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								.gitea/workflows/release.yaml
									
									
									
									
									
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						| @@ -0,0 +1,63 @@ | ||||
| name: Release Creation | ||||
|  | ||||
| on:  | ||||
|   release: | ||||
|     types: [published] | ||||
|  | ||||
| jobs: | ||||
|   build: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|     - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." | ||||
|      | ||||
|     #- uses: actions/checkout@v3 | ||||
|     - uses: RouxAntoine/checkout@v3.5.4 | ||||
|  | ||||
|     # get part of the tag after the `v` | ||||
|     - name: Extract tag version number | ||||
|       id: get_version | ||||
|       uses: battila7/get-version-action@v2 | ||||
|  | ||||
|     # Substitute the Manifest and Download URLs in the module.json | ||||
|     - name: Substitute Manifest and Download Links For Versioned Ones | ||||
|       id: sub_manifest_link_version | ||||
|       uses: microsoft/variable-substitution@v1 | ||||
|       with: | ||||
|         files: 'system.json' | ||||
|       env: | ||||
|         version: ${{steps.get_version.outputs.version-without-v}} | ||||
|         url: https://www.uberwald.me/gitea/${{gitea.repository}} | ||||
|         manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json | ||||
|         download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip | ||||
|      | ||||
|     - name: Set up Node.js | ||||
|       uses: actions/setup-node@v2 | ||||
|       with: | ||||
|         node-version: '18'  # Use the node version your project requires | ||||
|  | ||||
|     - name: Install dependencies | ||||
|       run: npm install | ||||
|        | ||||
|     - name: Build the compendiums | ||||
|       run: node ./tools/packCompendiumsToDist.mjs | ||||
|  | ||||
|     # Create a zip file with all files required by the module to add to the release | ||||
|     - run: | | ||||
|          apt update -y | ||||
|          apt install -y zip | ||||
|  | ||||
|     - run: zip -r ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/  | ||||
|      | ||||
|     - name: setup go | ||||
|       uses: actions/setup-go@v3 | ||||
|       with: | ||||
|         go-version: '>=1.20.1' | ||||
|      | ||||
|     - name: Use Go Action   | ||||
|       id: use-go-action | ||||
|       uses: https://gitea.com/actions/release-action@main | ||||
|       with: | ||||
|         files: |- | ||||
|           ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip   | ||||
|           system.json | ||||
|         api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' | ||||
							
								
								
									
										
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										372
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						| @@ -1,4 +1,376 @@ | ||||
| # 12.0 | ||||
| ## 12.0.21 - La nomination d'Astrobazzarh | ||||
| - Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Fix: le choix des effets dans les options s'affiche correctement | ||||
|  | ||||
| ## 12.0.20 - Le tableau d'Astrobazzarh | ||||
| - Ecran d'accueil officiel Scriptarium | ||||
|  | ||||
| ## 12.0.19 - La témérité d'Astrobazzarh | ||||
| - Fix | ||||
|   - les défenses des créatures sont correctement filtrées | ||||
|   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||
|   - les lieux et commerces n'ont pas d'initiative | ||||
|  | ||||
| ## 12.0.18 - A la barbe d'Astrobazzarh | ||||
| - Améliorations sur la feuille de PNJ simplifiée | ||||
|   - Ajout du portrait | ||||
|   - Ajout du corps à corps | ||||
|   - Affichage du niveau d'esquive | ||||
|   - Un clic sur l'initiative permet de lancer l'initiative | ||||
|   - les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale | ||||
|   - un clic sur l'endurance effectue un jet d'endurance | ||||
| - Fix | ||||
|   - les achats des commerces sont de nouveau possibles | ||||
|   - la commande /astro fonctionne de nouveau | ||||
|   - le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat | ||||
|   - la difficulté de parade pour les armes à distances n'est plus indiquée | ||||
|   - les propositions d'armes de parade sont corrigées | ||||
| - Ajout d'un indicateur pour les armes de parade nécessitant une significative | ||||
|  | ||||
| ## 12.0.16 - Le secret d'Astrobazzarh | ||||
| - Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués) | ||||
| - Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Ajout d'une option pour la localisation des blessures | ||||
|  | ||||
| ## 12.0.15 - Le messager d'Astrobazzarh | ||||
| - Correction des faces de dés personalisés dice-so-nice | ||||
| - Les messages de maladies ne sont plus publics | ||||
| - Les messages privés dans les TMR sont aussi envoyés au GM | ||||
| - Les informations de compétences pouvant augmenter s'affichent comme tooltips | ||||
| - Amélioration du rendu des tables de compendiums (commande /table) | ||||
|  | ||||
| ## 12.0.14 - Les légions d'Astrobazzarh | ||||
| - Feuille de PNJ: | ||||
|   - boutons standard (encaissement, ...) | ||||
|   - boutons pour ajuster les compteurs | ||||
|   - visualisation des blessures | ||||
|   - click sur blessure pour ajouter/enlever | ||||
|   - gestion des armes | ||||
|  | ||||
| ## 12.0.13 - La Chance d'Astrobazzarh | ||||
| - Fix: jets de caractéristiques | ||||
|  | ||||
| ## 12.0.12 - L'étalage d'Astrobazzarh | ||||
| - Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets | ||||
| - Début de Feuille PNJ au format des encarts Scriptarium | ||||
|   - support des jets de caractéristiques | ||||
|   - support des jets de compétences | ||||
|  | ||||
| ## 12.0.11 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'un bouton pour générer les éléments de description d'un personnage | ||||
| - ajout du logo en background dans la liste des systèmes Foundry | ||||
| - ajout d'un champ pour le métier | ||||
| - export scriptarium | ||||
|   - encodage de l'export en windows-1252 | ||||
|   - export de l'esquive avec armure et sans armure | ||||
|  | ||||
| ## 12.0.10 - Le scriptorium d'Astrobazzarh | ||||
| - corrections de l'export scriptarium | ||||
|  | ||||
| ## 12.0.9 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'une fonction avancée pour exporter les personnages dans un format csv | ||||
|  | ||||
| ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||
| - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||
| - Ecaille d'efficacité | ||||
|   - l'écaille d'efficacité est prise en compte même si on n'utilise pas le ciblage en combat | ||||
|   - l'écaille d'efficacité est prise en compte pour l'initiative | ||||
| - Corrections | ||||
|   - l'état général est pris en compte pour les initiatives | ||||
|   - le tooltip de l'initiative affiche correctement l'initiative | ||||
|  | ||||
| ## 12.0.7 - La propriété d'Astrobazzarh | ||||
| - correction des opérations faites à la création d'un Item: | ||||
|   - la durée des queues/rencontres/souffles | ||||
|   - les effets draconiques d'un souffle/queue | ||||
|   - mise à jour des points de tâche des blessures lors des soins | ||||
| - pas d'expérience sur les particulières quand aucun MJ n'est connecté | ||||
| - Le drag&drop d'un acteur depuis la liste des acteurs sur la fiche | ||||
|   d'une entité incarnée permet d'accorder le personnage | ||||
| - Les messages pour résister aux possessions/conjuration sont envoyées | ||||
|   au défenseur | ||||
| - Les messages pour résister aux empoignades sont envoyées au défenseur | ||||
| - la commande /voyage affiche maintenant le total de fatigue pour chaque voyageur | ||||
| - la commande /voyage affiche maintenant les compétences liées au terrain | ||||
|  | ||||
| ## 12.0.6 - Le bazar d'Astrobazzarh | ||||
| - Corrections de l'inventaire en bazar: | ||||
|   - un problème pouvait survenir en déplaçant les objets  | ||||
|     l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son | ||||
|     propre contenu, ce qui empêche d'ouvrir la feuille d'acteur. | ||||
|   - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu | ||||
|   - un objet pouvait être considéré comme contenu, sans être présent dans un | ||||
|     conteneur (et donc non affiché) | ||||
|   - vider les conteneurs supprime correctement toutes les informations liées | ||||
|     aux conteneurs/contenus | ||||
| - Les messages pour les tirages dans le compendium utilisent le "roll mode"  | ||||
|   courant pour leur visibilité | ||||
| - Fix: restaurer la compatibilité Foundry 11 | ||||
|  | ||||
| ## 12.0.5 - Les mauvais jours d'Astrobazzarh | ||||
| - Fix: on peut de nouveau ouvrir l'édition de calendrier | ||||
| - Fix: on ne peut plus ouvrir plusieurs fenêtres de lancer de sort | ||||
| - Fix: Failed to execute 'getComputedStyle' on 'Window' | ||||
|  | ||||
| ## 12.0.4 - La plaie d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - Fix: les boutons d'encaissement dans le tchat fonctionnent de nouveau | ||||
|   - Fix warnings sur "Die" et AudioHelper | ||||
|  | ||||
| ## 12.0.3 - L'hémorragie d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - On peut de nouveau ouvrir un acteur blessé après redémarrage du monde | ||||
|   - On peut de nouveau ouvrir les Items avec une rareté par environnement | ||||
|   - Le choix de ne plus afficher les demandes de suppression est bien pris en compte | ||||
|  | ||||
| ## 12.0.2 - Les pluies d'Astrobazzarh | ||||
| - **Support V12** | ||||
|   - correction des actions techniques déleguées au MJ qui bloquaient les fenêtre de lancer de dés des joueurs (et plein d'autres) | ||||
|   - la fenêtre de calendrier s'ouvre correctement | ||||
|   - les dés draconiques peuvent de nouveau faire plus que 0 | ||||
|   - adaptation de la fenêtre de recherche | ||||
|   - correction des comparaisons de version pour les migrations automatiques | ||||
|   - correction des roll.eveluate: l'option async est maintenant standard | ||||
|   - correction des templates liés aux selections | ||||
|   - correction de l'ajustement de luminosité de la scène selon l'heure | ||||
|   - correction des images d'effets sur les tokens | ||||
|   - correction de la vente par le tchat: seul le premier acheteur pouvait acheter | ||||
|   - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||
|  | ||||
| # 11.2 | ||||
| ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||
| - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||
| - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||
| - Les effets s'appliquent correctement sur les créatures | ||||
| - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||
|  | ||||
| ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||
| - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||
| - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||
| - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||
| - Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement | ||||
| - Les tooltips de Foundry sont lisibles | ||||
| - On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements | ||||
| - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||
|  | ||||
| ## 11.2.19 - Les hémorroïdes d'Akarlikarlikar | ||||
| - La validation des jets d'encaissement par le Gardien fonctionne de nouveau | ||||
|  | ||||
| ## 11.2.18 - Le bourrichon d'Akarlikarlikar | ||||
| - Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat | ||||
|  | ||||
| ## 11.2.17 - Le cache-oeil d'Akarlikarlikar | ||||
| - Le titre des fenêtre d'objet affiche de nouveau le type traduit | ||||
| - Les tooltips des boutons edit/delete sont maintenant en Français | ||||
| - La case à cocher "Cacher les points de tâches" fonctionne de nouveau | ||||
| - Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue | ||||
| - L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre | ||||
| - La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte. | ||||
|  | ||||
| ## 11.2.16 - Le Tri d'Akarlikarlikar | ||||
| - Tri alphabétique des items dans la fenêtre de création | ||||
| - Mise à jour comptage de monde | ||||
|  | ||||
| ## 11.2.15 - La Table d'Akarlikarlikar | ||||
| - Tirage automatique de la foce d'une rencontre (via la commande /tmrr) | ||||
| - Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie) | ||||
|  | ||||
| ## 11.2.14 - Les petits pas d'Akarlikarlikar | ||||
| - Correction sur la gestion de la surprise | ||||
| - Ordre des messages sur les cases humides | ||||
|  | ||||
| ## 11.2.13 - Les cent pas d'Akarlikarlikar | ||||
| - Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs | ||||
|  | ||||
| ## 11.2.12 - Le somnifère  d'Akarlikarlikar | ||||
| - Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant | ||||
|  | ||||
| ## 11.2.11 - Le miroir d'Akarlikarlikar | ||||
| - Changement des images de compétence de créatures morsure/pinces pour être dans le thème | ||||
| - Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond | ||||
| - Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec | ||||
|  | ||||
| ## 11.2.10 - Les expériences d'Akarlikarlikar | ||||
| - En cas d'expérience des caractéristiques dérivées, | ||||
|   - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur | ||||
|   - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement | ||||
| - Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience | ||||
|  | ||||
| ## 11.2.9 - La barbe d'Akarlikarlikar | ||||
| - Amélioration des textes de tooltips | ||||
| - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon  | ||||
| - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||
| - Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux | ||||
| - Suppression de message de log inutile sur chaque point de coeur | ||||
| - On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR | ||||
| - Fix: suppression du warning de depréciation effects flags.core.statusId | ||||
| - Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve | ||||
| - Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état | ||||
|  | ||||
| ## 11.2.8 - L'éclairage d'Akarlikarlikar | ||||
| - l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre) | ||||
| - les nouveaux tooltips ne masquent plus l'information d'expérience | ||||
| - les jets de dés pour maîtriser les rencontres fonctionnent de nouveau | ||||
|  | ||||
| ## 11.2.7 - Les explications d'Akarlikarlikar | ||||
| - Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ... | ||||
| - Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur | ||||
|  | ||||
| ## 11.2.6 - Les réveils difficiles d'Akarlikarlikar | ||||
| - Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant | ||||
| - Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...) | ||||
|  | ||||
| ## 11.2.2 - Les tendres moments d'Akarlikarlikar | ||||
| - On peut maintenant avoir des points de Cœur pour des suivants/compagnons | ||||
|   - diminuer les points de coeurs fait perdre du moral | ||||
|   - on peut proposer un tendre moment | ||||
|   - les jets de volonté peuvent être ajustés selon les points de Cœur | ||||
| - Fixes | ||||
|   - La résistance est de 1 par défaut pour les équipements | ||||
|   - Les armes de créatures sont de nouveau utilisables depuis les tokens | ||||
|   - Pas de notifications de signe draconique quand on regarde les TMR sans monter | ||||
|   - Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs | ||||
|   - On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur | ||||
|   - On ne peut plus donner d'objets d'un acteur à un acteur-token | ||||
|   - L'état général est correctement calculé, affiché, et utilisé pour les animaux | ||||
|   - On peut ajouter des blessures manuellement aux animaux | ||||
|   - Le texte de la carte de Tarot "Le Gibet" est corrigé | ||||
|   - Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques | ||||
|     ne bloquent plus les jets de dés | ||||
|  | ||||
| ## v11.2.1 - La technique d'Akarlikarlikar | ||||
| - On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes". | ||||
| - Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées | ||||
|  | ||||
| Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
| ## v11.2.0 - Les Terres médianes d'Akarlikarlikar | ||||
| - Les TMRs sont redimensionables | ||||
| - Nouveaux graphismes plus lisibles dans les TMRs | ||||
| - Nouveau code couleur des icônes dans les TMR: | ||||
|   - noir: case innaccessible | ||||
|   - rouge: empêche l'usage du haut-rêve | ||||
|   - vert: bonus de tête de dragon permanent | ||||
|   - bleu: la case doit être vaincue | ||||
|   - blanc: effet temporaire (sort en réserve, présent des cités) | ||||
| - Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires | ||||
| - Fix: Le Tricollet prend deux "L" | ||||
| - Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif | ||||
|  | ||||
| # v11.1 | ||||
| ## v11.1.6 - Les dissections de Werther de Zloth | ||||
| - Fix: on peut de nouveau donner des compétences aux créatures | ||||
| - Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué | ||||
| - Fix: l'encaissement à valider par le MJ fonctionne de nouveau | ||||
|  | ||||
| ## v11.1.5 - Werther de Zloth l'Onirique | ||||
| - Fixes: | ||||
|   - la demande de défense ne marchait plus | ||||
|   - la tête réserve extensible crée bien une case de réserve extensible (à modifier) | ||||
|   - le souffle trou noir ajoute bien une case de trou noir | ||||
|   - la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve | ||||
|   - l'ajout d'une nouvelle queue ne supprime plus l'insomnie | ||||
| - Amélioration des jets de vie | ||||
|   - un 1 sur le jet de vie est une réussite même si le personnage est dans le coma | ||||
|   - le temps avant le prochain jet est calculé et affiché | ||||
|   - un 20 sur le jet de vie signifie la mort immédiate | ||||
|   - si on dépasse le S.Const, le personnage est bien indiqué comme mort | ||||
|   - pas de jets de vie pour les morts | ||||
|  | ||||
| ## v11.1.4 - Werther de Zloth l'Onirique | ||||
| - Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé | ||||
| - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case | ||||
| - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme | ||||
| - Fix: Le MJ peut correctement masquer les points de tâche requis | ||||
| - Fix: le jet d'appréciation n'utilise pas la compétence | ||||
| - Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette | ||||
| - Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement | ||||
|  | ||||
| ## v11.1.2 - Les vertèbres de Werther de Zloth | ||||
| - Fix: les jets d'encaissement fonctionnent de nouveau normalement | ||||
| - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros | ||||
|  | ||||
| ## v11.1.1 - Les fumebols de Werther de Zloth | ||||
| - Fix: on peut de nouveau afficher les vues détaillées | ||||
| - Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures | ||||
| - Fix: cuisiner du gibier prend maintenant bien les proportaions en compte | ||||
|  | ||||
| ## v11.1.0 - Les choix de Werther de Zloth | ||||
| - Les options suivantes peuvent être désactivées: | ||||
|   - La transformation de stress à Château Dormant | ||||
|   - La récuperation de chance à Château Dormant | ||||
|   - La récupération d'éthylisme | ||||
|   - La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve) | ||||
|   - Le jet de moral de Château Dormant | ||||
| - Séparation des véhicules dans leur propre acteur | ||||
| - Séparation des entités dans leur propre acteur | ||||
| - Séparation des créatures dans leur propre acteur | ||||
| - La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut | ||||
| - Un nouveau personnage a automatiquement son token relié | ||||
| - corrections de bugs | ||||
|   - si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours | ||||
|   - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces | ||||
|   - en cas de charge, les particulières sont toujours en force (p125) | ||||
|  | ||||
| # v11.0 | ||||
| ## v11.0.28 - les fractures de Khrachtchoum | ||||
| - La gravité de la blessure est affichée dans le résumé de l'encaissement | ||||
| - Lors du changement d'acteur pendant le round | ||||
|   - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé | ||||
|   - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur | ||||
|   - le jet de vie est bien fait par le token si besoin | ||||
|   - seul les propriétaires peuvent faire les jets de vie  | ||||
| - Amélioration de la fenêtre de jets | ||||
|   - le type de dégâts pour les attaques est toujours affiché | ||||
|   - le moral est indiqué avant l'icone d'appel au moral | ||||
|  | ||||
| ## v11.0.27 - Khrachtchoum le méticuleux | ||||
| - le tooltip dans les TMR reste visible si on ne bouge pas la souris | ||||
| - le surencombrement n'affecte QUE les actions physiques | ||||
| - on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe | ||||
| - si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite | ||||
|  | ||||
| ## v11.0.26 - le crépuscule de Khrachtchoum | ||||
| - gestion correcte des TMRs | ||||
|   - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve | ||||
|   - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet | ||||
|   - les lancers de sorts et lectures de signes sont affichées en premier plan | ||||
|   - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan | ||||
|   - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent | ||||
| - Le drag&drop vers la barre de macro est corrigé | ||||
|   - pour les créatures, possibilités d'avoir les attaques ou autres compétences | ||||
|   - pour les personnages, les macros sont créées: | ||||
|     - pour les compétences | ||||
|     - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade | ||||
|     - pour les armes | ||||
|       - deux macros sont créées pour les armes à 1/2 mains | ||||
|       - deux macros sont créées pour les armes de mélée et lancer | ||||
|       - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains... | ||||
| - les jets de compétences d'attaque des créatures fonctionnent de nouveau | ||||
|  | ||||
| ## v11.0.25 - la vision du rêve de Khrachtchoum | ||||
| - Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve | ||||
|  | ||||
| ## v11.0.24 - les couleurs de Khrachtchoum | ||||
| - nouvelle carte des TMRs | ||||
|  | ||||
| ## v11.0.23 - la lumière de Khrachtchoum | ||||
| - ajustement automatique de la luminosité selon l'heure pour les scènes: | ||||
|    - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens) | ||||
|    - avec illumination globale (correspondant à une illumination extérieure) | ||||
|    - quand lampe "allumée" dans la fenêtre du calendrier | ||||
|  | ||||
| ## v11.0.22 - les automatismes de Khrachtchoum le Problémeux | ||||
| - Macro pour attaquer avec les compétences de créatures | ||||
|  | ||||
| ## v11.0.20 | ||||
| - Macro pour attaquer avec les armes des personnages | ||||
|  | ||||
| ## v11.0.17 | ||||
| - Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés | ||||
|  | ||||
| ## v11.0.15 - L'apprentissage de Khrachtchoum | ||||
| - Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7) | ||||
|  | ||||
| ## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux | ||||
| - Correction du calcul de la place restante lors de l'ajout dans un conteneur | ||||
|   | ||||
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| { | ||||
|   "TYPES": { | ||||
|     "Actor": {  | ||||
|       "Personnage": "Personnage", | ||||
|       "Creature": "Créature", | ||||
|       "Entite": "Entité de cauchemar", | ||||
|       "Commerce": "Commerce", | ||||
|       "Vehicule": "Véhicule" | ||||
|       "personnage": "Personnage", | ||||
|       "creature": "Créature", | ||||
|       "entite": "Entité de cauchemar", | ||||
|       "commerce": "Commerce", | ||||
|       "vehicule": "Véhicule" | ||||
|     }, | ||||
|     "Item": { | ||||
|       "Arme": "Arme", | ||||
|       "Armure": "Armure", | ||||
|       "Blessure": "Blessure", | ||||
|       "Casetmr": "TMR spéciale", | ||||
|       "Chant": "Chant", | ||||
|       "Competence": "Compétence", | ||||
|       "Competencecreature": "Compétence de créature", | ||||
|       "Conteneur": "Conteneur", | ||||
|       "Danse": "Danse", | ||||
|       "Extraitpoetique": "Extrait poetique", | ||||
|       "Faune": "Faune", | ||||
|       "Gemme": "Gemme", | ||||
|       "Herbe": "Herbe", | ||||
|       "Ingredient": "Ingrédient", | ||||
|       "Jeu": "Jeu", | ||||
|       "Livre": "Livre", | ||||
|       "Maladie": "Maladie", | ||||
|       "Meditation": "Méditation", | ||||
|       "Monnaie": "Monnaie", | ||||
|       "Munition": "Munition", | ||||
|       "Musique": "Musique", | ||||
|       "Nombreastral": "Nombre astral", | ||||
|       "Nourritureboisson": "Nourriture & boisson", | ||||
|       "Objet": "Objet", | ||||
|       "Oeuvre": "Oeuvre", | ||||
|       "Ombre": "Ombre de Thanatos", | ||||
|       "Plante": "Plante", | ||||
|       "Poison": "Poison", | ||||
|       "Possession": "Possession", | ||||
|       "Potion": "Potion", | ||||
|       "Queue": "Queue de Dragon", | ||||
|       "Recettealchimique": "Recette alchimique", | ||||
|       "Recettecuisine": "Recette de cuisine", | ||||
|       "Rencontre": "Rencontre TMR", | ||||
|       "Service": "Service", | ||||
|       "Signedraconique": "Signe draconique", | ||||
|       "Sort": "Sort", | ||||
|       "Sortreserve": "Sort en réserve", | ||||
|       "Souffle": "Souffle de Dragon", | ||||
|       "Tache": "Tâche", | ||||
|       "Tarot": "Carte de tarot", | ||||
|       "Tete": "Tête de Dragon" | ||||
|       "arme": "Arme", | ||||
|       "armure": "Armure", | ||||
|       "blessure": "Blessure", | ||||
|       "casetmr": "Case TMR spéciale", | ||||
|       "chant": "Chant", | ||||
|       "competence": "Compétence", | ||||
|       "competencecreature": "Compétence de créature", | ||||
|       "conteneur": "Conteneur", | ||||
|       "danse": "Danse", | ||||
|       "empoignade": "Empoignade", | ||||
|       "extraitpoetique": "Extrait poetique", | ||||
|       "faune": "Faune", | ||||
|       "gemme": "Gemme", | ||||
|       "herbe": "Herbe", | ||||
|       "ingredient": "Ingrédient", | ||||
|       "jeu": "Jeu", | ||||
|       "livre": "Livre", | ||||
|       "maladie": "Maladie", | ||||
|       "meditation": "Méditation", | ||||
|       "monnaie": "Monnaie", | ||||
|       "munition": "Munition", | ||||
|       "musique": "Musique", | ||||
|       "nombreastral": "Nombre astral", | ||||
|       "nourritureboisson": "Nourriture & boisson", | ||||
|       "objet": "Objet", | ||||
|       "oeuvre": "Oeuvre", | ||||
|       "ombre": "Ombre de Thanatos", | ||||
|       "plante": "Plante", | ||||
|       "poison": "Poison", | ||||
|       "possession": "Possession", | ||||
|       "potion": "Potion", | ||||
|       "queue": "Queue de Dragon", | ||||
|       "recettealchimique": "Recette alchimique", | ||||
|       "recettecuisine": "Recette de cuisine", | ||||
|       "rencontre": "Rencontre TMR", | ||||
|       "service": "Service", | ||||
|       "signedraconique": "Signe draconique", | ||||
|       "sort": "Sort", | ||||
|       "sortreserve": "Sort en réserve", | ||||
|       "souffle": "Souffle de Dragon", | ||||
|       "tache": "Tâche", | ||||
|       "tarot": "Carte de tarot", | ||||
|       "tete": "Tête de Dragon" | ||||
|     } | ||||
|   }, | ||||
|   "EFFECT": { | ||||
|   | ||||
							
								
								
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,65 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
|  | ||||
| const DETAIL_VENTE = 'detailVente'; | ||||
| const NB_LOTS = 'nbLotss'; | ||||
|  | ||||
| export class ChatVente { | ||||
|  | ||||
|   static getDetailVente(chatMessageId) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     if (!chatMessage) { | ||||
|       return undefined; | ||||
|     } | ||||
|     const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS) | ||||
|     const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE)) | ||||
|     if (!detail.item) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
|  | ||||
|     const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined; | ||||
|     return foundry.utils.mergeObject(detail, | ||||
|       { | ||||
|         alias: vendeur?.name ?? game.user.name, | ||||
|         vendeur, | ||||
|         nbLots: nbLots, | ||||
|         chatMessageIdVente: chatMessageId | ||||
|       }) | ||||
|   } | ||||
|  | ||||
|   static getDetailAchatVente(chatMessageId) { | ||||
|     const acheteur = RdDUtility.getSelectedActor() | ||||
|     const detail = ChatVente.getDetailVente(chatMessageId) | ||||
|     if (!acheteur && !detail.vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     } | ||||
|     return foundry.utils.mergeObject(detail, { acheteur }) | ||||
|   } | ||||
|  | ||||
|   static async diminuerQuantiteAchatVente(chatMessageId, quantite) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     const vente = ChatVente.getDetailVente(chatMessageId) | ||||
|     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|  | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     chatMessage.update({ content: html }); | ||||
|     chatMessage.render(true); | ||||
|   } | ||||
|  | ||||
|   static async displayAchatVente(vente) { | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||
|       item: vente.item, | ||||
|       properties: vente.item.getProprietes(), | ||||
|       vendeurId: vente.vendeurId, | ||||
|       tailleLot: vente.tailleLot, | ||||
|       quantiteIllimite: vente.quantiteIllimite, | ||||
|       prixLot: vente.prixLot | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -1,34 +1,12 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemAchat extends Dialog { | ||||
| 
 | ||||
|   static preparerAchat(chatButton) { | ||||
|     const vendeurId = chatButton.attributes['data-vendeurId']?.value; | ||||
|     const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined; | ||||
|     const acheteur = RdDUtility.getSelectedActor(); | ||||
|     const json = chatButton.attributes['data-jsondata']?.value; | ||||
|     if (!acheteur && !vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton)) | ||||
|   } | ||||
|     if (!json) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
| 
 | ||||
|     return { | ||||
|       item: JSON.parse(json), | ||||
|       vendeur, | ||||
|       acheteur, | ||||
|       nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value), | ||||
|       tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1), | ||||
|       prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0), | ||||
|       quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true', | ||||
|       chatMessageIdVente: RdDUtility.findChatMessageId(chatButton), | ||||
|     }; | ||||
|   } | ||||
| 
 | ||||
| 
 | ||||
|   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { | ||||
|     const venteData = { | ||||
| @@ -38,17 +16,21 @@ export class DialogItemAchat extends Dialog { | ||||
|       acheteur, | ||||
|       tailleLot, | ||||
|       quantiteIllimite, | ||||
|       quantiteNbLots: nbLots, | ||||
|       nbLots, | ||||
|       choix: { seForcer: false, supprimerSiZero: true }, | ||||
|       prixLot, | ||||
|       isVente: prixLot > 0, | ||||
|       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), | ||||
|       chatMessageIdVente | ||||
|     }; | ||||
|     } | ||||
|     if (venteData.vendeur?.id == venteData.acheteur?.id) { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même") | ||||
|       return | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1); | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData); | ||||
|     new DialogItemAchat(html, venteData).render(true); | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1) | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData) | ||||
|     new DialogItemAchat(html, venteData).render(true) | ||||
|   } | ||||
| 
 | ||||
|   static changeNombreLots(venteData, nombreLots) { | ||||
| @@ -116,18 +98,18 @@ export class DialogItemAchat extends Dialog { | ||||
|     this.venteData.choix.seForcer = event.currentTarget.checked; | ||||
|   } | ||||
| 
 | ||||
|   setNombreLots(nombreLots) { | ||||
|   setNombreLots(nbLots) { | ||||
| 
 | ||||
|     if (!this.venteData.quantiteIllimite) { | ||||
|       if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`) | ||||
|       if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`) | ||||
|       } | ||||
|       nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots); | ||||
|       nbLots = Math.min(nbLots, this.venteData.nbLots); | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nombreLots); | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nbLots); | ||||
| 
 | ||||
|     this.html.find(".nombreLots").val(nombreLots); | ||||
|     this.html.find(".nombreLots").val(nbLots); | ||||
|     this.html.find(".prixTotal").text(this.venteData.prixTotal); | ||||
|     this.html.find("span.total-sust").text(this.venteData.totalSust); | ||||
|     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); | ||||
| @@ -1,10 +1,11 @@ | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { HtmlUtility } from "../html-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   static async display({ item, callback, quantiteMax = undefined }) { | ||||
|   static async display({ item, quantiteMax = undefined }) { | ||||
|     const quantite = quantiteMax ?? item.getQuantite() ?? 1; | ||||
|     const isOwned = item.parent; | ||||
|     const venteData = { | ||||
|       item: item, | ||||
|       alias: item.actor?.name ?? game.user.name, | ||||
| @@ -13,17 +14,17 @@ export class DialogItemVente extends Dialog { | ||||
|       prixUnitaire: item.calculerPrixCommercant(), | ||||
|       prixLot: item.calculerPrixCommercant(), | ||||
|       tailleLot: 1, | ||||
|       quantiteNbLots: quantite, | ||||
|       quantiteMaxLots: quantite, | ||||
|       nbLots: quantite, | ||||
|       maxLots: quantite, | ||||
|       quantiteMax: quantite, | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned, | ||||
|       isOwned: isOwned, | ||||
|     }; | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||
|       isOwned:  item.parent, | ||||
|     } | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); | ||||
|     return new DialogItemVente(venteData, html, callback).render(true); | ||||
|     return new DialogItemVente(venteData, html).render(true); | ||||
|   } | ||||
| 
 | ||||
|   constructor(venteData, html, callback) { | ||||
|   constructor(venteData, html) { | ||||
|     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
| 
 | ||||
|     let conf = { | ||||
| @@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog { | ||||
|     }; | ||||
| 
 | ||||
|     super(conf, options); | ||||
|     this.callback = callback; | ||||
|     this.venteData = venteData; | ||||
|   } | ||||
| 
 | ||||
| @@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|     this.html = html; | ||||
|     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); | ||||
|     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); | ||||
| 
 | ||||
| @@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   async onProposer(it) { | ||||
|     this.updateVente(this.getChoixVente()); | ||||
|     this.callback(this.venteData); | ||||
| 
 | ||||
|     this.venteData["properties"] = this.venteData.item.getProprietes(); | ||||
|     if (this.venteData.isOwned) { | ||||
|       if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) { | ||||
|         ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`) | ||||
|         return; | ||||
|       } | ||||
|     } | ||||
|     await ChatVente.displayAchatVente(this.venteData) | ||||
|   } | ||||
| 
 | ||||
|   updateVente(update) { | ||||
|     mergeObject(this.venteData, update); | ||||
|     foundry.utils.mergeObject(this.venteData, update); | ||||
|   } | ||||
| 
 | ||||
|   getChoixVente() { | ||||
|     return { | ||||
|       quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()), | ||||
|       nbLots: Number(this.html.find(".nbLots").val()), | ||||
|       tailleLot: Number(this.html.find(".tailleLot").val()), | ||||
|       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), | ||||
|       prixLot: Number(this.html.find(".prixLot").val()) | ||||
| @@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog { | ||||
|     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); | ||||
|     this.updateVente({ | ||||
|       tailleLot, | ||||
|       quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots), | ||||
|       quantiteMaxLots: maxLots, | ||||
|       nbLots: Math.min(maxLots, this.venteData.nbLots), | ||||
|       maxLots: maxLots, | ||||
|       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) | ||||
|     }); | ||||
| 
 | ||||
|     this.html.find(".prixLot").val(this.venteData.prixLot); | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots) | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|     this.html.find(".nbLots").attr("max", this.venteData.maxLots) | ||||
|   } | ||||
| 
 | ||||
|   setNbLots(nbLots) { | ||||
|     this.updateVente({ | ||||
|       quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots | ||||
|       nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots | ||||
|     }) | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|   } | ||||
| 
 | ||||
|   setQuantiteIllimite(checked) { | ||||
|     this.updateVente({ quantiteIllimite: checked }) | ||||
|     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite) | ||||
|     HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite) | ||||
|   } | ||||
| } | ||||
| @@ -11,52 +11,48 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { MAINS_DIRECTRICES } from "./actor.js"; | ||||
| import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js"; | ||||
| import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorSheet extends RdDBaseActorSheet { | ||||
| export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||
|       width: 550, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
|       showCompNiveauBase: false, | ||||
|       vueDetaillee: false, | ||||
|       vueArchetype: false, | ||||
|     }); | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     mergeObject(formData, | ||||
|       { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|       limited: this.actor.limited, | ||||
|       owner: this.actor.isOwner, | ||||
|       biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||
|       notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), | ||||
|     }); | ||||
|     mergeObject(formData.calc, { | ||||
|     foundry.utils.mergeObject(formData.calc, { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||
|       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), | ||||
|       caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), | ||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement(), | ||||
|       surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "", | ||||
|       malusArmure: this.actor.getMalusArmure() | ||||
|     }) | ||||
|  | ||||
| @@ -81,9 +77,12 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|       }); | ||||
|  | ||||
|       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||
|       formData.combat = duplicate(formData.armes ?? []); | ||||
|       const actor = this.actor; | ||||
|       formData.combat = foundry.utils.duplicate(formData.armes); | ||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|       RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.combat.push(RdDItemArme.mainsNues(actor)); | ||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||
|  | ||||
|       formData.esquives = this.actor.getCompetences("Esquive"); | ||||
|       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.empoignades = this.actor.getEmpoignades(); | ||||
| @@ -112,42 +111,47 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */  /** @override */ | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||
|  | ||||
|     this.html.find('.subacteur-open').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); | ||||
|       this.openSubActeur(subActorId); | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu")) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.actionPrincipale(this.actor, async () => this.render()) | ||||
|     }); | ||||
|     this.html.find('.sheet-possession-attack').click(async event => { | ||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||
|       this.actor.conjurerPossession(poss) | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.subacteur-coeur-toggle a').click(async event => { | ||||
|       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       const coeurNombre = $(event.currentTarget).data('numero-coeur') | ||||
|       RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||
|     }) | ||||
|     this.html.find('.subacteur-tendre-moment').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||
|     }) | ||||
|     this.html.find('.subacteur-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const subActor = game.actors.get(actorId); | ||||
|         RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => { | ||||
|           console.log('Delete : ', subActor.id); | ||||
|           this.actor.removeSubacteur(subActor.id); | ||||
|           RdDUtility.slideOnDelete(this, li); | ||||
|         }); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.experiencelog-delete').click(async event => { | ||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|       const key = Number(li.data("key") ?? -1); | ||||
|       await this.actor.deleteExperienceLog(key, 1); | ||||
|     }); | ||||
|     this.html.find('.experiencelog-delete-previous').click(async event => { | ||||
|       const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|       const key = Number(li.data("key") ?? -1); | ||||
|       await this.actor.deleteExperienceLog(0, key + 1); | ||||
|     }); | ||||
|       const subActorId = li.data("subactor-id"); | ||||
|       this.deleteSubActeur(subActorId, li); | ||||
|     }) | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { | ||||
|       this.actor.updateCompteurValue("stress", parseInt(event.target.value)); | ||||
|     }); | ||||
| @@ -155,30 +159,11 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|       this.actor.updateCompteurValue("experience", parseInt(event.target.value)); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.encaisser-direct').click(async event => { | ||||
|       this.actor.encaisser(); | ||||
|     }) | ||||
|     this.html.find('.sheet-possession-attack').click(async event => { | ||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||
|       this.actor.conjurerPossession(poss) | ||||
|     }) | ||||
|     this.html.find('.remise-a-neuf').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         this.actor.remiseANeuf(); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.creer-tache').click(async event => { | ||||
|       this.createEmptyTache(); | ||||
|     }); | ||||
|     this.html.find('.creer-tache').click(async event => this.createEmptyTache()); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate()); | ||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||
|     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => { | ||||
|       this.selectTypeOeuvreToCreate(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.blessure-premierssoins-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
| @@ -198,163 +183,82 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|     }); | ||||
|  | ||||
|     // Equip Inventory Item | ||||
|     this.html.find('.item-equip').click(async event => { | ||||
|       this.actor.equiperObjet(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||
|  | ||||
|     // Roll Carac | ||||
|     this.html.find('.carac-label a').click(async event => { | ||||
|       let caracName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.rollCarac(caracName.toLowerCase()); | ||||
|     }); | ||||
|     this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance()) | ||||
|  | ||||
|     this.html.find('.chance-actuelle').click(async event => { | ||||
|       this.actor.rollCarac('chance-actuelle'); | ||||
|     }); | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||
|     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.chance-appel').click(async event => { | ||||
|       this.actor.rollAppelChance(); | ||||
|     }); | ||||
|     this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => { | ||||
|       this.actor.astrologieNombresAstraux(); | ||||
|     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||
|     if (game.user.isGM) { | ||||
|       // experience log | ||||
|       this.html.find('.experiencelog-delete').click(async event => { | ||||
|         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
|         await this.actor.deleteExperienceLog(key, 1); | ||||
|       }); | ||||
|  | ||||
|     // Roll Skill | ||||
|     this.html.find('a.competence-label').click(async event => { | ||||
|       this.actor.rollCompetence(RdDSheetUtility.getItemId(event)); | ||||
|       this.html.find('.experiencelog-delete-previous').click(async event => { | ||||
|         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
|         await this.actor.deleteExperienceLog(0, key + 1); | ||||
|       }); | ||||
|     this.html.find('.tache-label a').click(async event => { | ||||
|       this.actor.rollTache(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.meditation-label a').click(async event => { | ||||
|       this.actor.rollMeditation(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.chant-label a').click(async event => { | ||||
|       this.actor.rollChant(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.danse-label a').click(async event => { | ||||
|       this.actor.rollDanse(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.musique-label a').click(async event => { | ||||
|       this.actor.rollMusique(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.oeuvre-label a').click(async event => { | ||||
|       this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.jeu-label a').click(async event => { | ||||
|       this.actor.rollJeu(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.recettecuisine-label a').click(async event => { | ||||
|       this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.subacteur-label a').click(async event => { | ||||
|       let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id'); | ||||
|       let actor = game.actors.get(actorId); | ||||
|       if (actor) { | ||||
|         actor.sheet.render(true); | ||||
|       } | ||||
|     }); | ||||
|  | ||||
|       // Boutons spéciaux MJs | ||||
|     this.html.find('.forcer-tmr-aleatoire').click(async event => { | ||||
|       this.actor.reinsertionAleatoire("Action MJ"); | ||||
|     }); | ||||
|     this.html.find('.afficher-tmr').click(async event => { | ||||
|       this.actor.changeTMRVisible(); | ||||
|     }); | ||||
|       this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) | ||||
|       this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.ptreve-actuel a').click(async event => { | ||||
|       this.actor.rollCarac('reve-actuel', true); | ||||
|     }); | ||||
|     this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|  | ||||
|     this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||
|  | ||||
|     // Suite empoignade | ||||
|     this.html.find('.empoignade-label a').click(async event => { | ||||
|       let emp = RdDSheetUtility.getItem(event, this.actor) | ||||
|       RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp) | ||||
|     }); | ||||
|     // Roll Weapon1 | ||||
|     this.html.find('.arme-label a').click(async event => { | ||||
|       let arme = this._getEventArmeCombat(event); | ||||
|       this.actor.rollArme(duplicate(arme)); | ||||
|     }); | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.arme-initiative a').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); | ||||
|     this.html.find('.roll-init-arme').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id) | ||||
|       if (combatant) { | ||||
|         let action = this._getEventArmeCombat(event); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, action); | ||||
|         RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event)); | ||||
|       } else { | ||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||
|       } | ||||
|     }); | ||||
|     // Display TMR, visualisation | ||||
|     this.html.find('.visu-tmr').click(async event => { | ||||
|       this.actor.displayTMR("visu"); | ||||
|     }); | ||||
|     }) | ||||
|     // Display TMR | ||||
|  | ||||
|     // Display TMR, normal | ||||
|     this.html.find('.monte-tmr').click(async event => { | ||||
|       this.actor.displayTMR("normal"); | ||||
|     }); | ||||
|     this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal")) | ||||
|     this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||
|  | ||||
|     // Display TMR, fast  | ||||
|     this.html.find('.monte-tmr-rapide').click(async event => { | ||||
|       this.actor.displayTMR("rapide"); | ||||
|     }); | ||||
|     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||
|  | ||||
|     this.html.find('.repos').click(async event => { | ||||
|       await this.actor.repos(); | ||||
|     }); | ||||
|     this.html.find('.delete-active-effect').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect'); | ||||
|         this.actor.removeEffect(effect); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.enlever-tous-effets').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         await this.actor.removeEffects(); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => { | ||||
|       let caracName = event.currentTarget.name.replace("augmenter.", ""); | ||||
|       this.actor.updateCaracXPAuto(caracName); | ||||
|     }); | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('input.carac-xp').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCaracXP(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence xp change | ||||
|       this.html.find('input.competence-xp').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence xp change | ||||
|       this.html.find('input.competence-xp-sort').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|  | ||||
|       this.html.find('.toggle-archetype').click(async event => { | ||||
|         this.options.vueArchetype = !this.options.vueArchetype; | ||||
|         this.render(true); | ||||
| @@ -364,92 +268,28 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation()) | ||||
|     } | ||||
|     this.html.find('.nouvelle-incarnation').click(async event => { | ||||
|       this.actor.nouvelleIncarnation(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.vue-detaillee').click(async event => { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     // On pts de reve change | ||||
|     this.html.find('.pointsreve-value').change(async event => { | ||||
|       let reveValue = event.currentTarget.value; | ||||
|       this.actor.update({ "system.reve.reve.value": reveValue }); | ||||
|     }); | ||||
|     this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||
|     this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||
|  | ||||
|     // On seuil de reve change | ||||
|     this.html.find('.seuil-reve-value').change(async event => { | ||||
|       console.log("seuil-reve-value", event.currentTarget) | ||||
|       this.actor.setPointsDeSeuil(event.currentTarget.value); | ||||
|     }); | ||||
|     this.html.find('.stress-test').click(async event => this.actor.transformerStress()) | ||||
|     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||
|     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||
|     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||
|     this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme()) | ||||
|  | ||||
|     // On stress change | ||||
|     this.html.find('.compteur-edit').change(async event => { | ||||
|       let fieldName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.updateCompteurValue(fieldName, parseInt(event.target.value)); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.stress-test').click(async event => { | ||||
|       this.actor.transformerStress(); | ||||
|     }); | ||||
|     this.html.find('.moral-malheureux').click(async event => { | ||||
|       this.actor.jetDeMoral('malheureuse'); | ||||
|     }); | ||||
|     this.html.find('.moral-neutre').click(async event => { | ||||
|       this.actor.jetDeMoral('neutre'); | ||||
|     }); | ||||
|     this.html.find('.moral-heureux').click(async event => { | ||||
|       this.actor.jetDeMoral('heureuse'); | ||||
|     }); | ||||
|     this.html.find('.ethylisme-test').click(async event => { | ||||
|       this.actor.jetEthylisme(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => { | ||||
|       this.actor.jetVie(); | ||||
|     }); | ||||
|     this.html.find('.jet-endurance').click(async event => { | ||||
|       this.actor.jetEndurance(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => { | ||||
|       this.actor.santeIncDec("vie", 1); | ||||
|     }); | ||||
|     this.html.find('.vie-moins').click(async event => { | ||||
|       this.actor.santeIncDec("vie", -1); | ||||
|     }); | ||||
|     this.html.find('.endurance-plus').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", 1); | ||||
|     }); | ||||
|     this.html.find('.endurance-moins').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", -1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => { | ||||
|       this.actor.reveActuelIncDec(1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => { | ||||
|       this.actor.reveActuelIncDec(-1); | ||||
|     }); | ||||
|     this.html.find('.fatigue-plus').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", 1); | ||||
|     }); | ||||
|     this.html.find('.fatigue-moins').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", -1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||
|     this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1)) | ||||
|     this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1)) | ||||
|   } | ||||
|  | ||||
|   getBlessure(event) { | ||||
|     const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||
|     const blessure = this.actor.getItem(itemId, 'blessure'); | ||||
|     return blessure; | ||||
|     const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||
|     return this.actor.getItem(blessureId, 'blessure'); | ||||
|   } | ||||
|  | ||||
|   isCompetenceAffichable(competence) { | ||||
| @@ -463,6 +303,21 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|     super._onDropActor(event, dragData); | ||||
|   } | ||||
|  | ||||
|   openSubActeur(actorId) { | ||||
|     game.actors.get(actorId)?.sheet.render(true) | ||||
|   } | ||||
|  | ||||
|   deleteSubActeur(actorId, li) { | ||||
|     if (actorId) { | ||||
|       const subActor = game.actors.get(actorId); | ||||
|       RdDUtility.confirmSubActeurDelete(this, subActor, li, () => { | ||||
|         console.log('Delete : ', subActor.id); | ||||
|         this.actor.deleteSubActeur(subActor.id); | ||||
|         RdDUtility.slideOnDelete(this, li); | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectTypeOeuvreToCreate() { | ||||
|     let types = RdDItem.getTypesOeuvres(); | ||||
| @@ -532,7 +387,7 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = duplicate(item); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|     } | ||||
|   | ||||
							
								
								
									
										1862
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
							
								
								
									
										42
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,42 @@ | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       width: 550 | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.button-encaissement').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.roll-carac').click(async event => { | ||||
|       this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))}); | ||||
|     this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|       this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||
|       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||
|     } | ||||
|  | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										522
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,522 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { RdDRoll } from "../rdd-roll.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { RdDCombat, RdDCombatManager } from "../rdd-combat.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDItemArme } from "../item-arme.js"; | ||||
|  | ||||
| const POSSESSION_SANS_DRACONIC = { | ||||
|   img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', | ||||
|   name: 'Sans draconic', | ||||
|   system: { | ||||
|     niveau: 0, | ||||
|     defaut_carac: "reve-actuel", | ||||
|   } | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||
|  * - Entités de rêve | ||||
|  * - Créatures de "sang": créatures et humanoides | ||||
|  */ | ||||
| export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   getCaracChanceActuelle() { | ||||
|     return { | ||||
|       label: 'Chance actuelle', | ||||
|       value: this.getChanceActuel(), | ||||
|       type: "number" | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getCaracReveActuel() { | ||||
|     return { | ||||
|       label: 'Rêve actuel', | ||||
|       value: this.getReveActuel(), | ||||
|       type: "number" | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getReveActuel() { return this.getReve() } | ||||
|   getChanceActuel() { return this.getChance() } | ||||
|  | ||||
|   getReve() { return Number(this.system.carac.reve?.value ?? 0) } | ||||
|   getForce() { return this.getReve() } | ||||
|   getTaille() { return Number(this.system.carac.taille?.value ?? 0) } | ||||
|   getAgilite() { return this.getForce() } | ||||
|   getChance() { return this.getReve() } | ||||
|   getMoralTotal() { return 0 } | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return 0 } | ||||
|   isSurenc() { return false } | ||||
|   computeMalusSurEncombrement() { return 0 } | ||||
|  | ||||
|   ajustementAstrologique() { return 0 } | ||||
|   getMalusArmure() { return 0 } | ||||
|  | ||||
|   getEnduranceActuelle() { | ||||
|     return Number(this.system.sante?.endurance?.value ?? 0); | ||||
|   } | ||||
|   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||
|   isDead() { return false } | ||||
|   isSonne() { return false } | ||||
|   blessuresASoigner() { return [] } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||
|   isActorCombat() { return true } | ||||
|  | ||||
|   getCaracInit(competence) { | ||||
|     if (!competence){ | ||||
|       return 0 | ||||
|     } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       return competence.system.carac_value | ||||
|     } | ||||
|     return this.system.carac[competence.system.defaut_carac].value; | ||||
|   } | ||||
|   listActionsCombat() { | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|  | ||||
|   async santeIncDec(name, inc, isCritique = false) { } | ||||
|  | ||||
|   async finDeRound(options = { terminer: false }) { | ||||
|     await this.$finDeRoundSuppressionEffetsTermines(options); | ||||
|     await this.finDeRoundBlessures(); | ||||
|     await this.$finDeRoundSupprimerObsoletes(); | ||||
|     await this.$finDeRoundEmpoignade(); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundSuppressionEffetsTermines(options) { | ||||
|     for (let effect of this.getEffects()) { | ||||
|       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||
|         await effect.delete(); | ||||
|         ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundSupprimerObsoletes() { | ||||
|     const obsoletes = [] | ||||
|       .concat(this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[ITEM_TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundEmpoignade() { | ||||
|     const immobilisations = this.itemTypes[ITEM_TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||
|       game.actors.get(emp.system.empoigneid), | ||||
|       emp | ||||
|     )) | ||||
|   } | ||||
|  | ||||
|   async setSonne(sonne = true) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getCompetence(idOrName, options = {}) { | ||||
|     if (idOrName instanceof Item) { | ||||
|       return idOrName.isCompetence() ? idOrName : undefined | ||||
|     } | ||||
|     return RdDItemCompetence.findCompetence(this.items, idOrName, options) | ||||
|   } | ||||
|   getCompetences(name) { | ||||
|     return RdDItemCompetence.findCompetences(this.items, name) | ||||
|   } | ||||
|   getCompetenceCorpsACorps(options = {}) { | ||||
|     return this.getCompetence("Corps à corps", options) | ||||
|   } | ||||
|   getCompetencesEsquive() { | ||||
|     return this.getCompetences("esquive") | ||||
|   } | ||||
|  | ||||
|   getArmeParade(armeParadeId) { | ||||
|     const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined; | ||||
|     return RdDItemArme.getArme(item); | ||||
|   } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return POSSESSION_SANS_DRACONIC | ||||
|   } | ||||
|  | ||||
|   getPossession(possessionId) { | ||||
|     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getEmpoignades() { | ||||
|     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateCreatureCompetence(idOrName, fieldName, value) { | ||||
|     let competence = this.getCompetence(idOrName); | ||||
|     if (competence) { | ||||
|       function getFieldPath(fieldName) { | ||||
|         switch (fieldName) { | ||||
|           case "niveau": return 'system.niveau'; | ||||
|           case "dommages": return 'system.dommages'; | ||||
|           case "carac_value": return 'system.carac_value'; | ||||
|         } | ||||
|         return undefined | ||||
|       } | ||||
|       const path = getFieldPath(fieldName); | ||||
|       if (path) { | ||||
|         await competence.update({ [path]: value }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isEffectAllowed(effectId) { return false } | ||||
|  | ||||
|   getEffects(filter = e => true) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||
|   } | ||||
|  | ||||
|   getEffect(effectId) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||
|   } | ||||
|  | ||||
|   async setEffect(effectId, status) { | ||||
|     if (this.isEffectAllowed(effectId)) { | ||||
|       const effect = this.getEffect(effectId); | ||||
|       if (!status && effect) { | ||||
|         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||
|       } | ||||
|       if (status && !effect) { | ||||
|         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffect(id) { | ||||
|     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||
|     if (effect) { | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', [id]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffects(filter = e => true) { | ||||
|     if (game.user.isGM) { | ||||
|       const ids = this.getEffects(filter).map(it => it.id); | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', ids); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getSurprise(isCombat = undefined) { | ||||
|     let niveauSurprise = this.getEffects() | ||||
|       .map(effect => StatusEffects.valeurSurprise(effect, isCombat)) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|     if (niveauSurprise > 1) { | ||||
|       return 'totale'; | ||||
|     } | ||||
|     if (niveauSurprise == 1) { | ||||
|       return 'demi'; | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { | ||||
|     // Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés | ||||
|     this.system.compteurs.etat.value = 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async openRollDialog({ name, label, template, rollData, callbackAction }) { | ||||
|     const dialog = await RdDRoll.create(this, rollData, | ||||
|       { html: template, close: async html => await this._onCloseRollDialog(html) }, | ||||
|       { | ||||
|         name: name, | ||||
|         label: label, | ||||
|         callbacks: [ | ||||
|           this.createCallbackExperience(), | ||||
|           this.createCallbackAppelAuMoral(), | ||||
|           { action: callbackAction } | ||||
|         ] | ||||
|       }); | ||||
|     dialog.render(true); | ||||
|     return dialog | ||||
|   } | ||||
|  | ||||
|   createEmptyCallback() { | ||||
|     return { | ||||
|       condition: r => false, | ||||
|       action: r => { } | ||||
|     }; | ||||
|   } | ||||
|   createCallbackExperience() { return this.createEmptyCallback(); } | ||||
|   createCallbackAppelAuMoral() { return this.createEmptyCallback(); } | ||||
|   async _onCloseRollDialog(html) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async roll() { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|  | ||||
|     const carac = this.getCarac() | ||||
|     const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined) | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       name: `jet-${this.id}`, | ||||
|       label: `Jet de ${this.getAlias()}`, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', | ||||
|       rollData: { | ||||
|         carac: carac, | ||||
|         selectedCarac: carac[selectedCaracName], | ||||
|         selectedCaracName: selectedCaracName, | ||||
|         competences: this.itemTypes['competence'] | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     // TODO: le niveau d'une entité de cauchemar devrait être exclu... | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCarac(caracName, jetResistance = undefined) { | ||||
|     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||
|       return | ||||
|     } | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     let selectedCarac = this.getCaracByName(caracName) | ||||
|     console.log("selectedCarac", selectedCarac) | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-' + caracName, | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', | ||||
|       rollData: { | ||||
|         selectedCarac: selectedCarac, | ||||
|         competences: this.itemTypes['competence'], | ||||
|         jetResistance: jetResistance ? caracName : undefined | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async $onRollCaracResult(rollData) { | ||||
|     // Final chat message | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(idOrName); | ||||
|     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       const token = RdDUtility.getSelectedToken(this) | ||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||
|         Targets.selectOneTargetToken(target => { | ||||
|           if (arme.action == "possession") { | ||||
|             RdDPossession.onAttaquePossession(target, this, competence) | ||||
|           } | ||||
|           else { | ||||
|             RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme) | ||||
|           } | ||||
|         }); | ||||
|         return; | ||||
|       } | ||||
|       // Transformer la competence de créature | ||||
|       RdDItemCompetenceCreature.setRollDataCreature(rollData) | ||||
|     } | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-competence', | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', competence.name), | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', | ||||
|       rollData: rollData, | ||||
|       callbackAction: r => this.$onRollCompetence(r, options) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async $onRollCompetence(rollData, options) { | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html') | ||||
|     if (options?.onRollAutomate) { | ||||
|       options.onRollAutomate(rollData); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /** -------------------------------------------- | ||||
|    * @param {*} arme item d'arme/compétence de créature | ||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||
|    * @returns  | ||||
|    */ | ||||
|   rollArme(arme, categorieArme, token) { | ||||
|     token = token ?? RdDUtility.getSelectedToken(this) | ||||
|     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       return | ||||
|     } | ||||
|     if (!Targets.hasTargets()) { | ||||
|       RdDConfirm.confirmer({ | ||||
|         settingConfirmer: "confirmer-combat-sans-cible", | ||||
|         content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide? | ||||
|                   <br>Tous les jets de combats devront être gérés à la main | ||||
|                   </p>`, | ||||
|         title: 'Ne pas utiliser les automatisation de combat', | ||||
|         buttonLabel: "Pas d'automatisation", | ||||
|         onAction: async () => { | ||||
|           this.rollCompetence(compToUse, { tryTarget: false, arme: arme }) | ||||
|         } | ||||
|       }); | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     Targets.selectOneTargetToken(target => { | ||||
|       if (Targets.isTargetEntite(target)) { | ||||
|         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||
|         return | ||||
|       } | ||||
|  | ||||
|       const competence = this.getCompetence(compToUse) | ||||
|       if (competence.isCompetencePossession()) { | ||||
|         return RdDPossession.onAttaquePossession(target, this, competence); | ||||
|       } | ||||
|       RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getCompetenceArme(arme, competenceName) { | ||||
|     return RdDItemArme.getCompetenceArme(arme, competenceName) | ||||
|   } | ||||
|  | ||||
|   verifierForceMin(item) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||
|  | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||
|       return; | ||||
|     } | ||||
|     const armure = await this.computeArmure(rollData); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||
|     } | ||||
|     else { | ||||
|       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||
|     if (!game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', | ||||
|         args: [rollData, armure, show, attackerToken, defenderToken] | ||||
|       }) | ||||
|     } else { | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async $onEncaissement(jet, show, attackerToken, defenderToken) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attackerToken); | ||||
|     await this.$afficherEncaissement(jet, show, defenderToken); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { } | ||||
|  | ||||
|   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       alias: defenderToken?.name ?? this.getAlias(), | ||||
|       hasPlayerOwner: this.hasPlayerOwner, | ||||
|       show: show ?? {} | ||||
|     }, { overwrite: false }); | ||||
|  | ||||
|     await ChatUtility.createChatWithRollMode( | ||||
|       { | ||||
|         roll: encaissement.roll, | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|       }, | ||||
|       this | ||||
|     ) | ||||
|  | ||||
|     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||
|       encaissement = foundry.utils.duplicate(encaissement) | ||||
|       encaissement.isGM = true | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async accorder(entite, when = 'avant-encaissement') { | ||||
|     if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") | ||||
|       || entite == undefined | ||||
|       || !entite.isEntite([ENTITE_INCARNE]) | ||||
|       || entite.isEntiteAccordee(this)) { | ||||
|       return true; | ||||
|     } | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); | ||||
|     const rollData = { | ||||
|       alias: this.getAlias(), | ||||
|       rolled: rolled, | ||||
|       entite: entite.name, | ||||
|       selectedCarac: this.system.carac.reve | ||||
|     }; | ||||
|  | ||||
|     if (rolled.isSuccess) { | ||||
|       await entite.setEntiteReveAccordee(this); | ||||
|     } | ||||
|  | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html'); | ||||
|     if (rolled.isPart) { | ||||
|       await this.appliquerAjoutExperience(rollData, true); | ||||
|     } | ||||
|     return rolled.isSuccess; | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { return true } | ||||
|  | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée"); | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										46
									
								
								module/actor/base-actor-sang-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||
|     this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => this.actor.jetDeVie()) | ||||
|     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1)) | ||||
|     this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1)) | ||||
|   } | ||||
|  | ||||
|   async jetEndurance() { | ||||
|     const endurance = this.actor.getEnduranceActuelle() | ||||
|     const result = await this.actor.jetEndurance(endurance); | ||||
|     ChatMessage.create({ | ||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||
|       whisper: ChatUtility.getOwners(this.actor) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										296
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,296 @@ | ||||
| import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||
|  * - créatures | ||||
|  * - humanoides | ||||
|  */ | ||||
| export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|  | ||||
|   getForce() { return Number(this.system.carac.force?.value ?? 0) } | ||||
|  | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) } | ||||
|  | ||||
|   getFatigueActuelle() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0)); | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||
|  | ||||
|   malusFatigue() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax()) | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) } | ||||
|   isSurenc() { return this.computeMalusSurEncombrement() < 0 } | ||||
|  | ||||
|   computeMalusSurEncombrement() { | ||||
|     return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal)); | ||||
|   } | ||||
|  | ||||
|   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||
|  | ||||
|   nbBlessuresLegeres() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[ITEM_TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeResumeBlessure() { | ||||
|     const nbLegeres = this.nbBlessuresLegeres() | ||||
|     const nbGraves = this.nbBlessuresGraves() | ||||
|     const nbCritiques = this.nbBlessuresCritiques() | ||||
|  | ||||
|     if (nbLegeres + nbGraves + nbCritiques == 0) { | ||||
|       return "Aucune blessure"; | ||||
|     } | ||||
|     let resume = "Blessures:"; | ||||
|     if (nbLegeres > 0) { | ||||
|       resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : ""); | ||||
|     } | ||||
|     if (nbGraves > 0) { | ||||
|       if (nbLegeres > 0) | ||||
|         resume += ","; | ||||
|       resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : ""); | ||||
|     } | ||||
|     if (nbCritiques > 0) { | ||||
|       if (nbGraves > 0 || nbLegeres > 0) | ||||
|         resume += ","; | ||||
|       resume += " une CRITIQUE !"; | ||||
|     } | ||||
|     return resume; | ||||
|   } | ||||
|  | ||||
|   blessuresASoigner() { return [] } | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||
|     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||
|     const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table | ||||
|     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||
|  | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       sonne: perteEndurance.sonne, | ||||
|       jetEndurance: perteEndurance.jetEndurance, | ||||
|       endurance: perteEndurance.perte, | ||||
|       vie: santeOrig.vie.value - perteVie.newValue, | ||||
|       blessure: blessure | ||||
|     }); | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return; | ||||
|     } | ||||
|     const sante = foundry.utils.duplicate(this.system.sante) | ||||
|     let compteur = sante[name]; | ||||
|     if (!compteur) { | ||||
|       return; | ||||
|     } | ||||
|     let result = { | ||||
|       sonne: false, | ||||
|     }; | ||||
|  | ||||
|     let minValue = name == "vie" ? -this.getSConst() - 1 : 0; | ||||
|  | ||||
|     result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max)); | ||||
|     //console.log("New value ", inc, minValue, result.newValue); | ||||
|     let fatigue = 0; | ||||
|     if (name == "endurance") { | ||||
|       if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie | ||||
|         sante.vie.value--; | ||||
|         result.perteVie = true; | ||||
|       } | ||||
|       result.newValue = Math.max(0, result.newValue); | ||||
|       if (inc > 0) { // le max d'endurance s'applique seulement à la récupération | ||||
|         result.newValue = Math.min(result.newValue, this._computeEnduranceMax()) | ||||
|       } | ||||
|       const perte = compteur.value - result.newValue; | ||||
|       result.perte = perte; | ||||
|       if (perte > 1) { | ||||
|         // Peut-être sonné si 2 points d'endurance perdus d'un coup | ||||
|         foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue)); | ||||
|       } else if (inc > 0) { | ||||
|         await this.setSonne(false); | ||||
|       } | ||||
|       if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost | ||||
|         fatigue = perte; | ||||
|       } | ||||
|     } | ||||
|     compteur.value = result.newValue; | ||||
|     // If endurance lost, then the same amount of fatigue cannot be recovered | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { | ||||
|       sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); | ||||
|     } | ||||
|     await this.update({ "system.sante": sante }) | ||||
|     if (this.isDead()) { | ||||
|       await this.setEffect(STATUSES.StatusComma, true); | ||||
|     } | ||||
|     return result | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _computeEnduranceMax() { | ||||
|     const diffVie = this.system.sante.vie.max - this.system.sante.vie.value; | ||||
|     const maxEndVie = this.system.sante.endurance.max - (diffVie * 2); | ||||
|     const nbGraves = this.countBlessures(it => it.isGrave()) > 0 | ||||
|     const nbCritiques = this.countBlessures(it => it.isCritique()) > 0 | ||||
|     const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves)); | ||||
|     const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max; | ||||
|     return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterBlessure(encaissement, attackerToken = undefined) { | ||||
|     if (encaissement.gravite < 0) return; | ||||
|     if (encaissement.gravite > 0) { | ||||
|       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||
|         // Aggravation | ||||
|         encaissement.gravite += 2 | ||||
|         if (encaissement.gravite > 2) { | ||||
|           encaissement.vie += 2; | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     const endActuelle = this.getEnduranceActuelle(); | ||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken); | ||||
|     if (blessure.isCritique()) { | ||||
|       encaissement.endurance = endActuelle; | ||||
|     } | ||||
|  | ||||
|     if (blessure.isMort()) { | ||||
|       this.setEffect(STATUSES.StatusComma, true); | ||||
|       encaissement.mort = true; | ||||
|       ChatMessage.create({ | ||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||
|         <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|       }); | ||||
|     } | ||||
|     return blessure; | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessure({ gravite }) { | ||||
|     const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id | ||||
|     if (toDelete) { | ||||
|       await this.deleteEmbeddedDocuments('Item', [toDelete]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessures(filterToDelete) { | ||||
|     const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||
|   } | ||||
|  | ||||
|   countBlessures(filter = it => !it.isContusion()) { | ||||
|     return this.filterItems(filter, ITEM_TYPES.blessure).length | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetDeVie() { | ||||
|     if (this.isDead()) { | ||||
|       ChatMessage.create({ | ||||
|         content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }) | ||||
|       return | ||||
|     } | ||||
|     const jetDeVie = await RdDDice.roll("1d20"); | ||||
|  | ||||
|     const sConst = this.getSConst(); | ||||
|     const vie = this.system.sante.vie.value; | ||||
|     const isCritique = this.nbBlessuresCritiques() > 0; | ||||
|     const isGrave = this.nbBlessuresGraves(); | ||||
|     const isEchecTotal = jetDeVie.total == 20; | ||||
|     const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie; | ||||
|     const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0) | ||||
|     const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0) | ||||
|  | ||||
|     let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>` | ||||
|     if (isSuccess) { | ||||
|       msgText += "<br>Réussi, pas de perte de point de vie." | ||||
|     } else { | ||||
|       msgText += `<br>Echoué, perte ${perte} point de vie`; | ||||
|       await this.santeIncDec("vie", -perte); | ||||
|     } | ||||
|     if (this.isDead()) { | ||||
|       msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`; | ||||
|     } | ||||
|     else if (prochainJet > 0) { | ||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||
|     } | ||||
|     ChatMessage.create({ | ||||
|       content: msgText, | ||||
|       whisper: ChatUtility.getOwners(this) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetEndurance(resteEndurance = undefined) { | ||||
|     const jetEndurance = (await RdDDice.roll("1d20")).total; | ||||
|     const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value) | ||||
|     if (sonne) { | ||||
|       await this.setSonne(); | ||||
|     } | ||||
|     return { jetEndurance, sonne } | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||
|     if (nbGraves > 0) { | ||||
|       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||
|       await this.santeIncDec("endurance", -nbGraves); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async setSonne(sonne = true) { | ||||
|     if (!game.combat && sonne) { | ||||
|       ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`); | ||||
|       return; | ||||
|     } | ||||
|     await this.setEffect(STATUSES.StatusStunned, sonne) | ||||
|   } | ||||
|  | ||||
|   isSonne() { | ||||
|     return this.getEffect(STATUSES.StatusStunned) | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } | ||||
|  | ||||
|   malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) } | ||||
|   malusEthylisme() { return 0 } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -3,7 +3,7 @@ import { Misc } from "../misc.js"; | ||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { RdDItem, TYPES } from "../item.js"; | ||||
| import { RdDItem, ITEM_TYPES } from "../item.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| @@ -15,23 +15,19 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(ActorSheet.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||
|       width: 550, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
|       showCompNiveauBase: false, | ||||
|       vueDetaillee: false | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']); | ||||
|  | ||||
|     this.actor.recompute(); | ||||
|     this.actor.computeEtatGeneral(); | ||||
|     let formData = { | ||||
|       title: this.title, | ||||
|       id: this.actor.id, | ||||
| @@ -41,7 +37,8 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       system: this.actor.system, | ||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable) | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||
|       effects: this.actor.effects | ||||
|     } | ||||
|  | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
| @@ -54,7 +51,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|     formData.competences.filter(it => it.type == TYPES.competencecreature) | ||||
|     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||
|     return formData; | ||||
|   } | ||||
| @@ -139,9 +136,10 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)); | ||||
|       this.render(true); | ||||
|     }); | ||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) | ||||
|     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); | ||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|  | ||||
|     this.html.find('.recherche') | ||||
|       .each((index, field) => { | ||||
|         this._rechercheSelectArea(field); | ||||
| @@ -149,9 +147,16 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       .keyup(async event => this._rechercherKeyup(event)) | ||||
|       .change(async event => this._rechercherKeyup(event)); | ||||
|     this.html.find('.recherche').prop("disabled", false); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.actionPrincipale(this.actor, async () => this.render()) | ||||
|     }); | ||||
|  | ||||
|  | ||||
|     this.html.find('.item-split').click(async event => { | ||||
|       const item = this.getItem(event); | ||||
|       RdDSheetUtility.splitItem(item, this.actor); | ||||
| @@ -167,6 +172,26 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     this.html.find('.nettoyer-conteneurs').click(async event => { | ||||
|       this.actor.nettoyerConteneurs(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.vue-detaillee').click(async event => { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|   } | ||||
|  | ||||
|   _rechercherKeyup(event) { | ||||
| @@ -288,7 +313,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = duplicate(item); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|     } | ||||
|   | ||||
| @@ -1,38 +1,47 @@ | ||||
| import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js"; | ||||
|  | ||||
| export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   static _findCaracNode(carac, name) { | ||||
|     return Object.entries(carac) | ||||
|       .filter(it => Grammar.equalsInsensitive(it[1].label, name)) | ||||
|       .map(it => it[0]) | ||||
|       .find(it => it) | ||||
|   } | ||||
|   static $findCaracByName(carac, name) { | ||||
|     const caracList = Object.entries(carac); | ||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); | ||||
|     if (!entry || entry.length == 0) { | ||||
|       entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' }); | ||||
|     } | ||||
|     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||
|   } | ||||
|  | ||||
|   static getDefaultImg(itemType) { | ||||
|     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static init() { | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); | ||||
|     Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id)); | ||||
|     Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id)); | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId)); | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||
|     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||
|     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||
|   } | ||||
|  | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_remote_actor_call": | ||||
|         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); | ||||
|       case "msg_reset_nombre_astral": | ||||
|         game.user.character.resetNombresAstraux(); | ||||
|         game.system.rdd.calendrier.notifyChangeNombresAstraux(); | ||||
|         return; | ||||
|       case "msg_refresh_nombre_astral": | ||||
|         Hooks.callAll(APP_ASTROLOGIE_REFRESH); | ||||
|         return; | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -50,7 +59,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   static onRemoteActorCall(callData, userId) { | ||||
|     if (userId == game.user.id) { | ||||
|       const actor = game.actors.get(callData?.actorId); | ||||
|       const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||
|       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|         const args = callData.args; | ||||
|         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
| @@ -59,12 +68,29 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getParentActor(document) { | ||||
|     return document?.parent instanceof Actor ? document.parent : undefined | ||||
|   static getRealActor(actorId, tokenId) { | ||||
|     if (tokenId) { | ||||
|       let token = canvas.tokens.get(tokenId) | ||||
|       if (token) { | ||||
|         return token.actor | ||||
|       } | ||||
|     } | ||||
|     return game.actors.get(actorId) | ||||
|   } | ||||
|  | ||||
|   getAlias() { | ||||
|     if (this.token?.name != null && this.token != this.prototypeToken) { | ||||
|       return this.token.name | ||||
|     } | ||||
|     return this.name | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { return false } | ||||
|  | ||||
|   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||
|  | ||||
|   /** | ||||
|    * Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * compétences et monnaies. | ||||
|    * | ||||
|    * @param {Object} actorData template d'acteur auquel ajouter des informations. | ||||
| @@ -93,7 +119,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       mergeObject(context, { rdd: { ready: true } }); | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; | ||||
|       if (ActorConstructor) { | ||||
|         if (!docData.img) { | ||||
| @@ -102,14 +128,68 @@ export class RdDBaseActor extends Actor { | ||||
|         return new ActorConstructor(docData, context); | ||||
|       } | ||||
|     } | ||||
|     context.rdd = undefined | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
|   isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; } | ||||
|   isCreature() { return this.type == 'creature'; } | ||||
|   isEntite() { return this.type == 'entite'; } | ||||
|   isPersonnage() { return this.type == 'personnage'; } | ||||
|   isVehicule() { return this.type == 'vehicule'; } | ||||
|   findCaracByName(name) { | ||||
|     name = Grammar.toLowerCaseNoAccent(name) | ||||
|     switch (name) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.system.carac.reve | ||||
|       case 'chance-actuelle': case 'chance actuelle': | ||||
|         return this.system.carac.chance | ||||
|       case 'vie': | ||||
|         return this.system.sante.vie | ||||
|     } | ||||
|  | ||||
|     const carac = this.system.carac; | ||||
|     return RdDBaseActor.$findCaracByName(carac, name); | ||||
|   } | ||||
|  | ||||
|   getCaracByName(name) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(name)) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.getCaracReveActuel(); | ||||
|       case 'chance-actuelle': case 'chance-actuelle': | ||||
|         return this.getCaracChanceActuelle(); | ||||
|     } | ||||
|     return this.findCaracByName(name); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _preCreate(data, options, user) { | ||||
|     await super._preCreate(data, options, user); | ||||
|  | ||||
|     // Configure prototype token settings | ||||
|     const prototypeToken = {}; | ||||
|     if (this.type === "personnage") Object.assign(prototypeToken, { | ||||
|       sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||
|     }); | ||||
|     this.updateSource({ prototypeToken }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   prepareData() { | ||||
|     super.prepareData() | ||||
|     this.prepareActorData() | ||||
|     this.cleanupConteneurs() | ||||
|     this.computeEtatGeneral() | ||||
|     this.computeEncTotal() | ||||
|   } | ||||
|  | ||||
|   async prepareActorData() { } | ||||
|   async computeEtatGeneral() { } | ||||
|   /* -------------------------------------------- */ | ||||
|   findPlayer() { | ||||
|     return game.users.players.find(player => player.active && player.character?.id == this.id); | ||||
|   } | ||||
|  | ||||
|   isCreatureEntite() { return this.isCreature() || this.isEntite() } | ||||
|   isCreature() { return false } | ||||
|   isEntite(typeentite = []) { return false } | ||||
|   isVehicule() { return false } | ||||
|   isPersonnage() { return false } | ||||
|   getItem(id, type = undefined) { | ||||
|     const item = this.items.get(id); | ||||
|     if (type == undefined || (item?.type == type)) { | ||||
| @@ -118,6 +198,8 @@ export class RdDBaseActor extends Actor { | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } | ||||
|   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } | ||||
|   findItemLike(idOrName, type) { | ||||
| @@ -126,17 +208,12 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||
|  | ||||
|   recompute() { } | ||||
|  | ||||
|   getEncombrementMax() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreUpdateItem(item, change, options, id) { } | ||||
|  | ||||
|   async onCreateItem(item, options, id) { } | ||||
|  | ||||
|   async onDeleteItem(item, options, id) { } | ||||
|  | ||||
|   async onUpdateActor(update, options, actorId) { } | ||||
|  | ||||
|   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||
| @@ -145,8 +222,9 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   async creerObjetParMJ(object) { | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|     if (!Misc.isFirstConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'creerObjetParMJ', | ||||
|         args: [object] | ||||
| @@ -156,6 +234,18 @@ export class RdDBaseActor extends Actor { | ||||
|     await this.createEmbeddedDocuments('Item', [object]) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async cleanupConteneurs() { | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) { | ||||
|       let updates = this.itemTypes['conteneur'] | ||||
|         .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||
|         .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||
|       if (updates.length > 0) { | ||||
|         await this.updateEmbeddedDocuments("Item", updates) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getFortune() { | ||||
|     return Monnaie.getFortune(this.itemTypes['monnaie']); | ||||
| @@ -166,7 +256,7 @@ export class RdDBaseActor extends Actor { | ||||
|     let item = this.getItem(id); | ||||
|     if (item && item.isInventaire()) { | ||||
|       const quantite = Math.max(0, item.system.quantite + value); | ||||
|       await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]); | ||||
|       await item.update({ 'system.quantite': quantite }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -184,6 +274,7 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|     let fortune = this.getFortune(); | ||||
|     console.log("payer", game.user.character, depense, fortune); | ||||
|     // TODO: passer en handlebars | ||||
|     let msg = ""; | ||||
|     if (fortune >= depense) { | ||||
|       await Monnaie.optimiserFortune(this, fortune - depense); | ||||
| @@ -193,11 +284,10 @@ export class RdDBaseActor extends Actor { | ||||
|       msg = "Vous n'avez pas assez d'argent pour payer cette somme !"; | ||||
|     } | ||||
|  | ||||
|     let message = { | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: msg | ||||
|     }; | ||||
|     ChatMessage.create(message); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async depenserSols(sols) { | ||||
| @@ -220,6 +310,7 @@ export class RdDBaseActor extends Actor { | ||||
|     if (fromActorId && !game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         userId: Misc.connectedGMOrUser(), | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'ajouterSols', args: [sols, fromActorId] | ||||
|       }); | ||||
| @@ -230,7 +321,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|         whisper: ChatUtility.getOwners(this), | ||||
|         content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.` | ||||
|       }); | ||||
|     } | ||||
| @@ -248,7 +339,7 @@ export class RdDBaseActor extends Actor { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même"); | ||||
|       return; | ||||
|     } | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|     if (!Misc.isFirstConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         actorId: achat.vendeurId ?? achat.acheteurId, | ||||
|         method: 'achatVente', | ||||
| @@ -273,43 +364,42 @@ export class RdDBaseActor extends Actor { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); | ||||
|       return; | ||||
|     } | ||||
|     await this.decrementerVente(vendeur, itemVendu, quantite, cout); | ||||
|     if (acheteur) { | ||||
|       await acheteur.depenserSols(cout); | ||||
|       const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite); | ||||
|       await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId); | ||||
|     } | ||||
|     await vendeur?.vendre(itemVendu, quantite, cout); | ||||
|     await acheteur?.acheter(itemVendu, quantite, cout, achat) | ||||
|  | ||||
|     if (cout > 0) { | ||||
|       RdDAudio.PlayContextAudio("argent"); | ||||
|     } | ||||
|     const chatAchatItem = duplicate(achat.vente); | ||||
|     const chatAchatItem = foundry.utils.duplicate(achat.vente); | ||||
|     chatAchatItem.quantiteTotal = quantite; | ||||
|     ChatMessage.create({ | ||||
|       user: achat.userId, | ||||
|       speaker: { alias: (acheteur ?? vendeur).name }, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name), | ||||
|       speaker: { alias: (acheteur ?? vendeur).getAlias() }, | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||
|     }); | ||||
|  | ||||
|     if (!achat.vente.quantiteIllimite) { | ||||
|       if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) { | ||||
|       if (achat.vente.nbLots <= achat.choix.nombreLots) { | ||||
|         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); | ||||
|       } | ||||
|       else if (achat.chatMessageIdVente) { | ||||
|         achat.vente.properties = itemVendu.getProprietes(); | ||||
|         achat.vente.quantiteNbLots -= achat.choix.nombreLots; | ||||
|         achat.vente.jsondata = JSON.stringify(achat.vente.item); | ||||
|         const messageVente = game.messages.get(achat.chatMessageIdVente); | ||||
|         messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) }); | ||||
|         messageVente.render(true); | ||||
|         await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async decrementerVente(vendeur, itemVendu, quantite, cout) { | ||||
|     if (vendeur) { | ||||
|       await vendeur.ajouterSols(cout); | ||||
|       await vendeur.decrementerQuantiteItem(itemVendu, quantite); | ||||
|   async vendre(item, quantite, cout) { | ||||
|     await this.ajouterSols(cout); | ||||
|     await this.decrementerQuantiteItem(item, quantite); | ||||
|   } | ||||
|  | ||||
|   async acheter(item, quantite, cout, achat) { | ||||
|     await this.depenserSols(cout) | ||||
|     const createdItemId = await this.creerQuantiteItem(item, quantite) | ||||
|     if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -322,31 +412,28 @@ export class RdDBaseActor extends Actor { | ||||
|     return disponible == undefined || disponible >= quantiteDemande; | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|     if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureboisson(itemId, choix, userId) { } | ||||
|  | ||||
|   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { | ||||
|     if (item.isService()) { | ||||
|       return; | ||||
|     } | ||||
|     const itemId = item.id; | ||||
|     let resteQuantite = (item.system.quantite ?? 1) - quantite; | ||||
|     if (resteQuantite <= 0) { | ||||
|       if (options.supprimerSiZero) { | ||||
|         await this.deleteEmbeddedDocuments("Item", [item.id]); | ||||
|       } | ||||
|       else { | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]); | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); | ||||
|       } | ||||
|       if (resteQuantite < 0) { | ||||
|         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) | ||||
|       } | ||||
|     } | ||||
|     else if (resteQuantite > 0) { | ||||
|       const realItem = this.getItem(item.id) | ||||
|       realItem.update({ 'system.quantite': resteQuantite }); | ||||
|       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); | ||||
|     } | ||||
|   } | ||||
| @@ -358,7 +445,7 @@ export class RdDBaseActor extends Actor { | ||||
|         type: item.type, | ||||
|         img: item.img, | ||||
|         name: item.name, | ||||
|         system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }) | ||||
|         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false }) | ||||
|       }; | ||||
|       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); | ||||
|       const items = await this.createEmbeddedDocuments("Item", newItems); | ||||
| @@ -367,14 +454,6 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeMalusSurEncombrement() { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getEncombrementMax() { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   async computeEncTotal() { | ||||
|     if (!this.pack) { | ||||
|       this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0); | ||||
| @@ -383,6 +462,10 @@ export class RdDBaseActor extends Actor { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getEncTotal() { | ||||
|     return Math.floor(this.encTotal ?? 0); | ||||
|   } | ||||
|  | ||||
|   async createItem(type, name = undefined) { | ||||
|     if (!name) { | ||||
|       name = 'Nouveau ' + Misc.typeName('Item', type); | ||||
| @@ -395,14 +478,15 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   async processDropItem(params) { | ||||
|     const targetActorId = this.id; | ||||
|     const sourceActorId = params.sourceActorId; | ||||
|     const itemId = params.itemId; | ||||
|     const destId = params.destId; | ||||
|     const srcId = params.srcId; | ||||
|     const targetActorId = this.id | ||||
|     const sourceActorId = params.sourceActorId | ||||
|     const sourceTokenId = params.sourceTokenId | ||||
|     const itemId = params.itemId | ||||
|     const destId = params.destId | ||||
|     const srcId = params.srcId | ||||
|     if (sourceActorId && sourceActorId != targetActorId) { | ||||
|       console.log("Moving objects", sourceActorId, targetActorId, itemId); | ||||
|       this.moveItemsBetweenActors(itemId, sourceActorId); | ||||
|       console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId); | ||||
|       this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId); | ||||
|       return false; | ||||
|     } | ||||
|     let result = true; | ||||
| @@ -462,7 +546,7 @@ export class RdDBaseActor extends Actor { | ||||
|     // Calculer le total actuel des contenus | ||||
|     const encContenu = dest.getEncContenu(); | ||||
|     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||
|     const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|     const placeDisponible = Misc.keepDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|  | ||||
|     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||
|     if (placeDisponible < 0) { | ||||
| @@ -475,20 +559,17 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base | ||||
|    * de leurs ID */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ | ||||
|   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { | ||||
|     if (!conteneur) { | ||||
|       // TODO: afficher | ||||
|       item.estContenu = false; | ||||
|     } | ||||
|     else if (conteneur.isConteneur()) { | ||||
|     if (conteneur?.isConteneur()) { | ||||
|       item.estContenu = true; | ||||
|       await this.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: conteneur.id, | ||||
|         'system.contenu': [...conteneur.system.contenu, item.id] | ||||
|       }]); | ||||
|       onAjouterDansConteneur(item.id, conteneur.id); | ||||
|       const nouveauContenu = [...conteneur.system.contenu, item.id]; | ||||
|       await conteneur.update({ 'system.contenu': nouveauContenu }); | ||||
|       onAjouterDansConteneur(item.id, conteneur.id) | ||||
|     } | ||||
|     else { | ||||
|       item.estContenu = false; | ||||
|       await conteneur?.update({ 'system.-=contenu': undefined }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -506,9 +587,14 @@ export class RdDBaseActor extends Actor { | ||||
|           if (item.estContenu) { | ||||
|             item.estContenu = undefined; | ||||
|           } | ||||
|           if (item.type == 'conteneur' && item.system.contenu.length > 0) { | ||||
|           if (item.system.contenu != undefined) { | ||||
|             if (item.type == 'conteneur') { | ||||
|               corrections.push({ _id: item.id, 'system.contenu': [] }); | ||||
|             } | ||||
|             else { | ||||
|               corrections.push({ _id: item.id, 'system.-=contenu': undefined }); | ||||
|             } | ||||
|           } | ||||
|         } | ||||
|         if (corrections.length > 0) { | ||||
|           await this.updateEmbeddedDocuments('Item', corrections); | ||||
| @@ -542,28 +628,31 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Supprime un item d'un conteneur, sur la base | ||||
|    * de leurs ID */ | ||||
|   /** | ||||
|    * Supprime un item d'un conteneur, sur la base de leurs ID | ||||
|    */ | ||||
|   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { | ||||
|     if (conteneur?.isConteneur()) { | ||||
|       item.estContenu = false; | ||||
|       await this.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: conteneur.id, | ||||
|         'system.contenu': conteneur.system.contenu.filter(id => id != item.id) | ||||
|       }]); | ||||
|     if (conteneur) { | ||||
|       if (conteneur.isConteneur()) { | ||||
|         const contenu = conteneur.system.contenu.filter(id => id != item.id); | ||||
|         await conteneur.update({ 'system.contenu': contenu }); | ||||
|         onEnleverDeConteneur(); | ||||
|       } | ||||
|       else { | ||||
|         await conteneur.update({ 'system.-=contenu': undefined }) | ||||
|       } | ||||
|     } | ||||
|     item.estContenu = false; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async moveItemsBetweenActors(itemId, sourceActorId) { | ||||
|     let itemsList = [] | ||||
|     let sourceActor = game.actors.get(sourceActorId); | ||||
|     itemsList.push({ id: itemId, conteneurId: undefined }); // Init list | ||||
|   async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) { | ||||
|     let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId) | ||||
|     let itemsList = [{ id: itemId, conteneurId: undefined }] | ||||
|     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list | ||||
|  | ||||
|     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) | ||||
|       .map(it => duplicate(it)) | ||||
|       .map(it => foundry.utils.duplicate(it)) | ||||
|       .map(it => { it.system.contenu = []; return it; }); | ||||
|     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); | ||||
|  | ||||
| @@ -572,20 +661,17 @@ export class RdDBaseActor extends Actor { | ||||
|     for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs | ||||
|       // gestion conteneur/contenu | ||||
|       if (item.conteneurId) { // l'Objet était dans un conteneur | ||||
|         let newConteneurId = itemMap[item.conteneurId]; // Get conteneur | ||||
|         let newConteneur = this.getItem(newConteneurId); | ||||
|  | ||||
|         let newItemId = itemMap[item.id]; // Get newItem | ||||
|         const newConteneurId = itemMap[item.conteneurId]; | ||||
|         const newConteneur = this.getItem(newConteneurId); | ||||
|         const newItemId = itemMap[item.id]; // Get newItem | ||||
|  | ||||
|         console.log('New conteneur filling!', newConteneur, newItemId, item); | ||||
|         let contenu = duplicate(newConteneur.system.contenu); | ||||
|         contenu.push(newItemId); | ||||
|         await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]); | ||||
|         const nouveauContenu = [...newConteneur.system.contenu, newItemId] | ||||
|         await newConteneur.update({ 'system.contenu': nouveauContenu }) | ||||
|       } | ||||
|     } | ||||
|     for (let item of itemsList) { | ||||
|       await sourceActor.deleteEmbeddedDocuments('Item', [item.id]); | ||||
|     } | ||||
|     const deletedItemIds = itemsList.map(it => it.id) | ||||
|     await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds); | ||||
|   } | ||||
|  | ||||
|   _buildMapOldNewId(itemsList, newItems) { | ||||
| @@ -604,12 +690,46 @@ export class RdDBaseActor extends Actor { | ||||
|       type: this.type, | ||||
|       img: this.img, | ||||
|       pack: this.pack, | ||||
|       name: this.name, | ||||
|       name: this.getAlias(), | ||||
|       system: { description: this.system.description } | ||||
|     } | ||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) | ||||
|       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); | ||||
|   } | ||||
|  | ||||
|   actionImpossible(action) { | ||||
|     ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) | ||||
|  | ||||
|   } | ||||
|  | ||||
|   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||
|   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||
|   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||
|  | ||||
|   async actionPrincipale(item, onActionItem = async () => { }) { | ||||
|     switch (item.type) { | ||||
|       case ITEM_TYPES.conteneur: return await item.sheet.render(true); | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|   async resetItemUse() { } | ||||
|   async incDecItemUse(itemId, inc = 1) { } | ||||
|   getItemUse(itemId) { return 0; } | ||||
|   async finDeRound(options = { terminer: false }) { } | ||||
|   isActorCombat() { return false } | ||||
|   getCaracInit(competence) { return 0 } | ||||
|   listActionsCombat() { return [] } | ||||
|   listActionsPossessions() { | ||||
|     return this.itemTypes[ITEM_TYPES.possession] | ||||
|       .map(p => { | ||||
|         return { | ||||
|           name: p.name, | ||||
|           action: 'possession', | ||||
|           system: { | ||||
|             competence: p.name, | ||||
|             possessionid: p.system.possessionid, | ||||
|           } | ||||
|         } | ||||
|       }) | ||||
|   } | ||||
| } | ||||
| @@ -1,9 +1,7 @@ | ||||
| import { DialogItemAchat } from "../dialog-item-achat.js"; | ||||
| import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
| import { RdDCommerce } from "./commerce.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
| @@ -13,14 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", | ||||
|       width: 600, | ||||
|       height: 720, | ||||
|       tabs: [], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|       width: 600, height: 720, | ||||
|       tabs: [] | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|   get title() { | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
| @@ -32,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
|       mergeObject(formData, | ||||
|       foundry.utils.mergeObject(formData, | ||||
|         { | ||||
|           title: this.actor.token.name, | ||||
|           token: { | ||||
| @@ -78,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|     } | ||||
|     const disponible = this.actor.getQuantiteDisponible(item) | ||||
|     if (disponible == 0) { | ||||
|       ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); | ||||
|       ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -7,18 +7,8 @@ export class RdDCommerce extends RdDBaseActor { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp"; | ||||
|   } | ||||
|  | ||||
|   prepareData() { | ||||
|     super.prepareData(); | ||||
|   } | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData(); | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     if (item.isInventaire('all')) { | ||||
|       return true; | ||||
|     } | ||||
|     return super.canReceive(item); | ||||
|     return item.isInventaire('all'); | ||||
|   } | ||||
|  | ||||
|   getQuantiteDisponible(item) { | ||||
| @@ -35,8 +25,7 @@ export class RdDCommerce extends RdDBaseActor { | ||||
|     } | ||||
|     await super.depenserSols(cout) | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|   async consommerNourritureboisson(itemId, choix, userId) {  | ||||
|     // ne pas consommer pour un commerce | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,21 +1,18 @@ | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js"; | ||||
| 
 | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorCreatureSheet extends RdDActorSheet { | ||||
| export class RdDCreatureSheet extends RdDBaseActorSangSheet { | ||||
| 
 | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|       width: 640, height: 720 | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
| 
 | ||||
|   /* -------------------------------------------- */ | ||||
							
								
								
									
										36
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,36 @@ | ||||
| import { ENTITE_INCARNE } from "../constants.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||
|  | ||||
| export class RdDCreature extends RdDBaseActorSang { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; | ||||
|   } | ||||
|  | ||||
|   isCreature() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == ITEM_TYPES.competencecreature || item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     await this.supprimerBlessures(it => true); | ||||
|     await this.update({ | ||||
|       'system.sante.endurance.value': this.system.sante.endurance.max, | ||||
|       'system.sante.vie.value': this.system.sante.vie.max, | ||||
|       'system.sante.fatigue.value': 0 | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||
|     if (nbGraves > 0) { | ||||
|       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||
|       await this.santeIncDec("endurance", -nbGraves); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,20 +1,17 @@ | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| 
 | ||||
| export class RdDActorEntiteSheet extends RdDActorSheet { | ||||
| export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
| 
 | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|       width: 640, height: 720, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
| 
 | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) | ||||
| @@ -48,18 +45,23 @@ export class RdDActorEntiteSheet extends RdDActorSheet { | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const actorResonance = game.actors.get(actorId); | ||||
|         RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => { | ||||
|         RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { | ||||
|           console.log('Delete : ', actorId); | ||||
|           this.removeSubacteur(actorId); | ||||
|           this.deleteSubActeur(actorId); | ||||
|           RdDUtility.slideOnDelete(this, li); | ||||
|         }); | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
| 
 | ||||
|   async removeSubacteur(actorId) { | ||||
|   async _onDropActor(event, dragData) { | ||||
|     const dropActor = fromUuidSync(dragData.uuid) | ||||
|     await this.actor.setEntiteReveAccordee(dropActor) | ||||
|     super._onDropActor(event, dragData) | ||||
|   } | ||||
| 
 | ||||
|   async deleteSubActeur(actorId) { | ||||
|     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||
|   } | ||||
| 
 | ||||
| } | ||||
							
								
								
									
										106
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,106 @@ | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
|  | ||||
| export class RdDEntite extends RdDBaseActorReve { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp"; | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == ITEM_TYPES.competencecreature | ||||
|   } | ||||
|  | ||||
|   isEntite(typeentite = []) { | ||||
|     return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite)); | ||||
|   } | ||||
|   isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) } | ||||
|  | ||||
|   getReveActuel() { | ||||
|     return Misc.toInt(this.system.carac.reve?.value) | ||||
|   } | ||||
|  | ||||
|   getForce() { return this.getReve() } | ||||
|   getAgilite() { return this.getReve() } | ||||
|   getChance() { return this.getReve() } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => it.system.categorie == 'possession') | ||||
|       .sort(Misc.descending(it => it.system.niveau)) | ||||
|       .find(it => true); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     if (!this.isNonIncarnee()) { | ||||
|       await this.update({ | ||||
|         'system.sante.endurance.value': this.system.sante.endurance.max | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   isDead() { | ||||
|     return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0 | ||||
|   } | ||||
|  | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'endurance' && !this.isNonIncarnee()) { | ||||
|       const oldValue = this.system.sante.endurance.value; | ||||
|       const endurance = Math.max(0, | ||||
|         Math.min(oldValue + inc, | ||||
|           this.system.sante.endurance.max)); | ||||
|       await this.update({ "system.sante.endurance.value": endurance }) | ||||
|       await this.setEffect(STATUSES.StatusComma, endurance <= 0); | ||||
|       return { | ||||
|         perte: oldValue - endurance, | ||||
|         newValue: endurance | ||||
|       } | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|   async encaisser() { | ||||
|     if (this.isNonIncarnee()) { | ||||
|       return | ||||
|     } | ||||
|     await RdDEncaisser.encaisser(this) | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { | ||||
|     return [STATUSES.StatusComma].includes(effectId); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       endurance: perteEndurance.perte | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = this.system.sante.resonnance | ||||
|       return (resonnance.actors.find(it => it == attacker.id)) | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       if (this.system.sante.resonnance.actors.find(it => it == actor.id)) { | ||||
|         // déjà accordé | ||||
|         return | ||||
|       } | ||||
|       await this.update({ "system.sante.resonnance.actors": [...this.system.sante.resonnance.actors, actor.id] }) | ||||
|     } | ||||
|     else { | ||||
|       super.setEntiteReveAccordee(actor) | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -12,7 +12,7 @@ export const XP_TOPIC = { | ||||
| export class ExperienceLog { | ||||
|  | ||||
|   static async add(actor, topic, from, to, raison, manuel = false) { | ||||
|     if (!actor.hasPlayerOwner || !actor.isPersonnage()) { | ||||
|     if (!actor.isPersonnageJoueur()) { | ||||
|       return | ||||
|     } | ||||
|     if (from == to) { | ||||
|   | ||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,115 @@ | ||||
| import { RdDActorSheet } from "../../actor-sheet.js" | ||||
| import { SYSTEM_RDD } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js"; | ||||
| import { ExportScriptarium } from "./export-scriptarium.js"; | ||||
| import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js"; | ||||
|  | ||||
| export class RdDActorExportSheet extends RdDActorSheet { | ||||
|   static async init() { | ||||
|     await loadTemplates([ | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs", | ||||
|       "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs", | ||||
|     ]) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" }) | ||||
|   } | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs", | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor, options) { | ||||
|     super(actor, options) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData() | ||||
|     // Add any structured, precomputed list of data | ||||
|     formData.context = Mapping.prepareContext(this.actor) | ||||
|     formData.export = this.getMappingValues(formData.context, this.actor) | ||||
|     formData.competences = this.getCompetences(CATEGORIES_COMPETENCES) | ||||
|     formData.draconic = this.getCompetences(CATEGORIES_DRACONIC) | ||||
|     const legeres = this.actor.nbBlessuresLegeres() | ||||
|     const graves = this.actor.nbBlessuresGraves() | ||||
|     const critiques = this.actor.nbBlessuresCritiques() | ||||
|     formData.etat = { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       fatigue: { | ||||
|         value: this.actor.getFatigueActuelle(), | ||||
|         max: this.actor.getFatigueMax(), | ||||
|         malus: this.actor.malusFatigue() | ||||
|       }, | ||||
|       blessures: legeres + graves + critiques, | ||||
|       blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0], | ||||
|     } | ||||
|     formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   getMappingValues(context, actor) { | ||||
|     return Object.fromEntries(Mapping.getMapping().map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       column: it.column, | ||||
|       rollClass: it.rollClass, | ||||
|       value: String(it.getter(actor, context)) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   getCompetences(categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(this.actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const listByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return undefined | ||||
|         } | ||||
|         const listCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const list = byNiveau[niveau].sort(Misc.ascending(it => it.name)) | ||||
|           return { niveau, list } | ||||
|         }) | ||||
|         return Misc.concat(listCategorieByNiveau) | ||||
|       }).filter(it => it != undefined) | ||||
|  | ||||
|     return Misc.concat(listByCategories) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('.click-blessure-remove').click(async event => | ||||
|       await this.actor.supprimerBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.click-blessure-add').click(async event => | ||||
|       await this.actor.ajouterBlessure({ | ||||
|         gravite: this.html.find(event.currentTarget).data('gravite') | ||||
|         // event.currentTarget.attributes['data-gravite'].value | ||||
|       }) | ||||
|     ) | ||||
|     this.html.find('.button-export').click(async event => { | ||||
|       ExportScriptarium.INSTANCE.exportActors([this.actor], | ||||
|         `${this.actor.uuid}-${this.actor.name}` | ||||
|       ) | ||||
|     }) | ||||
|   } | ||||
| } | ||||
							
								
								
									
										78
									
								
								module/actor/export-scriptarium/export-scriptarium.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,78 @@ | ||||
| import { ACTOR_TYPES } from "../../item.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js" | ||||
| import { Mapping } from "./mapping.js" | ||||
|  | ||||
| const IMG_SCRIPTARIUM = '<img class="context-menu-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg">' | ||||
|  | ||||
| export class ExportScriptarium { | ||||
|  | ||||
|   static init() { | ||||
|     ExportScriptarium.INSTANCE = new ExportScriptarium() | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|     Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) }) | ||||
|   } | ||||
|  | ||||
|   onActorDirectoryMenu(actorDirectory, menus) { | ||||
|     menus.push({ | ||||
|       name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>', | ||||
|       icon: IMG_SCRIPTARIUM, | ||||
|       condition: (target) => game.user.isGM && | ||||
|         OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) && | ||||
|         this.$getActors(actorDirectory, target).length > 0, | ||||
|       callback: target => this.exportActors(this.$getActors(actorDirectory, target), this.$getTargetName(actorDirectory, target)) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getTargetName(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     return actorId | ||||
|       ? game.actors.get(actorId).name | ||||
|       : actorDirectory.folders.find(it => it.id == folderId).name | ||||
|   } | ||||
|  | ||||
|   $getActors(actorDirectory, target) { | ||||
|     const li = target.closest(".directory-item") | ||||
|     const folderId = li.data("folderId") | ||||
|     const actorId = li.data("documentId") | ||||
|     const actors = actorId | ||||
|       ? [game.actors.get(actorId)] | ||||
|       : folderId | ||||
|         ? actorDirectory.folders.find(it => it.id == folderId).contents | ||||
|         : [] | ||||
|     return actors.filter(it => it.type == ACTOR_TYPES.personnage) | ||||
|   } | ||||
|  | ||||
|   exportActors(actors, targetName) { | ||||
|     const eol = '\n\r' | ||||
|     const header = Misc.join(this.getHeaderLine(), ';') | ||||
|     const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';')) | ||||
|     const data = Misc.join([header, ...actorLines], eol) | ||||
|     const filename = `scriptarium-${targetName?.slugify()}.csv`; | ||||
|     saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`); | ||||
|   } | ||||
|  | ||||
|   getHeaderLine() { | ||||
|     return Mapping.getColumns() | ||||
|   } | ||||
|  | ||||
|   getActorLine(actor) { | ||||
|     const values = Mapping.getValues(actor) | ||||
|     return values | ||||
|       .map(it => this.$escapeQuotes(it)) | ||||
|       .map(it => it.replaceAll("\n", " ").replaceAll("\r", "")) | ||||
|   } | ||||
|  | ||||
|   $escapeQuotes(it) { | ||||
|     it = '' + it | ||||
|     if (it.includes('"') || it.includes(';')) { | ||||
|       return `"${it.replaceAll('"', '\\"')}"` | ||||
|     } | ||||
|     return it | ||||
|   } | ||||
| } | ||||
							
								
								
									
										384
									
								
								module/actor/export-scriptarium/mapping.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,384 @@ | ||||
| import { Grammar } from "../../grammar.js" | ||||
| import { RdDItemArme } from "../../item-arme.js" | ||||
| import { RdDItemCompetence } from "../../item-competence.js" | ||||
| import { RdDItemSort } from "../../item-sort.js" | ||||
| import { ITEM_TYPES } from "../../item.js" | ||||
| import { Misc } from "../../misc.js" | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js" | ||||
| import { RdDBonus } from "../../rdd-bonus.js" | ||||
| import { TMRType } from "../../tmr-utility.js" | ||||
|  | ||||
|  | ||||
| export const CATEGORIES_COMPETENCES = [ | ||||
|   "generale", | ||||
|   "particuliere", | ||||
|   "specialisee", | ||||
|   "connaissance", | ||||
| ] | ||||
| export const CATEGORIES_DRACONIC = [ | ||||
|   "draconic", | ||||
| ] | ||||
|  | ||||
| const CATEGORIES_COMBAT = [ | ||||
|   "melee", | ||||
|   "tir", | ||||
|   "lancer" | ||||
| ] | ||||
|  | ||||
| const NIVEAU_BASE = { | ||||
|   "generale": -4, | ||||
|   "particuliere": -8, | ||||
|   "specialisee": -11, | ||||
|   "connaissance": -11, | ||||
|   "draconic": -11, | ||||
|   "melee": -6, | ||||
|   "tir": -8, | ||||
|   "lancer": -8, | ||||
| } | ||||
|  | ||||
| class ColumnMappingFactory { | ||||
|   static createMappingArme(part, i) { | ||||
|     return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) } | ||||
|   } | ||||
|  | ||||
|   static createMappingSort(part, i) { | ||||
|     return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) } | ||||
|   } | ||||
| } | ||||
|  | ||||
| const NB_ARMES = 10 | ||||
| const NB_SORTS = 20 | ||||
| const TABLEAU_ARMES = [...Array(NB_ARMES).keys()] | ||||
| const TABLEAU_SORTS = [...Array(NB_SORTS).keys()] | ||||
|  | ||||
| const MAPPING_BASE = [ | ||||
|   { column: "ID", colName: 'ID', getter: (actor, context) => actor.id }, | ||||
|   { column: "name", getter: (actor, context) => actor.name }, | ||||
|   { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier }, | ||||
|   { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie }, | ||||
|   { column: "taille", getter: (actor, context) => actor.system.carac.taille.value }, | ||||
|   { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value }, | ||||
|   { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value }, | ||||
|   { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value }, | ||||
|   { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value }, | ||||
|   { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value }, | ||||
|   { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value }, | ||||
|   { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value }, | ||||
|   { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value }, | ||||
|   { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value }, | ||||
|   { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value }, | ||||
|   { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value }, | ||||
|   { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value }, | ||||
|   { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value }, | ||||
|   { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value }, | ||||
|   { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value }, | ||||
|   { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value }, | ||||
|   { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value }, | ||||
|   { column: "vie", getter: (actor, context) => actor.system.sante.vie.max }, | ||||
|   { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max }, | ||||
|   { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value }, | ||||
|   { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' }, | ||||
|   { column: "description", getter: (actor, context) => Mapping.getDescription(actor) }, | ||||
|   { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) }, | ||||
|   { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) }, | ||||
|   { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) }, | ||||
|   { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value }, | ||||
|   { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value }, | ||||
|   { column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value }, | ||||
|   { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) }, | ||||
|   { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) }, | ||||
|   { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) }, | ||||
|   { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) }, | ||||
| ] | ||||
|  | ||||
| const MAPPING_ARMES = TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('name', i)) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('niveau', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('init', i))) | ||||
|   .concat(TABLEAU_ARMES.map(i => ColumnMappingFactory.createMappingArme('dommages', i))) | ||||
| const MAPPING_SORTS = TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('voie', i)) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('description', i))) | ||||
|   .concat(TABLEAU_SORTS.map(i => ColumnMappingFactory.createMappingSort('bonus', i))) | ||||
| const MAPPING = MAPPING_BASE | ||||
|   .concat(MAPPING_ARMES) | ||||
|   .concat(MAPPING_SORTS) | ||||
|  | ||||
| export class Mapping { | ||||
|  | ||||
|   static getMapping() { | ||||
|     return MAPPING | ||||
|   } | ||||
|  | ||||
|   static getColumns() { | ||||
|     return MAPPING.map(it => it.column) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|   static getAsObject(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return Object.fromEntries(MAPPING.map(it => [it.column, { | ||||
|       colName: it.colName ?? it.column, | ||||
|       value: it.getter(actor, context) | ||||
|     }])) | ||||
|   } | ||||
|  | ||||
|   static getValues(actor) { | ||||
|     const context = Mapping.prepareContext(actor) | ||||
|     return MAPPING.map(it => it.getter(actor, context)) | ||||
|   } | ||||
|  | ||||
|   static prepareContext(actor) { | ||||
|     return { | ||||
|       armes: Mapping.prepareArmes(actor), | ||||
|       armure: Mapping.prepareArmure(actor), | ||||
|       esquive: Mapping.prepareEsquive(actor), | ||||
|       sorts: Mapping.prepareSorts(actor) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareArmes(actor) { | ||||
|     const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme) | ||||
|     RdDItemArme.ajoutCorpsACorps(armes, actor) | ||||
|     return armes.map(arme => [ | ||||
|       arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined, | ||||
|       arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined, | ||||
|       !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined, | ||||
|       arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined, | ||||
|       arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined] | ||||
|       .filter(it => it != undefined)) | ||||
|       .reduce((a, b) => a.concat(b), []) | ||||
|   } | ||||
|  | ||||
|   static prepareArme(actor, arme, maniement) { | ||||
|     const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement) | ||||
|     const competence = actor.getCompetence(nameCompetenceArme) | ||||
|     if (RdDItemCompetence.isNiveauBase(competence)) { | ||||
|       return undefined | ||||
|     } | ||||
|     const categorie = Mapping.complementCategorie(arme, maniement) | ||||
|     const dommages = Mapping.dommagesArme(actor, arme, maniement) | ||||
|     return { | ||||
|       name: arme.name + categorie, | ||||
|       niveau: Misc.toSignedString(competence.system.niveau), | ||||
|       init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau, | ||||
|       dommages: dommages, | ||||
|       competence: competence, | ||||
|       arme: arme | ||||
|     } | ||||
|   } | ||||
|   static dommagesArme(actor, arme, maniement){ | ||||
|     const dmgArme = RdDItemArme.dommagesReels(arme, maniement) | ||||
|     const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)) | ||||
|     switch(arme.system.mortalite) { | ||||
|       case 'non-mortel': return `(${dommages})` | ||||
|       case 'empoignade': return '-' | ||||
|     } | ||||
|     return dommages | ||||
|   } | ||||
|  | ||||
|   static complementCategorie(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||
|       case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : '' | ||||
|       case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : '' | ||||
|       case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static calculBaseInit(actor, categorie) { | ||||
|     const mapping = MAPPING_BASE.find(it => it.column == categorie) | ||||
|     if (mapping) { | ||||
|       switch (categorie) { | ||||
|         case 'melee': | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           const caracteristique = Number(actor.system.carac[categorie].value) | ||||
|           return Math.floor(caracteristique / 2) | ||||
|       } | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static prepareArmure(actor) { | ||||
|     const armures = actor.itemTypes[ITEM_TYPES.armure].filter(it => it.system.equipe) | ||||
|     if (armures.length > 1) { | ||||
|       console.warn(`${actor.name} a équipé ${armures.length} armures, seule la première sera considérée`) | ||||
|     } | ||||
|     if (armures.length > 0) { | ||||
|       const armure = armures[0] | ||||
|       return { | ||||
|         name: armure.name, | ||||
|         protection: armure.system.protection, | ||||
|         malus: armure.system.malus ?? 0 | ||||
|       } | ||||
|     } | ||||
|     return { | ||||
|       name: '', | ||||
|       protection: actor.system.attributs.protection.value, | ||||
|       malus: 0 | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static prepareEsquive(actor) { | ||||
|     const esquives = actor.getCompetences("Esquive") | ||||
|     if (esquives.length > 0) { | ||||
|       const esquive = esquives[0] | ||||
|       return { | ||||
|         name: esquive.name, | ||||
|         niveau: esquive.system.niveau, | ||||
|         competence: esquive | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static prepareSorts(actor) { | ||||
|     const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC) | ||||
|       .map(it => RdDItemSort.getVoieCode(it)) | ||||
|  | ||||
|     return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies)) | ||||
|       .sort(Misc.ascending(it => `${it.voie} : ${it.description}`)) | ||||
|   } | ||||
|  | ||||
|   static prepareSort(sort, voies) { | ||||
|     return { | ||||
|       voie: RdDItemSort.getCodeDraconic(sort, voies), | ||||
|       description: Mapping.descriptionSort(sort), | ||||
|       bonus: Mapping.bonusCase(sort) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static descriptionSort(sort) { | ||||
|     const ptSeuil = Array(sort.system.coutseuil).map(it => '*') | ||||
|     const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name) | ||||
|     const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve) | ||||
|     const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte) | ||||
|     return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}` | ||||
|   } | ||||
|  | ||||
|   static addSpaceToNonNumeric(value) { | ||||
|     return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value) | ||||
|   } | ||||
|  | ||||
|   static toVar(value) { | ||||
|     return value.replace('variable', 'var') | ||||
|   } | ||||
|  | ||||
|   static bonusCase(sort) { | ||||
|     const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus)) | ||||
|     if (list.length > 0) { | ||||
|       const bonus = list[0] | ||||
|       return `+${bonus.bonus}% en ${bonus.case}` | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getDescription(actor) { | ||||
|     const sexe = actor.system.sexe | ||||
|     const sexeFeminin = sexe.length > 0 && sexe.charAt(0).toLowerCase() == 'f' ? 'Née' : 'Né' | ||||
|     const race = ['', 'humain'].includes(Grammar.toLowerCaseNoAccent(actor.system.race)) ? '' : (actor.system.race + ' ') | ||||
|     const heure = actor.system.heure | ||||
|     const hn = `${sexeFeminin} à l'heure ${RdDTimestamp.definition(heure).avecArticle}` | ||||
|     const age = actor.system.age ? `${actor.system.age} ans` : undefined | ||||
|     const taille = actor.system.taille | ||||
|     const poids = actor.system.poids | ||||
|     const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined | ||||
|     const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined | ||||
|     const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined | ||||
|     const list = [race, hn, age, taille, poids, cheveux, yeux, beaute] | ||||
|     return Misc.join(list.filter(it => it), ', ') | ||||
|   } | ||||
|  | ||||
|   static getArmure(actor, context) { | ||||
|     return context.armure?.name ?? '' | ||||
|   } | ||||
|  | ||||
|   static getProtectionArmure(actor, context) { | ||||
|     const naturelle = Number(actor.system.attributs.protection.value) | ||||
|     if (context?.armure?.protection == undefined) { | ||||
|       return naturelle | ||||
|     } | ||||
|     if (Number.isNumeric(context?.armure?.protection)) { | ||||
|       return Number(context?.armure?.protection ?? 0) + naturelle | ||||
|     } | ||||
|     return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '') | ||||
|   } | ||||
|  | ||||
|   static getMalusArmure(actor, context) { | ||||
|     return context?.armure?.malus ?? 0 | ||||
|   } | ||||
|  | ||||
|   static getEsquive(context) { | ||||
|     if (context.esquive) { | ||||
|       return Misc.toSignedString(context.esquive.niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|   static getEsquiveArmure(context) { | ||||
|     if (context.esquive) { | ||||
|       const niveau = context.esquive.niveau + context.armure.malus | ||||
|       return Misc.toSignedString(niveau) | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetences(actor, categories) { | ||||
|     const competences = Mapping.getCompetencesCategorie(actor, categories) | ||||
|     if (competences.length == 0) { | ||||
|       return '' | ||||
|     } | ||||
|     const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories) | ||||
|     const txtByCategories = Object.values(byCategories) | ||||
|       .map(it => it.competencesParNiveau) | ||||
|       .map(byNiveau => { | ||||
|         const niveaux = Object.keys(byNiveau) | ||||
|           .map(it => Number(it)).sort(Misc.ascending()) | ||||
|         if (niveaux.length == 0) { | ||||
|           return '' | ||||
|         } | ||||
|         const txtCategorieByNiveau = niveaux.map(niveau => { | ||||
|           const names = Misc.join(byNiveau[niveau].map(it => it.name).sort(Misc.ascending()), ', ') | ||||
|           return names + ' ' + Misc.toSignedString(niveau) | ||||
|         }) | ||||
|         const txtCategorie = Misc.join(txtCategorieByNiveau, ' / ') | ||||
|         return txtCategorie | ||||
|       }).filter(it => it != '') | ||||
|  | ||||
|     return Misc.join(txtByCategories, ' / ') | ||||
|   } | ||||
|  | ||||
|   static competencesByCategoriesByNiveau(competences, categories) { | ||||
|     return categories.map(c => { | ||||
|       return { | ||||
|         categorie: c, | ||||
|         competencesParNiveau: Misc.classify( | ||||
|           competences.filter(comp => comp.system.categorie == c), | ||||
|           comp => comp.system.niveau) | ||||
|       } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static getArme(actor, context, part, numero) { | ||||
|     if (numero < context.armes.length) { | ||||
|       return context.armes[numero][part] ?? '' | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static getCompetencesCategorie(actor, categories) { | ||||
|     return actor.itemTypes[ITEM_TYPES.competence] | ||||
|       .filter(it => categories.includes(it.system.categorie)) | ||||
|       .filter(it => !RdDItemCompetence.isNiveauBase(it)) | ||||
|   } | ||||
|  | ||||
|   static getSort(actor, context, part, numero) { | ||||
|     if (numero < context.sorts.length) { | ||||
|       return context.sorts[numero][part] | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,188 @@ | ||||
| import { SHOW_DICE } from "../../constants.js"; | ||||
| import { Misc } from "../../misc.js"; | ||||
| import { RdDCarac } from "../../rdd-carac.js"; | ||||
| import { RdDDice } from "../../rdd-dice.js"; | ||||
| import { RdDNameGen } from "../../rdd-namegen.js"; | ||||
| import { RdDTimestamp } from "../../time/rdd-timestamp.js"; | ||||
|  | ||||
| const PATHS = [ | ||||
|   'name', | ||||
|   'system.sexe', | ||||
|   'system.age', | ||||
|   'system.taille', | ||||
|   'system.poids', | ||||
|   'system.main', | ||||
|   'system.heure', | ||||
|   'system.cheveux', | ||||
|   'system.yeux' | ||||
| ] | ||||
|  | ||||
| const RANDOM_VALUES = { | ||||
|   'system.sexe': { 'masculin': 1, 'féminin': 1 }, | ||||
|   'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 }, | ||||
|   'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 }, | ||||
|   'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 }, | ||||
| } | ||||
|  | ||||
| export class AppPersonnageAleatoire extends FormApplication { | ||||
|   static preloadHandlebars() { | ||||
|     loadTemplates([ | ||||
|       'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs', | ||||
|     ]) | ||||
|   } | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs", | ||||
|       title: "Génération aléatoire", | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       classes: ['app-personnage-aleatoire'], | ||||
|       popOut: true, | ||||
|       resizable: true | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   constructor(actor) { | ||||
|     super({}) | ||||
|     this.actor = actor | ||||
|     this.current = foundry.utils.duplicate(actor) | ||||
|     this.checked = { | ||||
|       'name': false, | ||||
|       'system.sexe': true, | ||||
|       'system.age': true, | ||||
|       'system.taille': true, | ||||
|       'system.poids': true, | ||||
|       'system.main': true, | ||||
|       'system.heure': true, | ||||
|       'system.cheveux': true, | ||||
|       'system.yeux': true | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async getData(options) { | ||||
|     return foundry.utils.mergeObject(await super.getData(options), { | ||||
|       actor: this.actor, | ||||
|       current: this.current, | ||||
|       checked: this.checked, | ||||
|       options: { isGM: game.user.isGM } | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("button.button-cancel").click(async event => await this.close()) | ||||
|     this.html.find("button.button-apply").click(async event => await this.onApply()) | ||||
|     this.html.find("input.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event)) | ||||
|     this.html.find("a.random").click(async event => await this.onRandom(event)) | ||||
|     this.html.find("a.reset").click(async event => await this.onReset(event)) | ||||
|     this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected()) | ||||
|     this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event)) | ||||
|   } | ||||
|   async _updateObject(event, formData) { } | ||||
|  | ||||
|   async onApply() { | ||||
|     const updates = Object.fromEntries( | ||||
|       PATHS.filter(path => game.user.isGM || path != 'name') | ||||
|         .map(path => [path, this.current[path]]) | ||||
|     ) | ||||
|     await this.actor.update(updates) | ||||
|     await this.close() | ||||
|   } | ||||
|  | ||||
|   getPath(selector) { | ||||
|     const fields = this.html.find(selector).parents("div.random-field:first") | ||||
|     return fields[0].attributes['data-path'].value | ||||
|   } | ||||
|  | ||||
|   async onChange(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = event.currentTarget.value | ||||
|   } | ||||
|  | ||||
|   async onRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     await this.setRandom(path); | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onReset(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.current[path] = this.actor[path] | ||||
|     await this.render() | ||||
|   } | ||||
|  | ||||
|   async onCheckForRandom(event) { | ||||
|     const path = this.getPath(event.currentTarget) | ||||
|     this.checked[path] = event.currentTarget.checked | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async onRandomizeSelected() { | ||||
|     const paths = this.html.find("input.check-for-random:checked") | ||||
|       .parents("div.random-field") | ||||
|       .toArray() | ||||
|       .map(it => it.attributes['data-path'].value) | ||||
|     await Promise.all(paths.map(path => this.setRandom(path))) | ||||
|     this.render() | ||||
|   } | ||||
|  | ||||
|   async setRandom(path) { | ||||
|     this.current[path] = await this.random(path); | ||||
|   } | ||||
|  | ||||
|   async random(path) { | ||||
|     switch (path) { | ||||
|       case 'name': | ||||
|         return await RdDNameGen.generate() | ||||
|       case 'system.sexe': | ||||
|       case 'system.main': | ||||
|       case 'system.cheveux': | ||||
|       case 'system.yeux': | ||||
|         return await this.randomFromMap(RANDOM_VALUES[path]) | ||||
|       case 'system.poids': | ||||
|         return await this.randomPoids() | ||||
|       case 'system.taille': | ||||
|         return await this.randomTaille() | ||||
|       case 'system.age': | ||||
|         return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl') | ||||
|       case 'system.heure': | ||||
|         return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key | ||||
|     } | ||||
|     return 'unknown' | ||||
|   } | ||||
|  | ||||
|   async randomFromMap(valuesMap) { | ||||
|     const max = Object.values(valuesMap).reduce(Misc.sum(), 0) | ||||
|     const total = await RdDDice.rollTotal(`1d${max}`) | ||||
|     let sum = 0 | ||||
|     for (let entry of Object.entries(valuesMap)) { | ||||
|       sum = sum + entry[1] | ||||
|       if (sum >= total) { | ||||
|         return entry[0] | ||||
|       } | ||||
|     } | ||||
|     return Object.keys(valuesMap)[0] | ||||
|   } | ||||
|  | ||||
|   async randomPoids() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const range = caracTaille.poidsMax - caracTaille.poidsMin + 1 | ||||
|     const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`) | ||||
|     return total + ' kg' | ||||
|   } | ||||
|  | ||||
|   async randomTaille() { | ||||
|     const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value) | ||||
|     const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin | ||||
|     const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2) | ||||
|     const total = await RdDDice.rollTotal(`2d${variation} + ${base}`) | ||||
|     const cm = total % 100 | ||||
|     const m = (total - cm) / 100 | ||||
|     return `${m}m${cm}` | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -1,21 +1,31 @@ | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
| 
 | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDActorVehiculeSheet extends RdDActorSheet { | ||||
| export class RdDActorVehiculeSheet extends RdDBaseActorSheet { | ||||
| 
 | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
| 
 | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|       width: 640, height: 720, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
| 
 | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     foundry.utils.mergeObject(formData, | ||||
|       { | ||||
|         editable: this.isEditable, | ||||
|         cssClass: this.isEditable ? "editable" : "locked", | ||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|         limited: this.actor.limited, | ||||
|         owner: this.actor.isOwner, | ||||
|       }); | ||||
| 
 | ||||
|     this.timerRecherche = undefined; | ||||
|     return formData; | ||||
|   } | ||||
| 
 | ||||
|   activateListeners(html) { | ||||
							
								
								
									
										28
									
								
								module/actor/vehicule.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,28 @@ | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
|  | ||||
| export class RdDVehicule extends RdDBaseActor { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp"; | ||||
|   } | ||||
|   isVehicule() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   getEncombrementMax() { | ||||
|     return this.system.capacite_encombrement; | ||||
|   } | ||||
|  | ||||
|   async vehicleIncDec(name, inc) { | ||||
|     if (!['resistance', 'structure'].includes(name)) { | ||||
|       return | ||||
|     } | ||||
|     const newValue = this.system.etat[name].value + inc; | ||||
|     if (0 <= newValue && newValue <= this.system.etat[name].max) { | ||||
|       await this.update({ [`system.etat.${name}.value`]: newValue }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,433 @@ | ||||
| /************************************************************************************/ | ||||
| import "./xregexp-all.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
| import { RdDBaseActorReve } from "../actor/base-actor-reve.js"; | ||||
|  | ||||
| /************************************************************************************/ | ||||
| // Some internal test strings | ||||
| let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du | ||||
| Roseau, 40 ans, 1m78, 65 kg, Beauté 13. | ||||
| TAILLE | ||||
|  10 | ||||
|  Mêlée | ||||
|  14 | ||||
| APPARENCE | ||||
|  13 | ||||
|  Tir | ||||
|  11 | ||||
| CONSTITUTION | ||||
|  12 | ||||
|  Lancer | ||||
|  11 | ||||
| FORCE | ||||
|  12 | ||||
|  Dérobée | ||||
|  13 | ||||
| AGILITÉ | ||||
|  16 | ||||
|  Vie | ||||
|  11 | ||||
| DEXTÉRITÉ | ||||
|  13 | ||||
|  Endurance | ||||
|  25 | ||||
| VUE | ||||
|  10 | ||||
|  +dom | ||||
|  0 | ||||
| OUÏE | ||||
|  11 | ||||
|  Protection | ||||
|  2 ou 4 | ||||
| ODO-GOÛT | ||||
|  9 | ||||
|  cuir souple | ||||
| VOLONTÉ | ||||
|  14 | ||||
|  ou cuir / métal | ||||
| INTELLECT | ||||
|  9 | ||||
| EMPATHIE | ||||
|  11 | ||||
| RÊVE | ||||
|  13 | ||||
| CHANCE | ||||
|  10 | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
| Épée dragonne | ||||
|  +5 | ||||
|  12 | ||||
|  +3 | ||||
| Hache de bataille | ||||
|  +6 | ||||
|  13 | ||||
|  +3 | ||||
| Bouclier moyen | ||||
|  +5 | ||||
| Dague mêlée | ||||
|  +4 | ||||
|  11 | ||||
|  +1 | ||||
| Corps à corps | ||||
|  +4 | ||||
|  11 | ||||
|  (0) | ||||
| Esquive | ||||
|  +8 | ||||
| Escalade +4 / Saut +5 / Commerce +3 / Équitation | ||||
| +6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo- | ||||
| rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 / | ||||
| Légendes -1 / Écriture -4  | ||||
| `; | ||||
|  | ||||
| let statBlock02 = `/HVJDUGHV | ||||
| TAILLE | ||||
|  11 | ||||
|  Mêlée | ||||
|  12 | ||||
| CONSTITUTION | ||||
|  11 | ||||
|  Tir | ||||
|  11 | ||||
| FORCE | ||||
|  12 | ||||
|  Lancer | ||||
|  11 | ||||
| AGILITÉ | ||||
|  12 | ||||
|  Dérobée | ||||
|  11 | ||||
| DEXTERITÉ | ||||
|  11 | ||||
|  Vie | ||||
|  11 | ||||
| VUE | ||||
|  11 | ||||
|  Endurance | ||||
|  22 | ||||
| OUÏE | ||||
|  11 | ||||
|  Vitesse | ||||
|  12 | ||||
| VOLONTÉ | ||||
|  10 | ||||
|  +dom | ||||
|  0 | ||||
| Protection | ||||
|  4 | ||||
| cuir / métal | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
| Hache de bataille | ||||
|  +4 | ||||
|  10 | ||||
|  +3 | ||||
| Bouclier moyen | ||||
|  +4 | ||||
| Dague mêlée | ||||
|  +3 | ||||
|  9 | ||||
|  +1 | ||||
| Arc | ||||
|  +5 | ||||
|  10 | ||||
|  +2 | ||||
| Corps à corps | ||||
|  +3 | ||||
|  9 | ||||
|  (0) | ||||
| Esquive avec armure | ||||
|  +2 | ||||
| Course +1/ Vigilance +4 | ||||
| `; | ||||
|  | ||||
| let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ | ||||
|  chaque gardien des rêves. | ||||
| TAILLE | ||||
|  8 | ||||
|  Vie | ||||
|  10 | ||||
| CONSTITUTION FORCE | ||||
|  12 | ||||
|  11 | ||||
|  Endurance | ||||
|  Vitesse | ||||
|  12/38 | ||||
|  21 | ||||
|  /HVFKLHQV]RPELV | ||||
| PERCEPTION 13 | ||||
|  +dom | ||||
|  0 | ||||
| VOLONTÉ | ||||
|  10 | ||||
|  Protection | ||||
|  0 | ||||
|  Les « monstres » apparaîtront un soir, durant | ||||
| RÊVE | ||||
|  10 | ||||
|  l’heure du Serpent, et attaqueront les voya- | ||||
| niv | ||||
|  init | ||||
|  +dom | ||||
|  geurs à leur campement. Si ces derniers ne | ||||
| Morsure | ||||
|  13 | ||||
|  +4 | ||||
|  10 | ||||
|  +1 | ||||
|  campent pas, ils apparaîtront tout de même à | ||||
| Esquive | ||||
|  11 | ||||
|  +3 | ||||
|  l’heure du Serpent. Le feu ne les effraie pas. Ils | ||||
| Course, Saut | ||||
|  12 | ||||
|  +3 | ||||
|  ne sont pas très rapides, mais en revanche, très | ||||
| Discrétion | ||||
|  12 | ||||
|  +3 | ||||
|  silencieux : ils n’aboient pas. Les voyageurs | ||||
| Vigilance | ||||
|  13 | ||||
|  +3 | ||||
|  ` | ||||
| // Skill parser depending on the type of actor | ||||
| const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" }; | ||||
|  | ||||
| // Main class for parsing a stat block | ||||
| export class RdDStatBlockParser { | ||||
|    | ||||
|   static openInputDialog() { | ||||
|     let dialog = new Dialog({ | ||||
|       title: "Import de stats de PNJ/Créatures", | ||||
|       content: ` | ||||
|         <div> | ||||
|           <p>Coller le texte de la stat ici</p> | ||||
|           <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea> | ||||
|         </div> | ||||
|       `, | ||||
|       buttons: { | ||||
|         ok: { | ||||
|           label: "OK", | ||||
|           callback: async (html) => { | ||||
|             let statBlock = html.find("#statBlock")[0].value; | ||||
|             await RdDStatBlockParser.parseStatBlock(statBlock); | ||||
|             dialog.close(); | ||||
|           } | ||||
|         }, | ||||
|         cancel: { | ||||
|           label: "Cancel" | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|    | ||||
|   static fixWeirdPDF(statString) { | ||||
|     // Split the statString into lines | ||||
|     let lines = statString.split("\n"); | ||||
|     let newLines = []; | ||||
|     let index = 0; | ||||
|     let nextType = "string"; | ||||
|     // Loop through each line | ||||
|     for (let i = 0; i < lines.length; i++) { | ||||
|       // remove trailing spaces | ||||
|       lines[i] = lines[i].trim(); | ||||
|       // Is it text ?       | ||||
|       if (lines[i].match(/^[a-zA-Zéêè\s]+/)) { | ||||
|         if ( nextType == "string" ) {  | ||||
|           newLines[index] = lines[i]; | ||||
|           nextType = "number";   | ||||
|         } else { | ||||
|           console.log("Wrong sequence string detected...", lines[i], nextType); | ||||
|         } | ||||
|       } | ||||
|       // Is it a number ? | ||||
|       if (lines[i].match(/^[\d\s]+/)) { | ||||
|         if ( nextType == "number" ) { | ||||
|           newLines[index] = newLines[index] + lines[i]; | ||||
|           nextType = "string"; | ||||
|           index++; | ||||
|         } else { | ||||
|           console.log("Wrong sequence number detected...", lines[i], nextType); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|  | ||||
|   }   | ||||
|    | ||||
|   static async parseStatBlock(statString, type = "npc") { | ||||
|  | ||||
|     //statString = statBlock03; | ||||
|     if (!statString) { | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     // Special function to fix strange/weird copy/paste from PDF readers | ||||
|     // Unused up to now : this.fixWeirdPDF(statString); | ||||
|  | ||||
|     // Replace all endline by space in the statString | ||||
|     statString = statString.replace(/\n/g, " "); | ||||
|     // Remove all multiple spaces | ||||
|     statString = statString.replace(/\s{2,}/g, " "); | ||||
|     // Remove all leading and trailing spaces | ||||
|     statString = statString.trim(); | ||||
|  | ||||
|     let actorType = "personnage"; | ||||
|     let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi')); | ||||
|     if (perception?.value ) {  | ||||
|       actorType = "creature"; | ||||
|     } | ||||
|  | ||||
|     // Now start carac  | ||||
|     let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);  | ||||
|     for (let key in game.model.Actor.personnage.carac) { | ||||
|       let caracDef = game.model.Actor.personnage.carac[key]; | ||||
|       // Parse the stat string for each caracteristic | ||||
|       let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi')); | ||||
|       if (carac?.value) { | ||||
|         actorData.carac[key].value = Number(carac.value); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // If creature we need to setup additionnal fields  | ||||
|     if (actorType == "creature") { | ||||
|       let plusDom  = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi')); | ||||
|       if (plusDom?.values) { | ||||
|         actorData.attributs.plusdom.value = Number(plusDom.value); | ||||
|       } | ||||
|       let protection  = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi')); | ||||
|       if (protection?.value) { | ||||
|         actorData.attributs.protection.value = Number(protection.value); | ||||
|       } | ||||
|       let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi')); | ||||
|       if (endurance?.value) { | ||||
|         actorData.sante.endurance.value = Number(endurance.value); | ||||
|         actorData.sante.endurance.max = Number(endurance.value); | ||||
|       } | ||||
|       let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi')); | ||||
|       if (vie.value) { | ||||
|         actorData.sante.vie.value = Number(vie.value); | ||||
|         actorData.sante.vie.max = Number(vie.value); | ||||
|       } | ||||
|       let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi')); | ||||
|       if (vitesse?.value) { | ||||
|         actorData.attributs.vitesse.value = vitesse.value; | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     let items = []; | ||||
|     // Get skills from compendium  | ||||
|     const competences = await SystemCompendiums.getCompetences(actorType); | ||||
|     //console.log("Competences : ", competences); | ||||
|     let allComp = competences.map(i => i.toObject()) | ||||
|     for (let comp of allComp) { | ||||
|       let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi')); | ||||
|       if (skill) { | ||||
|         comp.system.niveau = Number(skill.value); | ||||
|         if (actorType == "creature") { | ||||
|           comp.system.carac_value = Number(skill.carac); | ||||
|           if (skill.init) { | ||||
|             comp.system.dommages = Number(skill.dommages); | ||||
|             comp.system.iscombat = true; | ||||
|           } | ||||
|           items.push(comp); // Only selective push | ||||
|         } | ||||
|       } | ||||
|       if (actorType == "personnage") { | ||||
|         items.push(comp); // Always push | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // Now process weapons | ||||
|     const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement") | ||||
|     //console.log("Equipement : ", equipment); | ||||
|     for (let w of weapons) { | ||||
|        | ||||
|       let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi')); | ||||
|       if (weapon) { | ||||
|         w.system.equipe = true | ||||
|         items.push(w.toObject()); | ||||
|         // now process the skill | ||||
|         if ( w.system?.competence != "") { | ||||
|           let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());   | ||||
|           if (wComp) { | ||||
|             wComp.system.niveau = Number(weapon.value); | ||||
|           } | ||||
|         } | ||||
|         if ( w.system?.tir != "") { | ||||
|           let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());   | ||||
|           if (wComp) { | ||||
|             wComp.system.niveau = Number(weapon.value); | ||||
|           } | ||||
|         } | ||||
|         if ( w.system?.lancer != "") { | ||||
|           let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());   | ||||
|           if (wComp) { | ||||
|             wComp.system.niveau = Number(weapon.value); | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // Now process armors | ||||
|     const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement") | ||||
|     for (let a of armors) {     | ||||
|       let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi')); | ||||
|       if (armor) { | ||||
|         a.system.equipe = true | ||||
|         items.push(a.toObject()); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     // Get hour name : heure du XXXXX | ||||
|     let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi')); | ||||
|     if (heure?.value) { | ||||
|       actorData.heure = heure.value;   | ||||
|     } | ||||
|     // Get age | ||||
|     let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi')); | ||||
|     if (age?.value) { | ||||
|       actorData.age = Number(age.value);   | ||||
|     } | ||||
|     // Get height | ||||
|     let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi')); | ||||
|     if (taille?.value) { | ||||
|       actorData.taille = taille.value;   | ||||
|     } | ||||
|     // Get weight | ||||
|     let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi')); | ||||
|     if (poids?.value) { | ||||
|       actorData.poids = poids.value;   | ||||
|     } | ||||
|     // Get beauty | ||||
|     let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi')); | ||||
|     if (beaute?.value) { | ||||
|       actorData.beaute = Number(beaute.value);   | ||||
|     } | ||||
|  | ||||
|     // Name is all string before ', né' | ||||
|     let name | ||||
|     if (actorType == "personnage") { | ||||
|       name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi')); | ||||
|       if (!name?.value) { | ||||
|         name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi')); | ||||
|       } | ||||
|       name = name?.value || "Importé"; | ||||
|     } | ||||
|     if (actorType == "creature") { | ||||
|       name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi')); | ||||
|       name = name?.value || "Importé"; | ||||
|     } | ||||
|      | ||||
|     let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items}); | ||||
|  | ||||
|     // DUmp.... | ||||
|     console.log(actorData); | ||||
|   } | ||||
| } | ||||
|  | ||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -1,5 +1,6 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|  | ||||
|  | ||||
| /** | ||||
| @@ -7,15 +8,20 @@ import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
|  */ | ||||
| export class ChatUtility { | ||||
|  | ||||
|   static async init() { | ||||
|     Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg)) | ||||
|     Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data); | ||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data); | ||||
|       case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data) | ||||
|       case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data) | ||||
|       case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|    | ||||
|   /* -------------------------------------------- */ | ||||
|   static notifyUser(userId, level = 'info', message) { | ||||
|     const socketData = { | ||||
| @@ -43,7 +49,7 @@ export class ChatUtility { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onRemoveMessages(socketData) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       if (socketData.part) { | ||||
|         const toDelete = game.messages.filter(it => it.content.includes(socketData.part)); | ||||
|         toDelete.forEach(it => it.delete()); | ||||
| @@ -57,7 +63,7 @@ export class ChatUtility { | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   static removeMessages(socketData) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       ChatUtility.onRemoveMessages(socketData); | ||||
|     } | ||||
|     else { | ||||
| @@ -71,90 +77,107 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   static removeChatMessageId(messageId) { | ||||
|     if (messageId){ | ||||
|     if (messageId) { | ||||
|       ChatUtility.removeMessages({ messageId: messageId }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async createChatWithRollMode(name, chatOptions) { | ||||
|     let rollMode = game.settings.get("core", "rollMode") | ||||
|     switch (rollMode) { | ||||
|   static async createChatWithRollMode(messageData, actor = undefined) { | ||||
|     switch (game.settings.get("core", "rollMode")) { | ||||
|       case "blindroll": // GM only | ||||
|         if (!game.user.isGM) { | ||||
|           ChatUtility.blindMessageToGM(chatOptions); | ||||
|  | ||||
|           chatOptions.whisper = [game.user.id]; | ||||
|           chatOptions.content = "Message envoyé en aveugle au Gardien"; | ||||
|           ChatUtility.blindMessageToGM(messageData) | ||||
|           messageData.whisper = [game.user]; | ||||
|           messageData.content = "Message envoyé en aveugle au Gardien" | ||||
|         } | ||||
|         else { | ||||
|           chatOptions.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|           messageData.whisper = ChatUtility.getGMs() | ||||
|         } | ||||
|         break; | ||||
|       default: | ||||
|         chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name); | ||||
|         break; | ||||
|         break | ||||
|       case "gmroll": | ||||
|         messageData.whisper = ChatUtility.getOwners(actor) | ||||
|         break | ||||
|       case "selfroll": | ||||
|         messageData.whisper = [game.user] | ||||
|         break | ||||
|     } | ||||
|     chatOptions.alias = chatOptions.alias || name; | ||||
|     return await ChatMessage.create(chatOptions); | ||||
|     messageData.alias = messageData.alias ?? actor?.name ?? game.user.name | ||||
|     return await ChatMessage.create(messageData) | ||||
|   } | ||||
|  | ||||
|   static getOwners(document) { | ||||
|     return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||
|   } | ||||
|  | ||||
|   static getUserAndGMs() { | ||||
|     return [game.user, ...ChatUtility.getGMs()] | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareChatMessage(rollMode, name) { | ||||
|     return { | ||||
|       user: game.user.id, | ||||
|       whisper: ChatUtility.getWhisperRecipients(rollMode, name) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipients(rollMode, name) { | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": return ChatUtility.getUsers(user => user.isGM); | ||||
|       case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name); | ||||
|       case "selfroll": return [game.user.id]; | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipientsAndGMs(name) { | ||||
|     let recep1 = ChatMessage.getWhisperRecipients(name) || []; | ||||
|     return recep1.concat(ChatMessage.getWhisperRecipients('GM')); | ||||
|   static getMultipleActorsOwners(...actors) { | ||||
|     return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it))) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getUsers(filter) { | ||||
|     return game.users.filter(filter).map(user => user.id); | ||||
|     return game.users.filter(filter) | ||||
|   } | ||||
|  | ||||
|   static getGMs() { | ||||
|     return game.users.filter(user => user.isGM) | ||||
|   } | ||||
|  | ||||
|   static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) { | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": | ||||
|         chatMessageData.blind = true | ||||
|         chatMessageData.whisper = ChatUtility.getGMs() | ||||
|         break | ||||
|       case "gmroll": | ||||
|         chatMessageData.whisper = ChatUtility.getGMs() | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|       case "roll": | ||||
|         chatMessageData.whisper = ChatUtility.getUsers(user => user.active) | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|       case "selfroll": | ||||
|         chatMessageData.whisper = [game.user] | ||||
|         chatMessageData.blind = false | ||||
|         break | ||||
|     } | ||||
|     return chatMessageData | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static blindMessageToGM(chatOptions) { | ||||
|     let chatGM = duplicate(chatOptions); | ||||
|     chatGM.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; | ||||
|     console.log("blindMessageToGM", chatGM); | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }); | ||||
|     const chatGM = foundry.utils.duplicate(chatOptions) | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content | ||||
|     console.log("blindMessageToGM", chatGM) | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static handleGMChatMessage(socketData) { | ||||
|     console.log("blindMessageToGM", socketData); | ||||
|     if (game.user.isGM) { // message privé pour GM only | ||||
|       socketData.user = game.user.id; | ||||
|       ChatMessage.create(socketData); | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       ChatMessage.create({ | ||||
|         user: game.user.id, | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: socketData.content | ||||
|       }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async setMessageData(chatMessage, key, flag) { | ||||
|     if (flag) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); | ||||
|     if (flag && chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, flag) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getMessageData(chatMessage, key) { | ||||
|     const json = chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|     return json ? JSON.parse(json) : undefined; | ||||
|     return chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|   } | ||||
|  | ||||
|   static getChatMessage(event) { | ||||
| @@ -162,4 +185,19 @@ export class ChatUtility { | ||||
|     return game.messages.get(chatMessageId); | ||||
|   } | ||||
|  | ||||
|   static async onRenderChatMessage(chatMessage, html, data) { | ||||
|     const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp') | ||||
|     if (rddTimestamp) { | ||||
|       const timestamp = new RdDTimestamp(rddTimestamp); | ||||
|       const timestampData = timestamp.toCalendrier(); | ||||
|       const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||
|       html.find('header.message-header .message-sender').after(dateHeure) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async onCreateChatMessage(chatMessage, options, id) { | ||||
|     if (chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|   | ||||
							
								
								
									
										169
									
								
								module/coeur/rdd-coeur.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,169 @@ | ||||
| import { RdDBaseActor } from "../actor/base-actor.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
|  | ||||
| const INFO_COEUR = 'info-coeur'; | ||||
|  | ||||
| export class RdDCoeur { | ||||
|   static registerChatCallbacks(html) { | ||||
|     html.on("click", 'a.accepter-tendre-moment', event => { | ||||
|       RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||
|     }) | ||||
|     html.on("click", 'a.refuser-tendre-moment', event => { | ||||
|       RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||
|     }) | ||||
|     html.on("click", 'a.perdre-point-coeur-douceur', event => { | ||||
|       RdDCoeur.perdreEnDouceur( | ||||
|         RdDCoeur.extractInfoCoeur(event), | ||||
|         event.currentTarget.attributes['data-actor-id'].value) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) { | ||||
|     if (chatMessage) { | ||||
|       infoCoeur.chatMessageId = chatMessage.id | ||||
|     } | ||||
|     else { | ||||
|       chatMessage = game.messages.get(infoCoeur.chatMessageId) | ||||
|     } | ||||
|     ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur); | ||||
|   } | ||||
|  | ||||
|   static extractInfoCoeur(event) { | ||||
|     const chatMesage = ChatUtility.getChatMessage(event); | ||||
|     return ChatUtility.getMessageData(chatMesage, INFO_COEUR) | ||||
|   } | ||||
|  | ||||
|   static getInfoCoeur(sourceActorId, targetActorId) { | ||||
|     const sourceActor = game.actors.get(sourceActorId) | ||||
|     const targetActor = game.actors.get(targetActorId) | ||||
|     if (sourceActor && targetActor) { | ||||
|       return { | ||||
|         source: { | ||||
|           actor: RdDBaseActor.extractActorMin(sourceActor), | ||||
|           coeur: sourceActor.getPointsCoeur(targetActorId), | ||||
|         }, | ||||
|         target: { | ||||
|           actor: RdDBaseActor.extractActorMin(targetActor), | ||||
|           coeur: targetActor.getPointsCoeur(sourceActorId), | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) { | ||||
|     const actor = game.actors.get(actorId) | ||||
|     const amoureux = actor.getSuivant(subActorId) | ||||
|     if (toggleCoeur <= amoureux.coeur) { | ||||
|       if (toggleCoeur > amoureux.prochainCoeur) { | ||||
|         toggleCoeur = amoureux.coeur | ||||
|       } | ||||
|       else { | ||||
|         toggleCoeur = amoureux.coeur - 1 | ||||
|       } | ||||
|     } | ||||
|     else if (toggleCoeur <= amoureux.prochainCoeur) { | ||||
|       toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1) | ||||
|     } | ||||
|     actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4))) | ||||
|   } | ||||
|  | ||||
|   static async applyCoeurChateauDormant(actor, message) { | ||||
|     const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants) | ||||
|     let count = 0 | ||||
|     newSuivants.forEach(async link => { | ||||
|       const suivant = game.actors.get(link.id) | ||||
|       const prochainCoeur = link.prochainCoeur ?? 0; | ||||
|       const coeurCourant = link.coeur ?? 0; | ||||
|       const diff = prochainCoeur - coeurCourant | ||||
|       if (diff < 0) { | ||||
|         await actor.moralIncDec(-4); | ||||
|         link.coeur = Math.max(0, coeurCourant - 1) | ||||
|         link.prochainCoeur = link.coeur | ||||
|         message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste  ${link.coeur} points de Cœur.` | ||||
|         count++ | ||||
|       } | ||||
|       else if (diff > 0) { | ||||
|         link.coeur = Math.min(prochainCoeur, 4) | ||||
|         message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.` | ||||
|         link.prochainCoeur = link.coeur | ||||
|         count++ | ||||
|       } | ||||
|     } | ||||
|     ) | ||||
|     if (count > 0) { | ||||
|       await actor.update({ 'system.subacteurs.suivants': newSuivants }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async startSubActeurTendreMoment(actorId, subActeurId) { | ||||
|     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) | ||||
|     if (infoCoeur.target?.actor?.id) { | ||||
|       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) | ||||
|       const chatMessage = await ChatMessage.create({ | ||||
|         whisper: ChatUtility.getOwners(infoCoeur.target.actor), | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||
|       }) | ||||
|       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async accepterTendreMoment(infoCoeur) { | ||||
|     const target = game.actors.get(infoCoeur.target.actor.id) | ||||
|     if (!target.isOwner) { | ||||
|       ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`) | ||||
|       return | ||||
|     } | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|  | ||||
|     infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) | ||||
|     for (let amoureux of [infoCoeur.source, infoCoeur.target]) { | ||||
|       const actorAmoureux = game.actors.get(amoureux.actor.id); | ||||
|       amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre' | ||||
|       amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation) | ||||
|     } | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) | ||||
|     const chatMessage = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||
|       content: chatHtml | ||||
|     }) | ||||
|     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|   } | ||||
|  | ||||
|   static async refuserTendreMoment(infoCoeur) { | ||||
|     const target = game.actors.get(infoCoeur.target.actor.id) | ||||
|     if (!target.isOwner) { | ||||
|       ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`) | ||||
|       return | ||||
|     } | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) | ||||
|     await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor), | ||||
|       content: chatHtml | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   static async perdreEnDouceur(infoCoeur, actorId) { | ||||
|     const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId | ||||
|       ? [infoCoeur.source, infoCoeur.target] | ||||
|       : (infoCoeur.target.actor.id == actorId | ||||
|         ? [infoCoeur.target, infoCoeur.source] | ||||
|         : [undefined, undefined])) | ||||
|  | ||||
|     if (amoureux.perteCoeur) { | ||||
|       ui.notifications.warn(`Le point de cœur a déjà été perdu`) | ||||
|     } | ||||
|     else if (amoureux.coeur > 0) { | ||||
|       const actor = game.actors.get(actorId) | ||||
|       if (actor.isOwner) { | ||||
|         await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true }) | ||||
|         amoureux.perteCoeur = true | ||||
|         RdDCoeur.addTagsInfoCoeur(infoCoeur) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -8,3 +8,46 @@ export const SHOW_DICE = 'show'; | ||||
| export const ENTITE_INCARNE = 'incarne'; | ||||
| export const ENTITE_NONINCARNE = 'nonincarne'; | ||||
| export const ENTITE_BLURETTE = 'blurette'; | ||||
|  | ||||
| export const RDD_CONFIG = { | ||||
|   niveauEthylisme : [ | ||||
|     {value: "1", label: "Aucun"}, | ||||
|     {value: "0", label: "Eméché (0)"}, | ||||
|     {value: "-1", label: "Gris (-1)"}, | ||||
|     {value: "-2", label: "Pinté (-2)"}, | ||||
|     {value: "-3", label: "Pas Frais (-3)"}, | ||||
|     {value: "-4", label: "Ivre (-4)"}, | ||||
|     {value: "-5", label: "Bu (-5)"}, | ||||
|     {value: "-6", label: "Complètement fait (-6)"}, | ||||
|     {value: "-7", label: "Ivre mort (-7)"} | ||||
|   ], | ||||
|   categorieEntite: { | ||||
|     "cauchemar": "Cauchemar", | ||||
|     "reve": "Rêve" | ||||
|   }, | ||||
|   typeEntite: { | ||||
|     "incarne": "Incarnée", | ||||
|     "nonincarne": "Non Incarnée", | ||||
|     "blurette": "Blurette" | ||||
|   }, | ||||
|   heuresRdD : [ | ||||
|     {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, | ||||
|     {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, | ||||
|     {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, | ||||
|     {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, | ||||
|     {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, | ||||
|     {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, | ||||
|     {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, | ||||
|     {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, | ||||
|     {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, | ||||
|     {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, | ||||
|     {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, | ||||
|     {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}     | ||||
|   ], | ||||
|   raretes: [ | ||||
|     {value: "Commune", label: "Commune"}, | ||||
|     {value: "Frequente", label: "Fréquente"}, | ||||
|     {value: "Rare", label: "Rare"}, | ||||
|     {value: "Rarissime", label: "Rarissime"} | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										84
									
								
								module/dialog-choix-xp-carac.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,84 @@ | ||||
|  | ||||
| export class DialogChoixXpCarac extends Dialog { | ||||
|  | ||||
|   static async choix(actor, xpData, caracs) { | ||||
|     caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it)) | ||||
|     xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData) | ||||
|     const dialogData = { | ||||
|       title: `Choisissez la répartition d'expérience`, | ||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", { | ||||
|         actor, | ||||
|         caracDerivee: actor.findCaracByName(xpData.caracName), | ||||
|         xpData, | ||||
|         caracs | ||||
|       }), | ||||
|     } | ||||
|  | ||||
|     const dialogOptions = { | ||||
|       classes: ["rdd-dialog-select"], | ||||
|       width: 400, | ||||
|       height: 'fit-content', | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, dialogOptions, actor, xpData, caracs) { | ||||
|     dialogData = foundry.utils.mergeObject(dialogData, { | ||||
|       default: 'appliquer', | ||||
|       buttons: { | ||||
|         'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() } | ||||
|       } | ||||
|     }) | ||||
|     super(dialogData, dialogOptions) | ||||
|     this.actor = actor | ||||
|     this.xpData = xpData | ||||
|     this.caracs = caracs | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     //TODO | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("li.xpCarac-option .xpCarac-moins").click(event => | ||||
|       this.ajouterXp(event, -1) | ||||
|     ) | ||||
|     this.html.find("li.xpCarac-option .xpCarac-plus").click(event => | ||||
|       this.ajouterXp(event, 1) | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   async ajouterXp(event, delta) { | ||||
|     const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option") | ||||
|     const label = liCarac?.data("carac-label") | ||||
|     const carac = this.caracs.find(c => c.label == label) | ||||
|     if (carac.ajout + delta < 0) { | ||||
|       ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`) | ||||
|       return | ||||
|     } | ||||
|     if (this.xpData.reste - delta < 0) { | ||||
|       ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`) | ||||
|       return | ||||
|     } | ||||
|     carac.ajout += delta | ||||
|     this.xpData.reste -= delta | ||||
|     liCarac.find("input.xpCarac-view-ajout").val(carac.ajout) | ||||
|     this.html.find("input.xpCarac-reste").val(this.xpData.reste) | ||||
|   } | ||||
|  | ||||
|   async appliquerSelection() { | ||||
|     if (this.xpData.reste > 0) { | ||||
|       ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`) | ||||
|       return | ||||
|     } | ||||
|     this.caracs.filter(c => c.ajout > 0).forEach(c => { | ||||
|       const xpData = { caracName: c.label, xpCarac: c.ajout } | ||||
|       this.actor._xpCarac(xpData) | ||||
|     }) | ||||
|     await super.close() | ||||
|   } | ||||
|  | ||||
|   async close() { } | ||||
|  | ||||
|   _getHeaderButtons() { return [] } | ||||
| } | ||||
| @@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal"; | ||||
|  | ||||
| export class DialogChronologie extends Dialog { | ||||
|  | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, { | ||||
|       name: "Dernier article de journal utilisé pour enregistrer la chronologie", | ||||
|       scope: "client", | ||||
| @@ -114,7 +114,7 @@ export class DialogChronologie extends Dialog { | ||||
|         heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()), | ||||
|         minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(), | ||||
|       }, | ||||
|       dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val() | ||||
|       dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ') | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|         .map(actor => ({ | ||||
|           id: actor.id, | ||||
|           name: actor.name, | ||||
|           selected: true | ||||
|           selected: false | ||||
|         })) | ||||
|     }; | ||||
|  | ||||
| @@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, html) { | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 }; | ||||
|     let conf = { | ||||
|       title: "Créer un signe", | ||||
|       content: html, | ||||
| @@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|   async _createSigneForActor(actor, signe) { | ||||
|     actor.createEmbeddedDocuments("Item", [signe]); | ||||
|     ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), | ||||
|       whisper: ChatUtility.getOwners(actor), | ||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", { | ||||
|         signe: signe, | ||||
|         alias: actor.name | ||||
|         alias: actor.getAlias() | ||||
|       }) | ||||
|     }); | ||||
|   } | ||||
|   | ||||
| @@ -21,7 +21,7 @@ export class DialogFabriquerPotion extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareData(actor, item) { | ||||
|     let potionData = duplicate(item) | ||||
|     let potionData = foundry.utils.duplicate(item) | ||||
|     potionData.nbBrinsSelect = RdDUtility.buildListOptions( | ||||
|       DialogFabriquerPotion.nombreBrinsMinimum(item), | ||||
|       DialogFabriquerPotion.nombreBrinsOptimal(item)); | ||||
|   | ||||
| @@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog { | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareData(actor, item) { | ||||
|     let consommerData = { | ||||
|       item: duplicate(item), | ||||
|       item: foundry.utils.duplicate(item), | ||||
|       cuisine: actor.getCompetence('cuisine'), | ||||
|       choix: { | ||||
|         doses: 1, | ||||
|   | ||||
| @@ -1,37 +0,0 @@ | ||||
|  | ||||
| export class DialogSelectTarget extends Dialog { | ||||
|   constructor(html, onSelectTarget, targets) { | ||||
|     const options = { | ||||
|       classes: ["rdd-dialog-select-target"], | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       'max-height': 600, | ||||
|       'z-index': 99999 | ||||
|     }; | ||||
|     const conf = { | ||||
|       title: "Choisir une cible", | ||||
|       content: html, | ||||
|       buttons: {} | ||||
|     }; | ||||
|     super(conf, options); | ||||
|     this.onSelectTarget = onSelectTarget; | ||||
|     this.targets = targets; | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|     this.html.find("li.select-target").click((event) => { | ||||
|       this.targetSelected(this.html.find(event.currentTarget)?.data("token-id")); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   targetSelected(tokenId) { | ||||
|     const target = this.targets.find(it => it.id == tokenId); | ||||
|     this.close(); | ||||
|     if (target) { | ||||
|       this.onSelectTarget(target); | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										45
									
								
								module/dialog-select.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,45 @@ | ||||
|  | ||||
| export class DialogSelect extends Dialog { | ||||
|   static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } | ||||
|  | ||||
|   static async select(selectData, onSelectChoice) { | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData) | ||||
|  | ||||
|     const dialogData = { | ||||
|       title: selectData.title ?? selectData.label, | ||||
|       content: html, | ||||
|       buttons: {} | ||||
|     } | ||||
|  | ||||
|     const dialogOptions = { | ||||
|       classes: ["rdd-dialog-select"], | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       'max-height': 600, | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, dialogOptions, selectionData, onSelectChoice) { | ||||
|     super(dialogData, dialogOptions) | ||||
|     this.selectionData = selectionData | ||||
|     this.onSelectChoice = onSelectChoice | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("li.select-choice").click(event => | ||||
|       this.choiceSelected(this.html.find(event.currentTarget)?.data("id")) | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   choiceSelected(selectedId) { | ||||
|     const selected = this.selectionData.find(it => it.id == selectedId) | ||||
|     this.close() | ||||
|     if (selected) { | ||||
|       this.onSelectChoice(selected) | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -7,20 +7,18 @@ import { RdDUtility } from "./rdd-utility.js"; | ||||
|  */ | ||||
| export class DialogValidationEncaissement extends Dialog { | ||||
|  | ||||
|   static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) { | ||||
|     let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); | ||||
|   static async validerEncaissement(actor, rollData, armure, onEncaisser) { | ||||
|     const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE }); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { | ||||
|       actor: actor, | ||||
|       rollData: rollData, | ||||
|       encaissement: encaissement, | ||||
|       show: show | ||||
|       encaissement: encaissement | ||||
|     }); | ||||
|     const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser); | ||||
|     dialog.render(true); | ||||
|     new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) { | ||||
|   constructor(html, actor, rollData, armure, encaissement, onEncaisser) { | ||||
|     // Common conf | ||||
|     let buttons = { | ||||
|       "valider": { label: "Valider", callback: html => this.onValider() }, | ||||
| @@ -47,8 +45,6 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     this.rollData = rollData; | ||||
|     this.armure = armure; | ||||
|     this.encaissement = encaissement; | ||||
|     this.show = show; | ||||
|     this.attackerId = attackerId; | ||||
|     this.onEncaisser = onEncaisser; | ||||
|     this.forceDiceResult = {total: encaissement.roll.result }; | ||||
|   } | ||||
| @@ -59,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     this.html = html; | ||||
|     this.html.find('input.encaissement-roll-result').keyup(async event => { | ||||
|       this.forceDiceResult.total = event.currentTarget.value; | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|       this.html.find('label.encaissement-total').text(this.encaissement.total); | ||||
|       this.html.find('label.encaissement-blessure').text(this.encaissement.blessures) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async onValider() { | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.onEncaisser(this.encaissement, this.show, this.attackerId) | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.onEncaisser(this.encaissement) | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se | ||||
| const COMPENDIUMS_RECHERCHE = 'compendiums-recherche'; | ||||
|  | ||||
| export class Environnement { | ||||
|   static init() { | ||||
|   static initSettings() { | ||||
|     game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, { | ||||
|       name: COMPENDIUMS_RECHERCHE, | ||||
|       default: [ | ||||
|   | ||||
| @@ -1,5 +1,5 @@ | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const nomCategorieParade = { | ||||
| @@ -20,19 +20,35 @@ const nomCategorieParade = { | ||||
| export class RdDItemArme extends Item { | ||||
|  | ||||
|   static isArme(item) { | ||||
|     return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme'; | ||||
|     return item.type == ITEM_TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getArme(arme) { | ||||
|     switch (arme ? arme.type : '') { | ||||
|       case 'arme': return arme; | ||||
|       case 'competencecreature': | ||||
|       case ITEM_TYPES.arme: return arme; | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return RdDItemCompetenceCreature.armeCreature(arme); | ||||
|     } | ||||
|     return RdDItemArme.mainsNues(); | ||||
|   } | ||||
|  | ||||
|   static getCompetenceArme(arme, maniement) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.name | ||||
|       case ITEM_TYPES.arme: | ||||
|         switch (maniement) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static computeNiveauArmes(armes, competences) { | ||||
|     for (const arme of armes) { | ||||
|       arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences); | ||||
| @@ -65,37 +81,59 @@ export class RdDItemArme extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategorieParade(armeData) { | ||||
|     if (armeData.system.categorie_parade) { | ||||
|       return armeData.system.categorie_parade; | ||||
|       return armeData.system.categorie_parade | ||||
|     } | ||||
|     // pour compatibilité avec des personnages existants | ||||
|     if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); | ||||
|     if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '') | ||||
|     } | ||||
|     if (!armeData.type.match(/arme|competencecreature/)) { | ||||
|       return ''; | ||||
|       return '' | ||||
|     } | ||||
|     if (armeData.system.competence == undefined) { | ||||
|       return 'competencecreature'; | ||||
|       return ITEM_TYPES.competencecreature; | ||||
|     } | ||||
|     let compname = armeData.system.competence.toLowerCase(); | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) { | ||||
|       return '' | ||||
|     } | ||||
|  | ||||
|     if (compname.match('hache')) return 'haches'; | ||||
|     if (compname.match('hast')) return 'hast'; | ||||
|     if (compname.match('lance')) return 'lances'; | ||||
|     if (compname.match('bouclier')) return 'boucliers'; | ||||
|     if (compname.match('masse')) return 'masses'; | ||||
|     if (compname.match('hache')) return 'haches' | ||||
|     if (compname.match('hast')) return 'hast' | ||||
|     if (compname.match('lance')) return 'lances' | ||||
|     if (compname.match('bouclier')) return 'boucliers' | ||||
|     if (compname.match('masse')) return 'masses' | ||||
|     if (compname.match('epée') || compname.match('épée')) { | ||||
|       if (armeData.name.toLowerCase().match(/(gnome)/)) | ||||
|         return 'epees-courtes'; | ||||
|         return 'epees-courtes' | ||||
|       if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/)) | ||||
|         return 'epees-longues'; | ||||
|       return 'epees-lourdes'; | ||||
|         return 'epees-longues' | ||||
|       return 'epees-lourdes' | ||||
|     } | ||||
|     if (compname.match('dague')) { | ||||
|       return 'dagues'; | ||||
|       return 'dagues' | ||||
|     } | ||||
|     return 'sans-armes' | ||||
|   } | ||||
|  | ||||
|   static defenseArmeParade(armeAttaque, armeParade) { | ||||
|     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||
|     if (defCategory == 'bouclier') { | ||||
|       return 'norm' | ||||
|     } | ||||
|     if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) { | ||||
|       return '' | ||||
|     } | ||||
|     if (armeParade.system.tir) { | ||||
|       return '' | ||||
|     } | ||||
|     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||
|     switch (attCategory) { | ||||
|       case 'armes-naturelles': case 'sans-armes': | ||||
|         return defCategory == 'sans-armes' ? 'norm' : '' | ||||
|       default: | ||||
|         return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm' | ||||
|     } | ||||
|     return 'sans-armes'; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -104,8 +142,8 @@ export class RdDItemArme extends Item { | ||||
|       return false; | ||||
|     } | ||||
|     // categories d'armes à la parade (cf. page 115 ) | ||||
|     let attCategory = RdDItemArme.getCategorieParade(armeAttaque); | ||||
|     let defCategory = RdDItemArme.getCategorieParade(armeParade); | ||||
|     const attCategory = RdDItemArme.getCategorieParade(armeAttaque) | ||||
|     const defCategory = RdDItemArme.getCategorieParade(armeParade) | ||||
|     // bouclier et mêmes catégorie: peuvent se parer sans difficulté | ||||
|     if (defCategory == 'boucliers') { | ||||
|       return false; | ||||
| @@ -132,48 +170,85 @@ export class RdDItemArme extends Item { | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   static dommagesReels(arme, maniement) { | ||||
|     switch (maniement) { | ||||
|       case 'tir': | ||||
|       case 'lancer': | ||||
|       case 'competence': | ||||
|         return Number(arme.system.dommages) | ||||
|     } | ||||
|     if (arme.system.unemain && arme.system.deuxmains) { | ||||
|       const containsSlash = !Number.isInteger(arme.system.dommages) && arme.system.dommages.includes("/") | ||||
|       if (!containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|         return Number(arme.system.dommages) | ||||
|       } | ||||
|       const tableauDegats = arme.system.dommages.split("/"); | ||||
|       return Number(tableauDegats[maniement == 'unemain' ? 0 : 1]) | ||||
|     } | ||||
|     return Number(arme.system.dommages); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeUneOuDeuxMains(armeData, aUneMain) { | ||||
|     if (armeData && !armeData.system.cac) { | ||||
|       armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains; | ||||
|       const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; | ||||
|       const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); | ||||
|       if (containsSlash) { // Sanity check | ||||
|         armeData = duplicate(armeData); | ||||
|  | ||||
|         const tableauDegats = armeData.system.dommages.split("/"); | ||||
|         if (aUneMain) | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[0]); | ||||
|         else // 2 mains | ||||
|           armeData.system.dommagesReels = Number(tableauDegats[1]); | ||||
|   static armeUneOuDeuxMains(arme, aUneMain) { | ||||
|     if (arme && !arme.system.cac) { | ||||
|       arme = foundry.utils.duplicate(arme); | ||||
|       arme.system.dommagesReels = RdDItemArme.dommagesReels(arme, aUneMain ? 'unemain' : 'deuxmains') | ||||
|     } | ||||
|       else { | ||||
|         armeData.system.dommagesReels = Number(armeData.system.dommages); | ||||
|     return arme; | ||||
|   } | ||||
|  | ||||
|       if (uneOuDeuxMains != containsSlash) { | ||||
|         ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|       } | ||||
|     } | ||||
|     return armeData; | ||||
|   static competence1Mains(arme) { | ||||
|     return arme.system.competence.replace(" 2 mains", " 1 main"); | ||||
|   } | ||||
|  | ||||
|   static isArmeUtilisable(arme) { | ||||
|     return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0); | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|   } | ||||
|  | ||||
|   static ajoutCorpsACorps(armes, competences, carac) { | ||||
|     let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } }; | ||||
|     let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value); | ||||
|     armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init })); | ||||
|     armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init })); | ||||
|   static isUtilisable(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: return true | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static corpsACorps(mainsNuesActor) { | ||||
|     const corpsACorps = { | ||||
|   static isAttaque(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item) | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isParade(arme) { | ||||
|     switch (arme.type) { | ||||
|       case ITEM_TYPES.arme: | ||||
|         return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/ | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme) | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static ajoutCorpsACorps(armes, actor) { | ||||
|     armes.push(RdDItemArme.mainsNues(actor)); | ||||
|     armes.push(RdDItemArme.empoignade(actor)); | ||||
|   } | ||||
|  | ||||
|   static corpsACorps(actor) { | ||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; | ||||
|     let melee = actor ? actor.system.carac['melee'].value : 0 | ||||
|     return { | ||||
|       _id: competence?.id, | ||||
|       name: 'Corps à corps', | ||||
|       type: ITEM_TYPES.arme, | ||||
|       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', | ||||
|       system: { | ||||
|         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), | ||||
|         equipe: true, | ||||
|         rapide: true, | ||||
|         force: 0, | ||||
| @@ -181,23 +256,23 @@ export class RdDItemArme extends Item { | ||||
|         dommagesReels: 0, | ||||
|         mortalite: 'non-mortel', | ||||
|         competence: 'Corps à corps', | ||||
|         resistance: 1, | ||||
|         deuxmains: true, | ||||
|         categorie_parade: 'sans-armes' | ||||
|       } | ||||
|     }; | ||||
|     mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false }); | ||||
|     return corpsACorps; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static mainsNues(mainsNuesActor) { | ||||
|     const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor) | ||||
|   static mainsNues(actor) { | ||||
|     const mainsNues = RdDItemArme.corpsACorps(actor) | ||||
|     mainsNues.name = 'Mains nues' | ||||
|     mainsNues.system.cac = 'pugilat' | ||||
|     mainsNues.system.baseInit = 4 | ||||
|     return mainsNues; | ||||
|   } | ||||
|  | ||||
|   static empoignade(mainsNuesActor) { | ||||
|     const empoignade = RdDItemArme.corpsACorps(mainsNuesActor) | ||||
|   static empoignade(actor) { | ||||
|     const empoignade = RdDItemArme.corpsACorps(actor) | ||||
|     empoignade.name = 'Empoignade' | ||||
|     empoignade.system.cac = 'empoignade' | ||||
|     empoignade.system.baseInit = 3 | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const competenceTroncs = [["Esquive", "Dague", "Corps à corps"], | ||||
| @@ -23,12 +24,12 @@ const limitesArchetypes = [ | ||||
| ]; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| const categoriesCompetences = { | ||||
| export const CATEGORIES_COMPETENCES = { | ||||
|   "generale": { base: -4, label: "Générales" }, | ||||
|   "particuliere": { base: -8, label: "Particulières" }, | ||||
|   "specialisee": { base: -11, label: "Spécialisées" }, | ||||
|   "connaissance": { base: -11, label: "Connaissances" }, | ||||
|   "draconic": { base: -11, label: "Draconics" }, | ||||
|   "draconic": { base: -11, label: "Draconic" }, | ||||
|   "melee": { base: -6, label: "Mêlée" }, | ||||
|   "tir": { base: -8, label: "Tir" }, | ||||
|   "lancer": { base: -8, label: "Lancer" } | ||||
| @@ -48,16 +49,14 @@ function _buildCumulXP() { | ||||
| const competence_xp_cumul = _buildCumulXP(); | ||||
|  | ||||
| export class RdDItemCompetence extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategories() { | ||||
|     return categoriesCompetences; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getLabelCategorie(category) { | ||||
|     return categoriesCompetences[category].label; | ||||
|     return CATEGORIES_COMPETENCES[category].label; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, categories = categoriesCompetences) { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, itemType) { | ||||
|     let categories = RdDItem.getCategories(itemType) | ||||
|     return categories[category]?.base ?? 0; | ||||
|   } | ||||
|  | ||||
| @@ -79,10 +78,9 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceArme(competence) { | ||||
|     if (competence.isCompetence()) { | ||||
|     if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) { | ||||
|       switch (competence.system.categorie) { | ||||
|         case 'melee': | ||||
|           return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive'); | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           return true; | ||||
| @@ -93,10 +91,10 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isArmeUneMain(competence) { | ||||
|     return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main"); | ||||
|     return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main"); | ||||
|   } | ||||
|   static isArme2Main(competence) { | ||||
|     return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main"); | ||||
|     return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main"); | ||||
|   } | ||||
|  | ||||
|   static isThanatos(competence) { | ||||
| @@ -192,7 +190,7 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isNiveauBase(item) { | ||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories()); | ||||
|     return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -200,7 +198,7 @@ export class RdDItemCompetence extends Item { | ||||
|     if (idOrName == undefined || idOrName == "") { | ||||
|       return RdDItemCompetence.sansCompetence(); | ||||
|     } | ||||
|     options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false }); | ||||
|     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false }); | ||||
|     return RdDItemCompetence.findFirstItem(list, idOrName, options); | ||||
|   } | ||||
|  | ||||
| @@ -258,7 +256,7 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static computeResumeArchetype(competences) { | ||||
|     const computed = duplicate(limitesArchetypes); | ||||
|     const computed = foundry.utils.duplicate(limitesArchetypes); | ||||
|     computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; }); | ||||
|  | ||||
|     competences.map(it => Math.max(0, it.system.niveau_archetype)) | ||||
|   | ||||
| @@ -1,8 +1,8 @@ | ||||
|  | ||||
| import { RdDItem, TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const categories = { | ||||
| export const CATEGORIES_COMPETENCES_CREATURES = { | ||||
|   "generale": { base: 0, label: "Générale" }, | ||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||
|   "melee": { base: 0, label: "Mêlée" }, | ||||
| @@ -15,10 +15,6 @@ const categories = { | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemCompetenceCreature extends Item { | ||||
|  | ||||
|   static getCategories() { | ||||
|     return categories; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setRollDataCreature(rollData) { | ||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||
| @@ -31,45 +27,58 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|   static armeCreature(item) { | ||||
|     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) | ||||
|     if (categorieAttaque != undefined) { | ||||
|       // si c'est un Item compétence: cloner pour ne pas modifier la compétence | ||||
|       let arme = item.clone(); | ||||
|       mergeObject(arme, | ||||
|         { | ||||
|       // cloner pour ne pas modifier la compétence | ||||
|       return foundry.utils.mergeObject(item, { | ||||
|           action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||
|           system: { | ||||
|             competence: arme.name, | ||||
|             competence: item.name, | ||||
|             cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||
|             niveau: item.system.niveau, | ||||
|             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), | ||||
|             equipe: true, | ||||
|             resistance: 100, | ||||
|             dommagesReels: arme.system.dommages, | ||||
|             dommagesReels: item.system.dommages, | ||||
|             penetration: 0, | ||||
|             force: 0, | ||||
|             rapide: true, | ||||
|           } | ||||
|         }); | ||||
|       return arme; | ||||
|         }, { inplace: false, }); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategorieAttaque(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|   static isAttaque(item) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|           return true | ||||
|       } | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static getCategorieAttaque(item) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|         case "parade": | ||||
|           return item.system.categorie | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static isDommages(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
| @@ -80,8 +89,9 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static isParade(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|     if (item.type == ITEM_TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "naturelle": | ||||
| @@ -92,8 +102,4 @@ export class RdDItemCompetenceCreature extends Item { | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceParade(item) { | ||||
|     return item.type == 'competencecreature' && item.system.categorie_parade !== ""; | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -57,7 +57,7 @@ export class Monnaie { | ||||
|   } | ||||
|  | ||||
|   static creerDeniers(fortune) { | ||||
|     const deniers = duplicate(MONNAIE_ETAIN); | ||||
|     const deniers = foundry.utils.duplicate(MONNAIE_ETAIN); | ||||
|     deniers.system.quantite = fortune; | ||||
|     return deniers; | ||||
|   } | ||||
|   | ||||
| @@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES, RdDItem } from "./item.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ItemSheet for RdD specific items | ||||
| @@ -39,12 +39,12 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       classes: [SYSTEM_RDD, "sheet", "item"], | ||||
|       template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE), | ||||
|       width: 550, | ||||
|       height: 550 | ||||
|     }); | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -53,7 +53,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|   } | ||||
|  | ||||
|   get title() { | ||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`; | ||||
|     const owner = (this.item.parent instanceof Actor) ? `(${this.item.parent.name})` : ''; | ||||
|     return `${Misc.typeName('Item', this.item.type)}: ${this.item.name} ${owner}`; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -98,22 +99,22 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       description: await TextEditor.enrichHTML(this.item.system.description, { async: true }), | ||||
|       descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }), | ||||
|       isComestible: this.item.getUtilisationCuisine(), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable) | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable), | ||||
|     } | ||||
|     if (this.item.type == TYPES.competencecreature) { | ||||
|     if (this.item.type == ITEM_TYPES.competencecreature) { | ||||
|       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) | ||||
|       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) | ||||
|     } | ||||
|  | ||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); | ||||
|     formData.categories = this.item.getCategories() | ||||
|     formData.categories = RdDItem.getCategories(this.item.type) | ||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { | ||||
|       formData.caracList = duplicate(game.system.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve) | ||||
|       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||
|       formData.competences = competences; | ||||
|     } | ||||
|     if (this.item.type == 'arme') { | ||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it)) | ||||
|       formData.competences = competences.filter(it => it.isCompetenceArme()) | ||||
|     } | ||||
|     if (['sort', 'sortreserve'].includes(this.item.type)) { | ||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||
| @@ -195,7 +196,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|     this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item)); | ||||
|     this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem())); | ||||
|     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item)); | ||||
|     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item)); | ||||
|     this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked })); | ||||
|  | ||||
|     this.html.find('.alchimie-tache a').click((event) => { | ||||
|       let actor = this._getEventActor(event); | ||||
| @@ -227,7 +229,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) }) | ||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) }) | ||||
|  | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp); | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp); | ||||
| @@ -256,7 +258,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|     if (this.item.isCompetence()) { | ||||
|       const categorie = event.currentTarget.value; | ||||
|       const level =  RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); | ||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type); | ||||
|       this.item.system.base = level; | ||||
|       this.html.find('[name="system.base"]').val(level); | ||||
|     } | ||||
| @@ -265,10 +267,17 @@ export class RdDItemSheet extends ItemSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   _updateObject(event, formData) { | ||||
|     if (this.item.type == 'sort') { | ||||
|     switch (this.item.type) { | ||||
|       case ITEM_TYPES.sort: | ||||
|         // Données de bonus de cases ? | ||||
|       formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue); | ||||
|         formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue) | ||||
|         break | ||||
|       case ITEM_TYPES.competence: | ||||
|         if (formData['system.niveau'] == undefined) { | ||||
|           formData['system.niveau'] = formData['system.base'] | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     return this.item.update(formData); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,9 +1,59 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
|  | ||||
| const VOIES_DRACONIC = [ | ||||
|   { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' }, | ||||
|   { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' }, | ||||
|   { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' }, | ||||
|   { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' }, | ||||
|   { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' }, | ||||
|   { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' } | ||||
| ] | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemSort extends Item { | ||||
|  | ||||
|   static getDraconicsSort(draconicList, sort) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return draconicList; | ||||
|       case "annulation de magie": | ||||
|         return draconicList.filter(it => !RdDItemCompetence.isThanatos(it)); | ||||
|     } | ||||
|     return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)]; | ||||
|   } | ||||
|  | ||||
|   static getOrdreCode(code) { | ||||
|     return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?') | ||||
|   } | ||||
|  | ||||
|   static getVoieCode(voie) { | ||||
|     return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?' | ||||
|   } | ||||
|  | ||||
|   static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(sort.name)) { | ||||
|       case "lecture d'aura": | ||||
|       case "detection d'aura": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N/T', voies) | ||||
|       case "annulation de magie": | ||||
|         return RdDItemSort.$voiesConnues('O/H/N', voies) | ||||
|     } | ||||
|     const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic)) | ||||
|     return voie?.code ?? sort.system.draconic | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static $voiesConnues(voiesSort, voies) { | ||||
|     const codes = voies.filter(it => voiesSort.includes(it)) | ||||
|       .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it))) | ||||
|     return Misc.join(codes ?? [''], '/'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isDifficulteVariable(sort) { | ||||
|     return sort && (sort.system.difficulte.toLowerCase() == "variable"); | ||||
| @@ -31,9 +81,9 @@ export class RdDItemSort extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static buildBonusCaseList(bonuscase, newCase) { | ||||
|     const list = RdDItemSort._bonuscaseStringToList(bonuscase) | ||||
|     const list = RdDItemSort.bonuscaseStringToList(bonuscase) | ||||
|     if (newCase) { | ||||
|       return list.concat({ case: "Nouvelle", bonus: 0 }); | ||||
|       list.push({ case: "Nouvelle", bonus: 0 }) | ||||
|     } | ||||
|     return list; | ||||
|   } | ||||
| @@ -44,7 +94,7 @@ export class RdDItemSort extends Item { | ||||
|   */ | ||||
|   static getBonusCaseList(item, newCase = false) { | ||||
|     // Gestion spéciale case bonus | ||||
|     if (item.type == 'sort') { | ||||
|     if (item.type == ITEM_TYPES.sort) { | ||||
|       return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase); | ||||
|     } | ||||
|     return undefined; | ||||
| @@ -104,8 +154,11 @@ export class RdDItemSort extends Item { | ||||
|       .sort(Misc.ascending()) | ||||
|       .join(','); | ||||
|   } | ||||
|   static _bonuscaseStringToList(bonuscase) { | ||||
|     return (bonuscase ?? '').split(',').map(it => { | ||||
|   static bonuscaseStringToList(bonuscase) { | ||||
|     if (bonuscase == undefined || bonuscase == '') { | ||||
|       return [] | ||||
|     } | ||||
|     return bonuscase.split(',').map(it => { | ||||
|       const b = it.split(':'); | ||||
|       return { case: b[0], bonus: b[1] }; | ||||
|     }); | ||||
|   | ||||
							
								
								
									
										203
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						| @@ -1,4 +1,4 @@ | ||||
| import { DialogItemVente } from "./dialog-item-vente.js"; | ||||
| import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| @@ -6,10 +6,18 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { CATEGORIES_COMPETENCES } from "./item-competence.js"; | ||||
| import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js"; | ||||
|  | ||||
| export const TYPES = { | ||||
| export const ACTOR_TYPES = { | ||||
|   personnage: 'personnage', | ||||
|   creature: 'creature', | ||||
|   entite: 'entite', | ||||
|   commerce: 'commerce', | ||||
|   vehicule: 'vehicule' | ||||
| } | ||||
|  | ||||
| export const ITEM_TYPES = { | ||||
|   competence: 'competence', | ||||
|   competencecreature: 'competencecreature', | ||||
|   empoignade: 'empoignade', | ||||
| @@ -56,33 +64,33 @@ export const TYPES = { | ||||
| } | ||||
|  | ||||
| const typesInventaireMateriel = [ | ||||
|   TYPES.arme, | ||||
|   TYPES.armure, | ||||
|   TYPES.conteneur, | ||||
|   TYPES.faune, | ||||
|   TYPES.gemme, | ||||
|   TYPES.herbe, | ||||
|   TYPES.plante, | ||||
|   TYPES.ingredient, | ||||
|   TYPES.livre, | ||||
|   TYPES.monnaie, | ||||
|   TYPES.munition, | ||||
|   TYPES.nourritureboisson, | ||||
|   TYPES.objet, | ||||
|   TYPES.potion, | ||||
|   ITEM_TYPES.arme, | ||||
|   ITEM_TYPES.armure, | ||||
|   ITEM_TYPES.conteneur, | ||||
|   ITEM_TYPES.faune, | ||||
|   ITEM_TYPES.gemme, | ||||
|   ITEM_TYPES.herbe, | ||||
|   ITEM_TYPES.plante, | ||||
|   ITEM_TYPES.ingredient, | ||||
|   ITEM_TYPES.livre, | ||||
|   ITEM_TYPES.monnaie, | ||||
|   ITEM_TYPES.munition, | ||||
|   ITEM_TYPES.nourritureboisson, | ||||
|   ITEM_TYPES.objet, | ||||
|   ITEM_TYPES.potion, | ||||
| ] | ||||
| const typesInventaire = { | ||||
|   materiel: typesInventaireMateriel, | ||||
|   all: ['service'].concat(typesInventaireMateriel), | ||||
| } | ||||
|  | ||||
| const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu] | ||||
| const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort] | ||||
| const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure] | ||||
| const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre] | ||||
| const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet]; | ||||
| const typesObjetsOeuvres = [ITEM_TYPES.oeuvre, ITEM_TYPES.recettecuisine, ITEM_TYPES.musique, ITEM_TYPES.chant, ITEM_TYPES.danse, ITEM_TYPES.jeu] | ||||
| const typesObjetsDraconiques = [ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.tete, ITEM_TYPES.signedraconique, ITEM_TYPES.sortreserve, ITEM_TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [ITEM_TYPES.meditation, ITEM_TYPES.recettealchimique, ITEM_TYPES.sort] | ||||
| const typesObjetsEffet = [ITEM_TYPES.possession, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.blessure] | ||||
| const typesObjetsCompetence = [ITEM_TYPES.competence, ITEM_TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [ITEM_TYPES.blessure, ITEM_TYPES.poison, ITEM_TYPES.maladie, ITEM_TYPES.queue, ITEM_TYPES.ombre, ITEM_TYPES.souffle, ITEM_TYPES.signedraconique, ITEM_TYPES.rencontre] | ||||
| const typesObjetsEquipable = [ITEM_TYPES.arme, ITEM_TYPES.armure, ITEM_TYPES.objet]; | ||||
| const typesEnvironnement = typesInventaireMateriel; | ||||
| const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | ||||
| const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||
| @@ -141,12 +149,12 @@ export class RdDItem extends Item { | ||||
|   static isFieldInventaireModifiable(type, field) { | ||||
|     switch (field) { | ||||
|       case 'quantite': | ||||
|         if ([TYPES.conteneur].includes(type)) { | ||||
|         if ([ITEM_TYPES.conteneur].includes(type)) { | ||||
|           return false; | ||||
|         } | ||||
|         break; | ||||
|       case 'cout': | ||||
|         if ([TYPES.monnaie].includes(type)) { | ||||
|         if ([ITEM_TYPES.monnaie].includes(type)) { | ||||
|           return game.user.isGM; | ||||
|         } | ||||
|         break; | ||||
| @@ -164,9 +172,11 @@ export class RdDItem extends Item { | ||||
|   static getItemTypesInventaire(mode = 'materiel') { | ||||
|     return typesInventaire[mode ?? 'materiel'] | ||||
|   } | ||||
|  | ||||
|   static getItemTypesDraconiques() { | ||||
|     return typesObjetsDraconiques; | ||||
|   } | ||||
|  | ||||
|   static getItemTypesEnvironnement() { | ||||
|     return typesEnvironnement; | ||||
|   } | ||||
| @@ -175,9 +185,19 @@ export class RdDItem extends Item { | ||||
|     return typesObjetsOeuvres | ||||
|   } | ||||
|  | ||||
|   static getCategories(itemType) { | ||||
|     switch (itemType) { | ||||
|       case ITEM_TYPES.competence: | ||||
|         return CATEGORIES_COMPETENCES | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return CATEGORIES_COMPETENCES_CREATURES | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       mergeObject(context, { rdd: { ready: true } }); | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ItemConstructor = game.system.rdd.itemClasses[docData.type]; | ||||
|       if (ItemConstructor) { | ||||
|         if (!docData.img) { | ||||
| @@ -189,20 +209,21 @@ export class RdDItem extends Item { | ||||
|     if (!docData.img) { | ||||
|       docData.img = RdDItem.getDefaultImg(docData.type); | ||||
|     } | ||||
|     context.rdd = undefined | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
|   getUniteQuantite() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.monnaie: return "(Pièces)" | ||||
|       case TYPES.herbe: | ||||
|       case ITEM_TYPES.monnaie: return "(Pièces)" | ||||
|       case ITEM_TYPES.herbe: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'Repos': case 'Soin': | ||||
|             return "(Brins)" | ||||
|           case 'Cuisine': return ''; | ||||
|         } | ||||
|         return ''; | ||||
|       case TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|       case ITEM_TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
| @@ -211,39 +232,48 @@ export class RdDItem extends Item { | ||||
|     return typesObjetsEquipable.includes(this.type) | ||||
|   } | ||||
|  | ||||
|   isCompetencePersonnage() { return this.type == TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == TYPES.monnaie; } | ||||
|   isPotion() { return this.type == TYPES.potion; } | ||||
|   isNourritureBoisson() { return this.type == TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == TYPES.service; } | ||||
|   isCompetencePersonnage() { return this.type == ITEM_TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == ITEM_TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == ITEM_TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == ITEM_TYPES.monnaie; } | ||||
|   isPotion() { return this.type == ITEM_TYPES.potion; } | ||||
|   isNourritureBoisson() { return this.type == ITEM_TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == ITEM_TYPES.service; } | ||||
|  | ||||
|   isCompetence() { return typesObjetsCompetence.includes(this.type) } | ||||
|   isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isEsquive() { | ||||
|     return (this.isCompetence() | ||||
|       && this.system.categorie == 'melee' | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, 'Esquive')); | ||||
|   } | ||||
|  | ||||
|   isCorpsACorps() { | ||||
|     return this.isCompetence() | ||||
|       && this.system.categorie == 'melee' | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps') | ||||
|   } | ||||
|  | ||||
|   isCompetenceArme() { | ||||
|     return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) | ||||
|   } | ||||
|  | ||||
|   isCompetencePossession() { return ITEM_TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isTemporel() { return typesObjetsTemporels.includes(this.type) } | ||||
|   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } | ||||
|   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } | ||||
|   isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) } | ||||
|   isQueueDragon() { return [ITEM_TYPES.queue, ITEM_TYPES.ombre].includes(this.type) } | ||||
|   isEffet() { return typesObjetsEffet.includes(this.type) } | ||||
|   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } | ||||
|  | ||||
|   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } | ||||
|   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } | ||||
|   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } | ||||
|   isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == TYPES.blessure } | ||||
|   isHerbeAPotion() { return this.type == ITEM_TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == ITEM_TYPES.blessure } | ||||
|  | ||||
|   isPresentDansMilieux(milieux) { | ||||
|     return this.getEnvironnements(milieux).length > 0 | ||||
|   } | ||||
|   getCategories() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.competence: return RdDItemCompetence.getCategories() | ||||
|       case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories() | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   getEnvironnements(milieux = undefined) { | ||||
|     const environnements = this.isInventaire() ? this.system.environnement : undefined; | ||||
| @@ -301,8 +331,8 @@ export class RdDItem extends Item { | ||||
|       const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut); | ||||
|       await actor.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: this.id, | ||||
|         'system.temporel.debut': duplicate(timestampDebut), | ||||
|         'system.temporel.fin': duplicate(timestampFin), | ||||
|         'system.temporel.debut': foundry.utils.duplicate(timestampDebut), | ||||
|         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||
|       }]) | ||||
|     } | ||||
|   } | ||||
| @@ -324,15 +354,15 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.potion: | ||||
|       case ITEM_TYPES.potion: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' | ||||
|           case 'Cuisine': return 'cuisine' | ||||
|           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' | ||||
|         } | ||||
|         return ''; | ||||
|       case TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|       case ITEM_TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Cuisine': return 'cuisine'; | ||||
|           case 'Toxique': case 'Poison': return 'poison'; | ||||
| @@ -347,9 +377,9 @@ export class RdDItem extends Item { | ||||
|   getUtilisationCuisine() { | ||||
|     if (this.getUtilisation() == 'cuisine') { | ||||
|       switch (this.type) { | ||||
|         case TYPES.nourritureboisson: | ||||
|         case ITEM_TYPES.nourritureboisson: | ||||
|           return 'pret'; | ||||
|         case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|         case ITEM_TYPES.herbe: case ITEM_TYPES.faune: case ITEM_TYPES.ingredient: case ITEM_TYPES.plante: | ||||
|           return 'brut'; | ||||
|       } | ||||
|     } | ||||
| @@ -357,7 +387,7 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   isCristalAlchimique() { | ||||
|     return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|     return this.type == ITEM_TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|   } | ||||
|  | ||||
|   isMagique() { | ||||
| @@ -385,11 +415,11 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getEnc() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.service: | ||||
|       case ITEM_TYPES.service: | ||||
|         return 0; | ||||
|       case TYPES.herbe: | ||||
|       case ITEM_TYPES.herbe: | ||||
|         return this.getEncHerbe(); | ||||
|       case TYPES.gemme: | ||||
|       case ITEM_TYPES.gemme: | ||||
|         return encPepin * this.system.taille; | ||||
|     } | ||||
|     return Math.max(this.system.encombrement ?? 0, 0); | ||||
| @@ -467,19 +497,19 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getActionPrincipale(options = { warnIfNot: true }) { | ||||
|     switch (this.type) { | ||||
|       case TYPES.conteneur: return 'Ouvrir'; | ||||
|       case ITEM_TYPES.conteneur: return 'Ouvrir'; | ||||
|     } | ||||
|     if (this.actor?.isPersonnage()) { | ||||
|       const warn = options.warnIfNot; | ||||
|       if (this.getUtilisationCuisine() == 'brut') { | ||||
|         return 'Utiliser'; | ||||
|         return 'Cuisiner'; | ||||
|       } | ||||
|       switch (this.type) { | ||||
|         case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn); | ||||
|         case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|         case ITEM_TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case ITEM_TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); | ||||
|         case ITEM_TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case ITEM_TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|       } | ||||
|     } | ||||
|     return undefined; | ||||
| @@ -487,19 +517,8 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async actionPrincipale(actor, onActionItem = async () => { }) { | ||||
|     if (!this.getActionPrincipale()) { | ||||
|       return; | ||||
|     } | ||||
|     if (await actor.actionNourritureboisson(this, onActionItem)) { | ||||
|       return; | ||||
|     } | ||||
|     switch (this.type) { | ||||
|       case TYPES.potion: return await actor.consommerPotion(this, onActionItem); | ||||
|       case TYPES.livre: return await actor.actionLire(this); | ||||
|       case TYPES.conteneur: return await this.sheet.render(true); | ||||
|       case TYPES.herbe: return await actor.actionHerbe(this, onActionItem); | ||||
|       case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this); | ||||
|     } | ||||
|     if (!this.getActionPrincipale()) { return } | ||||
|     await actor?.actionPrincipale(this, onActionItem); | ||||
|   } | ||||
|  | ||||
|   _actionOrWarnQuantiteZero(actionName, warn) { | ||||
| @@ -533,7 +552,7 @@ export class RdDItem extends Item { | ||||
|           _id: this.id, | ||||
|           'system.quantite': this.system.quantite * sust, | ||||
|           'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2), | ||||
|           'system.cout': Misc.keepDecimals(this.system.cout / sust, 2), | ||||
|           'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)), | ||||
|           'system.sust': 1 | ||||
|         }]) | ||||
|       } | ||||
| @@ -616,23 +635,7 @@ export class RdDItem extends Item { | ||||
|       ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); | ||||
|       return; | ||||
|     } | ||||
|     await DialogItemVente.display({ | ||||
|       item: this, | ||||
|       quantiteMax, | ||||
|       callback: async (vente) => { | ||||
|         vente["properties"] = this.getProprietes(); | ||||
|         if (vente.isOwned) { | ||||
|           if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) { | ||||
|             ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`) | ||||
|             return; | ||||
|           } | ||||
|         } | ||||
|         vente.jsondata = JSON.stringify(vente.item); | ||||
|  | ||||
|         let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|         ChatMessage.create(RdDUtility.chatDataSetup(html)); | ||||
|       } | ||||
|     }); | ||||
|     await DialogItemVente.display({ item: this, quantiteMax }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -782,7 +785,7 @@ export class RdDItem extends Item { | ||||
|       `<b>Périodicité</b>: ${this.system.periodicite}`, | ||||
|       `<b>Fatigue</b>: ${this.system.fatigue}`, | ||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||
|       `<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`] | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -791,7 +794,7 @@ export class RdDItem extends Item { | ||||
|       `<b>Compétence</b>: ${this.system.competence}`, | ||||
|       `<b>Auteur</b>: ${this.system.auteur}`, | ||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||
|       ...this._inventaireTemplateChatData() | ||||
|     ] | ||||
|   } | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
|  | ||||
| const BASE_TACHE_SOIN_BLESSURE = { | ||||
|   type: "tache", | ||||
| @@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = { | ||||
| } | ||||
|  | ||||
| const definitionsBlessures = [ | ||||
|   { type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, | ||||
|   { type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, | ||||
|   { type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } | ||||
| ] | ||||
|  | ||||
| @@ -38,9 +39,35 @@ export class RdDItemBlessure extends RdDItem { | ||||
|       ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) | ||||
|       return undefined; | ||||
|     } | ||||
|     return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache) | ||||
|     return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false }) | ||||
|   } | ||||
|   static async createBlessure(actor, gravite, localisation = '', attacker) { | ||||
|  | ||||
|   static async applyFullBlessure(actor, gravite) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|      | ||||
|     let lostEndurance = 0 | ||||
|     let lostVie = 0 | ||||
|     if (definition.endurance) { | ||||
|       lostEndurance = await new Roll(definition.endurance).roll().total; | ||||
|       actor.santeIncDec("endurance", -Number(lostEndurance)); | ||||
|     } | ||||
|     if (definition.vie) { | ||||
|       lostVie = definition.vie | ||||
|       actor.santeIncDec("vie", definition.vie) | ||||
|     } | ||||
|      | ||||
|     await this.createBlessure(actor, gravite) | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       content: `Blessure ${definition.label} appliquée à ${actor.name}`+ | ||||
|         `<br>Perte d'endurance : ${lostEndurance}`+ | ||||
|         `<br>Perte de Vie : ${lostVie}`, | ||||
|       whisper: ChatUtility.getOwners(actor) | ||||
|     }); | ||||
|  | ||||
|   } | ||||
|  | ||||
|   static async createBlessure(actor, gravite, localisation = '', attackerToken) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|     const blessure = { | ||||
|       name: definition.label, | ||||
| @@ -50,7 +77,7 @@ export class RdDItemBlessure extends RdDItem { | ||||
|         gravite: gravite, | ||||
|         difficulte: - gravite, | ||||
|         localisation: localisation, | ||||
|         origine: attacker?.name ?? "" | ||||
|         origine: attackerToken?.name ?? "" | ||||
|       } | ||||
|     } | ||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||
| @@ -79,12 +106,12 @@ export class RdDItemBlessure extends RdDItem { | ||||
|   } | ||||
|  | ||||
|   async setSoinsBlessure(systemUpdate = {}) { | ||||
|     systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }), | ||||
|     systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }) | ||||
|     systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done | ||||
|     await this.update({ | ||||
|       img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done), | ||||
|       system: systemUpdate | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) { | ||||
| @@ -107,15 +134,18 @@ export class RdDItemBlessure extends RdDItem { | ||||
|       if (rolled.isETotal) { | ||||
|         message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`; | ||||
|         await actor.santeIncDec("vie", -1); | ||||
|         mergeObject(update, { | ||||
|         foundry.utils.mergeObject(update, { | ||||
|           system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } } | ||||
|         }); | ||||
|       } | ||||
|       else { | ||||
|         if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) { | ||||
|           message.content += ` -- une blessure ${label} cicatrise`; | ||||
|           mergeObject(update, { | ||||
|             system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } | ||||
|           foundry.utils.mergeObject(update, { | ||||
|             system: { | ||||
|               gravite: graviteMoindre, | ||||
|               temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } | ||||
|             } | ||||
|           }); | ||||
|         } | ||||
|         else { | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| @@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem { | ||||
|       const souffrance = mal.system.identifie | ||||
|         ? `de ${mal.name}` | ||||
|         : `d'un mal inconnu` | ||||
|       ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` }); | ||||
|       mal.postItemToChat('gmroll'); | ||||
|       await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp); | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getOwners(mal.actor), | ||||
|         content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` | ||||
|       }) | ||||
|       mal.postItemToChat('gmroll') | ||||
|       await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -38,7 +42,7 @@ export class RdDItemMaladie extends RdDItem { | ||||
|  | ||||
|       await mal.actor.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: mal.id, | ||||
|         'system.temporel.fin': duplicate(timestampFin), | ||||
|         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||
|       }]) | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"]; | ||||
| export class RdDItemInventaireSheet extends RdDItemSheet { | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(RdDItemSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, { | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   setPosition(options = {}) { | ||||
| @@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet { | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     return mergeObject(formData, { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       milieux: await game.system.rdd.environnement.autresMilieux(this.item) | ||||
|     }); | ||||
|     }) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|   | ||||
| @@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|   static get ITEM_TYPE() { return "rencontre" }; | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     mergeObject(formData, { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       effets: { | ||||
|         succes: { | ||||
|           liste: RdDRencontre.getEffetsSucces(), | ||||
| @@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|           select: RdDRencontre.mapEffets(this.item.system.echec.effets) | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -2,9 +2,10 @@ import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Monnaie } from "./item-monnaie.js"; | ||||
| import { RdDItem, TYPES } from "./item.js"; | ||||
| import { RdDItem, ITEM_TYPES } from "./item.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
|  | ||||
| class Migration { | ||||
|   get code() { return "sample"; } | ||||
| @@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration { | ||||
|   get version() { return "10.0.16"; } | ||||
|  | ||||
|   async migrate() { | ||||
|     await game.actors | ||||
|       .filter((actor) => actor.type == "personnage") | ||||
|       .filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0) | ||||
|       .forEach(async (actor) => { | ||||
|     const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0)) | ||||
|     Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it))) | ||||
|   } | ||||
|  | ||||
|   async convertirSortsReserveActeur(actor) { | ||||
|     const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve); | ||||
|     console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve); | ||||
|     await actor.createEmbeddedDocuments("Item", sortsReserve, { | ||||
|       renderSheet: false, | ||||
|     }); | ||||
|         await actor.update({ 'system.reve.reserve': undefined }) | ||||
|       }); | ||||
|     await actor.update({ 'system.reve.reserve': undefined }); | ||||
|   } | ||||
|  | ||||
|   conversionSortReserve(it) { | ||||
| @@ -189,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration { | ||||
|   get version() { return "10.2.5"; } | ||||
|  | ||||
|   migrateArmeTirLancer(it) { | ||||
|     let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates); | ||||
|     let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates); | ||||
|     console.log(it.name, updates); | ||||
|     return updates; | ||||
|   } | ||||
| @@ -364,7 +365,7 @@ class _10_4_6_ServicesEnCommerces extends Migration { | ||||
|     const item = await RdDItem.getCorrespondingItem(serviceRefItem); | ||||
|     const itemToCreate = { | ||||
|       name: item.name, img: item.img, type: item.type, | ||||
|       system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) | ||||
|       system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) | ||||
|     }; | ||||
|     return itemToCreate; | ||||
|   } | ||||
| @@ -464,7 +465,7 @@ class _10_7_19_CategorieCompetenceCreature extends Migration { | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.competencecreature == it.type) | ||||
|       .filter(it => ITEM_TYPES.competencecreature == it.type) | ||||
|       .map(it => this.migrateCompetenceCreature(it)) | ||||
|     ); | ||||
|   } | ||||
| @@ -501,19 +502,34 @@ class _10_7_19_PossessionsEntiteVictime extends Migration { | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.possession == it.type) | ||||
|       .filter(it => ITEM_TYPES.possession == it.type) | ||||
|       .map(it => this.migratePossession(it)) | ||||
|     ); | ||||
|   } | ||||
|  | ||||
|   migratePossession(it) { | ||||
|     return { _id: it.id, | ||||
|     return { | ||||
|       _id: it.id, | ||||
|       'system.entite.actorid': it.system.possesseurid, | ||||
|       'system.victime.actorid': it.system.possedeid | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _11_2_20_MigrationAstrologie extends Migration { | ||||
|   get code() { return "migration-astrologie" } | ||||
|   get version() { return "11.2.20" } | ||||
|  | ||||
|   async migrate() { | ||||
|     const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux() | ||||
|     nombresAstraux.forEach(na => { | ||||
|       na.lectures = na.valeursFausses | ||||
|       na.valeursFausses = undefined | ||||
|     }) | ||||
|     await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux) | ||||
|   } | ||||
| } | ||||
|  | ||||
| export class Migrations { | ||||
|   static getMigrations() { | ||||
|     return [ | ||||
| @@ -532,6 +548,7 @@ export class Migrations { | ||||
|       new _10_7_0_MigrationBlessures(), | ||||
|       new _10_7_19_CategorieCompetenceCreature(), | ||||
|       new _10_7_19_PossessionsEntiteVictime(), | ||||
|       new _11_2_20_MigrationAstrologie(), | ||||
|     ]; | ||||
|   } | ||||
|  | ||||
| @@ -546,15 +563,18 @@ export class Migrations { | ||||
|   } | ||||
|  | ||||
|   migrate() { | ||||
|     const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion"); | ||||
|     if (isNewerVersion(game.system.version, currentVersion)) { | ||||
|     let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion") | ||||
|     if (currentVersion.startsWith("v")) { | ||||
|       currentVersion = currentVersion.substring(1) | ||||
|     } | ||||
|     if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) { | ||||
|       // if (true) { /* comment previous and uncomment here to test before upgrade  */ | ||||
|       const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion)); | ||||
|       const migrations = Migrations.getMigrations().filter(m => foundry.utils.isNewerVersion(m.version, currentVersion)); | ||||
|       if (migrations.length > 0) { | ||||
|         migrations.sort((a, b) => this.compareVersions(a, b)); | ||||
|         migrations.forEach(async (m) => { | ||||
|           ui.notifications.info( | ||||
|             `Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` | ||||
|             `${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` | ||||
|           ); | ||||
|           await m.migrate(); | ||||
|         }); | ||||
| @@ -562,9 +582,7 @@ export class Migrations { | ||||
|           `Migrations done, version will change to ${game.system.version}` | ||||
|         ); | ||||
|       } else { | ||||
|         console.log( | ||||
|           LOG_HEAD + | ||||
|           `No migration needeed, version will change to ${game.system.version}` | ||||
|         console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}` | ||||
|         ); | ||||
|       } | ||||
|  | ||||
| @@ -574,7 +592,7 @@ export class Migrations { | ||||
|         game.system.version | ||||
|       ); | ||||
|     } else { | ||||
|       console.log(LOG_HEAD + `No system version changed`); | ||||
|       console.log(`${LOG_HEAD} No system version changed`); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -23,6 +23,10 @@ export class Misc { | ||||
|     return isPositiveNumber ? "+" + number : number | ||||
|   } | ||||
|    | ||||
|   static modulo(n, m) { | ||||
|     return ((n % m) + m) % m; | ||||
|   } | ||||
|  | ||||
|   static sum() { | ||||
|     return (a, b) => Number(a) + Number(b); | ||||
|   } | ||||
| @@ -42,7 +46,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static typeName(type, subType) { | ||||
|     return subType ? game.i18n.localize(`TYPES.${type}.${Misc.upperFirst(subType)}`) | ||||
|     return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) | ||||
|       : ''; | ||||
|   } | ||||
|  | ||||
| @@ -63,8 +67,8 @@ export class Misc { | ||||
|  | ||||
|   static keepDecimals(num, decimals) { | ||||
|     if (decimals <= 0 || decimals > 6) return num; | ||||
|     const decimal = Math.pow(10, parseInt(decimals)); | ||||
|     return Math.round(num * decimal) / decimal; | ||||
|     const power10n = Math.pow(10, parseInt(decimals)); | ||||
|     return Math.round(num * power10n) / power10n; | ||||
|   } | ||||
|  | ||||
|   static getFractionHtml(diviseur) { | ||||
| @@ -135,7 +139,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static join(params, separator = '') { | ||||
|     return params?.reduce(Misc.joining(separator)) ?? ''; | ||||
|     return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator)) | ||||
|   } | ||||
|  | ||||
|   static joining(separator = '') { | ||||
| @@ -162,22 +166,54 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static firstConnectedGM() { | ||||
|     return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); | ||||
|     if (foundry.utils.isNewerVersion(game.release.version, '12.0')) { | ||||
|       return game.users.activeGM | ||||
|     }  | ||||
|     return game.users.find(u => u.isGM && u.active); | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayer(actor, user = undefined) { | ||||
|     return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER) | ||||
|   static connectedGMs() { | ||||
|     return game.users.filter(u => u.isGM && u.active); | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) { | ||||
|     return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM(); | ||||
|   /** | ||||
|    * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner | ||||
|    * if there is no connected GMs), or else return undefined. | ||||
|    *  | ||||
|    * This allows for example update hooks that should apply modifications to actors to be called only for one | ||||
|    * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates | ||||
|    * were triggering other changes) | ||||
|    *  | ||||
|    * @param {*} document the Document with is potentially an Actor | ||||
|    * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner | ||||
|    *  and there is no connected GM | ||||
|    */ | ||||
|   static documentIfResponsible(document) { | ||||
|     if (foundry.utils.isNewerVersion(game.release.version, '12.0')) { | ||||
|       if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) | ||||
|       { | ||||
|         return document | ||||
|       } | ||||
|     } | ||||
|     else if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) { | ||||
|       return document | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayer(document) { | ||||
|     return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor) { | ||||
|     return Misc.isOwnerPlayer(actor) ?? Misc.isFirstConnectedGM(); | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id | ||||
|    */ | ||||
|   static isUniqueConnectedGM() { | ||||
|     return game.user.id == Misc.firstConnectedGMId(); | ||||
|   static isFirstConnectedGM() { | ||||
|     return game.user == Misc.firstConnectedGM(); | ||||
|   } | ||||
|  | ||||
|   static firstConnectedGMId() { | ||||
| @@ -196,7 +232,7 @@ export class Misc { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static findFirstLike(value, elements, options = {}) { | ||||
|     options = mergeObject({ | ||||
|     options = foundry.utils.mergeObject({ | ||||
|       mapper: it => it.name, | ||||
|       preFilter: it => true, | ||||
|       description: 'valeur', | ||||
| @@ -205,6 +241,7 @@ export class Misc { | ||||
|  | ||||
|     const subset = this.findAllLike(value, elements, options); | ||||
|     if (subset.length == 0) { | ||||
|       console.log(`Aucune ${options.description} pour ${value}`); | ||||
|       return undefined | ||||
|     } | ||||
|     if (subset.length == 1) { | ||||
| @@ -220,7 +257,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static findAllLike(value, elements, options = {}) { | ||||
|     options = mergeObject({ | ||||
|     options = foundry.utils.mergeObject({ | ||||
|       mapper: it => it.name, | ||||
|       preFilter: it => true, | ||||
|       description: 'valeur', | ||||
|   | ||||
| @@ -15,7 +15,7 @@ export class RdDAudio { | ||||
|       if ( audioData ) { | ||||
|         let audioPath = "systems/foundryvtt-reve-de-dragon/sounds/" + audioData.file; | ||||
|         console.log(`foundryvtt-reve-de-dragon | Playing Sound: ${audioPath}`) | ||||
|         AudioHelper.play({ src: audioPath }, audioData.isGlobal); | ||||
|         foundry.audio.AudioHelper.play({ src: audioPath }, audioData.isGlobal); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -19,10 +19,6 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static isAjustementAstrologique(rollData) { | ||||
|     return RdDCarac.isChance(rollData.selectedCarac) || | ||||
|       rollData.selectedSort?.system.isrituel; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static isDefenseAttaqueFinesse(rollData) { | ||||
|     if (rollData.isEmpoignade && rollData.rolled?.isPart) { | ||||
| @@ -35,21 +31,19 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static dmg(rollData, dmgActor, isEntiteIncarnee = false) { | ||||
|     let dmg = { total: 0 }; | ||||
|     if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") { | ||||
|       // Specific case management | ||||
|       ui.notifications.warn("Calcul de bonus dégats sur esquive !"); | ||||
|     } else { | ||||
|       dmg.dmgArme = RdDBonus._dmgArme(rollData); | ||||
|       dmg.penetration = RdDBonus._peneration(rollData); | ||||
|       dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique); | ||||
|       dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData); | ||||
|       dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used); | ||||
|       dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0; | ||||
|       dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||
|       dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee) | ||||
|   static dmg(rollData, actor, isEntiteIncarnee = false) { | ||||
|     const dmgArme = RdDBonus.dmgArme(rollData.arme) | ||||
|     let dmg = { | ||||
|       total: 0, | ||||
|       dmgArme: dmgArme, | ||||
|       penetration: RdDBonus._peneration(rollData), | ||||
|       dmgTactique: RdDBonus.dmgBonus(rollData.tactique), | ||||
|       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), | ||||
|       dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), | ||||
|       mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), | ||||
|       dmgActor: RdDBonus.bonusDmg(actor, rollData.selectedCarac?.label.toLowerCase(), dmgArme) | ||||
|     } | ||||
|     dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||
|     return dmg; | ||||
|   } | ||||
|  | ||||
| @@ -77,11 +71,11 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgArme(rollData) { | ||||
|     if (rollData.arme) { | ||||
|       let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0); | ||||
|   static dmgArme(arme) { | ||||
|     if (arme) { | ||||
|       let dmgBase = arme.system.dommagesReels ?? Number(arme.system.dommages ?? 0); | ||||
|       //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) | ||||
|       return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0); | ||||
|       return dmgBase + Math.min(dmgBase, arme.system.magique ? arme.system.ecaille_efficacite : 0); | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
| @@ -92,10 +86,14 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgPerso(dmgActor, categorie, dmgArme) { | ||||
|   static bonusDmg(actor, categorie, dmgArme) { | ||||
|     const dmgActor = actor.getBonusDegat() | ||||
|     if (categorie == undefined) { | ||||
|       return 0 | ||||
|     } | ||||
|     switch (categorie) { | ||||
|       case "Tir": return 0; | ||||
|       case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|       case "tir": return 0; | ||||
|       case "lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|     } | ||||
|     return dmgActor; | ||||
|   } | ||||
|   | ||||
| @@ -1,40 +1,40 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const tableCaracDerivee = { | ||||
| const TABLE_CARACTERISTIQUES_DERIVEES = { | ||||
|   // xp: coût pour passer du niveau inférieur à ce niveau | ||||
|   1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||
|   2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||
|   3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||
|   4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||
|   5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||
|   6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||
|   7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||
|   8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||
|   9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||
|   10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||
|   11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||
|   12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||
|   13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||
|   14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||
|   15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||
|   16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||
|   17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 }, | ||||
|   18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 }, | ||||
|   21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 }, | ||||
|   22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 }, | ||||
|   23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 }, | ||||
|   24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 }, | ||||
|   25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 }, | ||||
|   26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 }, | ||||
|   27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 }, | ||||
|   28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 }, | ||||
|   29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 }, | ||||
|   30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 }, | ||||
|   31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 }, | ||||
|   32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 } | ||||
|   1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||
|   2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||
|   3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' }, | ||||
|   4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' }, | ||||
|   5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' }, | ||||
|   6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' }, | ||||
|   7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' }, | ||||
|   8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' }, | ||||
|   9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' }, | ||||
|   10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' }, | ||||
|   11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' }, | ||||
|   12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' }, | ||||
|   13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' }, | ||||
|   14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' }, | ||||
|   15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' }, | ||||
|   16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' }, | ||||
|   17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 }, | ||||
|   18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 }, | ||||
|   20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 }, | ||||
|   21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 }, | ||||
|   22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 }, | ||||
|   23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 }, | ||||
|   24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 }, | ||||
|   25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 }, | ||||
|   26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 }, | ||||
|   27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 }, | ||||
|   28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 }, | ||||
|   29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 }, | ||||
|   30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 }, | ||||
|   31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 }, | ||||
|   32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 } | ||||
| }; | ||||
|  | ||||
| export class RdDCarac { | ||||
| @@ -58,6 +58,10 @@ export class RdDCarac { | ||||
|       selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/); | ||||
|   } | ||||
|  | ||||
|   static getCaracDerivee(value) { | ||||
|     return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)]; | ||||
|   } | ||||
|  | ||||
|   static computeTotal(carac, beaute = undefined) { | ||||
|     const total = Object.values(carac ?? {}).filter(c => !c.derivee) | ||||
|       .map(it => parseInt(it.value)) | ||||
| @@ -73,7 +77,7 @@ export class RdDCarac { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static calculSConst(constitution) { | ||||
|     return Number(tableCaracDerivee[Number(constitution)].sconst); | ||||
|     return RdDCarac.getCaracDerivee(constitution).sconst; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -84,7 +88,7 @@ export class RdDCarac { | ||||
|   } | ||||
|  | ||||
|   static getCaracXp(targetValue) { | ||||
|     return tableCaracDerivee[targetValue]?.xp ?? 200; | ||||
|     return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200; | ||||
|   } | ||||
|  | ||||
|  | ||||
| @@ -97,37 +101,4 @@ export class RdDCarac { | ||||
|     return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static computeCarac(system) { | ||||
|     system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4); | ||||
|  | ||||
|     system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2); | ||||
|     let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2); | ||||
|     bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite | ||||
|  | ||||
|     let tailleData = tableCaracDerivee[bonusDomKey]; | ||||
|     system.attributs.plusdom.value = tailleData.plusdom; | ||||
|  | ||||
|     system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value); | ||||
|     system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust; | ||||
|  | ||||
|     system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2; | ||||
|     system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2); | ||||
|     system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2); | ||||
|     system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2); | ||||
|  | ||||
|     system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2); | ||||
|  | ||||
|     system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max) | ||||
|     system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value)); | ||||
|     system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max); | ||||
|     system.sante.fatigue.max = system.sante.endurance.max * 2; | ||||
|     system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max); | ||||
|  | ||||
|     //Compteurs | ||||
|     system.reve.reve.max = system.carac.reve.value; | ||||
|     system.compteurs.chance.max = system.carac.chance.value; | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat { | ||||
|     /* -------------------------------------------- */ | ||||
|     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); | ||||
|     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); | ||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }); | ||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }) | ||||
|     Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -53,102 +54,110 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreDeleteCombat() { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       await this.finDeRound({ terminer: true }); | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       await this.finDeRound({ terminer: true }) | ||||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) | ||||
|       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) | ||||
|         .forEach(it => it.delete()); | ||||
|         .forEach(it => it.delete()) | ||||
|       RdDEmpoignade.deleteAllEmpoignades() | ||||
|     } | ||||
|   } | ||||
|   async onDeleteCombat() { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       if (game.combats.size <= 1) { | ||||
|         game.actors.forEach(actor => actor.resetItemUse()) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async finDeRound(options = { terminer: false }) { | ||||
|     this.turns.forEach(turn => turn.actor.resetItemUse()); | ||||
|  | ||||
|     for (let combatant of this.combatants) { | ||||
|       if (combatant.actor) { | ||||
|         await combatant.actor.finDeRound(options); | ||||
|     this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false })) | ||||
|       .filter(it => it != undefined) | ||||
|       .forEach(async actor => { | ||||
|         await actor.finDeRound(options) | ||||
|         await actor.resetItemUse() | ||||
|       }) | ||||
|   } | ||||
|       else { | ||||
|  | ||||
|   static getActorCombatant(combatant, options = { warning: true }) { | ||||
|     if (!combatant.actor) { | ||||
|       if (options.warning) { | ||||
|         ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`) | ||||
|       } | ||||
|       return undefined | ||||
|     } | ||||
|     else if (!combatant.actor.isActorCombat()) { | ||||
|       if (options.warning) { | ||||
|         ui.notifications.warn(`${combatant.name} ne peut pas combattre!`) | ||||
|       } | ||||
|       return undefined | ||||
|     } | ||||
|     return combatant.actor | ||||
|   } | ||||
|  | ||||
|   static calculAjustementInit(actor, arme) { | ||||
|     const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0 | ||||
|     const etatGeneral = actor.getEtatGeneral() ?? 0 | ||||
|     return efficacite + etatGeneral | ||||
|  | ||||
|   } | ||||
|  | ||||
|   /************************************************************************************/ | ||||
|   async rollInitiative(ids, formula = undefined, messageOptions = {}) { | ||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions); | ||||
|   async rollInitiative(ids, messageOptions = {}) { | ||||
|     console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions) | ||||
|     ids = typeof ids === "string" ? [ids] : ids | ||||
|     ids.forEach(async id => | ||||
|       await this.rollInitRdD(id, undefined, messageOptions) | ||||
|     ) | ||||
|     return this | ||||
|   } | ||||
|  | ||||
|     ids = typeof ids === "string" ? [ids] : ids; | ||||
|     // calculate initiative | ||||
|     for (let cId = 0; cId < ids.length; cId++) { | ||||
|       const combatant = this.combatants.get(ids[cId]); | ||||
|       let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0); | ||||
|       if (!formula) { | ||||
|         if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { | ||||
|           const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it)) | ||||
|           if (competence) { | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0); | ||||
|           } | ||||
|         } else { | ||||
|           const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe) | ||||
|           let compName = "Corps à corps" | ||||
|           if (armeCombat) { | ||||
|             if (armeCombat.system.competence != "") { | ||||
|               compName = armeCombat.system.competence | ||||
|             } | ||||
|             if (armeCombat.system.lancer != "") { | ||||
|               compName = armeCombat.system.lancer | ||||
|             } | ||||
|             if (armeCombat.system.tir != "") { | ||||
|               compName = armeCombat.system.tir | ||||
|             } | ||||
|           } | ||||
|           const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName); | ||||
|           if (competence && competence.system.defaut_carac) { | ||||
|             const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; | ||||
|             const niveau = competence.system.niveau; | ||||
|             const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0; | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); | ||||
|           } else { | ||||
|             ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`); | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|       //console.log("Combatat", c); | ||||
|   async rollInitRdD(id, formula, messageOptions = {}) { | ||||
|     const combatant = this.combatants.get(id); | ||||
|     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||
|     if (actor) { | ||||
|       const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor) | ||||
|       const roll = combatant.getInitiativeRoll(rollFormula); | ||||
|       if (!roll.total) { | ||||
|         roll.evaluate({ async: false }); | ||||
|         await roll.evaluate(); | ||||
|       } | ||||
|       const total = Math.max(roll.total, 0.00); | ||||
|       console.log("Compute init for", rollFormula, roll, total, combatant); | ||||
|       let id = combatant._id || combatant.id; | ||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]); | ||||
|       await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]); | ||||
|  | ||||
|       // Send a chat message | ||||
|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); | ||||
|       let messageData = mergeObject( | ||||
|         { | ||||
|       let messageData = foundry.utils.mergeObject({ | ||||
|         speaker: { | ||||
|           scene: canvas.scene._id, | ||||
|           actor: combatant.actor?._id, | ||||
|           token: combatant.token._id, | ||||
|             alias: combatant.token.name, | ||||
|           alias: combatant.token?.name, | ||||
|           sound: CONFIG.sounds.dice, | ||||
|         }, | ||||
|           flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo}) | ||||
|           <br> | ||||
|           `, | ||||
|         flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>` | ||||
|       }, | ||||
|         messageOptions | ||||
|       ); | ||||
|         messageOptions); | ||||
|       roll.toMessage(messageData, { rollMode, create: true }); | ||||
|  | ||||
|       RdDCombatManager.processPremierRoundInit(); | ||||
|     } | ||||
|     return this; | ||||
|   }; | ||||
|   } | ||||
|  | ||||
|   static getFirstInitRollFormula(actor) { | ||||
|     const actions = actor.listActionsCombat() | ||||
|     if (actions.length > 0) { | ||||
|       const action = actions[0] | ||||
|       const init = RdDCombatManager.getInitData(actor, action) | ||||
|       const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||
|       return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||
|     } | ||||
|  | ||||
|     let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined); | ||||
|     return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement); | ||||
|   } | ||||
|  | ||||
|   static formuleInitiative(rang, carac, niveau, bonusMalus) { | ||||
|     return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`; | ||||
| @@ -171,8 +180,7 @@ export class RdDCombatManager extends Combat { | ||||
|         if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) { | ||||
|           ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|         } | ||||
|         if ((arme.system.unemain && arme.system.competence) || | ||||
|           (arme.system.competence.toLowerCase().includes("corps à corps"))) { | ||||
|         if (arme.system.unemain && arme.system.competence) { | ||||
|           actions.push(RdDCombatManager.$prepareAttaqueArme({ | ||||
|             arme: arme, | ||||
|             infoMain: "(1 main)", | ||||
| @@ -187,7 +195,7 @@ export class RdDCombatManager extends Combat { | ||||
|             arme: arme, | ||||
|             infoMain: "(2 mains)", | ||||
|             dommagesReel: Number(tableauDommages[1]), | ||||
|             competence: arme.system.competence.replace(" 1 main", " 2 mains"), | ||||
|             competence: RdDItemArme.competence2Mains(arme), | ||||
|             carac: carac, | ||||
|             competences: competences | ||||
|           })); | ||||
| @@ -219,71 +227,23 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|   static $prepareAttaqueArme(infoAttaque) { | ||||
|     const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence); | ||||
|     const attaque = duplicate(infoAttaque.arme); | ||||
|     const arme = infoAttaque.arme; | ||||
|     const attaque = foundry.utils.duplicate(arme); | ||||
|     attaque.action = 'attaque'; | ||||
|     attaque.system.competence = infoAttaque.competence; | ||||
|     attaque.system.dommagesReels = infoAttaque.dommagesReel; | ||||
|     attaque.system.infoMain = infoAttaque.infoMain; | ||||
|     attaque.system.niveau = comp.system.niveau; | ||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value); | ||||
|  | ||||
|     const ajustement = (arme?.parent?.getEtatGeneral() ?? 0) + (arme?.system.magique) ? arme.system.ecaille_efficacite : 0; | ||||
|     attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value, ajustement); | ||||
|     return attaque; | ||||
|   } | ||||
|  | ||||
|   static listActionsCreature(competences) { | ||||
|     return competences.map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|   static listActionsPossessions(actor) { | ||||
|     return RdDCombatManager._indexActions(actor.getPossessions().map(p => { | ||||
|       return { | ||||
|         name: p.name, | ||||
|         action: 'possession', | ||||
|         system: { | ||||
|           competence: p.name, | ||||
|           possessionid: p.system.possessionid, | ||||
|         } | ||||
|       } | ||||
|     })); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static listActionsCombat(combatant) { | ||||
|     const actor = combatant.actor; | ||||
|     let actions = RdDCombatManager.listActionsPossessions(actor); | ||||
|     if (actions.length > 0) { | ||||
|       return actions; | ||||
|     } | ||||
|     if (actor.isCreatureEntite()) { | ||||
|       actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']); | ||||
|     } else if (actor.isPersonnage()) { | ||||
|       // Recupération des items 'arme' | ||||
|       const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it)) | ||||
|         .concat(RdDItemArme.empoignade()) | ||||
|         .concat(RdDItemArme.mainsNues()); | ||||
|  | ||||
|       const competences = actor.itemTypes['competence']; | ||||
|       actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac); | ||||
|  | ||||
|       if (actor.system.attributs.hautrevant.value) { | ||||
|         actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     return RdDCombatManager._indexActions(actions); | ||||
|   } | ||||
|  | ||||
|   static _indexActions(actions) { | ||||
|     for (let index = 0; index < actions.length; index++) { | ||||
|       actions[index].index = index; | ||||
|     } | ||||
|     return actions; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static processPremierRoundInit() { | ||||
|     // Check if we have the whole init ! | ||||
|     if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) { | ||||
|     if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) { | ||||
|       let initMissing = game.combat.combatants.find(it => !it.initiative); | ||||
|       if (!initMissing) { // Premier round ! | ||||
|         for (let combatant of game.combat.combatants) { | ||||
| @@ -292,7 +252,7 @@ export class RdDCombatManager extends Combat { | ||||
|           if (action && action.type == "arme") { | ||||
|             for (let initData of premierRoundInit) { | ||||
|               if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) { | ||||
|                 let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4> | ||||
|                 let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4> | ||||
|                       <hr> | ||||
|                       <div> | ||||
|                         Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}. | ||||
| @@ -317,113 +277,99 @@ export class RdDCombatManager extends Combat { | ||||
|   /* -------------------------------------------- */ | ||||
|   static pushInitiativeOptions(html, options) { | ||||
|     for (let i = 0; i < options.length; i++) { | ||||
|       let option = options[i]; | ||||
|       let option = options[i] | ||||
|       if (option.name == 'COMBAT.CombatantReroll') { // Replace ! | ||||
|         option.name = "Sélectionner l'initiative..."; | ||||
|         option.condition = true; | ||||
|         option.icon = '<i class="far fa-question-circle"></i>'; | ||||
|         option.name = "Sélectionner l'initiative..." | ||||
|         option.condition = true | ||||
|         option.icon = '<i class="far fa-question-circle"></i>' | ||||
|         option.callback = target => { | ||||
|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')); | ||||
|           RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id')) | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     options = [ | ||||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, | ||||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } | ||||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, | ||||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } | ||||
|     ].concat(options); | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static rollInitiativeAction(combatantId, action) { | ||||
|     const combatant = game.combat.combatants.get(combatantId); | ||||
|     if (combatant.actor == undefined) { | ||||
|       ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) | ||||
|       return []; | ||||
|     } | ||||
|     const combatant = game.combat.combatants.get(combatantId) | ||||
|     const actor = RdDCombatManager.getActorCombatant(combatant) | ||||
|     if (actor == undefined) { return [] } | ||||
|  | ||||
|     let initInfo = ""; | ||||
|     let initOffset = 0; | ||||
|     let caracForInit = 0; | ||||
|     let compNiveau = 0; | ||||
|     let compData = { name: "Aucune" }; | ||||
|     if (combatant.actor.getSurprise() == "totale") { | ||||
|       initOffset = -1; // To force 0 | ||||
|       initInfo = "Surprise Totale" | ||||
|     } else if (combatant.actor.getSurprise() == "demi") { | ||||
|       initOffset = 0; | ||||
|       initInfo = "Demi Surprise" | ||||
|     } else if (action.action == 'possession') { | ||||
|       initOffset = 10; | ||||
|       caracForInit = combatant.actor.getReveActuel(); | ||||
|       initInfo = "Possession" | ||||
|     } else if (action.action == 'autre') { | ||||
|       initOffset = 2; | ||||
|       initInfo = "Autre Action" | ||||
|     } else if (action.action == 'haut-reve') { | ||||
|       initOffset = 9; | ||||
|       initInfo = "Draconic" | ||||
|     } else { | ||||
|       compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence); | ||||
|       compNiveau = compData.system.niveau; | ||||
|       initInfo = action.name + " / " + action.system.competence; | ||||
|  | ||||
|       if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { | ||||
|         caracForInit = compData.system.carac_value; | ||||
|       } else { | ||||
|         caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value; | ||||
|       } | ||||
|       initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action); | ||||
|     } | ||||
|  | ||||
|     let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général  | ||||
|     // Cas des créatures et entités vs personnages | ||||
|     let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus); | ||||
|     // Garder la trace de l'arme/compétence utilisée pour l'iniative | ||||
|     combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0 | ||||
|     game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo }); | ||||
|  | ||||
|     const init = RdDCombatManager.getInitData(actor, action) | ||||
|     const ajustement = RdDCombatManager.calculAjustementInit(actor, action) | ||||
|     const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement); | ||||
|  | ||||
|     game.combat.rollInitRdD(combatantId, rollFormula, init); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _baseInitOffset(categorie, arme) { | ||||
|     if (categorie == "tir") { // Offset de principe pour les armes de jet | ||||
|       return 8; | ||||
|   static getInitData(actor, action) { | ||||
|     if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } } | ||||
|     if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } } | ||||
|     if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } } | ||||
|     if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } } | ||||
|     if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } } | ||||
|  | ||||
|     const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence); | ||||
|     return { | ||||
|       offset: RdDCombatManager.initOffset(comp?.system.categorie, action), | ||||
|       info: action.name + " / " + action.system.competence, | ||||
|       carac: actor.getCaracInit(comp), | ||||
|       niveau: comp?.system.niveau ?? -8 | ||||
|     } | ||||
|     if (categorie == "lancer") { // Offset de principe pour les armes de jet | ||||
|       return 7; | ||||
|   } | ||||
|  | ||||
|   static initOffset(categorie, arme) { | ||||
|     switch (categorie) { | ||||
|       case "tir": return 8 | ||||
|       case "lancer": return 7 | ||||
|       default: | ||||
|         switch (arme.system.cac) { | ||||
|       case "empoignade": | ||||
|         return 3; | ||||
|       case "pugilat": | ||||
|       case "naturelle": | ||||
|         return 4; | ||||
|           case "empoignade": return 3 | ||||
|           case "pugilat": return 4 | ||||
|           case "naturelle": return 4 | ||||
|           default: return 5 | ||||
|         } | ||||
|     } | ||||
|     return 5; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static displayInitiativeMenu(html, combatantId) { | ||||
|     console.log("Combatant ; ", combatantId); | ||||
|     const combatant = game.combat.combatants.get(combatantId); | ||||
|     if (!(combatant?.actor)) { | ||||
|       ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`) | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     let actions = RdDCombatManager.listActionsCombat(combatant); | ||||
|  | ||||
|     const combatant = game.combat.combatants.get(combatantId) | ||||
|     const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false }) | ||||
|     if (actor) { | ||||
|       const actions = RdDCombatManager.listActionsActorCombatant(actor) | ||||
|       // Build the relevant submenu | ||||
|     if (actions) { | ||||
|       let menuItems = []; | ||||
|       for (let action of actions) { | ||||
|         menuItems.push({ | ||||
|       const menuItems = actions.map(action => { | ||||
|         return { | ||||
|           name: action.system.competence, | ||||
|           icon: "<i class='fas fa-dice-d6'></i>", | ||||
|           callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) } | ||||
|         }); | ||||
|         } | ||||
|       }) | ||||
|       if (menuItems.length > 0) { | ||||
|         new ContextMenu(html, ".directory-list", menuItems).render(); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static listActionsActorCombatant( actor) { | ||||
|     const possessions = actor.listActionsPossessions() | ||||
|     const actions = possessions.length > 0 | ||||
|       ? possessions | ||||
|       : actor.listActionsCombat() | ||||
|  | ||||
|     for (let index = 0; index < actions.length; index++) { | ||||
|       actions[index].index = index | ||||
|     } | ||||
|     return actions | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
| @@ -447,11 +393,11 @@ export class RdDCombat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static combatNouveauTour(combat) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); | ||||
|       if (turn?.actor) { | ||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor); | ||||
|         // TODO Playaudio for player?? | ||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| @@ -462,60 +408,63 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static rddCombatTarget(target, attacker) { | ||||
|     const defender = target?.actor; | ||||
|     const defenderTokenId = target?.id; | ||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) | ||||
|   static rddCombatTarget(target, attacker, attackerToken) { | ||||
|     return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) { | ||||
|     const attacker = game.actors.get(attackerId); | ||||
|     let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined; | ||||
|   static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) { | ||||
|     const attacker = game.actors.get(attackerId) | ||||
|     const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined | ||||
|     let defender = defenderToken?.actor; | ||||
|     let target = undefined | ||||
|     if (!defenderTokenId || !defender) { | ||||
|       console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`); | ||||
|       target = Targets.getTarget() | ||||
|       if (!target) { | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|       defenderTokenId = target.id; | ||||
|       defender = target.actor; | ||||
|       if (!defenderTokenId || !defender) { | ||||
|         return; | ||||
|         return | ||||
|       } | ||||
|     } | ||||
|     return new RdDCombat(attacker, defender, defenderTokenId, target) | ||||
|     return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onMsgEncaisser(msg) { | ||||
|     let defender = canvas.tokens.get(msg.defenderTokenId).actor; | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM()) { | ||||
|       let attackerRoll = msg.attackerRoll; | ||||
|       let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined; | ||||
|       let defender = canvas.tokens.get(msg.defenderToken.id).actor; | ||||
|  | ||||
|       defender.encaisserDommages(attackerRoll, attacker); | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); | ||||
|       defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken); | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id); | ||||
|       rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onMsgDefense(msg) { | ||||
|     let defenderToken = canvas.tokens.get(msg.defenderTokenId); | ||||
|     if (defenderToken && Misc.isUniqueConnectedGM()) { | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId); | ||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme); | ||||
|       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll); | ||||
|     let defenderToken = canvas.tokens.get(msg.defenderToken.id) | ||||
|     if (defenderToken && Misc.isFirstConnectedGM()) { | ||||
|       const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id) | ||||
|       rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme) | ||||
|       rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _callJetDeVie(event) { | ||||
|     let actorId = event.currentTarget.attributes['data-actorId'].value; | ||||
|     let actor = game.actors.get(actorId); | ||||
|     actor.jetVie(); | ||||
|     let tokenId = event.currentTarget.attributes['data-tokenId'].value; | ||||
|     let token = canvas.tokens.get(tokenId) | ||||
|     const actor = token?.actor ?? game.actors.get(actorId); | ||||
|     if (actor?.isOwner) { | ||||
|       actor.jetDeVie(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -534,6 +483,7 @@ export class RdDCombat { | ||||
|       html.on("click", button, event => { | ||||
|         const rddCombat = RdDCombat.rddCombatForAttackerAndDefender( | ||||
|           event.currentTarget.attributes['data-attackerId']?.value, | ||||
|           event.currentTarget.attributes['data-attackerTokenId']?.value, | ||||
|           event.currentTarget.attributes['data-defenderTokenId']?.value); | ||||
|         if (rddCombat) { | ||||
|           rddCombat.onEvent(button, event); | ||||
| @@ -541,7 +491,7 @@ export class RdDCombat { | ||||
|         } | ||||
|       }); | ||||
|     } | ||||
|     html.on("click", '#chat-jet-vie', event => { | ||||
|     html.on("click", 'a.chat-jet-vie', event => { | ||||
|       event.preventDefault(); | ||||
|       RdDCombat._callJetDeVie(event); | ||||
|     }); | ||||
| @@ -549,22 +499,38 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(attacker, defender, defenderTokenId, target) { | ||||
|   constructor(attacker, attackerTokenId, defender, defenderTokenId, target) { | ||||
|     this.attacker = attacker | ||||
|     this.defender = defender | ||||
|     this.target = target | ||||
|     this.attackerId = this.attacker.id | ||||
|     this.defenderId = this.defender.id | ||||
|     this.attackerTokenId = attackerTokenId | ||||
|     this.defenderTokenId = defenderTokenId | ||||
|     this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId) | ||||
|     this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target) | ||||
|   } | ||||
|  | ||||
|   static $extractAttackerTokenData(attacker, attackerTokenId) { | ||||
|     const token = canvas.tokens.get(attackerTokenId); | ||||
|     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker) | ||||
|   } | ||||
|  | ||||
|   static $extractDefenderTokenData(defender, defenderTokenId, target) { | ||||
|     if (target) { | ||||
|       return Targets.extractTokenData(target) | ||||
|     } | ||||
|     const token = canvas.tokens.get(defenderTokenId); | ||||
|     return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender) | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onEvent(button, event) { | ||||
|     const chatMessage = ChatUtility.getChatMessage(event); | ||||
|     const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll'); | ||||
|     const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll'); | ||||
|     console.log('RdDCombat', attackerRoll, defenderRoll); | ||||
|     const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value; | ||||
|  | ||||
|     const armeParadeId = event.currentTarget.attributes['data-armeid']?.value; | ||||
|     const competence = event.currentTarget.attributes['data-competence']?.value; | ||||
| @@ -574,7 +540,7 @@ export class RdDCombat { | ||||
|       case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value); | ||||
|       case '#parer-button': return this.parade(attackerRoll, armeParadeId); | ||||
|       case '#esquiver-button': return this.esquive(attackerRoll, compId, competence); | ||||
|       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId); | ||||
|       case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll); | ||||
|       case '#echec-total-attaque': return this._onEchecTotal(attackerRoll); | ||||
|  | ||||
|       case '#appel-chance-attaque': return this.attacker.rollAppelChance( | ||||
| @@ -687,11 +653,11 @@ export class RdDCombat { | ||||
|       if (this.defender.isEntite([ENTITE_BLURETTE])) { | ||||
|         ChatMessage.create({ | ||||
|           content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`, | ||||
|           whisper: ChatMessage.getWhisperRecipients("GM") | ||||
|           whisper: ChatUtility.getGMs() | ||||
|         }) | ||||
|       } | ||||
|       else { | ||||
|         const defenderToken = canvas.tokens.get(this.defenderTokenId); | ||||
|         const defenderToken = canvas.tokens.get(this.defenderTokenId) | ||||
|         const dist = this.distance(_token, defenderToken) | ||||
|         const isVisible = this.isVisible(_token, defenderToken) | ||||
|         const portee = this._ajustementPortee(dist, rollData.arme) | ||||
| @@ -710,7 +676,7 @@ export class RdDCombat { | ||||
|             activite: activite, | ||||
|             total: total | ||||
|           }), | ||||
|           whisper: ChatMessage.getWhisperRecipients("GM") | ||||
|           whisper: ChatUtility.getGMs() | ||||
|         }) | ||||
|       } | ||||
|     } | ||||
| @@ -750,15 +716,15 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   async attaque(competence, arme) { | ||||
|     if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|     if (arme.system.cac == 'empoignade') { | ||||
|       RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) | ||||
|  | ||||
|     let rollData = this._prepareAttaque(competence, arme); | ||||
|     let rollData = this._prepareAttaque(competence, arme) | ||||
|     console.log("RdDCombat.attaque >>>", rollData); | ||||
|     if (arme) { | ||||
|       this.attacker.verifierForceMin(arme); | ||||
| @@ -784,15 +750,18 @@ export class RdDCombat { | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _prepareAttaque(competence, arme) { | ||||
|     let rollData = { | ||||
|       passeArme: randomID(16), | ||||
|       alias: this.attacker?.getAlias(), | ||||
|       passeArme: foundry.utils.randomID(16), | ||||
|       mortalite: arme?.system.mortalite, | ||||
|       competence: competence.clone(), | ||||
|       competence: competence, | ||||
|       surprise: this.attacker.getSurprise(true), | ||||
|       surpriseDefenseur: this.defender.getSurprise(true), | ||||
|       targetToken: Targets.extractTokenData(this.target), | ||||
|       sourceToken: this.attackerToken, | ||||
|       targetToken: this.defenderToken, | ||||
|       essais: {} | ||||
|     }; | ||||
|  | ||||
| @@ -820,8 +789,8 @@ export class RdDCombat { | ||||
|     // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum | ||||
|     // rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum | ||||
|     const isForce = !rollData.arme.system.empoignade; | ||||
|     const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative; | ||||
|     const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide; | ||||
|     const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative); | ||||
|     const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide; | ||||
|     // si un seul choix possible, le prendre | ||||
|     if (isForce && !isFinesse && !isRapide) { | ||||
|       return await this.choixParticuliere(rollData, "force"); | ||||
| @@ -834,12 +803,13 @@ export class RdDCombat { | ||||
|     } | ||||
|  | ||||
|     const choixParticuliere = await ChatMessage.create({ | ||||
|       alias: this.attacker.name, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), | ||||
|       alias: this.attacker.getAlias(), | ||||
|       whisper: ChatUtility.getOwners(this.attacker), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', { | ||||
|         alias: this.attacker.name, | ||||
|         alias: this.attacker.getAlias(), | ||||
|         attackerId: this.attackerId, | ||||
|         defenderTokenId: this.defenderTokenId, | ||||
|         attackerToken: this.attackerToken, | ||||
|         defenderToken: this.defenderToken, | ||||
|         isForce: isForce, | ||||
|         isFinesse: isFinesse, | ||||
|         isRapide: isRapide, | ||||
| @@ -853,10 +823,10 @@ export class RdDCombat { | ||||
|   async _onAttaqueNormale(attackerRoll) { | ||||
|     console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll); | ||||
|  | ||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite()); | ||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); | ||||
|     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } | ||||
|     attackerRoll.show = { | ||||
|       cible: this.target ? this.defender.name : 'la cible', | ||||
|       cible: this.defender?.getAlias() ?? 'la cible', | ||||
|       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') | ||||
|     } | ||||
|     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); | ||||
| @@ -881,13 +851,13 @@ export class RdDCombat { | ||||
|  | ||||
|     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||
|     if (essaisPrecedents) { | ||||
|       mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); | ||||
|       foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); | ||||
|     } | ||||
|  | ||||
|     // # utilisation esquive | ||||
|     const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }); | ||||
|     const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) })) | ||||
|     esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||
|     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); | ||||
|     const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) | ||||
|     esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||
|  | ||||
|     const paramChatDefense = { | ||||
|       passeArme: attackerRoll.passeArme, | ||||
| @@ -897,7 +867,8 @@ export class RdDCombat { | ||||
|       attacker: this.attacker, | ||||
|       attackerId: this.attackerId, | ||||
|       esquives: esquives, | ||||
|       defenderTokenId: this.defenderTokenId, | ||||
|       attackerToken: this.attackerToken, | ||||
|       defenderToken: this.defenderToken, | ||||
|       mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps, | ||||
|       armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme), | ||||
|       diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0, | ||||
| @@ -908,7 +879,7 @@ export class RdDCombat { | ||||
|       dmg: attackerRoll.dmg, | ||||
|     }; | ||||
|  | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       await this._chatMessageDefense(paramChatDefense, defenderRoll); | ||||
|     } | ||||
|     else { | ||||
| @@ -921,8 +892,8 @@ export class RdDCombat { | ||||
|     const choixDefense = await ChatMessage.create({ | ||||
|       // message privé: du défenseur à lui même (et aux GMs) | ||||
|       speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)), | ||||
|       alias: this.attacker.name, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name), | ||||
|       alias: this.attacker?.getAlias(), | ||||
|       whisper: ChatUtility.getOwners(this.defender), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense), | ||||
|     }); | ||||
|     // flag pour garder les jets d'attaque/defense | ||||
| @@ -935,8 +906,9 @@ export class RdDCombat { | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|       msg: "msg_defense", data: { | ||||
|         attackerId: this.attacker?.id, | ||||
|         attackerToken: this.attackerToken, | ||||
|         defenderId: this.defender?.id, | ||||
|         defenderTokenId: this.defenderTokenId, | ||||
|         defenderToken: this.defenderToken, | ||||
|         defenderRoll: defenderRoll, | ||||
|         paramChatDefense: paramChatDefense, | ||||
|         rollMode: true | ||||
| @@ -945,31 +917,33 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _filterArmesParade(defender, competence) { | ||||
|     let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) | ||||
|     items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round   | ||||
|   _filterArmesParade(defender, competence, armeAttaque) { | ||||
|     let defenses = defender.items.filter(it => RdDItemArme.isParade(it)) | ||||
|     defenses = foundry.utils.duplicate(defenses) | ||||
|     defenses.forEach(armeDefense => { | ||||
|       // Ajout du # d'utilisation ce round   | ||||
|       armeDefense.nbUsage = defender.getItemUse(armeDefense.id) | ||||
|       armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense) | ||||
|     }) | ||||
|  | ||||
|     switch (competence.system.categorie) { | ||||
|       case 'tir': | ||||
|       case 'lancer': | ||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') | ||||
|         return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers') | ||||
|       default: | ||||
|         // Le fléau ne peut être paré qu’au bouclier p115 | ||||
|         if (competence.name == "Fléau") { | ||||
|           return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers') | ||||
|         } | ||||
|         return items.filter(item => RdDItemArme.getCategorieParade(item)); | ||||
|         return defenses.filter(armeDefense => armeDefense.typeParade != '') | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _onAttaqueEchecTotal(attackerRoll) { | ||||
|     const choixEchecTotal = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), | ||||
|       whisper: ChatUtility.getOwners(this.attacker), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', { | ||||
|         attackerId: this.attackerId, | ||||
|         attacker: this.attacker, | ||||
|         defenderTokenId: this.defenderTokenId, | ||||
|         attackerToken: this.attackerToken, | ||||
|         defenderToken: this.defenderToken, | ||||
|         essais: attackerRoll.essais | ||||
|       }) | ||||
|     }); | ||||
| @@ -983,9 +957,9 @@ export class RdDCombat { | ||||
|     const arme = rollData.arme; | ||||
|     const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? ''); | ||||
|     const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque"); | ||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { | ||||
|       content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) | ||||
|     }); | ||||
|     ChatUtility.createChatWithRollMode( | ||||
|       { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) }, | ||||
|       this.defender) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -1041,10 +1015,13 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _prepareParade(attackerRoll, armeParade, competenceParade) { | ||||
|     let defenderRoll = { | ||||
|       alias: this.defender?.getAlias(), | ||||
|       passeArme: attackerRoll.passeArme, | ||||
|       diffLibre: attackerRoll.diffLibre, | ||||
|       attackerToken: this.attackerToken, | ||||
|       defenderToken: this.defenderToken, | ||||
|       attackerRoll: attackerRoll, | ||||
|       competence: this.defender.getCompetence(competenceParade).clone(), | ||||
|       competence: this.defender.getCompetence(competenceParade), | ||||
|       arme: armeParade, | ||||
|       surprise: this.defender.getSurprise(true), | ||||
|       needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade), | ||||
| @@ -1065,9 +1042,9 @@ export class RdDCombat { | ||||
|     console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll); | ||||
|     if (!defenderRoll.attackerRoll.isPart) { | ||||
|       // TODO: attaquant doit jouer résistance et peut être désarmé p132 | ||||
|       ChatUtility.createChatWithRollMode(this.defender.name, { | ||||
|         content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` | ||||
|       }); | ||||
|       ChatUtility.createChatWithRollMode( | ||||
|         { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` }, | ||||
|         this.defender) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -1095,7 +1072,7 @@ export class RdDCombat { | ||||
|   async esquive(attackerRoll, compId, compName) { | ||||
|     const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName) | ||||
|     if (esquive == undefined) { | ||||
|       ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName); | ||||
|       ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName); | ||||
|       return; | ||||
|     } | ||||
|     console.log("RdDCombat.esquive >>>", attackerRoll, esquive); | ||||
| @@ -1122,10 +1099,13 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _prepareEsquive(attackerRoll, competence) { | ||||
|     let rollData = { | ||||
|       alias: this.defender.getAlias(), | ||||
|       passeArme: attackerRoll.passeArme, | ||||
|       diffLibre: attackerRoll.diffLibre, | ||||
|       attackerToken: this.attackerToken, | ||||
|       defenderToken: this.defenderToken, | ||||
|       attackerRoll: attackerRoll, | ||||
|       competence: competence.clone(), | ||||
|       competence: competence, | ||||
|       surprise: this.defender.getSurprise(true), | ||||
|       surpriseDefenseur: this.defender.getSurprise(true), | ||||
|       carac: this.defender.system.carac, | ||||
| @@ -1141,9 +1121,9 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _onEsquiveParticuliere(rollData) { | ||||
|     console.log("RdDCombat._onEsquiveParticuliere >>>", rollData); | ||||
|     ChatUtility.createChatWithRollMode(this.defender.name, { | ||||
|       content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" | ||||
|     }); | ||||
|     ChatUtility.createChatWithRollMode( | ||||
|       { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" }, | ||||
|       this.defender); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -1265,9 +1245,8 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser(attackerRoll, defenderRoll, defenderTokenId) { | ||||
|     defenderTokenId = defenderTokenId || this.defenderTokenId; | ||||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId); | ||||
|   async encaisser(attackerRoll, defenderRoll) { | ||||
|     console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll); | ||||
|  | ||||
|     if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) { | ||||
|       this._onEchecTotal(defenderRoll); | ||||
| @@ -1275,18 +1254,19 @@ export class RdDCombat { | ||||
|  | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) { | ||||
|       attackerRoll.attackerId = this.attackerId; | ||||
|       attackerRoll.defenderTokenId = defenderTokenId; | ||||
|       attackerRoll.defenderTokenId = this.defenderToken.id; | ||||
|  | ||||
|       await this.computeRecul(defenderRoll); | ||||
|       this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); | ||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken); | ||||
|     } | ||||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|         msg: "msg_encaisser", | ||||
|         data: { | ||||
|           attackerId: this.attackerId, | ||||
|           defenderTokenId: defenderTokenId, | ||||
|           attackerRoll: attackerRoll | ||||
|           attackerRoll: attackerRoll, | ||||
|           attackerToken: this.attackerToken, | ||||
|           defenderToken: this.defenderToken | ||||
|         } | ||||
|       }); | ||||
|     } | ||||
| @@ -1294,21 +1274,32 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async displayActorCombatStatus(combat, actor) { | ||||
|     let formData = { | ||||
|   static async displayActorCombatStatus(combat, actor, token) { | ||||
|     if (!actor?.isActorCombat()) { | ||||
|       return | ||||
|     } | ||||
|     const alias = token?.name ?? actor.getAlias(); | ||||
|     const formData = { | ||||
|       combatId: combat._id, | ||||
|       alias: actor.name, | ||||
|       alias: alias, | ||||
|       etatGeneral: actor.getEtatGeneral(), | ||||
|       isSonne: actor.getSonne(), | ||||
|       isSonne: actor.isSonne(), | ||||
|       blessuresStatus: actor.computeResumeBlessure(), | ||||
|       SConst: actor.getSConst(), | ||||
|       actorId: actor.id, | ||||
|       actor: actor, | ||||
|       tokenId: token.id, | ||||
|       isGrave: actor.countBlessures(it => it.isGrave()) > 0, | ||||
|       isCritique: actor.countBlessures(it => it.isCritique()) > 0 | ||||
|     } | ||||
|  | ||||
|     ChatUtility.createChatWithRollMode(actor.name, { | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData) | ||||
|     }); | ||||
|     await ChatMessage.create({ | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), | ||||
|       alias: alias | ||||
|     }) | ||||
|     await ChatMessage.create({ | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), | ||||
|       whisper: ChatUtility.getOwners(actor), | ||||
|       alias: alias | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -16,6 +16,8 @@ import { RdDRollTables } from "./rdd-rolltables.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
|  | ||||
| const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | ||||
|  | ||||
| @@ -76,10 +78,11 @@ export class RdDCommands { | ||||
|     this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); | ||||
|     this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); | ||||
|     this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" }); | ||||
|     this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" }); | ||||
|  | ||||
|     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); | ||||
|     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); | ||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); | ||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" }); | ||||
|  | ||||
|     this.registerCommand({ | ||||
|       path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params), | ||||
| @@ -204,26 +207,20 @@ export class RdDCommands { | ||||
|   /* Manage chat commands */ | ||||
|   processChatCommand(commandLine, content = '', msg = {}) { | ||||
|     // Setup new message's visibility | ||||
|     let rollMode = game.settings.get("core", "rollMode"); | ||||
|     if (["gmroll", "blindroll"].includes(rollMode)) { | ||||
|       msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); | ||||
|     } | ||||
|     if (rollMode === "blindroll") { | ||||
|       msg["blind"] = true; | ||||
|     } | ||||
|     msg["type"] = 0; | ||||
|     ChatUtility.applyRollMode(msg) | ||||
|     msg.type = 0; | ||||
|  | ||||
|     if (!this.commandsTable) { | ||||
|       this._registerCommands(); | ||||
|       this._registerCommands() | ||||
|     } | ||||
|  | ||||
|     let command = commandLine[0].toLowerCase(); | ||||
|     if (this._isCommandHandled(command)) { | ||||
|       let params = commandLine.slice(1); | ||||
|       this._processCommand(this.commandsTable, command, params, content, msg); | ||||
|       return true; | ||||
|       this._processCommand(this.commandsTable, command, params, content, msg) | ||||
|       return true | ||||
|     } | ||||
|     return false; | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   _isCommandHandled(command) { | ||||
| @@ -461,14 +458,13 @@ export class RdDCommands { | ||||
|  | ||||
|       let motif = params.slice(1, params.length - 2); | ||||
|       let name = params[params.length - 1]; | ||||
|       const personnages = game.actors.filter(actor => actor.isPersonnageJoueur()); | ||||
|       if (name == undefined) { | ||||
|         for (let actor of game.actors) { | ||||
|           // TODO: ne plus stresser les entités de cauchemar! | ||||
|         for (let actor of personnages) { | ||||
|           await actor.distribuerStress('stress', stress, motif); | ||||
|         } | ||||
|       } else { | ||||
|         //console.log(stressValue, nomJoueur); | ||||
|         let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character | ||||
|         let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character | ||||
|         if (actor) { | ||||
|           await actor.distribuerStress('stress', stress, motif); | ||||
|         } | ||||
| @@ -485,10 +481,13 @@ export class RdDCommands { | ||||
|   } | ||||
|  | ||||
|   async tirage() { | ||||
|     FenetreRechercheTirage.create(); | ||||
|     FenetreRechercheTirage.create() | ||||
|   } | ||||
|   async voyage() { | ||||
|     DialogFatigueVoyage.create() | ||||
|   } | ||||
|   async sommeil() { | ||||
|     DialogChateauDormant.create(); | ||||
|     DialogChateauDormant.create() | ||||
|   } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -1,23 +1,20 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
|  | ||||
| export class RdDConfirm { | ||||
|   /* -------------------------------------------- */ | ||||
|   static confirmer(options, autresActions) { | ||||
|     options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer)); | ||||
|     if (options.bypass) { | ||||
|       options.onAction(); | ||||
|     if (options.settingConfirmer && !ReglesOptionnelles.isSet(options.settingConfirmer)) { | ||||
|       return options.onAction() | ||||
|     } | ||||
|     else { | ||||
|     let buttons = { | ||||
|       "action": RdDConfirm._createButtonAction(options), | ||||
|       "cancel": RdDConfirm._createButtonCancel() | ||||
|     }; | ||||
|     if (options.settingConfirmer) { | ||||
|         buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons); | ||||
|       buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons); | ||||
|     } | ||||
|     if (autresActions) { | ||||
|         buttons = mergeObject(autresActions, buttons); | ||||
|       buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false }); | ||||
|     } | ||||
|     const dialogDetails = { | ||||
|       title: options.title, | ||||
| @@ -27,7 +24,6 @@ export class RdDConfirm { | ||||
|     }; | ||||
|     new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true); | ||||
|   } | ||||
|   } | ||||
|  | ||||
|   static _createButtonCancel() { | ||||
|     return { icon: '<i class="fas fa-times"></i>', label: "Annuler" }; | ||||
|   | ||||
| @@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js"; | ||||
| import { HIDE_DICE, SHOW_DICE } from "./constants.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| function img(src) { | ||||
|   return `<img src="${src}" class="dice-img" />` | ||||
| } | ||||
|  | ||||
| function iconHeure(heure) { | ||||
| const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => { | ||||
|   if (heure < 10) { | ||||
|     heure = '0' + heure; | ||||
|   } | ||||
|   return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp` | ||||
| } | ||||
| const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it)); | ||||
|   return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />` | ||||
| }) | ||||
|  | ||||
| const imgSigneDragon = img(imagesHeures[4]); | ||||
| const imgSigneDragon = imgHeures[4] | ||||
|  | ||||
| /** De pour les jets de rencontre */ | ||||
| export class DeTMR extends Die { | ||||
| @@ -25,7 +20,7 @@ export class DeTMR extends Die { | ||||
|     return { | ||||
|       type: "dt", | ||||
|       font: "HeuresDraconiques", | ||||
|       fontScale: 0.7, | ||||
|       fontScale: 0.8, | ||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||
|       system: system | ||||
|     } | ||||
| @@ -36,14 +31,14 @@ export class DeTMR extends Die { | ||||
|     super(termData); | ||||
|   } | ||||
|  | ||||
|   async evaluate() { | ||||
|     super.evaluate(); | ||||
|     this.explode("x=8"); | ||||
|   async evaluate(options) { | ||||
|     await super.evaluate(options) | ||||
|     await this.reroll('r=8', { recursive: true }) | ||||
|     return this; | ||||
|   } | ||||
|  | ||||
|   get total() { | ||||
|     return this.values.filter(it => it != 8).reduce(Misc.sum(), 0); | ||||
|     return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0); | ||||
|   } | ||||
|  | ||||
|   getResultLabel(diceTerm) { | ||||
| @@ -56,13 +51,14 @@ export class DeTMR extends Die { | ||||
|  | ||||
| /** DeDraconique pour le D8 sans limite avec 8=>0 */ | ||||
| export class DeDraconique extends Die { | ||||
|   /** @override */ | ||||
|   static DENOMINATION = "r"; | ||||
|  | ||||
|   static diceSoNiceData(system) { | ||||
|     return { | ||||
|       type: "dr", | ||||
|       font: "HeuresDraconiques", | ||||
|       fontScale: 0.7, | ||||
|       fontScale: 0.8, | ||||
|       labels: ['1', '2', '3', '4', '5', '6', 'd', '0'], | ||||
|       system: system | ||||
|     } | ||||
| @@ -73,9 +69,9 @@ export class DeDraconique extends Die { | ||||
|     super(termData); | ||||
|   } | ||||
|  | ||||
|   async evaluate() { | ||||
|     super.evaluate(); | ||||
|     this.explode("x=7"); | ||||
|   async evaluate(options) { | ||||
|     await super.evaluate(options); | ||||
|     await this.explode("x=7"); | ||||
|     return this; | ||||
|   } | ||||
|  | ||||
| @@ -85,7 +81,7 @@ export class DeDraconique extends Die { | ||||
|  | ||||
|   getResultLabel(diceTerm) { | ||||
|     switch (diceTerm.result) { | ||||
|       case 7: return imgSigneDragon; | ||||
|       case 7: return imgSigneDragon | ||||
|       case 8: return '0'; | ||||
|     } | ||||
|     return diceTerm.result.toString(); | ||||
| @@ -102,6 +98,7 @@ export class DeHeure extends Die { | ||||
|     return { | ||||
|       type: "dh", | ||||
|       font: "HeuresDraconiques", | ||||
|       fontScale: 1.2, | ||||
|       labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'], | ||||
|       system: system | ||||
|     } | ||||
| @@ -113,15 +110,15 @@ export class DeHeure extends Die { | ||||
|   } | ||||
|  | ||||
|   getResultLabel(diceTerm) { | ||||
|     return img(imagesHeures[diceTerm.result - 1]); | ||||
|     return imgHeures[diceTerm.result - 1] | ||||
|   } | ||||
| } | ||||
|  | ||||
| export class RdDDice { | ||||
|   static init() { | ||||
|     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR; | ||||
|     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique; | ||||
|     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure; | ||||
|     CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR | ||||
|     CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique | ||||
|     CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure | ||||
|   } | ||||
|  | ||||
|   static onReady() { | ||||
| @@ -132,13 +129,25 @@ export class RdDDice { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static diceSoNiceReady(dice3d) { | ||||
|     dice3d.DiceFactory.systems.keys().forEach(system => { | ||||
|       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static async rollHeure(options = { showDice: HIDE_DICE }) { | ||||
|     return await RdDDice.rollTotal("1dh", options) - 1 | ||||
|   } | ||||
|  | ||||
|   static async rollTotal(formula, options = { showDice: HIDE_DICE }) { | ||||
|     return (await RdDDice.roll(formula, options)).total; | ||||
|   } | ||||
|  | ||||
|   static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { | ||||
|     const roll = new Roll(RdDDice._formulaOrFake(formula, options)); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     await this.showDiceSoNice(roll, options); | ||||
|     return roll; | ||||
|   } | ||||
| @@ -151,21 +160,13 @@ export class RdDDice { | ||||
|     return array[roll - 1]; | ||||
|   } | ||||
|  | ||||
|   static diceSoNiceReady(dice3d) { | ||||
|     for (const system of Object.keys(dice3d.DiceFactory.systems)) { | ||||
|       dice3d.addDicePreset(DeTMR.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeDraconique.diceSoNiceData(system)); | ||||
|       dice3d.addDicePreset(DeHeure.diceSoNiceData(system)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async showDiceSoNice(roll, options) { | ||||
|     if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) { | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     let { whisper, blind } = RdDDice._getWhisperBlind(options); | ||||
|     let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode); | ||||
|     if (options.forceDiceResult?.total) { | ||||
|       let terms = await RdDDice._getForcedTerms(options); | ||||
|       if (terms) { | ||||
| @@ -197,69 +198,26 @@ export class RdDDice { | ||||
|     function terms1d100(total) { | ||||
|       const unites = total % 10; | ||||
|       const dizaines = Math.floor(total / 10); | ||||
|       return [{ | ||||
|         resultLabel: dizaines * 10, | ||||
|         d100Result: total, | ||||
|         result: dizaines, | ||||
|         type: "d100", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }, | ||||
|       { | ||||
|         resultLabel: unites, | ||||
|         d100Result: total, | ||||
|         result: unites, | ||||
|         type: "d10", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }]; | ||||
|       return [ | ||||
|         { type: "d100", result: dizaines, resultLabel: dizaines * 10, vectors: [], options: {}, d100Result: total }, | ||||
|         { type: "d10", result: unites, resultLabel: unites, vectors: [], options: {}, d100Result: total } | ||||
|       ]; | ||||
|     } | ||||
|  | ||||
|     async function terms2d10(total) { | ||||
|       if (total>20 || total<2) { return undefined } | ||||
|       let first = await RdDDice.d10(); | ||||
|       let second = Math.min(total-first, 10); | ||||
|       first = Math.max(first, total-second); | ||||
|       return [{ | ||||
|         resultLabel:first, | ||||
|         result: first, | ||||
|         type: "d10", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }, | ||||
|       { | ||||
|         resultLabel: second, | ||||
|         result: second, | ||||
|         type: "d10", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }]; | ||||
|       if (total > 20 || total < 2) { return undefined } | ||||
|       const first = await RdDDice.fakeD10(Math.min(10, total - 1)); | ||||
|       const second = total - first; | ||||
|       return [ | ||||
|         { type: "d10", result: first, resultLabel: first, vectors: [], options: {} }, | ||||
|         { type: "d10", result: second, resultLabel: second, vectors: [], options: {} } | ||||
|       ]; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async d10() { | ||||
|     let roll = new Roll('1d10'); | ||||
|     await roll.evaluate({ async: true }); | ||||
|   static async fakeD10(faces) { | ||||
|     let roll = new Roll(`1d${faces}`); | ||||
|     await roll.evaluate(); | ||||
|     return roll.total; | ||||
|   } | ||||
|  | ||||
|   static _getWhisperBlind(options) { | ||||
|     let whisper = undefined; | ||||
|     let blind = false; | ||||
|     let rollMode = options.rollMode ?? game.settings.get("core", "rollMode"); | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": //GM only | ||||
|         blind = true; | ||||
|       case "gmroll": //GM + rolling player | ||||
|         whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|         break; | ||||
|       case "roll": //everybody | ||||
|         whisper = ChatUtility.getUsers(user => user.active); | ||||
|         break; | ||||
|       case "selfroll": | ||||
|         whisper = [game.user.id]; | ||||
|         break; | ||||
|     } | ||||
|     return { whisper, blind }; | ||||
|   } | ||||
| } | ||||
| @@ -5,7 +5,7 @@ import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
|  | ||||
| @@ -92,23 +92,23 @@ export class RdDEmpoignade { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isEmpoignadeEnCours(actor) { | ||||
|     return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||
|     return actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignadeById(actor, id) { | ||||
|     let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     return emp && duplicate(emp) || undefined; | ||||
|     let emp = actor.itemTypes[ITEM_TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     return emp && foundry.utils.duplicate(emp) || undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignade(attacker, defender) { | ||||
|     let emp = attacker.itemTypes[TYPES.empoignade].find(it => | ||||
|     let emp = attacker.itemTypes[ITEM_TYPES.empoignade].find(it => | ||||
|       (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) || | ||||
|       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) | ||||
|     ) | ||||
|     if (emp) { | ||||
|       return duplicate(emp); | ||||
|       return foundry.utils.duplicate(emp); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
| @@ -158,9 +158,12 @@ export class RdDEmpoignade { | ||||
|     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) | ||||
|     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) | ||||
|     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { | ||||
|       ChatUtility.createChatWithRollMode(attacker.name, { | ||||
|       ChatUtility.createChatWithRollMode( | ||||
|         { | ||||
|           content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) | ||||
|       }) | ||||
|         }, | ||||
|         attacker | ||||
|       ) | ||||
|     } else { | ||||
|       await this.onAttaqueEmpoignadeValidee(attacker, defender) | ||||
|     } | ||||
| @@ -181,7 +184,7 @@ export class RdDEmpoignade { | ||||
|     let rollData = { | ||||
|       mode, empoignade, attacker, defender, | ||||
|       isEmpoignade: true, | ||||
|       competence: attacker.getCompetence("Corps à corps").clone(), | ||||
|       competence: attacker.getCompetenceCorpsACorps(), | ||||
|       selectedCarac: attacker.system.carac.melee, | ||||
|       malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender) | ||||
|     } | ||||
| @@ -210,10 +213,10 @@ export class RdDEmpoignade { | ||||
|       mode: "immobilise", | ||||
|       empoignade, attacker, defender, | ||||
|       isEmpoignade: true, | ||||
|       competence: attacker.getCompetence("Corps à corps").clone() | ||||
|       competence: attacker.getCompetenceCorpsACorps() | ||||
|     } | ||||
|     const msg = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name), | ||||
|       whisper: ChatUtility.getOwners(attacker), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) | ||||
|     }) | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
| @@ -248,7 +251,7 @@ export class RdDEmpoignade { | ||||
|     if (rollData.rolled.isPart) { | ||||
|       rollData.particuliere = "finesse"; | ||||
|     } | ||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html'); | ||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, defender, 'chat-empoignade-resultat.html'); | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
|   } | ||||
|  | ||||
| @@ -267,12 +270,12 @@ export class RdDEmpoignade { | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     empoignade = duplicate(empoignade) | ||||
|     empoignade = foundry.utils.duplicate(empoignade) | ||||
|     let defenderRoll = { | ||||
|       mode, attacker, defender, empoignade, attackerRoll, | ||||
|       diffLibre: attackerRoll.diffLibre, | ||||
|       attaqueParticuliere: attackerRoll.particuliere, | ||||
|       competence: defender.getCompetence(competenceName).clone(), | ||||
|       competence: defender.getCompetence(competenceName), | ||||
|       surprise: defender.getSurprise(true), | ||||
|       carac: defender.system.carac, | ||||
|       selectedCarac: defender.system.carac[carac], | ||||
| @@ -427,7 +430,7 @@ export class RdDEmpoignade { | ||||
|       name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, | ||||
|       type: 'empoignade', | ||||
|       img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||
|       system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } | ||||
|       system: { description: "", empoignadeid: foundry.utils.randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } | ||||
|     }, | ||||
|       { | ||||
|         temporary: true | ||||
|   | ||||
| @@ -6,7 +6,7 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| export class RdDHerbes extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async initializeHerbes() { | ||||
|   static async onReady() { | ||||
|     this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin'); | ||||
|     this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos'); | ||||
|   } | ||||
|   | ||||
| @@ -1,12 +1,17 @@ | ||||
| import { RdDItemArme } from "./item-arme.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
|  | ||||
| export class RdDHotbar { | ||||
|  | ||||
|   static async addToHotbar(item, slot) { | ||||
|     let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`; | ||||
|     let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command)); | ||||
|   static async createItemMacro(item, slot, armeCompetence = undefined) { | ||||
|     const itemName = item.name; | ||||
|     let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence); | ||||
|     let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");` | ||||
|     let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command)); | ||||
|     if (!macro) { | ||||
|       macro = await Macro.create({ | ||||
|         name: item.name, | ||||
|         name: macroName, | ||||
|         type: "script", | ||||
|         img: item.img, | ||||
|         command: command | ||||
| @@ -15,41 +20,94 @@ export class RdDHotbar { | ||||
|     await game.user.assignHotbarMacro(macro, slot); | ||||
|   } | ||||
|  | ||||
|   static $macroNameSuffix(armeCompetence) { | ||||
|     switch (armeCompetence) { | ||||
|       case 'unemain': return ' (1 main)'; | ||||
|       case 'deuxmains': return ' (2 main)'; | ||||
|       case 'tir': return ' (tir)'; | ||||
|       case 'lancer': return ' (lancer)'; | ||||
|       case 'pugilat': return ' (pugilat)'; | ||||
|       case 'empoignade': return ' (empoignade)'; | ||||
|  | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static async addToHotbar(item, slot) { | ||||
|     switch (item?.type ?? '') { | ||||
|       case ITEM_TYPES.arme: | ||||
|         { | ||||
|           // Les armes peuvent avoir plusieurs usages | ||||
|           if (item.system.competence != '') { | ||||
|             if (item.system.unemain) { | ||||
|               await this.createItemMacro(item, slot++, 'unemain') | ||||
|             } | ||||
|             if (item.system.deuxmains) { | ||||
|               await this.createItemMacro(item, slot++, 'deuxmains') | ||||
|             } | ||||
|           } | ||||
|           if (item.system.lancer != '') { | ||||
|             await this.createItemMacro(item, slot++, 'lancer') | ||||
|           } | ||||
|           if (item.system.tir != '') { | ||||
|             await this.createItemMacro(item, slot++, 'lancer') | ||||
|           } | ||||
|         } | ||||
|         return | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence'; | ||||
|         await this.createItemMacro(item, slot, categorie) | ||||
|         return | ||||
|       default: | ||||
|       case ITEM_TYPES.competence: | ||||
|         await this.createItemMacro(item, slot++, 'competence') | ||||
|         if (item.isCorpsACorps()) { | ||||
|           await this.createItemMacro(item, slot++, 'pugilat') | ||||
|           await this.createItemMacro(item, slot++, 'empoignade') | ||||
|         } | ||||
|         else if (item.isCompetenceArme()) { | ||||
|           ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br> | ||||
|           Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`); | ||||
|         } | ||||
|         return | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Create a macro when dropping an entity on the hotbar | ||||
|    * Item      - open roll dialog for item | ||||
|    * Actor     - open actor sheet | ||||
|    * Journal   - open journal sheet | ||||
|    */ | ||||
|   static initDropbar() { | ||||
|  | ||||
|     Hooks.on("hotbarDrop", (bar, documentData, slot) => { | ||||
|   static initHooks() { | ||||
|     Hooks.on('hotbarDrop', (bar, documentData, slot) => { | ||||
|  | ||||
|       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill | ||||
|       if (documentData.type == "Item") { | ||||
|         let item = fromUuidSync(documentData.uuid) | ||||
|         if (item == undefined) { | ||||
|           item = this.actor.items.get(documentData.uuid) | ||||
|         } | ||||
|         console.log("DROP", documentData, item) | ||||
|         if (!item || (item.type != "arme" && item.type != "competence")) { | ||||
|           return true | ||||
|         } | ||||
|       if (documentData.type == 'Item') { | ||||
|         const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid) | ||||
|         console.log('DROP', documentData, item) | ||||
|         switch (item?.type) { | ||||
|           case ITEM_TYPES.arme: | ||||
|           case ITEM_TYPES.competence: | ||||
|           case ITEM_TYPES.competencecreature: | ||||
|             this.addToHotbar(item, slot) | ||||
|             return false | ||||
|         } | ||||
|       } | ||||
|  | ||||
|       return true | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /** Roll macro */ | ||||
|   static rollMacro(itemName, itemType, bypassData) { | ||||
|   static rollMacro(itemName, itemType, categorieArme = 'competence') { | ||||
|     const speaker = ChatMessage.getSpeaker(); | ||||
|     let actor; | ||||
|     if (speaker.token) actor = game.actors.tokens[speaker.token]; | ||||
|     if (!actor) actor = game.actors.get(speaker.actor); | ||||
|  | ||||
|     if (!actor) { | ||||
|       return ui.notifications.warn(`Impossible de trouver le personnage concerné`); | ||||
|     } | ||||
|     let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined; | ||||
|     if (!item) { | ||||
|       return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`); | ||||
| @@ -57,10 +115,23 @@ export class RdDHotbar { | ||||
|  | ||||
|     // Trigger the item roll | ||||
|     switch (item.type) { | ||||
|       case "arme": | ||||
|         return actor.rollArme(item); | ||||
|       case "competence": | ||||
|         return actor.rollCompetence(itemName); | ||||
|       case ITEM_TYPES.arme: | ||||
|         return actor.rollArme(item, categorieArme); | ||||
|       case ITEM_TYPES.competence: | ||||
|         if (item.isCorpsACorps()) { | ||||
|           switch (categorieArme) { | ||||
|             case 'pugilat': | ||||
|               return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence'); | ||||
|             case 'empoignade': | ||||
|               return actor.rollArme(RdDItemArme.empoignade(actor), 'competence'); | ||||
|           } | ||||
|         } | ||||
|         return actor.rollCompetence(item); | ||||
|       case ITEM_TYPES.competencecreature: | ||||
|         return item.system.iscombat && !item.system.isparade | ||||
|           ? actor.rollArme(item, categorieArme) | ||||
|           : actor.rollCompetence(item); | ||||
|  | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,64 +1,74 @@ | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { Migrations } from './migrations.js'; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js" | ||||
| import { Migrations } from './migrations.js' | ||||
|  | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { TMRRencontres } from "./tmr-rencontres.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { DialogChronologie } from "./dialog-chronologie.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js" | ||||
| import { TMRUtility } from "./tmr-utility.js" | ||||
| import { TMRRencontres } from "./tmr-rencontres.js" | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js" | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js" | ||||
| import { DialogChronologie } from "./dialog-chronologie.js" | ||||
|  | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDTokenHud } from "./rdd-token-hud.js"; | ||||
| import { RdDCommands } from "./rdd-commands.js"; | ||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { StatusEffects } from "./settings/status-effects.js"; | ||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js" | ||||
| import { RdDTokenHud } from "./rdd-token-hud.js" | ||||
| import { RdDCommands } from "./rdd-commands.js" | ||||
| import { RdDCombatManager, RdDCombat } from "./rdd-combat.js" | ||||
| import { ChatUtility } from "./chat-utility.js" | ||||
| import { StatusEffects } from "./settings/status-effects.js" | ||||
| import { RdDCompendiumOrganiser } from "./rdd-compendium-organiser.js" | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js" | ||||
| import { RdDHotbar } from "./rdd-hotbar-drop.js" | ||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
| import { RdDPossession } from "./rdd-possession.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { EffetsDraconiques } from "./tmr/effets-draconiques.js" | ||||
| import { RdDHerbes } from "./rdd-herbes.js" | ||||
| import { RdDDice } from "./rdd-dice.js" | ||||
| import { RdDPossession } from "./rdd-possession.js" | ||||
| import { Misc } from "./misc.js" | ||||
|  | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Environnement } from "./environnement.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js" | ||||
| import { Environnement } from "./environnement.js" | ||||
|  | ||||
| import { RdDActor } from "./actor.js"; | ||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { RdDCommerce } from "./actor/commerce.js"; | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js"; | ||||
| import { RdDActorCreatureSheet } from "./actor-creature-sheet.js"; | ||||
| import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js"; | ||||
| import { RdDActorEntiteSheet } from "./actor-entite-sheet.js"; | ||||
| import { RdDActor } from "./actor.js" | ||||
| import { RdDBaseActor } from "./actor/base-actor.js" | ||||
| import { RdDCommerce } from "./actor/commerce.js" | ||||
| import { RdDEntite } from "./actor/entite.js" | ||||
| import { RdDVehicule } from "./actor/vehicule.js" | ||||
| import { RdDActorSheet } from "./actor-sheet.js" | ||||
| import { RdDCommerceSheet } from "./actor/commerce-sheet.js" | ||||
| import { RdDCreatureSheet } from "./actor/creature-sheet.js" | ||||
| import { RdDActorEntiteSheet } from "./actor/entite-sheet.js" | ||||
| import { RdDActorVehiculeSheet } from "./actor/vehicule-sheet.js" | ||||
|  | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDItemService } from "./item/service.js"; | ||||
| import { RdDItemMaladie } from "./item/maladie.js"; | ||||
| import { RdDItemPoison } from "./item/poison.js"; | ||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js"; | ||||
| import { RdDItemQueue } from "./item/queue.js"; | ||||
| import { RdDItemOmbre } from "./item/ombre.js"; | ||||
| import { RdDItemSouffle } from "./item/souffle.js"; | ||||
| import { RdDRencontre } from "./item/rencontre.js"; | ||||
| import { RdDItem } from "./item.js" | ||||
| import { RdDItemBlessure } from "./item/blessure.js" | ||||
| import { RdDItemService } from "./item/service.js" | ||||
| import { RdDItemMaladie } from "./item/maladie.js" | ||||
| import { RdDItemPoison } from "./item/poison.js" | ||||
| import { RdDItemSigneDraconique } from "./item/signedraconique.js" | ||||
| import { RdDItemQueue } from "./item/queue.js" | ||||
| import { RdDItemOmbre } from "./item/ombre.js" | ||||
| import { RdDItemSouffle } from "./item/souffle.js" | ||||
| import { RdDRencontre } from "./item/rencontre.js" | ||||
|  | ||||
| import { RdDItemSheet } from "./item-sheet.js"; | ||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js"; | ||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js"; | ||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js"; | ||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js"; | ||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js"; | ||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js"; | ||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js"; | ||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js"; | ||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"; | ||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"; | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js"; | ||||
| import { RdDItemArmure } from "./item/armure.js"; | ||||
| import { RdDItemSheet } from "./item-sheet.js" | ||||
| import { RdDBlessureItemSheet } from "./item/sheet-blessure.js" | ||||
| import { RdDServiceItemSheet } from "./item/sheet-service.js" | ||||
| import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js" | ||||
| import { RdDHerbeItemSheet } from "./item/sheet-herbe.js" | ||||
| import { RdDPlanteItemSheet } from "./item/sheet-plante.js" | ||||
| import { RdDIngredientItemSheet } from "./item/sheet-ingredient.js" | ||||
| import { RdDFauneItemSheet } from "./item/sheet-faune.js" | ||||
| import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js" | ||||
| import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js" | ||||
| import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js" | ||||
| import { AppAstrologie } from "./sommeil/app-astrologie.js" | ||||
| import { RdDItemArmure } from "./item/armure.js" | ||||
| import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js" | ||||
| import { RdDCreature } from "./actor/creature.js" | ||||
| import { RdDTMRDialog } from "./rdd-tmr-dialog.js" | ||||
| import { OptionsAvancees } from "./settings/options-avancees.js" | ||||
| import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js" | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js" | ||||
| import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js" | ||||
| import { RdDStatBlockParser } from "./apps/rdd-import-stats.js" | ||||
|  | ||||
| /** | ||||
|  * RdD system | ||||
| @@ -68,14 +78,17 @@ import { RdDItemArmure } from "./item/armure.js"; | ||||
| export class SystemReveDeDragon { | ||||
|  | ||||
|   static start() { | ||||
|     const system = new SystemReveDeDragon(); | ||||
|     Hooks.once('init', async () => await system.onInit()); | ||||
|     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)); | ||||
|     const system = new SystemReveDeDragon() | ||||
|     Hooks.once('init', async () => await system.onInit()) | ||||
|     Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d)) | ||||
|     Hooks.once('ready', async () => await system.onReady()) | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     this.RdDUtility = RdDUtility; | ||||
|     this.RdDHotbar = RdDHotbar; | ||||
|     this.config = RDD_CONFIG | ||||
|     this.RdDUtility = RdDUtility | ||||
|     this.RdDHotbar = RdDHotbar | ||||
|     this.RdDStatBlockParser = RdDStatBlockParser | ||||
|     this.itemClasses = { | ||||
|       armure: RdDItemArmure, | ||||
|       blessure: RdDItemBlessure, | ||||
| @@ -90,10 +103,10 @@ export class SystemReveDeDragon { | ||||
|     } | ||||
|     this.actorClasses = { | ||||
|       commerce: RdDCommerce, | ||||
|       creature: RdDActor, | ||||
|       entite: RdDActor, | ||||
|       creature: RdDCreature, | ||||
|       entite: RdDEntite, | ||||
|       personnage: RdDActor, | ||||
|       vehicule: RdDActor, | ||||
|       vehicule: RdDVehicule, | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -101,42 +114,51 @@ export class SystemReveDeDragon { | ||||
|   /*  Foundry VTT Initialization                  */ | ||||
|   /* -------------------------------------------- */ | ||||
|   async onInit() { | ||||
|     game.system.rdd = this; | ||||
|     this.AppAstrologie = AppAstrologie; | ||||
|     game.system.rdd = this | ||||
|     this.AppAstrologie = AppAstrologie | ||||
|  | ||||
|  | ||||
|     console.log(`Initializing Reve de Dragon System`); | ||||
|     console.log(`Initializing Reve de Dragon System Settings`) | ||||
|  | ||||
|     // preload handlebars templates | ||||
|     RdDUtility.preloadHandlebarsTemplates(); | ||||
|     RdDUtility.preloadHandlebarsTemplates() | ||||
|     AppPersonnageAleatoire.preloadHandlebars() | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     this.initSystemSettings(); | ||||
|     ReglesOptionnelles.initSettings() | ||||
|     OptionsAvancees.initSettings() | ||||
|     AutoAdjustDarkness.initSettings() | ||||
|     RdDTimestamp.initSettings() | ||||
|     RdDCalendrier.initSettings() | ||||
|     SystemCompendiums.initSettings() | ||||
|     DialogChronologie.initSettings() | ||||
|     RdDTMRDialog.initSettings() | ||||
|     Environnement.initSettings() | ||||
|  | ||||
|     this.initSettings() | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Set an initiative formula for the system  | ||||
|     CONFIG.Combat.initiative = { | ||||
|       formula: "1+(1d6/10)", | ||||
|       decimals: 2 | ||||
|     }; | ||||
|     CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 } | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     console.log(`Initializing Reve de Dragon Socket handlers`) | ||||
|     game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => { | ||||
|       console.log(">>>>> MSG RECV", sockmsg); | ||||
|       console.log(">>>>> MSG RECV", sockmsg) | ||||
|       try { | ||||
|         RdDUtility.onSocketMessage(sockmsg); | ||||
|         RdDCombat.onSocketMessage(sockmsg); | ||||
|         ChatUtility.onSocketMessage(sockmsg); | ||||
|         RdDBaseActor.onSocketMessage(sockmsg); | ||||
|         RdDUtility.onSocketMessage(sockmsg) | ||||
|         RdDCombat.onSocketMessage(sockmsg) | ||||
|         ChatUtility.onSocketMessage(sockmsg) | ||||
|         RdDBaseActor.onSocketMessage(sockmsg) | ||||
|       } catch (e) { | ||||
|         console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e) | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Define custom Entity classes | ||||
|     CONFIG.Actor.documentClass = RdDBaseActor; | ||||
|     CONFIG.Item.documentClass = RdDItem; | ||||
|     console.log(`Initializing Reve de Dragon Documents`) | ||||
|     CONFIG.Actor.documentClass = RdDBaseActor | ||||
|     CONFIG.Item.documentClass = RdDItem | ||||
|     CONFIG.RDD = { | ||||
|       resolutionTable: RdDResolutionTable.resolutionTable, | ||||
|       carac_array: RdDUtility.getCaracArray(), | ||||
| @@ -146,30 +168,31 @@ export class SystemReveDeDragon { | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     // Register sheet application classes | ||||
|     Actors.unregisterSheet("core", ActorSheet); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorCreatureSheet, { types: ["creature"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }); | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }); | ||||
|     Items.unregisterSheet("core", ItemSheet); | ||||
|     Actors.unregisterSheet("core", ActorSheet) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true }) | ||||
|     Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true }) | ||||
|     Items.unregisterSheet("core", ItemSheet) | ||||
|     await RdDActorExportSheet.init() | ||||
|  | ||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet); | ||||
|     RdDItemSheet.register(RdDRencontreItemSheet); | ||||
|     RdDItemSheet.register(RdDConteneurItemSheet); | ||||
|     RdDItemSheet.register(RdDHerbeItemSheet); | ||||
|     RdDItemSheet.register(RdDFauneItemSheet); | ||||
|     RdDItemSheet.register(RdDPlanteItemSheet); | ||||
|     RdDItemSheet.register(RdDIngredientItemSheet); | ||||
|     RdDItemSheet.register(RdDServiceItemSheet); | ||||
|     RdDItemSheet.register(RdDBlessureItemSheet); | ||||
|     RdDItemSheet.register(RdDSigneDraconiqueItemSheet) | ||||
|     RdDItemSheet.register(RdDRencontreItemSheet) | ||||
|     RdDItemSheet.register(RdDConteneurItemSheet) | ||||
|     RdDItemSheet.register(RdDHerbeItemSheet) | ||||
|     RdDItemSheet.register(RdDFauneItemSheet) | ||||
|     RdDItemSheet.register(RdDPlanteItemSheet) | ||||
|     RdDItemSheet.register(RdDIngredientItemSheet) | ||||
|     RdDItemSheet.register(RdDServiceItemSheet) | ||||
|     RdDItemSheet.register(RdDBlessureItemSheet) | ||||
|  | ||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, { | ||||
|       types: [ | ||||
|         "objet", "arme", "armure", "livre", "potion", "munition", | ||||
|         "monnaie", "nourritureboisson", "gemme", | ||||
|       ], makeDefault: true | ||||
|     }); | ||||
|     }) | ||||
|     Items.registerSheet(SYSTEM_RDD, RdDItemSheet, { | ||||
|       types: [ | ||||
|         "competence", "competencecreature", | ||||
| @@ -178,33 +201,29 @@ export class SystemReveDeDragon { | ||||
|         "nombreastral", "tache", "maladie", "poison", "possession", | ||||
|         "tarot", "extraitpoetique", "empoignade" | ||||
|       ], makeDefault: true | ||||
|     }); | ||||
|     CONFIG.Combat.documentClass = RdDCombatManager; | ||||
|     }) | ||||
|  | ||||
|     // préparation des différents modules | ||||
|     RdDTimestamp.init(); | ||||
|     RdDCalendrier.init(); | ||||
|     SystemCompendiums.init(); | ||||
|     DialogChronologie.init(); | ||||
|     ReglesOptionnelles.init(); | ||||
|     RdDUtility.init(); | ||||
|     RdDDice.init(); | ||||
|     RdDCommands.init(); | ||||
|     RdDCombatManager.init(); | ||||
|     RdDTokenHud.init(); | ||||
|     RdDBaseActor.init(); | ||||
|     RdDCompendiumOrganiser.init(); | ||||
|     console.log(`Initializing Reve de Dragon Hooks and handlers`) | ||||
|     CONFIG.Combat.documentClass = RdDCombatManager | ||||
|     ChatUtility.init() | ||||
|     RdDUtility.initHooks() | ||||
|     RdDDice.init() | ||||
|     RdDCommands.init() | ||||
|     RdDCombatManager.init() | ||||
|     RdDTokenHud.init() | ||||
|     RdDBaseActor.init() | ||||
|     RdDCompendiumOrganiser.init() | ||||
|     EffetsDraconiques.init() | ||||
|     TMRUtility.init(); | ||||
|     RdDHotbar.initDropbar(); | ||||
|     RdDPossession.init(); | ||||
|     TMRRencontres.init(); | ||||
|     Environnement.init(); | ||||
|  | ||||
|     Hooks.once('ready', () => this.onReady()); | ||||
|     TMRUtility.init() | ||||
|     RdDHotbar.initHooks() | ||||
|     RdDPossession.init() | ||||
|     TMRRencontres.init() | ||||
|     ExportScriptarium.init() | ||||
|   } | ||||
|  | ||||
|   initSystemSettings() { | ||||
|   initSettings() { | ||||
|     // TODO: déplacer vers les modules correspondants | ||||
|     game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", { | ||||
|       name: "Accorder le rêve aux entités", | ||||
|       hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar", | ||||
| @@ -217,7 +236,7 @@ export class SystemReveDeDragon { | ||||
|         "avant-encaissement": "Avant l'encaissement", | ||||
|       }, | ||||
|       default: "avant-encaissement" | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", { | ||||
| @@ -227,7 +246,7 @@ export class SystemReveDeDragon { | ||||
|       config: true, | ||||
|       default: true, | ||||
|       type: Boolean | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "activer-sons-audio", { | ||||
| @@ -237,7 +256,8 @@ export class SystemReveDeDragon { | ||||
|       config: true, | ||||
|       default: true, | ||||
|       type: Boolean | ||||
|     }); | ||||
|     }) | ||||
|  | ||||
|     /* -------------------------------------------- */ | ||||
|     game.settings.register(SYSTEM_RDD, "appliquer-famine-soif", { | ||||
|       name: "Notifier de la famine et la soif pour", | ||||
| @@ -251,7 +271,17 @@ export class SystemReveDeDragon { | ||||
|         "famine-soif": "la famine et la soif", | ||||
|       }, | ||||
|       default: "aucun" | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static async setupAccueil() { | ||||
|     let exists = game.scenes.find(j => j.name == "Accueil RdD"); | ||||
|     if (!exists) { | ||||
|       const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd") | ||||
|       let newDocuments = scenes.filter(i => i.name == "Accueil RdD"); | ||||
|       await game.scenes.documentClass.create(newDocuments); | ||||
|       game.scenes.find(i => i.name == "Accueil RdD").activate(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async onReady() { | ||||
| @@ -259,71 +289,50 @@ export class SystemReveDeDragon { | ||||
|     /* -------------------------------------------- */ | ||||
|     /*  Foundry VTT Initialization                  */ | ||||
|     /* -------------------------------------------- */ | ||||
|     // CSS patch for v9 | ||||
|     if (game.version) { | ||||
|       let sidebar = document.getElementById("sidebar"); | ||||
|       sidebar.style.width = "min-content"; | ||||
|     } | ||||
|     game.system.rdd.calendrier = new RdDCalendrier(); | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       new Migrations().migrate(); | ||||
|       this.messageDeBienvenue(); | ||||
|       this.registerUsageCount(SYSTEM_RDD); | ||||
|     game.system.rdd.calendrier = new RdDCalendrier() | ||||
|     if (Misc.isFirstConnectedGM()) { | ||||
|       new Migrations().migrate() | ||||
|       this.messageDeBienvenue() | ||||
|       import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => { | ||||
|         console.log("ClassCounter loaded", moduleCounter) | ||||
|         moduleCounter.ClassCounter.registerUsageCount() | ||||
|       }).catch(err => | ||||
|         console.log("No stats available, giving up.") | ||||
|       ) | ||||
|     } | ||||
|  | ||||
|     StatusEffects.onReady(); | ||||
|     RdDHerbes.initializeHerbes(); | ||||
|     RdDDice.onReady(); | ||||
|     StatusEffects.onReady() | ||||
|     RdDHerbes.onReady() | ||||
|     RdDDice.onReady() | ||||
|  | ||||
|     RdDStatBlockParser.parseStatBlock() | ||||
|     /* -------------------------------------------- */ | ||||
|     /* Affiche/Init le calendrier */ | ||||
|     game.system.rdd.calendrier.display(); | ||||
|     game.system.rdd.calendrier.display() | ||||
|     // Avertissement si joueur sans personnage | ||||
|     if (!game.user.isGM && game.user.character == undefined) { | ||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !"); | ||||
|       ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !") | ||||
|       ChatMessage.create({ | ||||
|         content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est connecté à aucun personnage !", | ||||
|         user: game.user.id | ||||
|       }); | ||||
|       }) | ||||
|     } | ||||
|  | ||||
|     SystemReveDeDragon.setupAccueil() | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   messageDeBienvenue() { | ||||
|     if (game.user.isGM) { | ||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">'); | ||||
|       ChatUtility.removeChatMessageContaining('<div id="message-bienvenue-rdd">') | ||||
|       ChatMessage.create({ | ||||
|         user: game.user.id, | ||||
|         content: `<div id="message-bienvenue-rdd"><span class="rdd-roll-part">Bienvenue dans le Rêve des Dragons !</span> | ||||
|       <br>Vous trouverez quelques informations pour démarrer dans ce document : @Compendium[foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2]{Documentation MJ/Joueurs} | ||||
|       <br>La commande <code>/aide</code> dans le chat permet de voir les commandes spécifiques à Rêve de Dragon.</div> | ||||
|       ` }); | ||||
|       ` }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   // Register world usage statistics | ||||
|   async registerUsageCount(registerKey) { | ||||
|     if (game.user.isGM) { | ||||
|       game.settings.register("world", "world-key", { | ||||
|         name: "Unique world key", | ||||
|         scope: "world", | ||||
|         config: false, | ||||
|         default: "NONE", | ||||
|         type: String | ||||
|       }); | ||||
|  | ||||
|       let worldKey = game.settings.get("world", "world-key") | ||||
|       if (worldKey == undefined || worldKey == "") { | ||||
|         worldKey = randomID(32) | ||||
|         game.settings.set("world", "world-key", worldKey) | ||||
|       } | ||||
|       let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"` | ||||
|       $.ajax(regURL) | ||||
|       /* -------------------------------------------- */ | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
|  | ||||
| SystemReveDeDragon.start(); | ||||
|  | ||||
| SystemReveDeDragon.start() | ||||
|   | ||||
| @@ -1,3 +1,4 @@ | ||||
| import { ChatUtility } from "./chat-utility.js" | ||||
|  | ||||
| const vents = [ | ||||
|   { min: 0, max: 0, valeur: 'Calme' }, | ||||
| @@ -56,7 +57,7 @@ const temperatures = [ | ||||
| export class RdDMeteo { | ||||
|   static async getForce() { | ||||
|     const roll = new Roll(`1dr`); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     return roll.total; | ||||
|   } | ||||
|  | ||||
| @@ -67,14 +68,14 @@ export class RdDMeteo { | ||||
|   static async getTemperature() { | ||||
|     const degre = await RdDMeteo.getForce(); | ||||
|     const rollChaudFroid = new Roll('1d2'); | ||||
|     await rollChaudFroid.evaluate({ async: true }); | ||||
|     await rollChaudFroid.evaluate(); | ||||
|     const chaudFroid = rollChaudFroid.total == 1; | ||||
|     return chaudFroid.total ? degre : -degre; | ||||
|   } | ||||
|  | ||||
|   static async getDirection(direction) { | ||||
|     const roll = new Roll(`1d16`); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     switch (roll.total % 16) { | ||||
|       case 0: return 'Nord'; | ||||
|       case 1: return 'Nord Nord Est'; | ||||
| @@ -117,7 +118,7 @@ export class RdDMeteo { | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo), | ||||
|       whisper: ChatMessage.getWhisperRecipients('GM') | ||||
|       whisper: ChatUtility.getGMs() | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
|  | ||||
| @@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDNameGen { | ||||
|  | ||||
|   static async getName(msg, params) { | ||||
|   static async proposeName(msg, params) { | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, { | ||||
|       nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)) | ||||
|       nom: await RdDNameGen.generate() | ||||
|     }); | ||||
|     ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") }); | ||||
|     ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() }); | ||||
|   } | ||||
|  | ||||
|   static async generate() { | ||||
|     return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words)); | ||||
|   } | ||||
|  | ||||
|   static async onCreerActeur(event) { | ||||
|   | ||||
| @@ -3,7 +3,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDRoll } from "./rdd-roll.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { Targets } from "./targets.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
| import { ITEM_TYPES } from "./item.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /* On part du principe qu'une entité démarre tjs  | ||||
| @@ -20,11 +20,11 @@ export class RdDPossession { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static searchPossessionFromEntite(attacker, defender) { | ||||
|     let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     let poss = attacker.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     if (!poss) { | ||||
|       poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|       poss = defender.items.find(poss => poss.type == ITEM_TYPES.possession && poss.system.victime.actorid == defender.id); | ||||
|     } | ||||
|     return poss && duplicate(poss) || undefined; | ||||
|     return poss && foundry.utils.duplicate(poss) || undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -39,7 +39,7 @@ export class RdDPossession { | ||||
|     let rollData = { | ||||
|       mode: "attaque", | ||||
|       isECNIDefender: false, | ||||
|       competence: competence.clone(), | ||||
|       competence: competence, | ||||
|       possession: possession, | ||||
|       attacker: attacker, | ||||
|       defender: defender, | ||||
| @@ -52,7 +52,7 @@ export class RdDPossession { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async onConjurerPossession(attacker, possession) { | ||||
|     possession = duplicate(possession); | ||||
|     possession = foundry.utils.duplicate(possession); | ||||
|     RdDPossession.$updateEtatPossession(possession) | ||||
|  | ||||
|     const defender = game.actors.get(possession.system.entite.actorid); | ||||
| @@ -80,7 +80,7 @@ export class RdDPossession { | ||||
|       ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!") | ||||
|       return | ||||
|     } | ||||
|     possession = duplicate(possession) | ||||
|     possession = foundry.utils.duplicate(possession) | ||||
|     // Update for draconic roll | ||||
|     let rollData = { | ||||
|       mode: "defense", | ||||
| @@ -131,7 +131,7 @@ export class RdDPossession { | ||||
|     } | ||||
|     const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid) | ||||
|     RdDPossession.storePossessionAttaque(possession, rollData) | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html'); | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -171,7 +171,7 @@ export class RdDPossession { | ||||
|     rollData.possession = possession | ||||
|     RdDPossession.$updateEtatPossession(rollData.possession) | ||||
|  | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html') | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html') | ||||
|     if (rollData.possession.isPosseder || rollData.possession.isConjurer) { | ||||
|       // conjuration | ||||
|       victime.deleteEmbeddedDocuments("Item", [rollData.possession._id]) | ||||
| @@ -230,7 +230,7 @@ export class RdDPossession { | ||||
|       system: { | ||||
|         description: "", typepossession: attacker.name, | ||||
|         possede: false, | ||||
|         possessionid: randomID(16), | ||||
|         possessionid: foundry.utils.randomID(16), | ||||
|         entite: { actorid: attacker.id }, | ||||
|         victime: { actorid: defender.id }, | ||||
|         compteur: 0 | ||||
|   | ||||
| @@ -28,7 +28,7 @@ const reussites = [ | ||||
|  | ||||
| const reussiteInsuffisante = { code: "notSign", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: false, isETotal: false, ptTache: 0, ptQualite: -2, quality: "Réussite insuffisante", condition: (target, roll) => false } | ||||
| /* -------------------------------------------- */ | ||||
| const caracMaximumResolution = 60; | ||||
| const CARAC_MAXIMUM_RESOLUTION = 40; | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDResolutionTable { | ||||
|   static resolutionTable = this.build() | ||||
| @@ -36,7 +36,7 @@ export class RdDResolutionTable { | ||||
|   /* -------------------------------------------- */ | ||||
|   static build() { | ||||
|     let table = [] | ||||
|     for (var caracValue = 0; caracValue <= caracMaximumResolution; caracValue++) { | ||||
|     for (var caracValue = 0; caracValue <= CARAC_MAXIMUM_RESOLUTION; caracValue++) { | ||||
|       table[caracValue] = this._computeRow(caracValue); | ||||
|     } | ||||
|     return table; | ||||
| @@ -91,13 +91,14 @@ export class RdDResolutionTable { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') { | ||||
|     return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), { | ||||
|       content: await RdDResolutionTable.buildRollDataHtml(rollData, template) | ||||
|     }); | ||||
|     return await ChatUtility.createChatWithRollMode( | ||||
|       { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) }, | ||||
|       actor | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   static actorChatName(actor) { | ||||
|     return actor?.userName ?? game.user.name; | ||||
|     return actor ?? game.user.name; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -114,7 +115,7 @@ export class RdDResolutionTable { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async roll(caracValue, finalLevel, rollData = {}) { | ||||
|     let chances = duplicate(this.computeChances(caracValue, finalLevel)); | ||||
|     let chances = foundry.utils.duplicate(this.computeChances(caracValue, finalLevel)); | ||||
|     this._updateChancesWithBonus(chances, rollData.bonus, finalLevel); | ||||
|     this._updateChancesFactor(chances, rollData.diviseurSignificative); | ||||
|     chances.showDice = rollData.showDice; | ||||
| @@ -138,14 +139,14 @@ export class RdDResolutionTable { | ||||
|     if (carac == 0) { | ||||
|       return NaN; | ||||
|     } | ||||
|     if (rolled >= carac){ | ||||
|       const upper = Math.ceil(rolled/carac); | ||||
|       return 2*upper -10 | ||||
|     if (rolled >= carac) { | ||||
|       const upper = Math.ceil(rolled / carac); | ||||
|       return 2 * upper - 10 | ||||
|     } | ||||
|     if (rolled > Math.floor(carac/2)) { | ||||
|     if (rolled > Math.floor(carac / 2)) { | ||||
|       return -8 | ||||
|     } | ||||
|     if (rolled > Math.floor(carac/4)) { | ||||
|     if (rolled > Math.floor(carac / 4)) { | ||||
|       return -9 | ||||
|     } | ||||
|     if (rolled > 1) { | ||||
| @@ -158,7 +159,7 @@ export class RdDResolutionTable { | ||||
|   static _updateChancesFactor(chances, diviseur) { | ||||
|     if (chances.level > -11 && diviseur && diviseur > 1) { | ||||
|       let newScore = Math.floor(chances.score / diviseur); | ||||
|       mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||
|       foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -166,27 +167,27 @@ export class RdDResolutionTable { | ||||
|   static _updateChancesWithBonus(chances, bonus, finalLevel) { | ||||
|     if (bonus && finalLevel > -11) { | ||||
|       let newScore = Number(chances.score) + bonus; | ||||
|       mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||
|       foundry.utils.mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static significativeRequise(chances) { | ||||
|     chances.roll = Math.floor(chances.score / 2); | ||||
|     mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); | ||||
|     foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'sign'), { overwrite: true }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static succesRequis(chances) { | ||||
|     chances.roll = chances.score; | ||||
|     mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true }); | ||||
|     foundry.utils.mergeObject(chances, reussites.find(x => x.code == 'norm'), { overwrite: true }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async rollChances(chances, diviseur, forceDiceResult = -1) { | ||||
|     chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult }; | ||||
|     chances.roll = await RdDDice.rollTotal("1d100", chances); | ||||
|     mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); | ||||
|     foundry.utils.mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true }); | ||||
|     return chances; | ||||
|   } | ||||
|  | ||||
| @@ -265,7 +266,7 @@ export class RdDResolutionTable { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static subTable(carac, level, delta = { carac: 2, level: 5}) { | ||||
|   static subTable(carac, level, delta = { carac: 2, level: 5 }) { | ||||
|     return { | ||||
|       carac, | ||||
|       level, | ||||
| @@ -287,8 +288,8 @@ export class RdDResolutionTable { | ||||
|       carac: carac, | ||||
|       difficulte: level, | ||||
|       min: minLevel, | ||||
|       rows: Misc.intArray(minCarac, maxCarac+1), | ||||
|       cols: Misc.intArray(minLevel, maxLevel+1) | ||||
|       rows: Misc.intArray(minCarac, maxCarac + 1), | ||||
|       cols: Misc.intArray(minLevel, maxLevel + 1) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog { | ||||
|         encaisserSpecial: this.encaisserSpecial, | ||||
|         mortalite: mortalite | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -38,7 +38,7 @@ export class RdDRollResolutionTable extends Dialog { | ||||
|       diffLibre: 0, | ||||
|       use: { conditions:true, libre:true } | ||||
|     } | ||||
|     mergeObject(rollData, defRollData, { overwrite: false }); | ||||
|     foundry.utils.mergeObject(rollData, defRollData, { overwrite: false }); | ||||
|     for (let i = 1; i < 21; i++) { | ||||
|       const key = `${i}`; | ||||
|       rollData.carac[key] = { type: "number", value: i, label: key } | ||||
|   | ||||
| @@ -22,7 +22,7 @@ export class RdDRoll extends Dialog { | ||||
|  | ||||
|     const html = await renderTemplate(dialogConfig.html, rollData); | ||||
|  | ||||
|     let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} }; | ||||
|     let options = { classes: ["rdd-roll-dialog"], width: 650, height: 'fit-content', 'z-index': 99999, close: html => { } }; | ||||
|     if (dialogConfig.close) { | ||||
|       options.close = dialogConfig.close; | ||||
|     } | ||||
| @@ -32,26 +32,27 @@ export class RdDRoll extends Dialog { | ||||
|   /* -------------------------------------------- */ | ||||
|   static _setDefaultOptions(actor, rollData) { | ||||
|     let defaultRollData = { | ||||
|       alias: actor.name, | ||||
|       alias: actor.getAlias(), | ||||
|       ajustementsConditions: CONFIG.RDD.ajustementsConditions, | ||||
|       difficultesLibres: CONFIG.RDD.difficultesLibres, | ||||
|       etat: actor.getEtatGeneral(), | ||||
|       moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */ | ||||
|       amoureux: actor.listeSuivants(it => it.coeur > 0), | ||||
|       carac: actor.system.carac, | ||||
|       finalLevel: 0, | ||||
|       diffConditions: 0, | ||||
|       diffLibre: rollData.competence?.system.default_diffLibre ?? 0, | ||||
|       perteMoralEchec: false, /* Pour l'affichage dans le chat */ | ||||
|       use: { | ||||
|         astrologique: true, | ||||
|         moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */ | ||||
|         libre: true, | ||||
|         coeur: undefined, | ||||
|         conditions: true, | ||||
|         surenc: actor.isSurenc(), | ||||
|         encTotal: true | ||||
|       }, | ||||
|       isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence), | ||||
|       malusArmureValue: actor.getMalusArmure(), | ||||
|       surencMalusValue: actor.computeMalusSurEncombrement(), | ||||
|       encTotal: actor.getEncTotal(), | ||||
|       ajustementAstrologique: actor.ajustementAstrologique(), | ||||
|       surprise: actor.getSurprise(false), | ||||
| @@ -64,7 +65,7 @@ export class RdDRoll extends Dialog { | ||||
|       defaultRollData.carac["reve-actuel"] = actor.system.reve.reve | ||||
|     } | ||||
|  | ||||
|     mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); | ||||
|     foundry.utils.mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false }); | ||||
|     if (rollData.forceCarac) { | ||||
|       rollData.carac = rollData.forceCarac; | ||||
|     } | ||||
| @@ -176,6 +177,15 @@ export class RdDRoll extends Dialog { | ||||
|       this.rollData.competence = this.rollData.competences.find(it => it.name == competence); | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find('.select-suivant-coeur').change((event) => { | ||||
|       const selectedActorId = event.currentTarget.value; | ||||
|       this.rollData.use.coeur = this.actor.getSuivant(selectedActorId) | ||||
|       if (this.rollData.use.coeur) { | ||||
|         this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('src', this.rollData.use.coeur?.img) | ||||
|         this.html.find(".utilisation-coeur img.selected-suivant-coeur").attr('title', this.rollData.use.coeur?.name) | ||||
|       } | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find('.roll-signedraconique').change((event) => { | ||||
|       let sortKey = Misc.toInt(event.currentTarget.value); | ||||
|       this.setSelectedSigneDraconique(this.rollData.signes[sortKey]); | ||||
| @@ -187,7 +197,7 @@ export class RdDRoll extends Dialog { | ||||
|       console.log("RdDRollSelectDialog - Cout reve", ptreve); | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find("[name='mortalite']").change((event) => { | ||||
|     this.html.find("input.check-mortalite").change((event) => { | ||||
|       this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel"; | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
| @@ -205,6 +215,10 @@ export class RdDRoll extends Dialog { | ||||
|       this.rollData[attribute] = event.currentTarget.checked; | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find('input.use-astrologique').change((event) => { | ||||
|       this.rollData.use.astrologique = event.currentTarget.checked; | ||||
|       this.updateRollResult(html); | ||||
|     }); | ||||
|     this.html.find('input.use-encTotal').change((event) => { | ||||
|       this.rollData.use.encTotal = event.currentTarget.checked; | ||||
|       this.updateRollResult(html); | ||||
| @@ -291,18 +305,12 @@ export class RdDRoll extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateRollResult(html) { | ||||
|     let rollData = this.rollData; | ||||
|     const rollData = this.rollData; | ||||
|  | ||||
|     rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat()) | ||||
|     rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor) | ||||
|     rollData.caracValue = parseInt(rollData.selectedCarac.value) | ||||
|     rollData.mortalite = rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite ?? rollData.mortalite ?? 'mortel'; | ||||
|     rollData.dmg.mortalite = rollData.dmg.mortalite ?? 'mortel'; | ||||
|     rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac); | ||||
|     let dmgText = Misc.toSignedString(rollData.dmg.total); | ||||
|  | ||||
|     switch (rollData.mortalite) { | ||||
|       case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break; | ||||
|       case 'empoignade': dmgText = `empoignade`; break; | ||||
|     } | ||||
|  | ||||
|     RollDataAjustements.calcul(rollData, this.actor); | ||||
|  | ||||
| @@ -311,14 +319,20 @@ export class RdDRoll extends Dialog { | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac)); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac)); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".use-astrologique"), rollData.ajustements.astrologique.visible); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur"), rollData.ajustements.coeur.visible); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".utilisation-coeur img.selected-suivant-coeur"), rollData.ajustements.coeur.visible && rollData.use.coeur != undefined) | ||||
|     // HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moral.used); | ||||
|  | ||||
|     // Mise à jour valeurs | ||||
|     this.html.find(".dialog-roll-title").text(this._getTitle(rollData)); | ||||
|     this.html.find("[name='mortalite']").prop('checked', rollData.mortalite == 'non-mortel'); | ||||
|     this.html.find(".dmg-arme-actor").text(dmgText); | ||||
|     this.html.find("input.check-mortalite").prop('checked', rollData.dmg.mortalite == 'non-mortel'); | ||||
|     this.html.find("label.dmg-arme-actor").text(rollData.dmg.mortalite == 'empoignade' ? 'empoignade' : Misc.toSignedString(rollData.dmg.total)); | ||||
|     this.html.find("label.arme-mortalite").text(rollData.dmg.mortalite); | ||||
|     // this.html.find("[name='dmg-arme-actor']").text(rollData.dmg.mortalite == 'empoignade'? 'empoignade': Misc.toSignedString(rollData.dmg.total) ); | ||||
|     // this.html.find("[name='arme-mortalite']").text(rollData.dmg.mortalite); | ||||
|     this.html.find("div.placeholder-ajustements").empty().append(adjustements); | ||||
|     this.html.find("div.placeholder-resolution").empty().append(resolutionTable) | ||||
|   } | ||||
| @@ -331,21 +345,25 @@ export class RdDRoll extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _getTitle(rollData) { | ||||
|     const alias = rollData.alias | ||||
|     const carac = rollData.selectedCarac.label; | ||||
|     if (!rollData.competence) { | ||||
|       return carac; | ||||
|       return `${alias}: ${carac}` | ||||
|     } | ||||
|     const compName = rollData.competence.name; | ||||
|     if (rollData.draconicList && rollData.selectedSort) { | ||||
|       return compName + " - " + rollData.selectedSort.name; | ||||
|     } | ||||
|     // If a weapon is there, add it in the title | ||||
|     const niveau = Misc.toSignedString(rollData.competence.system.niveau) | ||||
|     if (compName == carac) { | ||||
|       // cas des créatures | ||||
|       return carac + " Niveau " + niveau | ||||
|       return `${alias}: ${carac} Niveau ${niveau}` | ||||
|     } | ||||
|     const armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : ""; | ||||
|     return carac + "/" + compName + armeTitle + " Niveau " + niveau | ||||
|     if (rollData.draconicList && rollData.selectedSort) { | ||||
|       // cas de lancer de sort | ||||
|       return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}` | ||||
|     } | ||||
|     if (rollData.arme && rollData.arme.name != compName) { | ||||
|       // ajouter l'arme au titre si son nom n'est pas la compétence | ||||
|       return `${alias}: ${carac} /  ${compName} (${rollData.arme.name}) Niveau ${niveau}` | ||||
|     } | ||||
|     return `${alias}: ${carac} / ${compName} Niveau ${niveau}` | ||||
|   } | ||||
| } | ||||
|   | ||||