forked from public/foundryvtt-reve-de-dragon
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foundryvtt
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foundryvtt
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3c062afd56 | |||
6de4fff403 | |||
3543f081b2 | |||
56f14e12a2 |
@@ -1,5 +1,8 @@
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# v11.0
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## v11.0.15 - L'apprentissage de Khrachtchoum
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- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
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## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
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- Correction du calcul de la place restante lors de l'ajout dans un conteneur
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@@ -265,7 +265,7 @@ export class RdDActor extends RdDBaseActor {
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}
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/* -------------------------------------------- */
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getDraconicList() {
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return this.items.filter(it => it.isCompetencePersonnage() && it.system.categorie == 'draconic')
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return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic')
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}
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/* -------------------------------------------- */
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getBestDraconic() {
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@@ -275,13 +275,13 @@ export class RdDActor extends RdDBaseActor {
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}
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getDraconicOuPossession() {
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const possession = this.items.filter(it => it.type == TYPES.competencecreature && it.system.categorie == 'possession')
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const possession = this.itemTypes[TYPES.competencecreature].filter(it => it.system.categorie == 'possession')
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.sort(Misc.descending(it => it.system.niveau))
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.find(it => true);
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if (possession) {
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return possession.clone();
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return possession;
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}
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it => it.clone()),
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau));
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return draconics[0];
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@@ -1741,6 +1741,7 @@ export class RdDActor extends RdDBaseActor {
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async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }, userId = undefined) {
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if (userId != undefined && userId != game.user.id) {
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RdDBaseActor.remoteActorCall({
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tokenId: actor.token?.id,
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actorId: this.id,
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method: 'consommerNourritureboisson',
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args: [itemId, choix, userId]
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@@ -3121,7 +3122,7 @@ export class RdDActor extends RdDBaseActor {
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async onRollTachePremiersSoins(blessureId, rollData) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
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return RdDBaseActor.remoteActorCall({ tokenId: actor.token?.id, actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
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}
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const blessure = this.getItem(blessureId, 'blessure')
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console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
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@@ -3151,7 +3152,7 @@ export class RdDActor extends RdDBaseActor {
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async onRollSoinsComplets(blessureId, rollData) {
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if (!this.isOwner) {
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return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
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return RdDBaseActor.remoteActorCall({ tokenId: actor.token?.id, actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
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}
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const blessure = this.getItem(blessureId, 'blessure')
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if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
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@@ -3245,6 +3246,7 @@ export class RdDActor extends RdDBaseActor {
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const attackerId = attacker?.id;
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if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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tokenId: actor.token?.id,
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actorId: this.id,
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method: 'appliquerEncaissement',
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args: [rollData, show, attackerId]
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@@ -50,7 +50,13 @@ export class RdDBaseActor extends Actor {
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static onRemoteActorCall(callData, userId) {
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if (userId == game.user.id) {
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const actor = game.actors.get(callData?.actorId);
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let actor = game.actors.get(callData?.actorId);
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if ( callData.tokenId) {
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let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId)
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if (token) {
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actor = token.actor
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}
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}
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if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
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const args = callData.args;
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console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
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@@ -147,6 +153,7 @@ export class RdDBaseActor extends Actor {
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async creerObjetParMJ(object) {
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if (!Misc.isUniqueConnectedGM()) {
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RdDBaseActor.remoteActorCall({
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tokenId: this.token?.id,
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actorId: this.id,
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method: 'creerObjetParMJ',
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args: [object]
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@@ -220,6 +227,7 @@ export class RdDBaseActor extends Actor {
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if (fromActorId && !game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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userId: Misc.connectedGMOrUser(),
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tokenId: actor.token?.id,
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actorId: this.id,
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method: 'ajouterSols', args: [sols, fromActorId]
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});
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@@ -250,6 +258,7 @@ export class RdDBaseActor extends Actor {
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}
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if (!Misc.isUniqueConnectedGM()) {
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RdDBaseActor.remoteActorCall({
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tokenId: actor.token?.id,
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actorId: achat.vendeurId ?? achat.acheteurId,
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method: 'achatVente',
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args: [achat]
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@@ -789,7 +789,7 @@ export class RdDCombat {
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let rollData = {
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passeArme: randomID(16),
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mortalite: arme?.system.mortalite,
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competence: competence.clone(),
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competence: competence,
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surprise: this.attacker.getSurprise(true),
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surpriseDefenseur: this.defender.getSurprise(true),
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targetToken: Targets.extractTokenData(this.target),
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@@ -1044,7 +1044,7 @@ export class RdDCombat {
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passeArme: attackerRoll.passeArme,
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diffLibre: attackerRoll.diffLibre,
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attackerRoll: attackerRoll,
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competence: this.defender.getCompetence(competenceParade).clone(),
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competence: this.defender.getCompetence(competenceParade),
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arme: armeParade,
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surprise: this.defender.getSurprise(true),
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needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
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@@ -1125,7 +1125,7 @@ export class RdDCombat {
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passeArme: attackerRoll.passeArme,
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diffLibre: attackerRoll.diffLibre,
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attackerRoll: attackerRoll,
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competence: competence.clone(),
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competence: competence,
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surprise: this.defender.getSurprise(true),
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surpriseDefenseur: this.defender.getSurprise(true),
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carac: this.defender.system.carac,
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@@ -181,7 +181,7 @@ export class RdDEmpoignade {
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let rollData = {
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mode, empoignade, attacker, defender,
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isEmpoignade: true,
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competence: attacker.getCompetence("Corps à corps").clone(),
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competence: attacker.getCompetence("Corps à corps"),
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selectedCarac: attacker.system.carac.melee,
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malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
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}
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@@ -210,7 +210,7 @@ export class RdDEmpoignade {
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mode: "immobilise",
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empoignade, attacker, defender,
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isEmpoignade: true,
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competence: attacker.getCompetence("Corps à corps").clone()
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competence: attacker.getCompetence("Corps à corps")
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}
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const msg = await ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
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@@ -272,7 +272,7 @@ export class RdDEmpoignade {
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mode, attacker, defender, empoignade, attackerRoll,
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diffLibre: attackerRoll.diffLibre,
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attaqueParticuliere: attackerRoll.particuliere,
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competence: defender.getCompetence(competenceName).clone(),
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competence: defender.getCompetence(competenceName),
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surprise: defender.getSurprise(true),
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carac: defender.system.carac,
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selectedCarac: defender.system.carac[carac],
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@@ -39,7 +39,7 @@ export class RdDPossession {
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let rollData = {
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mode: "attaque",
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isECNIDefender: false,
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competence: competence.clone(),
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competence: competence,
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possession: possession,
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attacker: attacker,
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defender: defender,
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@@ -1,14 +1,13 @@
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{
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"id": "foundryvtt-reve-de-dragon",
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"title": "Rêve de Dragon",
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"version": "11.0.14",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.14.zip",
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"version": "11.0.16",
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"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.16.zip",
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"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
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"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
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"compatibility": {
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"minimum": "11",
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"verified": "11",
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"maximum": "11"
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"verified": "11"
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},
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"description": "Rêve de Dragon RPG for FoundryVTT",
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"authors": [
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