forked from public/foundryvtt-reve-de-dragon
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foundryvtt
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15
changelog.md
15
changelog.md
@@ -1,4 +1,19 @@
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# 11.2
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## 11.2.21 - Le questionnement d'Akarlikarlikar
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- Une confirmation spécifique est demandée pour monter dans les terres médianes en cas de rencontre en attente
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- L'expérience en caractéristique sur les jets de chance et rêve actuels est mise dans la caractéristique correspondante
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- Les effets s'appliquent correctement sur les créatures
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- La date et l'heure (draconiques) sont affichées dans les messages du tchat
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## 11.2.20 - Le soulagement d'Akarlikarlikar
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- L'option "ajout de la difficulté d'attaque à l'encaissement" est affichée comme un modificateur d'encaissement
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- Les options d'encaissement alternatives fonctionnent avec la validation de l'encaissement par le gardien
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- La fenêtre d'astrologie du gardien affiche toutes les heures lues par un personnage
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- Si aucune expérience n'est gagnée, les autres effets à appliquer (comme la récupération de seuil après avoir vaincu un rêve de Dragon) s'appliquent normalement
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- Les tooltips de Foundry sont lisibles
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- On n'accorde plus les entités de cauchemar deux fois quand le gardien valide les encaissements
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- Les messages de récupération de rêve en cas de Rêve de Dragon sont clarifiés
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## 11.2.19 - Les hémorroïdes d'Akarlikarlikar
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- La validation des jets d'encaissement par le Gardien fonctionne de nouveau
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@@ -16,7 +16,6 @@ import { RdDItem } from "./item.js";
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import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDCoeur } from "./coeur/rdd-coeur.js";
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/* -------------------------------------------- */
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@@ -43,7 +42,6 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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{
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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effects: this.actor.effects.map(e => foundry.utils.deepClone(e)),
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limited: this.actor.limited,
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owner: this.actor.isOwner,
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biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
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@@ -347,7 +347,7 @@ export class RdDActor extends RdDBaseActorSang {
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const timestamp = game.system.rdd.calendrier.getTimestamp()
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const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
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await Promise.all(blessures.map(b => b.recuperationBlessure({
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await Promise.all(blessures.map(async b => b.recuperationBlessure({
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actor: this,
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timestamp,
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message,
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@@ -429,7 +429,7 @@ export class RdDActor extends RdDBaseActorSang {
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let jetsReve = [];
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let dormi = await this.dormirDesHeures(jetsReve, message, heures, options);
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if (jetsReve.length > 0) {
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message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '(dragon)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
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message.content += `Vous récupérez ${jetsReve.map(it => it < 0 ? '0 (réveil)' : it).reduce(Misc.joining("+"))} Points de rêve. `;
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}
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if (dormi.etat == 'eveil') {
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await this.reveilReveDeDragon(message, dormi.heures);
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@@ -450,7 +450,6 @@ export class RdDActor extends RdDBaseActorSang {
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}
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async reveilReveDeDragon(message, heures) {
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message.content += 'Vous êtes réveillé par un Rêve de Dragon.';
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const restant = Math.max(this.system.sommeil?.heures - heures, 0)
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if (restant > 0) {
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await this.update({ 'system.sommeil': { heures: restant } });
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@@ -992,25 +991,33 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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buildTMRInnaccessible() {
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const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) &&
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EffetsDraconiques.isInnaccessible(it));
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return tmrInnaccessibles.map(it => it.system.coord);
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return this.items[TYPES.casetmr]
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.filter(it => EffetsDraconiques.isInnaccessible(it))
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.map(it => it.system.coord)
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}
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/* -------------------------------------------- */
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getTMRRencontres() {
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return this.itemTypes['rencontre'];
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getRencontresTMR() {
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return this.itemTypes[TYPES.rencontre];
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}
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/* -------------------------------------------- */
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async deleteTMRRencontreAtPosition() {
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const demiReve = this.getDemiReve()
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let rencontreIds = this.items.filter(it => it.type == 'rencontre' && it.system.coord == demiReve).map(it => it.id);
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async deleteRencontreTMRAtPosition() {
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const rencontreIds = this.itemTypes[TYPES.rencontre].filter(this.filterRencontreTMRDemiReve()).map(it => it.id)
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if (rencontreIds.length > 0) {
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await this.deleteEmbeddedDocuments('Item', rencontreIds);
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await this.deleteEmbeddedDocuments('Item', rencontreIds)
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}
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}
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getRencontreTMREnAttente() {
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return this.itemTypes[TYPES.rencontre].find(this.filterRencontreTMRDemiReve())
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}
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filterRencontreTMRDemiReve() {
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const position = this.getDemiReve()
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return it => it.system.coord == position
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}
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/* -------------------------------------------- */
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async addTMRRencontre(currentRencontre) {
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const toCreate = currentRencontre.toObject();
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@@ -1142,6 +1149,7 @@ export class RdDActor extends RdDBaseActorSang {
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finalLevel: 0,
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diffConditions: 0,
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ajustementsForce: CONFIG.RDD.difficultesLibres,
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config: game.system.rdd.config
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ethylisme.html', rollData);
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new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true);
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@@ -1333,7 +1341,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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await RdDResolutionTable.rollData(ethylismeData.jetVie);
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this._appliquerExperienceRollData(ethylismeData.jetVie);
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this._gererExperience(ethylismeData.jetVie);
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RollDataAjustements.calcul(ethylismeData.jetVie, this);
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if (ethylismeData.jetVie.rolled.isSuccess) {
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ethylisme.nb_doses++;
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@@ -1365,7 +1373,7 @@ export class RdDActor extends RdDBaseActorSang {
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finalLevel: Number(ethylisme.value) + Number(this.system.compteurs.moral.value)
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}
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await RdDResolutionTable.rollData(ethylismeData.jetVolonte);
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this._appliquerExperienceRollData(ethylismeData.jetVolonte);
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this._gererExperience(ethylismeData.jetVolonte);
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RollDataAjustements.calcul(ethylismeData.jetVolonte, this);
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}
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}
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@@ -1549,7 +1557,7 @@ export class RdDActor extends RdDBaseActorSang {
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const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, {
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actor: this,
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xpData
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});
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})
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if (hideChatMessage) {
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ChatUtility.blindMessageToGM({ content: content });
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}
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@@ -1779,13 +1787,13 @@ export class RdDActor extends RdDBaseActorSang {
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};
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RollDataAjustements.calcul(rollData, this);
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await RdDResolutionTable.rollData(rollData);
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this._appliquerExperienceRollData(rollData);
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this._gererExperience(rollData);
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await RdDResolutionTable.displayRollData(rollData, this)
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return rollData.rolled;
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}
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/* -------------------------------------------- */
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_appliquerExperienceRollData(rollData) {
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_gererExperience(rollData) {
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const callback = this.createCallbackExperience();
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if (callback.condition(rollData)) {
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callback.action(rollData);
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@@ -2269,7 +2277,7 @@ export class RdDActor extends RdDBaseActorSang {
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async _appliquerExperience(rolled, caracName, competence, jetResistance) {
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// Pas d'XP
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if (!rolled.isPart || rolled.finalLevel >= 0) {
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return undefined;
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return []
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}
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if (this.checkDesirLancinant()) {
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// Cas de désir lancinant, pas d'expérience sur particulière
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@@ -2277,7 +2285,7 @@ export class RdDActor extends RdDBaseActorSang {
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content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
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whisper: ChatMessage.getWhisperRecipients(this.name)
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});
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return undefined;
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return []
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}
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let xp = Math.abs(rolled.finalLevel);
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@@ -2354,6 +2362,8 @@ export class RdDActor extends RdDBaseActorSang {
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static _getComposantsCaracDerivee(caracName) {
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switch (Grammar.toLowerCaseNoAccent(caracName)) {
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case 'reve-actuel': case 'reve actuel': return ['reve']
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case 'chance-actuelle': case 'chance actuelle': return ['chance']
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case 'vie': return ['constitution']
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case 'tir': return ['vue', 'dexterite']
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case 'lancer': return ['force', 'dexterite', 'vue']
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@@ -2365,26 +2375,25 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async resetNombresAstraux() {
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async deleteNombresAstraux() {
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const deletions = this.itemTypes['nombreastral'].map(it => it._id);
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await this.deleteEmbeddedDocuments("Item", deletions);
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}
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/* -------------------------------------------- */
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async ajouteNombreAstral(callData) {
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const indexDate = Number.parseInt(callData.date);
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async ajouteNombreAstral(date, nbAstral, isValid) {
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const indexDate = Number.parseInt(date);
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// Ajout du nombre astral
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const item = {
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name: "Nombre Astral", type: "nombreastral", system:
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{
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value: callData.nbAstral,
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istrue: callData.isvalid,
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value: nbAstral,
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istrue: isValid,
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jourindex: indexDate,
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jourlabel: RdDTimestamp.formatIndexDate(indexDate)
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}
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};
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await this.createEmbeddedDocuments("Item", [item]);
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game.system.rdd.calendrier.notifyChangeNombresAstraux();
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}
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async supprimerAnciensNombresAstraux() {
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@@ -2425,22 +2434,29 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async displayTMR(mode = "normal") {
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if (this.tmrApp) {
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ui.notifications.warn("Vous êtes déja dans les TMR....");
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this.tmrApp.forceTMRDisplay();
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ui.notifications.warn("Vous êtes déja dans les TMR....")
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this.tmrApp.forceTMRDisplay()
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return
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}
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if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
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ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
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ui.notifications.warn("Les personnage est déjà dans les Terres Médianes, elles s'affichent en visualisation")
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mode = "visu"; // bascule le mode en visu automatiquement
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}
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RdDConfirm.confirmer({
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bypass: mode == 'visu',
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settingConfirmer: "confirmation-tmr",
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content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>`,
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title: 'Confirmer la montée dans les TMR',
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buttonLabel: 'Monter dans les TMR',
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onAction: async () => await this._doDisplayTMR(mode)
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});
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if (mode == 'visu') {
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await this._doDisplayTMR(mode)
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}
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else {
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const rencontre = this.getRencontreTMREnAttente();
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const settingConfirmer = rencontre ? "confirmation-tmr-rencontre" : "confirmation-tmr";
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const messageRencontre = rencontre ? `<p>Vous devrez combattre ${rencontre.system.genre == 'f' ? 'la' : 'le'} ${rencontre.name} de ${rencontre.system.force} points de Rêve</p>` : '';
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RdDConfirm.confirmer({
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settingConfirmer: settingConfirmer,
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content: `<p>Voulez vous monter dans les TMR en mode ${mode}?</p>` + messageRencontre,
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title: 'Confirmer la montée dans les TMR',
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buttonLabel: 'Monter dans les TMR',
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onAction: async () => await this._doDisplayTMR(mode)
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})
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}
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}
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async _doDisplayTMR(mode) {
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@@ -2969,9 +2985,6 @@ export class RdDActor extends RdDBaseActorSang {
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}
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}
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/* -------------------------------------------- */
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isEffectAllowed(effectId) { return true }
|
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|
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/* -------------------------------------------- */
|
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async onPreUpdateItem(item, change, options, id) {
|
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if (item.isCompetencePersonnage() && item.system.defaut_carac && item.system.xp) {
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|
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@@ -180,7 +180,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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}
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/* -------------------------------------------- */
|
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isEffectAllowed(effectId) { return true }
|
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isEffectAllowed(effectId) { return false }
|
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|
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getEffects(filter = e => true) {
|
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return this.getEmbeddedCollection("ActiveEffect").filter(filter);
|
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@@ -421,36 +421,35 @@ export class RdDBaseActorReve extends RdDBaseActor {
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/* -------------------------------------------- */
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async encaisser() { await RdDEncaisser.encaisser(this) }
|
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|
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async encaisserDommagesRemote(rollData, attackerId, show) {
|
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const attacker = game.actors.get(attackerId);
|
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await this.encaisserDommages(rollData, attacker, show)
|
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}
|
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async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
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return;
|
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}
|
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const attackerId = attacker?.id;
|
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if (ReglesOptionnelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
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RdDBaseActor.remoteActorCall({
|
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tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesRemote',
|
||||
args: [rollData, attackerId, show]
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
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jet => this.$onEncaissement(jet, show, attacker));
|
||||
}
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attacker);
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR',
|
||||
args: [rollData, armure, attackerId, show]
|
||||
});
|
||||
} else {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attacker));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attacker) {
|
||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||
await this.$afficherEncaissement(jet, show);
|
||||
|
||||
@@ -269,6 +269,8 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async computeEtatGeneral() { this.system.compteurs.etat.value = this.malusVie() + this.malusFatigue() + this.malusEthylisme() }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return this.system.compteurs.etat.value }
|
||||
|
||||
@@ -37,7 +37,9 @@ export class RdDBaseActorSheet extends ActorSheet {
|
||||
system: this.actor.system,
|
||||
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
|
||||
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable)
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
|
||||
effects: this.actor.effects,
|
||||
config: game.system.rdd.config
|
||||
}
|
||||
|
||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||
|
||||
@@ -8,7 +8,6 @@ import { RdDAudio } from "../rdd-audio.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { RdDUtility } from "../rdd-utility.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||
|
||||
export class RdDBaseActor extends Actor {
|
||||
|
||||
@@ -16,7 +15,7 @@ export class RdDBaseActor extends Actor {
|
||||
return Object.entries(carac)
|
||||
.filter(it => Grammar.equalsInsensitive(it[1].label, name))
|
||||
.map(it => it[0])
|
||||
.find(it => it);
|
||||
.find(it => it)
|
||||
}
|
||||
static $findCaracByName(carac, name) {
|
||||
const caracList = Object.entries(carac);
|
||||
@@ -42,13 +41,6 @@ export class RdDBaseActor extends Actor {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_remote_actor_call":
|
||||
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
|
||||
case "msg_reset_nombre_astral":
|
||||
game.user.character.resetNombresAstraux();
|
||||
game.system.rdd.calendrier.notifyChangeNombresAstraux();
|
||||
return;
|
||||
case "msg_refresh_nombre_astral":
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -33,10 +33,6 @@ export class RdDCreature extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) {
|
||||
return [STATUSES.StatusComma].includes(effectId);
|
||||
}
|
||||
|
||||
isEntiteAccordee(attacker) {
|
||||
if (this.isEntite([ENTITE_INCARNE])) {
|
||||
let resonnance = this.system.sante.resonnance
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { Misc } from "./misc.js";
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
|
||||
|
||||
/**
|
||||
@@ -163,4 +164,17 @@ export class ChatUtility {
|
||||
return game.messages.get(chatMessageId);
|
||||
}
|
||||
|
||||
static async onRenderChatMessage(chatMessage, html, data) {
|
||||
const rddTimestamp = chatMessage.getFlag(SYSTEM_RDD, 'rdd-timestamp')
|
||||
if (rddTimestamp) {
|
||||
const timestamp = new RdDTimestamp(rddTimestamp);
|
||||
const timestampData = timestamp.toCalendrier();
|
||||
const dateHeure = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs', timestampData);
|
||||
html.find('header.message-header .message-sender').after(dateHeure)
|
||||
}
|
||||
}
|
||||
|
||||
static async onCreateChatMessage(chatMessage, options, id) {
|
||||
await chatMessage.setFlag(SYSTEM_RDD, 'rdd-timestamp', game.system.rdd.calendrier.getTimestamp());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,3 +8,26 @@ export const SHOW_DICE = 'show';
|
||||
export const ENTITE_INCARNE = 'incarne';
|
||||
export const ENTITE_NONINCARNE = 'nonincarne';
|
||||
export const ENTITE_BLURETTE = 'blurette';
|
||||
|
||||
export const RDD_CONFIG = {
|
||||
niveauEthylisme : [
|
||||
{value: "1", label: "Aucun"},
|
||||
{value: "0", label: "Eméché (0)"},
|
||||
{value: "-1", label: "Gris (-1)"},
|
||||
{value: "-2", label: "Pinté (-2)"},
|
||||
{value: "-3", label: "Pas Frais (-3)"},
|
||||
{value: "-4", label: "Ivre (-4)"},
|
||||
{value: "-5", label: "Bu (-5)"},
|
||||
{value: "-6", label: "Complètement fait (-6)"},
|
||||
{value: "-7", label: "Ivre mort (-7)"}
|
||||
],
|
||||
categorieEntite: {
|
||||
"cauchemar": "Cauchemar",
|
||||
"reve": "Rêve"
|
||||
},
|
||||
typeEntite: {
|
||||
"incarne": "Incarnée",
|
||||
"nonincarne": "Non Incarnée",
|
||||
"blurette": "Blurette"
|
||||
}
|
||||
}
|
||||
@@ -177,7 +177,7 @@ export class RdDItem extends Item {
|
||||
|
||||
constructor(docData, context = {}) {
|
||||
if (!context.rdd?.ready) {
|
||||
mergeObject(context, { rdd: { ready: true } });
|
||||
foundry.utils.mergeObject(context, { rdd: { ready: true } });
|
||||
const ItemConstructor = game.system.rdd.itemClasses[docData.type];
|
||||
if (ItemConstructor) {
|
||||
if (!docData.img) {
|
||||
|
||||
@@ -5,6 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDItem, TYPES } from "./item.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||
|
||||
class Migration {
|
||||
get code() { return "sample"; }
|
||||
@@ -70,17 +71,17 @@ class _10_0_16_MigrationSortsReserve extends Migration {
|
||||
get version() { return "10.0.16"; }
|
||||
|
||||
async migrate() {
|
||||
await game.actors
|
||||
.filter((actor) => actor.type == "personnage")
|
||||
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
|
||||
.forEach(async (actor) => {
|
||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||
renderSheet: false,
|
||||
});
|
||||
await actor.update({ 'system.reve.reserve': undefined })
|
||||
});
|
||||
const actors = game.actors.filter((actor) => actor.type == "personnage" && (actor.system.reve?.reserve?.list?.length ?? 0 > 0))
|
||||
Promise.all(actors.map(async it => await this.convertirSortsReserveActeur(it)))
|
||||
}
|
||||
|
||||
async convertirSortsReserveActeur(actor) {
|
||||
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
|
||||
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
|
||||
await actor.createEmbeddedDocuments("Item", sortsReserve, {
|
||||
renderSheet: false,
|
||||
});
|
||||
await actor.update({ 'system.reve.reserve': undefined });
|
||||
}
|
||||
|
||||
conversionSortReserve(it) {
|
||||
@@ -507,13 +508,28 @@ class _10_7_19_PossessionsEntiteVictime extends Migration {
|
||||
}
|
||||
|
||||
migratePossession(it) {
|
||||
return { _id: it.id,
|
||||
return {
|
||||
_id: it.id,
|
||||
'system.entite.actorid': it.system.possesseurid,
|
||||
'system.victime.actorid': it.system.possedeid
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class _11_2_20_MigrationAstrologie extends Migration {
|
||||
get code() { return "migration-astrologie" }
|
||||
get version() { return "11.2.20" }
|
||||
|
||||
async migrate() {
|
||||
const nombresAstraux = game.system.rdd.calendrier.getNombresAstraux()
|
||||
nombresAstraux.forEach(na => {
|
||||
na.lectures = na.valeursFausses
|
||||
na.valeursFausses = undefined
|
||||
})
|
||||
await game.system.rdd.calendrier.setNombresAstraux(nombresAstraux)
|
||||
}
|
||||
}
|
||||
|
||||
export class Migrations {
|
||||
static getMigrations() {
|
||||
return [
|
||||
@@ -532,6 +548,7 @@ export class Migrations {
|
||||
new _10_7_0_MigrationBlessures(),
|
||||
new _10_7_19_CategorieCompetenceCreature(),
|
||||
new _10_7_19_PossessionsEntiteVictime(),
|
||||
new _11_2_20_MigrationAstrologie(),
|
||||
];
|
||||
}
|
||||
|
||||
@@ -546,7 +563,10 @@ export class Migrations {
|
||||
}
|
||||
|
||||
migrate() {
|
||||
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
|
||||
let currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion")
|
||||
if (currentVersion.startsWith("v")) {
|
||||
currentVersion = currentVersion.substring(1)
|
||||
}
|
||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||
// if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||
@@ -554,7 +574,7 @@ export class Migrations {
|
||||
migrations.sort((a, b) => this.compareVersions(a, b));
|
||||
migrations.forEach(async (m) => {
|
||||
ui.notifications.info(
|
||||
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||
`${LOG_HEAD} Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
|
||||
);
|
||||
await m.migrate();
|
||||
});
|
||||
@@ -562,9 +582,7 @@ export class Migrations {
|
||||
`Migrations done, version will change to ${game.system.version}`
|
||||
);
|
||||
} else {
|
||||
console.log(
|
||||
LOG_HEAD +
|
||||
`No migration needeed, version will change to ${game.system.version}`
|
||||
console.log(`${LOG_HEAD} No migration needeed, version will change to ${game.system.version}`
|
||||
);
|
||||
}
|
||||
|
||||
@@ -574,7 +592,7 @@ export class Migrations {
|
||||
game.system.version
|
||||
);
|
||||
} else {
|
||||
console.log(LOG_HEAD + `No system version changed`);
|
||||
console.log(`${LOG_HEAD} No system version changed`);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,29 +4,23 @@ import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
export class RdDConfirm {
|
||||
/* -------------------------------------------- */
|
||||
static confirmer(options, autresActions) {
|
||||
options.bypass = options.bypass || !(options.settingConfirmer == undefined || ReglesOptionnelles.isUsing(options.settingConfirmer));
|
||||
if (options.bypass) {
|
||||
options.onAction();
|
||||
let buttons = {
|
||||
"action": RdDConfirm._createButtonAction(options),
|
||||
"cancel": RdDConfirm._createButtonCancel()
|
||||
};
|
||||
if (options.settingConfirmer) {
|
||||
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
||||
}
|
||||
else {
|
||||
let buttons = {
|
||||
"action": RdDConfirm._createButtonAction(options),
|
||||
"cancel": RdDConfirm._createButtonCancel()
|
||||
};
|
||||
if (options.settingConfirmer) {
|
||||
buttons = foundry.utils.mergeObject(RdDConfirm._createButtonActionSave(options), buttons);
|
||||
}
|
||||
if (autresActions) {
|
||||
buttons = foundry.utils.mergeObject(autresActions, buttons);
|
||||
}
|
||||
const dialogDetails = {
|
||||
title: options.title,
|
||||
content: options.content,
|
||||
default: "cancel",
|
||||
buttons: buttons
|
||||
};
|
||||
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
|
||||
if (autresActions) {
|
||||
buttons = foundry.utils.mergeObject(autresActions, buttons);
|
||||
}
|
||||
const dialogDetails = {
|
||||
title: options.title,
|
||||
content: options.content,
|
||||
default: "cancel",
|
||||
buttons: buttons
|
||||
};
|
||||
new Dialog(dialogDetails, { width: 150 * Object.keys(buttons).length }).render(true);
|
||||
}
|
||||
|
||||
static _createButtonCancel() {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { SYSTEM_RDD, SYSTEM_SOCKET_ID, RDD_CONFIG } from "./constants.js";
|
||||
import { Migrations } from './migrations.js';
|
||||
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
@@ -108,7 +108,8 @@ export class SystemReveDeDragon {
|
||||
/* -------------------------------------------- */
|
||||
async onInit() {
|
||||
game.system.rdd = this;
|
||||
this.AppAstrologie = AppAstrologie;
|
||||
game.system.rdd.config = RDD_CONFIG;
|
||||
this.AppAstrologie = AppAstrologie;
|
||||
|
||||
|
||||
console.log(`Initializing Reve de Dragon System`);
|
||||
|
||||
@@ -212,7 +212,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
loadRencontres() {
|
||||
this.rencontresExistantes = this.actor.getTMRRencontres();
|
||||
this.rencontresExistantes = this.actor.getRencontresTMR();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -382,7 +382,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
async refouler() {
|
||||
console.log("-> refouler", this.currentRencontre);
|
||||
await this.actor.ajouterRefoulement(this.currentRencontre.system.refoulement, `${this.currentRencontre.system.genre == 'f' ? 'une' : 'un'} ${this.currentRencontre.name}`);
|
||||
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
|
||||
await this.actor.deleteRencontreTMRAtPosition()
|
||||
this.updateTokens();
|
||||
this.updateValuesDisplay();
|
||||
this.nettoyerRencontre();
|
||||
@@ -392,7 +392,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
async ignorerRencontre() {
|
||||
console.log("-> ignorer", this.currentRencontre);
|
||||
this._tellToGM(this.actor.name + " a ignoré: " + this.currentRencontre.name);
|
||||
await this.actor.deleteTMRRencontreAtPosition(); // Remove the stored rencontre if necessary
|
||||
await this.actor.deleteRencontreTMRAtPosition()
|
||||
this.updateTokens();
|
||||
this.updateValuesDisplay();
|
||||
this.nettoyerRencontre();
|
||||
@@ -446,7 +446,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
async maitriserRencontre() {
|
||||
console.log("-> maitriser", this.currentRencontre);
|
||||
|
||||
await this.actor.deleteTMRRencontreAtPosition();
|
||||
await this.actor.deleteRencontreTMRAtPosition()
|
||||
this.updateTokens();
|
||||
|
||||
let rencontreData = {
|
||||
|
||||
@@ -18,6 +18,7 @@ import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||
import { ExperienceLog } from "./actor/experience-log.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { APP_ASTROLOGIE_REFRESH } from "./sommeil/app-astrologie.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
@@ -98,8 +99,9 @@ export class RdDUtility {
|
||||
static afficheContenu = {}
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => RdDUtility.onRenderChatMessage(app, html, msg));
|
||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html));
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -205,6 +207,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/date-heure.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
|
||||
@@ -549,49 +552,54 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
let formula = "2d10";
|
||||
const diff = Math.abs(rollData.diffLibre);
|
||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||
const roll = await RdDDice.roll(formula, options);
|
||||
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "min" + valeurMin;
|
||||
}
|
||||
}
|
||||
// Chaque dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-ajout-malus-libre')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
formula += "+" + valeurMin;
|
||||
}
|
||||
}
|
||||
|
||||
let roll = await RdDDice.roll(formula, options);
|
||||
|
||||
// 1 dé fait au minmum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||
if (rollData.diffLibre < 0) {
|
||||
let valeurMin = Math.abs(rollData.diffLibre);
|
||||
if (roll.terms[0].results[0].result < valeurMin) {
|
||||
roll.terms[0].results[0].result = valeurMin;
|
||||
} else if (roll.terms[0].results[1].result < valeurMin) {
|
||||
roll.terms[0].results[1].result = valeurMin;
|
||||
}
|
||||
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
||||
}
|
||||
}
|
||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
}
|
||||
|
||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||
if (!ReglesOptionnelles.isUsing('degat-minimum-malus-libre-simple')) {
|
||||
return
|
||||
}
|
||||
// 1 dé fait au minmum la difficulté libre
|
||||
const total = options.forceDiceResult?.total;
|
||||
if (total) {
|
||||
const reste = Math.max(total - diff, 1)
|
||||
roll.terms[0].number = reste + diff
|
||||
}
|
||||
else {
|
||||
if (roll.terms[0].results[0].result < diff) {
|
||||
roll.terms[0].results[0].result = diff;
|
||||
} else if (roll.terms[0].results[1].result < diff) {
|
||||
roll.terms[0].results[1].result = diff;
|
||||
}
|
||||
roll._total = roll.terms[0].results[0].result + roll.terms[0].results[1].result;
|
||||
}
|
||||
}
|
||||
|
||||
static formuleEncaissement(diff, options) {
|
||||
// Chaque dé fait au minimum la difficulté libre
|
||||
if (ReglesOptionnelles.isUsing('degat-minimum-malus-libre')) {
|
||||
return `2d10min${diff}`
|
||||
}
|
||||
return '2d10'
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(rollData, roll, armure) {
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure;
|
||||
let encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
let over20 = Math.max(jetTotal - 20, 0);
|
||||
// La difficulté d'ataque s'ajoute aux dégâts
|
||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg;
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
|
||||
@@ -620,21 +628,15 @@ export class RdDUtility {
|
||||
return perte.total;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async responseNombreAstral(callData) {
|
||||
let actor = game.actors.get(callData.id);
|
||||
actor.ajouteNombreAstral(callData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_gm_chat_message":
|
||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||
case "msg_app_astrologie_refresh":
|
||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
case "msg_request_nombre_astral":
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
||||
case "msg_response_nombre_astral":
|
||||
return RdDUtility.responseNombreAstral(sockmsg.data);
|
||||
case "msg_tmr_move":
|
||||
let actor = game.actors.get(sockmsg.data.actorId);
|
||||
if (actor.isOwner || game.user.isGM) {
|
||||
@@ -890,10 +892,4 @@ export class RdDUtility {
|
||||
}
|
||||
}
|
||||
|
||||
/*-------------------------------------------- */
|
||||
static async onRenderChatMessage(app, html, msg) {
|
||||
// TODO
|
||||
//console.log(app, html, msg);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -26,6 +26,7 @@ const listeReglesOptionnelles = [
|
||||
|
||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-tmr-rencontre', descr: "Confirmer pour monter dans les TMR avec rencontre en attente", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-supprimer-lien-acteur', descr: "Confirmer pour détacher un animal/suivant/véhicule", scope: "client"},
|
||||
|
||||
@@ -18,8 +18,8 @@ const rddStatusEffects = [
|
||||
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
||||
@@ -65,7 +65,7 @@ export class StatusEffects extends FormApplication {
|
||||
|
||||
static valeurSurprise(effect, isCombat) {
|
||||
if (statusSurpriseTotale.intersects(effect.statuses)) {
|
||||
return 2;
|
||||
return 2
|
||||
}
|
||||
if (statusDemiSurprise.intersects(effect.statuses)) {
|
||||
return 1
|
||||
@@ -110,7 +110,7 @@ export class StatusEffects extends FormApplication {
|
||||
|
||||
static get defaultOptions() {
|
||||
const options = super.defaultOptions;
|
||||
mergeObject(options, {
|
||||
foundry.utils.mergeObject(options, {
|
||||
id: "status-effects",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
|
||||
height: 800,
|
||||
|
||||
@@ -31,7 +31,6 @@ export class AppAstrologie extends Application {
|
||||
constructor(actor, options = {}) {
|
||||
super(options);
|
||||
this.actor = actor;
|
||||
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
||||
}
|
||||
|
||||
getData(options) {
|
||||
@@ -85,9 +84,10 @@ export class AppAstrologie extends Application {
|
||||
const nbAstral = calendrier.getNombreAstral()
|
||||
const heures = RdDTimestamp.heures();
|
||||
return {
|
||||
ajustementsActors:game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
ajustementsActors: game.actors.filter(actor => actor.isPersonnageJoueur())
|
||||
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
|
||||
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
|
||||
nombresAstraux: game.system.rdd.calendrier.getNombresAstraux()
|
||||
.map(na => this.getDetailNombreAstral(na))
|
||||
}
|
||||
}
|
||||
return {}
|
||||
@@ -107,12 +107,15 @@ export class AppAstrologie extends Application {
|
||||
const detail = foundry.utils.duplicate(nombreAstral);
|
||||
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
|
||||
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
|
||||
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
|
||||
detail.lectures.forEach(lecture => lecture.actorName = game.actors.get(lecture.actorId).name ?? "Inconnu");
|
||||
return detail;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
if (!this.hookReference){
|
||||
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
|
||||
}
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('select[name="signe-astral"]').change(event => {
|
||||
@@ -145,8 +148,7 @@ export class AppAstrologie extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onRebuild() {
|
||||
game.system.rdd.calendrier.resetNombresAstraux();
|
||||
|
||||
await game.system.rdd.calendrier.resetNombresAstraux();
|
||||
await game.system.rdd.calendrier.rebuildNombresAstraux();
|
||||
}
|
||||
|
||||
@@ -195,6 +197,8 @@ export class AppAstrologie extends Application {
|
||||
}
|
||||
|
||||
refreshAstrologie() {
|
||||
this.count = (this.count ?? 0)+1
|
||||
console.log(`Refreshing ${this.count}`);
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
|
||||
@@ -51,7 +51,6 @@ export class RdDCalendrier extends Application {
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.nombresAstraux = this.getNombresAstraux();
|
||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||
}
|
||||
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
|
||||
@@ -108,7 +107,10 @@ export class RdDCalendrier extends Application {
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
this.positionAiguilles()
|
||||
this.render(false);
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
}
|
||||
if (setting.key == SYSTEM_RDD + '.' + "liste-nombre-astral") {
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,7 +169,11 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getNombresAstraux() {
|
||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? []
|
||||
}
|
||||
|
||||
async setNombresAstraux(nombresAstraux) {
|
||||
await game.settings.set(SYSTEM_RDD, "liste-nombre-astral", nombresAstraux)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -225,20 +231,15 @@ export class RdDCalendrier extends Application {
|
||||
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
|
||||
return {
|
||||
nombreAstral: nombreAstral,
|
||||
valeursFausses: [],
|
||||
lectures: [],
|
||||
index: indexDate
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
resetNombresAstraux() {
|
||||
this.nombresAstraux = [];
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
|
||||
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_reset_nombre_astral",
|
||||
data: {}
|
||||
});
|
||||
async resetNombresAstraux() {
|
||||
await Promise.all(game.actors.filter(it => it.type == "personnage").map(async it => await it.deleteNombresAstraux()))
|
||||
await this.setNombresAstraux([])
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -251,39 +252,30 @@ export class RdDCalendrier extends Application {
|
||||
if (indexDate == undefined) {
|
||||
indexDate = this.timestamp.indexDate;
|
||||
}
|
||||
this.nombresAstraux = this.getNombresAstraux();
|
||||
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let astralData = nombresAstraux.find(it => it.index == indexDate);
|
||||
return astralData?.nombreAstral ?? 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
let newList = [];
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let newNombresAstraux = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
let dayIndex = this.timestamp.indexDate + i;
|
||||
let na = this.nombresAstraux.find(n => n.index == dayIndex);
|
||||
let na = nombresAstraux.find(it => it.index == dayIndex);
|
||||
if (na) {
|
||||
newList[i] = na;
|
||||
newNombresAstraux[i] = na;
|
||||
} else {
|
||||
newList[i] = await this.ajouterNombreAstral(dayIndex);
|
||||
newNombresAstraux[i] = await this.ajouterNombreAstral(dayIndex);
|
||||
}
|
||||
}
|
||||
this.nombresAstraux = newList;
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
||||
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
|
||||
this.notifyChangeNombresAstraux();
|
||||
await this.setNombresAstraux(newNombresAstraux);
|
||||
}
|
||||
}
|
||||
|
||||
notifyChangeNombresAstraux() {
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_refresh_nombre_astral",
|
||||
data: {}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setNewTimestamp(newTimestamp) {
|
||||
const oldTimestamp = this.timestamp;
|
||||
@@ -373,25 +365,22 @@ export class RdDCalendrier extends Application {
|
||||
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
|
||||
rollMode: "selfroll", showDice: HIDE_DICE
|
||||
});
|
||||
// Mise à jour des nombres astraux du joueur
|
||||
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
|
||||
}
|
||||
|
||||
if (Misc.getActiveUser(request.userId)?.isGM) {
|
||||
RdDUtility.responseNombreAstral(request);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_response_nombre_astral",
|
||||
data: request
|
||||
});
|
||||
}
|
||||
// Mise à jour des nombres astraux du joueur
|
||||
await this.addNbAstralJoueur(actor, request.date, request.nbAstral, request.isValid)
|
||||
Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_app_astrologie_refresh", data: {} })
|
||||
}
|
||||
}
|
||||
|
||||
addNbAstralIncorect(actorId, date, nbAstral) {
|
||||
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
|
||||
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
|
||||
|
||||
async addNbAstralJoueur(actor, date, nbAstral, isValid) {
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
const astralData = nombresAstraux.find(it => it.index == date)
|
||||
if (astralData) {
|
||||
astralData.lectures.push({ actorId: actor.id, nombreAstral: nbAstral });
|
||||
await this.setNombresAstraux(nombresAstraux);
|
||||
await actor.ajouteNombreAstral(date, nbAstral, isValid);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
@@ -231,6 +231,7 @@ export class RdDTimestamp {
|
||||
|
||||
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
|
||||
get mois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
||||
get nomMois() { return Math.floor(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
|
||||
get jour() { return Misc.modulo(Misc.modulo(this.indexDate, RDD_JOURS_PAR_AN), RDD_JOURS_PAR_MOIS) }
|
||||
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
|
||||
get minute() { return Misc.modulo(this.indexMinute, RDD_MINUTES_PAR_HEURES) }
|
||||
|
||||
@@ -16,7 +16,7 @@ export class Rencontre extends Draconique {
|
||||
return pixiTMR.sprite(this.code(), {
|
||||
zIndex: tmrTokenZIndex.rencontre,
|
||||
decallage: pixiTMR.sizes.decallage(0, 0),
|
||||
taille: () => pixiTMR.sizes.twoThird,
|
||||
taille: () => pixiTMR.sizes.full,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,6 +92,8 @@
|
||||
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--color-tooltip:hsla(282, 47%, 33%, 0.9);
|
||||
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
--color-profile-border: hsla(0, 0%, 80%, 0.05);
|
||||
}
|
||||
@@ -1525,6 +1527,11 @@ div.control-icon.token-hud-icon {
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
.chat-message header.message-header .heure-rdd {
|
||||
font-size: 0.7rem;
|
||||
flex-grow: 3;
|
||||
}
|
||||
|
||||
.chat-message.whisper {
|
||||
background: rgba(220,220,210,0.75);
|
||||
border: 2px solid #545469;
|
||||
@@ -1943,7 +1950,7 @@ div.calendar-timestamp-edit select.calendar-signe-heure {
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
aside#tooltip{
|
||||
aside#tooltip {
|
||||
background: var(--background-tooltip);
|
||||
color: var(--color-text-dark-primary);
|
||||
font-size: 1rem;
|
||||
@@ -1951,6 +1958,15 @@ aside#tooltip{
|
||||
padding: 0.4rem;
|
||||
}
|
||||
|
||||
aside#tooltip span.reference {
|
||||
color: var(--color-tooltip);
|
||||
border: 1px solid var(--color-tooltip-faint);
|
||||
}
|
||||
|
||||
aside#tooltip .toolclip p.faint {
|
||||
color: var(--color-tooltip-faint);
|
||||
}
|
||||
|
||||
.tooltip :is(.ttt-xp,.ttt-levelup) {
|
||||
width: 250px;
|
||||
background: var(--background-tooltip) !important;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "11.2.19",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.19.zip",
|
||||
"version": "11.2.21",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.21.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
||||
@@ -55,9 +55,7 @@
|
||||
<li class="caracteristique flexrow list-item" data-tooltip="Niveau d'éthylisme">
|
||||
<label class="derivee-label" for="system.compteurs.ethylisme.value">{{system.compteurs.ethylisme.label}}</label>
|
||||
<select class="derivee-value" name="system.compteurs.ethylisme.value" data-dtype="Number">
|
||||
{{#select system.compteurs.ethylisme.value}}
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html"}}
|
||||
{{/select}}
|
||||
{{selectOptions @root.config.niveauEthylisme selected=system.compteurs.ethylisme.value valueAttr="value" nameAttr="value" labelAttr="label"}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
|
||||
@@ -2,20 +2,13 @@
|
||||
<li class="caracteristique flexrow list-item">
|
||||
<span class="carac-label" name="catEntite">Catégorie : </span>
|
||||
<select name="system.definition.categorieentite" value="{{system.definition.categorieentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
|
||||
{{#select system.definition.categorieentite}}
|
||||
<option value="cauchemar">Cauchemar</option>
|
||||
<option value="reve">Rêve</option>
|
||||
{{/select}}
|
||||
{{selectOptions @root.config.categorieEntite selected=system.definition.categorieentite}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="caracteristique flexrow list-item">
|
||||
<span class="carac-label" name="typeEntite">Type d'entité : </span>
|
||||
<select name="system.definition.typeentite" value="{{system.definition.typeentite}}" data-dtype="String" {{#unless @root.options.vueDetaillee}}disabled{{/unless}}>
|
||||
{{#select system.definition.typeentite}}
|
||||
<option value="incarne">Incarnée</option>
|
||||
<option value="nonincarne">Non Incarnée</option>
|
||||
<option value="blurette">Blurette</option>
|
||||
{{/select}}
|
||||
{{selectOptions @root.config.typeEntite selected=system.definition.typeentite}}
|
||||
</select>
|
||||
</li>
|
||||
{{#each system.attributs as |attr key|}}
|
||||
|
||||
3
templates/common/date-heure.hbs
Normal file
3
templates/common/date-heure.hbs
Normal file
@@ -0,0 +1,3 @@
|
||||
<span class="message-metadata heure-rdd">
|
||||
{{this.jourDuMois}} {{this.mois.label}} - {{timestamp-imgSigne this.heure}}
|
||||
</span>
|
||||
@@ -15,33 +15,36 @@
|
||||
<label class="encaissement-total">{{encaissement.total}}</label>
|
||||
<div class="tooltiptext ttt-ajustements">
|
||||
<div>Armure: {{encaissement.armure}}</div>
|
||||
{{#if rollData.dmg.penetration}}
|
||||
<div>Pénétration: -{{rollData.dmg.penetration}}</div>
|
||||
{{#if encaissement.dmg.penetration}}
|
||||
<div>Pénétration: -{{encaissement.dmg.penetration}}</div>
|
||||
{{/if}}
|
||||
<hr>
|
||||
{{#if encaissement.dmg.total}}
|
||||
<div>+dom encaissement: {{plusMoins rollData.dmg.total}}</div>
|
||||
<div>+dom encaissement: {{plusMoins encaissement.dmg.total}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgArme}}
|
||||
<div>+dom arme: {{plusMoins rollData.dmg.dmgArme}}</div>
|
||||
{{#if encaissement.dmg.dmgArme}}
|
||||
<div>+dom arme: {{plusMoins encaissement.dmg.dmgArme}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgActor}}
|
||||
<div>+dom attaquant: {{plusMoins rollData.dmg.dmgActor}}</div>
|
||||
{{#if encaissement.dmg.dmgActor}}
|
||||
<div>+dom attaquant: {{plusMoins encaissement.dmg.dmgActor}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgParticuliere}}
|
||||
<div>+dom particulière: {{plusMoins rollData.dmg.dmgParticuliere}}</div>
|
||||
{{#if encaissement.dmg.dmgParticuliere}}
|
||||
<div>+dom particulière: {{plusMoins encaissement.dmg.dmgParticuliere}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgTactique}}
|
||||
<div>+dom tactique: {{plusMoins rollData.dmg.dmgTactique}}</div>
|
||||
{{#if encaissement.dmg.dmgTactique}}
|
||||
<div>+dom tactique: {{plusMoins encaissement.dmg.dmgTactique}}</div>
|
||||
{{/if}}
|
||||
{{#if rollData.dmg.dmgSurprise}}
|
||||
<div>+dom surprise: {{plusMoins rollData.dmg.dmgSurprise}}</div>
|
||||
{{#if encaissement.dmg.dmgSurprise}}
|
||||
<div>+dom surprise: {{plusMoins encaissement.dmg.dmgSurprise}}</div>
|
||||
{{/if}}
|
||||
{{#if encaissement.dmg.bonusDegatsDiffLibre}}
|
||||
<div>+dom attaque: {{plusMoins encaissement.dmg.bonusDegatsDiffLibre}}</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</span>
|
||||
</li>
|
||||
<li class="flexrow flex-group-left">
|
||||
<label>Blessure ({{rollData.dmg.mortalite}})</label>
|
||||
<label>Blessure ({{encaissement.dmg.mortalite}})</label>
|
||||
<label class="encaissement-blessure">{{encaissement.blessures}}</label>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
<td class="nombre-astral" data-nombre-astral="{{nba.nombreAstral}}">
|
||||
<ol>
|
||||
<b>{{nba.nombreAstral}}</b>
|
||||
{{#each nba.valeursFausses as |fausse|}}
|
||||
<li>{{fausse.actorName}} - {{fausse.nombreAstral}}</li>
|
||||
{{#each nba.lectures as |lecture|}}
|
||||
<li>{{lecture.actorName}} - {{lecture.nombreAstral}}</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</td>
|
||||
|
||||
Reference in New Issue
Block a user