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106 Commits

Author SHA1 Message Date
63c6d5ff0f Integration fixes Vincent 2022-09-16 08:35:48 +02:00
c0d37e42ca Merge pull request 'Petits fixes suite à tests' (#552) from VincentVk/foundryvtt-reve-de-dragon:v10-fixes into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#552
2022-09-16 08:34:18 +02:00
c8c13d626c Fix drop item sans actor 2022-09-16 02:41:54 +02:00
e1ca7ab738 Amélioration des monnaies
On peut maintenant supprimer es monnaies tant qu'on garde une monnaie
pour chaque valeur de base
2022-09-16 02:41:08 +02:00
8f1ee315ef Template en-tête standard 2022-09-16 02:24:08 +02:00
5daf15901a Correction erreur xp restant 2022-09-16 02:24:08 +02:00
bddaecbc74 Fix entite 2022-09-11 16:14:27 +02:00
87fdd655d4 Merge v10 fixes 2022-09-07 23:09:21 +02:00
9cbb12e900 Merge pull request 'Utilisation de system dans les Item/Actor Sheet' (#551) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#551
2022-09-07 23:08:26 +02:00
509b7f97dc Utilisation de system dans les Item/Actor Sheet
Utilisation de system dans les data de formulaire pour tous
les Item/Actor (à la base, ou les sous-éléments)

Corrections sur les sorts en réserve (ce ne sont pas des Item)

Petites améliorations:

* `actor.itemTypes[type]`
   revient à faire (sans besoin de filtrer)
    `actor.items.filter(it => it.type == type)`
* dans les ItemSheet, this.object et this.document
  remplacés par this.item
* dans les ActorSheet, this.object et this.document
  remplacés par this.actor

Quelques corrections en plus:
* parade ne marchait pas
* problèmes sur le commerce
2022-09-07 18:47:56 +02:00
5cd9fb3a1c v10 WIP 2022-09-07 09:14:42 +02:00
336767c19e v10 WIP 2022-09-07 09:01:23 +02:00
5a32cf26dc Merge pull request 'Corrections v10' (#550) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: public/foundryvtt-reve-de-dragon#550
2022-09-07 08:17:41 +02:00
67b0555b11 Corrections v10
Il y en avait partout dans des dialogues, des options,
le drag&drop d'acteur sur acteur, l'empilage d'objet...
2022-09-07 00:36:52 +02:00
59613c3bf8 Sync 2022-09-06 23:52:21 +02:00
e257b6fbee v10 sync 2022-08-31 22:31:27 +02:00
ea990d7c4e Merge VK mods 2022-08-28 08:46:26 +02:00
6271c75508 Merge VK mods 2022-08-28 08:41:53 +02:00
cd7cc8eeef Merge pull request 'Amélioration de la feuille de personnages' (#547) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#547
2022-08-28 08:40:51 +02:00
bb3bc0ea77 Suppression logs hbs 2022-08-27 23:17:05 +02:00
f348f3dc3f Condenser les listes (sauf caractéristiques 2022-08-27 23:14:27 +02:00
dbf9f5e908 Améliorations des boutons fontawesome&css 2022-08-27 23:14:27 +02:00
e4da124579 Filtrer les catégories sans compétences 2022-08-27 23:14:27 +02:00
6e361a5531 Ne pas raffraîchir si le text ne change pas 2022-08-27 23:14:27 +02:00
049b23c666 Boutons +/- de fontawsome 2022-08-27 23:14:27 +02:00
3ff59d1f07 Amélioration rendu équipement 2022-08-27 23:14:27 +02:00
cfe8bee1c2 Merge brnch 2022-08-27 19:16:27 +02:00
d4f0cce62b Sync system.json 2022-08-27 19:14:15 +02:00
8c0fbf15b6 Merge VK features 2022-08-27 19:12:44 +02:00
d4fddf8600 Merge pull request 'Arbre de conteneurs et recherche améliorée' (#546) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#546
2022-08-27 19:11:56 +02:00
4b1862fa48 Arborescence de conteneurs
Les conteneurs sont maintenant précédés d'une icone:
* pour ouvrir:  '+'
* pour fermer: '-'
* si vide: carré vide
2022-08-26 22:23:09 +02:00
82115ed8d7 Amélioration recherche
La recherche de compétence fonctionne sur timer
2022-08-26 22:23:08 +02:00
59b4f62145 Merge1 2022-07-23 18:36:03 +02:00
3359492f13 v0.5 fixes 2022-07-23 18:34:17 +02:00
676e6739a6 Merge pull request 'Fix import' (#545) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#545
2022-07-23 18:33:32 +02:00
872d3fff31 Fix import 2022-07-23 16:48:49 +02:00
5f3361ecc6 Merge v1.5 2022-07-22 22:53:48 +02:00
9c71827baa Add Blurette 2022-07-22 22:45:41 +02:00
fc9ef06e7b Merge pull request 'Support des blurettes' (#544) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#544
2022-07-22 22:44:49 +02:00
9e63706de6 Support des blurettes
On peut définir Blurette comme type d'entité.
Pas de jet poour s'accorder aux blurettes.
2022-07-22 21:38:20 +02:00
3958b1bdc2 Add Vincent VK fixes 2022-07-22 10:46:39 +02:00
6d6843223b Merge pull request 'Petits fixes et petits conforts' (#543) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#543
2022-07-22 10:45:44 +02:00
46f5cb67f6 Créer un acteur depuis /nom 2022-07-22 01:34:15 +02:00
d51243d74f Fix Bouton "prendre"
Le bouton devenait "Acheter" car le prix après la première prise était
récupéré sous forme de string (et le template fait une comparaison de
nombre)
2022-07-22 01:01:46 +02:00
34cc671f12 Fix init Autre action 2022-07-22 00:36:16 +02:00
16ce6a58dd Fix accorder entite de cauchemar
A priori vieille régression, pas vue depuis.

attaquant._id est devenu attaquant.id
2022-07-22 00:31:27 +02:00
c80cde6d18 Merge v1.5 2022-07-17 11:51:23 +02:00
89910e234d Add Vincent fixes 2022-07-17 11:05:28 +02:00
f30df47d22 Merge pull request 'v1.5' (#542) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#542
2022-07-17 11:04:20 +02:00
c3c42bdb21 Fix compétences créatures
Ne pas ajouter toutes les compétences à une nouvelle créature,
il faut presque toutes les enlever
2022-07-17 01:54:01 +02:00
14eb655382 Fix Haubert d'Oniros - rituel 2022-07-17 01:53:02 +02:00
52e4375972 Fix affichage description des entités 2022-07-16 23:38:03 +02:00
15e4bfb713 Fix combat.js 2022-07-14 22:32:57 +02:00
8c2d49652c v10 branch - Update manifest 2022-07-13 08:04:48 +02:00
ed02972a34 v10 branch - Update manifest 2022-07-13 08:03:45 +02:00
7d32a70e00 Fixes pour possession 2022-07-09 09:04:35 +02:00
8aece9cad1 Fixes pour possession 2022-07-09 08:56:44 +02:00
ffd36a045e Merge pull request 'Quelques petits fixes' (#541) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#541
2022-07-09 08:55:48 +02:00
bafc52a151 Fix: recherches incorrectes
* cas rare d'un personnage avec carac reve-actuel défini, mais sans
label, qui rend impossible de trouver une autre caractéristique, ce
qui empêche tout jet de caractéristique

* '/rdd <carac> <comp>', quand plusieurs compétences peuvent
correspondre, la première devrait être choisie... mais en pratique,
échec et rien ne se passe
2022-07-08 01:22:53 +02:00
940baad04c Amélioration des possession
* messages plus clairs
* initiatives
* en cas de possession en cours, c'est la seule action possible
* accès dans le HUD
2022-07-03 15:32:24 +02:00
0d288c56d4 Merge from v1.5 possession fix 2022-07-02 09:02:31 +02:00
70c26ebfe0 Fix possession 2022-07-02 08:54:55 +02:00
782c6a8fe2 Merge pull request 'Fix possession' (#540) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#540
2022-07-02 08:53:30 +02:00
b417fdfe32 Fix possession
On peut maintenant lutter pour les haut-rêvants
Les messages ont été clarifiés
2022-07-02 01:41:55 +02:00
09c4e691c7 First v10 release 2022-07-01 14:34:29 +02:00
3774fef20c Merge v1.5 -> v10 2022-06-26 16:55:59 +02:00
9bc4260ae1 Fix actor 2022-06-26 16:54:16 +02:00
11274c51d6 Add VincentVK fixes 2022-06-26 16:26:17 +02:00
6377964d07 Merge pull request 'Corrections des TMRs et météo' (#539) from VincentVk/foundryvtt-reve-de-dragon:v1.5-tmrs into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#539
2022-06-26 16:23:58 +02:00
8cf43d4e8a Fix Maîtrise avec TMR cachée
On ne donne plus le nom et les coordonées des cases à maîtriser
quand le personnage est perdu
2022-06-26 01:18:18 +02:00
5efb7d9be0 Fix des TMRs visibles/cachées
Parfois on peut retrouver son chemin dans les TMR:

- Terre d'attache
- Connaisance du fleuve
- changeur des rêves vaincus

On ne peut pas utiliser un messager/passeur quand on est perdu

Les messages ne contiennent plus 'undefined' pour le changeur
2022-06-26 01:18:17 +02:00
f54804c071 Fix checkSoufflePeage 2022-06-26 01:18:17 +02:00
59ece09357 Possession pour non haut-rêvant 2022-06-26 01:18:17 +02:00
5868bf16e0 Commande météo 2022-06-26 01:18:17 +02:00
6873cf0d41 Increase release 2022-06-26 01:17:56 +02:00
255c0a77b4 Big WIP... 2022-06-12 19:40:44 +02:00
698ff79d41 Big WIP... 2022-06-12 13:58:55 +02:00
dffe191d6e Big WIP... 2022-06-12 12:23:33 +02:00
1f3fd0bb46 Big WIP... 2022-06-12 12:14:55 +02:00
0228d5bc56 Big WIP... 2022-06-12 09:46:58 +02:00
6b48839841 Big WIP... 2022-06-12 08:20:19 +02:00
451ee677d2 Big WIP... 2022-06-12 08:17:59 +02:00
2c73f5aa11 Increase release 2022-06-06 23:18:33 +02:00
035da98aaa Merge pull request 'v1.5-fixes' (#538) from VincentVk/foundryvtt-reve-de-dragon:v1.5-fixes into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#538
2022-06-06 23:17:23 +02:00
2885ca1c8f Fix suppression messages combat 2022-06-06 23:03:09 +02:00
218c88a924 Fix détérioration armure
Support des armures sous forme:

* entier
* 0
* d4, d4-1
* 1d4, 1d4-1

Détérioration diminuée de 10 (au lieu de remise à 0)

Décrémentation correcte de l'armure
2022-06-06 23:03:09 +02:00
e22b6c52f1 Fix méditation
- augmentation du malus en cas d'échec particulier/total
- le malus affecte négativement la méditation
- en cas d'échec, aucun signe n'est créé
2022-06-06 23:03:09 +02:00
9b8f694dda Réorganisation dans le haut-rêve
Ajout de la force des rencontres en attente
Ajout des cases pour les sorts et cases spéciales

1. Têtes; souffles et queues
2. Effets temporaires: signes, rencontres, sorts en réserve
3. Apprentissages: sorts, méditations
4. cases spéciales
2022-06-06 23:03:08 +02:00
75562b0af8 Suppressions de logs 2022-06-06 23:03:08 +02:00
3a684c3c54 Fix typo resaon 2022-06-06 23:03:08 +02:00
70354abacb Fix XP en sort
Cas d'xp en sort concaténée
2022-06-06 23:03:08 +02:00
bdead49d01 Renommage methode checkNull 2022-06-06 23:03:08 +02:00
60b6da5cd3 Merge pull request 'v1.5' (#1) from public/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #1
2022-06-06 23:03:02 +02:00
66218be14a Fix TMR 2022-06-06 23:03:02 +02:00
9aad57c00c Fix Nom des TMR désolation
Il n'y a pas que la désolation de Demain

Change-Id: I41cef0204edae57d6071c8b3b33f0dd63a42c2a5
2022-06-06 23:03:02 +02:00
395e4d4b73 Fix TMR 2022-06-03 09:11:28 +02:00
25de00d2a9 Merge pull request 'Fix Nom des TMR désolation' (#537) from VincentVk/foundryvtt-reve-de-dragon:v1.5-desolation into v1.5
Reviewed-on: public/foundryvtt-reve-de-dragon#537
2022-06-03 09:09:53 +02:00
0805d1df66 Fix Nom des TMR désolation
Il n'y a pas que la désolation de Demain

Change-Id: I41cef0204edae57d6071c8b3b33f0dd63a42c2a5
2022-06-03 01:30:36 +02:00
e2de9bb645 Fix releas 2022-05-30 10:29:10 +02:00
5d2db17c03 Fix rituels 2022-05-27 17:19:41 +02:00
a3fb328b7d v10 migration, ongoing WIP 2022-05-03 09:01:10 +02:00
4538439c02 v10 migration, ongoing WIP 2022-05-01 23:37:52 +02:00
d83fd27193 Various fixes - WIP 2022-05-01 00:46:24 +02:00
580fdb996b Various fixes - WIP 2022-05-01 00:38:09 +02:00
5214b036d3 Various fixes 2022-04-30 23:42:55 +02:00
f64928858c Prepare for v10 2022-04-30 19:15:55 +02:00
170 changed files with 3929 additions and 4038 deletions

View File

@ -27,11 +27,11 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
/* -------------------------------------------- */
async getData() {
let formData = await super.getData();
console.log("Creature : ", formData);
let formData = await super.getData()
//console.log("Creature : ", formData, formData.system)
formData.calc = {
caracTotal: RdDCarac.computeTotal(formData.data.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
caracTotal: RdDCarac.computeTotal(formData.system.carac),
resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
}

View File

@ -22,33 +22,24 @@ export class RdDActorEntiteSheet extends ActorSheet {
});
}
/* -------------------------------------------- */
_checkNull(items) {
if (items && items.length) {
return items;
}
return [];
}
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object);
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
// actor: this.object,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
// items: items,
limited: this.object.limited,
limited: this.actor.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
owner: this.actor.isOwner,
itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
};
formData.options.isGM = game.user.isGM;
@ -148,6 +139,6 @@ export class RdDActorEntiteSheet extends ActorSheet {
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
return this.actor.update(formData);
}
}

View File

@ -36,55 +36,51 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object);
//this.actor.checkMonnaiePresence(this.actor.data.items); // Always check
this.timerRecherche = undefined;
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
};
RdDUtility.filterItemsPerTypeForSheet(formData);
owner: this.actor.isOwner,
itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
}
RdDUtility.filterItemsPerTypeForSheet(formData)
formData.options.isGM = game.user.isGM;
if (formData.type == 'creature') return formData; // Shortcut
formData.competenceByCategory = Misc.classify(formData.competences, it => it.data.categorie);
formData.competenceByCategory = Misc.classify(formData.competences, it => it.system.categorie)
formData.calc = {
comptageArchetype: RdDItemCompetence.computeResumeArchetype(formData.competences),
competenceXPTotal: RdDItemCompetence.computeTotalXP(formData.competences),
caracTotal: RdDCarac.computeTotal(formData.data.carac, formData.data.beaute),
caracTotal: RdDCarac.computeTotal(formData.system.carac, formData.system.beaute),
// Mise à jour de l'encombrement total et du prix de l'équipement
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
fatigue: RdDUtility.calculFatigueHtml(formData.data.sante.fatigue.value, formData.data.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.data.blessures),
fatigue: RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max),
resumeBlessures: this.actor.computeResumeBlessure(formData.system.blessures),
surEncombrementMessage: this.actor.getMessageSurEncombrement()
};
formData.competences.forEach(item => {
item.visible = this.options.cherchercompetence
? RdDItemCompetence.nomContientTexte(item, this.options.cherchercompetence)
item.system.isVisible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
});
Object.values(formData.data.carac).forEach(c => {
Object.values(formData.system.carac).forEach(c => {
RdDCarac.levelUp(c);
});
@ -92,9 +88,9 @@ export class RdDActorSheet extends ActorSheet {
// toujours avoir une liste d'armes (pour mettre esquive et corps à corps)
formData.combat = duplicate(formData.armes ?? []);
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data));
formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
this.armesList = formData.combat;
@ -104,8 +100,8 @@ export class RdDActorSheet extends ActorSheet {
formData.hautreve = {
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
sortsReserve: formData.data.reve.reserve.list,
rencontres: duplicate(formData.data.reve.rencontre.list),
sortsReserve: formData.system.reve.reserve.list,
rencontres: duplicate(formData.system.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache()
}
@ -118,7 +114,7 @@ export class RdDActorSheet extends ActorSheet {
montures: this.actor.listeMontures(),
suivants: this.actor.listeSuivants()
}
if (this.actor.getBestDraconic().data.niveau > -11 && !this.actor.isHautRevant()) {
if (this.actor.getBestDraconic().system.niveau > -11 && !this.actor.isHautRevant()) {
ui.notifications.error(`${this.actor.name} a des compétences draconiques, mais pas le don de Haut-Rêve!
<br>Ajoutez-lui la tête "Don de Haut-Rêve" pour lui permettre d'utiliser ses compétences et d'accéder aux terres médianes du rêve`);
}
@ -131,16 +127,16 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
console.log("_onDropActor", this.actor.id, dragData);
this.actor.addSubActeur(dragData.id || dragData.data._id);
const dropActor = fromUuidSync(dragData.uuid);
this.actor.addSubActeur(dropActor);
super._onDropActor(event, dragData);
}
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
const destItemId = $(event.target)?.closest('.item').attr('data-item-id');
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur);
const callSuper = await this.actor.processDropItem(dropParams);
const destItemId = $(event.target)?.closest('.item').attr('data-item-id')
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur)
const callSuper = await this.actor.processDropItem(dropParams)
if (callSuper) {
await super._onDropItem(event, dragData)
}
@ -315,7 +311,7 @@ export class RdDActorSheet extends ActorSheet {
// Boutons spéciaux MJs
html.find('.forcer-tmr-aleatoire').click(async event => {
this.actor.cacheTMRetMessage();
this.actor.reinsertionAleatoire("Action MJ");
});
html.find('.afficher-tmr').click(async event => {
this.actor.afficheTMRetMessage();
@ -333,10 +329,10 @@ export class RdDActorSheet extends ActorSheet {
});
// Initiative pour l'arme
html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
if (combatant) {
let arme = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
@ -384,13 +380,11 @@ export class RdDActorSheet extends ActorSheet {
if (this.options.editCaracComp) {
// On carac change
html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
html.find('.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
//console.log("Value changed :", event, caracName);
html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
// On competence change
@ -400,12 +394,12 @@ export class RdDActorSheet extends ActorSheet {
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp').change(async event => {
html.find('input.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
// On competence xp change
html.find('.competence-xp-sort').change(async event => {
html.find('input.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
@ -424,12 +418,31 @@ export class RdDActorSheet extends ActorSheet {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
html.find('.cherchercompetence').change(async event => {
this.options.cherchercompetence = event.currentTarget.value;
this.render(true);
});
html.find('.recherche')
.each((index, field) => {
if (this.options.recherche) {
field.focus();
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
}
})
.keyup(async event => {
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
if (this.options.recherche?.text != nouvelleRecherche?.text){
this.options.recherche = nouvelleRecherche;
if (this.timerRecherche) {
clearTimeout(this.timerRecherche);
}
this.timerRecherche = setTimeout(() => {
this.timerRecherche = undefined;
this.render(true);
}, 500);
}
})
.change(async event =>
this.options.recherche = this._optionRecherche(event.currentTarget)
);
html.find('.vue-detaillee').click(async event => {
console.log("CONTROLS", this.options.vueDetaillee)
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
});
@ -437,7 +450,7 @@ export class RdDActorSheet extends ActorSheet {
// On pts de reve change
html.find('.pointsreve-value').change(async event => {
let reveValue = event.currentTarget.value;
this.actor.update({ "data.reve.reve.value": reveValue });
this.actor.update({ "system.reve.reve.value": reveValue });
});
// On seuil de reve change
@ -515,13 +528,24 @@ export class RdDActorSheet extends ActorSheet {
});
}
_optionRecherche(target) {
if (!target.value?.length){
return undefined;
}
return {
text: target.value,
start: target.selectionStart,
end: target.selectionEnd,
};
}
_getEventArmeCombat(event) {
const li = $(event.currentTarget)?.parents(".item");
let armeName = li.data("arme-name");
let compName = li.data('competence-name');
const arme = this.armesList.find(a => a.name == armeName && a.data.competence == compName);
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
if (!arme) {
return { name: armeName, data: { competence: compName } };
return { name: armeName, system: { competence: compName } };
}
return arme;
}
@ -543,7 +567,7 @@ export class RdDActorSheet extends ActorSheet {
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
return this.actor.update(formData);
}
async splitItem(item) {
@ -552,11 +576,11 @@ export class RdDActorSheet extends ActorSheet {
}
async _onSplitItem(item, split) {
if (split >= 1 && split < Misc.data(item).data.quantite) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const itemData = duplicate(Misc.data(item));
itemData.data.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [itemData])
const splitItem = duplicate(item);
splitItem.system.quantite = split;
await this.actor.createEmbeddedDocuments('Item', [splitItem])
}
}

View File

@ -25,31 +25,22 @@ export class RdDActorVehiculeSheet extends ActorSheet {
});
}
/* -------------------------------------------- */
_checkNull(items) {
if (items && items.length) {
return items;
}
return [];
}
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object);
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: foundry.utils.deepClone(Misc.templateData(this.object)),
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
system: foundry.utils.deepClone(this.actor.system),
effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
limited: this.actor.limited,
options: this.options,
owner: this.document.isOwner,
itemsByType: Misc.classify(this.object.items.map(i => foundry.utils.deepClone(i.data))),
owner: this.actor.isOwner,
itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
};
RdDUtility.filterItemsPerTypeForSheet(formData);
@ -90,7 +81,7 @@ export class RdDActorVehiculeSheet extends ActorSheet {
async monnaieIncDec(id, value) {
let monnaie = this.getMonnaie(id);
if (monnaie) {
const quantite = Math.max(0, Misc.templateData(monnaie).quantite + value);
const quantite = Math.max(0, monnaie.system.quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'data.quantite': quantite }]);
}
}
@ -168,6 +159,6 @@ export class RdDActorVehiculeSheet extends ActorSheet {
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
return this.actor.update(formData);
}
}

File diff suppressed because it is too large Load Diff

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@ -1,7 +1,6 @@
import { Misc } from "./misc.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
export const MESSAGE_DATA = 'message-data';
/**
* Class providing helper methods to get the list of users, and
@ -19,61 +18,50 @@ export class ChatUtility {
/* -------------------------------------------- */
static notifyUser(userId, level = 'info', message) {
const data = {
const socketData = {
userId: userId, level: level, message: message
};
if (game.user.id == userId) {
ChatUtility.onNotifyUser(data);
ChatUtility.onNotifyUser(socketData);
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_user_ui_notifications", data: data
msg: "msg_user_ui_notifications", data: socketData
});
}
}
static onNotifyUser(data) {
if (game.user.id == data.userId) {
switch (data.level) {
case 'warn': ui.notifications.warn(data.message); break;
case 'error': ui.notifications.error(data.message); break;
default: ui.notifications.info(data.message); break;
static onNotifyUser(socketData) {
if (game.user.id == socketData.userId) {
switch (socketData.level) {
case 'warn': ui.notifications.warn(socketData.message); break;
case 'error': ui.notifications.error(socketData.message); break;
default: ui.notifications.info(socketData.message); break;
}
}
}
/* -------------------------------------------- */
static onRemoveMessages(data) {
static onRemoveMessages(socketData) {
if (Misc.isUniqueConnectedGM()) {
if (data.part) {
const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
if (socketData.part) {
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
toDelete.forEach(it => it.delete());
}
if (data.messageId) {
game.messages.get(data.messageId)?.delete();
if (socketData.messageId) {
game.messages.get(socketData.messageId)?.delete();
}
}
}
static onRemoveMessages(data) {
if (Misc.isUniqueConnectedGM()) {
if (data.part) {
const toDelete = game.messages.filter(it => it.data.content.includes(data.part));
toDelete.forEach(it => it.delete());
}
if (data.messageId) {
game.messages.get(data.messageId)?.delete();
}
}
}
/* -------------------------------------------- */
static removeMessages(data) {
static removeMessages(socketData) {
if (Misc.isUniqueConnectedGM()) {
ChatUtility.onRemoveMessages(data);
ChatUtility.onRemoveMessages(socketData);
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: data });
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_delete_chat_message", data: socketData });
}
}
@ -141,7 +129,7 @@ export class ChatUtility {
/* -------------------------------------------- */
static getUsers(filter) {
return Misc.getUsers().filter(filter).map(user => user.data._id);
return Misc.getUsers().filter(filter).map(user => user.id);
}
/* -------------------------------------------- */
@ -154,17 +142,17 @@ export class ChatUtility {
}
/* -------------------------------------------- */
static handleGMChatMessage(data) {
console.log("blindMessageToGM", data);
static handleGMChatMessage(socketData) {
console.log("blindMessageToGM", socketData);
if (game.user.isGM) { // message privé pour GM only
data.user = game.user.id;
ChatMessage.create(data);
socketData.user = game.user.id;
ChatMessage.create(socketData);
}
}
static async setMessageData(chatMessage, key, data) {
if (data) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(data));
static async setMessageData(chatMessage, key, flag) {
if (flag) {
await chatMessage.setFlag(SYSTEM_RDD, key, JSON.stringify(flag));
}
}

View File

@ -3,3 +3,7 @@ export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';
export const ENTITE_INCARNE = 'incarne';
export const ENTITE_NONINCARNE = 'nonincarne';
export const ENTITE_BLURETTE = 'blurette';

View File

@ -10,9 +10,9 @@ export class DialogCreateSigneDraconique extends Dialog {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
let dialogData = {
signe: signe,
tmrs: TMRUtility.listSelectedTMR(signe.data.typesTMR ?? []),
tmrs: TMRUtility.listSelectedTMR(signe.system.typesTMR ?? []),
actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
let actorData = duplicate(Misc.data(actor));
let actorData = duplicate(actor);
actorData.selected = actor.hasPlayerOwner;
return actorData;
})
@ -38,7 +38,7 @@ export class DialogCreateSigneDraconique extends Dialog {
}
async _onCreerSigneActeurs() {
await $("[name='signe.data.ephemere']").change();
await $("[name='signe.system.ephemere']").change();
await $(".signe-xp-sort").change();
this.validerSigne();
this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
@ -48,31 +48,31 @@ export class DialogCreateSigneDraconique extends Dialog {
async _createSigneForActor(actor, signe) {
actor.createEmbeddedDocuments("Item", [signe]);
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(Misc.data(actor).name),
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
signe: signe,
alias: Misc.data(actor).name
alias: actor.name
})
});
}
validerSigne() {
this.dialogData.signe.name = $("[name='signe.name']").val();
this.dialogData.signe.data.valeur.norm = $("[name='signe.data.valeur.norm']").val();
this.dialogData.signe.data.valeur.sign = $("[name='signe.data.valeur.sign']").val();
this.dialogData.signe.data.valeur.part = $("[name='signe.data.valeur.part']").val();
this.dialogData.signe.data.difficulte = $("[name='signe.data.difficulte']").val();
this.dialogData.signe.data.ephemere = $("[name='signe.data.ephemere']").prop("checked");
this.dialogData.signe.data.duree = $("[name='signe.data.duree']").val();
this.dialogData.signe.data.typesTMR = $(".select-tmr").val();
this.dialogData.signe.system.valeur.norm = $("[name='signe.system.valeur.norm']").val();
this.dialogData.signe.system.valeur.sign = $("[name='signe.system.valeur.sign']").val();
this.dialogData.signe.system.valeur.part = $("[name='signe.system.valeur.part']").val();
this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val();
this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked");
this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val();
this.dialogData.signe.system.typesTMR = $(".select-tmr").val();
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.setEphemere(this.dialogData.signe.data.ephemere);
this.setEphemere(this.dialogData.signe.system.ephemere);
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("[name='signe.data.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find(".select-actor").change((event) => this.onSelectActor(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
}
@ -81,19 +81,19 @@ export class DialogCreateSigneDraconique extends Dialog {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
$("[name='signe.name']").val(newSigne.name);
$("[name='signe.data.valeur.norm']").val(newSigne.data.valeur.norm);
$("[name='signe.data.valeur.sign']").val(newSigne.data.valeur.sign);
$("[name='signe.data.valeur.part']").val(newSigne.data.valeur.part);
$("[name='signe.data.difficulte']").val(newSigne.data.difficulte);
$("[name='signe.data.duree']").val(newSigne.data.duree);
$("[name='signe.data.ephemere']").prop("checked", newSigne.data.ephemere);
$(".select-tmr").val(newSigne.data.typesTMR);
this.setEphemere(newSigne.data.ephemere);
$("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
$("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
$("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
$("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
$("[name='signe.system.duree']").val(newSigne.system.duree);
$("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
$(".select-tmr").val(newSigne.system.typesTMR);
this.setEphemere(newSigne.system.ephemere);
}
async setEphemere(ephemere) {
this.dialogData.signe.data.ephemere = ephemere;
HtmlUtility._showControlWhen($(".signe-data-duree"), ephemere);
this.dialogData.signe.system.ephemere = ephemere;
HtmlUtility._showControlWhen($(".signe-system-duree"), ephemere);
}
async onSelectActor(event) {
@ -111,8 +111,8 @@ export class DialogCreateSigneDraconique extends Dialog {
onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value);
const oldValeur = this.dialogData.signe.data.valeur;
this.dialogData.signe.data.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
const oldValeur = this.dialogData.signe.system.valeur;
this.dialogData.signe.system.valeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
}
}

View File

@ -9,7 +9,7 @@ export class DialogFabriquerPotion extends Dialog {
let potionData = DialogFabriquerPotion.prepareData(actor, item);
let conf = {
title: `Fabriquer une potion de ${potionData.data.categorie}`,
title: `Fabriquer une potion de ${potionData.system.categorie}`,
content: await renderTemplate(dialogConfig.html, potionData),
default: potionData.buttonName,
};
@ -24,9 +24,9 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = duplicate(Misc.data(item));
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.data.quantite);
potionData.nbBrins = Math.min(potionData.data.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
let potionData = duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.system.quantite);
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
potionData.buttonName = "Fabriquer";
return potionData;
}
@ -46,9 +46,9 @@ export class DialogFabriquerPotion extends Dialog {
}
static getNombreBrinOptimal(herbeData) {
switch (herbeData.data.categorie ?? '') {
case "Soin": return 12 - herbeData.data.niveau;
case "Repos": return 7 - herbeData.data.niveau;
switch (herbeData.system.categorie ?? '') {
case "Soin": return 12 - herbeData.system.niveau;
case "Repos": return 7 - herbeData.system.niveau;
}
return 1;
}

View File

@ -34,7 +34,7 @@ export class DialogItemAchat extends Dialog {
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
const buttons = {};
if (isConsommable) {
buttons["consommer"] = { label: venteData.item.data.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
buttons["consommer"] = { label: venteData.item.system.boisson ? "Boire" : "Manger", callback: it => { this.onAchatConsommer(); } }
}
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } };
@ -55,12 +55,12 @@ export class DialogItemAchat extends Dialog {
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
let venteData = {
item: JSON.parse(jsondata),
vendeurId: vendeurId,
vendeur: Misc.data(vendeur),
acheteur: Misc.data(acheteur),
vendeur: vendeur,
acheteur:acheteur,
tailleLot: parseInt(buttonAcheter.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: buttonAcheter.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(buttonAcheter.attributes['data-quantiteNbLots']?.value),

View File

@ -38,22 +38,22 @@ export class DialogConsommer extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
const itemData = duplicate(Misc.data(item));
item = duplicate(item);
let consommerData = {
item: itemData,
cuisine: Misc.data(actor.getCompetence('cuisine')),
item: item,
cuisine: actor.getCompetence('cuisine'),
choix: {
doses: 1,
seForcer: false,
}
}
switch (itemData.type) {
switch (item.type) {
case 'nourritureboisson':
consommerData.title = itemData.data.boisson ? `${itemData.name}: boire une dose` : `${itemData.name}: manger une portion`;
consommerData.buttonName = itemData.data.boisson ? "Boire" : "Manger";
consommerData.title = item.system.boisson ? `${item.name}: boire une dose` : `${item.name}: manger une portion`;
consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
break;
case 'potion':
consommerData.title = `${itemData.name}: boire la potion`;
consommerData.title = `${item.name}: boire la potion`;
consommerData.buttonName = "Boire";
break;
}
@ -61,11 +61,11 @@ export class DialogConsommer extends Dialog {
return consommerData;
}
static calculDoses(consommerData) {
const doses = consommerData.choix.doses;
consommerData.totalSust = Misc.keepDecimals(doses * (consommerData.item.data.sust ?? 0), 2);
consommerData.totalDesaltere = consommerData.item.data.boisson
? Misc.keepDecimals(doses * (consommerData.item.data.desaltere ?? 0), 2)
static calculDoses(consommer) {
const doses = consommer.choix.doses;
consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
consommer.totalDesaltere = consommer.item.system.boisson
? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
: 0;
}

View File

@ -4,15 +4,14 @@ import { Misc } from "./misc.js";
export class DialogItemVente extends Dialog {
static async create(item, callback) {
const itemData = Misc.data(item);
const quantite = item.isConteneur() ? 1 : itemData.data.quantite;
const quantite = item.isConteneur() ? 1 : item.system.quantite;
const venteData = {
item: itemData,
item: item,
alias: item.actor?.name ?? game.user.name,
vendeurId: item.actor?.id,
prixOrigine: itemData.data.cout,
prixUnitaire: itemData.data.cout,
prixLot: itemData.data.cout,
prixOrigine: item.system.cout,
prixUnitaire: item.system.cout,
prixLot: item.system.cout,
tailleLot: 1,
quantiteNbLots: quantite,
quantiteMaxLots: quantite,

View File

@ -3,7 +3,7 @@ import { Misc } from "./misc.js";
export class DialogRepos extends Dialog {
static async create(actor) {
let actorData = Misc.data(actor)
let actorData = actor
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-repos.html", actorData);
new DialogRepos(html, actor).render(true);
}

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@ -3,10 +3,9 @@ import { Misc } from "./misc.js";
export class DialogSplitItem extends Dialog {
static async create(item, callback) {
const itemData = Misc.data(item);
const splitData = {
item: itemData,
choix: { quantite: 1, max: itemData.data.quantite - 1 }
item: item,
choix: { quantite: 1, max: item.system.quantite - 1 }
};
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-split.html`, splitData);
return new DialogSplitItem(item, splitData, html, callback)

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@ -9,7 +9,7 @@ export class DialogStress extends Dialog {
immediat: false,
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => {
let actorData = duplicate(Misc.data(actor));
let actorData = duplicate(actor);
actorData.selected = actor.hasPlayerOwner;
return actorData;
})

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@ -1,9 +0,0 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
/* -------------------------------------------- */
// Activate chat listeners defined
// Hooks.on('renderChatLog', (log, html, data) => {
// RdDUtility.chatListeners(html);
// });

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@ -19,36 +19,34 @@ const nomCategorieParade = {
/* -------------------------------------------- */
export class RdDItemArme extends Item {
static isArme(itemData) {
itemData = Misc.data(itemData);
return (itemData.type == 'competencecreature' && itemData.data.iscombat) || itemData.type == 'arme';
static isArme(item) {
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
}
/* -------------------------------------------- */
static getArmeData(armeData) {
armeData = Misc.data(armeData);
switch (armeData ? armeData.type : '') {
case 'arme': return armeData;
static getArme(arme) {
switch (arme ? arme.type : '') {
case 'arme': return arme;
case 'competencecreature':
return RdDItemCompetenceCreature.toArme(armeData);
return RdDItemCompetenceCreature.toActionArme(arme);
}
return RdDItemArme.mainsNues();
}
static computeNiveauArmes(armes, competences) {
for (const arme of armes) {
arme.data.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
arme.system.niveau = RdDItemArme.niveauCompetenceArme(arme, competences);
}
}
static niveauCompetenceArme(arme, competences) {
const compArme = competences.find(it => it.name == arme.data.competence);
return compArme?.data.niveau ?? -8;
const compArme = competences.find(it => it.name == arme.system.competence);
return compArme?.system.niveau ?? -8;
}
/* -------------------------------------------- */
static getNomCategorieParade(arme) {
const categorie = arme?.data ? RdDItemArme.getCategorieParade(arme) : arme;
const categorie = arme?.system ? RdDItemArme.getCategorieParade(arme) : arme;
return nomCategorieParade[categorie];
}
@ -66,21 +64,20 @@ export class RdDItemArme extends Item {
/* -------------------------------------------- */
static getCategorieParade(armeData) {
armeData = Misc.data(armeData);
if (armeData.data.categorie_parade) {
return armeData.data.categorie_parade;
if (armeData.system.categorie_parade) {
return armeData.system.categorie_parade;
}
// pour compatibilité avec des personnages existants
if (armeData.type == 'competencecreature' || armeData.data.categorie == 'creature') {
return armeData.data.categorie_parade || (armeData.data.isparade ? 'armes-naturelles' : '');
if (armeData.type == 'competencecreature' || armeData.system.categorie == 'creature') {
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
}
if (!armeData.type.match(/arme|competencecreature/)) {
return '';
}
if (armeData.data.competence == undefined) {
if (armeData.system.competence == undefined) {
return 'competencecreature';
}
let compname = armeData.data.competence.toLowerCase();
let compname = armeData.system.competence.toLowerCase();
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
if (compname.match('hache')) return 'haches';
@ -137,22 +134,21 @@ export class RdDItemArme extends Item {
/* -------------------------------------------- */
static armeUneOuDeuxMains(armeData, aUneMain) {
armeData = Misc.data(armeData);
if (armeData && !armeData.data.cac) {
armeData.data.unemain = armeData.data.unemain || !armeData.data.deuxmains;
const uneOuDeuxMains = armeData.data.unemain && armeData.data.deuxmains;
const containsSlash = !Number.isInteger(armeData.data.dommages) && armeData.data.dommages.includes("/");
if (armeData && !armeData.system.cac) {
armeData.system.unemain = armeData.system.unemain || !armeData.system.deuxmains;
const uneOuDeuxMains = armeData.system.unemain && armeData.system.deuxmains;
const containsSlash = !Number.isInteger(armeData.system.dommages) && armeData.system.dommages.includes("/");
if (containsSlash) { // Sanity check
armeData = duplicate(armeData);
const tableauDegats = armeData.data.dommages.split("/");
const tableauDegats = armeData.system.dommages.split("/");
if (aUneMain)
armeData.data.dommagesReels = Number(tableauDegats[0]);
armeData.system.dommagesReels = Number(tableauDegats[0]);
else // 2 mains
armeData.data.dommagesReels = Number(tableauDegats[1]);
armeData.system.dommagesReels = Number(tableauDegats[1]);
}
else {
armeData.data.dommagesReels = Number(armeData.data.dommages);
armeData.system.dommagesReels = Number(armeData.system.dommages);
}
if (uneOuDeuxMains != containsSlash) {
@ -162,23 +158,22 @@ export class RdDItemArme extends Item {
return armeData;
}
static isArmeUtilisable(itemData) {
itemData = Misc.data(itemData);
return itemData.type == 'arme' && itemData.data.equipe && (itemData.data.resistance > 0 || itemData.data.portee_courte > 0);
static isArmeUtilisable(arme) {
return arme.type == 'arme' && arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0);
}
static ajoutCorpsACorps(armes, competences, carac) {
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { data: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.data.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.data.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.data.niveau, initiative: init }));
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
}
static corpsACorps(actorData) {
static corpsACorps(mainsNuesActor) {
const corpsACorps = {
name: 'Corps à corps',
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp',
data: {
system: {
equipe: true,
rapide: true,
force: 0,
@ -189,24 +184,24 @@ export class RdDItemArme extends Item {
categorie_parade: 'sans-armes'
}
};
mergeObject(corpsACorps.data, actorData ??{}, { overwrite: false });
mergeObject(corpsACorps.system, mainsNuesActor ?? {}, { overwrite: false });
return corpsACorps;
}
static mainsNues(actorData) {
const mainsNues = RdDItemArme.corpsACorps(actorData);
mainsNues.name = 'Mains nues';
mainsNues.data.cac = 'pugilat';
mainsNues.data.baseInit = 4;
static mainsNues(mainsNuesActor) {
const mainsNues = RdDItemArme.corpsACorps(mainsNuesActor)
mainsNues.name = 'Mains nues'
mainsNues.system.cac = 'pugilat'
mainsNues.system.baseInit = 4
return mainsNues;
}
static empoignade(actorData) {
const empoignade = RdDItemArme.corpsACorps(actorData);
empoignade.name = 'Empoignade';
empoignade.data.cac = 'empoignade';
empoignade.data.baseInit = 3;
empoignade.data.mortalite = 'empoignade';
return empoignade;
static empoignade(mainsNuesActor) {
const empoignade = RdDItemArme.corpsACorps(mainsNuesActor)
empoignade.name = 'Empoignade'
empoignade.system.cac = 'empoignade'
empoignade.system.baseInit = 3
empoignade.system.mortalite = 'empoignade'
return empoignade
}
}

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@ -76,10 +76,10 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static getCategorie(competence) {
return Misc.data(competence)?.data.categorie;
return competence?.system.categorie;
}
static isDraconic(competence) {
return Misc.data(competence)?.data.categorie == 'draconic';
return competence?.system.categorie == 'draconic';
}
/* -------------------------------------------- */
@ -89,9 +89,9 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static isCompetenceArme(competence) {
switch (Misc.templateData(competence).categorie) {
switch (competence.system.categorie) {
case 'melee':
return Misc.data(competence).name != 'Esquive';
return competence.name != 'Esquive';
case 'tir':
case 'lancer':
return true;
@ -101,15 +101,15 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static isArmeUneMain(competence) {
return Misc.data(competence)?.name.toLowerCase().includes("1 main");
return competence.name.toLowerCase().includes("1 main");
}
static isArme2Main(competence) {
return Misc.data(competence)?.name.toLowerCase().includes("2 main");
return competence.name.toLowerCase().includes("2 main");
}
/* -------------------------------------------- */
static isMalusEncombrementTotal(competence) {
return Misc.data(competence)?.name.toLowerCase().match(/(natation|acrobatie)/);
return competence?.name.toLowerCase().match(/(natation|acrobatie)/) || 0;
}
/* -------------------------------------------- */
@ -133,11 +133,10 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeXP(competence) {
const itemData = Misc.data(competence);
const factor = itemData.name.includes('Thanatos') ? 2 : 1; // Thanatos compte double !
const xpNiveau = RdDItemCompetence.computeDeltaXP(itemData.data.base, itemData.data.niveau ?? itemData.data.base);
const xp = itemData.data.xp ?? 0;
const xpSort = itemData.data.xp_sort ?? 0;
const factor = competence.name.includes('Thanatos') ? 2 : 1; // Thanatos compte double !
const xpNiveau = RdDItemCompetence.computeDeltaXP(competence.system.base, competence.system.niveau ?? competence.system.base);
const xp = competence.system.xp ?? 0;
const xpSort = competence.system.xp_sort ?? 0;
return factor * (xpNiveau + xp) + xpSort;
}
@ -146,7 +145,7 @@ export class RdDItemCompetence extends Item {
return competenceTroncs.map(
list => list.map(name => RdDItemCompetence.findCompetence(competences, name))
// calcul du coût xp jusqu'au niveau 0 maximum
.map(it => RdDItemCompetence.computeDeltaXP(it?.data.base ?? -11, Math.min(it?.data.niveau ?? -11, 0)))
.map(it => RdDItemCompetence.computeDeltaXP(it?.system.base ?? -11, Math.min(it?.system.niveau ?? -11, 0)))
.sort(Misc.ascending())
.splice(0, list.length - 1) // prendre toutes les valeurs sauf l'une des plus élevées
.reduce(Misc.sum(), 0)
@ -162,11 +161,10 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeCompetenceXPCost(competence) {
const compData = Misc.data(competence);
let xp = RdDItemCompetence.getDeltaXp(compData.data.base, compData.data.niveau ?? compData.data.base);
xp += compData.data.xp ?? 0;
let xp = RdDItemCompetence.getDeltaXp(competence.system.base, competence.system.niveau ?? competence.system.base);
xp += competence.system.xp ?? 0;
if (compData.name.includes('Thanatos')) xp *= 2; /// Thanatos compte double !
xp += compData.data.xp_sort ?? 0;
xp += competence.system.xp_sort ?? 0;
return xp;
}
@ -175,45 +173,48 @@ export class RdDItemCompetence extends Item {
let economie = 0;
for (let troncList of competenceTroncs) {
let list = troncList.map(name => RdDItemCompetence.findCompetence(competences, name))
.sort(Misc.descending(c => Misc.templateData(c).niveau)); // tri du plus haut au plus bas
.sort(Misc.descending(c => this.system.niveau)); // tri du plus haut au plus bas
list.splice(0, 1); // ignorer la plus élevée
list.map(c => Misc.templateData(c)).forEach(tplData => {
economie += RdDItemCompetence.getDeltaXp(tplData.base, Math.min(tplData.niveau, 0));
list.map(c => c).forEach(c => {
economie += RdDItemCompetence.getDeltaXp(c.system.base, Math.min(c.system.niveau, 0))
});
}
return economie;
}
/* -------------------------------------------- */
static levelUp(itemData, stressTransforme) {
itemData.data.xpNext = RdDItemCompetence.getCompetenceNextXp(itemData.data.niveau);
const xpManquant = itemData.data.xpNext - itemData.data.xp;
itemData.data.isLevelUp = xpManquant <= 0;
itemData.data.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && itemData.data.niveau < itemData.data.niveau_archetype);
itemData.data.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && itemData.data.niveau < itemData.data.niveau_archetype) {
itemData.data.stressXpMax = Math.min(xpManquant , stressTransforme);
static levelUp(item, stressTransforme) {
item.system.xpNext = RdDItemCompetence.getCompetenceNextXp(item.system.niveau);
const xpManquant = item.system.xpNext - item.system.xp;
item.system.isLevelUp = xpManquant <= 0;
item.system.isStressLevelUp = (xpManquant > 0 && stressTransforme >= xpManquant && item.system.niveau < item.system.niveau_archetype);
item.system.stressXpMax = 0;
if (xpManquant > 0 && stressTransforme > 0 && item.system.niveau < item.system.niveau_archetype) {
item.system.stressXpMax = Math.min(xpManquant , stressTransforme);
}
}
/* -------------------------------------------- */
static isVisible(itemData) {
return Number(itemData.data.niveau) != RdDItemCompetence.getNiveauBase(itemData.data.categorie);
static isVisible(item) {
return Number(item.system.niveau) != RdDItemCompetence.getNiveauBase(item.system.categorie);
}
static nomContientTexte(itemData, texte) {
return Grammar.toLowerCaseNoAccent(itemData.name).includes(Grammar.toLowerCaseNoAccent(texte))
static nomContientTexte(item, texte) {
return Grammar.toLowerCaseNoAccent(item.name).includes(Grammar.toLowerCaseNoAccent(texte))
}
/* -------------------------------------------- */
static isNiveauBase(itemData) {
return Number(itemData.data.niveau) == RdDItemCompetence.getNiveauBase(itemData.data.categorie);
static isNiveauBase(item) {
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
}
/* -------------------------------------------- */
static findCompetence(list, idOrName, options = {}) {
if (idOrName == undefined) {
return undefined;
}
options = mergeObject(options, {
filter: it => RdDItemCompetence.isCompetence(it),
preFilter: it => RdDItemCompetence.isCompetence(it),
description: 'compétence',
});
return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))
@ -257,7 +258,7 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static computeResumeArchetype(competences) {
const archetype = RdDItemCompetence.getLimitesArchetypes();
competences.map(it => Math.max(0, Misc.templateData(it).niveau_archetype))
competences.map(it => Math.max(0, it.system.niveau_archetype))
.forEach(niveau => {
archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 };
archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1;

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@ -5,46 +5,45 @@ export class RdDItemCompetenceCreature extends Item {
/* -------------------------------------------- */
static setRollDataCreature(rollData) {
rollData.competence = Misc.data(rollData.competence);
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
rollData.competence.data.defaut_carac = "carac_creature"
rollData.competence.data.categorie = "creature"
rollData.competence = rollData.competence
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
rollData.competence.system.defaut_carac = "carac_creature"
rollData.competence.system.categorie = "creature"
rollData.selectedCarac = rollData.carac.carac_creature
if (rollData.competence.data.iscombat) {
rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence);
if (rollData.competence.system.iscombat) {
rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
}
}
/* -------------------------------------------- */
static toArme(item) {
static toActionArme(item) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
let arme = Misc.data( (item instanceof Item) ? item.clone(): item);
mergeObject(arme.data,
let arme = (item instanceof Item) ? item.clone(): item;
mergeObject(arme.system,
{
competence: arme.name,
resistance: 100,
equipe: true,
dommagesReels: arme.data.dommages,
dommagesReels: arme.system.dommages,
penetration: 0,
force: 0,
rapide: true
rapide: true,
action: 'attaque'
});
return arme;
}
console.error("RdDItemCompetenceCreature.toArme(", item, ") : impossible de transformer l'Item en arme");
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
return undefined;
}
/* -------------------------------------------- */
static isCompetenceAttaque(itemData) {
itemData = Misc.data(itemData);
return itemData.type == 'competencecreature' && itemData.data.iscombat;
static isCompetenceAttaque(item) {
return item.type == 'competencecreature' && item.system.iscombat;
}
/* -------------------------------------------- */
static isCompetenceParade(itemData) {
itemData = Misc.data(itemData);
return itemData.type == 'competencecreature' && itemData.data.isparade;
static isCompetenceParade(item) {
return item.type == 'competencecreature' && item.system.isparade;
}
}

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@ -3,7 +3,7 @@ export class RdDItemMeditation {
static calculDifficulte(rollData) {
if (rollData.meditation) {
// Malus permanent éventuel
let diff = -rollData.meditation.data.malus ?? 0;
let diff = rollData.meditation.system.malus ?? 0;
if (!rollData.conditionMeditation.isHeure) diff -= 2;
if (!rollData.conditionMeditation.isVeture) diff -= 2;
if (!rollData.conditionMeditation.isComportement) diff -= 2;

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@ -1,54 +1,60 @@
import { Misc } from "./misc.js";
const monnaiesData = [
const MONNAIES_STANDARD = [
{
name: "Etain (1 denier)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
data: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
},
{
name: "Bronze (10 deniers)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
data: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
},
{
name: "Argent (1 sol)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
data: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
},
{
name: "Or (10 sols)", type: 'monnaie',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
data: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
}
]
const VALEURS_STANDARDS = MONNAIES_STANDARD.map(it =>it.system.valeur_deniers);
export class Monnaie {
static isSystemMonnaie(item) {
let present = monnaiesData.find(monnaie => monnaie.data.valeur_deniers == Misc.data(item)?.data?.valeur_deniers);
return present;
static isSystemMonnaie(item, items) {
if (item.type == 'monnaie') {
const valeur = item.system.valeur_deniers;
if (VALEURS_STANDARDS.includes(valeur)) {
const monnaiesDeValeur = items.filter(it => it.type == 'monnaie' && it.system.valeur_deniers == valeur)
return monnaiesDeValeur.length<=1;
}
}
return false;
}
static monnaiesData() {
return monnaiesData;
return MONNAIES_STANDARD;
}
static filtrerMonnaies(items) {
return items.filter(it => Misc.data(it).type == 'monnaie');
return items.filter(it => it.type == 'monnaie');
}
static monnaiesManquantes(items) {
const valeurs = Monnaie.filtrerMonnaies(items)
.map(it => Misc.templateData(it).valeur_deniers);
const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != Misc.templateData(monnaie).valeur_deniers));
//const manquantes = monnaiesData.filter(monnaie => !valeurs.find(v => v != Misc.templateData(monnaie).valeur_deniers) );
//console.log("Valeurs : ", valeurs, manquantes);
return []; //manquantes;
static monnaiesManquantes(disponibles) {
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
if (manquantes.length > 0) {
console.error('monnaiesManquantes', manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
}
return manquantes;
}
static deValeur(monnaie, v) {
return v != monnaie.data.valeur_deniers;
static deValeur(monnaie, valeur) {
return valeur == monnaie.system.valeur_deniers
}
static arrondiDeniers(sols) {
@ -56,6 +62,6 @@ export class Monnaie {
}
static triValeurDenier() {
return Misc.ascending(item => Misc.data(item).data.valeur_deniers);
return Misc.ascending(item => item.system.valeur_deniers)
}
}

View File

@ -32,7 +32,7 @@ export class RdDItemSheet extends ItemSheet {
let buttons = super._getHeaderButtons();
// Add "Post to chat" button
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
if ("cout" in Misc.templateData(this.object) && this.object.isVideOuNonConteneur()) {
if ("cout" in this.item.system && this.item.isVideOuNonConteneur()) {
buttons.unshift({
class: "vendre",
icon: "fas fa-comments-dollar",
@ -60,24 +60,25 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object)
let formData = {
id: this.object.id,
title: objectData.name,
type: objectData.type,
img: objectData.img,
name: objectData.name,
data: objectData.data,
id: this.item.id,
title: this.item.name,
type: this.item.type,
img: this.item.img,
name: this.item.name,
system: this.item.system,
// TODO: v10 remove
data: this.item.system,
isGM: game.user.isGM,
actorId: this.actor?.id,
owner: this.document.isOwner,
owner: this.item.isOwner,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isSoins: false
}
if (this.actor) {
formData.isOwned = true;
if (objectData.type == 'conteneur') {
if (this.item.type == 'conteneur') {
this.prepareConteneurData(formData);
}
}
@ -93,20 +94,20 @@ export class RdDItemSheet extends ItemSheet {
console.log(formData.competences)
}
if (formData.type == 'recettealchimique') {
RdDAlchimie.processManipulation(objectData, this.actor && this.actor.id);
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
}
if (formData.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(formData.data);
RdDGemme.calculDataDerivees(this.item);
}
if (formData.type == 'potion') {
if (this.dateUpdated) {
formData.data.prdate = this.dateUpdated;
formData.system.prdate = this.dateUpdated;
this.dateUpdated = undefined;
}
RdDHerbes.updatePotionData(formData);
}
if (formData.isOwned && formData.type == 'herbe' && (formData.data.categorie == 'Soin' || formData.data.categorie == 'Repos')) {
if (formData.isOwned && formData.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
@ -116,11 +117,11 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
prepareConteneurData(formData) {
formData.itemsByType = Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i.data)));
RdDUtility.filterEquipementParType(formData);
formData.itemsByType = Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i)))
RdDUtility.filterEquipementParType(formData)
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
formData.subItems = formData.conteneurs.find(it => it._id == this.object.id)?.subItems;
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
}
@ -129,15 +130,15 @@ export class RdDItemSheet extends ItemSheet {
activateListeners(html) {
super.activateListeners(html);
if (this.object.type == 'conteneur') {
if (this.item.type == 'conteneur') {
this.form.ondragstart = (event) => this._onDragStart(event);
this.form.ondrop = (event) => this._onDrop(event);
}
let itemSheetDialog = this;
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.object.isOwned);
HtmlUtility._showControlWhen($(".item-magique"), this.object.isMagique());
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
HtmlUtility._showControlWhen($(".item-magique"), this.item.isMagique());
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
@ -146,8 +147,8 @@ export class RdDItemSheet extends ItemSheet {
html.find(".categorie").change(event => this._onSelectCategorie(event));
html.find('.sheet-competence-xp').change((event) => {
if (this.object.data.type == 'competence') {
RdDUtility.checkThanatosXP(this.object.data.name);
if (this.item.type == 'competence') {
RdDUtility.checkThanatosXP(this.item.name);
}
});
@ -182,7 +183,7 @@ export class RdDItemSheet extends ItemSheet {
if (actor) {
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
} else {
ui.notifications.info("Impossible trouver un actur pour réaliser cette tache Alchimique.");
ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
}
});
@ -220,16 +221,16 @@ export class RdDItemSheet extends ItemSheet {
async _onSelectCategorie(event) {
event.preventDefault();
if (this.object.isCompetence()) {
if (this.item.isCompetence()) {
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
Misc.templateData(this.object).base = level;
this.item.system.base = level;
$("#base").val(level);
}
}
/* -------------------------------------------- */
get template() {
let type = this.object.data.type;
let type = this.item.type
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
}
@ -240,7 +241,7 @@ export class RdDItemSheet extends ItemSheet {
// Données de bonus de cases ?
formData = RdDItemSort.buildBonusCaseStringFromFormData(formData);
return this.object.update(formData);
return this.item.update(formData);
}
async _onDragStart(event) {
@ -253,28 +254,28 @@ export class RdDItemSheet extends ItemSheet {
const dragData = {
actorId: this.actor.id,
type: "Item",
data: item.data
data: item.system
};
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
}
async _onDrop(event) {
// Try to extract the data
let data;
// Try to extract the dragData
let dragData;
try {
data = JSON.parse(event.dataTransfer.getData('text/plain'));
dragData = JSON.parse(event.dataTransfer.getData('text/plain'));
} catch (err) {
return false;
}
const allowed = Hooks.call("dropActorSheetData", this.actor, this, data);
const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
if (allowed === false) return;
// Handle different data types
switch (data.type) {
// Handle different dragData types
switch (dragData.type) {
case "Item":
return this._onDropItem(event, data);
return this._onDropItem(event, dragData);
}
return super._onDrop(event);
}
@ -282,7 +283,7 @@ export class RdDItemSheet extends ItemSheet {
/* -------------------------------------------- */
async _onDropItem(event, dragData) {
if (this.actor) {
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.object.id, this.actor.id, dragData, this.objetVersConteneur);
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor.id, dragData, this.objetVersConteneur);
await this.actor.processDropItem(dropParams);
await this.render(true);
}

View File

@ -40,17 +40,17 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const formData = duplicate(Misc.data(this.object));
const formData = duplicate(this.item);
mergeObject(formData, {
title: formData.name,
isGM: game.user.isGM,
owner: this.document.isOwner,
owner: this.actor.isOwner,
isOwned: this.actor ? true : false,
actorId: this.actor?.id,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
});
formData.tmrs = TMRUtility.listSelectedTMR(formData.data.typesTMR ?? []);
formData.tmrs = TMRUtility.listSelectedTMR(formData.system.typesTMR ?? []);
return formData;
}
@ -68,21 +68,21 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
async setSigneAleatoire() {
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
this.object.update(newSigne);
this.item.update(newSigne);
}
async onSelectTmr(event) {
event.preventDefault();
const selectedTMR = $(".select-tmr").val();
this.object.update({ 'data.typesTMR': selectedTMR });
this.item.update({ 'system.typesTMR': selectedTMR });
}
async onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value);
const oldValeur = Misc.templateData(this.object).valeur;
const oldValeur = this.item.system.valeur;
const newValeur = RdDItemSigneDraconique.calculValeursXpSort(codeReussite, xp, oldValeur);
await this.object.update({ 'data.valeur': newValeur });
await this.item.update({ 'system.valeur': newValeur });
}
/* -------------------------------------------- */

View File

@ -13,25 +13,23 @@ const tableSignesIndicatifs = [
]
const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
export class RdDItemSigneDraconique {
static prepareSigneDraconiqueMeditation(meditation, rolled) {
if (rolled.isSuccess != undefined) {
meditation = Misc.data(meditation);
return {
name: "de la " + meditation.name,
type: "signedraconique",
img: meditation.img,
data: {
typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)],
difficulte: RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code),
ephemere: true,
duree: "1 round",
valeur: { "norm": 3, "sign": 5, "part": 10 }
}
};
}
return undefined;
return {
name: "de la " + meditation.name,
type: "signedraconique",
img: meditation.img,
system: {
typesTMR: [TMRUtility.typeTmrName(meditation.system.tmr)],
difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE,
ephemere: true,
duree: "1 round",
valeur: rolled.isSuccess ? { "norm": 3, "sign": 5, "part": 10 } : { "norm": 0, "sign": 0, "part": 0 }
}
};
}
static getDiffSigneMeditation(code) {
@ -44,7 +42,7 @@ export class RdDItemSigneDraconique {
}
static getXpSortSigneDraconique(code, signe) {
return Misc.data(signe).data.valeur[code] ?? 0;
return Misc.toInt(signe.system.valeur[code] ?? 0);
}
static calculValeursXpSort(qualite, valeur, avant) {
@ -76,7 +74,7 @@ export class RdDItemSigneDraconique {
name: await RdDItemSigneDraconique.randomSigneDescription(),
type: "signedraconique",
img: defaultItemImg.signedraconique,
data: {
system: {
typesTMR: await RdDItemSigneDraconique.randomTmrs(modele.nbCases),
ephemere: options?.ephemere == undefined ? RdDDice.rollTotal("1d2") == 2 : options.ephemere,
duree: "1 round",

View File

@ -7,25 +7,25 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */
static isDifficulteVariable(sort) {
return sort && (sort.data.difficulte.toLowerCase() == "variable");
return sort && (sort.system.difficulte.toLowerCase() == "variable");
}
/* -------------------------------------------- */
static isCoutVariable(sort) {
return sort && (sort.data.ptreve.toLowerCase() == "variable" || sort.data.ptreve.indexOf("+") >= 0);
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
}
/* -------------------------------------------- */
static setCoutReveReel(sort){
if (sort) {
sort.data.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.data.ptreve;
sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve;
}
}
/* -------------------------------------------- */
static getDifficulte(sort, variable) {
if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
return Misc.toInt(sort.data.difficulte);
return Misc.toInt(sort.system.difficulte);
}
return variable;
}
@ -54,40 +54,40 @@ export class RdDItemSort extends Item {
static getBonusCaseList( item, newCase = false ) {
// Gestion spéciale case bonus
if ( item.type == 'sort') {
return this.buildBonusCaseList(item.data.bonuscase, newCase );
return this.buildBonusCaseList(item.system.bonuscase, newCase );
}
return undefined;
}
/* -------------------------------------------- */
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonusCaseStringFromFormData( formData ) {
if ( formData.bonusValue ) {
let list = [];
let caseCheck = {};
for(let i=0; i<formData.bonusValue.length; i++) {
let coord = formData.caseValue[i] || 'A1';
coord = coord.toUpperCase();
if ( TMRUtility.verifyTMRCoord( coord ) ) { // Sanity check
let bonus = formData.bonusValue[i] || 0;
if ( bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus;
list.push( coord+":"+bonus );
}
/* -------------------------------------------- */
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonusCaseStringFromFormData( formData ) {
if ( formData.bonusValue ) {
let list = [];
let caseCheck = {};
for(let i=0; i<formData.bonusValue.length; i++) {
let coord = formData.caseValue[i] || 'A1';
coord = coord.toUpperCase();
if ( TMRUtility.verifyTMRCoord( coord ) ) { // Sanity check
let bonus = formData.bonusValue[i] || 0;
if ( bonus > 0 && caseCheck[coord] == undefined ) {
caseCheck[coord] = bonus;
list.push( coord+":"+bonus );
}
}
formData.bonusValue = undefined;
formData.caseValue = undefined;
formData['data.bonuscase'] = list.toString(); // Reset
}
return formData;
formData.bonusValue = undefined;
formData.caseValue = undefined;
formData.system.bonuscase = list.toString(); // Reset
}
return formData;
}
/* -------------------------------------------- */
static incrementBonusCase( actor, sort, coord ) {
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
//console.log("ITEMSORT", sort, bonusCaseList);
let found = false;
@ -106,12 +106,12 @@ export class RdDItemSort extends Item {
// Sauvegarde/update
let bonuscase = StringList.toString();
//console.log("Bonus cae :", bonuscase);
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'data.bonuscase': bonuscase }] );
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
}
/* -------------------------------------------- */
static getCaseBonus( sort, coord) {
let bonusCaseList = this.buildBonusCaseList(sort.data.bonuscase, false);
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante
return Number(bc.bonus);

View File

@ -1,6 +1,7 @@
import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDUtility } from "./rdd-utility.js";
const typesObjetsEquipement = ["objet", "arme", "armure", "gemme", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "nourritureboisson", "monnaie"]
@ -41,11 +42,11 @@ export const defaultItemImg = {
/* -------------------------------------------- */
export class RdDItem extends Item {
constructor(data, context) {
if (!data.img) {
data.img = defaultItemImg[data.type];
constructor(itemData, context) {
if (!itemData.img) {
itemData.img = defaultItemImg[itemData.type];
}
super(data, context);
super(itemData, context);
}
static getTypeObjetsEquipement() {
@ -57,61 +58,56 @@ export class RdDItem extends Item {
}
isCompetence() {
return Misc.data(this).type == 'competence';
return this.type == 'competence';
}
isConteneur() {
return Misc.data(this).type == 'conteneur';
return this.type == 'conteneur';
}
isConteneurNonVide() {
return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) > 0;
return this.isConteneur() && (this.system.contenu?.length ?? 0) > 0;
}
isConteneurVide() {
return this.isConteneur() && (Misc.templateData(this).contenu?.length ?? 0) == 0;
return this.isConteneur() && (this.system.contenu?.length ?? 0) == 0;
}
isVideOuNonConteneur() {
return !this.isConteneur() || (Misc.templateData(this).contenu?.length ?? 0) == 0;
return !this.isConteneur() || (this.system.contenu?.length ?? 0) == 0;
}
isAlcool() {
const itemData = Misc.data(this);
return itemData.type == 'nourritureboisson' && itemData.data.boisson && itemData.data.alcoolise;
return this.type == 'nourritureboisson' && this.system.boisson && this.system.alcoolise;
}
isHerbeAPotion() {
const itemData = Misc.data(this);
return itemData.type == 'herbe' && (itemData.data.categorie == 'Soin' || itemData.data.categorie == 'Repos');
return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos');
}
isPotion() {
return Misc.data(this).type == 'potion';
return this.type == 'potion';
}
isEquipement() {
return RdDItem.getTypeObjetsEquipement().includes(Misc.data(this).type);
return RdDItem.getTypeObjetsEquipement().includes(this.type)
}
isCristalAlchimique() {
const itemData = Misc.data(this);
return itemData.type == 'objet' && Grammar.toLowerCaseNoAccent(itemData.name) == 'cristal alchimique' && itemData.data.quantite > 0;
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
}
isMagique() {
return Misc.templateData(this).magique;
return this.system.magique
}
getEncTotal() {
const itemData = Misc.data(this);
return Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
return Number(this.system.encombrement ?? 0) * Number(this.system.quantite ?? 1)
}
getEnc() {
const itemData = Misc.data(this);
switch (itemData.type) {
switch (this.type) {
case 'herbe':
return encBrin;
}
return itemData.data.encombrement ?? 0;
return this.system.encombrement ?? 0;
}
prepareDerivedData() {
@ -122,51 +118,48 @@ export class RdDItem extends Item {
if (this.isPotion()) {
this.prepareDataPotion()
}
const itemData = Misc.data(this);
itemData.data.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
}
}
prepareDataPotion() {
const tplData = Misc.templateData(this);
const categorie = Grammar.toLowerCaseNoAccent(tplData.categorie);
tplData.magique = categorie.includes('enchante');
if (tplData.magique) {
const categorie = Grammar.toLowerCaseNoAccent(this.system.categorie);
this.system.magique = categorie.includes('enchante');
if (this.system.magique) {
if (categorie.includes('soin') || categorie.includes('repos')) {
tplData.puissance = tplData.herbebonus * tplData.pr;
// TODO: utiliser calculePointsRepos / calculePointsGuerison
this.system.puissance = RdDHerbes.calculePuissancePotion(this);
}
}
}
_calculsEquipement() {
const tplData = Misc.templateData(this);
const quantite = this.isConteneur() ? 1 : (tplData.quantite ?? 0);
const quantite = this.isConteneur() ? 1 : (this.system.quantite ?? 0);
const enc = this.getEnc();
if (enc != undefined) {
tplData.encTotal = Math.max(enc, 0) * quantite;
this.system.encTotal = Math.max(enc, 0) * quantite;
}
if (tplData.cout != undefined) {
tplData.prixTotal = Math.max(tplData.cout, 0) * quantite;
if (this.cout != undefined) {
this.system.prixTotal = Math.max(this.cout, 0) * quantite;
}
}
getActionPrincipale(options = { warnIfNot: true }) {
const itemData = Misc.data(this);
if (!this.isConteneur() && (itemData.data.quantite ?? 0) <= 0) {
if (!this.isConteneur() && (this.system.quantite ?? 0) <= 0) {
if (options.warnIfNot) {
ui.notifications.warn(`Vous n'avez plus de ${itemData.name}.`);
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
}
return undefined;
}
switch (itemData.type) {
case 'nourritureboisson': return itemData.data.boisson ? 'Boire' : 'Manger';
switch (this.type) {
case 'nourritureboisson': return this.boisson ? 'Boire' : 'Manger';
case 'potion': return 'Boire';
case 'livre': return 'Lire';
case 'conteneur': return 'Ouvrir';
}
if (this.isHerbeAPotion()) { return 'Décoction'; }
if (options.warnIfNot) {
ui.notifications.warn(`Impossible d'utiliser un ${itemData.name}, aucune action associée définie.`);
ui.notifications.warn(`Impossible d'utiliser un ${this.name}, aucune action associée définie.`);
}
return undefined;
@ -178,23 +171,22 @@ export class RdDItem extends Item {
}
async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
const itemData = Misc.data(this);
const quantite = Number(itemData.data.quantite ?? -1);
const quantite = Number(this.system.quantite ?? -1);
if (quantite >= 0) {
const reste = Math.max(quantite + Number(nombre), 0);
if (reste == 0) {
if (options.supprimerSiZero) {
ui.notifications.notify(`${itemData.name} supprimé de votre équipement`);
ui.notifications.notify(`${this.name} supprimé de votre équipement`);
await this.delete();
}
else {
ui.notifications.notify(`Il ne vous reste plus de ${itemData.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
await this.update({ "data.quantite": 0 });
ui.notifications.notify(`Il ne vous reste plus de ${this.name}, vous pouvez le supprimer de votre équipement, ou trouver un moyen de vous en procurer.`);
await this.update({ "system.quantite": 0 });
}
}
else {
await this.update({ "data.quantite": reste });
await this.update({ "system.quantite": reste });
}
}
}
@ -202,22 +194,28 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
isEquipementSimilaire(other) {
const itemData = Misc.data(this);
const otherData = Misc.data(other);
const tplData = Misc.templateData(this);
const otherTplData = Misc.templateData(other);
if (!this.isEquipement()) return false;
if (itemData.type != otherData.type) return false;
if (itemData.name != otherData.name) return false;
if (tplData.quantite == undefined) return false;
const differences = Object.entries(tplData).filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key))
.filter(([key, value]) => value != otherTplData[key]);
if (differences.length > 0) {
let message = `Impossible de regrouper les ${itemData.type} ${itemData.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${otherTplData[key]}`;
let message = undefined;
if (this.type != other.type) {
message = `Impossible de regrouper ${this.type} avec ${other.type}`;
}
else if (this.name != other.name) {
message = `Impossible de regrouper ${this.name} avec ${other.name}`;
}
else if (this.system.quantite == undefined) {
message = `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`;
}
else {
const differences = Object.entries(this.system)
.filter(([key, value]) => !['quantite', 'encTotal', 'prixTotal', 'cout'].includes(key) && value != other.system[key]);
if (differences.length > 0) {
message = `Impossible de regrouper les ${this.type} ${this.name}: `;
for (const [key, value] of differences) {
message += `<br>${key}: ${value} vs ${other.system[key]}`;
}
}
}
if (message){
ui.notifications.info(message)
return false;
}
@ -251,13 +249,13 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
getProprietes() {
return this[`_${Misc.data(this).type}ChatData`]();
return this[`_${this.type}ChatData`]();
}
/* -------------------------------------------- */
async postItem(modeOverride) {
console.log(this);
let chatData = duplicate(Misc.data(this));
let chatData = duplicate(this);
const properties = this.getProprietes();
chatData["properties"] = properties
if (this.actor) {
@ -282,7 +280,7 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
_objetChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [].concat(
RdDItem.propertyIfDefined('Résistance', tplData.resistance, tplData.resistance),
RdDItem.propertyIfDefined('Qualité', tplData.qualite, tplData.qualite),
@ -293,7 +291,7 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
_nourritureboissonChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [].concat(
RdDItem.propertyIfDefined('Sustentation', tplData.sust, tplData.sust > 0),
RdDItem.propertyIfDefined('Désaltère', tplData.desaltere, tplData.boisson),
@ -306,7 +304,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_armeChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Dommages</b>: ${tplData.dommages}`,
@ -318,7 +316,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_conteneurChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Capacité</b>: ${tplData.capacite} Enc.`,
`<b>Encombrement</b>: ${tplData.encombrement}`
@ -327,7 +325,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_munitionChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Encombrement</b>: ${tplData.encombrement}`
]
@ -335,7 +333,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_armureChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Protection</b>: ${tplData.protection}`,
`<b>Détérioration</b>: ${tplData.deterioration}`,
@ -346,7 +344,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_competenceChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Niveau</b>: ${tplData.niveau}`,
@ -357,7 +355,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_competencecreatureChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Catégorie</b>: ${tplData.categorie}`,
`<b>Niveau</b>: ${tplData.niveau}`,
@ -368,7 +366,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_sortChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Draconic</b>: ${tplData.draconic}`,
`<b>Difficulté</b>: ${tplData.difficulte}`,
@ -379,7 +377,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_herbeChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Milieu</b>: ${tplData.milieu}`,
`<b>Rareté</b>: ${tplData.rarete}`,
@ -389,7 +387,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_ingredientChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Milieu</b>: ${tplData.milieu}`,
`<b>Rareté</b>: ${tplData.rarete}`,
@ -399,7 +397,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_tacheChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Caractéristique</b>: ${tplData.carac}`,
`<b>Compétence</b>: ${tplData.competence}`,
@ -415,7 +413,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_livreChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Compétence</b>: ${tplData.competence}`,
`<b>Auteur</b>: ${tplData.auteur}`,
@ -427,7 +425,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_potionChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Rareté</b>: ${tplData.rarete}`,
`<b>Catégorie</b>: ${tplData.categorie}`,
@ -437,7 +435,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_queueChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
]
@ -445,7 +443,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_ombreChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Refoulement</b>: ${tplData.refoulement}`
]
@ -453,19 +451,19 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_souffleChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [];
return properties;
}
/* -------------------------------------------- */
_teteChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [];
return properties;
}
/* -------------------------------------------- */
_tarotChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Concept</b>: ${tplData.concept}`,
`<b>Aspect</b>: ${tplData.aspect}`,
@ -474,7 +472,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_nombreastralChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Valeur</b>: ${tplData.value}`,
`<b>Jour</b>: ${tplData.jourlabel}`,
@ -483,7 +481,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_monnaieChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Valeur en Deniers</b>: ${tplData.valeur_deniers}`,
`<b>Encombrement</b>: ${tplData.encombrement}`
@ -492,7 +490,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_meditationChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Thème</b>: ${tplData.theme}`,
`<b>Compétence</b>: ${tplData.competence}`,
@ -507,7 +505,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_casetmrChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Coordonnée</b>: ${tplData.coord}`,
`<b>Spécificité</b>: ${tplData.specific}`
@ -516,7 +514,7 @@ export class RdDItem extends Item {
}
/* -------------------------------------------- */
_maladieChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties
if (tplData.identifie) {
properties = [
@ -541,7 +539,7 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
_gemmeChatData() {
const tplData = Misc.templateData(this);
const tplData = this.system
let properties = [
`<b>Pureté</b>: ${tplData.purete}`,
`<b>Taille</b>: ${tplData.taille}`,

View File

@ -69,9 +69,9 @@ export class Misc {
}
static classify(items, classifier = it => it.type) {
let itemsBy = {};
Misc.classifyInto(itemsBy, items, classifier);
return itemsBy;
let itemsBy = {}
Misc.classifyInto(itemsBy, items, classifier)
return itemsBy
}
static classifyFirst(items, classifier) {
@ -87,13 +87,13 @@ export class Misc {
static classifyInto(itemsBy, items, classifier = it => it.type) {
for (const item of items) {
const classification = classifier(item);
const classification = classifier(item)
let list = itemsBy[classification];
if (!list) {
list = [];
itemsBy[classification] = list;
list = []
itemsBy[classification] = list
}
list.push(item);
list.push(item)
}
}
@ -106,20 +106,9 @@ export class Misc {
}
static data(it) {
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
return it.data;
}
return it;
}
static templateData(it) {
return Misc.data(it)?.data ?? {}
}
static getEntityTypeLabel(entity) {
const documentName = entity?.documentName;
const type = entity?.data.type;
const documentName = entity?.documentName
const type = entity?.type
if (documentName === 'Actor' || documentName === 'Item') {
const label = CONFIG[documentName]?.typeLabels?.[type] ?? type;
return game.i18n.has(label) ? game.i18n.localize(label) : t;
@ -192,7 +181,7 @@ export class Misc {
if (!single) {
single = subset[0];
const choices = Misc.join(subset.map(it => options.mapper(it)), '<br>');
options.info(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${mapToValue(single)}`);
options.onMessage(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${options.mapper(single)}`);
}
return single;
}
@ -211,7 +200,7 @@ export class Misc {
}
value = Grammar.toLowerCaseNoAccent(value);
const subset = elements.filter(options.preFilter)
.filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it)).includes(value));
.filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it))?.includes(value));
if (subset.length == 0) {
options.onMessage(`Pas de ${options.description} correspondant à ${value}`);
}

View File

@ -7,9 +7,9 @@ const matchOperationTerms = new RegExp(/@(\w*){([\w\-]+)}/i);
export class RdDAlchimie {
/* -------------------------------------------- */
static processManipulation(recetteData, actorId = undefined) {
static processManipulation(recette, actorId = undefined) {
//console.log("CALLED", recette, recette.isOwned, actorId );
let manip = recetteData.data.manipulation;
let manip = recette.system.manipulation;
let matchArray = manip.match(matchOperations);
if (matchArray) {
for (let matchStr of matchArray) {
@ -17,12 +17,12 @@ export class RdDAlchimie {
//console.log("RESULT ", result);
if (result[1] && result[2]) {
let commande = Misc.upperFirst(result[1]);
let replacement = this[`_alchimie${commande}`](recetteData, result[2], actorId);
let replacement = this[`_alchimie${commande}`](recette, result[2], actorId);
manip = manip.replace(result[0], replacement);
}
}
}
recetteData.data.manipulation_update = manip;
recette.system.manipulation_update = manip;
}
/* -------------------------------------------- */

View File

@ -12,23 +12,23 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
static async create(actor, dialogConfig) {
let data = {
let dialogData = {
nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence(actor.data.items, 'Astrologie')
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
}
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
if (dialogConfig.options) {
mergeObject(options, dialogConfig.options, { overwrite: true });
}
return new RdDAstrologieJoueur(html, actor, data);
return new RdDAstrologieJoueur(html, actor, dialogData);
}
/* -------------------------------------------- */
constructor(html, actor, data) {
constructor(html, actor, dialogData) {
let myButtons = {
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
@ -41,7 +41,7 @@ export class RdDAstrologieJoueur extends Dialog {
super(dialogConf, dialogOptions);
this.actor = actor;
this.dataNombreAstral = duplicate(data);
this.dataNombreAstral = duplicate(dialogData);
}
/* -------------------------------------------- */
@ -49,12 +49,12 @@ export class RdDAstrologieJoueur extends Dialog {
let itemNombres = actor.listItemsData('nombreastral');
let itemFiltered = {};
for (let item of itemNombres) {
if (itemFiltered[item.data.jourindex]) {
itemFiltered[item.data.jourindex].listValues.push(item.data.value);
if (itemFiltered[item.system.jourindex]) {
itemFiltered[item.system.jourindex].listValues.push(item.system.value);
} else {
itemFiltered[item.data.jourindex] = {
listValues: [item.data.value],
jourlabel: item.data.jourlabel
itemFiltered[item.system.jourindex] = {
listValues: [item.system.value],
jourlabel: item.system.jourlabel
}
}
}
@ -63,9 +63,9 @@ export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
requestJetAstrologie() {
let data = {
id: this.actor.data._id,
carac_vue: Misc.data(this.actor).data.carac['vue'].value,
let socketData = {
id: this.actor.id,
carac_vue: this.actor.system.carac['vue'].value,
etat: this.dataNombreAstral.etat,
astrologie: this.dataNombreAstral.astrologie,
conditions: $("#diffConditions").val(),
@ -73,11 +73,11 @@ export class RdDAstrologieJoueur extends Dialog {
userId: game.user.id
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(data);
game.system.rdd.calendrier.requestNombreAstral(socketData);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral",
data: data
data: socketData
});
}
this.close();

View File

@ -20,7 +20,7 @@ export class RdDBonus {
static isAjustementAstrologique(rollData) {
return RdDCarac.isChance(rollData.selectedCarac) ||
rollData.selectedSort?.data.isrituel;
rollData.selectedSort?.system.isrituel;
}
/* -------------------------------------------- */
static isDefenseAttaqueFinesse(rollData) {
@ -68,23 +68,23 @@ export class RdDBonus {
}
return isCauchemar ? "cauchemar"
: rollData.dmg?.mortalite
?? rollData.arme?.data.mortalite
?? rollData.arme?.system.mortalite
?? "mortel";
}
/* -------------------------------------------- */
static _dmgArme(rollData) {
if ( rollData.arme) {
let dmgBase = rollData.arme.data.dommagesReels ?? Number(rollData.arme.data.dommages ?? 0);
let dmgBase = rollData.arme.system.dommagesReels ?? Number(rollData.arme.system.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, rollData.arme.data.magique ? rollData.arme.data.ecaille_efficacite : 0);
return dmgBase + Math.min(dmgBase, rollData.arme.system.magique ? rollData.arme.system.ecaille_efficacite : 0);
}
return 0;
}
/* -------------------------------------------- */
static _peneration(rollData) {
return parseInt(rollData.arme?.data.penetration ?? 0);
return parseInt(rollData.arme?.system.penetration ?? 0);
}
/* -------------------------------------------- */

View File

@ -223,9 +223,9 @@ export class RdDCalendrier extends Application {
checkMaladie( periode) {
for (let actor of game.actors) {
if (actor.type == 'personnage') {
let maladies = actor.filterItems( item => (item.type == 'maladie' || (item.type == 'poison' && item.data.active) ) && item.data.periodicite.toLowerCase().includes(periode) );
let maladies = actor.items.find( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
for (let maladie of maladies) {
if ( maladie.data.identifie) {
if ( maladie.system.identifie) {
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
} else {
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
@ -320,7 +320,7 @@ export class RdDCalendrier extends Application {
if (Misc.isUniqueConnectedGM()) { // Only once
console.log(request);
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
let niveau = Number(request.astrologie.data.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
let rollData = {
caracValue: request.carac_vue,
finalLevel: niveau,
@ -444,9 +444,9 @@ export class RdDCalendrier extends Application {
/* -------------------------------------------- */
updateDisplay() {
let data = this.fillCalendrierData();
// Rebuild data
let dateHTML = `Jour ${data.jourMois} de ${data.nomMois} (${data.nomSaison})`
let calendrier = this.fillCalendrierData();
// Rebuild text du calendrier
let dateHTML = `Jour ${calendrier.jourMois} de ${calendrier.nomMois} (${calendrier.nomSaison})`
if (game.user.isGM) {
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
}
@ -454,13 +454,13 @@ export class RdDCalendrier extends Application {
handle.innerHTML = dateHTML;
}
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
heure.innerHTML = data.nomHeure;
heure.innerHTML = calendrier.nomHeure;
}
for (const minute of document.getElementsByClassName("calendar-time-disp")) {
minute.innerHTML = `${data.minutesRelative} minutes`;
minute.innerHTML = `${calendrier.minutesRelative} minutes`;
}
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
heureImg.src = data.iconHeure;
heureImg.src = calendrier.iconHeure;
}
}

View File

@ -101,35 +101,35 @@ export class RdDCarac {
}
/* -------------------------------------------- */
static computeCarac(data) {
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
static computeCarac(system) {
system.carac.force.value = Math.min(system.carac.force.value, parseInt(system.carac.taille.value) + 4);
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
system.carac.derobee.value = Math.floor(parseInt(((21 - system.carac.taille.value)) + parseInt(system.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2);
bonusDomKey = Math.min(Math.max(bonusDomKey, 0), 32); // Clamp de securite
let tailleData = tableCaracDerivee[bonusDomKey];
data.attributs.plusdom.value = tailleData.plusdom;
system.attributs.plusdom.value = tailleData.plusdom;
data.attributs.sconst.value = RdDCarac.calculSConst(data.carac.constitution.value);
data.attributs.sust.value = tableCaracDerivee[Number(data.carac.taille.value)].sust;
system.attributs.sconst.value = RdDCarac.calculSConst(system.carac.constitution.value);
system.attributs.sust.value = tableCaracDerivee[Number(system.carac.taille.value)].sust;
data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
system.attributs.encombrement.value = (parseInt(system.carac.force.value) + parseInt(system.carac.taille.value)) / 2;
system.carac.melee.value = Math.floor((parseInt(system.carac.force.value) + parseInt(system.carac.agilite.value)) / 2);
system.carac.tir.value = Math.floor((parseInt(system.carac.vue.value) + parseInt(system.carac.dexterite.value)) / 2);
system.carac.lancer.value = Math.floor((parseInt(system.carac.tir.value) + parseInt(system.carac.force.value)) / 2);
data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
system.sante.vie.max = Math.ceil((parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value)) / 2);
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
data.sante.fatigue.max = data.sante.endurance.max * 2;
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
system.sante.vie.value = Math.min(system.sante.vie.value, system.sante.vie.max)
system.sante.endurance.max = Math.max(parseInt(system.carac.taille.value) + parseInt(system.carac.constitution.value), parseInt(system.sante.vie.max) + parseInt(system.carac.volonte.value));
system.sante.endurance.value = Math.min(system.sante.endurance.value, system.sante.endurance.max);
system.sante.fatigue.max = system.sante.endurance.max * 2;
system.sante.fatigue.value = Math.min(system.sante.fatigue.value, system.sante.fatigue.max);
//Compteurs
data.reve.reve.max = data.carac.reve.value;
data.compteurs.chance.max = data.carac.chance.value;
system.reve.reve.max = system.carac.reve.value;
system.compteurs.chance.max = system.carac.chance.value;
}

View File

@ -1,5 +1,6 @@
import { ChatUtility } from "./chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
@ -26,7 +27,7 @@ const premierRoundInit = [
{ pattern: 'epeegnome', init: 5.35 },
{ pattern: 'masse', init: 5.30 },
{ pattern: 'gourdin', init: 5.25 },
{ pattern: 'fléau', init: 5.20 },
{ pattern: 'fleau', init: 5.20 },
{ pattern: 'dague', init: 5.15 },
{ pattern: 'autre', init: 5.10 },
];
@ -65,7 +66,7 @@ export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
for (let combatant of this.data.combatants) {
for (let combatant of this.combatants) {
if (combatant.actor) {
await combatant.actor.finDeRound(options);
}
@ -77,35 +78,30 @@ export class RdDCombatManager extends Combat {
/************************************************************************************/
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
//if (!c) return results;
let rollFormula = formula; // Init per default
if (!rollFormula) {
let armeCombat, competence;
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
for (const competenceItemData of combatant.actor.data.items) {
if (competenceItemData.data.data.iscombat) {
competence = duplicate(competenceItemData);
}
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) {
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
const competence = combatant.actor.items.find(it => it.system.iscombat)
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
}
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, competence.data.carac_value) + ")/100)";
} else {
for (const itemData of combatant.actor.data.items) {
if (itemData.type == "arme" && itemData.data.equipe) {
armeCombat = duplicate(itemData);
}
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
}
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, Misc.data(combatant.actor).data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
}
}
//console.log("Combatat", c);
@ -142,6 +138,10 @@ export class RdDCombatManager extends Combat {
return this;
};
static formuleInitiative(rang, carac, niveau, bonusMalus) {
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
}
/* -------------------------------------------- */
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
let base = niveau + Math.floor(caracValue / 2);
@ -150,63 +150,77 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
static finalizeArmeList(armes, competences, carac) {
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
static listActionsArmes(armes, competences, carac) {
// Gestion des armes 1/2 mains
let armesEquipe = [];
let actionsArme = [];
for (const arme of armes) {
let armeData = duplicate(Misc.data(arme));
if (armeData.data.equipe) {
let compData = competences.map(c => Misc.data(c)).find(c => c.name == armeData.data.competence);
let action = duplicate(arme)
if (action.system.equipe) {
let compData = competences.find(c => c.name == action.system.competence)
armesEquipe.push(armeData);
armeData.data.dommagesReels = Number(armeData.data.dommages);
armeData.data.niveau = compData.data.niveau;
armeData.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
actionsArme.push(action);
action.action = 'attaque';
action.system.dommagesReels = Number(action.system.dommages);
action.system.niveau = compData.system.niveau;
action.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (armeData.data.unemain && !armeData.data.deuxmains) {
armeData.data.mainInfo = "(1m)";
} else if (!armeData.data.unemain && armeData.data.deuxmains) {
armeData.data.mainInfo = "(2m)";
} else if (armeData.data.unemain && armeData.data.deuxmains) {
armeData.data.mainInfo = "(1m)";
if (action.system.unemain && !action.system.deuxmains) {
action.system.mainInfo = "(1m)";
} else if (!action.system.unemain && action.system.deuxmains) {
action.system.mainInfo = "(2m)";
} else if (action.system.unemain && action.system.deuxmains) {
action.system.mainInfo = "(1m)";
const comp2m = armeData.data.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = Misc.data(competences.find(c => c.name == comp2m));
const comp2m = action.system.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = competences.find(c => c.name == comp2m)
const arme2main = duplicate(armeData);
arme2main.data.mainInfo = "(2m)";
arme2main.data.niveau = comp.data.niveau;
arme2main.data.competence = comp2m;
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
armesEquipe.push(arme2main);
const containsSlash = armeData.data.dommages.includes("/");
const arme2main = duplicate(action);
arme2main.system.mainInfo = "(2m)";
arme2main.system.niveau = comp.system.niveau;
arme2main.system.competence = comp2m;
arme2main.system.initiative = RdDCombatManager.calculInitiative(arme2main.system.niveau, carac[comp.system.defaut_carac].value);
actionsArme.push(arme2main);
const containsSlash = action.system.dommages.includes("/");
if (containsSlash) {
const tableauDegats = armeData.data.dommages.split("/");
armeData.data.dommagesReels = Number(tableauDegats[0]);
arme2main.data.dommagesReels = Number(tableauDegats[1]);
const tableauDegats = action.system.dommages.split("/");
action.system.dommagesReels = Number(tableauDegats[0]);
arme2main.system.dommagesReels = Number(tableauDegats[1]);
}
else{
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
}
}
}
return armesEquipe.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
{
return {
name: p.name,
action: 'conjurer',
system: {
competence: p.name,
possessionid: p.system.possessionid,
}
}
}));
}
/* -------------------------------------------- */
static buildListeActionsCombat(combatant) {
if (combatant.actor == undefined) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return [];
static listActionsCombat(combatant) {
const actor = combatant.actor;
let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length>0) {
return actions;
}
const actorData = Misc.data(combatant.actor);
let items = combatant.actor.data.items;
let actions = []
if (combatant.actor.isCreature()) {
let items = actor.items;
if (actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
} else {
// Recupération des items 'arme'
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
@ -214,14 +228,17 @@ export class RdDCombatManager extends Combat {
.concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence');
actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac));
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
if (actorData.data.attributs.hautrevant.value) {
actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
if (actor.system.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
}
}
actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
return RdDCombatManager._indexActions(actions);
}
static _indexActions(actions) {
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
}
@ -232,18 +249,18 @@ export class RdDCombatManager extends Combat {
static processPremierRoundInit() {
// Check if we have the whole init !
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
let initMissing = game.combat.data.combatants.find(it => !it.initiative);
let initMissing = game.combat.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round !
for (let combatant of game.combat.data.combatants) {
let arme = combatant.initiativeData?.arme;
for (let combatant of game.combat.combatants) {
let action = combatant.initiativeData?.arme;
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (arme && arme.type == "arme") {
if (action && action.type == "arme") {
for (let initData of premierRoundInit) {
if (arme.data.initpremierround.toLowerCase().includes(initData.pattern)) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr>
<div>
Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}.
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
</div>`
ChatMessage.create({ content: msg });
game.combat.setInitiative(combatant._id, initData.init);
@ -281,7 +298,7 @@ export class RdDCombatManager extends Combat {
].concat(options);
}
/* -------------------------------------------- */
static rollInitiativeCompetence(combatantId, arme) {
static rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId);
if (combatant.actor == undefined) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
@ -299,34 +316,40 @@ export class RdDCombatManager extends Combat {
} else if (combatant.actor.getSurprise() == "demi") {
initOffset = 0;
initInfo = "Demi Surprise"
} else if (arme.name == "Autre action") {
} else if (action.action == 'conjurer') {
initOffset = 10;
caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession"
} else if (action.action == 'autre') {
initOffset = 2;
initInfo = "Autre Action"
} else if (arme.name == "Draconic") {
} else if (action.action == 'haut-reve') {
initOffset = 9;
initInfo = "Draconic"
} else {
compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence));
compNiveau = compData.data.niveau;
initInfo = arme.name + " / " + arme.data.competence;
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
caracForInit = compData.data.carac_value;
if (compData.data.categorie == "lancer") {
initOffset = 7;
}
else {
initOffset = 5;
}
} else {
caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, arme);
compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
if (compData.system.categorie == "lancer") {
initOffset = 7;
}
else {
initOffset = 5;
}
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
}
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
// Cas des créatures et entités vs personnages
let rollFormula = initOffset + "+ ( (" + RdDCombatManager.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
// Garder la trace de l'arme/compétence utilisée pour l'iniative
combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
}
@ -338,7 +361,7 @@ export class RdDCombatManager extends Combat {
return 7;
}
// Offset de principe pour les armes de jet
switch (arme.data.cac) {
switch (arme.system.cac) {
case "empoignade": return 3;
case "pugilat": return 4;
}
@ -349,16 +372,21 @@ export class RdDCombatManager extends Combat {
static displayInitiativeMenu(html, combatantId) {
console.log("Combatant ; ", combatantId);
const combatant = game.combat.combatants.get(combatantId);
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
if (! (combatant?.actor) ) {
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
let actions = RdDCombatManager.listActionsCombat(combatant);
// Build the relevant submenu
if (armesList) {
if (actions) {
let menuItems = [];
for (let arme of armesList) {
for (let action of actions) {
menuItems.push({
name: arme.data.competence,
name: action.system.competence,
icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeCompetence(combatantId, arme) }
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
});
}
new ContextMenu(html, ".directory-list", menuItems).render();
@ -387,7 +415,7 @@ export class RdDCombat {
/* -------------------------------------------- */
static onUpdateCombat(combat, change, options, userId) {
if (combat.data.round != 0 && combat.turns && combat.data.active) {
if (combat.round != 0 && combat.turns && combat.active) {
RdDCombat.combatNouveauTour(combat);
}
}
@ -428,8 +456,8 @@ export class RdDCombat {
}
else {
const defender = target?.actor;
const defenderTokenId = target?.data._id;
if ( defender.type == 'entite' && defender.data.data.definition.typeentite == 'nonincarne') {
const defenderTokenId = target?.id;
if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else {
return this.create(attacker, defender, defenderTokenId, target)
@ -465,15 +493,15 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static onMsgEncaisser(data) {
let defender = canvas.tokens.get(data.defenderTokenId).actor;
static onMsgEncaisser(msg) {
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
let attackerRoll = data.attackerRoll;
let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
let attackerRoll = msg.attackerRoll;
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : null;
defender.encaisserDommages(attackerRoll, attacker);
RdDCombat._deleteDefense(attackerRoll.passeArme);
RdDCombat._deleteAttaque(data.attackerId);
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
}
}
@ -482,11 +510,8 @@ export class RdDCombat {
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
if (defenderToken && Misc.isUniqueConnectedGM()) {
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
if (rddCombat) {
const defenderRoll = msg.defenderRoll;
rddCombat.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
rddCombat._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
}
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
}
}
@ -533,8 +558,8 @@ export class RdDCombat {
this.attacker = attacker;
this.defender = defender;
this.target = target;
this.attackerId = this.attacker.data._id;
this.defenderId = this.defender.data._id;
this.attackerId = this.attacker.id;
this.defenderId = this.defender.id;
this.defenderTokenId = defenderTokenId;
}
@ -666,7 +691,7 @@ export class RdDCombat {
if (!await this.accorderEntite('avant-attaque')) {
return;
}
if (arme.data.cac == 'empoignade' && this.attacker.isCombatTouche()) {
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
ChatMessage.create({
alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
@ -709,7 +734,7 @@ export class RdDCombat {
_prepareAttaque(competence, arme) {
let rollData = {
passeArme: randomID(16),
mortalite: arme?.data.mortalite,
mortalite: arme?.system.mortalite,
coupsNonMortels: false,
competence: competence,
surprise: this.attacker.getSurprise(true),
@ -726,8 +751,8 @@ export class RdDCombat {
}
else {
// sans armes: à mains nues
const niveau = competence.data.niveau;
const init = RdDCombatManager.calculInitiative(niveau, Misc.templateData(this.attacker).carac['melee'].value);
const niveau = competence.system.niveau;
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
}
return rollData;
@ -740,9 +765,9 @@ export class RdDCombat {
// force toujours, sauf empoignade
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
// rapidité seulement en mêlée, si l'arme le permet, et si la difficulté libre est de -1 minimum
const isForce = !rollData.arme.data.empoignade;
const isFinesse = rollData.arme.data.empoignade || isMeleeDiffNegative;
const isRapide = !rollData.arme.data.empoignade && isMeleeDiffNegative && rollData.arme.data.rapide;
const isForce = !rollData.arme.system.empoignade;
const isFinesse = rollData.arme.system.empoignade || isMeleeDiffNegative;
const isRapide = !rollData.arme.system.empoignade && isMeleeDiffNegative && rollData.arme.system.rapide;
// si un seul choix possible, le prendre
if (isForce && !isFinesse && !isRapide) {
return await this.choixParticuliere(rollData, "force");
@ -774,10 +799,10 @@ export class RdDCombat {
async _onAttaqueNormale(attackerRoll) {
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.target ? this.defender.data.name : 'la cible',
cible: this.target ? this.defender.system.name : 'la cible',
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
}
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
@ -798,7 +823,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async _sendMessageDefense(attackerRoll, defenderRoll, essaisPrecedents = undefined) {
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.data.categorie);
console.log("RdDCombat._sendMessageDefense", attackerRoll, defenderRoll, essaisPrecedents, " / ", this.attacker, this.target, this.attackerId, attackerRoll.competence.system.categorie);
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
if (essaisPrecedents) {
@ -806,16 +831,16 @@ export class RdDCombat {
}
// # utilisation esquive
const corpsACorps = Misc.data(this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) }));
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }).map(c => Misc.data(c)));
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
const paramChatDefense = {
passeArme: attackerRoll.passeArme,
essais: attackerRoll.essais,
isPossession: this.isPossession(attackerRoll),
defender: Misc.data(this.defender),
attacker: Misc.data(this.attacker),
defender: this.defender,
attacker: this.attacker,
attackerId: this.attackerId,
esquives: esquives,
defenderTokenId: this.defenderTokenId,
@ -823,7 +848,7 @@ export class RdDCombat {
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
attaqueParticuliere: attackerRoll.particuliere,
attaqueCategorie: attackerRoll.competence.data.categorie,
attaqueCategorie: attackerRoll.competence.system.categorie,
attaqueArme: attackerRoll.arme,
surprise: this.defender.getSurprise(true),
dmg: attackerRoll.dmg,
@ -855,8 +880,8 @@ export class RdDCombat {
// envoyer le message au destinataire
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_defense", data: {
attackerId: this.attacker?.data._id,
defenderId: this.defender?.data._id,
attackerId: this.attacker?.id,
defenderId: this.defender?.id,
defenderTokenId: this.defenderTokenId,
defenderRoll: defenderRoll,
paramChatDefense: paramChatDefense,
@ -867,13 +892,11 @@ export class RdDCombat {
/* -------------------------------------------- */
_filterArmesParade(defender, competence) {
let items = defender.data.items;
items = items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
.map(Misc.data);
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
for (let item of items) {
item.data.nbUsage = defender.getItemUse(item._id); // Ajout du # d'utilisation ce round
item.system.nbUsage = defender.getItemUse(item.id); // Ajout du # d'utilisation ce round
}
switch (competence.data.categorie) {
switch (competence.system.categorie) {
case 'tir':
case 'lancer':
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
@ -892,7 +915,7 @@ export class RdDCombat {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
attackerId: this.attackerId,
attacker: Misc.data(this.attacker),
attacker: this.attacker,
defenderTokenId: this.defenderTokenId,
essais: attackerRoll.essais
})
@ -905,7 +928,7 @@ export class RdDCombat {
console.log("RdDCombat._onEchecTotal >>>", rollData);
const arme = rollData.arme;
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.data.categorie_parade ?? '');
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
ChatUtility.createChatWithRollMode(this.defender.name, {
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
@ -924,7 +947,7 @@ export class RdDCombat {
console.log("RdDCombat.choixParticuliere >>>", rollData, choix);
if (choix != "rapidite") {
this.attacker.incDecItemUse(rollData.arme._id);
this.attacker.incDecItemUse(rollData.arme.id);
}
this.removeChatMessageActionsPasseArme(rollData.passeArme);
@ -936,10 +959,10 @@ export class RdDCombat {
async parade(attackerRoll, armeParadeId) {
const arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
const competence = Misc.templateData(arme)?.competence;
const competence = arme?.system?.competence;
if (competence == undefined)
{
console.error("Pas de compétence de parade associée à ", arme) ;
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId) ;
return;
}
@ -971,12 +994,12 @@ export class RdDCombat {
passeArme: attackerRoll.passeArme,
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: Misc.data(this.defender.getCompetence(competenceParade)),
competence: this.defender.getCompetence(competenceParade),
arme: armeParade,
surprise: this.defender.getSurprise(true),
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
needResist: RdDItemArme.needArmeResist(attackerRoll.arme, armeParade),
carac: Misc.templateData(this.defender).carac,
carac: this.defender.system.carac,
show: {}
};
@ -1005,8 +1028,7 @@ export class RdDCombat {
await this.computeRecul(defenderRoll);
await this.computeDeteriorationArme(defenderRoll);
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
RdDCombat._deleteDefense(defenderRoll.passeArme);
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
}
/* -------------------------------------------- */
@ -1021,7 +1043,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async esquive(attackerRoll, compId, compName) {
const esquive = Misc.data(this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName));
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
if (esquive == undefined) {
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
return;
@ -1055,7 +1077,7 @@ export class RdDCombat {
competence: competence,
surprise: this.defender.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
carac: Misc.templateData(this.defender).carac,
carac: this.defender.system.carac,
show: {}
};
@ -1077,7 +1099,7 @@ export class RdDCombat {
async _onEsquiveNormale(defenderRoll) {
console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll);
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
RdDCombat._deleteDefense(defenderRoll.passeArme);
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
}
/* -------------------------------------------- */
@ -1105,11 +1127,11 @@ export class RdDCombat {
const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
let arme = defenderRoll.arme;
let resistance = Misc.toInt(arme.data.resistance);
if (arme.data.magique) {
let resistance = Misc.toInt(arme.system.resistance);
if (arme.system.magique) {
defenderRoll.show.deteriorationArme = 'resiste'; // Par défaut
if (arme.data.resistance_magique == undefined) arme.data.resistance_magique = 0; // Quick fix
if (dmg > arme.data.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
if (arme.system.resistance_magique == undefined) arme.system.resistance_magique = 0; // Quick fix
if (dmg > arme.system.resistance_magique) { // Jet uniquement si dommages supérieur à résistance magique (cf. 274)
// Jet de résistance de l'arme de parade (p.132)
let resistRoll = await RdDResolutionTable.rollData({
caracValue: resistance,
@ -1117,11 +1139,11 @@ export class RdDCombat {
showDice: HIDE_DICE
});
if (!resistRoll.rolled.isSuccess) {
let perteResistance = (dmg - arme.data.resistance_magique)
let perteResistance = (dmg - arme.system.resistance_magique)
resistance -= perteResistance;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = perteResistance;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
}
}
} else {
@ -1137,14 +1159,14 @@ export class RdDCombat {
resistance -= dmg;
defenderRoll.show.deteriorationArme = resistance <= 0 ? 'brise' : 'perte';
defenderRoll.show.perteResistance = dmg;
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'data.resistance': resistance }]);
this.defender.updateEmbeddedDocuments('Item', [{ _id: defenderRoll.arme._id, 'system.resistance': resistance }]);
}
}
// Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
if (ReglesOptionelles.isUsing('defenseurDesarme') && resistance > 0 && RdDItemArme.getCategorieParade(defenderRoll.arme) != 'boucliers') {
let desarme = await RdDResolutionTable.rollData({
caracValue: this.defender.getForce(),
finalLevel: Misc.toInt(defenderRoll.competence.data.niveau) - dmg,
finalLevel: Misc.toInt(defenderRoll.competence.system.niveau) - dmg,
showDice: HIDE_DICE
});
defenderRoll.show.desarme = desarme.rolled.isEchec;
@ -1187,7 +1209,7 @@ export class RdDCombat {
_computeImpactRecul(attaque) {
const taille = this.defender.getTaille();
const force = this.attacker.getForce();
const dommages = attaque.arme.data.dommagesReels ?? attaque.arme.data.dommages;
const dommages = attaque.arme.system.dommagesReels ?? attaque.arme.system.dommages;
return taille - (force + dommages);
}
@ -1217,7 +1239,6 @@ export class RdDCombat {
}
});
}
RdDCombat._deleteDefense(attackerRoll.passeArme);
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
}
@ -1226,12 +1247,12 @@ export class RdDCombat {
async accorderEntite(when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| this.defender == undefined
|| !this.defender.isEntiteCauchemar()
|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
|| !this.defender.isEntite([ENTITE_INCARNE])
|| this.defender.isEntiteAccordee(this.attacker)) {
return true;
}
let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(Misc.templateData(this.defender).carac.niveau.value));
let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(this.defender.system.carac.niveau.value));
let message = {
content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
@ -1252,25 +1273,25 @@ export class RdDCombat {
/* -------------------------------------------- */
static async displayActorCombatStatus(combat, actor) {
let data = {
let formData = {
combatId: combat._id,
alias: actor.name,
etatGeneral: actor.getEtatGeneral(),
isSonne: actor.getSonne(),
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.data._id,
actorId: actor.id,
isGrave: false,
isCritique: false
}
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
data.isCritique = true;
formData.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
data.isGrave = true;
formData.isGrave = true;
}
ChatUtility.createChatWithRollMode(actor.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, data)
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, formData)
});
}
}

View File

@ -7,6 +7,7 @@ import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDMeteo } from "./rdd-meteo.js";
import { RdDNameGen } from "./rdd-namegen.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
@ -34,6 +35,7 @@ export class RdDCommands {
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
rddCommands.registerCommand({
@ -274,9 +276,11 @@ export class RdDCommands {
diff = 0;
}
const caracName = params[0];
const compName = length > 1 ? Misc.join(params.slice(1, length), ' ') : undefined;
for (let actor of actors) {
await actor.rollCaracCompetence(caracName, compName, diff);
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : undefined;
if (competence) {
for (let actor of actors) {
await actor.rollCaracCompetence(caracName, competence.name, diff);
}
}
return;
}
@ -354,7 +358,7 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() {
game.actors.forEach(actor => {
const ephemeres = actor.filterItems(item => Misc.data(item).type = 'signedraconique' && Misc.data(item).data.ephemere)
const ephemeres = actor.items.find(item => item.type = 'signedraconique' && item.system.ephemere)
.map(item => item.id);
if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres);
@ -398,5 +402,8 @@ export class RdDCommands {
}
return true;
}
async getMeteo(msg, params) {
return await RdDMeteo.getMeteo();
}
}

View File

@ -3,11 +3,11 @@ import { Misc } from "./misc.js";
export class RddCompendiumOrganiser {
static init() {
Hooks.on('renderCompendium', async (pack, html, data) => RddCompendiumOrganiser.onRenderCompendium(pack, html, data))
Hooks.on('renderCompendium', async (pack, html, compendiumData) => RddCompendiumOrganiser.onRenderCompendium(pack, html, compendiumData))
}
static async onRenderCompendium(compendium, html, data) {
console.log('onRenderCompendium', compendium, html, data);
static async onRenderCompendium(compendium, html, compendiumData) {
console.log('onRenderCompendium', compendium, html, compendiumData);
const pack = compendium.collection
if (pack.metadata.system === SYSTEM_RDD) {
html.find('.directory-item').each((i, element) => {

View File

@ -18,18 +18,19 @@ const tableGemmes = {
export class RdDGemme extends Item {
static getGemmeTypeOptionList() {
// TODO: look how to map object key-value pairs
let options = ""
for (let gemmeKey in tableGemmes) {
let gemmeData = tableGemmes[gemmeKey];
options += `<option value="${gemmeKey}">${gemmeData.label}</option>`
options += `<option value="${gemmeKey}">${tableGemmes[gemmeKey].label}</option>`
}
return options;
}
static calculDataDerivees(data) {
data.cout = (data.taille * data.purete) + data.qualite;
data.inertie = 7 - data.purete;
data.enchantabilite = data.taille - data.inertie;
static calculDataDerivees(gemme) {
gemme.system.cout = (gemme.system.taille * gemme.system.purete) + gemme.system.qualite;
gemme.system.inertie = 7 - gemme.system.purete;
gemme.system.enchantabilite = gemme.system.taille - gemme.system.inertie;
}
}

View File

@ -1,6 +1,4 @@
/* -------------------------------------------- */
import { RdDUtility } from "./rdd-utility.js";
import { Misc } from "./misc.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
/* -------------------------------------------- */
@ -8,11 +6,11 @@ export class RdDHerbes extends Item {
/* -------------------------------------------- */
static isHerbeSoin( botaniqueItem ) {
return Misc.templateData(botaniqueItem).categorie == 'Soin';
return botaniqueItem.categorie == 'Soin';
}
/* -------------------------------------------- */
static isHerbeRepos( botaniqueItem ) {
return Misc.templateData(botaniqueItem).categorie == 'Repos';
return botaniqueItem.categorie == 'Repos';
}
/* -------------------------------------------- */
@ -22,12 +20,11 @@ export class RdDHerbes extends Item {
}
/* -------------------------------------------- */
static buildHerbesList(listHerbes, max) {
static buildHerbesList(listeHerbes, max) {
let list = {}
for ( let herbe of listHerbes) {
let herbeData = Misc.templateData(herbe);
let brins = max - herbeData.niveau;
list[herbe.data.name] = `${herbe.data.name} (Bonus: ${herbeData.niveau}, Brins: ${brins})`;
for ( let herbe of listeHerbes) {
let brins = max - herbe.system.niveau;
list[herbe.system.name] = `${herbe.system.name} (Bonus: ${herbe.system.niveau}, Brins: ${brins})`;
}
list['Autre'] = 'Autre (Bonus: variable, Brins: variable)'
return list;
@ -39,36 +36,39 @@ export class RdDHerbes extends Item {
formData.herbesRepos = this.buildHerbesList(this.herbesRepos, 7);
formData.jourMoisOptions = RdDCalendrier.buildJoursMois();
formData.dateActuelle = game.system.rdd.calendrier.getDateFromIndex();
formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.data.prdate);
formData.splitDate = game.system.rdd.calendrier.getNumericDateFromIndex(formData.system.prdate);
if (formData.data.categorie.includes('Soin') ) {
if (formData.system.categorie.includes('Soin') ) {
formData.isHerbe = true;
this.computeHerbeBonus(formData, this.herbesSoins, 12);
} else if (formData.data.categorie.includes('Repos')) {
} else if (formData.system.categorie.includes('Repos')) {
formData.isRepos = true;
this.computeHerbeBonus(formData, this.herbesRepos, 7);
}
}
/* -------------------------------------------- */
static calculePointsRepos( data ) {
return data.herbebonus * data.pr;
static calculePuissancePotion( potion ) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculePointsGuerison( data ){
return data.herbebonus * data.pr;
static calculePointsRepos( potion ) {
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static calculePointsGuerison( potion ){
return potion.system.herbebonus * potion.system.pr;
}
/* -------------------------------------------- */
static computeHerbeBonus( formData, herbesList, max) {
if ( Number(formData.data.herbebrins) ) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.data.herbe.toLowerCase() );
if ( Number(formData.system.herbebrins) ) {
let herbe = herbesList.find(item => item.name.toLowerCase() == formData.system.herbe.toLowerCase() );
if( herbe ) {
let herbeData = Misc.templateData(herbe);
let brinsBase = max - herbeData.niveau;
//console.log(herbeData, brinsBase, formData.data.herbebrins);
formData.data.herbebonus = Math.max(herbeData.niveau - Math.max(brinsBase - formData.data.herbebrins, 0), 0);
let brinsBase = max - herbe.system.niveau;
formData.system.herbebonus = Math.max(herbe.system.niveau - Math.max(brinsBase - formData.system.herbebrins, 0), 0);
}
}
}

View File

@ -2,83 +2,99 @@ import { Misc } from "./misc.js";
export class RdDHotbar {
static async createMacro(item, command) {
let macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
return macro
}
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog for item
* Actor - open actor sheet
* Journal - open journal sheet
*/
static initDropbar( ) {
static initDropbar() {
Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") {
if (documentData.data.type != "arme" && documentData.data.type != "competence" )
return
let item = documentData.data
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
Hooks.on("hotbarDrop", (bar, documentData, slot) => {
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
if (documentData.type == "Item") {
let item = fromUuidSync(documentData.uuid)
if (item == undefined) {
item = this.actor.items.get(documentData.uuid)
}
console.log("DROP", documentData, item)
if (!item || (item.type != "arme" && item.type != "competence")) {
return true
}
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = this.createMacro(item, command)
}
game.user.assignHotbarMacro(macro, slot);
return false
}
game.user.assignHotbarMacro(macro, slot);
}
// Create a macro to open the actor sheet of the actor dropped on the hotbar
else if (documentData.type == "Actor") {
// Create a macro to open the actor sheet of the actor dropped on the hotbar
/*else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.data.name,
name: actor.name,
type: "script",
img: actor.data.img,
img: actor.img,
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
// Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (documentData.type == "JournalEntry") {
let journal = game.journal.get(documentData.id);
let journal = fromUuidSync(documentData.uuid)
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.data.name,
name: journal.name,
type: "script",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
return false;
}*/
return true;
});
}
}
/** Roll macro */
static rollMacro(itemName, itemType, bypassData) {
const speaker = ChatMessage.getSpeaker();
let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
const speaker = ChatMessage.getSpeaker();
let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
let item = Misc.data(actor?.items.find(it => it.name === itemName && it.type == itemType));
if (!item) return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item);
case "competence":
return actor.rollCompetence( itemName );
}
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
if (!item) {
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
}
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item);
case "competence":
return actor.rollCompetence(itemName);
}
}
}

View File

@ -221,19 +221,20 @@ function messageDeBienvenue() {
// Register world usage statistics
function registerUsageCount( registerKey ) {
if ( game.user.isGM ) {
game.settings.register(registerKey, "world-key", {
game.settings.register("world", "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "NONE",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
let worldKey = game.settings.get("world", "world-key")
if ( worldKey == undefined || worldKey == "" ) {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey )
game.settings.set("world", "world-key", worldKey )
}
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
$.ajax(regURL)
/* -------------------------------------------- */
}
@ -291,8 +292,8 @@ async function migrationPngWebp_1_5_34() {
await Item.updateDocuments(itemsUpdates);
await Actor.updateDocuments(actorsUpdates);
game.actors.forEach(actor => {
if (actor.data.token?.img && actor.data.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.data.token.img) });
if (actor.token?.img && actor.token.img.match(regexOldPngJpg)) {
actor.update({ "token.img": convertImgToWebp(actor.token.img) });
}
const actorItemsToUpdate = prepareDocumentsImgUpdate(actor.items);
actor.updateEmbeddedDocuments('Item', actorItemsToUpdate);

134
module/rdd-meteo.js Normal file
View File

@ -0,0 +1,134 @@
const vents = [
{ min: 0, max: 0, valeur: 'Calme' },
{ min: 1, max: 1, valeur: 'Légère brise' },
{ min: 2, max: 2, valeur: 'Jolie brise' },
{ min: 3, max: 3, valeur: 'Bonne brise' },
{ min: 4, max: 4, valeur: 'Vent frais' },
{ min: 5, max: 5, valeur: 'Coup de vent' },
{ min: 6, max: 6, valeur: 'Fort coup de vent' },
{ min: 7, max: 9, valeur: 'Tempête' },
{ min: 10, max: 13, valeur: 'Violente tempête' },
{ min: 14, valeur: 'Ouragan' },
]
const mers = [
{ min: 0, max: 0, valeur: 'Calme' },
{ min: 1, max: 1, valeur: 'Belle' },
{ min: 2, max: 2, valeur: 'Peu agitée' },
{ min: 3, max: 3, valeur: 'Agitée' },
{ min: 4, max: 4, valeur: 'Forte' },
{ min: 5, max: 6, valeur: 'Très forte' },
{ min: 7, max: 9, valeur: 'Grosse' },
{ min: 10, max: 13, valeur: 'Très grosse' },
{ min: 14, valeur: 'Énorme' },
]
const nuages = [
{ min: 0, max: 3, valeur: 'dégagé' },
{ min: 4, max: 6, valeur: 'passages nuageux' },
{ min: 7, max: 9, valeur: 'nuageux', },
{ min: 10, max: 10, valeur: 'brouillard' },
{ min: 11, max: 12, valeur: 'bruine' },
{ min: 13, valeur: 'très nuageux' },
]
const pluies = [
{ min: 0, max: 4, valeur: 'aucune' },
{ min: 5, max: 5, valeur: 'bruine, crachin, éparse' },
{ min: 6, max: 7, valeur: 'averses' },
{ min: 8, max: 10, valeur: 'pluvieux', },
{ min: 11, max: 13, valeur: 'forte pluie' },
{ min: 14, valeur: 'déluge' },
]
const temperatures = [
{ max: -14, valeur: 'glaciale' },
{ min: -13, max: -10, valeur: 'Très froide' },
{ min: -9, max: -7, valeur: 'froide' },
{ min: -6, max: -4, valeur: 'fraîche' },
{ min: -3, max: 3, valeur: 'de saison' },
{ min: 4, max: 6, valeur: 'élevée' },
{ min: 7, max: 9, valeur: 'chaude' },
{ min: 10, max: 13, valeur: 'torride' },
{ min: 14, valeur: 'caniculaire' },
]
export class RdDMeteo {
static async getForce() {
const roll = new Roll(`1dr`);
await roll.evaluate({ async: true });
return roll.total;
}
static async getPluie(nuage) {
return nuage <= 3 ? 0 : await RdDMeteo.getForce();
}
static async getTemperature() {
const degre = await RdDMeteo.getForce();
const rollChaudFroid = new Roll('1d2');
await rollChaudFroid.evaluate({ async: true });
const chaudFroid = rollChaudFroid.total == 1;
return chaudFroid.total ? degre : -degre;
}
static async getDirection(direction) {
const roll = new Roll(`1d16`);
await roll.evaluate({ async: true });
switch (roll.total % 16) {
case 0: return 'Nord';
case 1: return 'Nord Nord Est';
case 2: return 'Nord Est';
case 3: return 'Est Nord Est';
case 4: return 'Est';
case 5: return 'Est Sud Est';
case 6: return 'Sud Est';
case 7: return 'Sud Sud Est';
case 8: return 'Sud';
case 9: return 'Sud Sud Ouest';
case 10: return 'Sud Ouest';
case 11: return 'Ouest Sud Ouest';
case 12: return 'Ouest';
case 13: return 'Ouest Nord Ouest';
case 14: return 'Nord Ouest';
case 15: return 'Nord Nord Ouest';
}
return undefined;
}
static async getMeteo() {
const vent = await RdDMeteo.getForce();
const mer = await RdDMeteo.getForce();
const nuage = await RdDMeteo.getForce();
const pluie = await RdDMeteo.getPluie(nuage);
const temperature = await RdDMeteo.getTemperature();
const meteo = {
vent: { force: vent, direction: await RdDMeteo.getDirection(), },
mer: { force: mer, direction: await RdDMeteo.getDirection(), },
temperature: { force: temperature },
nuage: { force: nuage, },
pluie: { force: pluie },
}
meteo.vent.description = RdDMeteo.vent(meteo.vent.force);
meteo.mer.description = RdDMeteo.mer(meteo.mer.force),
meteo.temperature.description = RdDMeteo.temperature(meteo.temperature.force);
meteo.nuage.description = RdDMeteo.nuage(meteo.nuage.force);
meteo.pluie.description = RdDMeteo.pluie(meteo.pluie.force);
ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
whisper: ChatMessage.getWhisperRecipients('GM')
});
}
static description(liste, force, valeur = it => it.valeur) {
let select = liste.find(it => (it.min == undefined || it.min <= force) && (it.max == undefined || force <= it.max));
return valeur(select ?? liste[0]);
}
static vent(force) { return this.description(vents, force); }
static mer(force) { return this.description(mers, force); }
static nuage(force) { return this.description(nuages, force); }
static pluie(force) { return this.description(pluies, force); }
static temperature(force) { return this.description(temperatures, force); }
}

View File

@ -1,19 +1,29 @@
import { RdDActor } from "./actor.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al' , 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', '' ];
const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al', 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', ''];
/* -------------------------------------------- */
export class RdDNameGen {
static async getName( msg, params ) {
let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) )
//console.log(name);
ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } );
static async getName(msg, params) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
});
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
}
static async onCreerActeur(event) {
const button = event.currentTarget;
await RdDActor.create({
name: button.attributes['data-nom'].value,
type: button.attributes['data-type'].value
},
{renderSheet: true});
}
}

View File

@ -14,100 +14,86 @@ Donc la compétence Possession ne peut être démarrée que par le MJ.
export class RdDPossession {
/* -------------------------------------------- */
static init() {
static init() {
}
/* -------------------------------------------- */
static searchPossessionFromEntite( attacker, defender) {
let poss = attacker.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
static searchPossessionFromEntite(attacker, defender) {
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
if (!poss) {
poss = defender.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
}
return poss && duplicate(poss) || undefined;
}
/* -------------------------------------------- */
static updateEtatPossession( possession ) {
static updateEtatPossession(possession) {
possession.ptsConjuration = 0
possession.ptsPossession = 0
console.log("Possession", possession)
if ( possession.data.compteur > 0) {
possession.ptsPossession = possession.data.compteur
}
if ( possession.data.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.data.compteur)
}
if (possession.system.compteur > 0) {
possession.ptsPossession = possession.system.compteur
}
if (possession.system.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.system.compteur)
}
possession.isPosseder = false
possession.isConjurer = false
if (possession.ptsPossession >= 2 ) {
if (possession.ptsPossession >= 2) {
possession.isPosseder = true
}
if (possession.ptsConjuration >= 2 ) {
if (possession.ptsConjuration >= 2) {
possession.isConjurer = true
}
}
/* -------------------------------------------- */
static async resultConjuration( rollData) {
let actor = game.actors.get(rollData.possession.data.possedeid)
if ( !rollData.rolled.isSuccess ) {
if( rollData.isECNIDefender) {
rollData.possession.data.compteur--
static async resultConjuration(rollData) {
let actor = game.actors.get(rollData.possession.system.possedeid)
if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
rollData.possession.system.compteur--
} else {
rollData.possession.data.compteur++
rollData.possession.system.compteur++
}
let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
this.updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
if ( rollData.possession.isPosseder || rollData.possession.isConjurer) {
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
/* -------------------------------------------- */
static async onDefensePossession( attackerId, defenderId, possessionId) {
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let defender = game.actors.get(defenderId)
let possession = attacker.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
if ( !possession ) {
possession = defender.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
if ( !possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
possession: possession
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: duplicate(possession),
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.system.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
rollData.actor = defender
if ( defender.type == "personnage") {
rollData.competence = duplicate(defender.getDraconicOrZero())
rollData.competence.data.defaut_carac = 'reve-actuel'
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
rollData.selectedCarac = defender.data.data.carac.reve
rollData.isECNIDefender = false
} else {
rollData.competence = duplicate(defender.getCompetence("Possession"))
rollData.competence.data.defaut_carac = "reve"
rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.data.data.carac.reve.value } }
rollData.selectedCarac = defender.data.data.carac.reve
rollData.isECNIDefender = true
//RdDItemCompetenceCreature.setRollDataCreature( rollData )
}
rollData.mode = "conjuration"
rollData.possesseur = attacker.name
rollData.competence.system.defaut_carac = 'reve-actuel'
const dialog = await RdDRoll.create(defender, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
options: { height: 400 }
options: { height: 450 }
},
{
name: 'conjurer',
@ -121,54 +107,38 @@ export class RdDPossession {
}
/* -------------------------------------------- */
static async _onRollPossession( rollData, isSuccess ) {
let possession = rollData.possession
possession.isSuccess = isSuccess
this.updateEtatPossession( possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async managePossession(attacker, competence, possession=undefined) {
static async onAttaquePossession(attacker, competence, possession = undefined) {
const target = RdDCombat.getTarget()
if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
: "Vous devez choisir une cible à posséder!");
return;
}
const defender = target.actor
if ( !possession) {
possession = this.searchPossessionFromEntite( attacker, defender)
if ( !possession) {
possession = await this.createPossession(attacker, defender)
}
}
possession = duplicate(possession)
const defender = target.actor;
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
this.updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: defender.type == "entite",
competence: competence,
possession: possession,
possede: defender.name,
possesseur: attacker.name,
attackerId: attacker.data._id,
defenderId: defender.data._id,
mode: "possession"
attacker: attacker,
defender: defender
};
if ( attacker.isCreature()) {
if (attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialog = await RdDRoll.create( attacker, rollData,
const dialog = await RdDRoll.create(attacker, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-possession',
label: 'Possession: ',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
@ -178,11 +148,18 @@ export class RdDPossession {
}
/* -------------------------------------------- */
static async createPossession( attacker, defender ) {
static async _onRollPossession(rollData, isSuccess) {
rollData.possession.isSuccess = isSuccess;
this.updateEtatPossession(rollData.possession);
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async createPossession(attacker, defender) {
let possessionData = {
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
data: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.data._id, possedeid: defender.data._id, date: 0, compteur: 0 }
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
}
// Creates only the possession on the personnage side
let poss = await defender.createEmbeddedDocuments('Item', [possessionData])

View File

@ -166,7 +166,7 @@ export class RdDResolutionTable {
if (rollData.selectedCarac?.label.toLowerCase().includes('chance')) {
return true;
}
if (rollData.selectedSort?.data.isrituel) {
if (rollData.selectedSort?.system.isrituel) {
return true;
}
return false;

View File

@ -1,3 +1,5 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
/* -------------------------------------------- */
constructor(html, actor) {
// Common conf
const buttonsCreatures = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
const buttonsEntitesCauchemar = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
};
const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures;
let buttons = {};
if (!actor.isEntite()){
buttons = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
buttons = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
}
}
let dialogConf = {
title: "Jet d'Encaissement",
@ -24,7 +30,6 @@ export class RdDEncaisser extends Dialog {
default: "mortel"
}
let dialogOptions = {
classes: ["rdddialog"],
width: 320,

View File

@ -38,25 +38,25 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
static _setDefaultOptions(actor, rollData) {
const actorData = Misc.data(actor);
const actorData = actor.system
let defaultRollData = {
alias: actor.name,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
carac: actorData.data.carac,
carac: actorData.carac,
finalLevel: 0,
diffConditions: 0,
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
malusArmureValue: actor.getMalusArmure(),
surencMalusFlag: actor.isPersonnage() ? (actorData.data.compteurs.surenc.value < 0) : false,
surencMalusFlag: actor.isPersonnage() ? (actorData.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.computeMalusSurEncombrement(),
useMalusSurenc: false,
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
perteMoralEchec: false, /* Pour l'affichage dans le chat */
use: { libre: true, conditions: true, surenc: false, encTotal: false },
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
isMalusEncombrementTotal: rollData.competence ? RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) : 0,
useMalusEncTotal: false,
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
@ -67,7 +67,7 @@ export class RdDRoll extends Dialog {
}
// Mini patch :Ajout du rêve actuel
if ( actorData.type == "personnage") {
defaultRollData.carac["reve-actuel"] = actorData.data.reve.reve
defaultRollData.carac["reve-actuel"] = actorData.reve.reve
}
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
@ -165,17 +165,17 @@ export class RdDRoll extends Dialog {
function onLoad() {
let rollData = dialog.rollData;
console.log(rollData);
// Update html, according to data
console.log('Ouverture RdDRoll', rollData);
// Update html, according to rollData
if (rollData.competence) {
const defaut_carac = Misc.templateData(rollData.competence).defaut_carac;
const defaut_carac = rollData.competence.system.defaut_carac
// Set the default carac from the competence item
rollData.selectedCarac = rollData.carac[defaut_carac];
$("#carac").val(defaut_carac);
}
if (rollData.selectedSort) {
dialog.setSelectedSort(rollData.selectedSort);
$(".draconic").val(rollData.selectedSort.data.listIndex); // Uniquement a la selection du sort, pour permettre de changer
$(".draconic").val(rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer
}
RdDItemSort.setCoutReveReel(rollData.selectedSort);
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
@ -221,7 +221,7 @@ export class RdDRoll extends Dialog {
});
html.find('#ptreve-variable').change((event) => {
let ptreve = Misc.toInt(event.currentTarget.value);
this.rollData.selectedSort.data.ptreve_reel = ptreve;
this.rollData.selectedSort.system.ptreve_reel = ptreve;
console.log("RdDRollSelectDialog - Cout reve", ptreve);
this.updateRollResult();
});
@ -271,21 +271,21 @@ export class RdDRoll extends Dialog {
async setSelectedSort(sort) {
this.rollData.selectedSort = sort; // Update the selectedCarac
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.data.draconic);
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.system.draconic);
this.rollData.bonus = RdDItemSort.getCaseBonus(sort, this.rollData.tmr.coord);
this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
RdDItemSort.setCoutReveReel(sort);
const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
$(".sort-ou-rituel").text(sort.data.isrituel ? "rituel" : "sort");
$(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort");
$(".bonus-case").text(`${this.rollData.bonus}%`);
$(".details-sort").remove();
$(".description-sort").append(htmlSortDescription);
$(".roll-draconic").val(sort.data.listIndex);
$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.data.difficulte));
$(".div-sort-ptreve-fixe").text(sort.data.ptreve);
$(".roll-draconic").val(sort.system.listIndex);
$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte));
$(".div-sort-ptreve-fixe").text(sort.system.ptreve);
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
const coutVariable = RdDItemSort.isCoutVariable(sort);
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.data.isrituel);
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.system.isrituel);
HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable);
@ -294,7 +294,7 @@ export class RdDRoll extends Dialog {
async setSelectedSigneDraconique(signe){
this.rollData.signe = signe;
this.rollData.diffLibre = Misc.data(signe).data.difficulte,
this.rollData.diffLibre = signe.system.difficulte,
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
}
@ -348,10 +348,10 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
_computeDiffCompetence(rollData) {
if (rollData.competence) {
return Misc.toInt(rollData.competence.data.niveau);
return Misc.toInt(rollData.competence.system.niveau);
}
if (rollData.draconicList) {
return Misc.toInt(rollData.competence.data.niveau);
return Misc.toInt(rollData.competence.system.niveau);
}
return 0;
}
@ -388,7 +388,7 @@ export class RdDRoll extends Dialog {
return compName + " - " + rollData.selectedSort.name;
}
// If a weapon is there, add it in the title
const niveau = Misc.toSignedString(rollData.competence.data.niveau);
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
if (compName == carac) {
// cas des créatures
return carac + " Niveau " + niveau

View File

@ -10,21 +10,22 @@ export class RdDRollTables {
table = await pack.getDocument(entry._id);
}
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
console.log("RdDRollTables", tableName, toChat, ":", draw);
//console.log("RdDRollTables", tableName, toChat, ":", draw);
return draw.results.length > 0 ? draw.results[0] : undefined;
}
/* -------------------------------------------- */
static async drawItemFromRollTable(tableName, toChat = false) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
const pack = game.packs.get(drawResult.data.collection);
return await pack.getDocument(drawResult.data.resultId);
const pack = game.packs.get(drawResult.documentCollection)
let doc = await pack.getDocument(drawResult.documentId)
return doc
}
/* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
return drawResult.data.text;
return drawResult.system.text;
}
/* -------------------------------------------- */

View File

@ -21,14 +21,14 @@ export class RdDSheetUtility {
}
static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) {
const itemId = dragData.id || dragData.data._id;
const item = fromUuidSync(dragData.uuid)
return {
destId: destItemId,
targetActorId: actorId,
itemId: itemId,
sourceActorId: dragData.actorId,
srcId: objetVersConteneur[itemId],
onEnleverConteneur: () => { delete objetVersConteneur[itemId]; },
itemId: item.id,
sourceActorId: item.actor?.id,
srcId: objetVersConteneur[item.id],
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
}
}
@ -42,12 +42,12 @@ export class RdDSheetUtility {
}
static async _onSplitItem(item, split, actor) {
if (split >= 1 && split < Misc.data(item).data.quantite) {
if (split >= 1 && split < item.system.quantite) {
await item.diminuerQuantite(split);
const itemData = duplicate(Misc.data(item));
const splitItem = duplicate(item);
// todo: ajouter dans le même conteneur?
itemData.data.quantite = split;
await actor.createEmbeddedDocuments('Item', [itemData])
splitItem.system.quantite = split;
await actor.createEmbeddedDocuments('Item', [splitItem])
}
}
}

View File

@ -78,12 +78,12 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
loadCasesSpeciales() {
this.casesSpeciales = this.actor.data.items.filter(item => Draconique.isCaseTMR(item));
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item));
}
/* -------------------------------------------- */
loadSortsReserve() {
this.sortsReserves = Misc.data(this.actor).data.reve.reserve.list;
this.sortsReserves = this.actor.system.reve.reserve.list;
}
/* -------------------------------------------- */
@ -95,12 +95,15 @@ export class RdDTMRDialog extends Dialog {
createPixiSprites() {
EffetsDraconiques.carteTmr.createSprite(this.pixiTMR);
this.updateTokens();
this.demiReve = this._tokenDemiReve();
this._updateDemiReve();
this.forceDemiRevePositionView();
}
/* -------------------------------------------- */
_createTokens() {
if (!this.isDemiReveCache()){
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
}
let tokens = this._getTokensCasesTmr()
.concat(this._getTokensRencontres())
.concat(this._getTokensSortsReserve());
@ -141,26 +144,25 @@ export class RdDTMRDialog extends Dialog {
return EffetsDraconiques.rencontre.token(this.pixiTMR, rencontre, () => rencontre.coord);
}
_tokenCaseSpeciale(casetmr) {
const caseData = Misc.data(casetmr);
const draconique = Draconique.get(caseData.data.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.data.coord);
const caseData = casetmr;
const draconique = Draconique.get(caseData.system.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
}
_tokenSortEnReserve(sortEnReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord);
}
_tokenDemiReve() {
const actorData = Misc.data(this.actor);
return EffetsDraconiques.demiReve.token(this.pixiTMR, actorData, () => actorData.data.reve.tmrpos.coord);
return EffetsDraconiques.demiReve.token(this.pixiTMR, this.actor.system, () => this.actor.system.reve.tmrpos.coord);
}
_updateDemiReve() {
forceDemiRevePositionView() {
this.notifierResonanceSigneDraconique(this._getActorCoord());
this._setTokenPosition(this.demiReve);
this._trackToken(this.demiReve);
}
_getActorCoord() {
return Misc.data(this.actor).data.reve.tmrpos.coord;
return this.actor.system.reve.tmrpos.coord;
}
/* -------------------------------------------- */
@ -244,12 +246,11 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async updateValuesDisplay() {
const coord = this._getActorCoord();
const actorData = Misc.data(this.actor);
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
let ptsreve = document.getElementById("tmr-pointsreve-value");
ptsreve.innerHTML = actorData.data.reve.reve.value;
ptsreve.innerHTML = this.actor.system.reve.reve.value;
let tmrpos = document.getElementById("tmr-pos");
if (this.isDemiReveCache()) {
@ -262,12 +263,11 @@ export class RdDTMRDialog extends Dialog {
etat.innerHTML = this.actor.getEtatGeneral();
let refoulement = document.getElementById("tmr-refoulement-value");
refoulement.innerHTML = actorData.data.reve.refoulement.value;
refoulement.innerHTML = this.actor.system.reve.refoulement.value;
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
let fatigueItem = document.getElementById("tmr-fatigue-table");
//console.log("Refresh : ", actorData.data.sante.fatigue.value);
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(actorData.data.sante.fatigue.value, actorData.data.sante.endurance.max).html() + "</table>";
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(this.actor.system.sante.fatigue.value, this.actor.system.sante.endurance.max).html() + "</table>";
}
}
@ -336,6 +336,10 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async choisirCasePortee(coord, portee) {
if (this.actor.isTMRCache())
{
return;
}
// Récupère la liste des cases à portées
let locList = TMRUtility.getTMRPortee(coord, portee);
this.colorierZoneRencontre(locList);
@ -507,7 +511,7 @@ export class RdDTMRDialog extends Dialog {
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
if (presentCite) {
this.minimize();
const caseData = Misc.data(presentCite);
const caseData = presentCite;
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr, postRencontre)));
}
return presentCite;
@ -589,7 +593,7 @@ export class RdDTMRDialog extends Dialog {
maitrise: { verbe: 'maîtriser', action: 'Maîtriser le fleuve' }
}
rollData.double = EffetsDraconiques.isDoubleResistanceFleuve(this.actor) ? true : undefined,
rollData.competence.data.defaut_carac = 'reve-actuel';
rollData.competence.system.defaut_carac = 'reve-actuel';
await this._rollMaitriseCaseHumide(rollData);
}
}
@ -714,7 +718,7 @@ export class RdDTMRDialog extends Dialog {
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: this.actor.getReveActuel() } },
maitrise: { verbe: 'conquérir', action: options.action }
};
rollData.competence.data.defaut_carac = 'reve-actuel';
rollData.competence.system.defaut_carac = 'reve-actuel';
await this._maitriserTMR(rollData, r => this._onResultatConquerir(r, options));
}
@ -743,6 +747,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _maitriserTMR(rollData, callbackMaitrise) {
this.minimize(); // Hide
rollData.isTMRCache = rollData.actor.isTMRCache();
const dialog = await RdDRoll.create(this.actor, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
@ -867,56 +872,68 @@ export class RdDTMRDialog extends Dialog {
if (this.viewOnly) {
return;
}
let clickOddq = RdDTMRDialog._computeEventOddq(event.data.originalEvent);
await this._onClickTMRPos(clickOddq); // Vérifier l'état des compteurs reve/fatigue/vie
}
/* -------------------------------------------- */
async _onClickTMRPos(clickOddq) {
if (this.isDemiReveCache()) {
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
Vous devez utiliser les boutons de direction pour vous déplacer.
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
`);
return;
}
let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
console.log("deplacerDemiReve >>>>", currentOddq, clickOddq);
let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
// Si le deplacement est valide
if (deplacementType == 'normal' || deplacementType == 'saut') {
await this._deplacerDemiReve(targetCoord, deplacementType);
} else if (deplacementType == 'messager') { // Dans ce cas, ouverture du lancement de sort sur la case visée
await this._messagerDemiReve(targetCoord);
} else {
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
if (this.isDemiReveCache()) {
if (this.isTerreAttache(targetCoord)
|| (this.isCaseHumide(currentCoord) && this.isCaseHumide(targetCoord))
|| deplacementType == 'changeur')
{
// déplacement possible
await this.actor.montreTMR();
}
else
{
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
Vous devez utiliser les boutons de direction pour vous déplacer.
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
`);
return;
}
}
switch (deplacementType){
case 'normal':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
case 'messager':
await this._messagerDemiReve(targetCoord);
break;
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
default:
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
}
this.checkQuitterTMR();
}
/* -------------------------------------------- */
_calculDeplacement(targetCoord, currentCoord, fromOddq, toOddq) {
const isInArea = this.rencontreState == 'aucune'
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
if (isInArea) {
switch (this.rencontreState) {
case 'aucune': return 'normal';
case 'messager': return 'messager';
case 'passeur': case 'changeur': return 'saut';
case 'passeur': case 'changeur': case 'messager': return this.rencontreState;
}
}
return 'erreur'
return 'erreur';
}
/* -------------------------------------------- */
@ -932,9 +949,8 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
externalRefresh(tmrData) {
externalRefresh() {
this.createPixiSprites();
this.forceDemiRevePositionView();
this.updateValuesDisplay();
this.updateTokens();
console.log("TMR REFRESHED !!!");
@ -946,23 +962,17 @@ export class RdDTMRDialog extends Dialog {
this.nettoyerRencontre();
}
let tmr = TMRUtility.getTMR(targetCoord);
//console.log("deplacerDemiReve", tmr, this);
// Gestion cases spéciales type Trou noir, etc
tmr = await this.manageTmrInnaccessible(tmr);
await this.actor.updateCoordTMR(tmr.coord);
this._updateDemiReve();
this.forceDemiRevePositionView();
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
this.cumulFatigue += this.fatigueParCase;
}
this.updateValuesDisplay();
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_tmr_move", data: {
actorId: this.actor.data._id,
tmrPos: Misc.data(this.actor).data.reve.tmrpos
}
});
this.actor.notifyRefreshTMR();
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
await this.manageRencontre(tmr, () => this.postRencontre(tmr));
@ -995,14 +1005,9 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async forceDemiRevePositionView() {
this._updateDemiReve();
}
/* -------------------------------------------- */
async forceDemiRevePosition(coord) {
async positionnerDemiReve(coord) {
await this.actor.updateCoordTMR(coord);
this._updateDemiReve();
this.forceDemiRevePositionView();
let tmr = TMRUtility.getTMR(coord);
await this.postRencontre(tmr);
return tmr;
@ -1024,15 +1029,7 @@ export class RdDTMRDialog extends Dialog {
_getCaseRectangleCoord(coord) {
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
}
/* -------------------------------------------- */
_setTokenPosition(token) {
if (this.isDemiReveCache() && this.demiReve === token ) {
return;
}
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
}
/* -------------------------------------------- */
_removeTokens(filter) {
const tokensToRemove = this.allTokens.filter(filter);
@ -1040,10 +1037,13 @@ export class RdDTMRDialog extends Dialog {
this.pixiApp.stage.removeChild(token.sprite);
}
}
/* -------------------------------------------- */
_trackToken(token) {
if (this.demiReve === token && this.isDemiReveCache()) {
return;
}
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
this.allTokens.push(token);
this._setTokenPosition(token);
}
}

View File

@ -8,7 +8,7 @@ export class RdDTokenHud {
static init() {
// Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { RdDTokenHud.addTokenHudExtensions(app, html, data._id) });
Hooks.on('renderTokenHUD', (app, html, token) => { RdDTokenHud.addTokenHudExtensions(app, html, token._id) });
}
/* -------------------------------------------- */
@ -22,41 +22,64 @@ export class RdDTokenHud {
let token = canvas.tokens.get(tokenId);
let actor = token.actor;
let combatant = game.combat.combatants.find(c => Misc.data(c).tokenId == tokenId);
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (! (combatant?.actor) ) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
app.hasExtension = true;
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
const hudData = {
combatant: combatant, armes: armesList,
commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { name: 'Initiative -1', command: 'dec', value: -0.01 }]
combatant: combatant,
actions: actionsCombat,
commandes: [
{ name: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
};
const controlIconCombat = html.find('.control-icon[data-action=combat]');
// initiative
await RdDTokenHud._configureSubMenu(controlIconCombat, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', hudData,
await RdDTokenHud._configureSubMenu(controlIconCombat,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
hudData,
(event) => {
let initCommand = event.currentTarget.attributes['data-command'].value;
let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
if (!initCommand) {
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
let arme = armesList[armeIndex];
RdDCombatManager.rollInitiativeCompetence(combatantId, arme);
} else if (initCommand == 'inc') {
RdDCombatManager.incDecInit(combatantId, 0.01);
} else if (initCommand == 'dec') {
RdDCombatManager.incDecInit(combatantId, -0.01);
}
let initCommand = event.currentTarget.attributes['data-command']?.value;
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
if (initCommand) {
RdDTokenHud._initiativeCommand(initCommand, combatantId);
} else {
let index = event.currentTarget.attributes['data-action-index'].value;
let action = actionsCombat[index];
RdDCombatManager.rollInitiativeAction(combatantId, action);
}
});
const controlIconTarget = html.find('.control-icon[data-action=target]');
// combat
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => {
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
actor.rollArme(armesList[armeIndex]);
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex];
if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
}
else {
actor.rollArme(action);
}
});
}
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]');

View File

@ -11,6 +11,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -103,7 +104,7 @@ export class RdDUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
Hooks.on('renderChatLog', (log, html, data) => RdDUtility.chatListeners(html));
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
}
/* -------------------------------------------- */
@ -121,10 +122,15 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
// Conteneur/item in Actor sheet
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
//Items
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
@ -221,8 +227,10 @@ export class RdDUtility {
];
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('buildConteneur', (objet) => { return new Handlebars.SafeString(RdDUtility.buildConteneur(objet)); });
@ -232,36 +240,38 @@ export class RdDUtility {
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('sortCompetence', competences => competences.sort((a, b) => {
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (a.name.includes("Cité")) return -1;
if (b.name.includes("Cité")) return 1;
if (a.name.includes("Extérieur")) return -1;
if (b.name.includes("Extérieur")) return 1;
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible)
.sort((a, b) => {
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (a.name.includes("Cité")) return -1;
if (b.name.includes("Cité")) return 1;
if (a.name.includes("Extérieur")) return -1;
if (b.name.includes("Extérieur")) return 1;
return a.name.localeCompare(b.name);
}
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) {
if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1;
if (b.name.includes("Dague")) return 1;
if (a.name.includes("Esquive")) return -1;
if (b.name.includes("Esquive")) return 1;
return a.name.localeCompare(b.name);
}
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
if (a.name.includes("Oniros")) return -1;
if (b.name.includes("Oniros")) return 1;
if (a.name.includes("Hypnos")) return -1;
if (b.name.includes("Hypnos")) return 1;
if (a.name.includes("Narcos")) return -1;
if (b.name.includes("Narcos")) return 1;
if (a.name.includes("Thanatos")) return -1;
if (b.name.includes("Thanatos")) return 1;
return a.name.localeCompare(b.name);
}
return a.name.localeCompare(b.name);
}
if (a.data.categorie.startsWith("melee") && b.data.categorie.startsWith("melee")) {
if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1;
if (b.name.includes("Dague")) return 1;
if (a.name.includes("Esquive")) return -1;
if (b.name.includes("Esquive")) return 1;
return a.name.localeCompare(b.name);
}
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
if (a.name.includes("Oniros")) return -1;
if (b.name.includes("Oniros")) return 1;
if (a.name.includes("Hypnos")) return -1;
if (b.name.includes("Hypnos")) return 1;
if (a.name.includes("Narcos")) return -1;
if (b.name.includes("Narcos")) return 1;
if (a.name.includes("Thanatos")) return -1;
if (b.name.includes("Thanatos")) return 1;
return a.name.localeCompare(b.name);
}
return a.name.localeCompare(b.name);
}));
})
);
return loadTemplates(templatePaths);
}
@ -326,8 +336,8 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static checkNull(items) {
if (items && items.length) {
static arrayOrEmpty(items) {
if (items?.length) {
return items;
}
return [];
@ -360,44 +370,44 @@ export class RdDUtility {
RdDUtility.filterEquipementParType(formData);
formData.sorts = this.checkNull(formData.itemsByType['sort']);
formData.signesdraconiques = this.checkNull(formData.itemsByType['signedraconique']);
formData.queues = this.checkNull(formData.itemsByType['queue']);
formData.souffles = this.checkNull(formData.itemsByType['souffle']);
formData.ombres = this.checkNull(formData.itemsByType['ombre']);
formData.tetes = this.checkNull(formData.itemsByType['tete']);
formData.taches = this.checkNull(formData.itemsByType['tache']);
formData.meditations = this.checkNull(formData.itemsByType['meditation']);
formData.chants = this.checkNull(formData.itemsByType['chant']);
formData.danses = this.checkNull(formData.itemsByType['danse']);
formData.musiques = this.checkNull(formData.itemsByType['musique']);
formData.oeuvres = this.checkNull(formData.itemsByType['oeuvre']);
formData.jeux = this.checkNull(formData.itemsByType['jeu']);
formData.sorts = this.arrayOrEmpty(formData.itemsByType['sort']);
formData.signesdraconiques = this.arrayOrEmpty(formData.itemsByType['signedraconique']);
formData.queues = this.arrayOrEmpty(formData.itemsByType['queue']);
formData.souffles = this.arrayOrEmpty(formData.itemsByType['souffle']);
formData.ombres = this.arrayOrEmpty(formData.itemsByType['ombre']);
formData.tetes = this.arrayOrEmpty(formData.itemsByType['tete']);
formData.taches = this.arrayOrEmpty(formData.itemsByType['tache']);
formData.meditations = this.arrayOrEmpty(formData.itemsByType['meditation']);
formData.chants = this.arrayOrEmpty(formData.itemsByType['chant']);
formData.danses = this.arrayOrEmpty(formData.itemsByType['danse']);
formData.musiques = this.arrayOrEmpty(formData.itemsByType['musique']);
formData.oeuvres = this.arrayOrEmpty(formData.itemsByType['oeuvre']);
formData.jeux = this.arrayOrEmpty(formData.itemsByType['jeu']);
formData.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']);
formData.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
formData.maladies = this.checkNull(formData.itemsByType['maladie']);
formData.poisons = this.checkNull(formData.itemsByType['poison']);
formData.possessions = this.checkNull(formData.itemsByType['possession']);
formData.recettescuisine = this.arrayOrEmpty(formData.itemsByType['recettecuisine']);
formData.recettesAlchimiques = this.arrayOrEmpty(formData.itemsByType['recettealchimique']);
formData.maladies = this.arrayOrEmpty(formData.itemsByType['maladie']);
formData.poisons = this.arrayOrEmpty(formData.itemsByType['poison']);
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
}
static filterEquipementParType(formData) {
formData.conteneurs = this.checkNull(formData.itemsByType['conteneur']);
formData.conteneurs = this.arrayOrEmpty(formData.itemsByType['conteneur']);
formData.materiel = this.checkNull(formData.itemsByType['objet']);
formData.armes = this.checkNull(formData.itemsByType['arme']);
formData.armures = this.checkNull(formData.itemsByType['armure']);
formData.munitions = this.checkNull(formData.itemsByType['munition']);
formData.livres = this.checkNull(formData.itemsByType['livre']);
formData.potions = this.checkNull(formData.itemsByType['potion']);
formData.ingredients = this.checkNull(formData.itemsByType['ingredient']);
formData.herbes = this.checkNull(formData.itemsByType['herbe']);
formData.monnaie = this.checkNull(formData.itemsByType['monnaie']);
formData.materiel = this.arrayOrEmpty(formData.itemsByType['objet']);
formData.armes = this.arrayOrEmpty(formData.itemsByType['arme']);
formData.armures = this.arrayOrEmpty(formData.itemsByType['armure']);
formData.munitions = this.arrayOrEmpty(formData.itemsByType['munition']);
formData.livres = this.arrayOrEmpty(formData.itemsByType['livre']);
formData.potions = this.arrayOrEmpty(formData.itemsByType['potion']);
formData.ingredients = this.arrayOrEmpty(formData.itemsByType['ingredient']);
formData.herbes = this.arrayOrEmpty(formData.itemsByType['herbe']);
formData.monnaie = this.arrayOrEmpty(formData.itemsByType['monnaie']);
formData.monnaie.sort(Monnaie.triValeurDenier());
formData.nourritureboissons = this.checkNull(formData.itemsByType['nourritureboisson']);
formData.gemmes = this.checkNull(formData.itemsByType['gemme']);
formData.nourritureboissons = this.arrayOrEmpty(formData.itemsByType['nourritureboisson']);
formData.gemmes = this.arrayOrEmpty(formData.itemsByType['gemme']);
formData.objets = formData.conteneurs
.concat(formData.materiel)
@ -419,7 +429,7 @@ export class RdDUtility {
// Attribution des objets aux conteneurs
for (let conteneur of conteneurs) {
conteneur.subItems = [];
for (let id of conteneur.data.contenu ?? []) {
for (let id of conteneur.system.contenu ?? []) {
let objet = objets.find(objet => (id == objet._id));
if (objet) {
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
@ -429,27 +439,26 @@ export class RdDUtility {
}
}
for (let conteneur of conteneurs) {
conteneur.data.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
}
return objetVersConteneur;
}
/* -------------------------------------------- */
static calculEncContenu(conteneur, objets) {
const itemData = Misc.data(conteneur);
const contenuDatas = (itemData.data.contenu ?? []).filter(id => id != undefined)
.map(id => Misc.data(objets.find(it => (id == it._id))))
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
.map(id => objets.find(it => (id == it.id)))
.filter(it => it);
let enc = Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
for (let itemData of contenuDatas) {
if (itemData.type == 'conteneur') {
enc += RdDUtility.calculEncContenu(itemData, objets);
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
for (let contenu of contenus) {
if (contenu.type == 'conteneur') {
enc += RdDUtility.calculEncContenu(contenu, objets);
}
else {
enc += Number(itemData.data.encombrement ?? 0) * Number(itemData.data.quantite ?? 1);
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
}
}
return enc;
return enc
}
/* -------------------------------------------- */
@ -462,34 +471,32 @@ export class RdDUtility {
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
*
*/
static buildConteneur(objet, niveau) {
if (!niveau) niveau = 1;
objet.niveau = niveau;
//console.log("OBJ:", objet);
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html']({ item: objet });
if (objet.type == 'conteneur') {
const afficherContenu = this.getAfficheContenu(objet._id);
str = str + RdDUtility.buildContenu(objet, niveau, afficherContenu);
}
return str;
static buildConteneur(objet, profondeur) {
if (!profondeur) profondeur = 1;
objet.niveau = profondeur;
const isConteneur = objet.type == 'conteneur';
const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
const isVide = isConteneur && objet.system.contenu.length == 0;
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html']({
item: objet,
vide: isVide,
ouvert: isOuvert
});
const contenu = isConteneur ? RdDUtility.buildContenu(objet, profondeur, isOuvert) : '';
return conteneur + contenu;
}
/* -------------------------------------------- */
static buildContenu(objet, niveau, afficherContenu) {
if (!niveau) niveau = 1;
objet.niveau = niveau;
let strContenu = "";
static buildContenu(objet, profondeur, afficherContenu) {
if (!profondeur) profondeur = 1;
objet.niveau = profondeur;
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
//console.log("ITEM DISPLAYED", objet );
if (afficherContenu) {
strContenu = "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
} else {
strContenu = "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
}
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${profondeur}'>`;
for (let subItem of objet.subItems) {
strContenu = strContenu + this.buildConteneur(subItem, niveau + 1);
strContenu += this.buildConteneur(subItem, profondeur + 1);
}
strContenu = strContenu + "</ul>";
return strContenu;
return strContenu + "</ul>";
}
/* -------------------------------------------- */
@ -647,9 +654,9 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static async responseNombreAstral(data) {
let actor = game.actors.get(data.id);
actor.ajouteNombreAstral(data);
static async responseNombreAstral(callData) {
let actor = game.actors.get(callData.id);
actor.ajouteNombreAstral(callData);
}
/* -------------------------------------------- */
@ -666,7 +673,7 @@ export class RdDUtility {
case "msg_tmr_move":
let actor = game.actors.get(sockmsg.data.actorId);
if (actor.isOwner || game.user.isGM) {
actor.refreshTMRView(sockmsg.data.tmrPos);
actor.refreshTMRView();
}
break;
}
@ -681,7 +688,7 @@ export class RdDUtility {
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.tmrApp.forceDemiRevePosition(coord);
actor.tmrApp.positionnerDemiReve(coord);
});
// Gestion spécifique des sorts en réserve multiples (ie têtes)
html.on("click", '#sort-reserve', event => {
@ -692,7 +699,7 @@ export class RdDUtility {
actor.tmrApp.lancerSortEnReserve(coord, sortId);
});
// gestion bouton tchat Acheter
// gestion bouton tchat Possession
html.on("click", '.defense-possession', event => {
let attackerId = event.currentTarget.attributes['data-attackerId'].value
let defenderId = event.currentTarget.attributes['data-defenderId'].value
@ -702,6 +709,7 @@ export class RdDUtility {
// gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
// Gestion du bouton payer
html.on("click", '.payer-button', event => {
@ -746,7 +754,7 @@ export class RdDUtility {
static getSelectedActor(msgPlayer = undefined) {
if (canvas.tokens.controlled.length == 1) {
let token = canvas.tokens.controlled[0];
if (token.actor && token.data.actorLink) {
if (token.actor) {
return token.actor;
}
if (msgPlayer != undefined) {
@ -769,7 +777,7 @@ export class RdDUtility {
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
let piece = {
name: name, type: 'monnaie', img: img, _id: randomID(16),
data: {
dasystemta: {
quantite: 0,
valeur_deniers: valeur_deniers,
encombrement: enc,
@ -824,7 +832,7 @@ export class RdDUtility {
static confirmerSuppressionSubacteur(actorSheet, li) {
let actorId = li.data("actor-id");
let actor = game.actors.get(actorId);
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>";
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.name + " ?</p>";
let d = new Dialog({
title: "Confirmer la suppression du lien",
content: msgTxt,
@ -853,7 +861,7 @@ export class RdDUtility {
let itemId = li.data("item-id");
let objet = actorSheet.actor.getObjet(itemId);
if (objet.type == 'monnaie' && Monnaie.isSystemMonnaie(objet)) {
if (Monnaie.isSystemMonnaie(objet, actorSheet.actor.items)) {
ui.notifications.warn("Suppression des monnaies de base impossible");
return;
}
@ -874,8 +882,7 @@ export class RdDUtility {
label: "Annuler"
}
}
const docData = Misc.data(objet);
if (docData.type == 'conteneur' && docData.data.contenu.length > 0) {
if (objet.type == 'conteneur' && objet.system.contenu.length > 0) {
msgTxt += "<br>Ce conteneur n'est pas vide. Choisissez l'option de suppression";
buttons['deleteall'] = {
icon: '<i class="fas fa-check"></i>',

View File

@ -19,9 +19,9 @@ import { ReglesOptionelles } from "./regles-optionelles.js";
*/
export const referenceAjustements = {
competence: {
isUsed: (rollData, actor) => Misc.data(rollData.competence),
getLabel: (rollData, actor) => Misc.data(rollData.competence)?.name,
getValue: (rollData, actor) => Misc.data(rollData.competence)?.data?.niveau,
isUsed: (rollData, actor) => rollData.competence,
getLabel: (rollData, actor) => rollData.competence?.name,
getValue: (rollData, actor) => rollData.competence?.system?.niveau,
},
meditation: {
isUsed: (rollData, actor) => rollData.meditation,
@ -33,7 +33,7 @@ export const referenceAjustements = {
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
getValue: (rollData, actor) => rollData.selectedSort
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
: rollData.diffLibre ?? Misc.data(rollData.competence)?.data.default_diffLibre ?? 0
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
},
diffConditions: {
isUsed: (rollData, actor) => rollData.diffConditions != undefined,
@ -95,10 +95,10 @@ export const referenceAjustements = {
getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">&times;${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : ''
},
isEcaille: {
isVisible: (rollData, actor) => Misc.data(rollData.arme)?.data.magique && Number(Misc.data(rollData.arme)?.data.ecaille_efficacite) > 0,
isUsed: (rollData, actor) => Misc.data(rollData.arme)?.data.magique && Number(Misc.data(rollData.arme)?.data.ecaille_efficacite) > 0,
isVisible: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
isUsed: (rollData, actor) => rollData.arme?.system.magique && Number(rollData.arme?.system.ecaille_efficacite) > 0,
getLabel: (rollData, actor) => "Ecaille d'Efficacité: ",
getValue: (rollData, actor) => Math.max(Number(Misc.data(rollData.arme)?.data.ecaille_efficacite), 0),
getValue: (rollData, actor) => Math.max(Number(rollData.arme?.system.ecaille_efficacite), 0),
},
finesse: {
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),

View File

@ -8,9 +8,14 @@ import { TMRType } from "./tmr-utility.js";
const typeRencontres = {
messager: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
postSucces: (tmrDialog, rencData) => {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
@ -28,9 +33,14 @@ const typeRencontres = {
},
passeur: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`,
msgEchec: (rencData) => `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
postSucces: (tmrDialog, rencData) => {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose de vous transporter, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
@ -49,9 +59,9 @@ const typeRencontres = {
},
fleur: {
msgSucces: (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
msgEchec: (rencData) => `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
postSucces: (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
msgSucces: async (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
msgEchec: async (rencData)=> `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
postSucces: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
poesieSucces: {
reference: "L'Ennemi, Charles Baudelaire",
extrait: `Et qui sait si les fleurs nouvelles que je rêve
@ -66,9 +76,9 @@ const typeRencontres = {
},
mangeur: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
postEchec: (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
postEchec: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
poesieSucces: {
reference: "Conseil, Victor Hugo",
extrait: `Rois ! la bure est souvent jalouse du velours.
@ -85,16 +95,17 @@ const typeRencontres = {
},
changeur: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
msgEchec: (rencData) => {
rencData.newTMR = TMRUtility.getTMRAleatoire(it => it.type = rencData.tmr.type);
return `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte en ${rencData.newTMR.label} sans attendre votre avis.`;
},
postSucces: (tmrDialog, rencData) => {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
msgEchec: async (rencData) => `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte sur une autre ${TMRType[rencData.tmr.type].name} sans attendre votre avis.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCaseType(rencData.tmr.type);
},
postEchec: (tmrDialog, rencData) => tmrDialog.forceDemiRevePosition(rencData.newTMR.coord),
postEchec: async (tmrDialog, rencData) => {
const newTMR = await TMRUtility.getTMRAleatoire(it => it.type == rencData.tmr.type && it.coord != rencData.tmr.coord);
await tmrDialog.actor.forcerPositionTMRInconnue(newTMR);
tmrDialog.positionnerDemiReve(newTMR.coord);
},
poesieSucces: {
reference: "Caligula - IIIème chant, Gérard de Nerval",
extrait: `Allez, que le caprice emporte
@ -111,9 +122,9 @@ const typeRencontres = {
},
briseur: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
postEchec: (tmrDialog, rencData) => tmrDialog.close(),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
postEchec: async (tmrDialog, rencData) => tmrDialog.close(),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `La légende affirme que ce sont les Gnomes qui furent
@ -134,8 +145,8 @@ const typeRencontres = {
},
reflet: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
msgEchec: (rencData) => `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
msgEchec: async (rencData)=> `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
poesieSucces: {
reference: "Une charogne, Charles Baudelaire",
extrait: `Les formes s'effaçaient et n'étaient plus qu'un rêve,
@ -152,9 +163,9 @@ const typeRencontres = {
},
passeurfou: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
msgEchec: (rencData) => TMRRencontres.msgEchecPasseurFou(rencData),
postEchec: (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
msgEchec: async (rencData)=> TMRRencontres.msgEchecPasseurFou(rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
poesieSucces: {
reference: "Un Fou et un Sage, Jean de La Fontaine",
extrait: `Certain Fou poursuivait à coups de pierre un Sage.
@ -174,9 +185,9 @@ const typeRencontres = {
},
tbblanc: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
msgEchec: (rencData) => `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
msgEchec: async (rencData)=> `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le Premier Âge fut appelé l'Âge des Dragons. Ce fut le commencement
@ -191,9 +202,9 @@ const typeRencontres = {
},
tbnoir: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Car le Second Âge fut bel et bien celui des Magiciens. Durant cette période, les
@ -207,9 +218,9 @@ const typeRencontres = {
},
tbrouge: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
poesieSucces: {
reference: "Qu'est-ce de votre vie ? une bouteille molle, Jean-Baptiste Chassignet",
extrait: `Qu'est-ce de votre vie ? un tourbillon rouant
@ -228,10 +239,10 @@ const typeRencontres = {
},
rdd: {
msgSucces: (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
msgEchec: (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
postSucces: (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
msgSucces: async (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
msgEchec: async (rencData)=> `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
postSucces: async (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le monde est Rêve de Dragons, mais nous ne savons
@ -404,7 +415,7 @@ export class TMRRencontres {
static async gererRencontre(tmrDialog, rencData) {
let gestion = TMRRencontres.getGestionRencontre(rencData.rencontre.type);
if (rencData.rolled.isSuccess) {
rencData.message = gestion.msgSucces(rencData);
rencData.message = await gestion.msgSucces(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
}
@ -412,7 +423,7 @@ export class TMRRencontres {
return gestion.postSucces;
}
rencData.message = gestion.msgEchec(rencData);
rencData.message = await gestion.msgEchec(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
}
@ -422,7 +433,7 @@ export class TMRRencontres {
/* -------------------------------------------- */
static async msgEchecPasseurFou(tmrData) {
tmrData.sortReserve = Misc.templateData(tmrData.actor).reve.reserve.list[0];
tmrData.sortReserve = tmrData.actor.system.reve.reserve.list[0];
if (tmrData.sortReserve) {
// Passeur fou positionne sur la case d'un ort en réserve // TODO : Choisir le sort le plus loin ou au hasard
tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
@ -444,7 +455,7 @@ export class TMRRencontres {
if (tmrData.sortReserve) {
await tmrDialog.processSortReserve(tmrData.sortReserve);
}
await tmrDialog.forceDemiRevePosition(tmrData.newTMR.coord);
await tmrDialog.positionnerDemiReve(tmrData.newTMR.coord);
if (tmrData.sortReserve) {
tmrDialog.close();
}
@ -457,25 +468,25 @@ export class TMRRencontres {
}
/* -------------------------------------------- */
static async onPostEchecTourbillonRouge(tmrDialog, data) {
await data.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération
TMRRencontres._toubillonner(tmrDialog, data.actor, 4);
await data.actor.santeIncDec("vie", -1); // Et -1 PV
static async onPostEchecTourbillonRouge(tmrDialog, rencontre) {
await rencontre.actor.reveActuelIncDec(-2); // -2 pts de Reve a chaque itération
TMRRencontres._toubillonner(tmrDialog, rencontre.actor, 4);
await rencontre.actor.santeIncDec("vie", -1); // Et -1 PV
}
/* -------------------------------------------- */
static async _toubillonner(tmrDialog, actor, cases) {
let coord = Misc.templateData(actor).reve.tmrpos.coord;
let coord = actor.system.reve.tmrpos.coord;
for (let i = 0; i < cases; i++) {
coord = await TMRUtility.deplaceTMRAleatoire(actor, coord).coord;
}
await tmrDialog.forceDemiRevePosition(coord)
await tmrDialog.positionnerDemiReve(coord)
}
/* -------------------------------------------- */
static async onPostSuccessReveDeDragon(tmrDialog, tmrData) {
if (tmrData.rolled.isPart) {
await tmrData.actor.appliquerAjoutExperience(tmrData, true);
await tmrData.actor.appliquerAjoutExperience(tmrData);
}
await tmrData.actor.resultCombatReveDeDragon(tmrData);
}

View File

@ -2,7 +2,6 @@ import { TMRRencontres } from "./tmr-rencontres.js";
import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
import { RdDDice } from "./rdd-dice.js";
import { tmrConstants } from "./tmr-constants.js";
/* -------------------------------------------- */
const TMRMapping = {
@ -12,7 +11,7 @@ const TMRMapping = {
D1: { type: "fleuve", label: "Fleuve de l'Oubli" },
E1: { type: "monts", label: "Monts de Kanaï" },
F1: { type: "cite", label: "Cité Glauque" },
G1: { type: "desolation", label: "Désolation de Demain" },
G1: { type: "desolation", label: "Désolation de Jamais" },
H1: { type: "lac", label: "Lac dAnticalme" },
I1: { type: "plaines", label: "Plaines Grises" },
J1: { type: "monts", label: "Monts Fainéants" },
@ -70,7 +69,7 @@ const TMRMapping = {
F5: { type: "cite", label: "Cité de Panople" },
G5: { type: "pont", label: "Pont dIk" },
H5: { type: "desert", label: "Désert de Krane" },
I5: { type: "desolation", label: "Désolation de Demain" },
I5: { type: "desolation", label: "Désolation de Toujours" },
J5: { type: "marais", label: "Marais de Jab" },
K5: { type: "fleuve", label: "Fleuve de l'Oubli" },
L5: { type: "collines", label: "Collines Suaves" },
@ -86,9 +85,9 @@ const TMRMapping = {
H6: { type: "monts", label: "Monts Gurdes" },
I6: { type: "necropole", label: "Nécropole de Xotar" },
J6: { type: "lac", label: "Lac dIaupe" },
K6: { type: "desolation", label: "Désolation de Demain" },
K6: { type: "desolation", label: "Désolation de Poor" },
L6: { type: "foret", label: "Forêt Gueuse" },
M6: { type: "desolation", label: "Désolation de Demain" },
M6: { type: "desolation", label: "Désolation de Presque" },
A7: { type: "plaines", label: "Plaines de lArc" },
B7: { type: "marais", label: "Marais Bluants" },
@ -124,7 +123,7 @@ const TMRMapping = {
D9: { type: "pont", label: "Pont dOrx" },
E9: { type: "fleuve", label: "Fleuve de l'Oubli" },
F9: { type: "plaines", label: "Plaines de Foe" },
G9: { type: "desolation", label: "Désolation de Demain" },
G9: { type: "desolation", label: "Désolation de Sel" },
H9: { type: "collines", label: "Collines de Noirseul" },
I9: { type: "fleuve", label: "Fleuve de l'Oubli" },
J9: { type: "marais", label: "Marais Gronchants" },
@ -146,10 +145,10 @@ const TMRMapping = {
L10: { type: "desert", label: "Désert de Nicrop" },
M10: { type: "foret", label: "Forêt de Jajou" },
A11: { type: "desolation", label: "Désolation de Demain" },
A11: { type: "desolation", label: "Désolation dHier" },
B11: { type: "cite", label: "Cité de Brilz" },
C11: { type: "pont", label: "Pont de Roï" },
D11: { type: "desolation", label: "Désolation de Demain" },
D11: { type: "desolation", label: "Désolation de Partout" },
E11: { type: "lac", label: "Lac de Glinster" },
F11: { type: "cite", label: "Cité de Noape" },
G11: { type: "fleuve", label: "Fleuve de l'Oubli" },
@ -170,7 +169,7 @@ const TMRMapping = {
H12: { type: "collines", label: "Collines de Tooth" },
I12: { type: "gouffre", label: "Gouffre Abimeux" },
J12: { type: "cite", label: "Cité Folle" },
K12: { type: "desolation", label: "Désolation de Demain" },
K12: { type: "desolation", label: "Désolation dAmour" },
L12: { type: "plaines", label: "Plaines Venteuses" },
M12: { type: "collines", label: "Collines Révulsantes" },
@ -181,7 +180,7 @@ const TMRMapping = {
E13: { type: "plaines", label: "Plaines de Xnez" },
F13: { type: "foret", label: "Forêt des Cris" },
G13: { type: "plaines", label: "Plaines Calcaires" },
H13: { type: "desolation", label: "Désolation de Demain" },
H13: { type: "desolation", label: "Désolation de Rien" },
I13: { type: "monts", label: "Monts Bigleux" },
J13: { type: "gouffre", label: "Gouffre de Gromph" },
K13: { type: "foret", label: "Forêt de Kluth" },
@ -200,8 +199,8 @@ const TMRMapping = {
J14: { type: "desert", label: "Désert de Sank" },
K14: { type: "necropole", label: "Nécropole dAntinéar" },
L14: { type: "plaines", label: "Plaines de Jislith" },
M14: { type: "desolation", label: "Désolation de Demain" },
M14: { type: "desolation", label: "Désolation dAprès" },
A15: { type: "cite", label: "Cité de Mielh" },
C15: { type: "plaines", label: "Plaines de Toué" },
E15: { type: "foret", label: "Forêt des Furies" },

View File

@ -32,14 +32,14 @@ export class Conquete extends Draconique {
}
async _creerConquete(actor, queue) {
let existants = actor.data.items.filter(it => this.isCase(it)).map(it => Misc.data(it).data.coord);
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
let possibles = TMRUtility.filterTMR(tmr => !TMRUtility.isCaseHumide(tmr) && !existants.includes(tmr.coord));
let conquete = await RdDDice.rollOneOf(possibles);
await this.createCaseTmr(actor, 'Conquête: ' + conquete.label, conquete, queue.id);
}
async onActorDeleteCaseTmr(actor, casetmr) {
await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
}
}

View File

@ -13,7 +13,7 @@ export class Debordement extends Draconique {
match(item) { return Draconique.isSouffleDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('debordement'); }
manualMessage() { return false }
async onActorCreateOwned(actor, souffle) {
const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.coord)));
await this.createCaseTmr(actor, 'Debordement: ' + tmr.label, tmr, souffle.id);
}

View File

@ -22,7 +22,7 @@ export class Desorientation extends Draconique {
}
_typesPossibles(actor) {
const dejaDesorientes = Misc.distinct(actor.data.items.filter(it => this.isCase(it)).map(it => it.type));
const dejaDesorientes = Misc.distinct(actor.items.filter(it => this.isCase(it)).map(it => it.type));
return Object.keys(TMRType).filter(it => !dejaDesorientes.includes(it));
}
@ -42,7 +42,7 @@ export class Desorientation extends Draconique {
}
async _creerCasesTmr(actor, type, souffle) {
const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
let tmrs = TMRUtility.filterTMR(it => it.type == type && !existants.includes(it.coord));
for (let tmr of tmrs) {
await this.createCaseTmr(actor, 'Désorientation: ' + tmr.label, tmr, souffle.id);

View File

@ -9,13 +9,13 @@ const registeredEffects = [
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
*/
export class Draconique {
static isCaseTMR(itemData) { return itemData.type == 'casetmr'; }
static isQueueDragon(itemData) { return itemData.type == 'queue' || itemData.type == 'ombre'; }
static isSouffleDragon(itemData) { return itemData.type == 'souffle'; }
static isTeteDragon(itemData) { return itemData.type == 'tete'; }
static isQueueSouffle(itemData) { return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData); }
static isCaseTMR(item) { return item.type == 'casetmr'; }
static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; }
static isSouffleDragon(item) { return item.type == 'souffle'; }
static isTeteDragon(item) { return item.type == 'tete'; }
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.data.coord); }
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
static register(draconique) {
registeredEffects[draconique.code()] = draconique;
@ -38,8 +38,7 @@ export class Draconique {
* @returns true si l'item correspond
*/
match(item) {
const itemData = Misc.data(item);
return Draconique.isQueueDragon(itemData) || Draconique.isSouffleDragon(itemData) || Draconique.isTeteDragon(itemData);
return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item) || Draconique.isTeteDragon(item);
}
/**
@ -94,9 +93,8 @@ export class Draconique {
token[type ?? this.code()] = linkData;
pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
return token;
return sprite;
}
/**
* factory d'élément graphique PIXI correpsondant à l'objet draconique
* @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
@ -116,34 +114,32 @@ export class Draconique {
* @param {*} coord les coordonnées d'une case. Si undefined toute case du type correspondra,
*/
isCase(item, coord = undefined) {
const itemData = Misc.data(item);
return Draconique.isCaseTMR(itemData) && itemData.data.specific == this.code() && (coord ? itemData.data.coord == coord : true);
return Draconique.isCaseTMR(item) && item.system.specific == this.code() && (coord ? item.system.coord == coord : true);
}
find(list, coord = undefined) {
return list.find(c => this.isCase(Misc.data(c), coord));
return list.find(c => this.isCase(c, coord));
}
async createCaseTmr(actor, label, tmr, sourceId = undefined) {
const casetmrData = {
name: label, type: 'casetmr', img: this.img(),
data: { coord: tmr.coord, specific: this.code(), sourceid: sourceId }
system: { coord: tmr.coord, specific: this.code(), sourceid: sourceId }
};
await actor.createEmbeddedDocuments('Item', [casetmrData]);
}
async deleteCasesTmr(actor, draconique) {
let caseTmrs = actor.data.items.filter(it => this.isCaseForSource(it, draconique));
let caseTmrs = actor.items.filter(it => this.isCaseForSource(it, draconique));
await actor.deleteEmbeddedDocuments('Item', caseTmrs.map(it => it.id));
}
isCaseForSource(item, draconique) {
const itemData = Misc.data(item);
return Draconique.isCaseTMR(itemData) && itemData.data.specific == this.code() && itemData.data.sourceid == draconique.id;
return Draconique.isCaseTMR(item) && item.system.specific == this.code() && item.system.sourceid == draconique.id;
}
async onVisiteSupprimer(actor, tmr, onRemoveToken) {
let existants = actor.data.items.filter(it => this.isCase(it, tmr.coord));
let existants = actor.items.filter(it => this.isCase(it, tmr.coord));
await actor.deleteEmbeddedDocuments('Item', existants.map(it => it.id));
for (let casetmr of existants) {
onRemoveToken(tmr, casetmr);

View File

@ -95,7 +95,7 @@ export class EffetsDraconiques {
/* -------------------------------------------- */
static isSortImpossible(actor) {
return actor.data.items.find(it =>
return actor.items.find(it =>
EffetsDraconiques.conquete.match(it) ||
EffetsDraconiques.periple.match(it) ||
EffetsDraconiques.urgenceDraconique.match(it) ||
@ -104,7 +104,7 @@ export class EffetsDraconiques {
}
static isSortReserveImpossible(actor) {
return actor.data.items.find(it =>
return actor.items.find(it =>
EffetsDraconiques.conquete.match(it) ||
EffetsDraconiques.periple.match(it) ||
EffetsDraconiques.pelerinage.match(it)
@ -112,7 +112,7 @@ export class EffetsDraconiques {
}
static filterItems(actor, filter, name) {
return actor.data.items.filter(filter)
return actor.filterItems(filter)
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
}
@ -150,11 +150,11 @@ export class EffetsDraconiques {
}
static isPontImpraticable(actor) {
return actor.data.items.find(it => EffetsDraconiques.pontImpraticable.match(it));
return actor.items.find(it => EffetsDraconiques.pontImpraticable.match(it));
}
static isUrgenceDraconique(actor) {
return actor.data.items.find(it => EffetsDraconiques.urgenceDraconique.match(it));
return actor.items.find(it => EffetsDraconiques.urgenceDraconique.match(it));
}
static isPeage(actor) {

View File

@ -30,7 +30,7 @@ export class FermetureCites extends Draconique {
}
async _fermerLesCites(actor, souffle) {
let existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
let ouvertes = TMRUtility.filterTMR(it => it.type == 'cite' && !existants.includes(it.coord));
for (let tmr of ouvertes) {
await this.createCaseTmr(actor, 'Fermeture: ' + tmr.label, tmr, souffle.id);

View File

@ -33,7 +33,7 @@ export class Pelerinage extends Draconique {
}
async onActorDeleteCaseTmr(actor, casetmr) {
await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
}
}

View File

@ -25,7 +25,7 @@ export class PixiTMR {
for (const [name, img] of Object.entries(PixiTMR.textures)) {
loader = loader.add(name, img);
}
loader.onLoad.add((error, resaon) => { console.log("ERROR", error, resaon) });
loader.onError.add((error, reason) => { console.log("ERROR", error, reason) });
loader.load( (loader, resources) => {
onLoad(loader, resources);
for (let onAnimate of this.callbacksOnAnimate) {

View File

@ -30,7 +30,7 @@ export class PresentCites extends Draconique {
}
async _ajouterPresents(actor, tete) {
let existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
if (existants.length > 0) {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),

View File

@ -12,8 +12,8 @@ export class ReserveExtensible extends Draconique {
match(item) { return Draconique.isTeteDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes("reserve extensible"); }
manualMessage() { return "Vous pouvez re-configurer votre Réserve extensible" }
async onActorCreateOwned(actor, tete) {
const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
const tmr = await TMRUtility.getTMRAleatoire(it => !(it.type == 'fleuve' || existants.includes(it.coord)));
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
const tmr = await TMRUtility.getTMRAleatoire(it => !(it.type == 'fleuve' || existants.includes(it.system.coord)));
await this.createCaseTmr(actor, "Nouvelle Réserve extensible", tmr, tete.id);
}

View File

@ -13,8 +13,8 @@ export class TrouNoir extends Draconique {
manualMessage() { return false }
async onActorCreateOwned(actor, souffle) {
const existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.coord)));
const existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
const tmr = await TMRUtility.getTMRAleatoire(it => !(TMRUtility.isCaseHumide(it) || existants.includes(it.system.coord)));
await this.createCaseTmr(actor, 'Trou noir: ' + tmr.label, tmr, souffle.id);
}

View File

@ -16,7 +16,7 @@ export class UrgenceDraconique extends Draconique {
match(item) { return Draconique.isQueueDragon(item) && Grammar.toLowerCaseNoAccent(item.name).includes('urgence draconique'); }
manualMessage() { return false }
async onActorCreateOwned(actor, queue) {
const coordSortsReserve = (Misc.templateData(actor).reve.reserve?.list.map(it => it.coord)) ?? [];
const coordSortsReserve = (actor.system.reve.reserve?.list.map(it => it.coord)) ?? [];
if (coordSortsReserve.length == 0) {
// La queue se transforme en idée fixe
const ideeFixe = await RdDRollTables.getIdeeFixe();
@ -37,7 +37,7 @@ export class UrgenceDraconique extends Draconique {
}
async onActorDeleteCaseTmr(actor, casetmr) {
await actor.deleteEmbeddedDocuments('Item', [casetmr.data.sourceid]);
await actor.deleteEmbeddedDocuments('Item', [casetmr.system.sourceid]);
}
code() { return 'urgence' }

File diff suppressed because one or more lines are too long

View File

@ -65,7 +65,11 @@
--debug-box-shadow-blue: inset 0 0 2px blue;
--debug-box-shadow-green: inset 0 0 2px green;
/* =================== 3. some constants ============ */
/* =================== 3. some constants ============ */
--color-controls:rgba(0, 0, 0, 0.9);
--color-controls-hover:rgba(255, 255, 128, 0.7);
--color-control-border-hover:rgba(255, 128, 0, 0.8);
--color-gold: rgba(191, 149, 63, 0.8);
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
--gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
@ -104,6 +108,9 @@
.strong-text{
font-weight: bold;
}
i:is(.fas, .far) {
font-size: smaller;
}
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
text-shadow: 1px 0px 0px #ff6600;
@ -225,6 +232,26 @@ table {border: 1px solid #7a7971;}
flex-grow : 3;
}
/* Styles limited to foundryvtt-reve-de-dragon sheets */
.equipement-nom {
flex-grow : 4;
margin: 0;
justify-content: center;
text-align: left;
}
.equipement-detail {
margin: 0;
flex: 'flex-shrink' ;
align-items: center;
justify-content: center;
text-align: center;
}
.equipement-actions {
margin: 0;
flex-grow: 2;
align-items: center;
justify-content: center;
text-align: left;
}
.foundryvtt-reve-de-dragon .sheet-header {
-webkit-box-flex: 0;
@ -266,14 +293,8 @@ table {border: 1px solid #7a7971;}
height: 8%;
max-height: 48px;
border-width: 0;
border: 1px solid rgba(0, 0, 0, 0);
border: 1px solid rgba(0, 0, 0, 0);
}
.button-img:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
cursor: pointer;
}
.button-effect-img {
vertical-align: baseline;
width: 16px;
@ -281,9 +302,16 @@ table {border: 1px solid #7a7971;}
height: 16;
border-width: 0;
}
.button-effect-img:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
.small-button-direction {
height: 32px;
width: 32px;
border: 0;
vertical-align: bottom;
}
:is(.button-img,.button-effect-img:hover,.small-button-direction):hover {
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
text-shadow: 1px 0px 0px #ff6600;
cursor: pointer;
}
@ -294,18 +322,6 @@ table {border: 1px solid #7a7971;}
vertical-align: bottom;
}
.small-button-direction {
height: 32px;
width: 32px;
border: 0;
vertical-align: bottom;
}
.small-button-direction:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
cursor: pointer;
}
.foundryvtt-reve-de-dragon .sheet-header .header-fields {
-webkit-box-flex: 1;
-ms-flex: 1;
@ -346,25 +362,25 @@ table {border: 1px solid #7a7971;}
flex-grow: 0;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique {
flex-wrap: nowrap;
justify-content: stretch;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > .carac-label {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .carac-label {
flex-basis: 50%;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > .attribut-label {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .attribut-label {
flex-basis: 50%;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > .competence-value.total {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .competence-value.total {
flex-grow: 1;
text-align: right;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > .utiliser-attribut {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
flex-basis: available;
flex-grow: 1;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > * {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > * {
flex-basis: 13%;
flex-grow: 0;
}
@ -469,13 +485,18 @@ table {border: 1px solid #7a7971;}
flex: 0 0 86px;
text-align: right;
}
.competence-list .item-controls {
display: contents !important;
}
.competence-list .item-controls.hidden-controls {
display: none !important;
}
.item-controls i:is(.fas,.far) {
color: var(--color-controls);
}
.item-controls i:is(.fas,.far):hover {
opacity: 0.7 ;
}
.rdddialog .dialog-roll-sort s{
width: 600px;
@ -567,7 +588,7 @@ table {border: 1px solid #7a7971;}
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.05);
border: 0 none;
margin-bottom: 0.25rem;
margin-bottom: 0.2rem;
}
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
@ -601,7 +622,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
nav.sheet-tabs .item {
position: relative;
padding: 0 0.25rem;
padding: 0 0.2rem;
}
nav.sheet-tabs .item:after {
@ -627,11 +648,15 @@ section.sheet-body:after {
.sheet header.sheet-header .flex-compteurs {text-align: right;}
.sheet header.sheet-header .resource-content {width: 2rem;}
.ctn-vie span, .ctn-endu span, .ctn-fatigue span, .ctn-reve span {
.compteur span {
display: inline-block;
text-align: left;
width: 2rem;
}
.compteur a i:is(.fas,.far):hover {
opacity: 0.7 ;
}
.select-diff {
display: inline-block;
text-align: left;
@ -644,17 +669,6 @@ section.sheet-body:after {
max-width: 90%;
}
.plus-moins {
display: inline-block;
width: 1.25rem;
background: rgba(30, 25, 20, 1);
text-align: center;
border: 1px solid rgba(72, 46, 28, 1);
border-radius: 0.25rem;
line-height: 1.25rem;
color: rgba(255, 255, 255, 0.5);
}
.alchimie-tache {
font-weight: bold;
background: rgb(182, 180, 179);
@ -711,10 +725,13 @@ ul, ol {
ul, li {
list-style-type: none;
}
.sheet .caracteristique li {
margin: 0.1rem;
padding: 0.2rem;
}
.sheet li {
margin: 0.125rem;
padding: 0.25rem;
margin: 0.1rem;
padding: 0.1rem;
}
.header-fields li {
margin: 0;
@ -731,23 +748,19 @@ ul, li {
background: rgb(160, 130, 100, 0.05);
}
.xp-level-up {
margin: 0.125rem;
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;
padding: 0.125rem;
padding: 0.1rem;
flex: 1 1 5rem;
background: var(--gradient-gold) !important;
}
.niveau-archetype {
background: var(--gradient-silver-light) !important;
}
.fa-arrow-alt-circle-up.allouer-stress {
color: rgba(83, 60, 14, 0.8);
.item-controls i.fas.allouer-stress.level-up {
color: var(--color-gold);
}
.fa-arrow-alt-circle-up.allouer-stress-level-up {
color: rgba(191, 149, 63, 0.8);
}
.blessures-list ul {
display: flex;
}
@ -766,18 +779,18 @@ ul, li {
font-weight: bold;
}
.list-item {
margin: 0.125rem;
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;
padding: 0.125rem;
padding: 0.1rem;
flex: 1 1 5rem;
display: flex !important;
align-items: baseline !important;
align-items: center !important;
}
.table-row {
margin: 0.125rem;
padding: 0.125rem;
margin: 0.1rem;
padding: 0.1rem;
flex: 1 1 5rem;
}
@ -801,28 +814,37 @@ ul, li {
background: rgb(200, 10, 100, 0.25);
}
.item-quantite {
margin-left: 0.5rem;
.item-column {
margin-left: 0.2rem;
margin-right: 0.2rem;
justify-content: center;
text-align: center;
}
.list-item-margin1 {
margin-left: 1rem;
margin-left: 0.5rem;
}
.list-item-margin2 {
margin-left: 2rem;
margin-left: 1rem;
}
.list-item-margin3 {
margin-left: 3rem;
margin-left: 1.5rem;
}
.list-item-margin4 {
margin-left: 4rem;
margin-left: 2rem;
}
.list-item-margin5 {
margin-left: 2.5rem;
}
.list-item-margin6 {
margin-left: 3rem;
}
.sheet-competence-img {
width: 24px;
height: 24px;
flex-grow: 0;
margin-right: 0.25rem;
margin-right: 0.2rem;
vertical-align: bottom;
}
.competence-column {
@ -866,20 +888,20 @@ ul, li {
.competence-value {
flex-grow: 0;
flex-basis: 2rem;
margin-right: 0.25rem;
margin-left: 0.25rem;
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.description-value {
flex-grow: 0;
flex-basis: 4rem;
margin-right: 0.25rem;
margin-left: 0.25rem;
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.competence-xp {
flex-grow: 0;
flex-basis: 2rem;
margin-right: 0.25rem;
margin-left: 0.25rem;
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.blessures-title {
font-weight: bold;
@ -957,7 +979,7 @@ ul, li {
flex-basis: auto;
padding: 0;
line-height: 1rem;
margin: 0.25rem;
margin: 0.2rem;
}
.control-icon.tokenhudicon.right {
margin-left: 8px;
@ -975,7 +997,7 @@ ul, li {
border-left: none;
font-weight: 500;
font-size: 1rem;
color: black;
color: var(--color-controls);
padding-top: 5px;
margin-right: 0px;
width: 45px;
@ -1075,7 +1097,7 @@ ul, li {
.sidebar-tab .directory-list .entity {
border-top: 1px dashed rgba(0,0,0,0.25);
border-bottom: 0 none;
padding: 0.25rem 0;
padding: 0.2rem 0;
}
.sidebar-tab .directory-list .entity:hover {
@ -1153,11 +1175,11 @@ ul, li {
border-image-width: 4px;
border-image-outset: 0px;
}
#controls .control-tools {
max-height: calc(100vh - 156px);
height: auto;
#controls .control-tools {
max-height: calc(100vh - 156px);
height: auto;
}
#controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover {
#controls :is(.scene-control.active,.control-tool.active, .scene-control:hover, .control-tool:hover) {
background: rgba(72, 46, 28, 1);
background-origin: padding-box;
border-image: url(img/ui/footer-button.webp) 10 repeat;
@ -1343,8 +1365,8 @@ ul, li {
color: rgba(255, 255, 255, 0.5);
}
.calendar-btn:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
cursor: pointer;
}

View File

@ -1,38 +1,43 @@
{
"name": "foundryvtt-reve-de-dragon",
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"description": "Rêve de Dragon RPG for FoundryVTT",
"author": "LeRatierBretonnien",
"authors": [
{
"name": "LeRatierBretonnien"
"name": "LeRatierBretonnien",
"flags": {}
},
{
"name": "VincentVK"
"name": "VincentVK",
"flags": {}
},
{
"name": "Grendel"
"name": "Grendel",
"flags": {}
},
{
"name": "Michael Nonne"
"name": "Michael Nonne",
"flags": {}
},
{
"name": "Mandar"
"name": "Mandar",
"flags": {}
},
{
"name": "Fred"
"name": "Fred",
"flags": {}
},
{
"name": "Fab"
"name": "Fab",
"flags": {}
}
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt",
"flags": {},
"version": "1.5.75",
"minimumCoreVersion": "0.8.0",
"compatibleCoreVersion": "9",
"scripts": [],
"version": "10.0.14",
"compatibility": {
"minimum": "10"
},
"esmodules": [
"module/rdd-main.js"
],
@ -44,12 +49,13 @@
"lang": "en",
"name": "English",
"path": "lang/fr.json",
"unreal": "this is a trick"
"flags": {}
},
{
"lang": "fr",
"name": "Français",
"path": "lang/fr.json"
"path": "lang/fr.json",
"flags": {}
}
],
"packs": [
@ -57,453 +63,278 @@
"name": "competences",
"label": "Compétences",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/competences.db",
"path": "packs/competences.db",
"type": "Item",
"tags": [
"item",
"compétences"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "arts-et-divertissements",
"label": "Arts et Divertissements",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/arts-et-divertissements.db",
"path": "packs/arts-et-divertissements.db",
"type": "Item",
"tags": [
"recette",
"cuisine",
"danse",
"musique",
"chant",
"jeux"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "competences-creatures",
"label": "Compétences de Créatures",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/competences-creatures.db",
"path": "packs/competences-creatures.db",
"type": "Item",
"tags": [
"item",
"compétences",
"créatures"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "competences-entites",
"label": "Compétences des Entités",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/competences-entites.db",
"path": "packs/competences-entites.db",
"type": "Item",
"tags": [
"item",
"compétences",
"entités"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "sorts-oniros",
"label": "Sorts d'Oniros",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/sorts-oniros.db",
"path": "packs/sorts-oniros.db",
"type": "Item",
"tags": [
"item",
"sorts"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "sorts-hypnos",
"label": "Sorts d'Hypnos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/sorts-hypnos.db",
"path": "packs/sorts-hypnos.db",
"type": "Item",
"tags": [
"item",
"sorts"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "sorts-narcos",
"label": "Sorts de Narcos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/sorts-narcos.db",
"path": "packs/sorts-narcos.db",
"type": "Item",
"tags": [
"item",
"sorts"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "sorts-thanatos",
"label": "Sorts de Thanatos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/sorts-thanatos.db",
"path": "packs/sorts-thanatos.db",
"type": "Item",
"tags": [
"item",
"sorts"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "equipement",
"label": "Equipement",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/equipement.db",
"path": "packs/equipement.db",
"type": "Item",
"tags": [
"item",
"équipement",
"objet"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "maladies-et-poisons",
"label": "Maladies & Poisons",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/maladies-et-poisons.db",
"path": "packs/maladies-et-poisons.db",
"type": "Item",
"tags": [
"maladie",
"poison"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "rappel-des-regles",
"label": "Rappels des Règles",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/rappel-des-regles.db",
"path": "packs/rappel-des-regles.db",
"type": "JournalEntry",
"tags": [
"journal",
"règles"
],
"entity": "JournalEntry",
"private": false
"private": false,
"flags": {}
},
{
"name": "queues-de-dragon",
"label": "Queues de Dragon",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/queues-de-dragon.db",
"path": "packs/queues-de-dragon.db",
"type": "Item",
"tags": [
"item",
"queue"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "ombres-de-thanatos",
"label": "Ombres de Thanatos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/ombres-de-thanatos.db",
"path": "packs/ombres-de-thanatos.db",
"type": "Item",
"tags": [
"item",
"ombre"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "souffles-de-dragon",
"label": "Souffles de Dragon",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/souffles-de-dragon.db",
"path": "packs/souffles-de-dragon.db",
"type": "Item",
"tags": [
"item",
"souffle"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "tarot-draconique",
"label": "Tarot Draconique",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/tarot-draconique.db",
"path": "packs/tarot-draconique.db",
"type": "Item",
"tags": [
"item",
"tarot"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "tetes-de-dragon-pour-haut-revants",
"label": "Têtes de Dragon (Hauts-Rêvants)",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/tetes-de-dragon-pour-haut-revants.db",
"path": "packs/tetes-de-dragon-pour-haut-revants.db",
"type": "Item",
"tags": [
"item",
"tête"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "tetes-de-dragon-pour-tous-personnages",
"label": "Têtes de Dragon (Tous Personnages)",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/tetes-de-dragon-pour-tous-personnages.db",
"path": "packs/tetes-de-dragon-pour-tous-personnages.db",
"type": "Item",
"tags": [
"item",
"tête"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "tables-diverses",
"label": "Tables Diverses",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/tables-diverses.db",
"path": "packs/tables-diverses.db",
"type": "RollTable",
"tags": [
"table",
"tables"
],
"entity": "RollTable",
"private": false
"private": false,
"flags": {}
},
{
"name": "animaux",
"label": "Animaux",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/animaux.db",
"path": "packs/animaux.db",
"type": "Actor",
"tags": [
"animaux",
"creature"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "voyageurs",
"label": "Voyageurs",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/voyageurs.db",
"path": "packs/voyageurs.db",
"type": "Actor",
"tags": [
"voyageur",
"profils"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "vehicules",
"label": "Véhicules",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/vehicules.db",
"path": "packs/vehicules.db",
"type": "Actor",
"tags": [
"vehicule",
"bateau",
"charett",
"chariot",
"carriole",
"barque"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "archetypes",
"label": "Archetypes PNJs",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/archetypes.db",
"path": "packs/archetypes.db",
"type": "Actor",
"tags": [
"archetype",
"pnj"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "humanoides",
"label": "Humanoïdes",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/humanoides.db",
"path": "packs/humanoides.db",
"type": "Actor",
"tags": [
"humanoides",
"pnj"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "entites",
"label": "Entités de Cauchemar",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/entites-de-cauchemar.db",
"path": "packs/entites-de-cauchemar.db",
"type": "Actor",
"tags": [
"entités",
"entite",
"cauchemar",
"ecni",
"eni"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "invocations",
"label": "Invocation d'Hypnos",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/invocations.db",
"path": "packs/invocations.db",
"type": "Actor",
"tags": [
"hypnos",
"invocation"
],
"entity": "Actor",
"private": false
"private": false,
"flags": {}
},
{
"name": "botanique",
"label": "Botanique",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/botanique.db",
"path": "packs/botanique.db",
"type": "Item",
"tags": [
"plantes",
"champignons",
"herbes"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "taches-courantes",
"label": "Tâches courantes",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/taches-courantes.db",
"path": "packs/taches-courantes.db",
"type": "Item",
"tags": [
"taches"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "meditations-et-ecrits",
"label": "Méditations et Ecrits",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/meditations-et-ecrits.db",
"path": "packs/meditations-et-ecrits.db",
"type": "Item",
"tags": [
"meditations",
"méditations",
"livres",
"livre",
"méditation",
"écrits",
"écrit"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "recettes-alchimiques",
"label": "Recettes Alchimiques",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/recettes-alchimiques.db",
"path": "packs/recettes-alchimiques.db",
"type": "Item",
"tags": [
"recettes",
"recette",
"alchimie",
"alchimique",
"potion"
],
"entity": "Item",
"private": false
"private": false,
"flags": {}
},
{
"name": "scenes-rdd",
"label": "Scenes Reve de Dragon",
"system": "foundryvtt-reve-de-dragon",
"module": "foundryvtt-reve-de-dragon",
"path": "./packs/scenes-rdd.db",
"path": "packs/scenes-rdd.db",
"type": "Scene",
"tags": [
"ecran",
"scene"
],
"entity": "Scene",
"private": false
"private": false,
"flags": {}
}
],
"system": [],
"dependencies": [],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v1.5/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.75.zip",
"protected": false,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.14.zip",
"gridDistance": 1,
"gridUnits": "m",
"primaryTokenAttribute": "sante.vie",
"secondaryTokenAttribute": "sante.endurance"
}
}

View File

@ -1,5 +1,5 @@
<tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" >
<td class="item-control blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
<td class="blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
{{#if bless.active}}
<i class="fas fa-skull-crossbones blessure-active-{{gravite}}" name="blessure-{{gravite}}-{{key}}-active"></i>
{{else}}

View File

@ -41,50 +41,49 @@
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}}
{{#each system.carac as |carac key|}}
<li class="flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label"><a
<span class="carac-label flexrow" name="system.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="competence-value flexrow" type="text" name="data.carac.{{key}}.value"
<input class="competence-value flexrow" type="text" name="system.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li>
{{/each}}
<li class="flexrow">
<span class="carac-label" name="carac-total">Total Caractéristiques</span>
{{log 'data-actor-creature' this}}
<span class="competence-value" name="carac-total-value">{{calc.caracTotal}}</span>
</li>
</ol>
</div>
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each data.attributs as |attr key|}}
{{#each system.attributs as |attr key|}}
<li class="flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="data.attributs.{{key}}.label">{{attr.label}}</span>
<input type="text" name="data.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" />
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}</span>
<input type="text" name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="{{attr.type}}" />
</li>
{{/each}}
<li class="flexrow list-item" data-attribute="vie">
<span class="competence-label" name="data.sante.vie.label">Vie</span>
<span class="competence-label" name="system.sante.vie.label">Vie</span>
<span class="flexrow" >
<input type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number" /> /
<input type="text" name="data.sante.vie.max" value="{{data.sante.vie.max}}" data-dtype="Number" />
<input type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.vie.max" value="{{system.sante.vie.max}}" data-dtype="Number" />
</span>
</li>
<li class="flexrow list-item" data-attribute="endurance">
<span class="competence-label" name="data.sante.endurance.label">Endurance</span>
<span class="competence-label" name="system.sante.endurance.label">Endurance</span>
<span class="flexrow" >
<input type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number" /> /
<input type="text" name="data.sante.endurance.max" value="{{data.sante.endurance.max}}" data-dtype="Number" />
<input type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number" /> /
<input type="text" name="system.sante.endurance.max" value="{{system.sante.endurance.max}}" data-dtype="Number" />
</span>
</li>
<li class="flexrow list-item" data-attribute="etat">
<span class="competence-label" name="data.compteurs.etat.label">Etat Général</span>
<input type="text" value="{{data.compteurs.etat.value}}" disabled />
<span class="competence-label" name="system.compteurs.etat.label">Etat Général</span>
<input type="text" value="{{system.compteurs.etat.value}}" disabled />
</li>
</ol>
</div>
@ -103,14 +102,14 @@
<span class="competence-label">{{comp.name}}</span>
</a>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.data.carac_value}}" data-dtype="number" />
value="{{comp.system.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" />
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -127,35 +126,7 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement porté</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title flex-grow">Nom</span>
<span class="competence-title">Q.</span>
<span class="competence-title">Enc.</span>
<span class="competence-title flex-grow">Equiper/Editer/Suppr.</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html" item=item }}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
</div>
{{!-- Biography Tab --}}
@ -163,12 +134,12 @@
<div class="form-group">
<span class="item-name"><h4>Race</h4></span>
<input type="text" name="data.race" value="{{data.race}}" data-dtype="String" />
<input type="text" name="system.race" value="{{system.race}}" data-dtype="String" />
</div>
<div class="form-group editor">
<div class="form-group editor">
<span class="item-name"><h4>Description</h4>
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor system.description target="system.description" button=true owner=owner editable=true}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}

View File

@ -28,19 +28,19 @@
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
{{#each system.carac as |carac key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
<span class="carac-label flexrow" name="system.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label"><a
<span class="carac-label flexrow" name="system.carac.{{key}}.label"><a
name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="competence-value flexrow" type="text" name="data.carac.{{key}}.value"
<input class="competence-value flexrow" type="text" name="system.carac.{{key}}.value"
value="{{carac.value}}" data-dtype="{{carac.type}}" />
</li>
{{/each}}
@ -50,37 +50,38 @@
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="catEntite">Catégorie : </span>
<select name="data.definition.categorieentite" value="{{data.definition.categorieentite}}" data-dtype="String">
{{#select data.definition.categorieentite}}
<select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String">
{{#select system.definition.categorieentite}}
<option value="cauchemar">Cauchemar</option>
<option value="reve">Rêve</option>
{{/select}}
</select>
</li>
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="typeEntite">Type d'entité : </span>
<select name="data.definition.typeentite" value="{{data.definition.typeentite}}" data-dtype="String">
{{#select data.definition.typeentite}}
<select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String">
{{#select system.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurette</option>
{{/select}}
</select>
</li>
{{#each data.attributs as |attr key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="data.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="data.attributs.{{key}}.value"
{{#each system.attributs as |attr key|}}
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="system.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="system.attributs.{{key}}.value"
value="{{attr.value}}" data-dtype="{{attr.type}}" /></span>
</li>
{{/each}}
<li class="competence flexrow list-item" data-attribute="endurance">
<span class="competence-label flexrow" name="data.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.endurance.value"
value="{{data.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.endurance.max"
value="{{data.sante.endurance.max}}" data-dtype="Number" /></span>
<li class="caracteristique flexrow list-item" data-attribute="endurance">
<span class="competence-label flexrow" name="system.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.value"
value="{{system.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span>
<span><input class="sante-value flexrow" type="text" name="system.sante.endurance.max"
value="{{system.sante.endurance.max}}" data-dtype="Number" /></span>
</li>
</ol>
</div>
@ -89,9 +90,7 @@
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each competences as |comp key|}}
@ -99,46 +98,43 @@
<img class="sheet-competence-img" src="{{comp.img}}" />
<span class="competence-label"><a>{{comp.name}}</a></span>
<input class="competence-value creature-carac" type="text" compname="{{comp.name}}"
value="{{comp.data.carac_value}}" data-dtype="number" />
value="{{comp.system.carac_value}}" data-dtype="number" />
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.niveau decimals=0 sign=true}}" data-dtype="number" />
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number" />
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor system.description target="system.description" button=true owner=owner editable=true}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div>
</div>
</section>
</form>

View File

@ -13,15 +13,15 @@
</thead>
<tbody>
<tr class="table-row alterne-row" ><td/><td colspan="4">Légères</td></tr>
{{#each data.blessures.legeres.liste as |bless key|}}
{{#each system.blessures.legeres.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="legere" title="Légère"}}
{{/each}}
<tr class="table-row alterne-row"><td/><td colspan="4">Graves</td></tr>
{{#each data.blessures.graves.liste as |bless key|}}
{{#each system.blessures.graves.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="grave" title="Grave"}}
{{/each}}
<tr class="table-row alterne-row"><td/><td colspan="4">Critiques</td></tr>
{{#each data.blessures.critiques.liste as |bless key|}}
{{#each system.blessures.critiques.liste as |bless key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html" bless=bless key=key gravite="critique" title="Critique"}}
{{/each}}
</tbody>

View File

@ -1,27 +1,31 @@
<header class="competence-header flexrow">
<span class="competence-title">{{categorie}}</span>
</header>
<ul class="item-list alterne-list competence-list">
{{#if @root.options.vueDetaillee}}
<li class="item flexrow list-item ">
<span class="competence-label"></span>
<span class="competence-value" >Niv.</span>
<span class="competence-xp">xp</span>
{{#if (eq categorie 'Draconic')}}
<span class="competence-xp-sort">sort</span>
{{/if}}
<div class="item-controls">
<i class="far fa-arrow-alt-circle-up"></i>
<span class="competence-archetype">Arch</span>
<i class="far fa-edit"></i>
{{#if @root.options.isGM}}
<i class="far fa-trash"></i>
{{#if competences}}
<div class="flex-shrink">
<header class="competence-header flexrow">
<span class="competence-title">{{categorie}}</span>
</header>
<ul class="item-list alterne-list competence-list">
{{#if @root.options.vueDetaillee}}
<li class="item flexrow list-item ">
<span class="competence-label"></span>
<span class="competence-value" >Niv.</span>
<span class="competence-xp">xp</span>
{{#if (eq categorie 'Draconic')}}
<span class="competence-xp-sort">sort</span>
{{/if}}
</div>
</li>
{{/if}}
{{#each competences as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
<div class="item-controls">
<i class="far fa-arrow-alt-circle-up"></i>
<span class="competence-archetype">Arch</span>
<i class="far fa-edit"></i>
{{#if @root.options.isGM}}
<i class="far fa-trash"></i>
{{/if}}
</div>
</li>
{{/if}}
{{#each competences as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
</div>
{{/if}}

View File

@ -1,49 +1,49 @@
{{#if visible}}
<li class="item flexrow list-item {{#if data.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
{{#if system.isVisible}}
<li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
<a class="competence-label" name="{{name}}">
<img class="sheet-competence-img" src="{{img}}"/>
<span class="competence-label">{{name}}</span>
</a>
{{#if data.isLevelUp}}
<span class="tooltiptext ttt-xp">Vous pouvez dépenser {{data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
<a class="item-control competence-xp-augmenter" compname="{{name}}" title="Augmenter">
{{#if system.isLevelUp}}
<span class="tooltiptext ttt-xp">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
<a class="competence-xp-augmenter" compname="{{name}}" title="Augmenter">
<i class="fas fa-arrow-alt-circle-up"></i>
</a>
{{/if}}
<input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
value="{{numberFormat data.niveau decimals=0 sign=true}}" data-dtype="number"
value="{{numberFormat system.niveau decimals=0 sign=true}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="competence-xp tooltip">
<input class="competence-xp " type="text" compname="{{name}}" name="comp-xp-{{name}}"
value="{{numberFormat data.xp decimals=0 sign=false}}" data-dtype="number"
value="{{numberFormat system.xp decimals=0 sign=false}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="tooltiptext left-competence ttt-xp">Vous devez acquérir {{data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
<span class="tooltiptext left-competence ttt-xp">Vous devez acquérir {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
</span>
{{#if (eq data.categorie 'draconic')}}
{{#if (eq system.categorie 'draconic')}}
<input class="competence-xp-sort" type="text" compname="{{name}}" name="comp-xp-sort-{{name}}"
value="{{numberFormat data.xp_sort decimals=0 sign=false}}" data-dtype="number"
value="{{numberFormat system.xp_sort decimals=0 sign=false}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
{{/if}}
{{#if @root.options.vueDetaillee}}
<div class="item-controls">
{{#if data.stressXpMax}}
<a class="item-control competence-stress-augmenter" compname="{{name}}"
title="Dépenser {{data.stressXpMax}} points de stress {{#if data.isStressLevelUp}} pour augmenter d'un niveau {{/if}}">
<i class="fas fa-arrow-alt-circle-up allouer-stress{{#if data.isStressLevelUp}}-level-up{{/if}}"></i>
{{#if system.stressXpMax}}
<a class="competence-stress-augmenter" compname="{{name}}"
title="Dépenser {{system.stressXpMax}} points de stress {{#if system.isStressLevelUp}} pour augmenter d'un niveau {{/if}}">
<i class="fas fa-arrow-alt-circle-up allouer-stress{{#if system.isStressLevelUp}}-level-up{{/if}}"></i>
</a>
{{else}}
<i class="far fa-circle"></i>
{{/if}}
<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
value="{{numberFormat data.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
value="{{numberFormat system.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
{{#if @root.options.isGM}}
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
{{/if}}

View File

@ -1,6 +1,6 @@
{{#if options.isGM}}
<h3>Notes du MJ : </h3>
<div class="form-group editor">
{{editor content=data.notesmj target="data.notesmj" button=true owner=owner editable=editable}}
{{editor system.notesmj target="system.notesmj" button=true owner=owner editable=editable}}
</div>
{{/if}}

View File

@ -1,32 +1,52 @@
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
{{#if (eq item.type 'conteneur')}}
<span class="item-name conteneur-name flex-grow"><a data-item-id="{{item._id}}">+{{item.name}}</a></span>
<span class="sheet-competence-img conteneur-name">
{{#if vide}}
<i class="far fa-square"></i>
{{else}}
<a data-item-id="{{item._id}}">
{{#if ouvert}}
<i class="far fa-minus-square"></i>
<!-- <i class="far fa-caret-square-down"></i> -->
{{else}}
<i class="far fa-plus-square"></i>
<!-- <i class="fas fa-caret-square-right"></i> -->
{{/if}}
</a>
{{/if}}
</span>
<span class="item-name conteneur-name flex-grow">
<a data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
{{item.name}}
</a>
</span>
{{else}}
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span class="item-name flex-grow">{{item.name}}</span>
{{/if}}
<span class="item-quantite">{{item.data.quantite}}
{{#if (gt item.data.quantite 1)}}
<span class="item-quantite">{{item.system.quantite}}
{{#if (gt item.system.quantite 1)}}
<a class="item-control item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
{{/if}}
</span>
<span class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</span>
<span class="item-quantite">{{numberFormat item.system.encTotal decimals=2}}</span>
<div class="item-controls flex-grow">
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
<a class="item-control item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.data.quantite)}}
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.system.quantite)}}
&nbsp;
<a class="item-control item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
<a class="item-control item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if item.data.actionPrincipale}}
<a class="item-name item-action">{{item.data.actionPrincipale}}</a>
{{#if item.system.actionPrincipale}}
<a class="item-name item-action">{{item.system.actionPrincipale}}</a>
{{/if}}
</div>
</li>

View File

@ -0,0 +1,48 @@
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<span class="equipement-nom {{#if (eq item.type 'conteneur')}}conteneur-name{{/if}} ">
{{#if (eq item.type 'conteneur')}}
{{#if vide}}
<i class="far fa-square"></i>
{{else}}
<a data-item-id="{{item._id}}">
{{#if ouvert}}
<i class="far fa-minus-square"></i>
{{else}}
<i class="far fa-plus-square"></i>
{{/if}}
</a>
{{/if}}
<a data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span>{{item.name}}</span>
</a>
{{else}}
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span>{{item.name}}</span>
{{/if}}
</span>
<span class="equipement-detail">{{item.system.quantite}}
{{#if (gt item.system.quantite 1)}}
<a class="item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
{{/if}}
</span>
<span class="equipement-detail">{{numberFormat item.system.encTotal decimals=2}}</span>
<span class="equipement-actions item-controls">
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<a class="item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.system.quantite)}}
<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if item.actionPrincipale}}
<a class="item-action">{{item.actionPrincipale}}</a>
{{/if}}
</span>
</li>

View File

@ -3,16 +3,26 @@
{{#each monnaie as |piece id|}}
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
<span class="competence-title competence-label">{{piece.name}}</span>
<span class="competence-title competence-label">{{piece.data.quantite}}</span>
<span class="competence-title">
<a class="monnaie-plus plus-moins">+</a>
<a class="monnaie-moins plus-moins">-</a>
<span class="equipement-nom">{{piece.name}}</span>
<span class="equipement-detail item-controls">
<a class="monnaie-moins"><i class="fas fa-minus-square"></i></a>
</span>
<span class="equipement-detail">
<span>{{piece.system.quantite}}</span>
</span>
<span class="equipement-detail item-controls">
<a class="monnaie-plus"><i class="fas fa-plus-square"></i></a>
</span>
<!-- <span class="equipement-detail">
<span class="flex-shrink"><a class="monnaie-moins"><i class="fas fa-minus-square"></i></a></span>
<span>{{piece.system.quantite}}</span>
<span class="flex-shrink"><a class="monnaie-plus"><i class="fas fa-plus-square"></i></a></span>
</span> -->
<span class="equipement-actions item-controls">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -0,0 +1,26 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{system.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="equipement-nom">Nom</span>
<span class="equipement-detail">Q.</span>
<span class="equipement-detail">Enc.</span>
<span class="equipement-actions">Actions</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html" item=item vide=true ouvert=true }}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>

View File

@ -0,0 +1,12 @@
<span class="item-name"><h4>Compagnons animaux</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.montures as |monture id|}}
<li class="item flexrow list-item" data-actor-id="{{monture.id}}">
<img class="sheet-competence-img" src="{{monture.img}}" title="{{monture.name}}"/>
<span class="subacteur-label"><a>{{monture.name}}</a></span>
<div class="flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -0,0 +1,12 @@
<span class="item-name"><h4>Suivants</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.suivants as |suivant id|}}
<li class="item flexrow list-item" data-actor-id="{{suivant.id}}">
<img class="sheet-competence-img" src="{{suivant.img}}" title="{{suivant.name}}"/>
<span class="competence-title subacteur-label"><a>{{suivant.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -0,0 +1,15 @@
<span class="item-name"><h4>Véhicules</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.vehicules as |vehicule id|}}
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
<span class="flex-grow subacteur-label"><a>{{vehicule.name}}</a></span>
<span>{{vehicule.categorie}}</span>
<span>{{vehicule.structure}}</span>
<div class="flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -1,11 +1,11 @@
<li class="item flexrow list-item" data-item-id="{{oeuvre._id}}">
<span>{{upperFirst typeOeuvre}}</span>
<span class="competence-title {{classOeuvre}}">
<a>{{oeuvre.name}} (niveau {{oeuvre.data.niveau}})</a>
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>
</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -10,40 +10,40 @@
<div class="flexrow">
<ul class="flex-group-center flex-compteurs">
<li>
<label class="ctn-vie">
<label class="compteur">
<a class="jet-vie">Vie</a>
<a class="vie-moins plus-moins">-</a>
<input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{data.sante.vie.max}}</span>
<a class="vie-plus plus-moins">+</a>
<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.vie.value" value="{{system.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{system.sante.vie.max}}</span>
<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="ctn-endu">
<a class="jet-endurance">Endurance</a>
<a class="endurance-moins plus-moins">-</a>
<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{data.sante.endurance.max}}</span>
<a class="endurance-plus plus-moins">+</a>
<label class="compteur">
<a class="jet-endurance">Endurance</a>
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="system.sante.endurance.value" value="{{system.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{system.sante.endurance.max}}</span>
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="appliquerFatigue ctn-fatigue tooltip">
<label class="appliquerFatigue compteur tooltip">
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue
<a class="fatigue-moins plus-moins">-</a>
<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{data.sante.fatigue.max}}</span>
<a class="fatigue-plus plus-moins">+</a>
<a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="fatigue-value" type="text" name="system.sante.fatigue.value" value="{{system.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{system.sante.fatigue.max}}</span>
<a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="ctn-reve">
<label class="compteur">
<span class="ptreve-actuel"><a>Rêve</a></span>
<a class="ptreve-actuel-moins plus-moins">-</a>
<input class="resource-content" id="pointsreve-value" type="text" name="data.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" />
<span>/ {{data.reve.seuil.value}}</span>
<a class="ptreve-actuel-plus plus-moins">+</a>
<a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
<span>/ {{system.reve.seuil.value}}</span>
<a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
</ul>
@ -52,7 +52,7 @@
<span class="encaisser-direct"><a title="Encaisser des dommages"><img class="button-img" src="icons/svg/bones.svg" alt="Encaisser des dommages"/></a></span>
<span class="gm-only remise-a-neuf"><a title="Remise à neuf"><img class="button-img" src="icons/svg/regen.svg" alt="Remise à neuf"/></a></span>
<span class="repos"><a title="Repos"><img class="button-img" src="icons/svg/sleep.svg" alt="Se reposer"/></a></span>
{{#if data.attributs.hautrevant.value}}
{{#if system.attributs.hautrevant.value}}
<span class="monte-tmr"><a title="Montée dans les Terres M&eacute;dianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres M&eacute;dianes !"/></a></span>
<span class="monte-tmr-rapide"><a title="Montée accélérée dans les Terres M&eacute;dianes !"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres M&eacute;dianes !"/></a></span>
<span class="visu-tmr"><a title="Regarder les Terres M&eacute;dianes"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg" alt="Regarder les Terres M&eacute;dianes"/></a></span>
@ -65,8 +65,8 @@
<span>{{calc.resumeBlessures}}</span>
</div>
<div class="flexrow">
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span>
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
<span>{{system.compteurs.etat.label}}: {{system.compteurs.etat.value}}</span>
<span>{{system.compteurs.surenc.label}}: {{system.compteurs.surenc.value}}</span>
</div>
<div class="flexrow">
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-effects-partial.html"}}
@ -100,38 +100,38 @@
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ul class="carac-list alterne-list">
{{#each data.carac as |carac key|}}
{{#each system.carac as |carac key|}}
{{#if carac.isLevelUp}}
<li class="competence flexrow item-list xp-level-up" data-attribute="{{key}}">
<li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}">
{{else}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{/if}}
{{#if (eq key 'taille')}}
<span class="carac-label" name="data.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="carac-label" name="system.carac.{{key}}.label">{{carac.label}}</span>
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<label class="carac-xp"/>
{{else}}
{{#if carac.derivee}}
<span class="carac-label" name="data.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span>
<span class="carac-label" name="system.carac.{{key}}.label"> <a name={{key}}>{{carac.label}}</a></span>
<label class="competence-value">{{carac.value}}</label>
<label class="carac-xp"/>
{{else}}
{{#if carac.isLevelUp}}
<span class="carac-label tooltip" name="data.carac.{{key}}.label">
<span class="carac-label tooltip" name="system.carac.{{key}}.label">
<span class="tooltiptext ttt-xp">
Vous pouvez dépenser {{carac.xpNext}} points d'Experience pour augmenter de 1 votre caractéristique {{carac.label}}
</span>
<a name={{key}}>{{carac.label}}</a></span>
{{else}}
<span class="carac-label tooltip" name="data.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
<span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
{{/if}}
<input class="carac-value" type="text" name="data.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="carac-xp tooltip">
<input class="carac-xp" type="text" name="data.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<input class="carac-xp" type="text" name="system.carac.{{key}}.xp" value="{{carac.xp}}" data-dtype="number" {{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
</span>
{{#if carac.isLevelUp}}
<a class="item-control carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter">
<a class="carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter">
<i class="fas fa-arrow-alt-circle-up"></i>
</a>
{{/if}}
@ -139,27 +139,27 @@
{{/if}}
</li>
{{/each}}
<li class="competence flexrow">
<li class="caracteristique flexrow">
<span class="carac-label" name="carac-total">Total Caractéristiques </span>
<span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span>
</li>
</ul>
</ul>
</div>
<div class="flex-group-left flexcol" >
<ul class="carac-list">
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="beaute">Beauté&nbsp;:</span>
<input class="description-value" type="text" name="data.beaute" value="{{data.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
<input class="description-value" type="text" name="system.beaute" value="{{system.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
<label class="carac-xp"/>
</li>
{{#each data.attributs as |attr key|}}
{{#each system.attributs as |attr key|}}
{{#unless (eq key 'hautrevant')}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="data.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="system.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
{{#if (eq key 'protection')}}
<input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/>
{{else}}
<input class="description-value" type="text" disabled name="data.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/>
<input class="description-value" type="text" disabled name="system.attributs.{{key}}." value="{{attr.value}}" data-dtype="number"/>
{{/if}}
<label class="carac-xp"/>
</li>
@ -167,19 +167,19 @@
{{/each}}
</ul>
<ul class="carac-list alterne-list">
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span>
<input class="description-value compteur-edit" type="text" name="chance" value="{{data.compteurs.chance.value}}" data-dtype="number"/>
<span class="utiliser-attribut" style="padding-left: 5px"><a class="item-control chance-appel">Utiliser</a></span>
<input class="description-value compteur-edit" type="text" name="chance" value="{{system.compteurs.chance.value}}" data-dtype="number"/>
<span class="utiliser-attribut" style="padding-left: 5px"><a class="chance-appel">Utiliser</a></span>
</li>
{{#each data.compteurs as |compteur key|}}
{{#each system.compteurs as |compteur key|}}
{{#if (eq compteur.label 'Chance')}}
{{else if (eq compteur.label 'Experience')}}
{{else if compteur.isInput}}
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="attribut-label">{{compteur.label}}</span>
{{#if (eq compteur.label 'Ethylisme')}}
<select class="description-value" name="data.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
<select class="description-value" name="system.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
{{#select compteur.value}}
{{>"systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html"}}
{{/select}}
@ -189,9 +189,9 @@
{{/if}}
<span class="utiliser-attribut" style="padding-left: 5px">
{{#if compteur.isStress}}
<a class="item-control stress-test" title="Transformer">Transformer</a>
<a class="stress-test" title="Transformer">Transformer</a>
{{else if (eq compteur.label 'Ethylisme')}}
<a class="item-control ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a>
<a class="ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a>
{{else if (eq compteur.label 'Moral')}}
<a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
@ -215,11 +215,9 @@
<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer">
{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
<span class="flexrow">
<i class="fas fa-search"></i>
<input class="cherchercompetence" type="text" value="{{options.cherchercompetence}}" name="cherchercompetence"
size="8" data-dtype="String" placeholder="chercher"/>
<span></span>
<span>
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche"
size="8" data-dtype="String" placeholder="chercher"/>
</span>
<span><a class="show-hide-competences"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
@ -232,25 +230,25 @@
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.specialisee) categorie="Compétences Spécialisées"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.specialisee) categorie="Compétences Spécialisées"}}
</div>
<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.connaissance) categorie="Connaissances"}}
{{#if (or data.attributs.hautrevant.value options.vueDetaillee)}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.draconic) categorie="Draconic"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}}
{{#if (or system.attributs.hautrevant.value options.vueDetaillee)}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}}
{{/if}}
<div>
<ul class="item-list">
<li class="item flexrow">
<span class="generic-label">Stress transformé</span>
<input class="compteur-edit" type="text" name="experience" value="{{data.compteurs.experience.value}}" data-dtype="number" size="3"/>
<input class="compteur-edit" type="text" name="experience" value="{{system.compteurs.experience.value}}" data-dtype="number" size="3"/>
</li>
<li class="item flexrow">
@ -286,7 +284,7 @@
</li>
{{#each combat as |arme key|}}
<li class="item flexrow list-item" data-item-id="{{arme._id}}"
data-arme-name="{{arme.name}}" data-competence-name="{{arme.data.competence}}" >
data-arme-name="{{arme.name}}" data-competence-name="{{arme.system.competence}}" >
<span class="arme-label">
<a>
{{#if arme.img}}
@ -295,24 +293,23 @@
<span>{{arme.name}}</span>
</a>
</span>
<span class="arme-initiative"><a>{{arme.data.initiative}}</a></span>
<span class="competence-label">{{arme.data.competence}}</span>
<span class="competence-value">{{numberFormat arme.data.niveau decimals=0 sign=true}}</span>
<span class="competence-value">{{numberFormat arme.data.dommagesReels decimals=0 sign=true}}</span>
<span class="arme-initiative"><a>{{arme.system.initiative}}</a></span>
<span class="competence-label">{{arme.system.competence}}</span>
<span class="competence-value">{{numberFormat arme.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value">{{numberFormat arme.system.dommagesReels decimals=0 sign=true}}</span>
</li>
{{/each}}
{{#each esquives as |esq key|}}
<li class="item flexrow list-item">
<li class="item flexrow list-item" data-item-id="{{esq._id}}">
<span class="competence-label">
<a class="competence-label" name="{{esq.name}}">
<img class="sheet-competence-img" src="{{esq.img}}"/>
<span>{{esq.name}}</span>
{{log esq}}
</a>
</span>
<span class="arme-initiative"></span>
<span class="competence-label"></span>
<span class="competence-value">{{numberFormat esq.data.niveau decimals=0 sign=true}}</span>
<span class="competence-value">{{numberFormat esq.system.niveau decimals=0 sign=true}}</span>
<span class="competence-value"></span>
</li>
{{/each}}
@ -322,6 +319,7 @@
{{!-- Liste de blessures --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
{{#if maladiesPoisons.length}}
{{!-- Maladies & Poison --}}
<h3 class="blessures-title">Maladies & Poisons:</h3>
<ul class="item-list alterne-list">
@ -334,7 +332,7 @@
{{#each maladiesPoisons as |maladie key|}}
<li class="item flexrow list-item" data-item-id="{{maladie._id}}">
<span class="competence-label">
{{#if (or @root.options.isGM maladie.data.identifie)}}
{{#if (or @root.options.isGM maladie.system.identifie)}}
{{maladie.name}}
{{else}}
Inconnue
@ -342,41 +340,43 @@
</span>
<span class="competence-label">{{maladie.type}}</span>
<span class="competence-label">
{{#if (or @root.options.isGM maladie.data.remedesconnus)}}
{{maladie.data.remedes}}
{{#if (or @root.options.isGM maladie.system.remedesconnus)}}
{{maladie.system.remedes}}
{{else}}
Remèdes Inconnus
{{/if}}
</span>
<div class="item-controls">
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{!-- Possession --}}
<h3 class="blessures-title">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
</li>
{{#if possessions.length}}
{{!-- Possession --}}
<h3 class="blessures-title">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
</li>
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="competence-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span>
<span class="competence-label">{{possession.data.type}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="competence-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span>
<span class="competence-label">{{possession.system.type}}</span>
<div class="item-controls">
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
</div>
{{!-- Connaissances Tab --}}
@ -385,12 +385,12 @@
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}}
({{tache.data.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.data.cacher_points_de_tache))
}}/{{tache.data.points_de_tache}}{{/if}})</a></span>
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -408,7 +408,7 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=danse typeOeuvre="Danse" classOeuvre="danse-label"}}
{{/each}}
{{#each oeuvres as |oeuvre id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=oeuvre typeOeuvre=oeuvre.data.competence classOeuvre="oeuvre-label"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=oeuvre typeOeuvre=oeuvre.system.competence classOeuvre="oeuvre-label"}}
{{/each}}
{{#each recettescuisine as |recette id|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-oeuvre-partial.html" oeuvre=recette typeOeuvre="Recette de cuisine" classOeuvre="recettecuisine-label"}}
@ -417,10 +417,10 @@
<h3>Jeux :</h3>
<ul class="item-list alterne-list">
{{#each jeux as |jeu id|}}
<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.data.base}})</a></span>
<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.system.base}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -430,8 +430,8 @@
{{#each recettesAlchimiques as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -444,13 +444,13 @@
{{!-- hautreve Tab --}}
<div class="tab hautreve " data-group="primary" data-tab="hautreve" style="height:200px">
<div>
{{#if data.attributs.hautrevant.value}}
{{#if system.attributs.hautrevant.value}}
<h3>Haut rêvant</h3>
{{else}}
<h3>Vous n'avez pas le don de haut-rêve! Il faut attribuer la Tête de Dragon 'Don de Haut Rêve' si votre personnage est ou devient Haut-Rêvant.</h3>
{{/if}}
<ul class="item-list">
{{#if data.attributs.hautrevant.value}}
{{#if system.attributs.hautrevant.value}}
{{#if options.isGM}}
<li class="item flexrow">
<span>
@ -464,23 +464,23 @@
<li class="item flexrow">
{{#if options.isGM}}
<span class="competence-label flex-shrink">Demi rêve :
<span>{{caseTmr-label data.reve.tmrpos.coord}}</span>
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
</span>
<span>
<input class="competence-value" type="text" name="data.reve.tmrpos.coord" value="{{data.reve.tmrpos.coord}}" data-dtype="String"/>
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
</span>
{{else}}
<span class="competence-label flex-shrink">Demi rêve :
{{#unless hautreve.cacheTMR}}
<span>{{caseTmr-label data.reve.tmrpos.coord}}</span>
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
{{/unless}}
</span>
<span>
{{#if hautreve.cacheTMR}}
??
{{else}}
{{data.reve.tmrpos.coord}}
{{system.reve.tmrpos.coord}}
{{/if}}
</span>
{{/if}}
@ -490,9 +490,9 @@
<span class="competence-label">Seuil de Rêve :</span>
<span>
{{#if options.isGM}}
<input class="seuil-reve-value" type="text" name="data.reve.seuil.value" value="{{data.reve.seuil.value}}" data-dtype="Number"/>
<input class="seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
{{else}}
{{data.reve.seuil.value}}
{{system.reve.seuil.value}}
{{/if}}
</span>
</li>
@ -500,147 +500,163 @@
<span class="competence-label">Refoulement : </span>
<span>
{{#if options.isGM}}
<input class="competence-value" type="text" name="data.reve.refoulement.value" value="{{data.reve.refoulement.value}}" data-dtype="Number"/>
<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
{{else}}
{{data.reve.refoulement.value}}
{{system.reve.refoulement.value}}
{{/if}}
</span>
</li>
</ul>
</div>
<hr>
{{#if data.attributs.hautrevant.value}}
{{#if options.isGM}}
<h3>Signes draconiques</h3>
<ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.data.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
<h3>Sorts:</h3>
<ul class="item-list alterne-list">
{{#each sorts as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow"> <a data-item-id="{{sort._id}}">{{sort.name}}</a></span>
<span>{{sort.data.draconic}} / {{sort.data.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h3>Sorts en Réserve:</h3>
<ul class="item-list alterne-list">
{{#each hautreve.sortsReserve as |reserve key|}}
<li class="item list-item flexrow" data-item-id="{{reserve._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{reserve.sort.img}}" />
<span class="display-label flex-grow">{{reserve.sort.name}}</span>
<span class="flex-shrink">r{{reserve.sort.data.ptreve_reel}}</span>
<span class="flex-shrink">{{reserve.coord}}</span>
<span>{{caseTmr-label reserve.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h3>Méditations:</h3>
<ul class="item-list">
{{#each meditations as |meditation key|}}
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.data.competence}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
{{/if}}
{{!-- Queues, Souffles, Tetes, Ombre --}}
{{#if queues.length}}
<h3>Queues:</h3>
<ul class="flex-group-left">
{{#each queues as |queue key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
<span class="display-label flex-grow"><a data-item-id="{{queue._id}}">{{queue.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h3>Souffles:</h3>
<ul class="item-list">
{{#each souffles as |souffle key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h3>Tetes:</h3>
<ul class="item-list">
{{#each tetes as |tete key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if ombres.length}}
<h3>Ombres de Thanatos:</h3>
<ul class="item-list">
{{#each ombres as |ombre key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{ombre._id}}">
<span class="display-label flex-grow"><a data-item-id="{{ombre._id}}">{{ombre.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{#if data.attributs.hautrevant.value}}
<hr>
<h3>Rencontres présentes:</h3>
{{/if}}
{{#if souffles.length}}
<h3>Souffles:</h3>
<ul class="item-list">
{{#each hautreve.rencontres as |rencontre key|}}
<li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}">
<span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} - {{rencontre.coord}}</a></span>
<span class="flex-shrink">{{caseTmr-label rencontre.coord}}</span>
{{#if rencontre.date}}
<span>Le {{rencontre.date}} à {{rencontre.heure}}</span>
{{/if}}
{{#each souffles as |souffle key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
<h3>Cases Spéciales:</h3>
{{/if}}
{{#if tetes.length}}
<h3>Tetes:</h3>
<ul class="item-list">
{{#each hautreve.casesTmr as |casetmr key|}}
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
{{#each tetes as |tete key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if system.attributs.hautrevant.value}}
{{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3>
<ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if hautreve.rencontres.length}}
<h3>Rencontres présentes:</h3>
<ul class="item-list">
{{#each hautreve.rencontres as |rencontre key|}}
<li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}">
<span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} r{{rencontre.force}}</a></span>
<span class="flex-shrink">{{rencontre.coord}} - {{caseTmr-label rencontre.coord}}</span>
{{#if rencontre.date}}
<span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span>
{{/if}}
<div class="item-controls flex-shrink">
<a class="rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{#if hautreve.sortsReserve.length}}
<h3>Sorts en Réserve:</h3>
<ul class="item-list alterne-list">
{{#each hautreve.sortsReserve as |reserve key|}}
<li class="item list-item flexrow" data-item-id="{{reserve._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{reserve.sort.img}}" />
<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span>
<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
<hr>
<h3>Sorts:</h3>
<ul class="item-list alterne-list">
{{#each sorts as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow">
<a data-item-id="{{sort._id}}">{{sort.name}}
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
</a>
</span>
<span>{{sort.system.draconic}} / {{sort.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<h3>Méditations:</h3>
<ul class="item-list">
{{#each meditations as |meditation key|}}
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr>
{{#if hautreve.casesTmr}}
<h3>Cases Spéciales:</h3>
<ul class="item-list">
{{#each hautreve.casesTmr as |casetmr key|}}
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
<br><br>
{{/if}}
</div>
@ -648,79 +664,10 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement porté</h4></span>
<div>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name">Estimation de l'équipement : {{numberFormat calc.prixTotalEquipement decimals=2}} Sols</span>
</div>
<div>
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
</div>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title flex-grow">Nom</span>
<span class="competence-title">Q.</span>
<span class="competence-title">Enc.</span>
<span class="competence-title flex-grow">Equiper/Editer/Suppr.</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html" item=item }}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>
<span class="item-name"><h4>Compagnons animaux</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.montures as |monture id|}}
<li class="item flexrow list-item" data-actor-id="{{monture.id}}">
<img class="sheet-competence-img" src="{{monture.img}}" title="{{monture.name}}"/>
<span class="competence-title subacteur-label"><a>{{monture.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<span class="item-name"><h4>Véhicules</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.vehicules as |vehicule id|}}
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
<span class="competence-title subacteur-label"><a>{{vehicule.name}}</a></span>
<span class="competence-title">{{vehicule.categorie}}</span>
<span class="competence-title">{{vehicule.structure}}</span>
<div class="item-controls flex-shrink">
<a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<span class="item-name"><h4>Suivants</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.suivants as |suivant id|}}
<li class="item flexrow list-item" data-actor-id="{{suivant.id}}">
<img class="sheet-competence-img" src="{{suivant.img}}" title="{{suivant.name}}"/>
<span class="competence-title subacteur-label"><a>{{suivant.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html"}}
</div>
@ -729,50 +676,50 @@
<article class="flexrow">
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
<label for="data.race">Race :</label>
<input class="flex-grow" type="text" name="data.race" value="{{data.race}}" data-dtype="String"/>
<label for="system.race">Race :</label>
<input class="flex-grow" type="text" name="system.race" value="{{system.race}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.sexe">Sexe :</label>
<input class="flex-grow" type="text" name="data.sexe" value="{{data.sexe}}" data-dtype="String"/>
<label for="system.sexe">Sexe :</label>
<input class="flex-grow" type="text" name="system.sexe" value="{{system.sexe}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.age">Age :</label>
<input class="flex-grow" type="text" name="data.age" value="{{data.age}}" data-dtype="String"/>
<label for="system.age">Age :</label>
<input class="flex-grow" type="text" name="system.age" value="{{system.age}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.poids">Poids :</label>
<input class="flex-grow" type="text" name="data.poids" value="{{data.poids}}" data-dtype="String"/>
<label for="system.poids">Poids :</label>
<input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.taille">Taille :</label>
<input class="flex-grow" type="text" name="data.taille" value="{{data.taille}}" data-dtype="String"/>
<label for="system.taille">Taille :</label>
<input class="flex-grow" type="text" name="system.taille" value="{{system.taille}}" data-dtype="String"/>
</li>
</ul>
<ul class="item-list alterne-list">
<li class="item flexrow list-item">
<label for="data.main">Main directrice :</label>
<input type="text" name="data.main" value="{{data.main}}" data-dtype="String"/>
<label for="system.main">Main directrice :</label>
<input type="text" name="system.main" value="{{system.main}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.heure">Heure de naissance :</label>
<select type="text" name="data.heure" value="{{data.heure}}" data-dtype="String">
{{#select data.heure}}
<label for="system.heure">Heure de naissance :</label>
<select type="text" name="system.heure" value="{{system.heure}}" data-dtype="String">
{{#select system.heure}}
{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}}
</select>
</li>
<li class="item flexrow list-item">
<label>Beauté :</label>
<input type="text" value="{{data.beaute}}" data-dtype="String" disabled/>
<input type="text" value="{{system.beaute}}" data-dtype="String" disabled/>
</li>
<li class="item flexrow list-item">
<label for="data.cheveux">Cheveux :</label>
<input class="flex-grow" type="text" name="data.cheveux" value="{{data.cheveux}}" data-dtype="String"/>
<label for="system.cheveux">Cheveux :</label>
<input class="flex-grow" type="text" name="system.cheveux" value="{{system.cheveux}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<label for="data.yeux">Yeux :</label>
<input class="flex-grow" type="text" name="data.yeux" value="{{data.yeux}}" data-dtype="String"/>
<label for="system.yeux">Yeux :</label>
<input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
</li>
</ul>
</article>
@ -780,16 +727,16 @@
<article class="flexcol">
<h3>Biographie : </h3>
<div class="form-group editor">
{{editor content=data.biographie target="data.biographie" button=true owner=owner editable=editable}}
{{editor system.biographie target="system.biographie" button=true owner=owner editable=editable}}
</div>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor content=data.notes target="data.notes" button=true owner=owner editable=editable}}
{{editor system.notes target="system.notes" button=true owner=owner editable=editable}}
</div>
<h3>Journal d'Experience</h3>
<div class="form-group editor">
<ul class="item-list alterne-list">
{{#each data.experiencelog as |xp key|}}
{{#each system.experiencelog as |xp key|}}
<li class="item flexrow list-item">
<label class="flex-shrink">{{xp.mode}} </label>
<label class="flex-grow">{{xp.valeur}} {{xp.raison}} </label>

View File

@ -25,41 +25,41 @@
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Catégorie</span>
<select name="data.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}}
<select name="system.categorie" class="categorie" data-dtype="String">
{{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html"}}
{{/select}}
</select>
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Résistance</span>
<input class="competence-value flexrow" type="text" name="data.resistance" value="{{data.resistance}}" data-dtype="Number" />
<input class="competence-value flexrow" type="text" name="system.resistance" value="{{system.resistance}}" data-dtype="Number" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Structure</span>
<input class="competence-value flexrow" type="text" name="data.structure" value="{{data.structure}}" data-dtype="Number" />
<input class="competence-value flexrow" type="text" name="system.structure" value="{{system.structure}}" data-dtype="Number" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Vitesse</span>
<input class="competence-value flexrow" type="text" name="data.vitesse" value="{{data.vitesse}}" data-dtype="String" />
<input class="competence-value flexrow" type="text" name="system.vitesse" value="{{system.vitesse}}" data-dtype="String" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Bonus</span>
<input class="competence-value flexrow" type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="String" />
<input class="competence-value flexrow" type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="String" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span>
<input class="competence-value flexrow" type="text" name="data.manoeuvrabilite" value="{{data.manoeuvrabilite}}" data-dtype="String" />
<input class="competence-value flexrow" type="text" name="system.manoeuvrabilite" value="{{system.manoeuvrabilite}}" data-dtype="String" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Equipage</span>
<input class="competence-value flexrow" type="text" name="data.equipage" value="{{data.equipage}}" data-dtype="Number" />
<input class="competence-value flexrow" type="text" name="system.equipage" value="{{system.equipage}}" data-dtype="Number" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span>
<input class="competence-value flexrow" type="text" name="data.capacite_encombrement" value="{{data.capacite_encombrement}}" data-dtype="Number" />
<input class="competence-value flexrow" type="text" name="system.capacite_encombrement" value="{{system.capacite_encombrement}}" data-dtype="Number" />
</li>
</ol>
</div>
@ -69,51 +69,13 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement chargé</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.capacite_encombrement}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title competence-label flex-grow">Nom</span>
<span class="competence-title competence-label">Q.</span>
<span class="competence-title competence-value">Enc.</span>
<span class="competence-title competence-value">Equiper/Editer/Suppr.</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<li class="item flexrow list-item" data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span class="item-name flex-grow">{{item.name}}</span>
<span class="item-quantite">{{item.data.quantite}}</span>
<span class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
{{editor content=system.description target="system.description" button=true owner=owner editable=editable}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div>

View File

@ -6,4 +6,4 @@
{{#if vendeur}}à {{vendeur.name}}{{/if}}:
{{quantiteTotal}} {{item.name}} pour {{prixTotal}} sols.
</p>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" item.data}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" item.system}}

View File

@ -0,0 +1,16 @@
<h4>Proposition de nom: {{nom}}</h4>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='personnage'
>
Créer un Personnage</a>
</span>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='creature'>
Créer une créature</a>
</span>

View File

@ -1,16 +1,16 @@
<img class="chat-icon" src="{{img}}" alt="potion de repos" />
<h4>
{{alias}} a bu une <strong>{{name}}{{#if data.magique}} enchantée{{/if}}</strong>
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
</h4>
<hr>
<div>
{{#if data.magique}}
{{#if system.magique}}
Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}.
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{/if}}
<br>Les effets de la potions sont à gérer manuellement, en fonction de sa nature
{{#if data.magique}}
{{#if rolled.isEchec}}et de son enchantement ({{data.pr}} Points de Rêve)
{{#if system.magique}}
{{#if rolled.isEchec}}et de son enchantement ({{system.pr}} Points de Rêve)
{{else}}son enchantement n'a pas d'effet
{{/if}}
{{/if}}.

View File

@ -1,27 +1,27 @@
<img class="chat-icon" src="{{img}}" alt="potion de repos" />
<h4>
{{alias}} a bu une <strong>{{name}}{{#if data.magique}} enchantée{{/if}}</strong>
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
</h4>
<hr>
<div>
{{#if data.magique}}
{{#if system.magique}}
Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}.
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{#if rolled.isEchec}}
<br>La potion fait effet !
{{alias}} a perdu 1 point de rêve et s'endort pour {{guerisonDureeValue}} {{guerisonDureeUnite}} et
se récupère {{caseFatigueReel}} cases de fatigue.<br>
{{#if data.reposalchimique}}
{{#if system.reposalchimique}}
De plus, la potion étant alchimique, {{alias}} est en aphasie pendant cette durée.
{{#if aphasiePermanente}}
Malheureusement, l'aphasie est permanente tant que {{alias}} ne réussit pas un jet de VOLONTE à 0 à Chateau Dormant (le moral compte).
{{/if}}
{{/if}}
{{else}}
<br>La potion ne fait pas effet ! Elle vous octroie tout de même un bonus de {{data.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement).
<br>La potion ne fait pas effet ! Elle vous octroie tout de même un bonus de {{system.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement).
{{/if}}
{{else}}
Une fois consommée (vers fin Lyre), elle vous octroie un bonus de {{data.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement).
Une fois consommée (vers fin Lyre), elle vous octroie un bonus de {{system.herbebonus}} segments de fatigue récupérés en plus à la fin de Chateau Dormant (à gérer manuellement).
{{/if}}
<br>La potion a été supprimée de l'équipement.
</div>

View File

@ -1,10 +1,10 @@
<img class="chat-icon" src="{{img}}" alt="potion de soin" />
<h4>
{{alias}} a bu une <strong>{{name}}{{#if data.magique}} enchantée{{/if}}</strong>
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
</h4>
<hr>
<div>
{{#if data.magique}}
{{#if system.magique}}
Le Jet de Résistance est {{#if rolled.isSuccess}}réussi{{else}}échoué{{/if}}.
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
{{#if rolled.isEchec}}
@ -16,10 +16,10 @@
{{/each}}
</ul>
{{else}}
<br>La potion ne fait pas effet ! Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{data.herbebonus}} (appliqué automatiquement).
<br>La potion ne fait pas effet ! Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{system.herbebonus}} (appliqué automatiquement).
{{/if}}
{{else}}
Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{data.herbebonus}} (appliqué automatiquement).
Lors de votre prochain jet de récupération à Chateau Dormant, vous bénéficierez d'un bonus de {{system.herbebonus}} (appliqué automatiquement).
{{/if}}
<br>La potion a été supprimée de l'équipement.
</div>

View File

@ -8,7 +8,7 @@
</a>
<br>
{{/unless}}
{{#if (gt attacker.data.compteurs.destinee.value 0)}}
{{#if (gt attacker.system.compteurs.destinee.value 0)}}
<a class='chat-card-button' id='appel-destinee-attaque' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
</a>

View File

@ -26,7 +26,7 @@
<br>
{{/if}}
{{#if (eq defender.type 'personnage')}}
{{#if (gt defender.data.compteurs.destinee.value 0)}}
{{#if (gt defender.system.compteurs.destinee.value 0)}}
<a class='chat-card-button' id='appel-destinee-defense' data-attackerId='{{attackerId}}'
data-defenderTokenId='{{defenderTokenId}}'>Utiliser la destinée</a>
</a>
@ -38,14 +38,14 @@
{{#each armes as |arme key|}}
<a class='chat-card-button' id='parer-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
data-armeid='{{arme._id}}'>
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
Parer avec {{arme.name}} à {{../diffLibre }}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
</a>
<br>
{{/each}}
{{#if mainsNues}}
<a class='chat-card-button' id='parer-button' data-attackerId='{{attackerId}}' data-defenderTokenId='{{defenderTokenId}}'
data-armeid='{{arme._id}}' data-competence='{{arme.data.competence}}'>
Parer à mains nues à {{diffLibre}}{{#if arme.data.nbUsage}} (Utilisations : {{arme.data.nbUsage}}){{/if}}
data-armeid='{{arme._id}}' data-competence='{{arme.system.competence}}'>
Parer à mains nues à {{diffLibre}}{{#if arme.system.nbUsage}} (Utilisations : {{arme.system.nbUsage}}){{/if}}
</a>
<br>
{{/if}}

View File

@ -1,6 +1,6 @@
<img class="chat-icon" src="{{herbe.img}}" alt="fabrication" />
<h4>
{{alias}} a fabriqué une potion de {{herbe.data.categorie}} de {{herbe.name}}, avec {{herbe.nbBrins}} brins.
{{alias}} a fabriqué une potion de {{herbe.system.categorie}} de {{herbe.name}}, avec {{herbe.nbBrins}} brins.
</h4>
<hr>
<div>

View File

@ -1,6 +1,6 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.data.competence}}" />
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.system.competence}}" />
<h4>
{{alias}} tente de chanter : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
{{alias}} tente de chanter : {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
</h4>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>
@ -12,4 +12,4 @@
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" oeuvre.data}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" oeuvre.system}}

View File

@ -1,6 +1,6 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.data.competence}}" />
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.system.competence}}" />
<h4>
{{alias}} tente de danser : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
{{alias}} tente de danser : {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
</h4>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>
@ -12,4 +12,4 @@
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" oeuvre.data}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" oeuvre.system}}

View File

@ -1,4 +1,4 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.data.competence}}" />
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.system.competence}}" />
<h4>
{{alias}} joue à : {{oeuvre.name}}
</h4>
@ -12,4 +12,4 @@
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" oeuvre.data}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" oeuvre.system}}

View File

@ -1,6 +1,11 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
<h4 data-categorie="tmr" data-actor-id="{{actor._id}}">
{{alias}} tente de {{maitrise.verbe}} {{le tmr.genre}} {{tmr.label}} ({{tmr.coord}})
{{alias}} tente de {{maitrise.verbe}} {{le tmr.genre}}
{{#if isTMRCache}}
{{caseTmr-type tmr.coord}}
{{else}}
{{tmr.label}} ({{tmr.coord}})
{{/if}}
</h4>
{{#if previous}}
{{#with previous}}
@ -11,15 +16,20 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>
<span>
{{#if rolled.isSuccess}}
{{alias}} parvient à {{maitrise.verbe}} {{le tmr.genre}} {{tmr.label}} !
{{alias}}
{{#if rolled.isSuccess}}parvient à{{else}}échoue à{{/if}}
{{maitrise.verbe}} {{le tmr.genre}}
{{#if isTMRCache}}
{{caseTmr-type tmr.coord}}
{{else}}
{{alias}} échoue à {{maitrise.verbe}} {{le tmr.genre}} {{tmr.label}}.
{{alias}} <strong>quitte les Terres Médianes</strong> !
{{#if souffle}}
<br>De plus, son échec total lui fait subir un Souffle de Dragon : {{souffle.name}}
{{tmr.label}} ({{tmr.coord}})
{{/if}}!
{{#if rolled.isEchec}}
{{alias}} <strong>quitte les Terres Médianes</strong> !
{{#if souffle}}
<br>De plus, son échec total lui fait subir un Souffle de Dragon : {{souffle.name}}
{{/if}}
{{/if}}
{{/if}}
</span>
{{#if poesie}}
<hr>

View File

@ -6,7 +6,7 @@
<hr>
<div>
{{#if rolled.isSuccess}}
{{alias}} aperçoit un signe draconique éphémère, qu'il faut aller lire en <strong>{{typeTmr-name meditation.data.tmr}}</strong>.
{{alias}} aperçoit un signe draconique éphémère, qu'il faut aller lire en <strong>{{typeTmr-name meditation.system.tmr}}</strong>.
{{else}}
La méditation de {{alias}} ne porte pas ses fruits, il ne distingue aucun signe Draconique.
{{/if}}

View File

@ -0,0 +1,9 @@
<img class="chat-icon" src="icons/svg/lightning.svg" alt="Météo" />
<h4>Météo aléatoire</h4>
<ul>
<li>Vent: {{lowerFirst vent.description}} {{apostrophe 'de' vent.direction}}, force {{vent.force}}</li>
<li>Mer {{lowerFirst mer.description}}, {{apostrophe 'de' mer.direction}}, force {{mer.force}}</li>
<li>Température {{lowerFirst temperature.description}} ({{numberFormat temperature.force decimals=0 sign=true}})</li>
<li>Couverture nuageuse: {{lowerFirst nuage.description}}</li>
<li>Pluie: {{lowerFirst pluie.description}}</li>
</div>

View File

@ -1,6 +1,6 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.data.competence}}" />
<img class="chat-icon" src="{{competence.img}}" alt="{{oeuvre.system.competence}}" />
<h4>
{{alias}} tente de jouer le morceau : {{oeuvre.name}} (niveau {{oeuvre.data.niveau}})
{{alias}} tente de jouer le morceau : {{oeuvre.name}} (niveau {{oeuvre.system.niveau}})
</h4>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>
@ -12,4 +12,4 @@
{{/if}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html"}}
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" oeuvre.data}}
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-description.html" oeuvre.system}}

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