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29 Commits

Author SHA1 Message Date
174ef4256a Merge pull request 'v11' (#714) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#714
2024-10-11 17:42:24 +02:00
be132a9ff1 Gestion esquive feuille simplifiée 2024-10-11 01:30:43 +02:00
b2037a852c Pas de lien sur la ligne titre 2024-10-11 01:25:08 +02:00
2137a6c403 Version 12.0.14 2024-10-11 01:20:01 +02:00
99f5578c4f Armes sur la fiche de PNJ 2024-10-11 01:19:28 +02:00
a6ae7babbe Feuille PNJ suite 2024-10-11 01:19:27 +02:00
814266e649 Fix carac roll 2024-10-10 23:17:55 +02:00
080d05d2cd Merge pull request 'Version 12.0.2' (#713) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#713
2024-10-06 17:03:41 +02:00
f8f889e9f9 Jets de vie/endurance/rêve actuel 2024-10-05 15:13:29 +02:00
ad80802af6 Remove log 2024-10-05 14:40:14 +02:00
0f7b9baf51 Amélioration liste de compétences 2024-10-05 14:39:56 +02:00
b866c95ebd Correction de la protection 2024-10-05 12:57:02 +02:00
689e287ac7 Bouton d'export si mode avancé 2024-10-05 12:50:29 +02:00
40b0d7e6dc Jets de carac/compétences sur feuille encart 2024-10-05 12:41:28 +02:00
d439d73636 Version 12.0.12 2024-10-05 00:42:32 +02:00
e91eea532d Ajout feuille encart
Feuille de PNJ au format des encarts Scriptarium.
Aucune possibilité de jets de dés pour l'instant.
2024-10-05 00:42:27 +02:00
f116003d6f Fix: vente depuis les compendiums/Objets
On peut de nouveau vendre des items sans propriétaire,
depuis les compendiums ou depuis l'onglet des Objets
2024-10-05 00:39:50 +02:00
c3a44665c5 Load handlebars dans app-personnage-aleatoire 2024-10-05 00:39:50 +02:00
40b57517d8 Merge pull request '12.0.11' (#712) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#712
2024-10-02 07:37:42 +02:00
e04586ba44 Ajout de génération aléatoire de description
Ajout d'un bouton pour générer aléatoirement les éléments de description:

- nom (pour le MJ seul)
- sexe
- age
- main directrice
- cheveux, yeux
- heure de naissance
- taille et poids (selon la caractéristique Taille)
2024-10-02 00:46:11 +02:00
611acd4d44 Version 12.0.11 2024-10-01 02:07:42 +02:00
9b37533bdf Correction nom classe (inutile) 2024-10-01 02:00:42 +02:00
50d923061b Ajout d'un champ pour les métiers 2024-10-01 01:59:51 +02:00
e89a8ba232 Ajout background system pour Foundry 2024-10-01 01:58:06 +02:00
b8f236fa97 Fix esquive avec armure
- ajout de champ sans armure/avec armure
- calcul correct avec armure
2024-09-28 17:45:31 +02:00
74b184aa32 Use windows-1252 encoding 2024-09-28 17:44:28 +02:00
9c17f85fa8 Fix: détermination niveau de base
simplification: déterminer les catégories en fonction du type d'Item
2024-09-27 22:40:08 +02:00
599fdc752d Fix naming + charset 2024-09-27 13:44:56 +02:00
fa890491e5 Fix wrong object import 2024-09-27 13:41:30 +02:00
53 changed files with 979 additions and 179 deletions

View File

@@ -1,4 +1,32 @@
# 12.0
## 12.0.14 - Les légions d'Astrobazzarh
- Feuille de PNJ:
- boutons standard (encaissement, ...)
- boutons pour ajuster les compteurs
- visualisation des blessures
- click sur blessure pour ajouter/enlever
- gestion des armes
## 12.0.13 - La Chance d'Astrobazzarh
- Fix: jets de caractéristiques
## 12.0.12 - L'étalage d'Astrobazzarh
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
- Début de Feuille PNJ au format des encarts Scriptarium
- support des jets de caractéristiques
- support des jets de compétences
## 12.0.11 - Le scriptorium d'Astrobazzarh
- ajout d'un bouton pour générer les éléments de description d'un personnage
- ajout du logo en background dans la liste des systèmes Foundry
- ajout d'un champ pour le métier
- export scriptarium
- encodage de l'export en windows-1252
- export de l'esquive avec armure et sans armure
## 12.0.10 - Le scriptorium d'Astrobazzarh
- corrections de l'export scriptarium
## 12.0.9 - Le scriptorium d'Astrobazzarh
- ajout d'une fonction avancée pour exporter les personnages dans un format csv

View File

@@ -9,7 +9,7 @@ export class DialogItemVente extends Dialog {
const venteData = {
item: item,
alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor.id,
vendeurId: item.actor?.id,
prixOrigine: item.calculerPrixCommercant(),
prixUnitaire: item.calculerPrixCommercant(),
prixLot: item.calculerPrixCommercant(),

View File

@@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
/* -------------------------------------------- */
/**
@@ -127,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.render(true);
});
this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
@@ -185,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
@@ -198,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
if (game.user.isGM) {
// experience log
this.html.find('.experiencelog-delete').click(async event => {
@@ -216,9 +218,9 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
}
// Points de reve actuel
this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
// Initiative pour l'arme
this.html.find('.arme-initiative a').click(async event => {
@@ -232,10 +234,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
});
// Display TMR
this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
this.html.find('.repos').click(async event => await this.actor.repos())
this.html.find('.button-repos').click(async event => await this.actor.repos())
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
@@ -277,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))

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@@ -3067,7 +3067,7 @@ export class RdDActor extends RdDBaseActorSang {
incarnation.name = 'Réincarnation de ' + incarnation.name
incarnation.system = {
carac: foundry.utils.duplicate(this.system.carac),
heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
age: 18,
biographie: '',
notes: '',

View File

@@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
this.html.find('.roll-carac').click(async event => {
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
if (game.user.isGM) {
this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
}

View File

@@ -296,8 +296,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */
async rollCarac(caracName, jetResistance = undefined) {
if (Grammar.equalsInsensitive(caracName, 'taille')){
return
}
RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName)
console.log("selectedCarac", selectedCarac)
await this.openRollDialog({
name: 'jet-' + caracName,
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),

View File

@@ -180,7 +180,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
}
const endActuelle = this.getEnduranceActuelle();
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ??'', attacker);
if (blessure.isCritique()) {
encaissement.endurance = endActuelle;
}
@@ -196,6 +196,13 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
return blessure;
}
async supprimerBlessure({gravite}) {
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
if (toDelete){
await this.deleteEmbeddedDocuments('Item', [toDelete]);
}
}
async supprimerBlessures(filterToDelete) {
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
.map(it => it.id);
@@ -203,7 +210,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
countBlessures(filter = it => !it.isContusion()) {
return this.filterItems(filter, 'blessure').length
return this.filterItems(filter, ITEM_TYPES.blessure).length
}
/* -------------------------------------------- */

View File

@@ -0,0 +1,115 @@
import { RdDActorSheet } from "../../actor-sheet.js"
import { SYSTEM_RDD } from "../../constants.js";
import { Misc } from "../../misc.js";
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
import { ExportScriptarium } from "./export-scriptarium.js";
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
export class RdDActorExportSheet extends RdDActorSheet {
static async init() {
await loadTemplates([
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
])
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
}
static get defaultOptions() {
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
width: 550,
showCompNiveauBase: false,
vueArchetype: false,
}, { inplace: false })
}
constructor(actor, options) {
super(actor, options)
}
async getData() {
const formData = await super.getData()
// Add any structured, precomputed list of data
formData.context = Mapping.prepareContext(this.actor)
formData.export = this.getMappingValues(formData.context, this.actor)
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
const legeres = this.actor.nbBlessuresLegeres()
const graves = this.actor.nbBlessuresGraves()
const critiques = this.actor.nbBlessuresCritiques()
formData.etat = {
surenc: this.actor.computeMalusSurEncombrement(),
fatigue: {
value: this.actor.getFatigueActuelle(),
max: this.actor.getFatigueMax(),
malus: this.actor.malusFatigue()
},
blessures: legeres + graves + critiques,
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
}
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
return formData
}
getMappingValues(context, actor) {
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
colName: it.colName ?? it.column,
column: it.column,
rollClass: it.rollClass,
value: String(it.getter(actor, context))
}]))
}
getCompetences(categories) {
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
if (competences.length == 0) {
return ''
}
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
const listByCategories = Object.values(byCategories)
.map(it => it.competencesParNiveau)
.map(byNiveau => {
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
if (niveaux.length == 0) {
return undefined
}
const listCategorieByNiveau = niveaux.map(niveau => {
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
return { niveau, list }
})
return Misc.concat(listCategorieByNiveau)
}).filter(it => it != undefined)
return Misc.concat(listByCategories)
}
activateListeners(html) {
super.activateListeners(html);
this.html.find('.click-blessure-remove').click(async event =>
await this.actor.supprimerBlessure({
gravite: this.html.find(event.currentTarget).data('gravite')
})
)
this.html.find('.click-blessure-add').click(async event =>
await this.actor.ajouterBlessure({
gravite: this.html.find(event.currentTarget).data('gravite')
// event.currentTarget.attributes['data-gravite'].value
})
)
this.html.find('.button-export').click(async event => {
ExportScriptarium.INSTANCE.exportActors([this.actor],
`${this.actor.uuid}-${this.actor.name}`
)
})
}
}

View File

@@ -12,14 +12,13 @@ export class ExportScriptarium {
}
constructor() {
this.mapping = Mapping.getMapping()
Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
}
onActorDirectoryMenu(actorDirectory, menus) {
menus.push({
name: 'Export Personnages',
name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
icon: IMG_SCRIPTARIUM,
condition: (target) => game.user.isGM &&
OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
@@ -50,22 +49,21 @@ export class ExportScriptarium {
}
exportActors(actors, targetName) {
const eol = '\n'
const eol = '\n\r'
const header = Misc.join(this.getHeaderLine(), ';')
const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
const data = Misc.join([header, ...actorLines], eol)
const filename = `scriptatium-${targetName?.slugify()}.csv`;
saveDataToFile(data, "text/csv", `${filename}`);
const filename = `scriptarium-${targetName?.slugify()}.csv`;
saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
}
getHeaderLine() {
return this.mapping.map(it => it.column)
return Mapping.getColumns()
}
getActorLine(actor) {
const context = Mapping.prepareContext(actor)
return this.mapping.map(it => it.getter(actor, context))
//.map(it => JSON.stringify(it))
const values = Mapping.getValues(actor)
return values
.map(it => this.$escapeQuotes(it))
.map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
}

View File

@@ -6,15 +6,16 @@ import { ITEM_TYPES } from "../../item.js"
import { Misc } from "../../misc.js"
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
import { RdDBonus } from "../../rdd-bonus.js"
import { TMRType } from "../../tmr-utility.js"
const CATEGORIES_COMPETENCES = [
export const CATEGORIES_COMPETENCES = [
"generale",
"particuliere",
"specialisee",
"connaissance",
]
const CATEGORIES_DRACONIC = [
export const CATEGORIES_DRACONIC = [
"draconic",
]
@@ -37,11 +38,11 @@ const NIVEAU_BASE = {
class ColumnMappingFactory {
static createMappingArme(part, i) {
return { column: `arme-${part}-${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
}
static createMappingSort(part, i) {
return { column: `sort-${part}-${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
}
}
@@ -51,36 +52,41 @@ const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
const MAPPING_BASE = [
{ column: "ID", getter: (actor, context) => actor.id },
{ column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
{ column: "name", getter: (actor, context) => actor.name },
// { column: "biographie", getter: (actor, context) => actor.system.biographie },
{ column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
{ column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
{ column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
{ column: "apparence", getter: (actor, context) => actor.system.carac.apparence.value },
{ column: "constitution", getter: (actor, context) => actor.system.carac.constitution.value },
{ column: "force", getter: (actor, context) => actor.system.carac.force.value },
{ column: "agilite", getter: (actor, context) => actor.system.carac.agilite.value },
{ column: "dexterite", getter: (actor, context) => actor.system.carac.dexterite.value },
{ column: "vue", getter: (actor, context) => actor.system.carac.vue.value },
{ column: "ouie", getter: (actor, context) => actor.system.carac.ouie.value },
{ column: "odoratgout", getter: (actor, context) => actor.system.carac.odoratgout.value },
{ column: "volonte", getter: (actor, context) => actor.system.carac.volonte.value },
{ column: "intellect", getter: (actor, context) => actor.system.carac.intellect.value },
{ column: "empathie", getter: (actor, context) => actor.system.carac.empathie.value },
{ column: "reve", getter: (actor, context) => actor.system.carac.reve.value },
{ column: "chance", getter: (actor, context) => actor.system.carac.chance.value },
{ column: "melee", getter: (actor, context) => actor.system.carac.melee.value },
{ column: "tir", getter: (actor, context) => actor.system.carac.tir.value },
{ column: "lancer", getter: (actor, context) => actor.system.carac.lancer.value },
{ column: "derobee", getter: (actor, context) => actor.system.carac.derobee.value },
{ column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
{ column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
{ column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
{ column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
{ column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
{ column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
{ column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
{ column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
{ column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
{ column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
{ column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
{ column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
{ column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
{ column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
{ column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
{ column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
{ column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
{ column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
{ column: "plusdom", getter: (actor, context) => actor.system.attributs.plusdom.value },
{ column: "protectionnaturelle", getter: (actor, context) => actor.system.attributs.protection.value },
{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
{ column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
{ column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
{ column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
{ column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
{ column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
{ column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
]
@@ -102,6 +108,27 @@ export class Mapping {
return MAPPING
}
static getColumns() {
return MAPPING.map(it => it.column)
}
static getValues(actor) {
const context = Mapping.prepareContext(actor)
return MAPPING.map(it => it.getter(actor, context))
}
static getAsObject(actor) {
const context = Mapping.prepareContext(actor)
return Object.fromEntries(MAPPING.map(it => [it.column, {
colName: it.colName ?? it.column,
value: it.getter(actor, context)
}]))
}
static getValues(actor) {
const context = Mapping.prepareContext(actor)
return MAPPING.map(it => it.getter(actor, context))
}
static prepareContext(actor) {
return {
armes: Mapping.prepareArmes(actor),
@@ -115,11 +142,11 @@ export class Mapping {
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
return armes.map(arme =>
[
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined,
arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined
]
.filter(it => it != undefined)
).reduce((a, b) => a.concat(b), [])
@@ -133,14 +160,27 @@ export class Mapping {
}
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
const categorie = Mapping.complementCategorie(arme, maniement)
return {
name: arme.name,
name: arme.name + categorie,
niveau: Misc.toSignedString(competence.system.niveau),
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
dommages: Misc.toSignedString(dommages)
dommages: Misc.toSignedString(dommages),
competence: competence,
arme: arme
}
}
static complementCategorie(arme, maniement) {
switch (maniement) {
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer||arme.system.tir) ? ' mêlée': ''
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
}
return ''
}
static calculBaseInit(actor, categorie) {
const mapping = MAPPING_BASE.find(it => it.column == categorie)
if (mapping) {
@@ -181,19 +221,24 @@ export class Mapping {
const esquive = esquives[0]
return {
name: esquive.name,
niveau: Misc.toSignedString(esquive.system.niveau)
niveau: esquive.system.niveau,
competence: esquive
}
}
return undefined
}
static prepareSorts(actor) {
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it))
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
.map(it => RdDItemSort.getVoieCode(it))
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
}
static prepareSort(sort) {
static prepareSort(sort, voies) {
return {
voie: RdDItemSort.getCodeDraconic(sort),
voie: RdDItemSort.getCodeDraconic(sort, voies),
description: Mapping.descriptionSort(sort),
bonus: Mapping.bonusCase(sort)
}
@@ -201,8 +246,18 @@ export class Mapping {
static descriptionSort(sort) {
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? sort.system.caseTMRspeciale : sort.system.caseTMR
return `${sort.name}${ptSeuil} (${caseTMR}) R${sort.system.difficulte} r${sort.system.ptreve}`
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
}
static addSpaceToNonNumeric(value) {
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
}
static toVar(value) {
return value.replace('variable', 'var')
}
static bonusCase(sort) {
@@ -225,7 +280,7 @@ export class Mapping {
const poids = actor.system.poids
const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
const beaute = actor.system.beaute ? `Beauté ${actor.system.beaute}` : undefined
const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
return Misc.join(list.filter(it => it), ', ')
}
@@ -235,17 +290,30 @@ export class Mapping {
}
static getProtectionArmure(actor, context) {
return Number(context?.armure?.protection ?? 0) + Number(actor.system.attributs.protection.value)
const naturelle = Number(actor.system.attributs.protection.value)
if (context?.armure?.protection == undefined) {
return naturelle
}
if (Number.isNumeric(context?.armure?.protection)) {
return Number(context?.armure?.protection ?? 0) + naturelle
}
return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
}
static getMalusArmure(actor, context) {
return context?.armure?.malus ?? 0
}
static getEsquiveNiveau(context) {
static getEsquive(context) {
if (context.esquive) {
return Misc.toSignedString(context.esquive.niveau)
}
return ''
}
static getEsquiveArmure(context) {
if (context.esquive) {
const niveau = context.esquive.niveau + context.armure.malus
return niveau > 0 ? ('+' + niveau) : ('' + niveau)
return Misc.toSignedString(niveau)
}
return ''
}
@@ -255,8 +323,8 @@ export class Mapping {
if (competences.length == 0) {
return ''
}
const byCartegories = Mapping.competencesByCategoriesByNiveau(competences, categories)
const txtByCategories = Object.values(byCartegories)
const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
const txtByCategories = Object.values(byCategories)
.map(it => it.competencesParNiveau)
.map(byNiveau => {
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())

View File

@@ -0,0 +1,188 @@
import { SHOW_DICE } from "../../constants.js";
import { Misc } from "../../misc.js";
import { RdDCarac } from "../../rdd-carac.js";
import { RdDDice } from "../../rdd-dice.js";
import { RdDNameGen } from "../../rdd-namegen.js";
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
const PATHS = [
'name',
'system.sexe',
'system.age',
'system.taille',
'system.poids',
'system.main',
'system.heure',
'system.cheveux',
'system.yeux'
]
const RANDOM_VALUES = {
'system.sexe': { 'masculin': 1, 'féminin': 1 },
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
}
export class AppPersonnageAleatoire extends FormApplication {
static preloadHandlebars() {
loadTemplates([
'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
])
}
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
title: "Génération aléatoire",
width: 'fit-content',
height: 'fit-content',
classes: ['app-personnage-aleatoire'],
popOut: true,
resizable: true
}, { inplace: false })
}
constructor(actor) {
super({})
this.actor = actor
this.current = foundry.utils.duplicate(actor)
this.checked = {
'name': false,
'system.sexe': true,
'system.age': true,
'system.taille': true,
'system.poids': true,
'system.main': true,
'system.heure': true,
'system.cheveux': true,
'system.yeux': true
}
}
async getData(options) {
return foundry.utils.mergeObject(await super.getData(options), {
actor: this.actor,
current: this.current,
checked: this.checked,
options: { isGM: game.user.isGM }
})
}
activateListeners(html) {
super.activateListeners(html)
this.html = html
this.html.find("button.button-cancel").click(async event => await this.close())
this.html.find("button.button-apply").click(async event => await this.onApply())
this.html.find("input.current-value").change(async event => await this.onChange(event))
this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
this.html.find("a.random").click(async event => await this.onRandom(event))
this.html.find("a.reset").click(async event => await this.onReset(event))
this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
}
async _updateObject(event, formData) { }
async onApply() {
const updates = Object.fromEntries(
PATHS.filter(path => game.user.isGM || path != 'name')
.map(path => [path, this.current[path]])
)
await this.actor.update(updates)
await this.close()
}
getPath(selector) {
const fields = this.html.find(selector).parents("div.random-field:first")
return fields[0].attributes['data-path'].value
}
async onChange(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = event.currentTarget.value
}
async onRandom(event) {
const path = this.getPath(event.currentTarget)
await this.setRandom(path);
this.render()
}
async onReset(event) {
const path = this.getPath(event.currentTarget)
this.current[path] = this.actor[path]
await this.render()
}
async onCheckForRandom(event) {
const path = this.getPath(event.currentTarget)
this.checked[path] = event.currentTarget.checked
this.render()
}
async onRandomizeSelected() {
const paths = this.html.find("input.check-for-random:checked")
.parents("div.random-field")
.toArray()
.map(it => it.attributes['data-path'].value)
await Promise.all(paths.map(path => this.setRandom(path)))
this.render()
}
async setRandom(path) {
this.current[path] = await this.random(path);
}
async random(path) {
switch (path) {
case 'name':
return await RdDNameGen.generate()
case 'system.sexe':
case 'system.main':
case 'system.cheveux':
case 'system.yeux':
return await this.randomFromMap(RANDOM_VALUES[path])
case 'system.poids':
return await this.randomPoids()
case 'system.taille':
return await this.randomTaille()
case 'system.age':
return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
case 'system.heure':
return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
}
return 'unknown'
}
async randomFromMap(valuesMap) {
const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
const total = await RdDDice.rollTotal(`1d${max}`)
let sum = 0
for (let entry of Object.entries(valuesMap)) {
sum = sum + entry[1]
if (sum >= total) {
return entry[0]
}
}
return Object.keys(valuesMap)[0]
}
async randomPoids() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
return total + ' kg'
}
async randomTaille() {
const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
const cm = total % 100
const m = (total - cm) / 100
return `${m}m${cm}`
}
}

View File

@@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
}
constructor(dialogData, html) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
let conf = {
title: "Créer un signe",
content: html,

View File

@@ -1,4 +1,5 @@
import { Grammar } from "./grammar.js";
import { RdDItem } from "./item.js";
import { Misc } from "./misc.js";
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
@@ -23,12 +24,12 @@ const limitesArchetypes = [
];
/* -------------------------------------------- */
const categoriesCompetences = {
export const CATEGORIES_COMPETENCES = {
"generale": { base: -4, label: "Générales" },
"particuliere": { base: -8, label: "Particulières" },
"specialisee": { base: -11, label: "Spécialisées" },
"connaissance": { base: -11, label: "Connaissances" },
"draconic": { base: -11, label: "Draconics" },
"draconic": { base: -11, label: "Draconic" },
"melee": { base: -6, label: "Mêlée" },
"tir": { base: -8, label: "Tir" },
"lancer": { base: -8, label: "Lancer" }
@@ -48,16 +49,14 @@ function _buildCumulXP() {
const competence_xp_cumul = _buildCumulXP();
export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static getCategories() {
return categoriesCompetences;
}
/* -------------------------------------------- */
static getLabelCategorie(category) {
return categoriesCompetences[category].label;
return CATEGORIES_COMPETENCES[category].label;
}
/* -------------------------------------------- */
static getNiveauBase(category, categories = categoriesCompetences) {
/* -------------------------------------------- */
static getNiveauBase(category, itemType) {
let categories = RdDItem.getCategories(itemType)
return categories[category]?.base ?? 0;
}
@@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static isNiveauBase(item) {
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
}
/* -------------------------------------------- */

View File

@@ -2,7 +2,7 @@
import { ITEM_TYPES } from "./item.js";
import { RdDCombatManager } from "./rdd-combat.js";
const categories = {
export const CATEGORIES_COMPETENCES_CREATURES = {
"generale": { base: 0, label: "Générale" },
"naturelle": { base: 0, label: "Arme naturelle" },
"melee": { base: 0, label: "Mêlée" },
@@ -15,10 +15,6 @@ const categories = {
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item {
static getCategories() {
return categories;
}
/* -------------------------------------------- */
static setRollDataCreature(rollData) {
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }

View File

@@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
import { Misc } from "./misc.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { ITEM_TYPES } from "./item.js";
import { ITEM_TYPES, RdDItem } from "./item.js";
/**
* Extend the basic ItemSheet for RdD specific items
@@ -107,7 +107,7 @@ export class RdDItemSheet extends ItemSheet {
}
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = this.item.getCategories()
formData.categories = RdDItem.getCategories(this.item.type)
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
@@ -258,7 +258,7 @@ export class RdDItemSheet extends ItemSheet {
if (this.item.isCompetence()) {
const categorie = event.currentTarget.value;
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
this.item.system.base = level;
this.html.find('[name="system.base"]').val(level);
}

View File

@@ -5,12 +5,12 @@ import { Misc } from "./misc.js";
import { TMRUtility } from "./tmr-utility.js";
const VOIES_DRACONIC = [
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros' },
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos' },
{ code: 'N', label: "Voie de Narcos", short: 'Narcos' },
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos' },
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos' },
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos" }
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
{ code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
]
/* -------------------------------------------- */
@@ -27,17 +27,33 @@ export class RdDItemSort extends Item {
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
}
static getCodeDraconic(sort) {
static getOrdreCode(code) {
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
}
static getVoieCode(voie) {
return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
}
static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
case "lecture d'aura":
case "detection d'aura":
return 'O/H/N/T'
return RdDItemSort.$voiesConnues('O/H/N/T', voies)
case "annulation de magie":
return 'O/H/N'
return RdDItemSort.$voiesConnues('O/H/N', voies)
}
const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
return voie?.code ?? sort.system.draconic
}
static $voiesConnues(voiesSort, voies) {
const codes = voies.filter(it => voiesSort.includes(it))
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
return Misc.join(codes ?? [''], '/');
}
/* -------------------------------------------- */
static isDifficulteVariable(sort) {
return sort && (sort.system.difficulte.toLowerCase() == "variable");
@@ -67,7 +83,7 @@ export class RdDItemSort extends Item {
static buildBonusCaseList(bonuscase, newCase) {
const list = RdDItemSort.bonuscaseStringToList(bonuscase)
if (newCase) {
list.push({ case: "Nouvelle", bonus: 0 })
list.push({ case: "Nouvelle", bonus: 0 })
}
return list;
}

View File

@@ -6,8 +6,8 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDUtility } from "./rdd-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRaretes } from "./item/raretes.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
export const ACTOR_TYPES = {
personnage: 'personnage',
@@ -172,9 +172,11 @@ export class RdDItem extends Item {
static getItemTypesInventaire(mode = 'materiel') {
return typesInventaire[mode ?? 'materiel']
}
static getItemTypesDraconiques() {
return typesObjetsDraconiques;
}
static getItemTypesEnvironnement() {
return typesEnvironnement;
}
@@ -183,6 +185,16 @@ export class RdDItem extends Item {
return typesObjetsOeuvres
}
static getCategories(itemType) {
switch (itemType) {
case ITEM_TYPES.competence:
return CATEGORIES_COMPETENCES
case ITEM_TYPES.competencecreature:
return CATEGORIES_COMPETENCES_CREATURES
}
return {}
}
constructor(docData, context = {}) {
if (!context.rdd?.ready) {
foundry.utils.mergeObject(context, { rdd: { ready: true } });
@@ -262,13 +274,6 @@ export class RdDItem extends Item {
isPresentDansMilieux(milieux) {
return this.getEnvironnements(milieux).length > 0
}
getCategories() {
switch (this.type) {
case ITEM_TYPES.competence: return RdDItemCompetence.getCategories()
case ITEM_TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
}
return {}
}
getEnvironnements(milieux = undefined) {
const environnements = this.isInventaire() ? this.system.environnement : undefined;

View File

@@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
const TABLE_CARACTERISTIQUES_DERIVEES = {
// xp: coût pour passer du niveau inférieur à ce niveau
1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
};
export class RdDCarac {

View File

@@ -81,7 +81,7 @@ export class RdDCommands {
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
this.registerCommand({
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),

View File

@@ -132,6 +132,10 @@ export class RdDDice {
}
}
static async rollHeure(options = { showDice: HIDE_DICE }) {
return await RdDDice.rollTotal("1dh", options) - 1
}
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
return (await RdDDice.roll(formula, options)).total;
}

View File

@@ -64,9 +64,10 @@ import { RdDItemArmure } from "./item/armure.js"
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
import { RdDCreature } from "./actor/creature.js"
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
//import { RdDActorExportSheet } from "./actor/actor-export-sheet.js"
import { OptionsAvancees } from "./settings/options-avancees.js"
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
/**
* RdD system
@@ -119,6 +120,7 @@ export class SystemReveDeDragon {
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates()
AppPersonnageAleatoire.preloadHandlebars()
/* -------------------------------------------- */
this.initSystemSettings()
@@ -158,12 +160,12 @@ export class SystemReveDeDragon {
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet)
Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
//Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false })
Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet)
await RdDActorExportSheet.init()
RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
RdDItemSheet.register(RdDRencontreItemSheet)

View File

@@ -11,13 +11,17 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
/* -------------------------------------------- */
export class RdDNameGen {
static async getName(msg, params) {
static async proposeName(msg, params) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
nom: await RdDNameGen.generate()
});
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
}
static async generate() {
return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
}
static async onCreerActeur(event) {
const button = event.currentTarget;
await RdDBaseActor.create({

View File

@@ -292,6 +292,7 @@ export class RdDUtility {
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('isLastIndex', (index, list) => index+1 >= list.length);
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));

View File

@@ -4,7 +4,7 @@ import { Misc } from "../misc.js"
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
const OPTIONS_AVANCEES = [
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium (raffraichissement requis)" },
{ group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
]
export class OptionsAvancees extends FormApplication {

View File

@@ -227,7 +227,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async ajouterNombreAstral(indexDate) {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
return {
nombreAstral: nombreAstral,
lectures: [],

View File

@@ -326,7 +326,7 @@ table {border: 1px solid #7a7971;}
display: grid;
grid-column: span 2 / span 2;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 10px;
gap: 30px;
margin: 10px 0;
padding: 0;
}
@@ -411,6 +411,11 @@ table {border: 1px solid #7a7971;}
text-align: left;
}
.flex-group-top {
vertical-align: top;
align-self: start;
}
.flex-group-right {
-webkit-box-pack: end;
-ms-flex-pack: end;
@@ -675,6 +680,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
}
.carac-label {
font-weight: bold;
flex-basis: 40%;
}
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
@@ -1183,9 +1189,6 @@ ul.chat-list li:nth-child(odd) {
padding: 0.5rem;
cursor: pointer;
}
.carac-label {
font-weight: bold;
}
.list-item {
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;

View File

@@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "12.0.10",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.10.zip",
"version": "12.0.14",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.14.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {
@@ -534,6 +534,7 @@
},
"primaryTokenAttribute": "sante.vie",
"secondaryTokenAttribute": "sante.endurance",
"background": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-cover.webp",
"media": [
{
"type": "icon",

View File

@@ -15,6 +15,7 @@
}
},
"background": {
"metier": "",
"biographie": "Histoire personnelle...",
"notes": "Notes",
"notesmj": "Notes du MJ",

View File

@@ -9,9 +9,9 @@
<div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="header-buttons">
<span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
<span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
{{#if @root.options.isGM}}
<span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
<span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
{{/if}}
</div>
</div>

View File

@@ -9,9 +9,9 @@
<div class="flexrow">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="header-buttons">
<span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
<span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
{{#if @root.options.isGM}}
<span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
<span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
{{/if}}
</div>
</div>

View File

@@ -172,6 +172,10 @@
<label for="system.poids">Poids :</label>
<input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="system.metier">Métier :</label>
<input class="flex-grow" type="text" name="system.metier" value="{{system.metier}}" data-dtype="String"/>
</li>
</ul>
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
@@ -201,6 +205,7 @@
<label for="system.yeux">Yeux :</label>
<input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
</li>
<a class="chat-card-button description-aleatoire" data-tooltip="Déterminer aléatoirement les détails de description">Description <i class="fa-solid fa-dice-d20"></i></a>
</ul>
</article>

View File

@@ -7,7 +7,7 @@
<label class="carac-xp"/>
{{else}}
{{#if carac.derivee}}
<span class="carac-label" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
<span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
<label class="competence-value">{{carac.value}}</label>
<label class="carac-xp"/>
{{else}}
@@ -22,7 +22,7 @@
</a>
</span>
{{else}}
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
<span class="carac-xp tooltip">

View File

@@ -13,7 +13,7 @@
data-competence-name="{{arme.system.competence}}"
data-tooltip="{{arme.name}}: niveau {{plusMoins arme.system.niveau}}">
<span class="arme-label">
<a>
<a class="roll-arme">
{{#if arme.img}}
<img class="sheet-competence-img" src="{{arme.img}}" data-tooltip="{{arme.name}}"/>
{{/if}}
@@ -32,7 +32,7 @@
<li class="item flexrow list-item" data-item-id="{{esq._id}}"
data-tooltip="{{esq.name}}: niveau {{plusMoins esq.system.niveau}}">
<span class="competence-label">
<a class="competence-label" name="{{esq.name}}">
<a class="roll-competence" name="{{esq.name}}">
<img class="sheet-competence-img" src="{{esq.img}}" />
<span>{{esq.name}}</span>
</a>

View File

@@ -1,7 +1,7 @@
<ol class="item-list alterne-list">
{{#each (trier competences) as |comp key|}}
<li class="item flexrow list-item" data-item-id="{{comp._id}}">
<a class="competence-label">
<a class="competence-label roll-competence">
<img class="sheet-competence-img" src="{{comp.img}}" data-tooltip="{{comp.name}}"/>
<span>{{comp.name}}</span>
</a>

View File

@@ -1,6 +1,6 @@
{{#unless system.isHidden}}
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
<a class="competence-label" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
<a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
<img class="sheet-competence-img" src="{{img}}"/>
<span>{{name}}</span>
</a>

View File

@@ -0,0 +1,130 @@
<form class="{{cssClass}}" autocomplete="off" >
<section class="sheet-header">
<div class="flexrow">
<div class="flex-group-left flex-grow-0-5">
<h1 class="charname">{{name}}
</h1>
</div>
<div class="flex-group-right flex-grow-3">
{{#if system.attributs.hautrevant.value}}
<a class="button-tmr" data-tooltip="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
</a>
<a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
</a>
<a class="button-tmr-visu" data-tooltip="Regarder les Terres M&eacute;dianes">
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
</a>
{{/if}}
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
{{#if @root.options.isGM}}
<a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
{{/if}}
{{#if options.exportScriptarium}}
<a class="button-export">
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg" data-tooltip="Export format Scriptarium"/>
</a>
{{/if}}
</div>
</div>
</section>
<section class="sheet-body" style=:"margin-bottom: 3rem;">
<div>
<strong>{{export.name.value}}</strong>{{#if export.description.value}}, {{export.description.value}}{{/if}}
</div>
<hr>
<div class="grid-2col">
<div class="flexcol flex-group-top">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.taille}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.apparence}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.constitution}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.force}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.agilite}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.dexterite}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.vue}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.ouie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.odoratgout}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.volonte}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.empathie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.intellect}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs" carac=export.reve actuel=export.reve_actuel button-name='ptreve-actuel'}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.chance}}
</div>
<div class="flexcol flex-group-top">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.melee}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.tir}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.lancer}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.derobee}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.vie actuel=export.vie_actuel}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.endurance actuel=export.endurance_actuel}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs" }}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.plusdom}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs" export}}
<div class="flexrow">&nbsp;</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs" }}
</div>
</div>
<hr>
<div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name='' niveau='Niv' init='Init' dommages='+dom'}}
{{#each context.armes as |arme|}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs"
name=arme.name niveau=arme.niveau init=arme.init dommages=arme.dommages
arme=arme.arme competence=arme.competence
}}
{{/each}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=context.esquive.value competence=context.esquive.competence}}
{{#if (gt export.malue_armure.value 0)}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive (avec armure)' niveau=export.esquive_armure.value
competence=context.esquive.competence}}
{{/if}}
</div>
<hr>
<div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=competences}}
</div>
<hr>
<div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=draconic }}
</div>
<hr>
<div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_0.value description=export.sort_description_0.value bonus=export.sort_bonus_0.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_1.value description=export.sort_description_1.value bonus=export.sort_bonus_1.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_2.value description=export.sort_description_2.value bonus=export.sort_bonus_2.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_3.value description=export.sort_description_3.value bonus=export.sort_bonus_3.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_4.value description=export.sort_description_4.value bonus=export.sort_bonus_4.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_5.value description=export.sort_description_5.value bonus=export.sort_bonus_5.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_6.value description=export.sort_description_6.value bonus=export.sort_bonus_6.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_7.value description=export.sort_description_7.value bonus=export.sort_bonus_7.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_8.value description=export.sort_description_8.value bonus=export.sort_bonus_8.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_9.value description=export.sort_description_9.value bonus=export.sort_bonus_9.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_10.value description=export.sort_description_10.value bonus=export.sort_bonus_10.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_11.value description=export.sort_description_11.value bonus=export.sort_bonus_11.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_12.value description=export.sort_description_12.value bonus=export.sort_bonus_12.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_13.value description=export.sort_description_13.value bonus=export.sort_bonus_13.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_14.value description=export.sort_description_14.value bonus=export.sort_bonus_14.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_15.value description=export.sort_description_15.value bonus=export.sort_bonus_15.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_16.value description=export.sort_description_16.value bonus=export.sort_bonus_16.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_17.value description=export.sort_description_17.value bonus=export.sort_bonus_17.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_18.value description=export.sort_description_18.value bonus=export.sort_bonus_18.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_19.value description=export.sort_description_19.value bonus=export.sort_bonus_19.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_20.value description=export.sort_description_20.value bonus=export.sort_bonus_20.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_21.value description=export.sort_description_21.value bonus=export.sort_bonus_21.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_22.value description=export.sort_description_22.value bonus=export.sort_bonus_22.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_23.value description=export.sort_description_23.value bonus=export.sort_bonus_23.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_24.value description=export.sort_description_24.value bonus=export.sort_bonus_24.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_25.value description=export.sort_description_25.value bonus=export.sort_bonus_25.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_26.value description=export.sort_description_26.value bonus=export.sort_bonus_26.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_27.value description=export.sort_description_27.value bonus=export.sort_bonus_27.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_28.value description=export.sort_description_28.value bonus=export.sort_bonus_28.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_29.value description=export.sort_description_29.value bonus=export.sort_bonus_29.value}}
<div>&nbsp;</div>
<div>&nbsp;</div>
</div>
</section>
</form>

View File

@@ -0,0 +1,20 @@
<div class="flexrow item"
data-item-id="{{arme._id}}"
data-arme-name="{{arme.name}}"
data-competence-name="{{competence.name}}">
{{#if name}}
<a class="roll-arme">{{upperFirst name}}</a>
{{else}}
<div></div>
{{/if}}
<div class="flexrow">
<div>{{niveau}}</div>
{{#if init}}
<div>{{init}}</div>
<div>{{dommages}}</div>
{{else}}
<div></div>
<div></div>
{{/if}}
</div>
</div>

View File

@@ -0,0 +1,5 @@
{{#if blessure}}
<a class="click-blessure-remove" data-gravite="{{gravite}}"><i class="fa-regular fa-face-head-bandage blessure-active-{{gravite}}"></i></a>
{{else}}
<a class="click-blessure-add" data-gravite="{{gravite}}"><i class="fa-regular fa-circle"></i></a>
{{/if}}

View File

@@ -0,0 +1,26 @@
<div class="flexcol">
<div class="flexrow">
<div>Légères</div>
<div class="flex-group-right">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[0] gravite=2}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[1] gravite=2}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[2] gravite=2}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[3] gravite=2}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[4] gravite=2}}
</div>
</div>
<div class="flexrow">
<div>Graves</div>
<div class="flex-group-right">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[5] gravite=4}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[6] gravite=4}}
</div>
</div>
<div class="flexrow">
<div>Critiques</div>
<div class="flex-group-right">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[7] gravite=6}}
</div>
</div>
</div>

View File

@@ -0,0 +1,18 @@
<div class="flexrow">
<div>
{{#if carac.rollClass}}
<a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
{{upper carac.colName}}
</a>
{{else}}
{{upper carac.colName}}
{{/if}}
<a class="{{button-name}}-moins"><i class="fa-regular fa-square-minus"></i></a>
<a class="{{button-name}}-plus"><i class="fa-regular fa-square-plus"></i></a>
</div>
<div class="flex-group-right">
{{log carac.colName carac.value (eq carac.value actuel.value) actuel.value}}
{{log carac.colName carac.value (eq 1 1) actuel.value}}
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
</div>
</div>

View File

@@ -0,0 +1,10 @@
<div class="flexrow">
<div>
{{upperFirst carac.colName}}
<a class="{{carac.column}}-moins"><i class="fa-regular fa-square-minus"></i></a>
<a class="{{carac.column}}-plus"><i class="fa-regular fa-square-plus"></i></a>
</div>
<div class="flex-group-right">
<a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
</div>
</div>

View File

@@ -0,0 +1,12 @@
<div class="flexrow">
<div>
{{#if carac.rollClass}}
<a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
{{upperFirst carac.colName}}
</a>
{{else}}
{{upperFirst carac.colName}}
{{/if}}
</div>
<div class="flex-group-right">{{carac.value}}</div>
</div>

View File

@@ -0,0 +1,10 @@
<div class="flexrow">
<div>
{{#if carac.rollClass}}
<a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">{{upper carac.colName}}</a>
{{else}}
{{upper carac.colName}}
{{/if}}
</div>
<div class="flex-group-right">{{carac.value}}</div>
</div>

View File

@@ -0,0 +1,9 @@
{{#each competences as |group|}}
{{#if @index}}/{{/if}}
{{#with group}}
{{#each list as |comp|}}
<span class="item" data-item-id="{{comp._id}}"><a class="roll-competence">{{comp.name}}</a></span>{{~#unless (isLastIndex @index ../list)~}},{{/unless~}}
{{/each}}
{{numberFormat niveau decimals=0 sign=true}}
{{/with}}
{{/each}}

View File

@@ -0,0 +1,10 @@
{{#if name}}
<div class="flexrow item" data-item-id="{{competence._id}}">
<a class="roll-competence" name="Esquive">{{upperFirst name}}</a>
<div class="flexrow">
<div>{{niveau}}</div>
<div></div>
<div></div>
</div>
</div>
{{/if}}

View File

@@ -0,0 +1,12 @@
<div class="flexrow">
<div>Fatigue
{{#if etat.fatigue.malus}}
({{etat.fatigue.malus}})
{{/if}}
<a class="fatigue-moins"><i class="fa-regular fa-square-minus"></i></a>
<a class="fatigue-plus"><i class="fa-regular fa-square-plus"></i></a>
</div>
<div class="flex-group-right">
{{etat.fatigue.value}}{{#if etat.fatigue.value}} / {{etat.fatigue.max}}{{/if}}
</div>
</div>

View File

@@ -0,0 +1,7 @@
{{#if protectionnaturelle.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionnaturelle}}
{{/if}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionarmure}}
{{#if armure.value}}
<div class="flexrow flex-group-right"><i>{{armure.value}}</i></div>
{{/if}}

View File

@@ -0,0 +1,11 @@
{{#if voie}}
<div class="flexrow">
<div style="flex-grow: 0.4;">{{voie}}</div>
<div class="flex-grow-2">{{upperFirst description}}</div>
{{#if bonus}}
<div>{{bonus}}</div>
{{else}}
<div></div>
{{/if}}
</div>
{{/if}}

View File

@@ -1,19 +1,19 @@
<div class="header-buttons">
<span class="chance-appel">
<a><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
<span>
<a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
</span>
<span class="encaisser-direct">
<a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
<span>
<a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
</span>
<span class="ethylisme-test">
<a><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
<span>
<a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
</span>
<span class="repos">
<a><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
<span>
<a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
</span>
{{#if @root.options.isGM}}
<span class="remise-a-neuf">
<a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
<span>
<a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
</span>
{{/if}}
</div>

View File

@@ -30,7 +30,7 @@
</li>
<li>
<label class="compteur">
<span class="ptreve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
<span class="roll-reve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
<a class="ptreve-actuel-moins"><i class="fa-solid fa-square-minus"></i></a>
<input class="resource-content" class="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
<span>/ {{system.reve.seuil.value}}</span>

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@@ -1,17 +1,17 @@
{{#if system.attributs.hautrevant.value}}
<div class="tmr-buttons">
<span class="monte-tmr">
<a data-tooltip="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
<span>
<a class="button-tmr" data-tooltip="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
</a>
</span>
<span class="monte-tmr-rapide">
<a data-tooltip="Montée accélérée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
<span>
<a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
</a>
</span>
<span class="visu-tmr">
<a data-tooltip="Regarder les Terres M&eacute;dianes">
<span>
<a class="button-tmr-visu" data-tooltip="Regarder les Terres M&eacute;dianes">
<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
</a>
</span>

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@@ -0,0 +1,53 @@
<form class="app-personnage-aleatoire">
<h2>Génération aléatoire pour {{actor.name}}</h2>
<div class="flex-group-left">
{{#if options.isGM}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Nom" path="name" type="text" value=current.name checked=checked.name
}}
{{/if}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Sexe" path="system.sexe" type="text"
value=current.system.sexe checked=checked.system.sexe
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Age" path="system.age" type="entier" min=10 max=100
value=current.system.age checked=checked.system.age
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Taille" path="system.taille" type="text"
value=current.system.taille checked=checked.system.taille
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Poids" path="system.poids" type="text"
value=current.system.poids checked=checked.system.poids
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Main directrice" path="system.main" type="text"
value=current.system.main checked=checked.system.main
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Heure de naissance" path="system.heure" type="heure"
value=current.system.heure checked=checked.system.heure
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Cheveux" path="system.cheveux" type="text"
value=current.system.cheveux checked=checked.system.cheveux
}}
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
label="Yeux" path="system.yeux" type="text"
value=current.system.yeux checked=checked.system.yeux
}}
</div>
<hr>
<div style="text-align: right;">
<a class="chat-card-button randomize-selected">Générer les valeurs sélectionnés</a>
</div>
<br>
<div class="flexrow">
<button class="button-cancel">Annuler</button>
<button class="button-apply">Appliquer à {{actor.name}}</button>
</div>
<br>
</form>

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<div class="flexrow random-field" data-path="{{path}}">
<label for="{{path}}">{{label}}:</label>
{{#if (eq type 'entier')}}
<input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="number" data-dtype="Number" min="{{min}}" max="{{max}}"/>
{{else if (eq type 'heure')}}
<select class="current-value" name="current.{{path}}" value="{{value}}" type="text" data-dtype="String">
{{#select value}}
{{> "systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
{{/select}}
</select>
{{else}}
<input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="text" data-dtype="String"/>
{{/if}}
<div class="item-controls">
<a class="random" data-action="random" data-tooltip="Aléatoire"><i class="fa-solid fa-dice-d20"></i></a>
<a class="reset" data-action="reset" data-tooltip="Reset"><i class="fa-solid fa-eraser"></i></a>
<input class="check-for-random" type="checkbox" data-tooltip="Sélectionné pour génération automatique" {{#if checked}}checked{{/if}}/>
</div>
</div>