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						| @@ -1,10 +1,301 @@ | ||||
| ================================================================== | ||||
| v0.9.2 - 05/09/2020 | ||||
| # 11.2 | ||||
| ## 11.2.22 - Le futur d'Akarlikarlikar | ||||
| - correction de la vente par le tchat: seul le premier acheteur pouvait acheter | ||||
| - correction d'erreurs intempestives 'User ... lacks permission to update ...' | ||||
|  | ||||
| Erreur de calcul sur points de vie | ||||
| Gestion différente des compétences "troncs" | ||||
| ### Support V12 | ||||
| - adaptation fenêtre de recherche | ||||
| - correction des comparaisons de version pour les migrations automatiques | ||||
| - correction des roll.eveluate: l'option async est maintenant standard | ||||
| - correction des templates liés aux selections | ||||
| - correction de l'ajustement de luminosité de la scène selon l'heure | ||||
| - correction des images d'effets sur les tokens | ||||
|  | ||||
| ================================================================== | ||||
| v0.9.1 - 03/09/2020 | ||||
| ## 11.2.21 - Le questionnement d'Akarlikarlikar | ||||
| - Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente | ||||
| - L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante | ||||
| - Les effets s'appliquent correctement sur les créatures | ||||
| - La date et l'heure (draconiques) sont affichées dans les messages du tchat | ||||
|  | ||||
| ## 11.2.20 - Le soulagement d'Akarlikarlikar | ||||
| - L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement | ||||
| - Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien | ||||
| - La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage | ||||
| - Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement | ||||
| - Les tooltips de Foundry sont lisibles | ||||
| - On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements | ||||
| - Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés | ||||
|  | ||||
| ## 11.2.19 - Les hémorroïdes d'Akarlikarlikar | ||||
| - La validation des jets d'encaissement par le Gardien fonctionne de nouveau | ||||
|  | ||||
| ## 11.2.18 - Le bourrichon d'Akarlikarlikar | ||||
| - Les différentes listes de la feuille de personnage ont maintenant le bouton pour envoyer dans le tchat | ||||
|  | ||||
| ## 11.2.17 - Le cache-oeil d'Akarlikarlikar | ||||
| - Le titre des fenêtre d'objet affiche de nouveau le type traduit | ||||
| - Les tooltips des boutons edit/delete sont maintenant en Français | ||||
| - La case à cocher "Cacher les points de tâches" fonctionne de nouveau | ||||
| - Les personnages non-liés ne sont plus dans les liste de personnages joueurs pour le repos, le stress, la fatigue | ||||
| - L'utilisation de Thanatos est visible dans l'onglet Haut-Rêve pour indiquer que la prochaine queue est une ombre | ||||
| - La fenêtre des TMRs ne devrait plus afficher une zone noire au lieu de la carte. | ||||
|  | ||||
| ## 11.2.16 - Le Tri d'Akarlikarlikar | ||||
| - Tri alphabétique des items dans la fenêtre de création | ||||
| - Mise à jour comptage de monde | ||||
|  | ||||
| ## 11.2.15 - La Table d'Akarlikarlikar | ||||
| - Tirage automatique de la foce d'une rencontre (via la commande /tmrr) | ||||
| - Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie) | ||||
|  | ||||
| ## 11.2.14 - Les petits pas d'Akarlikarlikar | ||||
| - Correction sur la gestion de la surprise | ||||
| - Ordre des messages sur les cases humides | ||||
|  | ||||
| ## 11.2.13 - Les cent pas d'Akarlikarlikar | ||||
| - Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs | ||||
|  | ||||
| ## 11.2.12 - Le somnifère  d'Akarlikarlikar | ||||
| - Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant | ||||
|  | ||||
| ## 11.2.11 - Le miroir d'Akarlikarlikar | ||||
| - Changement des images de compétence de créatures morsure/pinces pour être dans le thème | ||||
| - Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond | ||||
| - Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec | ||||
|  | ||||
| ## 11.2.10 - Les expériences d'Akarlikarlikar | ||||
| - En cas d'expérience des caractéristiques dérivées, | ||||
|   - si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur | ||||
|   - si une seule caractéristique peut recevoir de l'expérience, c'est attribué automatiquement | ||||
| - Si la force est au maximum pour la taille personnage, on ne peut plus gagner d'expérience | ||||
|  | ||||
| ## 11.2.9 - La barbe d'Akarlikarlikar | ||||
| - Amélioration des textes de tooltips | ||||
| - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon  | ||||
| - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||
| - Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux | ||||
| - Suppression de message de log inutile sur chaque point de coeur | ||||
| - On peut désactiver l'ajustement astrologique sur les jets de chance (pour des jts de chances non liés à une heure)- Fix: suppression de quelques cas d'erreur lors de l'ouverture des TMR | ||||
| - Fix: suppression du warning de depréciation effects flags.core.statusId | ||||
| - Les sorts en réserve en fleuve sont indiqués sur toutes les cases fleuve | ||||
| - Changement de l'icône d'état d'empoignade pour suivre les couleurs des autres icônes d'état | ||||
|  | ||||
| ## 11.2.8 - L'éclairage d'Akarlikarlikar | ||||
| - l'ajustement de la lumière jour/nuit s'étale sur moins de temps (vaisseau et Lyre) | ||||
| - les nouveaux tooltips ne masquent plus l'information d'expérience | ||||
| - les jets de dés pour maîtriser les rencontres fonctionnent de nouveau | ||||
|  | ||||
| ## 11.2.7 - Les explications d'Akarlikarlikar | ||||
| - Ajout de tooltips sur la plupart des boutons, liens clickables, objets, tâches, ... | ||||
| - Fix: on peut de nouveau regarder l'inventaire avec les droits limités/observateur | ||||
|  | ||||
| ## 11.2.6 - Les réveils difficiles d'Akarlikarlikar | ||||
| - Les changements de points de Cœur sont temporaires jusqu'à fin Château Dormant | ||||
| - Fix: tous les petits fixes (feuille qui s'ouvre plus, compagnons animaux, potions qui bloquent Château Dormant, ...) | ||||
|  | ||||
| ## 11.2.2 - Les tendres moments d'Akarlikarlikar | ||||
| - On peut maintenant avoir des points de Cœur pour des suivants/compagnons | ||||
|   - diminuer les points de coeurs fait perdre du moral | ||||
|   - on peut proposer un tendre moment | ||||
|   - les jets de volonté peuvent être ajustés selon les points de Cœur | ||||
| - Fixes | ||||
|   - La résistance est de 1 par défaut pour les équipements | ||||
|   - Les armes de créatures sont de nouveau utilisables depuis les tokens | ||||
|   - Pas de notifications de signe draconique quand on regarde les TMR sans monter | ||||
|   - Correction d'un problème de contextes WebGL causé par des ouvertures/fermetures de TMRs | ||||
|   - On peut maintenant prendre un objet d'un acteur-token pour l'ajouter à un autre acteur | ||||
|   - On ne peut plus donner d'objets d'un acteur à un acteur-token | ||||
|   - L'état général est correctement calculé, affiché, et utilisé pour les animaux | ||||
|   - On peut ajouter des blessures manuellement aux animaux | ||||
|   - Le texte de la carte de Tarot "Le Gibet" est corrigé | ||||
|   - Sur Firefox, le calendrier est correctement initialisé, les ajustements astrologiques | ||||
|     ne bloquent plus les jets de dés | ||||
|  | ||||
| ## v11.2.1 - La technique d'Akarlikarlikar | ||||
| - On peut créer des armes pour Corps à corps et Esquive. Barreaux de chaise, armes improvisées, techniques d'art martiaux, pas de côté pour faire trébucher l'adversaire... A vous de voir comment imaginer de nouvelles "armes". | ||||
| - Les armes avec une résistance de 0 ne peuvent pas être utilisées, une image et un rappel indiquent qu'elles sont cassées | ||||
|  | ||||
| Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
| ## v11.2.0 - Les Terres médianes d'Akarlikarlikar | ||||
| - Les TMRs sont redimensionables | ||||
| - Nouveaux graphismes plus lisibles dans les TMRs | ||||
| - Nouveau code couleur des icônes dans les TMR: | ||||
|   - noir: case innaccessible | ||||
|   - rouge: empêche l'usage du haut-rêve | ||||
|   - vert: bonus de tête de dragon permanent | ||||
|   - bleu: la case doit être vaincue | ||||
|   - blanc: effet temporaire (sort en réserve, présent des cités) | ||||
| - Fix: les déplacements aléatoires prennent bien compte des colonnes paires/impaires | ||||
| - Fix: Le Tricollet prend deux "L" | ||||
| - Fix: Les jets d'encaissement forcés par le gardien à un résultat inférieur à 11 ne peuvent plus donner un deuxième d10 négatif | ||||
|  | ||||
| # v11.1 | ||||
| ## v11.1.6 - Les dissections de Werther de Zloth | ||||
| - Fix: on peut de nouveau donner des compétences aux créatures | ||||
| - Fix: le délai de guérison d'une blessure rétrogradée est correctement appliqué | ||||
| - Fix: l'encaissement à valider par le MJ fonctionne de nouveau | ||||
|  | ||||
| ## v11.1.5 - Werther de Zloth l'Onirique | ||||
| - Fixes: | ||||
|   - la demande de défense ne marchait plus | ||||
|   - la tête réserve extensible crée bien une case de réserve extensible (à modifier) | ||||
|   - le souffle trou noir ajoute bien une case de trou noir | ||||
|   - la queue urgence draconique ne se transforme plus en idée fixe s'il y a des sorts en réserve | ||||
|   - l'ajout d'une nouvelle queue ne supprime plus l'insomnie | ||||
| - Amélioration des jets de vie | ||||
|   - un 1 sur le jet de vie est une réussite même si le personnage est dans le coma | ||||
|   - le temps avant le prochain jet est calculé et affiché | ||||
|   - un 20 sur le jet de vie signifie la mort immédiate | ||||
|   - si on dépasse le S.Const, le personnage est bien indiqué comme mort | ||||
|   - pas de jets de vie pour les morts | ||||
|  | ||||
| ## v11.1.4 - Werther de Zloth l'Onirique | ||||
| - Ajout du facteur de significative à côté du pourcentage dans le résultat des jets de dés pour rappeler que le pourcentage n'est pas diviasé | ||||
| - Fix: dans les TMRs, les tooltips affichent bien les informations de tous les effets sur la case | ||||
| - Fix: la fatigue et l'éthylisme sont de nouveau pris en compte dans le calcul de l'éthylisme | ||||
| - Fix: Le MJ peut correctement masquer les points de tâche requis | ||||
| - Fix: le jet d'appréciation n'utilise pas la compétence | ||||
| - Fix: la qualité négative n'est pas exotique, elle est juste mauvaise: on n'utilise pas la cuisine pour se retenir de jeter l'assiette | ||||
| - Esthétique: ne pas afficher "+0" pour les ajustements de jets/encaissement | ||||
|  | ||||
| ## v11.1.2 - Les vertèbres de Werther de Zloth | ||||
| - Fix: les jets d'encaissement fonctionnent de nouveau normalement | ||||
| - Macro "Mon personnage" permettant au joueur d'accéder à sa feuille de personnage depuis la barre de macros | ||||
|  | ||||
| ## v11.1.1 - Les fumebols de Werther de Zloth | ||||
| - Fix: on peut de nouveau afficher les vues détaillées | ||||
| - Fix: on peut ouvrir les sacs et contenants portés par les véhicules et créatures | ||||
| - Fix: cuisiner du gibier prend maintenant bien les proportaions en compte | ||||
|  | ||||
| ## v11.1.0 - Les choix de Werther de Zloth | ||||
| - Les options suivantes peuvent être désactivées: | ||||
|   - La transformation de stress à Château Dormant | ||||
|   - La récuperation de chance à Château Dormant | ||||
|   - La récupération d'éthylisme | ||||
|   - La récupération de rêve (y compris fleurs de rêve et Rêves de Dragon: la rencontre a lieu, mais ne donne pas de rêve) | ||||
|   - Le jet de moral de Château Dormant | ||||
| - Séparation des véhicules dans leur propre acteur | ||||
| - Séparation des entités dans leur propre acteur | ||||
| - Séparation des créatures dans leur propre acteur | ||||
| - La fenêtre de signes draconiques ne sélectionne plus tout les haut-rêvants par défaut | ||||
| - Un nouveau personnage a automatiquement son token relié | ||||
| - corrections de bugs | ||||
|   - si on n'utilise pas les règles de fatigues, un reflet de rêve pouvait garder le Haut-rêvant dans les TMRs pour toujours | ||||
|   - certaines macros ne marchaient pas pour les créatures/entités/véhicules/commerces | ||||
|   - en cas de charge, les particulières sont toujours en force (p125) | ||||
|  | ||||
| # v11.0 | ||||
| ## v11.0.28 - les fractures de Khrachtchoum | ||||
| - La gravité de la blessure est affichée dans le résumé de l'encaissement | ||||
| - Lors du changement d'acteur pendant le round | ||||
|   - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé | ||||
|   - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur | ||||
|   - le jet de vie est bien fait par le token si besoin | ||||
|   - seul les propriétaires peuvent faire les jets de vie  | ||||
| - Amélioration de la fenêtre de jets | ||||
|   - le type de dégâts pour les attaques est toujours affiché | ||||
|   - le moral est indiqué avant l'icone d'appel au moral | ||||
|  | ||||
| ## v11.0.27 - Khrachtchoum le méticuleux | ||||
| - le tooltip dans les TMR reste visible si on ne bouge pas la souris | ||||
| - le surencombrement n'affecte QUE les actions physiques | ||||
| - on peut de nouveau fabriquer une potion depuis la fenêtre d'édition de l'herbe | ||||
| - si les TMR sont minimisées alors qu'une action est requise, elles sont bien réaffichées lorsque l'action est faite | ||||
|  | ||||
| ## v11.0.26 - le crépuscule de Khrachtchoum | ||||
| - gestion correcte des TMRs | ||||
|   - les TMRs ne sont jamais minimisées (par le système) quand le haut-rêvant est en demi-rêve | ||||
|   - lorsqu'une fenêtre liée aux demi-rêve est affichée, cliquer sur les TMRs n'a pas d'effet | ||||
|   - les lancers de sorts et lectures de signes sont affichées en premier plan | ||||
|   - Les effets qui ouvrent une fenêtre sont bien affichés en premier plan | ||||
|   - en cas de rencontre suivie de maîtrises/conquêtes, les fenêtres s'enchaînent | ||||
| - Le drag&drop vers la barre de macro est corrigé | ||||
|   - pour les créatures, possibilités d'avoir les attaques ou autres compétences | ||||
|   - pour les personnages, les macros sont créées: | ||||
|     - pour les compétences | ||||
|     - pour le corps à corps, trois macros sont créées: compétence, pugilat, empoignade | ||||
|     - pour les armes | ||||
|       - deux macros sont créées pour les armes à 1/2 mains | ||||
|       - deux macros sont créées pour les armes de mélée et lancer | ||||
|       - 4 macros si votre arbalête se lance, tire, et se manie à 1 ou 2 mains... | ||||
| - les jets de compétences d'attaque des créatures fonctionnent de nouveau | ||||
|  | ||||
| ## v11.0.25 - la vision du rêve de Khrachtchoum | ||||
| - Les TMRs restent affichées tant que le Haut-rêvant est en demi-rêve | ||||
|  | ||||
| ## v11.0.24 - les couleurs de Khrachtchoum | ||||
| - nouvelle carte des TMRs | ||||
|  | ||||
| ## v11.0.23 - la lumière de Khrachtchoum | ||||
| - ajustement automatique de la luminosité selon l'heure pour les scènes: | ||||
|    - avec une vision des tokens (sinon: ce n'est pas une scène de carte pour tokens) | ||||
|    - avec illumination globale (correspondant à une illumination extérieure) | ||||
|    - quand lampe "allumée" dans la fenêtre du calendrier | ||||
|  | ||||
| ## v11.0.22 - les automatismes de Khrachtchoum le Problémeux | ||||
| - Macro pour attaquer avec les compétences de créatures | ||||
|  | ||||
| ## v11.0.20 | ||||
| - Macro pour attaquer avec les armes des personnages | ||||
|  | ||||
| ## v11.0.17 | ||||
| - Fix: les actions de commerce ne s'appliquait pas bien aux personnages des tokens non liés | ||||
|  | ||||
| ## v11.0.15 - L'apprentissage de Khrachtchoum | ||||
| - Fix: l'expérience ne s'appliquait plus sur certaines réussites particulières (régression depuis la 11.0.7) | ||||
|  | ||||
| ## v11.0.14 - Les pincettes de Khrachtchoum le Problémeux | ||||
| - Correction du calcul de la place restante lors de l'ajout dans un conteneur | ||||
|  | ||||
| ## v11.0.13 - La multiplication de l'eau de Khrachtchoum le Problémeux | ||||
| - Correction de la vente depuis un commerce ayant des quantités illimitées | ||||
|  | ||||
| ## v11.0.12 - Les poids de la mesure de Khrachtchoum le Problémeux | ||||
| - Correction des malus de surencombrement | ||||
| - Le malus armure est correctement affiché dans l'onglet des caractéristiques | ||||
| - Correction d'orthographe et amélioration des messages des oeuvres d'art | ||||
|  | ||||
| ## v11.0.11 - Les bleus de Khrachtchoum le Problémeux | ||||
| - si le gardien configure le sommeil, les joueurs sont notifiés que chateau dormant vient de passer | ||||
| - possibilité de créer des armes et des compétences de créatures non-mortelles. | ||||
|  | ||||
| ## v11.0.10 - Les Songes de Khrachtchoum le Problémeux | ||||
| - on peut de nouveau se déplacer dans les TMRs d'un clic sur la case à atteindre | ||||
| - Lire un livre depuis l'inventaire permet de nouveau de faire un jet de la tâche | ||||
|   créée au lieu de créer toujours une nouvelle tâche | ||||
| - La sélection des TMR pour la création de signes draconiques ne cause plus d'erreurs | ||||
| - la récupération d'endurance en cas d'insomnie est limitée à la moitié | ||||
| - le résultat du sommeil lors d'un rêve de dragon à la première heure s'affiche normalement | ||||
| - lorsque le gardien gère la durée des nuits, en cas de rêve de dragon, | ||||
|   les heures dormies sont déduites des heures restant à dormir | ||||
|  | ||||
| ## v11.0.9 - Les Souvenirs de Khrachtchoum le Problémeux | ||||
| - mode de saisie de l'archétype en vue détaillée | ||||
| - création  une nouvelle incarnation depuis l'archétype | ||||
| - réorganisation de la fenêtre de sélection des règles optionnelles | ||||
| - correction de l'affichage du type dans les fenêtres d'objets | ||||
|  | ||||
| ## v11.0.8 - la poigne de Sémolosse | ||||
| - lien vers le changelog | ||||
| - organisation des compendiums du système | ||||
| - correction de l'empoignade | ||||
|   - les items d'empoignade sont ajoutés par le MJ quand nécessaire | ||||
|   - seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade | ||||
|   - les caractéristiques du défenseur sont utilisées pour la défense | ||||
|   - la difficulté d'attaque est imposée au défenseur | ||||
|   - les attaques particulières sont en finesse (p133) | ||||
|   - on peut entraîner au sol dès 2 points d'empoignade | ||||
|   - les actions liée à l'immobilisation sont proposées en fin de round | ||||
|  | ||||
| # v11.0.7 | ||||
|  | ||||
| - les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade. | ||||
| - les créatures armées utilisent la bonne phase d'initiative | ||||
| - correction des possessions | ||||
|   - la difficulté de la défense est imposée par l'attaque | ||||
|   - une attaque particulière de possession est en finesse | ||||
|   - le rêve actuel des personnages est bien utilisé | ||||
| - correction des achats par le MJ sans acteur sélectionné | ||||
|  | ||||
| Cf branche v10 pour l'historique des versions 10 | ||||
|  | ||||
| Initial official release | ||||
|   | ||||
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| { | ||||
|   "ACTOR": { | ||||
|     "TypePersonnage": "Personnage", | ||||
|     "TypeCreature": "Créature", | ||||
|     "TypeEntite": "Entité de cauchemar", | ||||
|     "TypeCommerce": "Commerce", | ||||
|     "TypeVehicule": "Véhicule" | ||||
|   "TYPES": { | ||||
|     "Actor": {  | ||||
|       "personnage": "Personnage", | ||||
|       "creature": "Créature", | ||||
|       "entite": "Entité de cauchemar", | ||||
|       "commerce": "Commerce", | ||||
|       "vehicule": "Véhicule" | ||||
|     }, | ||||
|   "ITEM": { | ||||
|     "TypeObjet": "Objet", | ||||
|     "TypeGemme": "Gemme", | ||||
|     "TypeCompetence": "Compétence", | ||||
|     "TypeCompetencecreature": "Compétence de créature", | ||||
|     "TypeMaladie": "Maladie", | ||||
|     "TypePoison": "Poison", | ||||
|     "TypeNombreastral": "Nombre astral", | ||||
|     "TypeTarot": "Carte de tarot", | ||||
|     "TypeCasetmr": "TMR spéciale", | ||||
|     "TypeRencontre": "Rencontre TMR", | ||||
|     "TypeMunition": "Munition", | ||||
|     "TypeMonnaie": "Monnaie", | ||||
|     "TypeHerbe": "Herbe", | ||||
|     "TypePlante": "Plante", | ||||
|     "TypeIngredient": "Ingrédient", | ||||
|     "TypeFaune": "Faune", | ||||
|     "TypeLivre": "Livre", | ||||
|     "TypePotion": "Potion", | ||||
|     "TypeArme": "Arme", | ||||
|     "TypeArmure": "Armure", | ||||
|     "TypeConteneur": "Conteneur", | ||||
|     "TypeNourritureboisson": "Nourriture & boisson", | ||||
|     "TypeService": "Service", | ||||
|     "TypeChant": "Chant", | ||||
|     "TypeDanse": "Danse", | ||||
|     "TypeMusique": "Musique", | ||||
|     "TypeOeuvre": "Oeuvre", | ||||
|     "TypeTache": "Tâche", | ||||
|     "TypeJeu": "Jeu", | ||||
|     "TypeRecettealchimique": "Recette alchimique", | ||||
|     "TypeRecettecuisine": "Recette de cuisine", | ||||
|     "TypeSort": "Sort", | ||||
|     "TypeMeditation": "Méditation", | ||||
|     "TypeSignedraconique": "Signe draconique", | ||||
|     "TypeQueue": "Queue de Dragon", | ||||
|     "TypeOmbre": "Ombre de Thanatos", | ||||
|     "TypeSouffle": "Souffle de Dragon", | ||||
|     "TypeTete": "Tête de Dragon", | ||||
|     "TypePossession": "Possession", | ||||
|     "TypeSortreserve": "Sort en réserve", | ||||
|     "TypeExtraitpoetique": "Extrait poetique" | ||||
|     "Item": { | ||||
|       "arme": "Arme", | ||||
|       "armure": "Armure", | ||||
|       "blessure": "Blessure", | ||||
|       "casetmr": "Case TMR spéciale", | ||||
|       "chant": "Chant", | ||||
|       "competence": "Compétence", | ||||
|       "competencecreature": "Compétence de créature", | ||||
|       "conteneur": "Conteneur", | ||||
|       "danse": "Danse", | ||||
|       "empoignade": "Empoignade", | ||||
|       "extraitpoetique": "Extrait poetique", | ||||
|       "faune": "Faune", | ||||
|       "gemme": "Gemme", | ||||
|       "herbe": "Herbe", | ||||
|       "ingredient": "Ingrédient", | ||||
|       "jeu": "Jeu", | ||||
|       "livre": "Livre", | ||||
|       "maladie": "Maladie", | ||||
|       "meditation": "Méditation", | ||||
|       "monnaie": "Monnaie", | ||||
|       "munition": "Munition", | ||||
|       "musique": "Musique", | ||||
|       "nombreastral": "Nombre astral", | ||||
|       "nourritureboisson": "Nourriture & boisson", | ||||
|       "objet": "Objet", | ||||
|       "oeuvre": "Oeuvre", | ||||
|       "ombre": "Ombre de Thanatos", | ||||
|       "plante": "Plante", | ||||
|       "poison": "Poison", | ||||
|       "possession": "Possession", | ||||
|       "potion": "Potion", | ||||
|       "queue": "Queue de Dragon", | ||||
|       "recettealchimique": "Recette alchimique", | ||||
|       "recettecuisine": "Recette de cuisine", | ||||
|       "rencontre": "Rencontre TMR", | ||||
|       "service": "Service", | ||||
|       "signedraconique": "Signe draconique", | ||||
|       "sort": "Sort", | ||||
|       "sortreserve": "Sort en réserve", | ||||
|       "souffle": "Souffle de Dragon", | ||||
|       "tache": "Tâche", | ||||
|       "tarot": "Carte de tarot", | ||||
|       "tete": "Tête de Dragon" | ||||
|     } | ||||
|   }, | ||||
|   "EFFECT": { | ||||
|     "StatusStunned": "Sonné", | ||||
|   | ||||
							
								
								
									
										65
									
								
								module/achat-vente/chat-vente.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,65 @@ | ||||
| import { SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
|  | ||||
| const DETAIL_VENTE = 'detailVente'; | ||||
| const NB_LOTS = 'nbLotss'; | ||||
|  | ||||
| export class ChatVente { | ||||
|  | ||||
|   static getDetailVente(chatMessageId) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     if (!chatMessage) { | ||||
|       return undefined; | ||||
|     } | ||||
|     const nbLots = chatMessage.getFlag(SYSTEM_RDD, NB_LOTS) | ||||
|     const detail = foundry.utils.duplicate(chatMessage.getFlag(SYSTEM_RDD, DETAIL_VENTE)) | ||||
|     if (!detail.item) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
|  | ||||
|     const vendeur = detail.vendeurId ? game.actors.get(detail.vendeurId) : undefined; | ||||
|     return foundry.utils.mergeObject(detail, | ||||
|       { | ||||
|         alias: vendeur?.name ?? game.user.name, | ||||
|         vendeur, | ||||
|         nbLots: nbLots, | ||||
|         chatMessageIdVente: chatMessageId | ||||
|       }) | ||||
|   } | ||||
|  | ||||
|   static getDetailAchatVente(chatMessageId) { | ||||
|     const acheteur = RdDUtility.getSelectedActor() | ||||
|     const detail = ChatVente.getDetailVente(chatMessageId) | ||||
|     if (!acheteur && !detail.vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     } | ||||
|     return foundry.utils.mergeObject(detail, { acheteur }) | ||||
|   } | ||||
|  | ||||
|   static async diminuerQuantiteAchatVente(chatMessageId, quantite) { | ||||
|     const chatMessage = game.messages.get(chatMessageId) | ||||
|     const vente = ChatVente.getDetailVente(chatMessageId) | ||||
|     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|  | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     chatMessage.update({ content: html }); | ||||
|     chatMessage.render(true); | ||||
|   } | ||||
|  | ||||
|   static async displayAchatVente(vente) { | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||
|       item: vente.item, | ||||
|       properties: vente.item.getProprietes(), | ||||
|       vendeurId: vente.vendeurId, | ||||
|       tailleLot: vente.tailleLot, | ||||
|       quantiteIllimite: vente.quantiteIllimite, | ||||
|       prixLot: vente.prixLot | ||||
|     }) | ||||
|   } | ||||
| } | ||||
| @@ -1,55 +1,36 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemAchat extends Dialog { | ||||
| 
 | ||||
|   static preparerAchat(chatButton) { | ||||
|     const vendeurId = chatButton.attributes['data-vendeurId']?.value; | ||||
|     const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined; | ||||
|     const acheteur = RdDUtility.getSelectedActor(); | ||||
|     const json = chatButton.attributes['data-jsondata']?.value; | ||||
|     if (!acheteur && !vendeur) { | ||||
|       ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement"); | ||||
|       return undefined; | ||||
|     return ChatVente.getDetailAchatVente(RdDUtility.findChatMessageId(chatButton)) | ||||
|   } | ||||
|     if (!json) { | ||||
|       ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes") | ||||
|       return undefined; | ||||
|     } | ||||
| 
 | ||||
|     return { | ||||
|       item: (json ? JSON.parse(json) : undefined), | ||||
|       vendeur, | ||||
|       acheteur, | ||||
|       nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value), | ||||
|       tailleLot: parseInt(chatButton.attributes['data-tailleLot']?.value ?? 1), | ||||
|       prixLot: Number(chatButton.attributes['data-prixLot']?.value ?? 0), | ||||
|       quantiteIllimite: chatButton.attributes['data-quantiteIllimite']?.value == 'true', | ||||
|       chatMessageIdVente: RdDUtility.findChatMessageId(chatButton), | ||||
|     }; | ||||
|   } | ||||
| 
 | ||||
| 
 | ||||
|   static async onAcheter({ item, vendeur, acheteur, tailleLot, prixLot, nbLots, quantiteIllimite, chatMessageIdVente }) { | ||||
|     const venteData = { | ||||
|       item, | ||||
|       actingUserId: game.user.id, | ||||
|       vendeurId: vendeur?.id, | ||||
|       vendeur, | ||||
|       acheteur, | ||||
|       tailleLot, | ||||
|       quantiteIllimite, | ||||
|       quantiteNbLots: nbLots, | ||||
|       nbLots, | ||||
|       choix: { seForcer: false, supprimerSiZero: true }, | ||||
|       prixLot, | ||||
|       isVente: prixLot > 0, | ||||
|       isConsommable: item.type == 'nourritureboisson' && acheteur?.isPersonnage(), | ||||
|       chatMessageIdVente | ||||
|     }; | ||||
|     } | ||||
|     if (venteData.vendeur?.id == venteData.acheteur?.id) { | ||||
|       ui.notifications.info("Inutile de se vendre à soi-même") | ||||
|       return | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1); | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData); | ||||
|     new DialogItemAchat(html, venteData).render(true); | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1) | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData) | ||||
|     new DialogItemAchat(html, venteData).render(true) | ||||
|   } | ||||
| 
 | ||||
|   static changeNombreLots(venteData, nombreLots) { | ||||
| @@ -117,18 +98,18 @@ export class DialogItemAchat extends Dialog { | ||||
|     this.venteData.choix.seForcer = event.currentTarget.checked; | ||||
|   } | ||||
| 
 | ||||
|   setNombreLots(nombreLots) { | ||||
|   setNombreLots(nbLots) { | ||||
| 
 | ||||
|     if (!this.venteData.quantiteIllimite) { | ||||
|       if (!this.venteData.quantiteIllimite && nombreLots > this.venteData.quantiteNbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`) | ||||
|       if (!this.venteData.quantiteIllimite && nbLots > this.venteData.nbLots) { | ||||
|         ui.notifications.warn(`Seulement ${this.venteData.nbLots} lots disponibles, vous ne pouvez pas en prendre ${nbLots}`) | ||||
|       } | ||||
|       nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots); | ||||
|       nbLots = Math.min(nbLots, this.venteData.nbLots); | ||||
|     } | ||||
| 
 | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nombreLots); | ||||
|     DialogItemAchat.changeNombreLots(this.venteData, nbLots); | ||||
| 
 | ||||
|     this.html.find(".nombreLots").val(nombreLots); | ||||
|     this.html.find(".nombreLots").val(nbLots); | ||||
|     this.html.find(".prixTotal").text(this.venteData.prixTotal); | ||||
|     this.html.find("span.total-sust").text(this.venteData.totalSust); | ||||
|     this.html.find("span.total-desaltere").text(this.venteData.totalDesaltere); | ||||
| @@ -1,29 +1,30 @@ | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { HtmlUtility } from "../html-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ChatVente } from "./chat-vente.js"; | ||||
| 
 | ||||
| export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   static async display({ item, callback, quantiteMax = undefined }) { | ||||
|   static async display({ item, quantiteMax = undefined }) { | ||||
|     const quantite = quantiteMax ?? item.getQuantite() ?? 1; | ||||
|     const isOwned = item.parent; | ||||
|     const venteData = { | ||||
|       item: item, | ||||
|       alias: item.actor?.name ?? game.user.name, | ||||
|       vendeurId: item.actor?.id, | ||||
|       vendeurId: item.actor.id, | ||||
|       prixOrigine: item.calculerPrixCommercant(), | ||||
|       prixUnitaire: item.calculerPrixCommercant(), | ||||
|       prixLot: item.calculerPrixCommercant(), | ||||
|       tailleLot: 1, | ||||
|       quantiteNbLots: quantite, | ||||
|       quantiteMaxLots: quantite, | ||||
|       nbLots: quantite, | ||||
|       maxLots: quantite, | ||||
|       quantiteMax: quantite, | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !isOwned, | ||||
|       isOwned: isOwned, | ||||
|     }; | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||
|       isOwned:  item.parent, | ||||
|     } | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); | ||||
|     return new DialogItemVente(venteData, html, callback).render(true); | ||||
|     return new DialogItemVente(venteData, html).render(true); | ||||
|   } | ||||
| 
 | ||||
|   constructor(venteData, html, callback) { | ||||
|   constructor(venteData, html) { | ||||
|     let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
| 
 | ||||
|     let conf = { | ||||
| @@ -34,7 +35,6 @@ export class DialogItemVente extends Dialog { | ||||
|     }; | ||||
| 
 | ||||
|     super(conf, options); | ||||
|     this.callback = callback; | ||||
|     this.venteData = venteData; | ||||
|   } | ||||
| 
 | ||||
| @@ -43,7 +43,7 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|     this.html = html; | ||||
|     this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".nbLots").change(event => this.setNbLots(Number(event.currentTarget.value))); | ||||
|     this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked)); | ||||
|     this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value))); | ||||
| 
 | ||||
| @@ -52,16 +52,24 @@ export class DialogItemVente extends Dialog { | ||||
| 
 | ||||
|   async onProposer(it) { | ||||
|     this.updateVente(this.getChoixVente()); | ||||
|     this.callback(this.venteData); | ||||
| 
 | ||||
|     this.venteData["properties"] = this.venteData.item.getProprietes(); | ||||
|     if (this.venteData.isOwned) { | ||||
|       if (this.venteData.nbLots * this.venteData.tailleLot > this.venteData.quantiteMax) { | ||||
|         ui.notifications.warn(`Vous avez ${this.venteData.quantiteMax} ${this.venteData.item.name}, ce n'est pas suffisant pour vendre ${this.venteData.nbLots} de ${this.venteData.tailleLot}`) | ||||
|         return; | ||||
|       } | ||||
|     } | ||||
|     await ChatVente.displayAchatVente(this.venteData) | ||||
|   } | ||||
| 
 | ||||
|   updateVente(update) { | ||||
|     mergeObject(this.venteData, update); | ||||
|     foundry.utils.mergeObject(this.venteData, update); | ||||
|   } | ||||
| 
 | ||||
|   getChoixVente() { | ||||
|     return { | ||||
|       quantiteNbLots: Number(this.html.find(".quantiteNbLots").val()), | ||||
|       nbLots: Number(this.html.find(".nbLots").val()), | ||||
|       tailleLot: Number(this.html.find(".tailleLot").val()), | ||||
|       quantiteIllimite: this.html.find(".quantiteIllimite").is(':checked'), | ||||
|       prixLot: Number(this.html.find(".prixLot").val()) | ||||
| @@ -77,26 +85,26 @@ export class DialogItemVente extends Dialog { | ||||
|     const maxLots = Math.floor(this.venteData.quantiteMax / tailleLot); | ||||
|     this.updateVente({ | ||||
|       tailleLot, | ||||
|       quantiteNbLots: Math.min(maxLots, this.venteData.quantiteNbLots), | ||||
|       quantiteMaxLots: maxLots, | ||||
|       nbLots: Math.min(maxLots, this.venteData.nbLots), | ||||
|       maxLots: maxLots, | ||||
|       prixLot: (tailleLot * this.venteData.prixOrigine).toFixed(2) | ||||
|     }); | ||||
| 
 | ||||
|     this.html.find(".prixLot").val(this.venteData.prixLot); | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots) | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|     this.html.find(".nbLots").attr("max", this.venteData.maxLots) | ||||
|   } | ||||
| 
 | ||||
|   setNbLots(nbLots) { | ||||
|     this.updateVente({ | ||||
|       quantiteNbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots)) : nbLots | ||||
|       nbLots: this.venteData.isOwned ? Math.max(0, Math.min(nbLots, this.venteData.maxLots)) : nbLots | ||||
|     }) | ||||
|     this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots); | ||||
|     this.html.find(".nbLots").val(this.venteData.nbLots); | ||||
|   } | ||||
| 
 | ||||
|   setQuantiteIllimite(checked) { | ||||
|     this.updateVente({ quantiteIllimite: checked }) | ||||
|     this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles"); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite) | ||||
|     HtmlUtility.showControlWhen(this.html.find(".nbLots"), !this.venteData.quantiteIllimite) | ||||
|   } | ||||
| } | ||||
| @@ -1,40 +0,0 @@ | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
|  | ||||
| export class RdDActorEntiteSheet extends RdDActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     // On competence change | ||||
|     this.html.find('.creature-carac').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-niveau').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-dommages').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -7,53 +7,52 @@ import { Misc } from "./misc.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
| import { RdDCarac } from "./rdd-carac.js"; | ||||
| import { DialogSplitItem } from "./dialog-split-item.js"; | ||||
| import { ReglesOptionelles } from "./settings/regles-optionelles.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { MAINS_DIRECTRICES } from "./actor.js"; | ||||
| import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js"; | ||||
| import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorSheet extends RdDBaseActorSheet { | ||||
| export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||
|       width: 550, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
|       showCompNiveauBase: false, | ||||
|       vueDetaillee: false | ||||
|     }); | ||||
|       vueArchetype: false, | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     mergeObject(formData, | ||||
|       { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       editable: this.isEditable, | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|       limited: this.actor.limited, | ||||
|       owner: this.actor.isOwner, | ||||
|       biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||
|       notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), | ||||
|     }); | ||||
|     mergeObject(formData.calc, { | ||||
|     foundry.utils.mergeObject(formData.calc, { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
|       surprise: RdDBonus.find(this.actor.getSurprise(false)).descr, | ||||
|       resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures), | ||||
|       caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute), | ||||
|       surEncombrementMessage: this.actor.getMessageSurEncombrement(), | ||||
|       surEncombrementMessage: this.actor.isSurenc() ? "Sur-Encombrement!" : "", | ||||
|       malusArmure: this.actor.getMalusArmure() | ||||
|     }) | ||||
|  | ||||
|     this.timerRecherche = undefined; | ||||
| @@ -66,9 +65,9 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|       formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max); | ||||
|  | ||||
|       formData.competences.forEach(item => { | ||||
|         item.system.isVisible = this.options.recherche | ||||
|           ? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text) | ||||
|           : (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item)); | ||||
|         item.system.isHidden = this.options.recherche | ||||
|           ? !item.isNomLike(this.options.recherche.text) | ||||
|           : (this.options.showCompNiveauBase && RdDItemCompetence.isNiveauBase(item)); | ||||
|         RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value); | ||||
|       }); | ||||
|  | ||||
| @@ -77,11 +76,15 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|       }); | ||||
|  | ||||
|       // toujours avoir une liste d'armes (pour mettre esquive et corps à corps) | ||||
|       formData.combat = duplicate(formData.armes ?? []); | ||||
|       const actor = this.actor; | ||||
|       formData.combat = foundry.utils.duplicate(formData.armes); | ||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|       RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.combat.push(RdDItemArme.mainsNues(actor)); | ||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||
|  | ||||
|       formData.esquives = this.actor.getCompetences("Esquive"); | ||||
|       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.empoignades = this.actor.getEmpoignades(); | ||||
|  | ||||
|       this.armesList = formData.combat; | ||||
|  | ||||
| @@ -107,25 +110,96 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */  /** @override */ | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue")); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionnelles.isUsing("appliquer-fatigue")); | ||||
|  | ||||
|     this.html.find('.subacteur-open').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id'); | ||||
|       this.openSubActeur(subActorId); | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu")) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor)); | ||||
|     this.html.find('.sheet-possession-attack').click(async event => { | ||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||
|       this.actor.conjurerPossession(poss) | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.subacteur-coeur-toggle a').click(async event => { | ||||
|       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       const coeurNombre = $(event.currentTarget).data('numero-coeur') | ||||
|       RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||
|     }) | ||||
|     this.html.find('.subacteur-tendre-moment').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||
|     }) | ||||
|     this.html.find('.subacteur-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const subActor = game.actors.get(actorId); | ||||
|         RdDUtility.confirmerSuppressionSubacteur(this, subActor, li); | ||||
|       } | ||||
|       const subActorId = li.data("subactor-id"); | ||||
|       this.deleteSubActeur(subActorId, li); | ||||
|     }) | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { | ||||
|       this.actor.updateCompteurValue("stress", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => { | ||||
|       this.actor.updateCompteurValue("experience", parseInt(event.target.value)); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.creer-tache').click(async event => this.createEmptyTache()); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate()); | ||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.blessure-premierssoins-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } }); | ||||
|     }); | ||||
|     this.html.find('.blessure-soinscomplets-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } }) | ||||
|     }); | ||||
|     this.html.find('.blessure-premierssoins-bonus').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|     this.html.find('.blessure-soinscomplets-bonus').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|  | ||||
|     // Equip Inventory Item | ||||
|     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||
|  | ||||
|     this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance()) | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||
|     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|       // experience log | ||||
|       this.html.find('.experiencelog-delete').click(async event => { | ||||
|         const li = this.html.find(event.currentTarget)?.parents(".experiencelog"); | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
| @@ -136,136 +210,16 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|         const key = Number(li.data("key") ?? -1); | ||||
|         await this.actor.deleteExperienceLog(0, key + 1); | ||||
|       }); | ||||
|     this.html.find('.encaisser-direct').click(async event => { | ||||
|       this.actor.encaisser(); | ||||
|     }) | ||||
|     this.html.find('.sheet-possession-attack').click(async event => { | ||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||
|       this.actor.conjurerPossession(poss) | ||||
|     }) | ||||
|     this.html.find('.remise-a-neuf').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         this.actor.remiseANeuf(); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.creer-tache').click(async event => { | ||||
|       this.createEmptyTache(); | ||||
|     }); | ||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => { | ||||
|       this.actor.createTacheBlessure('legere'); | ||||
|     }); | ||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => { | ||||
|       this.actor.createTacheBlessure('grave'); | ||||
|     }); | ||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => { | ||||
|       this.actor.createTacheBlessure('critique'); | ||||
|     }); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => { | ||||
|       this.selectTypeOeuvreToCreate(); | ||||
|     }); | ||||
|  | ||||
|     // Blessure control | ||||
|     this.html.find('.blessure-control').click(async event => { | ||||
|       const tr = this.html.find(event.currentTarget).parents(".item"); | ||||
|       let btype = tr.data("blessure-type"); | ||||
|       let index = tr.data('blessure-index'); | ||||
|       let active = this.html.find(event.currentTarget).data('blessure-active'); | ||||
|       //console.log(btype, index, active); | ||||
|       await this.actor.manageBlessureFromSheet(btype, index, active); | ||||
|     }); | ||||
|  | ||||
|     // Blessure data | ||||
|     this.html.find('.blessure-soins').change(async event => { | ||||
|       const tr = this.html.find(event.currentTarget).parents(".item"); | ||||
|       let btype = tr.data('blessure-type'); | ||||
|       let index = tr.data('blessure-index'); | ||||
|       let psoins = tr.find('.blessure-premiers_soins').val(); | ||||
|       let pcomplets = tr.find('.blessure-soins_complets').val(); | ||||
|       let jours = tr.find('.blessure-jours').val(); | ||||
|       let loc = tr.find('.blessure-localisation').val(); | ||||
|       let psdone = tr.find('.blessure-psdone:checked').val(); | ||||
|       let scdone = tr.find('.blessure-scdone:checked').val(); | ||||
|       console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone); | ||||
|       await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone); | ||||
|     }); | ||||
|  | ||||
|     // Equip Inventory Item | ||||
|     this.html.find('.item-equip').click(async event => { | ||||
|       this.actor.equiperObjet(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|  | ||||
|     // Roll Carac | ||||
|     this.html.find('.carac-label a').click(async event => { | ||||
|       let caracName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.rollCarac(caracName.toLowerCase()); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.chance-actuelle').click(async event => { | ||||
|       this.actor.rollCarac('chance-actuelle'); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.chance-appel').click(async event => { | ||||
|       this.actor.rollAppelChance(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => { | ||||
|       this.actor.astrologieNombresAstraux(); | ||||
|     }); | ||||
|  | ||||
|     // Roll Skill | ||||
|     this.html.find('a.competence-label').click(async event => { | ||||
|       this.actor.rollCompetence(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.tache-label a').click(async event => { | ||||
|       this.actor.rollTache(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.meditation-label a').click(async event => { | ||||
|       this.actor.rollMeditation(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.chant-label a').click(async event => { | ||||
|       this.actor.rollChant(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.danse-label a').click(async event => { | ||||
|       this.actor.rollDanse(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.musique-label a').click(async event => { | ||||
|       this.actor.rollMusique(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.oeuvre-label a').click(async event => { | ||||
|       this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.jeu-label a').click(async event => { | ||||
|       this.actor.rollJeu(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.recettecuisine-label a').click(async event => { | ||||
|       this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.subacteur-label a').click(async event => { | ||||
|       let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id'); | ||||
|       let actor = game.actors.get(actorId); | ||||
|       if (actor) { | ||||
|         actor.sheet.render(true); | ||||
|       } | ||||
|     }); | ||||
|  | ||||
|       // Boutons spéciaux MJs | ||||
|     this.html.find('.forcer-tmr-aleatoire').click(async event => { | ||||
|       this.actor.reinsertionAleatoire("Action MJ"); | ||||
|     }); | ||||
|     this.html.find('.afficher-tmr').click(async event => { | ||||
|       this.actor.changeTMRVisible(); | ||||
|     }); | ||||
|       this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) | ||||
|       this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.ptreve-actuel a').click(async event => { | ||||
|       this.actor.rollCarac('reve-actuel', true); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|     this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)))) | ||||
|  | ||||
|     // Roll Weapon1 | ||||
|     this.html.find('.arme-label a').click(async event => { | ||||
|       let arme = this._getEventArmeCombat(event); | ||||
|       this.actor.rollArme(duplicate(arme)); | ||||
|     }); | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.arme-initiative a').click(async event => { | ||||
|       let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id); | ||||
| @@ -276,177 +230,64 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat."); | ||||
|       } | ||||
|     }); | ||||
|     // Display TMR, visualisation | ||||
|     this.html.find('.visu-tmr').click(async event => { | ||||
|       this.actor.displayTMR("visu"); | ||||
|     }); | ||||
|     // Display TMR | ||||
|  | ||||
|     // Display TMR, normal | ||||
|     this.html.find('.monte-tmr').click(async event => { | ||||
|       this.actor.displayTMR("normal"); | ||||
|     }); | ||||
|     this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal")) | ||||
|     this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||
|  | ||||
|     // Display TMR, fast  | ||||
|     this.html.find('.monte-tmr-rapide').click(async event => { | ||||
|       this.actor.displayTMR("rapide"); | ||||
|     }); | ||||
|     this.html.find('.repos').click(async event => await this.actor.repos()) | ||||
|  | ||||
|     this.html.find('.repos').click(async event => { | ||||
|       await this.actor.repos(); | ||||
|     }); | ||||
|     this.html.find('.delete-active-effect').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect'); | ||||
|         this.actor.removeEffect(effect); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.enlever-tous-effets').click(async event => { | ||||
|       if (game.user.isGM) { | ||||
|         await this.actor.removeEffects(); | ||||
|       } | ||||
|     }); | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => { | ||||
|       let caracName = event.currentTarget.name.replace("augmenter.", ""); | ||||
|       this.actor.updateCaracXPAuto(caracName); | ||||
|     }); | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => { | ||||
|       this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)); | ||||
|     }); | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('input.carac-xp').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCaracXP(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence xp change | ||||
|       this.html.find('input.competence-xp').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence xp change | ||||
|       this.html.find('input.competence-xp-sort').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|  | ||||
|       this.html.find('.toggle-archetype').click(async event => { | ||||
|         this.options.vueArchetype = !this.options.vueArchetype; | ||||
|         this.render(true); | ||||
|       }); | ||||
|       // On competence archetype change | ||||
|       this.html.find('.competence-archetype').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation()) | ||||
|     } | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.recherche') | ||||
|       .each((index, field) => { | ||||
|         if (this.options.recherche) { | ||||
|           field.focus(); | ||||
|           field.setSelectionRange(this.options.recherche.start, this.options.recherche.end); | ||||
|         } | ||||
|       }) | ||||
|       .keyup(async event => { | ||||
|         const nouvelleRecherche = this._optionRecherche(event.currentTarget); | ||||
|         if (this.options.recherche?.text != nouvelleRecherche?.text) { | ||||
|           this.options.recherche = nouvelleRecherche; | ||||
|           if (this.timerRecherche) { | ||||
|             clearTimeout(this.timerRecherche); | ||||
|           } | ||||
|           this.timerRecherche = setTimeout(() => { | ||||
|             this.timerRecherche = undefined; | ||||
|             this.render(true); | ||||
|           }, 500); | ||||
|         } | ||||
|       }) | ||||
|       .change(async event => | ||||
|         this.options.recherche = this._optionRecherche(event.currentTarget) | ||||
|       ); | ||||
|     this.html.find('.vue-detaillee').click(async event => { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||
|       this.render(true); | ||||
|     }); | ||||
|  | ||||
|     // On pts de reve change | ||||
|     this.html.find('.pointsreve-value').change(async event => { | ||||
|       let reveValue = event.currentTarget.value; | ||||
|       this.actor.update({ "system.reve.reve.value": reveValue }); | ||||
|     }); | ||||
|     this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||
|     this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||
|  | ||||
|     // On seuil de reve change | ||||
|     this.html.find('.seuil-reve-value').change(async event => { | ||||
|       console.log("seuil-reve-value", event.currentTarget) | ||||
|       this.actor.setPointsDeSeuil(event.currentTarget.value); | ||||
|     }); | ||||
|     this.html.find('.stress-test').click(async event => this.actor.transformerStress()) | ||||
|     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||
|     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||
|     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||
|     this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme()) | ||||
|  | ||||
|     // On stress change | ||||
|     this.html.find('.compteur-edit').change(async event => { | ||||
|       let fieldName = event.currentTarget.attributes.name.value; | ||||
|       this.actor.updateCompteurValue(fieldName, parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||
|     this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1)) | ||||
|     this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1)) | ||||
|   } | ||||
|  | ||||
|     this.html.find('.stress-test').click(async event => { | ||||
|       this.actor.transformerStress(); | ||||
|     }); | ||||
|     this.html.find('.moral-malheureux').click(async event => { | ||||
|       this.actor.jetDeMoral('malheureuse'); | ||||
|     }); | ||||
|     this.html.find('.moral-neutre').click(async event => { | ||||
|       this.actor.jetDeMoral('neutre'); | ||||
|     }); | ||||
|     this.html.find('.moral-heureux').click(async event => { | ||||
|       this.actor.jetDeMoral('heureuse'); | ||||
|     }); | ||||
|     this.html.find('.ethylisme-test').click(async event => { | ||||
|       this.actor.jetEthylisme(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => { | ||||
|       this.actor.jetVie(); | ||||
|     }); | ||||
|     this.html.find('.jet-endurance').click(async event => { | ||||
|       this.actor.jetEndurance(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => { | ||||
|       this.actor.santeIncDec("vie", 1); | ||||
|     }); | ||||
|     this.html.find('.vie-moins').click(async event => { | ||||
|       this.actor.santeIncDec("vie", -1); | ||||
|     }); | ||||
|     this.html.find('.endurance-plus').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", 1); | ||||
|     }); | ||||
|     this.html.find('.endurance-moins').click(async event => { | ||||
|       this.actor.santeIncDec("endurance", -1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => { | ||||
|       this.actor.reveActuelIncDec(1); | ||||
|     }); | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => { | ||||
|       this.actor.reveActuelIncDec(-1); | ||||
|     }); | ||||
|     this.html.find('.fatigue-plus').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", 1); | ||||
|     }); | ||||
|     this.html.find('.fatigue-moins').click(async event => { | ||||
|       this.actor.santeIncDec("fatigue", -1); | ||||
|     }); | ||||
|   getBlessure(event) { | ||||
|     const blessureId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id'); | ||||
|     return this.actor.getItem(blessureId, 'blessure'); | ||||
|   } | ||||
|  | ||||
|   isCompetenceAffichable(competence) { | ||||
| @@ -460,11 +301,26 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|     super._onDropActor(event, dragData); | ||||
|   } | ||||
|  | ||||
|   openSubActeur(actorId) { | ||||
|     game.actors.get(actorId)?.sheet.render(true) | ||||
|   } | ||||
|  | ||||
|   deleteSubActeur(actorId, li) { | ||||
|     if (actorId) { | ||||
|       const subActor = game.actors.get(actorId); | ||||
|       RdDUtility.confirmSubActeurDelete(this, subActor, li, () => { | ||||
|         console.log('Delete : ', subActor.id); | ||||
|         this.actor.deleteSubActeur(subActor.id); | ||||
|         RdDUtility.slideOnDelete(this, li); | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectTypeOeuvreToCreate() { | ||||
|     let typeObjets = RdDItem.getTypesOeuvres(); | ||||
|     let types = RdDItem.getTypesOeuvres(); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; | ||||
|     for (let typeName of typeObjets) { | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|     content += '</select>'; | ||||
| @@ -486,16 +342,6 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|   async createEmptyTache() { | ||||
|     await this.actor.createItem('tache', 'Nouvelle tache'); | ||||
|   } | ||||
|   _optionRecherche(target) { | ||||
|     if (!target.value?.length) { | ||||
|       return undefined; | ||||
|     } | ||||
|     return { | ||||
|       text: target.value, | ||||
|       start: target.selectionStart, | ||||
|       end: target.selectionEnd, | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   _getEventArmeCombat(event) { | ||||
|     const li = this.html.find(event.currentTarget)?.parents(".item"); | ||||
| @@ -539,7 +385,7 @@ export class RdDActorSheet extends RdDBaseActorSheet { | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = duplicate(item); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|     } | ||||
|   | ||||
							
								
								
									
										2751
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						
							
								
								
									
										41
									
								
								module/actor/base-actor-reve-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,41 @@ | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       width: 550 | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.encaisser-direct').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value))); | ||||
|     this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|       this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||
|       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||
|     } | ||||
|  | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										515
									
								
								module/actor/base-actor-reve.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,515 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { RdDRoll } from "../rdd-roll.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDItemArme } from "../item-arme.js"; | ||||
|  | ||||
| const POSSESSION_SANS_DRACONIC = { | ||||
|   img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', | ||||
|   name: 'Sans draconic', | ||||
|   system: { | ||||
|     niveau: 0, | ||||
|     defaut_carac: "reve-actuel", | ||||
|   } | ||||
| }; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||
|  * - Entités de rêve | ||||
|  * - Créatures de "sang": créatures et humanoides | ||||
|  */ | ||||
| export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   getCaracChanceActuelle() { | ||||
|     return { | ||||
|       label: 'Chance actuelle', | ||||
|       value: this.getChanceActuel(), | ||||
|       type: "number" | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getCaracReveActuel() { | ||||
|     return { | ||||
|       label: 'Rêve actuel', | ||||
|       value: this.getReveActuel(), | ||||
|       type: "number" | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getReveActuel() { return this.getReve() } | ||||
|   getChanceActuel() { return this.getChance() } | ||||
|  | ||||
|   getReve() { return Number(this.system.carac.reve?.value ?? 0) } | ||||
|   getForce() { return this.getReve() } | ||||
|   getTaille() { return Number(this.system.carac.taille?.value ?? 0) } | ||||
|   getAgilite() { return this.getForce() } | ||||
|   getChance() { return this.getReve() } | ||||
|   getMoralTotal() { return 0 } | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return 0 } | ||||
|   isSurenc() { return false } | ||||
|   computeMalusSurEncombrement() { return 0 } | ||||
|  | ||||
|   ajustementAstrologique() { return 0 } | ||||
|   getMalusArmure() { return 0 } | ||||
|  | ||||
|   getEnduranceActuelle() { | ||||
|     return Number(this.system.sante?.endurance?.value ?? 0); | ||||
|   } | ||||
|   async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } } | ||||
|   isDead() { return false } | ||||
|   blessuresASoigner() { return [] } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|  | ||||
|   async santeIncDec(name, inc, isCritique = false) { } | ||||
|  | ||||
|   async finDeRound(options = { terminer: false }) { | ||||
|     await this.$finDeRoundSuppressionEffetsTermines(options); | ||||
|     await this.finDeRoundBlessures(); | ||||
|     await this.$finDeRoundSupprimerObsoletes(); | ||||
|     await this.$finDeRoundEmpoignade(); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundSuppressionEffetsTermines(options) { | ||||
|     for (let effect of this.getEffects()) { | ||||
|       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||
|         await effect.delete(); | ||||
|         ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundSupprimerObsoletes() { | ||||
|     const obsoletes = [] | ||||
|       .concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0)) | ||||
|       .concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2)) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', obsoletes); | ||||
|   } | ||||
|  | ||||
|   async $finDeRoundEmpoignade() { | ||||
|     const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id); | ||||
|     immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this, | ||||
|       game.actors.get(emp.system.empoigneid), | ||||
|       emp | ||||
|     )) | ||||
|   } | ||||
|  | ||||
|   async setSonne(sonne = true) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getCompetence(idOrName, options = {}) { | ||||
|     if (idOrName instanceof Item) { | ||||
|       return idOrName.isCompetence() ? idOrName : undefined | ||||
|     } | ||||
|     return RdDItemCompetence.findCompetence(this.items, idOrName, options) | ||||
|   } | ||||
|   getCompetences(name) { | ||||
|     return RdDItemCompetence.findCompetences(this.items, name) | ||||
|   } | ||||
|   getCompetenceCorpsACorps(options = {}) { | ||||
|     return this.getCompetence("Corps à corps", options) | ||||
|   } | ||||
|   getCompetencesEsquive() { | ||||
|     return this.getCompetences("esquive") | ||||
|   } | ||||
|  | ||||
|   getArmeParade(armeParadeId) { | ||||
|     const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined; | ||||
|     return RdDItemArme.getArme(item); | ||||
|   } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return POSSESSION_SANS_DRACONIC | ||||
|   } | ||||
|  | ||||
|   getPossession(possessionId) { | ||||
|     return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getPossessions() { | ||||
|     return this.itemTypes[TYPES.possession]; | ||||
|   } | ||||
|   getEmpoignades() { | ||||
|     return this.itemTypes[TYPES.empoignade]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateCreatureCompetence(idOrName, fieldName, value) { | ||||
|     let competence = this.getCompetence(idOrName); | ||||
|     if (competence) { | ||||
|       function getFieldPath(fieldName) { | ||||
|         switch (fieldName) { | ||||
|           case "niveau": return 'system.niveau'; | ||||
|           case "dommages": return 'system.dommages'; | ||||
|           case "carac_value": return 'system.carac_value'; | ||||
|         } | ||||
|         return undefined | ||||
|       } | ||||
|       const path = getFieldPath(fieldName); | ||||
|       if (path) { | ||||
|         await competence.update({ [path]: value }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   isEffectAllowed(effectId) { return false } | ||||
|  | ||||
|   getEffects(filter = e => true) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").filter(filter); | ||||
|   } | ||||
|  | ||||
|   getEffect(effectId) { | ||||
|     return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId)); | ||||
|   } | ||||
|    | ||||
|   async setEffect(effectId, status) { | ||||
|     if (this.isEffectAllowed(effectId)) { | ||||
|       const effect = this.getEffect(effectId); | ||||
|       if (!status && effect) { | ||||
|         await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]); | ||||
|       } | ||||
|       if (status && !effect) { | ||||
|         await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.prepareActiveEffect(effectId)]); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|    | ||||
|   async removeEffect(id) { | ||||
|     const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id); | ||||
|     if (effect) { | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', [id]); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async removeEffects(filter = e => true) { | ||||
|     if (game.user.isGM) { | ||||
|       const ids = this.getEffects(filter).map(it => it.id); | ||||
|       await this.deleteEmbeddedDocuments('ActiveEffect', ids); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getSurprise(isCombat = undefined) { | ||||
|     let niveauSurprise = this.getEffects() | ||||
|       .map(effect => StatusEffects.valeurSurprise(effect, isCombat)) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|     if (niveauSurprise > 1) { | ||||
|       return 'totale'; | ||||
|     } | ||||
|     if (niveauSurprise == 1) { | ||||
|       return 'demi'; | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { | ||||
|     // Par défaut, on ne calcule pas d'état général, seuls les personnages/créatures sont affectés | ||||
|     this.system.compteurs.etat.value = 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async openRollDialog({ name, label, template, rollData, callbackAction }) { | ||||
|     const dialog = await RdDRoll.create(this, rollData, | ||||
|       { html: template, close: async html => await this._onCloseRollDialog(html) }, | ||||
|       { | ||||
|         name: name, | ||||
|         label: label, | ||||
|         callbacks: [ | ||||
|           this.createCallbackExperience(), | ||||
|           this.createCallbackAppelAuMoral(), | ||||
|           { action: callbackAction } | ||||
|         ] | ||||
|       }); | ||||
|     dialog.render(true); | ||||
|     return dialog | ||||
|   } | ||||
|  | ||||
|   createEmptyCallback() { | ||||
|     return { | ||||
|       condition: r => false, | ||||
|       action: r => { } | ||||
|     }; | ||||
|   } | ||||
|   createCallbackExperience() { return this.createEmptyCallback(); } | ||||
|   createCallbackAppelAuMoral() { return this.createEmptyCallback(); } | ||||
|   async _onCloseRollDialog(html) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async roll() { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|  | ||||
|     const carac = this.getCarac() | ||||
|     const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined) | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       name: `jet-${this.id}`, | ||||
|       label: `Jet de ${this.name}`, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', | ||||
|       rollData: { | ||||
|         carac: carac, | ||||
|         selectedCarac: carac[selectedCaracName], | ||||
|         selectedCaracName: selectedCaracName, | ||||
|         competences: this.itemTypes['competence'] | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     // TODO: le niveau d'une entité de cauchemar devrait être exclu... | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCarac(caracName, jetResistance = undefined) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     let selectedCarac = this.getCaracByName(caracName) | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-' + caracName, | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', | ||||
|       rollData: { | ||||
|         selectedCarac: selectedCarac, | ||||
|         competences: this.itemTypes['competence'], | ||||
|         jetResistance: jetResistance ? caracName : undefined | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async $onRollCaracResult(rollData) { | ||||
|     // Final chat message | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(idOrName); | ||||
|     let rollData = { carac: this.system.carac, competence: competence } | ||||
|     if (competence.type == TYPES.competencecreature) { | ||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||
|       if (arme && options.tryTarget && Targets.hasTargets()) { | ||||
|         Targets.selectOneToken(target => { | ||||
|           if (arme.action == "possession") { | ||||
|             RdDPossession.onAttaquePossession(target, this, competence) | ||||
|           } | ||||
|           else { | ||||
|             RdDCombat.rddCombatTarget(target, this).attaque(competence, arme) | ||||
|           } | ||||
|         }); | ||||
|         return; | ||||
|       } | ||||
|       // Transformer la competence de créature | ||||
|       RdDItemCompetenceCreature.setRollDataCreature(rollData) | ||||
|     } | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-competence', | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', competence.name), | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', | ||||
|       rollData: rollData, | ||||
|       callbackAction: r => this.$onRollCompetence(r, options) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async $onRollCompetence(rollData, options) { | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html') | ||||
|     if (options?.onRollAutomate) { | ||||
|       options.onRollAutomate(rollData); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /** -------------------------------------------- | ||||
|    * @param {*} arme item d'arme/compétence de créature | ||||
|    * @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession | ||||
|    * @returns  | ||||
|    */ | ||||
|   rollArme(arme, categorieArme = "competence") { | ||||
|     let compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isArmeUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       return | ||||
|     } | ||||
|     if (!Targets.hasTargets()) { | ||||
|       RdDConfirm.confirmer({ | ||||
|         settingConfirmer: "confirmer-combat-sans-cible", | ||||
|         content: `<p>Voulez vous faire un jet de ${compToUse} sans choisir de cible valide? | ||||
|                   <br>Tous les jets de combats devront être gérés à la main | ||||
|                   </p>`, | ||||
|         title: 'Ne pas utiliser les automatisation de combat', | ||||
|         buttonLabel: "Pas d'automatisation", | ||||
|         onAction: async () => { | ||||
|           this.rollCompetence(compToUse, { tryTarget: false }) | ||||
|         } | ||||
|       }); | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     Targets.selectOneToken(target => { | ||||
|       if (Targets.isTargetEntite(target)) { | ||||
|         ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`); | ||||
|         return | ||||
|       } | ||||
|  | ||||
|       const competence = this.getCompetence(compToUse) | ||||
|       if (competence.isCompetencePossession()) { | ||||
|         return RdDPossession.onAttaquePossession(target, this, competence); | ||||
|       } | ||||
|       RdDCombat.rddCombatTarget(target, this).attaque(competence, arme); | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   $getCompetenceArme(arme, competenceName) { | ||||
|     switch (arme.type) { | ||||
|       case TYPES.competencecreature: | ||||
|         return arme.name | ||||
|       case TYPES.arme: | ||||
|         switch (competenceName) { | ||||
|           case 'competence': return arme.system.competence; | ||||
|           case 'unemain': return RdDItemArme.competence1Mains(arme); | ||||
|           case 'deuxmains': return RdDItemArme.competence2Mains(arme); | ||||
|           case 'tir': return arme.system.tir; | ||||
|           case 'lancer': return arme.system.lancer; | ||||
|         } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   verifierForceMin(item) { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async resetItemUse() { } | ||||
|   async incDecItemUse(itemId, inc = 1) { } | ||||
|   getItemUse(itemId) { return 0; } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||
|  | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined) { | ||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||
|       return; | ||||
|     } | ||||
|     const armure = await this.computeArmure(rollData); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){ | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show); | ||||
|     }  | ||||
|     else { | ||||
|       const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attacker); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserDommagesValidationGR(rollData, armure, attackerId, show) { | ||||
|     if (!game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', | ||||
|         args: [rollData, armure, attackerId, show] | ||||
|       }); | ||||
|     } else { | ||||
|       const attacker = game.actors.get(attackerId); | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attacker)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async $onEncaissement(jet, show, attacker) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attacker); | ||||
|     await this.$afficherEncaissement(jet, show); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { } | ||||
|  | ||||
|   async $afficherEncaissement(encaissement, show) { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       alias: this.name, | ||||
|       hasPlayerOwner: this.hasPlayerOwner, | ||||
|       show: show ?? {} | ||||
|     }); | ||||
|  | ||||
|     await ChatUtility.createChatWithRollMode(this.name, { | ||||
|       roll: encaissement.roll, | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|     }); | ||||
|  | ||||
|     if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) { | ||||
|       encaissement = foundry.utils.duplicate(encaissement); | ||||
|       encaissement.isGM = true; | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatMessage.getWhisperRecipients("GM"), | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async accorder(entite, when = 'avant-encaissement') { | ||||
|     if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar") | ||||
|       || entite == undefined | ||||
|       || !entite.isEntite([ENTITE_INCARNE]) | ||||
|       || entite.isEntiteAccordee(this)) { | ||||
|       return true; | ||||
|     } | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); | ||||
|     const rollData = { | ||||
|       alias: this.name, | ||||
|       rolled: rolled, | ||||
|       entite: entite.name, | ||||
|       selectedCarac: this.system.carac.reve | ||||
|     }; | ||||
|  | ||||
|     if (rolled.isSuccess) { | ||||
|       await entite.setEntiteReveAccordee(this); | ||||
|     } | ||||
|  | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html'); | ||||
|     if (rolled.isPart) { | ||||
|       await this.appliquerAjoutExperience(rollData, true); | ||||
|     } | ||||
|     return rolled.isSuccess; | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { return true } | ||||
|  | ||||
|   async setEntiteReveAccordee(attacker) { | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve"); | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										46
									
								
								module/actor/base-actor-sang-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,46 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||
|     this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => this.actor.jetDeVie()) | ||||
|     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1)) | ||||
|     this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1)) | ||||
|   } | ||||
|  | ||||
|   async jetEndurance() { | ||||
|     const endurance = this.actor.getEnduranceActuelle() | ||||
|     const result = await this.actor.jetEndurance(endurance); | ||||
|     ChatMessage.create({ | ||||
|       content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance} | ||||
|         <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										282
									
								
								module/actor/base-actor-sang.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,282 @@ | ||||
| import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||
|  * - créatures | ||||
|  * - humanoides | ||||
|  */ | ||||
| export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|  | ||||
|   getForce() { return Number(this.system.carac.force?.value ?? 0) } | ||||
|  | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) } | ||||
|  | ||||
|   getFatigueActuelle() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0)); | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||
|  | ||||
|   malusFatigue() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return RdDUtility.calculMalusFatigue(this.getFatigueActuelle(), this.getEnduranceMax()) | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) } | ||||
|   isSurenc() { return this.computeMalusSurEncombrement() < 0 } | ||||
|  | ||||
|   computeMalusSurEncombrement() { | ||||
|     return Math.min(0, Math.floor(this.getEncombrementMax() - this.encTotal)); | ||||
|   } | ||||
|  | ||||
|   isDead() { return this.system.sante.vie.value < -this.getSConst() } | ||||
|  | ||||
|   nbBlessuresLegeres() { return this.itemTypes[TYPES.blessure].filter(it => it.isLegere()).length } | ||||
|   nbBlessuresGraves() { return this.itemTypes[TYPES.blessure].filter(it => it.isGrave()).length } | ||||
|   nbBlessuresCritiques() { return this.itemTypes[TYPES.blessure].filter(it => it.isCritique()).length } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeResumeBlessure() { | ||||
|     const nbLegeres = this.nbBlessuresLegeres() | ||||
|     const nbGraves = this.nbBlessuresGraves() | ||||
|     const nbCritiques = this.nbBlessuresCritiques() | ||||
|  | ||||
|     if (nbLegeres + nbGraves + nbCritiques == 0) { | ||||
|       return "Aucune blessure"; | ||||
|     } | ||||
|     let resume = "Blessures:"; | ||||
|     if (nbLegeres > 0) { | ||||
|       resume += " " + nbLegeres + " légère" + (nbLegeres > 1 ? "s" : ""); | ||||
|     } | ||||
|     if (nbGraves > 0) { | ||||
|       if (nbLegeres > 0) | ||||
|         resume += ","; | ||||
|       resume += " " + nbGraves + " grave" + (nbGraves > 1 ? "s" : ""); | ||||
|     } | ||||
|     if (nbCritiques > 0) { | ||||
|       if (nbGraves > 0 || nbLegeres > 0) | ||||
|         resume += ","; | ||||
|       resume += " une CRITIQUE !"; | ||||
|     } | ||||
|     return resume; | ||||
|   } | ||||
|  | ||||
|   blessuresASoigner() { return [] } | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|     const santeOrig = foundry.utils.duplicate(this.system.sante); | ||||
|     const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table | ||||
|     const perteVie = await this.santeIncDec("vie", -encaissement.vie); | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique()); | ||||
|  | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       sonne: perteEndurance.sonne, | ||||
|       jetEndurance: perteEndurance.jetEndurance, | ||||
|       endurance: perteEndurance.perte, | ||||
|       vie: santeOrig.vie.value - perteVie.newValue, | ||||
|       blessure: blessure | ||||
|     }); | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'fatigue' && !ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return; | ||||
|     } | ||||
|     const sante = foundry.utils.duplicate(this.system.sante) | ||||
|     let compteur = sante[name]; | ||||
|     if (!compteur) { | ||||
|       return; | ||||
|     } | ||||
|     let result = { | ||||
|       sonne: false, | ||||
|     }; | ||||
|  | ||||
|     let minValue = name == "vie" ? -this.getSConst() - 1 : 0; | ||||
|  | ||||
|     result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max)); | ||||
|     //console.log("New value ", inc, minValue, result.newValue); | ||||
|     let fatigue = 0; | ||||
|     if (name == "endurance") { | ||||
|       if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie | ||||
|         sante.vie.value--; | ||||
|         result.perteVie = true; | ||||
|       } | ||||
|       result.newValue = Math.max(0, result.newValue); | ||||
|       if (inc > 0) { // le max d'endurance s'applique seulement à la récupération | ||||
|         result.newValue = Math.min(result.newValue, this._computeEnduranceMax()) | ||||
|       } | ||||
|       const perte = compteur.value - result.newValue; | ||||
|       result.perte = perte; | ||||
|       if (perte > 1) { | ||||
|         // Peut-être sonné si 2 points d'endurance perdus d'un coup | ||||
|         foundry.utils.mergeObject(result, await this.jetEndurance(result.newValue)); | ||||
|       } else if (inc > 0) { | ||||
|         await this.setSonne(false); | ||||
|       } | ||||
|       if (sante.fatigue && inc < 0) { // Each endurance lost -> fatigue lost | ||||
|         fatigue = perte; | ||||
|       } | ||||
|     } | ||||
|     compteur.value = result.newValue; | ||||
|     // If endurance lost, then the same amount of fatigue cannot be recovered | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue") && sante.fatigue && fatigue > 0) { | ||||
|       sante.fatigue.value = Math.max(sante.fatigue.value + fatigue, this.getFatigueMin()); | ||||
|     } | ||||
|     await this.update({ "system.sante": sante }) | ||||
|     if (this.isDead()) { | ||||
|       await this.setEffect(STATUSES.StatusComma, true); | ||||
|     } | ||||
|     return result | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _computeEnduranceMax() { | ||||
|     const diffVie = this.system.sante.vie.max - this.system.sante.vie.value; | ||||
|     const maxEndVie = this.system.sante.endurance.max - (diffVie * 2); | ||||
|     const nbGraves = this.countBlessures(it => it.isGrave()) > 0 | ||||
|     const nbCritiques = this.countBlessures(it => it.isCritique()) > 0 | ||||
|     const maxEndGraves = Math.floor(this.system.sante.endurance.max / (2 * nbGraves)); | ||||
|     const maxEndCritiques = nbCritiques > 0 ? 1 : this.system.sante.endurance.max; | ||||
|     return Math.max(0, Math.min(maxEndVie, maxEndGraves, maxEndCritiques)); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterBlessure(encaissement, attacker = undefined) { | ||||
|     if (encaissement.gravite < 0) return; | ||||
|     if (encaissement.gravite > 0) { | ||||
|       while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) { | ||||
|         // Aggravation | ||||
|         encaissement.gravite += 2 | ||||
|         if (encaissement.gravite > 2) { | ||||
|           encaissement.vie += 2; | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     const endActuelle = this.getEnduranceActuelle(); | ||||
|     const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker); | ||||
|     if (blessure.isCritique()) { | ||||
|       encaissement.endurance = endActuelle; | ||||
|     } | ||||
|  | ||||
|     if (blessure.isMort()) { | ||||
|       this.setEffect(STATUSES.StatusComma, true); | ||||
|       encaissement.mort = true; | ||||
|       ChatMessage.create({ | ||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||
|         <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|       }); | ||||
|     } | ||||
|     return blessure; | ||||
|   } | ||||
|  | ||||
|   async supprimerBlessures(filterToDelete) { | ||||
|     const toDelete = this.filterItems(filterToDelete, TYPES.blessure) | ||||
|       .map(it => it.id); | ||||
|     await this.deleteEmbeddedDocuments('Item', toDelete); | ||||
|   } | ||||
|  | ||||
|   countBlessures(filter = it => !it.isContusion()) { | ||||
|     return this.filterItems(filter, 'blessure').length | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetDeVie() { | ||||
|     if (this.isDead()) { | ||||
|       ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) }); | ||||
|       return | ||||
|     } | ||||
|     const jetDeVie = await RdDDice.roll("1d20"); | ||||
|  | ||||
|     const sConst = this.getSConst(); | ||||
|     const vie = this.system.sante.vie.value; | ||||
|     const isCritique = this.nbBlessuresCritiques() > 0; | ||||
|     const isGrave = this.nbBlessuresGraves(); | ||||
|     const isEchecTotal = jetDeVie.total == 20; | ||||
|     const isSuccess = jetDeVie.total == 1 || jetDeVie.total <= vie; | ||||
|     const perte = isSuccess ? 0 : 1 + (isEchecTotal ? vie + sConst : 0) | ||||
|     const prochainJet = (jetDeVie.total == 1 && vie > 0 ? 20 : 1) * (isCritique ? 1 : isGrave > 0 ? sConst : 0) | ||||
|  | ||||
|     let msgText = `Jet de Vie: <strong>${jetDeVie.total} / ${vie}</strong>` | ||||
|     if (isSuccess) { | ||||
|       msgText += "<br>Réussi, pas de perte de point de vie." | ||||
|     } else { | ||||
|       msgText += `<br>Echoué, perte ${perte} point de vie`; | ||||
|       await this.santeIncDec("vie", -perte); | ||||
|     } | ||||
|     if (this.isDead()) { | ||||
|       msgText += `<br><strong>${this.name} est mort !!!!</strong>`; | ||||
|     } | ||||
|     else if (prochainJet > 0) { | ||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||
|     } | ||||
|     ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async jetEndurance(resteEndurance = undefined) { | ||||
|     const jetEndurance = (await RdDDice.roll("1d20")).total; | ||||
|     const sonne = jetEndurance == 20 || jetEndurance > (resteEndurance ?? this.system.sante.endurance.value) | ||||
|     if (sonne) { | ||||
|       await this.setSonne(); | ||||
|     } | ||||
|     return { jetEndurance, sonne } | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||
|     if (nbGraves > 0) { | ||||
|       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||
|       await this.santeIncDec("endurance", -nbGraves); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async setSonne(sonne = true) { | ||||
|     if (!game.combat && sonne) { | ||||
|       ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); | ||||
|       return; | ||||
|     } | ||||
|     await this.setEffect(STATUSES.StatusStunned, sonne); | ||||
|   } | ||||
|  | ||||
|   getSonne() { | ||||
|     return this.getEffect(STATUSES.StatusStunned); | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { return true } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() } | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value } | ||||
|  | ||||
|   malusVie() { return Math.min(this.system.sante.vie.value - this.system.sante.vie.max, 0) } | ||||
|   malusEthylisme() { return 0 } | ||||
|  | ||||
|  | ||||
| } | ||||
| @@ -3,7 +3,8 @@ import { Misc } from "../misc.js"; | ||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDItem, TYPES } from "../item.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
| @@ -14,23 +15,19 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(ActorSheet.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||
|       width: 550, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
|       showCompNiveauBase: false, | ||||
|       vueDetaillee: false | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']); | ||||
|  | ||||
|     this.actor.recompute(); | ||||
|     this.actor.computeEtatGeneral(); | ||||
|     let formData = { | ||||
|       title: this.title, | ||||
|       id: this.actor.id, | ||||
| @@ -40,7 +37,9 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       system: this.actor.system, | ||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable) | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||
|       effects: this.actor.effects, | ||||
|       config: game.system.rdd.config | ||||
|     } | ||||
|  | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
| @@ -50,14 +49,37 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       encTotal: await this.actor.computeEncTotal(), | ||||
|     } | ||||
|  | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires); | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|  | ||||
|     formData.competences.filter(it => it.type == TYPES.competencecreature) | ||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   _appliquerRechercheObjets(conteneurs, inventaires) { | ||||
|     if (this.options.recherche?.text) { | ||||
|       const recherche = this.options.recherche; | ||||
|       const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id); | ||||
|       let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id) | ||||
|       do { | ||||
|         allVisible.push(...addVisible) | ||||
|         const parentsIds = conteneurs.filter(it => it.system.contenu.find(id => allVisible.includes(id))).map(it => it.id) | ||||
|         addVisible = parentsIds.filter(id => !allVisible.includes(id)) | ||||
|       } | ||||
|       while (addVisible.length > 0) | ||||
|       inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) | ||||
|       conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id)) | ||||
|     } | ||||
|     else { | ||||
|       inventaires.forEach(it => it.system.isHidden = false) | ||||
|       conteneurs.forEach(it => it.system.isHidden = false) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static filterItemsPerTypeForSheet(formData, itemTypes) { | ||||
|     formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']); | ||||
|     formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']); | ||||
|     formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']); | ||||
|     formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']); | ||||
| @@ -97,9 +119,10 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']); | ||||
|     formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']); | ||||
|     formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']); | ||||
|     formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere()); | ||||
|     formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere()); | ||||
|     formData.objets = Misc.arrayOrEmpty(itemTypes['objet']) | ||||
|  | ||||
|     formData.objets = RdDItem.getItemTypesInventaire('all') | ||||
|     formData.inventaires = RdDItem.getItemTypesInventaire('all') | ||||
|       .map(t => Misc.arrayOrEmpty(itemTypes[t])) | ||||
|       .reduce((a, b) => a.concat(b), []) | ||||
|       .sort(Misc.ascending(it => it.name)); | ||||
| @@ -114,17 +137,33 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)); | ||||
|       this.render(true); | ||||
|     }); | ||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) | ||||
|     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); | ||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|  | ||||
|     this.html.find('.recherche') | ||||
|       .each((index, field) => { | ||||
|         this._rechercheSelectArea(field); | ||||
|       }) | ||||
|       .keyup(async event => this._rechercherKeyup(event)) | ||||
|       .change(async event => this._rechercherKeyup(event)); | ||||
|     this.html.find('.recherche').prop("disabled", false); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.actionPrincipale(this.actor, async () => this.render()) | ||||
|     }); | ||||
|  | ||||
|  | ||||
|     this.html.find('.item-split').click(async event => { | ||||
|       const item = this.getItem(event); | ||||
|       RdDSheetUtility.splitItem(item, this.actor); | ||||
|     }); | ||||
|     this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1)); | ||||
|     this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1)); | ||||
|     this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event))); | ||||
|     this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event))); | ||||
|  | ||||
| @@ -134,12 +173,48 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     this.html.find('.nettoyer-conteneurs').click(async event => { | ||||
|       this.actor.nettoyerConteneurs(); | ||||
|     }); | ||||
|     this.html.find('.monnaie-plus').click(async event => { | ||||
|       this.actor.monnaieIncDec(this.getItemId(event), 1); | ||||
|  | ||||
|     this.html.find('.vue-detaillee').click(async event => { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||
|       this.render(true); | ||||
|     }); | ||||
|     this.html.find('.monnaie-moins').click(async event => { | ||||
|       this.actor.monnaieIncDec(this.getItemId(event), -1); | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|   } | ||||
|  | ||||
|   _rechercherKeyup(event) { | ||||
|     const currentTarget = event.currentTarget; | ||||
|     const nouvelleRecherche = this._optionRecherche(currentTarget); | ||||
|     if (this.options.recherche?.text != nouvelleRecherche?.text) { | ||||
|       this.options.recherche = nouvelleRecherche; | ||||
|       if (this.timerRecherche) { | ||||
|         clearTimeout(this.timerRecherche); | ||||
|       } | ||||
|       this.timerRecherche = setTimeout(() => { | ||||
|         this.timerRecherche = undefined; | ||||
|         this.render(true); | ||||
|       }, 500); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   _rechercheSelectArea(field) { | ||||
|     if (this.options.recherche) { | ||||
|       field.focus(); | ||||
|       field.setSelectionRange(this.options.recherche.start, this.options.recherche.end); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   getItemId(event) { | ||||
| @@ -150,6 +225,16 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     return RdDSheetUtility.getItem(event, this.actor); | ||||
|   } | ||||
|  | ||||
|   _optionRecherche(target) { | ||||
|     if (!target.value?.length) { | ||||
|       return undefined; | ||||
|     } | ||||
|     return { | ||||
|       text: target.value, | ||||
|       start: target.selectionStart, | ||||
|       end: target.selectionEnd, | ||||
|     }; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   _getHeaderButtons() { | ||||
|     let buttons = super._getHeaderButtons(); | ||||
| @@ -175,9 +260,9 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectObjetTypeToCreate() { | ||||
|     let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type))); | ||||
|     let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type))); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`; | ||||
|     for (let typeName of typeObjets) { | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|     content += '</select>'; | ||||
| @@ -229,7 +314,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|   async _onSplitItem(item, split) { | ||||
|     if (split >= 1 && split < item.system.quantite) { | ||||
|       await item.diminuerQuantite(split); | ||||
|       const splitItem = duplicate(item); | ||||
|       const splitItem = foundry.utils.duplicate(item); | ||||
|       splitItem.system.quantite = split; | ||||
|       await this.actor.createEmbeddedDocuments('Item', [splitItem]) | ||||
|     } | ||||
|   | ||||
| @@ -1,34 +1,47 @@ | ||||
| import { ChatVente } from "../achat-vente/chat-vente.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { SystemCompendiums } from "../settings/system-compendiums.js"; | ||||
|  | ||||
| export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   static _findCaracNode(carac, name) { | ||||
|     return Object.entries(carac) | ||||
|       .filter(it => Grammar.equalsInsensitive(it[1].label, name)) | ||||
|       .map(it => it[0]) | ||||
|       .find(it => it) | ||||
|   } | ||||
|   static $findCaracByName(carac, name) { | ||||
|     const caracList = Object.entries(carac); | ||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); | ||||
|     if (!entry || entry.length == 0) { | ||||
|       entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' }); | ||||
|     } | ||||
|     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||
|   } | ||||
|  | ||||
|   static getDefaultImg(itemType) { | ||||
|     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static init() { | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => RdDBaseActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id)); | ||||
|     Hooks.on("createItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onCreateItem(item, options, id)); | ||||
|     Hooks.on("deleteItem", (item, options, id) => RdDBaseActor.getParentActor(item)?.onDeleteItem(item, options, id)); | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId)); | ||||
|     Hooks.on("preUpdateItem", (item, change, options, id) => Misc.documentIfResponsible(item.parent)?.onPreUpdateItem(item, change, options, id)) | ||||
|     Hooks.on("createItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onCreateItem(item, options, id)) | ||||
|     Hooks.on("deleteItem", (item, options, id) => Misc.documentIfResponsible(item.parent)?.onDeleteItem(item, options, id)) | ||||
|     Hooks.on("updateActor", (actor, change, options, actorId) => Misc.documentIfResponsible(actor)?.onUpdateActor(change, options, actorId)) | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_remote_actor_call": | ||||
|         return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId); | ||||
|       case "msg_reset_nombre_astral": | ||||
|         console.log("RESET ASTRAL", game.user.character); | ||||
|         game.user.character.resetNombreAstral(); | ||||
|         return; | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -46,7 +59,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   static onRemoteActorCall(callData, userId) { | ||||
|     if (userId == game.user.id) { | ||||
|       const actor = game.actors.get(callData?.actorId); | ||||
|       const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||
|       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|         const args = callData.args; | ||||
|         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
| @@ -55,12 +68,22 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getParentActor(document) { | ||||
|     return document?.parent instanceof Actor ? document.parent : undefined | ||||
|   static getRealActor(actorId, tokenId) { | ||||
|     if (tokenId) { | ||||
|       let token = canvas.tokens.get(tokenId) | ||||
|       if (token) { | ||||
|         return token.actor | ||||
|       } | ||||
|     } | ||||
|     return game.actors.get(actorId) | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { return false } | ||||
|  | ||||
|   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||
|  | ||||
|   /** | ||||
|    * Cet methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * Cette methode surcharge Actor.create() pour ajouter si besoin des Items par défaut: | ||||
|    * compétences et monnaies. | ||||
|    * | ||||
|    * @param {Object} actorData template d'acteur auquel ajouter des informations. | ||||
| @@ -89,7 +112,7 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       mergeObject(context, { rdd: { ready: true } }); | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ActorConstructor = game.system.rdd.actorClasses[docData.type]; | ||||
|       if (ActorConstructor) { | ||||
|         if (!docData.img) { | ||||
| @@ -101,12 +124,64 @@ export class RdDBaseActor extends Actor { | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
|   isCreatureEntite() { return this.type == 'creature' || this.type == 'entite'; } | ||||
|   isCreature() { return this.type == 'creature'; } | ||||
|   isEntite() { return this.type == 'entite'; } | ||||
|   isPersonnage() { return this.type == 'personnage'; } | ||||
|   isVehicule() { return this.type == 'vehicule'; } | ||||
|   findCaracByName(name) { | ||||
|     name = Grammar.toLowerCaseNoAccent(name) | ||||
|     switch (name) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.system.carac.reve | ||||
|       case 'chance-actuelle': case 'chance actuelle': | ||||
|         return this.system.carac.chance | ||||
|       case 'vie': | ||||
|         return this.system.sante.vie | ||||
|     } | ||||
|  | ||||
|     const carac = this.system.carac; | ||||
|     return RdDBaseActor.$findCaracByName(carac, name); | ||||
|   } | ||||
|  | ||||
|   getCaracByName(name) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(name)) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.getCaracReveActuel(); | ||||
|       case 'chance-actuelle': case 'chance-actuelle': | ||||
|         return this.getCaracChanceActuelle(); | ||||
|     } | ||||
|     return this.findCaracByName(name); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async _preCreate(data, options, user) { | ||||
|     await super._preCreate(data, options, user); | ||||
|  | ||||
|     // Configure prototype token settings | ||||
|     const prototypeToken = {}; | ||||
|     if (this.type === "personnage") Object.assign(prototypeToken, { | ||||
|       sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||
|     }); | ||||
|     this.updateSource({ prototypeToken }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   prepareData() { | ||||
|     super.prepareData() | ||||
|     this.prepareActorData() | ||||
|     this.cleanupConteneurs() | ||||
|     this.computeEtatGeneral() | ||||
|     this.computeEncTotal() | ||||
|   } | ||||
|  | ||||
|   async prepareActorData() { } | ||||
|   async computeEtatGeneral() { } | ||||
|   /* -------------------------------------------- */ | ||||
|   findPlayer() { | ||||
|     return game.users.players.find(player => player.active && player.character?.id == this.id); | ||||
|   } | ||||
|  | ||||
|   isCreatureEntite() { return this.isCreature() || this.isEntite() } | ||||
|   isCreature() { return false } | ||||
|   isEntite(typeentite = []) { return false } | ||||
|   isVehicule() { return false } | ||||
|   isPersonnage() { return false } | ||||
|   getItem(id, type = undefined) { | ||||
|     const item = this.items.get(id); | ||||
|     if (type == undefined || (item?.type == type)) { | ||||
| @@ -115,17 +190,17 @@ export class RdDBaseActor extends Actor { | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listeSuivants(filter = suivant => true) { return [] } | ||||
|   listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); } | ||||
|   filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; } | ||||
|   filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter) ?? []; } | ||||
|   findItemLike(idOrName, type) { | ||||
|     return this.getItem(idOrName, type) | ||||
|       ?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) }); | ||||
|   } | ||||
|  | ||||
|   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||
|  | ||||
|   recompute() { } | ||||
|  | ||||
|   getEncombrementMax() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreUpdateItem(item, change, options, id) { } | ||||
| @@ -141,17 +216,40 @@ export class RdDBaseActor extends Actor { | ||||
|       .forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp)) | ||||
|   } | ||||
|  | ||||
|   async creerObjetParMJ(object) { | ||||
|     if (!Misc.isUniqueConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'creerObjetParMJ', | ||||
|         args: [object] | ||||
|       }); | ||||
|       return; | ||||
|     } | ||||
|     await this.createEmbeddedDocuments('Item', [object]) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async cleanupConteneurs() { | ||||
|     let updates = this.itemTypes['conteneur'] | ||||
|       .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||
|       .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||
|     if (updates.length > 0) { | ||||
|       await this.updateEmbeddedDocuments("Item", updates) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getFortune() { | ||||
|     return Monnaie.getFortune(this.itemTypes['monnaie']); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async monnaieIncDec(id, value) { | ||||
|     let monnaie = this.getMonnaie(id); | ||||
|     if (monnaie) { | ||||
|       const quantite = Math.max(0, monnaie.system.quantite + value); | ||||
|       await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]); | ||||
|   async itemQuantiteIncDec(id, value) { | ||||
|     let item = this.getItem(id); | ||||
|     if (item && item.isInventaire()) { | ||||
|       const quantite = Math.max(0, item.system.quantite + value); | ||||
|       await item.update({ 'system.quantite': quantite }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -205,6 +303,7 @@ export class RdDBaseActor extends Actor { | ||||
|     if (fromActorId && !game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         userId: Misc.connectedGMOrUser(), | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'ajouterSols', args: [sols, fromActorId] | ||||
|       }); | ||||
| @@ -241,14 +340,16 @@ export class RdDBaseActor extends Actor { | ||||
|       }); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     const cout = Number(achat.prixTotal ?? 0); | ||||
|     const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined; | ||||
|     const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined; | ||||
|     const vente = achat.vente; | ||||
|     const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot); | ||||
|     const itemVendu = vendeur?.getItem(vente.item._id); | ||||
|     if (!this.verifierQuantite(vendeur, itemVendu, quantite)) { | ||||
|     const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot); | ||||
|     const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id); | ||||
|     if (!itemVendu) { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !` : `Impossible de retrouver: ${achat.vente.item.name} !`); | ||||
|       return; | ||||
|     } | ||||
|     if (vendeur && !vendeur.verifierQuantite(itemVendu, quantite)) { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`); | ||||
|       return | ||||
|     } | ||||
| @@ -256,16 +357,13 @@ export class RdDBaseActor extends Actor { | ||||
|       ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`); | ||||
|       return; | ||||
|     } | ||||
|     await this.decrementerVente(vendeur, itemVendu, quantite, cout); | ||||
|     if (acheteur) { | ||||
|       await acheteur.depenserSols(cout); | ||||
|       const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite); | ||||
|       await acheteur.consommerNourritureAchetee(achat, vente, createdItemId); | ||||
|     } | ||||
|     await vendeur?.vendre(itemVendu, quantite, cout); | ||||
|     await acheteur?.acheter(itemVendu, quantite, cout, achat) | ||||
|  | ||||
|     if (cout > 0) { | ||||
|       RdDAudio.PlayContextAudio("argent"); | ||||
|     } | ||||
|     const chatAchatItem = duplicate(vente); | ||||
|     const chatAchatItem = foundry.utils.duplicate(achat.vente); | ||||
|     chatAchatItem.quantiteTotal = quantite; | ||||
|     ChatMessage.create({ | ||||
|       user: achat.userId, | ||||
| @@ -274,25 +372,27 @@ export class RdDBaseActor extends Actor { | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||
|     }); | ||||
|  | ||||
|     if (!vente.quantiteIllimite) { | ||||
|       if (vente.quantiteNbLots <= achat.choix.nombreLots) { | ||||
|     if (!achat.vente.quantiteIllimite) { | ||||
|       if (achat.vente.nbLots <= achat.choix.nombreLots) { | ||||
|         ChatUtility.removeChatMessageId(achat.chatMessageIdVente); | ||||
|       } | ||||
|       else if (achat.chatMessageIdVente) { | ||||
|         vente["properties"] = itemVendu.getProprietes(); | ||||
|         vente.quantiteNbLots -= achat.choix.nombreLots; | ||||
|         vente.jsondata = JSON.stringify(vente.item); | ||||
|         const messageVente = game.messages.get(achat.chatMessageIdVente); | ||||
|         messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) }); | ||||
|         messageVente.render(true); | ||||
|         await ChatVente.diminuerQuantiteAchatVente(achat.chatMessageIdVente, achat.choix.nombreLots) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async decrementerVente(vendeur, itemVendu, quantite, cout) { | ||||
|     if (vendeur) { | ||||
|       await vendeur.ajouterSols(cout); | ||||
|       await vendeur.decrementerQuantiteItem(itemVendu, quantite); | ||||
|   async vendre(item, quantite, cout) { | ||||
|     await this.ajouterSols(cout); | ||||
|     await this.decrementerQuantiteItem(item, quantite); | ||||
|   } | ||||
|  | ||||
|   async acheter(item, quantite, cout, achat) { | ||||
|     await this.depenserSols(cout) | ||||
|     const createdItemId = await this.creerQuantiteItem(item, quantite) | ||||
|     if (achat.choix.consommer && item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, achat.vente.actingUserId); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -300,36 +400,33 @@ export class RdDBaseActor extends Actor { | ||||
|     return this.getFortune() >= cout; | ||||
|   } | ||||
|  | ||||
|   verifierQuantite(vendeur, item, quantiteTotal) { | ||||
|     const disponible = vendeur?.getQuantiteDisponible(item); | ||||
|     return disponible == undefined || disponible >= quantiteTotal; | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|     if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) { | ||||
|       achat.choix.doses = achat.choix.nombreLots; | ||||
|       await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId); | ||||
|     } | ||||
|   verifierQuantite(item, quantiteDemande) { | ||||
|     const disponible = this.getQuantiteDisponible(item); | ||||
|     return disponible == undefined || disponible >= quantiteDemande; | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureboisson(itemId, choix, userId) { } | ||||
|  | ||||
|   async decrementerQuantiteItem(item, quantite, options = { supprimerSiZero: true }) { | ||||
|     if (item.isService()) { | ||||
|       return; | ||||
|     } | ||||
|     const itemId = item.id; | ||||
|     let resteQuantite = (item.system.quantite ?? 1) - quantite; | ||||
|     if (resteQuantite <= 0) { | ||||
|       if (options.supprimerSiZero) { | ||||
|         await this.deleteEmbeddedDocuments("Item", [item.id]); | ||||
|       } | ||||
|       else { | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': 0 }]); | ||||
|         await this.updateEmbeddedDocuments("Item", [{ _id: itemId, 'system.quantite': 0 }]); | ||||
|       } | ||||
|       if (resteQuantite < 0) { | ||||
|         ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`) | ||||
|       } | ||||
|     } | ||||
|     else if (resteQuantite > 0) { | ||||
|       const realItem = this.getItem(item.id) | ||||
|       realItem.update({ 'system.quantite': resteQuantite }); | ||||
|       await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]); | ||||
|     } | ||||
|   } | ||||
| @@ -341,7 +438,7 @@ export class RdDBaseActor extends Actor { | ||||
|         type: item.type, | ||||
|         img: item.img, | ||||
|         name: item.name, | ||||
|         system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }) | ||||
|         system: foundry.utils.mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }, { inplace: false }) | ||||
|       }; | ||||
|       const newItems = isItemEmpilable ? [baseItem] : Array.from({ length: quantite }, (_, i) => baseItem); | ||||
|       const items = await this.createEmbeddedDocuments("Item", newItems); | ||||
| @@ -350,14 +447,6 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   computeMalusSurEncombrement() { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getEncombrementMax() { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   async computeEncTotal() { | ||||
|     if (!this.pack) { | ||||
|       this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0); | ||||
| @@ -366,6 +455,10 @@ export class RdDBaseActor extends Actor { | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getEncTotal() { | ||||
|     return Math.floor(this.encTotal ?? 0); | ||||
|   } | ||||
|  | ||||
|   async createItem(type, name = undefined) { | ||||
|     if (!name) { | ||||
|       name = 'Nouveau ' + Misc.typeName('Item', type); | ||||
| @@ -378,14 +471,15 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   async processDropItem(params) { | ||||
|     const targetActorId = this.id; | ||||
|     const sourceActorId = params.sourceActorId; | ||||
|     const itemId = params.itemId; | ||||
|     const destId = params.destId; | ||||
|     const srcId = params.srcId; | ||||
|     const targetActorId = this.id | ||||
|     const sourceActorId = params.sourceActorId | ||||
|     const sourceTokenId = params.sourceTokenId | ||||
|     const itemId = params.itemId | ||||
|     const destId = params.destId | ||||
|     const srcId = params.srcId | ||||
|     if (sourceActorId && sourceActorId != targetActorId) { | ||||
|       console.log("Moving objects", sourceActorId, targetActorId, itemId); | ||||
|       this.moveItemsBetweenActors(itemId, sourceActorId); | ||||
|       console.log("Moving objects", sourceActorId, sourceTokenId, targetActorId, itemId); | ||||
|       this.moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId); | ||||
|       return false; | ||||
|     } | ||||
|     let result = true; | ||||
| @@ -430,65 +524,35 @@ export class RdDBaseActor extends Actor { | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   conteneurPeutContenir(dest, item) { | ||||
|   conteneurPeutContenir(dest, moved) { | ||||
|     if (!dest) { | ||||
|       return true; | ||||
|     } | ||||
|     if (!dest.isConteneur()) { | ||||
|       return false; | ||||
|     } | ||||
|     const destData = dest | ||||
|     if (this._isConteneurContenu(item, dest)) { | ||||
|       ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`); | ||||
|       return false; // Loop detected ! | ||||
|     if (moved.isConteneurContenu(dest)) { | ||||
|       ui.notifications.warn(`Impossible de déplacer un conteneur parent (${moved.name}) dans un de ses contenus ${dest.name} !`); | ||||
|       return false; | ||||
|     } | ||||
|  | ||||
|     // Calculer le total actuel des contenus | ||||
|     let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement); | ||||
|     let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet | ||||
|     const encContenu = dest.getEncContenu(); | ||||
|     const newEnc = moved.getEncTotal(); // Calculer le total actuel du nouvel objet | ||||
|     const placeDisponible = Math.roundDecimals(dest.system.capacite - encContenu - newEnc, 4) | ||||
|  | ||||
|     // Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet | ||||
|     if (Number(destData.system.capacite) < encContenu + newEnc) { | ||||
|     if (placeDisponible < 0) { | ||||
|       ui.notifications.warn( | ||||
|         `Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}. | ||||
|         Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`); | ||||
|         `Le conteneur ${dest.name} a une capacité de ${dest.system.capacite}, et contient déjà ${encContenu}. | ||||
|         Impossible d'y ranger: ${moved.name} d'encombrement ${newEnc}!`); | ||||
|       return false; | ||||
|     } | ||||
|     return true; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   _isConteneurContenu(item, conteneur) { | ||||
|     if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant | ||||
|       for (let id of item.system.contenu) { | ||||
|         let subObjet = this.getItem(id); | ||||
|         if (subObjet?.id == conteneur.id) { | ||||
|           return true; // Loop detected ! | ||||
|         } | ||||
|         if (subObjet?.isConteneur()) { | ||||
|           return this._isConteneurContenu(subObjet, conteneur); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return false; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   getRecursiveEnc(objet) { | ||||
|     if (!objet) { | ||||
|       return 0; | ||||
|     } | ||||
|     const tplData = objet.system; | ||||
|     if (objet.type != 'conteneur') { | ||||
|       return Number(tplData.encombrement) * Number(tplData.quantite); | ||||
|     } | ||||
|     const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu))); | ||||
|     return encContenus.reduce(Misc.sum(), 0) | ||||
|       + Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/ | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base | ||||
|    * de leurs ID */ | ||||
|   /** Ajoute un item dans un conteneur, sur la base de leurs ID */ | ||||
|   async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) { | ||||
|     if (!conteneur) { | ||||
|       // TODO: afficher | ||||
| @@ -496,10 +560,8 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|     else if (conteneur.isConteneur()) { | ||||
|       item.estContenu = true; | ||||
|       await this.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: conteneur.id, | ||||
|         'system.contenu': [...conteneur.system.contenu, item.id] | ||||
|       }]); | ||||
|       const nouveauContenu = [...conteneur.system.contenu, item.id]; | ||||
|       await conteneur.update({ 'system.contenu': nouveauContenu }); | ||||
|       onAjouterDansConteneur(item.id, conteneur.id); | ||||
|     } | ||||
|   } | ||||
| @@ -559,23 +621,20 @@ export class RdDBaseActor extends Actor { | ||||
|   async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) { | ||||
|     if (conteneur?.isConteneur()) { | ||||
|       item.estContenu = false; | ||||
|       await this.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: conteneur.id, | ||||
|         'system.contenu': conteneur.system.contenu.filter(id => id != item.id) | ||||
|       }]); | ||||
|       const contenu = conteneur.system.contenu.filter(id => id != item.id); | ||||
|       await conteneur.update({ 'system.contenu': contenu }); | ||||
|       onEnleverDeConteneur(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async moveItemsBetweenActors(itemId, sourceActorId) { | ||||
|     let itemsList = [] | ||||
|     let sourceActor = game.actors.get(sourceActorId); | ||||
|     itemsList.push({ id: itemId, conteneurId: undefined }); // Init list | ||||
|   async moveItemsBetweenActors(itemId, sourceActorId, sourceTokenId) { | ||||
|     let sourceActor = RdDBaseActor.getRealActor(sourceActorId, sourceTokenId) | ||||
|     let itemsList = [{ id: itemId, conteneurId: undefined }] | ||||
|     sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list | ||||
|  | ||||
|     const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id)) | ||||
|       .map(it => duplicate(it)) | ||||
|       .map(it => foundry.utils.duplicate(it)) | ||||
|       .map(it => { it.system.contenu = []; return it; }); | ||||
|     let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate); | ||||
|  | ||||
| @@ -584,20 +643,17 @@ export class RdDBaseActor extends Actor { | ||||
|     for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs | ||||
|       // gestion conteneur/contenu | ||||
|       if (item.conteneurId) { // l'Objet était dans un conteneur | ||||
|         let newConteneurId = itemMap[item.conteneurId]; // Get conteneur | ||||
|         let newConteneur = this.getItem(newConteneurId); | ||||
|  | ||||
|         let newItemId = itemMap[item.id]; // Get newItem | ||||
|         const newConteneurId = itemMap[item.conteneurId]; | ||||
|         const newConteneur = this.getItem(newConteneurId); | ||||
|         const newItemId = itemMap[item.id]; // Get newItem | ||||
|  | ||||
|         console.log('New conteneur filling!', newConteneur, newItemId, item); | ||||
|         let contenu = duplicate(newConteneur.system.contenu); | ||||
|         contenu.push(newItemId); | ||||
|         await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]); | ||||
|         const nouveauContenu = [...newConteneur.system.contenu, newItemId] | ||||
|         await newConteneur.update({ 'system.contenu': nouveauContenu }) | ||||
|       } | ||||
|     } | ||||
|     for (let item of itemsList) { | ||||
|       await sourceActor.deleteEmbeddedDocuments('Item', [item.id]); | ||||
|     } | ||||
|     const deletedItemIds = itemsList.map(it => it.id) | ||||
|     await sourceActor.deleteEmbeddedDocuments('Item', deletedItemIds); | ||||
|   } | ||||
|  | ||||
|   _buildMapOldNewId(itemsList, newItems) { | ||||
| @@ -623,5 +679,20 @@ export class RdDBaseActor extends Actor { | ||||
|       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); | ||||
|   } | ||||
|  | ||||
|   actionImpossible(action) { | ||||
|     ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`) | ||||
|  | ||||
|   } | ||||
|   async roll() { this.actionImpossible("jet de caractéristiques") } | ||||
|   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||
|   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||
|   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||
|  | ||||
|   async actionPrincipale(item, onActionItem = async () => { }) { | ||||
|     switch (item.type) { | ||||
|       case TYPES.conteneur: return await item.sheet.render(true); | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,9 +1,7 @@ | ||||
| import { DialogItemAchat } from "../dialog-item-achat.js"; | ||||
| import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
| import { RdDCommerce } from "./commerce.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
| @@ -13,14 +11,11 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", | ||||
|       width: 600, | ||||
|       height: 720, | ||||
|       tabs: [], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|       width: 600, height: 720, | ||||
|       tabs: [] | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|   get title() { | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
| @@ -32,7 +27,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     if (this.actor.token && this.actor.token != this.actor.prototypeToken) { | ||||
|       mergeObject(formData, | ||||
|       foundry.utils.mergeObject(formData, | ||||
|         { | ||||
|           title: this.actor.token.name, | ||||
|           token: { | ||||
|   | ||||
| @@ -7,35 +7,25 @@ export class RdDCommerce extends RdDBaseActor { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp"; | ||||
|   } | ||||
|  | ||||
|   prepareData() { | ||||
|     super.prepareData(); | ||||
|   } | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData(); | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     if (item.isInventaire('all')) { | ||||
|       return true; | ||||
|     } | ||||
|     return super.canReceive(item); | ||||
|     return item.isInventaire('all'); | ||||
|   } | ||||
|  | ||||
|   getQuantiteDisponible(item) { | ||||
|     return this.system.illimite || item.isService() ? undefined : item.getQuantite(); | ||||
|     return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite(); | ||||
|   } | ||||
|  | ||||
|   verifierFortune(cout) { | ||||
|     return this.system.illimite || super.verifierFortune(cout); | ||||
|   } | ||||
|  | ||||
|   async depenserSols(cout) { | ||||
|     if (this.system.illimite) { | ||||
|       return | ||||
|     } | ||||
|     await super.depenserSols(cout) | ||||
|   } | ||||
|  | ||||
|   async consommerNourritureAchetee(achat, vente, createdItemId) { | ||||
|   async consommerNourritureboisson(itemId, choix, userId) {  | ||||
|     // ne pas consommer pour un commerce | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,21 +1,18 @@ | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDBaseActorSangSheet } from "./base-actor-sang-sheet.js"; | ||||
| 
 | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorCreatureSheet extends RdDActorSheet { | ||||
| export class RdDCreatureSheet extends RdDBaseActorSangSheet { | ||||
| 
 | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSangSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|     }); | ||||
|       width: 640, height: 720 | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
| 
 | ||||
|   /* -------------------------------------------- */ | ||||
							
								
								
									
										59
									
								
								module/actor/creature.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,59 @@ | ||||
| import { ENTITE_INCARNE } from "../constants.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorSang } from "./base-actor-sang.js"; | ||||
|  | ||||
| export class RdDCreature extends RdDBaseActorSang { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg"; | ||||
|   } | ||||
|  | ||||
|   isCreature() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == TYPES.competencecreature || item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     await this.supprimerBlessures(it => true); | ||||
|     await this.update({ | ||||
|       'system.sante.endurance.value': this.system.sante.endurance.max, | ||||
|       'system.sante.vie.value': this.system.sante.vie.max, | ||||
|       'system.sante.fatigue.value': 0 | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async finDeRoundBlessures() { | ||||
|     const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length; | ||||
|     if (nbGraves > 0) { | ||||
|       // Gestion blessure graves : -1 pt endurance par blessure grave | ||||
|       await this.santeIncDec("endurance", -nbGraves); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = this.system.sante.resonnance | ||||
|       return (resonnance.actors.find(it => it == attacker.id)) | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = foundry.utils.duplicate(this.system.sante.resonnance); | ||||
|       if (resonnance.actors.find(it => it == attacker.id)) { | ||||
|         // déjà accordé | ||||
|         return; | ||||
|       } | ||||
|       await this.update({ "system.sante.resonnance": [...resonnance, attacker.id] }); | ||||
|     } | ||||
|     else { | ||||
|       super.setEntiteReveAccordee(attacker) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
							
								
								
									
										61
									
								
								module/actor/entite-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,61 @@ | ||||
| import { RdDBaseActorReveSheet } from "./base-actor-reve-sheet.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
|  | ||||
| export class RdDActorEntiteSheet extends RdDBaseActorReveSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html", | ||||
|       width: 640, height: 720, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId)) | ||||
|       .map(actor => { return { id: actor.id, name: actor.name, img: actor.img } }) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     // On competence change | ||||
|     this.html.find('.creature-carac').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-niveau').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.creature-dommages').change(async event => { | ||||
|       let compName = event.currentTarget.attributes.compname.value; | ||||
|       this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find('.resonance-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const actorId = li.data("actor-id"); | ||||
|       if (actorId) { | ||||
|         const actorResonance = game.actors.get(actorId); | ||||
|         RdDUtility.confirmSubActeurDelete(this, actorResonance, li, () => { | ||||
|           console.log('Delete : ', actorId); | ||||
|           this.deleteSubActeur(actorId); | ||||
|           RdDUtility.slideOnDelete(this, li); | ||||
|         }); | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async deleteSubActeur(actorId) { | ||||
|     let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId); | ||||
|     await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false }); | ||||
|   } | ||||
| } | ||||
							
								
								
									
										110
									
								
								module/actor/entite.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,110 @@ | ||||
| import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js"; | ||||
| import { TYPES } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
|  | ||||
| export class RdDEntite extends RdDBaseActorReve { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp"; | ||||
|   } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.type == TYPES.competencecreature | ||||
|   } | ||||
|  | ||||
|   isEntite(typeentite = []) { | ||||
|     return (typeentite.length == 0 || typeentite.includes(this.system.definition.typeentite)); | ||||
|   } | ||||
|   isNonIncarnee() { return this.isEntite([ENTITE_NONINCARNE]) } | ||||
|  | ||||
|   getReveActuel() { | ||||
|     return Misc.toInt(this.system.carac.reve?.value) | ||||
|   } | ||||
|  | ||||
|   getForce() { return this.getReve() } | ||||
|   getAgilite() { return this.getReve() } | ||||
|   getChance() { return this.getReve() } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return this.itemTypes[TYPES.competencecreature] | ||||
|       .filter(it => it.system.categorie == 'possession') | ||||
|       .sort(Misc.descending(it => it.system.niveau)) | ||||
|       .find(it => true); | ||||
|   } | ||||
|  | ||||
|   async remiseANeuf() { | ||||
|     await this.removeEffects(e => true); | ||||
|     if (!this.isNonIncarnee()) { | ||||
|       await this.update({ | ||||
|         'system.sante.endurance.value': this.system.sante.endurance.max | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   isDead() { | ||||
|     return this.isNonIncarnee() ? false : this.system.sante.endurance.value <= 0 | ||||
|   } | ||||
|  | ||||
|   async santeIncDec(name, inc, isCritique = false) { | ||||
|     if (name == 'endurance' && !this.isNonIncarnee()) { | ||||
|       const oldValue = this.system.sante.endurance.value; | ||||
|       const endurance = Math.max(0, | ||||
|         Math.min(oldValue + inc, | ||||
|           this.system.sante.endurance.max)); | ||||
|       await this.update({ "system.sante.endurance.value": endurance }) | ||||
|       await this.setEffect(STATUSES.StatusComma, endurance <= 0); | ||||
|       return { | ||||
|         perte: oldValue - endurance, | ||||
|         newValue: endurance | ||||
|       } | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|   async encaisser() { | ||||
|     if (this.isNonIncarnee()) { | ||||
|       return | ||||
|     } | ||||
|     await RdDEncaisser.encaisser(this)  | ||||
|   } | ||||
|  | ||||
|   isEffectAllowed(effectId) { | ||||
|     return [STATUSES.StatusComma].includes(effectId); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attacker) { | ||||
|     const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance); | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       resteEndurance: perteEndurance.newValue, | ||||
|       endurance: perteEndurance.perte | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = this.system.sante.resonnance | ||||
|       return (resonnance.actors.find(it => it == attacker.id)) | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setEntiteReveAccordee(attacker) { | ||||
|     if (this.isEntite([ENTITE_INCARNE])) { | ||||
|       let resonnance = foundry.utils.duplicate(this.system.sante.resonnance); | ||||
|       if (resonnance.actors.find(it => it == attacker.id)) { | ||||
|         // déjà accordé | ||||
|         return; | ||||
|       } | ||||
|       resonnance.actors.push(attacker.id); | ||||
|       await this.update({ "system.sante.resonnance": resonnance }); | ||||
|     } | ||||
|     else { | ||||
|       super.setEntiteReveAccordee(attacker) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
							
								
								
									
										39
									
								
								module/actor/experience-log.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,39 @@ | ||||
|  | ||||
| export const XP_TOPIC = { | ||||
|   XP: { code: 'xp', label: 'xp' }, | ||||
|   XPSORT: { code: 'xpsort', label: 'xp sort' }, | ||||
|   NIVEAU: { code: 'niveau', label: 'Niveau' }, | ||||
|   XPCARAC: { code: 'xpcarac', label: 'xp carac' }, | ||||
|   CARAC: { code: 'carac', label: 'Carac' }, | ||||
|   STRESS: { code: 'stress', label: 'Stress' }, | ||||
|   TRANSFORM: { code: 'xps', label: 'Transformé' }, | ||||
| } | ||||
|  | ||||
| export class ExperienceLog { | ||||
|  | ||||
|   static async add(actor, topic, from, to, raison, manuel = false) { | ||||
|     if (!actor.isPersonnageJoueur()) { | ||||
|       return | ||||
|     } | ||||
|     if (from == to) { | ||||
|       return | ||||
|     } | ||||
|     const newXpLog = { | ||||
|       mode: topic?.code ?? topic, | ||||
|       raison: (manuel ? '(manuel) ' : '') + raison, | ||||
|       from: from, | ||||
|       to: to, | ||||
|       valeur: to - from, | ||||
|       daterdd: game.system.rdd.calendrier.dateCourante(), | ||||
|       datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ') | ||||
|     }; | ||||
|     console.log('ExperienceLog.add', newXpLog) | ||||
|     const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]); | ||||
|     await actor.update({ [`system.experiencelog`]: newExperienceLog }); | ||||
|   } | ||||
|  | ||||
|   static labelTopic(topic) { | ||||
|     const xpt = Object.values(XP_TOPIC).find(it => it.code == topic); | ||||
|     return xpt?.label ?? xpt?.code ?? topic; | ||||
|   } | ||||
| } | ||||
| @@ -1,21 +1,31 @@ | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { RdDActorSheet } from "./actor-sheet.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
| 
 | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDActorVehiculeSheet extends RdDActorSheet { | ||||
| export class RdDActorVehiculeSheet extends RdDBaseActorSheet { | ||||
| 
 | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     RdDUtility.initAfficheContenu(); | ||||
| 
 | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|     return foundry.utils.mergeObject(RdDBaseActorSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html", | ||||
|       width: 640, | ||||
|       height: 720, | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }] | ||||
|       width: 640, height: 720, | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
| 
 | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     let formData = await super.getData(); | ||||
|     foundry.utils.mergeObject(formData, | ||||
|       { | ||||
|         editable: this.isEditable, | ||||
|         cssClass: this.isEditable ? "editable" : "locked", | ||||
|         effects: this.actor.effects.map(e => foundry.utils.deepClone(e)), | ||||
|         limited: this.actor.limited, | ||||
|         owner: this.actor.isOwner, | ||||
|       }); | ||||
| 
 | ||||
|     this.timerRecherche = undefined; | ||||
|     return formData; | ||||
|   } | ||||
| 
 | ||||
|   activateListeners(html) { | ||||
							
								
								
									
										28
									
								
								module/actor/vehicule.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,28 @@ | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
|  | ||||
| export class RdDVehicule extends RdDBaseActor { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp"; | ||||
|   } | ||||
|   isVehicule() { return true } | ||||
|  | ||||
|   canReceive(item) { | ||||
|     return item.isInventaire(); | ||||
|   } | ||||
|  | ||||
|   getEncombrementMax() { | ||||
|     return this.system.capacite_encombrement; | ||||
|   } | ||||
|  | ||||
|   async vehicleIncDec(name, inc) { | ||||
|     if (!['resistance', 'structure'].includes(name)) { | ||||
|       return | ||||
|     } | ||||
|     const newValue = this.system.etat[name].value + inc; | ||||
|     if (0 <= newValue && newValue <= this.system.etat[name].max) { | ||||
|       await this.update({ [`system.etat.${name}.value`]: newValue }) | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,5 +1,6 @@ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|  | ||||
|  | ||||
| /** | ||||
| @@ -71,18 +72,14 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   static removeChatMessageId(messageId) { | ||||
|     if (messageId){ | ||||
|     if (messageId) { | ||||
|       ChatUtility.removeMessages({ messageId: messageId }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async createChatWithRollMode(name, chatOptions) { | ||||
|     return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async createChatMessage(name, rollMode, chatOptions) { | ||||
|     let rollMode = game.settings.get("core", "rollMode") | ||||
|     switch (rollMode) { | ||||
|       case "blindroll": // GM only | ||||
|         if (!game.user.isGM) { | ||||
| @@ -122,9 +119,10 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getWhisperRecipientsAndGMs(name) { | ||||
|     let recep1 = ChatMessage.getWhisperRecipients(name) || []; | ||||
|     return recep1.concat(ChatMessage.getWhisperRecipients('GM')); | ||||
|   static getWhisperRecipientsAndGMs(...names) { | ||||
|     let recipients = [...ChatMessage.getWhisperRecipients('GM')] | ||||
|     names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name))) | ||||
|     return recipients | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -134,7 +132,7 @@ export class ChatUtility { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static blindMessageToGM(chatOptions) { | ||||
|     let chatGM = duplicate(chatOptions); | ||||
|     let chatGM = foundry.utils.duplicate(chatOptions); | ||||
|     chatGM.whisper = ChatUtility.getUsers(user => user.isGM); | ||||
|     chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content; | ||||
|     console.log("blindMessageToGM", chatGM); | ||||
| @@ -151,14 +149,13 @@ export class ChatUtility { | ||||
|   } | ||||
|  | ||||
|   static async setMessageData(chatMessage, key, flag) { | ||||
|     if (flag) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag)); | ||||
|     if (flag && chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, key, flag) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static getMessageData(chatMessage, key) { | ||||
|     const json = chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|     return json ? JSON.parse(json) : undefined; | ||||
|     return chatMessage.getFlag(SYSTEM_RDD, key); | ||||
|   } | ||||
|  | ||||
|   static getChatMessage(event) { | ||||
| @@ -166,4 +163,19 @@ export class ChatUtility { | ||||
|     return game.messages.get(chatMessageId); | ||||
|   } | ||||
|  | ||||
|   static async onRenderChatMessage(chatMessage, html, data) { | ||||
|     const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp') | ||||
|     if (rddTimestamp) { | ||||
|       const timestamp = new RdDTimestamp(rddTimestamp); | ||||
|       const timestampData = timestamp.toCalendrier(); | ||||
|       const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData); | ||||
|       html.find('header.message-header .message-sender').after(dateHeure) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async onCreateChatMessage(chatMessage, options, id) { | ||||
|     if (chatMessage.isAuthor) { | ||||
|       await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp()); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|   | ||||
							
								
								
									
										169
									
								
								module/coeur/rdd-coeur.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,169 @@ | ||||
| import { RdDBaseActor } from "../actor/base-actor.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
|  | ||||
| const INFO_COEUR = 'info-coeur'; | ||||
|  | ||||
| export class RdDCoeur { | ||||
|   static registerChatCallbacks(html) { | ||||
|     html.on("click", 'a.accepter-tendre-moment', event => { | ||||
|       RdDCoeur.accepterTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||
|     }) | ||||
|     html.on("click", 'a.refuser-tendre-moment', event => { | ||||
|       RdDCoeur.refuserTendreMoment(RdDCoeur.extractInfoCoeur(event)) | ||||
|     }) | ||||
|     html.on("click", 'a.perdre-point-coeur-douceur', event => { | ||||
|       RdDCoeur.perdreEnDouceur( | ||||
|         RdDCoeur.extractInfoCoeur(event), | ||||
|         event.currentTarget.attributes['data-actor-id'].value) | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   static addTagsInfoCoeur(infoCoeur, chatMessage = undefined) { | ||||
|     if (chatMessage) { | ||||
|       infoCoeur.chatMessageId = chatMessage.id | ||||
|     } | ||||
|     else { | ||||
|       chatMessage = game.messages.get(infoCoeur.chatMessageId) | ||||
|     } | ||||
|     ChatUtility.setMessageData(chatMessage, INFO_COEUR, infoCoeur); | ||||
|   } | ||||
|  | ||||
|   static extractInfoCoeur(event) { | ||||
|     return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR) | ||||
|   } | ||||
|  | ||||
|   static getInfoCoeur(sourceActorId, targetActorId) { | ||||
|     const sourceActor = game.actors.get(sourceActorId) | ||||
|     const targetActor = game.actors.get(targetActorId) | ||||
|     if (sourceActor && targetActor) { | ||||
|       return { | ||||
|         source: { | ||||
|           actor: RdDBaseActor.extractActorMin(sourceActor), | ||||
|           coeur: sourceActor.getPointsCoeur(targetActorId), | ||||
|         }, | ||||
|         target: { | ||||
|           actor: RdDBaseActor.extractActorMin(targetActor), | ||||
|           coeur: targetActor.getPointsCoeur(sourceActorId), | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   static async toggleSubActeurCoeur(actorId, subActorId, toggleCoeur) { | ||||
|     const actor = game.actors.get(actorId) | ||||
|     const amoureux = actor.getSuivant(subActorId) | ||||
|     if (toggleCoeur <= amoureux.coeur) { | ||||
|       if (toggleCoeur > amoureux.prochainCoeur) { | ||||
|         toggleCoeur = amoureux.coeur | ||||
|       } | ||||
|       else { | ||||
|         toggleCoeur = amoureux.coeur - 1 | ||||
|       } | ||||
|     } | ||||
|     else if (toggleCoeur <= amoureux.prochainCoeur) { | ||||
|       toggleCoeur = Math.max(amoureux.coeur, toggleCoeur - 1) | ||||
|     } | ||||
|     actor.setPointsCoeur(subActorId, Math.max(0, Math.min(toggleCoeur, 4))) | ||||
|   } | ||||
|  | ||||
|   static async applyCoeurChateauDormant(actor, message) { | ||||
|     const newSuivants = foundry.utils.duplicate(actor.system.subacteurs.suivants) | ||||
|     let count = 0 | ||||
|     newSuivants.forEach(async link => { | ||||
|       const suivant = game.actors.get(link.id) | ||||
|       const prochainCoeur = link.prochainCoeur ?? 0; | ||||
|       const coeurCourant = link.coeur ?? 0; | ||||
|       const diff = prochainCoeur - coeurCourant | ||||
|       if (diff < 0) { | ||||
|         await actor.moralIncDec(-4); | ||||
|         link.coeur = Math.max(0, coeurCourant - 1) | ||||
|         link.prochainCoeur = link.coeur | ||||
|         message.content += `<br>Votre cœur brisé pour ${suivant.name} vous fait perdre 4 points de moral, il vous reste  ${link.coeur} points de Cœur.` | ||||
|         count++ | ||||
|       } | ||||
|       else if (diff > 0) { | ||||
|         link.coeur = Math.min(prochainCoeur, 4) | ||||
|         message.content += `<br>Votre cœur bat fort, vous avez maintenant ${link.coeur} points de Cœur pour ${suivant.name}.` | ||||
|         link.prochainCoeur = link.coeur | ||||
|         count++ | ||||
|       } | ||||
|     } | ||||
|     ) | ||||
|     if (count > 0) { | ||||
|       await actor.update({ 'system.subacteurs.suivants': newSuivants }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async startSubActeurTendreMoment(actorId, subActeurId) { | ||||
|     const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId) | ||||
|     if (infoCoeur.target?.actor.id) { | ||||
|       // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...) | ||||
|       const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur) | ||||
|       const chatMessage = await ChatMessage.create({ | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name), | ||||
|         content: chatHtml | ||||
|       }) | ||||
|       RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async accepterTendreMoment(infoCoeur) { | ||||
|     const target = game.actors.get(infoCoeur.target.actor.id) | ||||
|     if (!target.isOwner) { | ||||
|       ui.notifications.warn(`vous ne pouvez pas accepter pour ${infoCoeur.target.actor.name}`) | ||||
|       return | ||||
|     } | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|  | ||||
|     infoCoeur.target.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     infoCoeur.source.jetTendre = (await (new Roll('1d6').evaluate())).total | ||||
|     const diff = Math.abs(infoCoeur.source.jetTendre - infoCoeur.target.jetTendre) | ||||
|     for (let amoureux of [infoCoeur.source, infoCoeur.target]) { | ||||
|       const actorAmoureux = game.actors.get(amoureux.actor.id); | ||||
|       amoureux.situation = diff <= amoureux.coeur ? 'heureux' : 'neutre' | ||||
|       amoureux.gainMoral = await actorAmoureux.jetDeMoral(amoureux.situation) | ||||
|     } | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur) | ||||
|     const chatMessage = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), | ||||
|       content: chatHtml | ||||
|     }) | ||||
|     RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage) | ||||
|   } | ||||
|  | ||||
|   static async refuserTendreMoment(infoCoeur) { | ||||
|     const target = game.actors.get(infoCoeur.target.actor.id) | ||||
|     if (!target.isOwner) { | ||||
|       ui.notifications.warn(`vous ne pouvez pas refuser pour ${infoCoeur.target.actor.name}`) | ||||
|       return | ||||
|     } | ||||
|     ChatUtility.removeChatMessageId(infoCoeur.chatMessageId) | ||||
|     const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur) | ||||
|     await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name), | ||||
|       content: chatHtml | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   static async perdreEnDouceur(infoCoeur, actorId) { | ||||
|     const [amoureux, partenaire] = (infoCoeur.source.actor.id == actorId | ||||
|       ? [infoCoeur.source, infoCoeur.target] | ||||
|       : (infoCoeur.target.actor.id == actorId | ||||
|         ? [infoCoeur.target, infoCoeur.source] | ||||
|         : [undefined, undefined])) | ||||
|  | ||||
|     if (amoureux.perteCoeur) { | ||||
|       ui.notifications.warn(`Le point de cœur a déjà été perdu`) | ||||
|     } | ||||
|     else if (amoureux.coeur > 0) { | ||||
|       const actor = game.actors.get(actorId) | ||||
|       if (actor.isOwner) { | ||||
|         await actor.setPointsCoeur(partenaire?.actor.id, amoureux.coeur - 1, { immediat: true }) | ||||
|         amoureux.perteCoeur = true | ||||
|         RdDCoeur.addTagsInfoCoeur(infoCoeur) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -8,3 +8,46 @@ export const SHOW_DICE = 'show'; | ||||
| export const ENTITE_INCARNE = 'incarne'; | ||||
| export const ENTITE_NONINCARNE = 'nonincarne'; | ||||
| export const ENTITE_BLURETTE = 'blurette'; | ||||
|  | ||||
| export const RDD_CONFIG = { | ||||
|   niveauEthylisme : [ | ||||
|     {value: "1", label: "Aucun"}, | ||||
|     {value: "0", label: "Eméché (0)"}, | ||||
|     {value: "-1", label: "Gris (-1)"}, | ||||
|     {value: "-2", label: "Pinté (-2)"}, | ||||
|     {value: "-3", label: "Pas Frais (-3)"}, | ||||
|     {value: "-4", label: "Ivre (-4)"}, | ||||
|     {value: "-5", label: "Bu (-5)"}, | ||||
|     {value: "-6", label: "Complètement fait (-6)"}, | ||||
|     {value: "-7", label: "Ivre mort (-7)"} | ||||
|   ], | ||||
|   categorieEntite: { | ||||
|     "cauchemar": "Cauchemar", | ||||
|     "reve": "Rêve" | ||||
|   }, | ||||
|   typeEntite: { | ||||
|     "incarne": "Incarnée", | ||||
|     "nonincarne": "Non Incarnée", | ||||
|     "blurette": "Blurette" | ||||
|   }, | ||||
|   heuresRdD : [ | ||||
|     {value : "vaisseau", label: "Vaisseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd01.webp"}, | ||||
|     {value : "sirene", label: "Sirène", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd02.webp"}, | ||||
|     {value : "faucon", label: "Faucon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd03.webp"}, | ||||
|     {value : "couronne", label: "Couronne", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd04.webp"}, | ||||
|     {value : "dragon", label: "Dragon", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd05.webp"}, | ||||
|     {value : "epees", label: "Epées", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd06.webp"}, | ||||
|     {value : "lyre", label: "Lyre", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd07.webp"}, | ||||
|     {value : "serpent", label: "Serpent", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd08.webp"}, | ||||
|     {value : "poissonacrobate", label: "Poisson Acrobate", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd09.webp"}, | ||||
|     {value : "araignee", label: "Araignée", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd10.webp"}, | ||||
|     {value : "roseau", label: "Roseau", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd11.webp"}, | ||||
|     {value : "chateaudormant", label: "Chateau Dormant", img: "modules/foundryvtt-reve-de-dragon/icons/heures/hd12.webp"}     | ||||
|   ], | ||||
|   raretes: [ | ||||
|     {value: "Commune", label: "Commune"}, | ||||
|     {value: "Frequente", label: "Fréquente"}, | ||||
|     {value: "Rare", label: "Rare"}, | ||||
|     {value: "Rarissime", label: "Rarissime"} | ||||
|   ] | ||||
| } | ||||
							
								
								
									
										84
									
								
								module/dialog-choix-xp-carac.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,84 @@ | ||||
|  | ||||
| export class DialogChoixXpCarac extends Dialog { | ||||
|  | ||||
|   static async choix(actor, xpData, caracs) { | ||||
|     caracs = caracs.map(it => foundry.utils.mergeObject({ ajout: 0 }, it)) | ||||
|     xpData = foundry.utils.mergeObject({ reste: xpData.xpCarac }, xpData) | ||||
|     const dialogData = { | ||||
|       title: `Choisissez la répartition d'expérience`, | ||||
|       content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-choix-xp-carac.hbs", { | ||||
|         actor, | ||||
|         caracDerivee: actor.findCaracByName(xpData.caracName), | ||||
|         xpData, | ||||
|         caracs | ||||
|       }), | ||||
|     } | ||||
|  | ||||
|     const dialogOptions = { | ||||
|       classes: ["rdd-dialog-select"], | ||||
|       width: 400, | ||||
|       height: 'fit-content', | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     new DialogChoixXpCarac(dialogData, dialogOptions, actor, xpData, caracs).render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, dialogOptions, actor, xpData, caracs) { | ||||
|     dialogData = foundry.utils.mergeObject(dialogData, { | ||||
|       default: 'appliquer', | ||||
|       buttons: { | ||||
|         'appliquer': { icon:'<i class="fa-solid fa-check"></i>', label: "Ajouter la répartition", callback: it => this.appliquerSelection() } | ||||
|       } | ||||
|     }) | ||||
|     super(dialogData, dialogOptions) | ||||
|     this.actor = actor | ||||
|     this.xpData = xpData | ||||
|     this.caracs = caracs | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     //TODO | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("li.xpCarac-option .xpCarac-moins").click(event => | ||||
|       this.ajouterXp(event, -1) | ||||
|     ) | ||||
|     this.html.find("li.xpCarac-option .xpCarac-plus").click(event => | ||||
|       this.ajouterXp(event, 1) | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   async ajouterXp(event, delta) { | ||||
|     const liCarac = this.html.find(event.currentTarget)?.parents("li.xpCarac-option") | ||||
|     const label = liCarac?.data("carac-label") | ||||
|     const carac = this.caracs.find(c => c.label == label) | ||||
|     if (carac.ajout + delta < 0) { | ||||
|       ui.notifications.warn(`Impossible de diminuer les points à répartir en ${carac.label} en dessous de 0`) | ||||
|       return | ||||
|     } | ||||
|     if (this.xpData.reste - delta < 0) { | ||||
|       ui.notifications.warn(`Il ne reste plus de points à répartir en ${carac.label}`) | ||||
|       return | ||||
|     } | ||||
|     carac.ajout += delta | ||||
|     this.xpData.reste -= delta | ||||
|     liCarac.find("input.xpCarac-view-ajout").val(carac.ajout) | ||||
|     this.html.find("input.xpCarac-reste").val(this.xpData.reste) | ||||
|   } | ||||
|  | ||||
|   async appliquerSelection() { | ||||
|     if (this.xpData.reste > 0) { | ||||
|       ui.notifications.warn(`Il vous reste ${this.xpData.reste} points à répartir`) | ||||
|       return | ||||
|     } | ||||
|     this.caracs.filter(c => c.ajout > 0).forEach(c => { | ||||
|       const xpData = { caracName: c.label, xpCarac: c.ajout } | ||||
|       this.actor._xpCarac(xpData) | ||||
|     }) | ||||
|     await super.close() | ||||
|   } | ||||
|  | ||||
|   async close() { } | ||||
|  | ||||
|   _getHeaderButtons() { return [] } | ||||
| } | ||||
| @@ -1,7 +1,7 @@ | ||||
| import { SYSTEM_RDD } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { RdDTimestamp } from "./rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|  | ||||
|  | ||||
| const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal"; | ||||
| @@ -25,23 +25,13 @@ export class DialogChronologie extends Dialog { | ||||
|       journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID), | ||||
|       journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)), | ||||
|       timestamp: game.system.rdd.calendrier.timestamp, | ||||
|       dateReel: DialogChronologie.getCurrentDateTime() | ||||
|       dateReel: game.system.rdd.calendrier.dateReel() | ||||
|     }; | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData); | ||||
|     const dialog = new DialogChronologie(html, dialogData); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   static getCurrentDateTime() { | ||||
|     return new Date().toLocaleString("sv-SE", { | ||||
|       year: "numeric", | ||||
|       month: "2-digit", | ||||
|       day: "2-digit", | ||||
|       hour: "2-digit", | ||||
|       minute: "2-digit" | ||||
|     }).replace(" ", "T"); | ||||
|   } | ||||
|  | ||||
|   constructor(html, dialogData) { | ||||
|     const options = { | ||||
|       classes: ["DialogChronologie"], | ||||
|   | ||||
| @@ -14,7 +14,7 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|         .map(actor => ({ | ||||
|           id: actor.id, | ||||
|           name: actor.name, | ||||
|           selected: true | ||||
|           selected: false | ||||
|         })) | ||||
|     }; | ||||
|  | ||||
| @@ -111,7 +111,7 @@ export class DialogCreateSigneDraconique extends Dialog { | ||||
|  | ||||
|   onSelectTmr(event) { | ||||
|     const tmrName = this.html.find(event.currentTarget)?.data("tmr-name"); | ||||
|     const onTmr = this.tmrs.find(it => it.name == tmrName); | ||||
|     const onTmr = this.dialogData.tmrs.find(it => it.name == tmrName); | ||||
|     if (onTmr){ | ||||
|       onTmr.selected = event.currentTarget.checked; | ||||
|     } | ||||
|   | ||||
| @@ -5,7 +5,7 @@ import { RdDUtility } from "./rdd-utility.js"; | ||||
| export class DialogFabriquerPotion extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async create(actor, item, dialogConfig) { | ||||
|   static async create(actor, item, onActionItem) { | ||||
|     const min = DialogFabriquerPotion.nombreBrinsMinimum(item); | ||||
|     if (item.system.quantite < min) { | ||||
|       ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`); | ||||
| @@ -13,17 +13,15 @@ export class DialogFabriquerPotion extends Dialog { | ||||
|     } | ||||
|     let potionData = DialogFabriquerPotion.prepareData(actor, item); | ||||
|  | ||||
|     const html = await renderTemplate(dialogConfig.html, potionData); | ||||
|     const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData); | ||||
|  | ||||
|     let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 }; | ||||
|     mergeObject(options, dialogConfig.options ?? {}, { overwrite: true }) | ||||
|  | ||||
|     new DialogFabriquerPotion(actor, potionData, html, options).render(true); | ||||
|     new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareData(actor, item) { | ||||
|     let potionData = duplicate(item) | ||||
|     let potionData = foundry.utils.duplicate(item) | ||||
|     potionData.nbBrinsSelect = RdDUtility.buildListOptions( | ||||
|       DialogFabriquerPotion.nombreBrinsMinimum(item), | ||||
|       DialogFabriquerPotion.nombreBrinsOptimal(item)); | ||||
| @@ -34,14 +32,14 @@ export class DialogFabriquerPotion extends Dialog { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(actor, potionData, html, options) { | ||||
|   constructor(actor, potionData, onActionItem, html, options) { | ||||
|     const conf = { | ||||
|       title: `Fabriquer une potion de ${potionData.system.categorie}`, | ||||
|       content: html, | ||||
|       default: 'fabriquer', | ||||
|       buttons: { | ||||
|         'fabriquer': { | ||||
|           label: potionData.buttonName, callback: it => this.onFabriquer(html) | ||||
|           label: potionData.buttonName, callback: it => this.onFabriquer() | ||||
|         } | ||||
|       } | ||||
|     }; | ||||
| @@ -50,6 +48,7 @@ export class DialogFabriquerPotion extends Dialog { | ||||
|  | ||||
|     this.actor = actor; | ||||
|     this.potionData = potionData; | ||||
|     this.onActionItem = onActionItem; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -64,10 +63,11 @@ export class DialogFabriquerPotion extends Dialog { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onFabriquer(html) { | ||||
|   async onFabriquer() { | ||||
|     await this.html.find("[name='nbBrins']").change(); | ||||
|     this.actor.fabriquerPotion(this.potionData); | ||||
|     await this.actor.fabriquerPotion(this.potionData); | ||||
|     this.close(); | ||||
|     await this.onActionItem() | ||||
|   } | ||||
|  | ||||
|   static nombreBrinsMinimum(herbeData) { | ||||
|   | ||||
| @@ -47,7 +47,7 @@ export class DialogConsommer extends Dialog { | ||||
|   /* -------------------------------------------- */ | ||||
|   static prepareData(actor, item) { | ||||
|     let consommerData = { | ||||
|       item: duplicate(item), | ||||
|       item: foundry.utils.duplicate(item), | ||||
|       cuisine: actor.getCompetence('cuisine'), | ||||
|       choix: { | ||||
|         doses: 1, | ||||
|   | ||||
| @@ -1,57 +0,0 @@ | ||||
|  | ||||
| export class DialogRepos extends Dialog { | ||||
|  | ||||
|   static async create(actor) { | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor); | ||||
|     const dialog = new DialogRepos(html, actor); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   constructor(html, actor) { | ||||
|     let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 }; | ||||
|     let conf = { | ||||
|       title: "Se reposer", | ||||
|       content: html, | ||||
|       default: "repos", | ||||
|       buttons: { | ||||
|         "repos": { label: "Se reposer", callback: async it => { this.repos(); } } | ||||
|       } | ||||
|     }; | ||||
|     super(conf, options); | ||||
|     this.actor = actor; | ||||
|   } | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|  | ||||
|   async repos() { | ||||
|     await this.html.find("[name='nb-heures']").change(); | ||||
|     await this.html.find("[name='nb-jours']").change(); | ||||
|     const selection = await this.html.find("[name='repos']:checked").val(); | ||||
|     const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val()); | ||||
|     const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val()); | ||||
|     console.log("ACTOR", this.actor) | ||||
|     switch (selection) { | ||||
|       case "sieste": { | ||||
|         await this.actor.dormir(nbHeures); | ||||
|         return; | ||||
|       } | ||||
|       case "nuit": { | ||||
|         let heuresDormies = await this.actor.dormir(nbHeures); | ||||
|         if (heuresDormies == nbHeures) { | ||||
|           await this.actor.dormirChateauDormant(); | ||||
|         } | ||||
|         return; | ||||
|       } | ||||
|       case "chateau-dormant": | ||||
|         await this.actor.dormirChateauDormant(); | ||||
|         return; | ||||
|       case "gris-reve": { | ||||
|         await this.actor.grisReve(nbJours); | ||||
|         return; | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -1,37 +0,0 @@ | ||||
|  | ||||
| export class DialogSelectTarget extends Dialog { | ||||
|   constructor(html, onSelectTarget, targets) { | ||||
|     const options = { | ||||
|       classes: ["rdd-dialog-select-target"], | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       'max-height': 600, | ||||
|       'z-index': 99999 | ||||
|     }; | ||||
|     const conf = { | ||||
|       title: "Choisir une cible", | ||||
|       content: html, | ||||
|       buttons: {} | ||||
|     }; | ||||
|     super(conf, options); | ||||
|     this.onSelectTarget = onSelectTarget; | ||||
|     this.targets = targets; | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|     this.html.find("li.select-target").click((event) => { | ||||
|       this.targetSelected(this.html.find(event.currentTarget)?.data("token-id")); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   targetSelected(tokenId) { | ||||
|     const target = this.targets.find(it => it.id == tokenId); | ||||
|     this.close(); | ||||
|     if (target) { | ||||
|       this.onSelectTarget(target); | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										45
									
								
								module/dialog-select.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,45 @@ | ||||
|  | ||||
| export class DialogSelect extends Dialog { | ||||
|   static extractIdNameImg(it) { return { id: it.id, name: it.name, img: it.img } } | ||||
|  | ||||
|   static async select(selectData, onSelectChoice) { | ||||
|     const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select.html", selectData) | ||||
|  | ||||
|     const dialogData = { | ||||
|       title: selectData.title ?? selectData.label, | ||||
|       content: html, | ||||
|       buttons: {} | ||||
|     } | ||||
|  | ||||
|     const dialogOptions = { | ||||
|       classes: ["rdd-dialog-select"], | ||||
|       width: 'fit-content', | ||||
|       height: 'fit-content', | ||||
|       'max-height': 600, | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     new DialogSelect(dialogData, dialogOptions, selectData, onSelectChoice).render(true) | ||||
|   } | ||||
|  | ||||
|   constructor(dialogData, dialogOptions, selectionData, onSelectChoice) { | ||||
|     super(dialogData, dialogOptions) | ||||
|     this.selectionData = selectionData | ||||
|     this.onSelectChoice = onSelectChoice | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html) | ||||
|     this.html = html | ||||
|     this.html.find("li.select-choice").click(event => | ||||
|       this.choiceSelected(this.html.find(event.currentTarget)?.data("id")) | ||||
|     ) | ||||
|   } | ||||
|  | ||||
|   choiceSelected(selectedId) { | ||||
|     const selected = this.selectionData.find(it => it.id == selectedId) | ||||
|     this.close() | ||||
|     if (selected) { | ||||
|       this.onSelectChoice(selected) | ||||
|     } | ||||
|   } | ||||
| } | ||||
| @@ -7,23 +7,22 @@ import { RdDUtility } from "./rdd-utility.js"; | ||||
|  */ | ||||
| export class DialogValidationEncaissement extends Dialog { | ||||
|  | ||||
|   static async validerEncaissement(actor, rollData, armure, show, onEncaisser) { | ||||
|   static async validerEncaissement(actor, rollData, armure, onEncaisser) { | ||||
|     let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE }); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', { | ||||
|       actor: actor, | ||||
|       rollData: rollData, | ||||
|       encaissement: encaissement, | ||||
|       show: show | ||||
|       encaissement: encaissement | ||||
|     }); | ||||
|     const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser); | ||||
|     const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) { | ||||
|   constructor(html, actor, rollData, armure, encaissement, onEncaisser) { | ||||
|     // Common conf | ||||
|     let buttons = { | ||||
|       "valider": { label: "Valider", callback: html => this.validerEncaissement() }, | ||||
|       "valider": { label: "Valider", callback: html => this.onValider() }, | ||||
|       "annuler": { label: "Annuler", callback: html => { } }, | ||||
|     }; | ||||
|  | ||||
| @@ -47,7 +46,6 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     this.rollData = rollData; | ||||
|     this.armure = armure; | ||||
|     this.encaissement = encaissement; | ||||
|     this.show = show; | ||||
|     this.onEncaisser = onEncaisser; | ||||
|     this.forceDiceResult = {total: encaissement.roll.result }; | ||||
|   } | ||||
| @@ -64,8 +62,8 @@ export class DialogValidationEncaissement extends Dialog { | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async validerEncaissement() { | ||||
|   async onValider() { | ||||
|     this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult}); | ||||
|     this.onEncaisser(this.encaissement, this.show) | ||||
|     this.onEncaisser(this.encaissement) | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js" | ||||
| import { TYPES } from "./item.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const nomCategorieParade = { | ||||
| @@ -19,15 +20,15 @@ const nomCategorieParade = { | ||||
| export class RdDItemArme extends Item { | ||||
|  | ||||
|   static isArme(item) { | ||||
|     return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme'; | ||||
|     return item.type == TYPES.arme || RdDItemCompetenceCreature.getCategorieAttaque(item); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getArme(arme) { | ||||
|     switch (arme ? arme.type : '') { | ||||
|       case 'arme': return arme; | ||||
|       case 'competencecreature': | ||||
|         return RdDItemCompetenceCreature.armeNaturelle(arme); | ||||
|       case TYPES.arme: return arme; | ||||
|       case TYPES.competencecreature: | ||||
|         return RdDItemCompetenceCreature.armeCreature(arme); | ||||
|     } | ||||
|     return RdDItemArme.mainsNues(); | ||||
|   } | ||||
| @@ -67,14 +68,14 @@ export class RdDItemArme extends Item { | ||||
|       return armeData.system.categorie_parade; | ||||
|     } | ||||
|     // pour compatibilité avec des personnages existants | ||||
|     if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') { | ||||
|     if (armeData.type == TYPES.competencecreature || armeData.system.categorie == 'creature') { | ||||
|       return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : ''); | ||||
|     } | ||||
|     if (!armeData.type.match(/arme|competencecreature/)) { | ||||
|       return ''; | ||||
|     } | ||||
|     if (armeData.system.competence == undefined) { | ||||
|       return 'competencecreature'; | ||||
|       return TYPES.competencecreature; | ||||
|     } | ||||
|     let compname = armeData.system.competence.toLowerCase(); | ||||
|     if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return ''; | ||||
| @@ -138,7 +139,7 @@ export class RdDItemArme extends Item { | ||||
|       const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains; | ||||
|       const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/"); | ||||
|       if (containsSlash) { // Sanity check | ||||
|         armeData = duplicate(armeData); | ||||
|         armeData = foundry.utils.duplicate(armeData); | ||||
|  | ||||
|         const tableauDegats = armeData.system.dommages.split("/"); | ||||
|         if (aUneMain) | ||||
| @@ -156,23 +157,37 @@ export class RdDItemArme extends Item { | ||||
|     } | ||||
|     return armeData; | ||||
|   } | ||||
|   static competence2Mains(arme) { | ||||
|     return arme.system.competence.replace(" 1 main", " 2 mains"); | ||||
|   } | ||||
|  | ||||
|   static competence1Mains(arme) { | ||||
|     return arme.system.competence.replace(" 2 mains", " 1 main"); | ||||
|   } | ||||
|  | ||||
|   static isArmeUtilisable(arme) { | ||||
|     return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0); | ||||
|     switch (arme.type) { | ||||
|       case TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0) | ||||
|       case TYPES.competencecreature: return true | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   static ajoutCorpsACorps(armes, competences, carac) { | ||||
|     let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } }; | ||||
|     let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value); | ||||
|     armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init })); | ||||
|     //armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init })); | ||||
|   static ajoutCorpsACorps(armes, actor) { | ||||
|     armes.push(RdDItemArme.mainsNues(actor)); | ||||
|     armes.push(RdDItemArme.empoignade(actor)); | ||||
|   } | ||||
|  | ||||
|   static corpsACorps(mainsNuesActor) { | ||||
|     const corpsACorps = { | ||||
|   static corpsACorps(actor) { | ||||
|     let competence = actor?.getCompetenceCorpsACorps() ?? { system: { niveau: -6 } }; | ||||
|     let melee = actor? actor.system.carac['melee'].value : 0 | ||||
|     return { | ||||
|       _id: competence?.id, | ||||
|       name: 'Corps à corps', | ||||
|       type: TYPES.arme, | ||||
|       img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp', | ||||
|       system: { | ||||
|         initiative: RdDCombatManager.calculInitiative(competence.system.niveau, melee), | ||||
|         equipe: true, | ||||
|         rapide: true, | ||||
|         force: 0, | ||||
| @@ -180,23 +195,23 @@ export class RdDItemArme extends Item { | ||||
|         dommagesReels: 0, | ||||
|         mortalite: 'non-mortel', | ||||
|         competence: 'Corps à corps', | ||||
|         resistance: 1, | ||||
|         deuxmains: true, | ||||
|         categorie_parade: 'sans-armes' | ||||
|       } | ||||
|     }; | ||||
|     mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false }); | ||||
|     return corpsACorps; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static mainsNues(mainsNuesActor) { | ||||
|     const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor) | ||||
|   static mainsNues(actor) { | ||||
|     const mainsNues = RdDItemArme.corpsACorps(actor) | ||||
|     mainsNues.name = 'Mains nues' | ||||
|     mainsNues.system.cac = 'pugilat' | ||||
|     mainsNues.system.baseInit = 4 | ||||
|     return mainsNues; | ||||
|   } | ||||
|  | ||||
|   static empoignade(mainsNuesActor) { | ||||
|     const empoignade = RdDItemArme.corpsACorps(mainsNuesActor) | ||||
|   static empoignade(actor) { | ||||
|     const empoignade = RdDItemArme.corpsACorps(actor) | ||||
|     empoignade.name = 'Empoignade' | ||||
|     empoignade.system.cac = 'empoignade' | ||||
|     empoignade.system.baseInit = 3 | ||||
|   | ||||
| @@ -8,22 +8,22 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, | ||||
| const niveau_max = xp_par_niveau.length - 10; | ||||
| /* -------------------------------------------- */ | ||||
| const limitesArchetypes = [ | ||||
|   { "niveau": 0, "nombreMax": 100, "reste": 100 }, | ||||
|   { "niveau": 1, "nombreMax": 10, "reste": 10 }, | ||||
|   { "niveau": 2, "nombreMax": 9, "reste": 9 }, | ||||
|   { "niveau": 3, "nombreMax": 8, "reste": 8 }, | ||||
|   { "niveau": 4, "nombreMax": 7, "reste": 7 }, | ||||
|   { "niveau": 5, "nombreMax": 6, "reste": 6 }, | ||||
|   { "niveau": 6, "nombreMax": 5, "reste": 5 }, | ||||
|   { "niveau": 7, "nombreMax": 4, "reste": 4 }, | ||||
|   { "niveau": 8, "nombreMax": 3, "reste": 3 }, | ||||
|   { "niveau": 9, "nombreMax": 2, "reste": 2 }, | ||||
|   { "niveau": 10, "nombreMax": 1, "reste": 1 }, | ||||
|   { "niveau": 11, "nombreMax": 1, "reste": 1 } | ||||
|   { niveau: 0, nombreMax: 100 }, | ||||
|   { niveau: 1, nombreMax: 10 }, | ||||
|   { niveau: 2, nombreMax: 9 }, | ||||
|   { niveau: 3, nombreMax: 8 }, | ||||
|   { niveau: 4, nombreMax: 7 }, | ||||
|   { niveau: 5, nombreMax: 6 }, | ||||
|   { niveau: 6, nombreMax: 5 }, | ||||
|   { niveau: 7, nombreMax: 4 }, | ||||
|   { niveau: 8, nombreMax: 3 }, | ||||
|   { niveau: 9, nombreMax: 2 }, | ||||
|   { niveau: 10, nombreMax: 1 }, | ||||
|   { niveau: 11, nombreMax: 1 }, | ||||
| ]; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| const categorieCompetences = { | ||||
| const categoriesCompetences = { | ||||
|   "generale": { base: -4, label: "Générales" }, | ||||
|   "particuliere": { base: -8, label: "Particulières" }, | ||||
|   "specialisee": { base: -11, label: "Spécialisées" }, | ||||
| @@ -49,16 +49,16 @@ const competence_xp_cumul = _buildCumulXP(); | ||||
|  | ||||
| export class RdDItemCompetence extends Item { | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCategorieCompetences() { | ||||
|     return categorieCompetences; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category) { | ||||
|     return categorieCompetences[category].base; | ||||
|   static getCategories() { | ||||
|     return categoriesCompetences; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getLabelCategorie(category) { | ||||
|     return categorieCompetences[category].label; | ||||
|     return categoriesCompetences[category].label; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static getNiveauBase(category, categories = categoriesCompetences) { | ||||
|     return categories[category]?.base ?? 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -79,10 +79,9 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceArme(competence) { | ||||
|     if (competence.isCompetence()) { | ||||
|     if (competence.isCompetence() && !competence.isCorpsACorps() && !competence.isEsquive()) { | ||||
|       switch (competence.system.categorie) { | ||||
|         case 'melee': | ||||
|           return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive'); | ||||
|         case 'tir': | ||||
|         case 'lancer': | ||||
|           return true; | ||||
| @@ -93,10 +92,10 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isArmeUneMain(competence) { | ||||
|     return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main"); | ||||
|     return competence.isCompetenceArme() && competence.name.toLowerCase().includes("1 main"); | ||||
|   } | ||||
|   static isArme2Main(competence) { | ||||
|     return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main"); | ||||
|     return competence.isCompetenceArme() && competence.name.toLowerCase().includes("2 main"); | ||||
|   } | ||||
|  | ||||
|   static isThanatos(competence) { | ||||
| @@ -190,18 +189,9 @@ export class RdDItemCompetence extends Item { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isVisible(item) { | ||||
|     return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie); | ||||
|   } | ||||
|  | ||||
|   static nomContientTexte(item, texte) { | ||||
|     return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isNiveauBase(item) { | ||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie); | ||||
|     return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories()); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -209,7 +199,7 @@ export class RdDItemCompetence extends Item { | ||||
|     if (idOrName == undefined || idOrName == "") { | ||||
|       return RdDItemCompetence.sansCompetence(); | ||||
|     } | ||||
|     options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false }); | ||||
|     options = foundry.utils.mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false, inplace: false }); | ||||
|     return RdDItemCompetence.findFirstItem(list, idOrName, options); | ||||
|   } | ||||
|  | ||||
| @@ -267,19 +257,23 @@ export class RdDItemCompetence extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static computeResumeArchetype(competences) { | ||||
|     const computed = duplicate(limitesArchetypes); | ||||
|     const computed = foundry.utils.duplicate(limitesArchetypes); | ||||
|     computed.forEach(it => { it.nombre = 0; it.reste = it.nombreMax; }); | ||||
|  | ||||
|     competences.map(it => Math.max(0, it.system.niveau_archetype)) | ||||
|       .filter(n => n > 0) | ||||
|       .forEach(n => { | ||||
|         computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 }; | ||||
|         computed[n].reste = computed[n].reste - 1; | ||||
|         computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0, nombre: 0 }; | ||||
|         computed[n].reste--; | ||||
|         computed[n].nombre++; | ||||
|  | ||||
|       }); | ||||
|       return computed.filter(it => it.reste > 0 && it.niveau > 0); | ||||
|     return computed.filter(it => it.niveau > 0); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static triVisible(competences) { | ||||
|     return competences.filter(it => it.system.isVisible) | ||||
|     return competences.filter(it => !it.system.isHidden) | ||||
|       .sort((a, b) => RdDItemCompetence.compare(a, b)) | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,49 +1,108 @@ | ||||
|  | ||||
| import { TYPES } from "./item.js"; | ||||
| import { RdDCombatManager } from "./rdd-combat.js"; | ||||
|  | ||||
| const categories = { | ||||
|   "generale": { base: 0, label: "Générale" }, | ||||
|   "naturelle": { base: 0, label: "Arme naturelle" }, | ||||
|   "melee": { base: 0, label: "Mêlée" }, | ||||
|   "parade": { base: 0, label: "Parade" }, | ||||
|   "tir": { base: 0, label: "Tir" }, | ||||
|   "lancer": { base: 0, label: "Lancer" }, | ||||
|   "possession": { base: 0, label: "Possession" }, | ||||
| } | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItemCompetenceCreature extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setRollDataCreature(rollData) { | ||||
|     rollData.competence = rollData.competence | ||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||
|     rollData.competence.system.defaut_carac = "carac_creature" | ||||
|     rollData.competence.system.categorie = "creature" | ||||
|     rollData.selectedCarac =  rollData.carac.carac_creature | ||||
|     if (rollData.competence.system.iscombat) { | ||||
|       rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence); | ||||
|     } | ||||
|   static getCategories() { | ||||
|     return categories; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeNaturelle(competencecreature) { | ||||
|     if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) { | ||||
|       // si c'est un Item compétence: cloner pour ne pas modifier lma compétence | ||||
|       let arme = (competencecreature instanceof Item) ? competencecreature.clone():  competencecreature; | ||||
|       mergeObject(arme.system, | ||||
|         { | ||||
|   static setRollDataCreature(rollData) { | ||||
|     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } } | ||||
|     rollData.competence.system.defaut_carac = "carac_creature" | ||||
|     rollData.selectedCarac = rollData.carac.carac_creature | ||||
|     rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static armeCreature(item) { | ||||
|     const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item) | ||||
|     if (categorieAttaque != undefined) { | ||||
|       // si c'est un Item compétence: cloner pour ne pas modifier la compétence | ||||
|       let arme = item.clone(); | ||||
|       return foundry.utils.mergeObject(arme, { | ||||
|           action: item.isCompetencePossession() ? 'possession' : 'attaque', | ||||
|           system: { | ||||
|             competence: arme.name, | ||||
|           initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value), | ||||
|           niveau: competencecreature.system.niveau, | ||||
|             cac: categorieAttaque == "naturelle" ? "naturelle" : "", | ||||
|             niveau: item.system.niveau, | ||||
|             initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value), | ||||
|             equipe: true, | ||||
|             resistance: 100, | ||||
|             dommagesReels: arme.system.dommages, | ||||
|             penetration: 0, | ||||
|             force: 0, | ||||
|             rapide: true, | ||||
|           cac: competencecreature.system.isnaturelle ? "naturelle" : "", | ||||
|           action: 'attaque' | ||||
|         }); | ||||
|       return arme; | ||||
|           } | ||||
|     console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme"); | ||||
|         }, { inplace: false }); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isCompetenceAttaque(item) { | ||||
|     return item.type == 'competencecreature' && item.system.iscombat; | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|           return true | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static getCategorieAttaque(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|         case "possession": | ||||
|         case "parade": | ||||
|           return item.system.categorie | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|   static isDommages(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "tir": | ||||
|         case "lancer": | ||||
|         case "naturelle": | ||||
|           return true | ||||
|       } | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|   static isParade(item) { | ||||
|     if (item.type == TYPES.competencecreature) { | ||||
|       switch (item.system.categorie) { | ||||
|         case "melee": | ||||
|         case "naturelle": | ||||
|         case "parade": | ||||
|           return true | ||||
|       } | ||||
|     } | ||||
|     return false | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -57,7 +57,7 @@ export class Monnaie { | ||||
|   } | ||||
|  | ||||
|   static creerDeniers(fortune) { | ||||
|     const deniers = duplicate(MONNAIE_ETAIN); | ||||
|     const deniers = foundry.utils.duplicate(MONNAIE_ETAIN); | ||||
|     deniers.system.quantite = fortune; | ||||
|     return deniers; | ||||
|   } | ||||
|   | ||||
| @@ -5,12 +5,14 @@ import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDGemme } from "./rdd-gemme.js"; | ||||
| import { HtmlUtility } from "./html-utility.js"; | ||||
| import { ReglesOptionelles } from "./settings/regles-optionelles.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { SYSTEM_RDD } from "./constants.js"; | ||||
| import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDTimestamp } from "./rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
|  | ||||
| /** | ||||
|  * Extend the basic ItemSheet for RdD specific items | ||||
| @@ -37,12 +39,12 @@ export class RdDItemSheet extends ItemSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       classes: [SYSTEM_RDD, "sheet", "item"], | ||||
|       template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE), | ||||
|       width: 550, | ||||
|       height: 550 | ||||
|     }); | ||||
|     }, { inplace: false }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -98,16 +100,20 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       isComestible: this.item.getUtilisationCuisine(), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable) | ||||
|     } | ||||
|     if (this.item.type == TYPES.competencecreature) { | ||||
|       formData.isparade = RdDItemCompetenceCreature.isParade(this.item) | ||||
|       formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item) | ||||
|     } | ||||
|  | ||||
|     const competences = await SystemCompendiums.getCompetences(this.actor?.type); | ||||
|     formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences() | ||||
|     const competences = await SystemCompendiums.getCompetences('personnage'); | ||||
|     formData.categories = this.item.getCategories() | ||||
|     if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') { | ||||
|       formData.caracList = duplicate(game.system.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve) | ||||
|       formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac) | ||||
|       formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve) | ||||
|       formData.competences = competences; | ||||
|     } | ||||
|     if (this.item.type == 'arme') { | ||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it)); | ||||
|       formData.competences = competences.filter(it => it.isCompetenceArme()) | ||||
|     } | ||||
|     if (['sort', 'sortreserve'].includes(this.item.type)) { | ||||
|       formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it)); | ||||
| @@ -151,7 +157,7 @@ export class RdDItemSheet extends ItemSheet { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-cout"), ReglesOptionnelles.isUsing('afficher-prix-joueurs') | ||||
|       || game.user.isGM | ||||
|       || !this.item.isOwned); | ||||
|     HtmlUtility.showControlWhen(this.html.find(".item-magique"), this.item.isMagique()); | ||||
| @@ -188,8 +194,9 @@ export class RdDItemSheet extends ItemSheet { | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item)); | ||||
|     this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item)); | ||||
|     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item)); | ||||
|     this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem())); | ||||
|     this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).actionHerbe(this.item)); | ||||
|     this.html.find('input[name="system.cacher_points_de_tache"]').change(async event => await this.item.update({ 'system.cacher_points_de_tache': event.currentTarget.checked })); | ||||
|  | ||||
|     this.html.find('.alchimie-tache a').click((event) => { | ||||
|       let actor = this._getEventActor(event); | ||||
| @@ -203,19 +210,40 @@ export class RdDItemSheet extends ItemSheet { | ||||
|       } | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true))); | ||||
|     if (this.actor) { | ||||
|       this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem())); | ||||
|       this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true)); | ||||
|       this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor))); | ||||
|       this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente()); | ||||
|       this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat()); | ||||
|     this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true))); | ||||
|       this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem())); | ||||
|  | ||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) }) | ||||
|       this.html.find('.item-quantite-plus').click(async event => { | ||||
|         await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1) | ||||
|         this.render(); | ||||
|       }); | ||||
|       this.html.find('.item-quantite-moins').click(async event => { | ||||
|         await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1) | ||||
|         this.render(); | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|     const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: foundry.utils.duplicate(timestamp) }) | ||||
|  | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.debut', updateItemTimestamp); | ||||
|     RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp); | ||||
|   } | ||||
|  | ||||
|   getActionRenderItem() { | ||||
|     return async () => { | ||||
|       let item = this.item; | ||||
|       while (item) { | ||||
|         await item.sheet?.render() | ||||
|         item = this.actor.getContenant(item) | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   _getEventActor(event) { | ||||
|     let actorId = event.currentTarget.attributes['data-actor-id'].value; | ||||
|     let actor = game.actors.get(actorId); | ||||
| @@ -228,7 +256,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|     event.preventDefault(); | ||||
|  | ||||
|     if (this.item.isCompetence()) { | ||||
|       let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value); | ||||
|       const categorie = event.currentTarget.value; | ||||
|       const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories()); | ||||
|       this.item.system.base = level; | ||||
|       this.html.find('[name="system.base"]').val(level); | ||||
|     } | ||||
| @@ -239,9 +268,8 @@ export class RdDItemSheet extends ItemSheet { | ||||
|   _updateObject(event, formData) { | ||||
|     if (this.item.type == 'sort') { | ||||
|       // Données de bonus de cases ? | ||||
|       formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue); | ||||
|       formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue); | ||||
|     } | ||||
|  | ||||
|     return this.item.update(formData); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -1,4 +1,3 @@ | ||||
| /* -------------------------------------------- */ | ||||
| import { Misc } from "./misc.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
|  | ||||
| @@ -16,7 +15,7 @@ export class RdDItemSort extends Item { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static setCoutReveReel(sort){ | ||||
|   static setCoutReveReel(sort) { | ||||
|     if (sort) { | ||||
|       sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve; | ||||
|     } | ||||
| @@ -31,30 +30,22 @@ export class RdDItemSort extends Item { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static buildBonusCaseList( caseBonusString, newCase ) { | ||||
|       if (caseBonusString == undefined) { | ||||
|         return []; | ||||
|   static buildBonusCaseList(bonuscase, newCase) { | ||||
|     const list = RdDItemSort._bonuscaseStringToList(bonuscase) | ||||
|     if (newCase) { | ||||
|       return list.concat({ case: "Nouvelle", bonus: 0 }); | ||||
|     } | ||||
|       let bonusCaseList = []; | ||||
|       let bonusCaseArray = caseBonusString == undefined ? [] : caseBonusString.split(','); | ||||
|       for( let bonusCase of bonusCaseArray) { | ||||
|         let bonusSplit = bonusCase.split(':'); | ||||
|         bonusCaseList.push( { case: bonusSplit[0], bonus: bonusSplit[1] } ); | ||||
|       } | ||||
|       if ( newCase ) | ||||
|         bonusCaseList.push( {case: "Nouvelle", bonus: 0} ); | ||||
|       return bonusCaseList; | ||||
|     return list; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** | ||||
|    * Retourne une liste de bonus/case pour un item-sheet | ||||
|   * @param {} item  | ||||
|   */ | ||||
|   static getBonusCaseList( item, newCase = false ) { | ||||
|   static getBonusCaseList(item, newCase = false) { | ||||
|     // Gestion spéciale case bonus | ||||
|     if ( item.type == 'sort') { | ||||
|       return this.buildBonusCaseList(item.system.bonuscase, newCase ); | ||||
|     if (item.type == 'sort') { | ||||
|       return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
| @@ -63,56 +54,61 @@ export class RdDItemSort extends Item { | ||||
|   /** Met à jour les données de formulaire  | ||||
|    * si static des bonus de cases sont présents  | ||||
|    * */ | ||||
|   static buildBonusCaseStringFromFormData( bonuses, cases ) { | ||||
|     if ( bonuses ) { | ||||
|       let list = []; | ||||
|       let caseCheck = {}; | ||||
|       for (let i=0; i<bonuses.length; i++) { | ||||
|         let coord = cases[i]?.toUpperCase() || 'A1'; | ||||
|         let bonus = bonuses[i] || 0; | ||||
|         if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) { | ||||
|   static buildBonuscaseFromArrays(bonuses, coords) { | ||||
|     if (bonuses) { | ||||
|       const list = []; | ||||
|       const caseCheck = {}; | ||||
|       for (let i = 0; i < bonuses.length && i < coords.length; i++) { | ||||
|         const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1'); | ||||
|         const bonus = bonuses[i] || 0; | ||||
|         if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) { | ||||
|           caseCheck[coord] = bonus; | ||||
|           list.push( coord+":"+bonus ); | ||||
|           list.push({ case: coord, bonus: bonus }); | ||||
|         } | ||||
|       } | ||||
|       return list.toString(); | ||||
|       return RdDItemSort._bonuscaseListToString(list); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static incrementBonusCase( actor, sort, coord ) { | ||||
|       let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false); | ||||
|       //console.log("ITEMSORT", sort, bonusCaseList); | ||||
|   static incrementBonusCase(actor, sort, coord) { | ||||
|     if (TMRUtility.getTMR(coord).type == "fleuve") { | ||||
|       coord = 'Fleuve'; | ||||
|     } | ||||
|     const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false); | ||||
|     const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0); | ||||
|     const modified = { case: coord, bonus: bonus + 1 }; | ||||
|  | ||||
|       let found = false; | ||||
|       let StringList = [];  | ||||
|       for( let bc of bonusCaseList) { | ||||
|         if (bc.case == coord) { // Case existante | ||||
|           found = true; | ||||
|           bc.bonus = Number(bc.bonus) + 1; | ||||
|         } | ||||
|         StringList.push( bc.case+':'+bc.bonus ); | ||||
|       } | ||||
|       if ( !found) { //Nouvelle case, bonus de 1 | ||||
|         StringList.push(coord+':1'); | ||||
|       } | ||||
|     const bonuscase = RdDItemSort._bonuscaseListToString( | ||||
|       list.filter(it => it.case != coord).concat(modified) | ||||
|     ); | ||||
|  | ||||
|     // Sauvegarde/update | ||||
|       let bonuscase = StringList.toString(); | ||||
|       //console.log("Bonus cae :", bonuscase); | ||||
|       actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] ); | ||||
|     actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getCaseBonus( sort, coord) { | ||||
|     let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false); | ||||
|     for( let bc of bonusCaseList) { | ||||
|       if (bc.case == coord) { // Case existante | ||||
|         return Number(bc.bonus); | ||||
|   static getCaseBonus(sort, coord) { | ||||
|     const isFleuve = TMRUtility.getTMR(coord).type == "fleuve"; | ||||
|  | ||||
|     let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false) | ||||
|       .filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve')) | ||||
|       .find(it => true) | ||||
|     return Number(bc?.bonus ?? 0); | ||||
|   } | ||||
|  | ||||
|   static _bonuscaseListToString(list) { | ||||
|     return list.map(it => `${it.case}:${it.bonus}`) | ||||
|       .sort(Misc.ascending()) | ||||
|       .join(','); | ||||
|   } | ||||
|     return 0; | ||||
|   static _bonuscaseStringToList(bonuscase) { | ||||
|     return (bonuscase ?? '').split(',').map(it => { | ||||
|       const b = it.split(':'); | ||||
|       return { case: b[0], bonus: b[1] }; | ||||
|     }); | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,18 +0,0 @@ | ||||
| const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } } | ||||
| const TACHES_SOIN_BLESSURE = { | ||||
|   'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } }, | ||||
|   'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } }, | ||||
|   'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } }, | ||||
| } | ||||
|  | ||||
| export class RdDItemTache extends Item { | ||||
|  | ||||
|   static prepareTacheSoin(gravite) { | ||||
|     const blessure = TACHES_SOIN_BLESSURE[gravite] | ||||
|     if (blessure) { | ||||
|       return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure) | ||||
|     } | ||||
|     ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) | ||||
|     return undefined; | ||||
|   } | ||||
| } | ||||
							
								
								
									
										269
									
								
								module/item.js
									
									
									
									
									
								
							
							
						
						| @@ -1,39 +1,88 @@ | ||||
| import { DialogItemVente } from "./dialog-item-vente.js"; | ||||
| import { DialogItemVente } from "./achat-vente/dialog-item-vente.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDHerbes } from "./rdd-herbes.js"; | ||||
| import { RdDTimestamp } from "./rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
|  | ||||
| export const TYPES = { | ||||
|   competence: 'competence', | ||||
|   competencecreature: 'competencecreature', | ||||
|   empoignade: 'empoignade', | ||||
|   possession: 'possession', | ||||
|   blessure: 'blessure', | ||||
|   maladie: 'maladie', | ||||
|   poison: 'poison', | ||||
|   arme: 'arme', | ||||
|   armure: 'armure', | ||||
|   conteneur: 'conteneur', | ||||
|   objet: 'objet', | ||||
|   monnaie: 'monnaie', | ||||
|   gemme: 'gemme', | ||||
|   munition: 'munition', | ||||
|   nourritureboisson: 'nourritureboisson', | ||||
|   herbe: 'herbe', | ||||
|   plante: 'plante', | ||||
|   ingredient: 'ingredient', | ||||
|   faune: 'faune', | ||||
|   livre: 'livre', | ||||
|   potion: 'potion', | ||||
|   service: 'service', | ||||
|   musique: 'musique', | ||||
|   danse: 'danse', | ||||
|   chant: 'chant', | ||||
|   jeu: 'jeu', | ||||
|   recettecuisine: 'recettecuisine', | ||||
|   oeuvre: 'oeuvre', | ||||
|   recettealchimique: 'recettealchimique', | ||||
|   tache: 'tache', | ||||
|   sort: 'sort', | ||||
|   sortreserve: 'sortreserve', | ||||
|   rencontre: 'rencontre', | ||||
|   queue: 'queue', | ||||
|   ombre: 'ombre', | ||||
|   souffle: 'souffle', | ||||
|   tete: 'tete', | ||||
|   casetmr: 'casetmr', | ||||
|   meditation: 'meditation', | ||||
|   signedraconique: 'signedraconique', | ||||
|   tarot: 'tarot', | ||||
|   nombreastral: 'nombreastral', | ||||
|   extraitpoetique: 'extraitpoetique', | ||||
| } | ||||
|  | ||||
| const typesInventaireMateriel = [ | ||||
|   "arme", | ||||
|   "armure", | ||||
|   "conteneur", | ||||
|   "faune", | ||||
|   "gemme", | ||||
|   "herbe", | ||||
|   "plante", | ||||
|   "ingredient", | ||||
|   "livre", | ||||
|   "monnaie", | ||||
|   "munition", | ||||
|   "nourritureboisson", | ||||
|   "objet", | ||||
|   "potion", | ||||
|   TYPES.arme, | ||||
|   TYPES.armure, | ||||
|   TYPES.conteneur, | ||||
|   TYPES.faune, | ||||
|   TYPES.gemme, | ||||
|   TYPES.herbe, | ||||
|   TYPES.plante, | ||||
|   TYPES.ingredient, | ||||
|   TYPES.livre, | ||||
|   TYPES.monnaie, | ||||
|   TYPES.munition, | ||||
|   TYPES.nourritureboisson, | ||||
|   TYPES.objet, | ||||
|   TYPES.potion, | ||||
| ] | ||||
| const typesInventaire = { | ||||
|   materiel: typesInventaireMateriel, | ||||
|   all: ['service'].concat(typesInventaireMateriel), | ||||
| } | ||||
|  | ||||
| const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"] | ||||
| const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"] | ||||
| const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"] | ||||
| const typesObjetsEffet = ["possession", "poison", "maladie"] | ||||
| const typesObjetsCompetence = ["competence", "competencecreature"] | ||||
| const typesObjetsTemporels = ["poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"] | ||||
| const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu] | ||||
| const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre] | ||||
| const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort] | ||||
| const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure] | ||||
| const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature] | ||||
| const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre] | ||||
| const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet]; | ||||
| const typesEnvironnement = typesInventaireMateriel; | ||||
| const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc | ||||
| const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc | ||||
| @@ -75,11 +124,16 @@ export const defaultItemImg = { | ||||
|   sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp", | ||||
|   extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp", | ||||
|   tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp", | ||||
|   empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp" | ||||
| } | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDItem extends Item { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   static getDefaultImg(itemType) { | ||||
|     return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||
|   } | ||||
| @@ -87,12 +141,12 @@ export class RdDItem extends Item { | ||||
|   static isFieldInventaireModifiable(type, field) { | ||||
|     switch (field) { | ||||
|       case 'quantite': | ||||
|         if (['conteneur'].includes(type)) { | ||||
|         if ([TYPES.conteneur].includes(type)) { | ||||
|           return false; | ||||
|         } | ||||
|         break; | ||||
|       case 'cout': | ||||
|         if (['monnaie'].includes(type)) { | ||||
|         if ([TYPES.monnaie].includes(type)) { | ||||
|           return game.user.isGM; | ||||
|         } | ||||
|         break; | ||||
| @@ -123,7 +177,7 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   constructor(docData, context = {}) { | ||||
|     if (!context.rdd?.ready) { | ||||
|       mergeObject(context, { rdd: { ready: true } }); | ||||
|       foundry.utils.mergeObject(context, { rdd: { ready: true } }); | ||||
|       const ItemConstructor = game.system.rdd.itemClasses[docData.type]; | ||||
|       if (ItemConstructor) { | ||||
|         if (!docData.img) { | ||||
| @@ -138,48 +192,74 @@ export class RdDItem extends Item { | ||||
|     super(docData, context); | ||||
|   } | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   getUniteQuantite() { | ||||
|     switch (this.type) { | ||||
|       case "monnaie": return "(Pièces)" | ||||
|       case "herbe": | ||||
|       case TYPES.monnaie: return "(Pièces)" | ||||
|       case TYPES.herbe: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'Repos': case 'Soin': | ||||
|             return "(Brins)" | ||||
|           case 'Cuisine': return ''; | ||||
|         } | ||||
|         return ''; | ||||
|       case "ingredient": return "(Pépins ou Brins)" | ||||
|       case TYPES.ingredient: return "(Pépins ou Brins)" | ||||
|     } | ||||
|     return ''; | ||||
|   } | ||||
|  | ||||
|   isCompetencePersonnage() { return this.type == 'competence' } | ||||
|   isCompetenceCreature() { return this.type == 'competencecreature' } | ||||
|   isConteneur() { return this.type == 'conteneur'; } | ||||
|   isMonnaie() { return this.type == 'monnaie'; } | ||||
|   isPotion() { return this.type == 'potion'; } | ||||
|   isNourritureBoisson() { return this.type == 'nourritureboisson'; } | ||||
|   isService() { return this.type == 'service'; } | ||||
|   isEquipable() { | ||||
|     return typesObjetsEquipable.includes(this.type) | ||||
|   } | ||||
|  | ||||
|   isCompetencePersonnage() { return this.type == TYPES.competence } | ||||
|   isCompetenceCreature() { return this.type == TYPES.competencecreature } | ||||
|   isConteneur() { return this.type == TYPES.conteneur; } | ||||
|   isMonnaie() { return this.type == TYPES.monnaie; } | ||||
|   isPotion() { return this.type == TYPES.potion; } | ||||
|   isNourritureBoisson() { return this.type == TYPES.nourritureboisson; } | ||||
|   isService() { return this.type == TYPES.service; } | ||||
|  | ||||
|   isCompetence() { return typesObjetsCompetence.includes(this.type) } | ||||
|   isEsquive() { | ||||
|     return (this.isCompetence() | ||||
|       && this.system.categorie == 'melee' | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, 'Esquive')); | ||||
|   } | ||||
|  | ||||
|   isCorpsACorps() { | ||||
|     return this.isCompetence() | ||||
|       && this.system.categorie == 'melee' | ||||
|       && Grammar.includesLowerCaseNoAccent(this.name, 'Corps à Corps') | ||||
|   } | ||||
|  | ||||
|   isCompetenceArme() { | ||||
|     return this.isCompetence() && ['melee', 'tir', 'lancer'].includes(this.system.categorie) | ||||
|   } | ||||
|  | ||||
|   isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" } | ||||
|   isTemporel() { return typesObjetsTemporels.includes(this.type) } | ||||
|   isOeuvre() { return typesObjetsOeuvres.includes(this.type) } | ||||
|   isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) } | ||||
|   isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) } | ||||
|   isEffet() { return typesObjetsEffet.includes(this.type) } | ||||
|   isConnaissance() { return typesObjetsConnaissance.includes(this.type) } | ||||
|  | ||||
|   isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); } | ||||
|   isBoisson() { return this.isNourritureBoisson() && this.system.boisson; } | ||||
|   isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; } | ||||
|   isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); } | ||||
|   isBlessure() { return this.type == TYPES.blessure } | ||||
|  | ||||
|   isPresentDansMilieux(milieux) { | ||||
|     return this.getEnvironnements(milieux).length > 0 | ||||
|   } | ||||
|   getCategories() { | ||||
|     switch (this.type) { | ||||
|       case TYPES.competence: return RdDItemCompetence.getCategories() | ||||
|       case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories() | ||||
|     } | ||||
|     return {} | ||||
|   } | ||||
|  | ||||
|   getEnvironnements(milieux = undefined) { | ||||
|     const environnements = this.isInventaire() ? this.system.environnement : undefined; | ||||
| @@ -237,8 +317,8 @@ export class RdDItem extends Item { | ||||
|       const timestampFin = await this.calculerFinPeriodeTemporel(timestampDebut); | ||||
|       await actor.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: this.id, | ||||
|         'system.temporel.debut': duplicate(timestampDebut), | ||||
|         'system.temporel.fin': duplicate(timestampFin), | ||||
|         'system.temporel.debut': foundry.utils.duplicate(timestampDebut), | ||||
|         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||
|       }]) | ||||
|     } | ||||
|   } | ||||
| @@ -260,15 +340,15 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getUtilisation() { | ||||
|     switch (this.type) { | ||||
|       case 'potion': | ||||
|       case TYPES.potion: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie' | ||||
|           case 'Cuisine': return 'cuisine' | ||||
|           case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins' | ||||
|         } | ||||
|         return ''; | ||||
|       case 'nourritureboisson': return 'cuisine'; | ||||
|       case 'herbe': case 'faune': case 'ingredient': case 'plante': | ||||
|       case TYPES.nourritureboisson: return 'cuisine'; | ||||
|       case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|         switch (this.system.categorie) { | ||||
|           case 'Cuisine': return 'cuisine'; | ||||
|           case 'Toxique': case 'Poison': return 'poison'; | ||||
| @@ -283,9 +363,9 @@ export class RdDItem extends Item { | ||||
|   getUtilisationCuisine() { | ||||
|     if (this.getUtilisation() == 'cuisine') { | ||||
|       switch (this.type) { | ||||
|         case 'nourritureboisson': | ||||
|         case TYPES.nourritureboisson: | ||||
|           return 'pret'; | ||||
|         case 'herbe': case 'faune': case 'ingredient': case 'plante': | ||||
|         case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante: | ||||
|           return 'brut'; | ||||
|       } | ||||
|     } | ||||
| @@ -293,7 +373,7 @@ export class RdDItem extends Item { | ||||
|   } | ||||
|  | ||||
|   isCristalAlchimique() { | ||||
|     return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0; | ||||
|     return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0; | ||||
|   } | ||||
|  | ||||
|   isMagique() { | ||||
| @@ -304,26 +384,43 @@ export class RdDItem extends Item { | ||||
|     return this.parent?.type == 'commerce'; | ||||
|   } | ||||
|  | ||||
|   isNomLike(texte) { | ||||
|     return Grammar.includesLowerCaseNoAccent(this.name, texte) | ||||
|   } | ||||
|   isNomTypeLike(texte) { | ||||
|     return this.isNomLike(texte) || Grammar.includesLowerCaseNoAccent(Misc.typeName(this.type, 'Item'), texte) | ||||
|   } | ||||
|  | ||||
|   getQuantite() { | ||||
|     return this.isService() ? undefined : Math.round(this.system.quantite ?? 0) | ||||
|   } | ||||
|  | ||||
|   getEncTotal() { | ||||
|     return (this.isService() ? 0 : this.getQuantite()) * this.getEnc(); | ||||
|     return (this.getQuantite() ?? 0) * this.getEnc(); | ||||
|   } | ||||
|  | ||||
|   getEnc() { | ||||
|     switch (this.type) { | ||||
|       case 'service': | ||||
|       case TYPES.service: | ||||
|         return 0; | ||||
|       case 'herbe': | ||||
|       case TYPES.herbe: | ||||
|         return this.getEncHerbe(); | ||||
|       case 'gemme': | ||||
|       case TYPES.gemme: | ||||
|         return encPepin * this.system.taille; | ||||
|     } | ||||
|     return Math.max(this.system.encombrement ?? 0, 0); | ||||
|   } | ||||
|  | ||||
|   getEncContenu() { | ||||
|     return this.getContenu() | ||||
|       .map(it => it.getRecursiveEnc()) | ||||
|       .reduce(Misc.sum(), 0); | ||||
|   } | ||||
|  | ||||
|   getRecursiveEnc() { | ||||
|     return this.getEncTotal() + this.getEncContenu() | ||||
|   } | ||||
|  | ||||
|   getEncHerbe() { | ||||
|     switch (this.system.categorie) { | ||||
|       case 'Repos': case 'Soin': case 'Alchimie': | ||||
| @@ -333,6 +430,18 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   } | ||||
|  | ||||
|   getContenu() { | ||||
|     if (this.isConteneur()) { | ||||
|       return this.system.contenu.map(idContenu => this.actor.getItem(idContenu)); | ||||
|     } | ||||
|     return [] | ||||
|   } | ||||
|  | ||||
|   isConteneurContenu(conteneur) { | ||||
|     return this.getContenu() | ||||
|       .find(it => it.id == conteneur.id || it.isConteneurContenu(conteneur)) | ||||
|   } | ||||
|  | ||||
|   valeurTotale() { | ||||
|     return (this.isService() ? 1 : this.getQuantite()) * this.valeur() | ||||
|   } | ||||
| @@ -358,6 +467,7 @@ export class RdDItem extends Item { | ||||
|       } | ||||
|       this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false }); | ||||
|     } | ||||
|     this.equipable = this.isEquipable(); | ||||
|   } | ||||
|  | ||||
|   prepareDataPotion() { | ||||
| @@ -373,19 +483,19 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   getActionPrincipale(options = { warnIfNot: true }) { | ||||
|     switch (this.type) { | ||||
|       case 'conteneur': return 'Ouvrir'; | ||||
|       case TYPES.conteneur: return 'Ouvrir'; | ||||
|     } | ||||
|     if (this.actor?.isPersonnage()) { | ||||
|       const warn = options.warnIfNot; | ||||
|       if (this.getUtilisationCuisine() == 'brut') { | ||||
|         return 'Utiliser'; | ||||
|         return 'Cuisiner'; | ||||
|       } | ||||
|       switch (this.type) { | ||||
|         case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn); | ||||
|         case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|         case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn); | ||||
|         case TYPES.potion: return this._actionOrWarnQuantiteZero('Consommer', warn); | ||||
|         case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn); | ||||
|         case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined; | ||||
|         case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined; | ||||
|       } | ||||
|     } | ||||
|     return undefined; | ||||
| @@ -393,19 +503,8 @@ export class RdDItem extends Item { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async actionPrincipale(actor, onActionItem = async () => { }) { | ||||
|     if (!this.getActionPrincipale()) { | ||||
|       return; | ||||
|     } | ||||
|     if (await actor.actionNourritureboisson(this, onActionItem)) { | ||||
|       return; | ||||
|     } | ||||
|     switch (this.type) { | ||||
|       case 'potion': return await actor.consommerPotion(this, onActionItem); | ||||
|       case 'livre': return await actor.actionLire(this); | ||||
|       case 'conteneur': return await this.sheet.render(true); | ||||
|       case 'herbe': return await actor.actionHerbe(this); | ||||
|       case 'queue': case 'ombre': return await actor.actionRefoulement(this); | ||||
|     } | ||||
|     if (!this.getActionPrincipale()) { return } | ||||
|     await actor?.actionPrincipale(this, onActionItem); | ||||
|   } | ||||
|  | ||||
|   _actionOrWarnQuantiteZero(actionName, warn) { | ||||
| @@ -439,7 +538,7 @@ export class RdDItem extends Item { | ||||
|           _id: this.id, | ||||
|           'system.quantite': this.system.quantite * sust, | ||||
|           'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2), | ||||
|           'system.cout': Misc.keepDecimals(this.system.cout / sust, 2), | ||||
|           'system.cout': Math.max(0, Misc.keepDecimals(this.system.cout / sust, 2)), | ||||
|           'system.sust': 1 | ||||
|         }]) | ||||
|       } | ||||
| @@ -522,23 +621,7 @@ export class RdDItem extends Item { | ||||
|       ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`); | ||||
|       return; | ||||
|     } | ||||
|     await DialogItemVente.display({ | ||||
|       item: this, | ||||
|       quantiteMax, | ||||
|       callback: async (vente) => { | ||||
|         vente["properties"] = this.getProprietes(); | ||||
|         if (vente.isOwned) { | ||||
|           if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) { | ||||
|             ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`) | ||||
|             return; | ||||
|           } | ||||
|         } | ||||
|         vente.jsondata = JSON.stringify(vente.item); | ||||
|  | ||||
|         let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|         ChatMessage.create(RdDUtility.chatDataSetup(html)); | ||||
|       } | ||||
|     }); | ||||
|     await DialogItemVente.display({ item: this, quantiteMax }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -603,7 +686,7 @@ export class RdDItem extends Item { | ||||
|   _armeChatData() { | ||||
|     return [ | ||||
|       `<b>Compétence</b>: ${this.system.competence}`, | ||||
|       `<b>Dommages</b>: ${this.system.dommages}`, | ||||
|       `<b>Dommages</b>: ${this.system.dommages} ${this.system.mortalite == 'non-mortel' ? '(Non mortel)' : ''}`, | ||||
|       `<b>Force minimum</b>: ${this.system.force}`, | ||||
|       `<b>Resistance</b>: ${this.system.resistance}`, | ||||
|       ...this._inventaireTemplateChatData() | ||||
| @@ -688,7 +771,7 @@ export class RdDItem extends Item { | ||||
|       `<b>Périodicité</b>: ${this.system.periodicite}`, | ||||
|       `<b>Fatigue</b>: ${this.system.fatigue}`, | ||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||
|       `<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`] | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -697,7 +780,7 @@ export class RdDItem extends Item { | ||||
|       `<b>Compétence</b>: ${this.system.competence}`, | ||||
|       `<b>Auteur</b>: ${this.system.auteur}`, | ||||
|       `<b>Difficulté</b>: ${this.system.difficulte}`, | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache), | ||||
|       RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, !this.system.cacher_points_de_tache), | ||||
|       ...this._inventaireTemplateChatData() | ||||
|     ] | ||||
|   } | ||||
|   | ||||
							
								
								
									
										51
									
								
								module/item/armure.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,51 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
|  | ||||
| export class RdDItemArmure extends RdDItem { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp"; | ||||
|   } | ||||
|  | ||||
|   deteriorerArmure(dmg) { | ||||
|     if (!ReglesOptionnelles.isUsing('deteriorationArmure') || this.system.protection == '0') { | ||||
|       return; | ||||
|     } | ||||
|     let deterioration = (this.system.deterioration ?? 0) + dmg; | ||||
|     let protection = this.system.protection; | ||||
|  | ||||
|     if (deterioration >= 10) { | ||||
|       deterioration -= 10; | ||||
|       protection = this.calculProtectionDeterioree(); | ||||
|       ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` }); | ||||
|     } | ||||
|     this.update({ | ||||
|       system: { | ||||
|         deterioration: deterioration, | ||||
|         protection: protection | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   calculProtectionDeterioree() { | ||||
|     const protectionCourante = this.system.protection; | ||||
|     let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante); | ||||
|     if (res) { | ||||
|       let protection = Misc.toInt(res[2]); | ||||
|       let malus = Misc.toInt(res[3]) - 1; | ||||
|       if (protection + malus <= 0) { | ||||
|         return 0; | ||||
|       } else { | ||||
|         return `1d${protection}${malus}`; | ||||
|       } | ||||
|     } | ||||
|     else if (/\d+/.exec(protectionCourante)) { | ||||
|       return `1d${protectionCourante}`; | ||||
|     } | ||||
|     else { | ||||
|       ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`); | ||||
|       return undefined; | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
										229
									
								
								module/item/blessure.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,229 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
|  | ||||
| const BASE_TACHE_SOIN_BLESSURE = { | ||||
|   type: "tache", | ||||
|   img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', | ||||
|   system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } | ||||
| } | ||||
| const TACHES_SOIN_BLESSURE = { | ||||
|   6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } }, | ||||
|   4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } }, | ||||
|   2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } }, | ||||
| } | ||||
|  | ||||
| const definitionsBlessures = [ | ||||
|   { type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" }, | ||||
|   { type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" }, | ||||
|   { type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" } | ||||
| ] | ||||
|  | ||||
| export class RdDItemBlessure extends RdDItem { | ||||
|  | ||||
|   static get defaultIcon() { | ||||
|     return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp"; | ||||
|   } | ||||
|  | ||||
|   prepareDerivedData() { | ||||
|     super.prepareDerivedData(); | ||||
|     this.system.label = this.getLabelGravite() | ||||
|   } | ||||
|  | ||||
|   static prepareTacheSoin(gravite) { | ||||
|     const tache = TACHES_SOIN_BLESSURE[gravite] | ||||
|     if (!tache) { | ||||
|       ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`) | ||||
|       return undefined; | ||||
|     } | ||||
|     return foundry.utils.mergeObject(BASE_TACHE_SOIN_BLESSURE, tache, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   static async applyFullBlessure(actor, gravite) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|      | ||||
|     let lostEndurance = 0 | ||||
|     let lostVie = 0 | ||||
|     if (definition.endurance) { | ||||
|       lostEndurance = await new Roll(definition.endurance).roll().total; | ||||
|       actor.santeIncDec("endurance", -Number(lostEndurance)); | ||||
|     } | ||||
|     if (definition.vie) { | ||||
|       lostVie = definition.vie | ||||
|       actor.santeIncDec("vie", definition.vie) | ||||
|     } | ||||
|      | ||||
|     await this.createBlessure(actor, gravite) | ||||
|  | ||||
|     ChatMessage.create({ | ||||
|       content: `Blessure ${definition.label} appliquée à ${actor.name}`+ | ||||
|         `<br>Perte d'endurance : ${lostEndurance}`+ | ||||
|         `<br>Perte de Vie : ${lostVie}`, | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name) | ||||
|     }); | ||||
|  | ||||
|   } | ||||
|  | ||||
|   static async createBlessure(actor, gravite, localisation = '', attacker) { | ||||
|     const definition = RdDItemBlessure.getDefinition(gravite) | ||||
|     const blessure = { | ||||
|       name: definition.label, | ||||
|       type: 'blessure', | ||||
|       img: definition.icon, | ||||
|       system: { | ||||
|         gravite: gravite, | ||||
|         difficulte: - gravite, | ||||
|         localisation: localisation, | ||||
|         origine: attacker?.name ?? "" | ||||
|       } | ||||
|     } | ||||
|     const blessures = await actor.createEmbeddedDocuments('Item', [blessure]) | ||||
|     return blessures[0] | ||||
|   } | ||||
|  | ||||
|   static async createTacheSoinBlessure(actor, gravite) { | ||||
|     const tache = RdDItemBlessure.prepareTacheSoin(gravite) | ||||
|     if (tache) { | ||||
|       const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false }); | ||||
|       return taches[0]; | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   async updateTacheSoinBlessure(tache) { | ||||
|     if (tache) { | ||||
|       await tache.update({ | ||||
|         system: { | ||||
|           itemId: this.id, | ||||
|           difficulte: Math.min(this.system.difficulte, tache.system.difficulte), | ||||
|           points_de_tache_courant: Math.max(0, this.system.premierssoins.tache) | ||||
|         } | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async setSoinsBlessure(systemUpdate = {}) { | ||||
|     systemUpdate = foundry.utils.mergeObject(systemUpdate, this.system, { overwrite: false }) | ||||
|     systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done | ||||
|     await this.update({ | ||||
|       img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done), | ||||
|       system: systemUpdate | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) { | ||||
|     if (this.parent != actor || actor == undefined) { | ||||
|       return | ||||
|     } | ||||
|     if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) { | ||||
|       // attente periode | ||||
|       return | ||||
|     } | ||||
|     if (this.system.gravite > 0) { | ||||
|       const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } } | ||||
|       const gravite = this.system.gravite; | ||||
|       const graviteMoindre = gravite - 2; | ||||
|       const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length | ||||
|       const label = this.getLabelGravite(); | ||||
|  | ||||
|       let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message); | ||||
|  | ||||
|       if (rolled.isETotal) { | ||||
|         message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`; | ||||
|         await actor.santeIncDec("vie", -1); | ||||
|         foundry.utils.mergeObject(update, { | ||||
|           system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } } | ||||
|         }); | ||||
|       } | ||||
|       else { | ||||
|         if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) { | ||||
|           message.content += ` -- une blessure ${label} cicatrise`; | ||||
|           foundry.utils.mergeObject(update, { | ||||
|             system: { | ||||
|               gravite: graviteMoindre, | ||||
|               temporel: { fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } } | ||||
|             } | ||||
|           }); | ||||
|         } | ||||
|         else { | ||||
|           message.content += ` -- une blessure ${label} reste stable`; | ||||
|         } | ||||
|       } | ||||
|       await this.update(update); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   peutRetrograder(graviteMoindre, moindres) { | ||||
|     return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max | ||||
|   } | ||||
|  | ||||
|   async calculerFinPeriodeTemporel(debut) { | ||||
|     return await debut.nouveauJour().addJours(this.system.gravite); | ||||
|   } | ||||
|  | ||||
|   async onFinPeriode(oldTimestamp, newTimestamp) { | ||||
|     if (this.system.gravite <= 0) { | ||||
|       await super.onFinPeriode(oldTimestamp, newTimestamp) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   getImgSoins(gravite, soins) { | ||||
|     let img = 'blessure' | ||||
|     if (gravite > 6) { | ||||
|       img = 'mort' | ||||
|     } | ||||
|     if (gravite <= 0) { | ||||
|       img = 'eraflure' | ||||
|     } | ||||
|     return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp` | ||||
|   } | ||||
|  | ||||
|   getLabelGravite() { | ||||
|     return RdDItemBlessure.getDefinition(this.system.gravite).label | ||||
|   } | ||||
|  | ||||
|   static getDefinition(gravite) { | ||||
|     return definitionsBlessures.sort(Misc.ascending(it => it.gravite)) | ||||
|       .find(it => it.gravite >= gravite); | ||||
|   } | ||||
|   static maxBlessures(gravite) { | ||||
|     return RdDItemBlessure.getDefinition(gravite).max | ||||
|   } | ||||
|  | ||||
|   isContusion() { | ||||
|     return this.system.gravite <= 0 | ||||
|   } | ||||
|   isLegere() { | ||||
|     return this.system.gravite > 0 && this.system.gravite <= 2 | ||||
|   } | ||||
|   isGrave() { | ||||
|     return this.system.gravite > 2 && this.system.gravite <= 4 | ||||
|   } | ||||
|   isCritique() { | ||||
|     return this.system.gravite > 4 && this.system.gravite <= 6 | ||||
|   } | ||||
|   isMort() { | ||||
|     return this.system.gravite > 6 | ||||
|   } | ||||
|  | ||||
|   getProprietes() { | ||||
|     return [ | ||||
|       RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine), | ||||
|       `<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`, | ||||
|       RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent), | ||||
|       `<b>Localisation</b>: ${this.system.localisation}`, | ||||
|       `<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`, | ||||
|       `<b>Difficulté des soins</b>: ${this.system.difficulte}`, | ||||
|       (this.system.soinscomplets.done ? | ||||
|         `<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` : | ||||
|         (this.system.premierssoins.done ? | ||||
|           `<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` : | ||||
|           `<b>Points de tâche</b>: ${this.system.premierssoins.tache}` | ||||
|         ) | ||||
|       ), | ||||
|     ]; | ||||
|   } | ||||
| } | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDTimestamp } from "../rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
|  | ||||
| export class RdDItemMaladie extends RdDItem { | ||||
|  | ||||
| @@ -38,7 +38,7 @@ export class RdDItemMaladie extends RdDItem { | ||||
|  | ||||
|       await mal.actor.updateEmbeddedDocuments('Item', [{ | ||||
|         _id: mal.id, | ||||
|         'system.temporel.fin': duplicate(timestampFin), | ||||
|         'system.temporel.fin': foundry.utils.duplicate(timestampFin), | ||||
|       }]) | ||||
|     } | ||||
|   } | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| import { EffetsRencontre } from "../effets-rencontres.js"; | ||||
| import { EffetsRencontre } from "../tmr/effets-rencontres.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
|  | ||||
| const tableEffets = [ | ||||
|   | ||||
| @@ -8,9 +8,9 @@ const TYPE_ITEMS_NATURELS = ["faune", "herbe", "plante", "ingredient"]; | ||||
| export class RdDItemInventaireSheet extends RdDItemSheet { | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(RdDItemSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(RdDItemSheet.defaultOptions, { | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   setPosition(options = {}) { | ||||
| @@ -23,9 +23,10 @@ export class RdDItemInventaireSheet extends RdDItemSheet { | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     return mergeObject(formData, { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       milieux: await game.system.rdd.environnement.autresMilieux(this.item) | ||||
|     }); | ||||
|     }) | ||||
|     return formData | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|   | ||||
							
								
								
									
										29
									
								
								module/item/sheet-blessure.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,29 @@ | ||||
| import { RdDItemSheet } from "../item-sheet.js"; | ||||
|  | ||||
| export class RdDBlessureItemSheet extends RdDItemSheet { | ||||
|  | ||||
|   static get ITEM_TYPE() { return "blessure" }; | ||||
|  | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled'; | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('[name="premierssoins-done"]').change(async event => { | ||||
|       await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } }); | ||||
|     }); | ||||
|     this.html.find('[name="soinscomplets-done"]').change(async event => { | ||||
|       await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } }) | ||||
|     }); | ||||
|     this.html.find('[name="system-gravite"]').change(async event => { | ||||
|       const gravite = Number(event.currentTarget.value) | ||||
|       await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite }) | ||||
|     }); | ||||
|   } | ||||
| } | ||||
| @@ -29,7 +29,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   prepareConteneurData(formData) { | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets); | ||||
|     this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires); | ||||
|     formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -6,9 +6,9 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|   static get ITEM_TYPE() { return "rencontre" }; | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }] | ||||
|     }); | ||||
|     }, { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -24,7 +24,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     const formData = await super.getData(); | ||||
|     mergeObject(formData, { | ||||
|     foundry.utils.mergeObject(formData, { | ||||
|       effets: { | ||||
|         succes: { | ||||
|           liste: RdDRencontre.getEffetsSucces(), | ||||
| @@ -35,7 +35,7 @@ export class RdDRencontreItemSheet extends RdDItemSheet { | ||||
|           select: RdDRencontre.mapEffets(this.item.system.echec.effets) | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|     }) | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -2,7 +2,7 @@ import { RdDItem, defaultItemImg } from "../item.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { RdDRollTables } from "../rdd-rolltables.js"; | ||||
| import { RdDTimestamp } from "../rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "../time/rdd-timestamp.js"; | ||||
| import { TMRType, TMRUtility } from "../tmr-utility.js"; | ||||
|  | ||||
| const tableSignesIndicatifs = [ | ||||
|   | ||||
| @@ -2,9 +2,10 @@ import { RdDBaseActor } from "./actor/base-actor.js"; | ||||
| import { LOG_HEAD, SYSTEM_RDD } from "./constants.js"; | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Monnaie } from "./item-monnaie.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDTimestamp } from "./rdd-timestamp.js"; | ||||
| import { RdDItem, TYPES } from "./item.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
| import { RdDRaretes } from "./item/raretes.js"; | ||||
| import { RdDCalendrier } from "./time/rdd-calendrier.js"; | ||||
|  | ||||
| class Migration { | ||||
|   get code() { return "sample"; } | ||||
| @@ -13,7 +14,7 @@ class Migration { | ||||
|  | ||||
|   async applyItemsUpdates(computeUpdates) { | ||||
|     await game.actors.forEach(async (actor) => { | ||||
|       const actorItemUpdates = computeUpdates(actor.items); | ||||
|       const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined); | ||||
|       if (actorItemUpdates.length > 0) { | ||||
|         console.log( | ||||
|           this.code, | ||||
| @@ -24,7 +25,7 @@ class Migration { | ||||
|       } | ||||
|     }); | ||||
|  | ||||
|     const itemUpdates = computeUpdates(game.items); | ||||
|     const itemUpdates = computeUpdates(game.items).filter(it => it != undefined); | ||||
|     if (itemUpdates.length > 0) { | ||||
|       console.log(this.code, "Applying updates on items", itemUpdates); | ||||
|       await Item.updateDocuments(itemUpdates); | ||||
| @@ -65,23 +66,22 @@ class _1_5_34_migrationPngWebp { | ||||
|   } | ||||
| } | ||||
|  | ||||
|  | ||||
| class _10_0_16_MigrationSortsReserve extends Migration { | ||||
|   get code() { return "creation-item-sort-reserve"; } | ||||
|   get version() { return "10.0.16"; } | ||||
|  | ||||
|   async migrate() { | ||||
|     await game.actors | ||||
|       .filter((actor) => actor.type == "personnage") | ||||
|       .filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0) | ||||
|       .forEach(async (actor) => { | ||||
|     const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0)) | ||||
|     Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it))) | ||||
|   } | ||||
|  | ||||
|   async convertirSortsReserveActeur(actor) { | ||||
|     const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve); | ||||
|     console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve); | ||||
|     await actor.createEmbeddedDocuments("Item", sortsReserve, { | ||||
|       renderSheet: false, | ||||
|     }); | ||||
|         await actor.update({ 'system.reve.reserve': undefined }) | ||||
|       }); | ||||
|     await actor.update({ 'system.reve.reserve': undefined }); | ||||
|   } | ||||
|  | ||||
|   conversionSortReserve(it) { | ||||
| @@ -190,7 +190,7 @@ class _10_2_5_ArmesTirLancer extends Migration { | ||||
|   get version() { return "10.2.5"; } | ||||
|  | ||||
|   migrateArmeTirLancer(it) { | ||||
|     let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates); | ||||
|     let updates = foundry.utils.mergeObject({ _id: it.id }, this.getMapping(it).updates); | ||||
|     console.log(it.name, updates); | ||||
|     return updates; | ||||
|   } | ||||
| @@ -365,11 +365,12 @@ class _10_4_6_ServicesEnCommerces extends Migration { | ||||
|     const item = await RdDItem.getCorrespondingItem(serviceRefItem); | ||||
|     const itemToCreate = { | ||||
|       name: item.name, img: item.img, type: item.type, | ||||
|       system: mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) | ||||
|       system: foundry.utils.mergeObject({ cout: serviceRefItem.system.cout, quantite: serviceRefItem.system.quantite }, item.system, { overwrite: false }) | ||||
|     }; | ||||
|     return itemToCreate; | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _10_5_0_UpdatePeriodicite extends Migration { | ||||
|   get code() { return "migration-periodicite-poisons-maladies"; } | ||||
|   get version() { return "10.5.0"; } | ||||
| @@ -416,6 +417,119 @@ class _10_5_0_UpdatePeriodicite extends Migration { | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _10_7_0_MigrationBlessures extends Migration { | ||||
|   get code() { return "migration-blessures"; } | ||||
|   get version() { return "10.7.0"; } | ||||
|  | ||||
|   async migrate() { | ||||
|     const timestamp = game.system.rdd.calendrier.getTimestamp() | ||||
|     await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature()) | ||||
|       .map(async (actor) => { | ||||
|         const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? []; | ||||
|         const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? []; | ||||
|         const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp)); | ||||
|         const blessures = legeres.concat(graves).concat(critiques); | ||||
|         if (blessures.length > 0) { | ||||
|           await actor.createEmbeddedDocuments("Item", blessures); | ||||
|         } | ||||
|         await actor.update({ | ||||
|           'system.blessures.legeres.liste': [], | ||||
|           'system.blessures.graves.liste': [], | ||||
|           'system.blessures.critiques.liste': [] | ||||
|         }) | ||||
|       })); | ||||
|   } | ||||
|   creerBlessure(gravite, graviteTexte, blessure, timestamp) { | ||||
|     const dateBlessure = timestamp.addJours(-blessure.jours); | ||||
|     const datePremiereRecup = dateBlessure.addJours(gravite); | ||||
|     return { | ||||
|       name: `Blessure ${graviteTexte}`, | ||||
|       type: 'blessure', | ||||
|       img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`, | ||||
|       system: { | ||||
|         gravite: gravite, | ||||
|         difficulte: -gravite, | ||||
|         debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 }, | ||||
|         fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 }, | ||||
|         premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins }, | ||||
|         soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets }, | ||||
|         localisation: blessure.localisation | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _10_7_19_CategorieCompetenceCreature extends Migration { | ||||
|   get code() { return "categorie-competence-creature"; } | ||||
|   get version() { return "10.7.19"; } | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.competencecreature == it.type) | ||||
|       .map(it => this.migrateCompetenceCreature(it)) | ||||
|     ); | ||||
|   } | ||||
|  | ||||
|   migrateCompetenceCreature(it) { | ||||
|     const categorie = this.getCategorie(it) | ||||
|     if (categorie == it.system.categorie) { | ||||
|       return undefined | ||||
|     } | ||||
|     return { _id: it.id, 'system.categorie': categorie } | ||||
|   } | ||||
|  | ||||
|   getCategorie(it) { | ||||
|     if (it.system.ispossession) { | ||||
|       return 'possession' | ||||
|     } | ||||
|     switch (it.system.categorie) { | ||||
|       case "melee": | ||||
|         if (it.system.isnaturelle) { | ||||
|           return 'naturelle' | ||||
|         } | ||||
|         return 'melee' | ||||
|       case "particuliere": case "specialisee": case "connaissance": | ||||
|         return "generale" | ||||
|       default: | ||||
|         return it.system.categorie | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _10_7_19_PossessionsEntiteVictime extends Migration { | ||||
|   get code() { return "possessions-entite-victime"; } | ||||
|   get version() { return "10.7.19"; } | ||||
|  | ||||
|   async migrate() { | ||||
|     await this.applyItemsUpdates(items => items | ||||
|       .filter(it => TYPES.possession == it.type) | ||||
|       .map(it => this.migratePossession(it)) | ||||
|     ); | ||||
|   } | ||||
|  | ||||
|   migratePossession(it) { | ||||
|     return { | ||||
|       _id: it.id, | ||||
|       'system.entite.actorid': it.system.possesseurid, | ||||
|       'system.victime.actorid': it.system.possedeid | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| class _11_2_20_MigrationAstrologie extends Migration { | ||||
|   get code() { return "migration-astrologie" } | ||||
|   get version() { return "11.2.20" } | ||||
|  | ||||
|   async migrate() { | ||||
|     const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux() | ||||
|     nombresAstraux.forEach(na => { | ||||
|       na.lectures = na.valeursFausses | ||||
|       na.valeursFausses = undefined | ||||
|     }) | ||||
|     await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux) | ||||
|   } | ||||
| } | ||||
|  | ||||
| export class Migrations { | ||||
|   static getMigrations() { | ||||
|     return [ | ||||
| @@ -431,6 +545,10 @@ export class Migrations { | ||||
|       new _10_3_17_Monnaies(), | ||||
|       new _10_4_6_ServicesEnCommerces(), | ||||
|       new _10_5_0_UpdatePeriodicite(), | ||||
|       new _10_7_0_MigrationBlessures(), | ||||
|       new _10_7_19_CategorieCompetenceCreature(), | ||||
|       new _10_7_19_PossessionsEntiteVictime(), | ||||
|       new _11_2_20_MigrationAstrologie(), | ||||
|     ]; | ||||
|   } | ||||
|  | ||||
| @@ -445,15 +563,18 @@ export class Migrations { | ||||
|   } | ||||
|  | ||||
|   migrate() { | ||||
|     const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion"); | ||||
|     if (isNewerVersion(game.system.version, currentVersion)) { | ||||
|     //if (true) { /* comment previous and uncomment here to test before upgrade  */ | ||||
|     let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion") | ||||
|     if (currentVersion.startsWith("v")) { | ||||
|       currentVersion = currentVersion.substring(1) | ||||
|     } | ||||
|     if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) { | ||||
|       // if (true) { /* comment previous and uncomment here to test before upgrade  */ | ||||
|       const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion)); | ||||
|       if (migrations.length > 0) { | ||||
|         migrations.sort((a, b) => this.compareVersions(a, b)); | ||||
|         migrations.forEach(async (m) => { | ||||
|           ui.notifications.info( | ||||
|             `Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` | ||||
|             `${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}` | ||||
|           ); | ||||
|           await m.migrate(); | ||||
|         }); | ||||
| @@ -461,9 +582,7 @@ export class Migrations { | ||||
|           `Migrations done, version will change to ${game.system.version}` | ||||
|         ); | ||||
|       } else { | ||||
|         console.log( | ||||
|           LOG_HEAD + | ||||
|           `No migration needeed, version will change to ${game.system.version}` | ||||
|         console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}` | ||||
|         ); | ||||
|       } | ||||
|  | ||||
| @@ -473,7 +592,7 @@ export class Migrations { | ||||
|         game.system.version | ||||
|       ); | ||||
|     } else { | ||||
|       console.log(LOG_HEAD + `No system version changed`); | ||||
|       console.log(`${LOG_HEAD} No system version changed`); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -23,6 +23,10 @@ export class Misc { | ||||
|     return isPositiveNumber ? "+" + number : number | ||||
|   } | ||||
|    | ||||
|   static modulo(n, m) { | ||||
|     return ((n % m) + m) % m; | ||||
|   } | ||||
|  | ||||
|   static sum() { | ||||
|     return (a, b) => Number(a) + Number(b); | ||||
|   } | ||||
| @@ -42,7 +46,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static typeName(type, subType) { | ||||
|     return subType ? game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`) | ||||
|     return subType ? game.i18n.localize(`TYPES.${type}.${subType}`) | ||||
|       : ''; | ||||
|   } | ||||
|  | ||||
| @@ -63,8 +67,8 @@ export class Misc { | ||||
|  | ||||
|   static keepDecimals(num, decimals) { | ||||
|     if (decimals <= 0 || decimals > 6) return num; | ||||
|     const decimal = Math.pow(10, parseInt(decimals)); | ||||
|     return Math.round(num * decimal) / decimal; | ||||
|     const power10n = Math.pow(10, parseInt(decimals)); | ||||
|     return Math.round(num * power10n) / power10n; | ||||
|   } | ||||
|  | ||||
|   static getFractionHtml(diviseur) { | ||||
| @@ -119,6 +123,17 @@ export class Misc { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * @returns an array of incremental integers (including from / excluding to). | ||||
|    *  if max<min, the array is decrementing integers  | ||||
|    */ | ||||
|   static intArray(from, to) { | ||||
|     if (from > to) { | ||||
|       return Array.from(Array(from - to).keys()).map(i => from - i) | ||||
|     } | ||||
|     return Array.from(Array(to - from).keys()).map(i => from + i) | ||||
|   } | ||||
|  | ||||
|   static distinct(array) { | ||||
|     return [...new Set(array)]; | ||||
|   } | ||||
| @@ -151,15 +166,42 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static firstConnectedGM() { | ||||
|     return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); | ||||
|     if (game.users?.activeGM) { | ||||
|       return game.users.activeGM  | ||||
|     }  | ||||
|     return game.users.sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active); | ||||
|   } | ||||
|   static connectedGMs() { | ||||
|     return game.users.filter(u => u.isGM && u.active); | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayer(actor, user = undefined) { | ||||
|     return actor.testUserPermission(user ?? game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER) | ||||
|   /** | ||||
|    * This helper method allows to get the docuument, for a single user (either first connected GM, or the owner | ||||
|    * if there is no connected GMs), or else return undefined. | ||||
|    *  | ||||
|    * This allows for example update hooks that should apply modifications to actors to be called only for one | ||||
|    * user (preventing the "User ... lacks permission to update Item" that was occuring on hooks when Item updates | ||||
|    * were triggering other changes) | ||||
|    *  | ||||
|    * @param {*} document the Document with is potentially an Actor | ||||
|    * @returns the actor if either the game.user is the first connected GM, or if the game.user is the owner | ||||
|    *  and there is no connected GM | ||||
|    */ | ||||
|   static documentIfResponsible(document) { | ||||
|     if (document instanceof Document) { | ||||
|       if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) { | ||||
|         return document | ||||
|       } | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor, user = undefined) { | ||||
|     return Misc.isOwnerPlayer(actor, user) ?? Misc.isUniqueConnectedGM(); | ||||
|   static isOwnerPlayer(actor) { | ||||
|     return actor.testUserPermission(game.user, CONST.DOCUMENT_PERMISSION_LEVELS.OWNER) | ||||
|   } | ||||
|  | ||||
|   static isOwnerPlayerOrUniqueConnectedGM(actor) { | ||||
|     return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM(); | ||||
|   } | ||||
|  | ||||
|   /** | ||||
| @@ -185,7 +227,7 @@ export class Misc { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static findFirstLike(value, elements, options = {}) { | ||||
|     options = mergeObject({ | ||||
|     options = foundry.utils.mergeObject({ | ||||
|       mapper: it => it.name, | ||||
|       preFilter: it => true, | ||||
|       description: 'valeur', | ||||
| @@ -194,6 +236,7 @@ export class Misc { | ||||
|  | ||||
|     const subset = this.findAllLike(value, elements, options); | ||||
|     if (subset.length == 0) { | ||||
|       console.log(`Aucune ${options.description} pour ${value}`); | ||||
|       return undefined | ||||
|     } | ||||
|     if (subset.length == 1) { | ||||
| @@ -209,7 +252,7 @@ export class Misc { | ||||
|   } | ||||
|  | ||||
|   static findAllLike(value, elements, options = {}) { | ||||
|     options = mergeObject({ | ||||
|     options = foundry.utils.mergeObject({ | ||||
|       mapper: it => it.name, | ||||
|       preFilter: it => true, | ||||
|       description: 'valeur', | ||||
| @@ -228,4 +271,15 @@ export class Misc { | ||||
|     } | ||||
|     return subset; | ||||
|   } | ||||
|  | ||||
|   static cssRotation(angle) { | ||||
|     const rotation = `rotate(${angle}deg)`; | ||||
|     return { | ||||
|       'transform': rotation, | ||||
|       '-ms-transform': rotation, | ||||
|       '-moz-transform': rotation, | ||||
|       '-webkit-transform': rotation, | ||||
|       '-o-transform': rotation | ||||
|     }; | ||||
|   } | ||||
| } | ||||
|   | ||||
| @@ -25,20 +25,19 @@ export class RdDAlchimie { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _alchimieCouleur(recette, couleurs, actorId) { | ||||
|     if (actorId) { | ||||
|       return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="couleur" data-alchimie-data="${couleurs}">couleur ${couleurs}</a></span>`; | ||||
|     } else { | ||||
|       return `<span class="alchimie-tache">couleur ${couleurs} </span>`; | ||||
|     } | ||||
|     return RdDAlchimie._alchimieLink(recette, couleurs, actorId,  'couleur',  'Température'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _alchimieConsistance(recette, consistances, actorId) { | ||||
|     if (actorId) { | ||||
|       return `<span class="alchimie-tache"><a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="consistance" data-alchimie-data="${consistances}">consistance ${consistances}</a></span>`; | ||||
|     } else { | ||||
|       return `<span class="alchimie-tache">consistance ${consistances} </span>`; | ||||
|     return RdDAlchimie._alchimieLink(recette, consistances, actorId,  'consistance',  'Consistance'); | ||||
|   } | ||||
|  | ||||
|   static _alchimieLink(recette, termes, actorId, tacheAlchimie, labelTache) { | ||||
|     const difficulte = RdDAlchimie.getDifficulte(termes); | ||||
|     const link = actorId ? ` <a data-recette-id="${recette._id}" data-actor-id="${actorId}" data-alchimie-tache="${tacheAlchimie}" data-alchimie-data="${termes}">` : ''; | ||||
|     const endLink = actorId ? '</a>' : ''; | ||||
|     return `<span class="alchimie-tache">${link}${labelTache} ${termes} (${difficulte})${endLink}</span>`; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   | ||||
| @@ -1,49 +0,0 @@ | ||||
|  | ||||
| /** | ||||
|  * Extend the base Dialog entity by defining a custom window to perform roll. | ||||
|  * @extends {Dialog} | ||||
|  */ | ||||
| export class RdDAstrologieEditeur extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(html, calendrier, calendrierData) { | ||||
|  | ||||
|     let myButtons = { | ||||
|       resetButton: { label: "Re-tirer les nombres astraux", callback: html => this.resetNombreAstraux() }, | ||||
|       saveButton: { label: "Fermer", callback: html => {} } | ||||
|     }; | ||||
|  | ||||
|     // Common conf | ||||
|     let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" }; | ||||
|     let dialogOptions = { | ||||
|       classes: ["rdd-roll-dialog"], width: 600, | ||||
|       height: 'fit-content', | ||||
|       'max-height': 800, | ||||
|       'z-index': 99999 | ||||
|     } | ||||
|     super(dialogConf, dialogOptions) | ||||
|  | ||||
|     this.calendrier = calendrier; | ||||
|     this.updateData(calendrierData); | ||||
|   } | ||||
|  | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async resetNombreAstraux() { | ||||
|     game.system.rdd.calendrier.resetNombreAstral(); | ||||
|     await game.system.rdd.calendrier.rebuildListeNombreAstral(); | ||||
|  | ||||
|     game.system.rdd.calendrier.showAstrologieEditor(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   updateData(calendrierData) { | ||||
|     this.calendrierData = duplicate(calendrierData); | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,96 +0,0 @@ | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
|  | ||||
|  | ||||
| /** | ||||
|  * Extend the base Dialog entity by defining a custom window to perform roll. | ||||
|  * @extends {Dialog} | ||||
|  */ | ||||
| export class RdDAstrologieJoueur extends Dialog { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async create(actor) { | ||||
|  | ||||
|     let dialogData = { | ||||
|       nombres: this.organizeNombres(actor), | ||||
|       dates: game.system.rdd.calendrier.getJoursSuivants(10), | ||||
|       etat: actor.getEtatGeneral(), | ||||
|       ajustementsConditions: CONFIG.RDD.ajustementsConditions, | ||||
|       astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie') | ||||
|     } | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData); | ||||
|  | ||||
|     const options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999 }; | ||||
|     const dialog = new RdDAstrologieJoueur(html, actor, dialogData, options); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   constructor(html, actor, dialogData, dialogOptions) { | ||||
|     const dialogConf = { | ||||
|       title: "Nombres Astraux", | ||||
|       content: html, | ||||
|       default: "saveButton", | ||||
|       buttons: { | ||||
|         saveButton: { label: "Fermer", callback: html => {} } | ||||
|       }, | ||||
|     }; | ||||
|     super(dialogConf, dialogOptions); | ||||
|  | ||||
|     this.actor = actor; | ||||
|     this.dataNombreAstral = duplicate(dialogData); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     this.html.find("[name='diffConditions']").val(0); | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click((event) => { | ||||
|       this.requestJetAstrologie(); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static organizeNombres(actor) { | ||||
|     let itemNombres = actor.listItems('nombreastral'); | ||||
|     let itemFiltered = {}; | ||||
|     for (let item of itemNombres) { | ||||
|       if (itemFiltered[item.system.jourindex]) { | ||||
|         itemFiltered[item.system.jourindex].listValues.push(item.system.value); | ||||
|       } else { | ||||
|         itemFiltered[item.system.jourindex] = { | ||||
|           listValues: [item.system.value], | ||||
|           jourlabel: item.system.jourlabel | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|     return itemFiltered; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   requestJetAstrologie() { | ||||
|     let socketData = { | ||||
|       id: this.actor.id, | ||||
|       carac_vue: this.actor.system.carac['vue'].value, | ||||
|       etat: this.dataNombreAstral.etat, | ||||
|       astrologie: this.dataNombreAstral.astrologie, | ||||
|       conditions: this.html.find('[name="diffConditions"]').val(), | ||||
|       date: this.html.find('[name="joursAstrologie"]').val(), | ||||
|       userId: game.user.id | ||||
|     } | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       game.system.rdd.calendrier.requestNombreAstral(socketData); | ||||
|     } else { | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|         msg: "msg_request_nombre_astral", | ||||
|         data: socketData | ||||
|       }); | ||||
|     } | ||||
|     this.close(); | ||||
|   } | ||||
|  | ||||
| } | ||||
| @@ -1,4 +1,5 @@ | ||||
| import { RdDCarac } from "./rdd-carac.js"; | ||||
| import { RdDPossession } from "./rdd-possession.js"; | ||||
|  | ||||
| const conditionsTactiques = [ | ||||
|   { type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true }, | ||||
| @@ -18,31 +19,31 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static isAjustementAstrologique(rollData) { | ||||
|     return RdDCarac.isChance(rollData.selectedCarac) || | ||||
|       rollData.selectedSort?.system.isrituel; | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   static isDefenseAttaqueFinesse(rollData) { | ||||
|     if (rollData.isEmpoignade && rollData.rolled?.isPart) { | ||||
|       return true | ||||
|     } | ||||
|     if (RdDPossession.isDefensePossession(rollData)) { | ||||
|       return RdDPossession.isPossessionFinesse(rollData) | ||||
|     } | ||||
|     return rollData.attackerRoll?.particuliere == 'finesse'; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static dmg(rollData, dmgActor, isCauchemar = false) { | ||||
|     let dmg = { total: 0 }; | ||||
|     if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") { | ||||
|       // Specific case management | ||||
|       ui.notifications.warn("Calcul de bonus dégats sur esquive !"); | ||||
|     } else { | ||||
|       dmg.dmgArme = RdDBonus._dmgArme(rollData); | ||||
|       dmg.penetration = RdDBonus._peneration(rollData); | ||||
|       dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique); | ||||
|       dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData); | ||||
|       dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used); | ||||
|       dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0; | ||||
|       dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||
|       dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar) | ||||
|   static dmg(rollData, dmgActor, isEntiteIncarnee = false) { | ||||
|     const dmgArme = RdDBonus._dmgArme(rollData) | ||||
|     let dmg = { | ||||
|       total: 0, | ||||
|       dmgArme: dmgArme, | ||||
|       penetration: RdDBonus._peneration(rollData), | ||||
|       dmgTactique: RdDBonus.dmgBonus(rollData.tactique), | ||||
|       dmgParticuliere: RdDBonus._dmgParticuliere(rollData), | ||||
|       dmgSurprise: RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used), | ||||
|       mortalite: RdDBonus._calculMortalite(rollData, isEntiteIncarnee), | ||||
|       dmgActor: RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac?.label, dmgArme) | ||||
|     } | ||||
|     dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere; | ||||
|     return dmg; | ||||
|   } | ||||
|  | ||||
| @@ -62,11 +63,8 @@ export class RdDBonus { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _calculMortalite(rollData, isCauchemar) { | ||||
|     if (isCauchemar) { | ||||
|       return "cauchemar"; | ||||
|     } | ||||
|     return isCauchemar ? "cauchemar" | ||||
|   static _calculMortalite(rollData, isEntiteIncarnee) { | ||||
|     return isEntiteIncarnee ? "entiteincarnee" | ||||
|       : rollData.dmg?.mortalite | ||||
|       ?? rollData.arme?.system.mortalite | ||||
|       ?? "mortel"; | ||||
| @@ -74,7 +72,7 @@ export class RdDBonus { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgArme(rollData) { | ||||
|     if ( rollData.arme) { | ||||
|     if (rollData.arme) { | ||||
|       let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0); | ||||
|       //Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278) | ||||
|       return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0); | ||||
| @@ -89,6 +87,9 @@ export class RdDBonus { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static _dmgPerso(dmgActor, categorie, dmgArme) { | ||||
|     if (categorie == undefined) { | ||||
|       return 0 | ||||
|     } | ||||
|     switch (categorie) { | ||||
|       case "Tir": return 0; | ||||
|       case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor)); | ||||
|   | ||||
| @@ -1,505 +0,0 @@ | ||||
| import { RdDCalendrierEditeur } from "./rdd-calendrier-editeur.js"; | ||||
| import { RdDAstrologieEditeur } from "./rdd-astrologie-editeur.js"; | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { RdDDice } from "./rdd-dice.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js"; | ||||
| import { DialogChronologie } from "./dialog-chronologie.js"; | ||||
| import { RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js"; | ||||
|  | ||||
| const RDD_JOUR_PAR_MOIS = 28; | ||||
| const RDD_HEURES_PAR_JOUR = 12; | ||||
| const MAX_NOMBRE_ASTRAL = 12; | ||||
| const JOURS_DU_MOIS = Array(RDD_JOUR_PAR_MOIS).fill().map((item, index) => 1 + index); | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDCalendrier extends Application { | ||||
|  | ||||
|   static get defaultOptions() { | ||||
|     return mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html", | ||||
|       popOut: false, | ||||
|       resizable: false | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   static createCalendrierPos() { | ||||
|     return { top: 200, left: 200 }; | ||||
|   } | ||||
|  | ||||
|   constructor() { | ||||
|     super(); | ||||
|     // position | ||||
|     this.calendrierPos = duplicate(game.settings.get(SYSTEM_RDD, "calendrier-pos")); | ||||
|     if (this.calendrierPos == undefined || this.calendrierPos.top == undefined) { | ||||
|       this.calendrierPos = RdDCalendrier.createCalendrierPos(); | ||||
|       game.settings.set(SYSTEM_RDD, "calendrier-pos", this.calendrierPos); | ||||
|     } | ||||
|     // Calendrier | ||||
|     this.timestamp = RdDTimestamp.getWorldTime(); | ||||
|  | ||||
|     if (Misc.isUniqueConnectedGM()) { // Uniquement si GM | ||||
|       RdDTimestamp.setWorldTime(this.timestamp); | ||||
|       this.listeNombreAstral = this.getListeNombreAstral(); | ||||
|       this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date | ||||
|     } | ||||
|     console.log('RdDCalendrier.constructor()', this.timestamp, this.timestamp.toCalendrier(), this.calendrierPos, this.listeNombreAstral); | ||||
|     Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id)); | ||||
|   } | ||||
|  | ||||
|   async onUpdateSetting(setting, update, options, id) { | ||||
|     if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) { | ||||
|       this.timestamp = RdDTimestamp.getWorldTime(); | ||||
|       this.updateDisplay(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** @override */ | ||||
|   async activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     this.updateDisplay(); | ||||
|  | ||||
|     this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create()); | ||||
|  | ||||
|     this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev)); | ||||
|  | ||||
|     this.html.find('.calendar-btn-edit').click(ev => { | ||||
|       ev.preventDefault(); | ||||
|       this.showCalendarEditor(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.astrologie-btn-edit').click(ev => { | ||||
|       ev.preventDefault(); | ||||
|       this.showAstrologieEditor(); | ||||
|     }); | ||||
|  | ||||
|     this.html.find('#calendar-move-handle').mousedown(ev => { | ||||
|       ev.preventDefault(); | ||||
|       ev = ev || window.event; | ||||
|       let isRightMB = false; | ||||
|       if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera | ||||
|         isRightMB = ev.which == 3; | ||||
|       } else if ("button" in ev) { // IE, Opera  | ||||
|         isRightMB = ev.button == 2; | ||||
|       } | ||||
|  | ||||
|       if (!isRightMB) { | ||||
|         dragElement(document.getElementById("calendar-time-container")); | ||||
|         let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0; | ||||
|  | ||||
|         function dragElement(elmnt) { | ||||
|           elmnt.onmousedown = dragMouseDown; | ||||
|           function dragMouseDown(e) { | ||||
|             e = e || window.event; | ||||
|             e.preventDefault(); | ||||
|             pos3 = e.clientX; | ||||
|             pos4 = e.clientY; | ||||
|  | ||||
|             document.onmouseup = closeDragElement; | ||||
|             document.onmousemove = elementDrag; | ||||
|           } | ||||
|  | ||||
|           function elementDrag(e) { | ||||
|             e = e || window.event; | ||||
|             e.preventDefault(); | ||||
|             // calculate the new cursor position: | ||||
|             pos1 = pos3 - e.clientX; | ||||
|             pos2 = pos4 - e.clientY; | ||||
|             pos3 = e.clientX; | ||||
|             pos4 = e.clientY; | ||||
|             // set the element's new position: | ||||
|             elmnt.style.bottom = undefined | ||||
|             elmnt.style.top = (elmnt.offsetTop - pos2) + "px"; | ||||
|             elmnt.style.left = (elmnt.offsetLeft - pos1) + "px"; | ||||
|           } | ||||
|  | ||||
|           function closeDragElement() { | ||||
|             // stop moving when mouse button is released: | ||||
|             elmnt.onmousedown = undefined; | ||||
|             document.onmouseup = undefined; | ||||
|             document.onmousemove = undefined; | ||||
|             let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1); | ||||
|             let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2) | ||||
|             xPos = xPos < 0 ? 0 : xPos; | ||||
|             yPos = yPos < 0 ? 0 : yPos; | ||||
|             if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) { | ||||
|               elmnt.style.top = (yPos) + "px"; | ||||
|               elmnt.style.left = (xPos) + "px"; | ||||
|             } | ||||
|             game.system.rdd.calendrier.calendrierPos.top = yPos; | ||||
|             game.system.rdd.calendrier.calendrierPos.left = xPos; | ||||
|             if (game.user.isGM) { | ||||
|               game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos)); | ||||
|             } | ||||
|           } | ||||
|         } | ||||
|       } else if (isRightMB) { | ||||
|         game.system.rdd.calendrier.calendrierPos.top = 200; | ||||
|         game.system.rdd.calendrier.calendrierPos.left = 200; | ||||
|         if (game.user.isGM) { | ||||
|           game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos)); | ||||
|         } | ||||
|         this.setPos(game.system.rdd.calendrier.calendrierPos); | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   getListeNombreAstral() { | ||||
|     return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   dateCourante() { | ||||
|     return this.timestamp.formatDate(); | ||||
|   } | ||||
|  | ||||
|   isAfterIndexDate(indexDate) { | ||||
|     // TODO: standardize | ||||
|     return indexDate < this.timestamp.indexDate; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   heureCourante() { return RdDTimestamp.definition(this.timestamp.heure); } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getCurrentMinute() { return this.timestamp.indexMinute; } | ||||
|  | ||||
|   getTimestampFinChateauDormant(nbJours = 0) { | ||||
|     return this.timestamp.nouveauJour().addJour(nbJours); | ||||
|   } | ||||
|  | ||||
|   getTimestampFinHeure(nbHeures = 0) { | ||||
|     return this.timestamp.nouvelleHeure().addHeures(nbHeures); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getIndexFromDate(jour, mois) { | ||||
|     const addYear = mois < this.timestamp.mois || (mois == this.timestamp.mois && jour < this.timestamp.jour) | ||||
|     const time = RdDTimestamp.timestamp(this.timestamp.annee + (addYear ? 1 : 0), mois, jour); | ||||
|     return time.indexDate; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getJoursSuivants(count) { | ||||
|     let jours = []; | ||||
|     let indexDate = this.timestamp.indexDate; | ||||
|     for (let i = 0; i < count; i++, indexDate++) { | ||||
|       jours[i] = { label: RdDTimestamp.formatIndexDate(indexDate), index: indexDate }; | ||||
|     } | ||||
|     return jours; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) { | ||||
|     const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" }); | ||||
|     const dateFuture = RdDTimestamp.formatIndexDate(indexDate); | ||||
|     if (showDice != HIDE_DICE) { | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatMessage.getWhisperRecipients("GM"), | ||||
|         content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}` | ||||
|       }); | ||||
|     } | ||||
|     return { | ||||
|       nombreAstral: nombreAstral, | ||||
|       valeursFausses: [], | ||||
|       index: indexDate | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   resetNombreAstral() { | ||||
|     this.listeNombreAstral = []; | ||||
|     game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []); | ||||
|  | ||||
|     game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|       msg: "msg_reset_nombre_astral", | ||||
|       data: {} | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   /** | ||||
|    *  | ||||
|    * @param {*} indexDate la date pour laquelle obtenir le nombre astral. Si undefined, on prend la date du jour | ||||
|    * @returns le nombre astral pour la date, ou pour la date du jour si la date n'est pas fournie. | ||||
|    *  Si aucun nombre astral n'est trouvé, retourne 0 (cas où l'on demanderait un nombre astral en dehors des 12 jours courant et à venir) | ||||
|    */ | ||||
|   getNombreAstral(indexDate = undefined) { | ||||
|     if (indexDate == undefined) { | ||||
|       indexDate = this.timestamp.indexDate; | ||||
|     } | ||||
|     const listNombreAstral = this.getListeNombreAstral(); | ||||
|     let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate); | ||||
|     return astralData?.nombreAstral ?? 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rebuildListeNombreAstral(showDice = HIDE_DICE) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       let newList = []; | ||||
|       for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) { | ||||
|         let dayIndex = this.timestamp.indexDate + i; | ||||
|         let na = this.listeNombreAstral.find(n => n.index == dayIndex); | ||||
|         if (na) { | ||||
|           newList[i] = na; | ||||
|         } else { | ||||
|           newList[i] = await this.ajouterNombreAstral(dayIndex, showDice); | ||||
|         } | ||||
|       } | ||||
|       this.listeNombreAstral = newList; | ||||
|       game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async setNewTimestamp(newTimestamp) { | ||||
|     game.actors.forEach(actor => actor.onTimeChanging(this.timestamp, newTimestamp)); | ||||
|     RdDTimestamp.setWorldTime(newTimestamp); | ||||
|     this.timestamp = newTimestamp; | ||||
|     await this.rebuildListeNombreAstral(); | ||||
|     this.updateDisplay(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onCalendarButton(ev) { | ||||
|     ev.preventDefault(); | ||||
|     const calendarAvance = ev.currentTarget.attributes['data-calendar-avance']; | ||||
|     const calendarSet = ev.currentTarget.attributes['data-calendar-set']; | ||||
|     if (calendarAvance) { | ||||
|       await this.incrementTime(Number(calendarAvance.value)); | ||||
|     } | ||||
|     else if (calendarSet) { | ||||
|       this.positionnerHeure(Number(calendarSet.value)); | ||||
|     } | ||||
|     this.updateDisplay(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async incrementTime(minutes = 0) { | ||||
|     await this.setNewTimestamp(this.timestamp.addMinutes(minutes)); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async incrementerJour() { | ||||
|     await this.setNewTimestamp(this.timestamp.nouveauJour()); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async positionnerHeure(heure) { | ||||
|     const indexDate = this.timestamp.indexDate; | ||||
|     const addDay = this.timestamp.heure < heure ? 0 : 1; | ||||
|     await this.setNewTimestamp(new RdDTimestamp({ | ||||
|       indexDate: indexDate + addDay, indexHeure: 0 | ||||
|     }) | ||||
|       .addHeures(heure)) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   fillCalendrierData(formData = {}) { | ||||
|     mergeObject(formData, this.timestamp.toCalendrier()); | ||||
|     formData.isGM = game.user.isGM; | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getLectureAstrologieDifficulte(dateIndex) { | ||||
|     let indexNow = this.timestamp.indexDate; | ||||
|     let diffDay = dateIndex - indexNow; | ||||
|     return - Math.floor(diffDay / 2); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async requestNombreAstral(request) { | ||||
|     const actor = game.actors.get(request.id); | ||||
|     if (Misc.isUniqueConnectedGM()) { // Only once | ||||
|       console.log(request); | ||||
|       let jourDiff = this.getLectureAstrologieDifficulte(request.date); | ||||
|       let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat); | ||||
|       let rollData = { | ||||
|         caracValue: request.carac_vue, | ||||
|         finalLevel: niveau, | ||||
|         showDice: HIDE_DICE, | ||||
|         rollMode: "blindroll" | ||||
|       }; | ||||
|       await RdDResolutionTable.rollData(rollData); | ||||
|       request.rolled = rollData.rolled; | ||||
|       request.isValid = request.rolled.isSuccess; | ||||
|       request.nbAstral = this.getNombreAstral(request.date); | ||||
|  | ||||
|       if (request.rolled.isSuccess) { | ||||
|         if (request.rolled.isPart) { | ||||
|           // Gestion expérience (si existante) | ||||
|           request.competence = actor.getCompetence("astrologie") | ||||
|           request.selectedCarac = actor.system.carac["vue"]; | ||||
|           actor.appliquerAjoutExperience(request, 'hide'); | ||||
|         } | ||||
|       } | ||||
|       else { | ||||
|         request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, { | ||||
|           rollMode: "selfroll", showDice: HIDE_DICE | ||||
|         }); | ||||
|         // Mise à jour des nombres astraux du joueur | ||||
|         this.addNbAstralIncorect(request.id, request.date, request.nbAstral); | ||||
|       } | ||||
|  | ||||
|       if (Misc.getActiveUser(request.userId)?.isGM) { | ||||
|         RdDUtility.responseNombreAstral(request); | ||||
|       } else { | ||||
|         game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|           msg: "msg_response_nombre_astral", | ||||
|           data: request | ||||
|         }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   addNbAstralIncorect(actorId, date, nbAstral) { | ||||
|     let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == date); | ||||
|     astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral }); | ||||
|     game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral); | ||||
|   } | ||||
|  | ||||
|   static ecartHeureChance(heureNaissance, nombreAstral, heure) { | ||||
|     return (heureNaissance + nombreAstral - heure) % RDD_HEURES_PAR_JOUR; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getAjustementAstrologique(heureNaissance, name = undefined) { | ||||
|     let defHeure = RdDTimestamp.findHeure(heureNaissance); | ||||
|     if (defHeure) { | ||||
|       return RdDCalendrier.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure); | ||||
|     } | ||||
|     else if (name) { | ||||
|       ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance); | ||||
|     } | ||||
|     else { | ||||
|       ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance"); | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   static ajustementAstrologiqueHeure(hn, nbAstral, heure) { | ||||
|     switch (RdDCalendrier.ecartHeureChance(hn, nbAstral, heure)) { | ||||
|       case 0: return 4; | ||||
|       case 4: case 8: return 2; | ||||
|       case 6: return -4; | ||||
|       case 3: case 9: return -2; | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getData() { | ||||
|     let formData = super.getData(); | ||||
|     this.fillCalendrierData(formData); | ||||
|     this.setPos(this.calendrierPos); | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   setPos(pos) { | ||||
|     return new Promise(resolve => { | ||||
|       function check() { | ||||
|         let elmnt = document.getElementById("calendar-time-container"); | ||||
|         if (elmnt) { | ||||
|           elmnt.style.bottom = undefined; | ||||
|           let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left; | ||||
|           let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top; | ||||
|           elmnt.style.top = (yPos) + "px"; | ||||
|           elmnt.style.left = (xPos) + "px"; | ||||
|           resolve(); | ||||
|         } else { | ||||
|           setTimeout(check, 30); | ||||
|         } | ||||
|       } | ||||
|       check(); | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   updateDisplay() { | ||||
|     let calendrier = this.fillCalendrierData(); | ||||
|     // Rebuild text du calendrier | ||||
|     let dateHTML = `${calendrier.jourDuMois} ${calendrier.mois.label} (${calendrier.mois.saison}) de l'année ${calendrier.annee}` | ||||
|     if (game.user.isGM) { | ||||
|       dateHTML = dateHTML + "<br>Nombre Astral: " + (this.getNombreAstral() ?? "?"); | ||||
|     } | ||||
|     for (let handle of document.getElementsByClassName("calendar-date-rdd")) { | ||||
|       handle.innerHTML = dateHTML; | ||||
|     } | ||||
|     for (let heure of document.getElementsByClassName("calendar-heure-texte")) { | ||||
|       heure.innerHTML = calendrier.heure.label; | ||||
|     } | ||||
|     for (const minute of document.getElementsByClassName("calendar-time-disp")) { | ||||
|       minute.innerHTML = `${calendrier.minute} minutes`; | ||||
|     } | ||||
|     for (const heureImg of document.getElementsByClassName("calendar-heure-img")) { | ||||
|       heureImg.src = calendrier.heure.icon; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async saveEditeur(calendrierData) { | ||||
|     const newTimestamp = RdDTimestamp.timestamp( | ||||
|       Number.parseInt(calendrierData.annee), | ||||
|       calendrierData.mois.heure, | ||||
|       Number.parseInt(calendrierData.jourMois), | ||||
|       calendrierData.heure.heure, | ||||
|       Number.parseInt(calendrierData.minutes) | ||||
|     ); | ||||
|     await this.setNewTimestamp(newTimestamp); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async showCalendarEditor() { | ||||
|     let calendrierData = this.fillCalendrierData(); | ||||
|     if (this.editeur == undefined) { | ||||
|       let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData); | ||||
|       this.editeur = new RdDCalendrierEditeur(html, this, calendrierData) | ||||
|     } | ||||
|     this.editeur.updateData(calendrierData); | ||||
|     this.editeur.render(true); | ||||
|   } | ||||
|  | ||||
|   static buildJoursMois() { return JOURS_DU_MOIS; } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async showAstrologieEditor() { | ||||
|     const calendrierData = duplicate(this.fillCalendrierData()); | ||||
|     this.listeNombreAstral = this.listeNombreAstral || []; | ||||
|  | ||||
|     calendrierData.astrologieData = this.listeNombreAstral.map(astro => { | ||||
|       const timestamp = new RdDTimestamp({ indexDate: astro.index }); | ||||
|       astro.date = { mois: timestamp.mois, jour: timestamp.jour + 1 } | ||||
|       for (let vf of astro.valeursFausses) { | ||||
|         let actor = game.actors.get(vf.actorId); | ||||
|         vf.actorName = (actor) ? actor.name : "Inconnu"; | ||||
|       } | ||||
|       return astro; | ||||
|     }); | ||||
|  | ||||
|     const nbAstral = this.getNombreAstral() | ||||
|     calendrierData.heures = Array.from(Array(RDD_HEURES_PAR_JOUR).keys()); | ||||
|     calendrierData.ajustementsActeur = game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner).map(actor => { | ||||
|       return { | ||||
|         actor, | ||||
|         ajustements: calendrierData.heures.map(heure => { | ||||
|           const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure; | ||||
|           return { | ||||
|             heure, | ||||
|             ajustement: RdDCalendrier.ajustementAstrologiqueHeure(hn, nbAstral, heure) | ||||
|           } | ||||
|         }) | ||||
|       } | ||||
|     }); | ||||
|  | ||||
|     let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData); | ||||
|     let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData) | ||||
|     astrologieEditeur.updateData(calendrierData); | ||||
|     astrologieEditeur.render(true); | ||||
|   } | ||||
| } | ||||
| @@ -1,7 +1,7 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
|  | ||||
| const tableCaracDerivee = { | ||||
| const TABLE_CARACTERISTIQUES_DERIVEES = { | ||||
|   // xp: coût pour passer du niveau inférieur à ce niveau | ||||
|   1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 }, | ||||
|   2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 }, | ||||
| @@ -58,15 +58,10 @@ export class RdDCarac { | ||||
|       selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/); | ||||
|   } | ||||
|  | ||||
|   static isIgnoreEtatGeneral(rollData) { | ||||
|     const selectedCarac = rollData.selectedCarac; | ||||
|     return !selectedCarac || | ||||
|       rollData.ethylisme || | ||||
|       RdDCarac.isChance(selectedCarac) || | ||||
|       (RdDCarac.isReve(selectedCarac) && !rollData.competence); | ||||
|   static getCaracDerivee(value) { | ||||
|     return TABLE_CARACTERISTIQUES_DERIVEES[Math.min(Math.max(Number(value), 1), 32)]; | ||||
|   } | ||||
|  | ||||
|  | ||||
|   static computeTotal(carac, beaute = undefined) { | ||||
|     const total = Object.values(carac ?? {}).filter(c => !c.derivee) | ||||
|       .map(it => parseInt(it.value)) | ||||
| @@ -82,7 +77,7 @@ export class RdDCarac { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static calculSConst(constitution) { | ||||
|     return Number(tableCaracDerivee[Number(constitution)].sconst); | ||||
|     return RdDCarac.getCaracDerivee(constitution).sconst; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -93,7 +88,7 @@ export class RdDCarac { | ||||
|   } | ||||
|  | ||||
|   static getCaracXp(targetValue) { | ||||
|     return tableCaracDerivee[targetValue]?.xp ?? 200; | ||||
|     return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200; | ||||
|   } | ||||
|  | ||||
|  | ||||
| @@ -106,37 +101,4 @@ export class RdDCarac { | ||||
|     return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static computeCarac(system) { | ||||
|     system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4); | ||||
|  | ||||
|     system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2); | ||||
|     let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2); | ||||
|     bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite | ||||
|  | ||||
|     let tailleData = tableCaracDerivee[bonusDomKey]; | ||||
|     system.attributs.plusdom.value = tailleData.plusdom; | ||||
|  | ||||
|     system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value); | ||||
|     system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust; | ||||
|  | ||||
|     system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2; | ||||
|     system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2); | ||||
|     system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2); | ||||
|     system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2); | ||||
|  | ||||
|     system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2); | ||||
|  | ||||
|     system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max) | ||||
|     system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value)); | ||||
|     system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max); | ||||
|     system.sante.fatigue.max = system.sante.endurance.max * 2; | ||||
|     system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max); | ||||
|  | ||||
|     //Compteurs | ||||
|     system.reve.reve.max = system.carac.reve.value; | ||||
|     system.compteurs.chance.max = system.carac.chance.value; | ||||
|   } | ||||
|  | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -9,9 +9,10 @@ import { RdDBonus } from "./rdd-bonus.js"; | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDRoll } from "./rdd-roll.js"; | ||||
| import { RdDRollTables } from "./rdd-rolltables.js"; | ||||
| import { ReglesOptionelles } from "./settings/regles-optionelles.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { Targets } from "./targets.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| const premierRoundInit = [ | ||||
| @@ -39,35 +40,32 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|   static init() { | ||||
|     /* -------------------------------------------- */ | ||||
|     Hooks.on("getCombatTrackerEntryContext", (html, options) => { | ||||
|       RdDCombatManager.pushInitiativeOptions(html, options); | ||||
|     }); | ||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { | ||||
|       combat.onPreDeleteCombat() | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   cleanItemUse() { | ||||
|     for (let turn of this.turns) { | ||||
|       turn.actor.resetItemUse() | ||||
|     } | ||||
|     Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); }); | ||||
|     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); | ||||
|     Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async nextRound() { | ||||
|     this.cleanItemUse(); | ||||
|     await this.finDeRound(); | ||||
|     return await super.nextRound(); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreDeleteCombat() { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       await this.finDeRound({ terminer: true }); | ||||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`) | ||||
|       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) | ||||
|         .forEach(it => it.delete()); | ||||
|       RdDEmpoignade.deleteAllEmpoignades() | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async finDeRound(options = { terminer: false }) { | ||||
|     this.turns.forEach(turn => turn.actor.resetItemUse()); | ||||
|  | ||||
|     for (let combatant of this.combatants) { | ||||
|       if (combatant.actor) { | ||||
|         await combatant.actor.finDeRound(options); | ||||
| @@ -89,26 +87,39 @@ export class RdDCombatManager extends Combat { | ||||
|       let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0); | ||||
|       if (!formula) { | ||||
|         if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') { | ||||
|           const competence = combatant.actor.items.find(it => it.system.iscombat) | ||||
|           const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) | ||||
|           if (competence) { | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0); | ||||
|           } | ||||
|         } else { | ||||
|           const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe) | ||||
|           const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence; | ||||
|           let compName = "Corps à corps" | ||||
|           if (armeCombat) { | ||||
|             if (armeCombat.system.competence != "") { | ||||
|               compName = armeCombat.system.competence | ||||
|             } | ||||
|             if (armeCombat.system.lancer != "") { | ||||
|               compName = armeCombat.system.lancer | ||||
|             } | ||||
|             if (armeCombat.system.tir != "") { | ||||
|               compName = armeCombat.system.tir | ||||
|             } | ||||
|           } | ||||
|           const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName); | ||||
|           if (competence) { | ||||
|           if (competence && competence.system.defaut_carac) { | ||||
|             const carac = combatant.actor.system.carac[competence.system.defaut_carac].value; | ||||
|             const niveau = competence.system.niveau; | ||||
|             const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0; | ||||
|             rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille); | ||||
|           } else { | ||||
|             ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`); | ||||
|           } | ||||
|         } | ||||
|       } | ||||
|       //console.log("Combatat", c); | ||||
|       const roll = combatant.getInitiativeRoll(rollFormula); | ||||
|       if (!roll.total) { | ||||
|         roll.evaluate({ async: false }); | ||||
|         await roll.evaluate(); | ||||
|       } | ||||
|       const total = Math.max(roll.total, 0.00); | ||||
|       console.log("Compute init for", rollFormula, roll, total, combatant); | ||||
| @@ -117,8 +128,7 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|       // Send a chat message | ||||
|       let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode"); | ||||
|       let messageData = mergeObject( | ||||
|         { | ||||
|       let messageData = foundry.utils.mergeObject({ | ||||
|         speaker: { | ||||
|           scene: canvas.scene._id, | ||||
|           actor: combatant.actor?._id, | ||||
| @@ -126,12 +136,9 @@ export class RdDCombatManager extends Combat { | ||||
|           alias: combatant.token.name, | ||||
|           sound: CONFIG.sounds.dice, | ||||
|         }, | ||||
|           flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo}) | ||||
|           <br> | ||||
|           `, | ||||
|         flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`, | ||||
|       }, | ||||
|         messageOptions | ||||
|       ); | ||||
|         messageOptions); | ||||
|       roll.toMessage(messageData, { rollMode, create: true }); | ||||
|  | ||||
|       RdDCombatManager.processPremierRoundInit(); | ||||
| @@ -144,9 +151,8 @@ export class RdDCombatManager extends Combat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static calculInitiative(niveau, caracValue, bonusEcaille = 0) { | ||||
|     let base = niveau + Math.floor(caracValue / 2); | ||||
|     base += bonusEcaille; | ||||
|   static calculInitiative(niveau, caracValue, bonus = 0) { | ||||
|     let base = niveau + Math.floor(caracValue / 2) + bonus; | ||||
|     return "1d6" + (base >= 0 ? "+" : "") + base; | ||||
|   } | ||||
|  | ||||
| @@ -161,8 +167,7 @@ export class RdDCombatManager extends Combat { | ||||
|         if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) { | ||||
|           ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)"); | ||||
|         } | ||||
|         if ((arme.system.unemain && arme.system.competence) || | ||||
|           (arme.system.competence.toLowerCase().includes("corps à corps"))) { | ||||
|         if (arme.system.unemain && arme.system.competence) { | ||||
|           actions.push(RdDCombatManager.$prepareAttaqueArme({ | ||||
|             arme: arme, | ||||
|             infoMain: "(1 main)", | ||||
| @@ -177,7 +182,7 @@ export class RdDCombatManager extends Combat { | ||||
|             arme: arme, | ||||
|             infoMain: "(2 mains)", | ||||
|             dommagesReel: Number(tableauDommages[1]), | ||||
|             competence: arme.system.competence.replace(" 1 main", " 2 mains"), | ||||
|             competence: RdDItemArme.competence2Mains(arme), | ||||
|             carac: carac, | ||||
|             competences: competences | ||||
|           })); | ||||
| @@ -209,7 +214,7 @@ export class RdDCombatManager extends Combat { | ||||
|  | ||||
|   static $prepareAttaqueArme(infoAttaque) { | ||||
|     const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence); | ||||
|     const attaque = duplicate(infoAttaque.arme); | ||||
|     const attaque = foundry.utils.duplicate(infoAttaque.arme); | ||||
|     attaque.action = 'attaque'; | ||||
|     attaque.system.competence = infoAttaque.competence; | ||||
|     attaque.system.dommagesReels = infoAttaque.dommagesReel; | ||||
| @@ -220,15 +225,17 @@ export class RdDCombatManager extends Combat { | ||||
|   } | ||||
|  | ||||
|   static listActionsCreature(competences) { | ||||
|     return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeNaturelle(it)); | ||||
|     return competences | ||||
|       .filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|   static listActionsPossessions(actor) { | ||||
|     return RdDCombatManager._indexActions(actor.getPossessions().map(p => { | ||||
|       return { | ||||
|         name: p.name, | ||||
|         action: 'conjurer', | ||||
|         action: 'possession', | ||||
|         system: { | ||||
|           competence: p.name, | ||||
|           possessionid: p.system.possessionid, | ||||
| @@ -245,15 +252,14 @@ export class RdDCombatManager extends Combat { | ||||
|       return actions; | ||||
|     } | ||||
|     if (actor.isCreatureEntite()) { | ||||
|       actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature'])); | ||||
|       actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']); | ||||
|     } else if (actor.isPersonnage()) { | ||||
|       // Recupération des items 'arme' | ||||
|       const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it)) | ||||
|         //.concat(RdDItemArme.empoignade()) | ||||
|         .concat(RdDItemArme.mainsNues()); | ||||
|  | ||||
|       const competences = actor.itemTypes['competence']; | ||||
|       actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac)); | ||||
|       const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it)) | ||||
|         .concat(RdDItemArme.empoignade(actor)) | ||||
|         .concat(RdDItemArme.mainsNues(actor)); | ||||
|       actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac); | ||||
|  | ||||
|       if (actor.system.attributs.hautrevant.value) { | ||||
|         actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } }); | ||||
| @@ -318,8 +324,8 @@ export class RdDCombatManager extends Combat { | ||||
|       } | ||||
|     } | ||||
|     options = [ | ||||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fas fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, | ||||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fas fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } | ||||
|       { name: "Incrémenter initiative", condition: true, icon: '<i class="fa-solid fa-plus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), +0.01); } }, | ||||
|       { name: "Décrémenter initiative", condition: true, icon: '<i class="fa-solid fa-minus"></i>', callback: target => { RdDCombatManager.incDecInit(target.data('combatant-id'), -0.01); } } | ||||
|     ].concat(options); | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -341,7 +347,7 @@ export class RdDCombatManager extends Combat { | ||||
|     } else if (combatant.actor.getSurprise() == "demi") { | ||||
|       initOffset = 0; | ||||
|       initInfo = "Demi Surprise" | ||||
|     } else if (action.action == 'conjurer') { | ||||
|     } else if (action.action == 'possession') { | ||||
|       initOffset = 10; | ||||
|       caracForInit = combatant.actor.getReveActuel(); | ||||
|       initInfo = "Possession" | ||||
| @@ -420,18 +426,11 @@ export class RdDCombatManager extends Combat { | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDCombat { | ||||
|  | ||||
|   static init() { | ||||
|     Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) }); | ||||
|     Hooks.on("preDeleteCombat", (combat, options, userId) => { RdDCombat.onPreDeleteCombat(combat, options, userId); }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onSocketMessage(sockmsg) { | ||||
|     switch (sockmsg.msg) { | ||||
|       case "msg_encaisser": | ||||
|         return RdDCombat.onMsgEncaisser(sockmsg.data); | ||||
|       case "msg_defense": | ||||
|         return RdDCombat.onMsgDefense(sockmsg.data); | ||||
|       case "msg_encaisser": return RdDCombat.onMsgEncaisser(sockmsg.data); | ||||
|       case "msg_defense": return RdDCombat.onMsgDefense(sockmsg.data); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -442,22 +441,12 @@ export class RdDCombat { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static onPreDeleteCombat(combat, options, userId) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       combat.cleanItemUse(); | ||||
|       ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`) | ||||
|       game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined) | ||||
|         .forEach(it => it.delete()); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static combatNouveauTour(combat) { | ||||
|     if (Misc.isUniqueConnectedGM()) { | ||||
|       let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId); | ||||
|       if (turn?.actor) { | ||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor); | ||||
|         RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id); | ||||
|         // TODO Playaudio for player?? | ||||
|       } | ||||
|     } | ||||
| @@ -521,8 +510,12 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   static _callJetDeVie(event) { | ||||
|     let actorId = event.currentTarget.attributes['data-actorId'].value; | ||||
|     let actor = game.actors.get(actorId); | ||||
|     actor.jetVie(); | ||||
|     let tokenId = event.currentTarget.attributes['data-tokenId'].value; | ||||
|     let token = canvas.tokens.get(tokenId) | ||||
|     const actor = token?.actor ?? game.actors.get(actorId); | ||||
|     if (actor?.isOwner) { | ||||
|       actor.jetDeVie(); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -548,7 +541,7 @@ export class RdDCombat { | ||||
|         } | ||||
|       }); | ||||
|     } | ||||
|     html.on("click", '#chat-jet-vie', event => { | ||||
|     html.on("click", 'a.chat-jet-vie', event => { | ||||
|       event.preventDefault(); | ||||
|       RdDCombat._callJetDeVie(event); | ||||
|     }); | ||||
| @@ -756,29 +749,14 @@ export class RdDCombat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async attaque(competence, arme) { | ||||
|     // const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE]) | ||||
|     // const blurette = this.defender.isEntite([ENTITE_BLURETTE]) | ||||
|     // if (nonIncarnee || blurette) { | ||||
|     //   ChatMessage.create( { | ||||
|     //     content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}. | ||||
|     //       Il est impossible de l'atteindre.`, | ||||
|     //     whisper: ChatMessage.getWhisperRecipients("GM")}) | ||||
|     // } | ||||
|  | ||||
|     if (!await this.attacker.accorder(this.defender, 'avant-attaque')) { | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|     if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) { | ||||
|       ChatMessage.create({ | ||||
|         alias: this.attacker.name, | ||||
|         whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name), | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-actor-perte-empoignade.html', { | ||||
|           attacker: this.attacker, | ||||
|           competence: competence | ||||
|         }) | ||||
|       }); | ||||
|       return; | ||||
|     if (arme.system.cac == 'empoignade') { | ||||
|       RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender) | ||||
|       return | ||||
|     } | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this.attacker) | ||||
|  | ||||
|     let rollData = this._prepareAttaque(competence, arme); | ||||
|     console.log("RdDCombat.attaque >>>", rollData); | ||||
| @@ -811,7 +789,6 @@ export class RdDCombat { | ||||
|     let rollData = { | ||||
|       passeArme: randomID(16), | ||||
|       mortalite: arme?.system.mortalite, | ||||
|       coupsNonMortels: false, | ||||
|       competence: competence, | ||||
|       surprise: this.attacker.getSurprise(true), | ||||
|       surpriseDefenseur: this.defender.getSurprise(true), | ||||
| @@ -843,8 +820,8 @@ export class RdDCombat { | ||||
|     // finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum | ||||
|     // rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum | ||||
|     const isForce = !rollData.arme.system.empoignade; | ||||
|     const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative; | ||||
|     const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide; | ||||
|     const isFinesse = rollData.tactique != 'charge' && (rollData.arme.system.empoignade || isMeleeDiffNegative); | ||||
|     const isRapide = rollData.tactique != 'charge' && !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide; | ||||
|     // si un seul choix possible, le prendre | ||||
|     if (isForce && !isFinesse && !isRapide) { | ||||
|       return await this.choixParticuliere(rollData, "force"); | ||||
| @@ -904,12 +881,12 @@ export class RdDCombat { | ||||
|  | ||||
|     this.removeChatMessageActionsPasseArme(attackerRoll.passeArme); | ||||
|     if (essaisPrecedents) { | ||||
|       mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); | ||||
|       foundry.utils.mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true }); | ||||
|     } | ||||
|  | ||||
|     // # utilisation esquive | ||||
|     const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }); | ||||
|     const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) })) | ||||
|     const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) }); | ||||
|     const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive()) | ||||
|     esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0); | ||||
|  | ||||
|     const paramChatDefense = { | ||||
| @@ -970,9 +947,8 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   _filterArmesParade(defender, competence) { | ||||
|     let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it)) | ||||
|     for (let item of items) { | ||||
|       item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round   | ||||
|     } | ||||
|     items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round   | ||||
|  | ||||
|     switch (competence.system.categorie) { | ||||
|       case 'tir': | ||||
|       case 'lancer': | ||||
| @@ -1071,7 +1047,7 @@ export class RdDCombat { | ||||
|       competence: this.defender.getCompetence(competenceParade), | ||||
|       arme: armeParade, | ||||
|       surprise: this.defender.getSurprise(true), | ||||
|       needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade), | ||||
|       needParadeSignificative: ReglesOptionnelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade), | ||||
|       needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade), | ||||
|       carac: this.defender.system.carac, | ||||
|       show: {} | ||||
| @@ -1189,7 +1165,7 @@ export class RdDCombat { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeDeteriorationArme(defenderRoll) { | ||||
|     if (!ReglesOptionelles.isUsing('resistanceArmeParade')) { | ||||
|     if (!ReglesOptionnelles.isUsing('resistanceArmeParade')) { | ||||
|       return; | ||||
|     } | ||||
|     const attackerRoll = defenderRoll.attackerRoll; | ||||
| @@ -1238,7 +1214,7 @@ export class RdDCombat { | ||||
|           } | ||||
|         } | ||||
|         // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132) | ||||
|         if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') { | ||||
|         if (ReglesOptionnelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') { | ||||
|           let desarme = await RdDResolutionTable.rollData({ | ||||
|             caracValue: this.defender.getForce(), | ||||
|             finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg, | ||||
| @@ -1253,7 +1229,7 @@ export class RdDCombat { | ||||
|   /* -------------------------------------------- */ | ||||
|   async computeRecul(defenderRoll) { // Calcul du recul (p. 132) | ||||
|     const attackerRoll = defenderRoll.attackerRoll; | ||||
|     if (ReglesOptionelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) { | ||||
|     if (ReglesOptionnelles.isUsing('recul') && this._isForceOuCharge(attackerRoll)) { | ||||
|       const impact = this._computeImpactRecul(attackerRoll); | ||||
|       const rollRecul = await RdDResolutionTable.rollData({ caracValue: 10, finalLevel: impact }); | ||||
|       if (rollRecul.rolled.isSuccess) { | ||||
| @@ -1302,7 +1278,7 @@ export class RdDCombat { | ||||
|       attackerRoll.defenderTokenId = defenderTokenId; | ||||
|  | ||||
|       await this.computeRecul(defenderRoll); | ||||
|       this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); | ||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show); | ||||
|     } | ||||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
| @@ -1318,7 +1294,7 @@ export class RdDCombat { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async displayActorCombatStatus(combat, actor) { | ||||
|   static async displayActorCombatStatus(combat, actor, tokenId) { | ||||
|     let formData = { | ||||
|       combatId: combat._id, | ||||
|       alias: actor.name, | ||||
| @@ -1327,17 +1303,19 @@ export class RdDCombat { | ||||
|       blessuresStatus: actor.computeResumeBlessure(), | ||||
|       SConst: actor.getSConst(), | ||||
|       actorId: actor.id, | ||||
|       isGrave: false, | ||||
|       isCritique: false | ||||
|       actor: actor, | ||||
|       tokenId: tokenId, | ||||
|       isGrave: actor.countBlessures(it => it.isGrave()) > 0, | ||||
|       isCritique: actor.countBlessures(it => it.isCritique()) > 0 | ||||
|     } | ||||
|     if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique | ||||
|       formData.isCritique = true; | ||||
|     } else if (actor.countBlessuresNonSoigneeByName("graves") > 0) { | ||||
|       formData.isGrave = true; | ||||
|     } | ||||
|  | ||||
|     ChatUtility.createChatWithRollMode(actor.name, { | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData) | ||||
|     await ChatMessage.create({ | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData), | ||||
|       alias: actor.name | ||||
|     }); | ||||
|     await ChatMessage.create({ | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData), | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name), | ||||
|       alias: actor.name | ||||
|     }); | ||||
|   } | ||||
| } | ||||
| @@ -2,7 +2,8 @@ | ||||
|  | ||||
| import { DialogChronologie } from "./dialog-chronologie.js"; | ||||
| import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js"; | ||||
| import { DialogStress } from "./dialog-stress.js"; | ||||
| import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js"; | ||||
| import { DialogStress } from "./sommeil/dialog-stress.js"; | ||||
| import { RdDItemCompetence } from "./item-competence.js"; | ||||
| import { Misc } from "./misc.js"; | ||||
| import { RdDCarac } from "./rdd-carac.js"; | ||||
| @@ -13,9 +14,9 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js"; | ||||
| import { RdDRollTables } from "./rdd-rolltables.js"; | ||||
| import { RdDUtility } from "./rdd-utility.js"; | ||||
| import { CompendiumTableHelpers } from "./settings/system-compendiums.js"; | ||||
| import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js"; | ||||
| import { TMRUtility } from "./tmr-utility.js"; | ||||
| import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js"; | ||||
|  | ||||
| const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/; | ||||
|  | ||||
| @@ -76,7 +77,9 @@ export class RdDCommands { | ||||
|     this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" }); | ||||
|     this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` }); | ||||
|     this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" }); | ||||
|     this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" }); | ||||
|  | ||||
|     this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" }); | ||||
|     this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" }); | ||||
|     this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" }); | ||||
|  | ||||
| @@ -331,7 +334,7 @@ export class RdDCommands { | ||||
|         let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined }; | ||||
|         if (competence) { | ||||
|           for (let actor of actors) { | ||||
|             await actor.rollCaracCompetence(caracName, competence.name, diff); | ||||
|             await actor.doRollCaracCompetence(caracName, competence.name, diff); | ||||
|           } | ||||
|         } | ||||
|         return; | ||||
| @@ -460,15 +463,15 @@ export class RdDCommands { | ||||
|  | ||||
|       let motif = params.slice(1, params.length - 2); | ||||
|       let name = params[params.length - 1]; | ||||
|       const personnages = game.actors.filter(actor => actor.isPersonnageJoueur()); | ||||
|       if (name == undefined) { | ||||
|         for (let actor of game.actors) { | ||||
|           actor.distribuerStress('stress', stress, motif); | ||||
|         for (let actor of personnages) { | ||||
|           await actor.distribuerStress('stress', stress, motif); | ||||
|         } | ||||
|       } else { | ||||
|         //console.log(stressValue, nomJoueur); | ||||
|         let actor = Misc.findActor(name, game.actors.filter(it => it.hasPlayerOwner)) ?? Misc.findPlayer(name)?.character | ||||
|         let actor = Misc.findActor(name, personnages) ?? Misc.findPlayer(name)?.character | ||||
|         if (actor) { | ||||
|           actor.distribuerStress('stress', stress, motif); | ||||
|           await actor.distribuerStress('stress', stress, motif); | ||||
|         } | ||||
|         else { | ||||
|           ui.notifications.warn(`Pas de personnage ou de joueur correspondant à ${name}!`); | ||||
| @@ -483,7 +486,13 @@ export class RdDCommands { | ||||
|   } | ||||
|  | ||||
|   async tirage() { | ||||
|     FenetreRechercheTirage.create(); | ||||
|     FenetreRechercheTirage.create() | ||||
|   } | ||||
|   async voyage() { | ||||
|     DialogFatigueVoyage.create() | ||||
|   } | ||||
|   async sommeil() { | ||||
|     DialogChateauDormant.create() | ||||
|   } | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -1,23 +1,18 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { ReglesOptionelles } from "./settings/regles-optionelles.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
|  | ||||
| export class RdDConfirm { | ||||
|   /* -------------------------------------------- */ | ||||
|   static confirmer(options, autresActions) { | ||||
|     options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer)); | ||||
|     if (options.bypass) { | ||||
|       options.onAction(); | ||||
|     } | ||||
|     else { | ||||
|     let buttons = { | ||||
|       "action": RdDConfirm._createButtonAction(options), | ||||
|       "cancel": RdDConfirm._createButtonCancel() | ||||
|     }; | ||||
|     if (options.settingConfirmer) { | ||||
|         buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons); | ||||
|       buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons); | ||||
|     } | ||||
|     if (autresActions) { | ||||
|         buttons = mergeObject(autresActions, buttons); | ||||
|       buttons = foundry.utils.mergeObject(autresActions, buttons, { inplace: false }); | ||||
|     } | ||||
|     const dialogDetails = { | ||||
|       title: options.title, | ||||
| @@ -27,7 +22,6 @@ export class RdDConfirm { | ||||
|     }; | ||||
|     new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true); | ||||
|   } | ||||
|   } | ||||
|  | ||||
|   static _createButtonCancel() { | ||||
|     return { icon: '<i class="fas fa-times"></i>', label: "Annuler" }; | ||||
| @@ -47,7 +41,7 @@ export class RdDConfirm { | ||||
|         icon: '<i class="fas fa-user-check"></i>', | ||||
|         label: options.buttonLabel + "<br>et ne plus demander", | ||||
|         callback: () => { | ||||
|           ReglesOptionelles.set(options.settingConfirmer, false); | ||||
|           ReglesOptionnelles.set(options.settingConfirmer, false); | ||||
|           options.onAction(); | ||||
|         } | ||||
|       } | ||||
|   | ||||
| @@ -138,7 +138,7 @@ export class RdDDice { | ||||
|  | ||||
|   static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) { | ||||
|     const roll = new Roll(RdDDice._formulaOrFake(formula, options)); | ||||
|     await roll.evaluate({ async: true }); | ||||
|     await roll.evaluate(); | ||||
|     await this.showDiceSoNice(roll, options); | ||||
|     return roll; | ||||
|   } | ||||
| @@ -197,49 +197,26 @@ export class RdDDice { | ||||
|     function terms1d100(total) { | ||||
|       const unites = total % 10; | ||||
|       const dizaines = Math.floor(total / 10); | ||||
|       return [{ | ||||
|         resultLabel: dizaines * 10, | ||||
|         d100Result: total, | ||||
|         result: dizaines, | ||||
|         type: "d100", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }, | ||||
|       { | ||||
|         resultLabel: unites, | ||||
|         d100Result: total, | ||||
|         result: unites, | ||||
|         type: "d10", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }]; | ||||
|       return [ | ||||
|         { type: "d100", result: dizaines, resultLabel: dizaines * 10, vectors: [], options: {}, d100Result: total }, | ||||
|         { type: "d10", result: unites, resultLabel: unites, vectors: [], options: {}, d100Result: total } | ||||
|       ]; | ||||
|     } | ||||
|  | ||||
|     async function terms2d10(total) { | ||||
|       if (total>20 || total<2) { return undefined } | ||||
|       let first = await RdDDice.d10(); | ||||
|       let second = Math.min(total-first, 10); | ||||
|       first = Math.max(first, total-second); | ||||
|       return [{ | ||||
|         resultLabel:first, | ||||
|         result: first, | ||||
|         type: "d10", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }, | ||||
|       { | ||||
|         resultLabel: second, | ||||
|         result: second, | ||||
|         type: "d10", | ||||
|         vectors: [], | ||||
|         options: {} | ||||
|       }]; | ||||
|       if (total > 20 || total < 2) { return undefined } | ||||
|       const first = await RdDDice.fakeD10(Math.min(10, total - 1)); | ||||
|       const second = total - first; | ||||
|       return [ | ||||
|         { type: "d10", result: first, resultLabel: first, vectors: [], options: {} }, | ||||
|         { type: "d10", result: second, resultLabel: second, vectors: [], options: {} } | ||||
|       ]; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static async d10() { | ||||
|     let roll = new Roll('1d10'); | ||||
|     await roll.evaluate({ async: true }); | ||||
|   static async fakeD10(faces) { | ||||
|     let roll = new Roll(`1d${faces}`); | ||||
|     await roll.evaluate(); | ||||
|     return roll.total; | ||||
|   } | ||||
|  | ||||
|   | ||||
							
								
								
									
										436
									
								
								module/rdd-empoignade.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,436 @@ | ||||
| /* -------------------------------------------- */ | ||||
| import { RdDResolutionTable } from "./rdd-resolution-table.js"; | ||||
| import { RdDRoll } from "./rdd-roll.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { ChatUtility } from "./chat-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { ReglesOptionnelles } from "./settings/regles-optionnelles.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDEmpoignade { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static init() { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static registerChatCallbacks(html) { | ||||
|     html.on("click", '.defense-empoignade-cac', event => { | ||||
|       const chatMessage = ChatUtility.getChatMessage(event); | ||||
|       const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage); | ||||
|       let defenseMode = event.currentTarget.attributes['data-defense-mode'].value | ||||
|       RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee") | ||||
|     }); | ||||
|     html.on("click", '.defense-empoignade-esquive', event => { | ||||
|       const chatMessage = ChatUtility.getChatMessage(event); | ||||
|       const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage); | ||||
|       let defenseMode = event.currentTarget.attributes['data-defense-mode'].value | ||||
|       RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee") | ||||
|     }); | ||||
|     html.on("click", '.empoignade-poursuivre', event => { | ||||
|       let attackerId = event.currentTarget.attributes['data-attackerId'].value | ||||
|       let defenderId = event.currentTarget.attributes['data-defenderId'].value | ||||
|       RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId)) | ||||
|     }); | ||||
|     html.on("click", '.empoignade-entrainer-sol', event => { | ||||
|       const chatMessage = ChatUtility.getChatMessage(event); | ||||
|       const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage); | ||||
|       RdDEmpoignade.entrainerAuSol(rollData) | ||||
|       ChatUtility.removeChatMessageId(chatMessage.id) | ||||
|     }); | ||||
|     html.on("click", '.empoignade-projeter-sol', event => { | ||||
|       const chatMessage = ChatUtility.getChatMessage(event); | ||||
|       const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage); | ||||
|       RdDEmpoignade.projeterAuSol(rollData) | ||||
|       ChatUtility.removeChatMessageId(chatMessage.id) | ||||
|     }); | ||||
|     html.on("change", '.empoignade-perte-endurance', event => { | ||||
|       const chatMessage = ChatUtility.getChatMessage(event); | ||||
|       const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage); | ||||
|       if (event.currentTarget.value && event.currentTarget.value != "none") { | ||||
|         RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value) | ||||
|         ChatUtility.removeChatMessageId(chatMessage.id) | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static checkEmpoignadeEnCours(actor) { | ||||
|     // TODO: autoriser la perception? la comédie/séduction? | ||||
|     if (RdDEmpoignade.isEmpoignadeEnCours(actor)) { | ||||
|       ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.") | ||||
|       return true; | ||||
|     } | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static $storeRollEmpoignade(msg, rollData) { | ||||
|     RdDEmpoignade.$reduceActorToIds(rollData); | ||||
|     ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData); | ||||
|   } | ||||
|  | ||||
|   static $reduceActorToIds(rollData) { | ||||
|     rollData.attacker = { id: rollData.attacker.id }; | ||||
|     rollData.defender = { id: rollData.defender.id }; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static $readRollEmpoignade(msg) { | ||||
|     const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data'); | ||||
|     RdDEmpoignade.$replaceIdsWithActors(rollData); | ||||
|     return rollData | ||||
|   } | ||||
|  | ||||
|   static $replaceIdsWithActors(rollData) { | ||||
|     rollData.attacker = game.actors.get(rollData.attacker.id); | ||||
|     rollData.defender = game.actors.get(rollData.defender.id); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static isEmpoignadeEnCours(actor) { | ||||
|     return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignadeById(actor, id) { | ||||
|     let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id) | ||||
|     return emp && foundry.utils.duplicate(emp) || undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getEmpoignade(attacker, defender) { | ||||
|     let emp = attacker.itemTypes[TYPES.empoignade].find(it => | ||||
|       (it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) || | ||||
|       (it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id) | ||||
|     ) | ||||
|     if (emp) { | ||||
|       return foundry.utils.duplicate(emp); | ||||
|     } | ||||
|     return undefined; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static getMalusTaille(emp, attacker, defender) { | ||||
|     // Si pas empoigné, alors 0 | ||||
|     if (emp.system.pointsemp == 0) { | ||||
|       return 0 | ||||
|     } | ||||
|     // p135: Malus de -1 par point de taille de différence de taille au delà de 1 (donc -2 pour une différence de 3, ...) | ||||
|     const diffTaille = attacker.system.carac.taille.value - defender.system.carac.taille.value; | ||||
|     const diffTailleAbs = Math.abs(diffTaille) | ||||
|     const signDiff = diffTaille > 0 ? 1 : -1 | ||||
|  | ||||
|     if (diffTailleAbs > 2) { | ||||
|       return signDiff * (diffTailleAbs - 1) | ||||
|     } | ||||
|     return 0 | ||||
|   } | ||||
|  | ||||
|   static isActionAutorisee(mode, attacker, defender) { | ||||
|     const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker; | ||||
|     if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) { | ||||
|       ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`) | ||||
|       return false; | ||||
|     } | ||||
|     return true | ||||
|   } | ||||
|  | ||||
|   static isActionDefenseur(mode) { | ||||
|     switch (mode) { | ||||
|       case "liberer": | ||||
|       case "contrer-empoigner": | ||||
|         return true; | ||||
|     } | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async onAttaqueEmpoignade(attacker, defender) { | ||||
|     if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) { | ||||
|       return | ||||
|     } | ||||
|     let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender) | ||||
|     const isNouvelle = empoignade == undefined; | ||||
|     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) | ||||
|     //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee()) | ||||
|     if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) { | ||||
|       ChatUtility.createChatWithRollMode(attacker.name, { | ||||
|         content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender }) | ||||
|       }) | ||||
|     } else { | ||||
|       await this.onAttaqueEmpoignadeValidee(attacker, defender) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async onAttaqueEmpoignadeValidee(attacker, defender) { | ||||
|     let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender) | ||||
|     const isNouvelle = empoignade == undefined; | ||||
|     empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender)) | ||||
|  | ||||
|     let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer" | ||||
|  | ||||
|     if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) { | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     let rollData = { | ||||
|       mode, empoignade, attacker, defender, | ||||
|       isEmpoignade: true, | ||||
|       competence: attacker.getCompetenceCorpsACorps(), | ||||
|       selectedCarac: attacker.system.carac.melee, | ||||
|       malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender) | ||||
|     } | ||||
|     if (attacker.isCreatureEntite()) { | ||||
|       RdDItemCompetenceCreature.setRollDataCreature(rollData) | ||||
|     } | ||||
|     if (empoignade.system.pointsemp >= 2) { | ||||
|       if (!empoignade.system.ausol) { | ||||
|         let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html'); | ||||
|         RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
|       } | ||||
|     } else { | ||||
|       await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async onAttaqueEmpoignadeFromItem(empoignade) { | ||||
|     let attacker = game.actors.get(empoignade.system.empoigneurid) | ||||
|     let defender = game.actors.get(empoignade.system.empoigneid) | ||||
|     await this.onAttaqueEmpoignadeValidee(attacker, defender) | ||||
|   } | ||||
|  | ||||
|   static async onImmobilisation(attacker, defender, empoignade) { | ||||
|     const rollData = { | ||||
|       mode: "immobilise", | ||||
|       empoignade, attacker, defender, | ||||
|       isEmpoignade: true, | ||||
|       competence: attacker.getCompetenceCorpsACorps() | ||||
|     } | ||||
|     const msg = await ChatMessage.create({ | ||||
|       whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name), | ||||
|       content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData) | ||||
|     }) | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) { | ||||
|     const dialog = await RdDRoll.create(attacker, rollData, | ||||
|       { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, | ||||
|       { | ||||
|         name: 'jet-empoignade', | ||||
|         label: 'Empoigner', | ||||
|         callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },] | ||||
|       }); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async $onRollEmpoignade(rollData, isNouvelle = false) { | ||||
|     let attacker = game.actors.get(rollData.attacker.id) | ||||
|     let defender = game.actors.get(rollData.defender.id) | ||||
|  | ||||
|  | ||||
|     if (rollData.rolled.isSuccess && isNouvelle) { | ||||
|       const objectEmpoignade = rollData.empoignade.toObject(); | ||||
|       // Creer l'empoignade sur attaquant/defenseur | ||||
|       attacker.creerObjetParMJ(objectEmpoignade); | ||||
|       defender.creerObjetParMJ(objectEmpoignade); | ||||
|     } | ||||
|  | ||||
|     rollData.empoignade.isSuccess = rollData.rolled.isSuccess; | ||||
|     if (rollData.rolled.isPart) { | ||||
|       rollData.particuliere = "finesse"; | ||||
|     } | ||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html'); | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") { | ||||
|     let attacker = game.actors.get(attackerRoll.attacker.id) | ||||
|     let defender = game.actors.get(attackerRoll.defender.id) | ||||
|     if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) { | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     let empoignade = this.getEmpoignade(attacker, defender) | ||||
|  | ||||
|     if (!empoignade) { | ||||
|       ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!") | ||||
|       return | ||||
|     } | ||||
|  | ||||
|     empoignade = foundry.utils.duplicate(empoignade) | ||||
|     let defenderRoll = { | ||||
|       mode, attacker, defender, empoignade, attackerRoll, | ||||
|       diffLibre: attackerRoll.diffLibre, | ||||
|       attaqueParticuliere: attackerRoll.particuliere, | ||||
|       competence: defender.getCompetence(competenceName), | ||||
|       surprise: defender.getSurprise(true), | ||||
|       carac: defender.system.carac, | ||||
|       selectedCarac: defender.system.carac[carac], | ||||
|       malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker), | ||||
|       show: {} | ||||
|     }; | ||||
|     await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async $rollDefenseEmpoignade(defender, defenderRoll) { | ||||
|     const dialog = await RdDRoll.create(defender, defenderRoll, | ||||
|       { html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' }, | ||||
|       { | ||||
|         name: 'empoignade', | ||||
|         label: 'Contrer', | ||||
|         callbacks: [ | ||||
|           { action: async (r) => await RdDEmpoignade.$onRollContrerLiberer(r) } | ||||
|         ] | ||||
|       } | ||||
|     ); | ||||
|     dialog.render(true); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async $onRollContrerLiberer(rollData) { | ||||
|     let empoignade = rollData.empoignade | ||||
|      | ||||
|     if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) { | ||||
|       empoignade.system.pointsemp++ | ||||
|       RdDEmpoignade.$updateEtatEmpoignade(empoignade) | ||||
|     } | ||||
|     if (rollData.mode == "contrer-liberer" && !rollData.rolled.isSuccess) { | ||||
|       empoignade.system.pointsemp-- | ||||
|       RdDEmpoignade.$updateEtatEmpoignade(empoignade) | ||||
|     } | ||||
|      | ||||
|     await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html') | ||||
|     if (empoignade.system.pointsemp >= 2) { | ||||
|       let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html'); | ||||
|       RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async $updateEtatEmpoignade(empoignade) { | ||||
|     console.log("UPDATE Empoignade", empoignade) | ||||
|  | ||||
|     let defender = game.actors.get(empoignade.system.empoigneid) | ||||
|     let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid) | ||||
|     let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol } | ||||
|     await defender.updateEmbeddedDocuments('Item', [update]) | ||||
|  | ||||
|     let attacker = game.actors.get(empoignade.system.empoigneurid) | ||||
|     emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid) | ||||
|     update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol } | ||||
|     await attacker.updateEmbeddedDocuments('Item', [update]) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async $deleteEmpoignade(empoignade) { | ||||
|     console.log("DELETE Empoignade", empoignade) | ||||
|  | ||||
|     let defender = game.actors.get(empoignade.system.empoigneid) | ||||
|     let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid) | ||||
|     await defender.deleteEmbeddedDocuments('Item', [emp._id]) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async entrainerAuSol(rollData) { | ||||
|     let attacker = game.actors.get(rollData.attacker.id) | ||||
|     let defender = game.actors.get(rollData.defender.id) | ||||
|     if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) { | ||||
|       return | ||||
|     } | ||||
|     let empoignade = this.getEmpoignade(attacker, defender) | ||||
|  | ||||
|     empoignade.system.ausol = true | ||||
|     await this.$updateEtatEmpoignade(empoignade) | ||||
|  | ||||
|     await attacker.setEffect(STATUSES.StatusProne, true); | ||||
|     await defender.setEffect(STATUSES.StatusProne, true); | ||||
|  | ||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html'); | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async projeterAuSol(rollData) { | ||||
|     let attacker = game.actors.get(rollData.attacker.id) | ||||
|     let defender = game.actors.get(rollData.defender.id) | ||||
|     if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) { | ||||
|       return | ||||
|     } | ||||
|     let empoignade = this.getEmpoignade(attacker, defender) | ||||
|  | ||||
|     await defender.setEffect(STATUSES.StatusProne, true); | ||||
|     await this.$deleteEmpoignade(empoignade) | ||||
|  | ||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html'); | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async perteEndurance(rollData, perteMode) { | ||||
|     let attacker = game.actors.get(rollData.attacker.id) | ||||
|     let defender = game.actors.get(rollData.defender.id) | ||||
|     if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) { | ||||
|       return | ||||
|     } | ||||
|     let empoignade = this.getEmpoignade(attacker, defender) | ||||
|  | ||||
|     //console.log("Perte d'endurance :!!!", perteMode) | ||||
|     let endValue = defender.system.sante.endurance.value | ||||
|     if (perteMode == "end0") { | ||||
|       await defender.santeIncDec("endurance", -endValue); | ||||
|     } | ||||
|     if (perteMode == "end1") { | ||||
|       await defender.santeIncDec("endurance", -(endValue - 1)); | ||||
|     } | ||||
|     if (perteMode == "endmoitie") { | ||||
|       await defender.santeIncDec("endurance", -Math.floor(endValue / 2)); | ||||
|     } | ||||
|     if (perteMode == "endquart") { | ||||
|       await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4))); | ||||
|     } | ||||
|     let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html'); | ||||
|     RdDEmpoignade.$storeRollEmpoignade(msg, rollData); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async deleteAllEmpoignades() { | ||||
|     for (let actor of game.actors) { | ||||
|       let empIds = actor.itemTypes["empoignade"].map(it => it.id) | ||||
|       await actor.deleteEmbeddedDocuments('Item', empIds) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async deleteLinkedEmpoignade(actorId, empoignade) { | ||||
|     let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid | ||||
|     let actor = game.actors.get(actorDeleteId) | ||||
|     let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid) | ||||
|     if (emp) { | ||||
|       await actor.deleteEmbeddedDocuments('Item', [emp._id]) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static async createEmpoignade(attacker, defender) { | ||||
|     return await Item.create({ | ||||
|       name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name, | ||||
|       type: 'empoignade', | ||||
|       img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp", | ||||
|       system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name } | ||||
|     }, | ||||
|       { | ||||
|         temporary: true | ||||
|       }) | ||||
|   } | ||||
| } | ||||
| @@ -1,6 +1,6 @@ | ||||
| import { Grammar } from "./grammar.js"; | ||||
| import { SystemCompendiums } from "./settings/system-compendiums.js"; | ||||
| import { RdDTimestamp } from "./rdd-timestamp.js"; | ||||
| import { RdDTimestamp } from "./time/rdd-timestamp.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| export class RdDHerbes extends Item { | ||||
|   | ||||
| @@ -1,12 +1,17 @@ | ||||
| import { RdDItemArme } from "./item-arme.js"; | ||||
| import { RdDItemCompetenceCreature } from "./item-competencecreature.js"; | ||||
| import { TYPES } from "./item.js"; | ||||
|  | ||||
| export class RdDHotbar { | ||||
|  | ||||
|   static async addToHotbar(item, slot) { | ||||
|     let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`; | ||||
|     let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command)); | ||||
|   static async createItemMacro(item, slot, armeCompetence = undefined) { | ||||
|     const itemName = item.name; | ||||
|     let macroName = itemName + RdDHotbar.$macroNameSuffix(armeCompetence); | ||||
|     let command = `game.system.rdd.RdDHotbar.rollMacro("${itemName}", "${item.type}", "${armeCompetence}");` | ||||
|     let macro = game.macros.contents.find(m => (m.name === itemName) && (m.command === command)); | ||||
|     if (!macro) { | ||||
|       macro = await Macro.create({ | ||||
|         name: item.name, | ||||
|         name: macroName, | ||||
|         type: "script", | ||||
|         img: item.img, | ||||
|         command: command | ||||
| @@ -15,6 +20,59 @@ export class RdDHotbar { | ||||
|     await game.user.assignHotbarMacro(macro, slot); | ||||
|   } | ||||
|  | ||||
|   static $macroNameSuffix(armeCompetence) { | ||||
|     switch (armeCompetence) { | ||||
|       case 'unemain': return ' (1 main)'; | ||||
|       case 'deuxmains': return ' (2 main)'; | ||||
|       case 'tir': return ' (tir)'; | ||||
|       case 'lancer': return ' (lancer)'; | ||||
|       case 'pugilat': return ' (pugilat)'; | ||||
|       case 'empoignade': return ' (empoignade)'; | ||||
|  | ||||
|     } | ||||
|     return '' | ||||
|   } | ||||
|  | ||||
|   static async addToHotbar(item, slot) { | ||||
|     switch (item?.type ?? '') { | ||||
|       case TYPES.arme: | ||||
|         { | ||||
|           // Les armes peuvent avoir plusieurs usages | ||||
|           if (item.system.competence != '') { | ||||
|             if (item.system.unemain) { | ||||
|               await this.createItemMacro(item, slot++, 'unemain') | ||||
|             } | ||||
|             if (item.system.deuxmains) { | ||||
|               await this.createItemMacro(item, slot++, 'deuxmains') | ||||
|             } | ||||
|           } | ||||
|           if (item.system.lancer != '') { | ||||
|             await this.createItemMacro(item, slot++, 'lancer') | ||||
|           } | ||||
|           if (item.system.tir != '') { | ||||
|             await this.createItemMacro(item, slot++, 'lancer') | ||||
|           } | ||||
|         } | ||||
|         return | ||||
|       case TYPES.competencecreature: | ||||
|         const categorie = RdDItemCompetenceCreature.getCategorieAttaque(item) ?? 'competence'; | ||||
|         await this.createItemMacro(item, slot, categorie) | ||||
|         return | ||||
|       default: | ||||
|       case TYPES.competence: | ||||
|         await this.createItemMacro(item, slot++, 'competence') | ||||
|         if (item.isCorpsACorps()) { | ||||
|           await this.createItemMacro(item, slot++, 'pugilat') | ||||
|           await this.createItemMacro(item, slot++, 'empoignade') | ||||
|         } | ||||
|         else if (item.isCompetenceArme()) { | ||||
|           ui.notifications.info(`${item.name} est une compétence d'arme, la macro n'est pas liée à un arme.<br> | ||||
|           Créez la macro depuis l'arme ou l'onglet combat pour garder les automatisations de combat.`); | ||||
|         } | ||||
|         return | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /** | ||||
|    * Create a macro when dropping an entity on the hotbar | ||||
|    * Item      - open roll dialog for item | ||||
| @@ -23,33 +81,34 @@ export class RdDHotbar { | ||||
|    */ | ||||
|   static initDropbar() { | ||||
|  | ||||
|     Hooks.on("hotbarDrop", (bar, documentData, slot) => { | ||||
|     Hooks.on('hotbarDrop', (bar, documentData, slot) => { | ||||
|  | ||||
|       // Create item macro if rollable item - weapon, spell, prayer, trait, or skill | ||||
|       if (documentData.type == "Item") { | ||||
|         let item = fromUuidSync(documentData.uuid) | ||||
|         if (item == undefined) { | ||||
|           item = this.actor.items.get(documentData.uuid) | ||||
|         } | ||||
|         console.log("DROP", documentData, item) | ||||
|         if (!item || (item.type != "arme" && item.type != "competence")) { | ||||
|           return true | ||||
|         } | ||||
|       if (documentData.type == 'Item') { | ||||
|         const item = fromUuidSync(documentData.uuid) ?? this.actor.items.get(documentData.uuid) | ||||
|         console.log('DROP', documentData, item) | ||||
|         switch (item?.type) { | ||||
|           case TYPES.arme: | ||||
|           case TYPES.competence: | ||||
|           case TYPES.competencecreature: | ||||
|             this.addToHotbar(item, slot) | ||||
|             return false | ||||
|         } | ||||
|       } | ||||
|  | ||||
|       return true | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /** Roll macro */ | ||||
|   static rollMacro(itemName, itemType, bypassData) { | ||||
|   static rollMacro(itemName, itemType, categorieArme = 'competence') { | ||||
|     const speaker = ChatMessage.getSpeaker(); | ||||
|     let actor; | ||||
|     if (speaker.token) actor = game.actors.tokens[speaker.token]; | ||||
|     if (!actor) actor = game.actors.get(speaker.actor); | ||||
|  | ||||
|     if (!actor) { | ||||
|       return ui.notifications.warn(`Impossible de trouver le personnage concerné`); | ||||
|     } | ||||
|     let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined; | ||||
|     if (!item) { | ||||
|       return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`); | ||||
| @@ -57,10 +116,23 @@ export class RdDHotbar { | ||||
|  | ||||
|     // Trigger the item roll | ||||
|     switch (item.type) { | ||||
|       case "arme": | ||||
|         return actor.rollArme(item); | ||||
|       case "competence": | ||||
|         return actor.rollCompetence(itemName); | ||||
|       case TYPES.arme: | ||||
|         return actor.rollArme(item, categorieArme); | ||||
|       case TYPES.competence: | ||||
|         if (item.isCorpsACorps()) { | ||||
|           switch (categorieArme) { | ||||
|             case 'pugilat': | ||||
|               return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence'); | ||||
|             case 'empoignade': | ||||
|               return actor.rollArme(RdDItemArme.empoignade(actor), 'competence'); | ||||
|           } | ||||
|         } | ||||
|         return actor.rollCompetence(item); | ||||
|       case TYPES.competencecreature: | ||||
|         return item.system.iscombat && !item.system.isparade | ||||
|           ? actor.rollArme(item, categorieArme) | ||||
|           : actor.rollCompetence(item); | ||||
|  | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   | ||||