||
|  |     // Attemp to detect spell | ||||||
|  |     let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros"); | ||||||
|  |     sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos")); | ||||||
|  |     sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos")); | ||||||
|  |     sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos")); | ||||||
|  |  | ||||||
|  |     XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'gu' /* keep case sensitive to match the spell draconic skill */), | ||||||
|  |       function (matchSort, i) { | ||||||
|  |         const sortName = Grammar.toLowerCaseNoAccent(matchSort.name).trim().replace("’", "'"); | ||||||
|  |         let sort = sorts.find(s => Grammar.toLowerCaseNoAccent(s.name) == sortName) | ||||||
|  |         if (sort) { | ||||||
|  |           hautRevant = true; | ||||||
|  |           sort = sort.toObject(); | ||||||
|  |           if (matchSort.bonus && matchSort.bonuscase) { | ||||||
|  |             sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`; | ||||||
|  |           } | ||||||
|  |           items.push(sort); | ||||||
|  |         } | ||||||
|  |         else { | ||||||
|  |           ui.notifications.warn(`Impossible de trouver le sort ${matchSort.name} / ${sortName}`) | ||||||
|  |         } | ||||||
|  |       }); | ||||||
|  |  | ||||||
|  |     if (hautRevant) { | ||||||
|  |       const donHR = await RdDItemTete.teteDonDeHautReve(); | ||||||
|  |       if (donHR) { | ||||||
|  |         items.push(donHR.toObject()); | ||||||
|  |       } | ||||||
|  |  | ||||||
|  |       const demiReve = XRegExp.exec(statString, XRegExp("Demi-rêve\\s+(?<value>[A-M]\\d{1,2})", 'giu')) | ||||||
|  |       actorData.reve.tmrpos.coord = demiReve?.value ?? 'A1' | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static parsePersonnage(statString, actorData) { | ||||||
|  |     actorData.reve.seuil.value = actorData.carac.reve.value | ||||||
|  |  | ||||||
|  |     const reveActuel = XRegExp.exec(statString, XRegExp("Rêve actuel\\s+(?<value>\\d+)", 'giu')) | ||||||
|  |     actorData.reve.reve.value = reveActuel?.value ? Number(reveActuel.value) : actorData.reve.seuil.value | ||||||
|  |  | ||||||
|  |     const feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu')); | ||||||
|  |     actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'; | ||||||
|  |  | ||||||
|  |     // Get hour name : heure du XXXXX | ||||||
|  |     const heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu')); | ||||||
|  |     actorData.heure = this.getHeureKey(heure?.value || "Vaisseau"); | ||||||
|  |  | ||||||
|  |     // Get age | ||||||
|  |     const age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu')); | ||||||
|  |     if (age?.value) { | ||||||
|  |       actorData.age = Number(age.value); | ||||||
|  |     } | ||||||
|  |     // Get height | ||||||
|  |     const taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu')); | ||||||
|  |     if (taille?.value) { | ||||||
|  |       actorData.taille = taille.value; | ||||||
|  |     } | ||||||
|  |     // Get weight | ||||||
|  |     const poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu')); | ||||||
|  |     if (poids?.value) { | ||||||
|  |       actorData.poids = poids.value; | ||||||
|  |     } | ||||||
|  |     // Get cheveux | ||||||
|  |     const cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu')); | ||||||
|  |     if (cheveux?.value) { | ||||||
|  |       actorData.cheveux = cheveux.value; | ||||||
|  |     } | ||||||
|  |     // Get yeux | ||||||
|  |     const yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu')); | ||||||
|  |     if (yeux?.value) { | ||||||
|  |       actorData.yeux = yeux.value; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // Get beauty | ||||||
|  |     const beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu')); | ||||||
|  |     if (beaute?.value) { | ||||||
|  |       actorData.beaute = Number(beaute.value); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static parseCreature(statString, actorData) { | ||||||
|  |     let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu')); | ||||||
|  |     if (protection?.value) { | ||||||
|  |       actorData.attributs.protection.value = Number(protection.value); | ||||||
|  |     } | ||||||
|  |     let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu')); | ||||||
|  |     if (vitesse?.value) { | ||||||
|  |       actorData.attributs.vitesse.value = vitesse.value; | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static parseEntite(statString, actorData) { | ||||||
|  |     actorData.definition.categorieentite = 'cauchemar' | ||||||
|  |     actorData.definition.typeentite = ENTITE_NONINCARNE | ||||||
|  |     let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu')); | ||||||
|  |     if (endurance?.value) { | ||||||
|  |       actorData.sante.endurance.value = Number(endurance.value); | ||||||
|  |       actorData.sante.endurance.max = Number(endurance.value); | ||||||
|  |       actorData.definition.typeentite = ENTITE_INCARNE | ||||||
|  |     } | ||||||
|  |     let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu')); | ||||||
|  |     if (vitesse?.value) { | ||||||
|  |       actorData.attributs.vitesse.value = vitesse.value; | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static parseActorType(statString) { | ||||||
|  |     let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu')) | ||||||
|  |     let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu')) | ||||||
|  |     if (perception?.value) { | ||||||
|  |       return "creature" | ||||||
|  |     } | ||||||
|  |     if (niveau?.value) { | ||||||
|  |       return "entite" | ||||||
|  |     } | ||||||
|  |     return "personnage" | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static extractName(actorType, statString) { | ||||||
|  |     switch (actorType) { | ||||||
|  |       case "personnage": | ||||||
|  |         // Name is all string before first comma ',' | ||||||
|  |         const namePersonnage = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu')); | ||||||
|  |         if (namePersonnage?.value) { | ||||||
|  |           return Misc.upperFirst(namePersonnage?.value); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu')); | ||||||
|  |     return Misc.upperFirst(name?.value || "Importé"); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static warning(message) { | ||||||
|  |     ui.notifications.warn(message); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  | } | ||||||
|  |  | ||||||
|  | /************************************************************************************/ | ||||||
|  | // Some internal test strings | ||||||
|  | let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du | ||||||
|  | Roseau, 40 ans, 1m78, 65 kg, Beauté 13. | ||||||
|  | TAILLE | ||||||
|  |  10 | ||||||
|  |  Mêlée | ||||||
|  |  14 | ||||||
|  | APPARENCE | ||||||
|  |  13 | ||||||
|  |  Tir | ||||||
|  |  11 | ||||||
|  | CONSTITUTION | ||||||
|  |  12 | ||||||
|  |  Lancer | ||||||
|  |  11 | ||||||
|  | FORCE | ||||||
|  |  12 | ||||||
|  |  Dérobée | ||||||
|  |  13 | ||||||
|  | AGILITÉ | ||||||
|  |  16 | ||||||
|  |  Vie | ||||||
|  |  11 | ||||||
|  | DEXTÉRITÉ | ||||||
|  |  13 | ||||||
|  |  Endurance | ||||||
|  |  25 | ||||||
|  | VUE | ||||||
|  |  10 | ||||||
|  |  +dom | ||||||
|  |  0 | ||||||
|  | OUÏE | ||||||
|  |  11 | ||||||
|  |  Protection | ||||||
|  |  2 ou 4 | ||||||
|  | ODO-GOÛT | ||||||
|  |  9 | ||||||
|  |  cuir souple | ||||||
|  | VOLONTÉ | ||||||
|  |  14 | ||||||
|  |  ou cuir / métal | ||||||
|  | INTELLECT | ||||||
|  |  9 | ||||||
|  | EMPATHIE | ||||||
|  |  11 | ||||||
|  | RÊVE | ||||||
|  |  13 | ||||||
|  | CHANCE | ||||||
|  |  10 | ||||||
|  | niv | ||||||
|  |  init | ||||||
|  |  +dom | ||||||
|  | Épée dragonne | ||||||
|  |  +5 | ||||||
|  |  12 | ||||||
|  |  +3 | ||||||
|  | Hache de bataille | ||||||
|  |  +6 | ||||||
|  |  13 | ||||||
|  |  +3 | ||||||
|  | Bouclier moyen | ||||||
|  |  +5 | ||||||
|  | Dague mêlée | ||||||
|  |  +4 | ||||||
|  |  11 | ||||||
|  |  +1 | ||||||
|  | Corps à corps | ||||||
|  |  +4 | ||||||
|  |  11 | ||||||
|  |  (0) | ||||||
|  | Esquive | ||||||
|  |  +8 | ||||||
|  | Escalade, Saut +4 / Commerce +3 / Équitation | ||||||
|  | +6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo- | ||||||
|  | rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 / | ||||||
|  | Légendes -1 / Écriture -4  | ||||||
|  | `; | ||||||
|  |  | ||||||
|  | let statBlock02 = `/HVJDUGHV | ||||||
|  | TAILLE | ||||||
|  |  11 | ||||||
|  |  Mêlée | ||||||
|  |  12 | ||||||
|  | CONSTITUTION | ||||||
|  |  11 | ||||||
|  |  Tir | ||||||
|  |  11 | ||||||
|  | FORCE | ||||||
|  |  12 | ||||||
|  |  Lancer | ||||||
|  |  11 | ||||||
|  | AGILITÉ | ||||||
|  |  12 | ||||||
|  |  Dérobée | ||||||
|  |  11 | ||||||
|  | DEXTERITÉ | ||||||
|  |  11 | ||||||
|  |  Vie | ||||||
|  |  11 | ||||||
|  | VUE | ||||||
|  |  11 | ||||||
|  |  Endurance | ||||||
|  |  22 | ||||||
|  | OUÏE | ||||||
|  |  11 | ||||||
|  |  Vitesse | ||||||
|  |  12 | ||||||
|  | VOLONTÉ | ||||||
|  |  10 | ||||||
|  |  +dom | ||||||
|  |  0 | ||||||
|  | Protection | ||||||
|  |  4 | ||||||
|  | cuir / métal | ||||||
|  | niv | ||||||
|  |  init | ||||||
|  |  +dom | ||||||
|  | Hache de bataille | ||||||
|  |  +4 | ||||||
|  |  10 | ||||||
|  |  +3 | ||||||
|  | Bouclier moyen | ||||||
|  |  +4 | ||||||
|  | Dague mêlée | ||||||
|  |  +3 | ||||||
|  |  9 | ||||||
|  |  +1 | ||||||
|  | Arc | ||||||
|  |  +5 | ||||||
|  |  10 | ||||||
|  |  +2 | ||||||
|  | Corps à corps | ||||||
|  |  +3 | ||||||
|  |  9 | ||||||
|  |  (0) | ||||||
|  | Esquive avec armure | ||||||
|  |  +2 | ||||||
|  | Course +1/ Vigilance +4 | ||||||
|  | `; | ||||||
|  |  | ||||||
|  | let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ | ||||||
|  |  chaque gardien des rêves. | ||||||
|  | TAILLE | ||||||
|  |  8 | ||||||
|  |  Vie | ||||||
|  |  10 | ||||||
|  | CONSTITUTION FORCE | ||||||
|  |  12 | ||||||
|  |  11 | ||||||
|  |  Endurance | ||||||
|  |  Vitesse | ||||||
|  |  12/38 | ||||||
|  |  21 | ||||||
|  |  /HVFKLHQV]RPELV | ||||||
|  | PERCEPTION 13 | ||||||
|  |  +dom | ||||||
|  |  0 | ||||||
|  | VOLONTÉ | ||||||
|  |  10 | ||||||
|  |  Protection | ||||||
|  |  0 | ||||||
|  |  Les « monstres » apparaîtront un soir, durant | ||||||
|  | RÊVE | ||||||
|  |  10 | ||||||
|  |  l’heure du Serpent, et attaqueront les voya- | ||||||
|  | niv | ||||||
|  |  init | ||||||
|  |  +dom | ||||||
|  |  geurs à leur campement. Si ces derniers ne | ||||||
|  | Morsure | ||||||
|  |  13 | ||||||
|  |  +4 | ||||||
|  |  10 | ||||||
|  |  +1 | ||||||
|  |  campent pas, ils apparaîtront tout de même à | ||||||
|  | Esquive | ||||||
|  |  11 | ||||||
|  |  +3 | ||||||
|  |  l’heure du Serpent. Le feu ne les effraie pas. Ils | ||||||
|  | Course, Saut | ||||||
|  |  12 | ||||||
|  |  +3 | ||||||
|  |  ne sont pas très rapides, mais en revanche, très | ||||||
|  | Discrétion | ||||||
|  |  12 | ||||||
|  |  +3 | ||||||
|  |  silencieux : ils n’aboient pas. Les voyageurs | ||||||
|  | Vigilance | ||||||
|  |  13 | ||||||
|  |  +3 | ||||||
|  | ` | ||||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -1,5 +1,6 @@ | |||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||||
|  | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
|  |  | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -7,15 +8,20 @@ import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | |||||||
|  */ |  */ | ||||||
| export class ChatUtility { | export class ChatUtility { | ||||||
|  |  | ||||||
|  |   static async init() { | ||||||
|  |     Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg)) | ||||||
|  |     Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onSocketMessage(sockmsg) { |   static onSocketMessage(sockmsg) { | ||||||
|     switch (sockmsg.msg) { |     switch (sockmsg.msg) { | ||||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); |       case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data) | ||||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data); |       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data) | ||||||
|  |       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static notifyUser(userId, level = 'info', message) { |   static notifyUser(userId, level = 'info', message) { | ||||||
|     const socketData = { |     const socketData = { | ||||||
| @@ -43,7 +49,7 @@ export class ChatUtility { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onRemoveMessages(socketData) { |   static onRemoveMessages(socketData) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       if (socketData.part) { |       if (socketData.part) { | ||||||
|         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); |         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); | ||||||
|         toDelete.forEach(it => it.delete()); |         toDelete.forEach(it => it.delete()); | ||||||
| @@ -57,7 +63,7 @@ export class ChatUtility { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|  |  | ||||||
|   static removeMessages(socketData) { |   static removeMessages(socketData) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       ChatUtility.onRemoveMessages(socketData); |       ChatUtility.onRemoveMessages(socketData); | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
| @@ -77,85 +83,101 @@ export class ChatUtility { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async createChatWithRollMode(name, chatOptions) { |   static async createChatWithRollMode(messageData, actor = undefined) { | ||||||
|     let rollMode = game.settings.get("core", "rollMode") |     switch (game.settings.get("core", "rollMode")) { | ||||||
|     switch (rollMode) { |  | ||||||
|       case "blindroll": // GM only |       case "blindroll": // GM only | ||||||
|         if (!game.user.isGM) { |         if (!game.user.isGM) { | ||||||
|           ChatUtility.blindMessageToGM(chatOptions); |           ChatUtility.blindMessageToGM(messageData) | ||||||
|  |           messageData.whisper = [game.user]; | ||||||
|           chatOptions.whisper = [game.user.id]; |           messageData.content = "Message envoyé en aveugle au Gardien" | ||||||
|           chatOptions.content = "Message envoyé en aveugle au Gardien"; |  | ||||||
|         } |         } | ||||||
|         else { |         else { | ||||||
|           chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); |           messageData.whisper = ChatUtility.getGMs() | ||||||
|         } |         } | ||||||
|         break; |         break | ||||||
|       default: |       case "gmroll": | ||||||
|         chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); |         messageData.whisper = ChatUtility.getOwners(actor) | ||||||
|         break; |         break | ||||||
|  |       case "selfroll": | ||||||
|  |         messageData.whisper = [game.user] | ||||||
|  |         break | ||||||
|     } |     } | ||||||
|     chatOptions.alias = chatOptions.alias || name; |     messageData.alias = messageData.alias ?? actor?.name ?? game.user.name | ||||||
|     return await ChatMessage.create(chatOptions); |     return await ChatMessage.create(messageData) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getOwners(document) { | ||||||
|  |     return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getUserAndGMs() { | ||||||
|  |     return [game.user, ...ChatUtility.getGMs()] | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static prepareChatMessage(rollMode, name) { |   static getMultipleActorsOwners(...actors) { | ||||||
|     return { |     return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it))) | ||||||
|       user: game.user.id, |  | ||||||
|       whisper: ChatUtility.getWhisperRecipients(rollMode, name) |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static getWhisperRecipients(rollMode, name) { |  | ||||||
|     switch (rollMode) { |  | ||||||
|       case "blindroll": return ChatUtility.getUsers(user => user.isGM); |  | ||||||
|       case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); |  | ||||||
|       case "selfroll": return [game.user.id]; |  | ||||||
|     } |  | ||||||
|     return undefined; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static getWhisperRecipientsAndGMs(...names) { |  | ||||||
|     let recipients = [...ChatMessage.getWhisperRecipients('GM')] |  | ||||||
|     names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name))) |  | ||||||
|     return recipients |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getUsers(filter) { |   static getUsers(filter) { | ||||||
|     return game.users.filter(filter).map(user => user.id); |     return game.users.filter(filter) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getGMs() { | ||||||
|  |     return game.users.filter(user => user.isGM) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) { | ||||||
|  |     switch (rollMode) { | ||||||
|  |       case "blindroll": | ||||||
|  |         chatMessageData.blind = true | ||||||
|  |         chatMessageData.whisper = ChatUtility.getGMs() | ||||||
|  |         break | ||||||
|  |       case "gmroll": | ||||||
|  |         chatMessageData.whisper = ChatUtility.getGMs() | ||||||
|  |         chatMessageData.blind = false | ||||||
|  |         break | ||||||
|  |       case "roll": | ||||||
|  |         chatMessageData.whisper = ChatUtility.getUsers(user => user.active) | ||||||
|  |         chatMessageData.blind = false | ||||||
|  |         break | ||||||
|  |       case "selfroll": | ||||||
|  |         chatMessageData.whisper = [game.user] | ||||||
|  |         chatMessageData.blind = false | ||||||
|  |         break | ||||||
|  |     } | ||||||
|  |     return chatMessageData | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static blindMessageToGM(chatOptions) { |   static blindMessageToGM(chatOptions) { | ||||||
|     let chatGM = duplicate(chatOptions); |     const chatGM = foundry.utils.duplicate(chatOptions) | ||||||
|     chatGM.whisper = ChatUtility.getUsers(user => user.isGM); |     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content | ||||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; |     console.log("blindMessageToGM", chatGM) | ||||||
|     console.log("blindMessageToGM", chatGM); |     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }) | ||||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static handleGMChatMessage(socketData) { |   static handleGMChatMessage(socketData) { | ||||||
|     console.log("blindMessageToGM", socketData); |     console.log("blindMessageToGM", socketData); | ||||||
|     if (game.user.isGM) { // message privé pour GM only |     if (Misc.isFirstConnectedGM()) { | ||||||
|       socketData.user = game.user.id; |       ChatMessage.create({ | ||||||
|       ChatMessage.create(socketData); |         user: game.user.id, | ||||||
|  |         whisper: ChatUtility.getGMs(), | ||||||
|  |         content: socketData.content | ||||||
|  |       }) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async setMessageData(chatMessage, key, flag) { |   static async setMessageData(chatMessage, key, flag) { | ||||||
|     if (flag) { |     if (flag && chatMessage.isAuthor) { | ||||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); |       await chatMessage.setFlag(SYSTEM_RDD, key, flag) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getMessageData(chatMessage, key) { |   static getMessageData(chatMessage, key) { | ||||||
|     const json = chatMessage.getFlag(SYSTEM_RDD, key); |     return chatMessage.getFlag(SYSTEM_RDD, key); | ||||||
|     return json ? JSON.parse(json) : undefined; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getChatMessage(event) { |   static getChatMessage(event) { | ||||||
| @@ -163,4 +185,19 @@ export class ChatUtility { | |||||||
|     return game.messages.get(chatMessageId); |     return game.messages.get(chatMessageId); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static async onRenderChatMessage(chatMessage, html, data) { | ||||||
|  |     const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp') | ||||||
|  |     if (rddTimestamp) { | ||||||
|  |       const timestamp = new RdDTimestamp(rddTimestamp); | ||||||
|  |       const timestampData = timestamp.toCalendrier(); | ||||||
|  |       const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||||
|  |       html.find('header.message-header .message-sender').after(dateHeure) | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async onCreateChatMessage(chatMessage, options, id) { | ||||||
|  |     if (chatMessage.isAuthor) { | ||||||
|  |       await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||||
|  |     } | ||||||
|  |   } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -30,7 +30,8 @@ export class RdDCoeur { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static extractInfoCoeur(event) { |   static extractInfoCoeur(event) { | ||||||
|     return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR) |     const chatMesage = ChatUtility.getChatMessage(event); | ||||||
|  |     return ChatUtility.getMessageData(chatMesage, INFO_COEUR) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getInfoCoeur(sourceActorId, targetActorId) { |   static getInfoCoeur(sourceActorId, targetActorId) { | ||||||
| @@ -53,33 +54,56 @@ export class RdDCoeur { | |||||||
|  |  | ||||||
|   static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) { |   static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) { | ||||||
|     const actor = game.actors.get(actorId) |     const actor = game.actors.get(actorId) | ||||||
|     if (ReglesOptionnelles.isUsing("chateau-dormant-gardien") && !actor.system.sommeil.nouveaujour) { |     const amoureux = actor.getSuivant(subActorId) | ||||||
|       ui.notifications.warn(`Les changements de points de coeur se font juste avant de gérer Château Dormant, juste avant de passer à un nouveau jour`) |     if (toggleCoeur <= amoureux.coeur) { | ||||||
|       return |       if (toggleCoeur > amoureux.prochainCoeur) { | ||||||
|  |         toggleCoeur = amoureux.coeur | ||||||
|  |       } | ||||||
|  |       else { | ||||||
|  |         toggleCoeur = amoureux.coeur - 1 | ||||||
|  |       } | ||||||
|     } |     } | ||||||
|     const coeur = actor.getPointsCoeur(subActorId); |     else if (toggleCoeur <= amoureux.prochainCoeur) { | ||||||
|     if (toggleCoeur <= coeur) { |       toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1) | ||||||
|       // TODO: validation? |  | ||||||
|       await actor.moralIncDec(-4); |  | ||||||
|       actor.setPointsCoeur(subActorId, Math.max(0, coeur - 1)); |  | ||||||
|       ChatMessage.create({ |  | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), |  | ||||||
|         content: `Perte de points de coeur arbitraire: ${actor.name} perd 4 points de moral, pour finir à ${actor.getMoralTotal()}.` |  | ||||||
|       }); |  | ||||||
|     } |     } | ||||||
|     else { |     actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4))) | ||||||
|       actor.setPointsCoeur(subActorId, Math.min(4, toggleCoeur)); |   } | ||||||
|  |  | ||||||
|  |   static async applyCoeurChateauDormant(actor, message) { | ||||||
|  |     const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants) | ||||||
|  |     let count = 0 | ||||||
|  |     newSuivants.forEach(async link => { | ||||||
|  |       const suivant = game.actors.get(link.id) | ||||||
|  |       const prochainCoeur = link.prochainCoeur ?? 0; | ||||||
|  |       const coeurCourant = link.coeur ?? 0; | ||||||
|  |       const diff = prochainCoeur - coeurCourant | ||||||
|  |       if (diff < 0) { | ||||||
|  |         await actor.moralIncDec(-4); | ||||||
|  |         link.coeur = Math.max(0, coeurCourant - 1) | ||||||
|  |         link.prochainCoeur = link.coeur | ||||||
|  |         message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste  ${link.coeur} points de Cœur.` | ||||||
|  |         count++ | ||||||
|  |       } | ||||||
|  |       else if (diff > 0) { | ||||||
|  |         link.coeur = Math.min(prochainCoeur, 4) | ||||||
|  |         message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.` | ||||||
|  |         link.prochainCoeur = link.coeur | ||||||
|  |         count++ | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     ) | ||||||
|  |     if (count > 0) { | ||||||
|  |       await actor.update({ 'system.subacteurs.suivants': newSuivants }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async startSubActeurTendreMoment(actorId, subActeurId) { |   static async startSubActeurTendreMoment(actorId, subActeurId) { | ||||||
|     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) |     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) | ||||||
|     if (infoCoeur.target?.actor.id) { |     if (infoCoeur.target?.actor?.id) { | ||||||
|       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) |       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) | ||||||
|       const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) |  | ||||||
|       const chatMessage = await ChatMessage.create({ |       const chatMessage = await ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name), |         whisper: ChatUtility.getOwners(infoCoeur.target.actor), | ||||||
|         content: chatHtml |         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||||
|       }) |       }) | ||||||
|       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) |       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||||
|     } |     } | ||||||
| @@ -93,8 +117,8 @@ export class RdDCoeur { | |||||||
|     } |     } | ||||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) |     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||||
|  |  | ||||||
|     infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total |     infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||||
|     infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate({ async: true }))).total |     infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||||
|     const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) |     const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) | ||||||
|     for (let amoureux of [infoCoeur.source, infoCoeur.target]) { |     for (let amoureux of [infoCoeur.source, infoCoeur.target]) { | ||||||
|       const actorAmoureux = game.actors.get(amoureux.actor.id); |       const actorAmoureux = game.actors.get(amoureux.actor.id); | ||||||
| @@ -103,7 +127,7 @@ export class RdDCoeur { | |||||||
|     } |     } | ||||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) |     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) | ||||||
|     const chatMessage = await ChatMessage.create({ |     const chatMessage = await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), |       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||||
|       content: chatHtml |       content: chatHtml | ||||||
|     }) |     }) | ||||||
|     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) |     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||||
| @@ -118,7 +142,7 @@ export class RdDCoeur { | |||||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) |     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) |     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) | ||||||
|     await ChatMessage.create({ |     await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), |       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||||
|       content: chatHtml |       content: chatHtml | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
| @@ -130,14 +154,13 @@ export class RdDCoeur { | |||||||
|         ? [infoCoeur.target, infoCoeur.source] |         ? [infoCoeur.target, infoCoeur.source] | ||||||
|         : [undefined, undefined])) |         : [undefined, undefined])) | ||||||
|  |  | ||||||
|     const subActorId = partenaire?.actor.id; |  | ||||||
|     if (amoureux.perteCoeur) { |     if (amoureux.perteCoeur) { | ||||||
|       ui.notifications.warn(`Un point de coeur a déjà été perdu`) |       ui.notifications.warn(`Le point de cœur a déjà été perdu`) | ||||||
|     } |     } | ||||||
|     else if (amoureux.coeur > 0) { |     else if (amoureux.coeur > 0) { | ||||||
|       const actor = game.actors.get(actorId) |       const actor = game.actors.get(actorId) | ||||||
|       if (actor.isOwner) { |       if (actor.isOwner) { | ||||||
|         await actor.setPointsCoeur(subActorId, amoureux.coeur - 1) |         await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true }) | ||||||
|         amoureux.perteCoeur = true |         amoureux.perteCoeur = true | ||||||
|         RdDCoeur.addTagsInfoCoeur(infoCoeur) |         RdDCoeur.addTagsInfoCoeur(infoCoeur) | ||||||
|       } |       } | ||||||
|   | |||||||
| @@ -8,3 +8,46 @@ export const SHOW_DICE = 'show'; | |||||||
| export const ENTITE_INCARNE = 'incarne'; | export const ENTITE_INCARNE = 'incarne'; | ||||||
| export const ENTITE_NONINCARNE = 'nonincarne'; | export const ENTITE_NONINCARNE = 'nonincarne'; | ||||||
| export const ENTITE_BLURETTE = 'blurette'; | export const ENTITE_BLURETTE = 'blurette'; | ||||||
|  |  | ||||||
|  | export const RDD_CONFIG = { | ||||||
|  |   niveauEthylisme : [ | ||||||
|  |     {value: "1", label: "Aucun"}, | ||||||
|  |     {value: "0", label: "Eméché (0)"}, | ||||||
|  |     {value: "-1", label: "Gris (-1)"}, | ||||||
|  |     {value: "-2", label: "Pinté (-2)"}, | ||||||
|  |     {value: "-3", label: "Pas Frais (-3)"}, | ||||||
|  |     {value: "-4", label: "Ivre (-4)"}, | ||||||
|  |     {value: "-5", label: "Bu (-5)"}, | ||||||
|  |     {value: "-6", label: "Complètement fait (-6)"}, | ||||||
|  |     {value: "-7", label: "Ivre mort (-7)"} | ||||||
|  |   ], | ||||||
|  |   categorieEntite: { | ||||||
|  |     "cauchemar": "Cauchemar", | ||||||
|  |     "reve": "Rêve" | ||||||
|  |   }, | ||||||
|  |   typeEntite: { | ||||||
|  |     "incarne": "Incarnée", | ||||||
|  |     "nonincarne": "Non Incarnée", | ||||||
|  |     "blurette": "Blurette" | ||||||
|  |   }, | ||||||
|  |   heuresRdD : [ | ||||||
|  |     {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, | ||||||
|  |     {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, | ||||||
|  |     {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, | ||||||
|  |     {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, | ||||||
|  |     {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, | ||||||
|  |     {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, | ||||||
|  |     {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, | ||||||
|  |     {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, | ||||||
|  |     {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, | ||||||
|  |     {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, | ||||||
|  |     {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, | ||||||
|  |     {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}     | ||||||
|  |   ], | ||||||
|  |   raretes: [ | ||||||
|  |     {value: "Commune", label: "Commune"}, | ||||||
|  |     {value: "Frequente", label: "Fréquente"}, | ||||||
|  |     {value: "Rare", label: "Rare"}, | ||||||
|  |     {value: "Rarissime", label: "Rarissime"} | ||||||
|  |   ] | ||||||
|  | } | ||||||
							
								
								
									
										84
									
								
								module/dialog-choix-xp-carac.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,84 @@ | |||||||
|  |  | ||||||
|  | export class DialogChoixXpCarac extends Dialog { | ||||||
|  |  | ||||||
|  |   static async choix(actor, xpData, caracs) { | ||||||
|  |     caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it)) | ||||||
|  |     xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData) | ||||||
|  |     const dialogData = { | ||||||
|  |       title: `Choisissez la répartition d'expérience`, | ||||||
|  |       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", { | ||||||
|  |         actor, | ||||||
|  |         caracDerivee: actor.findCaracByName(xpData.caracName), | ||||||
|  |         xpData, | ||||||
|  |         caracs | ||||||
|  |       }), | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const dialogOptions = { | ||||||
|  |       classes: ["rdd-dialog-select"], | ||||||
|  |       width: 400, | ||||||
|  |       height: 'fit-content', | ||||||
|  |       'z-index': 99999 | ||||||
|  |     } | ||||||
|  |     new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(dialogData, dialogOptions, actor, xpData, caracs) { | ||||||
|  |     dialogData = foundry.utils.mergeObject(dialogData, { | ||||||
|  |       default: 'appliquer', | ||||||
|  |       buttons: { | ||||||
|  |         'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() } | ||||||
|  |       } | ||||||
|  |     }) | ||||||
|  |     super(dialogData, dialogOptions) | ||||||
|  |     this.actor = actor | ||||||
|  |     this.xpData = xpData | ||||||
|  |     this.caracs = caracs | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     //TODO | ||||||
|  |     super.activateListeners(html) | ||||||
|  |     this.html = html | ||||||
|  |     this.html.find("li.xpCarac-option .xpCarac-moins").click(event => | ||||||
|  |       this.ajouterXp(event, -1) | ||||||
|  |     ) | ||||||
|  |     this.html.find("li.xpCarac-option .xpCarac-plus").click(event => | ||||||
|  |       this.ajouterXp(event, 1) | ||||||
|  |     ) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async ajouterXp(event, delta) { | ||||||
|  |     const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option") | ||||||
|  |     const label = liCarac?.data("carac-label") | ||||||
|  |     const carac = this.caracs.find(c => c.label == label) | ||||||
|  |     if (carac.ajout + delta < 0) { | ||||||
|  |       ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     if (this.xpData.reste - delta < 0) { | ||||||
|  |       ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     carac.ajout += delta | ||||||
|  |     this.xpData.reste -= delta | ||||||
|  |     liCarac.find("input.xpCarac-view-ajout").val(carac.ajout) | ||||||
|  |     this.html.find("input.xpCarac-reste").val(this.xpData.reste) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async appliquerSelection() { | ||||||
|  |     if (this.xpData.reste > 0) { | ||||||
|  |       ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`) | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     this.caracs.filter(c => c.ajout > 0).forEach(c => { | ||||||
|  |       const xpData = { caracName: c.label, xpCarac: c.ajout } | ||||||
|  |       this.actor._xpCarac(xpData) | ||||||
|  |     }) | ||||||
|  |     await super.close() | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async close() { } | ||||||
|  |  | ||||||
|  |   _getHeaderButtons() { return [] } | ||||||
|  | } | ||||||
| @@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal"; | |||||||
|  |  | ||||||
| export class DialogChronologie extends Dialog { | export class DialogChronologie extends Dialog { | ||||||
|  |  | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { |     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { | ||||||
|       name: "Dernier article de journal utilisé pour enregistrer la chronologie", |       name: "Dernier article de journal utilisé pour enregistrer la chronologie", | ||||||
|       scope: "client", |       scope: "client", | ||||||
|   | |||||||
| @@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor(dialogData, html) { |   constructor(dialogData, html) { | ||||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 }; |     let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||||
|     let conf = { |     let conf = { | ||||||
|       title: "Créer un signe", |       title: "Créer un signe", | ||||||
|       content: html, |       content: html, | ||||||
| @@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog { | |||||||
|   async _createSigneForActor(actor, signe) { |   async _createSigneForActor(actor, signe) { | ||||||
|     actor.createEmbeddedDocuments("Item", [signe]); |     actor.createEmbeddedDocuments("Item", [signe]); | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), |       whisper: ChatUtility.getOwners(actor), | ||||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { |       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { | ||||||
|         signe: signe, |         signe: signe, | ||||||
|         alias: actor.name |         alias: actor.getAlias() | ||||||
|       }) |       }) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static prepareData(actor, item) { |   static prepareData(actor, item) { | ||||||
|     let potionData = duplicate(item) |     let potionData = foundry.utils.duplicate(item) | ||||||
|     potionData.nbBrinsSelect = RdDUtility.buildListOptions( |     potionData.nbBrinsSelect = RdDUtility.buildListOptions( | ||||||
|       DialogFabriquerPotion.nombreBrinsMinimum(item), |       DialogFabriquerPotion.nombreBrinsMinimum(item), | ||||||
|       DialogFabriquerPotion.nombreBrinsOptimal(item)); |       DialogFabriquerPotion.nombreBrinsOptimal(item)); | ||||||
|   | |||||||
| @@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static prepareData(actor, item) { |   static prepareData(actor, item) { | ||||||
|     let consommerData = { |     let consommerData = { | ||||||
|       item: duplicate(item), |       item: foundry.utils.duplicate(item), | ||||||
|       cuisine: actor.getCompetence('cuisine'), |       cuisine: actor.getCompetence('cuisine'), | ||||||
|       choix: { |       choix: { | ||||||
|         doses: 1, |         doses: 1, | ||||||
|   | |||||||
| @@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js"; | |||||||
| export class DialogValidationEncaissement extends Dialog { | export class DialogValidationEncaissement extends Dialog { | ||||||
|  |  | ||||||
|   static async validerEncaissement(actor, rollData, armure, onEncaisser) { |   static async validerEncaissement(actor, rollData, armure, onEncaisser) { | ||||||
|     let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); |     const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE }); | ||||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { |     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { | ||||||
|       actor: actor, |       actor: actor, | ||||||
|       rollData: rollData, |       rollData: rollData, | ||||||
|       encaissement: encaissement |       encaissement: encaissement | ||||||
|     }); |     }); | ||||||
|     const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser); |     new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true); | ||||||
|     dialog.render(true); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog { | |||||||
|     this.html = html; |     this.html = html; | ||||||
|     this.html.find('input.encaissement-roll-result').keyup(async event => { |     this.html.find('input.encaissement-roll-result').keyup(async event => { | ||||||
|       this.forceDiceResult.total = event.currentTarget.value; |       this.forceDiceResult.total = event.currentTarget.value; | ||||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); |       this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||||
|       this.html.find('label.encaissement-total').text(this.encaissement.total); |       this.html.find('label.encaissement-total').text(this.encaissement.total); | ||||||
|       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) |       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async onValider() { |   async onValider() { | ||||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); |     this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||||
|     this.onEncaisser(this.encaissement) |     this.onEncaisser(this.encaissement) | ||||||
|   } |   } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se | |||||||
| const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | ||||||
|  |  | ||||||
| export class Environnement { | export class Environnement { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { |     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { | ||||||
|       name: COMPENDIUMS_RECHERCHE, |       name: COMPENDIUMS_RECHERCHE, | ||||||
|       default: [ |       default: [ | ||||||
|   | |||||||
| @@ -24,7 +24,7 @@ export class Grammar { | |||||||
|   } |   } | ||||||
|    |    | ||||||
|   static includesLowerCaseNoAccent(value, content) { |   static includesLowerCaseNoAccent(value, content) { | ||||||
|     return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content)); |     return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content)); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -1,10 +1,11 @@ | |||||||
|  | import { Grammar } from "./grammar.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
| import { RdDCombatManager } from "./rdd-combat.js"; | import { RdDCombatManager } from "./rdd-combat.js"; | ||||||
|  |  | ||||||
| const nomCategorieParade = { | const nomCategorieParade = { | ||||||
|   "sans-armes": "Sans arme", |   "sans-armes": "Sans arme", | ||||||
|   "armes-naturelles": "Sans arme", |   "armes-naturelles": "Armes naturelles", | ||||||
|   "hast": "Armes d'hast", |   "hast": "Armes d'hast", | ||||||
|   "batons": "Bâtons", |   "batons": "Bâtons", | ||||||
|   "boucliers": "Boucliers", |   "boucliers": "Boucliers", | ||||||
| @@ -20,17 +21,33 @@ const nomCategorieParade = { | |||||||
| export class RdDItemArme extends Item { | export class RdDItemArme extends Item { | ||||||
|  |  | ||||||
|   static isArme(item) { |   static isArme(item) { | ||||||
|     return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); |     return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getArme(arme) { |   static getArme(arme) { | ||||||
|     switch (arme ? arme.type : '') { |     switch (arme ? arme.type : '') { | ||||||
|       case TYPES.arme: return arme; |       case ITEM_TYPES.arme: return arme; | ||||||
|       case TYPES.competencecreature: |       case ITEM_TYPES.competencecreature: | ||||||
|         return RdDItemCompetenceCreature.armeCreature(arme); |         return RdDItemCompetenceCreature.armeCreature(arme); | ||||||
|     } |     } | ||||||
|     return RdDItemArme.mainsNues(); |     return RdDItemArme.corpsACorps(); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCompetenceArme(arme, maniement) { | ||||||
|  |     switch (arme.type) { | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return arme.name | ||||||
|  |       case ITEM_TYPES.arme: | ||||||
|  |         switch (maniement) { | ||||||
|  |           case 'competence': return arme.system.competence; | ||||||
|  |           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||||
|  |           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||||
|  |           case 'tir': return arme.system.tir; | ||||||
|  |           case 'lancer': return arme.system.lancer; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static computeNiveauArmes(armes, competences) { |   static computeNiveauArmes(armes, competences) { | ||||||
| @@ -40,8 +57,8 @@ export class RdDItemArme extends Item { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static niveauCompetenceArme(arme, competences) { |   static niveauCompetenceArme(arme, competences) { | ||||||
|     const compArme = competences.find(it => it.name == arme.system.competence); |     const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence)) | ||||||
|     return compArme?.system.niveau ?? -8; |     return compArme?.system.niveau ?? -8 | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -65,37 +82,59 @@ export class RdDItemArme extends Item { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getCategorieParade(armeData) { |   static getCategorieParade(armeData) { | ||||||
|     if (armeData.system.categorie_parade) { |     if (armeData.system.categorie_parade) { | ||||||
|       return armeData.system.categorie_parade; |       return armeData.system.categorie_parade | ||||||
|     } |     } | ||||||
|     // pour compatibilité avec des personnages existants |     // pour compatibilité avec des personnages existants | ||||||
|     if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') { |     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); |       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '') | ||||||
|     } |     } | ||||||
|     if (!armeData.type.match(/arme|competencecreature/)) { |     if (!armeData.type.match(/arme|competencecreature/)) { | ||||||
|       return ''; |       return '' | ||||||
|     } |     } | ||||||
|     if (armeData.system.competence == undefined) { |     if (armeData.system.competence == undefined) { | ||||||
|       return TYPES.competencecreature; |       return ITEM_TYPES.competencecreature; | ||||||
|     } |     } | ||||||
|     let compname = armeData.system.competence.toLowerCase(); |     let compname = armeData.system.competence.toLowerCase(); | ||||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; |     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |  | ||||||
|     if (compname.match('hache')) return 'haches'; |     if (compname.match('hache')) return 'haches' | ||||||
|     if (compname.match('hast')) return 'hast'; |     if (compname.match('hast')) return 'hast' | ||||||
|     if (compname.match('lance')) return 'lances'; |     if (compname.match('lance')) return 'lances' | ||||||
|     if (compname.match('bouclier')) return 'boucliers'; |     if (compname.match('bouclier')) return 'boucliers' | ||||||
|     if (compname.match('masse')) return 'masses'; |     if (compname.match('masse')) return 'masses' | ||||||
|     if (compname.match('epée') || compname.match('épée')) { |     if (compname.match('epée') || compname.match('épée')) { | ||||||
|       if (armeData.name.toLowerCase().match(/(gnome)/)) |       if (armeData.name.toLowerCase().match(/(gnome)/)) | ||||||
|         return 'epees-courtes'; |         return 'epees-courtes' | ||||||
|       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) |       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) | ||||||
|         return 'epees-longues'; |         return 'epees-longues' | ||||||
|       return 'epees-lourdes'; |       return 'epees-lourdes' | ||||||
|     } |     } | ||||||
|     if (compname.match('dague')) { |     if (compname.match('dague')) { | ||||||
|       return 'dagues'; |       return 'dagues' | ||||||
|  |     } | ||||||
|  |     return 'sans-armes' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static defenseArmeParade(armeAttaque, armeParade) { | ||||||
|  |     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||||
|  |     if (defCategory == 'bouclier') { | ||||||
|  |       return 'norm' | ||||||
|  |     } | ||||||
|  |     if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     if (armeParade.system.tir) { | ||||||
|  |       return '' | ||||||
|  |     } | ||||||
|  |     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||||
|  |     switch (attCategory) { | ||||||
|  |       case 'armes-naturelles': case 'sans-armes': | ||||||
|  |         return defCategory == 'sans-armes' ? 'norm' : '' | ||||||
|  |       default: | ||||||
|  |         return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm' | ||||||
|     } |     } | ||||||
|     return 'sans-armes'; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -104,8 +143,8 @@ export class RdDItemArme extends Item { | |||||||
|       return false; |       return false; | ||||||
|     } |     } | ||||||
|     // categories d'armes à la parade (cf. page 115 ) |     // categories d'armes à la parade (cf. page 115 ) | ||||||
|     let attCategory = RdDItemArme.getCategorieParade(armeAttaque); |     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||||
|     let defCategory = RdDItemArme.getCategorieParade(armeParade); |     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||||
|     // bouclier et mêmes catégorie: peuvent se parer sans difficulté |     // bouclier et mêmes catégorie: peuvent se parer sans difficulté | ||||||
|     if (defCategory == 'boucliers') { |     if (defCategory == 'boucliers') { | ||||||
|       return false; |       return false; | ||||||
| @@ -132,59 +171,77 @@ export class RdDItemArme extends Item { | |||||||
|     return true; |     return true; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   static dommagesReels(arme, maniement) { | ||||||
|   static armeUneOuDeuxMains(armeData, aUneMain) { |     switch (maniement) { | ||||||
|     if (armeData && !armeData.system.cac) { |       case 'tir': | ||||||
|       armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains; |       case 'lancer': | ||||||
|       const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; |       case 'competence': | ||||||
|       const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); |         return Number(arme.system.dommages) | ||||||
|       if (containsSlash) { // Sanity check |  | ||||||
|         armeData = duplicate(armeData); |  | ||||||
|  |  | ||||||
|         const tableauDegats = armeData.system.dommages.split("/"); |  | ||||||
|         if (aUneMain) |  | ||||||
|           armeData.system.dommagesReels = Number(tableauDegats[0]); |  | ||||||
|         else // 2 mains |  | ||||||
|           armeData.system.dommagesReels = Number(tableauDegats[1]); |  | ||||||
|       } |  | ||||||
|       else { |  | ||||||
|         armeData.system.dommagesReels = Number(armeData.system.dommages); |  | ||||||
|       } |  | ||||||
|  |  | ||||||
|       if (uneOuDeuxMains != containsSlash) { |  | ||||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)"); |  | ||||||
|       } |  | ||||||
|     } |     } | ||||||
|     return armeData; |     if (arme.system.unemain && arme.system.deuxmains) { | ||||||
|  |       const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/") | ||||||
|  |       if (!containsSlash) { | ||||||
|  |         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||||
|  |         return Number(arme.system.dommages) | ||||||
|  |       } | ||||||
|  |       const tableauDegats = arme.system.dommages.split("/"); | ||||||
|  |       return Number(tableauDegats[maniement == 'unemain' ? 0 : 1]) | ||||||
|  |     } | ||||||
|  |     return Number(arme.system.dommages); | ||||||
|   } |   } | ||||||
|   static competence2Mains(arme) { |  | ||||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); |   /* -------------------------------------------- */ | ||||||
|  |   static armeUneOuDeuxMains(arme, aUneMain) { | ||||||
|  |     if (arme && !arme.system.cac) { | ||||||
|  |       arme = foundry.utils.duplicate(arme); | ||||||
|  |       arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains') | ||||||
|  |     } | ||||||
|  |     return arme; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static competence1Mains(arme) { |   static competence1Mains(arme) { | ||||||
|     return arme.system.competence.replace(" 2 mains", " 1 main"); |     return arme.system.competence.replace(" 2 mains", " 1 main"); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isArmeUtilisable(arme) { |   static competence2Mains(arme) { | ||||||
|  |     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isUtilisable(arme) { | ||||||
|     switch (arme.type) { |     switch (arme.type) { | ||||||
|       case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) |       case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||||
|       case TYPES.competencecreature: return true |       case ITEM_TYPES.competencecreature: return true | ||||||
|     } |     } | ||||||
|     return false |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static ajoutCorpsACorps(armes, actor) { |   static isAttaque(arme) { | ||||||
|     armes.push(RdDItemArme.mainsNues(actor)); |     switch (arme.type) { | ||||||
|     armes.push(RdDItemArme.empoignade(actor)); |       case ITEM_TYPES.arme: | ||||||
|  |         return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item) | ||||||
|  |     } | ||||||
|  |     return false | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isParade(arme) { | ||||||
|  |     switch (arme.type) { | ||||||
|  |       case ITEM_TYPES.arme: | ||||||
|  |         return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/ | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme) | ||||||
|  |     } | ||||||
|  |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static corpsACorps(actor) { |   static corpsACorps(actor) { | ||||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; |     let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; | ||||||
|     let melee = actor? actor.system.carac['melee'].value : 0 |     let melee = actor ? actor.system.carac['melee'].value : 0 | ||||||
|     return { |     return { | ||||||
|       _id: competence?.id, |       _id: competence?.id, | ||||||
|       name: 'Corps à corps', |       name: 'Corps à corps', | ||||||
|       type: TYPES.arme, |       type: ITEM_TYPES.arme, | ||||||
|       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', |       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', | ||||||
|       system: { |       system: { | ||||||
|         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), |         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), | ||||||
| @@ -196,6 +253,8 @@ export class RdDItemArme extends Item { | |||||||
|         mortalite: 'non-mortel', |         mortalite: 'non-mortel', | ||||||
|         competence: 'Corps à corps', |         competence: 'Corps à corps', | ||||||
|         resistance: 1, |         resistance: 1, | ||||||
|  |         baseInit: 4, | ||||||
|  |         cac: 'pugilat', | ||||||
|         deuxmains: true, |         deuxmains: true, | ||||||
|         categorie_parade: 'sans-armes' |         categorie_parade: 'sans-armes' | ||||||
|       } |       } | ||||||
| @@ -205,8 +264,6 @@ export class RdDItemArme extends Item { | |||||||
|   static mainsNues(actor) { |   static mainsNues(actor) { | ||||||
|     const mainsNues = RdDItemArme.corpsACorps(actor) |     const mainsNues = RdDItemArme.corpsACorps(actor) | ||||||
|     mainsNues.name = 'Mains nues' |     mainsNues.name = 'Mains nues' | ||||||
|     mainsNues.system.cac = 'pugilat' |  | ||||||
|     mainsNues.system.baseInit = 4 |  | ||||||
|     return mainsNues; |     return mainsNues; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
|  | import { RdDItem } from "./item.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
|  |  | ||||||
| const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | ||||||
| @@ -23,12 +24,12 @@ const limitesArchetypes = [ | |||||||
| ]; | ]; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| const categoriesCompetences = { | export const CATEGORIES_COMPETENCES = { | ||||||
|   "generale": { base: -4, label: "Générales" }, |   "generale": { base: -4, label: "Générales" }, | ||||||
|   "particuliere": { base: -8, label: "Particulières" }, |   "particuliere": { base: -8, label: "Particulières" }, | ||||||
|   "specialisee": { base: -11, label: "Spécialisées" }, |   "specialisee": { base: -11, label: "Spécialisées" }, | ||||||
|   "connaissance": { base: -11, label: "Connaissances" }, |   "connaissance": { base: -11, label: "Connaissances" }, | ||||||
|   "draconic": { base: -11, label: "Draconics" }, |   "draconic": { base: -11, label: "Draconic" }, | ||||||
|   "melee": { base: -6, label: "Mêlée" }, |   "melee": { base: -6, label: "Mêlée" }, | ||||||
|   "tir": { base: -8, label: "Tir" }, |   "tir": { base: -8, label: "Tir" }, | ||||||
|   "lancer": { base: -8, label: "Lancer" } |   "lancer": { base: -8, label: "Lancer" } | ||||||
| @@ -48,16 +49,14 @@ function _buildCumulXP() { | |||||||
| const competence_xp_cumul = _buildCumulXP(); | const competence_xp_cumul = _buildCumulXP(); | ||||||
|  |  | ||||||
| export class RdDItemCompetence extends Item { | export class RdDItemCompetence extends Item { | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static getCategories() { |  | ||||||
|     return categoriesCompetences; |  | ||||||
|   } |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getLabelCategorie(category) { |   static getLabelCategorie(category) { | ||||||
|     return categoriesCompetences[category].label; |     return CATEGORIES_COMPETENCES[category].label; | ||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getNiveauBase(category, categories = categoriesCompetences) { |   /* -------------------------------------------- */ | ||||||
|  |   static getNiveauBase(category, itemType) { | ||||||
|  |     let categories = RdDItem.getCategories(itemType) | ||||||
|     return categories[category]?.base ?? 0; |     return categories[category]?.base ?? 0; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isNiveauBase(item) { |   static isNiveauBase(item) { | ||||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories()); |     return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -199,7 +198,7 @@ export class RdDItemCompetence extends Item { | |||||||
|     if (idOrName == undefined || idOrName == "") { |     if (idOrName == undefined || idOrName == "") { | ||||||
|       return RdDItemCompetence.sansCompetence(); |       return RdDItemCompetence.sansCompetence(); | ||||||
|     } |     } | ||||||
|     options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false }); |     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false }); | ||||||
|     return RdDItemCompetence.findFirstItem(list, idOrName, options); |     return RdDItemCompetence.findFirstItem(list, idOrName, options); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -257,7 +256,7 @@ export class RdDItemCompetence extends Item { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static computeResumeArchetype(competences) { |   static computeResumeArchetype(competences) { | ||||||
|     const computed = duplicate(limitesArchetypes); |     const computed = foundry.utils.duplicate(limitesArchetypes); | ||||||
|     computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; }); |     computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; }); | ||||||
|  |  | ||||||
|     competences.map(it => Math.max(0, it.system.niveau_archetype)) |     competences.map(it => Math.max(0, it.system.niveau_archetype)) | ||||||
|   | |||||||
| @@ -1,8 +1,8 @@ | |||||||
|  |  | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
| import { RdDCombatManager } from "./rdd-combat.js"; | import { RdDCombatManager } from "./rdd-combat.js"; | ||||||
|  |  | ||||||
| const categories = { | export const CATEGORIES_COMPETENCES_CREATURES = { | ||||||
|   "generale": { base: 0, label: "Générale" }, |   "generale": { base: 0, label: "Générale" }, | ||||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, |   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||||
|   "melee": { base: 0, label: "Mêlée" }, |   "melee": { base: 0, label: "Mêlée" }, | ||||||
| @@ -15,10 +15,6 @@ const categories = { | |||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDItemCompetenceCreature extends Item { | export class RdDItemCompetenceCreature extends Item { | ||||||
|  |  | ||||||
|   static getCategories() { |  | ||||||
|     return categories; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static setRollDataCreature(rollData) { |   static setRollDataCreature(rollData) { | ||||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } |     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||||
| @@ -31,60 +27,47 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|   static armeCreature(item) { |   static armeCreature(item) { | ||||||
|     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) |     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) | ||||||
|     if (categorieAttaque != undefined) { |     if (categorieAttaque != undefined) { | ||||||
|       // si c'est un Item compétence: cloner pour ne pas modifier la compétence |       // cloner pour ne pas modifier la compétence | ||||||
|       let arme = item.clone(); |       return foundry.utils.mergeObject(item, { | ||||||
|       mergeObject(arme, |  | ||||||
|         { |  | ||||||
|           action: item.isCompetencePossession() ? 'possession' : 'attaque', |           action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||||
|           system: { |           system: { | ||||||
|             competence: arme.name, |             competence: item.name, | ||||||
|             cac: categorieAttaque == "naturelle" ? "naturelle" : "", |             cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||||
|             niveau: item.system.niveau, |             niveau: item.system.niveau, | ||||||
|             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), |             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), | ||||||
|             equipe: true, |             equipe: true, | ||||||
|             resistance: 100, |             resistance: 100, | ||||||
|             dommagesReels: arme.system.dommages, |             dommagesReels: item.system.dommages, | ||||||
|             penetration: 0, |             penetration: 0, | ||||||
|             force: 0, |             force: 0, | ||||||
|             rapide: true, |             rapide: true, | ||||||
|           } |           } | ||||||
|         }); |         }, { inplace: false, }); | ||||||
|       return arme; |  | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isCompetenceAttaque(item) { |   static isAttaque(item) { | ||||||
|     if (item.type == TYPES.competencecreature) { |     return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined | ||||||
|       switch (item.system.categorie) { |  | ||||||
|         case "melee": |  | ||||||
|         case "tir": |  | ||||||
|         case "lancer": |  | ||||||
|         case "naturelle": |  | ||||||
|         case "possession": |  | ||||||
|           return true |  | ||||||
|       } |  | ||||||
|     } |  | ||||||
|     return undefined |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getCategorieAttaque(item) { |   static getCategorieAttaque(item) { | ||||||
|     if (item.type == TYPES.competencecreature) { |     if (item.type == ITEM_TYPES.competencecreature) { | ||||||
|       switch (item.system.categorie) { |       switch (item.system.categorie) { | ||||||
|         case "melee": |         case "melee": | ||||||
|         case "tir": |         case "tir": | ||||||
|         case "lancer": |         case "lancer": | ||||||
|         case "naturelle": |         case "naturelle": | ||||||
|         case "possession": |         case "possession": | ||||||
|         case "parade": |  | ||||||
|           return item.system.categorie |           return item.system.categorie | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return undefined |     return undefined | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isDommages(item) { |   static isDommages(item) { | ||||||
|     if (item.type == TYPES.competencecreature) { |     if (item.type == ITEM_TYPES.competencecreature) { | ||||||
|       switch (item.system.categorie) { |       switch (item.system.categorie) { | ||||||
|         case "melee": |         case "melee": | ||||||
|         case "tir": |         case "tir": | ||||||
| @@ -95,20 +78,12 @@ export class RdDItemCompetenceCreature extends Item { | |||||||
|     } |     } | ||||||
|     return false |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isParade(item) { |   static isParade(item) { | ||||||
|     if (item.type == TYPES.competencecreature) { |     if (item.type == ITEM_TYPES.competencecreature) { | ||||||
|       switch (item.system.categorie) { |       return item.system.categorie_parade || item.system.isparade | ||||||
|         case "melee": |  | ||||||
|         case "naturelle": |  | ||||||
|         case "parade": |  | ||||||
|           return true |  | ||||||
|       } |  | ||||||
|     } |     } | ||||||
|     return false |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ | } | ||||||
|   static isCompetenceParade(item) { |  | ||||||
|     return item.type == 'competencecreature' && item.system.categorie_parade !== ""; |  | ||||||
|   } |  | ||||||
| }   |  | ||||||
|   | |||||||
| @@ -57,7 +57,7 @@ export class Monnaie { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static creerDeniers(fortune) { |   static creerDeniers(fortune) { | ||||||
|     const deniers = duplicate(MONNAIE_ETAIN); |     const deniers = foundry.utils.duplicate(MONNAIE_ETAIN); | ||||||
|     deniers.system.quantite = fortune; |     deniers.system.quantite = fortune; | ||||||
|     return deniers; |     return deniers; | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -12,7 +12,8 @@ import { SystemCompendiums } from "./settings/system-compendiums.js"; | |||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES, RdDItem } from "./item.js"; | ||||||
|  | import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Extend the basic ItemSheet for RdD specific items |  * Extend the basic ItemSheet for RdD specific items | ||||||
| @@ -39,12 +40,12 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|  |  | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|       classes: [SYSTEM_RDD, "sheet", "item"], |       classes: [SYSTEM_RDD, "sheet", "item"], | ||||||
|       template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE), |       template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE), | ||||||
|       width: 550, |       width: 550, | ||||||
|       height: 550 |       height: 550 | ||||||
|     }); |     }, { inplace: false }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -53,7 +54,8 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   get title() { |   get title() { | ||||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`; |     const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : ''; | ||||||
|  |     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -98,56 +100,60 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|       description: await TextEditor.enrichHTML(this.item.system.description, { async: true }), |       description: await TextEditor.enrichHTML(this.item.system.description, { async: true }), | ||||||
|       descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), |       descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), | ||||||
|       isComestible: this.item.getUtilisationCuisine(), |       isComestible: this.item.getUtilisationCuisine(), | ||||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable) |       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable), | ||||||
|  |       competences: await SystemCompendiums.getCompetences('personnage'), | ||||||
|  |       categories: RdDItem.getCategories(this.item.type), | ||||||
|     } |     } | ||||||
|     if (this.item.type == TYPES.competencecreature) { |  | ||||||
|  |     if (this.item.type == ITEM_TYPES.competencecreature) { | ||||||
|       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) |       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) | ||||||
|       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) |       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) | ||||||
|     } |     } | ||||||
|  |     if (this.item.type == ITEM_TYPES.tache || | ||||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); |       this.item.type == ITEM_TYPES.livre || | ||||||
|     formData.categories = this.item.getCategories() |       this.item.type == ITEM_TYPES.meditation || | ||||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { |       this.item.type == ITEM_TYPES.oeuvre) { | ||||||
|       formData.caracList = duplicate(game.system.model.Actor.personnage.carac) |       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||||
|       formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve) |       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||||
|       formData.competences = competences; |  | ||||||
|     } |     } | ||||||
|     if (this.item.type == 'arme') { |     if (this.item.type == ITEM_TYPES.arme) { | ||||||
|       formData.competences = competences.filter(it => it.isCompetenceArme()) |       formData.competences = formData.competences.filter(it => it.isCompetenceArme()) | ||||||
|     } |     } | ||||||
|     if (['sort', 'sortreserve'].includes(this.item.type)) { |     if (this.item.type == ITEM_TYPES.recettecuisine) { | ||||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it)); |  | ||||||
|     } |  | ||||||
|     if (this.item.type == 'recettecuisine') { |  | ||||||
|       formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true }) |       formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true }) | ||||||
|     } |     } | ||||||
|     if (this.item.type == 'extraitpoetique') { |     if (this.item.type == ITEM_TYPES.extraitpoetique) { | ||||||
|       formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true }) |       formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true }) | ||||||
|       formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true }) |       formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true }) | ||||||
|     } |     } | ||||||
|     if (this.item.type == 'recettealchimique') { |     if (this.item.type == ITEM_TYPES.recettealchimique) { | ||||||
|       RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id); |       RdDAlchimie.processManipulation(this.item, this.actor?.id); | ||||||
|       formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true }) |       formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true }) | ||||||
|       formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true }) |       formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true }) | ||||||
|       formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true }) |       formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true }) | ||||||
|       formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true }) |       formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true }) | ||||||
|     } |     } | ||||||
|     if (this.item.type == 'gemme') { |     if (this.item.type == ITEM_TYPES.gemme) { | ||||||
|       formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList(); |       formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList(); | ||||||
|       RdDGemme.calculDataDerivees(this.item); |       RdDGemme.calculDataDerivees(this.item) | ||||||
|     } |     } | ||||||
|     if (this.item.type == 'potion') { |     if (this.item.type == ITEM_TYPES.potion) { | ||||||
|       await RdDHerbes.addPotionFormData(formData); |       RdDHerbes.calculFormData(formData, this.item) | ||||||
|     } |     } | ||||||
|     if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) { |     if (this.item.type == ITEM_TYPES.herbe) { | ||||||
|       formData.isIngredientPotionBase = true; |       if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) { | ||||||
|  |         formData.isIngredientPotionBase = true; | ||||||
|  |       } | ||||||
|     } |     } | ||||||
|     if (this.item.type == 'sortreserve') { |     if (this.item.type == ITEM_TYPES.sortreserve) { | ||||||
|       const sortId = this.item.system.sortid; |       const sortId = this.item.system.sortid; | ||||||
|  |       formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||||
|       formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId); |       formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId); | ||||||
|     } |     } | ||||||
|     formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true); |     if (this.item.type == ITEM_TYPES.sort) { | ||||||
|  |       formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||||
|  |       formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item); | ||||||
|  |     } | ||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -184,6 +190,9 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|         } |         } | ||||||
|       } |       } | ||||||
|     }) |     }) | ||||||
|  |     this.html.find('.delete-bonus-case').click((event) => { | ||||||
|  |       this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value) | ||||||
|  |     }) | ||||||
|  |  | ||||||
|     this.html.find('.date-enchantement').change((event) => { |     this.html.find('.date-enchantement').change((event) => { | ||||||
|       const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val()); |       const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val()); | ||||||
| @@ -228,7 +237,7 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) }) |     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) }) | ||||||
|  |  | ||||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp); |     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp); | ||||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp); |     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp); | ||||||
| @@ -257,22 +266,72 @@ export class RdDItemSheet extends ItemSheet { | |||||||
|  |  | ||||||
|     if (this.item.isCompetence()) { |     if (this.item.isCompetence()) { | ||||||
|       const categorie = event.currentTarget.value; |       const categorie = event.currentTarget.value; | ||||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); |       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type); | ||||||
|       this.item.system.base = level; |       this.item.system.base = level; | ||||||
|       this.html.find('[name="system.base"]').val(level); |       this.html.find('[name="system.base"]').val(level); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   async supprimerBonusCase(deleteCoord){ | ||||||
|  |     if (this.item.type == ITEM_TYPES.sort) { | ||||||
|  |       const oldList = RdDItemSort.getBonusCaseList(this.item) | ||||||
|  |       const newList = oldList.filter(it => it.case != deleteCoord); | ||||||
|  |       if (newList.length != oldList.length) { | ||||||
|  |         await this.item.update({ | ||||||
|  |           'system.bonuscase': RdDItemSort.bonuscasesToString(newList) | ||||||
|  |         }) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   /** @override */ |   /** @override */ | ||||||
|   _updateObject(event, formData) { |   _updateObject(event, formData) { | ||||||
|     if (this.item.type == 'sort') { |     switch (this.item.type) { | ||||||
|       // Données de bonus de cases ? |       case ITEM_TYPES.sort: | ||||||
|       formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue); |         formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr( | ||||||
|  |           formData.caseTmrCoord, | ||||||
|  |           formData.caseTmrBonus, | ||||||
|  |           formData.caseTmrAdd | ||||||
|  |         )) | ||||||
|  |         break | ||||||
|  |       case ITEM_TYPES.competence: | ||||||
|  |         formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base'] | ||||||
|  |         break | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     return this.item.update(formData); |     return this.item.update(formData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   /** | ||||||
|  |    * reconstruit les bonus de cases | ||||||
|  |    * @param {*} caseTmrCoord tableau des coordonées | ||||||
|  |    * @param {*} caseTmrBonus tableau des bonus | ||||||
|  |    * @param {*} caseTmrAdd case à ajouter | ||||||
|  |    * @returns list d'objets {coord, bonus} | ||||||
|  |    */ | ||||||
|  |   static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) { | ||||||
|  |     const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord] | ||||||
|  |     const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus] | ||||||
|  |     if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) { | ||||||
|  |       listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord) | ||||||
|  |       listCaseTmrBonus.push(1) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     const list = []; | ||||||
|  |     const caseChecked = {}; | ||||||
|  |     for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) { | ||||||
|  |       const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1') | ||||||
|  |       const bonus = listCaseTmrBonus[i] ?? 0 | ||||||
|  |       if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) { | ||||||
|  |         caseChecked[coord] = coord | ||||||
|  |         list.push({ case: coord, bonus: bonus }) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return list | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async _onDragStart(event) { |   async _onDragStart(event) { | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -1,8 +1,75 @@ | |||||||
|  | import { Grammar } from "./grammar.js"; | ||||||
|  | import { RdDItemCompetence } from "./item-competence.js"; | ||||||
|  | import { ITEM_TYPES } from "./item.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js"; | ||||||
|  |  | ||||||
|  | export const VOIES_DRACONIC = [ | ||||||
|  |   { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, | ||||||
|  |   { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' }, | ||||||
|  |   { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' }, | ||||||
|  |   { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' }, | ||||||
|  |   { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' }, | ||||||
|  |   { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' } | ||||||
|  | ] | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDItemSort extends Item { | export class RdDItemSort extends Item { | ||||||
|  |   static preloadHandlebars() { | ||||||
|  |     Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val)) | ||||||
|  |     Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie)) | ||||||
|  |     Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static addSpaceToNonNumeric(value) { | ||||||
|  |     return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes( String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static toVar(value) { | ||||||
|  |     return value ? value.replace('variable', 'var') : '' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getDraconicsSort(competencesDraconic, sort) { | ||||||
|  |     // se baser sur la voie du sort? | ||||||
|  |     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||||
|  |       case "lecture d'aura": | ||||||
|  |       case "detection d'aura": | ||||||
|  |         return competencesDraconic; | ||||||
|  |       case "annulation de magie": | ||||||
|  |         return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||||
|  |     } | ||||||
|  |     const voies = sort.system.draconic.split('/') | ||||||
|  |     return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getOrdreCode(code) { | ||||||
|  |     return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?') | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCodeVoie(voie) { | ||||||
|  |     return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?' | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getShortVoie(voie) { | ||||||
|  |     return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) { | ||||||
|  |     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||||
|  |       case "lecture d'aura": | ||||||
|  |       case "detection d'aura": | ||||||
|  |         return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies) | ||||||
|  |       case "annulation de magie": | ||||||
|  |         return RdDItemSort.$voiesConnues('O/H/N', codeVoies) | ||||||
|  |     } | ||||||
|  |     return RdDItemSort.getCodeVoie(sort.system.draconic) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static $voiesConnues(voiesSort, voies) { | ||||||
|  |     const codes = voies.filter(it => voiesSort.includes(it)) | ||||||
|  |       .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it))) | ||||||
|  |     return Misc.join(codes ?? [''], '/'); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isDifficulteVariable(sort) { |   static isDifficulteVariable(sort) { | ||||||
| @@ -29,86 +96,60 @@ export class RdDItemSort extends Item { | |||||||
|     return variable; |     return variable; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static buildBonusCaseList(bonuscase, newCase) { |  | ||||||
|     const list = RdDItemSort._bonuscaseStringToList(bonuscase) |  | ||||||
|     if (newCase) { |  | ||||||
|       return list.concat({ case: "Nouvelle", bonus: 0 }); |  | ||||||
|     } |  | ||||||
|     return list; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /** |   /** | ||||||
|    * Retourne une liste de bonus/case pour un item-sheet |    * Retourne une liste de bonus/case pour un item-sheet | ||||||
|   * @param {} item  |   * @param {} item  | ||||||
|   */ |   */ | ||||||
|   static getBonusCaseList(item, newCase = false) { |   static getBonusCaseList(item) { | ||||||
|     // Gestion spéciale case bonus |     // Gestion spéciale case bonus | ||||||
|     if (item.type == 'sort') { |     if (item.type == ITEM_TYPES.sort) { | ||||||
|       return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase); |       return RdDItemSort.stringToBonuscases(item.system.bonuscase) | ||||||
|     } |     } | ||||||
|     return undefined; |     return []; | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   /** Met à jour les données de formulaire  |  | ||||||
|    * si static des bonus de cases sont présents  |  | ||||||
|    * */ |  | ||||||
|   static buildBonuscaseFromArrays(bonuses, coords) { |  | ||||||
|     if (bonuses) { |  | ||||||
|       const list = []; |  | ||||||
|       const caseCheck = {}; |  | ||||||
|       for (let i = 0; i < bonuses.length && i < coords.length; i++) { |  | ||||||
|         const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1'); |  | ||||||
|         const bonus = bonuses[i] || 0; |  | ||||||
|         if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) { |  | ||||||
|           caseCheck[coord] = bonus; |  | ||||||
|           list.push({ case: coord, bonus: bonus }); |  | ||||||
|         } |  | ||||||
|       } |  | ||||||
|       return RdDItemSort._bonuscaseListToString(list); |  | ||||||
|     } |  | ||||||
|     return undefined; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static incrementBonusCase(actor, sort, coord) { |   static incrementBonusCase(actor, sort, coord) { | ||||||
|     if (TMRUtility.getTMR(coord).type == "fleuve") { |     if (TMRUtility.isFleuve(coord)) { | ||||||
|       coord = 'Fleuve'; |       coord = FLEUVE_COORD; | ||||||
|  |     } | ||||||
|  |     let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase); | ||||||
|  |     const existing = list.find(it => it.case == coord) | ||||||
|  |     const bonus = Number(existing?.bonus ?? 0) + 1 | ||||||
|  |     if (existing) { | ||||||
|  |       existing.bonus = bonus | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       list.push({ case: coord, bonus: 1 }) | ||||||
|     } |     } | ||||||
|     const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false); |  | ||||||
|     const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0); |  | ||||||
|     const modified = { case: coord, bonus: bonus + 1 }; |  | ||||||
|  |  | ||||||
|     const bonuscase = RdDItemSort._bonuscaseListToString( |     actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]); | ||||||
|       list.filter(it => it.case != coord).concat(modified) |  | ||||||
|     ); |  | ||||||
|  |  | ||||||
|     // Sauvegarde/update |  | ||||||
|     actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getCaseBonus(sort, coord) { |   static getCaseBonus(sort, coord) { | ||||||
|     const isFleuve = TMRUtility.getTMR(coord).type == "fleuve"; |     const search = TMRUtility.isFleuve(coord) | ||||||
|  |       ? it => it.case == 'Fleuve' | ||||||
|     let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false) |       : it => it.case == coord; | ||||||
|       .filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve')) |     const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase) | ||||||
|       .find(it => true) |       .find(search) | ||||||
|     return Number(bc?.bonus ?? 0); |     return Number(bc?.bonus ?? 0); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _bonuscaseListToString(list) { |   static bonuscasesToString(list) { | ||||||
|     return list.map(it => `${it.case}:${it.bonus}`) |     return list.map(it => `${it.case}:${it.bonus}`) | ||||||
|       .sort(Misc.ascending()) |       .sort(Misc.ascending()) | ||||||
|       .join(','); |       .join(','); | ||||||
|   } |   } | ||||||
|   static _bonuscaseStringToList(bonuscase) { |  | ||||||
|     return (bonuscase ?? '').split(',').map(it => { |   static stringToBonuscases(bonuscase) { | ||||||
|       const b = it.split(':'); |     if (bonuscase == undefined || bonuscase == '') { | ||||||
|       return { case: b[0], bonus: b[1] }; |       return [] | ||||||
|     }); |     } | ||||||
|  |     return bonuscase.split(',') | ||||||
|  |       .map(it => it.split(':')) | ||||||
|  |       .map(it => { return { case: it[0], bonus: it[1] } }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
							
								
								
									
										172
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						| @@ -1,4 +1,4 @@ | |||||||
| import { DialogItemVente } from "./dialog-item-vente.js"; | import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDHerbes } from "./rdd-herbes.js"; | import { RdDHerbes } from "./rdd-herbes.js"; | ||||||
| @@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | |||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||||
| import { RdDRaretes } from "./item/raretes.js"; | import { RdDRaretes } from "./item/raretes.js"; | ||||||
| import { RdDItemCompetence } from "./item-competence.js"; | import { CATEGORIES_COMPETENCES } from "./item-competence.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; | ||||||
|  |  | ||||||
| export const TYPES = { | export const ACTOR_TYPES = { | ||||||
|  |   personnage: 'personnage', | ||||||
|  |   creature: 'creature', | ||||||
|  |   entite: 'entite', | ||||||
|  |   commerce: 'commerce', | ||||||
|  |   vehicule: 'vehicule' | ||||||
|  | } | ||||||
|  |  | ||||||
|  | export const ITEM_TYPES = { | ||||||
|   competence: 'competence', |   competence: 'competence', | ||||||
|   competencecreature: 'competencecreature', |   competencecreature: 'competencecreature', | ||||||
|   empoignade: 'empoignade', |   empoignade: 'empoignade', | ||||||
| @@ -56,33 +64,33 @@ export const TYPES = { | |||||||
| } | } | ||||||
|  |  | ||||||
| const typesInventaireMateriel = [ | const typesInventaireMateriel = [ | ||||||
|   TYPES.arme, |   ITEM_TYPES.arme, | ||||||
|   TYPES.armure, |   ITEM_TYPES.armure, | ||||||
|   TYPES.conteneur, |   ITEM_TYPES.conteneur, | ||||||
|   TYPES.faune, |   ITEM_TYPES.faune, | ||||||
|   TYPES.gemme, |   ITEM_TYPES.gemme, | ||||||
|   TYPES.herbe, |   ITEM_TYPES.herbe, | ||||||
|   TYPES.plante, |   ITEM_TYPES.plante, | ||||||
|   TYPES.ingredient, |   ITEM_TYPES.ingredient, | ||||||
|   TYPES.livre, |   ITEM_TYPES.livre, | ||||||
|   TYPES.monnaie, |   ITEM_TYPES.monnaie, | ||||||
|   TYPES.munition, |   ITEM_TYPES.munition, | ||||||
|   TYPES.nourritureboisson, |   ITEM_TYPES.nourritureboisson, | ||||||
|   TYPES.objet, |   ITEM_TYPES.objet, | ||||||
|   TYPES.potion, |   ITEM_TYPES.potion, | ||||||
| ] | ] | ||||||
| const typesInventaire = { | const typesInventaire = { | ||||||
|   materiel: typesInventaireMateriel, |   materiel: typesInventaireMateriel, | ||||||
|   all: ['service'].concat(typesInventaireMateriel), |   all: ['service'].concat(typesInventaireMateriel), | ||||||
| } | } | ||||||
|  |  | ||||||
| const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu] | const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu] | ||||||
| const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre] | const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre] | ||||||
| const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort] | const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort] | ||||||
| const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure] | const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure] | ||||||
| const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature] | const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature] | ||||||
| const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre] | const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre] | ||||||
| const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet]; | const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet]; | ||||||
| const typesEnvironnement = typesInventaireMateriel; | const typesEnvironnement = typesInventaireMateriel; | ||||||
| const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | ||||||
| const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||||
| @@ -141,12 +149,12 @@ export class RdDItem extends Item { | |||||||
|   static isFieldInventaireModifiable(type, field) { |   static isFieldInventaireModifiable(type, field) { | ||||||
|     switch (field) { |     switch (field) { | ||||||
|       case 'quantite': |       case 'quantite': | ||||||
|         if ([TYPES.conteneur].includes(type)) { |         if ([ITEM_TYPES.conteneur].includes(type)) { | ||||||
|           return false; |           return false; | ||||||
|         } |         } | ||||||
|         break; |         break; | ||||||
|       case 'cout': |       case 'cout': | ||||||
|         if ([TYPES.monnaie].includes(type)) { |         if ([ITEM_TYPES.monnaie].includes(type)) { | ||||||
|           return game.user.isGM; |           return game.user.isGM; | ||||||
|         } |         } | ||||||
|         break; |         break; | ||||||
| @@ -164,9 +172,11 @@ export class RdDItem extends Item { | |||||||
|   static getItemTypesInventaire(mode = 'materiel') { |   static getItemTypesInventaire(mode = 'materiel') { | ||||||
|     return typesInventaire[mode ?? 'materiel'] |     return typesInventaire[mode ?? 'materiel'] | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getItemTypesDraconiques() { |   static getItemTypesDraconiques() { | ||||||
|     return typesObjetsDraconiques; |     return typesObjetsDraconiques; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getItemTypesEnvironnement() { |   static getItemTypesEnvironnement() { | ||||||
|     return typesEnvironnement; |     return typesEnvironnement; | ||||||
|   } |   } | ||||||
| @@ -175,9 +185,19 @@ export class RdDItem extends Item { | |||||||
|     return typesObjetsOeuvres |     return typesObjetsOeuvres | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static getCategories(itemType) { | ||||||
|  |     switch (itemType) { | ||||||
|  |       case ITEM_TYPES.competence: | ||||||
|  |         return CATEGORIES_COMPETENCES | ||||||
|  |       case ITEM_TYPES.competencecreature: | ||||||
|  |         return CATEGORIES_COMPETENCES_CREATURES | ||||||
|  |     } | ||||||
|  |     return {} | ||||||
|  |   } | ||||||
|  |  | ||||||
|   constructor(docData, context = {}) { |   constructor(docData, context = {}) { | ||||||
|     if (!context.rdd?.ready) { |     if (!context.rdd?.ready) { | ||||||
|       mergeObject(context, { rdd: { ready: true } }); |       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||||
|       const ItemConstructor = game.system.rdd.itemClasses[docData.type]; |       const ItemConstructor = game.system.rdd.itemClasses[docData.type]; | ||||||
|       if (ItemConstructor) { |       if (ItemConstructor) { | ||||||
|         if (!docData.img) { |         if (!docData.img) { | ||||||
| @@ -189,20 +209,21 @@ export class RdDItem extends Item { | |||||||
|     if (!docData.img) { |     if (!docData.img) { | ||||||
|       docData.img = RdDItem.getDefaultImg(docData.type); |       docData.img = RdDItem.getDefaultImg(docData.type); | ||||||
|     } |     } | ||||||
|  |     context.rdd = undefined | ||||||
|     super(docData, context); |     super(docData, context); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getUniteQuantite() { |   getUniteQuantite() { | ||||||
|     switch (this.type) { |     switch (this.type) { | ||||||
|       case TYPES.monnaie: return "(Pièces)" |       case ITEM_TYPES.monnaie: return "(Pièces)" | ||||||
|       case TYPES.herbe: |       case ITEM_TYPES.herbe: | ||||||
|         switch (this.system.categorie) { |         switch (this.system.categorie) { | ||||||
|           case 'Alchimie': case 'Repos': case 'Soin': |           case 'Alchimie': case 'Repos': case 'Soin': | ||||||
|             return "(Brins)" |             return "(Brins)" | ||||||
|           case 'Cuisine': return ''; |           case 'Cuisine': return ''; | ||||||
|         } |         } | ||||||
|         return ''; |         return ''; | ||||||
|       case TYPES.ingredient: return "(Pépins ou Brins)" |       case ITEM_TYPES.ingredient: return "(Pépins ou Brins)" | ||||||
|     } |     } | ||||||
|     return ''; |     return ''; | ||||||
|   } |   } | ||||||
| @@ -211,13 +232,13 @@ export class RdDItem extends Item { | |||||||
|     return typesObjetsEquipable.includes(this.type) |     return typesObjetsEquipable.includes(this.type) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isCompetencePersonnage() { return this.type == TYPES.competence } |   isCompetencePersonnage() { return this.type == ITEM_TYPES.competence } | ||||||
|   isCompetenceCreature() { return this.type == TYPES.competencecreature } |   isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature } | ||||||
|   isConteneur() { return this.type == TYPES.conteneur; } |   isConteneur() { return this.type == ITEM_TYPES.conteneur; } | ||||||
|   isMonnaie() { return this.type == TYPES.monnaie; } |   isMonnaie() { return this.type == ITEM_TYPES.monnaie; } | ||||||
|   isPotion() { return this.type == TYPES.potion; } |   isPotion() { return this.type == ITEM_TYPES.potion; } | ||||||
|   isNourritureBoisson() { return this.type == TYPES.nourritureboisson; } |   isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; } | ||||||
|   isService() { return this.type == TYPES.service; } |   isService() { return this.type == ITEM_TYPES.service; } | ||||||
|  |  | ||||||
|   isCompetence() { return typesObjetsCompetence.includes(this.type) } |   isCompetence() { return typesObjetsCompetence.includes(this.type) } | ||||||
|   isEsquive() { |   isEsquive() { | ||||||
| @@ -233,33 +254,26 @@ export class RdDItem extends Item { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   isCompetenceArme() { |   isCompetenceArme() { | ||||||
|     return this.isCompetence() && [ 'melee','tir', 'lancer'].includes(this.system.categorie) |     return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" } |   isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||||
|   isTemporel() { return typesObjetsTemporels.includes(this.type) } |   isTemporel() { return typesObjetsTemporels.includes(this.type) } | ||||||
|   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } |   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } | ||||||
|   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } |   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } | ||||||
|   isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) } |   isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) } | ||||||
|   isEffet() { return typesObjetsEffet.includes(this.type) } |   isEffet() { return typesObjetsEffet.includes(this.type) } | ||||||
|   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } |   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } | ||||||
|  |  | ||||||
|   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } |   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } | ||||||
|   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } |   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } | ||||||
|   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } |   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } | ||||||
|   isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } |   isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||||
|   isBlessure() { return this.type == TYPES.blessure } |   isBlessure() { return this.type == ITEM_TYPES.blessure } | ||||||
|  |  | ||||||
|   isPresentDansMilieux(milieux) { |   isPresentDansMilieux(milieux) { | ||||||
|     return this.getEnvironnements(milieux).length > 0 |     return this.getEnvironnements(milieux).length > 0 | ||||||
|   } |   } | ||||||
|   getCategories() { |  | ||||||
|     switch (this.type) { |  | ||||||
|       case TYPES.competence: return RdDItemCompetence.getCategories() |  | ||||||
|       case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories() |  | ||||||
|     } |  | ||||||
|     return {} |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   getEnvironnements(milieux = undefined) { |   getEnvironnements(milieux = undefined) { | ||||||
|     const environnements = this.isInventaire() ? this.system.environnement : undefined; |     const environnements = this.isInventaire() ? this.system.environnement : undefined; | ||||||
| @@ -317,8 +331,8 @@ export class RdDItem extends Item { | |||||||
|       const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut); |       const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut); | ||||||
|       await actor.updateEmbeddedDocuments('Item', [{ |       await actor.updateEmbeddedDocuments('Item', [{ | ||||||
|         _id: this.id, |         _id: this.id, | ||||||
|         'system.temporel.debut': duplicate(timestampDebut), |         'system.temporel.debut': foundry.utils.duplicate(timestampDebut), | ||||||
|         'system.temporel.fin': duplicate(timestampFin), |         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||||
|       }]) |       }]) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -340,15 +354,15 @@ export class RdDItem extends Item { | |||||||
|  |  | ||||||
|   getUtilisation() { |   getUtilisation() { | ||||||
|     switch (this.type) { |     switch (this.type) { | ||||||
|       case TYPES.potion: |       case ITEM_TYPES.potion: | ||||||
|         switch (this.system.categorie) { |         switch (this.system.categorie) { | ||||||
|           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' |           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' | ||||||
|           case 'Cuisine': return 'cuisine' |           case 'Cuisine': return 'cuisine' | ||||||
|           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' |           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' | ||||||
|         } |         } | ||||||
|         return ''; |         return ''; | ||||||
|       case TYPES.nourritureboisson: return 'cuisine'; |       case ITEM_TYPES.nourritureboisson: return 'cuisine'; | ||||||
|       case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: |       case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||||
|         switch (this.system.categorie) { |         switch (this.system.categorie) { | ||||||
|           case 'Cuisine': return 'cuisine'; |           case 'Cuisine': return 'cuisine'; | ||||||
|           case 'Toxique': case 'Poison': return 'poison'; |           case 'Toxique': case 'Poison': return 'poison'; | ||||||
| @@ -363,9 +377,9 @@ export class RdDItem extends Item { | |||||||
|   getUtilisationCuisine() { |   getUtilisationCuisine() { | ||||||
|     if (this.getUtilisation() == 'cuisine') { |     if (this.getUtilisation() == 'cuisine') { | ||||||
|       switch (this.type) { |       switch (this.type) { | ||||||
|         case TYPES.nourritureboisson: |         case ITEM_TYPES.nourritureboisson: | ||||||
|           return 'pret'; |           return 'pret'; | ||||||
|         case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: |         case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||||
|           return 'brut'; |           return 'brut'; | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -373,7 +387,7 @@ export class RdDItem extends Item { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   isCristalAlchimique() { |   isCristalAlchimique() { | ||||||
|     return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; |     return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   isMagique() { |   isMagique() { | ||||||
| @@ -401,11 +415,11 @@ export class RdDItem extends Item { | |||||||
|  |  | ||||||
|   getEnc() { |   getEnc() { | ||||||
|     switch (this.type) { |     switch (this.type) { | ||||||
|       case TYPES.service: |       case ITEM_TYPES.service: | ||||||
|         return 0; |         return 0; | ||||||
|       case TYPES.herbe: |       case ITEM_TYPES.herbe: | ||||||
|         return this.getEncHerbe(); |         return this.getEncHerbe(); | ||||||
|       case TYPES.gemme: |       case ITEM_TYPES.gemme: | ||||||
|         return encPepin * this.system.taille; |         return encPepin * this.system.taille; | ||||||
|     } |     } | ||||||
|     return Math.max(this.system.encombrement ?? 0, 0); |     return Math.max(this.system.encombrement ?? 0, 0); | ||||||
| @@ -483,7 +497,7 @@ export class RdDItem extends Item { | |||||||
|  |  | ||||||
|   getActionPrincipale(options = { warnIfNot: true }) { |   getActionPrincipale(options = { warnIfNot: true }) { | ||||||
|     switch (this.type) { |     switch (this.type) { | ||||||
|       case TYPES.conteneur: return 'Ouvrir'; |       case ITEM_TYPES.conteneur: return 'Ouvrir'; | ||||||
|     } |     } | ||||||
|     if (this.actor?.isPersonnage()) { |     if (this.actor?.isPersonnage()) { | ||||||
|       const warn = options.warnIfNot; |       const warn = options.warnIfNot; | ||||||
| @@ -491,11 +505,11 @@ export class RdDItem extends Item { | |||||||
|         return 'Cuisiner'; |         return 'Cuisiner'; | ||||||
|       } |       } | ||||||
|       switch (this.type) { |       switch (this.type) { | ||||||
|         case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); |         case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||||
|         case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); |         case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); | ||||||
|         case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); |         case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||||
|         case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; |         case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||||
|         case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; |         case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
| @@ -538,7 +552,7 @@ export class RdDItem extends Item { | |||||||
|           _id: this.id, |           _id: this.id, | ||||||
|           'system.quantite': this.system.quantite * sust, |           'system.quantite': this.system.quantite * sust, | ||||||
|           'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2), |           'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2), | ||||||
|           'system.cout': Misc.keepDecimals(this.system.cout / sust, 2), |           'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)), | ||||||
|           'system.sust': 1 |           'system.sust': 1 | ||||||
|         }]) |         }]) | ||||||
|       } |       } | ||||||
| @@ -557,6 +571,7 @@ export class RdDItem extends Item { | |||||||
|     else { |     else { | ||||||
|       await this.quantiteIncDec(item.system.quantite); |       await this.quantiteIncDec(item.system.quantite); | ||||||
|     } |     } | ||||||
|  |     // TODO: suppression dans les conteneurs! | ||||||
|     await item.delete(); |     await item.delete(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -587,6 +602,9 @@ export class RdDItem extends Item { | |||||||
|     if (!other || !this.isInventaire()) { |     if (!other || !this.isInventaire()) { | ||||||
|       return [false, undefined]; |       return [false, undefined]; | ||||||
|     } |     } | ||||||
|  |     if (this.isConteneur()){ | ||||||
|  |       return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`]; | ||||||
|  |     } | ||||||
|     if (this.system.quantite == undefined) { |     if (this.system.quantite == undefined) { | ||||||
|       return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`]; |       return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`]; | ||||||
|     } |     } | ||||||
| @@ -621,23 +639,7 @@ export class RdDItem extends Item { | |||||||
|       ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); |       ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     await DialogItemVente.display({ |     await DialogItemVente.display({ item: this, quantiteMax }) | ||||||
|       item: this, |  | ||||||
|       quantiteMax, |  | ||||||
|       callback: async (vente) => { |  | ||||||
|         vente["properties"] = this.getProprietes(); |  | ||||||
|         if (vente.isOwned) { |  | ||||||
|           if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) { |  | ||||||
|             ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`) |  | ||||||
|             return; |  | ||||||
|           } |  | ||||||
|         } |  | ||||||
|         vente.jsondata = JSON.stringify(vente.item); |  | ||||||
|  |  | ||||||
|         let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); |  | ||||||
|         ChatMessage.create(RdDUtility.chatDataSetup(html)); |  | ||||||
|       } |  | ||||||
|     }); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -1,6 +1,7 @@ | |||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
|  |  | ||||||
| const BASE_TACHE_SOIN_BLESSURE = { | const BASE_TACHE_SOIN_BLESSURE = { | ||||||
|   type: "tache", |   type: "tache", | ||||||
| @@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = { | |||||||
| } | } | ||||||
|  |  | ||||||
| const definitionsBlessures = [ | const definitionsBlessures = [ | ||||||
|   { type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, |   { type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, | ||||||
|   { type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, |   { type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||||
|   { type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, |   { type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||||
|   { type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, |   { type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||||
|   { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } |   { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } | ||||||
| ] | ] | ||||||
|  |  | ||||||
| @@ -38,9 +39,35 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|       ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) |       ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) | ||||||
|       return undefined; |       return undefined; | ||||||
|     } |     } | ||||||
|     return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache) |     return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false }) | ||||||
|   } |   } | ||||||
|   static async createBlessure(actor, gravite, localisation = '', attacker) { |  | ||||||
|  |   static async applyFullBlessure(actor, gravite) { | ||||||
|  |     const definition = RdDItemBlessure.getDefinition(gravite) | ||||||
|  |      | ||||||
|  |     let lostEndurance = 0 | ||||||
|  |     let lostVie = 0 | ||||||
|  |     if (definition.endurance) { | ||||||
|  |       lostEndurance = await new Roll(definition.endurance).roll().total; | ||||||
|  |       actor.santeIncDec("endurance", -Number(lostEndurance)); | ||||||
|  |     } | ||||||
|  |     if (definition.vie) { | ||||||
|  |       lostVie = definition.vie | ||||||
|  |       actor.santeIncDec("vie", definition.vie) | ||||||
|  |     } | ||||||
|  |      | ||||||
|  |     await this.createBlessure(actor, gravite) | ||||||
|  |  | ||||||
|  |     ChatMessage.create({ | ||||||
|  |       content: `Blessure ${definition.label} appliquée à ${actor.name}`+ | ||||||
|  |         `<br>Perte d'endurance : ${lostEndurance}`+ | ||||||
|  |         `<br>Perte de Vie : ${lostVie}`, | ||||||
|  |       whisper: ChatUtility.getOwners(actor) | ||||||
|  |     }); | ||||||
|  |  | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async createBlessure(actor, gravite, localisation = '', attackerToken) { | ||||||
|     const definition = RdDItemBlessure.getDefinition(gravite) |     const definition = RdDItemBlessure.getDefinition(gravite) | ||||||
|     const blessure = { |     const blessure = { | ||||||
|       name: definition.label, |       name: definition.label, | ||||||
| @@ -50,7 +77,7 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|         gravite: gravite, |         gravite: gravite, | ||||||
|         difficulte: - gravite, |         difficulte: - gravite, | ||||||
|         localisation: localisation, |         localisation: localisation, | ||||||
|         origine: attacker?.name ?? "" |         origine: attackerToken?.name ?? "" | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) |     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||||
| @@ -79,12 +106,12 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async setSoinsBlessure(systemUpdate = {}) { |   async setSoinsBlessure(systemUpdate = {}) { | ||||||
|     systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }), |     systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }) | ||||||
|       systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done |     systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done | ||||||
|     await this.update({ |     await this.update({ | ||||||
|       img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done), |       img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done), | ||||||
|       system: systemUpdate |       system: systemUpdate | ||||||
|     }); |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) { |   async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) { | ||||||
| @@ -107,14 +134,14 @@ export class RdDItemBlessure extends RdDItem { | |||||||
|       if (rolled.isETotal) { |       if (rolled.isETotal) { | ||||||
|         message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`; |         message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`; | ||||||
|         await actor.santeIncDec("vie", -1); |         await actor.santeIncDec("vie", -1); | ||||||
|         mergeObject(update, { |         foundry.utils.mergeObject(update, { | ||||||
|           system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } } |           system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } } | ||||||
|         }); |         }); | ||||||
|       } |       } | ||||||
|       else { |       else { | ||||||
|         if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) { |         if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) { | ||||||
|           message.content += ` -- une blessure ${label} cicatrise`; |           message.content += ` -- une blessure ${label} cicatrise`; | ||||||
|           mergeObject(update, { |           foundry.utils.mergeObject(update, { | ||||||
|             system: { |             system: { | ||||||
|               gravite: graviteMoindre, |               gravite: graviteMoindre, | ||||||
|               temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } |               temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||||
| @@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem { | |||||||
|       const souffrance = mal.system.identifie |       const souffrance = mal.system.identifie | ||||||
|         ? `de ${mal.name}` |         ? `de ${mal.name}` | ||||||
|         : `d'un mal inconnu` |         : `d'un mal inconnu` | ||||||
|       ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` }); |       ChatMessage.create({ | ||||||
|       mal.postItemToChat('gmroll'); |         whisper: ChatUtility.getOwners(mal.actor), | ||||||
|       await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp); |         content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` | ||||||
|  |       }) | ||||||
|  |       mal.postItemToChat('gmroll') | ||||||
|  |       await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -38,7 +42,7 @@ export class RdDItemMaladie extends RdDItem { | |||||||
|  |  | ||||||
|       await mal.actor.updateEmbeddedDocuments('Item', [{ |       await mal.actor.updateEmbeddedDocuments('Item', [{ | ||||||
|         _id: mal.id, |         _id: mal.id, | ||||||
|         'system.temporel.fin': duplicate(timestampFin), |         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||||
|       }]) |       }]) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"]; | |||||||
| export class RdDItemInventaireSheet extends RdDItemSheet { | export class RdDItemInventaireSheet extends RdDItemSheet { | ||||||
|  |  | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(RdDItemSheet.defaultOptions, { |     return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, { | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }] |       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }] | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   setPosition(options = {}) { |   setPosition(options = {}) { | ||||||
| @@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet { | |||||||
|  |  | ||||||
|   async getData() { |   async getData() { | ||||||
|     const formData = await super.getData(); |     const formData = await super.getData(); | ||||||
|     return mergeObject(formData, { |     foundry.utils.mergeObject(formData, { | ||||||
|       milieux: await game.system.rdd.environnement.autresMilieux(this.item) |       milieux: await game.system.rdd.environnement.autresMilieux(this.item) | ||||||
|     }); |     }) | ||||||
|  |     return formData | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   activateListeners(html) { |   activateListeners(html) { | ||||||
|   | |||||||
| @@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | |||||||
|   static get ITEM_TYPE() { return "rencontre" }; |   static get ITEM_TYPE() { return "rencontre" }; | ||||||
|  |  | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }] |       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }] | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async getData() { |   async getData() { | ||||||
|     const formData = await super.getData(); |     const formData = await super.getData(); | ||||||
|     mergeObject(formData, { |     foundry.utils.mergeObject(formData, { | ||||||
|       effets: { |       effets: { | ||||||
|         succes: { |         succes: { | ||||||
|           liste: RdDRencontre.getEffetsSucces(), |           liste: RdDRencontre.getEffetsSucces(), | ||||||
| @@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | |||||||
|           select: RdDRencontre.mapEffets(this.item.system.echec.effets) |           select: RdDRencontre.mapEffets(this.item.system.echec.effets) | ||||||
|         } |         } | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										25
									
								
								module/item/tete.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,25 @@ | |||||||
|  | import { Grammar } from "../grammar.js" | ||||||
|  | import { ITEM_TYPES, RdDItem } from "../item.js" | ||||||
|  | import { SystemCompendiums } from "../settings/system-compendiums.js" | ||||||
|  |  | ||||||
|  | const DON_HAUT_REVE = "Don de Haut-Rêve" | ||||||
|  |  | ||||||
|  | export class RdDItemTete extends RdDItem { | ||||||
|  |  | ||||||
|  |   static get defaultIcon() { | ||||||
|  |     return "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp" | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isDonDeHautReve(tete) { | ||||||
|  |     return tete.type == ITEM_TYPES.tete && Grammar.equalsInsensitive(tete.name, DON_HAUT_REVE) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async teteDonDeHautReve() { | ||||||
|  |     const tetes = await SystemCompendiums.getItems("tetes-de-dragon-pour-tous-personnages", ITEM_TYPES.tete) | ||||||
|  |     const tete = tetes.find(it => RdDItemTete.isDonDeHautReve(it)) | ||||||
|  |     if (!tete) { | ||||||
|  |       ui.notifications.warn(`Impossible de trouver la tête "${DON_HAUT_REVE}", vérifiez le compendium de têtes pour tous personnages`) | ||||||
|  |     } | ||||||
|  |     return tete | ||||||
|  |   } | ||||||
|  | } | ||||||
| @@ -2,9 +2,10 @@ import { RdDBaseActor } from "./actor/base-actor.js"; | |||||||
| import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; | import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; | ||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { Monnaie } from "./item-monnaie.js"; | import { Monnaie } from "./item-monnaie.js"; | ||||||
| import { RdDItem, TYPES } from "./item.js"; | import { RdDItem, ITEM_TYPES } from "./item.js"; | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
| import { RdDRaretes } from "./item/raretes.js"; | import { RdDRaretes } from "./item/raretes.js"; | ||||||
|  | import { VOIES_DRACONIC } from "./item-sort.js"; | ||||||
|  |  | ||||||
| class Migration { | class Migration { | ||||||
|   get code() { return "sample"; } |   get code() { return "sample"; } | ||||||
| @@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration { | |||||||
|   get version() { return "10.0.16"; } |   get version() { return "10.0.16"; } | ||||||
|  |  | ||||||
|   async migrate() { |   async migrate() { | ||||||
|     await game.actors |     const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0)) | ||||||
|       .filter((actor) => actor.type == "personnage") |     Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it))) | ||||||
|       .filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0) |   } | ||||||
|       .forEach(async (actor) => { |  | ||||||
|         const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve); |   async convertirSortsReserveActeur(actor) { | ||||||
|         console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve); |     const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve); | ||||||
|         await actor.createEmbeddedDocuments("Item", sortsReserve, { |     console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve); | ||||||
|           renderSheet: false, |     await actor.createEmbeddedDocuments("Item", sortsReserve, { | ||||||
|         }); |       renderSheet: false, | ||||||
|         await actor.update({ 'system.reve.reserve': undefined }) |     }); | ||||||
|       }); |     await actor.update({ 'system.reve.reserve': undefined }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   conversionSortReserve(it) { |   conversionSortReserve(it) { | ||||||
| @@ -136,7 +137,7 @@ class _10_0_21_VehiculeStructureResistanceMax extends Migration { | |||||||
| } | } | ||||||
|  |  | ||||||
| class _10_0_33_MigrationNomsDraconic extends Migration { | class _10_0_33_MigrationNomsDraconic extends Migration { | ||||||
|   get code() { return "competences-creature-parade"; } |   get code() { return "competences-nom-draconic"; } | ||||||
|   get version() { return "10.0.33"; } |   get version() { return "10.0.33"; } | ||||||
|  |  | ||||||
|   migrationNomDraconic(ancien) { |   migrationNomDraconic(ancien) { | ||||||
| @@ -189,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration { | |||||||
|   get version() { return "10.2.5"; } |   get version() { return "10.2.5"; } | ||||||
|  |  | ||||||
|   migrateArmeTirLancer(it) { |   migrateArmeTirLancer(it) { | ||||||
|     let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates); |     let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates); | ||||||
|     console.log(it.name, updates); |     console.log(it.name, updates); | ||||||
|     return updates; |     return updates; | ||||||
|   } |   } | ||||||
| @@ -364,7 +365,7 @@ class _10_4_6_ServicesEnCommerces extends Migration { | |||||||
|     const item = await RdDItem.getCorrespondingItem(serviceRefItem); |     const item = await RdDItem.getCorrespondingItem(serviceRefItem); | ||||||
|     const itemToCreate = { |     const itemToCreate = { | ||||||
|       name: item.name, img: item.img, type: item.type, |       name: item.name, img: item.img, type: item.type, | ||||||
|       system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) |       system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) | ||||||
|     }; |     }; | ||||||
|     return itemToCreate; |     return itemToCreate; | ||||||
|   } |   } | ||||||
| @@ -464,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration { | |||||||
|  |  | ||||||
|   async migrate() { |   async migrate() { | ||||||
|     await this.applyItemsUpdates(items => items |     await this.applyItemsUpdates(items => items | ||||||
|       .filter(it => TYPES.competencecreature == it.type) |       .filter(it => ITEM_TYPES.competencecreature == it.type) | ||||||
|       .map(it => this.migrateCompetenceCreature(it)) |       .map(it => this.migrateCompetenceCreature(it)) | ||||||
|     ); |     ); | ||||||
|   } |   } | ||||||
| @@ -501,19 +502,70 @@ class _10_7_19_PossessionsEntiteVictime extends Migration { | |||||||
|  |  | ||||||
|   async migrate() { |   async migrate() { | ||||||
|     await this.applyItemsUpdates(items => items |     await this.applyItemsUpdates(items => items | ||||||
|       .filter(it => TYPES.possession == it.type) |       .filter(it => ITEM_TYPES.possession == it.type) | ||||||
|       .map(it => this.migratePossession(it)) |       .map(it => this.migratePossession(it)) | ||||||
|     ); |     ); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   migratePossession(it) { |   migratePossession(it) { | ||||||
|     return { _id: it.id, |     return { | ||||||
|  |       _id: it.id, | ||||||
|       'system.entite.actorid': it.system.possesseurid, |       'system.entite.actorid': it.system.possesseurid, | ||||||
|       'system.victime.actorid': it.system.possedeid |       'system.victime.actorid': it.system.possedeid | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | class _11_2_20_MigrationAstrologie extends Migration { | ||||||
|  |   get code() { return "migration-astrologie" } | ||||||
|  |   get version() { return "11.2.20" } | ||||||
|  |  | ||||||
|  |   async migrate() { | ||||||
|  |     const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux() | ||||||
|  |     nombresAstraux.forEach(na => { | ||||||
|  |       na.lectures = na.valeursFausses | ||||||
|  |       na.valeursFausses = undefined | ||||||
|  |     }) | ||||||
|  |     await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux) | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | class _12_0_26_MigrationVoieSorts extends Migration { | ||||||
|  |   get code() { return "migration-voies-sorts" } | ||||||
|  |   get version() { return "12.0.26" } | ||||||
|  |  | ||||||
|  |   async migrate() { | ||||||
|  |     await this.applyItemsUpdates(items => items | ||||||
|  |       .filter(it => [ITEM_TYPES.sort, ITEM_TYPES.sortreserve].includes(it.type)) | ||||||
|  |       .map(it => this.migrateSort(it)) | ||||||
|  |     ) | ||||||
|  |     await this.applyItemsUpdates(items => items | ||||||
|  |       .filter(it => ITEM_TYPES.competence == it.type && it.system.categorie == 'draconic') | ||||||
|  |       .map(it => this.migrateDraconic(it)) | ||||||
|  |     ) | ||||||
|  |   } | ||||||
|  |   migrateDraconic(it) { | ||||||
|  |     return { | ||||||
|  |       _id: it.id, | ||||||
|  |       name: this.convertDraconic(it.name), | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |   migrateSort(it) { | ||||||
|  |     return { | ||||||
|  |       _id: it.id, | ||||||
|  |       'system.draconic': this.convertDraconic(it.system.draconic), | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |   convertDraconic(draconic) { | ||||||
|  |     for (let v of VOIES_DRACONIC) { | ||||||
|  |       if ([v.label, v.short, v.code].includes(draconic)) { | ||||||
|  |         return v.short | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |     return draconic | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
| export class Migrations { | export class Migrations { | ||||||
|   static getMigrations() { |   static getMigrations() { | ||||||
|     return [ |     return [ | ||||||
| @@ -532,6 +584,8 @@ export class Migrations { | |||||||
|       new _10_7_0_MigrationBlessures(), |       new _10_7_0_MigrationBlessures(), | ||||||
|       new _10_7_19_CategorieCompetenceCreature(), |       new _10_7_19_CategorieCompetenceCreature(), | ||||||
|       new _10_7_19_PossessionsEntiteVictime(), |       new _10_7_19_PossessionsEntiteVictime(), | ||||||
|  |       new _11_2_20_MigrationAstrologie(), | ||||||
|  |       new _12_0_26_MigrationVoieSorts() | ||||||
|     ]; |     ]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -546,15 +600,18 @@ export class Migrations { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   migrate() { |   migrate() { | ||||||
|     const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion"); |     let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion") | ||||||
|     if (isNewerVersion(game.system.version, currentVersion)) { |     if (currentVersion.startsWith("v")) { | ||||||
|  |       currentVersion = currentVersion.substring(1) | ||||||
|  |     } | ||||||
|  |     if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) { | ||||||
|       // if (true) { /* comment previous and uncomment here to test before upgrade  */ |       // if (true) { /* comment previous and uncomment here to test before upgrade  */ | ||||||
|       const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion)); |       const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion)); | ||||||
|       if (migrations.length > 0) { |       if (migrations.length > 0) { | ||||||
|         migrations.sort((a, b) => this.compareVersions(a, b)); |         migrations.sort((a, b) => this.compareVersions(a, b)); | ||||||
|         migrations.forEach(async (m) => { |         migrations.forEach(async (m) => { | ||||||
|           ui.notifications.info( |           ui.notifications.info( | ||||||
|             `Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` |             `${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` | ||||||
|           ); |           ); | ||||||
|           await m.migrate(); |           await m.migrate(); | ||||||
|         }); |         }); | ||||||
| @@ -562,9 +619,7 @@ export class Migrations { | |||||||
|           `Migrations done, version will change to ${game.system.version}` |           `Migrations done, version will change to ${game.system.version}` | ||||||
|         ); |         ); | ||||||
|       } else { |       } else { | ||||||
|         console.log( |         console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}` | ||||||
|           LOG_HEAD + |  | ||||||
|           `No migration needeed, version will change to ${game.system.version}` |  | ||||||
|         ); |         ); | ||||||
|       } |       } | ||||||
|  |  | ||||||
| @@ -574,7 +629,7 @@ export class Migrations { | |||||||
|         game.system.version |         game.system.version | ||||||
|       ); |       ); | ||||||
|     } else { |     } else { | ||||||
|       console.log(LOG_HEAD + `No system version changed`); |       console.log(`${LOG_HEAD} No system version changed`); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -22,6 +22,10 @@ export class Misc { | |||||||
|     const isPositiveNumber = value != NaN && value > 0; |     const isPositiveNumber = value != NaN && value > 0; | ||||||
|     return isPositiveNumber ? "+" + number : number |     return isPositiveNumber ? "+" + number : number | ||||||
|   } |   } | ||||||
|  |    | ||||||
|  |   static modulo(n, m) { | ||||||
|  |     return ((n % m) + m) % m; | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static sum() { |   static sum() { | ||||||
|     return (a, b) => Number(a) + Number(b); |     return (a, b) => Number(a) + Number(b); | ||||||
| @@ -42,7 +46,7 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static typeName(type, subType) { |   static typeName(type, subType) { | ||||||
|     return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`) |     return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) | ||||||
|       : ''; |       : ''; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -54,9 +58,6 @@ export class Misc { | |||||||
|    * @param {*} value value to convert to an integer using parseInt |    * @param {*} value value to convert to an integer using parseInt | ||||||
|    */ |    */ | ||||||
|   static toInt(value) { |   static toInt(value) { | ||||||
|     if (value == undefined) { |  | ||||||
|       return 0; |  | ||||||
|     } |  | ||||||
|     const parsed = parseInt(value); |     const parsed = parseInt(value); | ||||||
|     return isNaN(parsed) ? 0 : parsed; |     return isNaN(parsed) ? 0 : parsed; | ||||||
|   } |   } | ||||||
| @@ -135,7 +136,7 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static join(params, separator = '') { |   static join(params, separator = '') { | ||||||
|     return params?.reduce(Misc.joining(separator)) ?? ''; |     return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static joining(separator = '') { |   static joining(separator = '') { | ||||||
| @@ -162,22 +163,51 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static firstConnectedGM() { |   static firstConnectedGM() { | ||||||
|     return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); |     if (foundry.utils.isNewerVersion(game.release.version, '12.0')) { | ||||||
|  |       return game.users.activeGM | ||||||
|  |     }  | ||||||
|  |     return game.users.find(u => u.isGM && u.active); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isOwnerPlayer(actor, user = undefined) { |   static connectedGMs() { | ||||||
|     return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER) |     return game.users.filter(u => u.isGM && u.active); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) { |   /** | ||||||
|     return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM(); |    * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner | ||||||
|  |    * if there is no connected GMs), or else return undefined. | ||||||
|  |    *  | ||||||
|  |    * This allows for example update hooks that should apply modifications to actors to be called only for one | ||||||
|  |    * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates | ||||||
|  |    * were triggering other changes) | ||||||
|  |    *  | ||||||
|  |    * @param {*} document the Document with is potentially an Actor | ||||||
|  |    * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner | ||||||
|  |    *  and there is no connected GM | ||||||
|  |    */ | ||||||
|  |   static documentIfResponsible(document) { | ||||||
|  |     if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) { | ||||||
|  |       return document | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isOwnerPlayer(document) { | ||||||
|  |     return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isFirstOwnerPlayer(document) { | ||||||
|  |     if (!document.testUserPermission){ | ||||||
|  |       return false | ||||||
|  |     } | ||||||
|  |     return game.users.find(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /** |   /** | ||||||
|    * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id |    * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id | ||||||
|    */ |    */ | ||||||
|   static isUniqueConnectedGM() { |   static isFirstConnectedGM() { | ||||||
|     return game.user.id == Misc.firstConnectedGMId(); |     return game.user == Misc.firstConnectedGM(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static firstConnectedGMId() { |   static firstConnectedGMId() { | ||||||
| @@ -196,7 +226,7 @@ export class Misc { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static findFirstLike(value, elements, options = {}) { |   static findFirstLike(value, elements, options = {}) { | ||||||
|     options = mergeObject({ |     options = foundry.utils.mergeObject({ | ||||||
|       mapper: it => it.name, |       mapper: it => it.name, | ||||||
|       preFilter: it => true, |       preFilter: it => true, | ||||||
|       description: 'valeur', |       description: 'valeur', | ||||||
| @@ -221,7 +251,7 @@ export class Misc { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static findAllLike(value, elements, options = {}) { |   static findAllLike(value, elements, options = {}) { | ||||||
|     options = mergeObject({ |     options = foundry.utils.mergeObject({ | ||||||
|       mapper: it => it.name, |       mapper: it => it.name, | ||||||
|       preFilter: it => true, |       preFilter: it => true, | ||||||
|       description: 'valeur', |       description: 'valeur', | ||||||
|   | |||||||
| @@ -15,7 +15,7 @@ export class RdDAudio { | |||||||
|       if ( audioData ) { |       if ( audioData ) { | ||||||
|         let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file; |         let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file; | ||||||
|         console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`) |         console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`) | ||||||
|         AudioHelper.play({ src: audioPath }, audioData.isGlobal); |         foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -19,10 +19,6 @@ export class RdDBonus { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   static isAjustementAstrologique(rollData) { |  | ||||||
|     return RdDCarac.isChance(rollData.selectedCarac) || |  | ||||||
|       rollData.selectedSort?.system.isrituel; |  | ||||||
|   } |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isDefenseAttaqueFinesse(rollData) { |   static isDefenseAttaqueFinesse(rollData) { | ||||||
|     if (rollData.isEmpoignade && rollData.rolled?.isPart) { |     if (rollData.isEmpoignade && rollData.rolled?.isPart) { | ||||||
| @@ -35,8 +31,8 @@ export class RdDBonus { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static dmg(rollData, dmgActor, isEntiteIncarnee = false) { |   static dmg(rollData, actor, isEntiteIncarnee = false) { | ||||||
|     const dmgArme = RdDBonus._dmgArme(rollData) |     const dmgArme = RdDBonus.dmgArme(rollData.arme) | ||||||
|     let dmg = { |     let dmg = { | ||||||
|       total: 0, |       total: 0, | ||||||
|       dmgArme: dmgArme, |       dmgArme: dmgArme, | ||||||
| @@ -45,7 +41,7 @@ export class RdDBonus { | |||||||
|       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), |       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), | ||||||
|       dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), |       dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), | ||||||
|       mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), |       mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), | ||||||
|       dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme) |       dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme) | ||||||
|     } |     } | ||||||
|     dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; |     dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||||
|     return dmg; |     return dmg; | ||||||
| @@ -75,11 +71,11 @@ export class RdDBonus { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static _dmgArme(rollData) { |   static dmgArme(arme) { | ||||||
|     if (rollData.arme) { |     if (arme) { | ||||||
|       let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0); |       let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0); | ||||||
|       //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) |       //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) | ||||||
|       return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0); |       return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0); | ||||||
|     } |     } | ||||||
|     return 0; |     return 0; | ||||||
|   } |   } | ||||||
| @@ -90,13 +86,14 @@ export class RdDBonus { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static _dmgPerso(dmgActor, categorie, dmgArme) { |   static bonusDmg(actor, categorie, dmgArme) { | ||||||
|  |     const dmgActor = actor.getBonusDegat() | ||||||
|     if (categorie == undefined) { |     if (categorie == undefined) { | ||||||
|       return 0 |       return 0 | ||||||
|     } |     } | ||||||
|     switch (categorie) { |     switch (categorie) { | ||||||
|       case "Tir": return 0; |       case "tir": return 0; | ||||||
|       case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); |       case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||||
|     } |     } | ||||||
|     return dmgActor; |     return dmgActor; | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -3,38 +3,38 @@ import { Misc } from "./misc.js"; | |||||||
|  |  | ||||||
| const TABLE_CARACTERISTIQUES_DERIVEES = { | const TABLE_CARACTERISTIQUES_DERIVEES = { | ||||||
|   // xp: coût pour passer du niveau inférieur à ce niveau |   // xp: coût pour passer du niveau inférieur à ce niveau | ||||||
|   1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 }, |   1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||||
|   2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 }, |   2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||||
|   3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, |   3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||||
|   4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, |   4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||||
|   5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, |   5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||||
|   6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, |   6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||||
|   7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, |   7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||||
|   8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, |   8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||||
|   9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, |   9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||||
|   10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, |   10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||||
|   11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, |   11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||||
|   12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, |   12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||||
|   13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, |   13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||||
|   14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, |   14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||||
|   15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, |   15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||||
|   16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, |   16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||||
|   17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 }, |   17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 }, | ||||||
|   18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 }, |   18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 }, | ||||||
|   19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 }, |   19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 }, | ||||||
|   20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 }, |   20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 }, | ||||||
|   21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 }, |   21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 }, | ||||||
|   22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 }, |   22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 }, | ||||||
|   23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 }, |   23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 }, | ||||||
|   24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 }, |   24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 }, | ||||||
|   25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 }, |   25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 }, | ||||||
|   26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 }, |   26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 }, | ||||||
|   27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 }, |   27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 }, | ||||||
|   28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 }, |   28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 }, | ||||||
|   29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 }, |   29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 }, | ||||||
|   30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 }, |   30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 }, | ||||||
|   31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 }, |   31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 }, | ||||||
|   32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 } |   32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 } | ||||||
| }; | }; | ||||||
|  |  | ||||||
| export class RdDCarac { | export class RdDCarac { | ||||||
| @@ -53,13 +53,18 @@ export class RdDCarac { | |||||||
|     return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/); |     return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /** | ||||||
|  |    * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques : | ||||||
|  |    * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE, | ||||||
|  |    * ainsi que de Perception active et volontaire. | ||||||
|  |    */ | ||||||
|   static isActionPhysique(selectedCarac) { |   static isActionPhysique(selectedCarac) { | ||||||
|     return !selectedCarac || |     return Grammar.toLowerCaseNoAccent(selectedCarac?.label) | ||||||
|       selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/); |       ?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static getCaracDerivee(value) { |   static getCaracDerivee(value) { | ||||||
|     return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)]; |     return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Math.floor(Number(value)), 1), 32)]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static computeTotal(carac, beaute = undefined) { |   static computeTotal(carac, beaute = undefined) { | ||||||
| @@ -90,15 +95,4 @@ export class RdDCarac { | |||||||
|   static getCaracXp(targetValue) { |   static getCaracXp(targetValue) { | ||||||
|     return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200; |     return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /** |  | ||||||
|    * L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques : |  | ||||||
|    * tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE, |  | ||||||
|    * ainsi que de Perception active et volontaire. |  | ||||||
|    */ |  | ||||||
|   static isActionPhysique(selectedCarac) { |  | ||||||
|     return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat { | |||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); |     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); | ||||||
|     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); |     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); | ||||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }); |     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }) | ||||||
|  |     Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -53,102 +54,110 @@ export class RdDCombatManager extends Combat { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onPreDeleteCombat() { |   async onPreDeleteCombat() { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       await this.finDeRound({ terminer: true }); |       await this.finDeRound({ terminer: true }) | ||||||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) |       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) | ||||||
|       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) |       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) | ||||||
|         .forEach(it => it.delete()); |         .forEach(it => it.delete()) | ||||||
|       RdDEmpoignade.deleteAllEmpoignades() |       RdDEmpoignade.deleteAllEmpoignades() | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |   async onDeleteCombat() { | ||||||
|  |     if (Misc.isFirstConnectedGM()) { | ||||||
|  |       if (game.combats.size <= 1) { | ||||||
|  |         game.actors.forEach(actor => actor.resetItemUse()) | ||||||
|  |       } | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async finDeRound(options = { terminer: false }) { |   async finDeRound(options = { terminer: false }) { | ||||||
|     this.turns.forEach(turn => turn.actor.resetItemUse()); |     this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false })) | ||||||
|  |       .filter(it => it != undefined) | ||||||
|  |       .forEach(async actor => { | ||||||
|  |         await actor.finDeRound(options) | ||||||
|  |         await actor.resetItemUse() | ||||||
|  |       }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|     for (let combatant of this.combatants) { |   static getActorCombatant(combatant, options = { warning: true }) { | ||||||
|       if (combatant.actor) { |     if (!combatant.actor) { | ||||||
|         await combatant.actor.finDeRound(options); |       if (options.warning) { | ||||||
|       } |  | ||||||
|       else { |  | ||||||
|         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) |         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) | ||||||
|       } |       } | ||||||
|  |       return undefined | ||||||
|     } |     } | ||||||
|  |     else if (!combatant.actor.isActorCombat()) { | ||||||
|  |       if (options.warning) { | ||||||
|  |         ui.notifications.warn(`${combatant.name} ne peut pas combattre!`) | ||||||
|  |       } | ||||||
|  |       return undefined | ||||||
|  |     } | ||||||
|  |     return combatant.actor | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static calculAjustementInit(actor, arme) { | ||||||
|  |     const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 | ||||||
|  |     const etatGeneral = actor.getEtatGeneral() ?? 0 | ||||||
|  |     return efficacite + etatGeneral | ||||||
|  |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /************************************************************************************/ |   /************************************************************************************/ | ||||||
|   async rollInitiative(ids, formula = undefined, messageOptions = {}) { |   async rollInitiative(ids, messageOptions = {}) { | ||||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions); |     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) | ||||||
|  |     ids = typeof ids === "string" ? [ids] : ids | ||||||
|  |     ids.forEach(async id => | ||||||
|  |       await this.rollInitRdD(id, undefined, messageOptions) | ||||||
|  |     ) | ||||||
|  |     return this | ||||||
|  |   } | ||||||
|  |  | ||||||
|     ids = typeof ids === "string" ? [ids] : ids; |   async rollInitRdD(id, formula, messageOptions = {}) { | ||||||
|     // calculate initiative |     const combatant = this.combatants.get(id); | ||||||
|     for (let cId = 0; cId < ids.length; cId++) { |     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||||
|       const combatant = this.combatants.get(ids[cId]); |     if (actor) { | ||||||
|       let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0); |       const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor) | ||||||
|       if (!formula) { |  | ||||||
|         if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { |  | ||||||
|           const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) |  | ||||||
|           if (competence) { |  | ||||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0); |  | ||||||
|           } |  | ||||||
|         } else { |  | ||||||
|           const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe) |  | ||||||
|           let compName = "Corps à corps" |  | ||||||
|           if (armeCombat) { |  | ||||||
|             if (armeCombat.system.competence != "") { |  | ||||||
|               compName = armeCombat.system.competence |  | ||||||
|             } |  | ||||||
|             if (armeCombat.system.lancer != "") { |  | ||||||
|               compName = armeCombat.system.lancer |  | ||||||
|             } |  | ||||||
|             if (armeCombat.system.tir != "") { |  | ||||||
|               compName = armeCombat.system.tir |  | ||||||
|             } |  | ||||||
|           } |  | ||||||
|           const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName); |  | ||||||
|           if (competence && competence.system.defaut_carac) { |  | ||||||
|             const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; |  | ||||||
|             const niveau = competence.system.niveau; |  | ||||||
|             const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0; |  | ||||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); |  | ||||||
|           } else { |  | ||||||
|             ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`); |  | ||||||
|           } |  | ||||||
|         } |  | ||||||
|       } |  | ||||||
|       //console.log("Combatat", c); |  | ||||||
|       const roll = combatant.getInitiativeRoll(rollFormula); |       const roll = combatant.getInitiativeRoll(rollFormula); | ||||||
|       if (!roll.total) { |       if (!roll.total) { | ||||||
|         roll.evaluate({ async: false }); |         await roll.evaluate(); | ||||||
|       } |       } | ||||||
|       const total = Math.max(roll.total, 0.00); |       const total = Math.max(roll.total, 0.00); | ||||||
|       console.log("Compute init for", rollFormula, roll, total, combatant); |       console.log("Compute init for", rollFormula, roll, total, combatant); | ||||||
|       let id = combatant._id || combatant.id; |       await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]); | ||||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]); |  | ||||||
|  |  | ||||||
|       // Send a chat message |       // Send a chat message | ||||||
|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); |       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); | ||||||
|       let messageData = mergeObject( |       let messageData = foundry.utils.mergeObject({ | ||||||
|         { |         speaker: { | ||||||
|           speaker: { |           scene: canvas.scene._id, | ||||||
|             scene: canvas.scene._id, |           actor: combatant.actor?._id, | ||||||
|             actor: combatant.actor?._id, |           token: combatant.token._id, | ||||||
|             token: combatant.token._id, |           alias: combatant.token?.name, | ||||||
|             alias: combatant.token.name, |           sound: CONFIG.sounds.dice, | ||||||
|             sound: CONFIG.sounds.dice, |  | ||||||
|           }, |  | ||||||
|           flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo}) |  | ||||||
|           <br> |  | ||||||
|           `, |  | ||||||
|         }, |         }, | ||||||
|         messageOptions |         flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>` | ||||||
|       ); |       }, | ||||||
|  |         messageOptions); | ||||||
|       roll.toMessage(messageData, { rollMode, create: true }); |       roll.toMessage(messageData, { rollMode, create: true }); | ||||||
|  |  | ||||||
|       RdDCombatManager.processPremierRoundInit(); |       RdDCombatManager.processPremierRoundInit(); | ||||||
|     } |     } | ||||||
|     return this; |     return this; | ||||||
|   }; |   } | ||||||
|  |  | ||||||
|  |   static getFirstInitRollFormula(actor) { | ||||||
|  |     const actions = actor.listActionsCombat() | ||||||
|  |     if (actions.length > 0) { | ||||||
|  |       const action = actions[0] | ||||||
|  |       const init = RdDCombatManager.getInitData(actor, action) | ||||||
|  |       const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||||
|  |       return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined); | ||||||
|  |     return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static formuleInitiative(rang, carac, niveau, bonusMalus) { |   static formuleInitiative(rang, carac, niveau, bonusMalus) { | ||||||
|     return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; |     return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; | ||||||
| @@ -217,73 +226,24 @@ export class RdDCombatManager extends Combat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static $prepareAttaqueArme(infoAttaque) { |   static $prepareAttaqueArme(infoAttaque) { | ||||||
|     const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence); |     const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence)) | ||||||
|     const attaque = duplicate(infoAttaque.arme); |     const arme = infoAttaque.arme; | ||||||
|  |     const attaque = foundry.utils.duplicate(arme); | ||||||
|     attaque.action = 'attaque'; |     attaque.action = 'attaque'; | ||||||
|     attaque.system.competence = infoAttaque.competence; |     attaque.system.competence = infoAttaque.competence; | ||||||
|     attaque.system.dommagesReels = infoAttaque.dommagesReel; |     attaque.system.dommagesReels = infoAttaque.dommagesReel; | ||||||
|     attaque.system.infoMain = infoAttaque.infoMain; |     attaque.system.infoMain = infoAttaque.infoMain; | ||||||
|     attaque.system.niveau = comp.system.niveau; |     attaque.system.niveau = comp.system.niveau; | ||||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value); |  | ||||||
|  |     const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0; | ||||||
|  |     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement); | ||||||
|     return attaque; |     return attaque; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static listActionsCreature(competences) { |  | ||||||
|     return competences |  | ||||||
|       .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) |  | ||||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) |  | ||||||
|       .filter(it => it != undefined); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   static listActionsPossessions(actor) { |  | ||||||
|     return RdDCombatManager._indexActions(actor.getPossessions().map(p => { |  | ||||||
|       return { |  | ||||||
|         name: p.name, |  | ||||||
|         action: 'possession', |  | ||||||
|         system: { |  | ||||||
|           competence: p.name, |  | ||||||
|           possessionid: p.system.possessionid, |  | ||||||
|         } |  | ||||||
|       } |  | ||||||
|     })); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static listActionsCombat(combatant) { |  | ||||||
|     const actor = combatant.actor; |  | ||||||
|     let actions = RdDCombatManager.listActionsPossessions(actor); |  | ||||||
|     if (actions.length > 0) { |  | ||||||
|       return actions; |  | ||||||
|     } |  | ||||||
|     if (actor.isCreatureEntite()) { |  | ||||||
|       actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']); |  | ||||||
|     } else if (actor.isPersonnage()) { |  | ||||||
|       // Recupération des items 'arme' |  | ||||||
|       const competences = actor.itemTypes['competence']; |  | ||||||
|       const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it)) |  | ||||||
|         .concat(RdDItemArme.empoignade(actor)) |  | ||||||
|         .concat(RdDItemArme.mainsNues(actor)); |  | ||||||
|       actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac); |  | ||||||
|  |  | ||||||
|       if (actor.system.attributs.hautrevant.value) { |  | ||||||
|         actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); |  | ||||||
|       } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     return RdDCombatManager._indexActions(actions); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   static _indexActions(actions) { |  | ||||||
|     for (let index = 0; index < actions.length; index++) { |  | ||||||
|       actions[index].index = index; |  | ||||||
|     } |  | ||||||
|     return actions; |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static processPremierRoundInit() { |   static processPremierRoundInit() { | ||||||
|     // Check if we have the whole init ! |     // Check if we have the whole init ! | ||||||
|     if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { |     if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) { | ||||||
|       let initMissing = game.combat.combatants.find(it => !it.initiative); |       let initMissing = game.combat.combatants.find(it => !it.initiative); | ||||||
|       if (!initMissing) { // Premier round ! |       if (!initMissing) { // Premier round ! | ||||||
|         for (let combatant of game.combat.combatants) { |         for (let combatant of game.combat.combatants) { | ||||||
| @@ -292,7 +252,7 @@ export class RdDCombatManager extends Combat { | |||||||
|           if (action && action.type == "arme") { |           if (action && action.type == "arme") { | ||||||
|             for (let initData of premierRoundInit) { |             for (let initData of premierRoundInit) { | ||||||
|               if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { |               if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { | ||||||
|                 let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> |                 let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4> | ||||||
|                       <hr> |                       <hr> | ||||||
|                       <div> |                       <div> | ||||||
|                         Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. |                         Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. | ||||||
| @@ -317,114 +277,100 @@ export class RdDCombatManager extends Combat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static pushInitiativeOptions(html, options) { |   static pushInitiativeOptions(html, options) { | ||||||
|     for (let i = 0; i < options.length; i++) { |     for (let i = 0; i < options.length; i++) { | ||||||
|       let option = options[i]; |       let option = options[i] | ||||||
|       if (option.name == 'COMBAT.CombatantReroll') { // Replace ! |       if (option.name == 'COMBAT.CombatantReroll') { // Replace ! | ||||||
|         option.name = "Sélectionner l'initiative..."; |         option.name = "Sélectionner l'initiative..." | ||||||
|         option.condition = true; |         option.condition = true | ||||||
|         option.icon = '<i class="far fa-question-circle"></i>'; |         option.icon = '<i class="far fa-question-circle"></i>' | ||||||
|         option.callback = target => { |         option.callback = target => { | ||||||
|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')); |           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')) | ||||||
|         } |         } | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     options = [ |     options = [ | ||||||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, |       { name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, | ||||||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } |       { name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } | ||||||
|     ].concat(options); |     ].concat(options); | ||||||
|   } |   } | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static rollInitiativeAction(combatantId, action) { |   static rollInitiativeAction(combatantId, action) { | ||||||
|     const combatant = game.combat.combatants.get(combatantId); |     const combatant = game.combat.combatants.get(combatantId) | ||||||
|     if (combatant.actor == undefined) { |     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||||
|       ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) |     if (actor == undefined) { return [] } | ||||||
|       return []; |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     let initInfo = ""; |  | ||||||
|     let initOffset = 0; |  | ||||||
|     let caracForInit = 0; |  | ||||||
|     let compNiveau = 0; |  | ||||||
|     let compData = { name: "Aucune" }; |  | ||||||
|     if (combatant.actor.getSurprise() == "totale") { |  | ||||||
|       initOffset = -1; // To force 0 |  | ||||||
|       initInfo = "Surprise Totale" |  | ||||||
|     } else if (combatant.actor.getSurprise() == "demi") { |  | ||||||
|       initOffset = 0; |  | ||||||
|       initInfo = "Demi Surprise" |  | ||||||
|     } else if (action.action == 'possession') { |  | ||||||
|       initOffset = 10; |  | ||||||
|       caracForInit = combatant.actor.getReveActuel(); |  | ||||||
|       initInfo = "Possession" |  | ||||||
|     } else if (action.action == 'autre') { |  | ||||||
|       initOffset = 2; |  | ||||||
|       initInfo = "Autre Action" |  | ||||||
|     } else if (action.action == 'haut-reve') { |  | ||||||
|       initOffset = 9; |  | ||||||
|       initInfo = "Draconic" |  | ||||||
|     } else { |  | ||||||
|       compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence); |  | ||||||
|       compNiveau = compData.system.niveau; |  | ||||||
|       initInfo = action.name + " / " + action.system.competence; |  | ||||||
|  |  | ||||||
|       if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { |  | ||||||
|         caracForInit = compData.system.carac_value; |  | ||||||
|       } else { |  | ||||||
|         caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value; |  | ||||||
|       } |  | ||||||
|       initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général  |  | ||||||
|     // Cas des créatures et entités vs personnages |  | ||||||
|     let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus); |  | ||||||
|     // Garder la trace de l'arme/compétence utilisée pour l'iniative |  | ||||||
|     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 |     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 | ||||||
|     game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo }); |  | ||||||
|  |     const init = RdDCombatManager.getInitData(actor, action) | ||||||
|  |     const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||||
|  |     const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||||
|  |  | ||||||
|  |     game.combat.rollInitRdD(combatantId, rollFormula, init); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   static getInitData(actor, action) { | ||||||
|   static _baseInitOffset(categorie, arme) { |     if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } } | ||||||
|     if (categorie == "tir") { // Offset de principe pour les armes de jet |     if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } } | ||||||
|       return 8; |     if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } } | ||||||
|  |     if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } | ||||||
|  |     if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } | ||||||
|  |  | ||||||
|  |     const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence); | ||||||
|  |     return { | ||||||
|  |       offset: RdDCombatManager.initOffset(comp?.system.categorie, action), | ||||||
|  |       info: action.name + " / " + action.system.competence, | ||||||
|  |       carac: actor.getCaracInit(comp), | ||||||
|  |       niveau: comp?.system.niveau ?? -8 | ||||||
|     } |     } | ||||||
|     if (categorie == "lancer") { // Offset de principe pour les armes de jet |   } | ||||||
|       return 7; |  | ||||||
|  |   static initOffset(categorie, arme) { | ||||||
|  |     switch (categorie) { | ||||||
|  |       case "tir": return 8 | ||||||
|  |       case "lancer": return 7 | ||||||
|  |       default: | ||||||
|  |         switch (arme.system.cac) { | ||||||
|  |           case "empoignade": return 3 | ||||||
|  |           case "pugilat": return 4 | ||||||
|  |           case "naturelle": return 4 | ||||||
|  |           default: return 5 | ||||||
|  |         } | ||||||
|     } |     } | ||||||
|     switch (arme.system.cac) { |  | ||||||
|       case "empoignade": |  | ||||||
|         return 3; |  | ||||||
|       case "pugilat": |  | ||||||
|       case "naturelle": |  | ||||||
|         return 4; |  | ||||||
|     } |  | ||||||
|     return 5; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static displayInitiativeMenu(html, combatantId) { |   static displayInitiativeMenu(html, combatantId) { | ||||||
|     console.log("Combatant ; ", combatantId); |     const combatant = game.combat.combatants.get(combatantId) | ||||||
|     const combatant = game.combat.combatants.get(combatantId); |     const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||||
|     if (!(combatant?.actor)) { |     if (actor) { | ||||||
|       ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) |       const actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||||
|       return; |       // Build the relevant submenu | ||||||
|     } |       const menuItems = actions.map(action => { | ||||||
|  |         return { | ||||||
|     let actions = RdDCombatManager.listActionsCombat(combatant); |  | ||||||
|  |  | ||||||
|     // Build the relevant submenu |  | ||||||
|     if (actions) { |  | ||||||
|       let menuItems = []; |  | ||||||
|       for (let action of actions) { |  | ||||||
|         menuItems.push({ |  | ||||||
|           name: action.system.competence, |           name: action.system.competence, | ||||||
|           icon: "<i class='fas fa-dice-d6'></i>", |           icon: "<i class='fas fa-dice-d6'></i>", | ||||||
|           callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } |           callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } | ||||||
|         }); |         } | ||||||
|  |       }) | ||||||
|  |       if (menuItems.length > 0) { | ||||||
|  |         new ContextMenu(html, ".directory-list", menuItems).render(); | ||||||
|       } |       } | ||||||
|       new ContextMenu(html, ".directory-list", menuItems).render(); |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   static listActionsActorCombatant( actor) { | ||||||
|  |     const possessions = actor.listActionsPossessions() | ||||||
|  |     const actions = possessions.length > 0 | ||||||
|  |       ? possessions | ||||||
|  |       : actor.listActionsCombat() | ||||||
|  |  | ||||||
|  |     for (let index = 0; index < actions.length; index++) { | ||||||
|  |       actions[index].index = index | ||||||
|  |     } | ||||||
|  |     return actions | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| @@ -447,11 +393,11 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static combatNouveauTour(combat) { |   static combatNouveauTour(combat) { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); |       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); | ||||||
|       if (turn?.actor) { |       if (turn?.actor) { | ||||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id); |  | ||||||
|         // TODO Playaudio for player?? |         // TODO Playaudio for player?? | ||||||
|  |         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -462,52 +408,50 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static rddCombatTarget(target, attacker) { |   static rddCombatTarget(target, attacker, attackerToken) { | ||||||
|     const defender = target?.actor; |     return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target) | ||||||
|     const defenderTokenId = target?.id; |  | ||||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) { |   static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) { | ||||||
|     const attacker = game.actors.get(attackerId); |     const attacker = game.actors.get(attackerId) | ||||||
|     let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined; |     const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined | ||||||
|  |     let defender = defenderToken?.actor; | ||||||
|     let target = undefined |     let target = undefined | ||||||
|     if (!defenderTokenId || !defender) { |     if (!defenderTokenId || !defender) { | ||||||
|       console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); |       console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); | ||||||
|       target = Targets.getTarget() |       target = Targets.getTarget() | ||||||
|       if (!target) { |       if (!target) { | ||||||
|         return; |         return | ||||||
|       } |       } | ||||||
|       defenderTokenId = target.id; |       defenderTokenId = target.id; | ||||||
|       defender = target.actor; |       defender = target.actor; | ||||||
|       if (!defenderTokenId || !defender) { |       if (!defenderTokenId || !defender) { | ||||||
|         return; |         return | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) |     return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onMsgEncaisser(msg) { |   static onMsgEncaisser(msg) { | ||||||
|     let defender = canvas.tokens.get(msg.defenderTokenId).actor; |     let defender = canvas.tokens.get(msg.defenderToken.id).actor; | ||||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM()) { |     if (Misc.isOwnerPlayer(defender)) { | ||||||
|       let attackerRoll = msg.attackerRoll; |       let attackerRoll = msg.attackerRoll; | ||||||
|       let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; |       let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; | ||||||
|  |       defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken); | ||||||
|       defender.encaisserDommages(attackerRoll, attacker); |       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id); | ||||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); |  | ||||||
|       rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); |       rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onMsgDefense(msg) { |   static onMsgDefense(msg) { | ||||||
|     let defenderToken = canvas.tokens.get(msg.defenderTokenId); |     let defenderToken = canvas.tokens.get(msg.defenderToken.id) | ||||||
|     if (defenderToken && Misc.isUniqueConnectedGM()) { |     if (defenderToken && Misc.isFirstConnectedGM()) { | ||||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); |       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) | ||||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme); |       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme) | ||||||
|       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll); |       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -515,7 +459,7 @@ export class RdDCombat { | |||||||
|   static _callJetDeVie(event) { |   static _callJetDeVie(event) { | ||||||
|     let actorId = event.currentTarget.attributes['data-actorId'].value; |     let actorId = event.currentTarget.attributes['data-actorId'].value; | ||||||
|     let tokenId = event.currentTarget.attributes['data-tokenId'].value; |     let tokenId = event.currentTarget.attributes['data-tokenId'].value; | ||||||
|     let token = canvas.tokens.placeables.find(t => t.id == tokenId) |     let token = canvas.tokens.get(tokenId) | ||||||
|     const actor = token?.actor ?? game.actors.get(actorId); |     const actor = token?.actor ?? game.actors.get(actorId); | ||||||
|     if (actor?.isOwner) { |     if (actor?.isOwner) { | ||||||
|       actor.jetDeVie(); |       actor.jetDeVie(); | ||||||
| @@ -538,6 +482,7 @@ export class RdDCombat { | |||||||
|       html.on("click", button, event => { |       html.on("click", button, event => { | ||||||
|         const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( |         const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( | ||||||
|           event.currentTarget.attributes['data-attackerId']?.value, |           event.currentTarget.attributes['data-attackerId']?.value, | ||||||
|  |           event.currentTarget.attributes['data-attackerTokenId']?.value, | ||||||
|           event.currentTarget.attributes['data-defenderTokenId']?.value); |           event.currentTarget.attributes['data-defenderTokenId']?.value); | ||||||
|         if (rddCombat) { |         if (rddCombat) { | ||||||
|           rddCombat.onEvent(button, event); |           rddCombat.onEvent(button, event); | ||||||
| @@ -553,22 +498,38 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   constructor(attacker, defender, defenderTokenId, target) { |   constructor(attacker, attackerTokenId, defender, defenderTokenId, target) { | ||||||
|     this.attacker = attacker |     this.attacker = attacker | ||||||
|     this.defender = defender |     this.defender = defender | ||||||
|     this.target = target |     this.target = target | ||||||
|     this.attackerId = this.attacker.id |     this.attackerId = this.attacker.id | ||||||
|     this.defenderId = this.defender.id |     this.defenderId = this.defender.id | ||||||
|  |     this.attackerTokenId = attackerTokenId | ||||||
|     this.defenderTokenId = defenderTokenId |     this.defenderTokenId = defenderTokenId | ||||||
|  |     this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId) | ||||||
|  |     this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static $extractAttackerTokenData(attacker, attackerTokenId) { | ||||||
|  |     const token = canvas.tokens.get(attackerTokenId); | ||||||
|  |     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static $extractDefenderTokenData(defender, defenderTokenId, target) { | ||||||
|  |     if (target) { | ||||||
|  |       return Targets.extractTokenData(target) | ||||||
|  |     } | ||||||
|  |     const token = canvas.tokens.get(defenderTokenId); | ||||||
|  |     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onEvent(button, event) { |   async onEvent(button, event) { | ||||||
|     const chatMessage = ChatUtility.getChatMessage(event); |     const chatMessage = ChatUtility.getChatMessage(event); | ||||||
|     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); |     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); | ||||||
|     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); |     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); | ||||||
|     console.log('RdDCombat', attackerRoll, defenderRoll); |     console.log('RdDCombat', attackerRoll, defenderRoll); | ||||||
|     const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value; |  | ||||||
|  |  | ||||||
|     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; |     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; | ||||||
|     const competence = event.currentTarget.attributes['data-competence']?.value; |     const competence = event.currentTarget.attributes['data-competence']?.value; | ||||||
| @@ -578,7 +539,7 @@ export class RdDCombat { | |||||||
|       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); |       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); | ||||||
|       case '#parer-button': return this.parade(attackerRoll, armeParadeId); |       case '#parer-button': return this.parade(attackerRoll, armeParadeId); | ||||||
|       case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); |       case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); | ||||||
|       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId); |       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll); | ||||||
|       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); |       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); | ||||||
|  |  | ||||||
|       case '#appel-chance-attaque': return this.attacker.rollAppelChance( |       case '#appel-chance-attaque': return this.attacker.rollAppelChance( | ||||||
| @@ -691,11 +652,11 @@ export class RdDCombat { | |||||||
|       if (this.defender.isEntite([ENTITE_BLURETTE])) { |       if (this.defender.isEntite([ENTITE_BLURETTE])) { | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, |           content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, | ||||||
|           whisper: ChatMessage.getWhisperRecipients("GM") |           whisper: ChatUtility.getGMs() | ||||||
|         }) |         }) | ||||||
|       } |       } | ||||||
|       else { |       else { | ||||||
|         const defenderToken = canvas.tokens.get(this.defenderTokenId); |         const defenderToken = canvas.tokens.get(this.defenderTokenId) | ||||||
|         const dist = this.distance(_token, defenderToken) |         const dist = this.distance(_token, defenderToken) | ||||||
|         const isVisible = this.isVisible(_token, defenderToken) |         const isVisible = this.isVisible(_token, defenderToken) | ||||||
|         const portee = this._ajustementPortee(dist, rollData.arme) |         const portee = this._ajustementPortee(dist, rollData.arme) | ||||||
| @@ -714,7 +675,7 @@ export class RdDCombat { | |||||||
|             activite: activite, |             activite: activite, | ||||||
|             total: total |             total: total | ||||||
|           }), |           }), | ||||||
|           whisper: ChatMessage.getWhisperRecipients("GM") |           whisper: ChatUtility.getGMs() | ||||||
|         }) |         }) | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -762,7 +723,7 @@ export class RdDCombat { | |||||||
|     } |     } | ||||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) |     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) | ||||||
|  |  | ||||||
|     let rollData = this._prepareAttaque(competence, arme); |     let rollData = this._prepareAttaque(competence, arme) | ||||||
|     console.log("RdDCombat.attaque >>>", rollData); |     console.log("RdDCombat.attaque >>>", rollData); | ||||||
|     if (arme) { |     if (arme) { | ||||||
|       this.attacker.verifierForceMin(arme); |       this.attacker.verifierForceMin(arme); | ||||||
| @@ -788,15 +749,18 @@ export class RdDCombat { | |||||||
|     dialog.render(true); |     dialog.render(true); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _prepareAttaque(competence, arme) { |   _prepareAttaque(competence, arme) { | ||||||
|     let rollData = { |     let rollData = { | ||||||
|       passeArme: randomID(16), |       alias: this.attacker?.getAlias(), | ||||||
|  |       passeArme: foundry.utils.randomID(16), | ||||||
|       mortalite: arme?.system.mortalite, |       mortalite: arme?.system.mortalite, | ||||||
|       competence: competence, |       competence: competence, | ||||||
|       surprise: this.attacker.getSurprise(true), |       surprise: this.attacker.getSurprise(true), | ||||||
|       surpriseDefenseur: this.defender.getSurprise(true), |       surpriseDefenseur: this.defender.getSurprise(true), | ||||||
|       targetToken: Targets.extractTokenData(this.target), |       sourceToken: this.attackerToken, | ||||||
|  |       targetToken: this.defenderToken, | ||||||
|       essais: {} |       essais: {} | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
| @@ -809,9 +773,9 @@ export class RdDCombat { | |||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
|       // sans armes: à mains nues |       // sans armes: à mains nues | ||||||
|       const niveau = competence.system.niveau; |       rollData.arme = RdDItemArme.corpsACorps(this.attacker) | ||||||
|       const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value); |       rollData.arme.system.niveau = competence.system.niveau | ||||||
|       rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init }); |       rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value); | ||||||
|     } |     } | ||||||
|     return rollData; |     return rollData; | ||||||
|   } |   } | ||||||
| @@ -838,12 +802,13 @@ export class RdDCombat { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     const choixParticuliere = await ChatMessage.create({ |     const choixParticuliere = await ChatMessage.create({ | ||||||
|       alias: this.attacker.name, |       alias: this.attacker.getAlias(), | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), |       whisper: ChatUtility.getOwners(this.attacker), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { | ||||||
|         alias: this.attacker.name, |         alias: this.attacker.getAlias(), | ||||||
|         attackerId: this.attackerId, |         attackerId: this.attackerId, | ||||||
|         defenderTokenId: this.defenderTokenId, |         attackerToken: this.attackerToken, | ||||||
|  |         defenderToken: this.defenderToken, | ||||||
|         isForce: isForce, |         isForce: isForce, | ||||||
|         isFinesse: isFinesse, |         isFinesse: isFinesse, | ||||||
|         isRapide: isRapide, |         isRapide: isRapide, | ||||||
| @@ -857,10 +822,10 @@ export class RdDCombat { | |||||||
|   async _onAttaqueNormale(attackerRoll) { |   async _onAttaqueNormale(attackerRoll) { | ||||||
|     console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); |     console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); | ||||||
|  |  | ||||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite()); |     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); | ||||||
|     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } |     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } | ||||||
|     attackerRoll.show = { |     attackerRoll.show = { | ||||||
|       cible: this.target ? this.defender.name : 'la cible', |       cible: this.defender?.getAlias() ?? 'la cible', | ||||||
|       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') |       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') | ||||||
|     } |     } | ||||||
|     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); |     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); | ||||||
| @@ -885,13 +850,13 @@ export class RdDCombat { | |||||||
|  |  | ||||||
|     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); |     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||||
|     if (essaisPrecedents) { |     if (essaisPrecedents) { | ||||||
|       mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); |       foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     // # utilisation esquive |     // # utilisation esquive | ||||||
|     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); |     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); | ||||||
|     const esquives = duplicate(this.defender.getCompetencesEsquive()) |     const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) | ||||||
|     esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); |     esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||||
|  |  | ||||||
|     const paramChatDefense = { |     const paramChatDefense = { | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
| @@ -901,7 +866,8 @@ export class RdDCombat { | |||||||
|       attacker: this.attacker, |       attacker: this.attacker, | ||||||
|       attackerId: this.attackerId, |       attackerId: this.attackerId, | ||||||
|       esquives: esquives, |       esquives: esquives, | ||||||
|       defenderTokenId: this.defenderTokenId, |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, |       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, | ||||||
|       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), |       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), | ||||||
|       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, |       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, | ||||||
| @@ -912,7 +878,7 @@ export class RdDCombat { | |||||||
|       dmg: attackerRoll.dmg, |       dmg: attackerRoll.dmg, | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       await this._chatMessageDefense(paramChatDefense, defenderRoll); |       await this._chatMessageDefense(paramChatDefense, defenderRoll); | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
| @@ -925,8 +891,8 @@ export class RdDCombat { | |||||||
|     const choixDefense = await ChatMessage.create({ |     const choixDefense = await ChatMessage.create({ | ||||||
|       // message privé: du défenseur à lui même (et aux GMs) |       // message privé: du défenseur à lui même (et aux GMs) | ||||||
|       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), |       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), | ||||||
|       alias: this.attacker.name, |       alias: this.attacker?.getAlias(), | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name), |       whisper: ChatUtility.getOwners(this.defender), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), | ||||||
|     }); |     }); | ||||||
|     // flag pour garder les jets d'attaque/defense |     // flag pour garder les jets d'attaque/defense | ||||||
| @@ -939,8 +905,9 @@ export class RdDCombat { | |||||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { |     game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
|       msg: "msg_defense", data: { |       msg: "msg_defense", data: { | ||||||
|         attackerId: this.attacker?.id, |         attackerId: this.attacker?.id, | ||||||
|  |         attackerToken: this.attackerToken, | ||||||
|         defenderId: this.defender?.id, |         defenderId: this.defender?.id, | ||||||
|         defenderTokenId: this.defenderTokenId, |         defenderToken: this.defenderToken, | ||||||
|         defenderRoll: defenderRoll, |         defenderRoll: defenderRoll, | ||||||
|         paramChatDefense: paramChatDefense, |         paramChatDefense: paramChatDefense, | ||||||
|         rollMode: true |         rollMode: true | ||||||
| @@ -949,31 +916,33 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _filterArmesParade(defender, competence) { |   _filterArmesParade(defender, competence, armeAttaque) { | ||||||
|     let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) |     let defenses = defender.items.filter(it => RdDItemArme.isParade(it)) | ||||||
|     items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round   |     defenses = foundry.utils.duplicate(defenses) | ||||||
|  |     defenses.forEach(armeDefense => { | ||||||
|  |       // Ajout du # d'utilisation ce round   | ||||||
|  |       armeDefense.nbUsage = defender.getItemUse(armeDefense.id) | ||||||
|  |       armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) | ||||||
|  |     }) | ||||||
|  |  | ||||||
|     switch (competence.system.categorie) { |     switch (competence.system.categorie) { | ||||||
|       case 'tir': |       case 'tir': | ||||||
|       case 'lancer': |       case 'lancer': | ||||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') |         return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers') | ||||||
|       default: |       default: | ||||||
|         // Le fléau ne peut être paré qu’au bouclier p115 |         return defenses.filter(armeDefense => armeDefense.typeParade != '') | ||||||
|         if (competence.name == "Fléau") { |  | ||||||
|           return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') |  | ||||||
|         } |  | ||||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item)); |  | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async _onAttaqueEchecTotal(attackerRoll) { |   async _onAttaqueEchecTotal(attackerRoll) { | ||||||
|     const choixEchecTotal = await ChatMessage.create({ |     const choixEchecTotal = await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), |       whisper: ChatUtility.getOwners(this.attacker), | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { | ||||||
|         attackerId: this.attackerId, |         attackerId: this.attackerId, | ||||||
|         attacker: this.attacker, |         attacker: this.attacker, | ||||||
|         defenderTokenId: this.defenderTokenId, |         attackerToken: this.attackerToken, | ||||||
|  |         defenderToken: this.defenderToken, | ||||||
|         essais: attackerRoll.essais |         essais: attackerRoll.essais | ||||||
|       }) |       }) | ||||||
|     }); |     }); | ||||||
| @@ -987,9 +956,9 @@ export class RdDCombat { | |||||||
|     const arme = rollData.arme; |     const arme = rollData.arme; | ||||||
|     const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); |     const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); | ||||||
|     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); |     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); | ||||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { |     ChatUtility.createChatWithRollMode( | ||||||
|       content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) |       { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) }, | ||||||
|     }); |       this.defender) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -1045,8 +1014,11 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _prepareParade(attackerRoll, armeParade, competenceParade) { |   _prepareParade(attackerRoll, armeParade, competenceParade) { | ||||||
|     let defenderRoll = { |     let defenderRoll = { | ||||||
|  |       alias: this.defender?.getAlias(), | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
|       diffLibre: attackerRoll.diffLibre, |       diffLibre: attackerRoll.diffLibre, | ||||||
|  |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|       attackerRoll: attackerRoll, |       attackerRoll: attackerRoll, | ||||||
|       competence: this.defender.getCompetence(competenceParade), |       competence: this.defender.getCompetence(competenceParade), | ||||||
|       arme: armeParade, |       arme: armeParade, | ||||||
| @@ -1069,9 +1041,9 @@ export class RdDCombat { | |||||||
|     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); |     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); | ||||||
|     if (!defenderRoll.attackerRoll.isPart) { |     if (!defenderRoll.attackerRoll.isPart) { | ||||||
|       // TODO: attaquant doit jouer résistance et peut être désarmé p132 |       // TODO: attaquant doit jouer résistance et peut être désarmé p132 | ||||||
|       ChatUtility.createChatWithRollMode(this.defender.name, { |       ChatUtility.createChatWithRollMode( | ||||||
|         content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` |         { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, | ||||||
|       }); |         this.defender) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -1099,7 +1071,7 @@ export class RdDCombat { | |||||||
|   async esquive(attackerRoll, compId, compName) { |   async esquive(attackerRoll, compId, compName) { | ||||||
|     const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) |     const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) | ||||||
|     if (esquive == undefined) { |     if (esquive == undefined) { | ||||||
|       ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName); |       ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName); | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     console.log("RdDCombat.esquive >>>", attackerRoll, esquive); |     console.log("RdDCombat.esquive >>>", attackerRoll, esquive); | ||||||
| @@ -1126,8 +1098,11 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _prepareEsquive(attackerRoll, competence) { |   _prepareEsquive(attackerRoll, competence) { | ||||||
|     let rollData = { |     let rollData = { | ||||||
|  |       alias: this.defender.getAlias(), | ||||||
|       passeArme: attackerRoll.passeArme, |       passeArme: attackerRoll.passeArme, | ||||||
|       diffLibre: attackerRoll.diffLibre, |       diffLibre: attackerRoll.diffLibre, | ||||||
|  |       attackerToken: this.attackerToken, | ||||||
|  |       defenderToken: this.defenderToken, | ||||||
|       attackerRoll: attackerRoll, |       attackerRoll: attackerRoll, | ||||||
|       competence: competence, |       competence: competence, | ||||||
|       surprise: this.defender.getSurprise(true), |       surprise: this.defender.getSurprise(true), | ||||||
| @@ -1145,9 +1120,9 @@ export class RdDCombat { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _onEsquiveParticuliere(rollData) { |   _onEsquiveParticuliere(rollData) { | ||||||
|     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); |     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); | ||||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { |     ChatUtility.createChatWithRollMode( | ||||||
|       content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" |       { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" }, | ||||||
|     }); |       this.defender); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -1269,28 +1244,28 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async encaisser(attackerRoll, defenderRoll, defenderTokenId) { |   async encaisser(attackerRoll, defenderRoll) { | ||||||
|     defenderTokenId = defenderTokenId || this.defenderTokenId; |     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll); | ||||||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId); |  | ||||||
|  |  | ||||||
|     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { |     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { | ||||||
|       this._onEchecTotal(defenderRoll); |       this._onEchecTotal(defenderRoll); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) { |     if (Misc.isOwnerPlayer(this.defender)) { | ||||||
|       attackerRoll.attackerId = this.attackerId; |       attackerRoll.attackerId = this.attackerId; | ||||||
|       attackerRoll.defenderTokenId = defenderTokenId; |       attackerRoll.defenderTokenId = this.defenderToken.id; | ||||||
|  |  | ||||||
|       await this.computeRecul(defenderRoll); |       await this.computeRecul(defenderRoll); | ||||||
|       this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); |       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken); | ||||||
|     } |     } | ||||||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas |     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas | ||||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { |       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
|         msg: "msg_encaisser", |         msg: "msg_encaisser", | ||||||
|         data: { |         data: { | ||||||
|           attackerId: this.attackerId, |           attackerId: this.attackerId, | ||||||
|           defenderTokenId: defenderTokenId, |           attackerRoll: attackerRoll, | ||||||
|           attackerRoll: attackerRoll |           attackerToken: this.attackerToken, | ||||||
|  |           defenderToken: this.defenderToken | ||||||
|         } |         } | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
| @@ -1298,27 +1273,32 @@ export class RdDCombat { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async displayActorCombatStatus(combat, actor, tokenId) { |   static async displayActorCombatStatus(combat, actor, token) { | ||||||
|     let formData = { |     if (!actor?.isActorCombat()) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|  |     const alias = token?.name ?? actor.getAlias(); | ||||||
|  |     const formData = { | ||||||
|       combatId: combat._id, |       combatId: combat._id, | ||||||
|       alias: actor.name, |       alias: alias, | ||||||
|       etatGeneral: actor.getEtatGeneral(), |       etatGeneral: actor.getEtatGeneral(), | ||||||
|       isSonne: actor.getSonne(), |       isSonne: actor.isSonne(), | ||||||
|       blessuresStatus: actor.computeResumeBlessure(), |       blessuresStatus: actor.computeResumeBlessure(), | ||||||
|       SConst: actor.getSConst(), |       SConst: actor.getSConst(), | ||||||
|       actorId: actor.id, |       actorId: actor.id, | ||||||
|       tokenId: tokenId, |       actor: actor, | ||||||
|  |       tokenId: token.id, | ||||||
|       isGrave: actor.countBlessures(it => it.isGrave()) > 0, |       isGrave: actor.countBlessures(it => it.isGrave()) > 0, | ||||||
|       isCritique: actor.countBlessures(it => it.isCritique()) > 0 |       isCritique: actor.countBlessures(it => it.isCritique()) > 0 | ||||||
|     } |     } | ||||||
|     await ChatMessage.create({ |     await ChatMessage.create({ | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), | ||||||
|       alias: actor.name |       alias: alias | ||||||
|     }); |     }) | ||||||
|     await ChatMessage.create({ |     await ChatMessage.create({ | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), |       whisper: ChatUtility.getOwners(actor), | ||||||
|       alias: actor.name |       alias: alias | ||||||
|     }); |     }) | ||||||
|   } |   } | ||||||
| } | } | ||||||
| @@ -16,6 +16,8 @@ import { RdDRollTables } from "./rdd-rolltables.js"; | |||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js"; | ||||||
| import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | ||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { TMRUtility } from "./tmr-utility.js"; | ||||||
|  | import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | ||||||
|  | import { ChatUtility } from "./chat-utility.js"; | ||||||
|  |  | ||||||
| const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | ||||||
|  |  | ||||||
| @@ -76,10 +78,11 @@ export class RdDCommands { | |||||||
|     this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); |     this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); | ||||||
|     this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); |     this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); | ||||||
|     this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" }); |     this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" }); | ||||||
|  |     this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" }); | ||||||
|  |  | ||||||
|     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); |     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); | ||||||
|     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); |     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); | ||||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); |     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" }); | ||||||
|  |  | ||||||
|     this.registerCommand({ |     this.registerCommand({ | ||||||
|       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), |       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), | ||||||
| @@ -204,26 +207,20 @@ export class RdDCommands { | |||||||
|   /* Manage chat commands */ |   /* Manage chat commands */ | ||||||
|   processChatCommand(commandLine, content = '', msg = {}) { |   processChatCommand(commandLine, content = '', msg = {}) { | ||||||
|     // Setup new message's visibility |     // Setup new message's visibility | ||||||
|     let rollMode = game.settings.get("core", "rollMode"); |     ChatUtility.applyRollMode(msg) | ||||||
|     if (["gmroll", "blindroll"].includes(rollMode)) { |     msg.type = 0; | ||||||
|       msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); |  | ||||||
|     } |  | ||||||
|     if (rollMode === "blindroll") { |  | ||||||
|       msg["blind"] = true; |  | ||||||
|     } |  | ||||||
|     msg["type"] = 0; |  | ||||||
|  |  | ||||||
|     if (!this.commandsTable) { |     if (!this.commandsTable) { | ||||||
|       this._registerCommands(); |       this._registerCommands() | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let command = commandLine[0].toLowerCase(); |     let command = commandLine[0].toLowerCase(); | ||||||
|     if (this._isCommandHandled(command)) { |     if (this._isCommandHandled(command)) { | ||||||
|       let params = commandLine.slice(1); |       let params = commandLine.slice(1); | ||||||
|       this._processCommand(this.commandsTable, command, params, content, msg); |       this._processCommand(this.commandsTable, command, params, content, msg) | ||||||
|       return true; |       return true | ||||||
|     } |     } | ||||||
|     return false; |     return false | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   _isCommandHandled(command) { |   _isCommandHandled(command) { | ||||||
| @@ -363,13 +360,14 @@ export class RdDCommands { | |||||||
|  |  | ||||||
|   async getTMRAleatoire(msg, params) { |   async getTMRAleatoire(msg, params) { | ||||||
|     if (params.length < 2) { |     if (params.length < 2) { | ||||||
|       let type = params[0]; |       let type = params[0] | ||||||
|       const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true)); |       const solvedTerrain = TMRUtility.findTMRLike(type)?.type | ||||||
|       return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`); |       if (solvedTerrain){ | ||||||
|     } |         const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == solvedTerrain) : (it => true)) | ||||||
|     else { |         return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`) | ||||||
|       return false; |       } | ||||||
|     } |     } | ||||||
|  |     return false; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async findTMR(msg, params) { |   async findTMR(msg, params) { | ||||||
| @@ -387,11 +385,11 @@ export class RdDCommands { | |||||||
|   async tableRencontres(msg, params) { |   async tableRencontres(msg, params) { | ||||||
|     if (params && params.length > 0) { |     if (params && params.length > 0) { | ||||||
|       const search = Misc.join(params, ' '); |       const search = Misc.join(params, ' '); | ||||||
|       const solvedTerrain = TMRUtility.findTMRLike(search); |       const solvedTerrain = TMRUtility.findTMRLike(search) | ||||||
|       if (solvedTerrain == undefined) { |       if (solvedTerrain == undefined) { | ||||||
|         return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search); |         return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search); | ||||||
|       } |       } | ||||||
|       return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain); |       return await game.system.rdd.rencontresTMR.chatTable(solvedTMRType.name) | ||||||
|     } |     } | ||||||
|     return false; |     return false; | ||||||
|   } |   } | ||||||
| @@ -461,14 +459,13 @@ export class RdDCommands { | |||||||
|  |  | ||||||
|       let motif = params.slice(1, params.length - 2); |       let motif = params.slice(1, params.length - 2); | ||||||
|       let name = params[params.length - 1]; |       let name = params[params.length - 1]; | ||||||
|  |       const personnages = game.actors.filter(actor => actor.isPersonnageJoueur()); | ||||||
|       if (name == undefined) { |       if (name == undefined) { | ||||||
|         for (let actor of game.actors) { |         for (let actor of personnages) { | ||||||
|           // TODO: ne plus stresser les entités de cauchemar! |  | ||||||
|           await actor.distribuerStress('stress', stress, motif); |           await actor.distribuerStress('stress', stress, motif); | ||||||
|         } |         } | ||||||
|       } else { |       } else { | ||||||
|         //console.log(stressValue, nomJoueur); |         let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character | ||||||
|         let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character |  | ||||||
|         if (actor) { |         if (actor) { | ||||||
|           await actor.distribuerStress('stress', stress, motif); |           await actor.distribuerStress('stress', stress, motif); | ||||||
|         } |         } | ||||||
| @@ -485,10 +482,13 @@ export class RdDCommands { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async tirage() { |   async tirage() { | ||||||
|     FenetreRechercheTirage.create(); |     FenetreRechercheTirage.create() | ||||||
|  |   } | ||||||
|  |   async voyage() { | ||||||
|  |     DialogFatigueVoyage.create() | ||||||
|   } |   } | ||||||
|   async sommeil() { |   async sommeil() { | ||||||
|     DialogChateauDormant.create(); |     DialogChateauDormant.create() | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,32 +1,28 @@ | |||||||
| import { Grammar } from "./grammar.js"; |  | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
|  |  | ||||||
| export class RdDConfirm { | export class RdDConfirm { | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static confirmer(options, autresActions) { |   static confirmer(options, autresActions) { | ||||||
|     options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer)); |     if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) { | ||||||
|     if (options.bypass) { |       return options.onAction() | ||||||
|       options.onAction(); |  | ||||||
|     } |     } | ||||||
|     else { |     let buttons = { | ||||||
|       let buttons = { |       "action": RdDConfirm._createButtonAction(options), | ||||||
|         "action": RdDConfirm._createButtonAction(options), |       "cancel": RdDConfirm._createButtonCancel() | ||||||
|         "cancel": RdDConfirm._createButtonCancel() |     }; | ||||||
|       }; |     if (options.settingConfirmer) { | ||||||
|       if (options.settingConfirmer) { |       buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons); | ||||||
|         buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons); |  | ||||||
|       } |  | ||||||
|       if (autresActions) { |  | ||||||
|         buttons = mergeObject(autresActions, buttons); |  | ||||||
|       } |  | ||||||
|       const dialogDetails = { |  | ||||||
|         title: options.title, |  | ||||||
|         content: options.content, |  | ||||||
|         default: "cancel", |  | ||||||
|         buttons: buttons |  | ||||||
|       }; |  | ||||||
|       new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true); |  | ||||||
|     } |     } | ||||||
|  |     if (autresActions) { | ||||||
|  |       buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false }); | ||||||
|  |     } | ||||||
|  |     const dialogDetails = { | ||||||
|  |       title: options.title, | ||||||
|  |       content: options.content, | ||||||
|  |       default: "cancel", | ||||||
|  |       buttons: buttons | ||||||
|  |     }; | ||||||
|  |     new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _createButtonCancel() { |   static _createButtonCancel() { | ||||||
|   | |||||||
| @@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js"; | |||||||
| import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
|  |  | ||||||
| function img(src) { | const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => { | ||||||
|   return `<img src="${src}" class="dice-img" />` |  | ||||||
| } |  | ||||||
|  |  | ||||||
| function iconHeure(heure) { |  | ||||||
|   if (heure < 10) { |   if (heure < 10) { | ||||||
|     heure = '0' + heure; |     heure = '0' + heure; | ||||||
|   } |   } | ||||||
|   return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp` |   return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />` | ||||||
| } | }) | ||||||
| const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it)); |  | ||||||
|  |  | ||||||
| const imgSigneDragon = img(imagesHeures[4]); | const imgSigneDragon = imgHeures[4] | ||||||
|  |  | ||||||
| /** De pour les jets de rencontre */ | /** De pour les jets de rencontre */ | ||||||
| export class DeTMR extends Die { | export class DeTMR extends Die { | ||||||
| @@ -25,7 +20,7 @@ export class DeTMR extends Die { | |||||||
|     return { |     return { | ||||||
|       type: "dt", |       type: "dt", | ||||||
|       font: "HeuresDraconiques", |       font: "HeuresDraconiques", | ||||||
|       fontScale: 0.7, |       fontScale: 0.8, | ||||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], |       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||||
|       system: system |       system: system | ||||||
|     } |     } | ||||||
| @@ -36,14 +31,14 @@ export class DeTMR extends Die { | |||||||
|     super(termData); |     super(termData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async evaluate() { |   async evaluate(options) { | ||||||
|     super.evaluate(); |     await super.evaluate(options) | ||||||
|     this.explode("x=8"); |     await this.reroll('r=8', { recursive: true }) | ||||||
|     return this; |     return this; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   get total() { |   get total() { | ||||||
|     return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); |     return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getResultLabel(diceTerm) { |   getResultLabel(diceTerm) { | ||||||
| @@ -56,13 +51,14 @@ export class DeTMR extends Die { | |||||||
|  |  | ||||||
| /** DeDraconique pour le D8 sans limite avec 8=>0 */ | /** DeDraconique pour le D8 sans limite avec 8=>0 */ | ||||||
| export class DeDraconique extends Die { | export class DeDraconique extends Die { | ||||||
|  |   /** @override */ | ||||||
|   static DENOMINATION = "r"; |   static DENOMINATION = "r"; | ||||||
|  |  | ||||||
|   static diceSoNiceData(system) { |   static diceSoNiceData(system) { | ||||||
|     return { |     return { | ||||||
|       type: "dr", |       type: "dr", | ||||||
|       font: "HeuresDraconiques", |       font: "HeuresDraconiques", | ||||||
|       fontScale: 0.7, |       fontScale: 0.8, | ||||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], |       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||||
|       system: system |       system: system | ||||||
|     } |     } | ||||||
| @@ -73,9 +69,9 @@ export class DeDraconique extends Die { | |||||||
|     super(termData); |     super(termData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async evaluate() { |   async evaluate(options) { | ||||||
|     super.evaluate(); |     await super.evaluate(options); | ||||||
|     this.explode("x=7"); |     await this.explode("x=7"); | ||||||
|     return this; |     return this; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -85,7 +81,7 @@ export class DeDraconique extends Die { | |||||||
|  |  | ||||||
|   getResultLabel(diceTerm) { |   getResultLabel(diceTerm) { | ||||||
|     switch (diceTerm.result) { |     switch (diceTerm.result) { | ||||||
|       case 7: return imgSigneDragon; |       case 7: return imgSigneDragon | ||||||
|       case 8: return '0'; |       case 8: return '0'; | ||||||
|     } |     } | ||||||
|     return diceTerm.result.toString(); |     return diceTerm.result.toString(); | ||||||
| @@ -102,6 +98,7 @@ export class DeHeure extends Die { | |||||||
|     return { |     return { | ||||||
|       type: "dh", |       type: "dh", | ||||||
|       font: "HeuresDraconiques", |       font: "HeuresDraconiques", | ||||||
|  |       fontScale: 1.2, | ||||||
|       labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], |       labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], | ||||||
|       system: system |       system: system | ||||||
|     } |     } | ||||||
| @@ -113,15 +110,15 @@ export class DeHeure extends Die { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   getResultLabel(diceTerm) { |   getResultLabel(diceTerm) { | ||||||
|     return img(imagesHeures[diceTerm.result - 1]); |     return imgHeures[diceTerm.result - 1] | ||||||
|   } |   } | ||||||
| } | } | ||||||
|  |  | ||||||
| export class RdDDice { | export class RdDDice { | ||||||
|   static init() { |   static init() { | ||||||
|     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR; |     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR | ||||||
|     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; |     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique | ||||||
|     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; |     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static onReady() { |   static onReady() { | ||||||
| @@ -132,13 +129,25 @@ export class RdDDice { | |||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static diceSoNiceReady(dice3d) { | ||||||
|  |     dice3d.DiceFactory.systems.keys().forEach(system => { | ||||||
|  |       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); | ||||||
|  |       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); | ||||||
|  |       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async rollHeure(options = { showDice: HIDE_DICE }) { | ||||||
|  |     return await RdDDice.rollTotal("1dh", options) - 1 | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { |   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { | ||||||
|     return (await RdDDice.roll(formula, options)).total; |     return (await RdDDice.roll(formula, options)).total; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { |   static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { | ||||||
|     const roll = new Roll(RdDDice._formulaOrFake(formula, options)); |     const roll = new Roll(RdDDice._formulaOrFake(formula, options)); | ||||||
|     await roll.evaluate({ async: true }); |     await roll.evaluate(); | ||||||
|     await this.showDiceSoNice(roll, options); |     await this.showDiceSoNice(roll, options); | ||||||
|     return roll; |     return roll; | ||||||
|   } |   } | ||||||
| @@ -151,21 +160,13 @@ export class RdDDice { | |||||||
|     return array[roll - 1]; |     return array[roll - 1]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static diceSoNiceReady(dice3d) { |  | ||||||
|     for (const system of Object.keys(dice3d.DiceFactory.systems)) { |  | ||||||
|       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); |  | ||||||
|       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); |  | ||||||
|       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async showDiceSoNice(roll, options) { |   static async showDiceSoNice(roll, options) { | ||||||
|     if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { |     if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     let { whisper, blind } = RdDDice._getWhisperBlind(options); |     let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode); | ||||||
|     if (options.forceDiceResult?.total) { |     if (options.forceDiceResult?.total) { | ||||||
|       let terms = await RdDDice._getForcedTerms(options); |       let terms = await RdDDice._getForcedTerms(options); | ||||||
|       if (terms) { |       if (terms) { | ||||||
| @@ -216,27 +217,7 @@ export class RdDDice { | |||||||
|  |  | ||||||
|   static async fakeD10(faces) { |   static async fakeD10(faces) { | ||||||
|     let roll = new Roll(`1d${faces}`); |     let roll = new Roll(`1d${faces}`); | ||||||
|     await roll.evaluate({ async: true }); |     await roll.evaluate(); | ||||||
|     return roll.total; |     return roll.total; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _getWhisperBlind(options) { |  | ||||||
|     let whisper = undefined; |  | ||||||
|     let blind = false; |  | ||||||
|     let rollMode = options.rollMode ?? game.settings.get("core", "rollMode"); |  | ||||||
|     switch (rollMode) { |  | ||||||
|       case "blindroll": //GM only |  | ||||||
|         blind = true; |  | ||||||
|       case "gmroll": //GM + rolling player |  | ||||||
|         whisper = ChatUtility.getUsers(user => user.isGM); |  | ||||||
|         break; |  | ||||||
|       case "roll": //everybody |  | ||||||
|         whisper = ChatUtility.getUsers(user => user.active); |  | ||||||
|         break; |  | ||||||
|       case "selfroll": |  | ||||||
|         whisper = [game.user.id]; |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     return { whisper, blind }; |  | ||||||
|   } |  | ||||||
| } | } | ||||||
| @@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | |||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js"; | ||||||
| import { STATUSES } from "./settings/status-effects.js"; | import { STATUSES } from "./settings/status-effects.js"; | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
|  |  | ||||||
| @@ -92,23 +92,23 @@ export class RdDEmpoignade { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static isEmpoignadeEnCours(actor) { |   static isEmpoignadeEnCours(actor) { | ||||||
|     return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0) |     return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getEmpoignadeById(actor, id) { |   static getEmpoignadeById(actor, id) { | ||||||
|     let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id) |     let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||||
|     return emp && duplicate(emp) || undefined; |     return emp && foundry.utils.duplicate(emp) || undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static getEmpoignade(attacker, defender) { |   static getEmpoignade(attacker, defender) { | ||||||
|     let emp = attacker.itemTypes[TYPES.empoignade].find(it => |     let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it => | ||||||
|       (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) || |       (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) || | ||||||
|       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) |       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) | ||||||
|     ) |     ) | ||||||
|     if (emp) { |     if (emp) { | ||||||
|       return duplicate(emp); |       return foundry.utils.duplicate(emp); | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
| @@ -158,9 +158,12 @@ export class RdDEmpoignade { | |||||||
|     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) |     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) | ||||||
|     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) |     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) | ||||||
|     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { |     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { | ||||||
|       ChatUtility.createChatWithRollMode(attacker.name, { |       ChatUtility.createChatWithRollMode( | ||||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) |         { | ||||||
|       }) |           content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) | ||||||
|  |         }, | ||||||
|  |         attacker | ||||||
|  |       ) | ||||||
|     } else { |     } else { | ||||||
|       await this.onAttaqueEmpoignadeValidee(attacker, defender) |       await this.onAttaqueEmpoignadeValidee(attacker, defender) | ||||||
|     } |     } | ||||||
| @@ -213,7 +216,7 @@ export class RdDEmpoignade { | |||||||
|       competence: attacker.getCompetenceCorpsACorps() |       competence: attacker.getCompetenceCorpsACorps() | ||||||
|     } |     } | ||||||
|     const msg = await ChatMessage.create({ |     const msg = await ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name), |       whisper: ChatUtility.getOwners(attacker), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) | ||||||
|     }) |     }) | ||||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); |     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||||
| @@ -248,7 +251,7 @@ export class RdDEmpoignade { | |||||||
|     if (rollData.rolled.isPart) { |     if (rollData.rolled.isPart) { | ||||||
|       rollData.particuliere = "finesse"; |       rollData.particuliere = "finesse"; | ||||||
|     } |     } | ||||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html'); |     let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html'); | ||||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); |     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -267,7 +270,7 @@ export class RdDEmpoignade { | |||||||
|       return |       return | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     empoignade = duplicate(empoignade) |     empoignade = foundry.utils.duplicate(empoignade) | ||||||
|     let defenderRoll = { |     let defenderRoll = { | ||||||
|       mode, attacker, defender, empoignade, attackerRoll, |       mode, attacker, defender, empoignade, attackerRoll, | ||||||
|       diffLibre: attackerRoll.diffLibre, |       diffLibre: attackerRoll.diffLibre, | ||||||
| @@ -300,7 +303,7 @@ export class RdDEmpoignade { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async $onRollContrerLiberer(rollData) { |   static async $onRollContrerLiberer(rollData) { | ||||||
|     let empoignade = rollData.empoignade |     let empoignade = rollData.empoignade | ||||||
|      |  | ||||||
|     if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) { |     if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) { | ||||||
|       empoignade.system.pointsemp++ |       empoignade.system.pointsemp++ | ||||||
|       RdDEmpoignade.$updateEtatEmpoignade(empoignade) |       RdDEmpoignade.$updateEtatEmpoignade(empoignade) | ||||||
| @@ -309,7 +312,7 @@ export class RdDEmpoignade { | |||||||
|       empoignade.system.pointsemp-- |       empoignade.system.pointsemp-- | ||||||
|       RdDEmpoignade.$updateEtatEmpoignade(empoignade) |       RdDEmpoignade.$updateEtatEmpoignade(empoignade) | ||||||
|     } |     } | ||||||
|      |  | ||||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html') |     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html') | ||||||
|     if (empoignade.system.pointsemp >= 2) { |     if (empoignade.system.pointsemp >= 2) { | ||||||
|       let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html'); |       let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html'); | ||||||
| @@ -427,7 +430,7 @@ export class RdDEmpoignade { | |||||||
|       name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, |       name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, | ||||||
|       type: 'empoignade', |       type: 'empoignade', | ||||||
|       img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", |       img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||||
|       system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } |       system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } | ||||||
|     }, |     }, | ||||||
|       { |       { | ||||||
|         temporary: true |         temporary: true | ||||||
|   | |||||||
| @@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | |||||||
| export class RdDHerbes extends Item { | export class RdDHerbes extends Item { | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async initializeHerbes() { |   static async onReady() { | ||||||
|     this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin'); |     this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin'); | ||||||
|     this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos'); |     this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos'); | ||||||
|   } |   } | ||||||
| @@ -28,9 +28,9 @@ export class RdDHerbes extends Item { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async addPotionFormData(formData) { |   static calculFormData(formData, item) { | ||||||
|     formData.isSoins = formData.system.categorie.includes('Soin'); |     formData.isSoins = item.system.categorie.includes('Soin'); | ||||||
|     formData.isRepos = formData.system.categorie.includes('Repos'); |     formData.isRepos = item.system.categorie.includes('Repos'); | ||||||
|     if (formData.isSoins) { |     if (formData.isSoins) { | ||||||
|       RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12); |       RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12); | ||||||
|     } |     } | ||||||
| @@ -40,7 +40,7 @@ export class RdDHerbes extends Item { | |||||||
|     formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12); |     formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12); | ||||||
|     formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7); |     formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7); | ||||||
|     formData.dateActuelle = game.system.rdd.calendrier.dateCourante(); |     formData.dateActuelle = game.system.rdd.calendrier.dateCourante(); | ||||||
|     formData.enchantement = RdDTimestamp.splitIndexDate(formData.system.prdate); |     formData.enchantement = RdDTimestamp.splitIndexDate(item.system.prdate); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -1,6 +1,6 @@ | |||||||
| import { RdDItemArme } from "./item-arme.js"; | import { RdDItemArme } from "./item-arme.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
|  |  | ||||||
| export class RdDHotbar { | export class RdDHotbar { | ||||||
|  |  | ||||||
| @@ -35,7 +35,7 @@ export class RdDHotbar { | |||||||
|  |  | ||||||
|   static async addToHotbar(item, slot) { |   static async addToHotbar(item, slot) { | ||||||
|     switch (item?.type ?? '') { |     switch (item?.type ?? '') { | ||||||
|       case TYPES.arme: |       case ITEM_TYPES.arme: | ||||||
|         { |         { | ||||||
|           // Les armes peuvent avoir plusieurs usages |           // Les armes peuvent avoir plusieurs usages | ||||||
|           if (item.system.competence != '') { |           if (item.system.competence != '') { | ||||||
| @@ -54,12 +54,12 @@ export class RdDHotbar { | |||||||
|           } |           } | ||||||
|         } |         } | ||||||
|         return |         return | ||||||
|       case TYPES.competencecreature: |       case ITEM_TYPES.competencecreature: | ||||||
|         const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence'; |         const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence'; | ||||||
|         await this.createItemMacro(item, slot, categorie) |         await this.createItemMacro(item, slot, categorie) | ||||||
|         return |         return | ||||||
|       default: |       default: | ||||||
|       case TYPES.competence: |       case ITEM_TYPES.competence: | ||||||
|         await this.createItemMacro(item, slot++, 'competence') |         await this.createItemMacro(item, slot++, 'competence') | ||||||
|         if (item.isCorpsACorps()) { |         if (item.isCorpsACorps()) { | ||||||
|           await this.createItemMacro(item, slot++, 'pugilat') |           await this.createItemMacro(item, slot++, 'pugilat') | ||||||
| @@ -79,8 +79,7 @@ export class RdDHotbar { | |||||||
|    * Actor     - open actor sheet |    * Actor     - open actor sheet | ||||||
|    * Journal   - open journal sheet |    * Journal   - open journal sheet | ||||||
|    */ |    */ | ||||||
|   static initDropbar() { |   static initHooks() { | ||||||
|  |  | ||||||
|     Hooks.on('hotbarDrop', (bar, documentData, slot) => { |     Hooks.on('hotbarDrop', (bar, documentData, slot) => { | ||||||
|  |  | ||||||
|       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill |       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill | ||||||
| @@ -88,9 +87,9 @@ export class RdDHotbar { | |||||||
|         const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid) |         const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid) | ||||||
|         console.log('DROP', documentData, item) |         console.log('DROP', documentData, item) | ||||||
|         switch (item?.type) { |         switch (item?.type) { | ||||||
|           case TYPES.arme: |           case ITEM_TYPES.arme: | ||||||
|           case TYPES.competence: |           case ITEM_TYPES.competence: | ||||||
|           case TYPES.competencecreature: |           case ITEM_TYPES.competencecreature: | ||||||
|             this.addToHotbar(item, slot) |             this.addToHotbar(item, slot) | ||||||
|             return false |             return false | ||||||
|         } |         } | ||||||
| @@ -116,19 +115,19 @@ export class RdDHotbar { | |||||||
|  |  | ||||||
|     // Trigger the item roll |     // Trigger the item roll | ||||||
|     switch (item.type) { |     switch (item.type) { | ||||||
|       case TYPES.arme: |       case ITEM_TYPES.arme: | ||||||
|         return actor.rollArme(item, categorieArme); |         return actor.rollArme(item, categorieArme); | ||||||
|       case TYPES.competence: |       case ITEM_TYPES.competence: | ||||||
|         if (item.isCorpsACorps()) { |         if (item.isCorpsACorps()) { | ||||||
|           switch (categorieArme) { |           switch (categorieArme) { | ||||||
|             case 'pugilat': |             case 'pugilat': | ||||||
|               return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence'); |               return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence'); | ||||||
|             case 'empoignade': |             case 'empoignade': | ||||||
|               return actor.rollArme(RdDItemArme.empoignade(actor), 'competence'); |               return actor.rollArme(RdDItemArme.empoignade(actor), 'competence'); | ||||||
|           } |           } | ||||||
|         } |         } | ||||||
|         return actor.rollCompetence(item); |         return actor.rollCompetence(item); | ||||||
|       case TYPES.competencecreature: |       case ITEM_TYPES.competencecreature: | ||||||
|         return item.system.iscombat && !item.system.isparade |         return item.system.iscombat && !item.system.isparade | ||||||
|           ? actor.rollArme(item, categorieArme) |           ? actor.rollArme(item, categorieArme) | ||||||
|           : actor.rollCompetence(item); |           : actor.rollCompetence(item); | ||||||
|   | |||||||
| @@ -1,69 +1,76 @@ | |||||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js" | ||||||
| import { Migrations } from './migrations.js'; | import { Migrations } from './migrations.js' | ||||||
|  |  | ||||||
| import { RdDUtility } from "./rdd-utility.js"; | import { RdDUtility } from "./rdd-utility.js" | ||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { TMRUtility } from "./tmr-utility.js" | ||||||
| import { TMRRencontres } from "./tmr-rencontres.js"; | import { TMRRencontres } from "./tmr-rencontres.js" | ||||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | import { RdDCalendrier } from "./time/rdd-calendrier.js" | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js" | ||||||
| import { DialogChronologie } from "./dialog-chronologie.js"; | import { DialogChronologie } from "./dialog-chronologie.js" | ||||||
|  |  | ||||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | import { RdDResolutionTable } from "./rdd-resolution-table.js" | ||||||
| import { RdDTokenHud } from "./rdd-token-hud.js"; | import { RdDTokenHud } from "./rdd-token-hud.js" | ||||||
| import { RdDCommands } from "./rdd-commands.js"; | import { RdDCommands } from "./rdd-commands.js" | ||||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"; | import { RdDCombatManager, RdDCombat } from "./rdd-combat.js" | ||||||
| import { ChatUtility } from "./chat-utility.js"; | import { ChatUtility } from "./chat-utility.js" | ||||||
| import { StatusEffects } from "./settings/status-effects.js"; | import { StatusEffects } from "./settings/status-effects.js" | ||||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"; | import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js" | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js" | ||||||
| import { RdDHotbar } from "./rdd-hotbar-drop.js" | import { RdDHotbar } from "./rdd-hotbar-drop.js" | ||||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js"; | import { EffetsDraconiques } from "./tmr/effets-draconiques.js" | ||||||
| import { RdDHerbes } from "./rdd-herbes.js"; | import { RdDHerbes } from "./rdd-herbes.js" | ||||||
| import { RdDDice } from "./rdd-dice.js"; | import { RdDDice } from "./rdd-dice.js" | ||||||
| import { RdDPossession } from "./rdd-possession.js"; | import { RdDPossession } from "./rdd-possession.js" | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js" | ||||||
|  |  | ||||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | import { SystemCompendiums } from "./settings/system-compendiums.js" | ||||||
| import { Environnement } from "./environnement.js"; | import { Environnement } from "./environnement.js" | ||||||
|  |  | ||||||
| import { RdDActor } from "./actor.js"; | import { RdDActor } from "./actor.js" | ||||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | import { RdDBaseActor } from "./actor/base-actor.js" | ||||||
| import { RdDCommerce } from "./actor/commerce.js"; | import { RdDCommerce } from "./actor/commerce.js" | ||||||
| import { RdDEntite } from "./actor/entite.js"; | import { RdDEntite } from "./actor/entite.js" | ||||||
| import { RdDVehicule } from "./actor/vehicule.js"; | import { RdDVehicule } from "./actor/vehicule.js" | ||||||
| import { RdDActorSheet } from "./actor-sheet.js"; | import { RdDActorSheet } from "./actor-sheet.js" | ||||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js"; | import { RdDCommerceSheet } from "./actor/commerce-sheet.js" | ||||||
| import { RdDCreatureSheet } from "./actor/creature-sheet.js"; | import { RdDCreatureSheet } from "./actor/creature-sheet.js" | ||||||
| import { RdDActorEntiteSheet } from "./actor/entite-sheet.js"; | import { RdDActorEntiteSheet } from "./actor/entite-sheet.js" | ||||||
| import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js"; | import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js" | ||||||
|  |  | ||||||
| import { RdDItem } from "./item.js"; | import { RdDItem } from "./item.js" | ||||||
| import { RdDItemBlessure } from "./item/blessure.js"; | import { RdDItemBlessure } from "./item/blessure.js" | ||||||
| import { RdDItemService } from "./item/service.js"; | import { RdDItemService } from "./item/service.js" | ||||||
| import { RdDItemMaladie } from "./item/maladie.js"; | import { RdDItemMaladie } from "./item/maladie.js" | ||||||
| import { RdDItemPoison } from "./item/poison.js"; | import { RdDItemPoison } from "./item/poison.js" | ||||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js"; | import { RdDItemSigneDraconique } from "./item/signedraconique.js" | ||||||
| import { RdDItemQueue } from "./item/queue.js"; | import { RdDItemQueue } from "./item/queue.js" | ||||||
| import { RdDItemOmbre } from "./item/ombre.js"; | import { RdDItemOmbre } from "./item/ombre.js" | ||||||
| import { RdDItemSouffle } from "./item/souffle.js"; | import { RdDItemSouffle } from "./item/souffle.js" | ||||||
| import { RdDRencontre } from "./item/rencontre.js"; | import { RdDRencontre } from "./item/rencontre.js" | ||||||
|  |  | ||||||
| import { RdDItemSheet } from "./item-sheet.js"; | import { RdDItemSheet } from "./item-sheet.js" | ||||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"; | import { RdDBlessureItemSheet } from "./item/sheet-blessure.js" | ||||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js"; | import { RdDServiceItemSheet } from "./item/sheet-service.js" | ||||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"; | import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js" | ||||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"; | import { RdDHerbeItemSheet } from "./item/sheet-herbe.js" | ||||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js"; | import { RdDPlanteItemSheet } from "./item/sheet-plante.js" | ||||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"; | import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js" | ||||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js"; | import { RdDFauneItemSheet } from "./item/sheet-faune.js" | ||||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"; | import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js" | ||||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"; | import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js" | ||||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"; | import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" | ||||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js"; | import { AppAstrologie } from "./sommeil/app-astrologie.js" | ||||||
| import { RdDItemArmure } from "./item/armure.js"; | import { RdDItemArmure } from "./item/armure.js" | ||||||
| import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"; | import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" | ||||||
| import { RdDCreature } from "./actor/creature.js"; | import { RdDCreature } from "./actor/creature.js" | ||||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js"; | import { RdDTMRDialog } from "./rdd-tmr-dialog.js" | ||||||
|  | import { OptionsAvancees } from "./settings/options-avancees.js" | ||||||
|  | import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" | ||||||
|  | import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js" | ||||||
|  | import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js" | ||||||
|  | import { RdDStatBlockParser } from "./apps/rdd-import-stats.js" | ||||||
|  | import { RdDItemSort } from "./item-sort.js" | ||||||
|  | import { RdDItemTete } from "./item/tete.js" | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * RdD system |  * RdD system | ||||||
| @@ -76,12 +83,14 @@ export class SystemReveDeDragon { | |||||||
|     const system = new SystemReveDeDragon() |     const system = new SystemReveDeDragon() | ||||||
|     Hooks.once('init', async () => await system.onInit()) |     Hooks.once('init', async () => await system.onInit()) | ||||||
|     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) |     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) | ||||||
|     Hooks.once('ready', () => system.onReady()) |     Hooks.once('ready', async () => await system.onReady()) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor() { |   constructor() { | ||||||
|     this.RdDUtility = RdDUtility; |     this.config = RDD_CONFIG | ||||||
|     this.RdDHotbar = RdDHotbar; |     this.RdDUtility = RdDUtility | ||||||
|  |     this.RdDHotbar = RdDHotbar | ||||||
|  |     this.RdDStatBlockParser = RdDStatBlockParser | ||||||
|     this.itemClasses = { |     this.itemClasses = { | ||||||
|       armure: RdDItemArmure, |       armure: RdDItemArmure, | ||||||
|       blessure: RdDItemBlessure, |       blessure: RdDItemBlessure, | ||||||
| @@ -89,6 +98,7 @@ export class SystemReveDeDragon { | |||||||
|       ombre: RdDItemOmbre, |       ombre: RdDItemOmbre, | ||||||
|       poison: RdDItemPoison, |       poison: RdDItemPoison, | ||||||
|       queue: RdDItemQueue, |       queue: RdDItemQueue, | ||||||
|  |       tete: RdDItemTete, | ||||||
|       rencontre: RdDRencontre, |       rencontre: RdDRencontre, | ||||||
|       service: RdDItemService, |       service: RdDItemService, | ||||||
|       signedraconique: RdDItemSigneDraconique, |       signedraconique: RdDItemSigneDraconique, | ||||||
| @@ -107,42 +117,52 @@ export class SystemReveDeDragon { | |||||||
|   /*  Foundry VTT Initialization                  */ |   /*  Foundry VTT Initialization                  */ | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onInit() { |   async onInit() { | ||||||
|     game.system.rdd = this; |     game.system.rdd = this | ||||||
|     this.AppAstrologie = AppAstrologie; |     this.AppAstrologie = AppAstrologie | ||||||
|  |  | ||||||
|  |     console.log(`Initializing Reve de Dragon System Settings`) | ||||||
|     console.log(`Initializing Reve de Dragon System`); |  | ||||||
|  |  | ||||||
|     // preload handlebars templates |     // preload handlebars templates | ||||||
|     RdDUtility.preloadHandlebarsTemplates(); |     RdDUtility.preloadHandlebarsTemplates() | ||||||
|  |     AppPersonnageAleatoire.preloadHandlebars() | ||||||
|  |     RdDItemSort.preloadHandlebars() | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     this.initSystemSettings(); |     ReglesOptionnelles.initSettings() | ||||||
|  |     OptionsAvancees.initSettings() | ||||||
|  |     AutoAdjustDarkness.initSettings() | ||||||
|  |     RdDTimestamp.initSettings() | ||||||
|  |     RdDCalendrier.initSettings() | ||||||
|  |     SystemCompendiums.initSettings() | ||||||
|  |     DialogChronologie.initSettings() | ||||||
|  |     RdDTMRDialog.initSettings() | ||||||
|  |     Environnement.initSettings() | ||||||
|  |  | ||||||
|  |     this.initSettings() | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // Set an initiative formula for the system  |     // Set an initiative formula for the system  | ||||||
|     CONFIG.Combat.initiative = { |     CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 } | ||||||
|       formula: "1+(1d6/10)", |  | ||||||
|       decimals: 2 |  | ||||||
|     }; |  | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|  |     console.log(`Initializing Reve de Dragon Socket handlers`) | ||||||
|     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { |     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { | ||||||
|       console.log(">>>>> MSG RECV", sockmsg); |       console.log(">>>>> MSG RECV", sockmsg) | ||||||
|       try { |       try { | ||||||
|         RdDUtility.onSocketMessage(sockmsg); |         RdDUtility.onSocketMessage(sockmsg) | ||||||
|         RdDCombat.onSocketMessage(sockmsg); |         RdDCombat.onSocketMessage(sockmsg) | ||||||
|         ChatUtility.onSocketMessage(sockmsg); |         ChatUtility.onSocketMessage(sockmsg) | ||||||
|         RdDBaseActor.onSocketMessage(sockmsg); |         RdDBaseActor.onSocketMessage(sockmsg) | ||||||
|       } catch (e) { |       } catch (e) { | ||||||
|         console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e) |         console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e) | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // Define custom Entity classes |     // Define custom Entity classes | ||||||
|     CONFIG.Actor.documentClass = RdDBaseActor; |     console.log(`Initializing Reve de Dragon Documents`) | ||||||
|     CONFIG.Item.documentClass = RdDItem; |     CONFIG.Actor.documentClass = RdDBaseActor | ||||||
|  |     CONFIG.Item.documentClass = RdDItem | ||||||
|     CONFIG.RDD = { |     CONFIG.RDD = { | ||||||
|       resolutionTable: RdDResolutionTable.resolutionTable, |       resolutionTable: RdDResolutionTable.resolutionTable, | ||||||
|       carac_array: RdDUtility.getCaracArray(), |       carac_array: RdDUtility.getCaracArray(), | ||||||
| @@ -152,30 +172,31 @@ export class SystemReveDeDragon { | |||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // Register sheet application classes |     // Register sheet application classes | ||||||
|     Actors.unregisterSheet("core", ActorSheet); |     Actors.unregisterSheet("core", ActorSheet) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }) | ||||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }); |     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }) | ||||||
|     Items.unregisterSheet("core", ItemSheet); |     Items.unregisterSheet("core", ItemSheet) | ||||||
|  |     await RdDActorExportSheet.init() | ||||||
|  |  | ||||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet); |     RdDItemSheet.register(RdDSigneDraconiqueItemSheet) | ||||||
|     RdDItemSheet.register(RdDRencontreItemSheet); |     RdDItemSheet.register(RdDRencontreItemSheet) | ||||||
|     RdDItemSheet.register(RdDConteneurItemSheet); |     RdDItemSheet.register(RdDConteneurItemSheet) | ||||||
|     RdDItemSheet.register(RdDHerbeItemSheet); |     RdDItemSheet.register(RdDHerbeItemSheet) | ||||||
|     RdDItemSheet.register(RdDFauneItemSheet); |     RdDItemSheet.register(RdDFauneItemSheet) | ||||||
|     RdDItemSheet.register(RdDPlanteItemSheet); |     RdDItemSheet.register(RdDPlanteItemSheet) | ||||||
|     RdDItemSheet.register(RdDIngredientItemSheet); |     RdDItemSheet.register(RdDIngredientItemSheet) | ||||||
|     RdDItemSheet.register(RdDServiceItemSheet); |     RdDItemSheet.register(RdDServiceItemSheet) | ||||||
|     RdDItemSheet.register(RdDBlessureItemSheet); |     RdDItemSheet.register(RdDBlessureItemSheet) | ||||||
|  |  | ||||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { |     Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { | ||||||
|       types: [ |       types: [ | ||||||
|         "objet", "arme", "armure", "livre", "potion", "munition", |         "objet", "arme", "armure", "livre", "potion", "munition", | ||||||
|         "monnaie", "nourritureboisson", "gemme", |         "monnaie", "nourritureboisson", "gemme", | ||||||
|       ], makeDefault: true |       ], makeDefault: true | ||||||
|     }); |     }) | ||||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { |     Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { | ||||||
|       types: [ |       types: [ | ||||||
|         "competence", "competencecreature", |         "competence", "competencecreature", | ||||||
| @@ -184,34 +205,29 @@ export class SystemReveDeDragon { | |||||||
|         "nombreastral", "tache", "maladie", "poison", "possession", |         "nombreastral", "tache", "maladie", "poison", "possession", | ||||||
|         "tarot", "extraitpoetique", "empoignade" |         "tarot", "extraitpoetique", "empoignade" | ||||||
|       ], makeDefault: true |       ], makeDefault: true | ||||||
|     }); |     }) | ||||||
|     CONFIG.Combat.documentClass = RdDCombatManager; |  | ||||||
|  |  | ||||||
|     // préparation des différents modules |     // préparation des différents modules | ||||||
|     AutoAdjustDarkness.init(); |     console.log(`Initializing Reve de Dragon Hooks and handlers`) | ||||||
|     RdDTimestamp.init(); |     CONFIG.Combat.documentClass = RdDCombatManager | ||||||
|     RdDCalendrier.init(); |     ChatUtility.init() | ||||||
|     SystemCompendiums.init(); |     RdDUtility.initHooks() | ||||||
|     DialogChronologie.init(); |     RdDDice.init() | ||||||
|     ReglesOptionnelles.init(); |     RdDCommands.init() | ||||||
|     RdDUtility.init(); |     RdDCombatManager.init() | ||||||
|     RdDDice.init(); |     RdDTokenHud.init() | ||||||
|     RdDCommands.init(); |     RdDBaseActor.init() | ||||||
|     RdDCombatManager.init(); |     RdDCompendiumOrganiser.init() | ||||||
|     RdDTokenHud.init(); |  | ||||||
|     RdDBaseActor.init(); |  | ||||||
|     RdDCompendiumOrganiser.init(); |  | ||||||
|     EffetsDraconiques.init() |     EffetsDraconiques.init() | ||||||
|     TMRUtility.init(); |     TMRUtility.init() | ||||||
|     await RdDTMRDialog.init() |     RdDHotbar.initHooks() | ||||||
|     RdDHotbar.initDropbar(); |     RdDPossession.init() | ||||||
|     RdDPossession.init(); |     TMRRencontres.init() | ||||||
|     TMRRencontres.init(); |     ExportScriptarium.init() | ||||||
|     Environnement.init(); |  | ||||||
|  |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   initSystemSettings() { |   initSettings() { | ||||||
|  |     // TODO: déplacer vers les modules correspondants | ||||||
|     game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { |     game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { | ||||||
|       name: "Accorder le rêve aux entités", |       name: "Accorder le rêve aux entités", | ||||||
|       hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", |       hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", | ||||||
| @@ -224,7 +240,7 @@ export class SystemReveDeDragon { | |||||||
|         "avant-encaissement": "Avant l'encaissement", |         "avant-encaissement": "Avant l'encaissement", | ||||||
|       }, |       }, | ||||||
|       default: "avant-encaissement" |       default: "avant-encaissement" | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { |     game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { | ||||||
| @@ -234,7 +250,7 @@ export class SystemReveDeDragon { | |||||||
|       config: true, |       config: true, | ||||||
|       default: true, |       default: true, | ||||||
|       type: Boolean |       type: Boolean | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     game.settings.register(SYSTEM_RDD, "activer-sons-audio", { |     game.settings.register(SYSTEM_RDD, "activer-sons-audio", { | ||||||
| @@ -244,7 +260,8 @@ export class SystemReveDeDragon { | |||||||
|       config: true, |       config: true, | ||||||
|       default: true, |       default: true, | ||||||
|       type: Boolean |       type: Boolean | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", { |     game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", { | ||||||
|       name: "Notifier de la famine et la soif pour", |       name: "Notifier de la famine et la soif pour", | ||||||
| @@ -258,7 +275,17 @@ export class SystemReveDeDragon { | |||||||
|         "famine-soif": "la famine et la soif", |         "famine-soif": "la famine et la soif", | ||||||
|       }, |       }, | ||||||
|       default: "aucun" |       default: "aucun" | ||||||
|     }); |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async setupAccueil() { | ||||||
|  |     let exists = game.scenes.find(j => j.name == "Accueil RdD"); | ||||||
|  |     if (!exists) { | ||||||
|  |       const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd") | ||||||
|  |       let newDocuments = scenes.filter(i => i.name == "Accueil RdD"); | ||||||
|  |       await game.scenes.documentClass.create(newDocuments); | ||||||
|  |       game.scenes.find(i => i.name == "Accueil RdD").activate(); | ||||||
|  |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async onReady() { |   async onReady() { | ||||||
| @@ -266,71 +293,50 @@ export class SystemReveDeDragon { | |||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     /*  Foundry VTT Initialization                  */ |     /*  Foundry VTT Initialization                  */ | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     // CSS patch for v9 |     game.system.rdd.calendrier = new RdDCalendrier() | ||||||
|     if (game.version) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       let sidebar = document.getElementById("sidebar"); |       new Migrations().migrate() | ||||||
|       sidebar.style.width = "min-content"; |       this.messageDeBienvenue() | ||||||
|     } |       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { | ||||||
|     game.system.rdd.calendrier = new RdDCalendrier(); |         console.log("ClassCounter loaded", moduleCounter) | ||||||
|     if (Misc.isUniqueConnectedGM()) { |         moduleCounter.ClassCounter.registerUsageCount() | ||||||
|       new Migrations().migrate(); |       }).catch(err => | ||||||
|       this.messageDeBienvenue(); |         console.log("No stats available, giving up.") | ||||||
|       this.registerUsageCount(SYSTEM_RDD); |       ) | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     StatusEffects.onReady(); |     StatusEffects.onReady() | ||||||
|     RdDHerbes.initializeHerbes(); |     RdDHerbes.onReady() | ||||||
|     RdDDice.onReady(); |     RdDDice.onReady() | ||||||
|  |  | ||||||
|  |     RdDStatBlockParser.parseStatBlock() | ||||||
|     /* -------------------------------------------- */ |     /* -------------------------------------------- */ | ||||||
|     /* Affiche/Init le calendrier */ |     /* Affiche/Init le calendrier */ | ||||||
|     game.system.rdd.calendrier.display(); |     game.system.rdd.calendrier.display() | ||||||
|     // Avertissement si joueur sans personnage |     // Avertissement si joueur sans personnage | ||||||
|     if (!game.user.isGM && game.user.character == undefined) { |     if (!game.user.isGM && game.user.character == undefined) { | ||||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !"); |       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !") | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !", |         content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !", | ||||||
|         user: game.user.id |         user: game.user.id | ||||||
|       }); |       }) | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |     SystemReveDeDragon.setupAccueil() | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   messageDeBienvenue() { |   messageDeBienvenue() { | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">'); |       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">') | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         user: game.user.id, |         user: game.user.id, | ||||||
|         content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span> |         content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span> | ||||||
|       <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} |       <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} | ||||||
|       <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div> |       <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div> | ||||||
|       ` }); |       ` }) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   // Register world usage statistics |  | ||||||
|   async registerUsageCount(registerKey) { |  | ||||||
|     if (game.user.isGM) { |  | ||||||
|       game.settings.register("world", "world-key", { |  | ||||||
|         name: "Unique world key", |  | ||||||
|         scope: "world", |  | ||||||
|         config: false, |  | ||||||
|         default: "NONE", |  | ||||||
|         type: String |  | ||||||
|       }); |  | ||||||
|  |  | ||||||
|       let worldKey = game.settings.get("world", "world-key") |  | ||||||
|       if (worldKey == undefined || worldKey == "") { |  | ||||||
|         worldKey = randomID(32) |  | ||||||
|         game.settings.set("world", "world-key", worldKey) |  | ||||||
|       } |  | ||||||
|       let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"` |  | ||||||
|       $.ajax(regURL) |  | ||||||
|       /* -------------------------------------------- */ |  | ||||||
|     } |  | ||||||
|   } |  | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| SystemReveDeDragon.start(); | SystemReveDeDragon.start() | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,3 +1,4 @@ | |||||||
|  | import { ChatUtility } from "./chat-utility.js" | ||||||
|  |  | ||||||
| const vents = [ | const vents = [ | ||||||
|   { min: 0, max: 0, valeur: 'Calme' }, |   { min: 0, max: 0, valeur: 'Calme' }, | ||||||
| @@ -56,7 +57,7 @@ const temperatures = [ | |||||||
| export class RdDMeteo { | export class RdDMeteo { | ||||||
|   static async getForce() { |   static async getForce() { | ||||||
|     const roll = new Roll(`1dr`); |     const roll = new Roll(`1dr`); | ||||||
|     await roll.evaluate({ async: true }); |     await roll.evaluate(); | ||||||
|     return roll.total; |     return roll.total; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -67,14 +68,14 @@ export class RdDMeteo { | |||||||
|   static async getTemperature() { |   static async getTemperature() { | ||||||
|     const degre = await RdDMeteo.getForce(); |     const degre = await RdDMeteo.getForce(); | ||||||
|     const rollChaudFroid = new Roll('1d2'); |     const rollChaudFroid = new Roll('1d2'); | ||||||
|     await rollChaudFroid.evaluate({ async: true }); |     await rollChaudFroid.evaluate(); | ||||||
|     const chaudFroid = rollChaudFroid.total == 1; |     const chaudFroid = rollChaudFroid.total == 1; | ||||||
|     return chaudFroid.total ? degre : -degre; |     return chaudFroid.total ? degre : -degre; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async getDirection(direction) { |   static async getDirection(direction) { | ||||||
|     const roll = new Roll(`1d16`); |     const roll = new Roll(`1d16`); | ||||||
|     await roll.evaluate({ async: true }); |     await roll.evaluate(); | ||||||
|     switch (roll.total % 16) { |     switch (roll.total % 16) { | ||||||
|       case 0: return 'Nord'; |       case 0: return 'Nord'; | ||||||
|       case 1: return 'Nord Nord Est'; |       case 1: return 'Nord Nord Est'; | ||||||
| @@ -117,7 +118,7 @@ export class RdDMeteo { | |||||||
|  |  | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), |       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), | ||||||
|       whisper: ChatMessage.getWhisperRecipients('GM') |       whisper: ChatUtility.getGMs() | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1,4 +1,5 @@ | |||||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | import { RdDBaseActor } from "./actor/base-actor.js"; | ||||||
|  | import { ChatUtility } from "./chat-utility.js"; | ||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { RdDDice } from "./rdd-dice.js"; | import { RdDDice } from "./rdd-dice.js"; | ||||||
|  |  | ||||||
| @@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', | |||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDNameGen { | export class RdDNameGen { | ||||||
|  |  | ||||||
|   static async getName(msg, params) { |   static async proposeName(msg, params) { | ||||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { |     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { | ||||||
|       nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)) |       nom: await RdDNameGen.generate() | ||||||
|     }); |     }); | ||||||
|     ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") }); |     ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() }); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static async generate() { | ||||||
|  |     return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async onCreerActeur(event) { |   static async onCreerActeur(event) { | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js"; | |||||||
| import { RdDRoll } from "./rdd-roll.js"; | import { RdDRoll } from "./rdd-roll.js"; | ||||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||||
| import { Targets } from "./targets.js"; | import { Targets } from "./targets.js"; | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| /* On part du principe qu'une entité démarre tjs  | /* On part du principe qu'une entité démarre tjs  | ||||||
| @@ -20,11 +20,11 @@ export class RdDPossession { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static searchPossessionFromEntite(attacker, defender) { |   static searchPossessionFromEntite(attacker, defender) { | ||||||
|     let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); |     let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||||
|     if (!poss) { |     if (!poss) { | ||||||
|       poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); |       poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||||
|     } |     } | ||||||
|     return poss && duplicate(poss) || undefined; |     return poss && foundry.utils.duplicate(poss) || undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -52,7 +52,7 @@ export class RdDPossession { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async onConjurerPossession(attacker, possession) { |   static async onConjurerPossession(attacker, possession) { | ||||||
|     possession = duplicate(possession); |     possession = foundry.utils.duplicate(possession); | ||||||
|     RdDPossession.$updateEtatPossession(possession) |     RdDPossession.$updateEtatPossession(possession) | ||||||
|  |  | ||||||
|     const defender = game.actors.get(possession.system.entite.actorid); |     const defender = game.actors.get(possession.system.entite.actorid); | ||||||
| @@ -80,7 +80,7 @@ export class RdDPossession { | |||||||
|       ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!") |       ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!") | ||||||
|       return |       return | ||||||
|     } |     } | ||||||
|     possession = duplicate(possession) |     possession = foundry.utils.duplicate(possession) | ||||||
|     // Update for draconic roll |     // Update for draconic roll | ||||||
|     let rollData = { |     let rollData = { | ||||||
|       mode: "defense", |       mode: "defense", | ||||||
| @@ -131,7 +131,7 @@ export class RdDPossession { | |||||||
|     } |     } | ||||||
|     const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid) |     const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid) | ||||||
|     RdDPossession.storePossessionAttaque(possession, rollData) |     RdDPossession.storePossessionAttaque(possession, rollData) | ||||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html'); |     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html'); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -171,7 +171,7 @@ export class RdDPossession { | |||||||
|     rollData.possession = possession |     rollData.possession = possession | ||||||
|     RdDPossession.$updateEtatPossession(rollData.possession) |     RdDPossession.$updateEtatPossession(rollData.possession) | ||||||
|  |  | ||||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html') |     await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html') | ||||||
|     if (rollData.possession.isPosseder || rollData.possession.isConjurer) { |     if (rollData.possession.isPosseder || rollData.possession.isConjurer) { | ||||||
|       // conjuration |       // conjuration | ||||||
|       victime.deleteEmbeddedDocuments("Item", [rollData.possession._id]) |       victime.deleteEmbeddedDocuments("Item", [rollData.possession._id]) | ||||||
| @@ -230,7 +230,7 @@ export class RdDPossession { | |||||||
|       system: { |       system: { | ||||||
|         description: "", typepossession: attacker.name, |         description: "", typepossession: attacker.name, | ||||||
|         possede: false, |         possede: false, | ||||||
|         possessionid: randomID(16), |         possessionid: foundry.utils.randomID(16), | ||||||
|         entite: { actorid: attacker.id }, |         entite: { actorid: attacker.id }, | ||||||
|         victime: { actorid: defender.id }, |         victime: { actorid: defender.id }, | ||||||
|         compteur: 0 |         compteur: 0 | ||||||
|   | |||||||
| @@ -91,13 +91,14 @@ export class RdDResolutionTable { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { |   static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { | ||||||
|     return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), { |     return await ChatUtility.createChatWithRollMode( | ||||||
|       content: await RdDResolutionTable.buildRollDataHtml(rollData, template) |       { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) }, | ||||||
|     }); |       actor | ||||||
|  |     ) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static actorChatName(actor) { |   static actorChatName(actor) { | ||||||
|     return actor?.userName ?? game.user.name; |     return actor ?? game.user.name; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -114,7 +115,7 @@ export class RdDResolutionTable { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async roll(caracValue, finalLevel, rollData = {}) { |   static async roll(caracValue, finalLevel, rollData = {}) { | ||||||
|     let chances = duplicate(this.computeChances(caracValue, finalLevel)); |     let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel)); | ||||||
|     this._updateChancesWithBonus(chances, rollData.bonus, finalLevel); |     this._updateChancesWithBonus(chances, rollData.bonus, finalLevel); | ||||||
|     this._updateChancesFactor(chances, rollData.diviseurSignificative); |     this._updateChancesFactor(chances, rollData.diviseurSignificative); | ||||||
|     chances.showDice = rollData.showDice; |     chances.showDice = rollData.showDice; | ||||||
| @@ -138,14 +139,14 @@ export class RdDResolutionTable { | |||||||
|     if (carac == 0) { |     if (carac == 0) { | ||||||
|       return NaN; |       return NaN; | ||||||
|     } |     } | ||||||
|     if (rolled >= carac){ |     if (rolled >= carac) { | ||||||
|       const upper = Math.ceil(rolled/carac); |       const upper = Math.ceil(rolled / carac); | ||||||
|       return 2*upper -10 |       return 2 * upper - 10 | ||||||
|     } |     } | ||||||
|     if (rolled > Math.floor(carac/2)) { |     if (rolled > Math.floor(carac / 2)) { | ||||||
|       return -8 |       return -8 | ||||||
|     } |     } | ||||||
|     if (rolled > Math.floor(carac/4)) { |     if (rolled > Math.floor(carac / 4)) { | ||||||
|       return -9 |       return -9 | ||||||
|     } |     } | ||||||
|     if (rolled > 1) { |     if (rolled > 1) { | ||||||
| @@ -158,7 +159,7 @@ export class RdDResolutionTable { | |||||||
|   static _updateChancesFactor(chances, diviseur) { |   static _updateChancesFactor(chances, diviseur) { | ||||||
|     if (chances.level > -11 && diviseur && diviseur > 1) { |     if (chances.level > -11 && diviseur && diviseur > 1) { | ||||||
|       let newScore = Math.floor(chances.score / diviseur); |       let newScore = Math.floor(chances.score / diviseur); | ||||||
|       mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); |       foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -166,27 +167,27 @@ export class RdDResolutionTable { | |||||||
|   static _updateChancesWithBonus(chances, bonus, finalLevel) { |   static _updateChancesWithBonus(chances, bonus, finalLevel) { | ||||||
|     if (bonus && finalLevel > -11) { |     if (bonus && finalLevel > -11) { | ||||||
|       let newScore = Number(chances.score) + bonus; |       let newScore = Number(chances.score) + bonus; | ||||||
|       mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); |       foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static significativeRequise(chances) { |   static significativeRequise(chances) { | ||||||
|     chances.roll = Math.floor(chances.score / 2); |     chances.roll = Math.floor(chances.score / 2); | ||||||
|     mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); |     foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static succesRequis(chances) { |   static succesRequis(chances) { | ||||||
|     chances.roll = chances.score; |     chances.roll = chances.score; | ||||||
|     mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true }); |     foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async rollChances(chances, diviseur, forceDiceResult = -1) { |   static async rollChances(chances, diviseur, forceDiceResult = -1) { | ||||||
|     chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult }; |     chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult }; | ||||||
|     chances.roll = await RdDDice.rollTotal("1d100", chances); |     chances.roll = await RdDDice.rollTotal("1d100", chances); | ||||||
|     mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); |     foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); | ||||||
|     return chances; |     return chances; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -265,7 +266,7 @@ export class RdDResolutionTable { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static subTable(carac, level, delta = { carac: 2, level: 5}) { |   static subTable(carac, level, delta = { carac: 2, level: 5 }) { | ||||||
|     return { |     return { | ||||||
|       carac, |       carac, | ||||||
|       level, |       level, | ||||||
| @@ -287,8 +288,8 @@ export class RdDResolutionTable { | |||||||
|       carac: carac, |       carac: carac, | ||||||
|       difficulte: level, |       difficulte: level, | ||||||
|       min: minLevel, |       min: minLevel, | ||||||
|       rows: Misc.intArray(minCarac, maxCarac+1), |       rows: Misc.intArray(minCarac, maxCarac + 1), | ||||||
|       cols: Misc.intArray(minLevel, maxLevel+1) |       cols: Misc.intArray(minLevel, maxLevel + 1) | ||||||
|     }); |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog { | |||||||
|         encaisserSpecial: this.encaisserSpecial, |         encaisserSpecial: this.encaisserSpecial, | ||||||
|         mortalite: mortalite |         mortalite: mortalite | ||||||
|       } |       } | ||||||
|     }); |     }) | ||||||
|   } |   } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog { | |||||||
|       diffLibre: 0, |       diffLibre: 0, | ||||||
|       use: { conditions:true, libre:true } |       use: { conditions:true, libre:true } | ||||||
|     } |     } | ||||||
|     mergeObject(rollData, defRollData, { overwrite: false }); |     foundry.utils.mergeObject(rollData, defRollData, { overwrite: false }); | ||||||
|     for (let i = 1; i < 21; i++) { |     for (let i = 1; i < 21; i++) { | ||||||
|       const key = `${i}`; |       const key = `${i}`; | ||||||
|       rollData.carac[key] = { type: "number", value: i, label: key } |       rollData.carac[key] = { type: "number", value: i, label: key } | ||||||
|   | |||||||
| @@ -7,6 +7,7 @@ import { RdDBonus } from "./rdd-bonus.js"; | |||||||
| import { RdDCarac } from "./rdd-carac.js"; | import { RdDCarac } from "./rdd-carac.js"; | ||||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
|  | import { Grammar } from "./grammar.js"; | ||||||
|  |  | ||||||
| /** | /** | ||||||
|  * Extend the base Dialog entity to select roll parameters |  * Extend the base Dialog entity to select roll parameters | ||||||
| @@ -32,7 +33,7 @@ export class RdDRoll extends Dialog { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static _setDefaultOptions(actor, rollData) { |   static _setDefaultOptions(actor, rollData) { | ||||||
|     let defaultRollData = { |     let defaultRollData = { | ||||||
|       alias: actor.name, |       alias: actor.getAlias(), | ||||||
|       ajustementsConditions: CONFIG.RDD.ajustementsConditions, |       ajustementsConditions: CONFIG.RDD.ajustementsConditions, | ||||||
|       difficultesLibres: CONFIG.RDD.difficultesLibres, |       difficultesLibres: CONFIG.RDD.difficultesLibres, | ||||||
|       etat: actor.getEtatGeneral(), |       etat: actor.getEtatGeneral(), | ||||||
| @@ -44,6 +45,7 @@ export class RdDRoll extends Dialog { | |||||||
|       diffLibre: rollData.competence?.system.default_diffLibre ?? 0, |       diffLibre: rollData.competence?.system.default_diffLibre ?? 0, | ||||||
|       perteMoralEchec: false, /* Pour l'affichage dans le chat */ |       perteMoralEchec: false, /* Pour l'affichage dans le chat */ | ||||||
|       use: { |       use: { | ||||||
|  |         astrologique: true, | ||||||
|         moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */ |         moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */ | ||||||
|         libre: true, |         libre: true, | ||||||
|         coeur: undefined, |         coeur: undefined, | ||||||
| @@ -64,7 +66,7 @@ export class RdDRoll extends Dialog { | |||||||
|       defaultRollData.carac["reve-actuel"] = actor.system.reve.reve |       defaultRollData.carac["reve-actuel"] = actor.system.reve.reve | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); |     foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); | ||||||
|     if (rollData.forceCarac) { |     if (rollData.forceCarac) { | ||||||
|       rollData.carac = rollData.forceCarac; |       rollData.carac = rollData.forceCarac; | ||||||
|     } |     } | ||||||
| @@ -172,8 +174,8 @@ export class RdDRoll extends Dialog { | |||||||
|       this.html.find("[name='diffLibre']").val(this.rollData.diffLibre); |       this.html.find("[name='diffLibre']").val(this.rollData.diffLibre); | ||||||
|     }); |     }); | ||||||
|     this.html.find('.roll-carac-competence').change((event) => { |     this.html.find('.roll-carac-competence').change((event) => { | ||||||
|       const competence = event.currentTarget.value; |       const competence = event.currentTarget.value | ||||||
|       this.rollData.competence = this.rollData.competences.find(it => it.name == competence); |       this.rollData.competence = this.rollData.competences.find(it => Grammar.equalsInsensitive(it.name, competence)) | ||||||
|       this.updateRollResult(html); |       this.updateRollResult(html); | ||||||
|     }); |     }); | ||||||
|     this.html.find('.select-suivant-coeur').change((event) => { |     this.html.find('.select-suivant-coeur').change((event) => { | ||||||
| @@ -214,6 +216,10 @@ export class RdDRoll extends Dialog { | |||||||
|       this.rollData[attribute] = event.currentTarget.checked; |       this.rollData[attribute] = event.currentTarget.checked; | ||||||
|       this.updateRollResult(html); |       this.updateRollResult(html); | ||||||
|     }); |     }); | ||||||
|  |     this.html.find('input.use-astrologique').change((event) => { | ||||||
|  |       this.rollData.use.astrologique = event.currentTarget.checked; | ||||||
|  |       this.updateRollResult(html); | ||||||
|  |     }); | ||||||
|     this.html.find('input.use-encTotal').change((event) => { |     this.html.find('input.use-encTotal').change((event) => { | ||||||
|       this.rollData.use.encTotal = event.currentTarget.checked; |       this.rollData.use.encTotal = event.currentTarget.checked; | ||||||
|       this.updateRollResult(html); |       this.updateRollResult(html); | ||||||
| @@ -302,7 +308,7 @@ export class RdDRoll extends Dialog { | |||||||
|   async updateRollResult(html) { |   async updateRollResult(html) { | ||||||
|     const rollData = this.rollData; |     const rollData = this.rollData; | ||||||
|  |  | ||||||
|     rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat()) |     rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor) | ||||||
|     rollData.caracValue = parseInt(rollData.selectedCarac.value) |     rollData.caracValue = parseInt(rollData.selectedCarac.value) | ||||||
|     rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel'; |     rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel'; | ||||||
|     rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac); |     rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac); | ||||||
| @@ -314,6 +320,7 @@ export class RdDRoll extends Dialog { | |||||||
|  |  | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac)); |     HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac)); | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac)); |     HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac)); | ||||||
|  |     HtmlUtility.showControlWhen(this.html.find(".use-astrologique"), rollData.ajustements.astrologique.visible); | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral); |     HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral); | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral); |     HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral); | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur"), rollData.ajustements.coeur.visible); |     HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur"), rollData.ajustements.coeur.visible); | ||||||
| @@ -339,24 +346,25 @@ export class RdDRoll extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _getTitle(rollData) { |   _getTitle(rollData) { | ||||||
|  |     const alias = rollData.alias | ||||||
|     const carac = rollData.selectedCarac.label; |     const carac = rollData.selectedCarac.label; | ||||||
|     if (!rollData.competence) { |     if (!rollData.competence) { | ||||||
|       return carac; |       return `${alias}: ${carac}` | ||||||
|     } |     } | ||||||
|     const compName = rollData.competence.name; |     const compName = rollData.competence.name; | ||||||
|     const niveau = Misc.toSignedString(rollData.competence.system.niveau) |     const niveau = Misc.toSignedString(rollData.competence.system.niveau) | ||||||
|     if (compName == carac) { |     if (compName == carac) { | ||||||
|       // cas des créatures |       // cas des créatures | ||||||
|       return `${carac} Niveau ${niveau}` |       return `${alias}: ${carac} Niveau ${niveau}` | ||||||
|     } |     } | ||||||
|     if (rollData.draconicList && rollData.selectedSort) { |     if (rollData.draconicList && rollData.selectedSort) { | ||||||
|       // cas de lancer de sort |       // cas de lancer de sort | ||||||
|       return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}` |       return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}` | ||||||
|     } |     } | ||||||
|     if (rollData.arme && rollData.arme.name != compName) { |     if (rollData.arme && rollData.arme.name != compName) { | ||||||
|       // ajouter l'arme au titre si son nom n'est pas la compétence |       // ajouter l'arme au titre si son nom n'est pas la compétence | ||||||
|       return `${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}` |       return `${alias}: ${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}` | ||||||
|     } |     } | ||||||
|     return `${carac} / ${compName} Niveau ${niveau}` |     return `${alias}: ${carac} / ${compName} Niveau ${niveau}` | ||||||
|   } |   } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,4 +1,3 @@ | |||||||
| import { Grammar } from "./grammar.js"; |  | ||||||
| import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js"; | import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js"; | ||||||
|  |  | ||||||
| export class RdDRollTables { | export class RdDRollTables { | ||||||
|   | |||||||
| @@ -16,7 +16,7 @@ export class RdDSheetUtility { | |||||||
|       isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER, |       isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER, | ||||||
|       isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER |       isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER | ||||||
|     } |     } | ||||||
|     mergeObject(options, newOptions); |     foundry.utils.mergeObject(options, newOptions); | ||||||
|     return options; |     return options; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -53,7 +53,7 @@ export class RdDSheetUtility { | |||||||
|         targetActorId: actor.id, |         targetActorId: actor.id, | ||||||
|         itemId: item.id, |         itemId: item.id, | ||||||
|         sourceActorId: item.actor?.id, |         sourceActorId: item.actor?.id, | ||||||
|         sourceTokenId: item.actor.token?.id, |         sourceTokenId: item.actor?.token?.id, | ||||||
|         srcId: objetVersConteneur[item.id], |         srcId: objetVersConteneur[item.id], | ||||||
|         onEnleverConteneur: () => { delete objetVersConteneur[item.id]; }, |         onEnleverConteneur: () => { delete objetVersConteneur[item.id]; }, | ||||||
|         onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; } |         onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; } | ||||||
| @@ -76,7 +76,7 @@ export class RdDSheetUtility { | |||||||
|   static async _onSplitItem(item, split, actor) { |   static async _onSplitItem(item, split, actor) { | ||||||
|     if (split >= 1 && split < item.system.quantite) { |     if (split >= 1 && split < item.system.quantite) { | ||||||
|       await item.diminuerQuantite(split); |       await item.diminuerQuantite(split); | ||||||
|       const splitItem = duplicate(item); |       const splitItem = foundry.utils.duplicate(item); | ||||||
|       // todo: ajouter dans le même conteneur? |       // todo: ajouter dans le même conteneur? | ||||||
|       splitItem.system.quantite = split; |       splitItem.system.quantite = split; | ||||||
|       await actor.createEmbeddedDocuments('Item', [splitItem]) |       await actor.createEmbeddedDocuments('Item', [splitItem]) | ||||||
|   | |||||||
| @@ -16,7 +16,8 @@ import { RdDDice } from "./rdd-dice.js"; | |||||||
| import { STATUSES } from "./settings/status-effects.js"; | import { STATUSES } from "./settings/status-effects.js"; | ||||||
| import { RdDRencontre } from "./item/rencontre.js"; | import { RdDRencontre } from "./item/rencontre.js"; | ||||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||||
| import { TYPES } from "./item.js"; | import { ITEM_TYPES } from "./item.js"; | ||||||
|  | import { Misc } from "./misc.js"; | ||||||
|  |  | ||||||
| const TMR_DISPLAY_SIZE = { | const TMR_DISPLAY_SIZE = { | ||||||
|   code: 'tmr-display-size', |   code: 'tmr-display-size', | ||||||
| @@ -33,7 +34,7 @@ const TMR_DISPLAY_SIZE = { | |||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDTMRDialog extends Dialog { | export class RdDTMRDialog extends Dialog { | ||||||
|   static async init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, { |     game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, { | ||||||
|       name: 'Taille des cases des TMR', |       name: 'Taille des cases des TMR', | ||||||
|       hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)", |       hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)", | ||||||
| @@ -43,16 +44,15 @@ export class RdDTMRDialog extends Dialog { | |||||||
|       type: Number, |       type: Number, | ||||||
|       range: TMR_DISPLAY_SIZE.range |       range: TMR_DISPLAY_SIZE.range | ||||||
|     }) |     }) | ||||||
|     await PixiTMR.init() |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async create(actor, tmrData) { |   static async create(actor, tmrData) { | ||||||
|  |     await PixiTMR.init() | ||||||
|     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData); |     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData); | ||||||
|  |  | ||||||
|     if (tmrData.mode != 'visu' && !game.user.isGM) { |     if (tmrData.mode != 'visu' && !game.user.isGM) { | ||||||
|       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") }); |       ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() }); | ||||||
|     } |     } | ||||||
|     return new RdDTMRDialog(html, actor, tmrData); |     return new RdDTMRDialog(html, actor, tmrData) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -70,7 +70,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|       'z-index': 40 |       'z-index': 40 | ||||||
|     } |     } | ||||||
|     super(dialogConf, dialogOptions); |     super(dialogConf, dialogOptions); | ||||||
|     this.tmrdata = duplicate(tmrData); |     this.tmrdata = foundry.utils.duplicate(tmrData); | ||||||
|     this.actor = actor; |     this.actor = actor; | ||||||
|     this.actor.tmrApp = this; // reference this app in the actor structure |     this.actor.tmrApp = this; // reference this app in the actor structure | ||||||
|     this.viewOnly = tmrData.mode == "visu" |     this.viewOnly = tmrData.mode == "visu" | ||||||
| @@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     this.rencontreState = 'aucune'; |     this.rencontreState = 'aucune'; | ||||||
|     this.subdialog = undefined |     this.subdialog = undefined | ||||||
|     this.displaySize = undefined |     this.displaySize = undefined | ||||||
|     if (!this.viewOnly) { |     if (!this.viewOnly && !game.user.isGM) { | ||||||
|       this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); |       this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")"); | ||||||
|     } |     } | ||||||
|     this.callbacksOnAnimate = []; |     this.callbacksOnAnimate = []; | ||||||
| @@ -129,7 +129,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop()); |     this.html.find('form.tmr-dialog *').click(event => this.subdialog?.bringToTop()); | ||||||
|  |  | ||||||
|     // Roll Sort |     // Roll Sort | ||||||
|     this.html.find('.lancer-sort').click(event => this.actor.rollUnSort(this._getCoordActor())); |     this.html.find('.lancer-sort').click(event => this.lancerUnSort()); | ||||||
|     this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor())); |     this.html.find('.lire-signe-draconique').click(event => this.actor.rollLireSigneDraconique(this._getCoordActor())); | ||||||
|  |  | ||||||
|     this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move'))); |     this.html.find('img.tmr-move').click(event => this.deplacementTMR(this.html.find(event.currentTarget)?.data('move'))); | ||||||
| @@ -141,7 +141,14 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     // Le reste... |     // Le reste... | ||||||
|     this.updateValuesDisplay(); |     this.updateValuesDisplay(); | ||||||
|   } |   } | ||||||
|    |  | ||||||
|  |   lancerUnSort() { | ||||||
|  |     if (this.subdialog) { | ||||||
|  |       return this.forceTMRContinueAction(); | ||||||
|  |     } | ||||||
|  |     return this.actor.rollUnSort(this._getCoordActor()); | ||||||
|  |   } | ||||||
|  |  | ||||||
|   async onDeplacement() { |   async onDeplacement() { | ||||||
|     await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor())); |     await this.manageRencontre(TMRUtility.getTMR(this._getCoordActor())); | ||||||
|   } |   } | ||||||
| @@ -162,23 +169,27 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async forceTMRDisplay() { |   async forceTMRDisplay() { | ||||||
|     this.bringToTop() |     if (this.rendered) { | ||||||
|     if (this.subdialog?.bringToTop) { |       this.bringToTop() | ||||||
|  |       this.bringSubDialogToTop(); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   bringSubDialogToTop() { | ||||||
|  |     if (this.subdialog?.bringToTop && this.subdialog?.element[0]) { | ||||||
|       this.subdialog.bringToTop(); |       this.subdialog.bringToTop(); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   async restoreTMRAfterAction() { |   async restoreTMRAfterAction() { | ||||||
|     this.subdialog = undefined |     this.subdialog = undefined | ||||||
|     await this.maximize(); |     await this.maximize() | ||||||
|     this.bringToTop(); |     this.bringToTop() | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   forceTMRContinueAction() { |   forceTMRContinueAction() { | ||||||
|     ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR'); |     ui.notifications.warn('Vous devez finir votre action avant de continuer dans les TMR'); | ||||||
|     if (this.subdialog?.bringToTop) { |     this.bringSubDialogToTop(); | ||||||
|       this.subdialog.bringToTop(); |  | ||||||
|     } |  | ||||||
|     return; |     return; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -197,11 +208,11 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   get sortsReserve() { |   get sortsReserve() { | ||||||
|     return this.actor.itemTypes[TYPES.sortreserve]; |     return this.actor.itemTypes[ITEM_TYPES.sortreserve]; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getSortsReserve(coord) { |   getSortsReserve(coord) { | ||||||
|     return this.actor.itemTypes[TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale |     return this.actor.itemTypes[ITEM_TYPES.sortreserve].filter(// Reserve sur une case fleuve ou normale | ||||||
|       TMRUtility.getTMR(coord).type == 'fleuve' |       TMRUtility.getTMR(coord).type == 'fleuve' | ||||||
|         ? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve' |         ? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve' | ||||||
|         : it => it.system.coord == coord |         : it => it.system.coord == coord | ||||||
| @@ -210,7 +221,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   loadRencontres() { |   loadRencontres() { | ||||||
|     this.rencontresExistantes = this.actor.getTMRRencontres(); |     this.rencontresExistantes = this.actor.getRencontresTMR(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -247,26 +258,21 @@ export class RdDTMRDialog extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _getTokensCasesTmr() { |   _getTokensCasesTmr() { | ||||||
|     return this.casesSpeciales.map(c => this._tokenCaseSpeciale(c)).filter(token => token); |     return Misc.concat(this.casesSpeciales.map(caseSpeciale => | ||||||
|   } |       Draconique.get(caseSpeciale.system.specific)?.token(this.pixiTMR, caseSpeciale, () => caseSpeciale.system.coord) | ||||||
|   _getTokensRencontres() { |     )) | ||||||
|     return this.rencontresExistantes.map(it => this._tokenRencontre(it)); |  | ||||||
|   } |  | ||||||
|   _getTokensSortsReserve() { |  | ||||||
|     return this.actor.itemTypes[TYPES.sortreserve].map(it => this._tokenSortEnReserve(it)); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   _getTokensRencontres() { | ||||||
|   _tokenRencontre(rencontre) { |     return Misc.concat(this.rencontresExistantes.map(rencontre => | ||||||
|     return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.system.coord); |       EffetsDraconiques.rencontre.tokens(this.pixiTMR, rencontre, () => rencontre.system.coord) | ||||||
|  |     )) | ||||||
|   } |   } | ||||||
|   _tokenCaseSpeciale(casetmr) { |  | ||||||
|     const caseData = casetmr; |   _getTokensSortsReserve() { | ||||||
|     const draconique = Draconique.get(caseData.system.specific); |     const sortsReserve = this.actor.itemTypes[ITEM_TYPES.sortreserve]; | ||||||
|     return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord); |     return Misc.concat(sortsReserve.map(sortReserve => | ||||||
|   } |       EffetsDraconiques.sortReserve.tokens(this.pixiTMR, sortReserve, () => sortReserve.system.coord))) | ||||||
|   _tokenSortEnReserve(sortReserve) { |  | ||||||
|     return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   _tokenDemiReve() { |   _tokenDemiReve() { | ||||||
| @@ -300,11 +306,10 @@ export class RdDTMRDialog extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async updateValuesDisplay() { |   async updateValuesDisplay() { | ||||||
|     if (!this.rendered) { |     if (this.viewOnly || !this.rendered) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     const coord = this._getCoordActor(); |     const coord = this._getCoordActor(); | ||||||
|  |  | ||||||
|     HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord)); |     HtmlUtility.showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord)); | ||||||
|  |  | ||||||
|     let ptsreve = document.getElementById("tmr-pointsreve-value"); |     let ptsreve = document.getElementById("tmr-pointsreve-value"); | ||||||
| @@ -342,7 +347,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|         this._tellToGM(this.actor.name + " a quitté les terres médianes"); |         this._tellToGM(this.actor.name + " a quitté les terres médianes"); | ||||||
|       } |       } | ||||||
|       await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"), |       await this.actor.santeIncDec((ReglesOptionnelles.isUsing("appliquer-fatigue") ? "fatigue" : "endurance"), | ||||||
|       this.cumulFatigue) |         this.cumulFatigue) | ||||||
|     } |     } | ||||||
|     await super.close(); |     await super.close(); | ||||||
|     this.pixiTMR.close() |     this.pixiTMR.close() | ||||||
| @@ -386,7 +391,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   async refouler() { |   async refouler() { | ||||||
|     console.log("-> refouler", this.currentRencontre); |     console.log("-> refouler", this.currentRencontre); | ||||||
|     await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`); |     await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`); | ||||||
|     await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary |     await this.actor.deleteRencontreTMRAtPosition() | ||||||
|     this.updateTokens(); |     this.updateTokens(); | ||||||
|     this.updateValuesDisplay(); |     this.updateValuesDisplay(); | ||||||
|     this.nettoyerRencontre(); |     this.nettoyerRencontre(); | ||||||
| @@ -396,7 +401,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   async ignorerRencontre() { |   async ignorerRencontre() { | ||||||
|     console.log("-> ignorer", this.currentRencontre); |     console.log("-> ignorer", this.currentRencontre); | ||||||
|     this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name); |     this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name); | ||||||
|     await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary |     await this.actor.deleteRencontreTMRAtPosition() | ||||||
|     this.updateTokens(); |     this.updateTokens(); | ||||||
|     this.updateValuesDisplay(); |     this.updateValuesDisplay(); | ||||||
|     this.nettoyerRencontre(); |     this.nettoyerRencontre(); | ||||||
| @@ -411,7 +416,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   $marquerCasesTMR(listCoordTMR) { |   $marquerCasesTMR(listCoordTMR) { | ||||||
|     this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location |     this.currentRencontre.locList = foundry.utils.duplicate(listCoordTMR); // And track of allowed location | ||||||
|     this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR)) |     this.currentRencontre.graphics = listCoordTMR.map(coordTMR => this.pixiTMR.addMarkTMR(coordTMR)) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -450,12 +455,12 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   async maitriserRencontre() { |   async maitriserRencontre() { | ||||||
|     console.log("-> maitriser", this.currentRencontre); |     console.log("-> maitriser", this.currentRencontre); | ||||||
|  |  | ||||||
|     await this.actor.deleteTMRRencontreAtPosition(); |     await this.actor.deleteRencontreTMRAtPosition() | ||||||
|     this.updateTokens(); |     this.updateTokens(); | ||||||
|  |  | ||||||
|     let rencontreData = { |     let rencontreData = { | ||||||
|       actor: this.actor, |       actor: this.actor, | ||||||
|       alias: this.actor.name, |       alias: this.actor.getAlias(), | ||||||
|       reveDepart: this.actor.getReveActuel(), |       reveDepart: this.actor.getReveActuel(), | ||||||
|       competence: this.actor.getBestDraconic(), |       competence: this.actor.getBestDraconic(), | ||||||
|       rencontre: this.currentRencontre, |       rencontre: this.currentRencontre, | ||||||
| @@ -491,7 +496,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     rencData.message = this.formatMessageRencontre(rencData, result.message); |     rencData.message = this.formatMessageRencontre(rencData, result.message); | ||||||
|  |  | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |       whisper: ChatUtility.getOwners(this.actor), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData) | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
| @@ -540,7 +545,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _rollPresentCite(rencData) { |   _rollPresentCite(rencData) { | ||||||
|     let rolled = RdDResolutionTable.computeChances(rencData.reve, 0); |     let rolled = RdDResolutionTable.computeChances(rencData.reve, 0); | ||||||
|     mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score }); |     foundry.utils.mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score }); | ||||||
|     RdDResolutionTable.succesRequis(rolled); |     RdDResolutionTable.succesRequis(rolled); | ||||||
|     return rolled; |     return rolled; | ||||||
|   } |   } | ||||||
| @@ -566,12 +571,20 @@ export class RdDTMRDialog extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _tellToGM(message) { |   _tellToGM(message) { | ||||||
|     ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") }); |     ChatMessage.create({ | ||||||
|  |       user: game.user.id, | ||||||
|  |       content: message, | ||||||
|  |       whisper: ChatUtility.getGMs() | ||||||
|  |     }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _tellToUserAndGM(message) { |   _tellToUserAndGM(message) { | ||||||
|     ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) }); |     ChatMessage.create({ | ||||||
|  |       user: game.user.id, | ||||||
|  |       content: message, | ||||||
|  |       whisper: ChatUtility.getUserAndGMs() | ||||||
|  |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -581,7 +594,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     } |     } | ||||||
|     this.descenteTMR = false; |     this.descenteTMR = false; | ||||||
|     this.currentRencontre = undefined; |     this.currentRencontre = undefined; | ||||||
|     if (this._presentCite(tmr)) { |     if (await this._presentCite(tmr)) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     this.currentRencontre = await this._jetDeRencontre(tmr); |     this.currentRencontre = await this._jetDeRencontre(tmr); | ||||||
| @@ -592,7 +605,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|       } |       } | ||||||
|       else { |       else { | ||||||
|         const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr); |         const dialog = new RdDTMRRencontreDialog(this.actor, this.currentRencontre, tmr); | ||||||
|         dialog.render(true); |         await dialog.render(true); | ||||||
|         this.setTMRPendingAction(dialog); |         this.setTMRPendingAction(dialog); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -602,11 +615,11 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _presentCite(tmr) { |   async _presentCite(tmr) { | ||||||
|     const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord)); |     const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord)); | ||||||
|     if (presentCite) { |     if (presentCite) { | ||||||
|       const caseData = presentCite; |       const caseData = presentCite; | ||||||
|       const dialog = EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => { |       const dialog = await EffetsDraconiques.presentCites.choisirUnPresent(caseData, present => { | ||||||
|         this._utiliserPresentCite(presentCite, present, tmr) |         this._utiliserPresentCite(presentCite, present, tmr) | ||||||
|         this.restoreTMRAfterAction(); |         this.restoreTMRAfterAction(); | ||||||
|       }); |       }); | ||||||
| @@ -628,7 +641,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     // simuler une rencontre |     // simuler une rencontre | ||||||
|     let rencontreData = { |     let rencontreData = { | ||||||
|       actor: this.actor, |       actor: this.actor, | ||||||
|       alias: this.actor.name, |       alias: this.actor.getAlias(), | ||||||
|       reveDepart: this.actor.getReveActuel(), |       reveDepart: this.actor.getReveActuel(), | ||||||
|       competence: this.actor.getBestDraconic(), |       competence: this.actor.getBestDraconic(), | ||||||
|       rencontre: this.currentRencontre, |       rencontre: this.currentRencontre, | ||||||
| @@ -683,7 +696,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     if (this.isCaseHumide(tmr)) { |     if (this.isCaseHumide(tmr)) { | ||||||
|       let rollData = { |       let rollData = { | ||||||
|         actor: this.actor, |         actor: this.actor, | ||||||
|         competence: duplicate(this.actor.getBestDraconic()), |         competence: foundry.utils.duplicate(this.actor.getBestDraconic()), | ||||||
|         tmr: tmr, |         tmr: tmr, | ||||||
|         canClose: false, |         canClose: false, | ||||||
|         diffLibre: -7, |         diffLibre: -7, | ||||||
| @@ -702,7 +715,6 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async _resultatMaitriseCaseHumide(rollData) { |   async _resultatMaitriseCaseHumide(rollData) { | ||||||
|     await this.souffleSiEchecTotal(rollData); |  | ||||||
|     if (rollData.rolled.isSuccess && rollData.double) { |     if (rollData.rolled.isSuccess && rollData.double) { | ||||||
|       rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements }; |       rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements }; | ||||||
|       rollData.double = undefined; |       rollData.double = undefined; | ||||||
| @@ -711,12 +723,13 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     } |     } | ||||||
|     rollData.poesie = await Poetique.getExtrait(); |     rollData.poesie = await Poetique.getExtrait(); | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |       whisper: ChatUtility.getOwners(this.actor), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) | ||||||
|     }); |     }); | ||||||
|     if (rollData.rolled.isEchec) { |     if (rollData.rolled.isEchec) { | ||||||
|       await this.close(); |       await this.close(); | ||||||
|     } |     } | ||||||
|  |     await this.souffleSiEchecTotal(rollData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -734,7 +747,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     if (this.isCaseMaitrisee(tmr.coord)) { |     if (this.isCaseMaitrisee(tmr.coord)) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>", |         content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>", | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name) |         whisper: ChatUtility.getOwners(this.actor) | ||||||
|       }); |       }); | ||||||
|       return false; |       return false; | ||||||
|     } |     } | ||||||
| @@ -746,14 +759,14 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) { |     if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.", |         content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.", | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name) |         whisper: ChatUtility.getOwners(this.actor) | ||||||
|       }); |       }); | ||||||
|       return true; |       return true; | ||||||
|     } |     } | ||||||
|     if (this.isCaseInondee(tmr.coord)) { |     if (this.isCaseInondee(tmr.coord)) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.", |         content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.", | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name) |         whisper: ChatUtility.getOwners(this.actor) | ||||||
|       }); |       }); | ||||||
|       return true; |       return true; | ||||||
|     } |     } | ||||||
| @@ -808,7 +821,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   async _conquerir(tmr, options) { |   async _conquerir(tmr, options) { | ||||||
|     let rollData = { |     let rollData = { | ||||||
|       actor: this.actor, |       actor: this.actor, | ||||||
|       competence: duplicate(this.actor.getBestDraconic()), |       competence: foundry.utils.duplicate(this.actor.getBestDraconic()), | ||||||
|       tmr: tmr, |       tmr: tmr, | ||||||
|       canClose: options.canClose ?? false, |       canClose: options.canClose ?? false, | ||||||
|       diffLibre: options.difficulte ?? -7, |       diffLibre: options.difficulte ?? -7, | ||||||
| @@ -827,7 +840,7 @@ export class RdDTMRDialog extends Dialog { | |||||||
|     } |     } | ||||||
|     rollData.poesie = await Poetique.getExtrait(); |     rollData.poesie = await Poetique.getExtrait(); | ||||||
|     ChatMessage.create({ |     ChatMessage.create({ | ||||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |       whisper: ChatUtility.getOwners(this.actor), | ||||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) |       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData) | ||||||
|     }); |     }); | ||||||
|     if (rollData.rolled.isEchec) { |     if (rollData.rolled.isEchec) { | ||||||
| @@ -877,17 +890,16 @@ export class RdDTMRDialog extends Dialog { | |||||||
|       const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor); |       const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor); | ||||||
|       const reserveExtensible = this.isReserveExtensible(coord); |       const reserveExtensible = this.isReserveExtensible(coord); | ||||||
|       if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) { |       if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) { | ||||||
|         const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, { |  | ||||||
|           actor: this.actor, |  | ||||||
|           sorts: sorts, |  | ||||||
|           coord: coord, |  | ||||||
|           tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible } |  | ||||||
|         }) |  | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           content: msg, |           content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, { | ||||||
|           whisper: ChatMessage.getWhisperRecipients(game.user.name) |             actor: this.actor, | ||||||
|         }); |             sorts: sorts, | ||||||
|         return; |             coord: coord, | ||||||
|  |             tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible } | ||||||
|  |           }), | ||||||
|  |           whisper: ChatUtility.getOwners(this.actor) | ||||||
|  |         }) | ||||||
|  |         return | ||||||
|       } |       } | ||||||
|       await this.processSortReserve(sorts[0]); |       await this.processSortReserve(sorts[0]); | ||||||
|     } |     } | ||||||
| @@ -901,9 +913,8 @@ export class RdDTMRDialog extends Dialog { | |||||||
|       this.processSortReserve(sort); |       this.processSortReserve(sort); | ||||||
|     } else { |     } else { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         content: |         content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", | ||||||
|           "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.", |         whisper: ChatUtility.getOwners(this.actor) | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name), |  | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -1086,8 +1097,11 @@ export class RdDTMRDialog extends Dialog { | |||||||
|   async notifierResonanceSigneDraconique(coord) { |   async notifierResonanceSigneDraconique(coord) { | ||||||
|     if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) { |     if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) { | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name), |         whisper: ChatUtility.getOwners(this.actor), | ||||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) }) |         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { | ||||||
|  |           alias: this.actor.getAlias(), | ||||||
|  |           typeTMR: TMRUtility.getTMRType(coord) | ||||||
|  |         }) | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| @@ -1126,6 +1140,9 @@ export class RdDTMRDialog extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   _trackToken(token) { |   _trackToken(token) { | ||||||
|  |     if (!token) { | ||||||
|  |       return | ||||||
|  |     } | ||||||
|     if (this.demiReve === token && this.isDemiReveCache()) { |     if (this.demiReve === token && this.isDemiReveCache()) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -28,16 +28,15 @@ export class RdDTokenHud { | |||||||
|     await RdDTokenHud.addExtensionHudSoins(html, actor); |     await RdDTokenHud.addExtensionHudSoins(html, actor); | ||||||
|  |  | ||||||
|     if (isCombat) { |     if (isCombat) { | ||||||
|       let combatant = game.combat.combatants.find(c => c.tokenId == tokenId); |       const combatant = game.combat.combatants.find(c => c.tokenId == tokenId) | ||||||
|       if (!(combatant?.actor)) { |       const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||||
|         ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) |       if (actor) { | ||||||
|         return; |         let actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||||
|  |         // initiative | ||||||
|  |         await RdDTokenHud.addExtensionHudInit(html, combatant, actions) | ||||||
|  |         // combat | ||||||
|  |         await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions) | ||||||
|       } |       } | ||||||
|       let actions = RdDCombatManager.listActionsCombat(combatant); |  | ||||||
|       // initiative |  | ||||||
|       await RdDTokenHud.addExtensionHudInit(html, combatant, actions); |  | ||||||
|       // combat |  | ||||||
|       await RdDTokenHud.addExtensionHudCombat(html, combatant, actions); |  | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
| @@ -68,8 +67,8 @@ export class RdDTokenHud { | |||||||
|       }); |       }); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async addExtensionHudCombat(html, combatant, actions) { |   static async addExtensionHudCombat(html, combatant, token, actions) { | ||||||
|     const hudData = { combatant, actions, commandes: [] }; |     const hudData = { combatant, token, actions, commandes: [] }; | ||||||
|     const controlIconTarget = html.find('.control-icon[data-action=target]'); |     const controlIconTarget = html.find('.control-icon[data-action=target]'); | ||||||
|     await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData, |     await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData, | ||||||
|       (event) => { |       (event) => { | ||||||
| @@ -80,7 +79,7 @@ export class RdDTokenHud { | |||||||
|           combatant.actor.conjurerPossession(possession); |           combatant.actor.conjurerPossession(possession); | ||||||
|         } |         } | ||||||
|         else { |         else { | ||||||
|           combatant.actor.rollArme(action); |           combatant.actor.rollArme(action, 'competence', token) | ||||||
|         } |         } | ||||||
|       }); |       }); | ||||||
|   } |   } | ||||||
| @@ -90,7 +89,6 @@ export class RdDTokenHud { | |||||||
|     if (target?.actor) { |     if (target?.actor) { | ||||||
|       const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] }; |       const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] }; | ||||||
|       if (hudSoins.blessures.length > 0) { |       if (hudSoins.blessures.length > 0) { | ||||||
|         // soins |  | ||||||
|         const controlIconTarget = html.find('.control-icon[data-action=combat]'); |         const controlIconTarget = html.find('.control-icon[data-action=combat]'); | ||||||
|         await RdDTokenHud._configureSubMenu(controlIconTarget, |         await RdDTokenHud._configureSubMenu(controlIconTarget, | ||||||
|           'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs', |           'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs', | ||||||
|   | |||||||
| @@ -4,7 +4,7 @@ import { RdDCombat } from "./rdd-combat.js"; | |||||||
| import { Misc } from "./misc.js"; | import { Misc } from "./misc.js"; | ||||||
| import { Grammar } from "./grammar.js"; | import { Grammar } from "./grammar.js"; | ||||||
| import { TMRUtility } from "./tmr-utility.js"; | import { TMRUtility } from "./tmr-utility.js"; | ||||||
| import { DialogItemAchat } from "./dialog-item-achat.js"; | import { DialogItemAchat } from "./achat-vente/dialog-item-achat.js"; | ||||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||||
| import { RdDDice } from "./rdd-dice.js"; | import { RdDDice } from "./rdd-dice.js"; | ||||||
| import { RdDItem } from "./item.js"; | import { RdDItem } from "./item.js"; | ||||||
| @@ -18,6 +18,9 @@ import { RdDRaretes } from "./item/raretes.js"; | |||||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||||
| import { ExperienceLog } from "./actor/experience-log.js"; | import { ExperienceLog } from "./actor/experience-log.js"; | ||||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||||
|  | import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js"; | ||||||
|  | import { RDD_CONFIG } from "./constants.js"; | ||||||
|  | import { RdDBaseActor } from "./actor/base-actor.js"; | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| // This table starts at 0 -> niveau -10 | // This table starts at 0 -> niveau -10 | ||||||
| @@ -31,7 +34,7 @@ function _buildAllSegmentsFatigue(max) { | |||||||
|   const cycle = [5, 2, 4, 1, 3, 0]; |   const cycle = [5, 2, 4, 1, 3, 0]; | ||||||
|   const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; |   const fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; | ||||||
|   for (let i = 0; i <= max; i++) { |   for (let i = 0; i <= max; i++) { | ||||||
|     const ligneFatigue = duplicate(fatigue[i]); |     const ligneFatigue = foundry.utils.duplicate(fatigue[i]); | ||||||
|     const caseIncrementee = cycle[i % 6]; |     const caseIncrementee = cycle[i % 6]; | ||||||
|     ligneFatigue[caseIncrementee]++; |     ligneFatigue[caseIncrementee]++; | ||||||
|     ligneFatigue[caseIncrementee + 6]++; |     ligneFatigue[caseIncrementee + 6]++; | ||||||
| @@ -45,7 +48,7 @@ function _buildAllSegmentsFatigue(max) { | |||||||
| function _cumulSegmentsFatigue(matrix) { | function _cumulSegmentsFatigue(matrix) { | ||||||
|   let cumulMatrix = []; |   let cumulMatrix = []; | ||||||
|   for (let line of matrix) { |   for (let line of matrix) { | ||||||
|     let cumul = duplicate(line); |     let cumul = foundry.utils.duplicate(line); | ||||||
|  |  | ||||||
|     for (let i = 1; i < 12; i++) { |     for (let i = 1; i < 12; i++) { | ||||||
|       cumul[i] += cumul[i - 1]; |       cumul[i] += cumul[i - 1]; | ||||||
| @@ -63,12 +66,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix); | |||||||
| const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue | const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue | ||||||
| const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12]; | const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12]; | ||||||
| const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7]; | const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7]; | ||||||
| const fatigueMarche = { |  | ||||||
|   "aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 }, |  | ||||||
|   "malaise": { "4": 2, "6": 3, "8": 4, "10": 6 }, |  | ||||||
|   "difficile": { "4": 3, "6": 4, "8": 6 }, |  | ||||||
|   "tresdifficile": { "4": 4, "6": 6 } |  | ||||||
| } |  | ||||||
|  |  | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; | const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"]; | ||||||
| @@ -103,9 +100,8 @@ export class RdDUtility { | |||||||
|   // persistent handling of conteneur show/hide |   // persistent handling of conteneur show/hide | ||||||
|   static afficheContenu = {} |   static afficheContenu = {} | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async init() { |   static async initHooks() { | ||||||
|     Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg)); |     Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)) | ||||||
|     Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html)); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -150,8 +146,8 @@ export class RdDUtility { | |||||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html', |       'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html', |       'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html', |       'systems/foundryvtt-reve-de-dragon/templates/actor/chirurgie.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html', |       'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html', |       'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.hbs', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html', |       'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html', |       'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html', |       'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html', | ||||||
| @@ -205,24 +201,29 @@ export class RdDUtility { | |||||||
|       'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html', |       'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html', | ||||||
|       // Partials |       // Partials | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs', |       'systems/foundryvtt-reve-de-dragon/templates/coeur/chat-effet-tendre-moment.hbs', | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs', |       'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs', |       'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs', | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs', | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs', |       'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs', | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs', |       'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs', |       'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs', |       'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html', | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-astrologique.hbs', | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs', | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffLibre.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffFixe.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-diffCondition.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html', |  | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html', |  | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-coeur.hbs', |  | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html', | ||||||
|  |       'systems/foundryvtt-reve-de-dragon/templates/partial-roll-surenc.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html', | ||||||
|       'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html', |       'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html', | ||||||
| @@ -261,8 +262,6 @@ export class RdDUtility { | |||||||
|     ]; |     ]; | ||||||
|  |  | ||||||
|     Handlebars.registerHelper('either', (a, b) => a ?? b); |     Handlebars.registerHelper('either', (a, b) => a ?? b); | ||||||
|     Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col)); |  | ||||||
|     Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col)); |  | ||||||
|     Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null')); |     Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null')); | ||||||
|     Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null')); |     Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null')); | ||||||
|     Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? ''); |     Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? ''); | ||||||
| @@ -271,6 +270,10 @@ export class RdDUtility { | |||||||
|     Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str)); |     Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str)); | ||||||
|     Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str)); |     Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str)); | ||||||
|     Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args)); |     Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args)); | ||||||
|  |  | ||||||
|  |     Handlebars.registerHelper('RDD_CONFIG', path => RDD_CONFIG[path]) | ||||||
|  |     Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col)); | ||||||
|  |     Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col)); | ||||||
|     Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); }); |     Handlebars.registerHelper('buildLigneInventaire', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildLigneInventaire(item, options)); }); | ||||||
|     Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); }); |     Handlebars.registerHelper('buildInventaireConteneur', (actorId, itemId, options) => { return new Handlebars.SafeString(RdDUtility.buildInventaireConteneur(actorId, itemId, options)); }); | ||||||
|     Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); }); |     Handlebars.registerHelper('buildContenuConteneur', (item, options) => { return new Handlebars.SafeString(RdDUtility.buildContenuConteneur(item, options)); }); | ||||||
| @@ -286,7 +289,11 @@ export class RdDUtility { | |||||||
|     Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree()); |     Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree()); | ||||||
|     Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode()); |     Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode()); | ||||||
|  |  | ||||||
|  |     Handlebars.registerHelper('actor-default', (actorType, ...path) => RdDBaseActor.getDefaultValue(actorType, path.slice(0, -1))); | ||||||
|  |  | ||||||
|  |     Handlebars.registerHelper('array-includes', (array, value) => array.includes(value)); | ||||||
|     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); |     Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1))); | ||||||
|  |     Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length); | ||||||
|     Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option)); |     Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option)); | ||||||
|     Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); |     Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name))); | ||||||
|     Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences)); |     Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences)); | ||||||
| @@ -298,6 +305,14 @@ export class RdDUtility { | |||||||
|     Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff)) |     Handlebars.registerHelper('plusMoins', diff => (diff > 0 ? '+' : '') + Math.round(diff)) | ||||||
|     Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic)); |     Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic)); | ||||||
|  |  | ||||||
|  |     // Handle v12 removal of this helper | ||||||
|  |     Handlebars.registerHelper('select', function (selected, options) { | ||||||
|  |       const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected)); | ||||||
|  |       const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']'); | ||||||
|  |       const html = options.fn(this); | ||||||
|  |       return html.replace(rgx, "$& selected"); | ||||||
|  |     }); | ||||||
|  |  | ||||||
|     return loadTemplates(templatePaths); |     return loadTemplates(templatePaths); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -345,13 +360,15 @@ export class RdDUtility { | |||||||
|     let objetVersConteneur = {}; |     let objetVersConteneur = {}; | ||||||
|     // Attribution des objets aux conteneurs |     // Attribution des objets aux conteneurs | ||||||
|     for (let conteneur of conteneurs) { |     for (let conteneur of conteneurs) { | ||||||
|       conteneur.subItems = []; |       if (conteneur.isConteneur()) { | ||||||
|       for (let id of conteneur.system.contenu ?? []) { |         conteneur.subItems = []; | ||||||
|         let objet = inventaires.find(objet => (id == objet._id)); |         for (let id of conteneur.system.contenu ?? []) { | ||||||
|         if (objet) { |           let objet = inventaires.find(objet => (id == objet._id)); | ||||||
|           objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template |           if (objet) { | ||||||
|           objetVersConteneur[id] = conteneur._id; |             objet.estContenu = true; | ||||||
|           conteneur.subItems.push(objet); |             objetVersConteneur[id] = conteneur._id; | ||||||
|  |             conteneur.subItems.push(objet); | ||||||
|  |           } | ||||||
|         } |         } | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| @@ -549,50 +566,60 @@ export class RdDUtility { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) { |   static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) { | ||||||
|     let formula = "2d10"; |     const diff = Math.abs(rollData.diffLibre); | ||||||
|  |     let formula = RdDUtility.formuleEncaissement(diff, options) | ||||||
|  |     const roll = await RdDDice.roll(formula, options); | ||||||
|  |  | ||||||
|     // Chaque dé fait au minmum la difficulté libre |     RdDUtility.remplaceDeMinParDifficulte(roll, diff, options); | ||||||
|     if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) { |  | ||||||
|       if (rollData.diffLibre < 0) { |     return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure); | ||||||
|         let valeurMin = Math.abs(rollData.diffLibre); |   } | ||||||
|         formula += "min" + valeurMin; |  | ||||||
|       } |   static remplaceDeMinParDifficulte(roll, diff, options) { | ||||||
|  |     if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) { | ||||||
|  |       return | ||||||
|     } |     } | ||||||
|     // Chaque dé fait au minmum la difficulté libre |  | ||||||
|     if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) { |  | ||||||
|       if (rollData.diffLibre < 0) { |  | ||||||
|         let valeurMin = Math.abs(rollData.diffLibre); |  | ||||||
|         formula += "+" + valeurMin; |  | ||||||
|       } |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     let roll = await RdDDice.roll(formula, options); |  | ||||||
|  |  | ||||||
|     // 1 dé fait au minmum la difficulté libre |     // 1 dé fait au minmum la difficulté libre | ||||||
|     if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) { |     const total = options.forceDiceResult?.total; | ||||||
|       if (rollData.diffLibre < 0) { |     if (total) { | ||||||
|         let valeurMin = Math.abs(rollData.diffLibre); |       const reste = Math.max(total - diff, 1) | ||||||
|         if (roll.terms[0].results[0].result < valeurMin) { |       roll.terms[0].number = reste + diff | ||||||
|           roll.terms[0].results[0].result = valeurMin; |  | ||||||
|         } else if (roll.terms[0].results[1].result < valeurMin) { |  | ||||||
|           roll.terms[0].results[1].result = valeurMin; |  | ||||||
|         } |  | ||||||
|         roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result; |  | ||||||
|       } |  | ||||||
|     } |     } | ||||||
|  |     else { | ||||||
|  |       if (roll.terms[0].results[0].result < diff) { | ||||||
|  |         roll.terms[0].results[0].result = diff; | ||||||
|  |       } else if (roll.terms[0].results[1].result < diff) { | ||||||
|  |         roll.terms[0].results[1].result = diff; | ||||||
|  |       } | ||||||
|  |       roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result; | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  |  | ||||||
|     return await RdDUtility.prepareEncaissement(rollData, roll, armure); |   static formuleEncaissement(diff, options) { | ||||||
|  |     // Chaque dé fait au minimum la difficulté libre | ||||||
|  |     if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) { | ||||||
|  |       return `2d10min${diff}` | ||||||
|  |     } | ||||||
|  |     return '2d10' | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async prepareEncaissement(rollData, roll, armure) { |   static async prepareEncaissement(actor, rollData, roll, armure) { | ||||||
|     const jetTotal = roll.total + rollData.dmg.total - armure; |     // La difficulté d'ataque s'ajoute aux dégâts | ||||||
|     let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite); |     const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0 | ||||||
|     let over20 = Math.max(jetTotal - 20, 0); |     const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre | ||||||
|     encaissement.dmg = rollData.dmg; |     const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite); | ||||||
|     encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type); |     const over20 = Math.max(jetTotal - 20, 0); | ||||||
|     encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'; |     encaissement.dmg = rollData.dmg | ||||||
|  |     if (ReglesOptionnelles.isUsing('localisation-aleatoire')) { | ||||||
|  |       encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type) | ||||||
|  |       encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;' | ||||||
|  |     } | ||||||
|  |     else { | ||||||
|  |       encaissement.dmg.loc = { label: '' } | ||||||
|  |     } | ||||||
|  |     encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre | ||||||
|     encaissement.roll = roll; |     encaissement.roll = roll; | ||||||
|     encaissement.armure = armure; |     encaissement.armure = armure; | ||||||
|     encaissement.penetration = rollData.arme?.system.penetration ?? 0; |     encaissement.penetration = rollData.arme?.system.penetration ?? 0; | ||||||
| @@ -608,40 +635,32 @@ export class RdDUtility { | |||||||
|     for (let encaissement of table) { |     for (let encaissement of table) { | ||||||
|       if ((encaissement.minimum === undefined || encaissement.minimum <= degats) |       if ((encaissement.minimum === undefined || encaissement.minimum <= degats) | ||||||
|         && (encaissement.maximum === undefined || degats <= encaissement.maximum)) { |         && (encaissement.maximum === undefined || degats <= encaissement.maximum)) { | ||||||
|         return duplicate(encaissement); |         return foundry.utils.duplicate(encaissement); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return duplicate(table[0]); |     return foundry.utils.duplicate(table[0]); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async _evaluatePerte(formula, over20) { |   static async _evaluatePerte(formula, over20) { | ||||||
|     let perte = new Roll(formula, { over20: over20 }); |     let perte = new Roll(formula, { over20: over20 }); | ||||||
|     await perte.evaluate({ async: true }); |     await perte.evaluate(); | ||||||
|     return perte.total; |     return perte.total; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |  | ||||||
|   static async responseNombreAstral(callData) { |  | ||||||
|     let actor = game.actors.get(callData.id); |  | ||||||
|     actor.ajouteNombreAstral(callData); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static onSocketMessage(sockmsg) { |   static onSocketMessage(sockmsg) { | ||||||
|     switch (sockmsg.msg) { |     switch (sockmsg.msg) { | ||||||
|       case "msg_gm_chat_message": |       case "msg_app_astrologie_refresh": | ||||||
|         return ChatUtility.handleGMChatMessage(sockmsg.data); |         return Hooks.callAll(APP_ASTROLOGIE_REFRESH) | ||||||
|       case "msg_request_nombre_astral": |       case "msg_request_nombre_astral": | ||||||
|         return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data); |         return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data) | ||||||
|       case "msg_response_nombre_astral": |  | ||||||
|         return RdDUtility.responseNombreAstral(sockmsg.data); |  | ||||||
|       case "msg_tmr_move": |       case "msg_tmr_move": | ||||||
|         let actor = game.actors.get(sockmsg.data.actorId); |         let actor = game.actors.get(sockmsg.data.actorId); | ||||||
|         if (actor.isOwner || game.user.isGM) { |         if (actor.isOwner || game.user.isGM) { | ||||||
|           actor.refreshTMRView(); |           actor.refreshTMRView() | ||||||
|         } |         } | ||||||
|         break; |         break | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -730,6 +749,15 @@ export class RdDUtility { | |||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   static getSelectedToken(actor) { | ||||||
|  |     if (canvas.tokens.controlled.length > 0) { | ||||||
|  |       const tokens = canvas.tokens.controlled | ||||||
|  |         .filter(it => it.actor.id == actor.id) | ||||||
|  |       return tokens[0] | ||||||
|  |     } | ||||||
|  |     return undefined | ||||||
|  |   } | ||||||
|  |  | ||||||
|   static getSelectedActor(msgPlayer = undefined) { |   static getSelectedActor(msgPlayer = undefined) { | ||||||
|     if (canvas.tokens.controlled.length == 1) { |     if (canvas.tokens.controlled.length == 1) { | ||||||
|       let token = canvas.tokens.controlled[0]; |       let token = canvas.tokens.controlled[0]; | ||||||
| @@ -755,7 +783,7 @@ export class RdDUtility { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static createMonnaie(name, cout, img = "", enc = 0.01) { |   static createMonnaie(name, cout, img = "", enc = 0.01) { | ||||||
|     let piece = { |     let piece = { | ||||||
|       name: name, type: 'monnaie', img: img, _id: randomID(16), |       name: name, type: 'monnaie', img: img, _id: foundry.utils.randomID(16), | ||||||
|       dasystemta: { |       dasystemta: { | ||||||
|         quantite: 0, |         quantite: 0, | ||||||
|         cout: cout, |         cout: cout, | ||||||
| @@ -793,17 +821,13 @@ export class RdDUtility { | |||||||
|       user: game.user.id, |       user: game.user.id, | ||||||
|       rollMode: modeOverride || game.settings.get("core", "rollMode"), |       rollMode: modeOverride || game.settings.get("core", "rollMode"), | ||||||
|       content: content |       content: content | ||||||
|     }; |     } | ||||||
|  |     ChatUtility.applyRollMode(chatData) | ||||||
|     if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); |  | ||||||
|     if (chatData.rollMode === "blindroll") chatData["blind"] = true; |  | ||||||
|     else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; |  | ||||||
|  |  | ||||||
|     if (forceWhisper) { // Final force ! |     if (forceWhisper) { // Final force ! | ||||||
|       chatData["speaker"] = ChatMessage.getSpeaker(); |       chatData.speaker = ChatMessage.getSpeaker(); | ||||||
|       chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); |       chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     return chatData; |     return chatData; | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -860,13 +884,13 @@ export class RdDUtility { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static afficherHeuresChanceMalchance(heureNaissance) { |   static afficherHeuresChanceMalchance(heureNaissance) { | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|       const heure = RdDTimestamp.findHeure(heureNaissance - 1); |       const heure = RdDTimestamp.findHeure(heureNaissance) | ||||||
|       if (heureNaissance && heure) { |       if (heureNaissance && heure) { | ||||||
|         let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance); |         const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance) | ||||||
|         const current = game.system.rdd.calendrier.heureCourante(); |         const current = game.system.rdd.calendrier.heureCourante() | ||||||
|         ChatMessage.create({ |         ChatMessage.create({ | ||||||
|           content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`, |           content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`, | ||||||
|           whisper: ChatMessage.getWhisperRecipients("GM") |           whisper: ChatUtility.getGMs() | ||||||
|         }); |         }); | ||||||
|       } |       } | ||||||
|       else if (heureNaissance) { |       else if (heureNaissance) { | ||||||
| @@ -885,16 +909,10 @@ export class RdDUtility { | |||||||
|     if (compName.includes('Thanatos')) { |     if (compName.includes('Thanatos')) { | ||||||
|       let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique."; |       let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique."; | ||||||
|       ChatMessage.create({ |       ChatMessage.create({ | ||||||
|         whisper: ChatMessage.getWhisperRecipients(game.user.name), |         whisper: ChatUtility.getUserAndGMs(), | ||||||
|         content: message |         content: message | ||||||
|       }); |       }); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /*-------------------------------------------- */ |  | ||||||
|   static async onRenderChatMessage(app, html, msg) { |  | ||||||
|     // TODO  |  | ||||||
|     //console.log(app, html, msg); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -64,26 +64,37 @@ export const referenceAjustements = { | |||||||
|   }, |   }, | ||||||
|   encTotal: { |   encTotal: { | ||||||
|     isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), |     isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), | ||||||
|     isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal, |     isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use?.encTotal, | ||||||
|     getLabel: (rollData, actor) => 'Encombrement total', |     getLabel: (rollData, actor) => 'Encombrement total', | ||||||
|     getValue: (rollData, actor) => -actor.getEncTotal() |     getValue: (rollData, actor) => -actor.getEncTotal() | ||||||
|   }, |   }, | ||||||
|   surenc: { |   surenc: { | ||||||
|     isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(), |     isVisible: (rollData, actor) => RdDCarac.isActionPhysique(rollData.selectedCarac) && actor.isSurenc(), | ||||||
|     isUsed: (rollData, actor) => rollData.use?.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac), |     isUsed: (rollData, actor) => rollData.use.surenc && RdDCarac.isActionPhysique(rollData.selectedCarac), | ||||||
|     getLabel: (rollData, actor) => 'Sur-encombrement', |     getLabel: (rollData, actor) => 'Sur-encombrement', | ||||||
|     getValue: (rollData, actor) => actor.computeMalusSurEncombrement() |     getValue: (rollData, actor) => actor.computeMalusSurEncombrement() | ||||||
|   }, |   }, | ||||||
|  |   rituel: { | ||||||
|  |     isUsed: (rollData, actor) => actor.isPersonnage() && ReglesOptionnelles.isUsing("astrologie") && rollData.selectedSort?.system.isrituel, | ||||||
|  |     getLabel: (rollData, actor) => 'Astrologique', | ||||||
|  |     getValue: (rollData, actor) => actor.ajustementAstrologique() | ||||||
|  |   }, | ||||||
|  |   astrologique: { | ||||||
|  |     isVisible: (rollData, actor) => actor.isPersonnage() && ReglesOptionnelles.isUsing("astrologie") && RdDCarac.isChance(rollData.selectedCarac), | ||||||
|  |     isUsed: (rollData, actor) =>  RdDCarac.isChance(rollData.selectedCarac) && rollData.use.astrologique, | ||||||
|  |     getLabel: (rollData, actor) => 'Astrologique', | ||||||
|  |     getValue: (rollData, actor) => actor.ajustementAstrologique() | ||||||
|  |   }, | ||||||
|   moral: { |   moral: { | ||||||
|     isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral, |     isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral, | ||||||
|     isUsed: (rollData, actor) => rollData.use?.moral, |     isUsed: (rollData, actor) => rollData.use.moral, | ||||||
|     getLabel: (rollData, actor) => 'Appel au moral', |     getLabel: (rollData, actor) => 'Appel au moral', | ||||||
|     getValue: (rollData, actor) => 1 |     getValue: (rollData, actor) => 1 | ||||||
|   }, |   }, | ||||||
|   coeur: { |   coeur: { | ||||||
|     isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isVolonte(rollData.selectedCarac), |     isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isVolonte(rollData.selectedCarac), | ||||||
|     isUsed: (rollData, actor) => rollData.use.coeur != undefined, |     isUsed: (rollData, actor) => rollData.use.coeur != undefined, | ||||||
|     getLabel: (rollData, actor) => 'Ajustement de coeur', |     getLabel: (rollData, actor) => 'Ajustement de cœur', | ||||||
|     getValue: (rollData, actor) => -2 * (rollData.use.coeur?.coeur ?? 0) |     getValue: (rollData, actor) => -2 * (rollData.use.coeur?.coeur ?? 0) | ||||||
|   }, |   }, | ||||||
|   moralTotal: { |   moralTotal: { | ||||||
| @@ -91,11 +102,6 @@ export const referenceAjustements = { | |||||||
|     getLabel: (rollData, actor) => 'Moral', |     getLabel: (rollData, actor) => 'Moral', | ||||||
|     getValue: (rollData, actor) => actor.getMoralTotal() |     getValue: (rollData, actor) => actor.getMoralTotal() | ||||||
|   }, |   }, | ||||||
|   astrologique: { |  | ||||||
|     isUsed: (rollData, actor) => ReglesOptionnelles.isUsing("astrologie") && RdDBonus.isAjustementAstrologique(rollData), |  | ||||||
|     getLabel: (rollData, actor) => 'Astrologique', |  | ||||||
|     getValue: (rollData, actor) => actor.ajustementAstrologique() |  | ||||||
|   }, |  | ||||||
|   facteurSign: { |   facteurSign: { | ||||||
|     isUsed: (rollData, actor) => rollData.diviseurSignificative > 1, |     isUsed: (rollData, actor) => rollData.diviseurSignificative > 1, | ||||||
|     getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative), |     getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative), | ||||||
| @@ -105,7 +111,7 @@ export const referenceAjustements = { | |||||||
|     isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, |     isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, | ||||||
|     isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, |     isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0, | ||||||
|     getLabel: (rollData, actor) => "Ecaille d'Efficacité: ", |     getLabel: (rollData, actor) => "Ecaille d'Efficacité: ", | ||||||
|     getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0), |     getValue: (rollData, actor) => rollData.arme?.system.magique ? Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0) : 0, | ||||||
|   }, |   }, | ||||||
|   finesse: { |   finesse: { | ||||||
|     isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData), |     isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData), | ||||||
| @@ -141,7 +147,7 @@ export const referenceAjustements = { | |||||||
|     getLabel: (rollData, actor) => "Force de l'alcool: ", |     getLabel: (rollData, actor) => "Force de l'alcool: ", | ||||||
|     getValue: (rollData, actor) => rollData.forceAlcool, |     getValue: (rollData, actor) => rollData.forceAlcool, | ||||||
|   }, |   }, | ||||||
|   ethylisme:{ |   ethylisme: { | ||||||
|     isVisible: (rollData, actor) => rollData.ethylisme != undefined, |     isVisible: (rollData, actor) => rollData.ethylisme != undefined, | ||||||
|     isUsed: (rollData, actor) => rollData.ethylisme != undefined, |     isUsed: (rollData, actor) => rollData.ethylisme != undefined, | ||||||
|     getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme), |     getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme), | ||||||
| @@ -159,7 +165,9 @@ export class RollDataAjustements { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static calcul(rollData, actor) { |   static calcul(rollData, actor) { | ||||||
|     rollData.ajustements = {}; |     // s'assurer de la correction des infos rollData | ||||||
|  |     foundry.utils.mergeObject(rollData, { ajustements: {}, use: {} }, { overwrite: false }) | ||||||
|  |  | ||||||
|     for (var key in referenceAjustements) { |     for (var key in referenceAjustements) { | ||||||
|       const reference = referenceAjustements[key]; |       const reference = referenceAjustements[key]; | ||||||
|       rollData.ajustements[key] = { |       rollData.ajustements[key] = { | ||||||
| @@ -191,4 +199,5 @@ export class RollDataAjustements { | |||||||
|       RdDCarac.isChance(selectedCarac) || |       RdDCarac.isChance(selectedCarac) || | ||||||
|       (RdDCarac.isReve(selectedCarac) && !rollData.competence); |       (RdDCarac.isReve(selectedCarac) && !rollData.competence); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
							
								
								
									
										91
									
								
								module/settings/options-avancees.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,91 @@ | |||||||
|  | import { SYSTEM_RDD } from "../constants.js" | ||||||
|  | import { Misc } from "../misc.js" | ||||||
|  |  | ||||||
|  | export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium' | ||||||
|  |  | ||||||
|  | const OPTIONS_AVANCEES = [ | ||||||
|  |   { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" }, | ||||||
|  | ] | ||||||
|  |  | ||||||
|  | export class OptionsAvancees extends FormApplication { | ||||||
|  |   static initSettings() { | ||||||
|  |     for (const regle of OPTIONS_AVANCEES) { | ||||||
|  |       const name = regle.name | ||||||
|  |       const id = OptionsAvancees._getId(name) | ||||||
|  |       game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean }) | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     game.settings.registerMenu(SYSTEM_RDD, "rdd-options-avancees", { | ||||||
|  |       name: "Configurer les options avancées", | ||||||
|  |       label: "Options avancées", | ||||||
|  |       hint: "Ouvre la fenêtre de configuration des options avancées", | ||||||
|  |       icon: "fas fa-bars", | ||||||
|  |       type: OptionsAvancees | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   constructor(...args) { | ||||||
|  |     super(...args) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static _getId(name) { | ||||||
|  |     return `rdd-advanced-${name}` | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static get defaultOptions() { | ||||||
|  |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|  |       id: "options-avancees", | ||||||
|  |       template: "systems/foundryvtt-reve-de-dragon/templates/settings/options-avancees.hbs", | ||||||
|  |       height: 650, | ||||||
|  |       width: 550, | ||||||
|  |       minimizable: false, | ||||||
|  |       closeOnSubmit: true, | ||||||
|  |       title: "Options avancées" | ||||||
|  |     }, { inplace: false }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   getData() { | ||||||
|  |     let formData = super.getData() | ||||||
|  |     const regles = OPTIONS_AVANCEES.filter(it => game.user.isGM || it.scope == "client") | ||||||
|  |       .map(it => { | ||||||
|  |         it = foundry.utils.duplicate(it) | ||||||
|  |         it.id = OptionsAvancees._getId(it.name) | ||||||
|  |         it.active = OptionsAvancees.isSet(it.name) | ||||||
|  |         return it | ||||||
|  |       }) | ||||||
|  |     formData.regles = regles | ||||||
|  |     formData.groups = Misc.classify(regles, it => it.group) | ||||||
|  |     return formData | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static getSettingKey(name){ | ||||||
|  |     return `${SYSTEM_RDD}.${this._getId(name)}` | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isUsing(name) { | ||||||
|  |     return OptionsAvancees.isSet(name) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static isSet(name) { | ||||||
|  |     return game.settings.get(SYSTEM_RDD, OptionsAvancees._getId(name)) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   static set(name, value) { | ||||||
|  |     return game.settings.set(SYSTEM_RDD, OptionsAvancees._getId(name), value ? true : false) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   activateListeners(html) { | ||||||
|  |     html.find(".select-option").click((event) => { | ||||||
|  |       if (event.currentTarget.attributes.name) { | ||||||
|  |         let id = event.currentTarget.attributes.name.value | ||||||
|  |         let isChecked = event.currentTarget.checked | ||||||
|  |         game.settings.set(SYSTEM_RDD, id, isChecked) | ||||||
|  |       } | ||||||
|  |     }) | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async _updateObject(event, formData) { | ||||||
|  |     this.close() | ||||||
|  |   } | ||||||
|  | } | ||||||
|  |  | ||||||
| @@ -11,6 +11,7 @@ const listeReglesOptionnelles = [ | |||||||
|   { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"}, |   { group: 'Récupération', name: 'recuperation-moral',              descr: "Le moral revient vers 0 durant Château Dormant"}, | ||||||
|  |  | ||||||
|  |  | ||||||
|  |   { group: 'Règles de combat', name: 'localisation-aleatoire',      descr: "Proposer une localisation aléatoire des blessures" }, | ||||||
|   { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" }, |   { group: 'Règles de combat', name: 'recul',                       descr: "Appliquer le recul en cas de particulière en force ou de charge" }, | ||||||
|   { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" }, |   { group: 'Règles de combat', name: 'resistanceArmeParade',        descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" }, | ||||||
|   { group: 'Règles de combat', name: 'deteriorationArmure',         descr: "Tenir compte de la détérioration des armures" }, |   { group: 'Règles de combat', name: 'deteriorationArmure',         descr: "Tenir compte de la détérioration des armures" }, | ||||||
| @@ -26,6 +27,7 @@ const listeReglesOptionnelles = [ | |||||||
|    |    | ||||||
|   { group: 'Confirmations', name: 'confirmer-combat-sans-cible',         descr: "Confirmer avant une attaque sans cible", scope: "client"}, |   { group: 'Confirmations', name: 'confirmer-combat-sans-cible',         descr: "Confirmer avant une attaque sans cible", scope: "client"}, | ||||||
|   { group: 'Confirmations', name: 'confirmation-tmr',                    descr: "Confirmer pour monter dans les TMR", scope: "client"}, |   { group: 'Confirmations', name: 'confirmation-tmr',                    descr: "Confirmer pour monter dans les TMR", scope: "client"}, | ||||||
|  |   { group: 'Confirmations', name: 'confirmation-tmr-rencontre',          descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"}, | ||||||
|   { group: 'Confirmations', name: 'confirmation-refouler',               descr: "Confirmer avant de refouler", scope: "client"}, |   { group: 'Confirmations', name: 'confirmation-refouler',               descr: "Confirmer avant de refouler", scope: "client"}, | ||||||
|   { group: 'Confirmations', name: 'confirmation-vider',                  descr: "Confirmer pour vider l'équipement", scope: "client"}, |   { group: 'Confirmations', name: 'confirmation-vider',                  descr: "Confirmer pour vider l'équipement", scope: "client"}, | ||||||
|   { group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur',  descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"}, |   { group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur',  descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"}, | ||||||
| @@ -45,7 +47,7 @@ const listeReglesOptionnelles = [ | |||||||
| const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name); | const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name); | ||||||
|  |  | ||||||
| export class ReglesOptionnelles extends FormApplication { | export class ReglesOptionnelles extends FormApplication { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     for (const regle of listeReglesOptionnelles) { |     for (const regle of listeReglesOptionnelles) { | ||||||
|       const name = regle.name; |       const name = regle.name; | ||||||
|       const id = ReglesOptionnelles._getIdRegle(name); |       const id = ReglesOptionnelles._getIdRegle(name); | ||||||
| @@ -70,23 +72,21 @@ export class ReglesOptionnelles extends FormApplication { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     const options = super.defaultOptions; |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|     mergeObject(options, { |  | ||||||
|       id: "regles-optionnelles", |       id: "regles-optionnelles", | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionnelles.hbs", | ||||||
|       height: 650, |       height: 650, | ||||||
|       width: 550, |       width: 550, | ||||||
|       minimizable: false, |       minimizable: false, | ||||||
|       closeOnSubmit: true, |       closeOnSubmit: true, | ||||||
|       title: "Règles optionnelles" |       title: "Règles optionnelles" | ||||||
|     }); |     }, { inplace: false }) | ||||||
|     return options; |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getData() { |   getData() { | ||||||
|     let formData = super.getData(); |     let formData = super.getData(); | ||||||
|     const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => { |     const regles = listeReglesOptionnelles.filter(it => game.user.isGM || it.scope == "client").map(it => { | ||||||
|       it = duplicate(it); |       it = foundry.utils.duplicate(it); | ||||||
|       it.id = ReglesOptionnelles._getIdRegle(it.name); |       it.id = ReglesOptionnelles._getIdRegle(it.name); | ||||||
|       it.active = ReglesOptionnelles.isSet(it.name); |       it.active = ReglesOptionnelles.isSet(it.name); | ||||||
|       return it; |       return it; | ||||||
|   | |||||||
| @@ -1,13 +1,13 @@ | |||||||
| import { SYSTEM_RDD } from "../constants.js"; | import { SYSTEM_RDD } from "../constants.js"; | ||||||
|  |  | ||||||
| export const STATUSES = { | export const STATUSES = { | ||||||
|   StatusStunned : 'stun', |   StatusStunned: 'stun', | ||||||
|   StatusBleeding: 'bleeding', |   StatusBleeding: 'bleeding', | ||||||
|   StatusProne: 'prone', |   StatusProne: 'prone', | ||||||
|   StatusGrappling: 'grappling', |   StatusGrappling: 'grappling', | ||||||
|   StatusGrappled: 'grappled', |   StatusGrappled: 'grappled', | ||||||
|   StatusRestrained: 'restrain', |   StatusRestrained: 'restrain', | ||||||
|   StatusUnconscious: 'unconscious',  |   StatusUnconscious: 'unconscious', | ||||||
|   StatusBlind: 'blind', |   StatusBlind: 'blind', | ||||||
|   StatusComma: 'comma', |   StatusComma: 'comma', | ||||||
|   StatusDead: 'dead', |   StatusDead: 'dead', | ||||||
| @@ -15,27 +15,30 @@ export const STATUSES = { | |||||||
| } | } | ||||||
|  |  | ||||||
| const rddStatusEffects = [ | const rddStatusEffects = [ | ||||||
|   { rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 }, |   { rdd: true, id: STATUSES.StatusStunned, name:  'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 }, | ||||||
|   { rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' }, |   { rdd: true, id: STATUSES.StatusBleeding, name:  'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' }, | ||||||
|   { rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' }, |   { rdd: true, id: STATUSES.StatusProne, name:  'EFFECT.StatusProne', img: 'icons/svg/falling.svg' }, | ||||||
|   { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, |   { rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name:  'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, | ||||||
|   { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' }, |   { rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name:  'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' }, | ||||||
|   { rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' }, |   { rdd: true, id: STATUSES.StatusRestrained, name:  'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' }, | ||||||
|   { rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' }, |   { rdd: true, id: STATUSES.StatusUnconscious, name:  'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' }, | ||||||
|   { rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' }, |   { rdd: true, id: STATUSES.StatusBlind, name:  'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' }, | ||||||
|   { rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' }, |   { rdd: true, id: STATUSES.StatusComma, name:  'EFFECT.StatusComma', img: 'icons/svg/skull.svg' }, | ||||||
|   { rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' }, |   { rdd: true, id: STATUSES.StatusDead, name:  'EFFECT.StatusDead', img: 'icons/svg/skull.svg' }, | ||||||
|   { rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } |   { rdd: true, id: STATUSES.StatusDemiReve, name:  'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' } | ||||||
| ]; | ]; | ||||||
| const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve); | const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve); | ||||||
|  |  | ||||||
| const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained]; | const statusDemiSurprise = new Set([STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained]) | ||||||
| const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma]; | const statusSurpriseTotale = new Set([STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma]) | ||||||
|  |  | ||||||
| export class StatusEffects extends FormApplication { | export class StatusEffects extends FormApplication { | ||||||
|   static onReady() { |   static onReady() { | ||||||
|     const rddStatusIds = rddStatusEffects.map(it => it.id); |     const rddEffectIds = rddStatusEffects.map(it => it.id); | ||||||
|     rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } }); |     rddStatusEffects.forEach(it => { | ||||||
|  |       it.statuses = new Set() | ||||||
|  |       it.statuses.add(it.id) | ||||||
|  |     }) | ||||||
|     const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id); |     const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id); | ||||||
|     game.settings.register(SYSTEM_RDD, "use-status-effects", { |     game.settings.register(SYSTEM_RDD, "use-status-effects", { | ||||||
|       name: "use-status-effects", |       name: "use-status-effects", | ||||||
| @@ -54,37 +57,47 @@ export class StatusEffects extends FormApplication { | |||||||
|       restricted: true |       restricted: true | ||||||
|     }); |     }); | ||||||
|  |  | ||||||
|     CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id))); |     CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id))) | ||||||
|  |  | ||||||
|     StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects()); |     StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects()); | ||||||
|     console.log('statusEffects', CONFIG.statusEffects); |     console.log('statusEffects', CONFIG.statusEffects); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static valeurSurprise(effect, isCombat) { |   static valeurSurprise(effect, isCombat) { | ||||||
|     // const id = StatusEffects.statusId(effect); |     if (statusSurpriseTotale.intersects(effect.statuses)) { | ||||||
|     if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) { |       return 2 | ||||||
|       return 2; |  | ||||||
|     } |     } | ||||||
|     return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0; |     if (statusDemiSurprise.intersects(effect.statuses)) { | ||||||
|  |       return 1 | ||||||
|  |     } | ||||||
|  |     if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) { | ||||||
|  |       return 1 | ||||||
|  |     } | ||||||
|  |     return 0 | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _getUseStatusEffects() { |   static _getUseStatusEffects() { | ||||||
|      return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? []; |     return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? []; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static _setUseStatusEffects(statusIds) { |   static _setUseStatusEffects(effectIds) { | ||||||
|     if (game.user.isGM) { |     if (game.user.isGM) { | ||||||
|       game.settings.set(SYSTEM_RDD, "use-status-effects", statusIds.join()); |       game.settings.set(SYSTEM_RDD, "use-status-effects", effectIds.join()); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     for (let effect of CONFIG.RDD.allEffects) { |     for (let effect of CONFIG.RDD.allEffects) { | ||||||
|       effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId); |       effect.active = effect.rdd || effectIds.includes(effect.id); | ||||||
|     } |     } | ||||||
|     CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active); |     CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static status(statusId) { |   static prepareActiveEffect(effectId) { | ||||||
|     return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId); |     let status = rddStatusEffects.find(it => it.id == effectId) | ||||||
|  |     if (status) { | ||||||
|  |       status = foundry.utils.duplicate(status) | ||||||
|  |       status.statuses = [effectId] | ||||||
|  |     } | ||||||
|  |     return status; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static demiReve() { |   static demiReve() { | ||||||
| @@ -97,7 +110,7 @@ export class StatusEffects extends FormApplication { | |||||||
|  |  | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     const options = super.defaultOptions; |     const options = super.defaultOptions; | ||||||
|     mergeObject(options, { |     foundry.utils.mergeObject(options, { | ||||||
|       id: "status-effects", |       id: "status-effects", | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html", | ||||||
|       height: 800, |       height: 800, | ||||||
| @@ -112,7 +125,7 @@ export class StatusEffects extends FormApplication { | |||||||
|   getData() { |   getData() { | ||||||
|     const used = StatusEffects._getUseStatusEffects(); |     const used = StatusEffects._getUseStatusEffects(); | ||||||
|     let formData = super.getData(); |     let formData = super.getData(); | ||||||
|     formData.effects = duplicate(CONFIG.RDD.allEffects); |     formData.effects = foundry.utils.duplicate(CONFIG.RDD.allEffects); | ||||||
|     formData.effects.forEach(it => it.active = used.includes(it.id)) |     formData.effects.forEach(it => it.active = used.includes(it.id)) | ||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -1,4 +1,6 @@ | |||||||
|  | import { ChatUtility } from "../chat-utility.js"; | ||||||
| import { HIDE_DICE, SYSTEM_RDD } from "../constants.js"; | import { HIDE_DICE, SYSTEM_RDD } from "../constants.js"; | ||||||
|  | import { Grammar } from "../grammar.js"; | ||||||
| import { RdDItem } from "../item.js"; | import { RdDItem } from "../item.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDDice } from "../rdd-dice.js"; | import { RdDDice } from "../rdd-dice.js"; | ||||||
| @@ -24,14 +26,14 @@ const CONFIGURABLE_COMPENDIUMS = { | |||||||
|  * ======= Gestion des accès aux compendiums systèmes (ou surchargés) ======= |  * ======= Gestion des accès aux compendiums systèmes (ou surchargés) ======= | ||||||
|  */ |  */ | ||||||
| export class SystemCompendiums extends FormApplication { | export class SystemCompendiums extends FormApplication { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => { |     Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => { | ||||||
|       const definition = CONFIGURABLE_COMPENDIUMS[compendium]; |       const definition = CONFIGURABLE_COMPENDIUMS[compendium]; | ||||||
|       mergeObject(definition, { |       foundry.utils.mergeObject(definition, { | ||||||
|         compendium: compendium, |         compendium: compendium, | ||||||
|         default: SystemCompendiums._getDefaultCompendium(compendium), |         default: SystemCompendiums._getDefaultCompendium(compendium), | ||||||
|         setting: SystemCompendiums._getSettingCompendium(compendium) |         setting: SystemCompendiums._getSettingCompendium(compendium) | ||||||
|       }); |       }) | ||||||
|  |  | ||||||
|       game.settings.register(SYSTEM_RDD, definition.setting, { |       game.settings.register(SYSTEM_RDD, definition.setting, { | ||||||
|         name: definition.label, |         name: definition.label, | ||||||
| @@ -39,8 +41,8 @@ export class SystemCompendiums extends FormApplication { | |||||||
|         scope: "world", |         scope: "world", | ||||||
|         config: false, |         config: false, | ||||||
|         type: String |         type: String | ||||||
|       }); |       }) | ||||||
|     }); |     }) | ||||||
|  |  | ||||||
|     game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", { |     game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", { | ||||||
|       name: "Choisir les compendiums système", |       name: "Choisir les compendiums système", | ||||||
| @@ -70,26 +72,27 @@ export class SystemCompendiums extends FormApplication { | |||||||
|  |  | ||||||
|   static async getCompetences(actorType) { |   static async getCompetences(actorType) { | ||||||
|     switch (actorType ?? 'personnage') { |     switch (actorType ?? 'personnage') { | ||||||
|       case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences'); |       case 'personnage': | ||||||
|       case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures'); |         return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences') | ||||||
|       case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites'); |       case 'entite': | ||||||
|  |       case 'creature': | ||||||
|  |         return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures') | ||||||
|       case 'vehicule': return []; |       case 'vehicule': return []; | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async getWorldOrCompendiumItems(itemType, compendium) { |   static async getWorldOrCompendiumItems(itemType, compendium) { | ||||||
|     let items = game.items.filter(it => it.type == itemType); |     let items = game.items.filter(it => it.type == itemType) | ||||||
|     if (compendium) { |     if (compendium) { | ||||||
|       const ids = items.map(it => it.id); |       const ids = items.map(it => it.id) | ||||||
|       const names = items.map(it => it.name.toLowerCase()); |       const names = items.map(it => Grammar.toLowerCaseNoAccent(it.name)) | ||||||
|       const compendiumItems = await SystemCompendiums.getItems(compendium); |       const compendiumItems = await SystemCompendiums.getItems(compendium, itemType) | ||||||
|       items = items.concat(compendiumItems |       return items.concat(compendiumItems | ||||||
|         .filter(it => it.type == itemType) |  | ||||||
|         .filter(it => !ids.includes(it.id)) |         .filter(it => !ids.includes(it.id)) | ||||||
|         .filter(it => !names.includes(it.name.toLowerCase()))); |         .filter(it => !names.includes(Grammar.equalsInsensitive(it.name)))) | ||||||
|     } |     } | ||||||
|     return items; |     return items | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async loadDocument(document) { |   static async loadDocument(document) { | ||||||
| @@ -111,6 +114,19 @@ export class SystemCompendiums extends FormApplication { | |||||||
|     return elements; |     return elements; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   static async loadCompendiumData(compendium) { | ||||||
|  |     const pack = game.packs.get(compendium); | ||||||
|  |     return await pack?.getDocuments() ?? []; | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   /* -------------------------------------------- */ | ||||||
|  |   static async loadCompendium(compendium, filter = item => true) { | ||||||
|  |     let compendiumData = await SystemCompendiums.loadCompendiumData(compendium); | ||||||
|  |     return compendiumData.filter(filter); | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |  | ||||||
|   static async getDefaultItems(compendium) { |   static async getDefaultItems(compendium) { | ||||||
|     const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium)); |     const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium)); | ||||||
|     if (pack.metadata.type == 'Item') { |     if (pack.metadata.type == 'Item') { | ||||||
| @@ -138,7 +154,7 @@ export class SystemCompendiums extends FormApplication { | |||||||
|  |  | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     const options = super.defaultOptions; |     const options = super.defaultOptions; | ||||||
|     mergeObject(options, { |     foundry.utils.mergeObject(options, { | ||||||
|       id: "system-compendiums", |       id: "system-compendiums", | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html", |       template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html", | ||||||
|       height: 'fit-content', |       height: 'fit-content', | ||||||
| @@ -152,7 +168,7 @@ export class SystemCompendiums extends FormApplication { | |||||||
|  |  | ||||||
|   getData() { |   getData() { | ||||||
|     const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS) |     const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS) | ||||||
|       .map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) })); |       .map(it => foundry.utils.mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }, { inplace: false })) | ||||||
|     const availableCompendiums = game.packs.map(pack => { |     const availableCompendiums = game.packs.map(pack => { | ||||||
|       return { |       return { | ||||||
|         name: pack.collection, |         name: pack.collection, | ||||||
| @@ -160,10 +176,10 @@ export class SystemCompendiums extends FormApplication { | |||||||
|         type: pack.metadata.type |         type: pack.metadata.type | ||||||
|       } |       } | ||||||
|     }); |     }); | ||||||
|     return mergeObject(super.getData(), { |     return foundry.utils.mergeObject(super.getData(), { | ||||||
|       systemCompendiums: systemCompendiums, |       systemCompendiums: systemCompendiums, | ||||||
|       availableCompendiums: availableCompendiums |       availableCompendiums: availableCompendiums | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   activateListeners(html) { |   activateListeners(html) { | ||||||
| @@ -235,12 +251,12 @@ export class CompendiumTableHelpers { | |||||||
|     let max = 0; |     let max = 0; | ||||||
|     const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0); |     const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0); | ||||||
|     return rows.map(row => { |     return rows.map(row => { | ||||||
|       const frequence = row.frequence; |       const frequence = row.frequence | ||||||
|       row.min = max + 1; |       row.min = max + 1 | ||||||
|       row.max = max + frequence; |       row.max = max + frequence | ||||||
|       row.total = total |       row.total = total | ||||||
|       max += frequence; |       max += frequence | ||||||
|       return row; |       return row | ||||||
|     }) |     }) | ||||||
|   } |   } | ||||||
|   static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) { |   static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) { | ||||||
| @@ -259,8 +275,8 @@ export class CompendiumTableHelpers { | |||||||
|     } |     } | ||||||
|     const total = table[0].total; |     const total = table[0].total; | ||||||
|     const formula = `1d${total}`; |     const formula = `1d${total}`; | ||||||
|     if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) { |     if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) { | ||||||
|       ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`); |       ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`); | ||||||
|       forcedRoll = undefined; |       forcedRoll = undefined; | ||||||
|     } |     } | ||||||
|     const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE }); |     const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE }); | ||||||
| @@ -270,32 +286,29 @@ export class CompendiumTableHelpers { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async tableRowToChatMessage(row, type = 'Item') { |   static async tableRowToChatMessage(row, type, options = { showSource: true }) { | ||||||
|     if (!row) { |     if (!row) { | ||||||
|       return; |       return; | ||||||
|     } |     } | ||||||
|     const percentages = (row.total == 100) ? '%' : '' |     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', { | ||||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', { |  | ||||||
|       roll: row.roll, |       roll: row.roll, | ||||||
|       document: row.document, |       document: row.document, | ||||||
|       percentages, |  | ||||||
|       typeName: Misc.typeName(type, row.document?.type ?? 'objet'), |       typeName: Misc.typeName(type, row.document?.type ?? 'objet'), | ||||||
|       isGM: game.user.isGM, |       isGM: game.user.isGM, | ||||||
|  |       options | ||||||
|     }); |     }); | ||||||
|     const messageData = { |     const messageData = { | ||||||
|       // flavor: flavorContent, |  | ||||||
|       user: game.user.id, |       user: game.user.id, | ||||||
|       type: CONST.CHAT_MESSAGE_TYPES.ROLL, |       rolls: [row.roll], | ||||||
|       roll: row.roll, |  | ||||||
|       sound: CONFIG.sounds.dice, |       sound: CONFIG.sounds.dice, | ||||||
|       content: flavorContent |       content: flavorContent | ||||||
|     }; |     }; | ||||||
|     ChatMessage.create(messageData, { rollMode: "gmroll" }); |     await ChatUtility.createChatWithRollMode(messageData) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   static async tableToChatMessage(table, type, subTypes, typeName = undefined) { |   static async tableToChatMessage(table, type, subTypes, typeName = undefined) { | ||||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', { |     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', { | ||||||
|       img: RdDItem.getDefaultImg(subTypes[0]), |       img: RdDItem.getDefaultImg(subTypes[0]), | ||||||
|       typeName: typeName ?? Misc.typeName(type, subTypes[0]), |       typeName: typeName ?? Misc.typeName(type, subTypes[0]), | ||||||
|       table, |       table, | ||||||
| @@ -303,10 +316,10 @@ export class CompendiumTableHelpers { | |||||||
|     }); |     }); | ||||||
|     const messageData = { |     const messageData = { | ||||||
|       user: game.user.id, |       user: game.user.id, | ||||||
|       whisper: game.user.id, |       whisper: [game.user], | ||||||
|       content: flavorContent |       content: flavorContent | ||||||
|     }; |     }; | ||||||
|     ChatMessage.create(messageData, { rollMode: "gmroll" }); |     await ChatUtility.createChatWithRollMode(messageData) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
| @@ -17,7 +17,7 @@ export class AppAstrologie extends Application { | |||||||
|  |  | ||||||
|  |  | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs", |       template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs", | ||||||
|       title: "Astrologie", |       title: "Astrologie", | ||||||
|       width: 'fit-content', |       width: 'fit-content', | ||||||
| @@ -25,19 +25,18 @@ export class AppAstrologie extends Application { | |||||||
|       classes: ['calendar-astrologie'], |       classes: ['calendar-astrologie'], | ||||||
|       popOut: true, |       popOut: true, | ||||||
|       resizable: false |       resizable: false | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor(actor, options = {}) { |   constructor(actor, options = {}) { | ||||||
|     super(options); |     super(options); | ||||||
|     this.actor = actor; |     this.actor = actor; | ||||||
|     this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie()); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getData(options) { |   getData(options) { | ||||||
|     this.appData = super.getData(options) |     this.appData = super.getData(options) | ||||||
|     const calendrier = game.system.rdd.calendrier; |     const calendrier = game.system.rdd.calendrier; | ||||||
|     mergeObject(this.appData, { |     foundry.utils.mergeObject(this.appData, { | ||||||
|       isGM: game.user.isGM, |       isGM: game.user.isGM, | ||||||
|       isActor: this.actor != undefined, |       isActor: this.actor != undefined, | ||||||
|       calendrier: calendrier.getTimestamp().toCalendrier(), |       calendrier: calendrier.getTimestamp().toCalendrier(), | ||||||
| @@ -50,7 +49,7 @@ export class AppAstrologie extends Application { | |||||||
|         signeNaissance: RdDTimestamp.definition(0) |         signeNaissance: RdDTimestamp.definition(0) | ||||||
|       } |       } | ||||||
|     }) |     }) | ||||||
|     return this.appData; |     return this.appData | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   getActorAstrologie() { |   getActorAstrologie() { | ||||||
| @@ -85,9 +84,10 @@ export class AppAstrologie extends Application { | |||||||
|       const nbAstral = calendrier.getNombreAstral() |       const nbAstral = calendrier.getNombreAstral() | ||||||
|       const heures = RdDTimestamp.heures(); |       const heures = RdDTimestamp.heures(); | ||||||
|       return { |       return { | ||||||
|         ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner) |         ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur()) | ||||||
|           .map(actor => this.getAjustementActor(actor, nbAstral, heures)), |           .map(actor => this.getAjustementActor(actor, nbAstral, heures)), | ||||||
|         nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na)) |         nombresAstraux: game.system.rdd.calendrier.getNombresAstraux() | ||||||
|  |           .map(na => this.getDetailNombreAstral(na)) | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|     return {} |     return {} | ||||||
| @@ -104,22 +104,25 @@ export class AppAstrologie extends Application { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   getDetailNombreAstral(nombreAstral) { |   getDetailNombreAstral(nombreAstral) { | ||||||
|     const detail = duplicate(nombreAstral); |     const detail = foundry.utils.duplicate(nombreAstral); | ||||||
|     const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index }); |     const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index }); | ||||||
|     detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 }; |     detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 }; | ||||||
|     detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu"); |     detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu"); | ||||||
|     return detail; |     return detail; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   activateListeners(html) { |   activateListeners(html) { | ||||||
|  |     if (!this.hookReference){ | ||||||
|  |       this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie()); | ||||||
|  |     } | ||||||
|     super.activateListeners(html); |     super.activateListeners(html); | ||||||
|     this.html = html; |     this.html = html; | ||||||
|     this.html.find('select[name="signe-astral"]').change(event => { |     this.html.find('select[name="signe-astral"]').change(event => { | ||||||
|       this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val()); |       this.selectNombreAstral(event.currentTarget.value); | ||||||
|     }) |     }) | ||||||
|     this.html.find('select[name="signe-naissance"]').change(event => { |     this.html.find('select[name="signe-naissance"]').change(event => { | ||||||
|       this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val()); |       this.selectHeureNaissance(event.currentTarget.value); | ||||||
|     }) |     }) | ||||||
|     this.html.find('td.nombre-astral').click(event => { |     this.html.find('td.nombre-astral').click(event => { | ||||||
|       this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1); |       this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1); | ||||||
| @@ -145,8 +148,7 @@ export class AppAstrologie extends Application { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async onRebuild() { |   async onRebuild() { | ||||||
|     game.system.rdd.calendrier.resetNombresAstraux(); |     await game.system.rdd.calendrier.resetNombresAstraux(); | ||||||
|  |  | ||||||
|     await game.system.rdd.calendrier.rebuildNombresAstraux(); |     await game.system.rdd.calendrier.rebuildNombresAstraux(); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -184,7 +186,7 @@ export class AppAstrologie extends Application { | |||||||
|       date: this.html.find('[name="joursAstrologie"]').val(), |       date: this.html.find('[name="joursAstrologie"]').val(), | ||||||
|       userId: game.user.id |       userId: game.user.id | ||||||
|     } |     } | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       game.system.rdd.calendrier.requestNombreAstral(socketData); |       game.system.rdd.calendrier.requestNombreAstral(socketData); | ||||||
|     } else { |     } else { | ||||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { |       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||||
| @@ -195,6 +197,8 @@ export class AppAstrologie extends Application { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   refreshAstrologie() { |   refreshAstrologie() { | ||||||
|  |     this.count = (this.count ?? 0)+1 | ||||||
|  |     console.log(`Refreshing ${this.count}`); | ||||||
|     this.render(true) |     this.render(true) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   | |||||||
| @@ -3,10 +3,8 @@ export class DialogChateauDormant extends Dialog { | |||||||
|  |  | ||||||
|   static async create() { |   static async create() { | ||||||
|     const date = game.system.rdd.calendrier.dateCourante(); |     const date = game.system.rdd.calendrier.dateCourante(); | ||||||
|     const actors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage()); |  | ||||||
|  |  | ||||||
|     const dialogData = { |     const dialogData = { | ||||||
|       actors: actors, |       actors: game.actors.filter(actor => actor.isPersonnageJoueur()), | ||||||
|       date: date, |       date: date, | ||||||
|       motifStress: `Nuit du ${date}`, |       motifStress: `Nuit du ${date}`, | ||||||
|       finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant() |       finChateauDormant: game.system.rdd.calendrier.getTimestampFinChateauDormant() | ||||||
|   | |||||||
| @@ -21,7 +21,7 @@ export class DialogRepos extends Dialog { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor(html, actor) { |   constructor(html, actor) { | ||||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 }; |     let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||||
|     let conf = { |     let conf = { | ||||||
|       title: "Se reposer", |       title: "Se reposer", | ||||||
|       content: html, |       content: html, | ||||||
|   | |||||||
| @@ -6,7 +6,7 @@ export class DialogStress extends Dialog { | |||||||
|       motif: "Motif", |       motif: "Motif", | ||||||
|       stress: 10, |       stress: 10, | ||||||
|       immediat: false, |       immediat: false, | ||||||
|       actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage()) |       actors: game.actors.filter(actor => actor.isPersonnageJoueur()) | ||||||
|         .map(actor => ({ |         .map(actor => ({ | ||||||
|             id: actor.id, |             id: actor.id, | ||||||
|             name: actor.name, |             name: actor.name, | ||||||
|   | |||||||
| @@ -13,18 +13,21 @@ export class Targets { | |||||||
|   static extractTokenData(target) { |   static extractTokenData(target) { | ||||||
|     return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' }; |     return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' }; | ||||||
|   } |   } | ||||||
|  |   static buildActorTokenData(tokenId, actor) { | ||||||
|  |     return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' }; | ||||||
|  |   } | ||||||
|   static isTargetEntite(target) { |   static isTargetEntite(target) { | ||||||
|     return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE; |     return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async selectOneToken(onSelectTarget = target => { }) { |   static async selectOneTargetToken(onSelectTarget = target => { }) { | ||||||
|     const targets = Targets.listTargets(); |     const targets = Targets.listTargets() | ||||||
|     switch (targets.length) { |     switch (targets.length) { | ||||||
|       case 0: return; |       case 0: | ||||||
|  |         return | ||||||
|       case 1: |       case 1: | ||||||
|         onSelectTarget(targets[0]); |         onSelectTarget(targets[0]) | ||||||
|         return; |         return | ||||||
|       default: |       default: | ||||||
|         { |         { | ||||||
|           const selectData = { |           const selectData = { | ||||||
| @@ -32,7 +35,7 @@ export class Targets { | |||||||
|             label: "Choisir une seule des cibles", |             label: "Choisir une seule des cibles", | ||||||
|             list: targets.map(it => Targets.extractTokenData(it)) |             list: targets.map(it => Targets.extractTokenData(it)) | ||||||
|           }; |           }; | ||||||
|           DialogSelect.select(selectData, onSelectTarget); |           DialogSelect.select(selectData, onSelectTarget) | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|   | |||||||
| @@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness"; | |||||||
|  |  | ||||||
| export class AutoAdjustDarkness { | export class AutoAdjustDarkness { | ||||||
|  |  | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, { |     game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, { | ||||||
|       name: AUTO_ADJUST_DARKNESS, |       name: AUTO_ADJUST_DARKNESS, | ||||||
|       scope: "world", |       scope: "world", | ||||||
| @@ -15,9 +15,9 @@ export class AutoAdjustDarkness { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async adjust(darkness) { |   static async adjust(darkness) { | ||||||
|     if (AutoAdjustDarkness.isAuto()) { |     if (game.user.isGM && AutoAdjustDarkness.isAuto()) { | ||||||
|       const scene = game.scenes.viewed; |       const scene = game.scenes.viewed; | ||||||
|       if (scene?.globalLight && scene?.tokenVision) { |       if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) { | ||||||
|         await scene.update({ darkness }); |         await scene.update({ darkness }); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -61,7 +61,7 @@ export class RdDCalendrierEditor extends Dialog { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   updateData(calendrierData) { |   updateData(calendrierData) { | ||||||
|     this.calendrierData = duplicate(calendrierData); |     this.calendrierData = foundry.utils.duplicate(calendrierData); | ||||||
|   } |   } | ||||||
|  |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,7 +1,6 @@ | |||||||
| import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js"; | import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js"; | ||||||
| import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js"; | import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js"; | ||||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||||
| import { RdDUtility } from "../rdd-utility.js"; |  | ||||||
| import { RdDDice } from "../rdd-dice.js"; | import { RdDDice } from "../rdd-dice.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { DialogChronologie } from "../dialog-chronologie.js"; | import { DialogChronologie } from "../dialog-chronologie.js"; | ||||||
| @@ -16,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca | |||||||
| const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true }; | const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true }; | ||||||
| /* -------------------------------------------- */ | /* -------------------------------------------- */ | ||||||
| export class RdDCalendrier extends Application { | export class RdDCalendrier extends Application { | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, "liste-nombre-astral", { |     game.settings.register(SYSTEM_RDD, "liste-nombre-astral", { | ||||||
|       name: "liste-nombre-astral", |       name: "liste-nombre-astral", | ||||||
|       scope: "world", |       scope: "world", | ||||||
| @@ -35,7 +34,7 @@ export class RdDCalendrier extends Application { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|       title: "Calendrier", |       title: "Calendrier", | ||||||
|       template: TEMPLATE_CALENDRIER, |       template: TEMPLATE_CALENDRIER, | ||||||
|       classes: ["calendar"], |       classes: ["calendar"], | ||||||
| @@ -43,15 +42,14 @@ export class RdDCalendrier extends Application { | |||||||
|       resizable: false, |       resizable: false, | ||||||
|       width: 'fit-content', |       width: 'fit-content', | ||||||
|       height: 'fit-content', |       height: 'fit-content', | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   constructor() { |   constructor() { | ||||||
|     super(); |     super(); | ||||||
|     this.timestamp = RdDTimestamp.getWorldTime(); |     this.timestamp = RdDTimestamp.getWorldTime(); | ||||||
|     if (Misc.isUniqueConnectedGM()) { // Uniquement si GM |     if (Misc.isFirstConnectedGM()) { // Uniquement si GM | ||||||
|       RdDTimestamp.setWorldTime(this.timestamp); |       RdDTimestamp.setWorldTime(this.timestamp); | ||||||
|       this.nombresAstraux = this.getNombresAstraux(); |  | ||||||
|       this.rebuildNombresAstraux(); // Ensure always up-to-date |       this.rebuildNombresAstraux(); // Ensure always up-to-date | ||||||
|     } |     } | ||||||
|     Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id)); |     Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id)); | ||||||
| @@ -108,7 +106,10 @@ export class RdDCalendrier extends Application { | |||||||
|       this.timestamp = RdDTimestamp.getWorldTime(); |       this.timestamp = RdDTimestamp.getWorldTime(); | ||||||
|       this.positionAiguilles() |       this.positionAiguilles() | ||||||
|       this.render(false); |       this.render(false); | ||||||
|       Hooks.callAll(APP_ASTROLOGIE_REFRESH); |       Hooks.callAll(APP_ASTROLOGIE_REFRESH) | ||||||
|  |     } | ||||||
|  |     if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") { | ||||||
|  |       Hooks.callAll(APP_ASTROLOGIE_REFRESH) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -120,10 +121,10 @@ export class RdDCalendrier extends Application { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   fillCalendrierData(formData = {}) { |   fillCalendrierData(formData = {}) { | ||||||
|     mergeObject(formData, this.timestamp.toCalendrier()); |     foundry.utils.mergeObject(formData, this.timestamp.toCalendrier()); | ||||||
|     formData.isGM = game.user.isGM; |     formData.isGM = game.user.isGM | ||||||
|     formData.heures = RdDTimestamp.definitions() |     formData.heures = RdDTimestamp.definitions() | ||||||
|     formData.horlogeAnalogique = this.horlogeAnalogique; |     formData.horlogeAnalogique = this.horlogeAnalogique | ||||||
|     formData.autoDarkness = AutoAdjustDarkness.isAuto() |     formData.autoDarkness = AutoAdjustDarkness.isAuto() | ||||||
|     return formData; |     return formData; | ||||||
|   } |   } | ||||||
| @@ -167,7 +168,11 @@ export class RdDCalendrier extends Application { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   getNombresAstraux() { |   getNombresAstraux() { | ||||||
|     return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []; |     return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [] | ||||||
|  |   } | ||||||
|  |  | ||||||
|  |   async setNombresAstraux(nombresAstraux) { | ||||||
|  |     await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
| @@ -222,23 +227,18 @@ export class RdDCalendrier extends Application { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async ajouterNombreAstral(indexDate) { |   async ajouterNombreAstral(indexDate) { | ||||||
|     const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" }); |     const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" }); | ||||||
|     return { |     return { | ||||||
|       nombreAstral: nombreAstral, |       nombreAstral: nombreAstral, | ||||||
|       valeursFausses: [], |       lectures: [], | ||||||
|       index: indexDate |       index: indexDate | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   resetNombresAstraux() { |   async resetNombresAstraux() { | ||||||
|     this.nombresAstraux = []; |     await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux())) | ||||||
|     game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []); |     await this.setNombresAstraux([]) | ||||||
|  |  | ||||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { |  | ||||||
|       msg: "msg_reset_nombre_astral", |  | ||||||
|       data: {} |  | ||||||
|     }); |  | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /** |   /** | ||||||
| @@ -251,39 +251,30 @@ export class RdDCalendrier extends Application { | |||||||
|     if (indexDate == undefined) { |     if (indexDate == undefined) { | ||||||
|       indexDate = this.timestamp.indexDate; |       indexDate = this.timestamp.indexDate; | ||||||
|     } |     } | ||||||
|     this.nombresAstraux = this.getNombresAstraux(); |     const nombresAstraux = this.getNombresAstraux() | ||||||
|     let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate); |     let astralData = nombresAstraux.find(it => it.index == indexDate); | ||||||
|     return astralData?.nombreAstral ?? 0; |     return astralData?.nombreAstral ?? 0; | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async rebuildNombresAstraux() { |   async rebuildNombresAstraux() { | ||||||
|     if (Misc.isUniqueConnectedGM()) { |     if (Misc.isFirstConnectedGM()) { | ||||||
|       let newList = []; |       const nombresAstraux = this.getNombresAstraux() | ||||||
|  |       let newNombresAstraux = []; | ||||||
|       for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { |       for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { | ||||||
|         let dayIndex = this.timestamp.indexDate + i; |         let dayIndex = this.timestamp.indexDate + i; | ||||||
|         let na = this.nombresAstraux.find(n => n.index == dayIndex); |         let na = nombresAstraux.find(it => it.index == dayIndex); | ||||||
|         if (na) { |         if (na) { | ||||||
|           newList[i] = na; |           newNombresAstraux[i] = na; | ||||||
|         } else { |         } else { | ||||||
|           newList[i] = await this.ajouterNombreAstral(dayIndex); |           newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex); | ||||||
|         } |         } | ||||||
|       } |       } | ||||||
|       this.nombresAstraux = newList; |  | ||||||
|       game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList); |  | ||||||
|       game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux()); |       game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux()); | ||||||
|       this.notifyChangeNombresAstraux(); |       await this.setNombresAstraux(newNombresAstraux); | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   notifyChangeNombresAstraux() { |  | ||||||
|     Hooks.callAll(APP_ASTROLOGIE_REFRESH); |  | ||||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { |  | ||||||
|       msg: "msg_refresh_nombre_astral", |  | ||||||
|       data: {} |  | ||||||
|     }); |  | ||||||
|   } |  | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async setNewTimestamp(newTimestamp) { |   async setNewTimestamp(newTimestamp) { | ||||||
|     const oldTimestamp = this.timestamp; |     const oldTimestamp = this.timestamp; | ||||||
| @@ -346,7 +337,7 @@ export class RdDCalendrier extends Application { | |||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async requestNombreAstral(request) { |   async requestNombreAstral(request) { | ||||||
|     const actor = game.actors.get(request.id); |     const actor = game.actors.get(request.id); | ||||||
|     if (Misc.isUniqueConnectedGM()) { // Only once |     if (Misc.isFirstConnectedGM()) { // Only once | ||||||
|       console.log(request); |       console.log(request); | ||||||
|       let jourDiff = this.getLectureAstrologieDifficulte(request.date); |       let jourDiff = this.getLectureAstrologieDifficulte(request.date); | ||||||
|       let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat); |       let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat); | ||||||
| @@ -373,25 +364,22 @@ export class RdDCalendrier extends Application { | |||||||
|         request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, { |         request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, { | ||||||
|           rollMode: "selfroll", showDice: HIDE_DICE |           rollMode: "selfroll", showDice: HIDE_DICE | ||||||
|         }); |         }); | ||||||
|         // Mise à jour des nombres astraux du joueur |  | ||||||
|         this.addNbAstralIncorect(request.id, request.date, request.nbAstral); |  | ||||||
|       } |  | ||||||
|  |  | ||||||
|       if (Misc.getActiveUser(request.userId)?.isGM) { |  | ||||||
|         RdDUtility.responseNombreAstral(request); |  | ||||||
|       } else { |  | ||||||
|         game.socket.emit(SYSTEM_SOCKET_ID, { |  | ||||||
|           msg: "msg_response_nombre_astral", |  | ||||||
|           data: request |  | ||||||
|         }); |  | ||||||
|       } |       } | ||||||
|  |       // Mise à jour des nombres astraux du joueur | ||||||
|  |       await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid) | ||||||
|  |       Hooks.callAll(APP_ASTROLOGIE_REFRESH) | ||||||
|  |       game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} }) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   addNbAstralIncorect(actorId, date, nbAstral) { |   async addNbAstralJoueur(actor, date, nbAstral, isValid) { | ||||||
|     const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date); |     const nombresAstraux = this.getNombresAstraux() | ||||||
|     astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral }); |     const astralData = nombresAstraux.find(it => it.index == date) | ||||||
|     game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux); |     if (astralData) { | ||||||
|  |       astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral }); | ||||||
|  |       await this.setNombresAstraux(nombresAstraux); | ||||||
|  |       await actor.ajouteNombreAstral(date, nbAstral, isValid); | ||||||
|  |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   | |||||||
| @@ -2,7 +2,6 @@ import { SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | |||||||
| import { Grammar } from "../grammar.js"; | import { Grammar } from "../grammar.js"; | ||||||
| import { Misc } from "../misc.js"; | import { Misc } from "../misc.js"; | ||||||
| import { RdDDice } from "../rdd-dice.js"; | import { RdDDice } from "../rdd-dice.js"; | ||||||
| import { AutoAdjustDarkness } from "./auto-adjust-darkness.js"; |  | ||||||
|  |  | ||||||
| export const WORLD_TIMESTAMP_SETTING = "calendrier"; | export const WORLD_TIMESTAMP_SETTING = "calendrier"; | ||||||
|  |  | ||||||
| @@ -16,18 +15,18 @@ export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PA | |||||||
| const ROUNDS_PAR_MINUTE = 10; | const ROUNDS_PAR_MINUTE = 10; | ||||||
|  |  | ||||||
| const DEFINITION_HEURES = [ | const DEFINITION_HEURES = [ | ||||||
|   { key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "Printemps" , darkness: 0.7}, |   { key: "vaisseau", article: "du ", label: "Vaisseau", lettreFont: 'v', saison: "Printemps", darkness: 0.9 }, | ||||||
|   { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "Printemps" , darkness: 0.4}, |   { key: "sirene", article: "de la ", label: "Sirène", lettreFont: 'i', saison: "Printemps", darkness: 0.1 }, | ||||||
|   { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "Printemps" , darkness: 0}, |   { key: "faucon", article: "du ", label: "Faucon", lettreFont: 'f', saison: "Printemps", darkness: 0 }, | ||||||
|   { key: "couronne", label: "Couronne", lettreFont: '', saison: "Eté" , darkness: 0}, |   { key: "couronne", article: "de la ", label: "Couronne", lettreFont: '', saison: "Eté", darkness: 0 }, | ||||||
|   { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 }, |   { key: "dragon", article: "du ", label: "Dragon", lettreFont: 'd', saison: "Eté", darkness: 0 }, | ||||||
|   { key: "epees", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0}, |   { key: "epees", article: "des ", label: "Epées", lettreFont: 'e', saison: "Eté", darkness: 0 }, | ||||||
|   { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.4 }, |   { key: "lyre", article: "de la ", label: "Lyre", lettreFont: 'l', saison: "Automne", darkness: 0.1 }, | ||||||
|   { key: "serpent", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.7 }, |   { key: "serpent", article: "du ", label: "Serpent", lettreFont: 's', saison: "Automne", darkness: 0.9 }, | ||||||
|   { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 }, |   { key: "poissonacrobate", article: "du ", label: "Poisson Acrobate", lettreFont: 'p', saison: "Automne", darkness: 1 }, | ||||||
|   { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 }, |   { key: "araignee", article: "de l'", label: "Araignée", lettreFont: 'a', saison: "Hiver", darkness: 1 }, | ||||||
|   { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 }, |   { key: "roseau", article: "du ", label: "Roseau", lettreFont: 'r', saison: "Hiver", darkness: 1 }, | ||||||
|   { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 }, |   { key: "chateaudormant", article: "du ", label: "Château Dormant", lettreFont: 'c', saison: "Hiver", darkness: 1 }, | ||||||
| ] | ] | ||||||
|  |  | ||||||
| const FORMULES_DUREE = [ | const FORMULES_DUREE = [ | ||||||
| @@ -50,7 +49,7 @@ const FORMULES_PERIODE = [ | |||||||
|  |  | ||||||
| export class RdDTimestamp { | export class RdDTimestamp { | ||||||
|  |  | ||||||
|   static init() { |   static initSettings() { | ||||||
|     game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, { |     game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, { | ||||||
|       name: WORLD_TIMESTAMP_SETTING, |       name: WORLD_TIMESTAMP_SETTING, | ||||||
|       scope: "world", |       scope: "world", | ||||||
| @@ -65,6 +64,7 @@ export class RdDTimestamp { | |||||||
|       DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i); |       DEFINITION_HEURES[i].hh = RdDTimestamp.hh(i); | ||||||
|       DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i); |       DEFINITION_HEURES[i].icon = RdDTimestamp.iconeHeure(i); | ||||||
|       DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp"); |       DEFINITION_HEURES[i].webp = DEFINITION_HEURES[i].icon.replace(".svg", ".webp"); | ||||||
|  |       DEFINITION_HEURES[i].avecArticle = DEFINITION_HEURES[i].article + DEFINITION_HEURES[i].label | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -98,10 +98,10 @@ export class RdDTimestamp { | |||||||
|   */ |   */ | ||||||
|   static definition(signe) { |   static definition(signe) { | ||||||
|     if (signe == undefined) { |     if (signe == undefined) { | ||||||
|       signe = 0; |       signe = 0 | ||||||
|     } |     } | ||||||
|     if (Number.isInteger(signe)) { |     if (Number.isInteger(signe)) { | ||||||
|       return DEFINITION_HEURES[signe % RDD_HEURES_PAR_JOUR]; |       return DEFINITION_HEURES[Misc.modulo(signe, RDD_HEURES_PAR_JOUR)] | ||||||
|     } |     } | ||||||
|     let definition = DEFINITION_HEURES.find(it => it.key == signe); |     let definition = DEFINITION_HEURES.find(it => it.key == signe); | ||||||
|     if (!definition) { |     if (!definition) { | ||||||
| @@ -115,14 +115,11 @@ export class RdDTimestamp { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static imgSigne(signe) { |   static imgSigne(signe) { | ||||||
|     return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}" title="${signe.label}"/>` |     return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" data-tooltip="${signe.label}"/>` | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static ajustementAstrologiqueHeure(hn, nbAstral, heure) { |   static ajustementAstrologiqueHeure(hn, nbAstral, heure) { | ||||||
|     let ecart = (hn + nbAstral - heure) % RDD_HEURES_PAR_JOUR; |     let ecart = Misc.modulo(hn + nbAstral - heure, RDD_HEURES_PAR_JOUR); | ||||||
|     if (ecart < 0) { |  | ||||||
|       ecart = (ecart + RDD_HEURES_PAR_JOUR) % RDD_HEURES_PAR_JOUR; |  | ||||||
|     } |  | ||||||
|     switch (ecart) { |     switch (ecart) { | ||||||
|       case 0: return 4; |       case 0: return 4; | ||||||
|       case 4: case 8: return 2; |       case 4: case 8: return 2; | ||||||
| @@ -158,18 +155,26 @@ export class RdDTimestamp { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static defHeure(heure) { |   static defHeure(heure) { | ||||||
|     return DEFINITION_HEURES.find(it => (it.heure) == heure % RDD_HEURES_PAR_JOUR); |     heure = Misc.modulo(heure, RDD_HEURES_PAR_JOUR); | ||||||
|  |     return DEFINITION_HEURES.find(it => it.heure == heure) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static findHeure(heure) { |   static findHeure(heure) { | ||||||
|     heure = Grammar.toLowerCaseNoAccentNoSpace(heure); |     let filtered | ||||||
|     let parHeureOuLabel = DEFINITION_HEURES.filter(it => (it.heure) == parseInt(heure) % RDD_HEURES_PAR_JOUR || Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure); |     if (Number.isInteger(Number(heure))) { | ||||||
|     if (parHeureOuLabel.length == 1) { |       filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR)) | ||||||
|       return parHeureOuLabel[0]; |  | ||||||
|     } |     } | ||||||
|     let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure)); |     else { | ||||||
|     if (parLabelPartiel.length > 0) { |       heure = Grammar.toLowerCaseNoAccentNoSpace(heure); | ||||||
|       parLabelPartiel.sort(Misc.ascending(h => h.label.length)); |       filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR)); | ||||||
|       return parLabelPartiel[0]; |     } | ||||||
|  |     if (filtered.length == 1) { | ||||||
|  |       return filtered[0] | ||||||
|  |     } | ||||||
|  |     filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure)); | ||||||
|  |     if (filtered.length > 0) { | ||||||
|  |       filtered.sort(Misc.ascending(h => h.label.length)); | ||||||
|  |       return filtered[0] | ||||||
|     } |     } | ||||||
|     return undefined; |     return undefined; | ||||||
|   } |   } | ||||||
| @@ -204,7 +209,7 @@ export class RdDTimestamp { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   static setWorldTime(timestamp) { |   static setWorldTime(timestamp) { | ||||||
|     game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, duplicate(timestamp)); |     game.settings.set(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, foundry.utils.duplicate(timestamp)); | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */ |   /** construit un RdDTimestamp à partir de l'année/mois/jour/heure?/minute? */ | ||||||
| @@ -232,19 +237,20 @@ export class RdDTimestamp { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) } |   get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) } | ||||||
|   get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) } |   get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) } | ||||||
|   get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS } |   get nomMois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) } | ||||||
|  |   get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) } | ||||||
|   get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) } |   get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) } | ||||||
|   get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES } |   get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) } | ||||||
|   get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) } |   get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) } | ||||||
|   get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 } |   get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 } | ||||||
|   get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 } |   get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 } | ||||||
|  |  | ||||||
|   get darkness() { |   get darkness() { | ||||||
|     const darknessDebut = RdDTimestamp.definition(this.heure).darkness *100 |     const darknessDebut = 100 * RdDTimestamp.definition(this.heure).darkness | ||||||
|     const darknessFin = RdDTimestamp.definition(this.heure + 1).darkness *100 |     const darknessFin = 100 * RdDTimestamp.definition(this.heure + 1).darkness | ||||||
|     const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES); |     const darknessMinute = Math.round((darknessFin - darknessDebut) * this.minute / RDD_MINUTES_PAR_HEURES); | ||||||
|     return (darknessDebut + darknessMinute)/100 |     return (darknessDebut + darknessMinute) / 100 | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   /** |   /** | ||||||
| @@ -297,7 +303,7 @@ export class RdDTimestamp { | |||||||
|     const heure = this.heure + heures; |     const heure = this.heure + heures; | ||||||
|     return new RdDTimestamp({ |     return new RdDTimestamp({ | ||||||
|       indexDate: this.indexDate + Math.floor(heure / RDD_HEURES_PAR_JOUR), |       indexDate: this.indexDate + Math.floor(heure / RDD_HEURES_PAR_JOUR), | ||||||
|       indexMinute: this.indexMinute + (heure % RDD_HEURES_PAR_JOUR) * RDD_MINUTES_PAR_HEURES |       indexMinute: this.indexMinute + Misc.modulo(heure, RDD_HEURES_PAR_JOUR) * RDD_MINUTES_PAR_HEURES | ||||||
|     }) |     }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
| @@ -347,7 +353,7 @@ export class RdDTimestamp { | |||||||
|     return { |     return { | ||||||
|       jours: jours, |       jours: jours, | ||||||
|       heures: Math.floor(minutes / RDD_MINUTES_PAR_HEURES), |       heures: Math.floor(minutes / RDD_MINUTES_PAR_HEURES), | ||||||
|       minutes: minutes % RDD_MINUTES_PAR_HEURES |       minutes: Misc.modulo(minutes, RDD_MINUTES_PAR_HEURES) | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
| } | } | ||||||
| @@ -117,7 +117,7 @@ function $loadFilters(parameters) { | |||||||
|  |  | ||||||
| export class FenetreRechercheTirage extends Application { | export class FenetreRechercheTirage extends Application { | ||||||
|   static get defaultOptions() { |   static get defaultOptions() { | ||||||
|     return mergeObject(super.defaultOptions, { |     return foundry.utils.mergeObject(super.defaultOptions, { | ||||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs", |       template: "systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-tirage.hbs", | ||||||
|       title: `Recherches et tirages`, |       title: `Recherches et tirages`, | ||||||
|       width: 600, |       width: 600, | ||||||
| @@ -125,7 +125,7 @@ export class FenetreRechercheTirage extends Application { | |||||||
|       popOut: true, |       popOut: true, | ||||||
|       dragDrop: [{ dragSelector: "a.content-link" }], |       dragDrop: [{ dragSelector: "a.content-link" }], | ||||||
|       resizable: true |       resizable: true | ||||||
|     }); |     }, { inplace: false }) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   static async create() { |   static async create() { | ||||||
| @@ -133,7 +133,7 @@ export class FenetreRechercheTirage extends Application { | |||||||
|     const parameters = { |     const parameters = { | ||||||
|       milieux: milieux, |       milieux: milieux, | ||||||
|       filterMilieux: $filterMilieux(milieux), |       filterMilieux: $filterMilieux(milieux), | ||||||
|       filterGroups: duplicate(FILTER_GROUPS).filter(it => it.group), |       filterGroups: foundry.utils.duplicate(FILTER_GROUPS).filter(it => it.group), | ||||||
|     } |     } | ||||||
|     const options = {} |     const options = {} | ||||||
|     $loadFilters(parameters); |     $loadFilters(parameters); | ||||||
| @@ -147,7 +147,7 @@ export class FenetreRechercheTirage extends Application { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async getData() { |   async getData() { | ||||||
|     return mergeObject(await super.getData(), this.parameters) |     return foundry.utils.mergeObject(await super.getData(), this.parameters) | ||||||
|   } |   } | ||||||
|  |  | ||||||
|   _canDragStart() { return true; } |   _canDragStart() { return true; } | ||||||
| @@ -294,7 +294,7 @@ class FenetreRechercheConfiguration extends Dialog { | |||||||
|   static async create() { |   static async create() { | ||||||
|     const configuration = { |     const configuration = { | ||||||
|       compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata) |       compendiums: game.packs.filter(it => it.metadata.type == 'Item').map(it => it.metadata) | ||||||
|         .map(it => mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it)) |         .map(it => foundry.utils.mergeObject({ selected: game.system.rdd.environnement.compendiums.includes(it.id) }, it)) | ||||||
|     } |     } | ||||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration); |     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/tirage/fenetre-recherche-configuration.hbs", configuration); | ||||||
|     new FenetreRechercheConfiguration(html).render(true); |     new FenetreRechercheConfiguration(html).render(true); | ||||||
|   | |||||||
| @@ -26,20 +26,19 @@ export class TMRRencontres { | |||||||
|    * @param {*} forcedRoll  |    * @param {*} forcedRoll  | ||||||
|    */ |    */ | ||||||
|   async rollRencontre(terrain, forcedRoll) { |   async rollRencontre(terrain, forcedRoll) { | ||||||
|     terrain = TMRUtility.findTMRLike(terrain); |     const tmrType = TMRUtility.findTMRLike(terrain)?.type | ||||||
|     if (terrain == undefined) { |     if (tmrType == undefined) { | ||||||
|       return undefined; |       return undefined; | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) { |     if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) { | ||||||
|       forcedRoll = undefined; |       forcedRoll = undefined; | ||||||
|     } |     } | ||||||
|     const codeTerrain = Grammar.toLowerCaseNoAccent(terrain) |     const filtreMauvaise = tmrType == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre; | ||||||
|     const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre; |     const frequence = it => it.system.frequence[tmrType]; | ||||||
|     const frequence = it => it.system.frequence[codeTerrain]; |  | ||||||
|     const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll); |     const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll); | ||||||
|     if (row) { |     if (row) { | ||||||
|       await CompendiumTableHelpers.tableRowToChatMessage(row); |       await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item', {showSource: false}); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     return row?.document; |     return row?.document; | ||||||
| @@ -103,7 +102,7 @@ export class TMRRencontres { | |||||||
|  |  | ||||||
|   /* -------------------------------------------- */ |   /* -------------------------------------------- */ | ||||||
|   async $chatRolledRencontre(row, rencontre, tmr) { |   async $chatRolledRencontre(row, rencontre, tmr) { | ||||||
|     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html', |     const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs', | ||||||
|       { |       { | ||||||
|         roll: row.roll, |         roll: row.roll, | ||||||
|         rencontre, |         rencontre, | ||||||
|   | |||||||