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Author SHA1 Message Date
d493e99bcb Merge pull request 'Tables de compendiums et feuilles de personnages' (#582) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#582
2022-11-30 09:37:49 +01:00
92ae0b7431 Correction aide /tirer milieu 2022-11-30 02:35:12 +01:00
13135ff2ca Version 10.3.0 2022-11-30 02:16:59 +01:00
453e7da848 Création du compendium Faune, Flore, Minéraux
- les tables d'environnement se basent sur ce seul compendium
- les tables de compendiums peuvent chercher plusieurs types d'items
- déplacement de la botanique
- déplacement des sels alchimiques depuis l'équipement
- modification de l'équipement de départ
- modification des acteurs (lien vers compendium de l'item source)
2022-11-30 02:12:31 +01:00
b7a0e5d034 Fréquences par milieu pour l'environnement
Les herbes et les ingrédients peuvent être cherchées/tirées
2022-11-30 02:06:46 +01:00
b7a8b0c08d Standardisation inventaire et prix
Les objets d'inventaire ont maintenant tous:
coût, encombrement, qualité, quantité

Le coût est toujours exprimé en sols, y compris pour les monnaies.
Les paiements et achat-ventes sont fait en sols.
2022-11-29 11:37:49 +01:00
7557d33c73 Feuille de véhicule avec compteurs 2022-11-29 11:37:49 +01:00
e35f77b5a8 Cleanup
- Partage méthode pour label des types
- Methode joining pour concaténation
- suppression template obsolete
- Déplacement de singleton rencontre dans game.system.rdd
- init des commandes lazy
2022-11-29 11:37:11 +01:00
dd4484c17b En-tête de feuille de personnage
Affichage des portraits plus grands
Les boutons sont sur la ligne du nom du personnage
Les états sont affichés sur une colonne
2022-11-29 00:04:50 +01:00
4bd2c1c2b4 Notion d'équipement/inventaire 2022-11-29 00:04:38 +01:00
42c4fe0b29 Standardisation des descriptions
Utilisation des templates sur les items pour la description
2022-11-28 21:02:32 +01:00
39c6478422 Affichage des images de tarot 2022-11-28 21:02:32 +01:00
c06491eb2f Ne pas tronquer les images
Corrections des tailles d'images pour éviter de tronquer
2022-11-28 21:02:32 +01:00
e869d15b24 Correction mise à jour état général 2022-11-28 21:02:32 +01:00
7045b6d8e1 Amélioration du message de confirmation 2022-11-28 21:02:32 +01:00
431d3199db Merge pull request 'v10.2.10: Gestion des tables depuis les compendiums' (#581) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#581
2022-11-26 18:42:10 +01:00
5555705912 10.2.10 2022-11-26 18:12:44 +01:00
4a51f698ab Fix regressions liste dans conteneurs
Les lignes étaient affichées de manière étrange et peu lisible
2022-11-26 18:12:31 +01:00
029bece877 Gestion des désir lancinant/idée fixe
Ajout d'un flag pour les identifier.
2022-11-26 16:58:53 +01:00
31eabbce23 Fix fréquence Mauvais reflet d'ancien rêve 2022-11-26 16:58:53 +01:00
7200ff529f Cleanup 2022-11-26 16:58:53 +01:00
0dacbefd6b Tirer dans les compendiums selon les fréquences 2022-11-26 16:58:53 +01:00
970be67537 Increase release, VincentVK fixes 2022-11-25 07:35:19 +01:00
53aa9cd643 Merge pull request 'Corrections des jets de dés' (#580) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#580
2022-11-25 07:33:53 +01:00
c435bfa343 Chronologie et année
Fix jour dans chronologie
Permettre de saisir l'année
2022-11-25 03:17:27 +01:00
8667d77169 Ajout de champs pour les tables-compendium
Le champ "frequence" sert à rêgler le nombre d'occurences d'une entrée
du compendium. Le total des fréquences donnera le dé à lancer pour
tirer dans la table. Il servira pour réguler l'apparition des
queues/souffles/... d'un compendium sans avoir besoin de déclarer une
RollTable.

Le champ "hautrevant" permet d'indiquer les queues/souffles/...
réservés aux haut-rêvants.
2022-11-25 03:17:27 +01:00
5e7fcf3c9b fit-content pour toutes les fenêtres roll
C'est le comportement par défaut, donc enlever les surcharges
Corrections pour les fenêtres de combat
2022-11-25 03:17:27 +01:00
e78ae3b292 Chargement depuis les compendium sélectionnés
Fix, les compendiums systèmes n'étaient pas utilisés pour les herbes
et les compétences
2022-11-25 03:17:27 +01:00
97ee5bc331 Amélioration possession
- Créer la possession lors de la première attaque
- Le personnage ciblé par la possession est affiché
2022-11-25 03:17:27 +01:00
c3c0bbc922 Fix jets de caracs dérivées
Appel à la chance, jets de rêve actuel: pas de liste de compétences
2022-11-25 03:17:26 +01:00
9992b64cae Corrections sur les ajustements
- le malus de sur-encombrement est correctement calculé (dans la
  zone d'état)
- par défaut, le sur-encombrement est appliqué
- le sur-encombrement est affiché sur les actions physiques
- l'encombrement s'applique à agilité/dérobée, avec natation/acrobatie
  (par défaut)
- le moral est géré dans le noeud 'use' du rollData
- le moral est associé aux actions physiques
2022-11-25 03:17:26 +01:00
7698147e97 Affichage de la cible dans la fenêtre d'attaque 2022-11-23 22:42:18 +01:00
81aaf9e8d7 Merge pull request 'Choisir parmi plusieurs cibles' (#579) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#579
2022-11-23 08:24:17 +01:00
8e1b33d964 Version 10.2.8 2022-11-23 00:14:55 +01:00
eca61fff57 Fix: hauteur des onglets Foundry
Le texte des onglets de configuration Foundry (vision des tokens,
lumières par exemple) sont sur plusieurs lignes.

La réduction de la hauteur des lignes éviter que le titre de l'onglet
soit par dessus le contenu.

Fixe aussi l'onglêt "haut-rêve" si la fenêtre d'acteur est de largeur
réduite.
2022-11-23 00:13:33 +01:00
acc5ddac08 Simplifier la sélection
Lorsque plusieurs tokens sont ciblés, laisser le joueur choisir parmi
ceux-là
2022-11-23 00:13:33 +01:00
06024a0007 Merg/Increase release 2022-11-22 07:39:31 +01:00
da9158e718 Merge pull request 'Autoriser le combat sans cible' (#578) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#578
2022-11-22 07:38:11 +01:00
f57f03547a Autoriser le combat sans cible 2022-11-22 02:15:51 +01:00
5424763ad6 Cleanup 2022-11-22 02:15:51 +01:00
3543ce60cb Fix armes naturelles/corps à corps 2022-11-20 16:08:48 +01:00
5ba86f12df Merge pull request 'v10.2.5' (#577) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#577
2022-11-19 16:47:17 +01:00
424cdd3e65 v10.2.5 2022-11-19 01:49:38 +01:00
3362f2473a Jet de Carac avec compétence
Pour faire plus rapidement les jets depuis les caracs
2022-11-19 01:38:30 +01:00
5565bb7a48 Fix des malus encombrement 2022-11-19 01:38:29 +01:00
f953348f4e Séparation des tir/mêlée/lancer
Migration automatique des objets du monde et de ses acteurs
Migration des objets des compendiums
2022-11-19 01:38:29 +01:00
702af37961 Cleanup 2022-11-19 01:38:29 +01:00
73718070cf Mrege Vincent + suppression doublons 2022-11-18 11:33:46 +01:00
091ce15dce Merge pull request 'v10' (#576) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#576
2022-11-18 11:24:12 +01:00
cdde7c5f2f Le lancer des armes
On peut maintenant configurer une arme de mélée pour
être lancée
2022-11-18 03:38:32 +01:00
eb0afffbd6 Information sur le mode de TMR
Affichage d'information en cas de mode visualisation, ou si le MJ
monte dans les TMR avec le personnage d'un joueur
2022-11-18 03:38:32 +01:00
6b0c7f4d38 Merge Vincent fixes + carquois en double 2022-11-17 10:38:11 +01:00
dd2109735d Merge pull request 'Fix de régressions, stabilisation' (#575) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#575
2022-11-17 10:34:57 +01:00
0b192d66c3 Fix commandes et aides
- corrections de commandes sans paramêtre pour proposer l'aide
- correction de l'aide /tmrr (qui peut lancer des dés différents si les
  compendiums sont changés)
2022-11-17 01:57:36 +01:00
472cbb372e Fix du calcul des données calendrier
- Utilisation de la méthode getDefSigne pour obtenir le détail
du signe de l'heure / du mois

- fix d'une initialisation du mois qui faussait le calendrier
2022-11-17 01:25:50 +01:00
8d2e7fd0c8 Fit content pour dialog chronologie/calendrier
Suppression de l'espace perdu
2022-11-17 01:25:50 +01:00
c8526a2270 Amélioration /tmrr
- support des mauvaises rencontres avec /tmrr Mauvaise
- recherche "intelligente": /tmrr ci pour lancer une rencontre en cité
2022-11-17 01:25:50 +01:00
8b6abcc8bb Suppression bouton default
Pour éviter qu'un dialog ouvert depuis le tchat se valide tout seul
aux ouvertures suivantes
2022-11-17 01:25:50 +01:00
468982b07b Fix décrément qty ChatMessage vente
Régression suite aux fix sur les achat-vente
2022-11-17 01:25:50 +01:00
95179ffff2 Cleanup 2022-11-17 01:25:50 +01:00
884733e54b Suppression de modèle non utlisé
Sans doute rémanensce d'un état intermédiare de l'extraction des
Item rencontres
2022-11-17 01:25:49 +01:00
a2d4b1049e Inc release 2022-11-16 21:48:41 +01:00
3ce3898326 Merge pull request 'Amélioration esthétique' (#574) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#574
2022-11-16 20:59:24 +01:00
32fc0019d5 Compendium d'extraits poétiques
Permet de surcharger le compendium. Un compendium vide permet de
ne plus avoir d'extraits. D'autres textes peuvent être utilisés avec
un compendium personalisé.
2022-11-16 03:00:55 +01:00
f3f928e43f Cleanup 2022-11-16 03:00:55 +01:00
374a0e1846 Fix: Affichage de l'heure plutôt que du code
Dans le message de déclenchement de sorts en réserve
2022-11-16 03:00:55 +01:00
1e5a99e009 Hauteur des fenêtre 'fit-content'
Evite d'avoir tout le temps des tailles mal ajustées
2022-11-16 03:00:55 +01:00
64320fc260 Merge Vincent fixes pour la boisson 2022-11-13 23:16:39 +01:00
ff923ebab2 Merge pull request '10.0.2.1' (#573) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#573
2022-11-13 23:15:44 +01:00
bcd25dd0ed Affichage de dialog en 2 temps
Sinon, la touche entrée est appliqué sur une commande et ferme
le dialogue
2022-11-13 21:57:48 +01:00
ccb6709f5b Fix: Nourriture consommée par le bon user 2022-11-13 21:57:48 +01:00
2fe6b472a2 Upgrade version to 10.2.0 2022-11-10 07:25:42 +01:00
01642ba495 Merge pull request 'Les rencontres sont configurables' (#572) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#572
2022-11-10 07:24:52 +01:00
191d23e903 Nouveaux effets de rencontre
Gain de 1 point de rêve
Perte de (force) points de vie
Gain de 1 point de moral
Perte de 1 point de moral
Gain de (force) xp sort
Perte de 1 point d'endurance
Perte de (force) points d'endurance
Coup de fatigue de 1 point
Coup de fatigue de (force) points
Récupération de 1 point de fatigue
Récupération de (force) points de fatigue
Perte de chance actuelle
Perte de 1 point de chance actuelle
Gain de 1 point de stress
2022-11-10 02:05:16 +01:00
be57a52f61 Suppression du jet de rencontre de test 2022-11-10 00:59:25 +01:00
c2e8621405 Idées de nouvelles rencontres 2022-11-10 00:42:01 +01:00
d3533f5627 Fix description mauvaise rencontre
Le tirage est fait automatiquement
2022-11-10 00:42:01 +01:00
db448028f9 Gestion de la tête Augmentation de seuil 2022-11-10 00:42:01 +01:00
f659a7508a Remplacement progressif rencontres 2022-11-10 00:42:01 +01:00
d20a6a1506 Suppression de setForceRencontre
On pourra se créer des rencontres et les placer sur la feuille du
personnage
2022-11-10 00:42:00 +01:00
d724e9eb17 Affichage des Items rencontres sur Actor 2022-11-10 00:42:00 +01:00
2106e6ebef Table de rencontre sur une TMR
Au lieu de passer le type de TMR, passer la TMR {type,
coordonnées}

Ce qui permettra de créer une rencontre avec les coordonnées
si disponible
2022-11-10 00:42:00 +01:00
dc07b60acf Compendium de rencontres 2022-11-10 00:42:00 +01:00
d77f046a6a Ajout d'Item rencontre
Pour l'instant, pas utilisée. Une rencontre permettra de
définir les différents effets de la rencontre.

Un compendium dédié donnera les rencontres possibles.
2022-11-10 00:41:47 +01:00
73c490a91d Compendiums paramétrables 2022-11-10 00:41:47 +01:00
ce562b6b8a Déplacement des différents settings 2022-11-10 00:41:47 +01:00
9ea4c05199 Compendiums privés par défaut
Pour que le Gardien n'ait pas à configurer tout en privé à la main
2022-11-10 00:41:47 +01:00
e198cb60b1 Cleanup & Reformatage 2022-11-10 00:41:47 +01:00
d183ce505a gitignore dossier "ignored"
Pour stocker des fichiers temporaires/intermédiaires
2022-11-07 00:05:55 +01:00
9d1dec4179 Amélioration de l'apparence de recherche 2022-11-05 18:20:24 +01:00
e5e4ca75ea New relase v10.1.0 - Chrono features 2022-11-04 23:55:49 +01:00
adc8645453 Merge pull request 'Notes chronologiques et autres' (#571) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#571
2022-11-04 23:53:44 +01:00
708d00e75c Version 10.0.33
- petite amélioration visuelle de la recherche de compétence
- ajout de notes chronologiques
- utilisation des noms de compétences draconiques (ce qui permet
  au gardien de créer ses propres voies draconiques)

Technique:
- normalisation des noms de fichiers templates enum
- suppressions de templates inutiles
- petit nettoyage de paramêtres et imports en passant
- petite factorisation css
2022-11-04 20:45:52 +01:00
ecd1652403 Ajout de notes chronologiques 2022-11-04 20:41:16 +01:00
42e4f5b391 Simplification css
Utiliser :is(...)  permet de factoriser
2022-11-01 23:45:17 +01:00
afb0f58ec1 Renommage paramètre 2022-11-01 23:44:18 +01:00
42e3caa448 Suppression import inutile 2022-11-01 23:43:53 +01:00
12a5cebc2d Amélioration rendu de la recherche
Icône dans la zone de saisie pour plus de clarté
2022-11-01 23:43:33 +01:00
65e7574106 Renommage des templates d'enums
(suppression de templates inutilisés)
2022-11-01 01:03:35 +01:00
ca01bc2605 Utilisation de la compétence draconic
Utiliser le nom de la compétence au lieu du nom de la voie:

=> "Voie d'Hypnos" au lieu de "hypnos"

Permet de définir d'autres compétences de draconic.

Fix de la mise de sort en réserve: utilise correctement l'id du sort
Migration des sorts et sorts en réserve du monde
Migration des compendiums
2022-11-01 00:49:28 +01:00
ad9f04de4a Renommage templates options
prefix enum

Objectif long terme: faire le tri des templates partials vs autres
2022-11-01 00:49:28 +01:00
f6a3ec8634 Merge pull request '10.0.32' (#570) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#570
2022-10-31 23:04:41 +01:00
7870263656 Fix tooltip de niveau
La présence des deux tooltips se génaient (car sur le même span):
- augmenter de niveau
- expérience requise
2022-10-31 19:29:44 +01:00
fd934a5eae Ne pas re-trier les compétences
dans les catégories, elles sont déjà triées (avec la survie en
extérieur avant les autres)
2022-10-31 19:28:13 +01:00
2ab8db94c5 Lien d'aperçu et nouvel aperçu 2022-10-31 19:26:59 +01:00
37bbcf38df Version 10.0.32
- tâches sans compétences
- tri alphabétique des compétences
- affichage du jet de refoulement
2022-10-31 15:23:35 +01:00
086ad4f23a Affichage du jet de refoulement 2022-10-31 15:21:03 +01:00
cf4be389b4 Tri des alphabétique des compétences
Dans lmes sélections, c'est plus facile de s'y retrouver
2022-10-31 15:21:03 +01:00
f1d7cfa1f8 Tâches sans compétences 2022-10-31 15:21:03 +01:00
269b4ec0ca Fix odorat-gout 2022-10-28 08:47:35 +02:00
637be29b7b Merge pull request 'Fix roll Odorat-goût' (#568) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#568
2022-10-28 08:45:47 +02:00
f388d6550c Fix: recherche carac plus lisible 2022-10-27 22:37:20 +02:00
5d32f7e493 Fix: rollCarac pour odorat-goût
Recherche d'abord par clé (name)
2022-10-27 22:28:31 +02:00
d10c86c684 Support manifest-plus
https://foundryvtt.wiki/en/development/manifest-plus
2022-10-22 00:53:56 +02:00
484f02277b Merge pull request 'Version 10.0.30' (#567) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#567
2022-10-21 22:18:05 +02:00
0ef9123cd5 Version 10.0.30
* Fix de bug de socket qui pouvait conduire à un plantage de Foundry,
  par exemple lors d'un achat par un joueur
* Fix de l'édition des sorts des personnages: la sauvegarde fonctionne
  de nouveau
* Ajout d'une demande de confirmation lors d'un refoulement: l'action
  refouler est très proche de la suppression, un mauvais clic est vite
  arrivé
2022-10-21 22:10:38 +02:00
e6b71faa02 Passer un async à game.socket.on()
Corrige le problème causé par l'update d'un objet pendant le traitement
d'un message du socket, qui peut échouer quand le socket est occupé,
et cause donc un rejet du message du socket, qui est réessayé en boucle
infinier.

Ce qui devrait résoudre le problème d'achat/vente qui fait planter le
MJ et le serveur Foundry.
2022-10-21 22:05:35 +02:00
9a1a464cb6 Whisper vers l'actor
Plutôt que le game.user.name, pour que les messages soient envoyés
au joueur même si c'est le MJ qui agit pour le user
2022-10-21 02:41:32 +02:00
32af9bf1b4 Ajout de confirmation pour refoulement 2022-10-21 02:41:32 +02:00
362fd964d0 Fix: édition de sorts d'Actor
L'édition était impossible parce que le formData ne contient pas
de noeud system, mais des propriétés 'system.portee', ...
2022-10-21 02:41:32 +02:00
e4f9b0f589 New 10.0.29 release 2022-10-19 07:43:10 +02:00
975e525fd5 Merge pull request 'v10.0.29: Fix empilement' (#566) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#566
2022-10-19 07:41:55 +02:00
296bff2c5d v10.0.29
Fix de l'empilement
2022-10-17 21:21:45 +02:00
3e65bcb848 Fix: empilement de nouveau possible
Les objets empilables peuvent de nouveau être empilés.

Un message indique en cas de drop sur un objet non empilable qui
n'est pas un conteneur que l'objet est déplacé dans le conteneur parent
ou dans les objets portés.
2022-10-17 21:20:52 +02:00
8bb2afe83e Merge pull request 'Bugfixes' (#565) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#565
2022-10-14 22:52:08 +02:00
37e5b3c0aa Version 10.0.28 2022-10-14 21:47:34 +02:00
e1aecb05c3 Fix: Organisation boutons/messages d'équipement
Le message de surencombrement rendait la présentation moche
2022-10-14 00:58:26 +02:00
168127d8fe Fix: tirage dans une table ne fonctionnait plus
Régression bête, qui empêchait aussi d'afficher le résultat d'un échec
contre un rêve de dragon
2022-10-14 00:48:05 +02:00
21ec043e98 Fix: alignement des queues avec le reste
Sans l'onglet Haut rêve, les queues n'étaient pas bien alignées.
2022-10-14 00:46:42 +02:00
00b3b7f9b3 Fix: Affichage ajustement encaissement
Pour les encaissements hors combat, rappel de l'ajustement
d'encaissement choisi
2022-10-14 00:45:53 +02:00
d1be242791 Minor: optimisation de monnaies
pas d'updates pour les monnaies non affectées
2022-10-14 00:43:37 +02:00
fa75828bc1 Fix: régression lancer de sorts
A cause du duplicate, les voies n'étaient plus des RdDItem, du coup,
la méthode isCompetence de la recherche de compétences ne marche
pas...

Et le duplicate était inutile de toutes façons.
2022-10-14 00:42:35 +02:00
232f414a62 Ajout distance 2022-10-09 13:44:40 +02:00
14e76ac631 Merge pull request 'v10' (#564) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#564
2022-10-09 13:43:27 +02:00
43763dbe3a Jets d'encaissement validés par le MJ
* ajout d'une option pour activer la validation par le MJ
* lors d'un jet d'encaissement, une fenêtre s'ouvre chez le MJ
  avec le résultat d'encaissement
* le MJ peut changer le jet d'encaissement
* si le MJ annule, l'encaissement n'a pas lieu
* Attention, si plusieurs MJ, un seul doit valider, sinon
  encaissements multiples
2022-10-09 02:19:33 +02:00
81ae15a6a2 Simuler les lancers de dés
Lorsqu'on force le résultat des dés, on force l'affichage d'un lancer
donnant ce résultat avec DiceSoNice
2022-10-08 17:37:39 +02:00
6dc7272ef6 Corrections mineures
Plus besoin de vérifier game.versions pour utiliser game.users
Plus besoin d'une indirection Misc.getUsers

defender.system.name => defender.name
2022-10-08 17:37:32 +02:00
d75eef1926 Correction configuration affichage prix
L'option de configuration étaity toujours vrai quand vue par le MJ
2022-10-08 17:37:32 +02:00
18039e905b Compétences & herbes personalisées
* permettre d'ajouter des compétences dans un monde, qui seront
  ajoutés aux acteurs créés dans ce monde
* les herbes de repos/soins du monde sont bien considérées comme
  des herbes pour les potions
2022-10-08 17:37:32 +02:00
6d0e5321a2 Nommage homogène 2022-10-08 11:56:52 +02:00
3073670afa Ajout visibilité 2022-10-07 23:46:36 +02:00
690dd1f0a2 Merge pull request 'Monnaies et armes à distance' (#563) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#563
2022-10-07 23:35:40 +02:00
0dcce5456b Inatteignable à -10
au lieu de hyphen non affiché
2022-10-07 23:31:57 +02:00
35f1f2437c Garde fous
En cas d'exception dans le traitement d'un message websocket,
faire un catch pour être sûr de ne pas réémettre si l'exception
revient à l'émetteur (boucle infinie d'envois sinon)
2022-10-07 23:30:06 +02:00
3e17dd9b7e Ajout d'informations pour armes à distance
* prise en compte de la taille de la cible
* prise en compte de l'activité
* valeur indicative
2022-10-07 23:28:41 +02:00
4f8406360f Suppression de création de personnage
la feuille n'est pas encore prête
2022-10-07 19:07:25 +02:00
d316bba8fa Déplacement de méthode compendium 2022-10-07 19:07:25 +02:00
9621d72f92 Correction des monnaies
* Des deniers sont créés si on n'a rien d'autre
* Gagner ou dépenser de l'argent fonctionne même si on n'a pas
  tous les types de pièces
* Tous les acteurs peuvent acheter/vendre s'ils ont de l'argent
  => Pratique pour créer une auberge!
* Seuls les personnages peuvent boire et manger
* plus de problèmes de monnaies manquantes
2022-10-07 19:07:25 +02:00
5382fb5df3 Ajout affichage distance 2022-10-06 14:07:47 +02:00
fd6fbba9cb Merge vk 2022-10-05 20:00:42 +02:00
3739204b42 Merge pull request 'Confirmations' (#562) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#562
2022-10-05 19:58:41 +02:00
7e2a867bdd Regroupement d'onglets 2022-10-05 19:40:31 +02:00
e983715ad2 Suppression des malusarmure
Les animaux/entités n'ont pas de malus armure.

La présence dans les compendium faisait apparaître un
attribut sans nom avec comme valeur à 0.
2022-10-05 19:30:57 +02:00
d8d5a20904 Simplification des feuilles de créatures
* Homogénisation des fiches de créatures / entités
* Regroupement d'onglets (peu de compétences/caracs)
* ajout du bouton vue détaillée/simplifiée pour toutes les feuilles
* la santé des créatures est dans l'en-tête
* bouton pour boire pour els personnages
* agrandissement des caractéristiques dérivées
2022-10-05 19:29:16 +02:00
5410dd6ec0 Texte moins long 2022-10-05 00:07:16 +02:00
4443548b0e Bouton "Toujours supprimer"
Label et icône plus clairs
2022-10-04 23:45:14 +02:00
3c86e1b97c Correction largeur confirmations 2022-10-04 23:42:07 +02:00
5cde57e07c Ajout de la possession au compendium
Ajout de la compétence au compendium pour les entités
2022-10-04 23:27:05 +02:00
970c8b0244 Messages de confirmations
* Confirmer pour monter dans les TMR
* les confirmations peuvent être désactivées (par utilisateur)
* plusieurs groupes différents sont gérés
2022-10-04 23:27:04 +02:00
ade977ed68 Increase releas 2022-10-04 06:48:31 +02:00
f83d51b72d Merge pull request 'Petites améliorations de la feuille de personnage' (#561) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#561
2022-10-04 06:47:38 +02:00
34f2e33d6d Déplacer la remise à neuf
C'est plus cohérent de grouper les boutons joueur pour avoir un même
aspect que la feuille soit affichée en joueur ou MJ
2022-10-04 03:33:17 +02:00
0a5c5c5486 Bouton pour utiliser la chance
Déplacé dans les boutons d'action de la partie haute
2022-10-04 03:21:41 +02:00
6becca6672 Bouton pour créer une oeuvre 2022-10-04 02:25:06 +02:00
b2d4dc5d00 Bouton Ré-insertion aléatoire
N'indique plus que les TMR sont masquées:
le bouton cacher/montrer permet de le savoir.
2022-10-04 02:16:05 +02:00
22091ef431 Corrections prix et enc. équipement
Affichage de la valeur si option activée
Utilisation de boutons au lieu des liens
2022-10-04 01:58:49 +02:00
efdc676776 Ajout confirmation pour vider les conteneurs 2022-10-04 01:53:18 +02:00
d25c6b7f1c Montrer/cacher les TMR
Le bouton "Montrer les TMR" devient "Cacher les TMR"/"Montrer les TMR"
selon qu'elles sont visibles ou pas

Lors de l'utilisation d'une terre d'attache, c'un changeur ou de la
connaissance du fleuve, le demi-rêve redevient visible
2022-09-30 01:55:19 +02:00
0cc6b1de98 Release 10.0.22 2022-09-28 08:26:35 +02:00
c41b59b703 Merge pull request 'v10.0.22' (#560) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#560
2022-09-28 08:25:28 +02:00
b4ca941065 Nettoyage de journal d'expérience pour MJ
Permet au MJ de vider les anciennes entrées du journal d'expérience
(jusqu'à une entrée, comprise)

Permet de supprimer une entrée spécifique
2022-09-28 01:24:32 +02:00
322506250b Regrouper vue détaillée avec dévérouiller 2022-09-27 22:38:49 +02:00
5d36ea9e0c Ajout Résistance/structure max aux véhicules
Pour qu'on puisse les réparer
2022-09-27 22:37:33 +02:00
dc0fab2957 Nettoyage acteurs compendium 2022-09-27 22:37:33 +02:00
2e158f9d39 Organisation des parties de la feuille 2022-09-27 22:37:24 +02:00
7e1bbcada0 Séparation actor-sheet en sous-parties 2022-09-27 22:35:25 +02:00
02ccb1f287 Nouvelle visualisation des blessures
Extractions des parties de la feuille pour préparer la possibilité de
proposer une autre fiche
2022-09-27 22:35:25 +02:00
4afa313ffc Enable links in editor 2022-09-27 21:03:18 +02:00
1b8ad316b9 Merge conteneur + fix hotbar 2022-09-25 21:21:28 +02:00
b35eaad757 Merge conteneur + fix hotbar 2022-09-25 21:17:47 +02:00
e325ab9278 Merge pull request 'Drop sur un objet met dans le conteneur parent' (#559) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#559
2022-09-25 21:17:01 +02:00
ebe19959fa Drop sur un objet met dans le conteneur parent
Augmenter la zone pour lacher un objet:
* si c'est un objet similaire, on regroupe
* si c'est un conteneur: on met dans le conteneur
* si c'est un objet dans un conteneur, on met dans le conteneur
* si c'est un objet porté, on met dans les objets portés
2022-09-25 18:45:40 +02:00
5a2bc69fbb Typo "nuage" dans les signes draconiques 2022-09-25 17:50:07 +02:00
57dfdf0b65 Merge fixes from Vincent 2022-09-24 09:58:45 +02:00
028e8b883f Merge pull request 'Corrections et quelques améliorations' (#557) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#557
2022-09-24 09:57:44 +02:00
4bab69b88f Fix: déplacement de contenu rangé 2022-09-24 01:05:32 +02:00
be0c0fbf3a Correction de la monnaie de la serveuse 2022-09-24 00:53:27 +02:00
cd4bf203e6 Corrections d'images dans les compendiums 2022-09-24 00:53:27 +02:00
fc5674a7d8 TMR et acteurs à cocher pour les signe draconiques
Au lieu d'une liste à sélection multiple, choisir les types de TMR
avec des cases à cocher.

Lors de l'ajout de signes éphémères, sélectionner les personnages
avec des cases à cocher.
2022-09-24 00:53:27 +02:00
fe80881405 Fenêtre de stress avec acteurs à cocher
Remplacement de la liste d'acteurs par des cases à cocher car la
sélection n'est pas visible
2022-09-24 00:53:27 +02:00
3a29c25b09 Fix: calculs des bonus de potions
Le calcul du bonus d'herbe d'une potion dépend des brins manquants.

La fabrication de potion propose les nombres de brins pour avoir un
effet. Impossible de faire une potion si on n'a pas assez de brins.

La puissance/points de guérison des potions magiques sont affichées lors
 de la consomation
2022-09-23 02:23:20 +02:00
e2ff813226 Fix: pas plus de lots que disponibles
On pouvait saisir à la main un nombre de lots plus grand que le nombre
disponible, ce qui multipliait la quantité par ce nombre de lots
2022-09-23 01:32:18 +02:00
b67f230212 Fix actionPrincipale de l'équipement 2022-09-23 00:57:02 +02:00
47f9e1adaa Fix boutons d'avancement des heures
Bloqués par la recherche de maladies/poisons pour afficher le
message sur leurs effets
2022-09-23 00:46:57 +02:00
33808b8cf0 Fix transfert de contenants 2022-09-23 00:46:57 +02:00
0d67d9af88 New v10.0.18 release 2022-09-22 08:35:57 +02:00
45a562f502 Merge pull request 'Stabilisation v10.0.18' (#556) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#556
2022-09-22 08:34:46 +02:00
21fc62b302 Fix de la séquence TMR
Lors d'une rencontre/case humide/conquête/..., le haut rêvant
déclenchait tout de même les sorts en réserve
2022-09-22 01:19:10 +02:00
c37c68e6db Fix erreur quand la fenêtre est fermée
Erreur dans les logs, par exemple, suite à une rencontre
2022-09-22 01:19:10 +02:00
ca893088d2 Détails de case pour les sorts en réserve 2022-09-22 01:19:10 +02:00
e69fb222c3 Affiche le type de case si TMR cachées 2022-09-22 01:19:10 +02:00
c76bf912d1 Fix compteur d'utilisations d'esquive 2022-09-22 01:19:10 +02:00
4b1573ab8b Rétablissement des icônes RdD des onglets Foundry
Perdus avec le changement d'entrée FontAwsome
2022-09-22 01:19:10 +02:00
e0049cc2f7 v10 mods+fixes 2022-09-20 07:48:36 +02:00
8e0949442d Merge pull request 'Stabilisation de la v10' (#555) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#555
2022-09-20 07:46:17 +02:00
28427bc7c7 Initiative et competences créatures
Fix de l'initiative des compétences de créatures
* armes naturelles en général
* lancer pour les pierres lancées des Glous et Mariols

La catégorie de parade: remplace l'utilisation de "isparade"

Migration autoimatique des items du monde
Modification des compendiums
2022-09-20 00:14:34 +02:00
50980d5216 Fix Initiative: utilise l'action, pas l'arme 2022-09-20 00:14:18 +02:00
a75ee8fbc6 Fix RollTables: utilisent data, pas system 2022-09-20 00:14:18 +02:00
78c757a21a Ajout des images dans le haut-rêve 2022-09-20 00:14:18 +02:00
6d06c96497 chgt endurance ne rend plus inconscient 2022-09-20 00:14:18 +02:00
5402508b26 Le "label for" indique le "name" du contrôle 2022-09-20 00:14:18 +02:00
43d097581e Log de l'acteur avec monnaies manquantes 2022-09-19 20:22:30 +02:00
7785851719 Log de l'actor dont les sorts sont migrés 2022-09-19 20:22:30 +02:00
8f127bc66b Corrections diverses suite v10 2022-09-18 08:57:45 +02:00
8c5f6b8f1b Merge pull request 'Corrections des TMRs et des Statuis' (#554) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#554
2022-09-18 08:55:40 +02:00
00630849cb Réinsertion sortie de carte
En sortant de la carte (avec les flèches de direction), le demi-rêve
est maintenant bien réinséré aléatoirement
2022-09-18 01:00:38 +02:00
c4392f0320 Fix TMR accessibles par une rencontre
Les cases n'étaient polus accessibles, ni coloriées
2022-09-18 01:00:38 +02:00
7a92ee85ef Nettoyage des status effects
* Recherche et suppression toujours par flags.core.statusId
* l'ajout d'un status depuis le token est maintenant équivallent
  à l'ajout par le code
* Correction des demi-surprises
* Correction du Demi-rêve (qui ne disparaissait pas)
* fix de la selection dans la configuration système
2022-09-18 01:00:36 +02:00
56ea9dd2e4 Sorts en réserve éditables 2022-09-17 22:35:17 +02:00
ee42902b5c Gestion reserve et queues ameliores(Vincent) 2022-09-17 09:09:09 +02:00
838d4381a4 Merge pull request 'Refouler des queues et supprimer des sorts en réserve' (#553) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#553
2022-09-17 09:04:19 +02:00
2232224951 Suppression de sorts en réserve 2022-09-17 01:54:27 +02:00
1251d04860 Action Refoulement de queue 2022-09-17 01:54:27 +02:00
63c6d5ff0f Integration fixes Vincent 2022-09-16 08:35:48 +02:00
c0d37e42ca Merge pull request 'Petits fixes suite à tests' (#552) from VincentVk/foundryvtt-reve-de-dragon:v10-fixes into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#552
2022-09-16 08:34:18 +02:00
c8c13d626c Fix drop item sans actor 2022-09-16 02:41:54 +02:00
e1ca7ab738 Amélioration des monnaies
On peut maintenant supprimer es monnaies tant qu'on garde une monnaie
pour chaque valeur de base
2022-09-16 02:41:08 +02:00
8f1ee315ef Template en-tête standard 2022-09-16 02:24:08 +02:00
5daf15901a Correction erreur xp restant 2022-09-16 02:24:08 +02:00
bddaecbc74 Fix entite 2022-09-11 16:14:27 +02:00
87fdd655d4 Merge v10 fixes 2022-09-07 23:09:21 +02:00
9cbb12e900 Merge pull request 'Utilisation de system dans les Item/Actor Sheet' (#551) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#551
2022-09-07 23:08:26 +02:00
509b7f97dc Utilisation de system dans les Item/Actor Sheet
Utilisation de system dans les data de formulaire pour tous
les Item/Actor (à la base, ou les sous-éléments)

Corrections sur les sorts en réserve (ce ne sont pas des Item)

Petites améliorations:

* `actor.itemTypes[type]`
   revient à faire (sans besoin de filtrer)
    `actor.items.filter(it => it.type == type)`
* dans les ItemSheet, this.object et this.document
  remplacés par this.item
* dans les ActorSheet, this.object et this.document
  remplacés par this.actor

Quelques corrections en plus:
* parade ne marchait pas
* problèmes sur le commerce
2022-09-07 18:47:56 +02:00
5cd9fb3a1c v10 WIP 2022-09-07 09:14:42 +02:00
336767c19e v10 WIP 2022-09-07 09:01:23 +02:00
5a32cf26dc Merge pull request 'Corrections v10' (#550) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#550
2022-09-07 08:17:41 +02:00
67b0555b11 Corrections v10
Il y en avait partout dans des dialogues, des options,
le drag&drop d'acteur sur acteur, l'empilage d'objet...
2022-09-07 00:36:52 +02:00
59613c3bf8 Sync 2022-09-06 23:52:21 +02:00
e257b6fbee v10 sync 2022-08-31 22:31:27 +02:00
ea990d7c4e Merge VK mods 2022-08-28 08:46:26 +02:00
6271c75508 Merge VK mods 2022-08-28 08:41:53 +02:00
cd7cc8eeef Merge pull request 'Amélioration de la feuille de personnages' (#547) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#547
2022-08-28 08:40:51 +02:00
bb3bc0ea77 Suppression logs hbs 2022-08-27 23:17:05 +02:00
f348f3dc3f Condenser les listes (sauf caractéristiques 2022-08-27 23:14:27 +02:00
dbf9f5e908 Améliorations des boutons fontawesome&css 2022-08-27 23:14:27 +02:00
e4da124579 Filtrer les catégories sans compétences 2022-08-27 23:14:27 +02:00
6e361a5531 Ne pas raffraîchir si le text ne change pas 2022-08-27 23:14:27 +02:00
049b23c666 Boutons +/- de fontawsome 2022-08-27 23:14:27 +02:00
3ff59d1f07 Amélioration rendu équipement 2022-08-27 23:14:27 +02:00
cfe8bee1c2 Merge brnch 2022-08-27 19:16:27 +02:00
d4f0cce62b Sync system.json 2022-08-27 19:14:15 +02:00
8c0fbf15b6 Merge VK features 2022-08-27 19:12:44 +02:00
d4fddf8600 Merge pull request 'Arbre de conteneurs et recherche améliorée' (#546) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#546
2022-08-27 19:11:56 +02:00
4b1862fa48 Arborescence de conteneurs
Les conteneurs sont maintenant précédés d'une icone:
* pour ouvrir:  '+'
* pour fermer: '-'
* si vide: carré vide
2022-08-26 22:23:09 +02:00
82115ed8d7 Amélioration recherche
La recherche de compétence fonctionne sur timer
2022-08-26 22:23:08 +02:00
59b4f62145 Merge1 2022-07-23 18:36:03 +02:00
3359492f13 v0.5 fixes 2022-07-23 18:34:17 +02:00
676e6739a6 Merge pull request 'Fix import' (#545) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#545
2022-07-23 18:33:32 +02:00
872d3fff31 Fix import 2022-07-23 16:48:49 +02:00
5f3361ecc6 Merge v1.5 2022-07-22 22:53:48 +02:00
9c71827baa Add Blurette 2022-07-22 22:45:41 +02:00
fc9ef06e7b Merge pull request 'Support des blurettes' (#544) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#544
2022-07-22 22:44:49 +02:00
9e63706de6 Support des blurettes
On peut définir Blurette comme type d'entité.
Pas de jet poour s'accorder aux blurettes.
2022-07-22 21:38:20 +02:00
3958b1bdc2 Add Vincent VK fixes 2022-07-22 10:46:39 +02:00
6d6843223b Merge pull request 'Petits fixes et petits conforts' (#543) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#543
2022-07-22 10:45:44 +02:00
46f5cb67f6 Créer un acteur depuis /nom 2022-07-22 01:34:15 +02:00
d51243d74f Fix Bouton "prendre"
Le bouton devenait "Acheter" car le prix après la première prise était
récupéré sous forme de string (et le template fait une comparaison de
nombre)
2022-07-22 01:01:46 +02:00
34cc671f12 Fix init Autre action 2022-07-22 00:36:16 +02:00
16ce6a58dd Fix accorder entite de cauchemar
A priori vieille régression, pas vue depuis.

attaquant._id est devenu attaquant.id
2022-07-22 00:31:27 +02:00
c80cde6d18 Merge v1.5 2022-07-17 11:51:23 +02:00
89910e234d Add Vincent fixes 2022-07-17 11:05:28 +02:00
f30df47d22 Merge pull request 'v1.5' (#542) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#542
2022-07-17 11:04:20 +02:00
c3c42bdb21 Fix compétences créatures
Ne pas ajouter toutes les compétences à une nouvelle créature,
il faut presque toutes les enlever
2022-07-17 01:54:01 +02:00
14eb655382 Fix Haubert d'Oniros - rituel 2022-07-17 01:53:02 +02:00
52e4375972 Fix affichage description des entités 2022-07-16 23:38:03 +02:00
15e4bfb713 Fix combat.js 2022-07-14 22:32:57 +02:00
8c2d49652c v10 branch - Update manifest 2022-07-13 08:04:48 +02:00
ed02972a34 v10 branch - Update manifest 2022-07-13 08:03:45 +02:00
7d32a70e00 Fixes pour possession 2022-07-09 09:04:35 +02:00
8aece9cad1 Fixes pour possession 2022-07-09 08:56:44 +02:00
ffd36a045e Merge pull request 'Quelques petits fixes' (#541) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#541
2022-07-09 08:55:48 +02:00
bafc52a151 Fix: recherches incorrectes
* cas rare d'un personnage avec carac reve-actuel défini, mais sans
label, qui rend impossible de trouver une autre caractéristique, ce
qui empêche tout jet de caractéristique

* '/rdd <carac> <comp>', quand plusieurs compétences peuvent
correspondre, la première devrait être choisie... mais en pratique,
échec et rien ne se passe
2022-07-08 01:22:53 +02:00
940baad04c Amélioration des possession
* messages plus clairs
* initiatives
* en cas de possession en cours, c'est la seule action possible
* accès dans le HUD
2022-07-03 15:32:24 +02:00
0d288c56d4 Merge from v1.5 possession fix 2022-07-02 09:02:31 +02:00
70c26ebfe0 Fix possession 2022-07-02 08:54:55 +02:00
782c6a8fe2 Merge pull request 'Fix possession' (#540) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#540
2022-07-02 08:53:30 +02:00
b417fdfe32 Fix possession
On peut maintenant lutter pour les haut-rêvants
Les messages ont été clarifiés
2022-07-02 01:41:55 +02:00
302 changed files with 10913 additions and 8794 deletions

2
.gitignore vendored
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@ -1,5 +1,5 @@
.vscode/settings.json
.idea
todo.txt
todo.md
/.vscode
/ignored/

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@ -15,7 +15,7 @@
"TypeNombreastral": "Nombre astral",
"TypeTarot": "Carte de tarot",
"TypeCasetmr": "TMR spéciale",
"TypeRencontrestmr": "Rencontre TMR",
"TypeRencontre": "Rencontre TMR",
"TypeMunition": "Munition",
"TypeMonnaie": "Monnaie",
"TypeHerbe": "Herbe ou plante",
@ -41,7 +41,9 @@
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession"
"TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve",
"TypeExtraitpoetique": "Extrait poetique"
},
"EFFECT": {
"StatusStunned": "Sonné",

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@ -1,15 +1,9 @@
import { RdDActorSheet } from "./actor-sheet.js";
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { HtmlUtility } from "./html-utility.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDCarac } from "./rdd-carac.js";
/* -------------------------------------------- */
export class RdDActorCreatureSheet extends RdDActorSheet {
/** @override */
@ -20,38 +14,15 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
/* -------------------------------------------- */
async getData() {
let formData = await super.getData()
//console.log("Creature : ", formData, formData.system)
formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.data.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
RdDUtility.filterItemsPerTypeForSheet(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
console.log("Creature : ", this.objetVersConteneur, formData);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;

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@ -1,14 +1,6 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDActorSheet } from "./actor-sheet.js";
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
export class RdDActorEntiteSheet extends ActorSheet {
export class RdDActorEntiteSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
@ -18,69 +10,18 @@ export class RdDActorEntiteSheet extends ActorSheet {
width: 640,
height: 720,
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
dragDrop: [{dragSelector: ".item-list .item", dropSelector: undefined}]
});
}
/* -------------------------------------------- */
async getData() {
const objectData = this.object;
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
// actor: this.object,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.actor.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e)),
// items: items,
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))),
};
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.getEmbeddedDocument('Item', li.data("itemId"));
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.deleteEmbeddedDocuments('Item', [li.data("itemId")]);
li.slideUp(200, () => this.render(false));
});
// Roll Carac
html.find('.carac-label a').click(async event => {
let caracName = event.currentTarget.attributes.name.value;
this.actor.rollCarac( caracName.toLowerCase() );
});
// On competence change
html.find('.creature-carac').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
@ -94,53 +35,6 @@ export class RdDActorEntiteSheet extends ActorSheet {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
} );
// Roll Skill
html.find('.competence-label a').click(async event => {
let compName = event.currentTarget.text;
this.actor.rollCompetence( compName );
});
html.find('.endurance-plus').click(event => {
this.actor.santeIncDec("endurance", 1);
this.render(true);
});
html.find('.endurance-moins').click(event => {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('.encaisser-direct').click(event => {
this.actor.encaisser();
});
html.find('.remise-a-neuf').click(event => {
if (game.user.isGM) {
this.actor.remiseANeuf();
}
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

View File

@ -1,8 +1,3 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemArme } from "./item-arme.js";
@ -12,11 +7,16 @@ import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { RdDCarac } from "./rdd-carac.js";
import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./settings/status-effects.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends ActorSheet {
/** @override */
@ -25,10 +25,9 @@ export class RdDActorSheet extends ActorSheet {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
width: 640,
width: 550,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editCaracComp: false,
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
showCompNiveauBase: false,
vueDetaillee: false
});
@ -36,88 +35,85 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = this.object.system
console.log("New actor", objectData)
this.timerRecherche = undefined;
this.actor.computeEtatGeneral();
let formData = {
title: this.title,
id: this.object.id,
type: this.object.type,
img: this.object.img,
name: this.object.name,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.actor.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e)),
limited: this.object.limited,
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))),
}
RdDUtility.filterItemsPerTypeForSheet(formData)
formData.options.isGM = game.user.isGM;
if (formData.type == 'creature') return formData; // Shortcut
formData.competenceByCategory = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
};
formData.competences.forEach(item => {
item.system.visible = this.options.cherchercompetence
? RdDItemCompetence.nomContientTexte(item, this.options.cherchercompetence)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
});
Object.values(formData.data.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.system))
formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
sortsReserve: formData.data.reve.reserve.list,
rencontres: duplicate(formData.data.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache()
owner: this.actor.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
calc: {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
resumeBlessures: this.actor.computeResumeBlessure(this.actor.system.blessures),
caracTotal: RdDCarac.computeTotal(this.actor.system.carac, this.actor.system.beaute),
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
},
}
formData.options.isGM = game.user.isGM;
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
if (formData.type == 'personnage') {
formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
formData.calc.competenceXPTotal= RdDItemCompetence.computeTotalXP(formData.competences);
formData.calc.fatigue= RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
formData.competences.forEach(item => {
item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
Object.values(formData.system.carac).forEach(c => {
RdDCarac.levelUp(c);
});
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
this.armesList = formData.combat;
// Common data
formData.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
cacheTMR: this.actor.isTMRCache()
}
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
}
return formData;
}
@ -128,8 +124,8 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
console.log("_onDropActor", this.actor.id, dragData);
this.actor.addSubActeur(dragData.id || dragData.data._id);
const dropActor = fromUuidSync(dragData.uuid);
this.actor.addSubActeur(dropActor);
super._onDropActor(event, dragData);
}
@ -157,7 +153,6 @@ export class RdDActorSheet extends ActorSheet {
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
// Everything below here is only needed if the sheet is editable
@ -169,19 +164,16 @@ export class RdDActorSheet extends ActorSheet {
});
html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor)
console.log("ITEM :", item)
item.sheet.render(true)
})
html.find('.display-label a').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true);
});
html.find('.rencontre-delete').click(async event => {
this.actor.deleteTMRRencontre(RdDSheetUtility.getItemId(event));
});
html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li);
const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
});
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
@ -191,16 +183,28 @@ export class RdDActorSheet extends ActorSheet {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem();
});
html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor)
this.actor.actionItem(item);
});
html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppressionSubacteur(this, li);
const actorId = li.data("actor-id");
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
}
});
html.find('.experiencelog-delete').click(async event => {
const li = $(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(key, 1);
});
html.find('.experiencelog-delete-previous').click(async event => {
const li = $(event.currentTarget)?.parents(".experiencelog");
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
html.find('.encaisser-direct').click(async event => {
this.actor.encaisser();
})
@ -222,7 +226,7 @@ export class RdDActorSheet extends ActorSheet {
html.find('.creer-une-oeuvre').click(async event => {
RdDUtility.selectTypeOeuvre(this);
});
html.find('#nettoyer-conteneurs').click(async event => {
html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
@ -237,7 +241,7 @@ export class RdDActorSheet extends ActorSheet {
});
// Blessure data
html.find('.blessures-soins').change(async event => {
html.find('.blessure-soins').change(async event => {
const tr = $(event.currentTarget).parents(".item");
let btype = tr.data('blessure-type');
let index = tr.data('blessure-index');
@ -315,7 +319,7 @@ export class RdDActorSheet extends ActorSheet {
this.actor.reinsertionAleatoire("Action MJ");
});
html.find('.afficher-tmr').click(async event => {
this.actor.afficheTMRetMessage();
this.actor.changeTMRVisible();
});
// Points de reve actuel
@ -330,10 +334,10 @@ export class RdDActorSheet extends ActorSheet {
});
// Initiative pour l'arme
html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
if (combatant) {
let arme = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
@ -357,11 +361,15 @@ export class RdDActorSheet extends ActorSheet {
await DialogRepos.create(this.actor);
});
html.find('.delete-active-effect').click(async event => {
let id = $(event.currentTarget).parents(".active-effect").data('id');
this.actor.enleverActiveEffectById(id);
if (game.user.isGM) {
let effect = $(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
});
html.find('.enlever-tous-effets').click(async event => {
this.actor.enleverTousLesEffets();
if (game.user.isGM) {
await this.actor.removeEffects();
}
});
html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
@ -378,16 +386,14 @@ export class RdDActorSheet extends ActorSheet {
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
});
if (this.options.editCaracComp) {
if (this.options.vueDetaillee) {
// On carac change
html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
html.find('.carac-xp').change(async event => {
html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
//console.log("Value changed :", event, caracName);
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence change
@ -397,12 +403,12 @@ export class RdDActorSheet extends ActorSheet {
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp').change(async event => {
html.find('input.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp-sort').change(async event => {
html.find('input.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
@ -417,16 +423,31 @@ export class RdDActorSheet extends ActorSheet {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
});
html.find('.lock-unlock-sheet').click(async event => {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
html.find('.cherchercompetence').change(async event => {
this.options.cherchercompetence = event.currentTarget.value;
this.render(true);
});
html.find('.recherche')
.each((index, field) => {
if (this.options.recherche) {
field.focus();
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
}
})
.keyup(async event => {
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
if (this.options.recherche?.text != nouvelleRecherche?.text){
this.options.recherche = nouvelleRecherche;
if (this.timerRecherche) {
clearTimeout(this.timerRecherche);
}
this.timerRecherche = setTimeout(() => {
this.timerRecherche = undefined;
this.render(true);
}, 500);
}
})
.change(async event =>
this.options.recherche = this._optionRecherche(event.currentTarget)
);
html.find('.vue-detaillee').click(async event => {
console.log("CONTROLS", this.options.vueDetaillee)
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
});
@ -434,7 +455,7 @@ export class RdDActorSheet extends ActorSheet {
// On pts de reve change
html.find('.pointsreve-value').change(async event => {
let reveValue = event.currentTarget.value;
this.actor.update({ "data.reve.reve.value": reveValue });
this.actor.update({ "system.reve.reve.value": reveValue });
});
// On seuil de reve change
@ -468,7 +489,7 @@ export class RdDActorSheet extends ActorSheet {
html.find('.moral-heureux').click(async event => {
this.actor.jetDeMoral('heureuse');
});
html.find('#ethylisme-test').click(async event => {
html.find('.ethylisme-test').click(async event => {
this.actor.jetEthylisme();
});
@ -512,6 +533,17 @@ export class RdDActorSheet extends ActorSheet {
});
}
_optionRecherche(target) {
if (!target.value?.length){
return undefined;
}
return {
text: target.value,
start: target.selectionStart,
end: target.selectionEnd,
};
}
_getEventArmeCombat(event) {
const li = $(event.currentTarget)?.parents(".item");
let armeName = li.data("arme-name");
@ -530,7 +562,10 @@ export class RdDActorSheet extends ActorSheet {
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
let bodyHeight = position.height - sheetHeader[0].clientHeight;
if (sheetTabs.length>0) {
bodyHeight -= sheetTabs[0].clientHeight;
}
sheetBody.css("height", bodyHeight);
return position;
}
@ -540,7 +575,7 @@ export class RdDActorSheet extends ActorSheet {
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
return this.actor.update(formData);
}
async splitItem(item) {
@ -549,11 +584,11 @@ export class RdDActorSheet extends ActorSheet {
}
async _onSplitItem(item, split) {
if (split >= 1 && split < Misc.data(item).data.quantite) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const itemData = duplicate(Misc.data(item));
itemData.data.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [itemData])
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}
}

View File

@ -1,15 +1,8 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { RdDUtility } from "./rdd-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { RdDActorSheet } from "./actor-sheet.js";
/* -------------------------------------------- */
export class RdDActorVehiculeSheet extends ActorSheet {
export class RdDActorVehiculeSheet extends RdDActorSheet {
/** @override */
static get defaultOptions() {
@ -21,145 +14,26 @@ export class RdDActorVehiculeSheet extends ActorSheet {
width: 640,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }]
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
/* -------------------------------------------- */
async getData() {
const objectData = this.object
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(this.object.system),
effects: this.object.effects.map(e => foundry.utils.deepClone(e)),
limited: this.object.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i))),
};
RdDUtility.filterItemsPerTypeForSheet(formData);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.options.isGM = game.user.isGM;
formData.calc = {
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}
console.log("DATA", formData);
return formData;
}
async computeMalusArmure() {
// pas de malus armure
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
const callSuper = await this.actor.processDropItem(dropParams);
if (callSuper) {
await super._onDropItem(event, dragData)
}
}
/* -------------------------------------------- */
async createItem(name, type) {
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
}
/* -------------------------------------------- */
async monnaieIncDec(id, value) {
let monnaie = this.getMonnaie(id);
if (monnaie) {
const quantite = Math.max(0, monnaie.system.quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]);
}
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item.sheet.render(true);
html.find('.resistance-moins').click(async event => {
this.actor.vehicleIncDec("resistance", -1);
});
// Delete Inventory Item
html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li);
html.find('.resistance-plus').click(async event => {
this.actor.vehicleIncDec("resistance", 1);
});
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.proposerVente();
html.find('.structure-moins').click(async event => {
this.actor.vehicleIncDec("structure", -1);
});
html.find('.item-montrer').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.postItem();
html.find('.structure-plus').click(async event => {
this.actor.vehicleIncDec("structure", 1);
});
html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
this.actor.actionItem(item);
});
html.find('.creer-un-objet').click(async event => {
RdDUtility.selectObjetType(this);
});
html.find('#nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
html.find('.monnaie-plus').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
});
html.find('.monnaie-moins').click(async event => {
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
});
// Display info about queue
html.find('.conteneur-name a').click((event) => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetTabs = this.element.find(".sheet-tabs");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight - sheetTabs[0].clientHeight;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

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View File

@ -1,7 +1,6 @@
import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
export const MESSAGE_DATA = 'message-data';
/**
* Class providing helper methods to get the list of users, and
@ -19,61 +18,50 @@ export class ChatUtility {
/* -------------------------------------------- */
static notifyUser(userId, level = 'info', message) {
const data = {
const socketData = {
userId: userId, level: level, message: message
};
if (game.user.id == userId) {
ChatUtility.onNotifyUser(data);
ChatUtility.onNotifyUser(socketData);
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_user_ui_notifications", data: data
msg: "msg_user_ui_notifications", data: socketData
});
}
}
static onNotifyUser(data) {
if (game.user.id == data.userId) {
switch (data.level) {
case 'warn': ui.notifications.warn(data.message); break;
case 'error': ui.notifications.error(data.message); break;
default: ui.notifications.info(data.message); break;
static onNotifyUser(socketData) {
if (game.user.id == socketData.userId) {
switch (socketData.level) {
case 'warn': ui.notifications.warn(socketData.message); break;
case 'error': ui.notifications.error(socketData.message); break;
default: ui.notifications.info(socketData.message); break;
}
}
}
/* -------------------------------------------- */
static onRemoveMessages(data) {
static onRemoveMessages(socketData) {
if (Misc.isUniqueConnectedGM()) {
if (data.part) {
const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
if (socketData.part) {
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
toDelete.forEach(it => it.delete());
}
if (data.messageId) {
game.messages.get(data.messageId)?.delete();
if (socketData.messageId) {
game.messages.get(socketData.messageId)?.delete();
}
}
}
static onRemoveMessages(data) {
if (Misc.isUniqueConnectedGM()) {
if (data.part) {
const toDelete = game.messages.filter(it => it.content.includes(data.part));
toDelete.forEach(it => it.delete());
}
if (data.messageId) {
game.messages.get(data.messageId)?.delete();
}
}
}
/* -------------------------------------------- */
static removeMessages(data) {
static removeMessages(socketData) {
if (Misc.isUniqueConnectedGM()) {
ChatUtility.onRemoveMessages(data);
ChatUtility.onRemoveMessages(socketData);
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData });
}
}
@ -141,7 +129,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static getUsers(filter) {
return Misc.getUsers().filter(filter).map(user => user.data._id);
return game.users.filter(filter).map(user => user.id);
}
/* -------------------------------------------- */
@ -154,17 +142,17 @@ export class ChatUtility {
}
/* -------------------------------------------- */
static handleGMChatMessage(data) {
console.log("blindMessageToGM", data);
static handleGMChatMessage(socketData) {
console.log("blindMessageToGM", socketData);
if (game.user.isGM) { // message privé pour GM only
data.user = game.user.id;
ChatMessage.create(data);
socketData.user = game.user.id;
ChatMessage.create(socketData);
}
}
static async setMessageData(chatMessage, key, data) {
if (data) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(data));
static async setMessageData(chatMessage, key, flag) {
if (flag) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
}
}

View File

@ -1,5 +1,10 @@
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const LOG_HEAD = 'RdD | ';
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';
export const ENTITE_INCARNE = 'incarne';
export const ENTITE_NONINCARNE = 'nonincarne';
export const ENTITE_BLURETTE = 'blurette';

View File

@ -0,0 +1,126 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
export class DialogChronologie extends Dialog {
static init() {
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
scope: "client",
config: false,
default: "",
type: String
});
}
static async create() {
const dateRdD = game.system.rdd.calendrier.getCalendrier();
const dialogData = {
auteur: game.user.name,
isGM: game.user.isGM,
information: "",
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
dateRdD: dateRdD,
jourRdD: dateRdD.jour +1,
heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
dateReel: DialogChronologie.getCurrentDateTime()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
const dialog = new DialogChronologie(html);
dialog.render(true);
}
constructor(html) {
const options = {
classes: ["DialogChronologie"],
width: 500,
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "Chronologie",
content: html,
buttons: {
ajout: { label: "Ajouter", callback: it => this.ajouter() },
}
};
super(conf, options);
}
static getCurrentDateTime() {
return new Date().toLocaleString("sv-SE", {
year: "numeric",
month: "2-digit",
day: "2-digit",
hour: "2-digit",
minute: "2-digit"
}).replace(" ", "T");
}
activateListeners(html) {
super.activateListeners(html);
}
async ajouter() {
await this.forceValidation();
const { journalId, journalEntry } = this.findJournal();
// ajouter à la page ou créer une page
this.addContentToJournal(journalEntry, await this.prepareChronologieEntry());
this.storeLatestUsedJournalEntry(journalId);
}
async forceValidation() {
await $("form.rdddialogchrono :input").change();
}
findJournal() {
const journalId = $("form.rdddialogchrono :input[name='journalId']").val();
const journalEntry = game.journal.get(journalId);
return { journalId, journalEntry };
}
async prepareChronologieEntry() {
return await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chronologie-entry.html", this.extractJournalParameters());
}
extractJournalParameters() {
return {
auteur: $("form.rdddialogchrono :input[name='auteur']").val(),
information: $("form.rdddialogchrono :input[name='information']").val(),
dateRdD: {
jour: $("form.rdddialogchrono :input[name='jourRdD']").val(),
moisRdD: $("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
annee: $("form.rdddialogchrono :input[name='dateRdD.annee']").val()
},
heureRdD: $("form.rdddialogchrono :input[name='heureRdD']").val(),
dateReel: $("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
}
}
addContentToJournal(journalEntry, content) {
let page = journalEntry.pages.find(p => p.type == 'text' && Grammar.equalsInsensitive(p.name, 'Chronologie'));
if (page) {
page.update({ 'text.content': content + '\n' + page.text.content });
}
else {
journalEntry.createEmbeddedDocuments('JournalEntryPage', [this.newPageChronologie(content)]);
}
}
newPageChronologie(content) {
return new JournalEntryPage({
name: 'Chronologie',
type: 'text',
title: { show: true, level: 1 },
text: { content: content, format: 1 }
});
}
storeLatestUsedJournalEntry(journalId) {
game.settings.set(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, journalId);
}
}

View File

@ -1,7 +1,6 @@
import { ChatUtility } from "./chat-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { Misc } from "./misc.js";
import { TMRUtility } from "./tmr-utility.js";
export class DialogCreateSigneDraconique extends Dialog {
@ -10,12 +9,13 @@ export class DialogCreateSigneDraconique extends Dialog {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
let dialogData = {
signe: signe,
tmrs: TMRUtility.listSelectedTMR(signe.data.typesTMR ?? []),
actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
let actorData = duplicate(actor);
actorData.selected = actor.hasPlayerOwner;
return actorData;
})
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
actors: game.actors.filter(actor => actor.isPersonnage() && actor.isHautRevant())
.map(actor => ({
id: actor.id,
name: actor.name,
selected: true
}))
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData);
@ -23,12 +23,11 @@ export class DialogCreateSigneDraconique extends Dialog {
.render(true);
}
constructor(dialogData, html, callback) {
constructor(dialogData, html) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
let conf = {
title: "Créer un signe",
content: html,
default: "Ajouter aux haut-rêvants",
buttons: {
"Ajouter aux haut-rêvants": { label: "Ajouter aux haut-rêvants", callback: it => { this._onCreerSigneActeurs(); } }
}
@ -38,10 +37,11 @@ export class DialogCreateSigneDraconique extends Dialog {
}
async _onCreerSigneActeurs() {
await $("[name='signe.data.ephemere']").change();
await $("[name='signe.system.ephemere']").change();
await $(".signe-xp-sort").change();
this.validerSigne();
this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
}
@ -58,61 +58,70 @@ export class DialogCreateSigneDraconique extends Dialog {
validerSigne() {
this.dialogData.signe.name = $("[name='signe.name']").val();
this.dialogData.signe.data.valeur.norm = $("[name='signe.data.valeur.norm']").val();
this.dialogData.signe.data.valeur.sign = $("[name='signe.data.valeur.sign']").val();
this.dialogData.signe.data.valeur.part = $("[name='signe.data.valeur.part']").val();
this.dialogData.signe.data.difficulte = $("[name='signe.data.difficulte']").val();
this.dialogData.signe.data.ephemere = $("[name='signe.data.ephemere']").prop("checked");
this.dialogData.signe.data.duree = $("[name='signe.data.duree']").val();
this.dialogData.signe.data.typesTMR = $(".select-tmr").val();
this.dialogData.signe.system.valeur.norm = $("[name='signe.system.valeur.norm']").val();
this.dialogData.signe.system.valeur.sign = $("[name='signe.system.valeur.sign']").val();
this.dialogData.signe.system.valeur.part = $("[name='signe.system.valeur.part']").val();
this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val();
this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked");
this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val();
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.setEphemere(this.dialogData.signe.data.ephemere);
this.setEphemere(this.dialogData.signe.system.ephemere);
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("[name='signe.data.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find(".select-actor").change((event) => this.onSelectActor(event));
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
html.find("input.select-actor").change((event) => this.onSelectActor(event));
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
}
async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
$("[name='signe.name']").val(newSigne.name);
$("[name='signe.data.valeur.norm']").val(newSigne.data.valeur.norm);
$("[name='signe.data.valeur.sign']").val(newSigne.data.valeur.sign);
$("[name='signe.data.valeur.part']").val(newSigne.data.valeur.part);
$("[name='signe.data.difficulte']").val(newSigne.data.difficulte);
$("[name='signe.data.duree']").val(newSigne.data.duree);
$("[name='signe.data.ephemere']").prop("checked", newSigne.data.ephemere);
$(".select-tmr").val(newSigne.data.typesTMR);
this.setEphemere(newSigne.data.ephemere);
$("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
$("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
$("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
$("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
$("[name='signe.system.duree']").val(newSigne.system.duree);
$("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
this.dialogData.tmrs.forEach(t => {
$(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
})
this.setEphemere(newSigne.system.ephemere);
}
async setEphemere(ephemere) {
this.dialogData.signe.data.ephemere = ephemere;
HtmlUtility._showControlWhen($(".signe-data-duree"), ephemere);
this.dialogData.signe.system.ephemere = ephemere;
HtmlUtility._showControlWhen($(".signe-system-duree"), ephemere);
}
async onSelectActor(event) {
event.preventDefault();
const options = event.currentTarget.options;
for (var i = 0; i < options.length; i++) { // looping over the options
const actorId = options[i].attributes["data-actor-id"].value;
const actor = this.dialogData.actors.find(it => it._id == actorId);
if (actor) {
actor.selected = options[i].selected;
}
};
const actorId = $(event.currentTarget)?.data("actor-id");
const actor = this.dialogData.actors.find(it => it.id == actorId);
if (actor) {
actor.selected = event.currentTarget.checked;
}
}
onSelectTmr(event) {
const tmrName = $(event.currentTarget)?.data("tmr-name");
const onTmr = this.tmrs.find(it => it.name == tmrName);
if (onTmr){
onTmr.selected = event.currentTarget.checked;
}
}
onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value);
const oldValeur = this.dialogData.signe.data.valeur;
this.dialogData.signe.data.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
const oldValeur = this.dialogData.signe.system.valeur;
this.dialogData.signe.system.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
}
}

View File

@ -6,10 +6,15 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static async create(actor, item, dialogConfig) {
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
if (item.system.quantite < min) {
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
return;
}
let potionData = DialogFabriquerPotion.prepareData(actor, item);
let conf = {
title: `Fabriquer une potion de ${potionData.data.categorie}`,
title: `Fabriquer une potion de ${potionData.system.categorie}`,
content: await renderTemplate(dialogConfig.html, potionData),
default: potionData.buttonName,
};
@ -25,8 +30,11 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.data.quantite);
potionData.nbBrins = Math.min(potionData.data.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
DialogFabriquerPotion.nombreBrinsMinimum(item),
DialogFabriquerPotion.nombreBrinsOptimal(item));
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData));
potionData.herbebonus = item.system.niveau;
potionData.buttonName = "Fabriquer";
return potionData;
}
@ -45,10 +53,18 @@ export class DialogFabriquerPotion extends Dialog {
this.potionData = potionData;
}
static getNombreBrinOptimal(herbeData) {
switch (herbeData.data.categorie ?? '') {
case "Soin": return 12 - herbeData.data.niveau;
case "Repos": return 7 - herbeData.data.niveau;
static nombreBrinsMinimum(herbeData) {
switch (herbeData.system.categorie ?? '') {
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau);
}
return 1;
}
static nombreBrinsOptimal(herbeData) {
switch (herbeData.system.categorie ?? '') {
case "Soin": return 12 - herbeData.system.niveau;
case "Repos": return 7 - herbeData.system.niveau;
}
return 1;
}
@ -59,6 +75,8 @@ export class DialogFabriquerPotion extends Dialog {
html.find("#nbBrins").change(event => {
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
});
}

View File

@ -1,69 +1,33 @@
import { Misc } from "./misc.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDUtility } from "./rdd-utility.js";
export class DialogItemAchat extends Dialog {
static async onButtonAcheter(event) {
const buttonAcheter = event.currentTarget;
if (!buttonAcheter.attributes['data-jsondata']?.value) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return;
}
const chatMessageIdVente = RdDUtility.findChatMessageId(buttonAcheter);
const vendeurId = buttonAcheter.attributes['data-vendeurId']?.value;
static venteData(button) {
const vendeurId = button.attributes['data-vendeurId']?.value;
const vendeur = vendeurId ? game.actors.get(vendeurId) : undefined;
const acheteur = RdDUtility.getSelectedActor();
const json = button.attributes['data-jsondata']?.value;
if (!acheteur && !vendeur) {
ui.notifications.info("Pas d'acheteur ni de vendeur, aucun changement");
return;
return undefined;
}
if (!json) {
ui.notifications.warn("Impossible d'acheter: informations sur l'objet manquantes")
return undefined;
}
let venteData = DialogItemAchat.prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur);
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
const dialog = new DialogItemAchat(html, vendeur, acheteur, venteData, chatMessageIdVente);
dialog.render(true);
}
constructor(html, vendeur, acheteur, venteData, chatMessageIdVente) {
const isConsommable = venteData.item.type == 'nourritureboisson';
let options = { classes: ["dialogachat"], width: 400, height: isConsommable ? 450 : 350, 'z-index': 99999 };
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {};
if (isConsommable) {
buttons["consommer"] = { label: venteData.item.data.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
}
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } };
let conf = {
title: venteData.acheteur? venteData.acheteur.name + " - " + actionAchat : actionAchat,
content: html,
default: actionAchat,
buttons: buttons
};
super(conf, options);
this.vendeur = vendeur;
this.acheteur = acheteur;
this.chatMessageIdVente = chatMessageIdVente;
this.venteData = venteData;
}
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
let venteData = {
item: JSON.parse(jsondata),
const prixLot = Number(button.attributes['data-prixLot']?.value ?? 0);
return {
item: json ? JSON.parse(json) : undefined,
actingUserId: game.user.id,
vendeurId: vendeurId,
vendeur: vendeur,
acheteur:acheteur,
tailleLot: parseInt(buttonAcheter.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: buttonAcheter.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(buttonAcheter.attributes['data-quantiteNbLots']?.value),
acheteur: acheteur,
tailleLot: parseInt(button.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: button.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(button.attributes['data-quantiteNbLots']?.value),
choix: {
nombreLots: 1,
seForcer: false,
@ -71,23 +35,53 @@ export class DialogItemAchat extends Dialog {
},
prixLot: prixLot,
prixTotal: prixLot,
isVente: prixLot > 0
isVente: prixLot > 0,
chatMessageIdVente: RdDUtility.findChatMessageId(button)
};
return venteData;
}
static async onAcheter(venteData) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
const dialog = new DialogItemAchat(html, venteData);
dialog.render(true);
}
constructor(html, venteData) {
const isConsommable = venteData.item.type == 'nourritureboisson' && venteData.acheteur?.isPersonnage();
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {};
if (isConsommable) {
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => this.onAchatConsommer() }
}
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } };
let conf = {
title: venteData.acheteur ? venteData.acheteur.name + " - " + actionAchat : actionAchat,
content: html,
default: actionAchat,
buttons: buttons
};
super(conf, options);
this.venteData = venteData;
}
async onAchat() {
await $(".nombreLots").change();
(this.vendeur ?? this.acheteur).achatVente({
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
userId: game.user.id,
vendeurId: this.vendeur?.id,
acheteurId: this.acheteur?.id,
vendeurId: this.venteData.vendeur?.id,
acheteurId: this.venteData.acheteur?.id,
prixTotal: this.venteData.prixTotal,
chatMessageIdVente: this.chatMessageIdVente,
choix: this.venteData.choix
chatMessageIdVente: this.venteData.chatMessageIdVente,
choix: this.venteData.choix,
vente: this.venteData
});
}
async onAchatConsommer() {
this.venteData.choix.consommer = true;
await this.onAchat();
@ -106,8 +100,12 @@ export class DialogItemAchat extends Dialog {
}
setNombreLots(nombreLots) {
this.venteData.choix.nombreLots = nombreLots;
if (nombreLots > this.venteData.quantiteNbLots) {
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
}
this.venteData.choix.nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
$(".nombreLots").val(this.venteData.choix.nombreLots);
$(".prixTotal").text(this.venteData.prixTotal);
}

View File

@ -9,7 +9,7 @@ export class DialogConsommer extends Dialog {
}
constructor(actor, item, consommerData, html, onActionItem = async ()=>{}) {
const options = { classes: ["dialogconsommer"], width: 350, height: 450, 'z-index': 99999 };
const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: consommerData.title,
content: html,
@ -38,22 +38,22 @@ export class DialogConsommer extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
const itemData = duplicate(item);
item = duplicate(item);
let consommerData = {
item: itemData,
item: item,
cuisine: actor.getCompetence('cuisine'),
choix: {
doses: 1,
seForcer: false,
}
}
switch (itemData.type) {
switch (item.type) {
case 'nourritureboisson':
consommerData.title = itemData.data.boisson ? `${itemData.name}: boire une dose` : `${itemData.name}: manger une portion`;
consommerData.buttonName = itemData.data.boisson ? "Boire" : "Manger";
consommerData.title = item.system.boisson ? `${item.name}: boire une dose` : `${item.name}: manger une portion`;
consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
break;
case 'potion':
consommerData.title = `${itemData.name}: boire la potion`;
consommerData.title = `${item.name}: boire la potion`;
consommerData.buttonName = "Boire";
break;
}
@ -61,11 +61,11 @@ export class DialogConsommer extends Dialog {
return consommerData;
}
static calculDoses(consommerData) {
const doses = consommerData.choix.doses;
consommerData.totalSust = Misc.keepDecimals(doses * (consommerData.item.data.sust ?? 0), 2);
consommerData.totalDesaltere = consommerData.item.data.boisson
? Misc.keepDecimals(doses * (consommerData.item.data.desaltere ?? 0), 2)
static calculDoses(consommer) {
const doses = consommer.choix.doses;
consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
consommer.totalDesaltere = consommer.item.system.boisson
? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
: 0;
}

View File

@ -1,18 +1,16 @@
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
export class DialogItemVente extends Dialog {
static async create(item, callback) {
const itemData = item
const quantite = item.isConteneur() ? 1 : itemData.system.quantite;
static async display(item, callback) {
const quantite = item.isConteneur() ? 1 : item.system.quantite;
const venteData = {
item: itemData,
item: item,
alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor?.id,
prixOrigine: itemData.system.cout,
prixUnitaire: itemData.system.cout,
prixLot: itemData.system.cout,
prixOrigine: item.system.cout,
prixUnitaire: item.system.cout,
prixLot: item.system.cout,
tailleLot: 1,
quantiteNbLots: quantite,
quantiteMaxLots: quantite,
@ -21,11 +19,11 @@ export class DialogItemVente extends Dialog {
isOwned: item.isOwned,
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
return new DialogItemVente(venteData, html, callback);
return new DialogItemVente(venteData, html, callback).render(true);
}
constructor(venteData, html, callback) {
let options = { classes: ["dialogvente"], width: 400, height: 300, 'z-index': 99999 };
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Proposer",

View File

@ -3,9 +3,9 @@ import { Misc } from "./misc.js";
export class DialogRepos extends Dialog {
static async create(actor) {
let actorData = actor
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actorData);
new DialogRepos(html, actor).render(true);
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actor);
const dialog = new DialogRepos(html, actor);
dialog.render(true);
}
constructor(html, actor) {

View File

@ -0,0 +1,36 @@
export class DialogSelectTarget extends Dialog {
constructor(html, onSelectTarget, targets) {
const options = {
classes: ["rdd-dialog-select-target"],
width: 'fit-content',
height: 'fit-content',
'max-height': 600,
'z-index': 99999
};
const conf = {
title: "Choisir une cible",
content: html,
buttons: {}
};
super(conf, options);
this.onSelectTarget = onSelectTarget;
this.targets = targets;
}
activateListeners(html) {
super.activateListeners(html);
html.find("li.select-target").click((event) => {
this.targetSelected($(event.currentTarget)?.data("token-id"));
});
}
targetSelected(tokenId) {
const target = this.targets.find(it => it.id == tokenId);
this.close();
if (target) {
this.onSelectTarget(target);
}
}
}

View File

@ -3,10 +3,9 @@ import { Misc } from "./misc.js";
export class DialogSplitItem extends Dialog {
static async create(item, callback) {
const itemData = item
const splitData = {
item: itemData,
choix: { quantite: 1, max: itemData.data.quantite - 1 }
item: item,
choix: { quantite: 1, max: item.system.quantite - 1 }
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
return new DialogSplitItem(item, splitData, html, callback)

View File

@ -1,18 +1,18 @@
import { Misc } from "./misc.js";
export class DialogStress extends Dialog {
static async distribuerStress() {
let dialogData = {
const dialogData = {
motif: "Motif",
stress: 10,
immediat: false,
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => {
let actorData = duplicate(actor);
actorData.selected = actor.hasPlayerOwner;
return actorData;
})
.map(actor => ({
id: actor.id,
name: actor.name,
selected: true
})
)
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
@ -21,52 +21,43 @@ export class DialogStress extends Dialog {
}
constructor(dialogData, html) {
let options = { classes: ["DialogStress"], width: 400, height: 320, 'z-index': 99999 };
let conf = {
const options = { classes: ["DialogStress"],
width: 400,
height: 'fit-content',
'z-index': 99999
};
const conf = {
title: "Donner du stress",
content: html,
buttons: {
"Stress": { label: "Stress !", callback: it => { this._onStress(); } }
stress: { label: "Stress !", callback: it => { this.onStress(); } }
}
};
super(conf, options);
this.dialogData = dialogData;
}
async _onStress() {
this.validerStress();
const compteur = this.dialogData.immediat ? 'experience' : 'stress';
const stress = this.dialogData.stress;
const motif = this.dialogData.motif;
async onStress() {
const motif = $("form.rdddialogstress input[name='motif']").val();
const stress = Number($("form.rdddialogstress input[name='stress']").val());
const compteur = ($("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it._id))
.map(it => game.actors.get(it.id))
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
}
validerStress() {
this.dialogData.motif = $("form.rdddialogstress input[name='motif']").val();
this.dialogData.stress = $("form.rdddialogstress input[name='stress']").val();
this.dialogData.immediat = $("form.rdddialogstress input[name='immediat']").prop("checked");;
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find(".select-actor").change((event) => this.onSelectActor(event));
html.find("input.select-actor").change((event) => this.onSelectActor(event));
}
async onSelectActor(event) {
event.preventDefault();
const options = event.currentTarget.options;
for (var i = 0; i < options.length; i++) { // looping over the options
const actorId = options[i].attributes["data-actor-id"].value;
const actor = this.dialogData.actors.find(it => it._id == actorId);
if (actor) {
actor.selected = options[i].selected;
}
};
const actorId = $(event.currentTarget)?.data("actor-id");
const actor = this.dialogData.actors.find(it => it.id == actorId);
if (actor) {
actor.selected = event.currentTarget.checked;
}
}
}

View File

@ -0,0 +1,70 @@
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
import { RdDUtility } from "./rdd-utility.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
actor: actor,
rollData: rollData,
encaissement: encaissement,
show: show
});
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
dialog.render(true);
}
/* -------------------------------------------- */
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
// Common conf
let buttons = {
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
"annuler": { label: "Annuler", callback: html => { } },
};
let dialogConf = {
title: "Validation d'encaissement",
content: html,
buttons: buttons,
default: "valider"
}
let dialogOptions = {
classes: ["rdddialog"],
width: 350,
height: 290
}
// Select proper roll dialog template and stuff
super(dialogConf, dialogOptions);
this.actor = actor
this.rollData = rollData;
this.armure = armure;
this.encaissement = encaissement;
this.show = show;
this.onEncaisser = onEncaisser;
this.forceDiceResult = {total: encaissement.roll.result };
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find('input.encaissement-roll-result').keyup(async event => {
this.forceDiceResult.total = event.currentTarget.value;
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
$('label.encaissement-total').text(this.encaissement.total);
$('label.encaissement-blessure').text(this.encaissement.blessures)
});
}
async validerEncaissement() {
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement, this.show)
}
}

137
module/effets-rencontres.js Normal file
View File

@ -0,0 +1,137 @@
import { ChatUtility } from "./chat-utility.js";
import { Poetique } from "./poetique.js";
import { RdDDice } from "./rdd-dice.js";
import { TMRUtility } from "./tmr-utility.js";
export class EffetsRencontre {
static messager = async (dialog, context) => {
dialog.setRencontreState('messager', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
}
static passeur = async (dialog, context) => {
dialog.setRencontreState('passeur', TMRUtility.getTMRPortee(context.tmr.coord, context.rencontre.system.force));
}
static teleportation_typecase = async (dialog, context) => {
dialog.setRencontreState('changeur', TMRUtility.getCasesType(context.tmr.type));
}
static rencontre_persistante = async (dialog, context) => {
dialog.setRencontreState('persistant', []);
}
static reve_plus_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, context.rencontre.system.force) }
static reve_plus_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, 1) }
static reve_moins_force = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -context.rencontre.system.force) }
static reve_moins_1 = async (dialog, context) => { await EffetsRencontre.$reve_plus(context.actor, -1) }
static $reve_plus = async (actor, valeur) => { await actor.reveActuelIncDec(valeur) }
static vie_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static vie_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $vie_plus = async (actor, valeur) => { await actor.santeIncDec("vie", valeur) }
static moral_plus_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, 1) }
static moral_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static $moral_plus = async (actor, valeur) => { await actor.moralIncDec(valeur) }
static end_moins_1 = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -1) }
static end_moins_force = async (dialog, context) => { await EffetsRencontre.$vie_plus(context.actor, -context.rencontre.system.force) }
static $end_plus = async (actor, valeur) => { await actor.santeIncDec("endurance", valeur) }
static fatigue_plus_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, 1) }
static fatigue_plus_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, context.rencontre.system.force) }
static fatigue_moins_1 = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -1) }
static fatigue_moins_force = async (dialog, context) => { await EffetsRencontre.$fatigue_plus(context.actor, -context.rencontre.system.force) }
static $fatigue_plus = async (actor, valeur) => { await actor.santeIncDec("fatigue", valeur) }
static perte_chance = async (dialog, context) => {
const perte = context.rolled.isETotal ? context.rencontre.system.force : 1;
await context.actor.chanceActuelleIncDec("fatigue", -perte);
}
static xp_sort_force = async (dialog, context) => {
let competence = context.competence;
if (competence) {
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
}
static stress_plus_1 = async (dialog, context) => {
await context.actor.addCompteurValue('stress', 1, `Rencontre d'un ${context.rencontre.name} en TMR`);
}
static reinsertion = async (dialog, context) => {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true)
}
static teleportation_aleatoire_typecase = async (dialog, context) => {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => it.type == context.tmr.type && it.coord != context.tmr.coord)
}
static demireve_rompu = async (dialog, context) => {
dialog.close()
}
static sort_aleatoire = async (dialog, context) => {
context.sortReserve = await RdDDice.rollOneOf(context.actor.itemTypes['sortreserve']);
if (context.sortReserve) {
context.newTMR = TMRUtility.getTMR(context.sortReserve.system.coord);
await dialog.positionnerDemiReve(context.newTMR.coord);
await dialog.processSortReserve(context.sortReserve);
dialog.close();
}
else {
await EffetsRencontre.$reinsertion(dialog, context.actor, it => true);
}
}
static deplacement_aleatoire = async (dialog, context) => {
const oldCoord = context.actor.system.reve.tmrpos.coord;
const newTmr = await TMRUtility.deplaceTMRAleatoire(context.actor, oldCoord);
await dialog.positionnerDemiReve(newTmr.coord)
}
static rdd_part_tete = async (dialog, context) => {
mergeObject(context, {
tete: context.rolled.isPart,
poesie: await Poetique.getExtrait()
})
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
});
}
static rdd_echec_queue = async (dialog, context) => {
mergeObject(context, {
queues: [await context.actor.ajouterQueue()],
poesie: await Poetique.getExtrait()
})
if (context.rolled.isETotal) {
context.queues.push(await context.actor.ajouterQueue());
}
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
});
}
static experience_particuliere = async (dialog, context) => {
await context.actor.appliquerAjoutExperience(context)
}
static regain_seuil = async (dialog, context) => {
await context.actor.regainPointDeSeuil()
}
static async $reinsertion(dialog, actor, filter) {
const newTMR = await TMRUtility.getTMRAleatoire(filter);
await actor.forcerPositionTMRInconnue(newTMR);
await dialog.positionnerDemiReve(newTMR.coord);
}
}

210
module/environnement.js Normal file
View File

@ -0,0 +1,210 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { CompendiumTableHelpers, SystemCompendiums, CompendiumTable } from "./settings/system-compendiums.js";
const RARETES = [
{ name: 'Commune', frequence: 54, min: 27, max: 108 },
{ name: 'Frequente', frequence: 18, min: 9, max: 36 },
{ name: 'Rare', frequence: 6, min: 3, max: 12 },
{ name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
const MILIEUX = [
"Collines",
"Déserts",
"Désolations",
"Forêts",
"Forêts Tropicales",
"Marais",
"Milieux Aquatiques",
"Milieux Maritimes",
"Montagnes",
"Plaines",
"Sous-Sols",
]
const ITEM_ENVIRONNEMENT_TYPES = [
'herbe', 'ingredient'
]
export class Environnement {
static init() {
game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
name: "Liste des milieux proposés",
hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
scope: "world",
config: true,
default: MILIEUX.reduce(Misc.joining(',')),
type: String
});
game.system.rdd.environnement = new Environnement();
}
constructor() {
this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
}
static getRarete(name = undefined) {
return RARETES.find(it => it.name == name) ?? RARETES[0];
}
static getFrequenceRarete(rarete, field = undefined) {
const selected = this.getRarete(rarete);
return selected[field];
}
async milieux() {
const milieux = new Set(this.getMilieuxSettings());
const elements = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
elements.forEach(it => it.system.environnement.forEach(env => milieux.add(env.milieu)))
return [...milieux];
}
getMilieuxSettings() {
return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',');
}
async findEnvironnementsLike(search) {
return (await this.milieux()).filter(it => Grammar.includesLowerCaseNoAccent(it, search));
}
async searchToChatMessage(search) {
const table = await this.buildEnvironnementTable(search);
await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, `ressources en "${search}"`);
return true
}
async getRandom(search) {
const table = await this.buildEnvironnementTable(search);
return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, `ressources en "${search}"`);
}
async buildEnvironnementTable(search) {
const itemRareteEnMilieu = item => item.system?.environnement.find(env => Grammar.includesLowerCaseNoAccent(env.milieu, search));
const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
}
async getElements(itemFrequence, filter) {
return await this.table.getContent(itemFrequence, filter);
}
}
export class EnvironmentSheetHelper {
static defaultOptions(defaultOptions, type) {
return mergeObject(defaultOptions, {
classes: ["rdd", "sheet", "item"],
template: `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`,
width: 500,
height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
});
}
/* -------------------------------------------- */
static getHeaderButtons(sheet, buttons) {
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => sheet.item.postItem() });
return buttons;
}
static setPosition(sheet, superPosition) {
const position = superPosition;
const sheetHeader = sheet.element.find(".sheet-header");
const sheetBody = sheet.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
static async getData(sheet) {
const formData = duplicate(sheet.item);
const milieux = await game.system.rdd.environnement.milieux();
const milieuxDisponibles = milieux.filter(it => !sheet.item.system.environnement.find(e => e.milieu == it));
mergeObject(formData, {
title: formData.name,
isGM: game.user.isGM,
owner: sheet.actor?.isOwner,
isOwned: sheet.actor ? true : false,
actorId: sheet.actor?.id,
editable: sheet.isEditable,
cssClass: sheet.isEditable ? "editable" : "locked",
milieux: milieuxDisponibles
});
return formData;
}
static activateListeners(sheet, html) {
if (!sheet.options.editable) return;
html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(sheet, event));
html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
(updated) => {
const name = $(event.currentTarget).val();
const rarete = Environnement.getRarete(name);
updated.rarete = rarete.name;
updated.frequence = Math.min(
Math.max(rarete.min, updated.frequence ?? rarete.frequence),
rarete.max);
}));
html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
(updated) => {
updated.frequence = Number($(event.currentTarget).val())
}));
}
static async onAddMilieu(sheet, event) {
const milieu = $("input.input-selection-milieu").val();
if (!milieu) {
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
return
}
const list = sheet.item.system.environnement;
const exists = list.find(it => it.milieu == milieu);
if (exists) {
ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
return
}
const rarete = Environnement.getRarete();
const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
await sheet.item.update({ 'system.environnement': newList })
}
static async onDeleteMilieu(sheet, event) {
const milieu = EnvironmentSheetHelper.$getEventMilieu(event);
if (milieu) {
const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static async onChange(sheet, event, doMutation) {
const list = sheet.item.system.environnement;
const milieu = EnvironmentSheetHelper.$getEventMilieu(event);
const updated = list.find(it => it.milieu == milieu);
if (updated) {
doMutation(updated);
const newList = [...list.filter(it => it.milieu != milieu), updated]
.sort(Misc.ascending(it => it.milieu));
await sheet.item.update({ 'system.environnement': newList });
}
}
static $getEventMilieu(event) {
return $(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
}
static template(itemType) {
/* -------------------------------------------- */
return `systems/foundryvtt-reve-de-dragon/templates/item-${itemType}-sheet.html`;
}
static title(item) {
return Misc.typeName('Item', item.type) + ': ' + item.name;
}
}

View File

@ -19,10 +19,14 @@ export class Grammar {
return word.match(/^[aeiouy]/i)
}
static equalsInsensitive(a, b) {
return Grammar.toLowerCaseNoAccent(a) == Grammar.toLowerCaseNoAccent(b)
}
static includesLowerCaseNoAccent(value, content) {
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
}
/* -------------------------------------------- */
static toLowerCaseNoAccent(words) {
return words?.toLowerCase().normalize("NFD").replace(/[\u0300-\u036f]/g, "") ?? words;

View File

@ -1,9 +0,0 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
// Activate chat listeners defined
// Hooks.on('renderChatLog', (log, html, data) => {
// RdDUtility.chatListeners(html);
// });

View File

@ -19,18 +19,16 @@ const nomCategorieParade = {
/* -------------------------------------------- */
export class RdDItemArme extends Item {
static isArme(itemData) {
itemData = itemData
return (itemData.type == 'competencecreature' && itemData.system.iscombat) || itemData.type == 'arme';
static isArme(item) {
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
}
/* -------------------------------------------- */
static getArmeData(armeData) {
armeData = armeData
switch (armeData ? armeData.type : '') {
case 'arme': return armeData;
static getArme(arme) {
switch (arme ? arme.type : '') {
case 'arme': return arme;
case 'competencecreature':
return RdDItemCompetenceCreature.toArme(armeData);
return RdDItemCompetenceCreature.armeNaturelle(arme);
}
return RdDItemArme.mainsNues();
}
@ -160,18 +158,18 @@ export class RdDItemArme extends Item {
return armeData;
}
static isArmeUtilisable(itemData) {
return itemData.type == 'arme' && itemData.system.equipe && (itemData.system.resistance > 0 || itemData.system.portee_courte > 0);
static isArmeUtilisable(arme) {
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
}
static ajoutCorpsACorps(armes, competences, carac) {
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
}
static corpsACorps(actorData) {
static corpsACorps(mainsNuesActor) {
const corpsACorps = {
name: 'Corps à corps',
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
@ -179,27 +177,27 @@ export class RdDItemArme extends Item {
equipe: true,
rapide: true,
force: 0,
dommages: 0,
dommages: "0",
dommagesReels: 0,
mortalite: 'non-mortel',
competence: 'Corps à corps',
categorie_parade: 'sans-armes'
}
};
mergeObject(corpsACorps.system, actorData ??{}, { overwrite: false });
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
return corpsACorps;
}
static mainsNues(actorData) {
const mainsNues = RdDItemArme.corpsACorps(actorData)
static mainsNues(mainsNuesActor) {
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
mainsNues.name = 'Mains nues'
mainsNues.system.cac = 'pugilat'
mainsNues.system.baseInit = 4
return mainsNues;
}
static empoignade(actorData) {
const empoignade = RdDItemArme.corpsACorps(actorData)
static empoignade(mainsNuesActor) {
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3

View File

@ -34,13 +34,6 @@ const categorieCompetences = {
"lancer": { base: -8, label: "Lancer" }
}
const compendiumCompetences = {
"personnage": "foundryvtt-reve-de-dragon.competences",
"creature": "foundryvtt-reve-de-dragon.competences-creatures",
"entite": "foundryvtt-reve-de-dragon.competences-entites"
};
function _buildCumulXP() {
let cumulXP = { "-11": 0 };
let cumul = 0;
@ -55,12 +48,6 @@ function _buildCumulXP() {
const competence_xp_cumul = _buildCumulXP();
export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static actorCompendium(actorType) {
return compendiumCompetences[actorType];
}
/* -------------------------------------------- */
static getCategorieCompetences() {
return categorieCompetences;
@ -84,27 +71,36 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static getVoieDraconic(competences, voie) {
return RdDItemCompetence.findCompetence(competences.filter(it => RdDItemCompetence.isDraconic(it)), voie);
return RdDItemCompetence.findFirstItem(competences, voie, {
preFilter: it => it.isCompetence() && RdDItemCompetence.isDraconic(it),
description: 'Draconic',
});
}
/* -------------------------------------------- */
static isCompetenceArme(competence) {
switch (competence.system.categorie) {
case 'melee':
return competence.name != 'Esquive';
case 'tir':
case 'lancer':
return true;
if (competence.isCompetence()) {
switch (competence.system.categorie) {
case 'melee':
return !Grammar.toLowerCaseNoAccent(competence.name).includes('esquive');
case 'tir':
case 'lancer':
return true;
}
}
return false;
}
/* -------------------------------------------- */
static isArmeUneMain(competence) {
return competence.name.toLowerCase().includes("1 main");
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("1 main");
}
static isArme2Main(competence) {
return competence.name.toLowerCase().includes("2 main");
return RdDItemCompetence.isCompetenceArme(competence) && competence.name.toLowerCase().includes("2 main");
}
static isThanatos(competence) {
return competence.isCompetencePersonnage() && Grammar.toLowerCaseNoAccent(competence.name).includes('thanatos');
}
/* -------------------------------------------- */
@ -133,7 +129,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeXP(competence) {
const factor = competence.name.includes('Thanatos') ? 2 : 1; // Thanatos compte double !
const factor = RdDItemCompetence.isThanatos(competence) ? 2 : 1; // Thanatos compte double !
const xpNiveau = RdDItemCompetence.computeDeltaXP(competence.system.base, competence.system.niveau ?? competence.system.base);
const xp = competence.system.xp ?? 0;
const xpSort = competence.system.xp_sort ?? 0;
@ -183,48 +179,65 @@ export class RdDItemCompetence extends Item {
}
/* -------------------------------------------- */
static levelUp(itemData, stressTransforme) {
itemData.system.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.system.niveau);
const xpManquant = itemData.system.xpNext - itemData.system.xp;
itemData.system.isLevelUp = xpManquant <= 0;
itemData.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.system.niveau < itemData.system.niveau_archetype);
itemData.system.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && itemData.system.niveau < itemData.system.niveau_archetype) {
itemData.system.stressXpMax = Math.min(xpManquant , stressTransforme);
static levelUp(item, stressTransforme) {
item.system.xpNext = RdDItemCompetence.getCompetenceNextXp(item.system.niveau);
const xpManquant = item.system.xpNext - item.system.xp;
item.system.isLevelUp = xpManquant <= 0;
item.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && item.system.niveau < item.system.niveau_archetype);
item.system.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && item.system.niveau < item.system.niveau_archetype) {
item.system.stressXpMax = Math.min(xpManquant, stressTransforme);
}
}
/* -------------------------------------------- */
static isVisible(itemData) {
return Number(itemData.data.niveau) != RdDItemCompetence.getNiveauBase(itemData.data.categorie);
static isVisible(item) {
return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
}
static nomContientTexte(itemData, texte) {
return Grammar.toLowerCaseNoAccent(itemData.name).includes(Grammar.toLowerCaseNoAccent(texte))
static nomContientTexte(item, texte) {
return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
}
/* -------------------------------------------- */
static isNiveauBase(itemData) {
return Number(itemData.system.niveau) == RdDItemCompetence.getNiveauBase(itemData.system.categorie);
static isNiveauBase(item) {
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
}
/* -------------------------------------------- */
static findCompetence(list, idOrName, options = {}) {
options = mergeObject(options, {
filter: it => RdDItemCompetence.isCompetence(it),
description: 'compétence',
});
return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))
?? Misc.findFirstLike(idOrName, list, options);
if (idOrName == undefined || idOrName == "") {
return RdDItemCompetence.sansCompetence();
}
options = mergeObject(options, { preFilter: it => it.isCompetence(), description: 'compétence' }, { overwrite: false });
return RdDItemCompetence.findFirstItem(list, idOrName, options);
}
/* -------------------------------------------- */
static findCompetences(list, name) {
return Misc.findAllLike(name, list, { filter: it => RdDItemCompetence.isCompetence(it), description: 'compétence' });
return Misc.findAllLike(name, list, { filter: it => it.isCompetence(), description: 'compétence' });
}
static isCompetence(item) {
return item.type == 'competence' || item.type == 'competencecreature';
static sansCompetence() {
return {
name: "Sans compétence",
type: "competence",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
system: {
niveau: 0,
default_diffLibre: 0,
base: 0,
categorie: "Aucune",
description: "",
descriptionmj: "",
defaut_carac: "",
}
};
}
static findFirstItem(list, idOrName, options) {
return list.find(it => it.id == idOrName && options.preFilter(it))
?? Misc.findFirstLike(idOrName, list, options);
}
/* -------------------------------------------- */

View File

@ -1,4 +1,5 @@
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item {
@ -11,40 +12,42 @@ export class RdDItemCompetenceCreature extends Item {
rollData.competence.system.categorie = "creature"
rollData.selectedCarac = rollData.carac.carac_creature
if (rollData.competence.system.iscombat) {
rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence);
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
}
}
/* -------------------------------------------- */
static toArme(item) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
static armeNaturelle(competencecreature) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
let arme = (item instanceof Item) ? item.clone(): item;
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
mergeObject(arme.system,
{
competence: arme.name,
resistance: 100,
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
niveau: competencecreature.system.niveau,
equipe: true,
resistance: 100,
dommagesReels: arme.system.dommages,
penetration: 0,
force: 0,
rapide: true
rapide: true,
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
action: 'attaque'
});
return arme;
}
console.error("RdDItemCompetenceCreature.toArme(", item, ") : impossible de transformer l'Item en arme");
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
return undefined;
}
/* -------------------------------------------- */
static isCompetenceAttaque(itemData) {
itemData = itemData
return itemData.type == 'competencecreature' && itemData.system.iscombat;
static isCompetenceAttaque(item) {
return item.type == 'competencecreature' && item.system.iscombat;
}
/* -------------------------------------------- */
static isCompetenceParade(itemData) {
itemData = itemData
return itemData.type == 'competencecreature' && itemData.system.isparade;
static isCompetenceParade(item) {
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
}
}

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@ -0,0 +1,45 @@
import { SYSTEM_RDD } from "./constants.js";
import { EnvironmentSheetHelper as EnvironmentItemSheet } from "./environnement.js";
import { Misc } from "./misc.js";
const ITEM_TYPE = 'herbe';
export class RdDHerbeItemSheet extends ItemSheet {
static register() {
Items.registerSheet(SYSTEM_RDD, RdDHerbeItemSheet, {
label: Misc.typeName('Item', ITEM_TYPE),
types: [ITEM_TYPE],
makeDefault: true
});
}
static get defaultOptions() {
return EnvironmentItemSheet.defaultOptions(super.defaultOptions, ITEM_TYPE);
}
_getHeaderButtons() {
return EnvironmentItemSheet.getHeaderButtons(this, super._getHeaderButtons());
}
setPosition(options = {}) {
return EnvironmentItemSheet.setPosition(this, super.setPosition(options));
}
async getData() {
return await EnvironmentItemSheet.getData(this);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentItemSheet.activateListeners(this, html);
}
get template() {
return EnvironmentItemSheet.template(this.item.type);
}
get title() {
return EnvironmentItemSheet.title(this.item);
}
}

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@ -0,0 +1,44 @@
import { SYSTEM_RDD } from "./constants.js";
import { EnvironmentSheetHelper } from "./environnement.js";
import { Misc } from "./misc.js";
const ITEM_TYPE = 'ingredient';
export class RdDIngredientItemSheet extends ItemSheet {
static register() {
Items.registerSheet(SYSTEM_RDD, RdDIngredientItemSheet, {
label: Misc.typeName('Item', ITEM_TYPE),
types: [ITEM_TYPE],
makeDefault: true
});
}
static get defaultOptions() {
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions, ITEM_TYPE);
}
_getHeaderButtons() {
return EnvironmentSheetHelper.getHeaderButtons(this, super._getHeaderButtons());
}
setPosition(options = {}) {
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
}
async getData() {
return await EnvironmentSheetHelper.getData(this);
}
activateListeners(html) {
super.activateListeners(html);
EnvironmentSheetHelper.activateListeners(this, html);
}
get template() {
return EnvironmentSheetHelper.template(this.item.type);
}
get title() {
return EnvironmentSheetHelper.title(this.item);
}
}

View File

@ -1,59 +1,93 @@
import { Misc } from "./misc.js";
import { LOG_HEAD } from "./constants.js";
const monnaiesData = [
{
name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
},
{
name: "Bronze (10 deniers)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
},
{
name: "Argent (1 sol)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
},
{
name: "Or (10 sols)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
}
]
const MONNAIE_ETAIN = {
name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" }
};
const MONNAIE_BRONZE = {
name: "Bronze (10 deniers)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" }
};
const MONNAIE_ARGENT = {
name: "Argent (1 sol)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
};
const MONNAIE_OR = {
name: "Or (10 sols)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
};
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
export class Monnaie {
static isSystemMonnaie(item) {
let present = monnaiesData.find(monnaie => monnaie.system.valeur_deniers == item?.system?.valeur_deniers);
return present;
static monnaiesStandard() {
return MONNAIES_STANDARD;
}
static monnaiesData() {
return monnaiesData;
static monnaiesManquantes(actor) {
const disponibles = actor.itemTypes['monnaie'];
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout)));
if (manquantes.length > 0) {
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
}
return manquantes;
}
static filtrerMonnaies(items) {
return items.filter(it => it.type == 'monnaie');
static deValeur(monnaie, valeur) {
return Monnaie.valEntiere(valeur) == Monnaie.valEntiere(monnaie.system.cout)
}
static monnaiesManquantes(items) {
const valeurs = Monnaie.filtrerMonnaies(items)
.map(it => it.system.valeur_deniers);
const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != monnaie.system?.valeur_deniers))
return []; //manquantes;
static valEntiere(sols) {
return Math.max(Math.floor((sols??0)*100), 0);
}
static deValeur(monnaie, v) {
return v != monnaie.system.valeur_deniers
static triValeurEntiere() {
return Misc.ascending(item => Monnaie.valEntiere(item.system.cout))
}
static arrondiDeniers(sols) {
return sols.toFixed(2);
static async creerMonnaiesStandard(actor) {
await actor.createEmbeddedDocuments('Item', MONNAIES_STANDARD, { renderSheet: false });
}
static triValeurDenier() {
return Misc.ascending(item => item.system.valeur_deniers)
static async creerMonnaiesDeniers(actor, fortune) {
await actor.createEmbeddedDocuments('Item', [Monnaie.creerDeniers(fortune)], { renderSheet: false });
}
static creerDeniers(fortune) {
const deniers = duplicate(MONNAIE_ETAIN);
deniers.system.quantite = fortune;
return deniers;
}
static async optimiserFortune(actor, fortune) {
let resteEnDeniers = Math.round(fortune*100);
let monnaies = actor.itemTypes['monnaie'];
let updates = [];
let parValeur = Misc.classifyFirst(monnaies, it => Monnaie.valEntiere(it.system.cout));
for (let valeurDeniers of [1000, 100, 10, 1]) {
const itemPiece = parValeur[valeurDeniers];
if (itemPiece) {
const quantite = Math.floor(resteEnDeniers / valeurDeniers);
if (quantite != itemPiece.system.quantite) {
updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
}
resteEnDeniers -= quantite*valeurDeniers;
}
}
console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
if (updates.length > 0) {
await actor.updateEmbeddedDocuments('Item', updates);
}
if (resteEnDeniers > 0){
// créer le reste en deniers fortune en deniers
await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
}
}
}

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@ -0,0 +1,108 @@
import { RdDRencontre } from "./item-rencontre.js";
/**
* Item sheet pour configurer les rencontres
* @extends {ItemSheet}
*/
export class RdDRencontreItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["rdd", "sheet", "item"],
template: "systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html",
width: 500,
height: 500,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
});
}
/* -------------------------------------------- */
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
return buttons;
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetBody = this.element.find(".sheet-body");
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
async getData() {
const formData = duplicate(this.item);
mergeObject(formData, {
title: formData.name,
isGM: game.user.isGM,
owner: this.actor?.isOwner,
isOwned: this.actor ? true : false,
actorId: this.actor?.id,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
effets: {
succes: {
liste: RdDRencontre.getEffetsSucces(),
select: RdDRencontre.mapEffets(this.item.system.succes.effets)
},
echec: {
liste: RdDRencontre.getEffetsEchec(),
select: RdDRencontre.mapEffets(this.item.system.echec.effets)
}
}
});
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
html.find("a.effet-add").click(event => this.onAddEffet(event));
html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
}
async onAddEffet(event) {
const resultat = $(event.currentTarget)?.data("effet-resultat");
const keyEffets = `system.${resultat}.effets`;
const code = $(event.currentTarget)?.data("effet-code");
const liste = RdDRencontre.getListeEffets(this.item, resultat);
liste.push(code);
await this._updateEffetsRencontre(keyEffets, liste);
}
async onDeleteEffet(event) {
const resultat = $(event.currentTarget)?.data("effet-resultat");
const keyEffets = `system.${resultat}.effets`;
const pos = $(event.currentTarget)?.data("effet-pos");
const liste = RdDRencontre.getListeEffets(this.item, resultat);
liste.splice(pos, 1);
await this._updateEffetsRencontre(keyEffets, liste);
}
async _updateEffetsRencontre(key, liste) {
const updates = {};
updates[key] = liste;
this.item.update(updates);
}
get template() {
/* -------------------------------------------- */
return `systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html`;
}
get title() {
return `Rencontre: ${this.object.name}`;
}
}

71
module/item-rencontre.js Normal file
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@ -0,0 +1,71 @@
import { EffetsRencontre } from "./effets-rencontres.js";
const tableEffets = [
{ code: "messager", resultat: "succes", description: "Envoie un message à (force) cases", method: EffetsRencontre.messager },
{ code: "passeur", resultat: "succes", description: "Déplacer le demi-rêve à (force) cases", method: EffetsRencontre.passeur},
{ code: "reve+f", resultat: "succes", description: "Gain de (force) points de rêve" , method: EffetsRencontre.reve_plus_force},
{ code: "teleport", resultat: "succes", description: "Déplacer le demi-rêve (même type)", method: EffetsRencontre.teleportation_typecase },
{ code: "part+tete", resultat: "succes", description: "Tête de dragon sur réussite particulière", method: EffetsRencontre.rdd_part_tete },
{ code: "part+xp", resultat: "succes", description: "Expérience sur réussite particulière", method: EffetsRencontre.experience_particuliere },
{ code: "seuil", resultat: "succes", description: "Récupération de seuil de rêve", method: EffetsRencontre.regain_seuil },
{ code: "reve-1", resultat: "echec", description: "Perte de 1 point de rêve", method: EffetsRencontre.reve_moins_1 },
{ code: "reve-f", resultat: "echec", description: "Perte de (force) points de rêve", method: EffetsRencontre.reve_moins_force },
{ code: "vie-1", resultat: "echec", description: "Perte de 1 point de vie", method: EffetsRencontre.vie_moins_1 },
{ code: "reinsere", resultat: "echec", description: "Réinsertion aléatoire", method: EffetsRencontre.reinsertion },
{ code: "persistant", resultat: "echec", description: "Bloque le demi-rêve", method: EffetsRencontre.rencontre_persistante },
{ code: "teleport-aleatoire", resultat: "echec", description: "Déplacement aléatoire (même type)", method: EffetsRencontre.teleportation_aleatoire_typecase },
{ code: "aleatoire", resultat: "echec", description: "Déplacement aléatoire", method: EffetsRencontre.deplacement_aleatoire },
{ code: "sort-aleatoire", resultat: "echec", description: "Déclenche un sort en réserve aléatoire", method: EffetsRencontre.sort_aleatoire },
{ code: "rompu", resultat: "echec", description: "Demi-rêve interrompu", method: EffetsRencontre.demireve_rompu },
{ code: "echec-queue", resultat: "echec", description: "Queue(s) de dragon sur échec", method: EffetsRencontre.rdd_echec_queue },
{ code: "reve+1", resultat: "succes", description: "Gain de 1 point de rêve", method: EffetsRencontre.reve_plus_1 },
{ code: "vie-f", resultat: "echec", description: "Perte de (force) points de vie", method: EffetsRencontre.vie_moins_force },
{ code: "moral+1", resultat: "succes", description: "Gain de 1 point de moral", method: EffetsRencontre.moral_plus_1 },
{ code: "moral-1", resultat: "echec", description: "Perte de 1 point de moral", method: EffetsRencontre.moral_moins_1 },
{ code: "xpsort+f", resultat: "succes", description: "Gain de (force) xp sort", method: EffetsRencontre.xp_sort_force },
{ code: "endurance-1", resultat: "echec", description: "Perte de 1 point d'endurance", method: EffetsRencontre.end_moins_1 },
{ code: "endurance-f", resultat: "echec", description: "Perte de (force) points d'endurance", method: EffetsRencontre.end_moins_force },
{ code: "fatigue+1", resultat: "echec", description: "Coup de fatigue de 1 point", method: EffetsRencontre.fatigue_plus_1},
{ code: "fatigue+f", resultat: "echec", description: "Coup de fatigue de 1 (force) points", method: EffetsRencontre.fatigue_plus_force },
{ code: "fatigue-1", resultat: "succes", description: "Récupération de 1 point de fatigue", method: EffetsRencontre.fatigue_moins_1},
{ code: "fatigue-f", resultat: "succes", description: "Récupération de 1 (force) points de fatigue", method: EffetsRencontre.fatigue_moins_force },
{ code: "perte-chance", resultat: "echec", description: "Perte de chance actuelle", method: EffetsRencontre.perte_chance },
{ code: "stress+1", resultat: "succes", description: "Gain de 1 point de stress", method: EffetsRencontre.stress_plus_1 },
// { code: "epart-souffle", resultat: "echec", description: "Souffle de dragon sur échec particulier" },
];
export class RdDRencontre {
static getEffetsSucces() { return RdDRencontre.getEffets("succes"); }
static getEffetsEchec() { return RdDRencontre.getEffets("echec"); }
static getEffets(resultat) {
return tableEffets.filter(e => resultat == e.resultat);
}
static mapEffets(liste) {
return liste.map(it => RdDRencontre.getEffet(it));
}
static getListeEffets(item, reussite) {
if (reussite == 'echec') {
return [...item.system.echec.effets];
}
if (reussite == 'succes') {
return [...item.system.succes.effets];
}
return [];
}
static getEffet(code) {
return tableEffets.find(it => code == it.code)
}
static async appliquer(codes, tmrDialog, rencData) {
for(const effet of RdDRencontre.mapEffets(codes)){
await effet.method(tmrDialog, rencData);
}
}
}

View File

@ -4,11 +4,11 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDGemme } from "./rdd-gemme.js";
import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { SYSTEM_RDD } from "./constants.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
/**
* Extend the basic ItemSheet with some very simple modifications
@ -32,7 +32,7 @@ export class RdDItemSheet extends ItemSheet {
let buttons = super._getHeaderButtons();
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
if ("cout" in this.object.system && this.object.isVideOuNonConteneur()) {
if ("cout" in this.item.system && this.item.isVideOuNonConteneur()) {
buttons.unshift({
class: "vendre",
icon: "fas fa-comments-dollar",
@ -61,53 +61,74 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
let formData = {
id: this.object.id,
title: this.object.name,
type: this.object.type,
img: this.object.img,
name: this.object.name,
data: this.object.system,
id: this.item.id,
title: this.item.name,
type: this.item.type,
img: this.item.img,
name: this.item.name,
system: this.item.system,
isGM: game.user.isGM,
actorId: this.actor?.id,
owner: this.document.isOwner,
owner: this.item.isOwner,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isSoins: false
isSoins: false,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
descriptionmj: await TextEditor.enrichHTML(this.object.system.descriptionmj, {async: true})
}
if (this.actor) {
formData.isOwned = true;
if (this.object.type == 'conteneur') {
if (this.item.type == 'conteneur') {
this.prepareConteneurData(formData);
}
}
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') {
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
formData.competences = competences;
}
if (formData.type == 'arme') {
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
console.log(formData.competences)
if (this.item.type == 'arme') {
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
}
if (formData.type == 'recettealchimique') {
RdDAlchimie.processManipulation(objectData, this.actor && this.actor.id);
if (['sort', 'sortreserve'].includes(this.item.type)) {
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
}
if (formData.type == 'gemme') {
if (this.item.type == 'recettecuisine') {
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, {async: true})
}
if (this.item.type == 'extraitpoetique') {
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, {async: true})
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, {async: true})
}
if (this.item.type == 'recettealchimique') {
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, {async: true})
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, {async: true})
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, {async: true})
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, {async: true})
}
if (this.item.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(formData.data);
RdDGemme.calculDataDerivees(this.item);
}
if (formData.type == 'potion') {
if (this.item.type == 'potion') {
if (this.dateUpdated) {
formData.data.prdate = this.dateUpdated;
formData.system.prdate = this.dateUpdated;
this.dateUpdated = undefined;
}
RdDHerbes.updatePotionData(formData);
await RdDHerbes.updatePotionData(formData);
}
if (formData.isOwned && formData.type == 'herbe' && (formData.data.categorie == 'Soin' || formData.data.categorie == 'Repos')) {
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
}
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
return formData;
@ -115,11 +136,10 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
prepareConteneurData(formData) {
formData.itemsByType = Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i)))
RdDUtility.filterEquipementParType(formData)
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.object.id)?.subItems;
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
}
@ -128,15 +148,15 @@ export class RdDItemSheet extends ItemSheet {
activateListeners(html) {
super.activateListeners(html);
if (this.object.type == 'conteneur') {
if (this.item.type == 'conteneur') {
this.form.ondragstart = (event) => this._onDragStart(event);
this.form.ondrop = (event) => this._onDrop(event);
}
let itemSheetDialog = this;
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.object.isOwned);
HtmlUtility._showControlWhen($(".item-magique"), this.object.isMagique());
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
HtmlUtility._showControlWhen($(".item-magique"), this.item.isMagique());
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
@ -145,8 +165,8 @@ export class RdDItemSheet extends ItemSheet {
html.find(".categorie").change(event => this._onSelectCategorie(event));
html.find('.sheet-competence-xp').change((event) => {
if (this.object.data.type == 'competence') {
RdDUtility.checkThanatosXP(this.object.data.name);
if (this.item.isCompetencePersonnage()) {
RdDUtility.checkThanatosXP(this.item.name);
}
});
@ -195,7 +215,8 @@ export class RdDItemSheet extends ItemSheet {
});
html.find('.item-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
RdDUtility.confirmerSuppression(this, li);
const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
});
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
@ -219,27 +240,27 @@ export class RdDItemSheet extends ItemSheet {
async _onSelectCategorie(event) {
event.preventDefault();
if (this.object.isCompetence()) {
if (this.item.isCompetence()) {
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
this.object.system.base = level;
this.item.system.base = level;
$("#base").val(level);
}
}
/* -------------------------------------------- */
get template() {
let type = this.object.type
let type = this.item.type
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) { // Deprecated en v0.8 à clarifier
_updateObject(event, formData) {
// Données de bonus de cases ?
formData = RdDItemSort.buildBonusCaseStringFromFormData(formData);
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
return this.object.update(formData);
return this.item.update(formData);
}
async _onDragStart(event) {
@ -252,28 +273,28 @@ export class RdDItemSheet extends ItemSheet {
const dragData = {
actorId: this.actor.id,
type: "Item",
data: item.data
data: item.system
};
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
}
async _onDrop(event) {
// Try to extract the data
let data;
// Try to extract the dragData
let dragData;
try {
data = JSON.parse(event.dataTransfer.getData('text/plain'));
dragData = JSON.parse(event.dataTransfer.getData('text/plain'));
} catch (err) {
return false;
}
const allowed = Hooks.call("dropActorSheetData", this.actor, this, data);
const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
if (allowed === false) return;
// Handle different data types
switch (data.type) {
// Handle different dragData types
switch (dragData.type) {
case "Item":
return this._onDropItem(event, data);
return this._onDropItem(event, dragData);
}
return super._onDrop(event);
}
@ -281,7 +302,7 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
if (this.actor) {
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.object.id, this.actor.id, dragData, this.objetVersConteneur);
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor.id, dragData, this.objetVersConteneur);
await this.actor.processDropItem(dropParams);
await this.render(true);
}

View File

@ -1,7 +1,6 @@
import { SYSTEM_RDD } from "./constants.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { Misc } from "./misc.js";
import { TMRType, TMRUtility } from "./tmr-utility.js";
import { TMRUtility } from "./tmr-utility.js";
/**
* Item sheet pour signes draconiques
@ -32,25 +31,25 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight;
sheetBody.css("height", bodyHeight);
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
/* -------------------------------------------- */
async getData() {
const formData = duplicate(this.object);
const formData = duplicate(this.item);
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
mergeObject(formData, {
tmrs: this.tmrs,
title: formData.name,
isGM: game.user.isGM,
owner: this.document.isOwner,
owner: this.actor?.isOwner,
isOwned: this.actor ? true : false,
actorId: this.actor?.id,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
});
formData.tmrs = TMRUtility.listSelectedTMR(formData.data.typesTMR ?? []);
return formData;
}
@ -62,27 +61,31 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
if (!this.options.editable) return;
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find(".select-tmr").change((event) => this.onSelectTmr(event));
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
}
async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
this.object.update(newSigne);
this.item.update(newSigne);
}
async onSelectTmr(event) {
event.preventDefault();
const selectedTMR = $(".select-tmr").val();
this.object.update({ 'data.typesTMR': selectedTMR });
const tmrName = $(event.currentTarget)?.data("tmr-name");
const onTmr = this.tmrs.find(it => it.name == tmrName);
if (onTmr){
onTmr.selected = event.currentTarget.checked;
}
this.item.update({ 'system.typesTMR': TMRUtility.buildListTypesTMRSelection(this.tmrs) });
}
async onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value);
const oldValeur = this.object.system.valeur;
const oldValeur = this.item.system.valeur;
const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
await this.object.update({ 'data.valeur': newValeur });
await this.item.update({ 'system.valeur': newValeur });
}
/* -------------------------------------------- */

View File

@ -18,13 +18,12 @@ const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
export class RdDItemSigneDraconique {
static prepareSigneDraconiqueMeditation(meditation, rolled) {
meditation = meditation
return {
name: "de la " + meditation.name,
type: "signedraconique",
img: meditation.img,
data: {
typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)],
system: {
typesTMR: [TMRUtility.typeTmrName(meditation.system.tmr)],
difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE,
ephemere: true,
duree: "1 round",
@ -75,7 +74,7 @@ export class RdDItemSigneDraconique {
name: await RdDItemSigneDraconique.randomSigneDescription(),
type: "signedraconique",
img: defaultItemImg.signedraconique,
data: {
system: {
typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases),
ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere,
duree: "1 round",

View File

@ -7,12 +7,12 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */
static isDifficulteVariable(sort) {
return sort && (sort.data.difficulte.toLowerCase() == "variable");
return sort && (sort.system.difficulte.toLowerCase() == "variable");
}
/* -------------------------------------------- */
static isCoutVariable(sort) {
return sort && (sort.data.ptreve.toLowerCase() == "variable" || sort.data.ptreve.indexOf("+") >= 0);
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
}
/* -------------------------------------------- */
@ -25,7 +25,7 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */
static getDifficulte(sort, variable) {
if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
return Misc.toInt(sort.data.difficulte);
return Misc.toInt(sort.system.difficulte);
}
return variable;
}
@ -54,40 +54,35 @@ export class RdDItemSort extends Item {
static getBonusCaseList( item, newCase = false ) {
// Gestion spéciale case bonus
if ( item.type == 'sort') {
return this.buildBonusCaseList(item.data.bonuscase, newCase );
return this.buildBonusCaseList(item.system.bonuscase, newCase );
}
return undefined;
}
/* -------------------------------------------- */
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonusCaseStringFromFormData( formData ) {
if ( formData.bonusValue ) {
let list = [];
let caseCheck = {};
for(let i=0; i<formData.bonusValue.length; i++) {
let coord = formData.caseValue[i] || 'A1';
coord = coord.toUpperCase();
if ( TMRUtility.verifyTMRCoord( coord ) ) { // Sanity check
let bonus = formData.bonusValue[i] || 0;
if ( bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus;
list.push( coord+":"+bonus );
}
}
/* -------------------------------------------- */
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonusCaseStringFromFormData( bonuses, cases ) {
if ( bonuses ) {
let list = [];
let caseCheck = {};
for (let i=0; i<bonuses.length; i++) {
let coord = cases[i]?.toUpperCase() || 'A1';
let bonus = bonuses[i] || 0;
if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus;
list.push( coord+":"+bonus );
}
formData.bonusValue = undefined;
formData.caseValue = undefined;
formData['data.bonuscase'] = list.toString(); // Reset
}
return formData;
return list.toString();
}
return undefined;
}
/* -------------------------------------------- */
static incrementBonusCase( actor, sort, coord ) {
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
//console.log("ITEMSORT", sort, bonusCaseList);
let found = false;
@ -106,12 +101,12 @@ export class RdDItemSort extends Item {
// Sauvegarde/update
let bonuscase = StringList.toString();
//console.log("Bonus cae :", bonuscase);
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'data.bonuscase': bonuscase }] );
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
}
/* -------------------------------------------- */
static getCaseBonus( sort, coord) {
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante
return Number(bc.bonus);

View File

@ -1,15 +1,36 @@
import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDUtility } from "./rdd-utility.js";
const typesObjetsEquipement = ["objet", "arme", "armure", "gemme", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "nourritureboisson", "monnaie"]
const typesObjetsEquipement = [
"arme",
"armure",
"conteneur",
"gemme",
"herbe",
"ingredient",
"livre",
"monnaie",
"munition",
"nourritureboisson",
"objet",
"potion",
]
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const encBrin = 0.00005;// un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsCompetence = ["competence", "competencecreature"]
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
densité 3.5 (~2.3 à 4, parfois plus) -- https://www.juwelo.fr/guide-des-pierres/faits-et-chiffres/
*/
export const defaultItemImg = {
competence: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
compcreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
competencecreature: "systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp",
arme: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp",
armure: "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp",
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
@ -18,6 +39,7 @@ export const defaultItemImg = {
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
rencontre: "systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp",
queue: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
ombre: "systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp",
souffle: "systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp",
@ -35,20 +57,52 @@ export const defaultItemImg = {
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp"
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
}
/* -------------------------------------------- */
export class RdDItem extends Item {
constructor(data, context) {
if (!data.img) {
data.img = defaultItemImg[data.type];
}
super(data, context);
static getDefaultImg(itemType) {
return defaultItemImg[itemType];
}
static getTypeObjetsEquipement() {
static isEquipementFieldEditable(type, field) {
switch (field) {
case 'quantite':
if (['conteneur'].includes(type)) {
return false;
}
break;
case 'cout':
if(['monnaie'].includes(type)){
return game.user.isGM;
}
break;
}
return true;
}
static getUniteQuantite(type) {
switch (type) {
case "monnaie": return "(Pièces)"
case "herbe": return "(Brins)"
case "ingredient": return "(Pépins ou Brins)"
}
return '';
}
constructor(itemData, context) {
if (!itemData.img) {
itemData.img = RdDItem.getDefaultImg(itemData.type);
}
super(itemData, context);
}
static getTypesObjetsEquipement() {
return typesObjetsEquipement
}
@ -56,14 +110,41 @@ export class RdDItem extends Item {
return typesObjetsOeuvres
}
isCompetence() {
return this.type == 'competence';
isCompetencePersonnage() {
return this.type == 'competence'
}
isCompetence() {
return typesObjetsCompetence.includes(this.type)
}
isEquipement() {
return typesObjetsEquipement.includes(this.type)
}
isOeuvre() {
return typesObjetsOeuvres.includes(this.type)
}
isDraconique() {
return typesObjetsDraconiques.includes(this.type)
}
isEffet() {
return typesObjetsEffet.includes(this.type)
}
isConnaissance() {
return typesObjetsConnaissance.includes(this.type)
}
isConteneur() {
return this.type == 'conteneur';
}
getItemGroup() {
if (this.isEquipement()) return "equipement";
if (this.isOeuvre()) return "oeuvre";
if (this.isDraconique()) return "draconique";
if (this.isConnaissance()) return "connaissance";
if (this.isEffet()) return "effet";
if (this.isCompetence()) return "competence";
return "autres";
}
isConteneurNonVide() {
return this.isConteneur() && (this.system.contenu?.length ?? 0) > 0;
}
@ -85,11 +166,6 @@ export class RdDItem extends Item {
isPotion() {
return this.type == 'potion';
}
isEquipement() {
return RdDItem.getTypeObjetsEquipement().includes(this.type)
}
isCristalAlchimique() {
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
}
@ -98,26 +174,40 @@ export class RdDItem extends Item {
return this.system.magique
}
getEncTotal() {
return Number(this.system.encombrement ?? 0) * Number(this.system.quantite ?? 1)
getQuantite() {
return Math.round(this.isConteneur() ? 1 : (this.system.quantite ?? 0))
}
getEncTotal() {
return this.getEnc() * this.getQuantite();
}
getEnc() {
switch (this.type) {
case 'herbe':
return encBrin;
case 'gemme':
return encPepin * this.system.taille;
}
return this.system.encombrement ?? 0;
return Math.max(this.system.encombrement ?? 0, 0);
}
valeurTotale() {
return this.getQuantite() * this.valeur()
}
valeur() {
return this.system.cout ?? 0
}
prepareDerivedData() {
super.prepareDerivedData();
if (this.isEquipement()) {
this._calculsEquipement();
this.system.encTotal = this.getEncTotal();
if (this.isPotion()) {
this.prepareDataPotion()
}
this.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
}
}
@ -126,41 +216,35 @@ export class RdDItem extends Item {
this.system.magique = categorie.includes('enchante');
if (this.system.magique) {
if (categorie.includes('soin') || categorie.includes('repos')) {
this.system.puissance = this.system.herbebonus * this.system.pr;
// TODO: utiliser calculPointsRepos / calculPointsGuerison
this.system.puissance = RdDHerbes.calculPuissancePotion(this);
}
}
}
_calculsEquipement() {
const quantite = this.isConteneur() ? 1 : (this.system.quantite ?? 0);
const enc = this.getEnc();
if (enc != undefined) {
this.system.encTotal = Math.max(enc, 0) * quantite;
}
if (this.cout != undefined) {
this.system.prixTotal = Math.max(this.cout, 0) * quantite;
}
}
getActionPrincipale(options = { warnIfNot: true }) {
if (!this.isConteneur() && (this.system.quantite ?? 0) <= 0) {
if (options.warnIfNot) {
const warn = options.warnIfNot;
switch (this.type) {
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
case 'conteneur': return 'Ouvrir';
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
}
return undefined;
}
_actionOrWarnQuantiteZero(actionName, warn){
if ((this.system.quantite ?? 0) <= 0) {
if (warn) {
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
}
return undefined;
}
switch (this.type) {
case 'nourritureboisson': return this.boisson ? 'Boire' : 'Manger';
case 'potion': return 'Boire';
case 'livre': return 'Lire';
case 'conteneur': return 'Ouvrir';
else {
return actionName;
}
if (this.isHerbeAPotion()) { return 'Décoction'; }
if (options.warnIfNot) {
ui.notifications.warn(`Impossible d'utiliser un ${this.name}, aucune action associée définie.`);
}
return undefined;
}
async diminuerQuantite(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
@ -180,63 +264,65 @@ export class RdDItem extends Item {
}
else {
ui.notifications.notify(`Il ne vous reste plus de ${this.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
await this.update({ "data.quantite": 0 });
await this.update({ "system.quantite": 0 });
}
}
else {
await this.update({ "data.quantite": reste });
await this.update({ "system.quantite": reste });
}
}
}
/* -------------------------------------------- */
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
isEquipementSimilaire(other) {
const itemData = this
const otherData = other
const tplData = this
const otherTplData = other
if (!this.isEquipement()) return false;
if (itemData.type != otherData.type) return false;
if (itemData.name != otherData.name) return false;
if (tplData.quantite == undefined) return false;
const differences = Object.entries(tplData).filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key))
.filter(([key, value]) => value != otherTplData[key]);
if (differences.length > 0) {
let message = `Impossible de regrouper les ${itemData.type} ${itemData.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${otherTplData[key]}`;
}
ui.notifications.info(message)
return false;
isEquipementEmpilable(other) {
if (!other || !this.isEquipement()) {
return [false, undefined];
}
return true;
if (this.system.quantite == undefined) {
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
}
else if (this.type != other.type) {
return [false, `Impossible de regrouper des ${this.type} avec des ${other.type}`];
}
else if (this.name != other.name) {
return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
}
else {
const differences = Object.entries(this.system)
.filter(([key, value]) => !['quantite', 'cout', 'encTotal'].includes(key) && value != other.system[key]);
if (differences.length > 0) {
let message = `Impossible de regrouper les ${this.type} ${this.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${other.system[key]}`;
}
return [false, message];
}
}
return [true, undefined];
}
async proposerVente() {
console.log(this);
if (this.isConteneurNonVide()) {
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le donner ou le vendre`);
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
return;
}
const dialog = await DialogItemVente.create(this, (vente) => this._onProposerVente(vente))
dialog.render(true);
}
async _onProposerVente(venteData) {
venteData["properties"] = this.getProprietes();
if (venteData.isOwned) {
if (venteData.quantiteNbLots * venteData.tailleLot > venteData.quantiteMax) {
ui.notifications.warn(`Vous avez ${venteData.quantiteMax} ${venteData.item.name}, ce n'est pas suffisant pour vendre ${venteData.quantiteNbLots} de ${venteData.tailleLot}`)
return;
await DialogItemVente.display(this, async (vente) => {
vente["properties"] = this.getProprietes();
if (vente.isOwned) {
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
ui.notifications.warn(`Vous avez ${vente.quantiteMax} ${vente.item.name}, ce n'est pas suffisant pour vendre ${vente.quantiteNbLots} de ${vente.tailleLot}`)
return;
}
}
}
venteData.jsondata = JSON.stringify(venteData.item);
console.log(venteData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', venteData);
ChatMessage.create(RdDUtility.chatDataSetup(html));
vente.jsondata = JSON.stringify(vente.item);
console.log(vente);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
ChatMessage.create(RdDUtility.chatDataSetup(html));
});
}
/* -------------------------------------------- */
@ -248,8 +334,7 @@ export class RdDItem extends Item {
async postItem(modeOverride) {
console.log(this);
let chatData = duplicate(this);
const properties = this.getProprietes();
chatData["properties"] = properties
chatData["properties"] = this.getProprietes();
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@ -272,254 +357,218 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
_objetChatData() {
const tplData = this.system
let properties = [].concat(
RdDItem.propertyIfDefined('Résistance', tplData.resistance, tplData.resistance),
RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
return [].concat(
RdDItem.propertyIfDefined('Résistance', this.system.resistance, this.system.resistance),
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
);
return properties;
}
/* -------------------------------------------- */
_nourritureboissonChatData() {
const tplData = this.system
let properties = [].concat(
RdDItem.propertyIfDefined('Sustentation', tplData.sust, tplData.sust > 0),
RdDItem.propertyIfDefined('Désaltère', tplData.desaltere, tplData.boisson),
RdDItem.propertyIfDefined('Force alcool', tplData.force, tplData.boisson && tplData.alcoolise),
RdDItem.propertyIfDefined('Exotisme', tplData.exotisme, tplData.exotisme < 0),
RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
RdDItem.propertyIfDefined('Encombrement', tplData.encombrement),
return [].concat(
RdDItem.propertyIfDefined('Sustentation', this.system.sust, this.system.sust > 0),
RdDItem.propertyIfDefined('Désaltère', this.system.desaltere, this.system.boisson),
RdDItem.propertyIfDefined('Force alcool', this.system.force, this.system.boisson && this.system.alcoolise),
RdDItem.propertyIfDefined('Exotisme', this.system.exotisme, this.system.exotisme < 0),
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
);
return properties;
}
/* -------------------------------------------- */
_armeChatData() {
const tplData = this.system
let properties = [
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Dommages</b>: ${tplData.dommages}`,
`<b>Force minimum</b>: ${tplData.force}`,
`<b>Resistance</b>: ${tplData.resistance}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Dommages</b>: ${this.system.dommages}`,
`<b>Force minimum</b>: ${this.system.force}`,
`<b>Resistance</b>: ${this.system.resistance}`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_conteneurChatData() {
const tplData = this.system
let properties = [
`<b>Capacité</b>: ${tplData.capacite} Enc.`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Capacité</b>: ${this.system.capacite} Enc.`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_munitionChatData() {
const tplData = this.system
let properties = [
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_armureChatData() {
const tplData = this.system
let properties = [
`<b>Protection</b>: ${tplData.protection}`,
`<b>Détérioration</b>: ${tplData.deterioration}`,
`<b>Malus armure</b>: ${tplData.malus}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Protection</b>: ${this.system.protection}`,
`<b>Détérioration</b>: ${this.system.deterioration}`,
`<b>Malus armure</b>: ${this.system.malus}`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_competenceChatData() {
const tplData = this.system
let properties = [
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Niveau</b>: ${tplData.niveau}`,
`<b>Caractéristique par défaut</b>: ${tplData.carac_defaut}`,
`<b>XP</b>: ${tplData.xp}`
return [
`<b>Catégorie</b>: ${this.system.categorie}`,
`<b>Niveau</b>: ${this.system.niveau}`,
`<b>Caractéristique par défaut</b>: ${this.system.carac_defaut}`,
`<b>XP</b>: ${this.system.xp}`
]
return properties;
}
/* -------------------------------------------- */
_competencecreatureChatData() {
const tplData = this.system
let properties = [
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Niveau</b>: ${tplData.niveau}`,
`<b>Caractéristique</b>: ${tplData.carac_value}`,
`<b>XP</b>: ${tplData.xp}`
return [
`<b>Catégorie</b>: ${this.system.categorie}`,
`<b>Niveau</b>: ${this.system.niveau}`,
`<b>Caractéristique</b>: ${this.system.carac_value}`,
`<b>XP</b>: ${this.system.xp}`
]
return properties;
}
/* -------------------------------------------- */
_sortChatData() {
const tplData = this.system
let properties = [
`<b>Draconic</b>: ${tplData.draconic}`,
`<b>Difficulté</b>: ${tplData.difficulte}`,
`<b>Case TMR</b>: ${tplData.caseTMR}`,
`<b>Points de Rêve</b>: ${tplData.ptreve}`
return [
`<b>Draconic</b>: ${this.system.draconic}`,
`<b>Difficulté</b>: ${this.system.difficulte}`,
`<b>Case TMR</b>: ${this.system.caseTMR}`,
`<b>Points de Rêve</b>: ${this.system.ptreve}`
]
return properties;
}
/* -------------------------------------------- */
_herbeChatData() {
const tplData = this.system
let properties = [
`<b>Milieu</b>: ${tplData.milieu}`,
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
return [
`<b>Milieu</b>: ${this.system.milieu}`,
`<b>Rareté</b>: ${this.system.rarete}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_ingredientChatData() {
const tplData = this.system
let properties = [
`<b>Milieu</b>: ${tplData.milieu}`,
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
return [
`<b>Milieu</b>: ${this.system.milieu}`,
`<b>Rareté</b>: ${this.system.rarete}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
]
return properties;
}
/* -------------------------------------------- */
_tacheChatData() {
const tplData = this.system
let properties = [
`<b>Caractéristique</b>: ${tplData.carac}`,
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Périodicité</b>: ${tplData.periodicite}`,
`<b>Fatigue</b>: ${tplData.fatigue}`,
`<b>Difficulté</b>: ${tplData.difficulte}`
return [
`<b>Caractéristique</b>: ${this.system.carac}`,
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Périodicité</b>: ${this.system.periodicite}`,
`<b>Fatigue</b>: ${this.system.fatigue}`,
`<b>Difficulté</b>: ${this.system.difficulte}`
].concat([
tplData.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${tplData.points_de_tache}`
this.system.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${this.system.points_de_tache}`
]).concat([
`<b>Points de Tâche atteints</b>: ${tplData.points_de_tache_courant}`]
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
);
return properties;
}
/* -------------------------------------------- */
_livreChatData() {
const tplData = this.system
let properties = [
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Auteur</b>: ${tplData.auteur}`,
`<b>Difficulté</b>: ${tplData.difficulte}`,
`<b>Points de Tâche</b>: ${tplData.points_de_tache}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Auteur</b>: ${this.system.auteur}`,
`<b>Difficulté</b>: ${this.system.difficulte}`,
`<b>Points de Tâche</b>: ${this.system.points_de_tache}`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_potionChatData() {
const tplData = this.system
let properties = [
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Encombrement</b>: ${tplData.encombrement}`,
return [
`<b>Rareté</b>: ${this.system.rarete}`,
`<b>Catégorie</b>: ${this.system.categorie}`,
`<b>Encombrement</b>: ${this.system.encombrement}`,
]
return properties;
}
/* -------------------------------------------- */
_queueChatData() {
const tplData = this.system
let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
return [
`<b>Refoulement</b>: ${this.system.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_ombreChatData() {
const tplData = this.system
let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
return [
`<b>Refoulement</b>: ${this.system.refoulement}`
]
return properties;
}
/* -------------------------------------------- */
_souffleChatData() {
const tplData = this.system
let properties = [];
return properties;
return [];
}
/* -------------------------------------------- */
_teteChatData() {
const tplData = this.system
let properties = [];
return properties;
return [];
}
/* -------------------------------------------- */
_tarotChatData() {
const tplData = this.system
let properties = [
`<b>Concept</b>: ${tplData.concept}`,
`<b>Aspect</b>: ${tplData.aspect}`,
return [
`<b>Concept</b>: ${this.system.concept}`,
`<b>Aspect</b>: ${this.system.aspect}`,
]
return properties;
}
/* -------------------------------------------- */
_nombreastralChatData() {
const tplData = this.system
let properties = [
`<b>Valeur</b>: ${tplData.value}`,
`<b>Jour</b>: ${tplData.jourlabel}`,
return [
`<b>Valeur</b>: ${this.system.value}`,
`<b>Jour</b>: ${this.system.jourlabel}`,
]
return properties;
}
/* -------------------------------------------- */
_monnaieChatData() {
const tplData = this.system
let properties = [
`<b>Valeur en Deniers</b>: ${tplData.valeur_deniers}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
return [
`<b>Valeur en Sols</b>: ${this.system.cout}`,
`<b>Encombrement</b>: ${this.system.encombrement}`
]
return properties;
}
/* -------------------------------------------- */
_meditationChatData() {
const tplData = this.system
let properties = [
`<b>Thème</b>: ${tplData.theme}`,
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Support</b>: ${tplData.support}`,
`<b>Heure</b>: ${tplData.heure}`,
`<b>Purification</b>: ${tplData.purification}`,
`<b>Vêture</b>: ${tplData.veture}`,
`<b>Comportement</b>: ${tplData.comportement}`,
`<b>Case TMR</b>: ${tplData.tmr}`
return [
`<b>Thème</b>: ${this.system.theme}`,
`<b>Compétence</b>: ${this.system.competence}`,
`<b>Support</b>: ${this.system.support}`,
`<b>Heure</b>: ${this.system.heure}`,
`<b>Purification</b>: ${this.system.purification}`,
`<b>Vêture</b>: ${this.system.veture}`,
`<b>Comportement</b>: ${this.system.comportement}`,
`<b>Case TMR</b>: ${this.system.tmr}`
]
}
/* -------------------------------------------- */
_rencontreChatData() {
if (this.system.coord) {
return [
`<b>Force</b>: ${this.system.force}`,
`<b>Coordonnées</b>: ${this.system.coord}`,
]
}
return [
`<b>Force</b>: ${this.system.force}`,
`<b>Refoulement</b>: ${this.system.refoulement}`,
`<b>Présent de cités</b>: ${this.system.presentCite}`,
]
return properties;
}
/* -------------------------------------------- */
_casetmrChatData() {
const tplData = this.system
let properties = [
`<b>Coordonnée</b>: ${tplData.coord}`,
`<b>Spécificité</b>: ${tplData.specific}`
return [
`<b>Coordonnée</b>: ${this.system.coord}`,
`<b>Spécificité</b>: ${this.system.specific}`
]
return properties;
}
/* -------------------------------------------- */
_maladieChatData() {
const tplData = this.system
let properties
if (tplData.identifie) {
properties = [
`<b>Malignité</b>: ${tplData.malignite}`,
`<b>Périodicité</b>: ${tplData.periodicite}`,
`<b>Dommages</b>: ${tplData.dommages}`
if (!this.system.identifie) {
return [`<b>Inconnue</b>`]
}
let properties = [
`<b>Malignité</b>: ${this.system.malignite}`,
`<b>Périodicité</b>: ${this.system.periodicite}`,
`<b>Dommages</b>: ${this.system.dommages}`
]
if (tplData.remedesconnus) {
properties.push(`<b>Remedes</b>: ${tplData.remedes}`)
}
} else {
properties = [
`<b>Inconnue</b>`]
if (this.system.remedesconnus) {
properties.push(`<b>Remedes</b>: ${this.system.remedes}`)
}
return properties;
}
@ -531,16 +580,13 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
_gemmeChatData() {
const tplData = this.system
let properties = [
`<b>Pureté</b>: ${tplData.purete}`,
`<b>Taille</b>: ${tplData.taille}`,
`<b>Inertie</b>: ${tplData.inertie}`,
`<b>Enchantabilité</b>: ${tplData.enchantabilite}`,
`<b>Prix</b>: ${tplData.cout}`,
return [
`<b>Pureté</b>: ${this.system.purete}`,
`<b>Taille</b>: ${this.system.taille}`,
`<b>Inertie</b>: ${this.system.inertie}`,
`<b>Enchantabilité</b>: ${this.system.enchantabilite}`,
`<b>Prix</b>: ${this.system.cout}`,
]
return properties;
}
}

324
module/migrations.js Normal file
View File

@ -0,0 +1,324 @@
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Environnement } from "./environnement.js";
import { Grammar } from "./grammar.js";
class Migration {
get code() { return "sample"; }
get version() { return "0.0.0"; }
async migrate() { }
async applyItemsUpdates(computeUpdates) {
await game.actors.forEach(async (actor) => {
const actorItemUpdates = computeUpdates(actor.items);
if (actorItemUpdates.length > 0) {
console.log(
this.code,
`Applying updates on actor ${actor.name} items`,
actorItemUpdates
);
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
}
});
const itemUpdates = computeUpdates(game.items);
if (itemUpdates.length > 0) {
console.log(this.code, "Applying updates on items", itemUpdates);
await Item.updateDocuments(itemUpdates);
}
}
}
class _10_0_16_MigrationSortsReserve extends Migration {
get code() { return "creation-item-sort-reserve"; }
get version() { return "10.0.16"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve': undefined })
});
}
conversionSortReserve(it) {
return {
type: 'sortreserve',
name: it.sort.name,
img: it.sort.img,
system: {
// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
sortid: it.sort._id,
draconic: it.sort.draconic,
ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
coord: it.coord,
heurecible: 'Vaisseau',
},
};
}
}
class _10_0_17_MigrationCompetenceCreature extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.17"; }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
.map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.iscombat)
.map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
);
}
}
class _10_0_21_VehiculeStructureResistanceMax extends Migration {
get code() { return "vehicule-structure-resistance-max"; }
get version() { return "10.0.21"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "vehicule")
.forEach(async (actor) => {
await actor.update({
'system.etat.resistance.value': actor.system.resistance,
'system.etat.resistance.max': actor.system.resistance,
'system.etat.structure.value': actor.system.structure,
'system.etat.structure.max': actor.system.structure
})
});
}
}
class _10_0_33_MigrationNomsDraconic extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.33"; }
migrationNomDraconic(ancien) {
if (typeof ancien == 'string') {
switch (ancien) {
case 'oniros': case "Voie d'Oniros": return "Voie d'Oniros";
case 'hypnos': case "Voie d'Hypnos": return "Voie d'Hypnos";
case 'narcos': case "Voie de Narcos": return "Voie de Narcos";
case 'thanatos': case "Voie de Thanatos": return "Voie de Thanatos";
}
return ancien;
}
else if (typeof ancien.name == 'string') {
return this.migrationNomDraconic(ancien.name)
}
return ancien;
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => ["sort", "sortreserve"].includes(it.type)
&& (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string'))
.map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic) } }));
}
}
class _10_2_5_ArmesTirLancer extends Migration {
constructor() {
super();
this.dagues = { "system.competence": 'Dague', "system.lancer": 'Dague de jet', "system.portee_courte": 3, "system.portee_moyenne": 8, "system.portee_extreme": 15 }
this.javelot = { "system.competence": 'Lance', "system.lancer": 'Javelot', "system.portee_courte": 6, "system.portee_moyenne": 12, "system.portee_extreme": 20 }
this.fouet = { "system.competence": '', "system.lancer": 'Fouet', "system.portee_courte": 2, "system.portee_moyenne": 2, "system.portee_extreme": 3, "system.penetration": -1 }
this.arc = { "system.competence": '', "system.tir": 'Arc' }
this.arbalete = { "system.competence": '', "system.tir": 'Arbalète' }
this.fronde = { "system.competence": '', "system.tir": 'Fronde' }
this.mappings = {
'dague': { filter: it => true, updates: this.dagues },
'dague de jet': { filter: it => true, updates: this.dagues },
'javelot': { filter: it => true, updates: this.javelot },
'lance': { filter: it => it.name == 'Javeline', updates: this.javelot },
'fouet': { filter: it => true, updates: this.fouet },
'arc': { filter: it => true, updates: this.arc },
'arbalete': { filter: it => true, updates: this.arbalete },
'fronde': { filter: it => true, updates: this.fronde },
}
}
get code() { return "separation-competences-tir-lancer"; }
get version() { return "10.2.5"; }
migrateArmeTirLancer(it) {
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
console.log(it.name, updates);
return updates;
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => "arme" == it.type)
.filter(it => this.isTirLancer(it))
.filter(it => this.getMapping(it).filter(it))
.map(it => this.migrateArmeTirLancer(it)));
}
isTirLancer(it) {
return Object.keys(this.mappings).includes(this.getCompKey(it));
}
getMapping(it) {
return this.mappings[this.getCompKey(it)];
}
getCompKey(it) {
return Grammar.toLowerCaseNoAccent(it.system.competence);
}
}
class _10_2_10_DesirLancinant_IdeeFixe extends Migration {
get code() { return "desir-lancinat-idee-fixe"; }
get version() { return "10.2.10"; }
migrateQueue(it) {
let categorie = undefined
let name = it.name
if (Grammar.toLowerCaseNoAccent(name).includes('desir')) {
categorie = 'lancinant';
name = it.name.replace('Désir lancinant : ', '');
}
if (Grammar.toLowerCaseNoAccent(name).includes('idee fixe')) {
categorie = 'ideefixe';
name = it.name.replace('Idée fixe : ', '')
}
return {
_id: it.id, name: name,
'system.ideefixe': undefined,
'system.lancinant': undefined,
'system.categorie': categorie
}
}
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => ['queue', 'ombre'].includes(it.type))
.map(it => this.migrateQueue(it))
);
}
}
class _10_3_0_Inventaire extends Migration {
get code() { return "migration-equipement-inventaire"; }
get version() { return "10.3.0"; }
async migrate() {
await this.applyItemsUpdates(items => {
return this._updatesMonnaies(items)
.concat(this._updatesNonEquipe(items))
.concat(this._updatesObjets(items))
});
}
_updatesNonEquipe(items) {
return items
.filter(it => ['munition'].includes(it.type))
.map(it => { return { _id: it.id, 'system.equipe': undefined } });
}
_updatesObjets(items) {
return items
.filter(it => ['objet'].includes(it.type))
.map(it => { return { _id: it.id, 'system.resistance': undefined, 'system.equipe': undefined } });
}
_updatesMonnaies(items) {
return items
.filter(it => ['monnaie'].includes(it.type) && it.system.cout == undefined)
.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
}
}
class _10_3_0_FrequenceEnvironnement extends Migration {
get code() { return "migration-frequence-resources"; }
get version() { return "10.3.0"; }
async migrate() {
await this.applyItemsUpdates(items => items.filter(it => ['herbe', 'ingredient'].includes(it.type))
.map(it => this._updatesFrequences(it)));
}
_updatesFrequences(it) {
return {
_id: it.id,
'system.rarete': undefined,
'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
}
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature(),
new _10_0_21_VehiculeStructureResistanceMax(),
new _10_0_33_MigrationNomsDraconic(),
new _10_2_5_ArmesTirLancer(),
new _10_2_10_DesirLancinant_IdeeFixe(),
new _10_3_0_Inventaire(),
new _10_3_0_FrequenceEnvironnement()
];
}
constructor() {
game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: String,
default: "0.0.0",
});
}
migrate() {
const currentVersion = game.settings.get(SYSTEM_RDD,"systemMigrationVersion");
//if (isNewerVersion(game.system.version, currentVersion)) {
if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) =>
isNewerVersion(a.version, b.version)
? 1
: isNewerVersion(b.version, a.version)
? -1
: 0
);
migrations.forEach(async (m) => {
ui.notifications.info(
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
ui.notifications.info(
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
);
}
game.settings.set(
SYSTEM_RDD,
"systemMigrationVersion",
game.system.version
);
} else {
console.log(LOG_HEAD + `No system version changed`);
}
}
}

View File

@ -24,7 +24,7 @@ export class Misc {
}
static sum() {
return (a, b) => a + b;
return (a, b) => Number(a) + Number(b);
}
static ascending(orderFunction = x => x) {
@ -41,6 +41,10 @@ export class Misc {
return 0;
}
static typeName(type, subType) {
return game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`);
}
/**
* Converts the value to an integer, or to 0 if undefined/null/not representing integer
* @param {*} value value to convert to an integer using parseInt
@ -102,18 +106,11 @@ export class Misc {
}
static join(params, separator = '') {
return params.reduce((a, b) => a + separator + b);
return params?.reduce(Misc.joining(separator)) ?? '';
}
static getEntityTypeLabel(entity) {
const documentName = entity?.documentName
const type = entity?.type
if (documentName === 'Actor' || documentName === 'Item') {
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
return game.i18n.has(label) ? game.i18n.localize(label) : t;
}
return type;
static joining(separator = '') {
return (a, b) => a + separator + b;
}
static connectedGMOrUser(ownerId = undefined) {
@ -123,16 +120,12 @@ export class Misc {
return Misc.firstConnectedGM()?.id ?? game.user.id;
}
static getUsers() {
return game.version ? game.users : game.users.entities;
}
static getActiveUser(id) {
return Misc.getUsers().find(u => u.id == id && u.active);
return game.users.find(u => u.id == id && u.active);
}
static firstConnectedGM() {
return Misc.getUsers().filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
}
@ -148,12 +141,16 @@ export class Misc {
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
*/
static isUniqueConnectedGM() {
return game.user.id == Misc.firstConnectedGM()?.id;
return game.user.id == Misc.firstConnectedGMId();
}
static firstConnectedGMId() {
return Misc.firstConnectedGM()?.id;
}
/* -------------------------------------------- */
static findPlayer(name) {
return Misc.findFirstLike(name, Misc.getUsers(), { description: 'joueur' });
return Misc.findFirstLike(name, game.users, { description: 'joueur' });
}
/* -------------------------------------------- */
@ -181,7 +178,7 @@ export class Misc {
if (!single) {
single = subset[0];
const choices = Misc.join(subset.map(it => options.mapper(it)), '<br>');
options.info(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${mapToValue(single)}`);
options.onMessage(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${options.mapper(single)}`);
}
return single;
}
@ -200,10 +197,10 @@ export class Misc {
}
value = Grammar.toLowerCaseNoAccent(value);
const subset = elements.filter(options.preFilter)
.filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it)).includes(value));
.filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it))?.includes(value));
if (subset.length == 0) {
options.onMessage(`Pas de ${options.description} correspondant à ${value}`);
}
return subset;
}
}
}

View File

@ -1,72 +1,13 @@
import { Misc } from "./misc.js"
import { RdDDice } from "./rdd-dice.js";
const poesieHautReve = [
{
reference: 'Le Ratier Bretonien',
extrait: `Le courant du Fleuve
<br>Te domine et te Porte
<br>Avant que tu te moeuves
<br>Combat le, ou il t'emporte`
},
{
reference: 'Incompatibilité, Charles Beaudelaire',
extrait: `Et lorsque par hasard une nuée errante
<br>Assombrit dans son vol le lac silencieux,
<br>On croirait voir la robe ou l'ombre transparente
<br>D'un esprit qui voyage et passe dans les cieux.`
},
{
reference: 'Au fleuve de Loire, Joachim du Bellay',
extrait: `Ô de qui la vive course
<br>Prend sa bienheureuse source,
<br>Dune argentine fontaine,
<br>Qui dune fuite lointaine,
<br>Te rends au sein fluctueux
<br>De lOcéan monstrueux`
},
{
reference: 'Denis Gerfaud',
extrait: `Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
sinon peut-être lui-même, ou peut-être Thanatos` },
{
reference: 'Denis Gerfaud',
extrait: `Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli`
},
{
reference: 'Denis Gerfaud',
extrait: `Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
car Oniros s'embarque pour redescendre le Fleuve
vers son père Hypnos sur la Voie de l'Oubli`
},
{
reference: 'Denis Gerfaud',
extrait: `Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
tel les serpents, Oniros commence à remonter le Fleuve
sur le Voie du Souvenir vers son père Narcos`
},
{
reference: 'Denis Gerfaud',
extrait: `Ainsi se succèdent les Jours et les Ages.
<br>Les jours des Dragons sont les Ages des Hommes.`
},
{
reference: 'Denis Gerfaud',
extrait: `Ainsi parlent les sages:
&laquo;Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
Les Dragons ne sont pas les maîtres de leurs rêvezs, car ils ne sont pas maîtres d'Oniros.
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros&raquo;`
},
]
import { SystemCompendiums } from "./settings/system-compendiums.js";
export class Poetique {
static async getExtrait(){
return await RdDDice.rollOneOf(poesieHautReve);
static async getExtrait() {
const items = await SystemCompendiums.getItems('extrait-poetique', 'extraitpoetique')
const selected = await RdDDice.rollOneOf(items);
return {
reference: selected?.name,
extrait: selected?.system.extrait
}
}
}
}

View File

@ -1,44 +0,0 @@
Le courant du Fleuve
Te domine et te Porte
Avant que tu te moeuves
Combat le, ou il t'emporte
A vous qui faites ripaille
sourds aux damnés de la faim
à vous qui livrez
une inégale bataille
à ceux qui vous tendent la main
Ils sont tout près ! - Tenons fermée
<br>Cette salle, où nous les narguons.
<br>Quel bruit dehors ! Hideuse armée
<br>De vampires et de dragons !
<br>La poutre du toit descellée
<br>Ploie ainsi qu'une herbe mouillée,
<br>Et la vieille porte rouillée
<br>Tremble, à déraciner ses gonds !`),
https://www.poetica.fr/poeme-1423/guy-de-maupassant-le-sommeil-du-mandarin/
Le monde est un rêve de Dragons. Nous
ne savons pas qui sont les Dragons ni à quoi
ils ressemblent, en dépit de lantique iconographie qui les dépeint comme de gigantesques créatures ailées capables de cracher
feu et flammes.
Car parmi les humains, autre nom lui est donné,
Nom sinistre parmi tous, nom funèbre, c'est la mort!
Un ami disparu... Thanatos est passé...
Messieurs, ne crachez pas de jurons ni d'ordure
Au visage fardé de cette pauvre impure
Que déesse Famine a par un soir d'hiver,
Contrainte à relever ses jupons en plein air.

View File

@ -7,9 +7,9 @@ const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i);
export class RdDAlchimie {
/* -------------------------------------------- */
static processManipulation(recetteData, actorId = undefined) {
static processManipulation(recette, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId );
let manip = recetteData.data.manipulation;
let manip = recette.system.manipulation;
let matchArray = manip.match(matchOperations);
if (matchArray) {
for (let matchStr of matchArray) {
@ -17,12 +17,12 @@ export class RdDAlchimie {
//console.log("RESULT ", result);
if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recetteData, result[2], actorId);
let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
manip = manip.replace(result[0], replacement);
}
}
}
recetteData.data.manipulation_update = manip;
recette.system.manipulation_update = manip;
}
/* -------------------------------------------- */

View File

@ -12,23 +12,23 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
static async create(actor, dialogConfig) {
let data = {
let dialogData = {
nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
}
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true });
}
return new RdDAstrologieJoueur(html, actor, data);
return new RdDAstrologieJoueur(html, actor, dialogData);
}
/* -------------------------------------------- */
constructor(html, actor, data) {
constructor(html, actor, dialogData) {
let myButtons = {
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
@ -41,7 +41,7 @@ export class RdDAstrologieJoueur extends Dialog {
super(dialogConf, dialogOptions);
this.actor = actor;
this.dataNombreAstral = duplicate(data);
this.dataNombreAstral = duplicate(dialogData);
}
/* -------------------------------------------- */
@ -63,7 +63,7 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
requestJetAstrologie() {
let data = {
let socketData = {
id: this.actor.id,
carac_vue: this.actor.system.carac['vue'].value,
etat: this.dataNombreAstral.etat,
@ -73,11 +73,11 @@ export class RdDAstrologieJoueur extends Dialog {
userId: game.user.id
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(data);
game.system.rdd.calendrier.requestNombreAstral(socketData);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral",
data: data
data: socketData
});
}
this.close();

View File

@ -8,48 +8,51 @@ export class RdDCalendrierEditeur extends Dialog {
/* -------------------------------------------- */
constructor(html, calendrier, calendrierData) {
let myButtons = {
saveButton: { label: "Enregistrer", callback: html => this.fillData() }
};
// Common conf
let dialogConf = { content: html, title: "Editeur de date/heure", buttons: myButtons, default: "saveButton" };
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 300, 'z-index': 99999 }
let dialogConf = {
content: html,
title: "Editeur de date/heure",
buttons: {
save: { label: "Enregistrer", callback: html => this.fillData() }
},
default: "save"
};
let dialogOptions = { classes: ["rdd-dialog-calendar-editor"], width: 400, height: 'fit-content', 'z-index': 99999 }
super(dialogConf, dialogOptions)
this.calendrier = calendrier;
this.calendrierData = calendrierData; //duplicate(calendrierData);
this.calendrierData = calendrierData;
}
/* -------------------------------------------- */
fillData( ) {
this.calendrierData.moisKey = $("#nomMois").val();
this.calendrierData.heureKey = $("#nomHeure").val();
this.calendrierData.jourMois = $("#jourMois").val();
this.calendrierData.minutesRelative = $("#minutesRelative").val();
fillData() {
this.calendrierData.annee = $("input[name='annee']").val();
this.calendrierData.moisKey = $("select[name='nomMois']").val();
this.calendrierData.heureKey = $("select[name='nomHeure']").val();
this.calendrierData.jourMois = $("select[name='jourMois']").val();
this.calendrierData.minutesRelative = $("select[name='minutesRelative']").val();
console.log("UPDATE ", this.calendrierData);
this.calendrier.saveEditeur( this.calendrierData )
this.calendrier.saveEditeur(this.calendrierData)
}
/* -------------------------------------------- */
updateData( calendrierData ) {
updateData(calendrierData) {
this.calendrierData = duplicate(calendrierData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
let calendrierData = this.calendrierData;
$(function () {
console.log(calendrierData);
$("#nomMois").val(calendrierData.moisKey);
$("#nomHeure").val(calendrierData.heureKey);
$("#jourMois").val(calendrierData.jourMois);
$("#minutesRelative").val(calendrierData.minutesRelative);
$("input[name='nomMois']").val(calendrierData.moisKey);
$("select[name='nomHeure']").val(calendrierData.heureKey);
$("select[name='jourMois']").val(calendrierData.jourMois);
$("select[name='minutesRelative']").val(calendrierData.minutesRelative);
$("select[name='annee']").val(calendrierData.annee);
});
}

View File

@ -8,23 +8,24 @@ import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js";
import { Misc } from "./misc.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogChronologie } from "./dialog-chronologie.js";
/* -------------------------------------------- */
const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
const heuresList = ["vaisseau", "sirene", "faucon", "couronne", "dragon", "epees", "lyre", "serpent", "poissonacrobate", "araignee", "roseau", "chateaudormant"];
const heuresDef = {
"vaisseau": { label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
"sirene": { label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
"faucon": { label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
"couronne": { label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
"dragon": { label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
"epees": { label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
"lyre": { label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
"serpent": { label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
"poissonacrobate": { label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
"araignee": { label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
"roseau": { label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
"chateaudormant": { label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
"vaisseau": {key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
"sirene": { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
"faucon": { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
"couronne": { key: "couronne", label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
"dragon": { key: "dragon", label: "Dragon", lettreFont: 'd', saison: "ete", heure: 4, icon: 'hd05.svg' },
"epees": { key: "epees", label: "Epées", lettreFont: 'e', saison: "ete", heure: 5, icon: 'hd06.svg' },
"lyre": { key: "lyre", label: "Lyre", lettreFont: 'l', saison: "automne", heure: 6, icon: 'hd07.svg' },
"serpent": { key: "serpent", label: "Serpent", lettreFont: 's', saison: "automne", heure: 7, icon: 'hd08.svg' },
"poissonacrobate": { key: "poissonacrobate", label: "Poisson Acrobate", lettreFont: 'p', saison: "automne", heure: 8, icon: 'hd09.svg' },
"araignee": { key: "araignee", label: "Araignée", lettreFont: 'a', saison: "hiver", heure: 9, icon: 'hd10.svg' },
"roseau": { key: "roseau", label: "Roseau", lettreFont: 'r', saison: "hiver", heure: 10, icon: 'hd11.svg' },
"chateaudormant": { key: "chateaudormant", label: "Château Dormant", lettreFont: 'c', saison: "hiver", heure: 11, icon: 'hd12.svg' }
};
const saisonsDef = {
"printemps": { label: "Printemps" },
@ -51,21 +52,50 @@ export class RdDCalendrier extends Application {
return Object.values(heuresDef).find(h => h.heure == chiffre);
}
static getSigneAs(key, value) {
const heure = (typeof value == 'string' || typeof value == 'number') && Number.isInteger(Number(value))
? Number(value)
: (typeof value == 'string') ? RdDCalendrier.getChiffreFromSigne(value)
: undefined
if (heure != undefined && ['key', 'label', 'lettreFont', 'saison', 'heure', 'icon'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)[key]
}
if (heure != undefined && ['webp'].includes(key)) {
return RdDCalendrier.getDefSigne(heure)['icon'].replace('svg', 'webp');
}
console.error(`Appel à getSigneAs('${key}', ${value}) avec une clé/heure incorrects`);
return value;
}
static getChiffreFromSigne(signe) {
return heuresList.indexOf(signe);
}
static getCalendrier(index) {
let calendrier = {
static createCalendrierInitial() {
return {
heureRdD: 0,
minutesRelative: 0,
indexJour: 0,
annee: 0,
moisRdD: 0,
moisLabel: heuresDef["vaisseau"].label,
jour: 0
}
}
getCalendrier(index) {
index = index ?? this.getCurrentDayIndex();
const mois = Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN;
return {
heureRdD: 0, // Index dans heuresList / heuresDef[x].heure
minutesRelative: 0,
indexJour: index,
annee: Math.floor(index / (RDD_JOUR_PAR_MOIS * RDD_MOIS_PAR_AN)),
moisRdD: Math.floor(index / RDD_JOUR_PAR_MOIS) % RDD_MOIS_PAR_AN,
moisRdD: RdDCalendrier.getDefSigne(mois).heure,
moisLabel: RdDCalendrier.getDefSigne(mois).label,
jour: (index % RDD_JOUR_PAR_MOIS) // Le calendrier stocke le jour en 0-27, mais en 1-28 à l'affichage
}
calendrier.moisLabel = RdDCalendrier.getDefSigne(calendrier.moisRdD).label;
return calendrier;
}
constructor() {
@ -78,7 +108,7 @@ export class RdDCalendrier extends Application {
}
// Calendrier
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.getCalendrier(0));
this.calendrier = duplicate(game.settings.get(SYSTEM_RDD, "calendrier") ?? RdDCalendrier.createCalendrierInitial());
this.calendrier.annee = this.calendrier.annee ?? Math.floor((this.calendrier.moisRdD ?? 0) / RDD_MOIS_PAR_AN);
this.calendrier.moisRdD = (this.calendrier.moisRdD ?? 0) % RDD_MOIS_PAR_AN;
@ -86,9 +116,9 @@ export class RdDCalendrier extends Application {
game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
this.listeNombreAstral = this.getListeNombreAstral();
this.rebuildListeNombreAstral(false); // Ensure always up-to-date
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
}
console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral);
console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral);
}
/* -------------------------------------------- */
@ -107,13 +137,13 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getDateFromIndex(index) {
const date = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
return (date.jour + 1) + ' ' + RdDCalendrier.getDefSigne(date.moisRdD).label;
const dateRdD = this.getCalendrier(index);
return (dateRdD.jour + 1) + ' ' + dateRdD.moisLabel;
}
/* -------------------------------------------- */
getNumericDateFromIndex(index = undefined) {
const dateRdD = RdDCalendrier.getCalendrier(index ?? this.getCurrentDayIndex());
getDayMonthFromIndex(index = undefined) {
const dateRdD = this.getCalendrier(index);
return {
day: dateRdD.jour + 1,
month: heuresList[dateRdD.moisRdD]
@ -180,14 +210,14 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
getNombreAstral(indexDate) {
let astralData = this.getListeNombreAstral().find((nombreAstral, i) => nombreAstral.index == indexDate);
const listNombreAstral = this.getListeNombreAstral();
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral;
}
/* -------------------------------------------- */
async rebuildListeNombreAstral(showDice = SHOW_DICE) {
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
if (Misc.isUniqueConnectedGM()) {
console.log("rebuildListeNombreAstral", showDice);
let jourCourant = this.getCurrentDayIndex();
let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
@ -199,9 +229,8 @@ export class RdDCalendrier extends Application {
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
}
}
//console.log("SAVE list", newList, jourCourant);
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
this.listeNombreAstral = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
}
}
@ -223,9 +252,9 @@ export class RdDCalendrier extends Application {
checkMaladie( periode) {
for (let actor of game.actors) {
if (actor.type == 'personnage') {
let maladies = actor.filterItems( item => (item.type == 'maladie' || (item.type == 'poison' && item.data.active) ) && item.data.periodicite.toLowerCase().includes(periode) );
let maladies = actor.items.filter( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
for (let maladie of maladies) {
if ( maladie.data.identifie) {
if ( maladie.system.identifie) {
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
} else {
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
@ -264,7 +293,7 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
async incrementerJour() {
const index = this.getCurrentDayIndex() + 1;
this.calendrier = RdDCalendrier.getCalendrier(index);
this.calendrier = this.getCalendrier(index);
await this.rebuildListeNombreAstral();
}
@ -286,18 +315,15 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
console.log(this.calendrier);
let moisKey = heuresList[this.calendrier.moisRdD];
let heureKey = heuresList[this.calendrier.heureRdD];
console.log(moisKey, heureKey);
const mois = RdDCalendrier.getDefSigne(this.calendrier.moisRdD);
const heure = RdDCalendrier.getDefSigne(this.calendrier.heureRdD);
console.log('fillCalendrierData', this.calendrier, mois, heure);
const mois = heuresDef[moisKey];
const heure = heuresDef[heureKey];
formData.heureKey = heureKey;
formData.moisKey = moisKey;
formData.heureKey = heure.key;
formData.moisKey = mois.key;
formData.jourMois = this.calendrier.jour + 1;
formData.nomMois = mois.label; // heures et mois nommés identiques
formData.annee = this.calendrier.annee;
formData.iconMois = dossierIconesHeures + mois.icon;
formData.nomHeure = heure.label;
formData.iconHeure = dossierIconesHeures + heure.icon;
@ -428,7 +454,7 @@ export class RdDCalendrier extends Application {
function check() {
let elmnt = document.getElementById("calendar-time-container");
if (elmnt) {
elmnt.style.bottom = null;
elmnt.style.bottom = undefined;
let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
elmnt.style.top = (yPos) + "px";
@ -444,9 +470,9 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
updateDisplay() {
let data = this.fillCalendrierData();
// Rebuild data
let dateHTML = `Jour ${data.jourMois} de ${data.nomMois} (${data.nomSaison})`
let calendrier = this.fillCalendrierData();
// Rebuild text du calendrier
let dateHTML = `${calendrier.jourMois} ${calendrier.nomMois} ${calendrier.annee} (${calendrier.nomSaison})`
if (game.user.isGM) {
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
}
@ -454,13 +480,13 @@ export class RdDCalendrier extends Application {
handle.innerHTML = dateHTML;
}
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
heure.innerHTML = data.nomHeure;
heure.innerHTML = calendrier.nomHeure;
}
for (const minute of document.getElementsByClassName("calendar-time-disp")) {
minute.innerHTML = `${data.minutesRelative} minutes`;
minute.innerHTML = `${calendrier.minutesRelative} minutes`;
}
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
heureImg.src = data.iconHeure;
heureImg.src = calendrier.iconHeure;
}
}
@ -469,6 +495,7 @@ export class RdDCalendrier extends Application {
this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
this.calendrier.jour = Number(calendrierData.jourMois) - 1;
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
this.calendrier.annee = Number(calendrierData.annee);
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
@ -534,9 +561,9 @@ export class RdDCalendrier extends Application {
async activateListeners(html) {
super.activateListeners(html);
HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
this.updateDisplay();
await this.updateDisplay();
html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
@ -585,16 +612,16 @@ export class RdDCalendrier extends Application {
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.bottom = null
elmnt.style.bottom = undefined
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
// stop moving when mouse button is released:
elmnt.onmousedown = null;
document.onmouseup = null;
document.onmousemove = null;
elmnt.onmousedown = undefined;
document.onmouseup = undefined;
document.onmousemove = undefined;
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
xPos = xPos < 0 ? 0 : xPos;

View File

@ -52,6 +52,11 @@ export class RdDCarac {
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
}
static isActionPhysique(selectedCarac) {
return !selectedCarac ||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
}
static isIgnoreEtatGeneral(rollData) {
const selectedCarac = rollData.selectedCarac;
return !selectedCarac ||
@ -62,7 +67,7 @@ export class RdDCarac {
static computeTotal(carac, beaute = undefined) {
const total = Object.values(carac).filter(c => !c.derivee)
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
.map(it => parseInt(it.value))
.reduce(Misc.sum(), 0);
const beauteSuperieur10 = Math.max((beaute ?? 10) - 10, 0);
@ -101,35 +106,35 @@ export class RdDCarac {
}
/* -------------------------------------------- */
static computeCarac(data) {
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
static computeCarac(system) {
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
let tailleData = tableCaracDerivee[bonusDomKey];
data.attributs.plusdom.value = tailleData.plusdom;
system.attributs.plusdom.value = tailleData.plusdom;
data.attributs.sconst.value = RdDCarac.calculSConst(data.carac.constitution.value);
data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
data.sante.fatigue.max = data.sante.endurance.max * 2;
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
system.sante.fatigue.max = system.sante.endurance.max * 2;
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
//Compteurs
data.reve.reve.max = data.carac.reve.value;
data.compteurs.chance.max = data.carac.chance.value;
system.reve.reve.max = system.carac.reve.value;
system.compteurs.chance.max = system.carac.chance.value;
}

View File

@ -1,5 +1,7 @@
import { ChatUtility } from "./chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
@ -8,7 +10,9 @@ import { RdDBonus } from "./rdd-bonus.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { STATUSES } from "./settings/status-effects.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
const premierRoundInit = [
@ -26,7 +30,7 @@ const premierRoundInit = [
{ pattern: 'epeegnome', init: 5.35 },
{ pattern: 'masse', init: 5.30 },
{ pattern: 'gourdin', init: 5.25 },
{ pattern: 'fléau', init: 5.20 },
{ pattern: 'fleau', init: 5.20 },
{ pattern: 'dague', init: 5.15 },
{ pattern: 'autre', init: 5.10 },
];
@ -65,7 +69,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
for (let combatant of this.data.combatants) {
for (let combatant of this.combatants) {
if (combatant.actor) {
await combatant.actor.finDeRound(options);
}
@ -77,41 +81,36 @@ export class RdDCombatManager extends Combat {
/************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
//if (!c) return results;
let rollFormula = formula; // Init per default
if (!rollFormula) {
let armeCombat, competence;
if (combatant.actor.system.type == 'creature' || combatant.actor.system.type == 'entite') {
for (const competenceItemData of combatant.actor.items) {
if (competenceItemData.system.iscombat) {
competence = duplicate(competenceItemData);
}
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => it.system.iscombat)
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
}
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.system.niveau, competence.system.carac_value) + ")/100)";
} else {
for (const itemData of combatant.actor.items) {
if (itemData.type == "arme" && itemData.data.equipe) {
armeCombat = duplicate(itemData);
}
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
}
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.system.niveau, combatant.actor.system.carac[competence.system.defaut_carac].value, bonusEcaille) + ")/100)";
}
}
//console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula);
if ( !roll.total) {
roll.evaluate( {async: false});
if (!roll.total) {
roll.evaluate({ async: false });
}
if (roll.total <= 0) roll.total = 0.00;
console.log("Compute init for", rollFormula, roll.total, combatant);
@ -124,7 +123,7 @@ export class RdDCombatManager extends Combat {
{
speaker: {
scene: canvas.scene._id,
actor: combatant.actor ? combatant.actor._id : null,
actor: combatant.actor?._id,
token: combatant.token._id,
alias: combatant.token.name,
sound: CONFIG.sounds.dice,
@ -142,6 +141,10 @@ export class RdDCombatManager extends Combat {
return this;
};
static formuleInitiative(rang, carac, niveau, bonusMalus) {
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
}
/* -------------------------------------------- */
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
let base = niveau + Math.floor(caracValue / 2);
@ -150,78 +153,120 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
static finalizeArmeList(armes, competences, carac) {
// Gestion des armes 1/2 mains
let armesEquipe = [];
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
static listActionsArmes(armes, competences, carac) {
let actions = [];
for (const arme of armes) {
let armeData = duplicate(arme)
if (armeData.system.equipe) {
let compData = competences.find(c => c.name.toLowerCase() == armeData.system.competence.toLowerCase())
armesEquipe.push(armeData)
armeData.system.dommagesReels = Number(armeData.system.dommages)
armeData.system.niveau = compData.system.niveau
armeData.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (armeData.system.unemain && !armeData.system.deuxmains) {
armeData.system.mainInfo = "(1m)";
} else if (!armeData.system.unemain && armeData.system.deuxmains) {
armeData.system.mainInfo = "(2m)";
} else if (armeData.system.unemain && armeData.system.deuxmains) {
armeData.system.mainInfo = "(1m)";
const comp2m = armeData.system.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = competences.find(c => c.name == comp2m)
const arme2main = duplicate(armeData)
arme2main.system.mainInfo = "(2m)";
arme2main.system.niveau = comp.system.niveau;
arme2main.system.competence = comp2m;
arme2main.system.initiative = RdDCombatManager.calculInitiative(arme2main.niveau, carac[comp.system.defaut_carac].value)
armesEquipe.push(arme2main);
const containsSlash = armeData.system.dommages.includes("/");
if (containsSlash) {
const tableauDegats = armeData.system.dommages.split("/");
armeData.system.dommagesReels = Number(tableauDegats[0]);
arme2main.system.dommagesReels = Number(tableauDegats[1]);
}
else{
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
if (arme.system.equipe) {
const dommages = arme.system.dommages.toString();
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
console.log(">>>>", arme)
if ((arme.system.unemain && arme.system.competence) ||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(1 main)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.competence,
carac: carac,
competences: competences
}));
}
if (arme.system.deuxmains && arme.system.competence) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(2 mains)",
dommagesReel: Number(tableauDommages[1]),
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
carac: carac,
competences: competences
}));
}
if (arme.system.lancer) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(lancer)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.lancer,
carac: carac,
competences: competences
}));
}
if (arme.system.tir) {
actions.push(RdDCombatManager.$prepareAttaqueArme({
arme: arme,
infoMain: "(tir)",
dommagesReel: Number(tableauDommages[0]),
competence: arme.system.tir,
carac: carac,
competences: competences
}));
}
}
}
return armesEquipe.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')))
return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? '')));
}
static $prepareAttaqueArme(infoAttaque) {
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
const attaque = duplicate(infoAttaque.arme);
attaque.action = 'attaque';
attaque.system.competence = infoAttaque.competence;
attaque.system.dommagesReels = infoAttaque.dommagesReel;
attaque.system.infoMain = infoAttaque.infoMain;
attaque.system.niveau = comp.system.niveau;
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
return attaque;
}
static listActionsCreature(competences) {
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'conjurer',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
}));
}
/* -------------------------------------------- */
static buildListeActionsCombat(combatant) {
if (combatant.actor == undefined) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return [];
static listActionsCombat(combatant) {
const actor = combatant.actor;
let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length > 0) {
return actions;
}
const actorData = combatant.actor
let items = combatant.actor.items
let actions = []
if (combatant.actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
if (actor.isCreature()) {
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
} else {
// Recupération des items 'arme'
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
//.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence')
actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac));
const competences = actor.itemTypes['competence'];
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
if (actorData.data.attributs.hautrevant.value) {
actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
}
}
actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
return RdDCombatManager._indexActions(actions);
}
static _indexActions(actions) {
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
}
@ -232,18 +277,18 @@ export class RdDCombatManager extends Combat {
static processPremierRoundInit() {
// Check if we have the whole init !
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
let initMissing = game.combat.data.combatants.find(it => !it.initiative);
let initMissing = game.combat.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round !
for (let combatant of game.combat.data.combatants) {
let arme = combatant.initiativeData?.arme;
for (let combatant of game.combat.combatants) {
let action = combatant.initiativeData?.arme;
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (arme && arme.type == "arme") {
if (action && action.type == "arme") {
for (let initData of premierRoundInit) {
if (arme.data.initpremierround.toLowerCase().includes(initData.pattern)) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr>
<div>
Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}.
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
</div>`
ChatMessage.create({ content: msg });
game.combat.setInitiative(combatant._id, initData.init);
@ -281,7 +326,7 @@ export class RdDCombatManager extends Combat {
].concat(options);
}
/* -------------------------------------------- */
static rollInitiativeCompetence(combatantId, arme) {
static rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId);
if (combatant.actor == undefined) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
@ -299,37 +344,38 @@ export class RdDCombatManager extends Combat {
} else if (combatant.actor.getSurprise() == "demi") {
initOffset = 0;
initInfo = "Demi Surprise"
} else if (arme.name == "Autre action") {
} else if (action.action == 'conjurer') {
initOffset = 10;
caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession"
} else if (action.action == 'autre') {
initOffset = 2;
initInfo = "Autre Action"
} else if (arme.name == "Draconic") {
} else if (action.action == 'haut-reve') {
initOffset = 9;
initInfo = "Draconic"
} else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence);
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau;
initInfo = arme.name + " / " + arme.data.competence;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
if (compData.system.categorie == "lancer") {
initOffset = 7;
}
else {
initOffset = 5;
}
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, arme);
}
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
// Cas des créatures et entités vs personnages
let rollFormula = initOffset + "+ ( (" + RdDCombatManager.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
// Garder la trace de l'arme/compétence utilisée pour l'iniative
combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
}
/* -------------------------------------------- */
static _baseInitOffset(categorie, arme) {
if (categorie == "tir") { // Offset de principe pour les armes de jet
return 8;
@ -337,10 +383,12 @@ export class RdDCombatManager extends Combat {
if (categorie == "lancer") { // Offset de principe pour les armes de jet
return 7;
}
// Offset de principe pour les armes de jet
switch (arme.data.cac) {
case "empoignade": return 3;
case "pugilat": return 4;
switch (arme.system.cac) {
case "empoignade":
return 3;
case "pugilat":
case "naturelle":
return 4;
}
return 5;
}
@ -349,16 +397,21 @@ export class RdDCombatManager extends Combat {
static displayInitiativeMenu(html, combatantId) {
console.log("Combatant ; ", combatantId);
const combatant = game.combat.combatants.get(combatantId);
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
let actions = RdDCombatManager.listActionsCombat(combatant);
// Build the relevant submenu
if (armesList) {
if (actions) {
let menuItems = [];
for (let arme of armesList) {
for (let action of actions) {
menuItems.push({
name: arme.data.competence,
name: action.system.competence,
icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeCompetence(combatantId, arme) }
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
});
}
new ContextMenu(html, ".directory-list", menuItems).render();
@ -387,7 +440,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static onUpdateCombat(combat, change, options, userId) {
if (combat.data.round != 0 && combat.turns && combat.data.active) {
if (combat.round != 0 && combat.turns && combat.active) {
RdDCombat.combatNouveauTour(combat);
}
}
@ -419,49 +472,30 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static createUsingTarget(attacker) {
const target = RdDCombat.getTarget();
if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
: "Vous devez choisir une cible à attaquer!");
}
else {
const defender = target?.actor
const defenderTokenId = target?.id
if ( defender.type == 'entite' && defender.system.definition.typeentite == 'nonincarne') {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else {
return this.create(attacker, defender, defenderTokenId, target)
}
}
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
/* -------------------------------------------- */
static create(attacker, defender, defenderTokenId, target = undefined) {
static rddCombatTarget(target, attacker) {
const defender = target?.actor;
const defenderTokenId = target?.id;
return new RdDCombat(attacker, defender, defenderTokenId, target)
}
/* -------------------------------------------- */
static createForAttackerAndDefender(attackerId, defenderTokenId) {
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
const attacker = game.actors.get(attackerId);
if (defenderTokenId) {
const defenderToken = canvas.tokens.get(defenderTokenId);
const defender = defenderToken.actor;
return RdDCombat.create(attacker, defender, defenderTokenId);
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
let target = undefined
if (!defenderTokenId || !defender) {
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
target = Targets.getTarget()
if (!target) {
return;
}
defenderTokenId = target.id;
defender = target.actor;
if (!defenderTokenId || !defender) {
return;
}
}
return RdDCombat.createUsingTarget(attacker)
return new RdDCombat(attacker, defender, defenderTokenId, target)
}
/* -------------------------------------------- */
@ -469,10 +503,10 @@ export class RdDCombat {
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : null;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
defender.encaisserDommages(attackerRoll, attacker);
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
}
}
@ -481,7 +515,7 @@ export class RdDCombat {
static onMsgDefense(msg) {
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
if (defenderToken && Misc.isUniqueConnectedGM()) {
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
}
@ -508,11 +542,10 @@ export class RdDCombat {
'#echec-total-attaque',
]) {
html.on("click", button, event => {
const rddCombat = RdDCombat.createForAttackerAndDefender(
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
event.currentTarget.attributes['data-attackerId']?.value,
event.currentTarget.attributes['data-defenderTokenId']?.value);
if (rddCombat) {
rddCombat.onEvent(button, event);
event.preventDefault();
}
@ -527,19 +560,19 @@ export class RdDCombat {
/* -------------------------------------------- */
constructor(attacker, defender, defenderTokenId, target) {
this.attacker = attacker;
this.defender = defender;
this.target = target;
this.attackerId = this.attacker.id;
this.defenderId = this.defender.id;
this.defenderTokenId = defenderTokenId;
this.attacker = attacker
this.defender = defender
this.target = target
this.attackerId = this.attacker.id
this.defenderId = this.defender.id
this.defenderTokenId = defenderTokenId
}
/* -------------------------------------------- */
async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event);
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
console.log('RdDCombat', attackerRoll, defenderRoll);
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
@ -658,8 +691,83 @@ export class RdDCombat {
return rollData.rolled.isSuccess;
}
/* -------------------------------------------- */
async proposerAjustementTirLancer(rollData) {
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
if (this.defender.isEntite([ENTITE_BLURETTE])) {
ChatMessage.create({
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
whisper: ChatMessage.getWhisperRecipients("GM")
})
}
else {
const defenderToken = canvas.tokens.get(this.defenderTokenId);
const dist = this.distance(_token, defenderToken)
const isVisible = this.isVisible(_token, defenderToken)
const portee = this._ajustementPortee(dist, rollData.arme)
const taille = this._ajustementTaille(this.defender)
const activite = this._ajustementMouvement(this.defender)
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
rollData: rollData,
attacker: _token,
isVisible: isVisible,
defender: defenderToken,
distance: dist,
portee: portee,
taille: taille,
activite: activite,
total: total
}),
whisper: ChatMessage.getWhisperRecipients("GM")
})
}
}
}
isVisible(token, defenderToken) {
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
}
distance(token, defenderToken) {
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
}
_ajustementPortee(dist, arme) {
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
return { msg: "inatteignable", diff: -10 };
}
_ajustementTaille(actor) {
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
if (taille <= 1) return { msg: "souris", diff: -8 };
if (taille <= 3) return { msg: "chat", diff: -4 };
if (taille <= 5) return { msg: "chien", diff: -2 };
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
if (taille <= 20) return { msg: "ogre", diff: 2 };
return { msg: "gigantesque", diff: 4 };
}
_ajustementMouvement(defender) {
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
}
/* -------------------------------------------- */
async attaque(competence, arme) {
// const nonIncarnee = this.defender.isEntite([ENTITE_NONINCARNE])
// const blurette = this.defender.isEntite([ENTITE_BLURETTE])
// if (nonIncarnee || blurette) {
// ChatMessage.create( {
// content: `<strong>La cible est ${nonIncarnee ? 'non incarnée' : 'une blurette'}.
// Il est impossible de l'atteindre.`,
// whisper: ChatMessage.getWhisperRecipients("GM")})
// }
if (!await this.accorderEntite('avant-attaque')) {
return;
}
@ -680,25 +788,24 @@ export class RdDCombat {
if (arme) {
this.attacker.verifierForceMin(arme);
}
await this.proposerAjustementTirLancer(rollData)
const dialog = await RdDRoll.create(this.attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-attaque',
label: 'Attaque: ' + (arme?.name ?? competence.name),
callbacks: [
this.attacker.createCallbackExperience(),
this.attacker.createCallbackAppelAuMoral(),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
]
});
name: 'jet-attaque',
label: 'Attaque: ' + (arme?.name ?? competence.name),
callbacks: [
this.attacker.createCallbackExperience(),
this.attacker.createCallbackAppelAuMoral(),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
]
});
dialog.render(true);
}
@ -711,6 +818,7 @@ export class RdDCombat {
competence: competence,
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
targetToken: Targets.extractTokenData(this.target),
essais: {}
};
@ -732,7 +840,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async _onAttaqueParticuliere(rollData) {
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
// force toujours, sauf empoignade
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
@ -750,7 +858,7 @@ export class RdDCombat {
else if (!isForce && !isFinesse && isRapide) {
return await this.choixParticuliere(rollData, "rapidite");
}
const choixParticuliere = await ChatMessage.create({
alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
@ -771,10 +879,10 @@ export class RdDCombat {
async _onAttaqueNormale(attackerRoll) {
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.target ? this.defender.system.name : 'la cible',
cible: this.target ? this.defender.name : 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
}
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -789,7 +897,7 @@ export class RdDCombat {
}
/* -------------------------------------------- */
isPossession( attackerRoll) {
isPossession(attackerRoll) {
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
}
@ -805,7 +913,7 @@ export class RdDCombat {
// # utilisation esquive
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = {
passeArme: attackerRoll.passeArme,
@ -864,8 +972,7 @@ export class RdDCombat {
/* -------------------------------------------- */
_filterArmesParade(defender, competence) {
let items = defender.items;
items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
for (let item of items) {
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
}
@ -932,32 +1039,29 @@ export class RdDCombat {
async parade(attackerRoll, armeParadeId) {
const arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
const competence = this.system?.competence;
if (competence == undefined)
{
console.error("Pas de compétence de parade associée à ", arme) ;
const competence = arme?.system?.competence;
if (competence == undefined) {
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
return;
}
let rollData = this._prepareParade(attackerRoll, arme, competence);
const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-parade',
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
callbacks: [
this.defender.createCallbackExperience(),
this.defender.createCallbackAppelAuMoral(),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
]
});
name: 'jet-parade',
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
callbacks: [
this.defender.createCallbackExperience(),
this.defender.createCallbackAppelAuMoral(),
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
]
});
dialog.render(true);
}
@ -1025,19 +1129,20 @@ export class RdDCombat {
let rollData = this._prepareEsquive(attackerRoll, esquive);
const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
name: 'jet-esquive',
label: 'Esquiver',
callbacks: [
this.defender.createCallbackExperience(),
this.defender.createCallbackAppelAuMoral(),
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
]
});
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-esquive',
label: 'Esquiver',
callbacks: [
this.defender.createCallbackExperience(),
this.defender.createCallbackAppelAuMoral(),
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
]
});
dialog.render(true);
}
@ -1116,7 +1221,7 @@ export class RdDCombat {
resistance -= perteResistance;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = perteResistance;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
}
}
} else {
@ -1132,7 +1237,7 @@ export class RdDCombat {
resistance -= dmg;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = dmg;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
}
}
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
@ -1158,7 +1263,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute';
await this.defender.setStatusEffect("EFFECT.StatusProne", true);
await this.defender.setEffect(STATUSES.StatusProne, true);
}
else {
defenderRoll.show.recul = 'recul';
@ -1200,7 +1305,7 @@ export class RdDCombat {
attackerRoll.defenderTokenId = defenderTokenId;
await this.computeRecul(defenderRoll);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll);
this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
}
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
game.socket.emit(SYSTEM_SOCKET_ID, {
@ -1220,8 +1325,8 @@ export class RdDCombat {
async accorderEntite(when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| this.defender == undefined
|| !this.defender.isEntiteCauchemar()
|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
|| !this.defender.isEntite([ENTITE_INCARNE])
|| this.defender.isEntiteAccordee(this.attacker)) {
return true;
}
@ -1246,7 +1351,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor) {
let data = {
let formData = {
combatId: combat._id,
alias: actor.name,
etatGeneral: actor.getEtatGeneral(),
@ -1258,13 +1363,13 @@ export class RdDCombat {
isCritique: false
}
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
data.isCritique = true;
formData.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
data.isGrave = true;
formData.isGrave = true;
}
ChatUtility.createChatWithRollMode(actor.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
});
}
}

View File

@ -1,8 +1,8 @@
/* -------------------------------------------- */
import { DialogChronologie } from "./dialog-chronologie.js";
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
import { DialogStress } from "./dialog-stress.js";
import { Grammar } from "./grammar.js";
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js";
@ -13,7 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { TMRUtility } from "./tmr-utility.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@ -22,55 +22,87 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
export class RdDCommands {
static init() {
if (!game.system.rdd.commands) {
const rddCommands = new RdDCommands();
rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(true), descr: "Tire une Queue de Dragon" });
rddCommands.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe(true), descr: "Tire une Idée fixe" });
rddCommands.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant(true), descr: "Tire un Désir Lancinant" });
rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(true), descr: "Tire une Ombre de Dragon" });
rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(true), descr: "Tire une Tête de Dragon pour Hauts Revants" });
rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(true), descr: "Tire une Tête de Dragon" });
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
game.system.rdd.commands = new RdDCommands();
}
rddCommands.registerCommand({
path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params),
descr: `Tire une case aléatoire des Terres médianes
constructor() {
this.commandsTable = undefined;
}
_registerCommands() {
this.commandsTable = {}
this.registerCommand({ path: ["/aide"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
this.registerCommand({ path: ["/help"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
this.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" });
this.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" });
this.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" });
this.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" });
this.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" });
this.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" });
this.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" });
this.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" });
this.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" });
this.registerCommand({
path: ["/table", "rencontre"], func: (content, msg, params) => this.tableRencontres(msg, params),
descr: `Affiche la table des Rencontres
<br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
<br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
});
this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params,'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" });
this.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" });
this.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" });
this.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" });
this.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" });
this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
this.registerCommand({
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
descr: `Cherche où se trouve une case des Terres médianes
<br><strong>/tmr sord</strong> indique que la cité Sordide est en D13
<br><strong>/tmr foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)`
});
this.registerCommand({
path: ["/tmra"], func: (content, msg, params) => this.getTMRAleatoire(msg, params),
descr: `Tire une case aléatoire des Terres médianes
<br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR` });
rddCommands.registerCommand({
path: ["/tmr"], func: (content, msg, params) => rddCommands.findTMR(msg, params),
descr: `Cherche où se trouve une case des Terres médianes
<br><strong>/tmr? sordide</strong> indique que la cité Sordide est en D13
<br><strong>/tmr? foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` });
rddCommands.registerCommand({
path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
descr: `Détermine une rencontre dans un type de case
<br><strong>/tmrr foret</strong> lance un d100 et détermine la rencontre correspondante en 'forêt'
<br><strong>/tmrr forêt 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
});
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR`
});
this.registerCommand({
path: ["/tmrr"], func: (content, msg, params) => this.getRencontreTMR(params),
descr: `Détermine une rencontre dans les TMR
<br><strong>/tmrr forêt</strong> détermine une rencontre aléatoire en 'forêt'
<br><strong>/tmrr mauvaise</strong> détermine une mauvaise rencontre aléatoire
<br><strong>/tmrr for 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
});
rddCommands.registerCommand({
path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
this.registerCommand({
path: ["/xp", "comp"], func: (content, msg, params) => this.getCoutXpComp(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
<br>/xp comp -6 1: pour passer de -6 à +1
<br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
});
});
rddCommands.registerCommand({
path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
this.registerCommand({
path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params),
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
});
});
rddCommands.registerCommand({
path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
this.registerCommand({
path: ["/rdd"], func: (content, msg, params) => this.rollRdd(msg, params),
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
<br><strong>/rdd</strong> ouvre la table de résolution
<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
@ -78,52 +110,58 @@ export class RdDCommands {
<br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
`
});
rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
});
this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
rddCommands.registerCommand({
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
descr: `Permet de payer un montant. Exemples:
this.registerCommand({
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
descr: `Demande aux joueurs de payer un montant. Exemples:
<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers`
});
rddCommands.registerCommand({
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
});
this.registerCommand({
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
<br><strong>/astro 7</strong>
<br><strong>/astro Lyre</strong>
<br><strong>/astro Lyr</strong>`
});
});
rddCommands.registerCommand({
path: ["/signe", "+"], func: (content, msg, params) => rddCommands.creerSignesDraconiques(),
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
});
this.registerCommand({
path: ["/signe", "+"], func: (content, msg, params) => this.creerSignesDraconiques(),
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
});
rddCommands.registerCommand({
path: ["/signe", "-"], func: (content, msg, params) => rddCommands.supprimerSignesDraconiquesEphemeres(),
descr: "Supprime les signes draconiques éphémères"
});
this.registerCommand({
path: ["/signe", "-"], func: (content, msg, params) => this.supprimerSignesDraconiquesEphemeres(),
descr: "Supprime les signes draconiques éphémères"
});
rddCommands.registerCommand({
path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params),
descr: `Distribue du stress aux personnages. Exemples:
this.registerCommand({
path: ["/stress"], func: (content, msg, params) => this.distribuerStress(params),
descr: `Distribue du stress aux personnages. Exemples:
<br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
<br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
<br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
});
});
game.system.rdd.commands = rddCommands;
}
}
constructor() {
this.commandsTable = {};
this.registerCommand({
path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(),
descr: `Enregistre une entrée de chronologie dans un article de journal`
});
}
/* -------------------------------------------- */
registerCommand(command) {
this._addCommand(this.commandsTable, command.path, '', command);
this._addCommand(this.getCommands(), command.path, '', command);
}
getCommands() {
if (!this.commandsTable){
this._registerCommands();
}
return this.commandsTable;
}
/* -------------------------------------------- */
@ -171,10 +209,10 @@ export class RdDCommands {
}
process(command, params, content, msg) {
return this._processCommand(this.commandsTable, command, params, content, msg);
return this._processCommand(this.getCommands(), command, params, content, msg);
}
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
let command = commandsTable[name];
path = path + name + " ";
if (command && command.subTable) {
@ -187,7 +225,7 @@ export class RdDCommands {
}
}
if (command && command.func) {
const result = command.func(content, msg, params);
const result = await command.func(content, msg, params);
if (result == false) {
RdDCommands._chatAnswer(msg, command.descr);
}
@ -201,10 +239,10 @@ export class RdDCommands {
this.help(msg, undefined);
}
async help(msg, table) {
let list = []
this._buildSubTableHelp(list, table || this.commandsTable);
let commands = []
this._buildSubTableHelp(commands, table ?? this.getCommands());
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: list });
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: commands });
let d = new Dialog(
{
title: "Commandes disponibles dans le tchat",
@ -212,7 +250,7 @@ export class RdDCommands {
buttons: {},
},
{
width: 600, height: 500,
width: 600, height: 600,
});
d.render(true);
@ -242,11 +280,9 @@ export class RdDCommands {
/* -------------------------------------------- */
async getRencontreTMR(params) {
if (params.length == 1 || params.length == 2) {
return TMRRencontres.rollRencontre(params[0], params[1])
}
else {
return false;
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
}
return false;
}
/* -------------------------------------------- */
@ -276,9 +312,11 @@ export class RdDCommands {
diff = 0;
}
const caracName = params[0];
const compName = length > 1 ? Misc.join(params.slice(1, length), ' ') : undefined;
for (let actor of actors) {
await actor.rollCaracCompetence(caracName, compName, diff);
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : undefined;
if (competence) {
for (let actor of actors) {
await actor.rollCaracCompetence(caracName, competence.name, diff);
}
}
return;
}
@ -297,20 +335,20 @@ export class RdDCommands {
show: { title: "Table de résolution" }
};
await RdDResolutionTable.rollData(rollData);
RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
return RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
}
/* -------------------------------------------- */
async rollDeDraconique(msg) {
let ddr = await RdDDice.rollTotal("1dr + 7");
RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
return RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
}
async getTMRAleatoire(msg, params) {
if (params.length < 2) {
let type = params[0];
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
}
else {
return false;
@ -318,20 +356,53 @@ export class RdDCommands {
}
async findTMR(msg, params) {
const search = Misc.join(params, ' ');
const found = TMRUtility.findTMR(search);
if (found?.length > 0) {
return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const found = TMRUtility.findTMR(search);
if (found?.length > 0) {
return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
}
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
}
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
return false;
}
async tableRencontres(msg, params) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const solvedTerrain = TMRUtility.findTMRLike(search);
if (solvedTerrain == undefined) {
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
}
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
}
return false;
}
async tableMilieu(msg, params, toChat) {
if (params && params.length > 0) {
const search = Misc.join(params, ' ');
const searches = game.system.rdd.environnement.findEnvironnementsLike(search);
if (searches.length == 0) {
return RdDCommands._chatAnswer(msg, 'Aucun milieu correspondant à ' + search);
}
if (toChat == 'liste') {
return await game.system.rdd.environnement.searchToChatMessage(search);
}
else {
const row = await game.system.rdd.environnement.getRandom(search);
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
return true;
}
}
return false;
}
/* -------------------------------------------- */
getCoutXpComp(msg, params) {
if (params && (params.length == 1 || params.length == 2)) {
let to = params.length == 1 ? Number(params[0]) : Number(params[1]);
let from = params.length == 1 ? to - 1 : Number(params[0]);
RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
return RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
}
else {
return false;
@ -342,7 +413,7 @@ export class RdDCommands {
getCoutXpCarac(msg, params) {
if (params && params.length == 1) {
let to = Number(params[0]);
RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
}
else {
return false;
@ -356,10 +427,9 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() {
game.actors.forEach(actor => {
const ephemeres = actor.filterItems(item => item.type = 'signedraconique' && item.system.ephemere)
.map(item => item.id);
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres);
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
}
});
return true;
@ -403,5 +473,6 @@ export class RdDCommands {
async getMeteo(msg, params) {
return await RdDMeteo.getMeteo();
}
}

View File

@ -1,13 +1,12 @@
import { SYSTEM_RDD } from "./constants.js";
import { Misc } from "./misc.js";
export class RddCompendiumOrganiser {
static init() {
Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data))
Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
}
static async onRenderCompendium(compendium, html, data) {
console.log('onRenderCompendium', compendium, html, data);
static async onRenderCompendium(compendium, html, compendiumData) {
console.log('onRenderCompendium', compendium, html, compendiumData);
const pack = compendium.collection
if (pack.metadata.system === SYSTEM_RDD) {
html.find('.directory-item').each((i, element) => {
@ -17,7 +16,7 @@ export class RddCompendiumOrganiser {
}
static async setEntityTypeName(pack, element) {
const label = Misc.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
const label = RddCompendiumOrganiser.getEntityTypeLabel(await pack.getDocument(element.dataset.documentId));
RddCompendiumOrganiser.insertEntityType(element, label);
}
@ -27,4 +26,17 @@ export class RddCompendiumOrganiser {
}
}
static getEntityTypeLabel(entity) {
const documentName = entity?.documentName
const type = entity?.type
if (documentName === 'Actor' || documentName === 'Item') {
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
if (game.i18n.has(label)) {
return game.i18n.localize(label);
}
}
return type;
}
}

56
module/rdd-confirm.js Normal file
View File

@ -0,0 +1,56 @@
import { Grammar } from "./grammar.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
export class RdDConfirm {
/* -------------------------------------------- */
static confirmer(options, autresActions) {
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionelles.isUsing(options.settingConfirmer));
if (options.bypass) {
options.onAction();
}
else {
let buttons = {
"action": RdDConfirm._createButtonAction(options),
"cancel": RdDConfirm._createButtonCancel()
};
if (options.settingConfirmer) {
buttons = mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
}
if (autresActions) {
buttons = mergeObject(autresActions, buttons);
}
const dialogDetails = {
title: options.title,
content: options.content,
default: "cancel",
buttons: buttons
};
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
}
}
static _createButtonCancel() {
return { icon: '<i class="fas fa-times"></i>', label: "Annuler" };
}
static _createButtonAction(options) {
return {
icon: '<i class="fas fa-check"></i>',
label: options.buttonLabel,
callback: () => options.onAction()
};
}
static _createButtonActionSave(options) {
return {
"actionSave": {
icon: '<i class="fas fa-user-check"></i>',
label: options.buttonLabel + "<br>et ne plus demander",
callback: () => {
ReglesOptionelles.set(options.settingConfirmer, false);
options.onAction();
}
}
};
}
}

View File

@ -132,21 +132,21 @@ export class RdDDice {
}
}
static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
return (await RdDDice.roll(formula, options)).total;
}
static async roll(formula, options = { showDice: SHOW_DICE, rollMode: undefined }) {
const roll = new Roll(formula);
const roll = new Roll(RdDDice._formulaOrFake(formula, options));
await roll.evaluate({ async: true });
if (options.showDice != HIDE_DICE) {
await this.showDiceSoNice(roll, options.rollMode ?? game.settings.get("core", "rollMode"));
}
await this.showDiceSoNice(roll, options);
return roll;
}
static async rollTotal(formula, options = { showDice: HIDE_DICE}) {
const roll = await RdDDice.roll(formula, options);
return roll.total;
}
static async rollOneOf(array) {
if (array == undefined || array.length == 0) {
return undefined;
}
const roll = await RdDDice.rollTotal(`1d${array.length}`);
return array[roll - 1];
}
@ -160,27 +160,106 @@ export class RdDDice {
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
if (game.dice3d) {
let whisper = null;
let blind = false;
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = ChatUtility.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = ChatUtility.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
static async showDiceSoNice(roll, options) {
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
return;
}
let { whisper, blind } = RdDDice._getWhisperBlind(options);
if (options.forceDiceResult?.total) {
let terms = await RdDDice._getForcedTerms(options);
if (terms) {
await game.dice3d.show({ throws: [{ dice: terms }] })
return;
}
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
static _formulaOrFake(formula, options) {
if (options?.forceDiceResult?.total) {
options.forceDiceResult.formula = formula;
return options.forceDiceResult.total.toString()
}
return formula;
}
static async _getForcedTerms(options) {
const total = options.forceDiceResult.total;
switch (options.forceDiceResult.formula) {
case '1d100':
return terms1d100(total);
case "2d10":
return await terms2d10(total);
}
return undefined;
function terms1d100(total) {
const unites = total % 10;
const dizaines = Math.floor(total / 10);
return [{
resultLabel: dizaines * 10,
d100Result: total,
result: dizaines,
type: "d100",
vectors: [],
options: {}
},
{
resultLabel: unites,
d100Result: total,
result: unites,
type: "d10",
vectors: [],
options: {}
}];
}
async function terms2d10(total) {
if (total>20 || total<2) { return undefined }
let first = await RdDDice.d10();
let second = Math.min(total-first, 10);
first = Math.max(first, total-second);
return [{
resultLabel:first,
result: first,
type: "d10",
vectors: [],
options: {}
},
{
resultLabel: second,
result: second,
type: "d10",
vectors: [],
options: {}
}];
}
}
static async d10() {
let roll = new Roll('1d10');
await roll.evaluate({ async: true });
return roll.total;
}
static _getWhisperBlind(options) {
let whisper = undefined;
let blind = false;
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = ChatUtility.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = ChatUtility.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
return { whisper, blind };
}
}

View File

@ -18,18 +18,19 @@ const tableGemmes = {
export class RdDGemme extends Item {
static getGemmeTypeOptionList() {
// TODO: look how to map object key-value pairs
let options = ""
for (let gemmeKey in tableGemmes) {
let gemmeData = tableGemmes[gemmeKey];
options += `<option value="${gemmeKey}">${gemmeData.label}</option>`
options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>`
}
return options;
}
static calculDataDerivees(data) {
data.cout = (data.taille * data.purete) + data.qualite;
data.inertie = 7 - data.purete;
data.enchantabilite = data.taille - data.inertie;
static calculDataDerivees(gemme) {
gemme.system.cout = (gemme.system.taille * gemme.system.purete) + gemme.system.qualite;
gemme.system.inertie = 7 - gemme.system.purete;
gemme.system.enchantabilite = gemme.system.taille - gemme.system.inertie;
}
}

View File

@ -1,76 +1,75 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
import { Misc } from "./misc.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { Grammar } from "./grammar.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
/* -------------------------------------------- */
export class RdDHerbes extends Item {
/* -------------------------------------------- */
static isHerbeSoin( botaniqueItem ) {
return botaniqueItem.categorie == 'Soin';
static async initializeHerbes() {
this.herbesSoins = await RdDHerbes.listCategorieHerbes('Soin');
this.herbesRepos = await RdDHerbes.listCategorieHerbes('Repos');
}
/* -------------------------------------------- */
static isHerbeRepos( botaniqueItem ) {
return botaniqueItem.categorie == 'Repos';
static async listCategorieHerbes(categorie) {
const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux');
return herbes.filter(it => Grammar.equalsInsensitive(it.system.categorie, categorie));
}
/* -------------------------------------------- */
static async initializeHerbes( ) {
this.herbesSoins = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeSoin(item));
this.herbesRepos = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.botanique', item => this.isHerbeRepos(item));
}
/* -------------------------------------------- */
static buildHerbesList(listHerbes, max) {
static buildHerbesList(listeHerbes, max) {
let list = {}
for ( let herbe of listHerbes) {
let herbeData = herbe.system
let brins = max - herbeData.niveau;
list[herbe.data.name] = `${herbe.data.name} (Bonus: ${herbeData.niveau}, Brins: ${brins})`;
for (let herbe of listeHerbes) {
let brins = max - herbe.system.niveau;
list[herbe.name] = `${herbe.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`;
}
list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
return list;
}
/* -------------------------------------------- */
static updatePotionData( formData ) {
formData.herbesSoins = this.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7);
static async updatePotionData(formData) {
formData.isSoins = formData.system.categorie.includes('Soin');
formData.isRepos = formData.system.categorie.includes('Repos');
if (formData.isSoins) {
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
}
if (formData.isRepos) {
RdDHerbes.calculBonusHerbe(formData, this.herbesRepos, 7);
}
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
formData.jourMoisOptions = RdDCalendrier.buildJoursMois();
formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.data.prdate);
if (formData.data.categorie.includes('Soin') ) {
formData.isHerbe = true;
this.computeHerbeBonus(formData, this.herbesSoins, 12);
} else if (formData.data.categorie.includes('Repos')) {
formData.isRepos = true;
this.computeHerbeBonus(formData, this.herbesRepos, 7);
}
formData.splitDate = game.system.rdd.calendrier.getDayMonthFromIndex(formData.system.prdate);
}
/* -------------------------------------------- */
static calculePointsRepos( data ) {
return data.herbebonus * data.pr;
static calculPuissancePotion(potion) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculePointsGuerison( data ){
return data.herbebonus * data.pr;
static calculPointsRepos(potion) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static computeHerbeBonus( formData, herbesList, max) {
if ( Number(formData.data.herbebrins) ) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.data.herbe.toLowerCase() );
if( herbe ) {
let herbeData = herbe.system;
let brinsBase = max - herbeData.niveau;
//console.log(herbeData, brinsBase, formData.data.herbebrins);
formData.data.herbebonus = Math.max(herbeData.niveau - Math.max(brinsBase - formData.data.herbebrins, 0), 0);
static calculPointsGuerison(potion) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculBonusHerbe(formData, herbesList, max) {
if (Number(formData.system.herbebrins)) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase());
if (herbe) {
const brinsRequis = max - herbe.system.niveau;
const brinsManquants = Math.max(brinsRequis - formData.system.herbebrins, 0);
formData.system.herbebonus = Math.max(herbe.system.niveau - brinsManquants, 0);
}
}
}
}
}

View File

@ -2,64 +2,46 @@ import { Misc } from "./misc.js";
export class RdDHotbar {
static async addToHotbar(item, slot) {
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
}
await game.user.assignHotbarMacro(macro, slot);
}
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item
* Actor - open actor sheet
* Journal - open journal sheet
*/
static initDropbar( ) {
static initDropbar() {
Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") {
if (documentData.data.type != "arme" && documentData.data.type != "competence" )
return
let item = documentData.data
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") {
let item = fromUuidSync(documentData.uuid)
if (item == undefined) {
item = this.actor.items.get(documentData.uuid)
}
console.log("DROP", documentData, item)
if (!item || (item.type != "arme" && item.type != "competence")) {
return true
}
this.addToHotbar(item, slot)
return false
}
game.user.assignHotbarMacro(macro, slot);
}
// Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.data.name,
type: "script",
img: actor.data.img,
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
// Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (documentData.type == "JournalEntry") {
let journal = game.journal.get(documentData.id);
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.data.name,
type: "script",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
return false;
});
return true
})
}
/** Roll macro */
@ -69,15 +51,17 @@ export class RdDHotbar {
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
let item = Misc.data(actor?.items.find(it => it.name === itemName && it.type == itemType));
if (!item) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
if (!item) {
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
}
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item);
case "competence":
return actor.rollCompetence( itemName );
return actor.rollCompetence(itemName);
}
}

View File

@ -23,10 +23,9 @@ import { RdDTokenHud } from "./rdd-token-hud.js";
import { RdDCommands } from "./rdd-commands.js";
import { RdDCombatManager, RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
import { StatusEffects } from "./status-effects.js";
import { StatusEffects } from "./settings/status-effects.js";
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDHotbar } from "./rdd-hotbar-drop.js"
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { RdDHerbes } from "./rdd-herbes.js";
@ -35,6 +34,14 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
import { Misc } from "./misc.js";
import { Migrations } from './migrations.js';
import { DialogChronologie } from "./dialog-chronologie.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDHerbeItemSheet } from "./item-herbe-sheet.js";
import { Environnement } from "./environnement.js";
import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -76,7 +83,7 @@ Hooks.once("init", async function () {
name: "calendrier",
scope: "world",
config: false,
default: RdDCalendrier.getCalendrier(0),
default: RdDCalendrier.createCalendrierInitial(),
type: Object
});
@ -106,6 +113,8 @@ Hooks.once("init", async function () {
default: RdDCalendrier.createCalendrierPos(),
type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
name: "Supprimer les dialogues de combat",
@ -147,13 +156,16 @@ Hooks.once("init", async function () {
};
/* -------------------------------------------- */
game.socket.on(SYSTEM_SOCKET_ID, sockmsg => {
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
console.log(">>>>> MSG RECV", sockmsg);
RdDUtility.onSocketMessage(sockmsg);
RdDCombat.onSocketMessage(sockmsg);
ChatUtility.onSocketMessage(sockmsg);
RdDActor.onSocketMessage(sockmsg);
try {
RdDUtility.onSocketMessage(sockmsg);
RdDCombat.onSocketMessage(sockmsg);
ChatUtility.onSocketMessage(sockmsg);
RdDActor.onSocketMessage(sockmsg);
} catch(e) {
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg,' => ', e)
}
});
/* -------------------------------------------- */
@ -180,14 +192,29 @@ Hooks.once("init", async function () {
types: ["signedraconique"],
makeDefault: true
});
Items.registerSheet(SYSTEM_RDD, RdDRencontreItemSheet, {
label: "Rencontre",
types: ["rencontre"],
makeDefault: true
});
RdDHerbeItemSheet.register();
RdDIngredientItemSheet.register();
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession"], makeDefault: true
types: [
"competence", "competencecreature",
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
"objet", "arme", "armure", "conteneur", "livre", "potion", "munition",
"monnaie", "nourritureboisson", "gemme",
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession",
"tarot", "extraitpoetique"
], makeDefault: true
});
CONFIG.Combat.documentClass = RdDCombatManager;
// préparation des différents modules
SystemCompendiums.init();
DialogChronologie.init();
ReglesOptionelles.init();
RdDUtility.init();
RdDDice.init();
@ -199,9 +226,10 @@ Hooks.once("init", async function () {
RddCompendiumOrganiser.init();
EffetsDraconiques.init()
TMRUtility.init();
TMRRencontres.init();
RdDHotbar.initDropbar();
RdDPossession.init();
TMRRencontres.init();
Environnement.init();
});
/* -------------------------------------------- */
@ -245,6 +273,9 @@ function registerUsageCount( registerKey ) {
/* -------------------------------------------- */
Hooks.once("ready", async function () {
await migrationPngWebp_1_5_34()
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
}
StatusEffects.onReady();
RdDHerbes.initializeHerbes();
@ -292,8 +323,8 @@ async function migrationPngWebp_1_5_34() {
await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => {
if (actor.data.token?.img && actor.data.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.data.token.img) });
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
}
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);

View File

@ -1,19 +1,29 @@
import { RdDActor } from "./actor.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al' , 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', '' ];
const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al', 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', ''];
/* -------------------------------------------- */
export class RdDNameGen {
static async getName( msg, params ) {
let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) )
//console.log(name);
ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } );
static async getName(msg, params) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
});
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
}
static async onCreerActeur(event) {
const button = event.currentTarget;
await RdDActor.create({
name: button.attributes['data-nom'].value,
type: button.attributes['data-type'].value
},
{renderSheet: true});
}
}

View File

@ -3,6 +3,7 @@ import { RdDCombat } from "./rdd-combat.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
/* On part du principe qu'une entité démarre tjs
@ -14,44 +15,133 @@ Donc la compétence Possession ne peut être démarrée que par le MJ.
export class RdDPossession {
/* -------------------------------------------- */
static init() {
static init() {
}
/* -------------------------------------------- */
static searchPossessionFromEntite( attacker, defender) {
let poss = attacker.items.find( poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
static searchPossessionFromEntite(attacker, defender) {
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
if (!poss) {
poss = defender.items.find( poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
}
return poss && duplicate(poss) || undefined;
}
/* -------------------------------------------- */
static updateEtatPossession( possession ) {
possession.ptsConjuration = 0
possession.ptsPossession = 0
console.log("Possession", possession)
if ( possession.system.compteur > 0) {
possession.ptsPossession = possession.system.compteur
}
if ( possession.system.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.system.compteur)
}
possession.isPosseder = false
possession.isConjurer = false
if (possession.ptsPossession >= 2 ) {
possession.isPosseder = true
}
if (possession.ptsConjuration >= 2 ) {
possession.isConjurer = true
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
const defender = target.actor;
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
const isNouvelle = !suitePossession && ! fromEntite;
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
RdDPossession.$updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: false,
competence: competence,
possession: possession,
attacker: attacker,
defender: defender,
targetToken: Targets.extractTokenData(target)
};
if (attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
}
/* -------------------------------------------- */
static async onConjurerPossession(attacker, competence, possession) {
possession = duplicate(possession);
RdDPossession.$updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: true,
competence: competence,
possession: possession,
attacker: attacker,
defender: game.actors.get(possession.system.possesseurid)
};
await RdDPossession.$rollAttaquePossession(attacker, rollData);
}
/* -------------------------------------------- */
static async resultConjuration( rollData) {
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let possession = attacker?.getPossession(possessionId)
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
let defender = game.actors.get(defenderId)
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: possession,
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.system.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
rollData.competence.system.defaut_carac = 'reve-actuel'
await RdDPossession.$rollDefensePossession(defender, rollData);
}
/* -------------------------------------------- */
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
const dialog = await RdDRoll.create(attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-possession',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
]
});
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
rollData.possession.isSuccess = isSuccess;
RdDPossession.$updateEtatPossession(rollData.possession);
if (isNouvelle) {
// Creer la possession sur le defenseur
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
}
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async $rollDefensePossession(defender, rollData) {
const dialog = await RdDRoll.create(defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
{
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollConjuration(rollData) {
let actor = game.actors.get(rollData.possession.system.possedeid)
if ( !rollData.rolled.isSuccess ) {
if( rollData.isECNIDefender) {
if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
rollData.possession.system.compteur--
} else {
rollData.possession.system.compteur++
@ -59,147 +149,47 @@ export class RdDPossession {
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
this.updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
if ( rollData.possession.isPosseder || rollData.possession.isConjurer) {
RdDPossession.$updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
// conjuration
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
/* -------------------------------------------- */
static async onDefensePossession( attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let defender = game.actors.get(defenderId)
let possession = attacker.items.find( item => item.type =='possession' && item.system.possessionid == possessionId)
if ( !possession ) {
possession = defender.items.find( item => item.type =='possession' && item.system.possessionid == possessionId)
if ( !possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
static $updateEtatPossession(possession) {
possession.ptsConjuration = 0
possession.ptsPossession = 0
console.log("Possession", possession)
if (possession.system.compteur > 0) {
possession.ptsPossession = possession.system.compteur
}
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
possession: possession
if (possession.system.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.system.compteur)
}
rollData.actor = defender
if ( defender.type == "personnage") {
rollData.competence = duplicate(defender.getDraconicOrZero())
rollData.competence.system.defaut_carac = 'reve-actuel'
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
rollData.selectedCarac = defender.system.carac.reve
rollData.isECNIDefender = false
} else {
rollData.competence = duplicate(defender.getCompetence("Possession"))
rollData.competence.system.defaut_carac = "reve"
rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.system.carac.reve.value } }
rollData.selectedCarac = defender.system.carac.reve
rollData.isECNIDefender = true
//RdDItemCompetenceCreature.setRollDataCreature( rollData )
possession.isPosseder = false
possession.isConjurer = false
if (possession.ptsPossession >= 2) {
possession.isPosseder = true
}
rollData.mode = "conjuration"
rollData.possesseur = attacker.name
if (possession.ptsConjuration >= 2) {
possession.isConjurer = true
}
}
const dialog = await RdDRoll.create(defender, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
options: { height: 400 }
/* -------------------------------------------- */
static async createPossession(attacker, defender) {
return await Item.create({
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
},
{
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async r => await this.resultConjuration(r) }
]
}
);
dialog.render(true)
}
/* -------------------------------------------- */
static async _onRollPossession( rollData, isSuccess ) {
let possession = rollData.possession
possession.isSuccess = isSuccess
this.updateEtatPossession( possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async managePossession(attacker, competence, possession=undefined) {
const target = RdDCombat.getTarget()
if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
: "Vous devez choisir une cible à posséder!");
return;
}
const defender = target.actor;
if ( !possession) {
possession = this.searchPossessionFromEntite( attacker, defender)
if ( !possession) {
possession = await this.createPossession(attacker, defender)
}
}
possession = duplicate(possession);
this.updateEtatPossession(possession)
let rollData = {
competence: competence.data.data.niveau >=0 ? competence : RdDPossession.competenceNonHautRevant(),
possession: possession,
possede: defender.name,
possesseur: attacker.name,
attackerId: attacker.id,
defenderId: defender.id,
mode: "possession"
};
if ( attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialog = await RdDRoll.create( attacker, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-possession',
label: 'Possession: ',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
]
});
dialog.render(true)
}
static competenceNonHautRevant() {
return {
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp',
name: 'non Haut-rêvant',
data: {
data: {
niveau: 0,
defaut_carac: "reve",
}
}
};
}
/* -------------------------------------------- */
static async createPossession( attacker, defender ) {
let possessionData = {
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
}
// Creates only the possession on the personnage side
let poss = await defender.createEmbeddedDocuments('Item', [possessionData])
return duplicate(poss[0])
temporary: true
})
}
}

View File

@ -1,7 +1,7 @@
import { ChatUtility } from "./chat-utility.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
/**
* difficultés au delà de -10
@ -54,7 +54,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static explain(rolled) {
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
if (rolled.caracValue != null && rolled.finalLevel != null) {
if (rolled.caracValue != undefined && rolled.finalLevel != undefined) {
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
}
@ -116,7 +116,7 @@ export class RdDResolutionTable {
static _updateChancesFactor(chances, diviseur) {
if (chances.level > -11 && diviseur && diviseur > 1) {
let newScore = Math.floor(chances.score / diviseur);
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
@ -124,7 +124,7 @@ export class RdDResolutionTable {
static _updateChancesWithBonus(chances, bonus, finalLevel) {
if (bonus && finalLevel>-11) {
let newScore = Number(chances.score) + bonus;
mergeObject(chances, this._computeCell(null, newScore), { overwrite: true });
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
}
}
@ -142,10 +142,8 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async rollChances(chances, diviseur, forceDiceResult = -1) {
if (forceDiceResult <= 0 || forceDiceResult > 100) {
forceDiceResult = -1;
}
chances.roll = await RdDDice.rollTotal((forceDiceResult == -1) ? "1d100" : `${forceDiceResult}`, chances);
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : {total: forceDiceResult};
chances.roll = await RdDDice.rollTotal( "1d100", chances);
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
return chances;
}
@ -166,7 +164,7 @@ export class RdDResolutionTable {
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
return true;
}
if (rollData.selectedSort?.data.isrituel) {
if (rollData.selectedSort?.system.isrituel) {
return true;
}
return false;

View File

@ -1,3 +1,5 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE} from "./constants.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
/* -------------------------------------------- */
constructor(html, actor) {
// Common conf
const buttonsCreatures = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
const buttonsEntitesCauchemar = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
};
const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures;
let buttons = {};
if (!actor.isEntite()){
buttons = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
buttons = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
}
}
let dialogConf = {
title: "Jet d'Encaissement",
@ -24,11 +30,10 @@ export class RdDEncaisser extends Dialog {
default: "mortel"
}
let dialogOptions = {
classes: ["rdddialog"],
width: 320,
height: 240
height: 'fit-content'
}
// Select proper roll dialog template and stuff
@ -46,6 +51,7 @@ export class RdDEncaisser extends Dialog {
this.actor.encaisserDommages({
dmg: {
total: Number(this.modifier),
ajustement: Number(this.modifier),
encaisserSpecial: this.encaisserSpecial,
loc: { result: 0, label: "" },
mortalite: mortalite

View File

@ -15,7 +15,7 @@ export class RdDRollDialogEthylisme extends Dialog {
default: "rollButton",
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => this.onButton(html) } }
};
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 270, 'z-index': 99999 }
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 'fit-content', 'z-index': 99999 }
super(dialogConf, dialogOptions)
//console.log("ETH", rollData);

View File

@ -53,7 +53,7 @@ export class RdDRollResolutionTable extends Dialog {
'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() }
}
};
super(conf, { classes: ["rdddialog"], width: 800, height: 800, 'z-index': 99999 });
super(conf, { classes: ["rdddialog"], width: 800, height: 'fit-content', 'z-index': 99999 });
this.rollData = rollData;
}

View File

@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
/**
* Extend the base Dialog entity to select roll parameters
@ -29,7 +29,7 @@ export class RdDRoll extends Dialog {
const html = await renderTemplate(dialogConfig.html, rollData);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
let options = { classes: ["rdddialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true })
}
@ -38,26 +38,27 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) {
const actorData = actor.system
let defaultRollData = {
alias: actor.name,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
carac: actorData.carac,
carac: actor.system.carac,
finalLevel: 0,
diffConditions: 0,
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
malusArmureValue: actor.getMalusArmure(),
surencMalusFlag: actor.isPersonnage() ? (actorData.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.computeMalusSurEncombrement(),
useMalusSurenc: false,
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false },
isMalusEncombrementTotal: rollData.competence ? RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) : 0,
useMalusEncTotal: false,
use: {
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
libre: true,
conditions: true,
surenc: actor.isSurenc(),
encTotal: true
},
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
malusArmureValue: actor.getMalusArmure(),
surencMalusValue: actor.computeMalusSurEncombrement(),
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(false),
@ -66,8 +67,8 @@ export class RdDRoll extends Dialog {
forceDiceResult: -1
}
// Mini patch :Ajout du rêve actuel
if ( actorData.type == "personnage") {
defaultRollData.carac["reve-actuel"] = actorData.reve.reve
if ( actor.system.type == "personnage") {
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
}
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
@ -144,6 +145,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
async onAction(action, html) {
this.rollData.forceDiceResult = Number.parseInt($('#force-dice-result').val()) ?? -1;
await RdDResolutionTable.rollData(this.rollData);
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
this.actor.setRollWindowsOpened(false);
@ -165,8 +167,8 @@ export class RdDRoll extends Dialog {
function onLoad() {
let rollData = dialog.rollData;
console.log(rollData);
// Update html, according to data
console.log('Ouverture RdDRoll', rollData);
// Update html, according to rollData
if (rollData.competence) {
const defaut_carac = rollData.competence.system.defaut_carac
// Set the default carac from the competence item
@ -214,6 +216,11 @@ export class RdDRoll extends Dialog {
this.updateRollResult();
$("#diffLibre").val(this.rollData.diffLibre);
});
html.find('.roll-carac-competence').change((event) => {
const competence = event.currentTarget.value;
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
this.updateRollResult();
});
html.find('.roll-signedraconique').change((event) => {
let sortKey = Misc.toInt(event.currentTarget.value);
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
@ -221,7 +228,7 @@ export class RdDRoll extends Dialog {
});
html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.data.ptreve_reel = ptreve;
this.rollData.selectedSort.system.ptreve_reel = ptreve;
console.log("RdDRollSelectDialog - Cout reve", ptreve);
this.updateRollResult();
});
@ -243,11 +250,19 @@ export class RdDRoll extends Dialog {
this.rollData[attribute] = event.currentTarget.checked;
this.updateRollResult();
});
html.find('input.use-encTotal').change((event) => {
this.rollData.use.encTotal = event.currentTarget.checked;
this.updateRollResult();
});
html.find('input.use-surenc').change((event) => {
this.rollData.use.surenc = event.currentTarget.checked;
this.updateRollResult();
});
html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
this.rollData.useMoral = !this.rollData.useMoral;
this.rollData.use.moral = !this.rollData.use.moral;
const appelMoral = html.find('.icon-appel-moral')[0];
const tooltip = html.find('.tooltipAppelAuMoralText')[0];
if (this.rollData.useMoral) {
if (this.rollData.use.moral) {
if (this.rollData.moral > 0) {
tooltip.innerHTML = "Appel au moral";
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
@ -285,6 +300,7 @@ export class RdDRoll extends Dialog {
$(".div-sort-ptreve-fixe").text(sort.system.ptreve);
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
const coutVariable = RdDItemSort.isCoutVariable(sort);
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.system.isrituel);
HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
@ -294,7 +310,7 @@ export class RdDRoll extends Dialog {
async setSelectedSigneDraconique(signe){
this.rollData.signe = signe;
this.rollData.diffLibre = Misc.data(signe).data.difficulte,
this.rollData.diffLibre = signe.system.difficulte,
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
}
@ -317,6 +333,9 @@ export class RdDRoll extends Dialog {
RollDataAjustements.calcul(rollData, this.actor);
rollData.finalLevel = this._computeFinalLevel(rollData);
HtmlUtility._showControlWhen($(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
HtmlUtility._showControlWhen($(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility._showControlWhen($(".utilisation-moral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData));
@ -348,10 +367,10 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
_computeDiffCompetence(rollData) {
if (rollData.competence) {
return Misc.toInt(rollData.competence.data.niveau);
return Misc.toInt(rollData.competence.system.niveau);
}
if (rollData.draconicList) {
return Misc.toInt(rollData.competence.data.niveau);
return Misc.toInt(rollData.competence.system.niveau);
}
return 0;
}

View File

@ -1,87 +1,109 @@
import { Grammar } from "./grammar.js";
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
export class RdDRollTables {
/* -------------------------------------------- */
static async genericGetTableResult(tableName, toChat) {
let table = game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase())
if ( !table) {
const pack = game.packs.get("foundryvtt-reve-de-dragon.tables-diverses");
const index = await pack.getIndex();
const entry = index.find(e => e.name === tableName);
table = await pack.getDocument(entry._id);
}
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
//console.log("RdDRollTables", tableName, toChat, ":", draw);
let table = RdDRollTables.getWorldTable(tableName) ?? (await RdDRollTables.getSystemTable(tableName));
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll" });
return draw.results.length > 0 ? draw.results[0] : undefined;
}
static getWorldTable(tableName) {
return game.tables.find(table => table.name.toLowerCase() == tableName.toLowerCase());
}
static async getSystemTable(tableName) {
const pack = SystemCompendiums.getPack("tables-diverses");
const index = await pack.getIndex();
const entry = index.find(e => e.name === tableName);
return await pack.getDocument(entry._id);
}
/* -------------------------------------------- */
static async drawItemFromRollTable(tableName, toChat = false) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
const pack = game.packs.get(drawResult.documentCollection)
let doc = await pack.getDocument(drawResult.documentId)
return doc
return await pack.getDocument(drawResult.documentId)
}
/* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
return drawResult.system.text;
return drawResult.text;
}
/* -------------------------------------------- */
static async getCompetence(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
if (toChat == 'liste') {
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
}
else {
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
}
}
/* -------------------------------------------- */
static async getSouffle(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat);
}
/* -------------------------------------------- */
static async getQueue(toChat = false) {
let queue = await RdDRollTables.drawItemFromRollTable("Queues de dragon", toChat);
if (queue.name.toLowerCase().includes('lancinant') ) {
return await RdDRollTables.getDesirLancinant(toChat);
}
if (queue.name.toLowerCase().includes('fixe') ) {
return await RdDRollTables.getIdeeFixe(toChat);
}
return queue;
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat);
}
static async getDesirLancinant(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Désirs lancinants", toChat);
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
it => it.system.frequence,
it => it.system.categorie == 'lancinant');
}
static async getIdeeFixe(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Idées fixes", toChat);
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
it => it.system.frequence,
it => it.system.categorie == 'ideefixe');
}
/* -------------------------------------------- */
static async getTeteHR(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour haut-rêvants", toChat);
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat);
}
/* -------------------------------------------- */
static async getTete(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour tous personnages", toChat);
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat);
}
/* -------------------------------------------- */
static async getOmbre(toChat = false) {
return await RdDRollTables.drawItemFromRollTable("Ombre de Thanatos", toChat);
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat);
}
/* -------------------------------------------- */
static async getTarot(toChat = true) {
return await RdDRollTables.drawItemFromRollTable("Tarot Draconique", toChat);
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat);
}
/* -------------------------------------------- */
static async getMaladresse(options = {toChat: false, arme: false}) {
static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) {
const table = new CompendiumTable(compendium, type, subTypes);
if (toChat == 'liste') {
return await table.toChatMessage(itemFrequence, filter);
}
const row = await table.getRandom(itemFrequence, filter);
if (row) {
await CompendiumTableHelpers.tableRowToChatMessage(row, type);
}
return row;
}
/* -------------------------------------------- */
static async getMaladresse(options = { toChat: false, arme: false }) {
return await RdDRollTables.drawTextFromRollTable(
options.arme ? "Maladresse armé" : "Maladresses non armé",
options.toChat);
}
}

View File

@ -1,5 +1,4 @@
import { DialogSplitItem } from "./dialog-split-item.js";
import { Misc } from "./misc.js";
export class RdDSheetUtility {
@ -21,17 +20,14 @@ export class RdDSheetUtility {
}
static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) {
console.log("ID", dragData)
const item = fromUuidSync(dragData.uuid)
let itemId = item.id
//const itemId = dragData.id || dragData.data._id
return {
destId: destItemId,
targetActorId: actorId,
itemId: itemId,
sourceActorId: dragData.actorId,
srcId: objetVersConteneur[itemId],
onEnleverConteneur: () => { delete objetVersConteneur[itemId]; },
itemId: item.id,
sourceActorId: item.actor?.id,
srcId: objetVersConteneur[item.id],
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
}
}
@ -47,10 +43,10 @@ export class RdDSheetUtility {
static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const itemData = duplicate(item);
const splitItem = duplicate(item);
// todo: ajouter dans le même conteneur?
itemData.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [itemData])
splitItem.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [splitItem])
}
}
}

View File

@ -1,4 +1,4 @@
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { SHOW_DICE } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
@ -12,15 +12,19 @@ import { Poetique } from "./poetique.js";
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
import { PixiTMR } from "./tmr/pixi-tmr.js";
import { Draconique } from "./tmr/draconique.js";
import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./settings/status-effects.js";
import { RdDRencontre } from "./item-rencontre.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
/* -------------------------------------------- */
export class RdDTMRDialog extends Dialog {
static async create(html, actor, tmrData) {
static async create(actor, tmrData) {
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
if (tmrData.mode != 'visu') {
// Notification au MJ
@ -55,7 +59,6 @@ export class RdDTMRDialog extends Dialog {
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
this.cumulFatigue = 0;
this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales();
this.allTokens = [];
this.rencontreState = 'aucune';
@ -81,9 +84,16 @@ export class RdDTMRDialog extends Dialog {
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item));
}
/* -------------------------------------------- */
loadSortsReserve() {
this.sortsReserves = this.actor.system.reve.reserve.list;
get sortsReserve() {
return this.actor.itemTypes['sortreserve'];
}
getSortsReserve(coord) {
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
TMRUtility.getTMR(coord).type == 'fleuve'
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
: it => it.system.coord == coord
);
}
/* -------------------------------------------- */
@ -97,10 +107,10 @@ export class RdDTMRDialog extends Dialog {
this.updateTokens();
this.forceDemiRevePositionView();
}
/* -------------------------------------------- */
_createTokens() {
if (!this.isDemiReveCache()){
if (!this.isDemiReveCache()) {
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
}
@ -117,7 +127,6 @@ export class RdDTMRDialog extends Dialog {
updateTokens() {
this._removeTokens(t => true);
this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales();
this._createTokens();
}
@ -136,24 +145,24 @@ export class RdDTMRDialog extends Dialog {
return this.rencontresExistantes.map(it => this._tokenRencontre(it));
}
_getTokensSortsReserve() {
return this.sortsReserves.map(it => this._tokenSortEnReserve(it));
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
}
/* -------------------------------------------- */
_tokenRencontre(rencontre) {
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.coord);
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.system.coord);
}
_tokenCaseSpeciale(casetmr) {
const caseData = casetmr;
const draconique = Draconique.get(caseData.system.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
}
_tokenSortEnReserve(sortEnReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord);
_tokenSortEnReserve(sortReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
}
_tokenDemiReve() {
return EffetsDraconiques.demiReve.token(this.pixiTMR, this.actor.system, () => this.actor.system.reve.tmrpos.coord);
return EffetsDraconiques.demiReve.token(this.pixiTMR, this.actor, () => this.actor.system.reve.tmrpos.coord);
}
forceDemiRevePositionView() {
@ -209,24 +218,12 @@ export class RdDTMRDialog extends Dialog {
this.actor.rollLireSigneDraconique(this._getActorCoord());
});
html.find('#dir-top').click((event) => {
this.moveFromKey("top");
});
html.find('#dir-top-left').click((event) => {
this.moveFromKey("top-left");
});
html.find('#dir-top-right').click((event) => {
this.moveFromKey("top-right");
});
html.find('#dir-bottom-left').click((event) => {
this.moveFromKey("bottom-left");
});
html.find('#dir-bottom-right').click((event) => {
this.moveFromKey("bottom-right");
});
html.find('#dir-bottom').click((event) => {
this.moveFromKey("bottom");
});
html.find('#dir-top').click((event) => this.moveFromKey("top"));
html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
// Gestion du cout de montée en points de rêve
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
@ -238,13 +235,14 @@ export class RdDTMRDialog extends Dialog {
// Le reste...
this.updateValuesDisplay();
let tmr = TMRUtility.getTMR(this._getActorCoord());
await this.manageRencontre(tmr, () => {
this.postRencontre(tmr);
});
await this.manageRencontre(tmr);
}
/* -------------------------------------------- */
async updateValuesDisplay() {
if (!this.rendered) {
return;
}
const coord = this._getActorCoord();
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
@ -254,9 +252,9 @@ export class RdDTMRDialog extends Dialog {
let tmrpos = document.getElementById("tmr-pos");
if (this.isDemiReveCache()) {
tmrpos.innerHTML = '?? (' + TMRUtility.getTMRType(coord) + ')';
tmrpos.innerHTML = `?? ( ${TMRUtility.getTMRType(coord)})`;
} else {
tmrpos.innerHTML = coord + " (" + TMRUtility.getTMRLabel(coord) + ")";
tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`;
}
let etat = document.getElementById("tmr-etatgeneral-value");
@ -267,45 +265,64 @@ export class RdDTMRDialog extends Dialog {
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
let fatigueItem = document.getElementById("tmr-fatigue-table");
//console.log("Refresh : ", actorData.data.sante.fatigue.value);
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
}
}
/* -------------------------------------------- */
close() {
if ( this.actor.tmrApp ) {
async close() {
this.descenteTMR = true;
if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference
if ( !this.viewOnly ) {
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
if (!this.viewOnly) {
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this._tellToGM(this.actor.name + " a quitté les terres médianes");
}
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
}
await super.close(); // moving 1 cell costs 1 fatigue
}
/* -------------------------------------------- */
async onActionRencontre(action, tmr) {
switch (action) {
case 'derober':
await this.derober();
return;
case 'refouler':
await this.refouler();
break;
case 'maitriser':
await this.maitriserRencontre();
break;
case 'ignorer':
await this.ignorerRencontre();
break;
}
await this.postRencontre(tmr);
}
async derober() {
await this.actor.addTMRRencontre(this.currentRencontre);
console.log("-> derober", this.currentRencontre);
await this.actor.addTMRRencontre(this.currentRencontre);
this._tellToGM(this.actor.name + " s'est dérobé et quitte les TMR.");
this.close();
}
/* -------------------------------------------- */
async refouler() {
this._tellToGM(this.actor.name + " a refoulé : " + this.currentRencontre.name);
console.log("-> refouler", this.currentRencontre);
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
await this.actor.ajouterRefoulement(this.currentRencontre.refoulement ?? 1);
this.updateTokens();
console.log("-> refouler", this.currentRencontre)
this.updateValuesDisplay();
this.nettoyerRencontre();
}
/* -------------------------------------------- */
async ignorerRencontre() {
this._tellToGM(this.actor.name + " a ignoré : " + this.currentRencontre.name);
console.log("-> ignorer", this.currentRencontre);
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
this.updateTokens();
this.updateValuesDisplay();
@ -313,15 +330,22 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
colorierZoneRencontre(listCoordTMR) {
// garder la trace de l'état en cours
setRencontreState(state, listCoordTMR) {
this.rencontreState = state;
this.$marquerCasesTMR(listCoordTMR ?? []);
}
/* -------------------------------------------- */
$marquerCasesTMR(listCoordTMR) {
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
for (let coordTMR of listCoordTMR) {
let rect = this._getCaseRectangleCoord(coordTMR);
var rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xFFFF00, 0.3);
const rect = this._getCaseRectangleCoord(coordTMR);
const rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xffff00, 0.3);
// set the line style to have a width of 5 and set the color to red
rectDraw.lineStyle(5, 0xFF0000);
rectDraw.lineStyle(5, 0xff0000);
// draw a rectangle
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
this.pixiApp.stage.addChild(rectDraw);
@ -329,29 +353,6 @@ export class RdDTMRDialog extends Dialog {
}
}
/* -------------------------------------------- */
// garder la trace de l'état en cours
setStateRencontre(state) {
this.rencontreState = state;
}
/* -------------------------------------------- */
async choisirCasePortee(coord, portee) {
if (this.actor.isTMRCache())
{
return;
}
// Récupère la liste des cases à portées
let locList = TMRUtility.getTMRPortee(coord, portee);
this.colorierZoneRencontre(locList);
}
/* -------------------------------------------- */
async choisirCaseType(type) {
const locList = TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
this.colorierZoneRencontre(locList);
}
/* -------------------------------------------- */
checkQuitterTMR() {
@ -376,15 +377,15 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async quitterLesTMRInconscient() {
if (this.currentRencontre?.isPersistant) {
await this.refouler();
}
await this.refouler();
this.close();
}
/* -------------------------------------------- */
async maitriserRencontre() {
this.actor.deleteTMRRencontreAtPosition();
console.log("-> maitriser", this.currentRencontre);
await this.actor.deleteTMRRencontreAtPosition();
this.updateTokens();
let rencontreData = {
@ -395,7 +396,7 @@ export class RdDTMRDialog extends Dialog {
rencontre: this.currentRencontre,
nbRounds: 1,
canClose: false,
selectedCarac: {label: "reve-actuel"},
selectedCarac: { label: "reve-actuel" },
tmr: TMRUtility.getTMR(this._getActorCoord())
}
@ -404,8 +405,6 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _tentativeMaitrise(rencData) {
console.log("-> matriser", rencData);
rencData.reve = this.actor.getReveActuel();
rencData.etat = this.actor.getEtatGeneral();
@ -415,41 +414,67 @@ export class RdDTMRDialog extends Dialog {
? this._rollPresentCite(rencData)
: await RdDResolutionTable.roll(rencData.reve, RollDataAjustements.sum(rencData.ajustements));
let postProcess = await TMRRencontres.gererRencontre(this, rencData);
const result = rencData.rolled.isSuccess
? rencData.rencontre.system.succes
: rencData.rencontre.system.echec;
await RdDRencontre.appliquer(result.effets, this, rencData);
rencData.poesie = { extrait: result.poesie, reference: result.reference };
rencData.message = this.formatMessageRencontre(rencData, result.message);
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
});
if (postProcess) {
/** Gère les rencontres avec du post-processing (passeur, messagers, tourbillons, ...) */
await postProcess(this, rencData);
}
else {
this.currentRencontre = undefined;
}
this.updateValuesDisplay();
if (this.checkQuitterTMR()) {
return;
}
else if (rencData.rolled.isEchec && rencData.rencontre.isPersistant) {
setTimeout(() => {
rencData.nbRounds++;
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
this.cumulFatigue += this.fatigueParCase;
}
this._tentativeMaitrise(rencData);
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
}, 2000);
if (this.rencontreState == 'persistant') {
this._nouvelleTentativeMaitrise(rencData);
}
else if (!this.isRencontreDeplacement()) {
this.nettoyerRencontre();
}
}
_nouvelleTentativeMaitrise(rencData) {
setTimeout(() => {
// TODO: remplacer par une boucle while(this.currentRencontre) ?
rencData.nbRounds++;
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
this.cumulFatigue += this.fatigueParCase;
}
this._tentativeMaitrise(rencData);
this._deleteTmrMessages(rencData.actor, rencData.nbRounds);
}, 2000);
this.rencontreState == 'normal';
}
formatMessageRencontre(rencData, template) {
let messageDuree = ''
if (rencData.nbRounds > 1) {
if (rencData.rolled.isSuccess) {
messageDuree = ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
}
else {
messageDuree = ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
}
}
try {
const compiled = Handlebars.compile(template);
return compiled(rencData) + messageDuree ;
} catch (error) {
return template + messageDuree ;
}
}
/* -------------------------------------------- */
_rollPresentCite(rencontreData) {
let rolled = RdDResolutionTable.computeChances(rencontreData.reve, 0);
mergeObject(rolled, { caracValue: rencontreData.reve, finalLevel: 0, roll: rolled.score });
_rollPresentCite(rencData) {
let rolled = RdDResolutionTable.computeChances(rencData.reve, 0);
mergeObject(rolled, { caracValue: rencData.reve, finalLevel: 0, roll: rolled.score });
RdDResolutionTable.succesRequis(rolled);
return rolled;
}
@ -484,44 +509,49 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async manageRencontre(tmr, postRencontre) {
async manageRencontre(tmr) {
if (this.viewOnly) {
return;
}
this.descenteTMR = false;
this.currentRencontre = undefined;
if (this._presentCite(tmr, postRencontre)) {
if (this._presentCite(tmr)) {
return;
}
let rencontre = await this._jetDeRencontre(tmr);
if (rencontre) { // Manages it
if (rencontre.rencontre) rencontre = rencontre.rencontre; // Manage stored rencontres
console.log("manageRencontre", rencontre);
this.currentRencontre = duplicate(rencontre);
let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre, postRencontre);
dialog.render(true);
this.currentRencontre = await this._jetDeRencontre(tmr);
if (this.currentRencontre) {
if (this.rencontresExistantes.find(it => it.id == this.currentRencontre.id)){
// rencontre en attente suite à dérobade
await this.maitriserRencontre();
}
else {
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, tmr);
dialog.render(true);
}
}
else {
postRencontre();
this.postRencontre(tmr);
}
}
/* -------------------------------------------- */
_presentCite(tmr, postRencontre) {
_presentCite(tmr) {
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
if (presentCite) {
this.minimize();
const caseData = presentCite;
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr, postRencontre)));
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (present => this._utiliserPresentCite(presentCite, present, tmr)));
}
return presentCite;
}
/* -------------------------------------------- */
async _utiliserPresentCite(presentCite, typeRencontre, tmr, postRencontre) {
this.currentRencontre = TMRRencontres.getRencontre(typeRencontre);
await TMRRencontres.evaluerForceRencontre(this.currentRencontre);
async _utiliserPresentCite(presentCite, present, tmr) {
this.currentRencontre = present.clone({
'system.force': await RdDDice.rollTotal(present.system.formule),
'system.coord': tmr.coord
}, {save: false});
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
this.removeToken(tmr, presentCite);
@ -538,42 +568,38 @@ export class RdDTMRDialog extends Dialog {
await this._tentativeMaitrise(rencontreData);
this.maximize();
postRencontre();
this.postRencontre(tmr);
}
/* -------------------------------------------- */
async _jetDeRencontre(tmr) {
let rencontre = this.rencontresExistantes.find(prev => prev.coord == tmr.coord);
let rencontre = this.lookupRencontreExistente(tmr);
if (rencontre) {
return rencontre;
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
}
let locTMR = (this.isDemiReveCache()
? Misc.upperFirst(tmr.type) + " ??"
? TMRUtility.getTMRType(tmr.coord) + " ??"
: tmr.label + " (" + tmr.coord + ")");
let myRoll = await RdDDice.rollTotal("1dt");
if (TMRUtility.isForceRencontre() || myRoll == 7) {
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
if (myRoll == 7) {
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
return await this.rencontreTMRRoll(tmr, this.actor.isRencontreSpeciale());
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
} else {
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
}
}
/* -------------------------------------------- */
async rencontreTMRRoll(tmr, isMauvaise = false) {
let rencontre = TMRUtility.utiliseForceRencontre() ??
(isMauvaise
? await TMRRencontres.getMauvaiseRencontre()
: await TMRRencontres.getRencontreAleatoire(tmr.type));
rencontre.coord = tmr.coord;
rencontre.date = game.system.rdd.calendrier.getDateFromIndex();
rencontre.heure = game.system.rdd.calendrier.getCurrentHeure();
return rencontre;
lookupRencontreExistente(tmr) {
return this.rencontresExistantes.find(it => it.system.coord == tmr.coord)
?? this.rencontresExistantes.find(it => it.system.coord == "");
}
/* -------------------------------------------- */
async manageTmrInnaccessible(tmr) {
if (!tmr) {
return await this.actor.reinsertionAleatoire('Sortie de carte');
}
const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord));
if (caseTmrInnaccessible) {
return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name);
@ -594,7 +620,7 @@ export class RdDTMRDialog extends Dialog {
maitrise: { verbe: 'maîtriser', action: 'Maîtriser le fleuve' }
}
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined,
rollData.competence.system.defaut_carac = 'reve-actuel';
rollData.competence.system.defaut_carac = 'reve-actuel';
await this._rollMaitriseCaseHumide(rollData);
}
}
@ -606,7 +632,6 @@ export class RdDTMRDialog extends Dialog {
async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData);
this.toclose = rollData.rolled.isEchec;
if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined;
@ -619,7 +644,7 @@ export class RdDTMRDialog extends Dialog {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
});
if (rollData.rolled.isEchec) {
this.close();
await this.close();
}
}
@ -633,16 +658,16 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
isCaseHumide(tmr) {
if (!(TMRUtility.isCaseHumide(tmr) || this.isCaseHumideAdditionelle(tmr))) {
return undefined;
return false;
}
if (this.isCaseMaitrisee(tmr.coord)) {
ChatMessage.create({
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
whisper: ChatMessage.getWhisperRecipients(game.user.name)
});
return undefined;
return false;
}
return -7;
return true;
}
/* -------------------------------------------- */
@ -729,8 +754,6 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isETotal) {
rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
}
this.toclose = rollData.rolled.isEchec;
rollData.poesie = await Poetique.getExtrait();
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
@ -752,7 +775,6 @@ export class RdDTMRDialog extends Dialog {
const dialog = await RdDRoll.create(this.actor, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
options: { height: 420 },
close: html => { this.maximize(); } // Re-display TMR
},
{
@ -775,9 +797,8 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async declencheSortEnReserve(coord) {
let sortsEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
if (sortsEnCoord.length > 0) {
let sorts = this.getSortsReserve(coord);
if (sorts.length > 0) {
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
return;
@ -785,8 +806,8 @@ export class RdDTMRDialog extends Dialog {
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
for (let sortReserve of sortsEnCoord) {
msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this.actor._id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve.sort._id + "'>" + sortReserve.sort.name + "</a></li>";
for (let sort of sorts) {
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
}
msg += "</ol>";
ChatMessage.create({
@ -795,33 +816,36 @@ export class RdDTMRDialog extends Dialog {
});
return;
}
await this.processSortReserve(sortsEnCoord[0]);
await this.processSortReserve(sorts[0]);
}
}
/* -------------------------------------------- */
lancerSortEnReserve(coord, sortId) {
let sortEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
let sortReserve = sortEnCoord.find(sortReserve => sortReserve.sort._id == sortId);
if (sortReserve) {
this.processSortReserve(sortReserve);
let sorts = this.getSortsReserve(coord);
let sort = sorts.find(it => it.id == sortId);
if (sort) {
this.processSortReserve(sort);
} else {
ChatMessage.create({
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name)
content:
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name),
});
}
}
/* -------------------------------------------- */
async processSortReserve(sortReserve) {
await this.actor.deleteSortReserve(sortReserve);
//this.updateSortReserve();
console.log("declencheSortEnReserve", sortReserve)
this._tellToUserAndGM(`Vous avez déclenché le sort en réserve <strong> ${sortReserve.sort.name}</strong>
avec ${sortReserve.sort.system.ptreve_reel} points de Rêve
en ${sortReserve.coord} (${TMRUtility.getTMRLabel(sortReserve.coord)})
`);
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
console.log("declencheSortEnReserve", sortReserve);
const heureCible = RdDCalendrier.getSigneAs('label', sortReserve.system.heurecible);
this._tellToUserAndGM(`Vous avez déclenché
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
en réserve <strong>${sortReserve.name}</strong>
avec ${sortReserve.system.ptreve} points de Rêve
en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
L'heure ciblée est ${heureCible}`);
this.close();
}
@ -873,7 +897,6 @@ export class RdDTMRDialog extends Dialog {
if (this.viewOnly) {
return;
}
let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
}
@ -888,14 +911,14 @@ export class RdDTMRDialog extends Dialog {
if (this.isDemiReveCache()) {
if (this.isTerreAttache(targetCoord)
|| (this.isCaseHumide(currentCoord) && this.isCaseHumide(targetCoord))
|| deplacementType == 'changeur')
{
|| this.isConnaissanceFleuve(currentCoord, targetCoord)
|| deplacementType == 'changeur') {
// déplacement possible
await this.actor.montreTMR();
await this.actor.setTMRVisible(true);
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
}
else
{
else {
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
Vous devez utiliser les boutons de direction pour vous déplacer.
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
@ -904,20 +927,18 @@ export class RdDTMRDialog extends Dialog {
}
}
switch (deplacementType){
switch (deplacementType) {
case 'normal':
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
case 'messager':
await this._messagerDemiReve(targetCoord);
break;
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
default:
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
}
this.checkQuitterTMR();
@ -925,19 +946,23 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
_calculDeplacement(targetCoord, currentCoord, fromOddq, toOddq) {
const isInArea = this.rencontreState == 'aucune'
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
if (isInArea) {
switch (this.rencontreState) {
case 'aucune': return 'normal';
case 'passeur': case 'changeur': case 'messager': return this.rencontreState;
if (this.isRencontreDeplacement()) {
if (this.currentRencontre?.locList?.find(coord => coord == targetCoord)) {
return this.rencontreState;
}
}
else {
if (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1) {
return 'normal'
}
}
return 'erreur';
}
isRencontreDeplacement() {
return ['passeur', 'changeur', 'messager'].includes(this.rencontreState);
}
/* -------------------------------------------- */
async _messagerDemiReve(targetCoord) {
/*
@ -977,7 +1002,7 @@ export class RdDTMRDialog extends Dialog {
this.actor.notifyRefreshTMR();
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
await this.manageRencontre(tmr, () => this.postRencontre(tmr));
await this.manageRencontre(tmr);
}
else {
await this.postRencontre(tmr);
@ -996,13 +1021,14 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async postRencontre(tmr) {
if (!(this.viewOnly || this.currentRencontre)) {
await this.manageCaseHumide(tmr);
await this.conquerirCiteFermee(tmr);
await this.purifierPeriple(tmr);
await this.conquerirTMR(tmr);
await this.validerVisite(tmr);
await this.declencheSortEnReserve(tmr.coord);
await this.actor.checkSoufflePeage(tmr);
// TODO: vérifier que la méthode s'arrête en cas de non-maîtrise
if (!this.descenteTMR) await this.manageCaseHumide(tmr);
if (!this.descenteTMR) await this.conquerirCiteFermee(tmr);
if (!this.descenteTMR) await this.purifierPeriple(tmr);
if (!this.descenteTMR) await this.conquerirTMR(tmr);
if (!this.descenteTMR) await this.validerVisite(tmr);
if (!this.descenteTMR) await this.declencheSortEnReserve(tmr.coord);
if (!this.descenteTMR) await this.actor.checkSoufflePeage(tmr);
}
}
@ -1021,7 +1047,7 @@ export class RdDTMRDialog extends Dialog {
let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top;
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
y -= (col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
return { col: col, row: row };
}
@ -1031,7 +1057,7 @@ export class RdDTMRDialog extends Dialog {
_getCaseRectangleCoord(coord) {
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
}
/* -------------------------------------------- */
_removeTokens(filter) {
const tokensToRemove = this.allTokens.filter(filter);
@ -1039,7 +1065,7 @@ export class RdDTMRDialog extends Dialog {
this.pixiApp.stage.removeChild(token.sprite);
}
}
/* -------------------------------------------- */
_trackToken(token) {
if (this.demiReve === token && this.isDemiReveCache()) {

View File

@ -2,46 +2,41 @@
export class RdDTMRRencontreDialog extends Dialog {
/* -------------------------------------------- */
constructor(html, tmrApp, rencontre, postRencontre) {
constructor(tmrApp, rencontre, tmr) {
const dialogConf = {
title: "Rencontre en TMR!",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.system.force + "<br>",
buttons: {
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => { this.onButtonFuir(() => tmrApp.derober()); } },
refouler: { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction(() => tmrApp.refouler()) },
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction(() => tmrApp.maitriserRencontre()) }
derober: { icon: '<i class="fas fa-check"></i>', label: "Se dérober", callback: () => this.onButtonAction('derober') },
maitiser: { icon: '<i class="fas fa-check"></i>', label: "Maîtriser", callback: () => this.onButtonAction('maitriser') }
},
default: "derober"
};
if (rencontre.ignorer) {
dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction(() => tmrApp.ignorerRencontre()) }
};
}
if ((rencontre.system.refoulement ?? 0) == 0) {
dialogConf.buttons.ignorer = { icon: '<i class="fas fa-check"></i>', label: "Ignorer", callback: () => this.onButtonAction('ignorer') }
}
else {
dialogConf.buttons.refouler = { icon: '<i class="fas fa-check"></i>', label: "Refouler", callback: () => this.onButtonAction('refouler') }
}
const dialogOptions = {
classes: ["tmrrencdialog"],
width: 320, height: 240,
width: 320, height: 'fit-content',
'z-index': 50
}
super(dialogConf, dialogOptions);
this.toClose = false;
this.rencontreData = duplicate(rencontre);
this.postRencontre = postRencontre;
this.tmr = tmr;
this.tmrApp = tmrApp;
this.tmrApp.minimize();
}
async onButtonAction(action) {
this.toClose = true;
await action();
this.postRencontre();
this.tmrApp.onActionRencontre(action, this.tmr)
}
async onButtonFuir(action) {
this.toClose = true;
await action();
}
/* -------------------------------------------- */
close() {
if (this.toClose) {

View File

@ -8,7 +8,7 @@ export class RdDTokenHud {
static init() {
// Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
Hooks.on('renderTokenHUD', (app, html, token) => { RdDTokenHud.addTokenHudExtensions(app, html, token._id) });
}
/* -------------------------------------------- */
@ -23,40 +23,63 @@ export class RdDTokenHud {
let token = canvas.tokens.get(tokenId);
let actor = token.actor;
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (! (combatant?.actor) ) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
app.hasExtension = true;
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
const hudData = {
combatant: combatant, armes: armesList,
commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { name: 'Initiative -1', command: 'dec', value: -0.01 }]
combatant: combatant,
actions: actionsCombat,
commandes: [
{ name: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
};
const controlIconCombat = html.find('.control-icon[data-action=combat]');
// initiative
await RdDTokenHud._configureSubMenu(controlIconCombat, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', hudData,
await RdDTokenHud._configureSubMenu(controlIconCombat,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
hudData,
(event) => {
let initCommand = event.currentTarget.attributes['data-command'].value;
let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
if (!initCommand) {
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
let arme = armesList[armeIndex];
RdDCombatManager.rollInitiativeCompetence(combatantId, arme);
} else if (initCommand == 'inc') {
RdDCombatManager.incDecInit(combatantId, 0.01);
} else if (initCommand == 'dec') {
RdDCombatManager.incDecInit(combatantId, -0.01);
}
let initCommand = event.currentTarget.attributes['data-command']?.value;
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
if (initCommand) {
RdDTokenHud._initiativeCommand(initCommand, combatantId);
} else {
let index = event.currentTarget.attributes['data-action-index'].value;
let action = actionsCombat[index];
RdDCombatManager.rollInitiativeAction(combatantId, action);
}
});
const controlIconTarget = html.find('.control-icon[data-action=target]');
// combat
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => {
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
actor.rollArme(armesList[armeIndex]);
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex];
if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
}
else {
actor.rollArme(action);
}
});
}
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]');

View File

@ -6,11 +6,16 @@ import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
import { TMRUtility } from "./tmr-utility.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js";
import { RdDConfirm } from "./rdd-confirm.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDCarac } from "./rdd-carac.js";
import { Environnement } from "./environnement.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -103,7 +108,7 @@ export class RdDUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
Hooks.on('renderChatLog', (log, html, data) => RdDUtility.chatListeners(html));
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
}
/* -------------------------------------------- */
@ -114,17 +119,63 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
// Conteneur/item in Actor sheet
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html',
"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
// sous-parties de feuilles de personnages
'systems/foundryvtt-reve-de-dragon/templates/actor/header-buttons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-etat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-compteurs-entitee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/header-effects.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/vue-detaillee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-main.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-derivee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-entitee.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-creature.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/comp-possession.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/carac-total.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/competence-categorie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvre.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/jeux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/astrologie.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/haut-revant.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-sorts-reserve.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-meditations.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/hr-casestmr.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-journal.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/editor-notes-mj.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
//Items
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html',
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
@ -137,7 +188,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
@ -148,32 +199,26 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-possession-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
'systems/foundryvtt-reve-de-dragon/templates/item-extraitpoetique-sheet.html',
// partial enums
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-herbesoin-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-heures.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
// Dialogs
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
// Partials
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
@ -185,12 +230,25 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html',
// Dialogs
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
// Calendrier
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
// HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
@ -198,6 +256,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
@ -231,40 +290,49 @@ export class RdDUtility {
Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type));
Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('sortCompetence', competences => competences.sort((a, b) => {
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (a.name.includes("Cité")) return -1;
if (b.name.includes("Cité")) return 1;
if (a.name.includes("Extérieur")) return -1;
if (b.name.includes("Extérieur")) return 1;
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible)
.sort((a, b) => {
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (a.name.includes("Cité")) return -1;
if (b.name.includes("Cité")) return 1;
if (a.name.includes("Extérieur")) return -1;
if (b.name.includes("Extérieur")) return 1;
return a.name.localeCompare(b.name);
}
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) {
if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1;
if (b.name.includes("Dague")) return 1;
if (a.name.includes("Esquive")) return -1;
if (b.name.includes("Esquive")) return 1;
return a.name.localeCompare(b.name);
}
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
if (a.name.includes("Oniros")) return -1;
if (b.name.includes("Oniros")) return 1;
if (a.name.includes("Hypnos")) return -1;
if (b.name.includes("Hypnos")) return 1;
if (a.name.includes("Narcos")) return -1;
if (b.name.includes("Narcos")) return 1;
if (a.name.includes("Thanatos")) return -1;
if (b.name.includes("Thanatos")) return 1;
return a.name.localeCompare(b.name);
}
return a.name.localeCompare(b.name);
}
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) {
if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1;
if (b.name.includes("Dague")) return 1;
if (a.name.includes("Esquive")) return -1;
if (b.name.includes("Esquive")) return 1;
return a.name.localeCompare(b.name);
}
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
if (a.name.includes("Oniros")) return -1;
if (b.name.includes("Oniros")) return 1;
if (a.name.includes("Hypnos")) return -1;
if (b.name.includes("Hypnos")) return 1;
if (a.name.includes("Narcos")) return -1;
if (b.name.includes("Narcos")) return 1;
if (a.name.includes("Thanatos")) return -1;
if (b.name.includes("Thanatos")) return 1;
return a.name.localeCompare(b.name);
}
return a.name.localeCompare(b.name);
}));
})
);
Handlebars.registerHelper('linkCompendium', (compendium, id, name) => `@Compendium[${compendium}.${id}]{${name}}`);
Handlebars.registerHelper('uniteQuantite', (type) => RdDItem.getUniteQuantite(type));
Handlebars.registerHelper('isEquipementFieldEditable', (type, field) => RdDItem.isEquipementFieldEditable(type, field));
Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field));
Handlebars.registerHelper('either', (a, b) => a ?? b);
return loadTemplates(templatePaths);
}
@ -276,7 +344,7 @@ export class RdDUtility {
/* -------------------------------------------- */
static async selectObjetType(actorSheet) {
let typeObjets = RdDItem.getTypeObjetsEquipement();
let typeObjets = RdDItem.getTypesObjetsEquipement();
let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of typeObjets) {
options += `<option value="${typeName}">${typeName}</option>`
@ -358,48 +426,51 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData) {
static filterItemsPerTypeForSheet(formData, itemTypes) {
RdDUtility.filterEquipementParType(formData);
RdDUtility.filterEquipementParType(formData, itemTypes);
formData.sorts = this.arrayOrEmpty(formData.itemsByType['sort']);
formData.signesdraconiques = this.arrayOrEmpty(formData.itemsByType['signedraconique']);
formData.queues = this.arrayOrEmpty(formData.itemsByType['queue']);
formData.souffles = this.arrayOrEmpty(formData.itemsByType['souffle']);
formData.ombres = this.arrayOrEmpty(formData.itemsByType['ombre']);
formData.tetes = this.arrayOrEmpty(formData.itemsByType['tete']);
formData.taches = this.arrayOrEmpty(formData.itemsByType['tache']);
formData.meditations = this.arrayOrEmpty(formData.itemsByType['meditation']);
formData.chants = this.arrayOrEmpty(formData.itemsByType['chant']);
formData.danses = this.arrayOrEmpty(formData.itemsByType['danse']);
formData.musiques = this.arrayOrEmpty(formData.itemsByType['musique']);
formData.oeuvres = this.arrayOrEmpty(formData.itemsByType['oeuvre']);
formData.jeux = this.arrayOrEmpty(formData.itemsByType['jeu']);
formData.sorts = this.arrayOrEmpty(itemTypes['sort']);
formData.rencontres = this.arrayOrEmpty(itemTypes['rencontre']);
formData.casestmr = this.arrayOrEmpty(itemTypes['casetmr']);
formData.signesdraconiques = this.arrayOrEmpty(itemTypes['signedraconique']);
formData.queues = this.arrayOrEmpty(itemTypes['queue']);
formData.souffles = this.arrayOrEmpty(itemTypes['souffle']);
formData.ombres = this.arrayOrEmpty(itemTypes['ombre']);
formData.tetes = this.arrayOrEmpty(itemTypes['tete']);
formData.taches = this.arrayOrEmpty(itemTypes['tache']);
formData.meditations = this.arrayOrEmpty(itemTypes['meditation']);
formData.chants = this.arrayOrEmpty(itemTypes['chant']);
formData.danses = this.arrayOrEmpty(itemTypes['danse']);
formData.musiques = this.arrayOrEmpty(itemTypes['musique']);
formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']);
formData.jeux = this.arrayOrEmpty(itemTypes['jeu']);
formData.recettescuisine = this.arrayOrEmpty(formData.itemsByType['recettecuisine']);
formData.recettesAlchimiques = this.arrayOrEmpty(formData.itemsByType['recettealchimique']);
formData.maladies = this.arrayOrEmpty(formData.itemsByType['maladie']);
formData.poisons = this.arrayOrEmpty(formData.itemsByType['poison']);
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = this.arrayOrEmpty(itemTypes['maladie']);
formData.poisons = this.arrayOrEmpty(itemTypes['poison']);
formData.possessions = this.arrayOrEmpty(itemTypes['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
formData.sortsReserve = this.arrayOrEmpty(itemTypes['sortreserve']);
}
static filterEquipementParType(formData) {
formData.conteneurs = this.arrayOrEmpty(formData.itemsByType['conteneur']);
static filterEquipementParType(formData, itemTypes) {
formData.conteneurs = this.arrayOrEmpty(itemTypes['conteneur']);
formData.materiel = this.arrayOrEmpty(formData.itemsByType['objet']);
formData.armes = this.arrayOrEmpty(formData.itemsByType['arme']);
formData.armures = this.arrayOrEmpty(formData.itemsByType['armure']);
formData.munitions = this.arrayOrEmpty(formData.itemsByType['munition']);
formData.livres = this.arrayOrEmpty(formData.itemsByType['livre']);
formData.potions = this.arrayOrEmpty(formData.itemsByType['potion']);
formData.ingredients = this.arrayOrEmpty(formData.itemsByType['ingredient']);
formData.herbes = this.arrayOrEmpty(formData.itemsByType['herbe']);
formData.monnaie = this.arrayOrEmpty(formData.itemsByType['monnaie']);
formData.monnaie.sort(Monnaie.triValeurDenier());
formData.nourritureboissons = this.arrayOrEmpty(formData.itemsByType['nourritureboisson']);
formData.gemmes = this.arrayOrEmpty(formData.itemsByType['gemme']);
formData.materiel = this.arrayOrEmpty(itemTypes['objet']);
formData.armes = this.arrayOrEmpty(itemTypes['arme']);
formData.armures = this.arrayOrEmpty(itemTypes['armure']);
formData.munitions = this.arrayOrEmpty(itemTypes['munition']);
formData.livres = this.arrayOrEmpty(itemTypes['livre']);
formData.potions = this.arrayOrEmpty(itemTypes['potion']);
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']);
formData.monnaie.sort(Monnaie.triValeurEntiere());
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
formData.objets = formData.conteneurs
.concat(formData.materiel)
@ -438,16 +509,16 @@ export class RdDUtility {
/* -------------------------------------------- */
static calculEncContenu(conteneur, objets) {
const contenuDatas = (conteneur.system.contenu ?? []).filter(id => id != undefined)
.map(id => objets.find(it => (id == it._id)))
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
.map(id => objets.find(it => (id == it.id)))
.filter(it => it);
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
for (let itemData of contenuDatas) {
if (itemData.type == 'conteneur') {
enc += RdDUtility.calculEncContenu(itemData, objets);
for (let contenu of contenus) {
if (contenu.type == 'conteneur') {
enc += RdDUtility.calculEncContenu(contenu, objets);
}
else {
enc += Number(itemData.system.encombrement ?? 0) * Number(itemData.system.quantite ?? 1)
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
}
}
return enc
@ -463,34 +534,31 @@ export class RdDUtility {
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
*
*/
static buildConteneur(objet, niveau) {
if (!niveau) niveau = 1;
objet.niveau = niveau;
//console.log("OBJ:", objet);
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html']({ item: objet });
if (objet.type == 'conteneur') {
const afficherContenu = this.getAfficheContenu(objet._id);
str = str + RdDUtility.buildContenu(objet, niveau, afficherContenu);
}
return str;
static buildConteneur(objet, profondeur) {
if (!profondeur) profondeur = 1;
objet.niveau = profondeur;
const isConteneur = objet.type == 'conteneur';
const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
const isVide = isConteneur && objet.system.contenu.length == 0;
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor/inventaire-item.html']({
item: objet,
vide: isVide,
ouvert: isOuvert
});
const contenu = isConteneur ? RdDUtility.buildContenu(objet, profondeur, isOuvert) : '';
return conteneur + contenu;
}
/* -------------------------------------------- */
static buildContenu(objet, niveau, afficherContenu) {
if (!niveau) niveau = 1;
objet.niveau = niveau;
let strContenu = "";
//console.log("ITEM DISPLAYED", objet );
if (afficherContenu) {
strContenu = "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
} else {
strContenu = "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
}
static buildContenu(objet, profondeur, afficherContenu) {
if (!profondeur) profondeur = 1;
objet.niveau = profondeur;
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur,6)}'>`;
for (let subItem of objet.subItems) {
strContenu = strContenu + this.buildConteneur(subItem, niveau + 1);
strContenu += this.buildConteneur(subItem, profondeur + 1);
}
strContenu = strContenu + "</ul>";
return strContenu;
return strContenu + "</ul>";
}
/* -------------------------------------------- */
@ -605,7 +673,68 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static selectEncaissement(degats, mortalite) {
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
let formula = "2d10";
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "min" + valeurMin;
}
}
// Chaque dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-ajout-malus-libre')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
formula += "+" + valeurMin;
}
}
let roll = await RdDDice.roll(formula, options);
// 1 dé fait au minmum la difficulté libre
if (ReglesOptionelles.isUsing('degat-minimum-malus-libre-simple')) {
if (rollData.diffLibre < 0) {
let valeurMin = Math.abs(rollData.diffLibre);
if (roll.terms[0].results[0].result < valeurMin) {
roll.terms[0].results[0].result = valeurMin;
} else if (roll.terms[0].results[1].result < valeurMin) {
roll.terms[0].results[1].result = valeurMin;
}
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
}
}
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
}
/* -------------------------------------------- */
static async prepareEncaissement(rollData, roll, armure) {
const jetTotal = roll.total + rollData.dmg.total - armure;
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
let over20 = Math.max(jetTotal - 20, 0);
encaissement.dmg = rollData.dmg;
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.total = jetTotal;
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.blessures = (
encaissement.critiques> 0 ? "Critique":
encaissement.graves> 0 ? "Grave":
encaissement.legeres> 0 ? "Légère":
encaissement.eraflures>0 ? "Contusions/Eraflures":
'Aucune'
);
return encaissement;
}
/* -------------------------------------------- */
static _selectEncaissement(degats, mortalite) {
const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
for (let encaissement of table) {
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
@ -616,6 +745,13 @@ export class RdDUtility {
return duplicate(table[0]);
}
/* -------------------------------------------- */
static async _evaluatePerte(formula, over20) {
let perte = new Roll(formula, { over20: over20 });
await perte.evaluate({ async: true });
return perte.total;
}
/* -------------------------------------------- */
static currentFatigueMalus(value, max) {
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
@ -636,21 +772,9 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
let compendiumData = await RdDUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
/* -------------------------------------------- */
static async responseNombreAstral(data) {
let actor = game.actors.get(data.id);
actor.ajouteNombreAstral(data);
static async responseNombreAstral(callData) {
let actor = game.actors.get(callData.id);
actor.ajouteNombreAstral(callData);
}
/* -------------------------------------------- */
@ -685,15 +809,16 @@ export class RdDUtility {
actor.tmrApp.positionnerDemiReve(coord);
});
// Gestion spécifique des sorts en réserve multiples (ie têtes)
html.on("click", '#sort-reserve', event => {
html.on("click", '.declencher-sort-reserve', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let sortId = event.currentTarget.attributes['data-sort-id'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.tmrApp.lancerSortEnReserve(coord, sortId);
// TODO: supprimer le message?
});
// gestion bouton tchat Acheter
// gestion bouton tchat Possession
html.on("click", '.defense-possession', event => {
let attackerId = event.currentTarget.attributes['data-attackerId'].value
let defenderId = event.currentTarget.attributes['data-defenderId'].value
@ -702,21 +827,20 @@ export class RdDUtility {
});
// gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
html.on("click", '.button-acheter', event => {
const venteData = DialogItemAchat.venteData(event.currentTarget);
if (venteData) {
DialogItemAchat.onAcheter(venteData);
}
});
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
// Gestion du bouton payer
html.on("click", '.payer-button', event => {
let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0;
let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1;
let fromActorId = event.currentTarget.attributes['data-actor-id']?.value;
let jsondata = event.currentTarget.attributes['data-jsondata']
let objData
if (jsondata) {
objData = JSON.parse(jsondata.value)
}
let sommeAPayer = Number(event.currentTarget.attributes['data-somme-a-payer']?.value ?? 0);
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
if (actor) {
actor.depenserDeniers(sumdenier, objData, quantite, fromActorId);
actor.payerSols(sommeAPayer);
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
}
});
@ -747,7 +871,7 @@ export class RdDUtility {
static getSelectedActor(msgPlayer = undefined) {
if (canvas.tokens.controlled.length == 1) {
let token = canvas.tokens.controlled[0];
if (token.actor && token.data.actorLink) {
if (token.actor) {
return token.actor;
}
if (msgPlayer != undefined) {
@ -767,12 +891,12 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
static createMonnaie(name, cout, img = "", enc = 0.01) {
let piece = {
name: name, type: 'monnaie', img: img, _id: randomID(16),
data: {
dasystemta: {
quantite: 0,
valeur_deniers: valeur_deniers,
cout: cout,
encombrement: enc,
description: ""
}
@ -784,20 +908,20 @@ export class RdDUtility {
static afficherDemandePayer(som1, som2) {
som1 = (som1) ? som1.toLowerCase() : "0d";
som2 = (som2) ? som2.toLowerCase() : "0d";
let regExp = /(\d+)(\w+)/g;
let p1 = regExp.exec(som1);
regExp = /(\d+)(\w+)/g;
let p2 = regExp.exec(som2);
let sumd = 0;
let sums = 0;
if (p1[2] == 'd') sumd += Number(p1[1]);
if (p1[2] == 's') sums += Number(p1[1]);
if (p2[2] == 'd') sumd += Number(p2[1]);
if (p2[2] == 's') sums += Number(p2[1]);
let regExp1 = /(\d+)(\w+)/g;
let p1 = regExp1.exec(som1);
let regExp2 = /(\d+)(\w+)/g;
let p2 = regExp2.exec(som2);
let deniers = 0;
let sols = 0;
if (p1[2] == 'd') deniers += Number(p1[1]);
if (p1[2] == 's') sols += Number(p1[1]);
if (p2[2] == 'd') deniers += Number(p2[1]);
if (p2[2] == 's') sols += Number(p2[1]);
let sumtotald = sumd + (sums * 100);
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
msgPayer += "<a class='payer-button chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
let sommeAPayer = sols + deniers/100;
let msgPayer = `La somme de ${sols} Sols et ${deniers} Deniers est à payer<br>
<a class='payer-button chat-card-button' data-somme-a-payer='${sommeAPayer}'>Payer</a>`
ChatMessage.create({ content: msgPayer });
}
@ -822,80 +946,57 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static confirmerSuppressionSubacteur(actorSheet, li) {
let actorId = li.data("actor-id");
let actor = game.actors.get(actorId);
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>";
let d = new Dialog({
title: "Confirmer la suppression du lien",
content: msgTxt,
buttons: {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer le lien",
callback: () => {
console.log("Delete : ", actorId);
actorSheet.actor.removeSubacteur(actorId);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
}
},
default: "cancel"
});
d.render(true);
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
RdDConfirm.confirmer({
settingConfirmer: "confirmation-supprimer-lien-acteur",
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
title: 'Confirmer la suppression',
buttonLabel: 'Supprimer le lien',
onAction: () => {
console.log('Delete : ', subActor.id);
sheet.actor.removeSubacteur(subActor.id);
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
})
}
/* -------------------------------------------- */
static async confirmerSuppression(actorSheet, li) {
let itemId = li.data("item-id");
let objet = actorSheet.actor.getObjet(itemId);
if (objet.type == 'monnaie' && Monnaie.isSystemMonnaie(objet)) {
ui.notifications.warn("Suppression des monnaies de base impossible");
return;
}
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer l'objet",
callback: () => {
console.log("Delete : ", itemId);
actorSheet.actor.deleteEmbeddedDocuments('Item', [itemId]);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
static async confirmerSuppressionItem(sheet, item, htmlToDelete) {
const itemId = item.id;
const confirmationSuppression = {
settingConfirmer: "confirmation-supprimer-" + item.getItemGroup(),
content: `<p>Etes vous certain de vouloir supprimer: ${item.name}?</p>`,
title: `Supprimer ${item.name}`,
buttonLabel: "Supprimer",
onAction: () => {
console.log('Delete : ', itemId);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
};
if (item.isConteneurNonVide()) {
confirmationSuppression.content += `<p>Ce conteneur n'est pas vide. Que voulez vous supprimer?</p>`;
confirmationSuppression.settingConfirmer = undefined;
RdDConfirm.confirmer(confirmationSuppression,
{
'deleteall': {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer conteneur et contenu",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
}
});
}
const docData = objet
if (docData.type == 'conteneur' && docData.data.contenu.length > 0) {
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
buttons['deleteall'] = {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer le conteneur et tout son contenu",
callback: () => {
console.log("Delete : ", itemId);
actorSheet.actor.deleteAllConteneur(itemId);
li.slideUp(200, () => actorSheet.render(false));
}
}
else {
RdDConfirm.confirmer(confirmationSuppression)
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
static slideOnDelete(sheet, htmlToDelete) {
return htmlToDelete.slideUp(200, () => sheet.render(false));
}
/* -------------------------------------------- */

View File

@ -1,91 +0,0 @@
import { SYSTEM_RDD } from "./constants.js";
import { Misc } from "./misc.js";
const listeReglesOptionelles = [
{ name: 'recul', group: 'Règles de combat', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ name: 'resistanceArmeParade', group: 'Règles de combat', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
{ name: 'deteriorationArmure', group: 'Règles de combat', descr: "Tenir compte de la détérioration des armures" },
{ name: 'defenseurDesarme', group: 'Règles de combat', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
{ name: 'categorieParade', group: 'Règles de combat', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
{ name: 'tripleSignificative', group: 'Règles de combat', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
{ name: 'degat-minimum-malus-libre-simple', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si 1 résultat est inférieur à 4, alors il devient 4.", default: false },
{ name: 'degat-minimum-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
{ name: 'degat-ajout-malus-libre', group: 'Règles de combat', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
{ name: 'astrologie', group: 'Règles générales', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels", default: true },
{ name: 'afficher-prix-joueurs', group: 'Règles générales', descr: "Afficher le prix de l'équipement des joueurs", default: true },
{ name: 'appliquer-fatigue', group: 'Règles générales', descr: "Appliquer les règles de fatigue", default: true },
{ name: 'afficher-colonnes-reussite', group: 'Règles générales', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
];
export class ReglesOptionelles extends FormApplication {
static init() {
for (const regle of listeReglesOptionelles) {
const name = regle.name;
const id = ReglesOptionelles._getIdRegle(name);
game.settings.register(SYSTEM_RDD, id, { name: id, scope: "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
}
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
name: "Choisir les règles optionelles",
label: "Choix des règles optionelles",
hint: "Ouvre la fenêtre de sélection des règles optionelles",
icon: "fas fa-bars",
type: ReglesOptionelles,
restricted: true
});
}
constructor(...args) {
super(...args);
}
static _getIdRegle(name) {
return `rdd-option-${name}`;
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "optional-settings",
template: "systems/foundryvtt-reve-de-dragon/templates/regles-optionelles.html",
height: 600,
width: 350,
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
});
return options;
}
getData() {
let formData = super.getData();
const regles = listeReglesOptionelles.map(it => {
it = duplicate(it);
it.id = ReglesOptionelles._getIdRegle(it.name);
it.active = ReglesOptionelles.isUsing(it.name);
return it;
});
formData.regles = regles;
formData.groups = Misc.classify(regles, it => it.group);
return formData;
}
static isUsing(name) {
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
}
activateListeners(html) {
html.find(".select-option").click((event) => {
if (event.currentTarget.attributes.name) {
let id = event.currentTarget.attributes.name.value;
let isChecked = event.currentTarget.checked;
game.settings.set(SYSTEM_RDD, id, isChecked);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -6,7 +6,7 @@ import { Misc } from "./misc.js";
import { RdDBonus } from "./rdd-bonus.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDUtility } from "./rdd-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
/**
* tous les ajustements pouvant s'appliquer.
@ -33,7 +33,7 @@ export const referenceAjustements = {
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
getValue: (rollData, actor) => rollData.selectedSort
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
: rollData.diffLibre ?? rollData.competence?.data.default_diffLibre ?? 0
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
},
diffConditions: {
isUsed: (rollData, actor) => rollData.diffConditions != undefined,
@ -62,20 +62,20 @@ export const referenceAjustements = {
getValue: (rollData, actor) => actor.getMalusArmure()
},
encTotal: {
isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
isUsed: (rollData, actor) => rollData.useMalusEncTotal,
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
isUsed: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
getLabel: (rollData, actor) => 'Encombrement total',
getValue: (rollData, actor) => -actor.getEncTotal()
},
surenc: {
isVisible: (rollData, actor) => rollData.useMalusSurenc,
isUsed: (rollData, actor) => rollData.useMalusSurenc,
isVisible: (rollData, actor) => actor.isSurenc(),
isUsed: (rollData, actor) => rollData.use?.surenc,
getLabel: (rollData, actor) => 'Sur-encombrement',
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
},
moral: {
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,
isUsed: (rollData, actor) => rollData.useMoral,
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
isUsed: (rollData, actor) => rollData.use?.moral,
getLabel: (rollData, actor) => 'Appel au moral',
getValue: (rollData, actor) => 1
},
@ -120,7 +120,7 @@ export const referenceAjustements = {
isVisible: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
isUsed: (rollData, actor) => rollData.tmr && rollData.rencontre?.name,
getLabel: (rollData, actor) => rollData.rencontre?.name,
getValue: (rollData, actor) => - (rollData.rencontre?.force ?? 0)
getValue: (rollData, actor) => - (rollData.rencontre?.system.force ?? 0)
},
ethylismeAlcool: {
isVisible: (rollData, actor) => rollData.nbDoses != undefined,

View File

@ -0,0 +1,118 @@
import { SYSTEM_RDD } from "../constants.js";
import { Misc } from "../misc.js";
const listeReglesOptionelles = [
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
{ group: 'Règles de combat', name: 'defenseurDesarme', descr: "Le défenseur peut être désarmé en parant une particulière en force ou une charge avec une arme autre qu'un bouclier" },
{ group: 'Règles de combat', name: 'categorieParade', descr: "Le défenseur doit obtenir une significative en cas de parade avec des armes de catégories différentes" },
{ group: 'Règles de combat', name: 'tripleSignificative', descr: "En cas de demi-surprise, d'attaque particulière en finesse, et de catégories d'armes différentes, le défenseur doit obtenir 1/8 des chances de succès" },
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre-simple', descr: "Le malus libre d'attaque remplace une des valeurs de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, si le plus petit dé est inférieur à 4, alors il devient 4.", default: false },
{ group: 'Règles de combat', name: 'degat-minimum-malus-libre', descr: "Le malus libre d'attaque remplace une valeur de dés d'encaissement si elle est plus petite. Exemple : la difficulté libre de l'attaquant est de -4. Sur le jet d'encaissement, tout résultat inférieur à 4 devient 4.", default: false },
{ group: 'Règles de combat', name: 'degat-ajout-malus-libre', descr: "Le malus libre d'attaque s'ajoute au jet d'encaissement et aux autres bonus. Exemple : la difficulté libre de l'attaquant est de -4. Le jet d'encaissement est effectué à 2d10+4, plus les bonus de situation et d'armes.", default: false },
{ group: 'Règles de combat', name: 'validation-encaissement-gr', descr: "Le Gardien des Rêves doit valider les jets d'encaissement et peut les changer.", default: false },
{ group: 'Règles générales', name: 'astrologie', descr: "Appliquer les ajustements astrologiques aux jets de chance et aux rituels"},
{ group: 'Règles générales', name: 'afficher-prix-joueurs', descr: "Afficher le prix de l'équipement des joueurs", uniquementJoueur: true},
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-equipement', descr: "Confirmer la suppression des équipements", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-oeuvre', descr: "Confirmer la suppression des oeuvres", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-connaissance', descr: "Confirmer la suppression des connaissances", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-draconique', descr: "Confirmer la suppression des queues, souffles, têtes", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-effet', descr: "Confirmer la suppression des effets", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-competence', descr: "Confirmer la suppression des compétences", scope: "client"},
{ group: 'Confirmations', name: 'confirmation-supprimer-autres', descr: "Confirmer la suppression des autres types d'Objets", scope: "client"},
];
const uniquementJoueur = listeReglesOptionelles.filter(it => it.uniquementJoueur).map(it=>it.name);
export class ReglesOptionelles extends FormApplication {
static init() {
for (const regle of listeReglesOptionelles) {
const name = regle.name;
const id = ReglesOptionelles._getIdRegle(name);
game.settings.register(SYSTEM_RDD, id, { name: id, scope: regle.scope ?? "world", config: false, default: regle.default == undefined ? true : regle.default, type: Boolean });
}
game.settings.registerMenu(SYSTEM_RDD, "rdd-options-regles", {
name: "Choisir les règles optionelles",
label: "Règles optionelles",
hint: "Ouvre la fenêtre de sélection des règles optionelles",
icon: "fas fa-bars",
type: ReglesOptionelles
});
}
constructor(...args) {
super(...args);
}
static _getIdRegle(name) {
return `rdd-option-${name}`;
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "regles-optionelles",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/regles-optionelles.html",
height: 600,
width: 450,
minimizable: false,
closeOnSubmit: true,
title: "Règles optionnelles"
});
return options;
}
getData() {
let formData = super.getData();
const regles = listeReglesOptionelles.filter(it => game.user.isGM || it.scope == "client").map(it => {
it = duplicate(it);
it.id = ReglesOptionelles._getIdRegle(it.name);
it.active = ReglesOptionelles.isSet(it.name);
return it;
});
formData.regles = regles;
formData.groups = Misc.classify(regles, it => it.group);
return formData;
}
static isUsing(name) {
if (game.user.isGM && uniquementJoueur.includes(name)) {
return true;
}
return ReglesOptionelles.isSet(name);
}
static isSet(name) {
return game.settings.get(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name));
}
static set(name, value) {
return game.settings.set(SYSTEM_RDD, ReglesOptionelles._getIdRegle(name), value ? true: false);
}
activateListeners(html) {
html.find(".select-option").click((event) => {
if (event.currentTarget.attributes.name) {
let id = event.currentTarget.attributes.name.value;
let isChecked = event.currentTarget.checked;
game.settings.set(SYSTEM_RDD, id, isChecked);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -0,0 +1,141 @@
import { SYSTEM_RDD } from "../constants.js";
export const STATUSES = {
StatusStunned : 'stun',
StatusBleeding: 'bleeding',
StatusProne: 'prone',
StatusGrappling: 'grappling',
StatusGrappled: 'grappled',
StatusRestrained: 'restrain',
StatusUnconscious: 'unconscious',
StatusBlind: 'blind',
StatusComma: 'comma',
StatusDead: 'dead',
StatusDemiReve: 'demi-reve',
}
const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
export class StatusEffects extends FormApplication {
static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects",
scope: "world",
config: false,
default: defaultStatusEffectIds.join(),
type: String
});
game.settings.registerMenu(SYSTEM_RDD, "select-status-effect", {
name: "Choisir les effets disponibles",
label: "Choix des effets",
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
icon: "fas fa-bars",
type: StatusEffects,
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
return 2;
}
return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
}
static _getUseStatusEffects() {
return game.settings.get(SYSTEM_RDD, "use-status-effects")?.split(',') ?? [];
}
static _setUseStatusEffects(statusIds) {
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", statusIds.join());
}
for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static status(statusId) {
return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
}
static demiReve() {
return demiReveStatusEffect;
}
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "status-effects",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
height: 800,
width: 350,
minimizable: false,
closeOnSubmit: true,
title: "Choix des status/effets"
});
return options;
}
getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData();
formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData;
}
activateListeners(html) {
html.find(".select-effect").click((event) => {
let id = event.currentTarget.attributes.name?.value;
if (id) {
let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked;
if (isChecked) {
selected.push(id);
}
else {
selected = selected.filter(it => it != id)
}
StatusEffects._setUseStatusEffects(selected);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -0,0 +1,287 @@
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
const COMPENDIUM_SETTING_PREFIX = 'compendium-';
const CONFIGURABLE_COMPENDIUMS = {
'tables-diverses': { label: "Tables aléatoires", type: "RollTable" },
'competences': { label: "Compétences", type: "Item" },
'extrait-poetique': { label: "Extraits poetiques", type: "Item" },
'queues-de-dragon': { label: "Queues de dragon", type: "Item" },
'ombres-de-thanatos': { label: "Ombres de Thanatos", type: "Item" },
'souffles-de-dragon': { label: "Souffles de Dragon", type: "Item" },
'tarot-draconique': { label: "Tarots draconiques", type: "Item" },
'rencontres': { label: "Rencontres dans les TMR", type: "Item" },
'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
'faune-flore-mineraux': { label: "Herbes & plantes", type: "Item" },
'equipement': { label: "Equipements", type: "Item" },
}
/**
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
*/
export class SystemCompendiums extends FormApplication {
static init() {
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
mergeObject(definition, {
compendium: compendium,
default: SystemCompendiums._getDefaultCompendium(compendium),
setting: SystemCompendiums._getSettingCompendium(compendium)
});
game.settings.register(SYSTEM_RDD, definition.setting, {
name: definition.label,
default: definition.default,
scope: "world",
config: false,
type: String
});
});
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
name: "Choisir les compendiums système",
label: "Compendiums système",
hint: "Ouvre la fenêtre de sélection des compendiums système",
icon: "fas fa-bars",
type: SystemCompendiums
})
}
static getPack(compendium) {
return game.packs.get(SystemCompendiums.getCompendium(compendium));
}
static async getPackContent(compendium, docType) {
const pack = SystemCompendiums.getPack(compendium);
if (pack.metadata.type == docType) {
return await pack.getDocuments();
}
return [];
}
static async getCompetences(actorType) {
switch (actorType ?? 'personnage') {
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
case 'vehicule': return [];
}
}
/* -------------------------------------------- */
static async getWorldOrCompendiumItems(itemType, compendium) {
let items = game.items.filter(it => it.type == itemType);
if (compendium) {
const ids = items.map(it => it.id);
const names = items.map(it => it.name.toLowerCase());
const compendiumItems = await SystemCompendiums.getItems(compendium);
items = items.concat(compendiumItems
.filter(it => it.type == itemType)
.filter(it => !ids.includes(it.id))
.filter(it => !names.includes(it.name.toLowerCase())));
}
return items;
}
static async getItems(compendium, itemType = undefined) {
const items = await SystemCompendiums.getPackContent(compendium, 'Item');
return (itemType ? items.filter(it => it.type == itemType) : items);
}
static async getContent(compendium, type, filter, itemFrequence, sorting) {
let elements = await SystemCompendiums.getPackContent(compendium, type);
elements = elements.filter(filter).filter(it => itemFrequence(it) > 0);
if (sorting) {
elements = elements.sort(sorting);
}
return elements;
}
static async getDefaultItems(compendium) {
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
if (pack.metadata.type == 'Item') {
return await pack.getDocuments();
}
return [];
}
static getCompendium(compendium) {
const setting = CONFIGURABLE_COMPENDIUMS[compendium]?.setting;
return setting ? game.settings.get(SYSTEM_RDD, setting) : SystemCompendiums._getDefaultCompendium(compendium);
}
static _getSettingCompendium(compendium) {
return COMPENDIUM_SETTING_PREFIX + compendium;
}
static _getDefaultCompendium(compendium) {
return `${SYSTEM_RDD}.${compendium}`;
}
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "system-compendiums",
template: "systems/foundryvtt-reve-de-dragon/templates/settings/system-compendiums.html",
height: 'fit-content',
width: 600,
minimizable: false,
closeOnSubmit: true,
title: "Compendiums système"
});
return options;
}
getData() {
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
const availableCompendiums = game.packs.map(pack => {
return {
name: pack.collection,
path: pack.collection.replace('.', " / "),
type: pack.metadata.type
}
});
return mergeObject(super.getData(), {
systemCompendiums: systemCompendiums,
availableCompendiums: availableCompendiums
});
}
activateListeners(html) {
html.find("select.system-compendium-setting").change((event) => {
const compendium = $(event.currentTarget).data('compendium')
const value = $(event.currentTarget).val();
const systemCompendium = CONFIGURABLE_COMPENDIUMS[compendium];
game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
});
}
}
/**
* ======= Gestion de jets dans une table correspondant à un compendium =======
*/
export class CompendiumTable {
constructor(compendium, type, subTypes, sorting = undefined) {
this.compendium = compendium;
this.type = type;
this.subTypes = subTypes;
this.sorting = sorting ?? Misc.ascending(it => it.name);
}
async getContent(itemFrequence = it => it.system.frequence, filter = it => true) {
return await SystemCompendiums.getContent(this.compendium,
this.type,
it => this.subTypes.includes(it.type) && filter(it),
itemFrequence,
this.sorting);
}
async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) {
const elements = await this.getContent(filter, itemFrequence);
return CompendiumTableHelpers.buildTable(elements, itemFrequence);
}
async getRandom(itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) {
const table = await this.buildTable(itemFrequence, filter);
return await CompendiumTableHelpers.getRandom(table, this.type, this.subTypes, forcedRoll, SystemCompendiums.getCompendium(compendium));
}
async toChatMessage(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) {
const table = await this.buildTable(itemFrequence, filter);
await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subTypes, typeName);
return true;
}
}
/**
* ======= Gestion de tables correspondant à un compendium =======
*/
export class CompendiumTableHelpers {
static buildTable(elements, itemFrequence) {
let max = 0;
const total = elements.map(it => itemFrequence(it)).reduce(Misc.sum(), 0);
return elements.map(it => {
const frequence = itemFrequence(it);
let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence, total: total };
max += frequence;
return row;
});
}
static async getRandom(table, type, subTypes, forcedRoll = undefined, localisation = undefined) {
if (table.length == 0) {
ui.notifications.warn(`Aucun ${Misc.typeName(type, subTypes[0])} trouvé dans ${localisation ?? ' les compendiums'}`);
return undefined;
}
return await CompendiumTableHelpers.selectRow(table, forcedRoll);
}
/* -------------------------------------------- */
static async selectRow(table, forcedRoll = undefined) {
if (table.length == 0) {
return undefined
}
const total = table[0].total;
const formula = `1d${total}`;
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
forcedRoll = undefined;
}
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
const row = table.find(it => it.min <= roll.total && roll.total <= it.max);
row.roll = roll;
return row;
}
/* -------------------------------------------- */
static async tableRowToChatMessage(row, type = 'Item') {
if (!row) {
return;
}
const percentages = (row.total == 100) ? '%' : ''
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
roll: row.roll,
document: row.document,
percentages,
typeName: Misc.typeName(type, row.document.type),
isGM: game.user.isGM,
});
const messageData = {
// flavor: flavorContent,
user: game.user.id,
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
roll: row.roll,
sound: CONFIG.sounds.dice,
content: flavorContent
};
ChatMessage.create(messageData, { rollMode: "gmroll" });
}
/* -------------------------------------------- */
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
img: RdDItem.getDefaultImg(subTypes[0]),
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
table,
isGM: game.user.isGM,
});
ChatMessage.create({
user: game.user.id,
whisper: game.user.id,
content: flavorContent
}, { rollMode: "gmroll" });
}
}

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@ -1,135 +0,0 @@
import { SYSTEM_RDD } from "./constants.js";
const rddStatusEffects = [
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
export class StatusEffects {
static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id);
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects",
scope: "world",
config: false,
default: defaultStatusEffectIds.join(),
type: String
});
game.settings.registerMenu(SYSTEM_RDD, "select-status-effect", {
name: "Choisir les effets disponibles",
label: "Choix des effets",
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
icon: "fas fa-bars",
type: StatusEffectsSettings,
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddStatusIds.includes(it.id)));
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(effect.label)) {
return 2;
}
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
}
static setMandatoryRdd() {
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
.forEach(it => it.rdd = true);
}
static _getUseStatusEffects() {
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
return setting ? new Set(setting.split(',')) : new Set();
}
static _setUseStatusEffects(useStatusEffects) {
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects));
}
for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || useStatusEffects.has(effect.id);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static _toSetting(useStatusEffects) {
return Array.from(useStatusEffects).join();
}
static status(label) {
return rddStatusEffects.find(it => it.label == label) ?? { label: label };
}
static demiReve() {
return demiReveStatusEffect;
}
}
class StatusEffectsSettings extends FormApplication {
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "status-effects-settings",
template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
height: "800",
width: 350,
minimizable: false,
closeOnSubmit: true,
title: "Choix des status/effets"
});
return options;
}
getData() {
let formData = super.getData();
formData.effects = CONFIG.RDD.allEffects;
return formData;
}
activateListeners(html) {
html.find(".select-effect").click((event) => {
let id = event.currentTarget.attributes.name?.value;
if (id) {
let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked;
if (isChecked) {
selected.add(id);
}
else {
selected.delete(id);
}
StatusEffects._setUseStatusEffects(selected);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

56
module/targets.js Normal file
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@ -0,0 +1,56 @@
import { ENTITE_NONINCARNE } from "./constants.js";
import { DialogSelectTarget } from "./dialog-select-target.js";
export class Targets {
static listTargets() {
return Array.from(game.user.targets);
}
static hasTargets() {
return Targets.listTargets().length > 0;
}
static extractTokenData(target) {
if (!target) {
return undefined
}
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
}
static isTargetEntite(target) {
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
}
static async selectOneToken(onSelectTarget = target => { }) {
const targets = Targets.listTargets();
switch (targets.length) {
case 0: return;
case 1:
onSelectTarget(targets[0]);
return;
default:
{
const tokens = targets.map(it => Targets.extractTokenData(it))
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
tokens: tokens
});
new DialogSelectTarget(html, onSelectTarget, targets).render(true);
}
}
}
static getTarget() {
const targets = Targets.listTargets();
switch (targets.length) {
case 1:
return targets[0];
case 0:
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
break;
default:
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
return;
}
}
}

View File

@ -1,500 +1,129 @@
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { SystemCompendiums, CompendiumTable, CompendiumTableHelpers } from "./settings/system-compendiums.js";
import { TMRUtility } from "./tmr-utility.js";
import { TMRType } from "./tmr-utility.js";
/* -------------------------------------------- */
const typeRencontres = {
messager: {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
poesieSucces: {
reference: "La chevelure, Charles Baudelaire",
extrait: `J'irai là-bas où l'arbre et l'homme, pleins de sève,
<br>Se pâment longuement sous l'ardeur des climats ;
<br>Fortes tresses, soyez la houle qui m'enlève !`
},
poesieEchec: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `En réalité, tous les éléments du rêve des Dragons expriment
le Draconic : chaque pierre, chaque fleur, chaque goutte d'eau,
chaque nuage est porteur d'un message dans la langue des Dragons`}
},
passeur: {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose de vous transporter, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
poesieSucces: {
reference: "Femmes damnées (2), Charles Baudelaire",
extrait: `Comme je descendais des Fleuves impassibles,
<br>Je ne me sentis plus guidé par les haleurs :
<br>Des Peaux-Rouges criards les avaient pris pour cibles,
<br>Les ayant cloués nus aux poteaux de couleurs.`},
poesieEchec: {
reference: "Le bateau ivre, Arthur Rimbaud",
extrait: `Loin des peuples vivants, errantes, condamnées,
<br>A travers les déserts courez comme les loups ;
<br>Faites votre destin, âmes désordonnées,
<br>Et fuyez l'infini que vous portez en vous !`}
},
fleur: {
msgSucces: async (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
msgEchec: async (rencData)=> `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
postSucces: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
poesieSucces: {
reference: "L'Ennemi, Charles Baudelaire",
extrait: `Et qui sait si les fleurs nouvelles que je rêve
<br>Trouveront dans ce sol lavé comme une grève
<br>Le mystique aliment qui ferait leur vigueur ?`},
poesieEchec: {
reference: "Une charogne, Charles Baudelaire",
extrait: `Et le ciel regardait la carcasse superbe
<br>Comme une fleur s'épanouir.
<br>La puanteur était si forte, que sur l'herbe
<br>Vous crûtes vous évanouir.`},
},
mangeur: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
postEchec: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
poesieSucces: {
reference: "Conseil, Victor Hugo",
extrait: `Rois ! la bure est souvent jalouse du velours.
<br>Le peuple a froid l'hiver, le peuple a faim toujours.
<br>Rendez-lui son sort plus facile.
<br>Le peuple souvent porte un bien rude collier.
<br>Ouvrez l'école aux fils, aux pères l'atelier,
<br>À tous vos bras, auguste asile !`},
poesieEchec: {
reference: "El Desdichado, Gérard de Nerval",
extrait: `Suis-je Amour ou Phébus ?... Lusignan ou Biron ?
<br>Mon front est rouge encor du baiser de la Reine ;
<br>J'ai rêvé dans la Grotte où nage la sirène...`}
},
changeur: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
msgEchec: async (rencData) => `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte sur une autre ${TMRType[rencData.tmr.type].name} sans attendre votre avis.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCaseType(rencData.tmr.type);
},
postEchec: async (tmrDialog, rencData) => {
const newTMR = await TMRUtility.getTMRAleatoire(it => it.type == rencData.tmr.type && it.coord != rencData.tmr.coord);
await tmrDialog.actor.forcerPositionTMRInconnue(newTMR);
tmrDialog.positionnerDemiReve(newTMR.coord);
},
poesieSucces: {
reference: "Caligula - IIIème chant, Gérard de Nerval",
extrait: `Allez, que le caprice emporte
<br>Chaque âme selon son désir,
<br>Et que, close après vous, la porte
<br>Ne se rouvre plus qu'au plaisir.`},
poesieEchec: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Les sages ont encore coutume de dire :
<br>&laquo; Mais comment les Dragons peuvent-ils
être influencés par une créature qui, tout
bien considéré, n'existe pas vraiment pour eux,
qui n'est que le fantasme de leur activité nocturne ? &raquo;`}
},
briseur: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
postEchec: async (tmrDialog, rencData) => tmrDialog.close(),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `La légende affirme que ce sont les Gnomes qui furent
les premiers haut-rêvants. En observant les pierres précieuses,
les gemmes qui sont les larmes de joie des Dragons, ils parvinrent à
en comprendre la langue. Et l'ayant comprise, ils purent s'en servir
pour influencer le cours du rêve`},
poesieEchec: {
reference: "Quand le rêve se brise, Cypora Sebagh",
extrait: `Quand le rêve se brise,
<br>Dans la plainte du jour,
<br>Ma mémoire devient grise
<br>Et sombre, tour à tour,
<br>Dans le puits du silence
<br>Et de la solitude ;
<br>Elle reprend son errance
<br>Parmi la multitude.`}
},
reflet: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
msgEchec: async (rencData)=> `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
poesieSucces: {
reference: "Une charogne, Charles Baudelaire",
extrait: `Les formes s'effaçaient et n'étaient plus qu'un rêve,
<br>Une ébauche lente à venir
<br>Sur la toile oubliée, et que l'artiste achève
<br>Seulement par le souvenir.`},
poesieEchec: {
reference: "La chevelure, Charles Baudelaire",
extrait: `Longtemps ! toujours ! ma main dans ta crinière lourde
<br>Sèmera le rubis, la perle et le saphir,
<br>Afin qu'à mon désir tu ne sois jamais sourde !
<br>N'es-tu pas l'oasis où je rêve, et la gourde
<br>Où je hume à longs traits le vin du souvenir`}
},
passeurfou: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
msgEchec: async (rencData)=> TMRRencontres.msgEchecPasseurFou(rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
poesieSucces: {
reference: "Un Fou et un Sage, Jean de La Fontaine",
extrait: `Certain Fou poursuivait à coups de pierre un Sage.
<br>Le Sage se retourne et lui dit : Mon ami,
<br>C'est fort bien fait à toi ; reçois cet écu-ci :
<br>Tu fatigues assez pour gagner davantage.`},
poesieEchec: {
reference: "Guitare, Victor Hugo",
extrait: `Je la voyais passer de ma demeure,
<br>Et c'était tout.
<br>Mais à présent je m'ennuie à toute heure,
<br>Plein de dégoût,
<br>Rêveur oisif, l'âme dans la campagne,
<br>La dague au clou ...
<br>Le vent qui vient à travers la montagne
<br>M'a rendu fou !`}
},
tbblanc: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
msgEchec: async (rencData)=> `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le Premier Âge fut appelé l'Âge des Dragons. Ce fut le commencement
des temps, le commencement des rêves. Durant cette période plus mythique
que réellement historique, les Dragons aimaient à se rêver eux-mêmes.`},
poesieEchec: {
reference: "Les Djinns, Victor Hugo",
extrait: `C'est l'essaim des Djinns qui passe,
<br>Et tourbillonne en sifflant !
<br>Les ifs, que leur vol fracasse,
<br>Craquent comme un pin brûlant.`},
},
tbnoir: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Car le Second Âge fut bel et bien celui des Magiciens. Durant cette période, les
Gnomes s'enfoncèrent profondément sous les montagnes et la magie passa aux
mains des Humains qui en usèrent et abusèrent, se croyant devenus les maîtres du monde`},
poesieEchec: {
reference: "Lily, Pierre Perret",
extrait: `Elle aurait pas cru sans le voir
<br>Que la couleur du désespoir
<br>Là-bas aussi ce fût le noir.`},
},
tbrouge: {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
poesieSucces: {
reference: "Qu'est-ce de votre vie ? une bouteille molle, Jean-Baptiste Chassignet",
extrait: `Qu'est-ce de votre vie ? un tourbillon rouant
<br>De fumière à flot gris, parmi l'air se jouant,
<br>Qui passe plus soudain que foudre meurtrière.`},
poesieEchec: {
reference: "Les Djinns, poème Victor Hugo",
extrait: `Cris de l'enfer! voix qui hurle et qui pleure !
<br>L'horrible essaim, poussé par l'aquilon,
<br>Sans doute, ô ciel ! s'abat sur ma demeure.
<br>Le mur fléchit sous le noir bataillon.
<br>La maison crie et chancelle penchée,
<br>Et l'on dirait que, du sol arrachée,
<br>Ainsi qu'il chasse une feuille séchée,
<br>Le vent la roule avec leur tourbillon !`},
},
rdd: {
msgSucces: async (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
msgEchec: async (rencData)=> `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
postSucces: async (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le monde est Rêve de Dragons, mais nous ne savons
<br>ni leur apparence ni qui sont les dragons.
<br>En dépit de l'iconographie qui les clame
<br>immenses créatures ailées crachant des flammes`},
poesieEchec: {
reference: "El Desdichado, Gérard de Nerval",
extrait: `Je suis le Ténébreux, le Veuf, l'Inconsolé,
<br>Le Prince d'Aquitaine à la Tour abolie :
<br>Ma seule Etoile est morte, et mon luth constellé
<br>Porte le Soleil noir de la Mélancolie.`}
},
}
/* -------------------------------------------- */
const mauvaisesRencontres = [
{ code: "mangeur", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "1d6", refoulement: 2, isMauvaise: true },
{ code: "mangeur2d6", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "2d6", refoulement: 2, isMauvaise: true },
{ code: "reflet+4", name: "Reflet d'ancien Rêve", type: "reflet", genre: "m", force: "2d6+4", refoulement: 2, isPersistant: true, isMauvaise: true },
{ code: "tbblanc+4", name: "Tourbillon blanc", type: "tbblanc", genre: "m", force: "2d6+4", refoulement: 2, isPersistant: true, isMauvaise: true },
{ code: "tbnoir+4", name: "Tourbillon noir", type: "tbnoir", genre: "m", force: "2d8+4", refoulement: 2, isPersistant: true, isMauvaise: true },
{ code: "passfou", name: "Passeur fou", type: "passeurfou", genre: "m", force: "2d8", refoulement: 2, isMauvaise: true },
{ code: "tbrouge", name: "Tourbillon rouge", type: "tbrouge", genre: "m", force: "2d8", refoulement: 3, isPersistant: true, isMauvaise: true }
]
/* -------------------------------------------- */
const rencontresStandard = [
{ code: "messager", name: "Messager des Rêves", type: "messager", genre: "m", force: "2d4", ignorer: true },
{ code: "passeur", name: "Passeur des Rêves", type: "passeur", genre: "m", force: "2d4", ignorer: true },
{ code: "fleur", name: "Fleur des Rêves", type: "fleur", genre: "f", force: "1d6", ignorer: true },
{ code: "mangeur", name: "Mangeur de Rêve", type: "mangeur", genre: "m", force: "1d6" },
{ code: "changeur", name: "Changeur de Rêve", type: "changeur", genre: "m", force: "2d6" },
{ code: "briseur", name: "Briseur de Rêve", type: "briseur", genre: "m", force: "2d6", quitterTMR: true },
{ code: "reflet", name: "Reflet d'ancien Rêve", type: "reflet", genre: "m", force: "2d6", isPersistant: true },
{ code: "tbblanc", name: "Tourbillon blanc", type: "tbblanc", genre: "m", force: "2d6", isPersistant: true },
{ code: "tbnoir", name: "Tourbillon noir", type: "tbnoir", genre: "m", force: "2d8", isPersistant: true },
{ code: "rdd", name: "Rêve de Dragon", type: "rdd", genre: "m", force: "1dr + 7", refoulement: 2, quitterTMR: true }
];
const rencontresPresentCite = [
{ code: "messager2d6", name: "Messager des Rêves", type: "messager", genre: "m", force: "2d6", ignorer: true },
{ code: "passeur2d6", name: "Passeur des Rêves", type: "passeur", genre: "m", force: "2d6", ignorer: true },
{ code: "fleur2d6", name: "Fleur des Rêves", type: "fleur", genre: "f", force: "2d6", ignorer: true }
]
const rencontresAll = [].concat(rencontresStandard).concat(mauvaisesRencontres).concat(rencontresPresentCite);
const tableRencontres = {
cite: [{ code: 'messager', range: [1, 25] }, { code: 'passeur', range: [26, 50] }, { code: 'fleur', range: [51, 65] }, { code: 'mangeur', range: [66, 70] }, { code: 'changeur', range: [71, 80] }, { code: 'briseur', range: [81, 85] }, { code: 'reflet', range: [86, 90] }, { code: 'tbblanc', range: [91, 94] }, { code: 'tbnoir', range: [95, 97] }, { code: 'rdd', range: [98, 100] }],
sanctuaire: [{ code: 'messager', range: [1, 25] }, { code: 'passeur', range: [26, 50] }, { code: 'fleur', range: [51, 65] }, { code: 'mangeur', range: [66, 70] }, { code: 'changeur', range: [71, 80] }, { code: 'briseur', range: [81, 85] }, { code: 'reflet', range: [86, 90] }, { code: 'tbblanc', range: [91, 94] }, { code: 'tbnoir', range: [95, 97] }, { code: 'rdd', range: [98, 100] }],
plaines: [{ code: 'messager', range: [1, 20] }, { code: 'passeur', range: [21, 40] }, { code: 'fleur', range: [41, 55] }, { code: 'mangeur', range: [56, 60] }, { code: 'changeur', range: [61, 75] }, { code: 'briseur', range: [76, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
pont: [{ code: 'messager', range: [1, 20] }, { code: 'passeur', range: [21, 40] }, { code: 'fleur', range: [41, 55] }, { code: 'mangeur', range: [56, 60] }, { code: 'changeur', range: [61, 75] }, { code: 'briseur', range: [76, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
collines: [{ code: 'messager', range: [1, 15] }, { code: 'passeur', range: [16, 30] }, { code: 'fleur', range: [31, 42] }, { code: 'mangeur', range: [43, 54] }, { code: 'changeur', range: [55, 69] }, { code: 'briseur', range: [70, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
foret: [{ code: 'messager', range: [1, 15] }, { code: 'passeur', range: [16, 30] }, { code: 'fleur', range: [31, 42] }, { code: 'mangeur', range: [43, 54] }, { code: 'changeur', range: [55, 69] }, { code: 'briseur', range: [70, 82] }, { code: 'reflet', range: [83, 88] }, { code: 'tbblanc', range: [89, 93] }, { code: 'tbnoir', range: [94, 97] }, { code: 'rdd', range: [98, 100] }],
monts: [{ code: 'messager', range: [1, 10] }, { code: 'passeur', range: [11, 20] }, { code: 'fleur', range: [21, 26] }, { code: 'mangeur', range: [27, 44] }, { code: 'changeur', range: [45, 59] }, { code: 'briseur', range: [60, 75] }, { code: 'reflet', range: [76, 85] }, { code: 'tbblanc', range: [86, 92] }, { code: 'tbnoir', range: [93, 97] }, { code: 'rdd', range: [98, 100] }],
desert: [{ code: 'messager', range: [1, 10] }, { code: 'passeur', range: [11, 20] }, { code: 'fleur', range: [21, 26] }, { code: 'mangeur', range: [27, 44] }, { code: 'changeur', range: [45, 59] }, { code: 'briseur', range: [60, 75] }, { code: 'reflet', range: [76, 85] }, { code: 'tbblanc', range: [86, 92] }, { code: 'tbnoir', range: [93, 97] }, { code: 'rdd', range: [98, 100] }],
fleuve: [{ code: 'messager', range: [1, 5] }, { code: 'passeur', range: [6, 10] }, { code: 'fleur', range: [11, 13] }, { code: 'mangeur', range: [14, 37] }, { code: 'changeur', range: [38, 49] }, { code: 'briseur', range: [50, 65] }, { code: 'reflet', range: [66, 79] }, { code: 'tbblanc', range: [80, 89] }, { code: 'tbnoir', range: [90, 97] }, { code: 'rdd', range: [98, 100] }],
lac: [{ code: 'messager', range: [1, 5] }, { code: 'passeur', range: [6, 10] }, { code: 'fleur', range: [11, 13] }, { code: 'mangeur', range: [14, 37] }, { code: 'changeur', range: [38, 49] }, { code: 'briseur', range: [50, 65] }, { code: 'reflet', range: [66, 79] }, { code: 'tbblanc', range: [80, 89] }, { code: 'tbnoir', range: [90, 97] }, { code: 'rdd', range: [98, 100] }],
marais: [{ code: 'messager', range: [1, 2] }, { code: 'passeur', range: [3, 4] }, { code: 'fleur', range: [5, 5] }, { code: 'mangeur', range: [6, 29] }, { code: 'changeur', range: [30, 39] }, { code: 'briseur', range: [40, 60] }, { code: 'reflet', range: [61, 75] }, { code: 'tbblanc', range: [76, 86] }, { code: 'tbnoir', range: [87, 97] }, { code: 'rdd', range: [98, 100] }],
gouffre: [{ code: 'messager', range: [1, 2] }, { code: 'passeur', range: [3, 4] }, { code: 'fleur', range: [5, 5] }, { code: 'mangeur', range: [6, 29] }, { code: 'changeur', range: [30, 39] }, { code: 'briseur', range: [40, 60] }, { code: 'reflet', range: [61, 75] }, { code: 'tbblanc', range: [76, 86] }, { code: 'tbnoir', range: [87, 97] }, { code: 'rdd', range: [98, 100] }],
necropole: [{ code: 'mangeur', range: [1, 20] }, { code: 'changeur', range: [21, 30] }, { code: 'briseur', range: [31, 50] }, { code: 'reflet', range: [51, 65] }, { code: 'tbblanc', range: [66, 80] }, { code: 'tbnoir', range: [81, 97] }, { code: 'rdd', range: [98, 100] }],
desolation: [{ code: 'mangeur', range: [1, 20] }, { code: 'changeur', range: [21, 30] }, { code: 'briseur', range: [31, 50] }, { code: 'reflet', range: [51, 65] }, { code: 'tbblanc', range: [66, 80] }, { code: 'tbnoir', range: [81, 97] }, { code: 'rdd', range: [98, 100] }]
}
/* -------------------------------------------- */
export class TMRRencontres {
static gestionRencontre = {}
/* -------------------------------------------- */
static init() {
for (let type in typeRencontres) {
TMRRencontres.register(type, typeRencontres[type]);
}
const tmrRencontre = new TMRRencontres();
game.system.rdd.rencontresTMR = tmrRencontre;
}
/* -------------------------------------------- */
static register(type, rencontre) {
TMRRencontres.gestionRencontre[type] = rencontre;
constructor(){
this.table = new CompendiumTable('rencontres', 'Item', 'rencontre', Misc.ascending(it => it.system.ordreTri));
}
/* -------------------------------------------- */
/**
* Retourne une recontre en fonction de la case et du tirage
* @param {*} terrain
* @param {*} roll
* @param {*} forcedRoll
*/
static async rollRencontre(terrain, roll = undefined) {
if (!terrain) {
ChatMessage.create({ content: "Un type de case doit être indiqué (par exemple sanctuaire, desert ou cité)" });
return false;
async rollRencontre(terrain, forcedRoll) {
terrain = TMRUtility.findTMRLike(terrain);
if (terrain == undefined) {
return undefined;
}
if (!roll || roll <= 0 || roll > 100) {
roll = await RdDDice.rollTotal("1d100");
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
forcedRoll = undefined;
}
let rencontre = await TMRRencontres.getRencontreAleatoire(terrain, roll);
ChatMessage.create({
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const frequence = it => it.system.frequence[codeTerrain];
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
if (row) {
await CompendiumTableHelpers.tableRowToChatMessage(row);
}
return row?.document;
}
async chatTable(terrain) {
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
const isMauvaise = codeTerrain == 'mauvaise';
const filtreMauvaise = isMauvaise ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const frequence = it => it.system.frequence[codeTerrain];
const typeName = isMauvaise ? 'Mauvaises rencontres' : `Rencontres en ${Misc.upperFirst(terrain)}`;
return await this.table.toChatMessage(frequence, filtreMauvaise, typeName);
}
/* -------------------------------------------- */
async createRencontre(rencontre, tmr = undefined) {
return rencontre.clone({
'system.force': await RdDDice.rollTotal(rencontre.system.formule),
'system.coord': tmr?.coord,
'system.date': game.system.rdd.calendrier.getDateFromIndex(),
'system.heure': game.system.rdd.calendrier.getCurrentHeure()
}, { save: false });
}
async calculRencontre(rencontre, tmr = undefined) {
if (rencontre.system.coord == "") {
rencontre.system.coord = tmr?.coord;
}
if (rencontre.system.force == 0) {
rencontre.system.force = await RdDDice.rollTotal(rencontre.system.formule);
}
if (rencontre.system.date == "") {
rencontre.system.date = game.system.rdd.calendrier.getDateFromIndex();
}
if (rencontre.system.heure == "") {
rencontre.system.heure = game.system.rdd.calendrier.getCurrentHeure();
}
return rencontre;
}
async getPresentsCite() {
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
return rencontres.filter(it => !it.system.mauvaiseRencontre && it.system.presentCite).map(it =>
it.clone({ 'system.formule': "2d6" }, { save: false }));
}
async getReveDeDragon(force) {
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
const reveDeDragon = rencontres.find(it => Grammar.equalsInsensitive(it.name, 'Rêve de Dragon'));
return reveDeDragon?.clone({ 'system.force': force }, { save: false });
}
/* -------------------------------------------- */
async getRencontreAleatoire(tmr, mauvaise) {
const codeTerrain = mauvaise ? 'mauvaise' : tmr.type;
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
const frequence = it => it.system.frequence[codeTerrain];
const row = await this.table.getRandom(frequence, filtreMauvaise);
if (row) {
row.document = this.createRencontre(row.document, tmr);
await this.$chatRolledRencontre(row, tmr);
}
return row?.document;
}
/* -------------------------------------------- */
async $chatRolledRencontre(row, tmr) {
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
{
roll: row.roll,
rencontre: row?.document,
percentages: (row.total == 100) ? '%' : '',
tmr,
isGM: game.user.isGM,
});
const messageData = {
user: game.user.id,
whisper: [game.user.id],
content: `Rencontre en ${terrain} (jet : ${roll}%)<br>Vous rencontrez un ${rencontre.name} de ${rencontre.force} Points de Rêve`
});
return false;
}
/* -------------------------------------------- */
static getRencontre(index) {
let rencontre;
if (isNaN(index)) {
rencontre = rencontresAll.find(r => r.type == index) ?? rencontresAll.find(r => r.code == index)
}
else if (0 <= index && index < rencontresAll.length) {
rencontre = rencontresAll[index];
}
if (rencontre) {
return duplicate(rencontre);
}
else {
ui.notifications.info(`Pas de rencontre pour ${index}, seulement ${rencontresAll.length} rencontres sont connues.<br>Vous pouvez aussi essayer par type (ie: mangeur, fleur, fleur2d6, ...)`)
}
return undefined;
}
/* -------------------------------------------- */
static async getRencontreAleatoire(terrain, roll = undefined) {
if (!roll || roll <= 0 || roll > 100) {
roll = await RdDDice.rollTotal("1d100");
}
terrain = Grammar.toLowerCaseNoAccent(terrain);
const code = tableRencontres[terrain].find(it => it.range[0] <= roll && roll <= it.range[1]).code;
const rencontre = duplicate(rencontresStandard.find(it => it.code == code));
rencontre.roll = roll;
await TMRRencontres.evaluerForceRencontre(rencontre);
return rencontre;
}
/* -------------------------------------------- */
static async getMauvaiseRencontre(index = undefined) {
const rencontre = duplicate(
(index && index >= 0 && index < mauvaisesRencontres.length)
? mauvaisesRencontres[index]
: await RdDDice.rollOneOf(mauvaisesRencontres));
await TMRRencontres.evaluerForceRencontre(rencontre);
return rencontre;
}
/* -------------------------------------------- */
static async evaluerForceRencontre(rencontre) {
const rollForce = new Roll(rencontre.force);
await rollForce.evaluate();
rencontre.force = rollForce.total;
return rencontre.force;
}
/* -------------------------------------------- */
static isReveDeDragon(rencontre) {
return rencontre.type == "rdd";
}
/* -------------------------------------------- */
static getGestionRencontre(name) {
let gestion = TMRRencontres.gestionRencontre[name];
if (!gestion) {
ui.notifications.error(`La rencontre ${name} est inconnue, pas de méthode de gestion associée`)
gestion = TMRRencontres.gestionRencontre['messager'];
}
return gestion;
}
/* -------------------------------------------- */
static async gererRencontre(tmrDialog, rencData) {
let gestion = TMRRencontres.getGestionRencontre(rencData.rencontre.type);
if (rencData.rolled.isSuccess) {
rencData.message = await gestion.msgSucces(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
}
rencData.poesie = gestion.poesieSucces;
return gestion.postSucces;
}
rencData.message = await gestion.msgEchec(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
}
rencData.poesie = gestion.poesieEchec;
return gestion.postEchec;
}
/* -------------------------------------------- */
static async msgEchecPasseurFou(tmrData) {
tmrData.sortReserve = tmrData.actor.system.reve.reserve.list[0];
if (tmrData.sortReserve) {
// Passeur fou positionne sur la case d'un ort en réserve // TODO : Choisir le sort le plus loin ou au hasard
tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
} else {
// Déplacement aléatoire de la force du Passeur Fou
const newCoord = await RdDDice.rollOneOf(TMRUtility.getTMRPortee(tmrData.tmr.coord, tmrData.rencontre.force));
tmrData.newTMR = TMRUtility.getTMR(newCoord);
}
if (tmrData.sortReserve) {
return `Le ${tmrData.rencontre.name} vous dérobe la clé de vos sorts. Vous vous saisissez de lui, mais dans un nuage violet, il vous emporte en ${tmrData.newTMR.label} déclencher votre sort en réserve de ${tmrData.sortReserve.name}.`;
}
else {
return `Le ${tmrData.rencontre.name} tente de vous dérober la clé de vos sorts. Ne la trouvant pas, il déclenche un nuage violet et vous emporte en ${tmrData.newTMR.label}`;
}
}
/* -------------------------------------------- */
static async postEchecPasseurFou(tmrDialog, tmrData) {
if (tmrData.sortReserve) {
await tmrDialog.processSortReserve(tmrData.sortReserve);
}
await tmrDialog.positionnerDemiReve(tmrData.newTMR.coord);
if (tmrData.sortReserve) {
tmrDialog.close();
}
}
/* -------------------------------------------- */
static async onPostEchecTourbillon(tmrDialog, tmrData, cases) {
await tmrData.actor.reveActuelIncDec(-cases);
await TMRRencontres._toubillonner(tmrDialog, tmrData.actor, cases);
}
/* -------------------------------------------- */
static async onPostEchecTourbillonRouge(tmrDialog, data) {
await data.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération
TMRRencontres._toubillonner(tmrDialog, data.actor, 4);
await data.actor.santeIncDec("vie", -1); // Et -1 PV
}
/* -------------------------------------------- */
static async _toubillonner(tmrDialog, actor, cases) {
let coord = actor.system.reve.tmrpos.coord;
for (let i = 0; i < cases; i++) {
coord = await TMRUtility.deplaceTMRAleatoire(actor, coord).coord;
}
await tmrDialog.positionnerDemiReve(coord)
}
/* -------------------------------------------- */
static async onPostSuccessReveDeDragon(tmrDialog, tmrData) {
if (tmrData.rolled.isPart) {
await tmrData.actor.appliquerAjoutExperience(tmrData, true);
}
await tmrData.actor.resultCombatReveDeDragon(tmrData);
}
/* -------------------------------------------- */
static async onPostEchecReveDeDragon(tmrDialog, tmrData) {
await tmrData.actor.resultCombatReveDeDragon(tmrData);
tmrDialog.close();
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
roll: row.roll,
sound: CONFIG.sounds.dice,
content: flavorContent
};
ChatMessage.create(messageData, { rollMode: "gmroll" });
}
}

View File

@ -1,4 +1,3 @@
import { TMRRencontres } from "./tmr-rencontres.js";
import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js";
@ -287,49 +286,43 @@ export class TMRUtility {
const tmr = TMRMapping[coord];
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
}
static findTMRLike(type, options = {inclusMauvaise:true}) {
const choix = [...Object.values(TMRType)]
if (options.inclusMauvaise){
choix.push({name: 'Mauvaise'});
}
const selection = Misc.findAllLike(type, choix).map(it => it.name);
if (selection.length == 0) {
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
return undefined;
}
if (selection.length > 1) {
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
return undefined;
}
return selection[0];
}
static typeTmrName(type) {
return Misc.upperFirst(TMRType[Grammar.toLowerCaseNoAccent(type)].name);
}
static listSelectedTMR(typesTMR) {
static buildSelectionTypesTMR(typesTMR) {
typesTMR = typesTMR?? [];
return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
.sort()
.map(name => { return { name: name, selected: typesTMR.includes(name) } });
}
static buildListTypesTMRSelection(selectionTMRs) {
return selectionTMRs.filter(it => it.selected).map(it => it.name).join(" ");
}
static isCaseHumide(tmr) {
return tmr.type == 'fleuve' || tmr.type == 'lac' || tmr.type == 'marais';
}
/* -------------------------------------------- */
/** Some debug functions */
static async setForceRencontre(index, force = undefined) {
this.prochaineRencontre = TMRRencontres.getRencontre(index);
if (this.prochaineRencontre) {
if (force) {
this.prochaineRencontre.force = force;
}
else {
await TMRRencontres.evaluerForceRencontre(this.prochaineRencontre);
}
console.log("La prochaine rencontre sera:", this.prochaineRencontre.name, " force:", this.prochaineRencontre.force);
}
else {
ui.notifications.warn("Pas de prochaine rencontre valide pour " + index);
}
}
/* -------------------------------------------- */
static isForceRencontre() {
return this.prochaineRencontre;
}
/* -------------------------------------------- */
static utiliseForceRencontre() {
const rencontre = this.prochaineRencontre;
this.prochaineRencontre = undefined;
return rencontre;
}
/* -------------------------------------------- */
static async getDirectionPattern() {
return await RdDDice.rollOneOf(tmrRandomMovePatten);
@ -337,24 +330,15 @@ export class TMRUtility {
/* -------------------------------------------- */
static async deplaceTMRAleatoire(actor, coord) {
return TMRUtility.deplaceTMRSelonPattern(actor, coord, await TMRUtility.getDirectionPattern(), 1);
}
/* -------------------------------------------- */
static async deplaceTMRSelonPattern(actor, coordTMR, direction, nTime) {
let coord;
for (let i = 0; i < nTime; i++) {
let currentOddq = TMRUtility.coordTMRToOddq(coordTMR);
currentOddq.col = currentOddq.col + direction.col;
currentOddq.row = currentOddq.row + direction.row;
if (this.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire
coord = TMRUtility.getTMR(TMRUtility.oddqToCoordTMR(currentOddq));
} else {
coord = await actor.reinsertionAleatoire('Sortie de carte');
}
console.log("Nouvelle case iteration !!!", i, coord);
const currentOddq = TMRUtility.coordTMRToOddq(coord);
const direction = await TMRUtility.getDirectionPattern();
currentOddq.col = currentOddq.col + direction.col;
currentOddq.row = currentOddq.row + direction.row;
if (this.isOddqInTMR(currentOddq)) { // Sortie de carte ! Ré-insertion aléatoire
return TMRUtility.getTMR(TMRUtility.oddqToCoordTMR(currentOddq));
} else {
return await actor.reinsertionAleatoire('Sortie de carte');
}
return coord;
}
/* -------------------------------------------- */
@ -366,9 +350,12 @@ export class TMRUtility {
return Object.values(TMRMapping).filter(filter);
}
static getCasesType(type) {
return TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
}
static findTMR(search) {
const labelSearch = Grammar.toLowerCaseNoAccent(search)
return TMRUtility.filterTMR(it => Grammar.toLowerCaseNoAccent(it.label).match(labelSearch) || it.coord == search);
return TMRUtility.filterTMR(it => Grammar.includesLowerCaseNoAccent(it.label, search) || it.coord == search);
}
static filterTMRCoord(filter) {
@ -379,18 +366,6 @@ export class TMRUtility {
return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter))
}
/* -------------------------------------------- */
static getSortsReserve(reserveList, coord) {
// TODO : Gérer les têtes spéciales réserve!
let tmrDescr = this.getTMR(coord);
//console.log("Sort réserve : ", tmrDescr);
if (tmrDescr.type == 'fleuve') { // Gestion de la reserve en Fleuve
return reserveList.filter(it => TMRUtility.getTMR(it.coord).type == 'fleuve');
}
// Reserve sur un case "normale"
return reserveList.filter(it => it.coord == coord);
}
/* -------------------------------------------- */
/** Returns a list of case inside a given distance
*

View File

@ -0,0 +1,18 @@
import { Grammar } from "../grammar.js";
import { Draconique } from "./draconique.js";
import { Misc } from "../misc.js";
export class AugmentationSeuil extends Draconique {
constructor() {
super();
}
type() { return 'tete' }
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('augmentation du seuil de reve'); }
manualMessage() { return false }
async onActorCreateOwned(actor, tete) {
const seuil = Misc.toInt(actor.system.reve.seuil.value) + 2;
await actor.update({ "system.reve.seuil.value": seuil })
}
}

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@ -1,5 +1,4 @@
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
import { TMRUtility } from "../tmr-utility.js";
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";

View File

@ -9,11 +9,11 @@ const registeredEffects = [
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
*/
export class Draconique {
static isCaseTMR(itemData) { return itemData.type == 'casetmr'; }
static isQueueDragon(itemData) { return itemData.type == 'queue' || itemData.type == 'ombre'; }
static isSouffleDragon(itemData) { return itemData.type == 'souffle'; }
static isTeteDragon(itemData) { return itemData.type == 'tete'; }
static isQueueSouffle(itemData) { return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData); }
static isCaseTMR(item) { return item.type == 'casetmr'; }
static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; }
static isSouffleDragon(item) { return item.type == 'souffle'; }
static isTeteDragon(item) { return item.type == 'tete'; }
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
@ -38,8 +38,7 @@ export class Draconique {
* @returns true si l'item correspond
*/
match(item) {
const itemData = item;
return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData) || Draconique.isTeteDragon(itemData);
return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item) || Draconique.isTeteDragon(item);
}
/**

View File

@ -17,6 +17,7 @@ import { Pelerinage } from "./pelerinage.js";
import { Periple } from "./periple.js";
import { UrgenceDraconique } from "./urgence-draconique.js";
import { Grammar } from "../grammar.js";
import { AugmentationSeuil } from "./augmentation-seuil.js";
export class EffetsDraconiques {
@ -37,6 +38,7 @@ export class EffetsDraconiques {
static pelerinage = new Pelerinage();
static periple = new Periple();
static urgenceDraconique = new UrgenceDraconique();
static augmentationSeuil = new AugmentationSeuil();
static init() {
Draconique.register(EffetsDraconiques.carteTmr);
@ -56,6 +58,7 @@ export class EffetsDraconiques {
Draconique.register(EffetsDraconiques.pelerinage);
Draconique.register(EffetsDraconiques.periple);
Draconique.register(EffetsDraconiques.urgenceDraconique);
Draconique.register(EffetsDraconiques.augmentationSeuil)
}
/* -------------------------------------------- */
@ -112,10 +115,14 @@ export class EffetsDraconiques {
}
static filterItems(actor, filter, name) {
return actor.filter(filter)
return actor.filterItems(filter)
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
}
static countAugmentationSeuil(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Augmentation du seuil de rêve').length;
}
static isDonDoubleReve(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Don de double-rêve').length>0;
}

View File

@ -25,7 +25,7 @@ export class PixiTMR {
for (const [name, img] of Object.entries(PixiTMR.textures)) {
loader = loader.add(name, img);
}
loader.onLoad.add((error, reason) => { console.log("ERROR", error, reason) });
loader.onError.add((error, reason) => { console.log("ERROR", error, reason) });
loader.load( (loader, resources) => {
onLoad(loader, resources);
for (let onAnimate of this.callbacksOnAnimate) {

View File

@ -46,15 +46,13 @@ export class PresentCites extends Draconique {
}
async choisirUnPresent(casetmr, onChoixPresent) {
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
const buttons = {};
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
let d = new Dialog({
title: "Présent des cités",
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faite votre choix`,
buttons: {
messager: { icon: '<i class="fas fa-check"></i>', label: "Un Messager des rêves", callback: () => onChoixPresent('messager2d6') },
passeur: { icon: '<i class="fas fa-check"></i>', label: "Un Passeur des rêves", callback: () => onChoixPresent('passeur2d6') },
fleur: { icon: '<i class="fas fa-check"></i>', label: "Une Fleur des rêves", callback: () => onChoixPresent('fleur2d6') },
},
default: "fleur"
content: `La ${this.tmrLabel(casetmr)} vous offre un présent, faites votre choix`,
buttons: buttons
});
d.render(true);
}

View File

@ -13,7 +13,7 @@ export class Rencontre extends Draconique {
async onActorCreateOwned(actor, item) { }
code() { return 'rencontre' }
tooltip(rencontre) { return `${rencontre.name} de force ${rencontre.force}` }
tooltip(rencontre) { return `${rencontre.name} de force ${rencontre.system.force}` }
img() { return 'systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp' }
createSprite(pixiTMR) {

View File

@ -12,8 +12,8 @@ export class SortReserve extends Draconique {
manualMessage() { return false }
async onActorCreateOwned(actor, item) { }
code() { return 'sort' }
tooltip(sort) { return `${sort.name}, r${sort.data.ptreve_reel}` }
code() { return 'sortreserve' }
tooltip(sort) { return `${sort.name}, r${sort.system.ptreve}` }
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' }
createSprite(pixiTMR) {

View File

@ -37,7 +37,7 @@ export class UrgenceDraconique extends Draconique {
}
async onActorDeleteCaseTmr(actor, casetmr) {
await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
}
code() { return 'urgence' }

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@ -1,27 +1,29 @@
{"_id":"0zRL8bOpCXNQnIR4","name":"Ruade","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[]}
{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]}
{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[]}
{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"dommages":0,"iscombat":false,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]}
{"_id":"JTuBQCPdumw3DfxH","name":"Crête","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"dommages":3,"iscombat":true,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-crete.webp","effects":[]}
{"_id":"Kt7WlB5Ui97X211z","name":"Vol","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"dommages":0,"iscombat":false,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.webp","effects":[]}
{"_id":"LWQHz5ymNBzh6ZEr","name":"Cornes","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.webp","effects":[]}
{"_id":"NctG7suzvGE7ZZzj","name":"Bras-bouches","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"epees-lourdes","isparade":true,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.webp","effects":[]}
{"_id":"OzHBowOMADRwcVXR","name":"Pierre Tenue","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pierretenue.webp","effects":[]}
{"_id":"PCwbR6lghjydTj93","name":"Grande morsure","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"","niveau":0,"carac_value":0,"iscombat":true,"isparade":false,"dommages":2,"description":"","default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
{"_id":"PrVuVpwuYaZtwRUi","name":"Piétinement","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[]}
{"_id":"RAnasKnoA3OQgwfv","name":"Pinces","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":3,"description":"","categorie_parade":"epees-lourdes","isparade":true,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pinces.webp","effects":[]}
{"_id":"XgfRxSj8Ty1d3JFM","name":"Mandibules","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","carac-value":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-mandibules.webp","effects":[]}
{"_id":"Zpl2Bi451vB3r91W","name":"Coup de pied","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":3,"description":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-coup_de_pied.webp","effects":[]}
{"_id":"efl1HdDSKpBfImQ1","name":"Pierre Lancée","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pierrelancee.webp","effects":[]}
{"_id":"h9ASt4vrvEgxfj7j","name":"Tronçonneuse","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":10,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-tronconneuse.webp","effects":[]}
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{"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"briser_verre.webp","effects":[],"_id":"1l59lWbtvYp74OTb"}
{"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"cracher_nourriture.webp","effects":[],"_id":"22EQLBJfHVYs96iC"}
{"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"eteindre_feu.webp","effects":[],"_id":"2Rtm78bMKPy8eG4q"}
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{"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"trainer_laisse.webp","effects":[],"_id":"2j1q9e07ZLlIQDYl"}
{"name":"Désir lancinant : Gagner de largent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"gagner_argent.webp","effects":[],"_id":"3BcC8lSsP5WIyva7"}
{"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"megalomanie.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"}
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{"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_cailloux.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"}
{"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"raser_tete.webp","effects":[],"_id":"HSNOvBR890dsEDw2"}
{"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"aller_nu.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"}
{"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"boulimie.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"}
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{"name":"Désir lancinant : Masochisme. Perdre 3 points dendurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"masochisme.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"}
{"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"casser_oeufs.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"}
{"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"traire_vache.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"}
{"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"pisser_violon.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"}
{"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"manger_poisson.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"}
{"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"pas-franchir.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"}
{"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_delester.webp","effects":[],"_id":"VChJbtGFtWoiFNky"}
{"name":"Idée fixe : Ne sexprimer que par des cris danimaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"exprimer_cris.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"}
{"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"verser_flacon.webp","effects":[],"_id":"afGp9CewfyJKecEE"}
{"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"bulles_savon.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"}
{"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"entendre_ane.webp","effects":[],"_id":"diCCimukdNM6bPub"}
{"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"se_rouler_boue.webp","effects":[],"_id":"el4lofhhSucMv5xv"}
{"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"dire_non.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"}
{"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"manger_champignons.webp","effects":[],"_id":"gadh6aI5iCM82qpP"}
{"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_deplacer.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"}
{"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_main.webp","effects":[],"_id":"iPYPgxL2uUnphStc"}
{"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"appeler_hommes_femmes.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"}
{"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"se_souler.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"}
{"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"construire_cabane.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"}
{"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"embrasser_cochon.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"}
{"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"faire_mort.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"}
{"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"0uc2pMIGL03Hq2Hn"}
{"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"1l59lWbtvYp74OTb"}
{"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"22EQLBJfHVYs96iC"}
{"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2Rtm78bMKPy8eG4q"}
{"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"2i3PndTKG1n3hEUU"}
{"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2j1q9e07ZLlIQDYl"}
{"name":"Désir lancinant : Gagner de largent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3BcC8lSsP5WIyva7"}
{"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"}
{"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"6G0lF06jSryTduAt"}
{"name":"Idée fixe : Ne marcher quà quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"7TKsit2Mv9mWGq3C"}
{"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"8sLXQBqo8XwjAFG0"}
{"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"E902EEYZHg3zFKq6"}
{"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"F6qL4d4g3qjh045R"}
{"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"}
{"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"HSNOvBR890dsEDw2"}
{"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"}
{"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"}
{"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"LlELEB0FhymLx6VM"}
{"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"NpTDqICR7ZuToQrg"}
{"name":"Désir lancinant : Masochisme. Perdre 3 points dendurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"}
{"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"}
{"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"}
{"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"}
{"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"}
{"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"}
{"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"VChJbtGFtWoiFNky"}
{"name":"Idée fixe : Ne sexprimer que par des cris danimaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"}
{"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"afGp9CewfyJKecEE"}
{"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"}
{"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"diCCimukdNM6bPub"}
{"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"el4lofhhSucMv5xv"}
{"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"}
{"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"gadh6aI5iCM82qpP"}
{"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"}
{"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"iPYPgxL2uUnphStc"}
{"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"}
{"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},""img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"}
{"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"}
{"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"}
{"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"}

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{"name":"Argent (1 sol)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","data":{"quantite":null,"valeur_deniers":null,"encombrement":null,"description":"","data":{"quantite":null,"valeur_deniers":null,"encombrement":null}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jtRmvSuwkwMmIMf0":3},"flags":{"core":{"sourceId":"Item.6M7WG9ciKuoYtN9i"}},"_id":"0I30m9qcYJk6UR6o"}
{"_id":"0Vgscex1VV4ybSUQ","name":"Bonnet de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ"}}}
{"_id":"0ylGrNMzulUaKFP9","name":"Boralm","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","data":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie &agrave; -1.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Cavernes","rarete":"","categorie":"Alchimie","cout":0.03},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9"}}}
{"_id":"1Dc4KzZageae7lhI","name":"Balles de jongleur","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp","data":{"description":"","quantite":4,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.32},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI"}}}
{"_id":"1O7IJiQSDYxJ5VsD","name":"Bouclier moyen","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","data":{"categorie_parade":"boucliers","description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}}}
{"name":"Provisions cuites","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp","data":{"description":"<p>pain, fromage, viande s&eacute;ch&eacute;e...</p>","sust":1,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.02},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{},"_id":"1keQMXTZ2iriOuJh"}
{"_id":"2y61gBIFbATQaKDl","name":"1 m2 de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl"}}}
{"_id":"3DJePXhrDWQxbUeM","name":"Dé à jouer en os","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM"}}}
{"_id":"3cn9nWtY0Vb1PLTx","name":"Dague de jet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/dagues.webp","data":{"categorie_parade":"","description":"<p>Chaque point de force au dessus de 10 augmente les port&eacute;es de 1m.</p>\n<p>Chaque point de force en dessous de 9 diminue les port&eacute;es de 1m.</p>","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Dague de jet","cout":3,"portee_courte":3,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":8,"portee_extreme":15,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx"}}}
{"_id":"3mHSocNVPyWkmGBR","name":"Nartha","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp","data":{"description":"<p>Poudre noire obtenue par disruption alchimique du minerai appel&eacute; <em>narthalide</em>, sorte de marne.</p>\n<p>VUE/Alchimie &agrave; -3</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"","rarete":"","categorie":"Alchimie","cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR"}}}
{"_id":"3t0NhMC0cFQyCZGH","name":"Soufflet","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/soufflet.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3t0NhMC0cFQyCZGH"}}}
{"_id":"3uWCDH1NOjHJpVo1","name":"Maillet","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/maillet.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":"1","penetration":0,"force":"7","resistance":7,"competence":"Masse à 1 main","cout":0.05,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"masse"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3uWCDH1NOjHJpVo1"}}}
{"_id":"4GeV81qoJrjHIgzR","name":"Tournegraisse","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tournegraisse.webp","data":{"description":"<p>Cr&egrave;me sirupeuse blanch&acirc;tre.</p>","descriptionmj":"","quantite":1,"encombrement":0.1,"rarete":"","categorie":"AlchimieAutre","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR"}}}
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{"_id":"4qPaCKONcrsK6JbQ","name":"Pichet de grès (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pichet.webp","data":{"description":"","capacite":0.5,"encombrement":0.3,"equipe":false,"qualite":0,"contenu":[],"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4qPaCKONcrsK6JbQ"}}}
{"_id":"4qoLpa4shvkgDZRy","name":"Culottes de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/culottes_velours.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy"}}}
{"_id":"5GOk9cMApM4dBcIU","name":"Casserole de fer (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/casserole.webp","data":{"description":"","capacite":0.5,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":[],"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU"}}}
{"_id":"65SRmXVcyiG5ZW9l","name":"Cuillère de fer","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_fer.webp","data":{"description":"","quantite":1,"encombrement":0.05,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l"}}}
{"_id":"69vN8bRlnCrRHQCm","name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","data":{"description":"<p>Poudre bleu&acirc;tre obtenue par disruption alchimique du minerai appel&eacute; <em>obbadine</em>, &nbsp;sorte de tourbe.</p>\n<p>VUE/Alchimie &agrave; -2</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"","categorie":"Alchimie","cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}}}
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{"_id":"6fW8gPkxgeBCKA59","name":"Premier Chant Dérisoire","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp","data":{"description":"<p>Les <em>Chants D&eacute;risoires</em> de Yester l&rsquo;Ancien ont &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants. La d&eacute;couverte de ce sens cach&eacute; demande un minimum de +4 en voie d&rsquo;Hypnos et permet la synth&egrave;se du sort de <em>D&eacute;rision</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable. Sa difficult&eacute; de lecture est de -5, son assimilation requiert 16 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"Comédie","auteur":"Yester lAncien","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0,"xp":"","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.6fW8gPkxgeBCKA59"}}}
{"_id":"6s5QjArwz9w9JIGL","name":"Double dragonne","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/double_dragonne.webp","data":{"categorie_parade":"epees-lourdes","description":"<p>Apparue vers la fin du Second &Acirc;ge, c&rsquo;&eacute;tait<em> une grande &eacute;p&eacute;e &agrave; deux mains</em>. Encombrante et prohibant le bouclier, c&rsquo;&eacute;tait avant tout une &eacute;p&eacute;e de duel et de frime.</p>","quantite":1,"encombrement":4,"equipe":false,"dommages":"5","penetration":0,"force":"13","resistance":13,"competence":"Epée à 2 mains","cout":50,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.6s5QjArwz9w9JIGL"}}}
{"_id":"7B9sKLf4ipRyyEjF","name":"Bouclier lourd","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_grand.webp","data":{"categorie_parade":"boucliers","description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"0","penetration":0,"force":"13","resistance":20,"competence":"Bouclier","cout":8,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7B9sKLf4ipRyyEjF"}}}
{"_id":"7YuWWsFIuZgakGUS","name":"Mortier en marbre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/mortier.webp","data":{"description":"","quantite":1,"encombrement":0.3,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7YuWWsFIuZgakGUS"}}}
{"_id":"7c7CO626TCo4lg8b","name":"Petite scie cadre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/scie.webp","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7c7CO626TCo4lg8b"}}}
{"_id":"7u9yAlaFhKcVdEC6","name":"Matériel de chirurgie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/materiel_chirurgie.webp","data":{"description":"<p>(pincettes, lancette, crin, aiguille)</p>","quantite":1,"encombrement":0.06,"equipe":false,"resistance":0,"qualite":0,"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6"}}}
{"_id":"8bwP6zncdFP0O9ew","name":"Corde (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/corde.webp","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.8bwP6zncdFP0O9ew"}}}
{"_id":"92GDNmNVa2u0gzpx","name":"Massette","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","penetration":0,"force":"9","resistance":8,"competence":"Masse à 1 main","cout":2,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"masse"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.92GDNmNVa2u0gzpx"}}}
{"_id":"9cLkTDugz84gpHUB","name":"Bitume de Camphre","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bitume_de_camphre.webp","data":{"description":"<p>Cr&egrave;me sirupeuse gris&acirc;tre.</p>","descriptionmj":"","quantite":1,"encombrement":0.1,"rarete":"","categorie":"AlchimieAutre","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.9cLkTDugz84gpHUB"}}}
{"_id":"A3jx5dPkk5IeXSXn","name":"Lait de lune","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/lait_de_lune.webp","data":{"description":"<p>Fluide.</p>\n<p>Lait de laie.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":1,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.A3jx5dPkk5IeXSXn"}}}
{"name":"Bronze (10 deniers)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","data":{"quantite":1,"valeur_deniers":10,"encombrement":0.01,"description":"","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jtRmvSuwkwMmIMf0":3},"flags":{"core":{"sourceId":"Item.hifMbbRrRdQxflsx"}},"_id":"A8UcYUIIlb6YfczN"}
{"_id":"A9nMgTyEwYzdA0zT","name":"Manteau de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_velours.webp","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT"}}}
{"_id":"AOQsKTjIbcy8NV9t","name":"Pierre à aiguiser","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pierre_a_aiguiser.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.AOQsKTjIbcy8NV9t"}}}
{"_id":"As5kYvyOrWrr8KJm","name":"Etui à luth de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/etui_luth.webp","data":{"description":"","capacite":1,"encombrement":0.2,"equipe":false,"qualite":0,"contenu":[],"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm"}}}
{"_id":"B2BhuxveVKMnD8fe","name":"Bottes de cuir souple","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp","data":{"description":"","quantite":1,"encombrement":0.4,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe"}}}
{"_id":"BQPhNy9AUCpEGgFg","name":"Couteau de cuisine","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/couteau-cuisine.webp","data":{"categorie_parade":"dagues","description":"","quantite":1,"encombrement":0.2,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":6,"competence":"Dague","cout":1,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"dague"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.BQPhNy9AUCpEGgFg"}}}
{"_id":"CMtQM06J3BZsHHxH","name":"Sandales","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sandales.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CMtQM06J3BZsHHxH"}}}
{"_id":"CQSxJv1mgmIeMCbM","name":"Grappin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/grappin.webp","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.CQSxJv1mgmIeMCbM"}}}
{"_id":"D5Z3FaUv91B8eCOP","name":"Obyssum vert","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp","data":{"description":"<p>Poudre verd&acirc;tre apparaissant sur les tiges de certains roseaux.</p>\n<p>VUE/Alchimie &agrave; -2</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Lieux humides","rarete":"","categorie":"Alchimie","cout":0.05},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP"}}}
{"_id":"ElweMV283IUpqaik","name":"Sable-Poudre","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp","data":{"description":"<p>Granul&eacute;s. Poudre blanche.</p>","descriptionmj":"","quantite":1,"encombrement":0.1,"rarete":"","categorie":"AlchimieAutre","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ElweMV283IUpqaik"}}}
{"_id":"Eospy1EFNlhgOyXc","name":"Lacet de cuir (1 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/lacet.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.06},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Eospy1EFNlhgOyXc"}}}
{"_id":"F0hcXfGaaYKQ0229","name":"Narcos, voie des Sortilèges","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","data":{"description":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. En saisir le sens demande toutefois un minimum de +4 en voie de Narcos. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la synth&egrave;se de <em>Fl&egrave;che de feu</em>,<em> Dague de force</em>, <em>Dragonne lame</em> et <em>Gourdindragon</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -6, son assimilation requiert 28 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0,"xp":"","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.F0hcXfGaaYKQ0229"}}}
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{"_id":"RKr1ZhTvC6poiNa1","name":"Gros Clou","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gros_clou.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.RKr1ZhTvC6poiNa1"}}}
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{"_id":"RSni2r8jLccvkc9i","name":"Cristal alchimique","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cristal_alchimique.webp","data":{"description":"","quantite":1,"encombrement":0.09,"equipe":false,"resistance":0,"qualite":0,"cout":4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.RSni2r8jLccvkc9i"}}}
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{"_id":"Ro5cOOtLLB0lMlzl","name":"Javelot","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp","data":{"categorie_parade":"lances","description":"<p>Chaque point de force au dessus de 10 augmente les port&eacute;es de 1m.</p>\n<p>Chaque point de force en dessous de 9 diminue les port&eacute;es de 1m.</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl"}}}
{"_id":"RyW0z9Y5UeZSYjFZ","name":"Savon 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/savon.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.RyW0z9Y5UeZSYjFZ"}}}
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{"_id":"TY6Ft8a6WfxD6pD9","name":"Bobineau de fil","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bobineau.webp","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.TY6Ft8a6WfxD6pD9"}}}
{"_id":"UDmq6CY3NsttcHe4","name":"Peigne en corne","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/peigne.webp","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UDmq6CY3NsttcHe4"}}}
{"_id":"UE79xKWXTwYAn70K","name":"Arme dhast","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hast.webp","data":{"categorie_parade":"hast","description":"","quantite":1,"encombrement":4,"equipe":false,"dommages":"4","penetration":0,"force":"12","resistance":8,"competence":"Armes d'hast","cout":10,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K"}}}
{"_id":"UICiMF3wBeLsqm8L","name":"Pipe en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pipe.webp","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L"}}}
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{"_id":"XwuLVGasPJXzvC09","name":"Encre 20 cl","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09"}}}
{"_id":"YHPrUuGGGTGZMNAg","name":"Bière","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","data":{"description":"<p>1 mesure (20cl) de bi&egrave;re.</p>","sust":0,"boisson":true,"desaltere":0.8,"alcoolise":true,"force":-1,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.01,"equipe":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Item.u7lMLkVlFCXBj8Bc"}}}
{"_id":"YNHDt4EerstJvx5l","name":"Le Principe Drachromatique","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","data":{"description":"<p>Cet ouvrage de profonde &eacute;rudition sur l&rsquo;origine des couleurs et leur signification onirique est fonci&egrave;rement incompr&eacute;hensible, &agrave; moins de poss&eacute;der un minimum de +4 en voie d&rsquo;Oniros. Il permet d&rsquo;envisager la synth&egrave;se des sorts d&rsquo;<em>Invuln&eacute;rabilit&eacute; Chromatique</em> et de <em>Transmutation Chromatique</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 26 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"","auteur":"Anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0,"xp":"","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNHDt4EerstJvx5l"}}}
{"_id":"YNbbSGLnexiXNyXU","name":"Manteau de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp","data":{"description":"","quantite":1,"encombrement":0.8,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU"}}}
{"_id":"Yh7VGX3BikmIjVQH","name":"Gourdin","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"1","penetration":0,"force":"7","resistance":8,"competence":"Masse à 1 main","cout":0,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"gourdin"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH"}}}
{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}}}
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","data":{"description":"","capacite":6,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}}}
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","data":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une pr&eacute;paration &agrave; base de gibier, &eacute;labor&eacute;e dans les for&ecirc;ts proches de la mer par des chasseurs sp&eacute;cialis&eacute;s : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Achemin&eacute;e vers les ports, principaux consommateurs, elle constitue l&rsquo;aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l&rsquo;ont exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme, en&nbsp; transportent parfois en cas de disette. Pratiquement, il s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu (bramart, cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans de l&rsquo;eau de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une p&acirc;te, sorte de mastic, que l&rsquo;on fa&ccedil;onne en forme de galettes, puis que l&rsquo;on laisse longuement s&eacute;cher au soleil. On aboutit au final &agrave; des sortes de petites briques plates, de la taille d&rsquo;une demi-main, de couleur vert-de-gris, et &agrave; peu pr&egrave;s aussi dures que les briques v&eacute;ritables. La meilleure fa&ccedil;on de consommer ces galettes est de les r&eacute;hydrater avec de l&rsquo;eau chaude, c&rsquo;est la fa&ccedil;on dite </span><span class=\"fontstyle2\">soup&eacute;e </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles quelles comme des biscuits, mais il est imp&eacute;ratif de boire beaucoup par dessus, sous peine d&rsquo;une soif torride accompagn&eacute;e de maux d&rsquo;estomac.</span></p>\n<p><span class=\"fontstyle0\">L&eacute;g&egrave;re, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au go&ucirc;t, eh bien... ceux qui disent que, tant qu&rsquo;&agrave; y aller, autant manger directement des crottes de chien &agrave; la croque-au-sel, ne sont probablement que des enfants g&acirc;t&eacute;s et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inalt&eacute;rable), la cornebouffe poss&egrave;de un des meilleurs rapports sustentation/encombrement.</span></p>","sust":3,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":0,"exotisme":-2,"encombrement":0.1,"quantite":1,"cout":0.02,"equipe":false,"resistance":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}}}
{"_id":"ZaAKf4n8mtevbMM0","name":"Hydromel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp","data":{"description":"","sust":0,"boisson":true,"desaltere":0.6,"alcoolise":true,"force":-4,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.04},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{}}
{"_id":"a3Wj2WNKFrzqRGVG","name":"Chemise de soie","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG"}}}
{"_id":"b0f08L5CDeFIMluC","name":"Cuir Souple","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":false,"protection":2,"deterioration":0,"malus":0,"cout":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}}}
{"_id":"bA0JDA7awoWhu0vO","name":"Teinture d'Erozonne","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/teinture_erozonne.webp","data":{"description":"<p>Fluide.&nbsp;</p>\n<p>Liquide ros&acirc;tre.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO"}}}
{"_id":"beQ9d4QQwZDQl5NA","name":"Flûte à bec","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp","data":{"description":"","quantite":1,"encombrement":0.09,"equipe":false,"resistance":0,"qualite":0,"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA"}}}
{"_id":"bgkEBYUEFLvAaeVf","name":"Luth, viole","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"resistance":0,"qualite":0,"cout":7},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf"}}}
{"_id":"bxDITKRhXiyvLhMz","name":"Candique","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/candique.webp","data":{"description":"<p>Poudre blanche apparaissant sous l&rsquo;&eacute;corce de nombreux arbres,</p>\n<p>VUE/Alchimie &agrave; 0.</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Forêts","rarete":"","categorie":"Alchimie","cout":0.02},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz"}}}
{"_id":"cVZbnh5cYxBx6P5b","name":"Burin, gouge, ciseau","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b"}}}
{"_id":"ckKnviu9SHvWgya0","name":"Bougie de cire (2 heures)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0"}}}
{"_id":"cobfvOmFpti5lJuK","name":"Chemise de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}}}
{"_id":"dBR6KXvfmjjIcwsc","name":"Pilon en marbre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc"}}}
{"_id":"dLiMJO6aUkh0EuIZ","name":"Épée dragonne","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","data":{"categorie_parade":"epees-longues","description":"<p>C&rsquo;est une &eacute;p&eacute;e <em>longue</em>, plus robuste que l&rsquo;esparlongue, pouvant &eacute;galement frapper de taille.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","penetration":0,"force":"11","resistance":12,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeedragonne"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ"}}}
{"_id":"eK28jEeQiJdd93L3","name":"Bouclier léger","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","data":{"categorie_parade":"boucliers","description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}}}
{"_id":"fAzYb7kkW6QxG6i6","name":"Graisse à Bottes 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/graisse_a_cuir.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6"}}}
{"_id":"fDwsTMuug0Z5BdaA","name":"Cuir / Metal","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp","data":{"description":"<p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":4,"equipe":false,"protection":"4","deterioration":0,"malus":-2,"cout":20},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA"}}}
{"_id":"fLKFTvLWoj7juxQE","name":"Flèche, carreau","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}}}
{"_id":"fOfVLKBacNEsDBn1","name":"Brandevin","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_sang.webp","data":{"description":"<p>Dose de 10cl de Brandevin</p>","sust":0,"boisson":true,"desaltere":0.2,"alcoolise":true,"force":-5,"qualite":0,"exotisme":0,"encombrement":0.05,"quantite":1,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{}}
{"name":"Etain (1 denier)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jtRmvSuwkwMmIMf0":3},"flags":{"core":{"sourceId":"Item.UFCII7LUClrCWElV"}},"_id":"fhP2azbUBfmpF441"}
{"_id":"gYFprGGUUVG1Apcf","name":"Carquois","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.zYI8mDiysWtmsSyy"}}}
{"_id":"gfU7oZL1JYqF3lAW","name":"Robe de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_lin.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gfU7oZL1JYqF3lAW"}}}
{"_id":"gmBC6SO3F5d64Vpl","name":"Miroir en cuivre poli 20 cm","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/miroir.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl"}}}
{"name":"Or (10 sols)","type":"monnaie","img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jtRmvSuwkwMmIMf0":3},"flags":{"core":{"sourceId":"Item.CmqfrDQgL61XIAqt"}},"_id":"gmbvvEx7hPrAy3zh"}
{"_id":"godMVR796aSUVjLu","name":"Fléau léger","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_leger.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","penetration":0,"force":"12","resistance":10,"competence":"Fléau","cout":12,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true,"initpremierround":"fleau"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.godMVR796aSUVjLu"}}}
{"_id":"hEPimS3H8jihDuUS","name":"Crayon à mine de plomb","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/crayon_plomb.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.hEPimS3H8jihDuUS"}}}
{"_id":"hVgd4APvAW8sbXf0","name":"Grande hache","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/grande_hache.webp","data":{"categorie_parade":"haches","description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","penetration":0,"force":"13","resistance":8,"competence":"Hache à 2 mains","cout":15,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.hVgd4APvAW8sbXf0"}}}
{"_id":"hjsIxUmanyz5otLJ","name":"Marmite de fer (3 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/marmite.webp","data":{"description":"","capacite":1.5,"encombrement":0.6,"equipe":false,"qualite":0,"contenu":[],"cout":0.6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.hjsIxUmanyz5otLJ"}}}
{"_id":"htaHjhHwVhlBnZjv","name":"Fléau lourd","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_lourd.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","penetration":0,"force":"13","resistance":10,"competence":"Fléau","cout":15,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true,"initpremierround":"fleau"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.htaHjhHwVhlBnZjv"}}}
{"_id":"huvZ4dMPpn9gk9km","name":"Sel","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"objet","data":{"description":"","quantite":1,"encombrement":0.01,"equipe":false,"resistance":0,"qualite":0,"cout":null},"flags":{"core":{"sourceId":"Item.fLEyryhRi8Nw37SP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/sel.webp","effects":[]}
{"_id":"iCvphbPdxUcfqetd","name":"Aumônière","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/aumoniere.webp","data":{"description":"<p>Comme une bourse, mais sous forme d'une coque en cuir rigide.</p>","capacite":0.25,"encombrement":0,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iCvphbPdxUcfqetd"}}}
{"_id":"iGHudg5kBOfYWgwV","name":"Arc","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","data":{"categorie_parade":"","description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra recharger durant le reste du round pour tirer de nouveau au d&eacute;but du round suivant).</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","penetration":2,"force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}}}
{"_id":"iq8ZZgphxOUgC1bi","name":"Flûte traversière de roseau","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flute_traversiere.webp","data":{"description":"","quantite":1,"encombrement":0.08,"equipe":false,"resistance":0,"qualite":0,"cout":0.12},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi"}}}
{"_id":"iss7ARW8oRoe1umi","name":"Eau","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_eau.webp","data":{"description":"<p><span style=\"color: #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;\">1 mesure (20cl) d'eau.</span></p>","sust":0,"boisson":true,"desaltere":1,"alcoolise":false,"force":0,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0,"equipe":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Item.DAFP7z5gzl1O3rCV"}}}
{"_id":"iuSOVPBsK8Zg6hoY","name":"1 m² de bâche","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bache.webp","data":{"description":null,"quantite":1,"encombrement":0.5,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iuSOVPBsK8Zg6hoY"}}}
{"_id":"j9WpAl1SwHEovg3b","name":"Tresse de crin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tresse.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.j9WpAl1SwHEovg3b"}}}
{"_id":"jHxnzdBSVzr7Z7wH","name":"Robe de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/robe_velours.webp","data":{"description":"","quantite":1,"encombrement":0.3,"equipe":false,"resistance":0,"qualite":0,"cout":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.jHxnzdBSVzr7Z7wH"}}}
{"_id":"jKWA5NjsjH0kIZzK","name":"Chaudron de fer (5 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chaudron.webp","data":{"description":"","capacite":2.5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.jKWA5NjsjH0kIZzK"}}}
{"_id":"jZMfiBnBXwW91drM","name":"Sablier 15 minutes","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sablier.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.jZMfiBnBXwW91drM"}}}
{"_id":"jchAu828fr8TLtwi","name":"Lait","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_lait.webp","data":{"description":"","sust":0.2,"boisson":true,"desaltere":1,"alcoolise":false,"force":0,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.01,"equipe":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Item.6i90SWaq5Me0us8X"}}}
{"_id":"jyBy6mDAGvJb9k0l","name":"1 m2 de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_lin.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.15},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.jyBy6mDAGvJb9k0l"}}}
{"_id":"kFUh4027jnAdqbyK","name":"Gelée royale","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gelee_royale.webp","data":{"description":"<p>Cr&egrave;me sirupeuse.</p>","descriptionmj":"","quantite":1,"encombrement":0.1,"rarete":"","categorie":"AlchimieAutre","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":0.2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.kFUh4027jnAdqbyK"}}}
{"_id":"keLCmhsbxHK39UIy","name":"Mirobolant","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/mirobolant.webp","data":{"description":"<p>Fluide.</p>\n<p>Liquide rouge&acirc;tre clair et sans d&eacute;pot.</p>","quantite":1,"encombrement":0.1,"rarete":"","categorie":"Alchimie","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"cout":2,"soinherbe":"","soinherbebonus":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.keLCmhsbxHK39UIy"}}}
{"_id":"lJMKVPB5zlG9UqMD","name":"Pourpoint de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pourpoint_velours.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":8},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD"}}}
{"_id":"lKkYFkzWVs2TZDZP","name":"Petit pot de fard","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/fard.webp","data":{"description":"","quantite":1,"encombrement":0.04,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lKkYFkzWVs2TZDZP"}}}
{"_id":"lOI2HVu3B6EDY4sE","name":"Arbalète","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp","data":{"categorie_parade":"","description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1 round.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"3","penetration":2,"force":"0","resistance":0,"competence":"Arbalète","cout":30,"portee_courte":15,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":30,"portee_extreme":70,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":""},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE"}}}
{"_id":"lq7pjDQESNbZOQ3n","name":"1 m2 de soie ou de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n"}}}
{"_id":"m9yuZjp9DK7pSqPK","name":"Lanterne à bougie","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp","data":{"description":"","capacite":0.1,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.m9yuZjp9DK7pSqPK"}}}
{"_id":"mOZodpJYobvmZO9o","name":"Le Narcolepton","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","data":{"description":"<p>Cet ouvrage ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un niveau minimum de z&eacute;ro en voie de Narcos. Il conf&egrave;re un bonus de synth&egrave;se de +3 aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 24 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","competence":"","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0,"xp":"","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.mOZodpJYobvmZO9o"}}}
{"_id":"n2HMv0xv0MFpuiKp","name":"Parchemin 1 feuille","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.n2HMv0xv0MFpuiKp"}}}
{"_id":"nBhYyPbRwcWswiyC","name":"Tonnelet (10 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/tonnelet.webp","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.25},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC"}}}
{"_id":"nIOEB0PpMaACqD65","name":"Obyssum gris","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp","data":{"description":"<p>Plus rare que le vert, poudre gris&acirc;tre apparaissant le long de certaines lianes des marais.</p>\n<p>VUE/Alchimie &agrave; -4</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"Marais","rarete":"","categorie":"Alchimie","cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65"}}}
{"_id":"nPczxZ7yylpmGSyO","name":"Crochet de serrurier","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/crochet.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nPczxZ7yylpmGSyO"}}}
{"_id":"ncpONCxPPNZ9YbBr","name":"Chramaelium","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chramaelium.webp","data":{"description":"<p>Poudre rouge obtenue par disruption alchimique de la <em>chramaele</em>, minerai ayant l&rsquo;apparence de la glaise.</p>\n<p>VUE/Alchimie &agrave; -4</p>","niveau":0,"encombrement":0.001,"base":0,"quantite":1,"milieu":"","rarete":"","categorie":"Alchimie","cout":0.5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr"}}}
{"_id":"nl9cICrauIOEXwFP","name":"Cordelette (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cordelette.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP"}}}
{"_id":"nqMyaOqBfTxdP9tg","name":"Cor en corne","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg"}}}
{"_id":"oXpPZ9LS1nsU0nGT","name":"Épée sorde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","data":{"categorie_parade":"epees-lourdes","description":"<p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de pr&eacute;dilection des gardes et des soldats.</p>\n<p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em> doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","penetration":null,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"epeesorde"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT"}}}
{"_id":"of2LbmmB4EtlSwte","name":"Sac en jute (50 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_50.webp","data":{"description":"","capacite":25,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.08},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.of2LbmmB4EtlSwte"}}}
{"_id":"orpj8CumQ39xMOHy","name":"Brosse à cheveux","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/Brosse.webp","data":{"description":"","quantite":1,"encombrement":0.06,"equipe":false,"resistance":0,"qualite":0,"cout":1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy"}}}
{"_id":"oyAyc3tp1JrIFfos","name":"L'Oniricon","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/icone_parchement_vierge.svg","data":{"description":"<p>Cet ab&eacute;c&eacute;daire draconic permet de gagner jusqu&rsquo;&agrave; 80 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros, jusqu&rsquo;&agrave; concurrence du niveau +1. C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s. Sa difficult&eacute; de lecture est de -2, son assimilation requiert 20 points de t&acirc;che, p&eacute;riodicit&eacute; une heure. Le gain final est de 4d10+40 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","competence":"","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":0,"encombrement":0,"xp":"4d10+40","niveau_minimum":0,"niveau_maximum":0,"cout":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.oyAyc3tp1JrIFfos"}}}
{"_id":"phfgVizT4ekUwqFq","name":"Selle et harnais","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/selle.webp","data":{"description":"","capacite":25,"encombrement":4,"equipe":false,"qualite":0,"contenu":[],"cout":5},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.phfgVizT4ekUwqFq"}}}
{"_id":"q5zaNnlmNZZChi31","name":"Miel","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/gelee_royale.webp","data":{"description":"","sust":2,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.4},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{"core":{"sourceId":"Item.0UhqiYISVSiztBfv"}}}
{"_id":"qCLTOjlIOvlj0uo7","name":"Chaperon de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chaperon_laine.webp","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qCLTOjlIOvlj0uo7"}}}
{"_id":"qWhl9EfdnJx4KFTZ","name":"Bas de laine","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp","data":{"description":"","quantite":1,"encombrement":0,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"jOzRscDxoXZWpGS6":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ"}}}
{"_id":"sSgPT3aKDOZ25svO","name":"Porte plume en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/porte_plume2.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.05},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO"}}}
{"_id":"sXoStuW19r9zVi1S","name":"Flacon de verre (40 cl)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/flacon_verre.webp","data":{"description":"","capacite":0.2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":[],"cout":0.3},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.sXoStuW19r9zVi1S"}}}
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{"_id":"szOThadvQvFcS79R","name":"Cuir Epais","type":"armure","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","data":{"description":"<p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":2,"equipe":false,"protection":3,"deterioration":0,"malus":-1,"cout":10},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R"}}}
{"_id":"tBFt4h3jqINsOxLI","name":"Outre (2 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp","data":{"description":"","capacite":1,"encombrement":0.08,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI"}}}
{"_id":"tMWzePiuMtiCQnAU","name":"Marteau","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/objets/marteau.webp","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":0.3,"equipe":false,"dommages":"2","penetration":0,"force":"7","resistance":8,"competence":"Masse à 1 main","cout":1,"portee_courte":0,"magique":false,"ecaille_efficacite":0,"resistance_magique":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"masse"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU"}}}
{"_id":"tY3shj5FA8nwMgxX","name":"Vin","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_vin.webp","data":{"description":"","sust":0,"boisson":true,"desaltere":0.6,"alcoolise":true,"force":-2,"qualite":0,"exotisme":0,"encombrement":0.1,"quantite":1,"cout":0.01,"equipe":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Item.QNNWTG5yqQKmcpJ7"}}}
{"_id":"tZWQCuRr1ic3S0pL","name":"Souliers","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp","data":{"description":"","quantite":1,"encombrement":0.2,"equipe":false,"resistance":0,"qualite":0,"cout":0.8},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL"}}}
{"name":"Repas moyen à l'auberge","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp","data":{"description":"","sust":3,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"qualite":3,"exotisme":0,"encombrement":0.3,"quantite":1,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wYnBx3HmLfGzsj7P":3},"flags":{},"_id":"tn1kvxEVoLyYODyg"}
{"_id":"tswamwK2oKNARhjA","name":"Verre grossissant","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA"}}}
{"_id":"ueBk3MbdEaMbzyPS","name":"Ficelle (10 m)","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ficelle.webp","data":{"description":"","quantite":1,"encombrement":0.02,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS"}}}
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{"_id":"uwwunMSrJoUYTDkG","name":"Seau de bois ferré (10 litres)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/seau_ferre.webp","data":{"description":"","capacite":5,"encombrement":1,"equipe":false,"qualite":0,"contenu":[],"cout":0.2},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.uwwunMSrJoUYTDkG"}}}
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{"_id":"Yyn39VDRnO6oA3Uq","name":"Echecs draconics en bois","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq"}},"system":{"description":"","descriptionmj":"","encombrement":0.5,"quantite":1,"qualite":0,"cout":2,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533747,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"Z0ij7qpoYeWMVocP","name":"Ceinturon de cuir","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.5,"contenu":[],"capacite":6,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533744,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ZLda3pfrbiKucSea","name":"Cornebouffe","type":"nourritureboisson","img":"systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Item.NuwD0kiJyoqevKib"}},"system":{"description":"<p><span class=\"fontstyle0\">La cornebouffe est une pr&eacute;paration &agrave; base de gibier, &eacute;labor&eacute;e dans les for&ecirc;ts proches de la mer par des chasseurs sp&eacute;cialis&eacute;s : les </span><span class=\"fontstyle2\">cornebouffiers</span><span class=\"fontstyle0\">. Achemin&eacute;e vers les ports, principaux consommateurs, elle constitue l&rsquo;aliment de base de la plupart des marins.</span></p>\n<p><span class=\"fontstyle0\">Certains voyageurs qui l&rsquo;ont exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme, en&nbsp; transportent parfois en cas de disette. Pratiquement, il s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu (bramart, cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans de l&rsquo;eau de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une p&acirc;te, sorte de mastic, que l&rsquo;on fa&ccedil;onne en forme de galettes, puis que l&rsquo;on laisse longuement s&eacute;cher au soleil. On aboutit au final &agrave; des sortes de petites briques plates, de la taille d&rsquo;une demi-main, de couleur vert-de-gris, et &agrave; peu pr&egrave;s aussi dures que les briques v&eacute;ritables. La meilleure fa&ccedil;on de consommer ces galettes est de les r&eacute;hydrater avec de l&rsquo;eau chaude, c&rsquo;est la fa&ccedil;on dite </span><span class=\"fontstyle2\">soup&eacute;e </span><span class=\"fontstyle0\">: on obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles quelles comme des biscuits, mais il est imp&eacute;ratif de boire beaucoup par dessus, sous peine d&rsquo;une soif torride accompagn&eacute;e de maux d&rsquo;estomac.</span></p>\n<p><span class=\"fontstyle0\">L&eacute;g&egrave;re, peu encombrante, et surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant au go&ucirc;t, eh bien... ceux qui disent que, tant qu&rsquo;&agrave; y aller, autant manger directement des crottes de chien &agrave; la croque-au-sel, ne sont probablement que des enfants g&acirc;t&eacute;s et difficiles.</span></p>\n<p><span class=\"fontstyle0\">Aliment de longue conservation (pratiquement inalt&eacute;rable), la cornebouffe poss&egrave;de un des meilleurs rapports sustentation/encombrement.</span></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.02,"sust":3,"boisson":false,"desaltere":0,"alcoolise":false,"force":0,"exotisme":-2,"equipe":false,"resistance":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206108,"modifiedTime":1669755533746,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"_id":"cobfvOmFpti5lJuK","name":"Chemise de lin","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK"}},"system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206109,"modifiedTime":1669755533745,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dBR6KXvfmjjIcwsc","name":"Pilon en marbre","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc"}},"system":{"description":"","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0.2,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533755,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dLiMJO6aUkh0EuIZ","name":"Épée dragonne","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ"}},"system":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e <em>longue</em>, plus robuste que l&rsquo;esparlongue, pouvant &eacute;galement frapper de taille.</p>","descriptionmj":"","equipe":false,"encombrement":2,"quantite":1,"qualite":0,"cout":20,"resistance":12,"categorie_parade":"epees-longues","dommages":"3","penetration":0,"force":"11","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"epeedragonne"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533748,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"eK28jEeQiJdd93L3","name":"Bouclier léger","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":1,"quantite":1,"qualite":0,"cout":4,"resistance":13,"categorie_parade":"boucliers","dommages":"0","penetration":0,"force":"8","competence":"Bouclier","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":false,"unemain":false,"initpremierround":"hast"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533743,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fAzYb7kkW6QxG6i6","name":"Graisse à Bottes 500g","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/graisse_a_cuir.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.3,"equipe":false,"resistance":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206110,"modifiedTime":1669755533750,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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@ -0,0 +1,9 @@
{"name":"Au fleuve de Loire, Joachim du Bellay","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&Ocirc; de qui la vive course <br>Prend sa bienheureuse source, <br>D&rsquo;une argentine fontaine, <br>Qui d&rsquo;une fuite lointaine, <br>Te rends au sein fluctueux <br>De l&rsquo;Oc&eacute;an monstrueux</p>","texte":""},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"1xzVPsfnO3uukbc4","ownership":{"default":0}}
{"name":"Le Fleuve, Le Ratier Bretonien","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>Le courant du Fleuve<br>Te domine et te Porte<br>Avant que tu te moeuves<br>Combats le, ou il t'emporte</p>","texte":""},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"4dPfQh9ovWa90M9o","ownership":{"default":0}}
{"name":"Des voies du Rêve (4), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"7DNOC40NKHog49rb","ownership":{"default":0}}
{"name":"Des voies du Rêve (5), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"Ym0pweWHr8CIZFIR","ownership":{"default":0}}
{"name":"Des voies du Rêve (1), Denis Gerfaud (Copy)","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"fXBZ0YjF12LRtSOp","ownership":{"default":0}}
{"name":"Des voies du Rêve (6), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"k55zGYj5cTis14Cw","ownership":{"default":0}}
{"name":"Des voies du Rêve (2), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"rjlGncoP26PljA2G","ownership":{"default":0}}
{"name":"Des voies du Rêve (3), Denis Gerfaud","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>","texte":"<p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>\n<p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me, ou peut-&ecirc;tre Thanatos&raquo;</p>\n<p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave; remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re Narcos&raquo;</p>\n<p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave; l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir. <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>\n<p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des Dragons sont les Ages des Hommes.&raquo;</p>"},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"xMigGwI39BORZ82r","ownership":{"default":0}}
{"name":"Incompatibilité, Charles Beaudelaire","type":"extraitpoetique","img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp","system":{"extrait":"<p>Et lorsque par hasard une nu&eacute;e errante <br>Assombrit dans son vol le lac silencieux, <br>On croirait voir la robe ou l'ombre transparente <br>D'un esprit qui voyage et passe dans les cieux.</p>","texte":""},"effects":[],"flags":{},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.0","coreVersion":"10.288"},"_id":"yJ3m3fheGJluiGDx","ownership":{"default":0}}

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@ -0,0 +1,67 @@
{"name":"Floume","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.0EA5It28VyLzQE6n"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Floume.webp","effects":[],"_id":"0EA5It28VyLzQE6n","system":{"description":"<p>Fruit du floumier, sorte de poirier pleureur vivant dans les lieux tr&egrave;s humides, au bord des rivi&egrave;res ou dans les marais. La floume a l&rsquo;aspect d&rsquo;une poire jaune p&acirc;le &agrave; la chair ferme, grumeleuse et rose. Son go&ucirc;t est &acirc;cre et amer, et son pouvoir nutritif encore plus faible que celui des clopinettes. Il existe heureusement une larve parasite, appel&eacute;e <em>ver du floumier</em> ou plus simplement <em>floumette</em>. Ce ver ronge la floume de l&rsquo;int&eacute;rieur et la d&eacute;vore enti&egrave;rement, ne laissant &agrave; la place de la chair qu&rsquo;un excr&eacute;ment brun&acirc;tre, sorte de gel&eacute;e poisseuse. Cette pommade est en revanche hautement nutritive, bien que son go&ucirc;t soit parmi les plus ignobles. Jouer VOLONT&Eacute; &agrave; -3, et en cas d&rsquo;&eacute;chec, recracher tellement c&rsquo;est mauvais. Une floume bien floum&eacute;e, c&rsquo;est &agrave;-dire bien v&eacute;reuse, vaut en moyenne 3 points de sustentation.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708516,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Salsimir à points jaunes","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.2IHZslApFfV72VMw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20jaunes.webp","effects":[],"_id":"2IHZslApFfV72VMw","system":{"description":"<p>Sorte de bolet dot&eacute; d&rsquo;un pied blanc et mince, au chapeau arrondi brun &agrave; pois jaunes.</p>\n<p>Commun.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Cuisine","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708516,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tanemiel d'argent","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20argent%C3%A9.webp","effects":[],"_id":"3Idia6bqLgdtiswS","system":{"description":"<p><em style=\"box-sizing: border-box; user-select: text;\">Herbe de repos.</em></p>\n<p>Vari&eacute;t&eacute; de tanemiel aux reflets argent&eacute;s, poussant comme ses fr&egrave;res en for&ecirc;ts humides et chaudes, et dont l'existence est presque aussi mythique.&nbsp;</p>\n<p>Rarissime.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.5,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts chaudes et humides","rarete":"Rarissime","frequence":2}],"niveau":5,"base":0,"categorie":"Repos","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708516,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Cheleuse","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3PzaM8d7jLjdzdkt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cheleuse.webp","effects":[],"_id":"3PzaM8d7jLjdzdkt","system":{"description":"<p>Fausse menthe &agrave; feuilles urticantes.</p>\n<p>M1 \\ P 5 minutes \\ D1 \\ -3 \\ Liqueur de Bagdol +16, Mirobolant +14.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Champirigolo","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp","effects":[],"_id":"45vMHMwrCFeLZyH8","system":{"description":"<p>Le champirigolo est un champignon de bordure de sous-bois, ressemblant &agrave; un petit bonhomme cach&eacute; sous un chapeau conique aplati. Le &laquo; visage &raquo; du bonhomme, de couleur chair, tavel&eacute;, donne souvent l&rsquo;impression de tirer la langue &agrave; qui le regarde. <br />Comestible, il poss&egrave;de toutefois des vertus hallucinog&egrave;nes, provoquant des crises de fou rire, et, d&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, faisant trouver de la dr&ocirc;lerie dans tout. <br />En termes de jeu, il augmente l&rsquo;EMPATHIE au d&eacute;triment de l&rsquo;INTELLECT.</p>\n<p>Fr&eacute;quent.</p>\n<p><em>Cf : p.139</em></p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Nanar","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.4ROad7HKzxuRKXNK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Nanar.webp","effects":[],"_id":"4ROad7HKzxuRKXNK","system":{"description":"<p>Champignon assez amusant, avec un pied minuscule et un joli petit chapeau rose.</p>\n<p>M2 \\ P 2 minutes \\ D1 \\ -3 \\ Teinture d&rsquo;&Eacute;rozonne +16, Lait de lune +12.</p>\n<p>Commun.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fausse suppure","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fausse%20suppure.webp","effects":[],"_id":"57FoMF6mBK2ogX53","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Mousse semblable &agrave; la suppure, mais plus s&egrave;che, et poussant en tous milieux.</p>\n<p>Commune.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Salsimir ventru","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.66Rzf8phcEQRIShv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20ventru.webp","effects":[],"_id":"66Rzf8phcEQRIShv","system":{"description":"<p>&Agrave; points jaunes ou &agrave; points rouges, le salsimir ventru se distingue par un pied large&nbsp;et renfl&eacute;.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708517,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tricolet","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.6gb2cjdPXI44ym8D"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tricollet.webp","effects":[],"_id":"6gb2cjdPXI44ym8D","system":{"description":"<p>Champignon &agrave; pied blanc, triple volve, et large chapeau vert &agrave; points bleus.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708518,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Salsimir à points verts","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7IV2V4ZotDEP2sLs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20verts.webp","effects":[],"_id":"7IV2V4ZotDEP2sLs","system":{"description":"<p>Champignon semblable aux autres vari&eacute;t&eacute;s de salsimir, hormis la couleur de ses points.</p>\n<p>M1 \\ P 5 minutes \\ D1 \\ -5 \\ Lait de lune +14, Gel&eacute;e royale +12.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708518,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tanemiel doré","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20dor%C3%A9.webp","effects":[],"_id":"7RgTRB47YPH74BwF","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Vari&eacute;t&eacute; de tanemiel aux feuilles luisantes de couleur ambr&eacute;e.</p>\n<p>Rarissime.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":2,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts chaudes et humides","rarete":"Rarissime","frequence":2}],"niveau":10,"base":0,"categorie":"Soin","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708518,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bousille","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.84i33KtUxLwCK2Uu"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bousille.webp","effects":[],"_id":"84i33KtUxLwCK2Uu","system":{"description":"<p>App&eacute;tissant champignon brun beige tr&egrave;s semblable &agrave; la morille.</p>\n<p>M5 \\ P 6 rounds \\ D3 \\ -4 \\ Teinture d&rsquo;&Eacute;rozonne +10, Topazo&iuml;ne +6.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Veloute","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8MO2HBua7RUdGN3D"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Veloute.webp","effects":[],"_id":"8MO2HBua7RUdGN3D","system":{"description":"<p>Fruit du veloutier, petit arbre pleureur au tronc recouvert d&rsquo;un lichen duveteux gris rose, poussant usuellement au bord de l&rsquo;eau, la veloute est une petite p&ecirc;che tr&egrave;s velue, juteuse et douce, au go&ucirc;t panach&eacute; de litchi et de fraise des bois.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Enervure","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8QFBVNJMEsANaYaq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/%C3%89nervure.webp","effects":[],"_id":"8QFBVNJMEsANaYaq","system":{"description":"<p>Fausse foug&egrave;re aux feuilles tranchantes comme des rasoirs, distillant un venin mortel.</p>\n<p>M3 \\ P 1 minute \\ D2 \\ -3 \\ Tournegraisse +14, Mirobolant +10.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lulube","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8a2EJVdhdU7CXFCn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Lulube.webp","effects":[],"_id":"8a2EJVdhdU7CXFCn","system":{"description":"<p>Fruit du lulubier, arbre de la taille d&rsquo;un cerisier, la lulube est un petit fruit rouge dont le go&ucirc;t est un panach&eacute; de cerise et de citron.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Suppure","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Suppure.webp","effects":[],"_id":"9XJEICURxX1qVud6","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Sorte de mousse d&rsquo;aspect maladif, s&rsquo;accrochant aux vieux troncs et aux rochers des for&ecirc;ts, d&rsquo;o&ugrave; elle semble <em>suppurer</em>.</p>\n<p>Commune.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"niveau":2,"base":0,"categorie":"Soin","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708519,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Salsimir à points rouges","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9pTMw1dFbVaN2iiF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20rouges.webp","effects":[],"_id":"9pTMw1dFbVaN2iiF","system":{"description":"<p>Autre vari&eacute;t&eacute; de salsimir, au teint plus clair et tachet&eacute; de points rouges. Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":2,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Hécatombe","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9tG4XPzyvjrSAj3o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/H%C3%A9catombe.webp","effects":[],"_id":"9tG4XPzyvjrSAj3o","system":{"description":"<p>Petite poire rouge &agrave; peau lustr&eacute;e, au go&ucirc;t acidul&eacute; et pas d&eacute;sagr&eacute;able.</p>\n<p>M4 \\ P 1 minute \\ D2 \\ -5 \\ Bitume de Camphre +12, Mirobolant +6.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fesse de groin","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ALwHAF15KYWUQfQc"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fesse%20de%20groin.webp","effects":[],"_id":"ALwHAF15KYWUQfQc","system":{"description":"<p>Poussant &agrave; m&ecirc;me le sol, sans quasiment de pied, c&rsquo;est un champignon fendu verticalement, &eacute;voquant un gros derri&egrave;re pustuleux. Quand on le bouscule, il &eacute;met un bruit incongru, accompagn&eacute; d&rsquo;une odeur p&eacute;nible.</p>\n<p>M3 \\ P 1 minute \\ D1 \\ -3 \\ Bitume de Camphre +16, &Eacute;lixir des Gnomes +12.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Asper violet","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.EYy9B0xJ0IGWYEuh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Asper%20violet.webp","effects":[],"_id":"EYy9B0xJ0IGWYEuh","system":{"description":"<p>Champignon violet &agrave; pied filiforme et chapeau pointu tr&egrave;s &eacute;fil&eacute;.</p>\n<p>Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":2,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Candique","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/candique.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz"}},"system":{"description":"<p>Poudre blanche apparaissant sous l&rsquo;&eacute;corce de nombreux arbres,</p>\n<p>VUE/Alchimie &agrave; 0.</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206109,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"FjfZ789LlkzUUSMU"}
{"name":"Ortilise","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.GrzjjbOUWlOUgzEQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortilise.webp","effects":[],"_id":"GrzjjbOUWlOUgzEQ","system":{"description":"<p>Redoutable vari&eacute;t&eacute; d&rsquo;ortie, poussant dans les lieux humides, le voisinage des marais.</p>\n<p>M3 \\ P 1 minute \\ D2 \\ -3 \\ Topazo&iuml;ne +12, Lait de lune +8.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tshaï","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.H0eZczDzhj1fUUxZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tsha%C3%AF.webp","effects":[],"_id":"H0eZczDzhj1fUUxZ","system":{"description":"<p>Petit arbuste &agrave; fleurs blanches et feuilles persistantes, poussant au versant des collines ensoleill&eacute;es. Une fois s&eacute;ch&eacute;es, ses feuilles sont consomm&eacute;es en infusion, donnant une boisson parfum&eacute;e et tonique. Par extension, tsha&iuml; est aussi le nom donn&eacute; &agrave; la boisson en question.</p>\n<p>Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Collines","environnement":[{"milieu":"Collines","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Obyssum vert","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP"}},"system":{"description":"<p>Poudre verd&acirc;tre apparaissant sur les tiges de certains roseaux.</p>\n<p>VUE/Alchimie &agrave; -2</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.05,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206019,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"HTtgzxpvUvMHilqx"}
{"name":"Calamine","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.HlUFBr3yInurp96Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Calamine.webp","effects":[],"_id":"HlUFBr3yInurp96Z","system":{"description":"<p>Fruit du calaminier, sorte de figuier rampant dot&eacute; de lianes et de vrilles. La calamine pousse en petites grappes de fruits &agrave; go&ucirc;t mi-figue, mi-raisin.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708520,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Primelune","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Kg13pgjU0u421Kcm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Primelune.webp","effects":[],"_id":"Kg13pgjU0u421Kcm","system":{"description":"<p>Apparaissant le plus souvent &agrave; la nouvelle lune, c&rsquo;est un petit champignon &agrave; pied blanc et chapeau plat vert tendre.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Cuisine","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fumebol","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LJdoBQBE3KNDLXKq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fumebol.webp","effects":[],"_id":"LJdoBQBE3KNDLXKq","system":{"description":"<p>Champignon brun ressemblant grossi&egrave;rement au c&egrave;pe bolet.</p>\n<p>M5 \\ P 8 rounds \\ D2 \\ -5 \\ Sable-Poudre +12, Huile de S&eacute;likanthe +8.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Chramaelium","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/chramaelium.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr"}},"system":{"description":"<p>Poudre rouge obtenue par disruption alchimique de la <em>chramaele</em>, minerai ayant l&rsquo;apparence de la glaise.</p>\n<p>VUE/Alchimie &agrave; -4</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.5,"milieu":"","environnement":[{"milieu":"","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206114,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"NNTl6CAdRZcylrU1"}
{"name":"Gironcle","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.NhJm0FRVOi8L3xqv"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gironcle.webp","effects":[],"_id":"NhJm0FRVOi8L3xqv","system":{"description":"<p>Sorte de girolle &agrave; pied violet et corolle brun dor&eacute;.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rare","frequence":6}],"niveau":4,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Amandelle","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amandelle.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.w7jEFHGFrcrKAesQ"}},"_id":"QN2KLZLNL1JUh2bF","system":{"description":"<p>Fruit de l&rsquo;amandelier, un petit arbuste &agrave; feuilles tr&egrave;s d&eacute;coup&eacute;es de couleur mauve p&acirc;le &agrave; violet fonc&eacute;. L&rsquo;amandelle est une noix plate et allong&eacute;e au go&ucirc;t d&rsquo;amande alli&eacute; au parfum de violette.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708521,"modifiedTime":1669770106778,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3}}
{"name":"Ortironce","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.RpUC6z3xhwnmv3sp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortironce.webp","effects":[],"_id":"RpUC6z3xhwnmv3sp","system":{"description":"<p>Ronce venimeuse infestant de nombreux fourr&eacute;s.</p>\n<p>M4 \\ P 1 minute \\ D2 \\ -3 \\ Bitume de Camphre +12, Teinture d&rsquo;&Eacute;rozonne +8.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"niveau":0,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Nartha","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR"}},"system":{"description":"<p>Poudre noire obtenue par disruption alchimique du minerai appel&eacute; <em>narthalide</em>, sorte de marne.</p>\n<p>VUE/Alchimie &agrave; -3</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.4,"milieu":"","environnement":[{"milieu":"","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206015,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"SiFtJoydPawJaMKA"}
{"name":"Crétamère","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Tfl4cElQxPQEXnPY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Cr%C3%A9tam%C3%A8re.webp","effects":[],"_id":"Tfl4cElQxPQEXnPY","system":{"description":"<p>Petite fraise des bois en forme de cr&ecirc;te dentel&eacute;e. Son go&ucirc;t est tr&egrave;s amer et devrait suffire &agrave; dissuader les gourmands.</p>\n<p>M3 \\ P 3 minutes \\ D2 \\ -3 \\ Lait de lune +12, Gel&eacute;e royale +8.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Mignote","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.UfzdMXpTcSgIpAEp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mignote.webp","effects":[],"_id":"UfzdMXpTcSgIpAEp","system":{"description":"<p>C&ocirc;ne du mignotier, arbre voisin du m&eacute;l&egrave;ze, poussant en contreforts montagneux. Les mignotes doivent &ecirc;tre grill&eacute;es puis moulues. La farine obtenue a un go&ucirc;t chocolat&eacute; qui accompagne agr&eacute;ablement le lait chaud du petit d&eacute;jeuner.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Contreforts montagneux","environnement":[{"milieu":"Contreforts montagneux","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Endebrume","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endebrume.webp","effects":[],"_id":"VGId76yXwx2k0Cli","system":{"description":"<p><em>Herbe de repos.</em></p>\n<p>Petite plante ramifi&eacute;e aux tiges fines comme des cheveux, poussant dans les lieux frais et humides : marais ombrag&eacute;s, certaines for&ecirc;ts, et parfois vall&eacute;es de montagne. Un peu moins rare est la fausse endebrume, qui lui ressemble physiquement, mais n'a aucune vertu. <br /><em>VUE/Botanique &agrave; -1 pour savoir &agrave; quelle esp&egrave;ce on a affaire (jet obligatoire &agrave; chaque cueillette).</em></p>\n<p>Rare</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux frais et humides","environnement":[{"milieu":"Lieux frais et humides","rarete":"Rare","frequence":6}],"niveau":4,"base":0,"categorie":"Repos","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Mélikasse","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.WbNKazgQZ4CeHtRo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9likasse.webp","effects":[],"_id":"WbNKazgQZ4CeHtRo","system":{"description":"<p>Fruit du m&eacute;likassier, arbuste buissonneux voisin du sureau. La m&eacute;likasse pousse en grappes de petites baies noires. Insolite, son go&ucirc;t est un m&eacute;lange de cassis et de savon.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Tous","environnement":[{"milieu":"Tous","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Aigronce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XVfDwjgzbRvotbP8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Aigronce.webp","effects":[],"_id":"XVfDwjgzbRvotbP8","system":{"description":"<p><em>Herbe de repos.</em></p>\n<p>Vari&eacute;t&eacute; de klampine &agrave; l'odeur aigre et piquante. Pousse en lieux bois&eacute;s des climats temp&eacute;r&eacute;s, parfois en lisi&egrave;re.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.04,"milieu":"Forêts tempérées","environnement":[{"milieu":"Forêts tempérées","rarete":"Frequente","frequence":18}],"niveau":2,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106778,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Endorlotte","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XWpfl6UmaMel1tJn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp","effects":[],"_id":"XWpfl6UmaMel1tJn","system":{"description":"<p>Plante voisine du gui, poussant en parasite dans les branches des arbres de toutes for&ecirc;ts, l&rsquo;endorlotte est une herbe de soin fonctionnant comme les dix grandes herbes connues, avec un bonus de gu&eacute;rison de +5. Son pouvoir ne s&rsquo;applique toutefois qu&rsquo;&agrave; la r&eacute;cup&eacute;ration des points de vie, pas &agrave; la cicatrisation des blessures. <br /><br />Elle doit &ecirc;tre pr&eacute;par&eacute;e en d&eacute;coction selon la r&egrave;gle standard, &agrave; raison de 12 - 5 = 7 brins pour une d&eacute;coction, et bue par le convalescent. Puis lors du test de r&eacute;cup&eacute;ration des points de vie\": <br />Part. 4 points de vie regagn&eacute;s <br />Sign. 3 points de vie regagn&eacute;s <br />Norm. 2 points de vie regagn&eacute;s <br />Tout &eacute;chec. Aucun point, sans autre cons&eacute;quence. <br /><br />Enchant&eacute;e, la d&eacute;coction d&rsquo;endorlotte fonctionne selon la r&egrave;gle standard avec son bonus de +5, et pratiquement devient &eacute;quivalente &agrave; l&rsquo;ortigal noir. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.25,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":5,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ortigal noir","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp","effects":[],"_id":"Z20wqDHmbgFQSyXo","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Vari&eacute;t&eacute; d&rsquo;ortigal aux feuilles d&rsquo;un vert sombre presque noir.</p>\n<p>Fr&eacute;quent.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":5,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708522,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Satum","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Satum.webp","effects":[],"_id":"bBiHuMCom4B4nXBD","system":{"description":"<p>&Eacute;galement appel&eacute; nez de satin, le satum est une petite plante &agrave; feuille unique, douce et moir&eacute;e comme le satin, poussant en toutes for&ecirc;ts, usuellement &agrave; l&rsquo;or&eacute;e des clairi&egrave;res. C&rsquo;est une des herbes de base utilis&eacute;es en alchimie.</p>\n<p>Commun.</p>\n<p>&nbsp;</p>\n<p><em>Voir Principes d&rsquo;alchimie, p357.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Commune","frequence":54}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708523,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Chronophile","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Chronophile.webp","effects":[],"_id":"c6Gdd4A0QCTEnp6o","system":{"description":"","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708523,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Névropenthe","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/N%C3%A9vropenthe.webp","effects":[],"_id":"chm4mCNhQXwJEtNy","system":{"description":"<p>Plante foisonnante &agrave; grappes de feuilles rondes, dont le vert est souvent piquet&eacute; de points rouges. Pousse au coeur de toutes for&ecirc;ts &agrave; l&rsquo;abri des fourr&eacute;s et des ronciers. C&rsquo;est une des herbes de base utilis&eacute;es en alchimie.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em style=\"box-sizing: border-box; user-select: text; color: #191813; font-family: GoudyAcc, sans-serif; text-align: justify;\">Voir Principes d&rsquo;alchimie, p357.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708523,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ortigal","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp","effects":[],"_id":"ckBk9H7jhFQC2IRX","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Plante aquatique des marais, aux petites feuilles rondes et luisantes, voisine du n&eacute;nuphar.</p>\n<p>Fr&eacute;quent.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"Frequente","frequence":18}],"niveau":4,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708524,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Croupigne","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.dr2xZkUKaWa3Gjvr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Croupigne.webp","effects":[],"_id":"dr2xZkUKaWa3Gjvr","system":{"description":"<p>Sorte de groseille rose p&acirc;le, poussant &agrave; l&rsquo;or&eacute;e des sous-bois et des clairi&egrave;res.</p>\n<p>M2 \\ P 5 minutes \\ D1 \\ -3 \\ &Eacute;lixir des Gnomes +16, Gel&eacute;e royale +10.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":null,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708524,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Noisemûre","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp","effects":[],"_id":"eB5Nhus3Ao4H8ePT","system":{"description":"<p>Fruit du noisem&ucirc;rier, petit arbuste tr&egrave;s ramifi&eacute; vivant en sous-bois &agrave; l&rsquo;ombre des plus grands arbres. La noisem&ucirc;re a ext&eacute;rieurement l&rsquo;apparence d&rsquo;une grosse noisette &agrave; la coquille rouge&acirc;tre et granul&eacute;e. Int&eacute;rieurement, sa chair est tendre, juteuse et sucr&eacute;e.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708525,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fricotille","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp","effects":[],"_id":"eKrtkHj3EbYCZu8Y","system":{"description":"<p>Bolet &agrave; pied mince et blanc, et large chapeau pointu blanc &agrave; pois bleus.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":3,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708525,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Solimonce","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp","effects":[],"_id":"eqdFj8nT7JkibPvi","system":{"description":"<p>Vari&eacute;t&eacute; d&rsquo;ortie non urticante, poussant dans les lieux humides &agrave; l&rsquo;abri de la lumi&egrave;re. Ses d&eacute;coctions sont r&eacute;put&eacute;es souveraines contre les maladies des yeux.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Fi&egrave;vre brune, p350.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708525,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Obbadion","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm"}},"system":{"description":"<p>Poudre bleu&acirc;tre obtenue par disruption alchimique du minerai appel&eacute; <em>obbadine</em>, &nbsp;sorte de tourbe.</p>\n<p>VUE/Alchimie &agrave; -2</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.2,"milieu":"Lieux humides","environnement":[{"milieu":"Lieux humides","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206016,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"f4TPpX03pJuyBkuX"}
{"name":"Trésure","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jOCPgZmP3aZtMGdi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tr%C3%A9sure.webp","effects":[],"_id":"jOCPgZmP3aZtMGdi","system":{"description":"<p>Fruit du tr&eacute;surier, buisson &eacute;pineux de la famille des ronces poussant principalement en montagne. La tr&eacute;sure est une grosse framboise de la taille d&rsquo;une mandarine, rouge fonc&eacute; avec un jus noir. Non seulement d&eacute;licieuse, la tr&eacute;sure est nourrissante et &eacute;nerg&eacute;tique. Chaque fruit vaut 3 points de sustentation et d&eacute;fatigue instantan&eacute;ment comme apr&egrave;s une heure de sommeil. En termes de jeu, effacer un segment comme si l&rsquo;on venait de dormir une heure. Enfin, faire suivre un repas de tr&eacute;sures (qu&rsquo;il soit compos&eacute; d&rsquo;un ou plusieurs fruits) d&rsquo;un jet de moral en situation heureuse. Une fois cueillies, les tr&eacute;sures ne se conservent pas plus de 12 heures, et m&ecirc;me leur jus n&rsquo;a plus aucune valeur. V&eacute;ritables plantes miraculeuses, les tr&eacute;suriers portent des fruits d&rsquo;un bout de l&rsquo;ann&eacute;e &agrave; l&rsquo;autre, m&ecirc;me en hiver sous la neige.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":0,"milieu":"Montagnes","environnement":[{"milieu":"Montagnes","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Genèfle","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jbkZ9j04AAIAVBuG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Gen%C3%A8fle.webp","effects":[],"_id":"jbkZ9j04AAIAVBuG","system":{"description":"<p>Fruit du gen&egrave;flier, arbuste buissonneux vivant en plaine. La gen&egrave;fle est tr&egrave;s semblable &agrave; la clopinette, mais avec une peau plus nacr&eacute;e.</p>\n<p>M1 \\ P 10 minutes \\ D1 \\ -3 \\ Teinture d&rsquo;&Eacute;rozonne +16, Topazo&iuml;ne +12.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0.02,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Plaines","rarete":"Commune","frequence":54}],"niveau":null,"base":0,"categorie":"","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Murus.webp","effects":[],"_id":"jjVl1PTFgTGdIfZf","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Sorte de minuscule chardon aux feuilles vert violac&eacute;, s&rsquo;accrochant aux rochers escarp&eacute;s. Son principe actif est contenu dans ses piquants.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.6,"milieu":"Rochers escarpés","environnement":[{"milieu":"Rochers escarpés","rarete":"Rare","frequence":6}],"niveau":8,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106783,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tanemiel","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel.webp","effects":[],"_id":"jqUrbSHwFr5kPW3q","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Plante grimpante, dot&eacute;e de vrilles, voisine du liseron, de couleur vert laiteux presque blanc, s&rsquo;accrochant aux arbres des for&ecirc;ts chaudes et humides.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.9,"milieu":"Forêts chaudes et humides","environnement":[{"milieu":"Forêts chaudes et humides","rarete":"Rare","frequence":6}],"niveau":9,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106786,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Mercurion","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Mercurion.webp","effects":[],"_id":"k1l253yvSebgc7Xq","system":{"description":"<p>Lierre noir&acirc;tre s&rsquo;accrochant aux arbres des for&ecirc;ts, principalement les ch&ecirc;nes. C&rsquo;est une des herbes de base utilis&eacute;es en alchimie.</p>\n<p>Commun. <br /><br /><em>Voir Principes d&rsquo;alchimie, p357.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Forêts de chênes","environnement":[{"milieu":"Forêts de chênes","rarete":"Commune","frequence":54}],"niveau":null,"base":0,"categorie":"Alchimie","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708526,"modifiedTime":1669770106782,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Boralm","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9"}},"system":{"description":"<p>Poudre brune apparaissant sur les parois des grottes.</p>\n<p>VUE/Alchimie &agrave; -1.</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.03,"milieu":"Cavernes","environnement":[{"milieu":"Cavernes","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206013,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"kbWKsR0HovidPw6d"}
{"name":"Arrache-rêve","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.koLhmV2g0Z2tQZiB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Arrache-r%C3%AAve.webp","effects":[],"_id":"koLhmV2g0Z2tQZiB","system":{"description":"<p>Le plus virulent des champignons v&eacute;n&eacute;neux apr&egrave;s l&rsquo;amanite thanataire, procurant une agonie des plus douloureuses. Ressemble &agrave; cette derni&egrave;re, avec un chapeau en boule au lieu de plat et galb&eacute;.</p>\n<p>M6 \\ P 4 rounds \\ D4 \\ -3 \\ Tournegraisse +14, Perle de Bjwal +12.</p>\n<p>Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Sajutte","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Sajutte.webp","effects":[],"_id":"l5G3NrS8USofuBK8","system":{"description":"<p><em style=\"box-sizing: border-box; user-select: text;\">Herbe de repos.</em></p>\n<p>Petite herbe &agrave; s&egrave;ve blanche, tr&egrave;s poisseuse, poussant aussi bien en for&ecirc;t qu'en plaine, qu'en marais (Plus rare en montagne).</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.02,"milieu":"Tous (plus rare en montagne)","environnement":[{"milieu":"Tous (plus rare en montagne)","rarete":"Commune","frequence":54}],"niveau":1,"base":0,"categorie":"Repos","rarete":"Commune"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Corne de rêve","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.lDZbDKaPQGvqzK1k"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Corne%20de%20r%C3%AAve.webp","effects":[],"_id":"lDZbDKaPQGvqzK1k","system":{"description":"<p>Champignon en forme de conque violet sombre.</p>\n<p>Rarissime.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Rarissime","frequence":2}],"niveau":5,"base":0,"categorie":"Cuisine","rarete":"Rarissime"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Amanite Thanataire","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.m01q5bqTSKOJLSkY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Amanite%20thanataire.webp","effects":[],"_id":"m01q5bqTSKOJLSkY","system":{"description":"<p>L&rsquo;un des plus beaux, mais &eacute;galement le plus foudroyant des champignons v&eacute;n&eacute;neux. Pied et volve &eacute;l&eacute;gamment proportionn&eacute;s, chapeau arrondi &agrave; peine galb&eacute;, le tout par&eacute; d&rsquo;une somptueuse teinte blanc argent&eacute; parsem&eacute;e de points noirs.</p>\n<p>M7 \\ P 3 rounds \\ D4 \\ -3 \\ Tournegraisse +12, Perle de Bjwal +10.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Lieux sombres et humides","environnement":[{"milieu":"Lieux sombres et humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Obyssum gris","type":"ingredient","img":"systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65"}},"system":{"description":"<p>Plus rare que le vert, poudre gris&acirc;tre apparaissant le long de certaines lianes des marais.</p>\n<p>VUE/Alchimie &agrave; -4</p>","descriptionmj":"","encombrement":0.001,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Marais","environnement":[{"milieu":"Marais","rarete":"","frequence":54}],"niveau":0,"base":0,"categorie":"Alchimie","rarete":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3,"Hp9ImM4o9YRTSdfu":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1668808206114,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"m9ONkzH9KwLk3P3i"}
{"name":"Méritoine","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9ritoine.webp","effects":[],"_id":"nuOClbQwu6SLucJn","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Plante rampante et ramifi&eacute;e, aux minuscules feuilles vert p&acirc;le, s&rsquo;accrochant aux troncs de certains conif&egrave;res.</p>\n<p>Fr&eacute;quente.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.06,"milieu":"Forêts de conifères","environnement":[{"milieu":"Forêts de conifères","rarete":"Frequente","frequence":18}],"niveau":3,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106782,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ossiphage","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.pa0yqGaJX9x6kvKa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ossiphage.webp","effects":[],"_id":"pa0yqGaJX9x6kvKa","system":{"description":"<p>&Eacute;galement appel&eacute;e <em>suceuse d&rsquo;os</em>, c&rsquo;est une liane rampante &agrave; feuilles triangulaires de couleur violac&eacute;e. Chaque feuille est dot&eacute;e de trois longs piquants, un &agrave; chaque pointe de son triangle. Son venin est si foudroyant que la victime n&rsquo;a souvent pas le temps d&rsquo;aller bien loin et meurt emp&ecirc;tr&eacute;e dans la liane. Il arrive que l&rsquo;on d&eacute;couvre un squelette entier au coeur d&rsquo;un bouquet d&rsquo;ossiphage, chaque os maintenu en place par les vrilles de la plante.</p>\n<p>M6 \\ P 3 rounds \\ D4 \\ -5 \\ Perle de Bjwal +10, Huile de S&eacute;likanthe +6.</p>\n<p>Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts","environnement":[{"milieu":"Forêts","rarete":"Rare","frequence":6}],"niveau":0,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106785,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Faux murus","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Faux%20murus.webp","effects":[],"_id":"q6DoYNlSp6SEr5hj","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Vari&eacute;t&eacute; de murus poussant en prairie de montagne.</p>\n<p>Rare.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.4,"milieu":"Prairies de montagnes","environnement":[{"milieu":"Prairies de montagnes","rarete":"Rare","frequence":6}],"niveau":7,"base":0,"categorie":"Soin","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708527,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ortigal rose","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20rose.webp","effects":[],"_id":"rXGa2Mx1ttMETTXo","system":{"description":"<p><em>Herbe de repos.</em></p>\n<p>Vari&eacute;t&eacute; d'ortigal dont l'extr&eacute;mit&eacute; des feuilles est toute piquet&eacute;e de points roses. Comme les autres ortigals, ne pousse qu'en lieux tr&egrave;s humides, principalement en marais.</p>\n<p>Fr&eacute;quent.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.1,"milieu":"Lieux très humides","environnement":[{"milieu":"Lieux très humides","rarete":"Frequente","frequence":18}],"niveau":3,"base":0,"categorie":"Repos","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106784,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Clopinette","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rkTRMgL8pFygYagr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Clopinettes.webp","effects":[],"_id":"rkTRMgL8pFygYagr","system":{"description":"<p>Fruit du clopinier, petit arbuste buissonneux semblable au gen&ecirc;t. Les clopinettes poussent en grappes nombreuses de petites baies rondes d&rsquo;un blanc presque translucide. Peu juteuses, elles sont d&rsquo;un go&ucirc;t neutre, non sucr&eacute;, m&ecirc;me pas &acirc;pre, et sont d&rsquo;un pouvoir nutritif ridiculement faible (3 livres pour 1 sust). Poussant de pr&eacute;f&eacute;rence en plaine, y compris &agrave; l&rsquo;abord des villages, elles sont ordinairement d&eacute;daign&eacute;es des autochtones, m&ecirc;me des animaux sauvages. On les laisse aux voyageurs. Pour cette raison, elles sont parfois appel&eacute;es baies des voyageurs.</p>\n<p>Commune.</p>","descriptionmj":"","encombrement":0.01,"quantite":1,"qualite":0,"cout":0,"milieu":"Plaines","environnement":[{"milieu":"Plaines","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"Cuisine","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106780,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bélidane","type":"herbe","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/B%C3%A9lidane.webp","effects":[],"_id":"vnq7HONrBm90g2gY","system":{"description":"<p><em>Herbe de soin.</em></p>\n<p>Herbac&eacute;e aux feuilles fines et dentel&eacute;es comme celle de la cigu&euml;. Ne pousse que sur les versants de collines ensoleill&eacute;es.</p>\n<p>Fr&eacute;quente.</p>\n<p>&nbsp;</p>\n<p><em>Voir Les herbes de soin, p100.</em></p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0.3,"milieu":"Collines ensoleillées","environnement":[{"milieu":"Collines ensoleillées","rarete":"Frequente","frequence":18}],"niveau":6,"base":0,"categorie":"Soin","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Blèmissure","type":"ingredient","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp","effects":[],"_id":"wNBWvJSd9i1zHspR","system":{"description":"<p>Champignon affectant la forme d&rsquo;une &eacute;ponge, de couleur gris bl&ecirc;me, apparaissant sur les troncs des arbres.</p>\n<p>M4 \\ P 1 minute \\ D2 \\ -4 \\ &Eacute;lixir des Gnomes +14, Huile de S&eacute;likanthe +10.</p>\n<p>Fr&eacute;quente.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":0,"milieu":"Forêts sombres et humides","environnement":[{"milieu":"Forêts sombres et humides","rarete":"Frequente","frequence":18}],"niveau":0,"base":0,"categorie":"","rarete":"Frequente"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106779,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Herbe de lune","type":"herbe","flags":{"core":{"sheetClass":"foundryvtt-reve-de-dragon.RdDItemSheet","sourceId":"Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp","effects":[],"_id":"x4wGXTdmrzaOn8Sh","system":{"description":"<p>Petite herbac&eacute;e aux feuilles en forme de polygone &agrave; 7 c&ocirc;t&eacute;s, d&rsquo;un bleu tr&egrave;s p&acirc;le, presque translucide, ne poussant qu&rsquo;en haute montagne, &agrave; partir de 2000 m&egrave;tres, et uniquement dans les recoins pouvant &ecirc;tre &eacute;clair&eacute;s par la lune. <br /><br />L&rsquo;herbe de lune poss&egrave;de un fort pouvoir onirique sur celui qui la consomme\"; en termes de jeu, elle permet de gagner des points de r&ecirc;ve. Elle doit &ecirc;tre cueillie de nuit et lorsque la lune l&rsquo;&eacute;claire, faute de quoi son pouvoir est nul. Sa force d&eacute;pend de la phase lunaire durant laquelle elle est cueillie. <br /><br />Une fois s&eacute;ch&eacute;e, l&rsquo;herbe de lune peut &ecirc;tre fum&eacute;e dans une pipe ou pr&eacute;par&eacute;e en d&eacute;coction. Dans les deux cas, une dose doit &ecirc;tre compos&eacute;e de 7 brins. D&egrave;s la dose absorb&eacute;e (bue ou fum&eacute;e), le consommateur doit jouer un JR r-force, c&rsquo;est-&agrave;-dire un jet de points de r&ecirc;ve ajust&eacute; n&eacute;gativement &agrave; la force de l&rsquo;herbe. Si le JR r&eacute;ussit, aucun effet ne se produit\"; s&rsquo;il &eacute;choue, le consommateur gagne imm&eacute;diatement un nombre de points de r&ecirc;ve &eacute;gal &agrave; la force de l&rsquo;herbe, puis en &eacute;change, marque un nombre identique de points de fatigue. On peut ainsi gagner des points de r&ecirc;ve m&ecirc;me si le seuil de r&ecirc;ve est d&eacute;pass&eacute;, mais se souvenir que d&eacute;passer le triple de son seuil provoque l&rsquo;&eacute;clatement. <br /><br />L&rsquo;herbe de lune est parfois trouvable chez les herboristes, mais n&rsquo;est pas bon march&eacute;. Une dose (7 brins) vaut usuellement un nombre de sols &eacute;gal &agrave; sa force. Une dose de force 6 vaut ainsi 6 sols. <br />Rare.</p>","descriptionmj":"","encombrement":0,"quantite":1,"qualite":0,"cout":null,"milieu":"Hautes montagnes","environnement":[{"milieu":"Hautes montagnes","rarete":"Rare","frequence":6}],"niveau":null,"base":0,"categorie":"","rarete":"Rare"},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.10","coreVersion":"10.290","createdTime":1669734708528,"modifiedTime":1669770106781,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"name":"LArt des Vocalises","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Cette m&eacute;thode tr&egrave;s abordable est essentiellement destin&eacute;e aux d&eacute;butants. On sait peu de choses de son auteur, sinon qu&rsquo;il poss&eacute;dait une tessiture d&rsquo;une &eacute;tendue prodigieuse.</p>","competence":"Chant","auteur":"Octave de Cinque","quantite":1,"difficulte":-1,"points_de_tache":8,"encombrement":0,"xp":"","niveau_minimum":null,"niveau_maximum":3,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chant.webp","effects":[],"_id":"1S9dNTNGhrnYDQsF"}
{"name":"Lamenticides","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Waldemar de Gnia fut &agrave; coup s&ucirc;r le po&egrave;te </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">le plus flipp&eacute; de tout le Second &Acirc;ge.</span></span></p>","competence":"Légendes","auteur":"Waldemar de Gnia","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":9,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"1YFuBEkLN4jxzUTz"}
{"name":"Méditation selon Werther de Zloth","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Légendes","theme":"Légendes (la diversité des royaumes)","support":"la face dune pièce de monnaie","heure":"dragon","purification":"se frotter les pieds et le visage avec de la poussière","veture":"rien quune grande pièce de tissu blanc (une toge)","comportement":"avoir marché durant toute lheure précédente","tmr":"cite","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_legendes.webp","effects":[],"_id":"3IVqd0Atdf5DEVf2"}
{"name":"Premier Chant Dérisoire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Les Chants D&eacute;risoires de Yester l&rsquo;Ancien ont &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants. La d&eacute;couverte de ce sens cach&eacute; permet la <strong>synth&egrave;se </strong>du sort de <strong>D&eacute;rision</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.</p>","competence":"Voie d'Hypnos","auteur":"Yester lAncien","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0.5,"xp":"synthèse possible*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"3ya2og0wNFKHZs3Q"}
{"name":"Premier Chant Dérisoire","type":"livre","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"3ya2og0wNFKHZs3Q","system":{"description":"<p>Les Chants D&eacute;risoires de Yester l&rsquo;Ancien ont &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants. La d&eacute;couverte de ce sens cach&eacute; permet la <strong>synth&egrave;se </strong>du sort de <strong>D&eacute;rision</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.</p>","descriptionmj":"<p>Les&nbsp;<em>Chants D&eacute;risoires</em>&nbsp;de Yester l&rsquo;Ancien ont &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants. La d&eacute;couverte de ce sens cach&eacute; demande un minimum de +4 en voie d&rsquo;Hypnos et permet la synth&egrave;se du sort de&nbsp;<em>D&eacute;rision</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable. Sa difficult&eacute; de lecture est de -5, son assimilation requiert 16 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"Voie d'Hypnos","auteur":"Yester lAncien","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0.5,"xp":null,"niveau_minimum":4,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668767557640,"lastModifiedBy":"jtRmvSuwkwMmIMf0"}}
{"name":"Toi, mon Luth","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<h4>Luth</h4>\n<p>Gringor le Tablatif est le premier luthiste connu &agrave; avoir eu l&rsquo;id&eacute;e d&rsquo;utiliser toutes les cordes de l&rsquo;instrument.</p>","competence":"Musique","auteur":"Gringor le Tablatif","quantite":1,"difficulte":-1,"points_de_tache":10,"encombrement":0,"xp":"","niveau_minimum":-2,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_musique.webp","effects":[],"_id":"4CXq0Np4d6PFjwxi"}
{"name":"Ordre et Désordre des Fièvres","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Lanqued&ucirc; est l&rsquo;inventeur oubli&eacute; de la f&egrave;vre </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">ronde, qui avant lui n&rsquo;existait pas.</span></span></p>","competence":"Médecine","auteur":"Lanquedû","quantite":1,"difficulte":-4,"points_de_tache":15,"encombrement":0.5,"xp":"24","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp","effects":[],"_id":"5CMGcFHvzPmI4Qei"}
{"name":"Jus dHerbes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Radikos, par ailleurs fin cuisinier, est l&rsquo;inventeur </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de plus d&rsquo;une centaine de salades, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">dont la c&eacute;l&egrave;bre &laquo;draconique&raquo;\" : navet, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">clopinette, estragon, herbe de lune.</span></span></p>","competence":"Botanique","auteur":"Radikos","quantite":1,"difficulte":-2,"points_de_tache":10,"encombrement":0.5,"xp":"15","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"7cuYCbpfyrS0NWoR"}
{"name":"Méditation selon Sémolosse de Tucléide","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Médecine","theme":"Médecine (la diversité des fièvres)","support":"un corps nu (humanoïde et vivant)","heure":"lyre","purification":"se laver entièrement le corps à leau froide","veture":"nu(e), sauf reins et cuisses drapés dans une étoffe rouge","comportement":"navoir eu aucun rapport sexuel au cours des 12 dernières heures","tmr":"necropole","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_medecine.webp","effects":[],"_id":"89447FJFB8pKuiNv"}
{"name":"Le Grand Iris","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>*Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion visuelle d&rsquo;Hypnos conf&egrave;re un <strong>bonus de synth&egrave;se de +2</strong> et de <strong>12 points de sorts</strong> aux trois yeux d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration, M&eacute;tamorphose.</p>","competence":"Voie d'Hypnos","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":16,"encombrement":0.5,"xp":"(+2), 3 x 12 points de sort*","niveau_minimum":0,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"8ELG0TCfKr5L9PcW"}
{"name":"Le Grand Iris","type":"livre","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"8ELG0TCfKr5L9PcW","system":{"description":"<p>*Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion visuelle d&rsquo;Hypnos conf&egrave;re un <strong>bonus de synth&egrave;se de +2</strong> et de <strong>12 points de sorts</strong> aux trois yeux d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration, M&eacute;tamorphose.</p>","descriptionmj":"<p>Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion visuelle d&rsquo;Hypnos ne peut &ecirc;tre assimil&eacute;e que si l&rsquo;on poss&egrave;de au minimum z&eacute;ro en voie d&rsquo;Hypnos. Il conf&egrave;re un bonus de synth&egrave;se de +2 et de 12 points de sorts aux trois yeux d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration, M&eacute;tamorphose. Sa difficult&eacute; de lecture est de -3, son assimilation requiert 16 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","competence":"Voie d'Hypnos","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":16,"encombrement":0.5,"xp":null,"niveau_minimum":0,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668767470112,"lastModifiedBy":"jtRmvSuwkwMmIMf0"}}
{"name":"Tiges et Racines","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Le seul trait marquant de la destin&eacute;e de Kotyl&eacute;don, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">botaniste patient et appliqu&eacute;, fut </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">qu&rsquo;il mourut d&rsquo;une indigestion d&rsquo;escargots.</span></span></p>","competence":"Botanique","auteur":"Kotylédon","quantite":1,"difficulte":-3,"points_de_tache":13,"encombrement":0.5,"xp":"25","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"DDaiwO5pGQA3L7GC"}
{"name":"Précis de Calligraphie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Frampanar le Bienveillant fut l&rsquo;un des </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">professeurs les plus adul&eacute;s, les &eacute;tudiants </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">venant s&rsquo;inscrire &agrave; ses cours par centaines. </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">On dit qu&rsquo;il n&rsquo;a jamais accord&eacute; de mention </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">inf&eacute;rieure &agrave; &laquo;tr&egrave;s bien&raquo;.</span></span></p>","competence":"Ecriture","auteur":"Frampanar le Bienveillant","quantite":1,"difficulte":-1,"points_de_tache":18,"encombrement":0.5,"xp":"15","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_ecriture.webp","effects":[],"_id":"DPqaU76Up7zKZ471"}
{"name":"Des Curiosités Bestiales","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">C&rsquo;est &agrave; T&eacute;tragore le Grand, qui &eacute;tait sourd </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">comme une b&ucirc;che, que l&rsquo;on doit la seule </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">v&eacute;ritable approche scientifique jamais faite </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">sur les sir&egrave;nes.</span></span></p>","competence":"Zoologie","auteur":"Tétragore le Grand","quantite":1,"difficulte":-4,"points_de_tache":10,"encombrement":0.5,"xp":"16","niveau_minimum":null,"niveau_maximum":8,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"EZpnnyARaJRiu7w9"}
@ -23,25 +23,25 @@
{"name":"Numérologie Astrale","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Grand amateur de loteries et de jeux de hasard, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Wortex se fit une r&eacute;putation de perdant </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">syst&eacute;matique, et s&rsquo;expliquait ainsi : &laquo;Si </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">je gagnais, on me traiterait de tricheur !&raquo;</span></span></p>","competence":"Astrologie","auteur":"Wortex","quantite":1,"difficulte":-5,"points_de_tache":15,"encombrement":0.5,"xp":"25","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"RQUvNMupUY4ZOdQ8"}
{"name":"Le Regard des Étoiles","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">&laquo;C&rsquo;est &eacute;crit dans les &eacute;toiles&raquo;, r&eacute;pondait </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Zulgar le Pointu, &agrave; qui l&rsquo;on reprochait des </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">honoraires exorbitants.</span></span></p>","competence":"Astrologie","auteur":"Zulgar le Pointu","quantite":1,"difficulte":-3,"points_de_tache":8,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"SB6eiSoKvGsBotBH"}
{"name":"Pétalographie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Zormilius l&rsquo;A&icirc;n&eacute;, horticulteur autant que </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">botaniste, est l&rsquo;inventeur d&rsquo;une &eacute;norme </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">rose verte &agrave; senteur de chou.</span></span></p>","competence":"Botanique","auteur":"Zormilius lAîné","quantite":1,"difficulte":-6,"points_de_tache":18,"encombrement":0.5,"xp":"28","niveau_minimum":null,"niveau_maximum":8,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp","effects":[],"_id":"SGRs6kDlKvXlpOi2"}
{"name":"Le Principe Drachromatique","type":"livre","img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp","effects":[],"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.YNHDt4EerstJvx5l"}},"system":{"description":"<p>Cet ouvrage de profonde &eacute;rudition sur l&rsquo;origine des couleurs et leur signification onirique est fonci&egrave;rement incompr&eacute;hensible, &agrave; moins de poss&eacute;der un minimum de +4 en voie d&rsquo;Oniros. Il permet d&rsquo;envisager la synth&egrave;se des sorts d&rsquo;<em>Invuln&eacute;rabilit&eacute; Chromatique</em> et de <em>Transmutation Chromatique</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 26 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","descriptionmj":"","competence":"Voie d'Oniros","auteur":"Anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0,"xp":null,"niveau_minimum":0,"niveau_maximum":0,"cout":0},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668767388116,"modifiedTime":1668767414763,"lastModifiedBy":"jtRmvSuwkwMmIMf0"},"folder":null,"sort":0,"_id":"UoEHSr7Mcz4crdSF"}
{"name":"Des Pieds et des Iambes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Werther de Zloth fut le po&egrave;te le plus &agrave; cheval </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">sur les rimes de tout le Second &Acirc;ge ; il </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">se suicida de d&eacute;sespoir &agrave; ne pouvoir trouver </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">une rime suffsamment riche &agrave; &laquo;Ffjkuikhl&raquo;, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">le nom de sa fianc&eacute;e.</span></span></p>","competence":"Ecriture","auteur":"Werther de Zloth","quantite":1,"difficulte":-2,"points_de_tache":15,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_ecriture.webp","effects":[],"_id":"XK8c248b0kGXMTDH"}
{"name":"Nos Ennemies les Bêtes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">G&eacute;nie pr&eacute;coce, Paranos le Moindre connut </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">sa premi&egrave;re griffade de chat &agrave; l&rsquo;&acirc;ge de sept </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">mois, sa premi&egrave;re piq&ucirc;re d&rsquo;abeille &agrave; l&rsquo;&acirc;ge de onze mois, sa premi&egrave;re morsure de chien &agrave; </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">dix-huit mois, son premier coup de corne </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de ch&egrave;vre &agrave; deux ans, et son premier coup </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de pied d&rsquo;&acirc;ne &agrave; deux ans et demi.</span></span></p>","competence":"Zoologie","auteur":"Paranos le Moindre","quantite":1,"difficulte":-2,"points_de_tache":15,"encombrement":0.5,"xp":"36","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"XKwRGSMlUMxnqnWp"}
{"name":"Des Maladies Terrifiantes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Artomik le Pensif, &eacute;galement auteur de c&eacute;l&egrave;bres </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">pens&eacute;es, toussait de plus en plus vers </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">la fin de sa vie.</span></span></p>","competence":"Médecine","auteur":"Artomik le Pensif","quantite":1,"difficulte":-5,"points_de_tache":16,"encombrement":0.5,"xp":"28","niveau_minimum":null,"niveau_maximum":9,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp","effects":[],"_id":"ZUM2JkowXikygLJd"}
{"name":"Rien dans les Mains","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Capable de jongler avec simultan&eacute;ment trois dagues, trois &eacute;p&eacute;es et trois fers de lance, Passy de Muscade aurait, dit-on, termin&eacute; sa carri&egrave;re borgne et manchot.</p>","competence":"Jonglerie","auteur":"Kabo del Arte","quantite":1,"difficulte":-2,"points_de_tache":11,"encombrement":0.5,"xp":"","niveau_minimum":2,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_jonglerie.webp","effects":[],"_id":"ZrTZQVJ43gQutLVW"}
{"name":"Le Principe Drachromatique","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Cet ouvrage de profonde &eacute;rudition sur l&rsquo;origine des couleurs et leur signification onirique est fonci&egrave;rement incompr&eacute;hensible. Il permet d&rsquo;envisager la <strong>synth&egrave;se </strong>des sorts <strong>d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique </strong>et de <strong>Transmutation Chromatique</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable.</p>","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":26,"encombrement":0.5,"xp":"synthèses possibles*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"_id":"a3eCJxyetlGEeX4F"}
{"name":"Le Paradoxe de lImmobilité Rapide","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Ce texte de pure logique permet d&rsquo;envisager la <strong>synth&egrave;se </strong>du sort de <strong>Concentration</strong>. (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.)</p>","competence":"Voie d'Hypnos","auteur":"Wanister de Bravo","quantite":1,"difficulte":-5,"points_de_tache":12,"encombrement":0.5,"xp":"synthèse possible*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"aFTL3ynBabEUHdP3"}
{"name":"Le Paradoxe de lImmobilité Rapide","type":"livre","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp","effects":[],"_id":"aFTL3ynBabEUHdP3","system":{"description":"<p>Ce texte de pure logique permet d&rsquo;envisager la <strong>synth&egrave;se </strong>du sort de <strong>Concentration</strong>. (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.)</p>","descriptionmj":"<p>Ce texte de pure logique ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un minimum de +4 en voie d&rsquo;Hypnos. Il permet d&rsquo;envisager la synth&egrave;se du sort de&nbsp;<em>Concentration</em>. (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est totalement inenvisageable.) Sa difficult&eacute; de lecture est de -5, son assimilation requiert 12 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"Voie d'Hypnos","auteur":"Wanister de Bravo","quantite":1,"difficulte":-5,"points_de_tache":12,"encombrement":0.5,"xp":null,"niveau_minimum":4,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668767494806,"lastModifiedBy":"jtRmvSuwkwMmIMf0"}}
{"name":"La Voie du Sang","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Sp&eacute;cialiste des plaies b&eacute;antes, S&eacute;molosse </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de Tucle&iuml;de ne parvint jamais &agrave; se d&eacute;barrasser </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">du rouge qui restait marqu&eacute; sous </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">ses ongles.</span></span></p>","competence":"Chirurgie","auteur":"Sémolosse de Tucleïde","quantite":1,"difficulte":-4,"points_de_tache":14,"encombrement":0.5,"xp":"26","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"bw5c8d9bS4Y3kF8V"}
{"name":"Méditation selon le sage Kotylédon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Botanique","theme":"Botanique (la diversité des herbes)","support":"une herbe (enracinée)","heure":"sirene","purification":"soindre les cuisses dune décoction dherbe","veture":"ne porter quune chemise de lin","comportement":"navoir mangé la chair daucun animal au cours des 12 dernières heures","tmr":"foret","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_botanique.webp","effects":[],"_id":"cRdMQ6UFrQcAa5j9"}
{"name":"Narcos, voie des Sortilèges","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la <strong>synth&egrave;se </strong>de <strong>Fl&egrave;che de feu, Dague de force, Dragonne lame</strong> et <strong>Gourdindragon</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable.&nbsp;</p>","competence":"Voie de Narcos","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0.5,"xp":"synthèses possibles*","niveau_minimum":4,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"cRjuGUsD6zWqZM46"}
{"name":"Narcos, voie des Sortilèges","type":"livre","flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"cRjuGUsD6zWqZM46","system":{"description":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la <strong>synth&egrave;se </strong>de <strong>Fl&egrave;che de feu, Dague de force, Dragonne lame</strong> et <strong>Gourdindragon</strong>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable.&nbsp;</p>","descriptionmj":"<p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants, r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des rituels, mais &eacute;galement des sortil&egrave;ges. En saisir le sens demande toutefois un minimum de +4 en voie de Narcos. Il permet de comprendre le principe des sorts de transformation et d&rsquo;envisager la synth&egrave;se de&nbsp;<em>Fl&egrave;che de feu</em>,<em>&nbsp;Dague de force</em>,&nbsp;<em>Dragonne lame</em>&nbsp;et&nbsp;<em>Gourdindragon</em>. Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est totalement inenvisageable. Sa difficult&eacute; de lecture est de -6, son assimilation requiert 28 points de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>","competence":"Voie de Narcos","auteur":"Segamor le Transformiste","quantite":1,"difficulte":-6,"points_de_tache":28,"encombrement":0.5,"xp":null,"niveau_minimum":4,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":null,"modifiedTime":1668767524302,"lastModifiedBy":"jtRmvSuwkwMmIMf0"}}
{"name":"Principes dAstrologie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">C&rsquo;est &agrave; Ant&eacute;dar de Bagdol que l&rsquo;on doit le </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">nom actuel de l&rsquo;heure du Poisson Acrobate, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">d&rsquo;apr&egrave;s la constellation du m&ecirc;me nom, </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">et qui s&rsquo;appelait avant lui &laquo;le Chameau </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Suggestif&raquo;.</span></span></p>","competence":"Astrologie","auteur":"Antédar de Bagdol","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp","effects":[],"_id":"g9i63HdpcPcFpvDh"}
{"name":"Traité de Vivisection","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">&laquo;Les grandes douleurs sont muettes&raquo;, se </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">plaisait &agrave; r&eacute;p&eacute;ter Wert&egrave;bre.</span></span></p>","competence":"Zoologie","auteur":"Wertèbre","quantite":1,"difficulte":-4,"points_de_tache":12,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp","effects":[],"_id":"gIjyvfijzDKDZHCB"}
{"name":"Mimes et Pantomimes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>Kabo del Arte n&rsquo;est nul autre que l&rsquo;inventeur du coup de pied aux fesses, cet effet th&eacute;&acirc;tral qui d&eacute;clencha et d&eacute;clenchera toujours des tonnerres de rire.</p>","competence":"Comédie","auteur":"Kabo del Arte","quantite":1,"difficulte":-3,"points_de_tache":12,"encombrement":0.5,"xp":"","niveau_minimum":1,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_comedie.webp","effects":[],"_id":"gO2y7pBypJCIzbiz"}
{"name":"Méditation selon Paranos le Moindre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Zoologie","theme":"Zoologie (la méchanceté des animaux)","support":"un animal vertébré mort","heure":"serpent","purification":"soindre la poitrine et le visage de sang frais","veture":"ne porter que de la fourrure","comportement":"avoir mangé de la chair doiseau au cours de lheure précédente","tmr":"desolation","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_zoologie.webp","effects":[],"_id":"gjlTAV9PYlaHEY9g"}
{"name":"Traité de Précipitation Lente","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">C&rsquo;est &agrave; Algagath le Vieil qu&rsquo;on doit le c&eacute;l&egrave;bre </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">proc&eacute;d&eacute; de reliqu&eacute;faction alchimique.</span></span></p>","competence":"Alchimie","auteur":"Algagath le Vieil","quantite":1,"difficulte":-6,"points_de_tache":18,"encombrement":0.5,"xp":"30","niveau_minimum":null,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"gx1CBMU3Dj14oUj3"}
{"name":"LOniricon","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.tlWlAORtSXDCg0Vd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"system":{"description":"<p>C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s.</p>\n<p>*Le gain final est de <strong>4d10+40</strong> points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","descriptionmj":"<p>Cet ab&eacute;c&eacute;daire draconic permet de gagner jusqu&rsquo;&agrave; 80 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros, jusqu&rsquo;&agrave; concurrence du niveau +1. C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s. Sa difficult&eacute; de lecture est de -2, son assimilation requiert 20 points de t&acirc;che, p&eacute;riodicit&eacute; une heure. Le gain final est de 4d10+40 points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":20,"encombrement":0.5,"xp":null,"niveau_minimum":null,"niveau_maximum":1,"cout":0},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668767192410,"modifiedTime":1668767289586,"lastModifiedBy":"jtRmvSuwkwMmIMf0"},"folder":null,"sort":0,"_id":"iv3BmnI0TLerTVal"}
{"name":"Méditation selon Frampanar le Bienveillant","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Ecriture","theme":"Écriture (la diversité des runes)","support":"un texte étranger","heure":"couronne","purification":"se tremper le bout des doigts dans de lencre noire","veture":"tête coiffée dun cône de parchemin","comportement":"navoir proféré aucun son au cours de lheure précédente","tmr":"sanctuaire","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_ecriture.webp","effects":[],"_id":"kqfaAu35MCg08eaU"}
{"name":"Traité d'ébullition","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">C&rsquo;est &agrave; Van Gl&uuml;ten, de son v&eacute;ritable nom </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Aratchik Kammerloduck, que l&rsquo;on doit l&rsquo;&eacute;laboration </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">de l&rsquo;&eacute;chelle de temp&eacute;rature selon </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">les couleurs, adopt&eacute;e en alchimie moderne.</span></span></p>","competence":"Alchimie","auteur":"Van Glüten","quantite":1,"difficulte":-2,"points_de_tache":12,"encombrement":0.5,"xp":"18","niveau_minimum":null,"niveau_maximum":4,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp","effects":[],"_id":"l9qugXUNnuZU1gqC"}
{"name":"Aphorismes Majeurs","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Khrachtchoum le Probl&eacute;meux, c&eacute;l&egrave;bre </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">haut-r&ecirc;vant, pr&eacute;tendait que son g&eacute;nie draconic </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">&eacute;tait contenu dans les ongles de ses </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">orteils, qu&rsquo;il ne coupait jamais, malgr&eacute; de </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">grandissants probl&egrave;mes pour marcher.</span></span></p>","competence":"Légendes","auteur":"Khrachtchoum le Problémeux","quantite":1,"difficulte":-3,"points_de_tache":14,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":5,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"pbWzLSnxy8WNUyJT"}
{"name":"Le Narcolepton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>*Cet ouvrage conf&egrave;re un <strong>bonus de synth&egrave;se de +3</strong> aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts.</p>","competence":"Voie de Narcos","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0.5,"xp":"(+3)*","niveau_minimum":0,"niveau_maximum":null,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"_id":"r358myfXHctpotWk"}
{"name":"Le Narcolepton","type":"livre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.r358myfXHctpotWk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp","effects":[],"system":{"description":"<p>*Cet ouvrage conf&egrave;re un <strong>bonus de synth&egrave;se de +3</strong> aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts.</p>","descriptionmj":"<p>Cet ouvrage ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on poss&egrave;de un niveau minimum de z&eacute;ro en voie de Narcos. Il conf&egrave;re un bonus de synth&egrave;se de +3 aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de points de sorts. Sa difficult&eacute; de lecture est de -4, son assimilation requiert 24 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>","competence":"Voie de Narcos","auteur":"anonyme","quantite":1,"difficulte":-4,"points_de_tache":24,"encombrement":0.5,"xp":null,"niveau_minimum":0,"niveau_maximum":null,"cout":0},"ownership":{"default":0,"jtRmvSuwkwMmIMf0":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.3","coreVersion":"10.290","createdTime":1668767301176,"modifiedTime":1668767336716,"lastModifiedBy":"jtRmvSuwkwMmIMf0"},"folder":null,"sort":0,"_id":"qvX3em3UkFw4VJcT"}
{"name":"Méditation selon Antédar de Bagdol","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"meditation","data":{"competence":"Astrologie","theme":"Astrologie (la diversité des étoiles)","support":"une étoile","heure":"araignee","purification":"se huiler les cheveux","veture":"nu(e)","comportement":"avoir veillé au cours de lheure précédente","tmr":"plaines","malus":0,"description":""},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_astrologie.webp","effects":[],"_id":"s6t4X8O5LrW0dCCc"}
{"name":"LOniricon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p>C&rsquo;est un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants confirm&eacute;s.</p>\n<p>&nbsp;</p>\n<p>*Le gain final est de <strong>4d10+40</strong> points d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>","competence":"Voie d'Oniros","auteur":"anonyme","quantite":1,"difficulte":-2,"points_de_tache":20,"encombrement":0.5,"xp":"80*","niveau_minimum":null,"niveau_maximum":1,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp","effects":[],"_id":"tlWlAORtSXDCg0Vd"}
{"name":"Songes Infinis","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Artomik le Pensif mourut la plume &agrave; la </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">main, en butte &agrave; une pens&eacute;e insolite.</span></span></p>","competence":"Légendes","auteur":"Artomik le Pensif","quantite":1,"difficulte":-2,"points_de_tache":8,"encombrement":0.5,"xp":"12","niveau_minimum":null,"niveau_maximum":7,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp","effects":[],"_id":"usjzmZ3xKuZ88dld"}
{"name":"Des Plaies et des Bosses","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"livre","data":{"description":"<p style=\"text-align: justify;\"><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">Estobide le Forcen&eacute; se rendit justement c&eacute;l&egrave;bre </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">par la vigueur avec laquelle il ma&icirc;trisait </span></span><span style=\"color: #191813; font-family: CaslonAntique;\"><span style=\"font-size: 16px; letter-spacing: 1px;\">ses patients.</span></span></p>","competence":"Chirurgie","auteur":"Estobide le Forcené","quantite":1,"difficulte":-3,"points_de_tache":14,"encombrement":0.5,"xp":"20","niveau_minimum":null,"niveau_maximum":6,"cout":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp","effects":[],"_id":"wsgsNdfiEiVo6ylJ"}

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@ -1,26 +1,25 @@
{"_id":"2KM1yiEOE0ZdT2oL","name":"Désir d'escalade difficile","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Hauteur à grimper : 4d6 m, difficulté de lescalade : 1d4-4.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"2KbzOC2aj98CiQbW","name":"Désir de blesser un enfant","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"3dnmi4Fyh5eUQcyP","name":"Urgence draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles dune montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort nest en réserve, ou si il y a impossibilité de pratiquer la magie à cause dune autre queue ou dun souffle, tirer à la place une idée fixe.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"6MUcjYfxfi45STvo","name":"Insomnie","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"DnhuuGUEbOF95JlN","name":"Désir de boire du sang chaud","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Il sagit de sang encore chaud de la chaleur naturelle de la victime.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"N9j8K6x89BdS7ZKN","name":"Conquête","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la&nbsp;<em>maîtriser</em>, difficulté -7. Ce peut être nimporte quelle case, sauf une case humide. En cas déchec, la concentration est rompue ; il ny a pas de souffle de Dragon en cas déchec total.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"PMz7SaB6sRxhwrWw","name":"Coup de barre","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"name":"Pélerinage","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut ly téléporter, mais un Messager ne peut sy rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","_id":"PYDb8gvRWeCAdPEZ"}
{"_id":"PmEjVox3Q6SPF730","name":"Inertie draconique","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu dun.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"RrPMV2HW2Rg8POK1","name":"Souvenir morbide de l'archétype","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Les prochains points dexpérience dus au stress doivent être mis en Thanatos.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"S7se7qPnL6WDg5U5","name":"Mauvaise rencontre en perspective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Tirer la prochaine rencontre dans les TMR sur la @RollTable[52ymSWISvXPUhRyQ]{Table spéciale de rencontres}</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"UmvGxA4cFSoRE82Z","name":"Dépouillement","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder daucune dépense.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"aZWuRmi8lplZQcdM","name":"Amnésie sélective","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Pendant un jour, perte totale dune compétence, à lexclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"cUkRSRz5DJYb3WM8","name":"Couardise irraisonnée","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>la prochaine occasion de combat, obligation de fuir, de se cacher ou de se rendre. Impossibilité dutiliser aucune magie, ni sur lennemi, ni sur soi-même.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"dFf8jaC0RvidC1ZC","name":"Haine fatale","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>On devient immédiatement haineux et jaloux envers la première personne inconnue de même sexe et de même espèce rencontrée. Traiter comme le Coup de foudre fatal. La satisfaction sobtient en blessant gravement ou en infligeant une cuisante humiliation publique.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"e67rXcuO236ioYAr","name":"Infarctus","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Perte immédiate de 4 points de vie (et 8 points dendurance). Ces points pourront commencer à être regagnés au bout dun jour complet.</p>","refoulement":0,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"fO1jjVlOb6faLv3T","name":"Désir de dormir dans un cercueil","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"fUKNZ0uEG2y2PkOk","name":"Injurier la première personne inconnue rencontrée","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir d'injurier la première personne inconnue rencontrée</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"gT0PQAxlYrtITyut","name":"Désir de blesser une femme","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"lz3ghhJzkPRWJ2jz","name":"Désir de parler à un crâne (humain)","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. La \"conversation\" doit durer un minimum de 15 minutes.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"spYuiInqbCoDsKvd","name":"Héroïsme forcené","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>À la prochaine occasion de combat, obligation de foncer en tête en corps à corps ou avec une arme de mêlée. Impossibilité dutiliser aucune magie, ni sur lennemi, ni sur soi-même.</p>","refoulement":4,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"twUoR8ALYiabkfoE","name":"Désir d'entendre hurler de terreur","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire. Il doit sagir dun hurlement humain.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"uQ4PwcwplvZarfn1","name":"Montée laborieuse","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu dun, et 3 points en déplacement accéléré.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"wqWkQQsAPVlFw4ft","name":"Désir d'assister à une pendaison","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Désir thanataire.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"_id":"yEHdCabJYx0qvoL5","name":"Réinsertion aléatoire","permission":{"default":0,"jOzRscDxoXZWpGS6":3},"type":"ombre","data":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[]}
{"name":"Pèlerinage","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"ombre","data":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut ly téléporter, mais un Messager ne peut sy rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","refoulement":1,"duree":"","restant":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"_id":"zIXgRwfB83DMaNX8"}
{"_id":"2KM1yiEOE0ZdT2oL","name":"Désir d'escalade difficile","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KM1yiEOE0ZdT2oL"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Hauteur à grimper : 4d6 m, difficulté de lescalade : 1d4-4.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017067,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"2KbzOC2aj98CiQbW","name":"Désir de blesser un enfant","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KbzOC2aj98CiQbW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017067,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"3dnmi4Fyh5eUQcyP","name":"Urgence draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.3dnmi4Fyh5eUQcyP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Le haut-rêvant est pris du besoin irrésistible de déclencher immédiatement son plus proche sort en réserve. À équidistance, prendre dans le sens des aiguilles dune montre en commençant par le haut. En cas de rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon. Si aucun sort nest en réserve, ou si il y a impossibilité de pratiquer la magie à cause dune autre queue ou dun souffle, tirer à la place une idée fixe.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017067,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"6MUcjYfxfi45STvo","name":"Insomnie","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.6MUcjYfxfi45STvo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017067,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"DnhuuGUEbOF95JlN","name":"Désir de boire du sang chaud","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.DnhuuGUEbOF95JlN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il sagit de sang encore chaud de la chaleur naturelle de la victime.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"N9j8K6x89BdS7ZKN","name":"Conquête","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.N9j8K6x89BdS7ZKN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement et la&nbsp;<em>maîtriser</em>, difficulté -7. Ce peut être nimporte quelle case, sauf une case humide. En cas déchec, la concentration est rompue ; il ny a pas de souffle de Dragon en cas déchec total.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"PMz7SaB6sRxhwrWw","name":"Coup de barre","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PMz7SaB6sRxhwrWw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Prise immédiate de 3d6 points de fatigue.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"PmEjVox3Q6SPF730","name":"Inertie draconique","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PmEjVox3Q6SPF730"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round coûte 2 points au lieu dun.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"RrPMV2HW2Rg8POK1","name":"Souvenir morbide de l'archétype","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.RrPMV2HW2Rg8POK1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Les prochains points dexpérience dus au stress doivent être mis en Thanatos.</p>","descriptionmj":"","frequence":5,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"S7se7qPnL6WDg5U5","name":"Mauvaise rencontre en perspective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.S7se7qPnL6WDg5U5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Tirer la prochaine rencontre dans les TMR sur la @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table sp&eacute;ciale de rencontres}</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017068,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"UmvGxA4cFSoRE82Z","name":"Dépouillement","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.UmvGxA4cFSoRE82Z"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Faire don de toute la monnaie actuellement possédée à la première personne inconnue rencontrée. En attendant, se garder daucune dépense.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"aZWuRmi8lplZQcdM","name":"Amnésie sélective","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.aZWuRmi8lplZQcdM"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, perte totale dune compétence, à lexclusion du Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement, retourne au niveau de base. Si elle est déjà au niveau de base, en choisir une autre.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091418,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"cUkRSRz5DJYb3WM8","name":"Couardise irraisonnée","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.cUkRSRz5DJYb3WM8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>la prochaine occasion de combat, obligation de fuir, de se cacher ou de se rendre. Impossibilité dutiliser aucune magie, ni sur lennemi, ni sur soi-même.</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"dFf8jaC0RvidC1ZC","name":"Haine fatale","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.dFf8jaC0RvidC1ZC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>On devient immédiatement haineux et jaloux envers la première personne inconnue de même sexe et de même espèce rencontrée. Traiter comme le Coup de foudre fatal. La satisfaction sobtient en blessant gravement ou en infligeant une cuisante humiliation publique.</p>","descriptionmj":"","frequence":10,"hautrevant":false,"categorie":"lancinant","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"e67rXcuO236ioYAr","name":"Infarctus","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.e67rXcuO236ioYAr"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Perte immédiate de 4 points de vie (et 8 points dendurance). Ces points pourront commencer à être regagnés au bout dun jour complet.</p>","descriptionmj":"","frequence":5,"hautrevant":false,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fO1jjVlOb6faLv3T","name":"Désir de dormir dans un cercueil","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fO1jjVlOb6faLv3T"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017069,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"fUKNZ0uEG2y2PkOk","name":"Injurier le premier inconnu rencontré","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fUKNZ0uEG2y2PkOk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir d'injurier la première personne inconnue rencontrée</p>","descriptionmj":"","frequence":3,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"gT0PQAxlYrtITyut","name":"Désir de blesser une femme","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.gT0PQAxlYrtITyut"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Causer au minimum une blessure légère.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"lz3ghhJzkPRWJ2jz","name":"Désir de parler à un crâne (humain)","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.lz3ghhJzkPRWJ2jz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. La \"conversation\" doit durer un minimum de 15 minutes.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"spYuiInqbCoDsKvd","name":"Héroïsme forcené","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.spYuiInqbCoDsKvd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>À la prochaine occasion de combat, obligation de foncer en tête en corps à corps ou avec une arme de mêlée. Impossibilité dutiliser aucune magie, ni sur lennemi, ni sur soi-même.</p>","descriptionmj":"","frequence":9,"hautrevant":false,"categorie":"false","refoulement":4,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"twUoR8ALYiabkfoE","name":"Désir d'entendre hurler de terreur","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.twUoR8ALYiabkfoE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire. Il doit sagir dun hurlement humain.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"uQ4PwcwplvZarfn1","name":"Montée laborieuse","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.uQ4PwcwplvZarfn1"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu dun, et 3 points en déplacement accéléré.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"wqWkQQsAPVlFw4ft","name":"Désir d'assister à une pendaison","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.wqWkQQsAPVlFw4ft"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Désir thanataire.</p>","descriptionmj":"","frequence":4,"hautrevant":false,"categorie":"lancinant","refoulement":2,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091419,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yEHdCabJYx0qvoL5","name":"Réinsertion aléatoire","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.yEHdCabJYx0qvoL5"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Comme après une sortie de la carte, le gardien des rêves réintroduit secrètement le demi-rêve du haut-rêvant dans les TMR.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"jOzRscDxoXZWpGS6":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"zIXgRwfB83DMaNX8","name":"Pèlerinage","type":"ombre","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.zIXgRwfB83DMaNX8"}},"img":"systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp","effects":[],"system":{"description":"<p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans une certaine case des TMR déterminée aléatoirement. Un Passeur peut ly téléporter, mais un Messager ne peut sy rendre à sa place. Dès que la case est atteinte, le pèlerinage est accompli.</p>","descriptionmj":"","frequence":3,"hautrevant":true,"categorie":"false","refoulement":0,"duree":"","restant":0},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.2.8","coreVersion":"10.290","createdTime":1669478017070,"modifiedTime":1669478091420,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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