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5 Commits

Author SHA1 Message Date
b4edaf8584 Fix remoteActorCall 2023-08-13 20:43:32 +02:00
3c062afd56 Fix remoteActorCall 2023-08-13 20:42:54 +02:00
6de4fff403 Merge pull request 'v11.0.15 - L'apprentissage de Khrachtchoum' (#666) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#666
2023-08-03 09:10:32 +02:00
3543f081b2 Version 11.0.15 2023-08-03 00:41:16 +02:00
56f14e12a2 Fix: regression sur les particulières
L'utilisation de la méthode clone() pôur cloner la compétence
supprime l'id de la compétence, du coup l'update pour y
ajouter de l'expérience ne marchait plus et bloquait la suite de la
résolution (pas de messages dans le tchat, ...)
2023-08-03 00:41:16 +02:00
7 changed files with 31 additions and 18 deletions

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@@ -1,5 +1,8 @@
# v11.0
## v11.0.15 - L'apprentissage de Khrachtchoum
- Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7)
## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux
- Correction du calcul de la place restante lors de l'ajout dans un conteneur

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@@ -265,7 +265,7 @@ export class RdDActor extends RdDBaseActor {
}
/* -------------------------------------------- */
getDraconicList() {
return this.items.filter(it => it.isCompetencePersonnage() && it.system.categorie == 'draconic')
return this.itemTypes[TYPES.competence].filter(it => it.system.categorie == 'draconic')
}
/* -------------------------------------------- */
getBestDraconic() {
@@ -275,13 +275,13 @@ export class RdDActor extends RdDBaseActor {
}
getDraconicOuPossession() {
const possession = this.items.filter(it => it.type == TYPES.competencecreature && it.system.categorie == 'possession')
const possession = this.itemTypes[TYPES.competencecreature].filter(it => it.system.categorie == 'possession')
.sort(Misc.descending(it => it.system.niveau))
.find(it => true);
if (possession) {
return possession.clone();
return possession;
}
const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it => it.clone()),
const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
POSSESSION_SANS_DRACONIC]
.sort(Misc.descending(it => it.system.niveau));
return draconics[0];
@@ -1741,6 +1741,7 @@ export class RdDActor extends RdDBaseActor {
async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }, userId = undefined) {
if (userId != undefined && userId != game.user.id) {
RdDBaseActor.remoteActorCall({
tokenId: actor.token?.id,
actorId: this.id,
method: 'consommerNourritureboisson',
args: [itemId, choix, userId]
@@ -3121,7 +3122,7 @@ export class RdDActor extends RdDBaseActor {
async onRollTachePremiersSoins(blessureId, rollData) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
return RdDBaseActor.remoteActorCall({ tokenId: actor.token?.id, actorId: this.id, method: 'onRollTachePremiersSoins', args: [blessureId, rollData] });
}
const blessure = this.getItem(blessureId, 'blessure')
console.log('TODO update blessure', this, blessureId, rollData, rollData.tache);
@@ -3151,7 +3152,7 @@ export class RdDActor extends RdDBaseActor {
async onRollSoinsComplets(blessureId, rollData) {
if (!this.isOwner) {
return RdDBaseActor.remoteActorCall({ actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
return RdDBaseActor.remoteActorCall({ tokenId: actor.token?.id, actorId: this.id, method: 'onRollSoinsComplets', args: [blessureId, rollData] });
}
const blessure = this.getItem(blessureId, 'blessure')
if (blessure && blessure.system.premierssoins.done && !blessure.system.soinscomplets.done) {
@@ -3245,6 +3246,7 @@ export class RdDActor extends RdDBaseActor {
const attackerId = attacker?.id;
if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: actor.token?.id,
actorId: this.id,
method: 'appliquerEncaissement',
args: [rollData, show, attackerId]

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@@ -50,7 +50,13 @@ export class RdDBaseActor extends Actor {
static onRemoteActorCall(callData, userId) {
if (userId == game.user.id) {
const actor = game.actors.get(callData?.actorId);
let actor = game.actors.get(callData?.actorId);
if ( callData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == callData.tokenId)
if (token) {
actor = token.actor
}
}
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
@@ -147,6 +153,7 @@ export class RdDBaseActor extends Actor {
async creerObjetParMJ(object) {
if (!Misc.isUniqueConnectedGM()) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'creerObjetParMJ',
args: [object]
@@ -220,6 +227,7 @@ export class RdDBaseActor extends Actor {
if (fromActorId && !game.user.isGM) {
RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
tokenId: actor.token?.id,
actorId: this.id,
method: 'ajouterSols', args: [sols, fromActorId]
});
@@ -250,6 +258,7 @@ export class RdDBaseActor extends Actor {
}
if (!Misc.isUniqueConnectedGM()) {
RdDBaseActor.remoteActorCall({
tokenId: actor.token?.id,
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente',
args: [achat]

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@@ -789,7 +789,7 @@ export class RdDCombat {
let rollData = {
passeArme: randomID(16),
mortalite: arme?.system.mortalite,
competence: competence.clone(),
competence: competence,
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
targetToken: Targets.extractTokenData(this.target),
@@ -1044,7 +1044,7 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: this.defender.getCompetence(competenceParade).clone(),
competence: this.defender.getCompetence(competenceParade),
arme: armeParade,
surprise: this.defender.getSurprise(true),
needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
@@ -1125,7 +1125,7 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: competence.clone(),
competence: competence,
surprise: this.defender.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
carac: this.defender.system.carac,

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@@ -181,7 +181,7 @@ export class RdDEmpoignade {
let rollData = {
mode, empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps").clone(),
competence: attacker.getCompetence("Corps à corps"),
selectedCarac: attacker.system.carac.melee,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
}
@@ -210,7 +210,7 @@ export class RdDEmpoignade {
mode: "immobilise",
empoignade, attacker, defender,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps").clone()
competence: attacker.getCompetence("Corps à corps")
}
const msg = await ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
@@ -272,7 +272,7 @@ export class RdDEmpoignade {
mode, attacker, defender, empoignade, attackerRoll,
diffLibre: attackerRoll.diffLibre,
attaqueParticuliere: attackerRoll.particuliere,
competence: defender.getCompetence(competenceName).clone(),
competence: defender.getCompetence(competenceName),
surprise: defender.getSurprise(true),
carac: defender.system.carac,
selectedCarac: defender.system.carac[carac],

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@@ -39,7 +39,7 @@ export class RdDPossession {
let rollData = {
mode: "attaque",
isECNIDefender: false,
competence: competence.clone(),
competence: competence,
possession: possession,
attacker: attacker,
defender: defender,

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@@ -1,14 +1,13 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "11.0.14",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.14.zip",
"version": "11.0.16",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.16.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {
"minimum": "11",
"verified": "11",
"maximum": "11"
"verified": "11"
},
"description": "Rêve de Dragon RPG for FoundryVTT",
"authors": [