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18 Commits

Author SHA1 Message Date
dffaa29fd1 Fix termes dans les fenetres de creation 2024-02-29 21:22:42 +01:00
c49e2a850b Fix termes dans les fenetres de creation 2024-02-29 20:59:06 +01:00
a5a9cc334e Fix termes dans les fenetres de creation 2024-02-29 20:45:25 +01:00
43e49a0eb8 New common CounterClass 2024-02-08 12:46:49 +01:00
5ab551da9e Rework usage log 2024-02-05 18:08:35 +01:00
2a9e98f8c7 Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures 2024-01-30 23:18:21 +01:00
669982ec4a Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures 2024-01-28 20:43:23 +01:00
34183cd1a7 Ajout tirage de la force des rencontres avec /tmrr, ajout de bouton pour appliquer complètement les blessures 2024-01-28 20:41:00 +01:00
f7eae3ac1e Fix version+changelog 2024-01-02 18:51:22 +01:00
623044c936 Sync fiche 2024-01-02 18:43:42 +01:00
94caf4040b Affichage souffle 2023-12-30 14:20:05 +01:00
d577e2d2ec Merge pull request '11.2.13 - Les cent pas d'Akarlikarlikar' (#694) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#694
2023-12-26 23:44:30 +01:00
050cd80dae Version 11.2.13 2023-12-26 19:07:36 +01:00
3f098cab31 Commande /voyage
Ajout de la commande /voyage pour gérer la fatigue en voyage
2023-12-26 19:06:13 +01:00
4274bce7d5 minor cleanup 2023-12-26 19:06:13 +01:00
25d68d265e Image acteur dans les message de tours 2023-12-26 19:06:13 +01:00
c1c192f710 Merge pull request '11.2.12 - Le somnifère d'Akarlikarlikar' (#693) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#693
2023-12-24 12:42:15 +01:00
7f64cd03f9 Version 11.2.12 2023-12-22 23:55:21 +01:00
25 changed files with 433 additions and 111 deletions

View File

@@ -1,4 +1,23 @@
# 11.2
## 11.2.16 - La Tri d'Akarlikarlikar
- Tri alphabétique des items dans la fenêtre de création
- Mise à jour comptage de monde
## 11.2.15 - La Table d'Akarlikarlikar
- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
## 11.2.14 - Les petits pas d'Akarlikarlikar
- Correction sur la gestion de la surprise
- Ordre des messages sur les cases humides
## 11.2.13 - Les cent pas d'Akarlikarlikar
- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
## 11.2.12 - Le somnifère d'Akarlikarlikar
- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
## 11.2.11 - Le miroir d'Akarlikarlikar
- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond

View File

@@ -1,55 +1,56 @@
{
"TYPES": {
"Actor": {
"Personnage": "Personnage",
"Creature": "Créature",
"Entite": "Entité de cauchemar",
"Commerce": "Commerce",
"Vehicule": "Véhicule"
"personnage": "Personnage",
"creature": "Créature",
"entite": "Entité de cauchemar",
"commerce": "Commerce",
"vehicule": "Véhicule"
},
"Item": {
"Arme": "Arme",
"Armure": "Armure",
"Blessure": "Blessure",
"Casetmr": "TMR spéciale",
"Chant": "Chant",
"Competence": "Compétence",
"Competencecreature": "Compétence de créature",
"Conteneur": "Conteneur",
"Danse": "Danse",
"Extraitpoetique": "Extrait poetique",
"Faune": "Faune",
"Gemme": "Gemme",
"Herbe": "Herbe",
"Ingredient": "Ingrédient",
"Jeu": "Jeu",
"Livre": "Livre",
"Maladie": "Maladie",
"Meditation": "Méditation",
"Monnaie": "Monnaie",
"Munition": "Munition",
"Musique": "Musique",
"Nombreastral": "Nombre astral",
"Nourritureboisson": "Nourriture & boisson",
"Objet": "Objet",
"Oeuvre": "Oeuvre",
"Ombre": "Ombre de Thanatos",
"Plante": "Plante",
"Poison": "Poison",
"Possession": "Possession",
"Potion": "Potion",
"Queue": "Queue de Dragon",
"Recettealchimique": "Recette alchimique",
"Recettecuisine": "Recette de cuisine",
"Rencontre": "Rencontre TMR",
"Service": "Service",
"Signedraconique": "Signe draconique",
"Sort": "Sort",
"Sortreserve": "Sort en réserve",
"Souffle": "Souffle de Dragon",
"Tache": "Tâche",
"Tarot": "Carte de tarot",
"Tete": "te de Dragon"
"arme": "Arme",
"armure": "Armure",
"blessure": "Blessure",
"casetmr": "Case TMR spéciale",
"chant": "Chant",
"competence": "Compétence",
"competencecreature": "Compétence de créature",
"conteneur": "Conteneur",
"danse": "Danse",
"empoignade": "Empoignade",
"extraitpoetique": "Extrait poetique",
"faune": "Faune",
"gemme": "Gemme",
"herbe": "Herbe",
"ingredient": "Ingrédient",
"jeu": "Jeu",
"livre": "Livre",
"maladie": "Maladie",
"meditation": "Méditation",
"monnaie": "Monnaie",
"munition": "Munition",
"musique": "Musique",
"nombreastral": "Nombre astral",
"nourritureboisson": "Nourriture & boisson",
"objet": "Objet",
"oeuvre": "Oeuvre",
"ombre": "Ombre de Thanatos",
"plante": "Plante",
"poison": "Poison",
"possession": "Possession",
"potion": "Potion",
"queue": "Queue de Dragon",
"recettealchimique": "Recette alchimique",
"recettecuisine": "Recette de cuisine",
"rencontre": "Rencontre TMR",
"service": "Service",
"signedraconique": "Signe draconique",
"sort": "Sort",
"sortreserve": "Sort en réserve",
"souffle": "Souffle de Dragon",
"tache": "Tâche",
"tarot": "Carte de tarot",
"tete": "Tête de Dragon"
}
},
"EFFECT": {

View File

@@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())

View File

@@ -1,6 +1,7 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
import { ChatUtility } from "../chat-utility.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
@@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
}
const definitionsBlessures = [
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
]
@@ -40,6 +41,32 @@ export class RdDItemBlessure extends RdDItem {
}
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async applyFullBlessure(actor, gravite) {
const definition = RdDItemBlessure.getDefinition(gravite)
let lostEndurance = 0
let lostVie = 0
if (definition.endurance) {
lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
actor.santeIncDec("endurance", -Number(lostEndurance));
}
if (definition.vie) {
lostVie = definition.vie
actor.santeIncDec("vie", definition.vie)
}
await this.createBlessure(actor, gravite)
ChatMessage.create({
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
`<br>Perte d'endurance : ${lostEndurance}`+
`<br>Perte de Vie : ${lostVie}`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
});
}
static async createBlessure(actor, gravite, localisation = '', attacker) {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {

View File

@@ -1307,6 +1307,7 @@ export class RdDCombat {
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
actor: actor,
tokenId: tokenId,
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0

View File

@@ -16,6 +16,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
import { RdDUtility } from "./rdd-utility.js";
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
import { TMRUtility } from "./tmr-utility.js";
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
@@ -76,6 +77,7 @@ export class RdDCommands {
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
@@ -298,7 +300,7 @@ export class RdDCommands {
async getRencontreTMR(params) {
if (params.length == 1 || params.length == 2) {
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
}
}
return false;
}
@@ -485,10 +487,13 @@ export class RdDCommands {
}
async tirage() {
FenetreRechercheTirage.create();
FenetreRechercheTirage.create()
}
async voyage() {
DialogFatigueVoyage.create()
}
async sommeil() {
DialogChateauDormant.create();
DialogChateauDormant.create()
}
}

View File

@@ -266,16 +266,16 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
game.system.rdd.calendrier = new RdDCalendrier();
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
this.messageDeBienvenue();
this.registerUsageCount(SYSTEM_RDD);
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
}
StatusEffects.onReady();
@@ -306,30 +306,6 @@ export class SystemReveDeDragon {
` });
}
}
/* -------------------------------------------- */
// Register world usage statistics
async registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register("world", "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "NONE",
type: String
});
let worldKey = game.settings.get("world", "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set("world", "world-key", worldKey)
}
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
$.ajax(regURL)
/* -------------------------------------------- */
}
}
}
SystemReveDeDragon.start();

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@@ -700,7 +700,6 @@ export class RdDTMRDialog extends Dialog {
}
async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData);
if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined;
@@ -715,6 +714,7 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isEchec) {
await this.close();
}
await this.souffleSiEchecTotal(rollData);
}
/* -------------------------------------------- */

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@@ -63,12 +63,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
const fatigueMarche = {
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
"difficile": { "4": 3, "6": 4, "8": 6 },
"tresdifficile": { "4": 4, "6": 6 }
}
/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
@@ -208,6 +202,8 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
@@ -288,6 +284,7 @@ export class RdDUtility {
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));

View File

@@ -70,7 +70,7 @@ export class StatusEffects extends FormApplication {
if (statusDemiSurprise.intersects(effect.statuses)) {
return 1
}
if (isCombat && effect.statuses.includes(STATUSES.StatusDemiReve)) {
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
return 1
}
return 0

View File

@@ -116,10 +116,10 @@ export class AppAstrologie extends Application {
super.activateListeners(html);
this.html = html;
this.html.find('select[name="signe-astral"]').change(event => {
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
this.selectNombreAstral(event.currentTarget.value);
})
this.html.find('select[name="signe-naissance"]').change(event => {
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
this.selectHeureNaissance(event.currentTarget.value);
})
this.html.find('td.nombre-astral').click(event => {
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);

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@@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
}
constructor(html, actor) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
let conf = {
title: "Se reposer",
content: html,

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@@ -39,6 +39,8 @@ export class TMRRencontres {
const frequence = it => it.system.frequence[codeTerrain];
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
if (row) {
console.log("DORM", row);
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
await CompendiumTableHelpers.tableRowToChatMessage(row);
}

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@@ -0,0 +1,182 @@
import { TYPES } from "../item.js"
import { RdDItemCompetence } from "../item-competence.js"
import { ChatUtility } from "../chat-utility.js"
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
const TABLEAU_FATIGUE_MARCHE = [
{
code: "aise", label: "Aisé", description: "Route ou chemin",
survies: ['Extérieur', 'Equitation'],
vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }],
},
{
code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
survies: ['Extérieur', 'Equitation'],
vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }],
},
{
code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
survies: ['Extérieur', 'Forêt', 'Glace', 'Equitation'],
vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }],
},
{
code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
survies: ['Forêt', 'Montagne', 'Marais', 'Glace'],
vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }],
},
]
export class DialogFatigueVoyage extends Dialog {
static dialog = undefined
static async create() {
if (!game.user.isGM) {
return
}
if (!DialogFatigueVoyage.dialog) {
const playerActors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => DialogFatigueVoyage.prepareActor(actor))
const parameters = {
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
playerActors: playerActors,
nombreHeures: 1,
}
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters);
DialogFatigueVoyage.dialog = new DialogFatigueVoyage(html, parameters);
}
DialogFatigueVoyage.dialog.render(true);
}
static setModeDeplacement(parameters, code, vitesse) {
const ligneFatigueMarche = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
const rythme = ligneFatigueMarche.vitesses.find(it => it.vitesse == vitesse) ?? ligneFatigueMarche.vitesses[0]
parameters.typeTerrain = ligneFatigueMarche
parameters.vitesseDeplacement = rythme.vitesse
parameters.fatigueHoraire = rythme.fatigue
}
static prepareActor(actor) {
const competencesVoyage = {}
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
)
return {
actor: actor,
selected: true,
ajustementFatigue: 0,
competencesVoyage: competencesVoyage
}
}
constructor(html, parameters) {
const options = {
classes: ["dialog-fatigue-voyage"],
width: 600,
height: 'fit-content',
'max-height': 900,
'z-index': 99999
}
const conf = {
title: "Fatigue de voyage",
content: html,
buttons: {}
}
super(conf, options);
this.parameters = parameters
this.controls = {}
}
activateListeners(html) {
if (this.html == undefined) {
html.find('select[name="code-terrain"]').trigger("focus")
}
this.html = html;
super.activateListeners(html);
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
}
changeParameters() {
this.changeTerrain(this.html.find('select[name="code-terrain"]').val())
this.changeVitesse(this.html.find('select[name="vitesse-deplacement"]').val())
this.changeNombreHeures(this.html.find('input[name="nombre-heures"]').val())
this.setFatigue()
}
async changeTerrain(codeTerrain) {
if (this.parameters.typeTerrain.code != codeTerrain) {
const selectVitesseDeplacement = this.html.find('select[name="vitesse-deplacement"]')
const vitesse = selectVitesseDeplacement.val()
selectVitesseDeplacement.empty()
DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
this.parameters.typeTerrain.vitesses.forEach(async rythme => {
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
})
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
}
}
async changeVitesse(vitesse) {
if (this.parameters.vitesseDeplacement != vitesse) {
DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
}
}
async changeNombreHeures(nombreHeures) {
this.parameters.nombreHeures = parseInt(nombreHeures)
}
async setFatigue() {
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
}
async appliquerFatigue() {
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
const actors = jQuery.map(
this.html.find('div.fatigue-actors-list li.list-item'),
it => this.$extractActor(this.html.find(it))
)
actors.filter(it => it.selected)
.forEach(async it => {
const perteFatigue = fatigueBase + it.ajustement
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
content: await renderTemplate(
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', mergeObject(it,
{
parameters: this.parameters,
fatigueBase: fatigueBase,
perteFatigue: perteFatigue,
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
})
),
})
await it.actor.santeIncDec("fatigue", perteFatigue)
})
}
$extractActor(actorRow) {
const actor = game.actors.get(actorRow.data('actor-id'))
if (!actor) {
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
}
return {
actor: actor,
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
}
}
async close() {
DialogFatigueVoyage.dialog = undefined
await super.close()
}
}

View File

@@ -440,7 +440,13 @@ table {border: 1px solid #7a7971;}
.flex-grow-2 {
flex-grow: 2;
}
.voyage-liste-survies {
max-width: 12rem;
}
/* Styles limited to foundryvtt-reve-de-dragon sheets */
.texte-dans-liste {
text-align: left;
}
.equipement-nom {
flex-grow : 4;
margin: 0;
@@ -1168,7 +1174,7 @@ ul.chat-list li:nth-child(odd) {
border-radius: 0.25rem;
padding: 0.1rem;
flex: 1 1 1.5rem;
display: flex !important;
display: flex;
align-items: center !important;
}

View File

@@ -1,8 +1,8 @@
{
"id": "foundryvtt-reve-de-dragon",
"title": "Rêve de Dragon",
"version": "11.2.11",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.11.zip",
"version": "11.2.16",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.16.zip",
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
"compatibility": {

View File

@@ -525,15 +525,11 @@
},
"Item": {
"types": [
"competence", "competencecreature",
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
"objet", "arme", "armure", "conteneur", "herbe", "plante", "ingredient", "faune", "livre", "potion", "munition",
"monnaie", "nourritureboisson", "gemme",
"service",
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
"tarot", "extraitpoetique", "empoignade"
],
"arme", "armure", "blessure", "casetmr", "chant", "competence", "competencecreature", "conteneur", "danse",
"empoignade", "extraitpoetique", "faune", "gemme", "herbe", "ingredient", "jeu", "livre", "maladie", "meditation",
"monnaie", "munition", "musique", "nombreastral", "nourritureboisson", "objet", "oeuvre", "ombre", "plante", "possession",
"poison", "potion", "queue", "recettealchimique", "recettecuisine", "rencontre",
"service" ,"signedraconique", "sort", "sortreserve", "souffle", "tarot", "tache", "tete" ],
"templates": {
"description": {
"description": "",

View File

@@ -1,8 +1,14 @@
<h4>blessures</h4>
<h4>Blessures</h4>
<div>
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une blessure légère"><i class="fas fa-plus-circle"></i> légère</a>
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une blessure grave"><i class="fas fa-plus-circle"></i> grave</a>
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une blessure critque"><i class="fas fa-plus-circle"></i> critique</a>
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une légère"><i class="fas fa-plus-circle"></i> légère</a>
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une grave"><i class="fas fa-plus-circle"></i> grave</a>
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une critique"><i class="fas fa-plus-circle"></i> critique</a>
</div>
<div>
<a class="chat-card-button subir-blessure-contusion" data-tooltip="Subir une contusion (avec perte d'Endurance)"><i class="fas fa-swords"></i> contusion</a>
<a class="chat-card-button subir-blessure-legere" data-tooltip="Subir une légère (avec perte d'Endurance)"><i class="fas fa-swords"></i> légère</a>
<a class="chat-card-button subir-blessure-grave" data-tooltip="Subir une grave (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> grave</a>
<a class="chat-card-button subir-blessure-critique" data-tooltip="Subir une critique (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> critique</a>
</div>
<ul class="item-list alterne-list">

View File

@@ -1 +1,2 @@
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
<h4>C'est au tour de {{alias}} !</h4>

View File

@@ -1,3 +1,4 @@
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
<h4>Résumé de santé pour {{alias}}</h4>
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>

View File

@@ -5,6 +5,11 @@
<div>
<img class="chat-icon" src="{{document.img}}" data-tooltip="{{document.name}}" />
<p>{{linkCompendium document.pack document.id document.name}}</p>
{{#if document.system.formule}}
<div class="poesie-extrait">
[[/r {{document.system.formule}}]]
</div>
{{/if}}
{{#if document.system.description}}
<div class="poesie-extrait">
{{{document.system.description}}}

View File

@@ -0,0 +1,10 @@
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
<p>{{actor.name}} s'est fatigué de {{perteFatigue}}
{{#if (and isVoyage (gt parameters.nombreHeures 0))}}
après {{parameters.nombreHeures}} heure{{#if (gt parameters.nombreHeures 1)}}s{{/if}}
de voyage {{lowerFirst parameters.typeTerrain.label}}
à {{parameters.vitesseDeplacement}} km/h<sup>dr</sup> (Fatigue par heure: {{parameters.fatigueHoraire}})
</p>
<p>{{parameters.typeTerrain.description}}
{{/if}}
</p>

View File

@@ -0,0 +1,58 @@
<form class="dialog-fatigue-voyage">
<div class="flexcol">
<div class="flexrow">
<label for="code-terrain" class="flex-shrink">Type de terrain</label>
<div>
<select type="text" name="code-terrain" value="{{typeTerrain.code}}" data-dtype="String">
{{#select typeTerrain.code}}
{{#each tableauFatigueMarche as |ligne|}}
<option value="{{ligne.code}}">{{ligne.label}} - {{ligne.description}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
<div class="flexrow">
<label for="vitesse-deplacement" class="flex-shrink">Vitesse de marche</label>
<div>
<select type="text" name="vitesse-deplacement" value="{{vitesseDeplacement}}" data-dtype="String">
{{#select vitesseDeplacement}}
{{#each typeTerrain.vitesses as |rythme|}}
{{> 'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs' vitesse=rythme.vitesse fatigue=rythme.fatigue}}
{{/each}}
{{/select}}
</select>
</div>
</div>
<div class="flexrow">
<label for="nombre-heures" class="flex-shrink">Nombre d'heures</label>
<div>
<input type="number" name="nombre-heures" class="number-x2 nombre-heures" data-dtype="Number" value="{{nombreHeures}}" min="1" max="8"/> heures
</div>
</div>
<div class="flexrow">
<label for="base-fatigue" class="flex-shrink">Fatigue à appliquer</label>
<div>
<input type="number" name="base-fatigue" class="number-x2 base-fatigue" data-dtype="Number" value="{{nombreHeures}}" min="1" max="60"/>
</div>
</div>
<div><hr></div>
<div class="flexrow fatigue-actors-list">
<ul class="item-list alterne-list scrollable-list">
<li class="competence-header flexrow">
<span class="flex-grow-2">Personnage</span>
<span class="flex-grow-2">Survies</span>
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer pour les personnages se reposant (par exemple, à cheval)">Ajustements</span>
</li>
{{#each playerActors as |selected|}}
{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}
{{/each}}
</ul>
</div>
<hr>
<div class="flexrow">
<span class="flex-shrink"></span>
<button name="appliquer-fatigue">Appliquer la fatigue</button>
</div>
</div>
</form>

View File

@@ -0,0 +1,23 @@
<li class="item flexrow list-item texte-dans-liste" data-actor-id="{{voyageur.actor.id}}">
<span class="flex-grow-2 flexrow">
<input type="checkbox" name="selectionner-acteur" {{#if voyageur.selected}}checked{{/if}}/>
<label>
<img class="chat-icon" src="{{voyageur.actor.img}}" data-tooltip="{{voyageur.actor.name}}" />
<span>{{voyageur.actor.name}}</span>
</label>
</span>
<span class="flex-grow-2">
<div class="flexcol ">
<label class="voyage-liste-survies">
{{#each voyageur.competencesVoyage as |comp key|}}
{{#if (array-includes ../survies key)}}
{{key}} {{comp.system.niveau}},
{{/if}}
{{/each}}
</label>
</div>
</span>
<span class="flex-grow-1">
<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
</span>
</li>

View File

@@ -0,0 +1 @@
<option value="{{vitesse}}">{{vitesse}} km/h<sup>dr</sup> (Fatigue: {{fatigue}})</option>