forked from public/foundryvtt-reve-de-dragon
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foundryvtt
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foundryvtt
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@ -41,7 +41,8 @@
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"TypeOmbre": "Ombre de Thanatos",
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"TypeSouffle": "Souffle de Dragon",
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"TypeTete": "Tête de Dragon",
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"TypePossession": "Possession"
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"TypePossession": "Possession",
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"TypeSortreserve": "Sort en réserve"
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},
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"EFFECT": {
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"StatusStunned": "Sonné",
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@ -36,7 +36,7 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
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surEncombrementMessage: this.actor.getMessageSurEncombrement()
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}
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RdDUtility.filterItemsPerTypeForSheet(formData);
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RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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@ -39,11 +39,12 @@ export class RdDActorEntiteSheet extends ActorSheet {
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limited: this.actor.limited,
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options: this.options,
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owner: this.actor.isOwner,
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itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
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description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
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};
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formData.options.isGM = game.user.isGM;
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RdDUtility.filterItemsPerTypeForSheet(formData);
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RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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return formData;
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@ -15,6 +15,7 @@ import { DialogSplitItem } from "./dialog-split-item.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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import { DialogRepos } from "./dialog-repos.js";
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import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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import { STATUSES } from "./status-effects.js";
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/* -------------------------------------------- */
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export class RdDActorSheet extends ActorSheet {
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@ -28,7 +29,6 @@ export class RdDActorSheet extends ActorSheet {
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width: 640,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editCaracComp: false,
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showCompNiveauBase: false,
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vueDetaillee: false
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});
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@ -51,15 +51,17 @@ export class RdDActorSheet extends ActorSheet {
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limited: this.actor.limited,
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options: this.options,
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owner: this.actor.isOwner,
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itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
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biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
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notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
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notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
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}
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RdDUtility.filterItemsPerTypeForSheet(formData)
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RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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formData.options.isGM = game.user.isGM;
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if (formData.type == 'creature') return formData; // Shortcut
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formData.competenceByCategory = Misc.classify(formData.competences, it => it.system.categorie)
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formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
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formData.calc = {
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comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
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@ -99,10 +101,8 @@ export class RdDActorSheet extends ActorSheet {
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formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
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formData.hautreve = {
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isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
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sortsReserve: formData.system.reve.reserve.list,
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isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
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rencontres: duplicate(formData.system.reve.rencontre.list),
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casesTmr: formData.itemsByType.casetmr,
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cacheTMR: this.actor.isTMRCache()
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}
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@ -180,7 +180,8 @@ export class RdDActorSheet extends ActorSheet {
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});
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html.find('.item-delete').click(async event => {
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const li = RdDSheetUtility.getEventElement(event);
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RdDUtility.confirmerSuppression(this, li);
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const item = this.actor.getObjet(li.data("item-id"));
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RdDUtility.confirmerSuppressionItem(this, item, li);
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});
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html.find('.item-vendre').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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@ -190,16 +191,28 @@ export class RdDActorSheet extends ActorSheet {
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const item = RdDSheetUtility.getItem(event, this.actor);
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item?.postItem();
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});
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html.find('.item-action').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor)
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this.actor.actionItem(item);
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});
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html.find('.subacteur-delete').click(async event => {
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const li = RdDSheetUtility.getEventElement(event);
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RdDUtility.confirmerSuppressionSubacteur(this, li);
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const actorId = li.data("actor-id");
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if (actorId) {
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const subActor = game.actors.get(actorId);
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RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
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}
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});
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html.find('.experiencelog-delete').click(async event => {
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const li = $(event.currentTarget)?.parents(".experiencelog");
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const key = Number(li.data("key") ?? -1);
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await this.actor.deleteExperienceLog(key, 1);
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});
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html.find('.experiencelog-delete-previous').click(async event => {
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const li = $(event.currentTarget)?.parents(".experiencelog");
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const key = Number(li.data("key") ?? -1);
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await this.actor.deleteExperienceLog(0, key + 1);
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});
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html.find('.encaisser-direct').click(async event => {
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this.actor.encaisser();
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})
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@ -236,7 +249,7 @@ export class RdDActorSheet extends ActorSheet {
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});
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// Blessure data
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html.find('.blessures-soins').change(async event => {
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html.find('.blessure-soins').change(async event => {
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const tr = $(event.currentTarget).parents(".item");
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let btype = tr.data('blessure-type');
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let index = tr.data('blessure-index');
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@ -356,11 +369,15 @@ export class RdDActorSheet extends ActorSheet {
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await DialogRepos.create(this.actor);
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});
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html.find('.delete-active-effect').click(async event => {
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let id = $(event.currentTarget).parents(".active-effect").data('id');
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this.actor.enleverActiveEffectById(id);
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if (game.user.isGM) {
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let effect = $(event.currentTarget).parents(".active-effect").data('effect');
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this.actor.removeEffect(effect);
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}
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});
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html.find('.enlever-tous-effets').click(async event => {
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this.actor.enleverTousLesEffets();
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if (game.user.isGM) {
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await this.actor.removeEffects();
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}
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});
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html.find('.conteneur-name a').click(async event => {
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RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
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@ -377,7 +394,7 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
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});
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if (this.options.editCaracComp) {
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if (this.options.vueDetaillee) {
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// On carac change
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html.find('.carac-value').change(async event => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
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@ -414,10 +431,6 @@ export class RdDActorSheet extends ActorSheet {
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this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
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this.render(true);
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});
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html.find('.lock-unlock-sheet').click(async event => {
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this.options.editCaracComp = !this.options.editCaracComp;
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this.render(true);
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});
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html.find('.recherche')
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.each((index, field) => {
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@ -40,10 +40,11 @@ export class RdDActorVehiculeSheet extends ActorSheet {
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limited: this.actor.limited,
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options: this.options,
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owner: this.actor.isOwner,
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itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
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description: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
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notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
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};
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RdDUtility.filterItemsPerTypeForSheet(formData);
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RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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@ -104,7 +105,8 @@ export class RdDActorVehiculeSheet extends ActorSheet {
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// Delete Inventory Item
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html.find('.item-delete').click(async event => {
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const li = RdDSheetUtility.getEventElement(event);
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RdDUtility.confirmerSuppression(this, li);
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const item = this.actor.getObjet(li.data("item-id"));
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RdDUtility.confirmerSuppressionItem(this, item, li);
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});
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html.find('.item-vendre').click(async event => {
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const item = RdDSheetUtility.getItem(event, this.actor);
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275
module/actor.js
275
module/actor.js
@ -17,7 +17,7 @@ import { RdDAudio } from "./rdd-audio.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
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import { StatusEffects } from "./status-effects.js";
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import { STATUSES, StatusEffects } from "./status-effects.js";
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import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
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import { RdDItemSigneDraconique } from "./item-signedraconique.js";
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import { ReglesOptionelles } from "./regles-optionelles.js";
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@ -44,6 +44,7 @@ const POSSESSION_SANS_DRACONIC = {
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}
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};
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const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
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/* -------------------------------------------- */
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -52,8 +53,6 @@ const POSSESSION_SANS_DRACONIC = {
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export class RdDActor extends Actor {
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/* -------------------------------------------- */
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static init() {
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Hooks.on("deleteActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onDeleteActiveEffect(effect, options));
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Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
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Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
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Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id));
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@ -199,8 +198,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async checkMonnaiePresence() { // Ajout opportuniste si les pièces n'existent pas.
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if (!this.items) return; // Sanity check during import
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let manquantes = Monnaie.monnaiesManquantes(this.itemTypes['monnaie']);
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//console.log("Manque : ", manquantes);
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let manquantes = Monnaie.monnaiesManquantes(this);
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if (manquantes.length > 0) {
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await this.createEmbeddedDocuments('Item', manquantes, { renderSheet: false });
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}
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@ -419,23 +417,9 @@ export class RdDActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async deleteSortReserve(sortReserve) {
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let reserve = duplicate(this.system.reve.reserve);
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let tmr = TMRUtility.getTMR(sortReserve.coord);
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let index = reserve.list.findIndex(tmr.type == 'fleuve'
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? sort => (TMRUtility.getTMR(sort.coord).type == 'fleuve' && sort.sort.name == sortReserve.sort.name)
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: sort => (sort.coord == sortReserve.coord && sort.sort.name == sortReserve.sort.name)
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);
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if (index >= 0) {
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reserve.list.splice(index, 1);
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await this.update({ "system.reve.reserve": reserve });
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}
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}
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/* -------------------------------------------- */
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getSurprise(isCombat = undefined) {
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let niveauSurprise = this.getActiveEffects()
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let niveauSurprise = this.getEffects()
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.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
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.reduce(Misc.sum(), 0);
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if (niveauSurprise > 1) {
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@ -562,7 +546,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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_supprimerBlessure(blessure) {
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mergeObject(blessure, { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" });
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mergeObject(blessure, PAS_DE_BLESSURE);
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}
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/* -------------------------------------------- */
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@ -605,39 +589,30 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async remiseANeuf() {
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: "Remise à neuf de " + this.name
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};
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if (this.isEntite([ENTITE_NONINCARNE])) {
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return;
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}
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if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
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await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
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}
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else {
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: 'Remise à neuf de ' + this.name
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});
|
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const updates = {
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'system.sante.endurance.value' : this.system.sante.endurance.max
|
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};
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if (!this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
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if (this.system.blessures) {
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const blessures = duplicate(this.system.blessures);
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for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
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for (let blessure of listeBlessures) {
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this._supprimerBlessure(blessure);
|
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}
|
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}
|
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await this.update({ "system.blessures": blessures });
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updates['system.blessures.legeres.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE];
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updates['system.blessures.graves.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE];
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updates['system.blessures.critiques.liste'] = [PAS_DE_BLESSURE];
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}
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updates['system.sante.vie.value'] = this.system.sante.vie.max;
|
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updates['system.sante.fatigue.value'] = 0;
|
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if (this.isPersonnage()) {
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await this.setEthylisme(1);
|
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}
|
||||
|
||||
await this.santeIncDec("vie", this.system.sante.vie.max - this.system.sante.vie.value);
|
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await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
|
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if (ReglesOptionelles.isUsing("appliquer-fatigue") && this.system.sante.fatigue) {
|
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await this.update({ "system.sante.fatigue.value": 0 });
|
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updates['system.compteurs.ethylisme'] = { value:1, nb_doses: 0, jet_moral: false};
|
||||
}
|
||||
}
|
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ChatMessage.create(message);
|
||||
this.sheet.render(true);
|
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await this.update(updates);
|
||||
await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -849,10 +824,13 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async sortMisEnReserve(rollData, sort) {
|
||||
let reserve = duplicate(this.system.reve.reserve.list);
|
||||
reserve.push({ coord: rollData.tmr.coord, sort: sort, draconic: duplicate(rollData.competence) });
|
||||
await this.update({ "system.reve.reserve.list": reserve });
|
||||
async sortMisEnReserve(sort, draconic, coord, ptreve) {
|
||||
await this.createEmbeddedDocuments("Item", [{
|
||||
type: 'sortreserve',
|
||||
name: sort.name,
|
||||
img: sort.img,
|
||||
system: { sortid: sort.id, draconic: (draconic ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' } }],
|
||||
{ renderSheet: false});
|
||||
this.currentTMR.updateTokens();
|
||||
}
|
||||
|
||||
@ -929,26 +907,27 @@ export class RdDActor extends Actor {
|
||||
if (!competence) {
|
||||
return;
|
||||
}
|
||||
const stress = this.system.compteurs.experience.value;
|
||||
const niveau = Number(competence.system.niveau);
|
||||
const stressTransforme = this.system.compteurs.experience.value;
|
||||
const xpRequis = RdDItemCompetence.getCompetenceNextXp(niveau) - competence.system.xp;
|
||||
if (stressTransforme <= 0 || niveau >= competence.system.niveau_archetype || xpRequis <= 0) {
|
||||
const xpSuivant = RdDItemCompetence.getCompetenceNextXp(niveau);
|
||||
const xpRequis = xpSuivant - competence.system.xp;
|
||||
if (stress <= 0 || niveau >= competence.system.niveau_archetype) {
|
||||
ui.notifications.info(`La compétence ne peut pas augmenter!
|
||||
stress disponible: ${stressTransforme}
|
||||
stress disponible: ${stress}
|
||||
expérience requise: ${xpRequis}
|
||||
niveau : ${niveau}
|
||||
archétype : ${competence.system.niveau_archetype}`);
|
||||
return;
|
||||
}
|
||||
const xpUtilise = Math.min(stressTransforme, xpRequis);
|
||||
const gainNiveau = xpUtilise >= xpRequis ? 1 : 0;
|
||||
const xpUtilise = Math.max(0, Math.min(stress, xpRequis));
|
||||
const gainNiveau = (xpUtilise >= xpRequis || xpRequis <=0) ? 1 : 0;
|
||||
const nouveauNiveau = niveau + gainNiveau;
|
||||
const nouveauXp = gainNiveau > 0 ? Math.max(competence.system.xp - xpRequis, 0) : (competence.system.xp + xpUtilise);
|
||||
const nouveauXp = gainNiveau > 0 ? Math.max(competence.system.xp - xpSuivant, 0) : (competence.system.xp + xpUtilise);
|
||||
await competence.update({
|
||||
"system.xp": nouveauXp,
|
||||
"system.niveau": nouveauNiveau,
|
||||
});
|
||||
const stressTransformeRestant = Math.max(0, stressTransforme - xpUtilise);
|
||||
const stressTransformeRestant = Math.max(0, stress - xpUtilise);
|
||||
await this.update({ "system.compteurs.experience.value": stressTransformeRestant });
|
||||
this.updateExperienceLog('Dépense stress', xpUtilise, `Stress en ${competence.name} ${gainNiveau ? "pour passer à " + nouveauNiveau : ""}`);
|
||||
}
|
||||
@ -1041,10 +1020,20 @@ export class RdDActor extends Actor {
|
||||
let expLog = duplicate(this.system.experiencelog);
|
||||
expLog.push({
|
||||
mode: Misc.upperFirst(modeXP), valeur: valeurXP, raison: Misc.upperFirst(raisonXP),
|
||||
daterdd: game.system.rdd.calendrier.getDateFromIndex(), datereel: `${d.getDate()}/${d.getMonth() + 1}/${d.getFullYear()}`
|
||||
daterdd: game.system.rdd.calendrier.getDateFromIndex(),
|
||||
datereel: `${d.getDate()}/${d.getMonth() + 1}/${d.getFullYear()}`
|
||||
});
|
||||
await this.update({ [`system.experiencelog`]: expLog });
|
||||
}
|
||||
|
||||
async deleteExperienceLog(from, count) {
|
||||
if (from >= 0 && count > 0) {
|
||||
let expLog = duplicate(this.system.experiencelog);
|
||||
expLog.splice(from, count);
|
||||
await this.update({ [`system.experiencelog`]: expLog });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateCompteurValue(fieldName, fieldValue, raison = 'Inconnue') {
|
||||
@ -1088,7 +1077,7 @@ export class RdDActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
_isConteneurContenu(item, conteneur) {
|
||||
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
|
||||
for (let id of this.system.contenu) {
|
||||
for (let id of item.system.contenu) {
|
||||
let subObjet = this.getObjet(id);
|
||||
if (subObjet?.id == conteneur.id) {
|
||||
return true; // Loop detected !
|
||||
@ -1119,7 +1108,7 @@ export class RdDActor extends Actor {
|
||||
buildSubConteneurObjetList(conteneurId, deleteList) {
|
||||
let conteneur = this.getObjet(conteneurId);
|
||||
if (conteneur?.type == 'conteneur') { // Si c'est un conteneur
|
||||
for (let subId of this.system.contenu) {
|
||||
for (let subId of conteneur.system.contenu) {
|
||||
let subObj = this.getObjet(subId);
|
||||
if (subObj) {
|
||||
if (subObj.type == 'conteneur') {
|
||||
@ -1132,11 +1121,11 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async deleteAllConteneur(itemId) {
|
||||
async deleteAllConteneur(itemId, options) {
|
||||
let list = [];
|
||||
list.push({ id: itemId, conteneurId: undefined }); // Init list
|
||||
this.buildSubConteneurObjetList(itemId, list);
|
||||
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id));
|
||||
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1144,28 +1133,29 @@ export class RdDActor extends Actor {
|
||||
* de leurs ID */
|
||||
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
|
||||
if (conteneur?.isConteneur()) {
|
||||
let data2use = duplicate(conteneur);
|
||||
let contenu = data2use.system.contenu;
|
||||
let index = contenu.indexOf(item.id);
|
||||
while (index >= 0) { // Force cleanup, itemId is unique
|
||||
contenu.splice(index, 1);
|
||||
index = contenu.indexOf(item.id);
|
||||
}
|
||||
item.system.estContenu = false;
|
||||
await this.updateEmbeddedDocuments('Item', [data2use]);
|
||||
item.estContenu = false;
|
||||
await this.updateEmbeddedDocuments('Item', [{
|
||||
_id: conteneur.id,
|
||||
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
|
||||
}]);
|
||||
onEnleverDeConteneur();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Ajoute un item dans un conteneur, sur la base
|
||||
* de leurs ID */
|
||||
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
|
||||
if (conteneur?.isConteneur()) {
|
||||
let data2use = duplicate(conteneur);
|
||||
data2use.system.contenu.push(item.id);
|
||||
item.system.estContenu = true;
|
||||
await this.updateEmbeddedDocuments('Item', [data2use]);
|
||||
if (!conteneur) {
|
||||
// TODO: afficher
|
||||
item.estContenu = false;
|
||||
}
|
||||
else if (conteneur.isConteneur()) {
|
||||
item.estContenu = true;
|
||||
await this.updateEmbeddedDocuments('Item', [{
|
||||
_id: conteneur.id,
|
||||
'system.contenu': [...conteneur.system.contenu, item.id]
|
||||
}]);
|
||||
onAjouterDansConteneur(item.id, conteneur.id);
|
||||
}
|
||||
}
|
||||
@ -1203,23 +1193,39 @@ export class RdDActor extends Actor {
|
||||
if (item?.isEquipement() && sourceActorId == targetActorId) {
|
||||
// rangement
|
||||
if (srcId != destId && itemId != destId) { // déplacement de l'objet
|
||||
const dest = this.getObjet(destId);
|
||||
const src = this.getObjet(srcId);
|
||||
// changer de conteneur
|
||||
if (this.conteneurPeutContenir(dest, item)) {
|
||||
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
|
||||
await this.ajouterDansConteneur(item, dest, params.onAjouterDansConteneur);
|
||||
}
|
||||
else if (dest?.isEquipementSimilaire(item)) {
|
||||
const dest = this.getObjet(destId);
|
||||
const cible = this.getContenantOrParent(dest);
|
||||
const messageEquipementDifferent = item.messageEquipementDifferent(dest);
|
||||
if (dest && !messageEquipementDifferent) {
|
||||
await this.regrouperEquipementsSimilaires(item, dest);
|
||||
result = false;
|
||||
}
|
||||
// changer de conteneur
|
||||
else if (!cible || this.conteneurPeutContenir(cible, item)) {
|
||||
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
|
||||
await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
|
||||
}
|
||||
else {
|
||||
ui.notifications.info(messageEquipementDifferent);
|
||||
}
|
||||
}
|
||||
}
|
||||
await this.computeEncombrementTotalEtMalusArmure();
|
||||
return result;
|
||||
}
|
||||
|
||||
getContenantOrParent(dest) {
|
||||
if (!dest || dest.isConteneur()) {
|
||||
return dest;
|
||||
}
|
||||
return this.getContenant(dest);
|
||||
}
|
||||
|
||||
getContenant(item) {
|
||||
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
conteneurPeutContenir(dest, item) {
|
||||
if (!dest) {
|
||||
@ -1272,7 +1278,7 @@ export class RdDActor extends Actor {
|
||||
let newItemId = itemMap[item.id]; // Get newItem
|
||||
|
||||
console.log('New conteneur filling!', newConteneur, newItemId, item);
|
||||
let contenu = duplicate(this.system.contenu);
|
||||
let contenu = duplicate(newConteneur.system.contenu);
|
||||
contenu.push(newItemId);
|
||||
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
|
||||
}
|
||||
@ -1424,6 +1430,15 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async actionRefoulement(item) {
|
||||
const refoulement = item?.system.refoulement ?? 0;
|
||||
if (refoulement>0){
|
||||
await this.ajouterRefoulement(refoulement);
|
||||
await item.delete();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterRefoulement(value = 1) {
|
||||
let refoulement = this.system.reve.refoulement.value + value;
|
||||
@ -1589,12 +1604,12 @@ export class RdDActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getSonne() {
|
||||
return this.getEffectByLabel("EFFECT.StatusStunned");
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
for (let effect of this.getActiveEffects()) {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
if (effect.system.origin) {
|
||||
await effect.update({ 'disabled': true });
|
||||
@ -1623,7 +1638,7 @@ export class RdDActor extends Actor {
|
||||
ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
|
||||
return;
|
||||
}
|
||||
await this.setStatusEffect("EFFECT.StatusStunned", sonne);
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1776,7 +1791,7 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
await this.update({ "system.sante": sante })
|
||||
if (this.isDead()) {
|
||||
await this.setStatusEffect("EFFECT.StatusComma", true);
|
||||
await this.setEffect(STATUSES.StatusComma, true);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@ -1924,6 +1939,7 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
return;
|
||||
}
|
||||
case 'queue': case 'ombre': return await this.actionRefoulement(item);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2435,7 +2451,7 @@ export class RdDActor extends Actor {
|
||||
RdDItemSort.incrementBonusCase(this, selectedSort, rollData.tmr.coord);
|
||||
|
||||
if (rollData.isSortReserve) {
|
||||
await this.sortMisEnReserve(rollData, selectedSort);
|
||||
await this.sortMisEnReserve(selectedSort, rollData.competence, rollData.tmr.coord, Number(selectedSort.system.ptreve_reel));
|
||||
}
|
||||
}
|
||||
else {
|
||||
@ -2447,6 +2463,7 @@ export class RdDActor extends Actor {
|
||||
if (rolled.isETotal) { // Echec total !
|
||||
rollData.depenseReve = Math.min(reveActuel, Math.floor(rollData.depenseReve * 1.5))
|
||||
// TODO: mise en réserve d'un échec total...
|
||||
// await dialog mse en réserve, pour traitement échec total
|
||||
} else {
|
||||
rollData.depenseReve = 0
|
||||
}
|
||||
@ -3158,8 +3175,7 @@ export class RdDActor extends Actor {
|
||||
ui.notifications.warn("Vous êtes déja dans les TMR....");
|
||||
return
|
||||
}
|
||||
let demiReve = this.getActiveEffects(it => it.label == "Demi-rêve");
|
||||
if (mode != 'visu' && demiReve.length > 0) {
|
||||
if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
|
||||
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
|
||||
mode = "visu"; // bascule le mode en visu automatiquement
|
||||
}
|
||||
@ -3174,7 +3190,7 @@ export class RdDActor extends Actor {
|
||||
});
|
||||
return;
|
||||
}
|
||||
await this.setStatusEffect("EFFECT.StatusDemiReve", true);
|
||||
await this.setEffect(STATUSES.StatusDemiReve, true);
|
||||
}
|
||||
|
||||
const fatigue = this.system.sante.fatigue.value;
|
||||
@ -3464,7 +3480,7 @@ export class RdDActor extends Actor {
|
||||
count--;
|
||||
} else {
|
||||
// TODO: status effect dead
|
||||
this.setStatusEffect("EFFECT.StatusComma", true);
|
||||
this.setEffect(STATUSES.StatusComma, true);
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
|
||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
@ -3870,8 +3886,10 @@ export class RdDActor extends Actor {
|
||||
id: vehicle.id,
|
||||
name: vehicle.name,
|
||||
img: vehicle.img,
|
||||
categorie: vehicle.system.categorie,
|
||||
structure: vehicle.system.structure,
|
||||
system: {
|
||||
categorie: vehicle.system.categorie,
|
||||
etat: vehicle.system.etat
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -3916,9 +3934,9 @@ export class RdDActor extends Actor {
|
||||
let newVehicules = this.system.subacteurs.vehicules.filter(function (obj, index, arr) { return obj.id != actorId });
|
||||
let newSuivants = this.system.subacteurs.suivants.filter(function (obj, index, arr) { return obj.id != actorId });
|
||||
let newMontures = this.system.subacteurs.montures.filter(function (obj, index, arr) { return obj.id != actorId });
|
||||
await this.update({ 'system.subacteurs.vehicules': newVehicules });
|
||||
await this.update({ 'system.subacteurs.suivants': newSuivants });
|
||||
await this.update({ 'system.subacteurs.montures': newMontures });
|
||||
await this.update({ 'system.subacteurs.vehicules': newVehicules }, { renderSheet: false });
|
||||
await this.update({ 'system.subacteurs.suivants': newSuivants }, { renderSheet: false });
|
||||
await this.update({ 'system.subacteurs.montures': newMontures }, { renderSheet: false });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -4030,11 +4048,12 @@ export class RdDActor extends Actor {
|
||||
name: `Potion de ${herbeData.system.categorie} (${herbeData.name})`, type: 'potion',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp",
|
||||
system: {
|
||||
quantite: 1, valeur_deniers: 1, encombrement: 0.01,
|
||||
quantite: 1, cout: 0, encombrement: 0.1,
|
||||
categorie: herbeData.system.categorie,
|
||||
herbe: herbeData.name,
|
||||
rarete: herbeData.system.rarete,
|
||||
herbebrins: herbeData.nbBrins,
|
||||
herbebonus: herbeData.herbebonus,
|
||||
description: ""
|
||||
}
|
||||
}
|
||||
@ -4099,61 +4118,47 @@ export class RdDActor extends Actor {
|
||||
async onUpdateActor(update, options, actorId) {
|
||||
const updatedEndurance = update?.system?.sante?.endurance
|
||||
if (updatedEndurance && options.diff) {
|
||||
await this.setStatusEffect("EFFECT.StatusUnconscious", updatedEndurance.value == 0)
|
||||
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteActiveEffect(effect, options) {
|
||||
switch (effect.label) {
|
||||
case 'EFFECT.StatusStunned':
|
||||
return;
|
||||
}
|
||||
getEffects(filter = e => true) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getActiveEffects(matching = it => true) {
|
||||
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
|
||||
getEffect(statusId) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEffectByLabel(label) {
|
||||
return this.getActiveEffects().find(it => it.system?.label == label);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getEffectById(id) {
|
||||
return this.getActiveEffects().find(it => it.id == id);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setStatusEffect(label, status, updates = {}) {
|
||||
async setEffect(statusId, status) {
|
||||
if (this.isEntite() || this.type == 'vehicule') {
|
||||
return;
|
||||
}
|
||||
console.log("setStatusEffect", label, status, updates)
|
||||
const existing = this.getEffectByLabel(label);
|
||||
if (existing) {
|
||||
existing.delete();
|
||||
console.log("setEffect", statusId, status)
|
||||
const effect = this.getEffect(statusId);
|
||||
if (!status && effect){
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
if (status) {
|
||||
const statusEffect = mergeObject(duplicate(StatusEffects.status(label)), updates);
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
|
||||
if (status && !effect ) {
|
||||
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
|
||||
}
|
||||
}
|
||||
|
||||
enleverActiveEffectById(id) {
|
||||
if (game.user.isGM) {
|
||||
const existing = this.getEffectById(id);
|
||||
if (existing) {
|
||||
existing.delete();
|
||||
}
|
||||
async removeEffect(statusId) {
|
||||
const effect = this.getEffect(statusId);
|
||||
if (effect) {
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
enleverTousLesEffets() {
|
||||
async removeEffects(filter = e => true) {
|
||||
if (game.user.isGM) {
|
||||
this.deleteEmbeddedDocuments('ActiveEffect', this.getActiveEffects().map(it => it.id));
|
||||
const ids = this.getEffects(filter).map(it => it.id);
|
||||
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
|
||||
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
|
||||
export const LOG_HEAD = 'RdD | ';
|
||||
|
||||
export const HIDE_DICE = 'hide';
|
||||
export const SHOW_DICE = 'show';
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
export class DialogCreateSigneDraconique extends Dialog {
|
||||
@ -10,12 +9,13 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
|
||||
let dialogData = {
|
||||
signe: signe,
|
||||
tmrs: TMRUtility.listSelectedTMR(signe.system.typesTMR ?? []),
|
||||
actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
|
||||
let actorData = duplicate(actor);
|
||||
actorData.selected = actor.hasPlayerOwner;
|
||||
return actorData;
|
||||
})
|
||||
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
|
||||
actors: game.actors.filter(actor => actor.isPersonnage() && actor.isHautRevant())
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
selected: true
|
||||
}))
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData);
|
||||
@ -23,12 +23,11 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
.render(true);
|
||||
}
|
||||
|
||||
constructor(dialogData, html, callback) {
|
||||
constructor(dialogData, html) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Créer un signe",
|
||||
content: html,
|
||||
default: "Ajouter aux haut-rêvants",
|
||||
buttons: {
|
||||
"Ajouter aux haut-rêvants": { label: "Ajouter aux haut-rêvants", callback: it => { this._onCreerSigneActeurs(); } }
|
||||
}
|
||||
@ -41,7 +40,8 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
await $("[name='signe.system.ephemere']").change();
|
||||
await $(".signe-xp-sort").change();
|
||||
this.validerSigne();
|
||||
this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
|
||||
}
|
||||
|
||||
@ -64,7 +64,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val();
|
||||
this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked");
|
||||
this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val();
|
||||
this.dialogData.signe.system.typesTMR = $(".select-tmr").val();
|
||||
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -73,8 +73,9 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
this.setEphemere(this.dialogData.signe.system.ephemere);
|
||||
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
||||
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
|
||||
html.find(".select-actor").change((event) => this.onSelectActor(event));
|
||||
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
|
||||
html.find("input.select-actor").change((event) => this.onSelectActor(event));
|
||||
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
|
||||
}
|
||||
|
||||
async setSigneAleatoire() {
|
||||
@ -87,7 +88,10 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
$("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
|
||||
$("[name='signe.system.duree']").val(newSigne.system.duree);
|
||||
$("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
|
||||
$(".select-tmr").val(newSigne.system.typesTMR);
|
||||
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
|
||||
this.dialogData.tmrs.forEach(t => {
|
||||
$(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
|
||||
})
|
||||
this.setEphemere(newSigne.system.ephemere);
|
||||
}
|
||||
|
||||
@ -97,17 +101,22 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
||||
event.preventDefault();
|
||||
const options = event.currentTarget.options;
|
||||
for (var i = 0; i < options.length; i++) { // looping over the options
|
||||
const actorId = options[i].attributes["data-actor-id"].value;
|
||||
const actor = this.dialogData.actors.find(it => it._id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = options[i].selected;
|
||||
}
|
||||
};
|
||||
const actorId = $(event.currentTarget)?.data("actor-id");
|
||||
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = event.currentTarget.checked;
|
||||
}
|
||||
}
|
||||
|
||||
onSelectTmr(event) {
|
||||
const tmrName = $(event.currentTarget)?.data("tmr-name");
|
||||
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
||||
if (onTmr){
|
||||
onTmr.selected = event.currentTarget.checked;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onValeurXpSort(event) {
|
||||
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
|
||||
const xp = Number(event.currentTarget.value);
|
||||
|
@ -6,6 +6,11 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, item, dialogConfig) {
|
||||
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
|
||||
if (item.system.quantite < min) {
|
||||
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
|
||||
return;
|
||||
}
|
||||
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
||||
|
||||
let conf = {
|
||||
@ -25,8 +30,11 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
let potionData = duplicate(item)
|
||||
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.system.quantite);
|
||||
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
|
||||
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
|
||||
DialogFabriquerPotion.nombreBrinsMinimum(item),
|
||||
DialogFabriquerPotion.nombreBrinsOptimal(item));
|
||||
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData));
|
||||
potionData.herbebonus = item.system.niveau;
|
||||
potionData.buttonName = "Fabriquer";
|
||||
return potionData;
|
||||
}
|
||||
@ -45,7 +53,15 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
this.potionData = potionData;
|
||||
}
|
||||
|
||||
static getNombreBrinOptimal(herbeData) {
|
||||
static nombreBrinsMinimum(herbeData) {
|
||||
switch (herbeData.system.categorie ?? '') {
|
||||
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
|
||||
case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static nombreBrinsOptimal(herbeData) {
|
||||
switch (herbeData.system.categorie ?? '') {
|
||||
case "Soin": return 12 - herbeData.system.niveau;
|
||||
case "Repos": return 7 - herbeData.system.niveau;
|
||||
@ -59,6 +75,8 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
|
||||
html.find("#nbBrins").change(event => {
|
||||
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
|
||||
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
|
||||
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ export class DialogItemAchat extends Dialog {
|
||||
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
|
||||
buttons["decliner"] = { label: "Décliner", callback: it => { } };
|
||||
let conf = {
|
||||
title: venteData.acheteur? venteData.acheteur.name + " - " + actionAchat : actionAchat,
|
||||
title: venteData.acheteur ? venteData.acheteur.name + " - " + actionAchat : actionAchat,
|
||||
content: html,
|
||||
default: actionAchat,
|
||||
buttons: buttons
|
||||
@ -56,11 +56,11 @@ export class DialogItemAchat extends Dialog {
|
||||
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
|
||||
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
|
||||
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
|
||||
let venteData = {
|
||||
return {
|
||||
item: JSON.parse(jsondata),
|
||||
vendeurId: vendeurId,
|
||||
vendeur: vendeur,
|
||||
acheteur:acheteur,
|
||||
acheteur: acheteur,
|
||||
tailleLot: parseInt(buttonAcheter.attributes['data-tailleLot']?.value ?? 1),
|
||||
quantiteIllimite: buttonAcheter.attributes['data-quantiteIllimite']?.value == 'true',
|
||||
quantiteNbLots: parseInt(buttonAcheter.attributes['data-quantiteNbLots']?.value),
|
||||
@ -73,7 +73,6 @@ export class DialogItemAchat extends Dialog {
|
||||
prixTotal: prixLot,
|
||||
isVente: prixLot > 0
|
||||
};
|
||||
return venteData;
|
||||
}
|
||||
|
||||
async onAchat() {
|
||||
@ -87,7 +86,7 @@ export class DialogItemAchat extends Dialog {
|
||||
choix: this.venteData.choix
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
async onAchatConsommer() {
|
||||
this.venteData.choix.consommer = true;
|
||||
await this.onAchat();
|
||||
@ -106,8 +105,12 @@ export class DialogItemAchat extends Dialog {
|
||||
}
|
||||
|
||||
setNombreLots(nombreLots) {
|
||||
this.venteData.choix.nombreLots = nombreLots;
|
||||
if (nombreLots > this.venteData.quantiteNbLots) {
|
||||
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
|
||||
}
|
||||
this.venteData.choix.nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
|
||||
this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
|
||||
$(".nombreLots").val(this.venteData.choix.nombreLots);
|
||||
$(".prixTotal").text(this.venteData.prixTotal);
|
||||
}
|
||||
|
||||
|
@ -1,18 +1,19 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
|
||||
export class DialogStress extends Dialog {
|
||||
|
||||
static async distribuerStress() {
|
||||
let dialogData = {
|
||||
const dialogData = {
|
||||
motif: "Motif",
|
||||
stress: 10,
|
||||
immediat: false,
|
||||
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
||||
.map(actor => {
|
||||
let actorData = duplicate(actor);
|
||||
actorData.selected = actor.hasPlayerOwner;
|
||||
return actorData;
|
||||
})
|
||||
.map(actor => ({
|
||||
id: actor.id,
|
||||
name: actor.name,
|
||||
selected: true
|
||||
})
|
||||
)
|
||||
};
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
|
||||
@ -21,52 +22,44 @@ export class DialogStress extends Dialog {
|
||||
}
|
||||
|
||||
constructor(dialogData, html) {
|
||||
let options = { classes: ["DialogStress"], width: 400, height: 320, 'z-index': 99999 };
|
||||
let conf = {
|
||||
const options = { classes: ["DialogStress"],
|
||||
width: 400,
|
||||
height: 205+dialogData.actors.length*25,
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
title: "Donner du stress",
|
||||
content: html,
|
||||
buttons: {
|
||||
"Stress": { label: "Stress !", callback: it => { this._onStress(); } }
|
||||
}
|
||||
stress: { label: "Stress !", callback: it => { this.onStress(); } }
|
||||
},
|
||||
default: "stress"
|
||||
};
|
||||
super(conf, options);
|
||||
this.dialogData = dialogData;
|
||||
}
|
||||
|
||||
async _onStress() {
|
||||
this.validerStress();
|
||||
const compteur = this.dialogData.immediat ? 'experience' : 'stress';
|
||||
const stress = this.dialogData.stress;
|
||||
const motif = this.dialogData.motif;
|
||||
async onStress() {
|
||||
const motif = $("form.rdddialogstress input[name='motif']").val();
|
||||
const stress = Number($("form.rdddialogstress input[name='stress']").val());
|
||||
const compteur = ($("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
|
||||
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it._id))
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
|
||||
}
|
||||
|
||||
|
||||
validerStress() {
|
||||
this.dialogData.motif = $("form.rdddialogstress input[name='motif']").val();
|
||||
this.dialogData.stress = $("form.rdddialogstress input[name='stress']").val();
|
||||
this.dialogData.immediat = $("form.rdddialogstress input[name='immediat']").prop("checked");;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find(".select-actor").change((event) => this.onSelectActor(event));
|
||||
html.find("input.select-actor").change((event) => this.onSelectActor(event));
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
||||
event.preventDefault();
|
||||
const options = event.currentTarget.options;
|
||||
for (var i = 0; i < options.length; i++) { // looping over the options
|
||||
const actorId = options[i].attributes["data-actor-id"].value;
|
||||
const actor = this.dialogData.actors.find(it => it._id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = options[i].selected;
|
||||
}
|
||||
};
|
||||
const actorId = $(event.currentTarget)?.data("actor-id");
|
||||
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = event.currentTarget.checked;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemCompetenceCreature extends Item {
|
||||
@ -16,24 +17,27 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static toActionArme(item) {
|
||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
|
||||
static toActionArme(competencecreature) {
|
||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
||||
let arme = (item instanceof Item) ? item.clone(): item;
|
||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
||||
mergeObject(arme.system,
|
||||
{
|
||||
competence: arme.name,
|
||||
resistance: 100,
|
||||
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
|
||||
niveau: competencecreature.system.niveau,
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: arme.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
|
||||
action: 'attaque'
|
||||
});
|
||||
return arme;
|
||||
}
|
||||
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
|
||||
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
|
||||
return undefined;
|
||||
}
|
||||
|
||||
@ -44,6 +48,6 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceParade(item) {
|
||||
return item.type == 'competencecreature' && item.system.isparade;
|
||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||
|
||||
const MONNAIES_STANDARD = [
|
||||
{
|
||||
@ -22,28 +23,32 @@ const MONNAIES_STANDARD = [
|
||||
system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
|
||||
}
|
||||
]
|
||||
const VALEURS_STANDARDS = MONNAIES_STANDARD.map(it =>it.system.valeur_deniers);
|
||||
|
||||
export class Monnaie {
|
||||
|
||||
static isSystemMonnaie(item) {
|
||||
let present = MONNAIES_STANDARD.find(monnaie => monnaie.system.valeur_deniers == item?.system?.valeur_deniers);
|
||||
return present;
|
||||
static isSystemMonnaie(item, items) {
|
||||
if (item.type == 'monnaie') {
|
||||
const valeur = item.system.valeur_deniers;
|
||||
if (VALEURS_STANDARDS.includes(valeur)) {
|
||||
const monnaiesDeValeur = items.filter(it => it.type == 'monnaie' && it.system.valeur_deniers == valeur)
|
||||
return monnaiesDeValeur.length<=1;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static monnaiesData() {
|
||||
return MONNAIES_STANDARD;
|
||||
}
|
||||
|
||||
static filtrerMonnaies(items) {
|
||||
return items.filter(it => it.type == 'monnaie');
|
||||
}
|
||||
|
||||
static monnaiesManquantes(disponibles) {
|
||||
static monnaiesManquantes(actor) {
|
||||
const disponibles = actor.itemTypes['monnaie'];
|
||||
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
|
||||
if (manquantes.length>0) {
|
||||
console.error('monnaiesManquantes', manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
|
||||
if (manquantes.length > 0) {
|
||||
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
|
||||
}
|
||||
return []; //manquantes;
|
||||
return manquantes;
|
||||
}
|
||||
|
||||
static deValeur(monnaie, valeur) {
|
||||
|
@ -74,7 +74,10 @@ export class RdDItemSheet extends ItemSheet {
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
isSoins: false
|
||||
isSoins: false,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
descriptionmj: await TextEditor.enrichHTML(this.object.system.descriptionmj, {async: true})
|
||||
|
||||
}
|
||||
if (this.actor) {
|
||||
formData.isOwned = true;
|
||||
@ -84,32 +87,43 @@ export class RdDItemSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
||||
if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') {
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
|
||||
}
|
||||
if (formData.type == 'arme') {
|
||||
if (this.item.type == 'arme') {
|
||||
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
|
||||
console.log(formData.competences)
|
||||
}
|
||||
if (formData.type == 'recettealchimique') {
|
||||
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
|
||||
if (this.item.type == 'recettecuisine') {
|
||||
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, {async: true})
|
||||
}
|
||||
if (formData.type == 'gemme') {
|
||||
if (this.item.type == 'recettealchimique') {
|
||||
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
|
||||
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, {async: true})
|
||||
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, {async: true})
|
||||
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, {async: true})
|
||||
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, {async: true})
|
||||
}
|
||||
if (this.item.type == 'gemme') {
|
||||
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
|
||||
RdDGemme.calculDataDerivees(this.item);
|
||||
}
|
||||
if (formData.type == 'potion') {
|
||||
if (this.item.type == 'potion') {
|
||||
if (this.dateUpdated) {
|
||||
formData.system.prdate = this.dateUpdated;
|
||||
this.dateUpdated = undefined;
|
||||
}
|
||||
RdDHerbes.updatePotionData(formData);
|
||||
}
|
||||
if (formData.isOwned && formData.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
|
||||
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
|
||||
formData.isIngredientPotionBase = true;
|
||||
}
|
||||
if (this.item.type == 'sortreserve') {
|
||||
const sortId = this.item.system.sortid;
|
||||
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
|
||||
}
|
||||
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
|
||||
|
||||
return formData;
|
||||
@ -117,8 +131,7 @@ export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareConteneurData(formData) {
|
||||
formData.itemsByType = Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i)))
|
||||
RdDUtility.filterEquipementParType(formData)
|
||||
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
|
||||
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||
@ -197,7 +210,8 @@ export class RdDItemSheet extends ItemSheet {
|
||||
});
|
||||
html.find('.item-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
RdDUtility.confirmerSuppression(this, li);
|
||||
const item = this.actor.getObjet(li.data("item-id"));
|
||||
RdDUtility.confirmerSuppressionItem(this, item, li);
|
||||
});
|
||||
html.find('.item-vendre').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
|
@ -32,8 +32,7 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
||||
const position = super.setPosition(options);
|
||||
const sheetHeader = this.element.find(".sheet-header");
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
const bodyHeight = position.height - sheetHeader[0].clientHeight;
|
||||
sheetBody.css("height", bodyHeight);
|
||||
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
|
||||
return position;
|
||||
}
|
||||
|
||||
@ -41,16 +40,17 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const formData = duplicate(this.item);
|
||||
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
|
||||
mergeObject(formData, {
|
||||
tmrs: this.tmrs,
|
||||
title: formData.name,
|
||||
isGM: game.user.isGM,
|
||||
owner: this.actor.isOwner,
|
||||
owner: this.actor?.isOwner,
|
||||
isOwned: this.actor ? true : false,
|
||||
actorId: this.actor?.id,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
});
|
||||
formData.tmrs = TMRUtility.listSelectedTMR(formData.system.typesTMR ?? []);
|
||||
return formData;
|
||||
}
|
||||
|
||||
@ -62,7 +62,7 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
||||
if (!this.options.editable) return;
|
||||
|
||||
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
||||
html.find(".select-tmr").change((event) => this.onSelectTmr(event));
|
||||
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
|
||||
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
|
||||
}
|
||||
|
||||
@ -72,9 +72,13 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
async onSelectTmr(event) {
|
||||
event.preventDefault();
|
||||
const selectedTMR = $(".select-tmr").val();
|
||||
this.item.update({ 'system.typesTMR': selectedTMR });
|
||||
const tmrName = $(event.currentTarget)?.data("tmr-name");
|
||||
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
||||
if (onTmr){
|
||||
onTmr.selected = event.currentTarget.checked;
|
||||
}
|
||||
|
||||
this.item.update({ 'system.typesTMR': TMRUtility.buildListTypesTMRSelection(this.tmrs) });
|
||||
}
|
||||
|
||||
async onValeurXpSort(event) {
|
||||
|
@ -36,7 +36,8 @@ export const defaultItemImg = {
|
||||
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
|
||||
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
|
||||
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
|
||||
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp"
|
||||
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -145,24 +146,28 @@ export class RdDItem extends Item {
|
||||
}
|
||||
|
||||
getActionPrincipale(options = { warnIfNot: true }) {
|
||||
if (!this.isConteneur() && (this.system.quantite ?? 0) <= 0) {
|
||||
if (options.warnIfNot) {
|
||||
const warn = options.warnIfNot;
|
||||
switch (this.type) {
|
||||
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case 'conteneur': return 'Ouvrir';
|
||||
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
_actionOrWarnQuantiteZero(actionName, warn){
|
||||
if ((this.system.quantite ?? 0) <= 0) {
|
||||
if (warn) {
|
||||
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
switch (this.type) {
|
||||
case 'nourritureboisson': return this.boisson ? 'Boire' : 'Manger';
|
||||
case 'potion': return 'Boire';
|
||||
case 'livre': return 'Lire';
|
||||
case 'conteneur': return 'Ouvrir';
|
||||
else {
|
||||
return actionName;
|
||||
}
|
||||
if (this.isHerbeAPotion()) { return 'Décoction'; }
|
||||
if (options.warnIfNot) {
|
||||
ui.notifications.warn(`Impossible d'utiliser un ${this.name}, aucune action associée définie.`);
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
|
||||
@ -193,8 +198,9 @@ export class RdDItem extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
|
||||
isEquipementSimilaire(other) {
|
||||
if (!this.isEquipement()) return false;
|
||||
messageEquipementDifferent(other) {
|
||||
if (!other || !this.isEquipement()) return undefined;
|
||||
|
||||
let message = undefined;
|
||||
if (this.type != other.type) {
|
||||
message = `Impossible de regrouper ${this.type} avec ${other.type}`;
|
||||
@ -215,11 +221,7 @@ export class RdDItem extends Item {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (message){
|
||||
ui.notifications.info(message)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
return message;
|
||||
}
|
||||
|
||||
async proposerVente() {
|
||||
|
160
module/migrations.js
Normal file
160
module/migrations.js
Normal file
@ -0,0 +1,160 @@
|
||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
|
||||
class Migration {
|
||||
get code() { return "sample"; }
|
||||
get version() { return "0.0.0"; }
|
||||
async migrate() { }
|
||||
|
||||
async applyItemsUpdates(computeUpdates) {
|
||||
await game.actors.forEach(async (actor) => {
|
||||
const actorItemUpdates = computeUpdates(actor.items);
|
||||
if (actorItemUpdates.length > 0) {
|
||||
console.log(
|
||||
this.code,
|
||||
`Applying updates on actor ${actor.name} items`,
|
||||
actorItemUpdates
|
||||
);
|
||||
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
|
||||
}
|
||||
});
|
||||
|
||||
const itemUpdates = computeUpdates(game.items);
|
||||
if (itemUpdates.length > 0) {
|
||||
console.log(this.code, "Applying updates on items", itemUpdates);
|
||||
await Item.updateDocuments(itemUpdates);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class _10_0_16_MigrationSortsReserve extends Migration {
|
||||
get code() { return "creation-item-sort-reserve"; }
|
||||
get version() { return "10.0.16"; }
|
||||
|
||||
async migrate() {
|
||||
await game.actors
|
||||
.filter((actor) => actor.type == "personnage")
|
||||
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
|
||||
.forEach(async (actor) => {
|
||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||
renderSheet: false,
|
||||
});
|
||||
await actor.update({ 'system.reve.reserve.list': [] })
|
||||
});
|
||||
}
|
||||
|
||||
conversionSortReserve(it) {
|
||||
return {
|
||||
type: 'sortreserve',
|
||||
name: it.sort.name,
|
||||
img: it.sort.img,
|
||||
system: {
|
||||
// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
|
||||
sortid: it.sort._id,
|
||||
draconic: it.sort.draconic,
|
||||
ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
|
||||
coord: it.coord,
|
||||
heurecible: 'Vaisseau',
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
class _10_0_17_MigrationCompetenceCreature extends Migration {
|
||||
get code() { return "competences-creature-parade"; }
|
||||
get version() { return "10.0.17"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
|
||||
.map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
|
||||
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => it.type == "competencecreature" && it.system.iscombat)
|
||||
.map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
|
||||
);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class _10_0_21_VehiculeStructureResistanceMax extends Migration {
|
||||
get code() { return "vehicule-structure-resistance-max"; }
|
||||
get version() { return "10.0.21"; }
|
||||
|
||||
async migrate() {
|
||||
await game.actors
|
||||
.filter((actor) => actor.type == "vehicule")
|
||||
.forEach(async (actor) => {
|
||||
await actor.update({
|
||||
'system.etat.resistance.value': actor.system.resistance,
|
||||
'system.etat.resistance.max': actor.system.resistance,
|
||||
'system.etat.structure.value': actor.system.structure,
|
||||
'system.etat.structure.max': actor.system.structure
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export class Migrations {
|
||||
static getMigrations() {
|
||||
return [
|
||||
new _10_0_16_MigrationSortsReserve(),
|
||||
new _10_0_17_MigrationCompetenceCreature(),
|
||||
new _10_0_21_VehiculeStructureResistanceMax(),
|
||||
];
|
||||
}
|
||||
|
||||
constructor() {
|
||||
game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
|
||||
name: "System Migration Version",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "0.0.0",
|
||||
});
|
||||
}
|
||||
|
||||
migrate() {
|
||||
const currentVersion = game.settings.get(
|
||||
SYSTEM_RDD,
|
||||
"systemMigrationVersion"
|
||||
);
|
||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||
if (migrations.length > 0) {
|
||||
migrations.sort((a, b) =>
|
||||
isNewerVersion(a.version, b.version)
|
||||
? 1
|
||||
: isNewerVersion(b.version, a.version)
|
||||
? -1
|
||||
: 0
|
||||
);
|
||||
migrations.forEach(async (m) => {
|
||||
ui.notifications.info(
|
||||
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||
);
|
||||
await m.migrate();
|
||||
});
|
||||
ui.notifications.info(
|
||||
`Migrations done, version will change to ${game.system.version}`
|
||||
);
|
||||
} else {
|
||||
console.log(
|
||||
LOG_HEAD +
|
||||
`No migration needeed, version will change to ${game.system.version}`
|
||||
);
|
||||
}
|
||||
|
||||
game.settings.set(
|
||||
SYSTEM_RDD,
|
||||
"systemMigrationVersion",
|
||||
game.system.version
|
||||
);
|
||||
} else {
|
||||
console.log(LOG_HEAD + `No system version changed`);
|
||||
}
|
||||
}
|
||||
}
|
@ -223,9 +223,9 @@ export class RdDCalendrier extends Application {
|
||||
checkMaladie( periode) {
|
||||
for (let actor of game.actors) {
|
||||
if (actor.type == 'personnage') {
|
||||
let maladies = actor.items.find( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
|
||||
let maladies = actor.items.filter( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
|
||||
for (let maladie of maladies) {
|
||||
if ( maladie.system.identifie) {
|
||||
if ( maladie.system.identifie) {
|
||||
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
|
||||
} else {
|
||||
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
|
||||
|
@ -10,6 +10,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { STATUSES } from "./status-effects.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
@ -196,6 +197,11 @@ export class RdDCombatManager extends Combat {
|
||||
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.toActionArme(it));
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
|
||||
{
|
||||
@ -217,17 +223,15 @@ export class RdDCombatManager extends Combat {
|
||||
if (actions.length>0) {
|
||||
return actions;
|
||||
}
|
||||
let items = actor.items;
|
||||
if (actor.isCreature()) {
|
||||
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
|
||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
||||
} else {
|
||||
// Recupération des items 'arme'
|
||||
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
//.concat(RdDItemArme.empoignade())
|
||||
.concat(RdDItemArme.mainsNues());
|
||||
|
||||
let competences = items.filter(it => it.type == 'competence');
|
||||
const competences = actor.itemTypes['competence'];
|
||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
|
||||
|
||||
if (actor.system.attributs.hautrevant.value) {
|
||||
@ -327,22 +331,16 @@ export class RdDCombatManager extends Combat {
|
||||
initOffset = 9;
|
||||
initInfo = "Draconic"
|
||||
} else {
|
||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence);
|
||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
||||
compNiveau = compData.system.niveau;
|
||||
initInfo = action.name + " / " + action.system.competence;
|
||||
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
caracForInit = compData.system.carac_value;
|
||||
if (compData.system.categorie == "lancer") {
|
||||
initOffset = 7;
|
||||
}
|
||||
else {
|
||||
initOffset = 5;
|
||||
}
|
||||
} else {
|
||||
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
||||
initInfo = action.name + " / " + action.system.competence;
|
||||
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
caracForInit = compData.system.carac_value;
|
||||
} else {
|
||||
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
|
||||
}
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
||||
}
|
||||
|
||||
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
|
||||
@ -360,10 +358,12 @@ export class RdDCombatManager extends Combat {
|
||||
if (categorie == "lancer") { // Offset de principe pour les armes de jet
|
||||
return 7;
|
||||
}
|
||||
// Offset de principe pour les armes de jet
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade": return 3;
|
||||
case "pugilat": return 4;
|
||||
case "empoignade":
|
||||
return 3;
|
||||
case "pugilat":
|
||||
case "naturelle":
|
||||
return 4;
|
||||
}
|
||||
return 5;
|
||||
}
|
||||
@ -833,7 +833,7 @@ export class RdDCombat {
|
||||
// # utilisation esquive
|
||||
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
|
||||
esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
@ -1185,7 +1185,7 @@ export class RdDCombat {
|
||||
defenderRoll.show.recul = 'encaisse';
|
||||
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
|
||||
defenderRoll.show.recul = 'chute';
|
||||
await this.defender.setStatusEffect("EFFECT.StatusProne", true);
|
||||
await this.defender.setEffect(STATUSES.StatusProne, true);
|
||||
}
|
||||
else {
|
||||
defenderRoll.show.recul = 'recul';
|
||||
|
@ -358,10 +358,9 @@ export class RdDCommands {
|
||||
|
||||
async supprimerSignesDraconiquesEphemeres() {
|
||||
game.actors.forEach(actor => {
|
||||
const ephemeres = actor.items.find(item => item.type = 'signedraconique' && item.system.ephemere)
|
||||
.map(item => item.id);
|
||||
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
|
||||
if (ephemeres.length > 0) {
|
||||
actor.deleteEmbeddedDocuments("Item", ephemeres);
|
||||
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
|
||||
}
|
||||
});
|
||||
return true;
|
||||
|
@ -2,14 +2,18 @@ import { Misc } from "./misc.js";
|
||||
|
||||
export class RdDHotbar {
|
||||
|
||||
static async createMacro(item, command) {
|
||||
let macro = await Macro.create({
|
||||
name: item.name,
|
||||
type: "script",
|
||||
img: item.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
return macro
|
||||
static async addToHotbar(item, slot) {
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: item.name,
|
||||
type: "script",
|
||||
img: item.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
}
|
||||
await game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -32,69 +36,33 @@ export class RdDHotbar {
|
||||
if (!item || (item.type != "arme" && item.type != "competence")) {
|
||||
return true
|
||||
}
|
||||
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
|
||||
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = this.createMacro(item, command)
|
||||
}
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
this.addToHotbar(item, slot)
|
||||
return false
|
||||
}
|
||||
|
||||
// Create a macro to open the actor sheet of the actor dropped on the hotbar
|
||||
/*else if (documentData.type == "Actor") {
|
||||
let actor = game.actors.get(documentData.id);
|
||||
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
|
||||
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: actor.name,
|
||||
type: "script",
|
||||
img: actor.img,
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
}
|
||||
|
||||
// Create a macro to open the journal sheet of the journal dropped on the hotbar
|
||||
else if (documentData.type == "JournalEntry") {
|
||||
let journal = fromUuidSync(documentData.uuid)
|
||||
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
|
||||
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: journal.name,
|
||||
type: "script",
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
|
||||
command: command
|
||||
}, { displaySheet: false })
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
}*/
|
||||
return true;
|
||||
});
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
/** Roll macro */
|
||||
static rollMacro(itemName, itemType, bypassData) {
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
|
||||
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
||||
if (!item) {
|
||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
||||
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
|
||||
if (!item) {
|
||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
|
||||
}
|
||||
|
||||
// Trigger the item roll
|
||||
switch (item.type) {
|
||||
case "arme":
|
||||
return actor.rollArme(item);
|
||||
case "competence":
|
||||
return actor.rollCompetence(itemName);
|
||||
}
|
||||
}
|
||||
|
||||
// Trigger the item roll
|
||||
switch (item.type) {
|
||||
case "arme":
|
||||
return actor.rollArme(item);
|
||||
case "competence":
|
||||
return actor.rollCompetence(itemName);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -35,6 +35,7 @@ import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { Migrations } from './migrations.js';
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -183,7 +184,7 @@ Hooks.once("init", async function () {
|
||||
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
||||
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
|
||||
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
|
||||
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession"], makeDefault: true
|
||||
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession", "sortreserve"], makeDefault: true
|
||||
});
|
||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||
|
||||
@ -245,6 +246,9 @@ function registerUsageCount( registerKey ) {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once("ready", async function () {
|
||||
await migrationPngWebp_1_5_34()
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
new Migrations().migrate();
|
||||
}
|
||||
|
||||
StatusEffects.onReady();
|
||||
RdDHerbes.initializeHerbes();
|
||||
|
@ -25,7 +25,7 @@ export class RdDRollTables {
|
||||
/* -------------------------------------------- */
|
||||
static async drawTextFromRollTable(tableName, toChat) {
|
||||
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
|
||||
return drawResult.system.text;
|
||||
return drawResult.text;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -26,7 +26,7 @@ export class RdDSheetUtility {
|
||||
destId: destItemId,
|
||||
targetActorId: actorId,
|
||||
itemId: item.id,
|
||||
sourceActorId: item.actor.id,
|
||||
sourceActorId: item.actor?.id,
|
||||
srcId: objetVersConteneur[item.id],
|
||||
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
|
||||
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RollDataAjustements } from "./rolldata-ajustements.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
@ -16,6 +15,7 @@ import { Misc } from "./misc.js";
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionelles } from "./regles-optionelles.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { STATUSES } from "./status-effects.js";
|
||||
/* -------------------------------------------- */
|
||||
|
||||
export class RdDTMRDialog extends Dialog {
|
||||
@ -55,7 +55,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
|
||||
this.cumulFatigue = 0;
|
||||
this.loadRencontres();
|
||||
this.loadSortsReserve();
|
||||
this.loadCasesSpeciales();
|
||||
this.allTokens = [];
|
||||
this.rencontreState = 'aucune';
|
||||
@ -81,9 +80,16 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
loadSortsReserve() {
|
||||
this.sortsReserves = this.actor.system.reve.reserve.list;
|
||||
get sortsReserve() {
|
||||
return this.actor.itemTypes['sortreserve'];
|
||||
}
|
||||
|
||||
getSortsReserve(coord) {
|
||||
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
|
||||
TMRUtility.getTMR(coord).type == 'fleuve'
|
||||
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
|
||||
: it => it.system.coord == coord
|
||||
);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -97,10 +103,10 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.updateTokens();
|
||||
this.forceDemiRevePositionView();
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_createTokens() {
|
||||
if (!this.isDemiReveCache()){
|
||||
if (!this.isDemiReveCache()) {
|
||||
this.demiReve = this._tokenDemiReve();
|
||||
this._trackToken(this.demiReve);
|
||||
}
|
||||
@ -117,7 +123,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
updateTokens() {
|
||||
this._removeTokens(t => true);
|
||||
this.loadRencontres();
|
||||
this.loadSortsReserve();
|
||||
this.loadCasesSpeciales();
|
||||
this._createTokens();
|
||||
}
|
||||
@ -136,7 +141,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
return this.rencontresExistantes.map(it => this._tokenRencontre(it));
|
||||
}
|
||||
_getTokensSortsReserve() {
|
||||
return this.sortsReserves.map(it => this._tokenSortEnReserve(it));
|
||||
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -148,8 +153,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
const draconique = Draconique.get(caseData.system.specific);
|
||||
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
|
||||
}
|
||||
_tokenSortEnReserve(sortEnReserve) {
|
||||
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord);
|
||||
_tokenSortEnReserve(sortReserve) {
|
||||
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
|
||||
}
|
||||
|
||||
_tokenDemiReve() {
|
||||
@ -209,24 +214,12 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.actor.rollLireSigneDraconique(this._getActorCoord());
|
||||
});
|
||||
|
||||
html.find('#dir-top').click((event) => {
|
||||
this.moveFromKey("top");
|
||||
});
|
||||
html.find('#dir-top-left').click((event) => {
|
||||
this.moveFromKey("top-left");
|
||||
});
|
||||
html.find('#dir-top-right').click((event) => {
|
||||
this.moveFromKey("top-right");
|
||||
});
|
||||
html.find('#dir-bottom-left').click((event) => {
|
||||
this.moveFromKey("bottom-left");
|
||||
});
|
||||
html.find('#dir-bottom-right').click((event) => {
|
||||
this.moveFromKey("bottom-right");
|
||||
});
|
||||
html.find('#dir-bottom').click((event) => {
|
||||
this.moveFromKey("bottom");
|
||||
});
|
||||
html.find('#dir-top').click((event) => this.moveFromKey("top"));
|
||||
html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
|
||||
html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
|
||||
html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
|
||||
html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
|
||||
html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
|
||||
|
||||
// Gestion du cout de montée en points de rêve
|
||||
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
||||
@ -238,13 +231,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
// Le reste...
|
||||
this.updateValuesDisplay();
|
||||
let tmr = TMRUtility.getTMR(this._getActorCoord());
|
||||
await this.manageRencontre(tmr, () => {
|
||||
this.postRencontre(tmr);
|
||||
});
|
||||
await this.manageRencontre(tmr);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateValuesDisplay() {
|
||||
if (!this.rendered) {
|
||||
return;
|
||||
}
|
||||
const coord = this._getActorCoord();
|
||||
|
||||
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||
@ -254,9 +248,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
let tmrpos = document.getElementById("tmr-pos");
|
||||
if (this.isDemiReveCache()) {
|
||||
tmrpos.innerHTML = '?? (' + TMRUtility.getTMRType(coord) + ')';
|
||||
tmrpos.innerHTML = `?? ( ${ TMRUtility.getTMRType(coord)})`;
|
||||
} else {
|
||||
tmrpos.innerHTML = coord + " (" + TMRUtility.getTMRLabel(coord) + ")";
|
||||
tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`;
|
||||
}
|
||||
|
||||
let etat = document.getElementById("tmr-etatgeneral-value");
|
||||
@ -272,15 +266,17 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
close() {
|
||||
if ( this.actor.tmrApp ) {
|
||||
async close() {
|
||||
this.descenteTMR = true;
|
||||
if (this.actor.tmrApp) {
|
||||
this.actor.tmrApp = undefined; // Cleanup reference
|
||||
if ( !this.viewOnly ) {
|
||||
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
|
||||
if (!this.viewOnly) {
|
||||
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
|
||||
this._tellToGM(this.actor.name + " a quitté les terres médianes");
|
||||
}
|
||||
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
|
||||
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
|
||||
}
|
||||
await super.close(); // moving 1 cell costs 1 fatigue
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -316,11 +312,11 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
|
||||
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
|
||||
for (let coordTMR of listCoordTMR) {
|
||||
let rect = this._getCaseRectangleCoord(coordTMR);
|
||||
var rectDraw = new PIXI.Graphics();
|
||||
rectDraw.beginFill(0xFFFF00, 0.3);
|
||||
const rect = this._getCaseRectangleCoord(coordTMR);
|
||||
const rectDraw = new PIXI.Graphics();
|
||||
rectDraw.beginFill(0xffff00, 0.3);
|
||||
// set the line style to have a width of 5 and set the color to red
|
||||
rectDraw.lineStyle(5, 0xFF0000);
|
||||
rectDraw.lineStyle(5, 0xff0000);
|
||||
// draw a rectangle
|
||||
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
|
||||
this.pixiApp.stage.addChild(rectDraw);
|
||||
@ -336,19 +332,13 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async choisirCasePortee(coord, portee) {
|
||||
if (this.actor.isTMRCache())
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Récupère la liste des cases à portées
|
||||
let locList = TMRUtility.getTMRPortee(coord, portee);
|
||||
this.colorierZoneRencontre(locList);
|
||||
this.colorierZoneRencontre(TMRUtility.getTMRPortee(coord, portee));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async choisirCaseType(type) {
|
||||
const locList = TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
|
||||
this.colorierZoneRencontre(locList);
|
||||
this.colorierZoneRencontre(TMRUtility.filterTMR(it => it.type == type).map(it => it.coord));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -483,12 +473,13 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async manageRencontre(tmr, postRencontre) {
|
||||
async manageRencontre(tmr) {
|
||||
if (this.viewOnly) {
|
||||
return;
|
||||
}
|
||||
this.descenteTMR = false;
|
||||
this.currentRencontre = undefined;
|
||||
if (this._presentCite(tmr, postRencontre)) {
|
||||
if (this._presentCite(tmr)) {
|
||||
return;
|
||||
}
|
||||
let rencontre = await this._jetDeRencontre(tmr);
|
||||
@ -498,27 +489,27 @@ export class RdDTMRDialog extends Dialog {
|
||||
console.log("manageRencontre", rencontre);
|
||||
this.currentRencontre = duplicate(rencontre);
|
||||
|
||||
let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre, postRencontre);
|
||||
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, () => this.postRencontre(tmr));
|
||||
dialog.render(true);
|
||||
}
|
||||
else {
|
||||
postRencontre();
|
||||
this.postRencontre(tmr);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_presentCite(tmr, postRencontre) {
|
||||
_presentCite(tmr) {
|
||||
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
|
||||
if (presentCite) {
|
||||
this.minimize();
|
||||
const caseData = presentCite;
|
||||
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr, postRencontre)));
|
||||
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr)));
|
||||
}
|
||||
return presentCite;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _utiliserPresentCite(presentCite, typeRencontre, tmr, postRencontre) {
|
||||
async _utiliserPresentCite(presentCite, typeRencontre, tmr) {
|
||||
this.currentRencontre = TMRRencontres.getRencontre(typeRencontre);
|
||||
await TMRRencontres.evaluerForceRencontre(this.currentRencontre);
|
||||
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
|
||||
@ -537,7 +528,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
await this._tentativeMaitrise(rencontreData);
|
||||
|
||||
this.maximize();
|
||||
postRencontre();
|
||||
this.postRencontre(tmr);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -573,6 +564,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async manageTmrInnaccessible(tmr) {
|
||||
if (!tmr) {
|
||||
return await this.actor.reinsertionAleatoire('Sortie de carte');
|
||||
}
|
||||
const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord));
|
||||
if (caseTmrInnaccessible) {
|
||||
return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name);
|
||||
@ -605,7 +599,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
async _resultatMaitriseCaseHumide(rollData) {
|
||||
await this.souffleSiEchecTotal(rollData);
|
||||
this.toclose = rollData.rolled.isEchec;
|
||||
if (rollData.rolled.isSuccess && rollData.double) {
|
||||
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
||||
rollData.double = undefined;
|
||||
@ -618,7 +611,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||
});
|
||||
if (rollData.rolled.isEchec) {
|
||||
this.close();
|
||||
await this.close();
|
||||
}
|
||||
}
|
||||
|
||||
@ -728,8 +721,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (rollData.rolled.isETotal) {
|
||||
rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
|
||||
}
|
||||
this.toclose = rollData.rolled.isEchec;
|
||||
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
@ -774,9 +765,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async declencheSortEnReserve(coord) {
|
||||
|
||||
let sortsEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
|
||||
if (sortsEnCoord.length > 0) {
|
||||
let sorts = this.getSortsReserve(coord);
|
||||
if (sorts.length > 0) {
|
||||
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
|
||||
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
|
||||
return;
|
||||
@ -784,8 +774,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
|
||||
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
|
||||
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
|
||||
for (let sortReserve of sortsEnCoord) {
|
||||
msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this.actor._id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve.sort._id + "'>" + sortReserve.sort.name + "</a></li>";
|
||||
for (let sort of sorts) {
|
||||
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
|
||||
}
|
||||
msg += "</ol>";
|
||||
ChatMessage.create({
|
||||
@ -794,33 +784,35 @@ export class RdDTMRDialog extends Dialog {
|
||||
});
|
||||
return;
|
||||
}
|
||||
await this.processSortReserve(sortsEnCoord[0]);
|
||||
await this.processSortReserve(sorts[0]);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
lancerSortEnReserve(coord, sortId) {
|
||||
let sortEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
|
||||
let sortReserve = sortEnCoord.find(sortReserve => sortReserve.sort._id == sortId);
|
||||
if (sortReserve) {
|
||||
this.processSortReserve(sortReserve);
|
||||
let sorts = this.getSortsReserve(coord);
|
||||
let sort = sorts.find(it => it.id == sortId);
|
||||
if (sort) {
|
||||
this.processSortReserve(sort);
|
||||
} else {
|
||||
ChatMessage.create({
|
||||
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
content:
|
||||
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async processSortReserve(sortReserve) {
|
||||
await this.actor.deleteSortReserve(sortReserve);
|
||||
//this.updateSortReserve();
|
||||
console.log("declencheSortEnReserve", sortReserve)
|
||||
this._tellToUserAndGM(`Vous avez déclenché le sort en réserve <strong> ${sortReserve.sort.name}</strong>
|
||||
avec ${sortReserve.sort.data.ptreve_reel} points de Rêve
|
||||
en ${sortReserve.coord} (${TMRUtility.getTMRLabel(sortReserve.coord)})
|
||||
`);
|
||||
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
|
||||
console.log("declencheSortEnReserve", sortReserve);
|
||||
this._tellToUserAndGM(`Vous avez déclenché
|
||||
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
|
||||
en réserve <strong>${sortReserve.name}</strong>
|
||||
avec ${sortReserve.system.ptreve} points de Rêve
|
||||
en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
|
||||
L'heure ciblée est ${sortReserve.system.heurecible}`);
|
||||
this.close();
|
||||
}
|
||||
|
||||
@ -926,7 +918,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
const isInArea = this.rencontreState == 'aucune'
|
||||
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
|
||||
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
|
||||
: this.currentRencontre?.locList?.find(coord => coord == targetCoord) ?? false
|
||||
if (isInArea) {
|
||||
switch (this.rencontreState) {
|
||||
case 'aucune': return 'normal';
|
||||
@ -975,7 +967,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.actor.notifyRefreshTMR();
|
||||
|
||||
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
|
||||
await this.manageRencontre(tmr, () => this.postRencontre(tmr));
|
||||
await this.manageRencontre(tmr);
|
||||
}
|
||||
else {
|
||||
await this.postRencontre(tmr);
|
||||
@ -994,13 +986,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
async postRencontre(tmr) {
|
||||
if (!(this.viewOnly || this.currentRencontre)) {
|
||||
await this.manageCaseHumide(tmr);
|
||||
await this.conquerirCiteFermee(tmr);
|
||||
await this.purifierPeriple(tmr);
|
||||
await this.conquerirTMR(tmr);
|
||||
await this.validerVisite(tmr);
|
||||
await this.declencheSortEnReserve(tmr.coord);
|
||||
await this.actor.checkSoufflePeage(tmr);
|
||||
// TODO: vérifier que la méthode s'arrête en cas de non-maîtrise
|
||||
if (!this.descenteTMR) await this.manageCaseHumide(tmr);
|
||||
if (!this.descenteTMR) await this.conquerirCiteFermee(tmr);
|
||||
if (!this.descenteTMR) await this.purifierPeriple(tmr);
|
||||
if (!this.descenteTMR) await this.conquerirTMR(tmr);
|
||||
if (!this.descenteTMR) await this.validerVisite(tmr);
|
||||
if (!this.descenteTMR) await this.declencheSortEnReserve(tmr.coord);
|
||||
if (!this.descenteTMR) await this.actor.checkSoufflePeage(tmr);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1019,7 +1012,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
let x = origEvent.clientX - canvasRect.left;
|
||||
let y = origEvent.clientY - canvasRect.top;
|
||||
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
|
||||
y -= (col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
|
||||
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
|
||||
return { col: col, row: row };
|
||||
}
|
||||
@ -1029,7 +1022,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
_getCaseRectangleCoord(coord) {
|
||||
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_removeTokens(filter) {
|
||||
const tokensToRemove = this.allTokens.filter(filter);
|
||||
@ -1037,7 +1030,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.pixiApp.stage.removeChild(token.sprite);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_trackToken(token) {
|
||||
if (this.demiReve === token && this.isDemiReveCache()) {
|
||||
|
@ -2,7 +2,7 @@
|
||||
export class RdDTMRRencontreDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, tmrApp, rencontre, postRencontre) {
|
||||
constructor(tmrApp, rencontre, postRencontre) {
|
||||
const dialogConf = {
|
||||
title: "Rencontre en TMR!",
|
||||
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
|
||||
|
@ -115,21 +115,45 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
|
||||
// Conteneur/item in Actor sheet
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html',
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
|
||||
// sous-parties de feuilles de personnages
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/effects.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
|
||||
//Items
|
||||
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
|
||||
@ -365,48 +389,50 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static filterItemsPerTypeForSheet(formData) {
|
||||
static filterItemsPerTypeForSheet(formData, itemTypes) {
|
||||
|
||||
RdDUtility.filterEquipementParType(formData);
|
||||
RdDUtility.filterEquipementParType(formData, itemTypes);
|
||||
|
||||
formData.sorts = this.arrayOrEmpty(formData.itemsByType['sort']);
|
||||
formData.signesdraconiques = this.arrayOrEmpty(formData.itemsByType['signedraconique']);
|
||||
formData.queues = this.arrayOrEmpty(formData.itemsByType['queue']);
|
||||
formData.souffles = this.arrayOrEmpty(formData.itemsByType['souffle']);
|
||||
formData.ombres = this.arrayOrEmpty(formData.itemsByType['ombre']);
|
||||
formData.tetes = this.arrayOrEmpty(formData.itemsByType['tete']);
|
||||
formData.taches = this.arrayOrEmpty(formData.itemsByType['tache']);
|
||||
formData.meditations = this.arrayOrEmpty(formData.itemsByType['meditation']);
|
||||
formData.chants = this.arrayOrEmpty(formData.itemsByType['chant']);
|
||||
formData.danses = this.arrayOrEmpty(formData.itemsByType['danse']);
|
||||
formData.musiques = this.arrayOrEmpty(formData.itemsByType['musique']);
|
||||
formData.oeuvres = this.arrayOrEmpty(formData.itemsByType['oeuvre']);
|
||||
formData.jeux = this.arrayOrEmpty(formData.itemsByType['jeu']);
|
||||
formData.sorts = this.arrayOrEmpty(itemTypes['sort']);
|
||||
formData.casestmr = this.arrayOrEmpty(itemTypes['casetmr']);
|
||||
formData.signesdraconiques = this.arrayOrEmpty(itemTypes['signedraconique']);
|
||||
formData.queues = this.arrayOrEmpty(itemTypes['queue']);
|
||||
formData.souffles = this.arrayOrEmpty(itemTypes['souffle']);
|
||||
formData.ombres = this.arrayOrEmpty(itemTypes['ombre']);
|
||||
formData.tetes = this.arrayOrEmpty(itemTypes['tete']);
|
||||
formData.taches = this.arrayOrEmpty(itemTypes['tache']);
|
||||
formData.meditations = this.arrayOrEmpty(itemTypes['meditation']);
|
||||
formData.chants = this.arrayOrEmpty(itemTypes['chant']);
|
||||
formData.danses = this.arrayOrEmpty(itemTypes['danse']);
|
||||
formData.musiques = this.arrayOrEmpty(itemTypes['musique']);
|
||||
formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']);
|
||||
formData.jeux = this.arrayOrEmpty(itemTypes['jeu']);
|
||||
|
||||
formData.recettescuisine = this.arrayOrEmpty(formData.itemsByType['recettecuisine']);
|
||||
formData.recettesAlchimiques = this.arrayOrEmpty(formData.itemsByType['recettealchimique']);
|
||||
formData.maladies = this.arrayOrEmpty(formData.itemsByType['maladie']);
|
||||
formData.poisons = this.arrayOrEmpty(formData.itemsByType['poison']);
|
||||
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
|
||||
formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']);
|
||||
formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']);
|
||||
formData.maladies = this.arrayOrEmpty(itemTypes['maladie']);
|
||||
formData.poisons = this.arrayOrEmpty(itemTypes['poison']);
|
||||
formData.possessions = this.arrayOrEmpty(itemTypes['possession']);
|
||||
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
|
||||
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
|
||||
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
|
||||
formData.sortsReserve = this.arrayOrEmpty(itemTypes['sortreserve']);
|
||||
}
|
||||
|
||||
static filterEquipementParType(formData) {
|
||||
formData.conteneurs = this.arrayOrEmpty(formData.itemsByType['conteneur']);
|
||||
static filterEquipementParType(formData, itemTypes) {
|
||||
formData.conteneurs = this.arrayOrEmpty(itemTypes['conteneur']);
|
||||
|
||||
formData.materiel = this.arrayOrEmpty(formData.itemsByType['objet']);
|
||||
formData.armes = this.arrayOrEmpty(formData.itemsByType['arme']);
|
||||
formData.armures = this.arrayOrEmpty(formData.itemsByType['armure']);
|
||||
formData.munitions = this.arrayOrEmpty(formData.itemsByType['munition']);
|
||||
formData.livres = this.arrayOrEmpty(formData.itemsByType['livre']);
|
||||
formData.potions = this.arrayOrEmpty(formData.itemsByType['potion']);
|
||||
formData.ingredients = this.arrayOrEmpty(formData.itemsByType['ingredient']);
|
||||
formData.herbes = this.arrayOrEmpty(formData.itemsByType['herbe']);
|
||||
formData.monnaie = this.arrayOrEmpty(formData.itemsByType['monnaie']);
|
||||
formData.materiel = this.arrayOrEmpty(itemTypes['objet']);
|
||||
formData.armes = this.arrayOrEmpty(itemTypes['arme']);
|
||||
formData.armures = this.arrayOrEmpty(itemTypes['armure']);
|
||||
formData.munitions = this.arrayOrEmpty(itemTypes['munition']);
|
||||
formData.livres = this.arrayOrEmpty(itemTypes['livre']);
|
||||
formData.potions = this.arrayOrEmpty(itemTypes['potion']);
|
||||
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
|
||||
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
|
||||
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']);
|
||||
formData.monnaie.sort(Monnaie.triValeurDenier());
|
||||
formData.nourritureboissons = this.arrayOrEmpty(formData.itemsByType['nourritureboisson']);
|
||||
formData.gemmes = this.arrayOrEmpty(formData.itemsByType['gemme']);
|
||||
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
|
||||
|
||||
formData.objets = formData.conteneurs
|
||||
.concat(formData.materiel)
|
||||
@ -476,7 +502,7 @@ export class RdDUtility {
|
||||
const isConteneur = objet.type == 'conteneur';
|
||||
const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
|
||||
const isVide = isConteneur && objet.system.contenu.length == 0;
|
||||
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html']({
|
||||
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html']({
|
||||
item: objet,
|
||||
vide: isVide,
|
||||
ouvert: isOuvert
|
||||
@ -690,12 +716,13 @@ export class RdDUtility {
|
||||
actor.tmrApp.positionnerDemiReve(coord);
|
||||
});
|
||||
// Gestion spécifique des sorts en réserve multiples (ie têtes)
|
||||
html.on("click", '#sort-reserve', event => {
|
||||
html.on("click", '.declencher-sort-reserve', event => {
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.tmrApp.lancerSortEnReserve(coord, sortId);
|
||||
// TODO: supprimer le message?
|
||||
});
|
||||
|
||||
// gestion bouton tchat Possession
|
||||
@ -828,21 +855,17 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static confirmerSuppressionSubacteur(actorSheet, li) {
|
||||
let actorId = li.data("actor-id");
|
||||
let actor = game.actors.get(actorId);
|
||||
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.name + " ?</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirmer la suppression du lien",
|
||||
content: msgTxt,
|
||||
static confirmerSuppression(sheet, htmlToDelete, options) {
|
||||
const d = new Dialog({
|
||||
title: options.title ?? 'Confirmer la suppression',
|
||||
content: `<p>Etes vous certain de vouloir supprimer ${options.supprimer ?? 'cet objet'} ?</p>`,
|
||||
buttons: {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Supprimer le lien",
|
||||
label: options.deleteLabel ?? 'Supprimer',
|
||||
callback: () => {
|
||||
console.log("Delete : ", actorId);
|
||||
actorSheet.actor.removeSubacteur(actorId);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
options.onDelete();
|
||||
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
@ -856,11 +879,21 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmerSuppression(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let objet = actorSheet.actor.getObjet(itemId);
|
||||
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
|
||||
RdDUtility.confirmerSuppression(sheet, htmlToDelete,{
|
||||
supprimer: "le lien vers le véhicule/monture/suivant : " + subActor.name,
|
||||
deleteLabel: "Supprimer le lien",
|
||||
onDelete: () => {
|
||||
console.log("Delete : ", subActor.id);
|
||||
sheet.actor.removeSubacteur(subActor.id);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
if (objet.type == 'monnaie' && Monnaie.isSystemMonnaie(objet)) {
|
||||
/* -------------------------------------------- */
|
||||
static async confirmerSuppressionItem(sheet, item, htmlToDelete) {
|
||||
const itemId = item.id;
|
||||
if (Monnaie.isSystemMonnaie(item, sheet.actor.items)) {
|
||||
ui.notifications.warn("Suppression des monnaies de base impossible");
|
||||
return;
|
||||
}
|
||||
@ -872,8 +905,8 @@ export class RdDUtility {
|
||||
label: "Supprimer l'objet",
|
||||
callback: () => {
|
||||
console.log("Delete : ", itemId);
|
||||
actorSheet.actor.deleteEmbeddedDocuments('Item', [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
|
||||
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
@ -881,15 +914,15 @@ export class RdDUtility {
|
||||
label: "Annuler"
|
||||
}
|
||||
}
|
||||
if (objet.type == 'conteneur' && objet.system.contenu.length > 0) {
|
||||
if (item.type == 'conteneur' && item.system.contenu.length > 0) {
|
||||
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
|
||||
buttons['deleteall'] = {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Supprimer le conteneur et tout son contenu",
|
||||
callback: () => {
|
||||
console.log("Delete : ", itemId);
|
||||
actorSheet.actor.deleteAllConteneur(itemId);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
|
||||
RdDUtility.slideOnDelete(sheet, htmlToDelete);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -903,6 +936,10 @@ export class RdDUtility {
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
static slideOnDelete(sheet, htmlToDelete) {
|
||||
return htmlToDelete.slideUp(200, () => sheet.render(false));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static afficherHeuresChanceMalchance(heureNaissance) {
|
||||
if (game.user.isGM) {
|
||||
|
@ -1,26 +1,41 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
|
||||
const rddStatusEffects = [
|
||||
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
||||
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
||||
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
||||
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
||||
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
||||
];
|
||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
|
||||
export const STATUSES = {
|
||||
StatusStunned : 'stun',
|
||||
StatusBleeding: 'bleeding',
|
||||
StatusProne: 'prone',
|
||||
StatusGrappling: 'grappling',
|
||||
StatusGrappled: 'grappled',
|
||||
StatusRestrained: 'restrain',
|
||||
StatusUnconscious: 'unconscious',
|
||||
StatusBlind: 'blind',
|
||||
StatusComma: 'comma',
|
||||
StatusDead: 'dead',
|
||||
StatusDemiReve: 'demi-reve',
|
||||
}
|
||||
|
||||
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
|
||||
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
|
||||
const rddStatusEffects = [
|
||||
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
||||
];
|
||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
|
||||
|
||||
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
|
||||
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
|
||||
|
||||
export class StatusEffects {
|
||||
static onReady() {
|
||||
const rddStatusIds = rddStatusEffects.map(it => it.id);
|
||||
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
|
||||
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
|
||||
game.settings.register(SYSTEM_RDD, "use-status-effects", {
|
||||
name: "use-status-effects",
|
||||
@ -47,40 +62,36 @@ export class StatusEffects {
|
||||
|
||||
static valeurSurprise(effect, isCombat) {
|
||||
// const id = StatusEffects.statusId(effect);
|
||||
if (statusSurpriseTotale.has(effect.label)) {
|
||||
if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
|
||||
return 2;
|
||||
}
|
||||
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
|
||||
}
|
||||
|
||||
static setMandatoryRdd() {
|
||||
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
|
||||
.forEach(it => it.rdd = true);
|
||||
return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
|
||||
}
|
||||
|
||||
static _getUseStatusEffects() {
|
||||
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
|
||||
return setting ? new Set(setting.split(',')) : new Set();
|
||||
return setting ? setting.split(',') : [];
|
||||
}
|
||||
|
||||
static _setUseStatusEffects(useStatusEffects) {
|
||||
static _setUseStatusEffects(statusIds) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects));
|
||||
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(statusIds));
|
||||
}
|
||||
|
||||
for (let effect of CONFIG.RDD.allEffects) {
|
||||
effect.active = effect.rdd || useStatusEffects.has(effect.id);
|
||||
effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
|
||||
}
|
||||
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
|
||||
}
|
||||
|
||||
static _toSetting(useStatusEffects) {
|
||||
return Array.from(useStatusEffects).join();
|
||||
static _toSetting(statusIds) {
|
||||
return statusIds.join();
|
||||
}
|
||||
|
||||
static status(label) {
|
||||
return rddStatusEffects.find(it => it.label == label) ?? { label: label };
|
||||
static status(statusId) {
|
||||
return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
|
||||
}
|
||||
|
||||
static demiReve() {
|
||||
return demiReveStatusEffect;
|
||||
}
|
||||
@ -106,8 +117,10 @@ class StatusEffectsSettings extends FormApplication {
|
||||
}
|
||||
|
||||
getData() {
|
||||
const used = StatusEffects._getUseStatusEffects();
|
||||
let formData = super.getData();
|
||||
formData.effects = CONFIG.RDD.allEffects;
|
||||
formData.effects = duplicate(CONFIG.RDD.allEffects);
|
||||
formData.effects.forEach(it => it.active = used.includes(it.id))
|
||||
return formData;
|
||||
}
|
||||
|
||||
@ -118,10 +131,10 @@ class StatusEffectsSettings extends FormApplication {
|
||||
let selected = StatusEffects._getUseStatusEffects();
|
||||
let isChecked = event.currentTarget.checked;
|
||||
if (isChecked) {
|
||||
selected.add(id);
|
||||
selected.push(id);
|
||||
}
|
||||
else {
|
||||
selected.delete(id);
|
||||
selected = selected.filter(it => it != id)
|
||||
}
|
||||
StatusEffects._setUseStatusEffects(selected);
|
||||
}
|
||||
|
@ -433,9 +433,9 @@ export class TMRRencontres {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async msgEchecPasseurFou(tmrData) {
|
||||
tmrData.sortReserve = tmrData.actor.system.reve.reserve.list[0];
|
||||
tmrData.sortReserve = RdDDice.rollOneOf(tmrData.actor.itemTypes['sortreserve']);
|
||||
if (tmrData.sortReserve) {
|
||||
// Passeur fou positionne sur la case d'un ort en réserve // TODO : Choisir le sort le plus loin ou au hasard
|
||||
// Passeur fou positionne sur la case d'un sort en réserve
|
||||
tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
|
||||
} else {
|
||||
// Déplacement aléatoire de la force du Passeur Fou
|
||||
|
@ -291,12 +291,18 @@ export class TMRUtility {
|
||||
static typeTmrName(type) {
|
||||
return Misc.upperFirst(TMRType[Grammar.toLowerCaseNoAccent(type)].name);
|
||||
}
|
||||
static listSelectedTMR(typesTMR) {
|
||||
|
||||
static buildSelectionTypesTMR(typesTMR) {
|
||||
typesTMR= typesTMR?? [];
|
||||
return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
|
||||
.sort()
|
||||
.map(name => { return { name: name, selected: typesTMR.includes(name) } });
|
||||
}
|
||||
|
||||
static buildListTypesTMRSelection(selectionTMRs) {
|
||||
return selectionTMRs.filter(it => it.selected).map(it => it.name).join(" ");
|
||||
}
|
||||
|
||||
static isCaseHumide(tmr) {
|
||||
return tmr.type == 'fleuve' || tmr.type == 'lac' || tmr.type == 'marais';
|
||||
}
|
||||
@ -379,18 +385,6 @@ export class TMRUtility {
|
||||
return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getSortsReserve(reserveList, coord) {
|
||||
// TODO : Gérer les têtes spéciales réserve!
|
||||
let tmrDescr = this.getTMR(coord);
|
||||
//console.log("Sort réserve : ", tmrDescr);
|
||||
if (tmrDescr.type == 'fleuve') { // Gestion de la reserve en Fleuve
|
||||
return reserveList.filter(it => TMRUtility.getTMR(it.coord).type == 'fleuve');
|
||||
}
|
||||
// Reserve sur un case "normale"
|
||||
return reserveList.filter(it => it.coord == coord);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Returns a list of case inside a given distance
|
||||
*
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
|
@ -12,8 +12,8 @@ export class SortReserve extends Draconique {
|
||||
manualMessage() { return false }
|
||||
async onActorCreateOwned(actor, item) { }
|
||||
|
||||
code() { return 'sort' }
|
||||
tooltip(sort) { return `${sort.name}, r${sort.data.ptreve_reel}` }
|
||||
code() { return 'sortreserve' }
|
||||
tooltip(sort) { return `${sort.name}, r${sort.system.ptreve}` }
|
||||
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' }
|
||||
|
||||
createSprite(pixiTMR) {
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1,27 +1,29 @@
|
||||
{"_id":"0zRL8bOpCXNQnIR4","name":"Ruade","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[]}
|
||||
{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]}
|
||||
{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
|
||||
{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[]}
|
||||
{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"dommages":0,"iscombat":false,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]}
|
||||
{"_id":"JTuBQCPdumw3DfxH","name":"Crête","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"dommages":3,"iscombat":true,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-crete.webp","effects":[]}
|
||||
{"_id":"Kt7WlB5Ui97X211z","name":"Vol","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"dommages":0,"iscombat":false,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.webp","effects":[]}
|
||||
{"_id":"LWQHz5ymNBzh6ZEr","name":"Cornes","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.webp","effects":[]}
|
||||
{"_id":"NctG7suzvGE7ZZzj","name":"Bras-bouches","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"epees-lourdes","isparade":true,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.webp","effects":[]}
|
||||
{"_id":"OzHBowOMADRwcVXR","name":"Pierre Tenue","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pierretenue.webp","effects":[]}
|
||||
{"_id":"PCwbR6lghjydTj93","name":"Grande morsure","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"","niveau":0,"carac_value":0,"iscombat":true,"isparade":false,"dommages":2,"description":"","default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
|
||||
{"_id":"PrVuVpwuYaZtwRUi","name":"Piétinement","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[]}
|
||||
{"_id":"RAnasKnoA3OQgwfv","name":"Pinces","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":3,"description":"","categorie_parade":"epees-lourdes","isparade":true,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pinces.webp","effects":[]}
|
||||
{"_id":"XgfRxSj8Ty1d3JFM","name":"Mandibules","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","carac-value":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-mandibules.webp","effects":[]}
|
||||
{"_id":"Zpl2Bi451vB3r91W","name":"Coup de pied","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":3,"description":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-coup_de_pied.webp","effects":[]}
|
||||
{"_id":"efl1HdDSKpBfImQ1","name":"Pierre Lancée","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pierrelancee.webp","effects":[]}
|
||||
{"_id":"h9ASt4vrvEgxfj7j","name":"Tronçonneuse","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":10,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tronconneuse.webp","effects":[]}
|
||||
{"_id":"jhua9kkCs55OV7Yl","name":"Grandes griffes","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"sans-armes","niveau":0,"carac_value":0,"iscombat":true,"isparade":true,"dommages":2,"description":"","default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[]}
|
||||
{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[]}
|
||||
{"_id":"ndNshntOYb1JFNqi","name":"Serres","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp","effects":[]}
|
||||
{"_id":"os88Rsp7mBkahqmh","name":"Bec","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp","effects":[]}
|
||||
{"_id":"qilRzXpVaGceNmQp","name":"Dague","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"dagues","isparade":true,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[]}
|
||||
{"_id":"qrd9AoZzFgyzFBxz","name":"Griffes","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"sans-armes","niveau":0,"carac_value":0,"iscombat":true,"isparade":true,"dommages":1,"description":"","default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[]}
|
||||
{"_id":"sUdXhpuVVOAlcVpo","name":"Pickpocket","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[]}
|
||||
{"_id":"shsUV8UpU18c0RJK","name":"Course","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[]}
|
||||
{"_id":"yBUVTjTXYfwvzusb","name":"Saut","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[]}
|
||||
{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[]}
|
||||
{"_id":"0zRL8bOpCXNQnIR4","name":"Ruade","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.0zRL8bOpCXNQnIR4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":false,"ispossession":false,"dommages":4,"description":null,"descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702692,"modifiedTime":1663625011172,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.4GmpkphbsmQjvVVK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702692,"modifiedTime":1663625011172,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
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{"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"anorexie.webp","effects":[],"_id":"0uc2pMIGL03Hq2Hn"}
|
||||
{"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"briser_verre.webp","effects":[],"_id":"1l59lWbtvYp74OTb"}
|
||||
{"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"cracher_nourriture.webp","effects":[],"_id":"22EQLBJfHVYs96iC"}
|
||||
{"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"eteindre_feu.webp","effects":[],"_id":"2Rtm78bMKPy8eG4q"}
|
||||
{"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"danser_inconnu.webp","effects":[],"_id":"2i3PndTKG1n3hEUU"}
|
||||
{"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"trainer_laisse.webp","effects":[],"_id":"2j1q9e07ZLlIQDYl"}
|
||||
{"name":"Désir lancinant : Gagner de l’argent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"gagner_argent.webp","effects":[],"_id":"3BcC8lSsP5WIyva7"}
|
||||
{"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"megalomanie.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"}
|
||||
{"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"avoir_visage.webp","effects":[],"_id":"6G0lF06jSryTduAt"}
|
||||
{"name":"Idée fixe : Ne marcher qu’à quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"marcher_quatre_pattes.webp","effects":[],"_id":"7TKsit2Mv9mWGq3C"}
|
||||
{"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"acqu%C3%A9rir_chevre.webp","effects":[],"_id":"8sLXQBqo8XwjAFG0"}
|
||||
{"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_yeux.webp","effects":[],"_id":"E902EEYZHg3zFKq6"}
|
||||
{"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"danser_pluie.webp","effects":[],"_id":"F6qL4d4g3qjh045R"}
|
||||
{"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_cailloux.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"}
|
||||
{"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"raser_tete.webp","effects":[],"_id":"HSNOvBR890dsEDw2"}
|
||||
{"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"aller_nu.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"}
|
||||
{"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"boulimie.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"}
|
||||
{"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"nuit_echelle.webp","effects":[],"_id":"LlELEB0FhymLx6VM"}
|
||||
{"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_tmr.webp","effects":[],"_id":"NpTDqICR7ZuToQrg"}
|
||||
{"name":"Désir lancinant : Masochisme. Perdre 3 points d’endurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"masochisme.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"}
|
||||
{"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"casser_oeufs.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"}
|
||||
{"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"traire_vache.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"}
|
||||
{"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"pisser_violon.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"}
|
||||
{"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"manger_poisson.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"}
|
||||
{"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"pas-franchir.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"}
|
||||
{"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_delester.webp","effects":[],"_id":"VChJbtGFtWoiFNky"}
|
||||
{"name":"Idée fixe : Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"exprimer_cris.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"}
|
||||
{"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"verser_flacon.webp","effects":[],"_id":"afGp9CewfyJKecEE"}
|
||||
{"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"bulles_savon.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"}
|
||||
{"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"entendre_ane.webp","effects":[],"_id":"diCCimukdNM6bPub"}
|
||||
{"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"se_rouler_boue.webp","effects":[],"_id":"el4lofhhSucMv5xv"}
|
||||
{"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"dire_non.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"}
|
||||
{"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"manger_champignons.webp","effects":[],"_id":"gadh6aI5iCM82qpP"}
|
||||
{"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_deplacer.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"}
|
||||
{"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_main.webp","effects":[],"_id":"iPYPgxL2uUnphStc"}
|
||||
{"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"appeler_hommes_femmes.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"}
|
||||
{"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"se_souler.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"}
|
||||
{"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"construire_cabane.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"}
|
||||
{"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"embrasser_cochon.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"}
|
||||
{"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"faire_mort.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"}
|
||||
{"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"0uc2pMIGL03Hq2Hn"}
|
||||
{"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"1l59lWbtvYp74OTb"}
|
||||
{"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"22EQLBJfHVYs96iC"}
|
||||
{"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2Rtm78bMKPy8eG4q"}
|
||||
{"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"2i3PndTKG1n3hEUU"}
|
||||
{"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2j1q9e07ZLlIQDYl"}
|
||||
{"name":"Désir lancinant : Gagner de l’argent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3BcC8lSsP5WIyva7"}
|
||||
{"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"}
|
||||
{"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"6G0lF06jSryTduAt"}
|
||||
{"name":"Idée fixe : Ne marcher qu’à quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"7TKsit2Mv9mWGq3C"}
|
||||
{"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"8sLXQBqo8XwjAFG0"}
|
||||
{"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"E902EEYZHg3zFKq6"}
|
||||
{"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"F6qL4d4g3qjh045R"}
|
||||
{"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"}
|
||||
{"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"HSNOvBR890dsEDw2"}
|
||||
{"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"}
|
||||
{"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"}
|
||||
{"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"LlELEB0FhymLx6VM"}
|
||||
{"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"NpTDqICR7ZuToQrg"}
|
||||
{"name":"Désir lancinant : Masochisme. Perdre 3 points d’endurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"}
|
||||
{"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"}
|
||||
{"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"}
|
||||
{"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"}
|
||||
{"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"}
|
||||
{"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"}
|
||||
{"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"VChJbtGFtWoiFNky"}
|
||||
{"name":"Idée fixe : Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"}
|
||||
{"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"afGp9CewfyJKecEE"}
|
||||
{"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"}
|
||||
{"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"diCCimukdNM6bPub"}
|
||||
{"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"el4lofhhSucMv5xv"}
|
||||
{"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"}
|
||||
{"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"gadh6aI5iCM82qpP"}
|
||||
{"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"}
|
||||
{"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"iPYPgxL2uUnphStc"}
|
||||
{"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"}
|
||||
{"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},""img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"}
|
||||
{"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"}
|
||||
{"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'expérience ne peut plus être gagné par l'exercice en cas de particulière et d'ajustement final négatif.<br />Les points d'expérience dus au stress ne sont pas affectés.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"}
|
||||
{"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet immédiatement et dure jusqu'à la <strong>fin de l'heure du Château Dormant </strong>du <strong>lendemain.<br /></strong>Si passé ce délai, l'occasion de la manifester ne s'est pas présentée, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"}
|
||||
|
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{"_id":"gM77co80kmpVsYg6","name":"Posé par terre","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.gM77co80kmpVsYg6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp","items":[],"effects":[],"system":{"categorie":"Autre","resistance":0,"structure":0,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":0,"capacite_encombrement":100,"etat":{"resistance":{"type":"number","max":0,"value":0,"label":"Résistance","derivee":false},"structure":{"type":"number","max":0,"value":0,"label":"Structure","derivee":false}},"description":"<p>Déposer ici les objets que vous voulez échanger avec d'autres joueurs</p>","race":"","notesmj":"","attributs":{"malusarmure":{"value":0}}},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"prototypeToken":{"flags":{},"name":"Posé par terre","displayName":0,"width":1,"height":1,"lockRotation":false,"rotation":0,"actorLink":true,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp","tint":null,"scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097630,"modifiedTime":1664231486340,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"idyDmDWYpQ4Eppen","name":"Chariot","type":"vehicule","sort":100001,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen"}},"img":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot.webp","items":[],"effects":[],"system":{"categorie":"Chariot","resistance":20,"structure":10,"vitesse":"","bonus":"","manoeuvrabilite":"","equipage":1,"capacite_encombrement":150,"etat":{"resistance":{"type":"number","max":20,"value":20,"label":"Résistance","derivee":false},"structure":{"type":"number","max":10,"value":10,"label":"Structure","derivee":false}},"description":"Description ...","race":"","notesmj":"Notes du MJ","attributs":{"malusarmure":{"value":0}}},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"prototypeToken":{"flags":{},"name":"Chariot","displayName":0,"width":4,"height":4,"lockRotation":false,"rotation":0,"actorLink":false,"disposition":0,"displayBars":0,"bar1":{"attribute":"sante.vie"},"bar2":{"attribute":"sante.endurance"},"randomImg":false,"light":{"dim":0,"bright":0,"angle":360,"color":null,"alpha":1,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"coloration":1,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"darkness":{"min":0,"max":1}},"texture":{"src":"systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot_token.webp","tint":null,"scaleX":1.4,"scaleY":1.4,"offsetX":0,"offsetY":0,"rotation":0},"sight":{"angle":360,"enabled":false,"range":0,"brightness":1,"visionMode":"basic","color":null,"attenuation":0.1,"saturation":0,"contrast":0},"alpha":1,"detectionModes":[]},"folder":null,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.21","coreVersion":"10.286","createdTime":1664231097632,"modifiedTime":1664231486338,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
|
File diff suppressed because one or more lines are too long
@ -252,6 +252,49 @@ table {border: 1px solid #7a7971;}
|
||||
justify-content: center;
|
||||
text-align: left;
|
||||
}
|
||||
.blessure-control {
|
||||
flex-grow: 1;
|
||||
flex-direction: row;
|
||||
}
|
||||
.blessure-soins {
|
||||
flex-direction: row;
|
||||
align-content: flex-start;
|
||||
justify-content: flex-start;
|
||||
margin-right: 2px;
|
||||
margin-left: 2px;
|
||||
padding: 2px;
|
||||
}
|
||||
input:is(.blessure-psdone, .blessure-scdone) {
|
||||
width: 20px;
|
||||
}
|
||||
input:is(.blessure-premiers_soins, .blessure-soins_complets) {
|
||||
width: calc(100% - 25px);
|
||||
}
|
||||
.blessure-jours {
|
||||
flex-direction: row;
|
||||
align-content: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.blessure-localisation {
|
||||
flex-direction: row;
|
||||
align-content: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.blessure-inactive {
|
||||
color:rgba(150, 150, 150, 0.4);
|
||||
}
|
||||
.blessure-active-legere {
|
||||
color:rgba(60, 60, 60, 0.9);
|
||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||
}
|
||||
.blessure-active-grave {
|
||||
color: rgba(218, 126, 21, 0.9);
|
||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||
}
|
||||
.blessure-active-critique {
|
||||
color: rgba(173, 36, 26, 0.9);
|
||||
text-shadow: 1px 1px 4px rgba(60, 60, 60, 1);
|
||||
}
|
||||
|
||||
.foundryvtt-reve-de-dragon .sheet-header {
|
||||
-webkit-box-flex: 0;
|
||||
@ -366,6 +409,12 @@ table {border: 1px solid #7a7971;}
|
||||
flex-wrap: nowrap;
|
||||
justify-content: stretch;
|
||||
}
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique.vehicle {
|
||||
flex-wrap: nowrap;
|
||||
justify-content: stretch;
|
||||
flex-basis: 7.5em;
|
||||
}
|
||||
|
||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .carac-label {
|
||||
flex-basis: 50%;
|
||||
}
|
||||
@ -450,20 +499,6 @@ table {border: 1px solid #7a7971;}
|
||||
border-bottom: 1px solid #BBB;
|
||||
}
|
||||
|
||||
.blessure-inactive {
|
||||
color:rgba(150, 150, 150, 0.4)
|
||||
}
|
||||
.blessure-active-legere {
|
||||
color:rgba(60, 60, 60, 0.9);
|
||||
text-shadow: rgba(60, 60, 60, 0.7);
|
||||
}
|
||||
.blessure-active-grave {
|
||||
color:rgba(218, 126, 21, 0.9);
|
||||
}
|
||||
.blessure-active-critique {
|
||||
color:rgba(173, 36, 26, 0.9);
|
||||
|
||||
}
|
||||
.foundryvtt-reve-de-dragon .items-list .item .item-image {
|
||||
-webkit-box-flex: 0;
|
||||
-ms-flex: 0 0 24px;
|
||||
@ -840,6 +875,23 @@ ul, li {
|
||||
margin-left: 3rem;
|
||||
}
|
||||
|
||||
.grid-select-type-tmr {
|
||||
display: grid;
|
||||
grid-column: span 4 / span 4;
|
||||
grid-template-columns: repeat(4, minmax(0, 1fr));
|
||||
gap: 0.1rem;
|
||||
margin: 0.1rem;
|
||||
padding: 0;
|
||||
}
|
||||
.grid-select-actor {
|
||||
display: grid;
|
||||
grid-column: span 2 / span 2;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
gap: 0.1rem;
|
||||
margin: 0.1rem;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.sheet-competence-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
@ -891,6 +943,12 @@ ul, li {
|
||||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
.initiative-value {
|
||||
flex-grow: 0;
|
||||
flex-basis: 3rem;
|
||||
margin-right: 0.2rem;
|
||||
margin-left: 0.2rem;
|
||||
}
|
||||
.description-value {
|
||||
flex-grow: 0;
|
||||
flex-basis: 4rem;
|
||||
@ -909,23 +967,6 @@ ul, li {
|
||||
.alchimie-title {
|
||||
font-weight: bold;
|
||||
}
|
||||
.blessure-data {
|
||||
flex-direction: row;
|
||||
align-content: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.blessures-soins {
|
||||
flex-grow: 0;
|
||||
flex-basis: 32px;
|
||||
margin-right: 4px;
|
||||
margin-left: 4px;
|
||||
}
|
||||
.blessures-loc {
|
||||
flex-grow: 0;
|
||||
flex-basis: 96px;
|
||||
margin-right: 4px;
|
||||
margin-left: 4px;
|
||||
}
|
||||
.pointsreve-value {
|
||||
flex-grow: 0;
|
||||
flex-basis: 64px;
|
||||
@ -1076,7 +1117,7 @@ ul, li {
|
||||
.table-fatigue .fatigue-malus {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
.flex-actions-bar {
|
||||
.flex-actions-bar {
|
||||
flex-grow: 2;
|
||||
}
|
||||
|
||||
@ -1146,9 +1187,16 @@ ul, li {
|
||||
|
||||
}
|
||||
|
||||
#sidebar #sidebar-tabs i.fa-comments:before, #sidebar #sidebar-tabs i.fa-fist-raised:before, #sidebar #sidebar-tabs i.fa-users:before, #sidebar #sidebar-tabs i.fa-map:before, #sidebar #sidebar-tabs i.fa-suitcase:before, #sidebar #sidebar-tabs i.fa-book-open:before, #sidebar #sidebar-tabs i.fa-th-list:before, #sidebar #sidebar-tabs i.fa-music:before, #sidebar #sidebar-tabs i.fa-atlas:before, #sidebar #sidebar-tabs i.fa-cogs:before {content: "";}
|
||||
#sidebar #sidebar-tabs i:is(
|
||||
.fa-comments, .fa-fist-raised, .fa-swords,
|
||||
.fa-users, .fa-user, .fa-map, .fa-suitcase,
|
||||
.fa-book-open, .fa-th-list, .fa-music,
|
||||
.fa-atlas,.fa-cogs
|
||||
):before {content: "";}
|
||||
#sidebar #sidebar-tabs i.fa-comments {background: url("img/ui/icon_sidebar_chat.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-fist-raised {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-swords {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-user {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-users {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-map {background: url("img/ui/icon_sidebar_scene.svg") no-repeat;}
|
||||
#sidebar #sidebar-tabs i.fa-suitcase {background: url("img/ui/icon_sidebar_item.svg") no-repeat;}
|
||||
|
@ -34,9 +34,10 @@
|
||||
],
|
||||
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
|
||||
"license": "LICENSE.txt",
|
||||
"version": "10.0.13",
|
||||
"version": "10.0.22",
|
||||
"compatibility": {
|
||||
"minimum": "10"
|
||||
"minimum": "10",
|
||||
"verified": "10.286"
|
||||
},
|
||||
"esmodules": [
|
||||
"module/rdd-main.js"
|
||||
@ -332,7 +333,7 @@
|
||||
],
|
||||
"socket": true,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.13.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.22.zip",
|
||||
"gridDistance": 1,
|
||||
"gridUnits": "m",
|
||||
"primaryTokenAttribute": "sante.vie",
|
||||
|
@ -31,13 +31,27 @@
|
||||
},
|
||||
"vehicule": {
|
||||
"categorie": "",
|
||||
"resistance": 0,
|
||||
"structure": 0,
|
||||
"vitesse": "",
|
||||
"bonus": "",
|
||||
"manoeuvrabilite": "",
|
||||
"equipage": 0,
|
||||
"capacite_encombrement": 0
|
||||
"capacite_encombrement": 0,
|
||||
"etat": {
|
||||
"resistance" : {
|
||||
"type": "number",
|
||||
"max": 20,
|
||||
"value": 20,
|
||||
"label": "Résistance",
|
||||
"derivee": false
|
||||
},
|
||||
"structure":{
|
||||
"type": "number",
|
||||
"max": 10,
|
||||
"value": 10,
|
||||
"label": "Structure",
|
||||
"derivee": false
|
||||
}
|
||||
}
|
||||
},
|
||||
"entite": {
|
||||
"definition": {
|
||||
@ -576,7 +590,7 @@
|
||||
"types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
|
||||
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique",
|
||||
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "signedraconique", "gemme",
|
||||
"possession" ],
|
||||
"possession", "sortreserve" ],
|
||||
"possession": {
|
||||
"typepossession": "",
|
||||
"possede": false,
|
||||
@ -679,9 +693,10 @@
|
||||
"categorie_parade": "",
|
||||
"niveau": 0,
|
||||
"default_diffLibre": 0,
|
||||
"categorie": "",
|
||||
"carac_value": 0,
|
||||
"iscombat": false,
|
||||
"isparade": false,
|
||||
"isnaturelle": true,
|
||||
"ispossession": false,
|
||||
"dommages": 0,
|
||||
"description": "Compétence : ...",
|
||||
@ -889,7 +904,7 @@
|
||||
"descriptionmj": ""
|
||||
},
|
||||
"oeuvre": {
|
||||
"default_carac": "",
|
||||
"default_carac": "",
|
||||
"competence": "",
|
||||
"niveau": 0,
|
||||
"reference": "",
|
||||
@ -943,6 +958,14 @@
|
||||
},
|
||||
"description": "",
|
||||
"descriptionmj": ""
|
||||
},
|
||||
"sortreserve": {
|
||||
"sortid" : "",
|
||||
"draconic": "",
|
||||
"coord": "",
|
||||
"ptreve": 0,
|
||||
"heurecible": "",
|
||||
"echectotal": false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,27 +0,0 @@
|
||||
<tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" >
|
||||
<td class="blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
|
||||
{{#if bless.active}}
|
||||
<i class="fas fa-skull-crossbones blessure-active-{{gravite}}" name="blessure-{{gravite}}-{{key}}-active"></i>
|
||||
{{else}}
|
||||
<i class="fas fa-skull-crossbones blessure-inactive" name="blessure-{{gravite}}-{{key}}-active"></i>
|
||||
{{/if}}
|
||||
</td>
|
||||
<td>
|
||||
<input class="blessures-soins blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{bless.loc}}"/>
|
||||
</td>
|
||||
<td>
|
||||
<input class="blessures-soins blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{bless.premiers_soins}}"/>
|
||||
</td>
|
||||
<td>
|
||||
<input class="blessures-soins blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="bless.psdone" {{#if bless.psdone}}checked{{/if}}/>
|
||||
</td>
|
||||
<td>
|
||||
<input class="blessures-soins blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{bless.soins_complets}}"/>
|
||||
</td>
|
||||
<td>
|
||||
<input class="blessures-soins blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="bless.scdone" {{#if bless.scdone}}checked{{/if}}/>
|
||||
</td>
|
||||
<td>
|
||||
<input class="blessures-soins blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{bless.jours}}"/>
|
||||
</td>
|
||||
</tr>
|
@ -18,7 +18,7 @@
|
||||
<span>{{calc.resumeBlessures}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/effects.html"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -121,12 +121,12 @@
|
||||
{{!-- blessures Tab --}}
|
||||
<div class="tab blessures" data-group="primary" data-tab="blessures" style="height:200px">
|
||||
{{!-- Liste de blessures --}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
|
||||
</div>
|
||||
|
||||
{{!-- Equipment Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="items">
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
|
||||
</div>
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
@ -139,10 +139,10 @@
|
||||
|
||||
<div class="form-group editor">
|
||||
<span class="item-name"><h4>Description</h4>
|
||||
{{editor system.description target="system.description" button=true owner=owner editable=true}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
|
||||
|
||||
</div>
|
||||
|
||||
|
@ -131,9 +131,9 @@
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<div class="form-group editor">
|
||||
{{editor system.description target="system.description" button=true owner=owner editable=true}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
@ -1,28 +0,0 @@
|
||||
<h3>Blessures:</h3>
|
||||
<table class="table-container" role="table">
|
||||
<thead>
|
||||
<tr class="competence-header competence-title competence-label" >
|
||||
<th></th>
|
||||
<th>Loc.</th>
|
||||
<th>Premiers soins</th>
|
||||
<th>P.S. OK?</th>
|
||||
<th>Soins complets</th>
|
||||
<th>S.C. OK?</th>
|
||||
<th>Age (jours)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr class="table-row alterne-row" ><td/><td colspan="4">Légères</td></tr>
|
||||
{{#each system.blessures.legeres.liste as |bless key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}}
|
||||
{{/each}}
|
||||
<tr class="table-row alterne-row"><td/><td colspan="4">Graves</td></tr>
|
||||
{{#each system.blessures.graves.liste as |bless key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}}
|
||||
{{/each}}
|
||||
<tr class="table-row alterne-row"><td/><td colspan="4">Critiques</td></tr>
|
||||
{{#each system.blessures.critiques.liste as |bless key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}}
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
@ -1,6 +0,0 @@
|
||||
{{#if options.isGM}}
|
||||
<h3>Notes du MJ : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor system.notesmj target="system.notesmj" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{/if}}
|
@ -1,52 +0,0 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
|
||||
{{#if (eq item.type 'conteneur')}}
|
||||
<span class="sheet-competence-img conteneur-name">
|
||||
{{#if vide}}
|
||||
<i class="far fa-square"></i>
|
||||
{{else}}
|
||||
<a data-item-id="{{item._id}}">
|
||||
{{#if ouvert}}
|
||||
<i class="far fa-minus-square"></i>
|
||||
<!-- <i class="far fa-caret-square-down"></i> -->
|
||||
{{else}}
|
||||
<i class="far fa-plus-square"></i>
|
||||
<!-- <i class="fas fa-caret-square-right"></i> -->
|
||||
{{/if}}
|
||||
</a>
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-name conteneur-name flex-grow">
|
||||
<a data-item-id="{{item._id}}">
|
||||
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
|
||||
{{item.name}}
|
||||
</a>
|
||||
</span>
|
||||
{{else}}
|
||||
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
|
||||
<span class="item-name flex-grow">{{item.name}}</span>
|
||||
{{/if}}
|
||||
<span class="item-quantite">{{item.system.quantite}}
|
||||
{{#if (gt item.system.quantite 1)}}
|
||||
<a class="item-control item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-quantite">{{numberFormat item.system.encTotal decimals=2}}</span>
|
||||
<div class="item-controls flex-grow">
|
||||
{{#unless item.estContenu}}
|
||||
{{#if (ne item.type 'conteneur')}}
|
||||
<a class="item-control item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.system.quantite)}}
|
||||
|
||||
<a class="item-control item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
|
||||
{{/if}}
|
||||
<a class="item-control item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
|
||||
{{#if item.system.actionPrincipale}}
|
||||
<a class="item-name item-action">{{item.system.actionPrincipale}}</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
|
@ -1,15 +0,0 @@
|
||||
<span class="item-name"><h4>Véhicules</h4></span>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each subacteurs.vehicules as |vehicule id|}}
|
||||
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
|
||||
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
|
||||
<span class="flex-grow subacteur-label"><a>{{vehicule.name}}</a></span>
|
||||
<span>{{vehicule.categorie}}</span>
|
||||
<span>{{vehicule.structure}}</span>
|
||||
<div class="flex-shrink">
|
||||
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
@ -69,7 +69,7 @@
|
||||
<span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/effects.html"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -93,9 +93,10 @@
|
||||
{{!-- Carac Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="carac">
|
||||
<div class="flexrow">
|
||||
<span><a class="lock-unlock-sheet"><img class="small-button-container"
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
|
||||
>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
|
||||
<span><a class="vue-detaillee">
|
||||
<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
|
||||
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
|
||||
</span>
|
||||
</div>
|
||||
<div class="grid grid-2col">
|
||||
<div class="flex-group-left flexcol">
|
||||
@ -108,7 +109,7 @@
|
||||
{{/if}}
|
||||
{{#if (eq key 'taille')}}
|
||||
<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
|
||||
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
|
||||
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<label class="carac-xp"/>
|
||||
{{else}}
|
||||
{{#if carac.derivee}}
|
||||
@ -125,9 +126,9 @@
|
||||
{{else}}
|
||||
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
|
||||
{{/if}}
|
||||
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
|
||||
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<span class="carac-xp tooltip">
|
||||
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
|
||||
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
|
||||
</span>
|
||||
{{#if carac.isLevelUp}}
|
||||
@ -149,7 +150,7 @@
|
||||
<ul class="carac-list">
|
||||
<li class="caracteristique flexrow list-item">
|
||||
<span class="carac-label" name="beaute">Beauté :</span>
|
||||
<input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
|
||||
<input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||
<label class="carac-xp"/>
|
||||
</li>
|
||||
{{#each system.attributs as |attr key|}}
|
||||
@ -211,463 +212,80 @@
|
||||
|
||||
{{!-- Compétences Tab --}}
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
<div class="grid grid-4col">
|
||||
<span><a class="lock-unlock-sheet"><img class="small-button-container"
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer">
|
||||
{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
|
||||
<span>
|
||||
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche"
|
||||
size="8" data-dtype="String" placeholder="chercher"/>
|
||||
<div class="flexrow">
|
||||
<span><a class="vue-detaillee">
|
||||
<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
|
||||
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
|
||||
</span>
|
||||
<span><a class="show-hide-competences"><img class="small-button-container"
|
||||
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
|
||||
{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a>
|
||||
</span>
|
||||
<span><a class="vue-detaillee">
|
||||
<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
|
||||
{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
|
||||
<span class="flexrow">
|
||||
<i class="fas fa-search flex-shrink"></i>
|
||||
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche"
|
||||
size="8" data-dtype="String" placeholder="chercher"/>
|
||||
</span>
|
||||
</div>
|
||||
<div class="grid grid-2col">
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.generale) categorie="Compétences générales"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.particuliere) categorie="Compétences Particulières"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.specialisee) categorie="Compétences Spécialisées"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.generale) categorie="Compétences générales"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.particuliere) categorie="Compétences Particulières"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.specialisee) categorie="Compétences Spécialisées"}}
|
||||
</div>
|
||||
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.melee) categorie="Compétences de Mêlée"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.melee) categorie="Compétences de Mêlée"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.tir) categorie="Compétences de Tir"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.lancer) categorie="Compétences de Lancer"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.connaissance) categorie="Connaissances"}}
|
||||
{{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/categorie-competences.html" competences=(filtreTriCompetences byCateg.draconic) categorie="Draconic"}}
|
||||
{{/if}}
|
||||
|
||||
<div>
|
||||
<ul class="item-list">
|
||||
<li class="item flexrow">
|
||||
<span class="generic-label">Stress transformé</span>
|
||||
<input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<span class="generic-label">Total XP compétences</span>
|
||||
<span class="competence-value">{{calc.competenceXPTotal}}</span>
|
||||
</li>
|
||||
{{#if options.vueDetaillee}}
|
||||
<li>Niveaux d'archétype à répartir</li>
|
||||
{{#each calc.comptageArchetype as |archetype key|}}
|
||||
{{#if (lt archetype.nombre archetype.nombreMax)}}
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Combat Tab --}}
|
||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||
<h3 class="blessures-title">Armes et Défenses:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title competence-label">Armes</span>
|
||||
<span class="competence-title competence-label">Initiative</span>
|
||||
<span class="competence-title competence-label">Comp.</span>
|
||||
<span class="competence-title competence-value">Niveau</span>
|
||||
<span class="competence-title competence-value">+dom</span>
|
||||
</li>
|
||||
{{#each combat as |arme key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{arme._id}}"
|
||||
data-arme-name="{{arme.name}}" data-competence-name="{{arme.system.competence}}" >
|
||||
<span class="arme-label">
|
||||
<a>
|
||||
{{#if arme.img}}
|
||||
<img class="sheet-competence-img" src="{{arme.img}}"/>
|
||||
{{/if}}
|
||||
<span>{{arme.name}}</span>
|
||||
</a>
|
||||
</span>
|
||||
<span class="arme-initiative"><a>{{arme.system.initiative}}</a></span>
|
||||
<span class="competence-label">{{arme.system.competence}}</span>
|
||||
<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
|
||||
<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
|
||||
</li>
|
||||
{{/each}}
|
||||
{{#each esquives as |esq key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{esq._id}}">
|
||||
<span class="competence-label">
|
||||
<a class="competence-label" name="{{esq.name}}">
|
||||
<img class="sheet-competence-img" src="{{esq.img}}"/>
|
||||
<span>{{esq.name}}</span>
|
||||
</a>
|
||||
</span>
|
||||
<span class="arme-initiative"></span>
|
||||
<span class="competence-label"></span>
|
||||
<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
|
||||
<span class="competence-value"></span>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ul>
|
||||
<hr>
|
||||
{{!-- Liste de blessures --}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
|
||||
|
||||
{{#if maladiesPoisons.length}}
|
||||
{{!-- Maladies & Poison --}}
|
||||
<h3 class="blessures-title">Maladies & Poisons:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
<span class="competence-title competence-label">Type</span>
|
||||
<span class="competence-title competence-value">Remèdes</span>
|
||||
<span class="competence-title flex-grow competence-value">Edition</span>
|
||||
</li>
|
||||
{{#each maladiesPoisons as |maladie key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{maladie._id}}">
|
||||
<span class="competence-label">
|
||||
{{#if (or @root.options.isGM maladie.system.identifie)}}
|
||||
{{maladie.name}}
|
||||
{{else}}
|
||||
Inconnue
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="competence-label">{{maladie.type}}</span>
|
||||
<span class="competence-label">
|
||||
{{#if (or @root.options.isGM maladie.system.remedesconnus)}}
|
||||
{{maladie.system.remedes}}
|
||||
{{else}}
|
||||
Remèdes Inconnus
|
||||
{{/if}}
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
{{#if possessions.length}}
|
||||
{{!-- Possession --}}
|
||||
<h3 class="blessures-title">Possession:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
<span class="competence-title competence-label">Type</span>
|
||||
</li>
|
||||
{{#each possessions as |possession key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
|
||||
<span class="competence-label">
|
||||
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
|
||||
</span>
|
||||
<span class="competence-label">{{possession.system.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/combat.html"}}<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html"}}
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- Connaissances Tab --}}
|
||||
<div class="tab connaissances" data-group="primary" data-tab="connaissances">
|
||||
<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each taches as |tache id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}}
|
||||
({{tache.system.points_de_tache_courant}}{{#if
|
||||
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
|
||||
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<hr>
|
||||
<h3>Oeuvres diverses :</h3><a class="creer-une-oeuvre">Créer une oeuvre</a>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each chants as |chant id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}}
|
||||
{{/each}}
|
||||
{{#each musiques as |musique id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}}
|
||||
{{/each}}
|
||||
{{#each danses as |danse id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}}
|
||||
{{/each}}
|
||||
{{#each oeuvres as |oeuvre id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}}
|
||||
{{/each}}
|
||||
{{#each recettescuisine as |recette id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
<h3>Jeux :</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each jeux as |jeu id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<h3>Recettes Alchimiques</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each recettesAlchimiques as |recette id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<hr>
|
||||
<h3>Astrologie</h3>
|
||||
<span class="astrologie-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/taches.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html"}}
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- hautreve Tab --}}
|
||||
<div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px">
|
||||
<div>
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
<h3>Haut rêvant</h3>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html"}}
|
||||
{{else}}
|
||||
<h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3>
|
||||
<h3>Vous n'avez pas le don de haut-rêve</h3>
|
||||
<p>Attribuer la Tête de Dragon 'Don de Haut Rêve' pour rendre le personnage Haut-Rêvant.</p>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
|
||||
{{/if}}
|
||||
<ul class="item-list">
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
{{#if options.isGM}}
|
||||
<li class="item flexrow">
|
||||
<span>
|
||||
<a class="chat-card-button forcer-tmr-aleatoire">Ré-insertion aléatoire (ie TMR cachée)</a>
|
||||
</span>
|
||||
<span>
|
||||
<a class="chat-card-button afficher-tmr">Montrer les TMR</a>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="item flexrow">
|
||||
{{#if options.isGM}}
|
||||
<span class="competence-label flex-shrink">Demi rêve :
|
||||
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
|
||||
</span>
|
||||
<span>
|
||||
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
|
||||
</span>
|
||||
|
||||
{{else}}
|
||||
<span class="competence-label flex-shrink">Demi rêve :
|
||||
{{#unless hautreve.cacheTMR}}
|
||||
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
|
||||
{{/unless}}
|
||||
</span>
|
||||
<span>
|
||||
{{#if hautreve.cacheTMR}}
|
||||
??
|
||||
{{else}}
|
||||
{{system.reve.tmrpos.coord}}
|
||||
{{/if}}
|
||||
</span>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="item flexrow">
|
||||
<span class="competence-label">Seuil de Rêve :</span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.seuil.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">Refoulement : </span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.refoulement.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
</ul>
|
||||
<br><br>
|
||||
</div>
|
||||
<hr>
|
||||
{{!-- Queues, Souffles, Tetes, Ombre --}}
|
||||
{{#if queues.length}}
|
||||
<h3>Queues:</h3>
|
||||
<ul class="flex-group-left">
|
||||
{{#each queues as |queue key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
|
||||
<span class="display-label flex-grow"><a data-item-id="{{queue._id}}">{{queue.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if ombres.length}}
|
||||
<h3>Ombres de Thanatos:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each ombres as |ombre key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{ombre._id}}">
|
||||
<span class="display-label flex-grow"><a data-item-id="{{ombre._id}}">{{ombre.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if souffles.length}}
|
||||
<h3>Souffles:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each souffles as |souffle key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
|
||||
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if tetes.length}}
|
||||
<h3>Tetes:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each tetes as |tete key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
|
||||
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if system.attributs.hautrevant.value}}
|
||||
{{#if (and options.isGM signesdraconiques.length)}}
|
||||
<h3>Signes draconiques</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each signesdraconiques as |signe key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
|
||||
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
|
||||
<span class="flex-shrink">{{signe.system.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
{{#if hautreve.rencontres.length}}
|
||||
<h3>Rencontres présentes:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each hautreve.rencontres as |rencontre key|}}
|
||||
<li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}">
|
||||
<span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} r{{rencontre.force}}</a></span>
|
||||
<span class="flex-shrink">{{rencontre.coord}} - {{caseTmr-label rencontre.coord}}</span>
|
||||
{{#if rencontre.date}}
|
||||
<span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span>
|
||||
{{/if}}
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if hautreve.sortsReserve.length}}
|
||||
<h3>Sorts en Réserve:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each hautreve.sortsReserve as |reserve key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{reserve._id}}" data-attribute="{{key}}">
|
||||
<img class="sheet-competence-img" src="{{reserve.sort.img}}" />
|
||||
<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span>
|
||||
<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
<hr>
|
||||
|
||||
<h3>Sorts:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each sorts as |sort key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
||||
<span class="display-label flex-grow">
|
||||
<a data-item-id="{{sort._id}}">{{sort.name}}
|
||||
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
|
||||
</a>
|
||||
</span>
|
||||
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<h3>Méditations:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each meditations as |meditation key|}}
|
||||
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
|
||||
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<hr>
|
||||
{{#if hautreve.casesTmr}}
|
||||
<h3>Cases Spéciales:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each hautreve.casesTmr as |casetmr key|}}
|
||||
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
|
||||
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
|
||||
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
<br><br>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Equipment Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="items">
|
||||
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html"}}
|
||||
|
||||
</div>
|
||||
|
||||
@ -727,27 +345,14 @@
|
||||
<article class="flexcol">
|
||||
<h3>Biographie : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor system.biographie target="system.biographie" button=true owner=owner editable=editable}}
|
||||
{{editor biographie target="system.biographie" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<h3>Notes : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor system.notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<h3>Journal d'Experience</h3>
|
||||
<div class="form-group editor">
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each system.experiencelog as |xp key|}}
|
||||
<li class="item flexrow list-item">
|
||||
<label class="flex-shrink">{{xp.mode}} </label>
|
||||
<label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label>
|
||||
<label class="flex-shrink">{{xp.daterdd}} </label>
|
||||
<label class="flex-shrink">{{xp.datereel}} </label>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
|
||||
</article>
|
||||
</div>
|
||||
|
||||
|
@ -26,7 +26,7 @@
|
||||
<div class="flex-group-left flexcol">
|
||||
<ol class="carac-list alterne-list">
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label flexrow" name="categorie">Catégorie</span>
|
||||
<span class="carac-label">Catégorie</span>
|
||||
<select name="system.categorie" class="categorie" data-dtype="String">
|
||||
{{#select system.categorie}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}}
|
||||
@ -34,52 +34,53 @@
|
||||
</select>
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label flexrow" name="categorie">Résistance</span>
|
||||
<input class="competence-value flexrow" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number" />
|
||||
<span class="carac-label">Résistance</span>
|
||||
<input class="competence-value flexrow" type="text" name="system.etat.resistance.value" value="{{system.etat.resistance.value}}" data-dtype="Number" />
|
||||
/
|
||||
<input class="competence-value flexrow" type="text" name="system.etat.resistance.max" value="{{system.etat.resistance.max}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label flexrow" name="categorie">Structure</span>
|
||||
<input class="competence-value flexrow" type="text" name="system.structure" value="{{system.structure}}" data-dtype="Number" />
|
||||
<span class="carac-label">Structure</span>
|
||||
<input class="competence-value flexrow" type="text" name="system.etat.structure.value" value="{{system.etat.structure.value}}" data-dtype="Number" />
|
||||
/
|
||||
<input class="competence-value flexrow" type="text" name="system.etat.structure.max" value="{{system.etat.structure.max}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label flexrow" name="categorie">Vitesse</span>
|
||||
<input class="competence-value flexrow" type="text" name="system.vitesse" value="{{system.vitesse}}" data-dtype="String" />
|
||||
<span class="carac-label">Vitesse</span>
|
||||
<input class="caracteristique vehicle" type="text" name="system.vitesse" value="{{system.vitesse}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label flexrow" name="categorie">Bonus</span>
|
||||
<input class="competence-value flexrow" type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="String" />
|
||||
<span class="carac-label">Bonus</span>
|
||||
<input class="caracteristique vehicle" type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span>
|
||||
<input class="competence-value flexrow" type="text" name="system.manoeuvrabilite" value="{{system.manoeuvrabilite}}" data-dtype="String" />
|
||||
<span class="carac-label">Manoeuvrabilité</span>
|
||||
<input class="caracteristique vehicle" type="text" name="system.manoeuvrabilite" value="{{system.manoeuvrabilite}}" data-dtype="String" />
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label flexrow" name="categorie">Equipage</span>
|
||||
<input class="competence-value flexrow" type="text" name="system.equipage" value="{{system.equipage}}" data-dtype="Number" />
|
||||
<span class="carac-label">Equipage</span>
|
||||
<input class="caracteristique vehicle" type="text" name="system.equipage" value="{{system.equipage}}" data-dtype="Number" />
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
|
||||
<span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span>
|
||||
<input class="competence-value flexrow" type="text" name="system.capacite_encombrement" value="{{system.capacite_encombrement}}" data-dtype="Number" />
|
||||
<span class="carac-label">Capacité d'Encombrement</span>
|
||||
<input class="caracteristique vehicle" type="text" name="system.capacite_encombrement" value="{{system.capacite_encombrement}}" data-dtype="Number" />
|
||||
</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- Equipment Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="items">
|
||||
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
|
||||
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html"}}
|
||||
</div>
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<div class="form-group editor">
|
||||
{{editor content=system.description target="system.description" button=true owner=owner editable=editable}}
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
|
||||
</div>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html"}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
13
templates/actor/alchimie.html
Normal file
13
templates/actor/alchimie.html
Normal file
@ -0,0 +1,13 @@
|
||||
{{#if recettesAlchimiques.length}}
|
||||
<h3>Recettes Alchimiques</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each recettesAlchimiques as |recette id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
2
templates/actor/astrologie.html
Normal file
2
templates/actor/astrologie.html
Normal file
@ -0,0 +1,2 @@
|
||||
<h3>Astrologie</h3>
|
||||
<span class="astrologie-label"><a id="jet-astrologie">Astrologie : Nombres Astraux</a></span>
|
27
templates/actor/blessure.html
Normal file
27
templates/actor/blessure.html
Normal file
@ -0,0 +1,27 @@
|
||||
<li class="item flexrow list-item {{#if blessure.active}}blessure-active-{{gravite}}{{else}}blessure-inactive{{/if}}"
|
||||
data-blessure-type="{{gravite}}"
|
||||
data-attribute={{key}}
|
||||
data-blessure-index="{{key}}"
|
||||
data-blessure-active="{{blessure.active}}">
|
||||
<span class="blessure-control" title="Blessure {{title}}">
|
||||
<i class="fas fa-skull-crossbones" name="blessure-{{gravite}}-{{key}}-active"></i>
|
||||
{{title}}
|
||||
</span>
|
||||
{{#if blessure.active}}
|
||||
<span class="blessure-soins flexrow">
|
||||
<input class="blessure-psdone" name="blessure-{{gravite}}-{{key}}-psdone" type="checkbox" name="blessure.psdone" {{#if blessure.psdone}}checked{{/if}}/>
|
||||
<input class="blessure-premiers_soins" type="text" name="blessure-{{gravite}}-{{key}}-premiers_soins" data-dtype="number" value="{{blessure.premiers_soins}}"/>
|
||||
</span>
|
||||
<span class="blessure-soins flexrow">
|
||||
<input class="blessure-scdone" name="blessure-{{gravite}}-{{key}}-scdone" type="checkbox" name="blessure.scdone" {{#if blessure.scdone}}checked{{/if}}/>
|
||||
<input class="blessure-soins_complets" type="text" name="blessure-{{gravite}}-{{key}}-soins_complets" data-dtype="number" value="{{blessure.soins_complets}}"/>
|
||||
</span>
|
||||
<input class="blessure-jours" type="text" name="blessure-{{gravite}}-{{key}}-jours" name="jours" data-dtype="number" value="{{blessure.jours}}"/>
|
||||
<input class="blessure-localisation" type="text" name="blessure-{{gravite}}-{{key}}-localisation" data-dtype="String" value="{{blessure.loc}}"/>
|
||||
{{else}}
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
<span></span>
|
||||
{{/if}}
|
||||
</li>
|
18
templates/actor/blessures.html
Normal file
18
templates/actor/blessures.html
Normal file
@ -0,0 +1,18 @@
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow" >
|
||||
<span>Blessures</span>
|
||||
<span>Premiers soins</span>
|
||||
<span>Soins complets</span>
|
||||
<span>Age (jours)</span>
|
||||
<span>Localisation</span>
|
||||
</li>
|
||||
{{#each system.blessures.legeres.liste as |blessure key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
|
||||
{{/each}}
|
||||
{{#each system.blessures.graves.liste as |blessure key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="grave" title="Grave"}}
|
||||
{{/each}}
|
||||
{{#each system.blessures.critiques.liste as |blessure key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
|
||||
{{/each}}
|
||||
</ul>
|
@ -6,7 +6,6 @@
|
||||
<ul class="item-list alterne-list competence-list">
|
||||
{{#if @root.options.vueDetaillee}}
|
||||
<li class="item flexrow list-item ">
|
||||
|
||||
<span class="competence-label"></span>
|
||||
<span class="competence-value" >Niv.</span>
|
||||
<span class="competence-xp">xp</span>
|
||||
@ -15,7 +14,7 @@
|
||||
{{/if}}
|
||||
<div class="item-controls">
|
||||
<i class="far fa-arrow-alt-circle-up"></i>
|
||||
<span class="competence-archetype">Arch</span>
|
||||
<span class="competence-archetype">Arch.</span>
|
||||
<i class="far fa-edit"></i>
|
||||
{{#if @root.options.isGM}}
|
||||
<i class="far fa-trash"></i>
|
||||
@ -24,7 +23,7 @@
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#each competences as |comp key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/competence.html" comp}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
43
templates/actor/combat.html
Normal file
43
templates/actor/combat.html
Normal file
@ -0,0 +1,43 @@
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title competence-label">Armes et Défenses</span>
|
||||
<span class="competence-title competence-value">Niveau</span>
|
||||
<span class="competence-title competence-value">+dom</span>
|
||||
<span class="competence-title competence-value"></span>
|
||||
<span class="competence-title initiative-value">Initiative</span>
|
||||
</li>
|
||||
{{#each combat as |arme key|}}
|
||||
<li class="item flexrow list-item"
|
||||
data-item-id="{{arme._id}}"
|
||||
data-arme-name="{{arme.name}}"
|
||||
data-competence-name="{{arme.system.competence}}" >
|
||||
<span class="arme-label">
|
||||
<a>
|
||||
{{#if arme.img}}
|
||||
<img class="sheet-competence-img" src="{{arme.img}}"/>
|
||||
{{/if}}
|
||||
<span>{{arme.name}}</span>
|
||||
</a>
|
||||
({{arme.system.competence}})
|
||||
</span>
|
||||
<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
|
||||
<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
|
||||
<span class="competence-value"></span>
|
||||
<span class="initiative-value arme-initiative"><a>{{arme.system.initiative}}</a></span>
|
||||
</li>
|
||||
{{/each}}
|
||||
{{#each esquives as |esq key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{esq._id}}">
|
||||
<span class="competence-label">
|
||||
<a class="competence-label" name="{{esq.name}}">
|
||||
<img class="sheet-competence-img" src="{{esq.img}}"/>
|
||||
<span>{{esq.name}}</span>
|
||||
</a>
|
||||
</span>
|
||||
<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
|
||||
<span class="competence-value"></span>
|
||||
<span class="competence-value"></span>
|
||||
<span class="initiative-value"></span>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
@ -14,19 +14,19 @@
|
||||
|
||||
<input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
|
||||
value="{{numberFormat system.niveau decimals=0 sign=true}}" data-dtype="number"
|
||||
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
|
||||
|
||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
|
||||
|
||||
{{#if @root.options.vueDetaillee}}
|
||||
<span class="competence-xp tooltip">
|
||||
<input class="competence-xp " type="text" compname="{{name}}" name="comp-xp-{{name}}"
|
||||
value="{{numberFormat system.xp decimals=0 sign=false}}" data-dtype="number"
|
||||
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
|
||||
value="{{numberFormat system.xp decimals=0 sign=false}}" data-dtype="number"/>
|
||||
<span class="tooltiptext left-competence ttt-xp">Vous devez acquérir {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
|
||||
</span>
|
||||
|
||||
{{/if}}
|
||||
{{#if (eq system.categorie 'draconic')}}
|
||||
<input class="competence-xp-sort" type="text" compname="{{name}}" name="comp-xp-sort-{{name}}"
|
||||
value="{{numberFormat system.xp_sort decimals=0 sign=false}}" data-dtype="number"
|
||||
{{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
|
||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||
{{/if}}
|
||||
{{#if @root.options.vueDetaillee}}
|
||||
<div class="item-controls">
|
||||
@ -39,8 +39,7 @@
|
||||
<i class="far fa-circle"></i>
|
||||
{{/if}}
|
||||
<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
|
||||
value="{{numberFormat system.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
|
||||
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
|
||||
value="{{numberFormat system.niveau_archetype decimals=0 sign=true}}" data-dtype="number"/>
|
||||
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
||||
{{#if @root.options.isGM}}
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
15
templates/actor/dragon-queue.html
Normal file
15
templates/actor/dragon-queue.html
Normal file
@ -0,0 +1,15 @@
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
|
||||
<img class="sheet-competence-img" src="{{queue.img}}" />
|
||||
<span class="display-label flex-grow">
|
||||
{{#if (eq queue.type 'ombre')}}
|
||||
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp" />
|
||||
{{/if}}
|
||||
<a>{{queue.name}}</a>
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
{{#if queue.system.refoulement}}
|
||||
<a class="item-action">Refouler</a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
15
templates/actor/dragon-queues.html
Normal file
15
templates/actor/dragon-queues.html
Normal file
@ -0,0 +1,15 @@
|
||||
{{#if (or queues.length ombres.length)}}
|
||||
<h3>
|
||||
{{#if queues.length}}Queues de Dragon{{/if}}
|
||||
{{#if (and queues.length ombres.length)}} et {{/if}}
|
||||
{{#if ombres.length}}Ombres de Thanatos{{/if}}
|
||||
</h3>
|
||||
<ul class="flex-group-left">
|
||||
{{#each queues as |queue key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html" queue=queue key=key}}
|
||||
{{/each}}
|
||||
{{#each ombres as |ombre key|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html" queue=ombre key=key}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
14
templates/actor/dragon-souffles.html
Normal file
14
templates/actor/dragon-souffles.html
Normal file
@ -0,0 +1,14 @@
|
||||
{{#if souffles.length}}
|
||||
<h3>Souffles</h3>
|
||||
<ul class="item-list">
|
||||
{{#each souffles as |souffle key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
|
||||
<img class="sheet-competence-img" src="{{souffle.img}}" />
|
||||
<span class="display-label flex-grow"><a>{{souffle.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
14
templates/actor/dragon-tetes.html
Normal file
14
templates/actor/dragon-tetes.html
Normal file
@ -0,0 +1,14 @@
|
||||
{{#if tetes.length}}
|
||||
<h3>Tetes</h3>
|
||||
<ul class="item-list">
|
||||
{{#each tetes as |tete key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
|
||||
<img class="sheet-competence-img" src="{{tete.img}}" />
|
||||
<span class="display-label flex-grow"><a>{{tete.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
6
templates/actor/editor-notes-mj.html
Normal file
6
templates/actor/editor-notes-mj.html
Normal file
@ -0,0 +1,6 @@
|
||||
{{#if options.isGM}}
|
||||
<h3>Notes du MJ : </h3>
|
||||
<div class="form-group editor">
|
||||
{{editor notesmj target="system.notesmj" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
{{/if}}
|
@ -1,7 +1,7 @@
|
||||
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
|
||||
{{#if effects}}
|
||||
{{#each effects as |effect key|}}
|
||||
<span class="active-effect" data-id="{{effect._id}}">
|
||||
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
|
||||
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
|
||||
</span>
|
||||
{{/each}}
|
35
templates/actor/haut-revant.html
Normal file
35
templates/actor/haut-revant.html
Normal file
@ -0,0 +1,35 @@
|
||||
{{#if options.isGM}}
|
||||
<li class="item flexrow">
|
||||
<span>
|
||||
<a class="chat-card-button forcer-tmr-aleatoire">Ré-insertion aléatoire (ie TMR cachée)</a>
|
||||
</span>
|
||||
<span>
|
||||
<a class="chat-card-button afficher-tmr">Montrer les TMR</a>
|
||||
</span>
|
||||
</li>
|
||||
{{/if}}
|
||||
<li class="item flexrow">
|
||||
<span class="competence-label flex-shrink">Demi rêve :
|
||||
{{#if options.isGM}}
|
||||
{{caseTmr-label system.reve.tmrpos.coord}}
|
||||
</span><span>
|
||||
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
|
||||
{{else if hautreve.cacheTMR}}
|
||||
{{caseTmr-type system.reve.tmrpos.coord}}
|
||||
</span><span>
|
||||
??
|
||||
{{else}}
|
||||
{{caseTmr-label system.reve.tmrpos.coord}}
|
||||
</span><span>
|
||||
{{system.reve.tmrpos.coord}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html"}}
|
15
templates/actor/hr-casestmr.html
Normal file
15
templates/actor/hr-casestmr.html
Normal file
@ -0,0 +1,15 @@
|
||||
{{#if casestmr.length}}
|
||||
<h3>Effets sur les cases des TMR</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each casestmr as |casetmr key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{casetmr.id}}" data-attribute="{{key}}">
|
||||
<img class="sheet-competence-img" src="{{casetmr.img}}" />
|
||||
<span class="display-label"><a>{{casetmr.name}}</a></span>
|
||||
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
15
templates/actor/hr-meditations.html
Normal file
15
templates/actor/hr-meditations.html
Normal file
@ -0,0 +1,15 @@
|
||||
{{#if meditations.length}}
|
||||
<h3>Méditations</h3>
|
||||
<ul class="item-list">
|
||||
{{#each meditations as |meditation key|}}
|
||||
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
|
||||
<img class="sheet-competence-img" src="{{meditation.img}}" />
|
||||
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
17
templates/actor/hr-rencontres.html
Normal file
17
templates/actor/hr-rencontres.html
Normal file
@ -0,0 +1,17 @@
|
||||
{{#if hautreve.rencontres.length}}
|
||||
<h3>Rencontres en attente dans les TMR</h3>
|
||||
<ul class="item-list">
|
||||
{{#each hautreve.rencontres as |rencontre key|}}
|
||||
<li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}">
|
||||
<span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} r{{rencontre.force}}</a></span>
|
||||
<span class="flex-shrink">{{rencontre.coord}} - {{caseTmr-label rencontre.coord}}</span>
|
||||
{{#if rencontre.date}}
|
||||
<span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span>
|
||||
{{/if}}
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
15
templates/actor/hr-signes-draconiques.html
Normal file
15
templates/actor/hr-signes-draconiques.html
Normal file
@ -0,0 +1,15 @@
|
||||
{{#if (and options.isGM signesdraconiques.length)}}
|
||||
<h3>Signes draconiques</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each signesdraconiques as |signe key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
|
||||
<img class="sheet-competence-img" src="{{signe.img}}" />
|
||||
<span class="display-label flex-grow"><a>{{signe.name}}</a></span>
|
||||
<span class="flex-shrink">{{signe.system.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
15
templates/actor/hr-sorts-reserve.html
Normal file
15
templates/actor/hr-sorts-reserve.html
Normal file
@ -0,0 +1,15 @@
|
||||
{{#if sortsReserve.length}}
|
||||
<h3>Sorts en Réserve</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each sortsReserve as |sort key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
||||
<img class="sheet-competence-img" src="{{sort.img}}" />
|
||||
<span class="display-label"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
|
||||
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
19
templates/actor/hr-sorts.html
Normal file
19
templates/actor/hr-sorts.html
Normal file
@ -0,0 +1,19 @@
|
||||
{{#if sorts.length}}
|
||||
<h3>Sorts</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each sorts as |sort key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
||||
<img class="sheet-competence-img" src="{{sort.img}}" />
|
||||
<span class="display-label flex-grow">
|
||||
<a data-item-id="{{sort._id}}">{{sort.name}}
|
||||
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
|
||||
</a>
|
||||
</span>
|
||||
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
@ -1,24 +1,16 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
|
||||
<span class="equipement-nom {{#if (eq item.type 'conteneur')}}conteneur-name{{/if}} ">
|
||||
{{#if (eq item.type 'conteneur')}}
|
||||
{{#if vide}}
|
||||
<i class="far fa-square"></i>
|
||||
{{else}}
|
||||
<a data-item-id="{{item._id}}">
|
||||
{{#if ouvert}}
|
||||
<i class="far fa-minus-square"></i>
|
||||
{{else}}
|
||||
<i class="far fa-plus-square"></i>
|
||||
{{/if}}
|
||||
</a>
|
||||
{{/if}}
|
||||
<a data-item-id="{{item._id}}">
|
||||
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
|
||||
<span>{{item.name}}</span>
|
||||
</a>
|
||||
{{else}}
|
||||
<a>
|
||||
<i class="{{~#if vide}}far fa-square
|
||||
{{else if ouvert}}far fa-minus-square
|
||||
{{else}}far fa-plus-square
|
||||
{{/if~}}"></i>
|
||||
{{/if}}
|
||||
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
|
||||
<span>{{item.name}}</span>
|
||||
{{#if (eq item.type 'conteneur')}}
|
||||
</a>
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="equipement-detail">{{item.system.quantite}}
|
||||
@ -40,8 +32,8 @@
|
||||
<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
|
||||
{{/if}}
|
||||
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
|
||||
{{#if item.actionPrincipale}}
|
||||
<a class="item-action">{{item.actionPrincipale}}</a>
|
||||
{{#if item.system.actionPrincipale}}
|
||||
<a class="item-action">{{item.system.actionPrincipale}}</a>
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
@ -13,12 +13,6 @@
|
||||
<span class="equipement-detail item-controls">
|
||||
<a class="monnaie-plus"><i class="fas fa-plus-square"></i></a>
|
||||
</span>
|
||||
|
||||
<!-- <span class="equipement-detail">
|
||||
<span class="flex-shrink"><a class="monnaie-moins"><i class="fas fa-minus-square"></i></a></span>
|
||||
<span>{{piece.system.quantite}}</span>
|
||||
<span class="flex-shrink"><a class="monnaie-plus"><i class="fas fa-plus-square"></i></a></span>
|
||||
</span> -->
|
||||
<span class="equipement-actions item-controls">
|
||||
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
@ -1,4 +1,4 @@
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html" monnaie=monnaie}}
|
||||
|
||||
<span class="item-name"><h4>Equipement</h4></span>
|
||||
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{system.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
|
||||
@ -16,7 +16,7 @@
|
||||
{{#each objets as |item id|}}
|
||||
{{#unless item.estContenu}}
|
||||
{{#if (ne item.type 'conteneur')}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html" item=item vide=true ouvert=true }}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html" item=item vide=true ouvert=true }}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
{{/each}}
|
13
templates/actor/jeux.html
Normal file
13
templates/actor/jeux.html
Normal file
@ -0,0 +1,13 @@
|
||||
{{#if jeux.length}}
|
||||
<h3>Jeux :</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each jeux as |jeu id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
33
templates/actor/liens-vehicules.html
Normal file
33
templates/actor/liens-vehicules.html
Normal file
@ -0,0 +1,33 @@
|
||||
{{#if subacteurs.vehicules.length}}
|
||||
<ul class="item-list alterne-list">
|
||||
|
||||
<li class="competence-header flexrow">
|
||||
<span class="item-name"><h4>Véhicules</h4></span>
|
||||
<span></span>
|
||||
<span>Catégorie</span>
|
||||
<span>Résistance</span>
|
||||
<span>Structure</span>
|
||||
<span></span>
|
||||
</li>
|
||||
|
||||
{{#each subacteurs.vehicules as |vehicule id|}}
|
||||
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
|
||||
<span class="subacteur-label">
|
||||
<a>
|
||||
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
|
||||
{{vehicule.name}}
|
||||
</a>
|
||||
</span>
|
||||
<span>{{vehicule.system.categorie}}</span>
|
||||
<span>{{vehicule.system.etat.resistance.max}}</span>
|
||||
<span>{{vehicule.system.etat.structure.max}}</span>
|
||||
<span>
|
||||
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</span>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{else}}
|
||||
<span class="item-name"><h4>Véhicules</h4></span>
|
||||
{{/if}}
|
||||
|
34
templates/actor/maladies-poisons.html
Normal file
34
templates/actor/maladies-poisons.html
Normal file
@ -0,0 +1,34 @@
|
||||
{{#if maladiesPoisons.length}}
|
||||
<h3 class="blessures-title">Maladies & Poisons:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
<span class="competence-title competence-label">Type</span>
|
||||
<span class="competence-title competence-value">Remèdes</span>
|
||||
<span class="competence-title flex-grow competence-value">Edition</span>
|
||||
</li>
|
||||
{{#each maladiesPoisons as |maladie key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{maladie._id}}">
|
||||
<span class="competence-label">
|
||||
{{#if (or @root.options.isGM maladie.system.identifie)}}
|
||||
{{maladie.name}}
|
||||
{{else}}
|
||||
Inconnue
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="competence-label">{{maladie.type}}</span>
|
||||
<span class="competence-label">
|
||||
{{#if (or @root.options.isGM maladie.system.remedesconnus)}}
|
||||
{{maladie.system.remedes}}
|
||||
{{else}}
|
||||
Remèdes Inconnus
|
||||
{{/if}}
|
||||
</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
26
templates/actor/non-haut-revant.html
Normal file
26
templates/actor/non-haut-revant.html
Normal file
@ -0,0 +1,26 @@
|
||||
<ul class="item-list">
|
||||
<li class="item flexrow">
|
||||
<span class="competence-label">Seuil de Rêve :</span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.seuil.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow" >
|
||||
<span class="competence-label">Refoulement : </span>
|
||||
<span>
|
||||
{{#if options.isGM}}
|
||||
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
|
||||
{{else}}
|
||||
{{system.reve.refoulement.value}}
|
||||
{{/if}}
|
||||
</span>
|
||||
</li>
|
||||
</ul>
|
||||
<hr>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
|
@ -1,4 +1,5 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{oeuvre._id}}">
|
||||
<img class="sheet-competence-img" src="{{oeuvre.img}}" />
|
||||
<span>{{upperFirst typeOeuvre}}</span>
|
||||
<span class="competence-title {{classOeuvre}}">
|
||||
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
|
18
templates/actor/oeuvres.html
Normal file
18
templates/actor/oeuvres.html
Normal file
@ -0,0 +1,18 @@
|
||||
<h3>Oeuvres diverses</h3><a class="creer-une-oeuvre">Créer une oeuvre</a>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each chants as |chant id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=chant typeOeuvre="Chant" classOeuvre="chant-label"}}
|
||||
{{/each}}
|
||||
{{#each musiques as |musique id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=musique typeOeuvre="Musique" classOeuvre="musique-label"}}
|
||||
{{/each}}
|
||||
{{#each danses as |danse id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}}
|
||||
{{/each}}
|
||||
{{#each oeuvres as |oeuvre id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}}
|
||||
{{/each}}
|
||||
{{#each recettescuisine as |recette id|}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}}
|
||||
{{/each}}
|
||||
</ul>
|
22
templates/actor/possessions.html
Normal file
22
templates/actor/possessions.html
Normal file
@ -0,0 +1,22 @@
|
||||
{{#if possessions.length}}
|
||||
{{!-- Possession --}}
|
||||
<h3 class="blessures-title">Possession:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
<span class="competence-title competence-label">Type</span>
|
||||
</li>
|
||||
{{#each possessions as |possession key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
|
||||
<span class="competence-label">
|
||||
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
|
||||
</span>
|
||||
<span class="competence-label">{{possession.system.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
16
templates/actor/taches.html
Normal file
16
templates/actor/taches.html
Normal file
@ -0,0 +1,16 @@
|
||||
<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each taches as |tache id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{tache._id}}">
|
||||
<img class="sheet-competence-img" src="{{tache.img}}" />
|
||||
<span class="competence-title tache-label"><a>{{tache.name}}
|
||||
({{tache.system.points_de_tache_courant}}{{#if
|
||||
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
|
||||
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
23
templates/actor/xp-competences.html
Normal file
23
templates/actor/xp-competences.html
Normal file
@ -0,0 +1,23 @@
|
||||
<div>
|
||||
<ul class="item-list">
|
||||
<li class="item flexrow">
|
||||
<span class="generic-label">Stress transformé</span>
|
||||
<input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
|
||||
</li>
|
||||
|
||||
<li class="item flexrow">
|
||||
<span class="generic-label">Total XP compétences</span>
|
||||
<span class="competence-value">{{calc.competenceXPTotal}}</span>
|
||||
</li>
|
||||
{{#if options.vueDetaillee}}
|
||||
<li>Niveaux d'archétype à répartir</li>
|
||||
{{#each calc.comptageArchetype as |archetype key|}}
|
||||
{{#if (lt archetype.nombre archetype.nombreMax)}}
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
23
templates/actor/xp-journal.html
Normal file
23
templates/actor/xp-journal.html
Normal file
@ -0,0 +1,23 @@
|
||||
<h3>Journal d'Experience</h3>
|
||||
<div class="form-group editor">
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each system.experiencelog as |xp key|}}
|
||||
<li class="experiencelog flexrow list-item" data-key="{{key}}">
|
||||
<label class="flex-grow">{{xp.valeur}} {{xp.raison}}</label>
|
||||
<label class="flex-shrink">{{xp.mode}}</label>
|
||||
<label class="flex-shrink">{{xp.daterdd}}</label>
|
||||
<label class="flex-shrink">{{xp.datereel}}</label>
|
||||
{{#if @root.options.isGM}}
|
||||
<span>
|
||||
<a class="experiencelog-delete" title="Supprimer">
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
<a class="experiencelog-delete-previous" title="Supprimer jusqu'ici">
|
||||
<i class="fas fa-eraser"></i>
|
||||
</a>
|
||||
</span>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
@ -34,7 +34,7 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Minutes</label>
|
||||
<label for="minutesRelative">Minutes</label>
|
||||
<select name="minutesRelative" id="minutesRelative" data-dtype="String">
|
||||
{{#select minutesRelative}}
|
||||
{{#each minutesOptions as |key|}}
|
||||
|
@ -1,6 +1,6 @@
|
||||
<img class="chat-icon" src="{{img}}" alt="potion de repos" />
|
||||
<h4>
|
||||
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
|
||||
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée de puissance {{system.puissance}}{{/if}}</strong>.
|
||||
</h4>
|
||||
<hr>
|
||||
<div>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<img class="chat-icon" src="{{img}}" alt="potion de soin" />
|
||||
<h4>
|
||||
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
|
||||
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée de {{system.puissance}} points de guérison{{/if}}</strong>
|
||||
</h4>
|
||||
<hr>
|
||||
<div>
|
||||
|
@ -50,10 +50,11 @@
|
||||
<br>
|
||||
{{/if}}
|
||||
{{#if (ne attaqueCategorie 'tir')}}
|
||||
{{#each esquives as |esq key|}}
|
||||
{{#each esquives as |esquive key|}}
|
||||
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
|
||||
data-compid='{{esq._id}}' data-competence='{{esq.name}}'>
|
||||
{{esq.name}} à {{../diffLibre}} {{#if esq.usage}} (Utilisations : {{esq.usage}}){{/if}}
|
||||
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
|
||||
{{log 'esquive' esquive}}
|
||||
{{esquive.name}} à {{../diffLibre}} {{#if esquive.system.nbUsage}} (Utilisations : {{esquive.system.nbUsage}}){{/if}}
|
||||
</a>
|
||||
<br>
|
||||
{{/each}}
|
||||
|
@ -31,22 +31,31 @@
|
||||
<input type="text" name="signe.system.duree" value="{{signe.system.duree}}" data-dtype="String" />
|
||||
</span>
|
||||
</div>
|
||||
<hr>
|
||||
<label>Terres médianes</label>
|
||||
<div class="form-group">
|
||||
<label for="tmrs">Terres médianes</label>
|
||||
<select class="select-tmr" name="tmrs" id="tmrs" size="{{tmrs.length}}" multiple>
|
||||
<div class="grid-select-type-tmr">
|
||||
{{#each tmrs as |tmr key|}}
|
||||
<option value="{{tmr.name}}" {{#if tmr.selected}}selected{{/if}}>{{tmr.name}}</option>
|
||||
<label class="flexrow">
|
||||
<input type="checkbox" data-dtype="Boolean" class="select-tmr"
|
||||
data-tmr-name="{{tmr.name}}" {{#if tmr.selected}}checked{{/if}} />
|
||||
{{tmr.name}}
|
||||
</label>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<label for="actors">Haut-rêvants concernés</label>
|
||||
<div class="form-group">
|
||||
<label for="actors">Haut-rêvants concernés</label>
|
||||
<select class="select-actor" id="actors" size="7" multiple>
|
||||
<div class="grid-select-actor">
|
||||
{{#each actors as |actor key|}}
|
||||
<option value="{{actor.name}}" data-actor-id="{{actor._id}}" {{#if actor.selected}}selected{{/if}}>{{actor.name}}</option>
|
||||
<label class="flexrow">
|
||||
<input type="checkbox" data-dtype="Boolean" class="select-actor"
|
||||
data-actor-id="{{actor.id}}" {{#if actor.selected}}checked{{/if}} />
|
||||
{{actor.name}}
|
||||
</label>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<hr>
|
||||
</form>
|
@ -1,6 +1,6 @@
|
||||
<form class="dialog-roll-sort">
|
||||
<h2>Lancer le <span class="sort-ou-rituel">{{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}</span>:
|
||||
<select name="sort" class="roll-sort flex-grow" data-dtype="String">
|
||||
<h2 class="flexrow">Lancer le {{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}:
|
||||
<select name="sort" class="roll-sort" data-dtype="String">
|
||||
{{#select sort}}
|
||||
{{#each sortList as |sort key|}}
|
||||
<option value={{key}}>{{this.name}} - {{#if this.system.caseTMRspeciale}} {{this.system.caseTMRspeciale}}
|
||||
|
@ -12,13 +12,17 @@
|
||||
<label for="immediat">Expérience immédiate</label>
|
||||
<input class="flex-shrink" type="checkbox" name="immediat" {{#if immediat}}checked{{/if}} />
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="actors">Personnages concernés</label>
|
||||
<select class="select-actor" id="actors" size="7" multiple>
|
||||
<div class="flexcol">
|
||||
<label>Personnages concernés</label>
|
||||
<div class="grid-select-actor">
|
||||
{{#each actors as |actor key|}}
|
||||
<option value="{{actor.name}}" data-actor-id="{{actor._id}}" {{#if actor.selected}}selected{{/if}}>{{actor.name}}</option>
|
||||
<label class="flexrow">
|
||||
<input type="checkbox" data-dtype="Boolean" class="select-actor"
|
||||
data-actor-id="{{actor.id}}" {{#if actor.selected}}checked{{/if}} />
|
||||
{{actor.name}}
|
||||
</label>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
6
templates/header-item.html
Normal file
6
templates/header-item.html
Normal file
@ -0,0 +1,6 @@
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
@ -1,10 +1,5 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
@ -1,35 +1,29 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="xp">Protection</label>
|
||||
<input class="attribute-value" type="text" name="system.protection" value="{{system.protection}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Encombrement </label>
|
||||
<input class="attribute-value" type="text" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Détérioration</label>
|
||||
<input class="attribute-value" type="text" name="system.deterioration" value="{{system.deterioration}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Malus Armure </label>
|
||||
<input class="attribute-value" type="text" name="system.malus" value="{{system.malus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group item-cout">
|
||||
<label for="xp">Prix (sols) </label>
|
||||
<input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"/>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
</section>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="xp">Protection</label>
|
||||
<input class="attribute-value" type="text" name="system.protection" value="{{system.protection}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Encombrement </label>
|
||||
<input class="attribute-value" type="text" name="system.encombrement" value="{{system.encombrement}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Détérioration</label>
|
||||
<input class="attribute-value" type="text" name="system.deterioration" value="{{system.deterioration}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="xp">Malus Armure </label>
|
||||
<input class="attribute-value" type="text" name="system.malus" value="{{system.malus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group item-cout">
|
||||
<label for="xp">Prix (sols) </label>
|
||||
<input class="attribute-value" type="text" name="system.cout" value="{{system.cout}}" data-dtype="Number"/>
|
||||
</div>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
</section>
|
||||
</form>
|
||||
|
@ -1,27 +1,20 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="niveau">Coordonnées TMR </label>
|
||||
<input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="niveau">Mode spécifique</label>
|
||||
<select name="system.specific" id="specific" data-dtype="String">
|
||||
{{#select system.specific}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label for="niveau">Coordonnées TMR </label>
|
||||
<input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label for="niveau">Mode spécifique</label>
|
||||
<select name="system.specific" id="specific" data-dtype="String">
|
||||
{{#select system.specific}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html"}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
</section>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
</section>
|
||||
</form>
|
||||
|
@ -1,24 +1,16 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Niveau</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Référence / Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="form-group">
|
||||
<label class="alchimie-title" for="xp">Niveau</label>
|
||||
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="form-group">
|
||||
<label>Référence / Auteur</label>
|
||||
<input class="attribute-value" type="text" name="system.reference" value="{{system.reference}}" data-dtype="String"/>
|
||||
</div>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
|
||||
</section>
|
||||
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||
</section>
|
||||
</form>
|
||||
|
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Reference in New Issue
Block a user